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¡Vótame en los Premios iVoox 2024! Esta semana LA ÓRBITA DE ENDOR se viste un poco más underground con temas que se alejan de lo que todo el mundo habla, que no están de moda, que no muchos han podido saborear. Porque de vez en cuando, necesitamos ser bastante menos evidentes que de costumbre. De entrada, Rafa Martínez nos traerá otra de esas disparatadas historias de videojuegos, con un título, DAIKATANA, que estaba pensado para ser insuperable y coronarse como el rey de los juegos indiscutible. Y que por culpa de una gestión lamentable acabó… Bueno, tendrás que descubrirlo. En el segundo bloque se analizará la película de culto LA BRUJA (The Witch), una película distinta e incomprendida, que nos dará pie para conocer mejor a las brujas de la antigüedad y a entender una obra sutil que hay que saber contemplar debidamente. A este aquelarre asistirá el macho cabrío Jaime Angulo- Dirige, edita y presenta, Antonio Runa. Pasen y vean. O escuche, lo mismo da. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Weiter geht's mit dem Sommer Recap unter anderem mit den Themen Gamescom, Alien: Romulus, Outer Worlds, Metalslug, Fallout London, Pure und Daikatana. Viel Spaß mit der neuen Epsiode!
When you think about the most important RPGs from 2001, what do you think of? Final Fantasy X? Arcanum? Throne of Bhaal? Well, Braden "ArbitraryWater", Chris "ZombiePie", and Adam "Borgmaster" REDACTED covered none of those this week. Instead, they covered Ion Storm's Anachronox. Did Tom Hall's contribution to the ill-fated development studio avoid Daikatana's fate? How much did our intrepid hosts laugh at the game's *very funny* jokes? Why not tune in and find out? There's even a tangent about Rise of the Triad in there, as a treat. Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net
This week on The Free Cheese, we can't leave without our buddy Superfly. After reviewing and ranking Quake and Quake II over the last two seasons of the podcast, we follow it up John Romero's Daikatana. Wielding the titular weapon (as briefly as possible), we travel through time and fight the power before it ends us all.
Step into the world of legendary gaming as James Altucher sits down with none other than John Romero, the brilliant mind behind the groundbreaking first-person shooter, DOOM. Join us on this captivating episode of The James Altucher Show, as we delve into the fascinating journey of a visionary video game developer who revolutionized the gaming industry.For over three decades, FPS games have enthralled gamers worldwide, and DOOM stands tall as one of the pioneers that defined the genre. In this candid conversation, James reminisces about his exhilarating experiences with DOOM, which captured the hearts of millions with its unparalleled 3D graphics and immersive gameplay.John Romero takes us back to the inception of DOOM, sharing the challenges and triumphs he faced while creating this iconic masterpiece. Discover the secrets behind what makes a great game, as he imparts invaluable insights into the gaming business and industry, making this episode a must-listen for aspiring game developers.As a special treat, John Romero talks about his compelling book, Doom Guy: Life in First Person, offering a glimpse into the life of a gaming genius and the creative process that spawned a cultural phenomenon.Tune in to witness an engaging conversation filled with nostalgia, wisdom, and passion that continues to drive John Romero's indelible impact on the gaming world. Whether you're a seasoned gamer or simply curious about the magic behind the pixels, this episode will surely leave you inspired and entertained. Don't miss this rare opportunity to hear from the visionary mind behind DOOM, only on The James Altucher Show.-----------What to write and publish a book in 30 days? Go to JamesAltucherShow.com/writing to join James' writing intensive!What do YOU think of the show? Head to JamesAltucherShow.com/listeners and fill out a short survey that will help us better tailor the podcast to our audience!Are you interested in getting direct answers from James about your question on a podcast? Go to JamesAltucherShow.com/AskAltucher and send in your questions to be answered on the air!------------Visit Notepd.com to read our idea lists & sign up to create your own!My new book Skip the Line is out! Make sure you get a copy wherever books are sold!Join the You Should Run for President 2.0 Facebook Group, where we discuss why you should run for President.I write about all my podcasts! Check out the full post and learn what I learned at jamesaltucher.com/podcast.------------Thank you so much for listening! If you like this episode, please rate, review, and subscribe to “The James Altucher Show” wherever you get your podcasts: Apple PodcastsStitcheriHeart RadioSpotifyFollow me on Social Media:YouTubeTwitterFacebook
This week we say farewell to John Romero with his last AAA shooter, Daikatana. Last week we talked through its disturbed development, and this time we talked about how, despite Daikatana being one of the most reviled games of all time, it still left us disappointed somehow. It’s one of those rare blunders that makes […] The post S2 E28: Sucking Down John Romero's Daikatana first appeared on Gameography Podcast.
This week we begin to wrap up our journey with Id co-founder John Romero with a look at the ill-fated production of his post-Id project Daikatana. Daikatana has been a punchline for the last 23 years, but it wasn’t always. There were a few years when it was one of the most highly anticipated games […] The post S2 E27: Daikatana's Mythic Production Woes first appeared on Gameography Podcast.
All the bells and whistles still can't make people buy them.Josh Brown presents 10 Hugely Expensive Video Games NO ONE WANTED... Hosted on Acast. See acast.com/privacy for more information.
Amanda plays the new Hogwarts Legacy and it’s as amazing as we all hoped it would be. Bobby’s favorite game gets a remastered demo and everyone checks out what’s new on Steam’s Next Fest.TOPICSAmanda the Adventurer, Dreamhack, System Shock, Atomic Heart, Monster Train: The Last Divinity DLC, Infection Free Zone, Fabledom, Darkest Dungeon II, Dark Forces II: Jedi Knight, Hogwarts Legacy, Marvel Snap, Warhammer® 40,000: Dawn of War – Soulstorm, Daikatana, Road 96, Dark and Darker, Star Wars Battlefront IIFor more, check out dlgaming.net!
Uutisotsikoissa taas hieman vajavaisuutta, mutta kyllä me tästä selvitään. Jakson pääaiheena Ion Stormin kehittämä PC räiskintäpeli Daikatana vuodelta 2000. 00:24:22 - Uutisotsikot yms. 00:55:41 - Jakson pääaihe
Marcus M. Mauldin started his career on stage in Musical Theater and then moved to more dramatic plays and roles, winning awards for Best Lead Actor, Best Supporting Actor, which include a Dallas Area Critic's Award and an Irma P. Hall Black Excellence Theater Award. Marcus then moved on to television where he landed recurring and co-star roles on such shows as The Good Guys, Dallas,Walker Texas Ranger, Breaking Bad, American Crime,Chase, and Queen Sugar. Next came Film where Marcus M. Mauldin landed roles Teddy a psychopath in All Roads To Perla, A loving brother Seth Collins in Gallows Road, Officer Benson in Carter High, Country music producer Bob Chandler in A Cowgirl's Song, Treacherous Mississippi Blue in Jo And The Reaper, Big Boss Roderick in Never Goin' Back, the loving Wayman in Miss Juneteenth, the Tormented Samson in the Steps Of Faith film series, and his first leading role on film as the first African Pope in The Pope Drops In to be released later his year. Voice work in commercials from McDonalds to Scholtsky's eventually lead to several video games such as Dues Ex, Terminator: Dawn of Fate, Dragon Ball Z: Ultimate Tenkaichi, Daikatana – and then Paladins offered Marcus the role of Mal' Damba...Yeeeeesssss. Anime came calling next with Appare Runman and Kuma,Kuma,Kuma Bear. Next on the horizon in One Piece is the character Bonham. but the character that is beloved all over the world is in Borderlands, Borderlands game of the year, Borderlands 2, Borderlands 3, Borderlands The Pre-SeQuel, Tales from the Borderlands, Tiny Tina's Wedding, The Award winning game Borderlands Science, Tiny Tina's Assault on Dragons Keep and the recently released Tiny Tina's Wonderlands. So please welcome The Doorman, The Meat Slab, Evil Genius Crusher, Berserk Merc, Prettiest Siren of them all, The Slab King himself…BRICK!!!
Hai că am supraviețuit atâtea, cu siguranță putem trece peste încă un Daikatana, nu? NU? Sau poate există un concept atât de perfid încât ne va trimite direct în abisul infinit. Cine poate ști? Timestamps: 0:00 – INTRO 8:30 – Paul s-a jucat Sang-Froid – Tales of Werewolves 17:09 – Edgar s-a jucat Titanfall 2 28:06 – Lubenița Roșie 30:07 – Ubisoft amână și amână; EA scoate Rusia din FIFA 23; Gamestop retrage NFT super descentralizat; 43:04 – John Romero anunta joc misterios; JOC CARE TE FACE SA TE ENERVEZI DOAR CÂND AUZI CONCEPTUL; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
O remake de The Last of Us para PlayStation 5 sofreu um novo vazamento (sim, mais um) — e, de acordo com quem divulgou as imagens, essa nova versão do jogo não conta com melhorias de gameplay. Nesta edição do Ping, PH Lutti Lippe e Isadora Basile discutem essa e outras notícias como anime de Teken ganhou data de lançamento e o John Romero pode fazer seu próximo Doom, ou seu próximo Daikatana. Confira!
Reklamen är den kommersiella propagandan som driver handeln i vår värld - den skapar känslor för varumärken och begär för saker vi inte visste att vi ville ha. Hur har dett sett ut när reklamen tagit sig an den stora uppgiften att sälja spel? Och vad är det som driver spelarna till att lägga 600 kronor på några timmars underhållning? Denna vecka djupdyker Speljuntan i reklamkampanjer för spel, reklam inuti spel och spelen som utgör själva reklamen. Kom och köp!Spel som nämns i avsnittet: Zool, Daikatana, The Elder Scrolls V: Skyrim, Burnout 2, Pokémon Go, Kalaspuffsexpressen, Madden NFL, Burnout Paradise, Death Stranding, Final Fantasy XV, Animal Crossing, Fallout, Apex Legends, Dota 2, League of Legends, Minecraft, Merge Mansions, Call of Duty: Black Ops Cold War, Halo 2Och på tal om reklam, glöm inte att du kan stötta Juntan via Patreon på http://www.speljuntan.se
Tobi ist am heutigen Montag auf dem Weg in einen kurzen Chiemgau-Urlaub... aber für Folge 110 hats vorher natürlich noch gereicht. In eben dieser Folge erinnern wir uns an Kult-Schauspieler wie Nicolas Cage, Jeff Goldblum oder Christopher Walken, die alle immer ein bisschen "drüber" sind und trotzdem von uns geliebt werden. Außerdem darf am 4. Juli natürlich die Ansprache von Bill Pullman aus "Independence Day" nicht fehlen. Das Filmbingo muss leider auf nächste Woche verschoben werden, dafür geht es in den Empfehlungen um alte und neue Filme und ein paar gute Games. Wir sprechen auch über die wenig euphorische Nintendo Direct von vergangener Woche und kommen auf "Monkey Island"-Ikone Ron Gilbert zu sprechen, der nach toxischer Kritik vieler "Fans" zum Grafikstil des neuen "Monkey Island"-Spiels seinen privaten Blog kurzerhand eingestellt hat. Daher reden wir über die Ausmaße, die Fanhass im Spielebereich mittlerweile erreichen kann. Nostalgisch wirds, wenn wir über Videospiele sprechen, die im Vorfeld wahnsinnig gehypt wurden und sich dann als Mega-Flop entpuppten - "Daikatana" und "Duke Nukem Forever" sind da nur die Spitze des Eisbergs. Außerdem schimpft Tobi über die Community einer Wrestlingseite und wir diskutieren, ob "Daredevil" und der "Punisher" im blutarmen MCU überhaupt funktionieren können. Das alles in Folge 110 - NICHT gesponsert von irgendeiner Spielefirma. Ehrlich.
Folge 57 führt uns auf die fiktiven Insel des Kalten Krieges von Operation Flashpoint und stellt uns vor elementare Fragen. Wieso heißt ein Spielegenre eigentlich wie ein Spiel? „Soulslike“, „Metroidvania“ aber wieso nicht z.B. Resilike im Survivalhorror. Und wieso gibt es aktuell nach Battle-Royale gefühlt nur noch Soulslike-Titel. Und irgendwie denken wir an John Romero, Daikatana 4ever! Wenn es euch gefällt lasst doch auf Twitter oder Instagram mal ein Kommentar da, vergessen nicht die ganzen Abos und wenn ihr richtig Bock hat schaut doch mal bei Patreon vorbei und unterstützt uns. Denn Retrotastisch ist 100% Paywall frei und wird nur über Sponsoren und Support unterstützt.
On this week's episode of the GamesBeat Decides, you can expect more references to Daikatana as well as bundles of news. That includes an update on the Summer Game Mess, a look into Xbox's streaming plans, and FTC's investigations into game consolidation. Also, Embracer has purchased more studios, WWE is making an RPG, and Mike and Jeff have played season 2 of Halo: Infinite. Join them, won't you? BUY A SHIRT discord.gg/gamemess Patreon.com/gamemess Jeff Grubb's Twitter Mike Minotti's Twitter Watch live Friday afternoons on YouTube (subscribe and ring the bell) Subscribe to the RSS Listen on Anchor.fm Apple Podcasts Spotify Google Podcasts Find past episodes here
Thought we couldn't do an episode that's more on brand for us as people? Elliot's here to say hold my beer. It's a rather good yoghurt parfait sour from a brewery new to us, and paired with that delightful drop is the near-diabolical tale of Daikatana, a particularly bad video game from one of the creators of DOOM.Featured beers: Mortalis Brewing Company - BeholderFollow Hey Brew on Facebook, Twitter, and Instagram. Visit our website at https://www.heybrew.zone.Hey Brew artwork provided by Pickle Ipsum.
This week, John Romero doesn't make anybody anything, because Kemco made this game. Welcome to the little-known Game Boy Color version of Daikatana, a completely different game from its infamous original! This is a downright playable Zelda-like that tries really hard to pull off the convoluted story beats of the original game, to hilarious effect. The North American release of Big Sword was cancelled, so we played the unreleased prototype version that Romero himself dumped the ROM of on his own website some 20+ years ago! Also: We talk about how Discord got its name, the "Gaming Pentathlon," and a neat little meta touch to the opera scene in the Final Fantasy VI Pixel Remaster! And some other stuff, as usual, you know how it goes. Send us an email to read on the show! theretrobreakdown@gmail.com TW's Discord: https://discord.gg/dTrBruG Podcast games streamed live at: twitch.tv/timewanderer TW on YouTube: https://www.youtube.com/timewanderer --- Support this podcast: https://anchor.fm/retrobreakdown/support
100 episodes, a milestone most podcasts never reach. To celebrate the 100th episode of the Video Game Newsroom Time Machine, we have assembled the entire team, Karl, Peter, Mads, Jon, and Ethan for a 7 Minutes in Heaven spectacular! Each of us has had to pick a game for another member of the team to play for 7 minutes. The only rules, the games have to be at least 20 years old, have not been played on a previous 7 Minutes in Heaven segment, and the player can not have previously played the games! So, celebrate with us as we tackle some timeless (and some forgotten by time) classic titles! Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Peter's 7 Minutes in Heaven: Video Version - https://www.patreon.com/posts/62260426 Retro Game Squad DOS games Ep - https://retrogamesquad.libsyn.com/rgs-061-dos-games Blakestone - https://www.mobygames.com/game/blake-stone-aliens-of-gold Death Rally - https://www.mobygames.com/game/death-rally_ Super Cars - https://www.mobygames.com/game/super-cars Super Cars II - https://www.mobygames.com/game/super-cars-ii Rock n' Roll Racing - https://www.mobygames.com/game/rock-n-roll-racing Mads' 7 Minutes in Heaven Video Version - https://www.patreon.com/posts/62260552 Freddy Pharkas Frontier Pharmacist - https://www.mobygames.com/game/freddy-pharkas-frontier-pharmacist Smurfs - https://www.mobygames.com/game/snes/smurfs_ Daikatana GBC - https://www.mobygames.com/game/gameboy-color/john-romeros-daikatana_ Daikatana Windows - https://www.mobygames.com/game/windows/john-romeros-daikatana Ethan's 7 Minutes in Heaven Video Version - https://www.patreon.com/posts/62260663 Cannon Fodder - https://www.mobygames.com/game/amiga/cannon-fodder Turrican 2 - https://www.mobygames.com/game/amiga/turrican-ii-the-final-fight Out of this World - https://www.mobygames.com/game/amiga/out-of-this-world Karl's 7 Minutes in Heaven Video Version - https://www.patreon.com/posts/62260720 Blasto - https://www.mobygames.com/game/blasto_ Cabbage Patch Kids - https://www.mobygames.com/game/cabbage-patch-kids-adventures-in-the-park Microwave - https://www.mobygames.com/game/apple2/microwave Jon's 7 Minutes in Heaven Video Version - https://www.patreon.com/posts/62260794 Project Firestart - https://www.mobygames.com/game/c64/project-firestart Rick Dangerous - https://www.mobygames.com/game/amiga/rick-dangerous Creatures 2 - https://www.mobygames.com/game/creatures-2-torture-trouble Damon Slye Interview - https://www.patreon.com/posts/59126766 Zombi - https://www.mobygames.com/game/zombi Dawn of the Dead - https://www.imdb.com/title/tt0077402/?ref_=fn_al_tt_2 ZombiU - https://www.mobygames.com/game/zombiu
A historically maligned game known for a poorly executed ad campaign and even more poorly executed game. Do any of the seven polygons used to render the models hold up to the test of time or are some convoluted stories about time travel better left in past? Email - thebadgamecast@gmail.com Twitter - @thebadgamecast @jakepray Facebook - https://www.facebook.com/thebadgamecast Twitch - https://www.twitch.tv/thebadgamecast Reddit - https://www.reddit.com/r/TheBadGameCast/ Patreon - https://www.patreon.com/TheBadGameCast Discord - https://discord.gg/H92TpHJ
Hello Film History Fans! Today we are bringing you a special episode, the first Game History: The History of Games. Originally planned as a bonus episode, scheduling conflicts required this to be the first episode of the new year. But fear not, this episode is packed with all the comical entertainment history you have grown to love. So check it out, let us know what you think, and look forward to more coming soon to our Patreon. Back in an ancient time known as the 1990s, Videos Games' first rockstar, John Romero, attempted to make the most ambitious PC game the world had ever seen, "Daikatana". Come with us as we journey deep into the depths of Game History to show you what happens when you fly too close to the sun. --- Support this podcast: https://anchor.fm/film-history/support
The Last Nintendogs are coming off a long weekend of Extra Life livestreaming for charity. Mike Minotti played Daikatana, Jeff played Balan Wonderworld, and they both played Super Mario Party. The woof-woof crew talks about that game on this episode of the Last of the Nintendogs podcast. But first, they also dive into Nintendo's latest financial report. Turns out the Nintendo Switch is selling very well.
Welcome to the Dark Ages oof gaming! This week we begin our next mini series on the failures in gaming history. While there are many "failures" out there there are some stand outs that have a rather interesting story. Here we discuss two creations that really did not hit their mark. The infamous gaming console by Nintendo the Virtual Boy and Romaro's pet project, Daikatana. While media has portrayed these titles as black stains on these creators records there is something that we can still learn by looking into them. Thanks for listening! -------- Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Also, if you want to help support us so we can keep making more exciting content for please consider becoming a patreon. Thank you all for the love and support! https://linktr.ee/glitchcube Also we have a website now! Where you can find our show, more about us and even blog posts that we have written! glitchcubepod.com -------- Level up your morning coffee with Geek Grind Coffee! geekgrindcoffee.com/glitchcube -------- Thank You all for listening! Welcome to the CubeVerse! Intro/outro music provided by: Ikaika Hudgens
Hello skelefriends! Hot off of Grace's Dirty-Thirty celebration, we begin our podcast march towards episode 100! This episode is abound with stories of Tony Hawk Ride production struggles and Quake 64 HD gushing. Plus questions about our favorite video crossovers and peripherals. We also forgot to mention that we were recently on the Arlocast, here's a link to that https://www.youtube.com/watch?v=JzY_nQj3Axg As always, comments and questions are welcome at stopskeletons@gmail.com See you again in two weeks! Derek
For June, we read Masters of Doom by David Kushner, a brief overview of Masters of Doom, a lot of talk Daikatana, The Two Johns and their break up, Joe Lieberman and Columbine, surprising crossovers, the influence of Doom and Quake on video games and future esports, what the Two Johns are up to and our history with id games. Bill Gates in Doom - https://www.youtube.com/watch?v=8dVAhFYjp9c July - Jonathan Strange and Mr. Norwell by Susanna Clark
One wasn't enough, Tad Aleks and Joe are back with another Trio Noyz-Boyz! This time its PERSONAL (stories) Talking Points: Freshly bathed Joe Buck, #TadIsOverParty, Minecraft, Valheim, workstation birds, Joe Buck shower story, Amy Schumer defense force, Andy Kaufman, Knife School, nihilism youtubers, loveline, six hour simpsoms, 12 hour badwater, yandere sim, Sally Acorn Skeleton, Back 4 Blood, Payday, Daikatana, UIM Verf, amazon credit cards, $84 worth of candy, balan wonderworld, sqweegee, forklift certification, Billy Hatcher and the Giant Egg, Shenmu and remembering that day when the snow turned to rain. You can find this episodes sponsor at...► Adventuring 101: A Liveplay D&D Podcast https://www.buzzsprout.com/699721(https://tabletopaudio.com for the background music during the ad read. They have tons of great bg music there!)~~~Malevolent Movies and THE MAN WITH NO BRAIN! [You should watch them]► https://www.youtube.com/channel/UCXlRN4bvGV1J6SDRO6b50ew► https://www.youtube.com/channel/UCGfpeTY1lQgly4KklaBK4Tw~~~Check out the website for links to our shows on iTunes, GooglePlay and Spotify► http://www.lmtya.com► https://spoti.fi/2Q55yfL Peep us on Twitter► @LetMeTellYouPD Official Discord► https://discord.gg/SqyXJ9R /////// SHILL CORNER ///////► https://www.patreon.com/LMTYA LMTYA shirts!► https://represent.com/lmtya/////// SHILL CORNER ///////
Two RPGFan panelists discuss the 2008 Vanillaware action game Muramasa, remade for PSVita in 2012.
Daikatana, Aliens Colonial Marines, Left Alive et Duke Nukem Forever ont un point commun. Ils sont mauvais. Mais qui aura l'étron d'or ?
Závada se vždy pojeví až po výstupní kontrole, říká aplikovaná murphologie. Zbytek vám vysvětlí Michal Rybka v popsání historicky významných chyb. Není chyba jako chyba. Některé se vážou k nedotaženému technickému řešení hry, jiné k jejímu nevyváženému obsahu. Chyby logické? Matematické? Syntaktické? Samozřejmě! Protože programy píšou lidi. Normální chybující bytosti. Proto například izraelská sonda Beresheet kvůli chybě v řízení motoru nedokázala zpomalit a rozsekala se o Měsíc. Michal Rybka se s Martinem Vaněm noří do historie chyb a omylů, nejen ve hrách a vesmírné expanzi, ale i v dalších lidských činnostech. Tenhle Wolfcast byste měli slyšet! Michal bude hledat odpovědi i na zásadní otázky, jako například, jak se chyb zbavit, anebo, jak se jim vyhnout. A samozřejmě, k čemu je dobrý early access, certifikace, veřejný beta test a další způsoby, jak předejít průšvihu při vydání. Chcete slyšet víc? Klidně: GTA, Red Dead Redemption, The Elder Scrolls, Battlecruiser 3000AD, Superman 64, Daikatana, Big Rigs: Over the Road Racing, Minecraft, Batman: Arkham Knight, No Mans Sky, Fallout 76 a další. Jestli vás povídání zaujalo, poslechněte si Michalův podcast o československých počítačích, antitechnických hnutíchnebo o siru Clive Sinclairovia Jacku Tramielovi další Wolfcasty. Podívejte se na https://www.retronation.czna další skvělé výlety do herního retra!
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about chapters 14 and 15 of Masters of Doom by David Kushner. They discuss Quake II, Quake III, Daikatana, and all sorts of office drama. The theme music is by RoccoW. The logo was created by Dani Dodge.
It's our Halloween episode! We talk scary movies, from Guillermo Del Toro horror to Michael Keaton's Beetlejuice! Then we veer into some psychologically scarring stuff, like Evangelion, the best anime Sam never recommends to anyone! Disgusting zombie movies, both undead and space variety! Then we discuss Hell Keep, the first level of DOOM, episode 3! Is it super hard or is it a walk in the hell park? Let's talk! And finally we talk about possibly the spoopiest game ever made, the 2000 AD classic Daikatana! Yes, John Romero makes us his bitch as we do a deep dive into the debacle that was Daikatana's development. The horror…the horror… All this AND MORE in a spooky scary episode of One Stage at a Time! Like and subscribe, slayers! www.onestageatatime.com intro music: "8-bit Eighties" by injury (ocremix.org) Twitter: @onestageatatime Andy Twitter: @primmtropolis Aaron Twitter: @aaronindatwits email: onestagepod@gmail.com FB: facebook.com/onestagepod insta: @onestageatatime Youtube: https://www.youtube.com/channel/UCk5hAb-3ciPoAuHKKkWWbFg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/one-stage-at-a-time/message
O ene3cast é o vosso Podcast em Português sobre Videojogos - em que discutimos os jogos que andamos a jogar e as notícias mais recentes na industria. Neste episódio falamos de… O Que Andamos a Jogar: Daikatana (N64 / PC) Final Fantasy 13 (Xbox 360 e superiores / PS3 / PC) As Notícias do Momento: Fire Emblem: Shadow Dragon & The Blade of Light para a Famicom, virá pela primeira vez localizado na Switch por um tempo limitado. ATARI Anuncia Consola Mini Pong Jr. Control Ultimate Edition na Xbox One Exige Ligação à Internet para iniciar a campanha. Uncle Phil fala acerca de Bethesda, colaborações com a Nintendo e sobre a próxima Xbox ser um dispositivo USB Hideo Kojima contrata para novo jogo
Join Zach as he reviews John Romero's FPS, Daikatana, released in 1998... wait... it was released in 2000? Oh, well then.Steam Description: In 2455 AD, Kage Mishima used the magical powers of Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme dictator. You are Hiro Miyamoto, one of the few people on earth who knows what happened. Welcome to end of week one, five games down... and Zach just purchased another dozen from Humble Bundle and Fanatical. It truly is the Never Ending Backlog.
Father John Romero sits down with Fred Schreiber (3D Realms) & Jehar (Tastyspleen.tv) to take a verbal stroll through his life as an innovator in the gaming industry. From coding in his bedroom as a kid & working with Softdisk to co-founding id Software & creating Commander Keen, Wolfenstein 3D, Doom & Quake, John was a rock star in the world of game development when he co-founded Ion Storm & created the now infamous Daikatana. Nowadays Father John is still hard at work having released several mobile games, 2019’s Sigil & currently working on the upcoming Empire of Sin with his lovely wife Brenda. // John Romero: https://www.romerogames.ie/ // Fred Schreiber: https://twitter.com/Freschism // Editing by Haducant, Vince Steel, RedEyesGreenDragon // The Keep: http://inthekeep.com/ // Realms Deep 2020: https://www.realmsdeep.game/ // Support the show (https://www.patreon.com/InTheKeep)
the flight logs, Deus Ex, society, pizzas, G-Fuel, touching buttons, Warzone, Trump bucks, Nvidia RTX 2080 TI, Grim Dawn, quantum leap, Assassin's Creed, Lin Manuel Miranda, gamer chairs, IKEA, The Last of Us Part 2, Sekiro PVP, Parasite, Tiger King, Xbox One X, Killer 7, Conde Nast, subsidaries, Gamer Network, Phoenix Point, auteurs, Daikatana, Dwarf Fortress, Adaptation, Lawbreakers, anime, Cloud Atlas, Eternal Darkness, Noita, Dead Cells, Assassin's Creed 3, Apex Legends, celebrity baby names.
John Romero went from arcade wizard, to programming prodigy, to visionary responsible in large part for classic games like Doom, Doom 2, and Quake. Unfortunately, there's only really one way to go when you're at the top... id Software, an Ion Storm, a Deus Ex, a too-expensive-and-impractical office, and one big sword. Daikatana. Masters of Doom by David Kushnerhttps://www.amazon.ca/Masters-Doom-Created-Transformed-Culture/dp/0812972155 Andy's song pick:: Self-Obsessed and Sexxee by Sonic Youth https://open.spotify.com/track/06PgAfrRjbjtybZjT6257o?si=7DOKqYfuT3Kme37P5LHhYA Leigh's song pick:: 747 by Blind Idiot God Peter's song pick:: Adios by KMFDMhttps://open.spotify.com/track/3fvw80ajmq6CbF0xXFM3ZG?si=yrNrgN5CTESbwXFvj3UqNw If you like what you hear, please subscribe and leave a review!Also, tell your friends!Tell your enemies too, we're not picky. Become a patron, get exclusive content, help us make more disasters!www.patreon.com/thisdisasterpod DRAW! Tell the world to listen to our podcast while tagging us on social media, and get entered into a draw for some super sweet (and exclusive) merch!Contest ends August Instagram/Twitter/Facebook: @thisdisasterpod www.thisdisasterpod.com Theme song by Blank Sun: https://blanksun.bandcamp.com
This week, we discuss the Pokemon Direct, the Bill & Ted Face the Music trailer, the new Muppets show on Disney+, the addition of Min Min into Super Smash Bros Ultimate, Michael Keaton MAY reprise his role as Batman and the return of Crash Bandicoot, along with reviews of the Pokemon Sword & Shield Isle of Armor DLC, Daikatana, CW's Stargirl AND MORE! The song this week is 'Polkaman' by "Weird Al" Yankovic. We'd like to thank David Pencil for our original intro/outro. You can find more of his work at DavidPencil.com (https://www.davidpencil.com/). Hey! Do you like our logo? Do you also like t-shirts, mugs and other cools stuff? Well now you can get a shirt or mug with our logo on it! Head over to our TeePublic (https://www.teepublic.com/user/nerdoverloadnow) page to check them out!
Мои впечатления от свежих переводов двух книг об игровой индустрии, «Повелители Doom» («Masters of Doom») и «Кровь, пот и пиксели» («Blood, Sweat, and Pixels»). Без спойлеров! * [00:20] Кровь, пот и пиксели - про русское издание * [03:46] Кровь, пот и пиксели - содержание, плюсы и минусы * [11:26] Повелители Doom - про русское издание * [13:54] Повелители Doom - содержание, плюсы и минусы * [16:32] Конец сезона Depressed Workshop - подкаст про аудио-жанр во всём его великолепии (https://vk.com/depressedworkshop) Мой обзор игры Daikatana (https://www.youtube.com/watch?v=cEMjAmfkKlQ) Комментировать этот выпуск на Youtube (https://www.youtube.com/watch?v=EXX0iJbp7h4) # Где можно слушать подкаст * iTunes (https://podcasts.apple.com/ru/podcast/old-hard/id1477741470) * Google-подкасты (https://podcasts.google.com/?feed=aHR0cHM6Ly9vbGQtaGFyZC5ydS9vbGRfaGFyZC54bWw) * Подкасты Вконтакте (https://vk.com/podcasts-60351656) * Яндекс.Немузыка (https://music.yandex.ru/album/8501501) * Pod.FM (https://podfm.ru/podcasts/old-hard/) * Overcast (https://overcast.fm/itunes1477741470/old-hard) * Castbox (https://castbox.fm/channel/Old-Hard-id2287794) * Pocket Casts (https://pca.st/wzb25q0k) * Spotify (https://open.spotify.com/show/4Zt3fIWfLJLzPp9vOdguSD) * Telegram (https://t.me/oldhard_podcast) * MP3 на Яндекс.Диске (https://yadi.sk/d/FWi74wf4RPHSWA) * Youtube (https://www.youtube.com/playlist?list=PLSSDceeyjva6FxPsxsbMiUAiNTt8OMZHf) * RSS (https://old-hard.ru/old_hard.xml) * Сайт подкаста (http://www.old-hard.ru) * Обсуждение подкаста в Телеграме (https://t.me/oldhard)
Is one of the most notoriously bad video games of all time actually not that bad? We give it a second chance and discuss the blunders of development in this viral edition of GGN with Tom, Hunter, Frank and Chris.
What hath DOOM wrought? This week, we're playing two games that budded off from the intensely successful FPS series: the sword-and-sorcery variant HEXEN: BEYOND HERETIC, and JOHN ROMERO'S DAIKATANA, one of the most legendary flops in gaming history from the bad-boy visionary behind id Software's megahit. Is HEXEN a worthy successor? Is DAIKATANA as bad as you've heard? And just what happened during the production of that game? All of these answers and more! Hosted by Steve Guntli and Woody Ciskowski Logo by Steve Guntli / Updated logo by Barry Shaw Theme song: "Truck" by The Octopus Project (theoctopusproject.com) ultra64podcast.com Twitter: @ultra64podcast Email: ultra64podcast@gmail.com Instagram: @ultra64podcast Patreon: patreon.com/ultra64pod Next week's episode: Tigger's Honey Hunt
No name was more synonymous with gaming in the '90s to early 2000s than John Romero; in particular his work on first-person shooters or FPS's for short. Such as Doom, Quake and his spectacular failure Daikatana. Most people have heard of him and the game, especially after the marketing campaign that said "John Romero is going to make you his b****" and the huge promises he made about what you'll be able to do in Dakaitana. What most people don't know is the story going on behind the scenes that seems more game of thrones than game development. Without a clear hierarchy and a battle for the Iron Throne (CEO role) can we really blame John Romero of was he doomed from the start. Have a listen to find out as we take a deep dive into the History of ION Storm and in particular the Dallas office. Want to listen live? Join us at Phoenix 98FM on Sundays Nights 9 till 11 find us on Facebook, Twitter and Instagram.
Join the HG101 gang as they discuss and rank the version of Daikatana that doesn't suck it down. This weekend's Patreon bonus game will be Disney Plug-N-Play TV Game. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.
Os planteamos un tema bastante interesante en este segundo capítulo de Reseteando. Lanzamientos que fueron muy esperados durante mucho tiempo... ¿sobrevivieron al hype? ¿Cumplieron finalmente las expectativas de los fans? Os vamos a contar historias de desarrollos en los que todo salió bien y otras en las que el producto final era para darle de comer aparte... ¿estás de acuerdo con nosotros? ¡No te pierdas las historias de Daikatana, Diablo III, Polybius, Pepsiman, Superman 64, Kinect, PSVita, Red Steel, P.T., Kingdom Hearts: III, Fable y Sonic The Hedgehog! ¡Y coméntanos para darnos tu opinión! Puedes encontrarnos también junto a información del mundo del ocio alternativo en www.fantasymundo.com. ¡Además, el podcast está en Spotify y iTunes como plataformas de podcast alternativas!
Cast: Danny (@Negator7) Outro: Treat It Like A Game - Kadesh Flow https://kadeshflow.bandcamp.com/album/gateways Contact Us: unversedpodcast@gmail.com http://unversedpodcast.libsyn.com/ Follow Us: FB Tw IG: @UnversedPodcast Marvel Talk: FB Tw IG: @MarvelTalkCast marveltalkpodcast@gmail.com https://facebook.com/MarvelTalkCast BFM Podcast: IG: @BigFuckingMoodPodcast Bigfuckingmood.libsyn.com Baamadam@icloud.com
Following on from our DGC series on 1993's DOOM, we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it's time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a... strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man's head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil, Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake, ION Storm, Daikatana, Deus Ex, Anachronox, Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail, Epic Software, Lane Roathe, Ultima I, ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64, Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous, Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer's Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, Paradox, The Irishman, Martin Scorcese, Francis Ford Coppola, Skyrim, World of Warcraft Classic. Next time: World of Warcraft Classic (up to level 5) Links: Making of SIGIL https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Fairchild gets out of gaming PC sound is going to get blasted and Sega cans Bernie Stolar This month we will look back at the biggest stories in and around the video game industry in October of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: Tandy announces development of the TRS-80 Color Computer https://books.google.de/books?id=Kz4EAAAAMBAJ&lpg=PA1&dq=infoworld%201979&hl=de&pg=PA3#v=onepage&q=rumor%20mill&f=false Apple II+ released https://archive.org/details/kilobaudmagazine-1979-10/page/n7 Sublogic is advertising their 3D graphics software https://archive.org/details/byte-magazine-1979-10-rescan/page/n137 http://www.sublogiccorp.com/ Heathkits land at Zenith https://shop.heathkit.com/shop Does the S-100 bus still have a future? https://archive.org/details/byte-magazine-1979-10-rescan/page/n110 Ted Lewis formulates the laws of personal computing https://archive.org/details/byte-magazine-1979-10-rescan/page/n189 https://blog.ubiquity.acm.org/author/ted-lewis/ Q&A is at the end of the show notes TI tries to convince the FCC to change its regulations https://archive.org/details/byte-magazine-1979-10-rescan/page/n110 The race to develop optical storage media is on https://archive.org/details/byte-magazine-1979-10-rescan/page/n111 The digital imaging era is here... sorta https://archive.org/details/creativecomputing-1979-10/page/n28 https://books.google.de/books?id=ziOMgcvgXnYC&pg=PA54&lpg=PA54&dq=periphicon+company&source=bl&ots=TKPNcrIA3H&sig=ACfU3U2Au8ufHokIOREj0wAj5jdPqGcHsg&hl=en&sa=X&ved=2ahUKEwjVt4aUpfDkAhXCIlAKHVp8CmIQ6AEwCnoECAkQAQ#v=onepage&q=periphicon%20company&f=false Channel F is dead https://archive.org/details/creativecomputing-1979-0/page/n9 https://en.wikipedia.org/wiki/Fairchild_Channel_F https://www.zircon.com/ 1989: Plessey introduces in-flight computer entertainment at Paris Air Show https://www.gracesguide.co.uk/GEC-Plessey_Avionics https://archive.org/details/ACE_Issue_25_1989-10_Future_Publishing_GB/page/n9 https://www.cbronline.com/news/plessey_seeks_fortune_with_in_flight_communications_fun/ Sega introduces the System 24 board https://archive.org/details/ACE_Issue_25_1989-10_Future_Publishing_GB/page/n21 https://www.system16.com/hardware.php?id=708 Creative announces the Game Blaster and the Killer Kard https://archive.org/details/1989-10-compute-magazine/page/n11 https://en.wikipedia.org/wiki/Sound_Blaster#Game_Blaster https://www.youtube.com/watch?v=-0TAU35QS-8 Access Software announces RealSound https://archive.org/details/1989-10-compute-magazine/page/n9 https://www.youtube.com/watch?v=wivtSeGr_T8 https://en.wikipedia.org/wiki/RealSound Orson Scott Card announces that he'll be working with LucasFilm Games https://archive.org/details/1989-10-compute-magazine/page/n105 https://www.mobygames.com/developer/sheet/view/developerId,2865/ https://www.quora.com/Orson-Scott-Card-was-credited-in-the-LucasArts-game-Loom-What-was-his-contribution https://www.youtube.com/watch?v=y92k0Lakq04 EA goes public https://archive.org/details/Computer_Gaming_World_Issue_64/page/n9 https://www.acquired.fm/episodes/the-electronic-arts-ipo-with-trip-hawkins https://www.encyclopedia.com/social-sciences-and-law/economics-business-and-labor/businesses-and-occupations/electronic-arts-inc Sierra acquires Dynamix 3D tech https://archive.org/details/Computer_Gaming_World_Issue_64/page/n9 https://www.youtube.com/watch?v=usme3xqyBBg Commodore cancels Commodore Magazine https://archive.org/details/thegamesmachine-23/page/n13 https://archive.org/details/34-commodore-magazine 1999: Sega takes the Dreamcast Online https://archive.org/details/NextGen58Oct1999/page/n23 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 Bernie Stolar gets booted from Sega https://archive.org/details/NextGen58Oct1999/page/n13 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://www.polygon.com/features/2017/7/10/15923640/sega-dreamcast-history-games-bernie-stolar https://nypost.com/1999/08/13/president-is-out-in-sega-shake-up/ https://segaretro.org/Bernie_Stolar SNK's NeoGeo Pocket will have Dreamcast connectivity https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable Both Sony and Nintendo drop the price of their consoles https://archive.org/details/NextGen58Oct1999/page/n23 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://en.wikipedia.org/wiki/Final_Fantasy_VIII Sony enveils the Playstation 2 at the Tokyo Game Show https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n3 Dreamcast launch in Europe pushed back to October 14 https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n25 https://www.computerworld.co.nz/article/515494/sega_bt_offerf_free_internet_via_dreamcast_console/ Nvidia launches "the world's first GPU" https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n29 https://www.nvidia.com/object/IO_20020111_5424.html Microsoft is developing a console https://archive.org/details/NextGen58Oct1999/page/n10 https://en.wikipedia.org/wiki/Xbox_(console) Developers grumble about the high cost of PS2 development https://archive.org/details/NextGen58Oct1999/page/n19 Wizards of the Coast reveals D&D 3rd Edition at GenCon together with Bioware's NeverWinter Nights https://www.retromags.com/magazines/usa/nextgen/nextgen-issue-58/ page 22 https://en.wikipedia.org/wiki/Neverwinter_Nights Another Daikatana developer leaves Ion Storm https://archive.org/details/PC-Player-German-Magazine-1999-10/page/n9 https://www.gamasutra.com/view/news/343443/Obituary_Veteran_programmer_Stephen_Ash_has_passed_away.php https://www.mobygames.com/developer/sheet/view/developerId,3208/ Charlie Brooker foretells Let's Plays https://archive.org/details/PC_Zone_Issue_081_1999-10_Dennis_Publishing_GB/page/n145 Ted Lewis Q&A: >1. How did this article come about? I was a young professor at Oregon State University in 1979 and the personal computer industry was just getting started. Apple computer gave me an Apple ][e to play with, which started a long relationship and thinking about the disruptive nature of PCs. I began writing books and articles about them, eg How To Profit From Your PC, and The Mind Appliance. I think they were the first books on the topic. > Did you submit it or was it requested by the magazine? I don’t recall but probably it was unsolicited. I think it was little high-brow for Byte. > > Was it part of a larger research project? No. Back then, PCs were considered toys unworthy of academic study. Everyone else used the mainframe on campus. By 1985 I had a lab of 20-30 Macs for Master degree students to do their research on. It was a robust effort at that time and for OSU. > > > 2. Which "personal computers," according to your definition in the article, were you using at the time? > Like I said, Apple ][e, but before that I had a kit computer from North Star, which went out of business. But it had a disk operating system and BASIC burned into ROM. That was 1977. But when the Apple came out, it took over the market. > > 3. Your fourth law, concerning the high cost of producing software, seems prescient of the need for standardized hardware architectures. Were you imagining at the time that such a universal standard might be possible? Were you thinking that the S-100 was such a standard? How long did you think a standard in personal computing could last? > > Well you are right - the S-100 was a standard as well as Bill Gate’s BASIC. But I was thinking more in terms of what is now FOSS. Also, I was enamored by p-code UCSD Pascal. Boy was I wrong! > > 4. In laws 5 and 6, you talk about the usability of a personal computer as well as the service required to make that usability understandable to the consumer. Did you consider the existing machines you named in the piece as "simple" enough to be successful on the mass market at the time without the need to have the consumer to be held by the hand by a human service person? (aka you didn't need a human to explain a simple calculator but you did for most software packages at the time) > I completely missed the importance of GUIs until we got some Xerox Parc windows machines and then the Macintosh came out. They were so easy to use, you didn’t even need a manual. Totally surprising. I missed this again when the iPhone came out. I was right about ease of use, but totally missed the impact of GUIs. > > 5. Had you already seen Visicalc at the time of writing this piece and, if not, would it have changed any of your views concerning interface and usability? I wrote the first book on spreadsheets, 32 VisiCalc Spreadsheets, soon after. It paid off my mortgage! But I never thought of it as a GUI. And of course it was. It was an example of ease of use. I was stuck in a BASIC paradigm, were the language was the interface. There had to be better interface, but I was stuck in the command line interface. > > 6. Law 8 makes a rather bold statement concerning operating systems. Do you think this statement was true at the time, and if so, what changed in the technology or the market place to make operating systems as ubiquitous as they are today? I am sad to say that operating systems are still too primitive. We are stuck with Unix and it’s derivatives. I consider Unix (Circa 1976) to be a major misstep in computing, akin to the original sin. It stripped out the security of Multics and usability of VMS. Much of what is wrong with computing today is traceable back to Unix and Linux. Nuff said. > > 7. Law 10 seems to sound an ominous warning for the future. How has the propagation of personal computing over the last 40 years differed from the way you imagined it at the time? (yes, I know, a very narrowly crafted question) :) Well the more time that passes, the less accurate become predictions. Wireless internet has changed everything. Mobile computing and cloud are the result. The future is probably wireless 5G with a computer in everything down to light bulbs and toothbrushes. When quantum computers take over, the Internet and its computers will have to be reinvented. > > I hope this isn't asking too much. I really found the article fascinating and trying to put such things into a proper historical context is the main goal of our show. No problem. Thanks for reminding me that I wrote the article 40 years ago. Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/
Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM. We look at 1995's added fourth episode "Thy Flesh Consumed" as well as John Romero's 25th anniversary megawad SIGIL. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Thy Flesh Consumed & SIGIL Podcast breakdown: 0:40 TFC & SIGIL 47:26 Break 47:59 Feedback Issues covered: shooting a lot of eyes, who worked on what with Thy Flesh Consumed, difficulty level, level design propelling you forward, having to jump gaps by moving fast, open sight lines and being fired upon, more death surfaces, seeing the evolution of level design and discovery of emergent mechanics, having moments of surprise, Brett's rendering issues, the experiments in this game space, playing with expectations and making you feel like you know the level, circling back to the same place, seeing John Romero's style, being able to convey a level from memory in a single sentence, masterful manipulation of geometry, increasing detail and nuance, teaching you about the eye triggers, Baron backstabbing, Tim talks about the level with the three paths with the colored keys, being fully immersed in a level, squeezing every drop of blood from a design stone, being a master of your techniques, feeling a little too agitated, playing with a controller vs a mouse and keyboard, aim assist and magnetism, playing with highest resolutions and hardware, speed of controller games vs mouse & keyboard games, better tools and using DOOM as a learning tool, a lesson from the Pokemon series, the huge reach of the biggest franchise, Nintendo games as exemplars of good design, games we've been inspired by despite not having played much, the granularity of game bits, mental mapping in Will Wright's games, mea culpa mea maxima culpa, playing with a controller vs a mouse with the most recent game. Games, people, and influences mentioned or discussed: Tim Willits, id Software, Kevin Cloud, John Romero, American McGee, GZDoom, Shawn Green, Hexen, 3D Realms, Daikatana, Nintendo, Switch, XBLA, nickmcco, Pokemon, Pokemon Go, GameCube, N64, JC Porcel, Super Crate Box, Final Fantasy (series), The Sims, Richard Evans, Will Wright, Mark Brown, The Game Maker's Toolkit, GTA III, Matt Ackeret, Apple ][, Atari 2600, The Witcher III, DOOM (2016). Next time: DOOM (2016) Links: MiniDOOM 2 Trailer Download link for Mini DOOM2 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Corrective Consciousness Podcast 161 w/ LotusPrince, PyroJackFrost, and Vysethebold! This week the guys discuss botched ports right off the heels of Bloodstained on the Switch with mentions of Daikatana on N64, Spider-Man 3 on Wii, Bayonetta on PS3 and more!
John Romero made us his bitch. Also: Top 5 things we say the most
AMD wants in on the hot new microcomputer action The GDC is born PCs are coming to rescue the arcade These stories and many more on this month's episode of the Video Game Newsroom time Machine We look back at the biggest stories in and around the video game industry in February of 1979, 1989, 1999. As always, I'll mostly be using magazine cover dates for the 20 and 30 year jumps, while relying on newspaper articles and historical documents for the 40 year jump, as there weren't many dedicated gaming publications on the market yet. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And consider supporting us on Patreon: https://www.patreon.com/user?u=7594060 1979: AMD profiled in NYT Arcades start accepting credit cards Atari wants to know if local laws are limiting arcades 1989: Dragon's Lair gets released on 16 bit computers The Sam Coupe is announced SNES/Super Famicom is revealed and is to be backward compatible Top Rider has an amazing peripheral The first Game Developes Conference is held 1999: Dreamcast launch numbers come in from Japan Arcade sales are down The Arcade-PC is the great white hope Daikatana gets delayed... again Microsoft buys up FASA and kills Shadowrun: Assassin Diamond launches the Rio MP3 player Corrections: Super Hang-On was released in 1987 Sources: https://www.nytimes.com/1979/02/25/archives/the-metamorphosis-of-a-salesman-sanders-is-taking-amd-beyond.html http://podcast.theycreateworlds.com/e/a-fairchild-story/ https://archive.org/details/Atari_Coin_Connection_Volume_3_Number_2_February_1979 https://archive.org/details/Computer_Video_Games_Issue_088_1989-02_EMAP_Publishing_GB https://gamingreinvented.com/uncategorized/the-snes-was-supposed-to-be-backwards-compatible/ https://archive.org/details/crash-magazine-61 https://www.retrogamer.net/profiles/hardware/sam-coupe/ https://archive.org/details/Computer_Gaming_World_Issue_56 https://archive.org/details/NEXT_Generation_50 https://www.sec.gov/Archives/edgar/data/1085243/000133248907000015/asoriginallyfiledmodified.htm https://www.virtra.com/ https://web.archive.org/web/20000619155817/http://www.gamespot.com/features/btg-daikatana/index.html https://archive.org/details/PCJoker0299 https://en.wikipedia.org/wiki/Rio_PMP300
Episode 031 What We Learned from Diakatana and Infinity the Game (N3) In which we discuss miniature war gaming getting Chase out of the house, Stu’s opinions of Daikatana and dive into Red Dead Redemption 2’s work cycle and the story of 100 hour work weeks. Games discussed this Episode: DOTA 2 for PC Star Citizen for PC Red Dead Revolver for PS2 Red Dead Redemption for PS3 and Xbox 360 Red Dead Redemption 2 for PS4 and Xbox 1 Infinity the Game 3rd Edition for Table Top Play Warmachine and Hordes for Table Top Play Daikatana for PC, N64, and Gameboy Doom for everything Doom II for PC Quake for PC Quake II for PC Mario Party for Switch Into the Breach for Switch Destiny II for Contemporary consoles Items discussed in What we Learned this Month: Stu brings up Open AI’s DoTA2 Bot that can challenge most pro teams. https://openai.com/five/ Stu also brings up Star Citizen again, and drops some stats out of his head. https://robertsspaceindustries.com/ Red Dead Redepmtion 2 RockStar working conditions articles: Jason Shreier: https://kotaku.com/we-were-working-100-hour-weeks-red-dead-redemption-2-h-1829758281 Polygon: https://www.polygon.com/2018/10/27/18029154/red-dead-redemption-2-working-conditions-rockstar-games-overtime-labor The Guardian: https://www.theguardian.com/games/2018/oct/18/rockstar-games-working-conditions-red-dead-redemption-2-rob-nelson Shoutouts: Thanks to Joe Gottli for doing our art! Thanks to Dmitry for doing our intro/outro music! Ash Barker from Guerrilla Miniature Games! Check out his YouTube and Patreon: https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug
Join us along with The GameDev Business Handbook author Mike Futter as we chat about all things marketing in the world of video games! Hear about what went down with old-school magazine ads, how bad advertising can topple even gaming's greats, and more. In the news, we talk about a story about Sega reportedly approaching Microsoft to keep the Dreamcast legacy alive. That's followed by word on a PC Classic being made, hacker Ben Heck improving on the NEOGEO Mini, and the "Ultimate" amiibo collection for Smash Bros. fans. The Stage of History welcomes on Crash Bandicoot 2: Cortex Strikes Back and the infamous Daikatana. Robert then reaches in the darkness with Shadow Man in Obscura. Don't forget to grab our game giveaways for Pankapu and Overwatch, then stick around for a quick Random Select! Who could Robert be this time? Sega Asked Bill Gates To Support Dreamcast Games On Xbox The PC Classic is the retro DOS console of our dreams Hacker Ben Heck is back to fix the flawed Neo-Geo Mini 'Super Smash Bros. Ultimate' Getting Very Limited Complete Amiibo Collection In Japan Arcade Classic 'Out Run' Cruising To Nintendo Switch ARGcast #89: Embarking on Adventure in The Legend of Zelda with Katie da Silva Got a question, comment, or suggestion for the show? Email us or send a tweet! Also, join our Discord room to chat all things retro gaming! Follow David | Follow Robert We are partnered with Don't Feed The Gamers! Be sure to check them out for fan-focused gaming content. Another Retro Gaming Podcast, or ARGcast for short, is a celebration of the video games we grew up with. Listen up for the latest in retro gaming related news, an onslaught of amazing guests, loads of game code giveaways, and more. Subscribe and become an ARGonaut today!
Grath és Stöki retro videojátékos podcastjának kisebb vadhajtása. Az adás témája: Daikatana és tíz olyan játék, ami már megjelenésekor sem számított jónak, de mi mégis szeretjük. Kísérőposzt itt: https://iddqd.blog.hu/2018/11/04/checkpoint_mini_86_daikatana_a_10_legjobb_rossz_jatek
This week we talk with special guests Ben and Aubrey about the hype and collapse behind Daikatana, the game by id software's legendary John Romero. Hot on the heels of years of success in making Doom and Quake, John Romero set out to make something big. Too big. Way too big, it turns out, and the hype machine, delay, and eventual release of Daikatana turn into a cautionary tale for developers for years to come.
Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Llegó la E3 2018 y como en Cowabonga queremos (intentamos) hablar de todo, llamamos a alguien que sabe (ja) y nos quedó un programón gracias a los aportes de Fran Sgherza, cedido por un rato gracias a Friendly Fire Podcast. Todo eso y noticias, recos y el clásico In Memoriam, cachate las polainas y escuchate este nuevo episodio. Música que sonó en esta entrega: 01 BATMAN THEME 1966 (8 BIT) - Wow Comics https://www.youtube.com/watch?v=sFw9z-G69xs 02 Doom - Imp Song E1M2 (Remake) - Andrew Hulshult https://www.youtube.com/watch?v=Uw4gspY30qA 03 Alf Theme 2 (Cover) - Bass Clef Dudes https://www.youtube.com/watch?v=mhHdFz8FDKw 04 Duke Nukem 3D theme (8 bit) - BOUNCER https://www.youtube.com/watch?v=iVrtIGSu0XI 05 Castlevania 2 Ending (Guitar Cover) - Construx https://www.youtube.com/watch?v=G_kd1VUEElk Y por que NO lo pediste, la letra del tema que abre este episodio: HUMO EN LA E3 La semana pasada, Romer escuchó un rumor, jueguitos con la última tecnología, lo mejor de lo mejor. Nos generaron muchas dudas, ¿cuál será el nuevo Daikatana? ¿lo que nunca va a largar Kojima? ¿o un GTA en la Habana? HUMO EN LA E3, HAY MUEBLES QUE EMPEÑAR, HUMO EN LA E3. Si Marcos no se escucha en la segunda hora, es que él es muy conciso y lo suplanta una grabadora. Como estábamos en bolas con el tema principal, pensamos: “la unión hace la fuerza”, por eso vino Fran Sgherza. HUMO EN LA E3, HAY QUE PONERSE A AHORRAR, HUMO EN LA E3. Ahora te recomendamos, para cuando te estés por bañar, que agarres jabón neutro y a la Woronka enjuagar. ¿Sabés lo que hizo Wally, con un video de Elder Scrolls? lo espejó por una hora, cada detalle anotó.
Holden and Jake continue their talk on DOOM, following John Romero's split with id Software, the disastrous "Daikatana" and the continuing success of the DOOM franchise. We fight even more hell spawn on our Patreon. Support us today! https://www.patreon.com/wizbru Too Cool Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Originally recorded on May 2, 2018The DAC podcast crew is joined by a very special guest, Scott Gurney (aka 500_pts), multiplayer developer for New Blood Interactive, to talk about his work on the very-excellent DUSK, slumming it with 50 cent trash games on Steam, and the triumphant return of the old-school first person shooter. The boys chat a bit about what they've been playing lately, their personal histories with the FPS genre, and their deepest, darkest John Carmack fantasies. No, for real -- Chris makes Scott play a steamy FPS-themed dating game at the end of this episode, and things get a little... messy. Maybe skip past this part, Mr. Oshry? ;)Topics include DUSK, Amid Evil, Wolfenstein 3D, B.J. Blazkowicz's sexual prowess, Doom, Quake, Duke Nukem 3D, Blood, the Build Engine, the cool baseball bat and dog powers from Rise of the Triad: Dark War, Catacomb Abyss, how much Lo Wang sucks, The Swords of Ditto, Darkest Dungeon, Nintendo Labo, Divinity: Original Sin, Mad Sector, Daikatana, John Romero's painted nails, John Carmack's cool brain, and Tommy's feet.Theme song by SNESEI: https://snesei.bandcamp.comSupport DUSK on SteamAll music, snippets, and samples are properties of their respective copyright holders.
Welcome to Dev Game Club, where we are having our fourth and final discussion about 2001's quirky Western-built Japanese-style RPG Anachronox. We talk quite a bit about the specifics of the end of the game, with a diversion into ION Storm, and then talk about our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through to the end! Podcast breakdown: 0:42 Anachronox! Issues covered: that final battle, splitting up the party, Rho Bowman's adventure on Democratus, Stiletto Anyway's adventure on Democratus, Tim mansplains Star Wars to Brett, we do no work in figuring out the Elementor, Paco's adventure makes a mockery of the military, locks and keys through a million variations, Paco's minigame, party variety, why have unique levels for party members, end of the credits sequence, replayability as an issue in early 2000s games, ION Storm history, splitting off to be a rebel developer, how did this get made, game development rock stardom, Brett's film nerddom, going to Limbus and getting historical and religious context for the whole Chaos/Order thing, character design on Limbus, going to talk to Rowdy, circularity in the story, facial animation system, splitting up the party, heist movie, long car chase scene and Fatima's death, Kuleshov effect, what can and should games notice about player behavior, the final battle, how the Elementor crosses over or whether it does, area effect abilities, post-battle walk out scene, letting your freak flag fly, keeping players guessing, focus on writing and characters, being more playful, humor in games. Games, people, and influences mentioned or discussed: Aaron Evers, Legend of Zelda, Tomb Raider, Star Wars, Return of the Jedi, Tom Hall, Quake, Warren Spector, Deus Ex, ION Storm, Daikatana, John Romero, Unreal, Image Comics, DC Comics, Marvel Comics, Todd MacFarlane, Jim Lee, Rob Liefeld, Eidos Interactive, EA, Gathering of Developers, Masters of DOOM, New York Times Magazine, id Software, Epic Megagames, Peter Lorre, M., Fritz Lang, Dark Crystal, Time Machine, Die Hard, Sly Cooper (series), Max Payne, Metal Gear Solid (series), Reservoir Dogs, Star Trek, Moby Dick, Christopher Nolan, Batman, Jeff Green, Computer Gaming World, MaasNeotekProto. Links: Computer Gaming World issue where Jeff Green talks about the company and game Next time: Interview...? (If not, see the Twitter account) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we have a very special, year-end blast where we talk about some top take-aways and interview moments from the past year. And it's been a busy one, with six interviews and ten games discussed. Thanks for joining us this year. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: defeating Darth Vader, the complexity of the world and reflecting that in TIE Fighter, taking a twist on the Chosen One, developing the character of Gordon Freeman and ultimately cutting the cutscenes, having a scene of level designers competing with one another and also with other companies, making single-player content be moment-to-moment excellence, the enemy AI playing against you in X-COM, flying under the radar, adding dynamic difficulty at the last possible moment, Tim loses his X-COM save file, thematic and story integration, holistic design (between control/mechanics/camera/space), less is more, individual effort shining through, homogenization of game development, nailing the 3D camera, shipping your experiments. Games, people, and influences mentioned or discussed: Anachronox, Darren Johnson, Reed Knight, TIE Fighter, Dan Connors, Mark Cartwright, Larry Holland, X-Wing vs TIE Fighter, Republic Commando, Planescape: Torment, Chris Avellone, Half-Life, Marc Laidlaw, Chuck Jones, Dario Casali, Fallout, Sin, Daikatana, Quake II, Titanfall 2, Respawn Entertainment, Chris Blohm, Julian Gollop, X-COM: UFO Defense, Microprose, Phoenix Point, Star Wars: Starfighter, Fumito Ueda, Ico, Shadow of the Colossus, Legacy of Kain: Soul Reaver, Legend of Zelda: A Link to the Past, Super Mario World, Silent Hill 2, Super Mario 64, Battlefront II, Metal Gear Solid, The Last Guardian, Fred Markus, Aaron Evers. Next time: We return to Anachronox and go down to the surface of Democratus! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are kicking off a new series on 1991's Super Mario World, a SNES pack-in title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Yoshi's Island Podcast breakdown: 0:40 SMW Discussion 48:36 Break 49:18 Feedback Issues covered: Tanooki suits, the ubiquity of Mario, the console versions of the game, Tim's history with 2D platforming, recognizable characters, overworld presentation, confusion, choosing right rather than left, being able to trust the level progression or not, starting over with each level, making a poor choice, having all the skills from the very beginning, ability set, replaying things to gain skill, game over, time limits, Brett's strategy, ways to get extra lives, mastery, the many rules and abilities you learn in just this first world, tutorial blocks, enemy hints, power ups, being unforgiving, game over screen, game value and arcades, tolerating different aesthetics of play, Tim's preferences in play, speculation about a Half-Life 3, small universe problem, AI challenges, Ico and Yorda, Super Games Done Quick, motion sickness, games that didn't get their due, HL2 crowbar moment. Games, people, and influences mentioned or discussed: Tomb Raider, Square, Donkey Kong, Nintendo, Doki Doki Panic, Legend of Zelda: A Link to the Past, Super Metroid, Civilization, Monkey Island 2, Wing Commander 2, Another World, Mega Man 4, Final Fantasy IV, Super Castlevania, ToeJam and Earl, Super Ghosts and Ghouls, Alex Neuse, Mickey Mouse, Tetris, Mortal Kombat, Candy Crush, Halo, Daniel Craig, James Bond, Dungeons and Dragons, System Shock 2, Half Life, Counterstrike, Nintendo Power, DLC, Crash Bandicoot, GTA V, Dark Souls, Shigeru Miyamoto, Koji Kondo, nambulous, Portal, Chewbacca, Yoda, Star Wars: Episode III, Empire Strikes Back, Marc Laidlaw, Mark of Kri, Rise of the Kasai, Ico, Valve Software, Jonathan DeLuca, Ross Hadden, LucasArts, Jedi Outcast, Ratchet & Clank, Earthbound, Undertale, Super Meat Boy, Christian Spicer, Jeff Cannata, RebelFM, Raven Software, Quake III, The Witness, Aaron Evers, Shogo: Mobile Division, LithTech, No One Lives Forever, Loom, The Dig, Rise of the Dragon, Giants: Citizen Kabuto, Realms of the Haunting, Anachronox, MDK, Hexen, Heretic, Reed Knight, Daikatana, Deus Ex, David Perry, Shiny, Earthworm Jim, Sacrifice, Planet Moon Studios, Sly Cooper, Commandos, Eidos, Tribes, Majestic, EA, Neil Young, John Riccitello, LMNO, ngmoco, Jedi Starfighter, Republic Commando, Vagrant Story, Sean Donovan, Mr. Merlin, TakLocke, BattleTech, MechWarrior, TIE Fighter, Zone of the Enders, Kojima, MechAssault. BrettYK: 35 TimYK: 54 Links: Swordless Link to the Past run Jedi Outcast speedrun Next time: Donut Plains Vanilla Dome @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Dario Casali, a level designer who worked on Half-Life and is still with the company all these years later. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview with Dario Casali 1:04:41 Break 1:05:03 Feedback segment Issues covered: current status of Tacoma, games in 1993, connecting with a serial cable, newsgroups and Usenet, bundling up levels to sell, connecting over the early Internet, getting into Valve, the magic of Seattle weather, describing how your levels work as part of the interview, an interview between peers, having only the pieces and pulling them together, technology coming online and throwing away a lot of levels beforehand, creating structure by drawing with charcoal on big pieces of paper, having a central focus for a level because designers came up with their own ideas, unifying the design, setting core hours starting from 11am, integrating a new mechanic, competing with one another's levels and with other companies, not wanting long stretches without something new, paranoia and passion and terror, Quake Engine Licensee Cold War, level transition technology, hokey conventions, maintaining complete control of the character, having doors to begin and end the level, having to implement your own stuff even up to save and load, mixing and matching mechanics, not confusing the player: show them a puzzle clearly and then layer complexity for them to figure out, not stopping the player, playtesting was number one, creative autonomy, single-player vs multi-player design effort per second of play, level design and programming interactions, corrupting the Borg-like purity of programmers' work, how level design has changed in two decades, the products should change but the people shouldn't have to, maintaining the culture, doing a thing every day, getting less terrible day by day, finding the thing that undergirds a new Half-Life, having access to the source, analysis paralysis, constraints in engines, Hackathon weeks, bending engines, you can't shut him up. Games, people, and influences mentioned or discussed: Tacoma, Starcraft (obliquely), Milo Casali, Quake, Doom, LucasArts, Chris Klie, Magic: The Gathering, Richard Garfield, id Software, Shawn Green, American McGee, Ted Backman, Marc Laidlaw, code name Quiver, Kelly Bailey, John Guthrie, Fallout, Sin, Daikatana, Jay Stelly, Unreal, Portal, Left 4 Dead, Team Fortress, 343 Industries, Microsoft, Gabe Newell, Bethesda Game Studios, Brian Robb, John Webb, DotA 2, IceFrog, Narbacular Drop, DigiPen, Counterstrike, Forge, Halo, June, Jonathan DeLuca, SuperGiant Games, Greg Kasavin, Bastion, Transistor, Amir Rao, Zelda, Metroid, Shovel Knight, Brian Taylor, Indiana Jones and the Infernal Machine, Skyrim, Starfighter, Rich Davis, Jedi Starfighter, Andrew Kirmse, lucasrizoli, TakLocke, BattleTech, MechWarrior, MechAssault, TIE Fighter, Steel Battalion, Trent Polack, Steel Hunters, Joy Machine Games, FASA, Shadowrun, Jordan Weisman, Haden Blackman, Crossbones, Bachs, Fernandez, Chad Barth, Shibby Train, Fallout 3, The Last Guardian. Next time: We will play and discuss a bit of Half-Life 2 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Ed, Patrick, and Reid suck it down - Daikatana, that is, as they discuss the mythically panned shooter from Ion Storm.
Mitte der 90er Jahre wurde der Konsolenmarkt kräftig aufgemischt - Sony preschte mit der PlayStation in den Markt, den zuvor Sega und Nintendo unter sich aufgeteilt haben. Und nicht nur das - die Technik war nun weit ausgereift, so dass 3D-Spiele fortan das Maß aller Dinge wurden. Viele Herausforderungen, denen sich Nintendo stellen musste - und die Antwort hieß Ultra 64 - pardon - Nintendo 64. Nintendo wusste es geschickt, nach und nach bekannte Marken in die neue Dimension zu holen - wohl kein Sprung war in der Spielehstorie so bedeutend wie der von 2D auf 3D. Gleichzeitig bedeutete die Wahl des Datenträgers Cartridge - und nicht die CD - aber auch, dass Nintendo viele Entwickler ziehen lassen musste und insbesondere auf dem japanischen Markt überraschend schwach vertreten war. Diese Episode ist der erste von zwei Teilen, in denen wir in Erinnerung schwelgen und uns retrospektiv auf das Nintendo 64 stürzen. Wir besprechen weite Teile der Hardware und Zubehör, und schauen uns viele Spiele an - Vom Launch-Portfolio über die Jump'n'Runs, das japanische- und US-Lineup bis hin zum "Jahrhundertspiel" Ocarina of Time und dem Wahnsinnssupport an Partyspielen. Thema: 20 Jahre Nintendo 64 Erwähnte Spiele: Pilotwings 64, Saikyou Habu Shogi, Wayne Gretzky 3D Hockey, Turok, Star Wars Shadows of the Empire, Fifa 64, Doom, Quake 1 & 2, Turok 1-3 + Rage Wars, Duke Nukem Zero Hour, Duke Nukem 3D, Hexen, Daikatana, Wrestling-Games, Tony Hawks Pro Skater-Reihe, Resident Evil 2, Super Mario 64, Banjo Kazooie, Banjo Tooie, Donkey Kong 64, Rayman 2, Glover, Tonic Trouble, Gex 64 - Enter the Gecko, Yoshis Story, Kirby 64, Mischief Makers, The Legend of Zelda - Ocarina of Time, The Legend of Zelda - Majoras Mask, Mario Kart 64, Diddy Kong Racing, Snowboard Kids, Mickys Racing USA, Mario Party-Reihe, Mario Golf 64, Mario Tennis 64, Bomberman 64 auch hörenswert: PT011 - Keeping in oldschool (NES-Retrospektive) PT026 - Play it Loud! (Game Boy-Retrospektive) PT029 - WiiU Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix Bild: CC Frédéric Bisson, Nintendo 64
Así se titula, además de esta conferencia, el blog del autor y ponente en esta ocasión, Rafa Martínez, también conocido por colaborar en uno de los podcasts más seguidos de España, La Órbita de Endor. Rafa nos habla de algunas historias que podemos encontrar en su blog y nos deja los dientes largos para contarnos más historias en el futuro. Es un pozo de sabiduría de historia videojueguil. En esta ocasión se centra en la historia del Daikatana de Jonh Romero entre otras. http://www.historiasdevideojuegos.com/
Así se titula, además de esta conferencia, el blog del autor y ponente en esta ocasión, Rafa Martínez, también conocido por colaborar en uno de los podcasts más seguidos de España, La Órbita de Endor. Rafa nos habla de algunas historias que podemos encontrar en su blog y nos deja los dientes largos para contarnos más historias en el futuro. Es un pozo de sabiduría de historia videojueguil. En esta ocasión se centra en la historia del Daikatana de Jonh Romero entre otras. http://www.historiasdevideojuegos.com/
Hoy tenemos un episodio sobre videojuegos. Pero no sobre gráficos, jugabilidad u otros factores que puedan sonar como incomprensibles para los no iniciados. Vamos a hablar sobre historia de los videojuegos, llena de drama humano hilarante, y eso lo entendemos … Sigue leyendo →
Reputation Over Man! Jeremy and Pete, alongside special guest Aaron, tackle Gearbox's obvious send up to Daikatana, that's right, it's Aliens Colonial Marines! Full of buggy AI, buggy guns, buggy environments and just buggy face humping bugs; it makes Sonic 06 look like a cake walk. Jeremy references bad FPS's, Aaron recommends a solid DS game and Pete unleashes the fury thanks to the awful story! Strap yourselves in folks, it's gonna be a buggy ride!
Episode 94.5- The Retro Asylum Meets John Romero. Paul Davies caught up with John Romero at his recent visit to the Revival 2014 retro gaming event on 9-10 August 2014. During the interview John talks about what making games means to him, what Doom's legacy is for modern developers, Daikatana's marketing, how he'd change modern day shooters and how Doom's shareware model back in the day is replicated in today's free to play market. John also settles the score on the rumours following his recent Facebook check-in. We hope you enjoy this interview as much as we did making it!
Curtis Lassam joins us to discuss the great failures in video games. We kick things off with Jurassic Park: Trespasser, then learn about Curtis’ Three Rules to Not Doom Yourself. We follow the rocky career of Tim Schafer, then Nigel tells us all about Daikatana. Afterwards, we bat around a bad idea for a video game, and talk couch co-op games. Research Indicates Let’s Play Trespasser Physics Bugs in Trespasser Gamasutra’s post-mortem of Trespasser Poor Tim Schafer Grim Fandango and Old Man Murray’s Death of Adventure Games Psyhonauts and Brütal Legend Big Rigs Over the Road Racing on the Angry Video Game Nerd Daikatana, one of the canonical disappointments in video gaming The Game Idea Generator Crawl
Justin, Cole, Ethan and Josh have never claimed not to be biased. They reveal the game franchises and genres that have pulled them in for blind purchases for better or worse. From evolution to light guns, everyone has weaknesses. The Horrible Show – Join the editorial staff of HorribleNight.com as they discuss a variety of entertainment-focused video game topics. You’re Gonna Get It Anyway – Everyone knew we were going to cave and make the purchase in the end, so here’s a look back at our transparent reasoning for putting up a fight in the first place. Show Notes Cast: Justin L, Cole, Ethan, Josh Guide: 00:25 – Intro 03:00 – Game Industry Shout-Outs 18:20 – Horrible Shout-Outs 32:43 – On the Spot Question 37:57 – You’re Gonna Get It Anyway 40:40 – The Consoles and Guilty Pleasures 57:37 – Question 1 – Which One Did You Get Wrong? 1:08:28 – The Big Ones 1:23:13 – Question 2 – Hypocrite vs Upcoming 1:39:51 – HorribleNight.com Updates Featured Games: Rogue Leader, Rock Band, Dance Central, SHMUPs, Cubivore, Smash T.V., Spore, Legend of Mana, All-Star Slammin’ D-Ball, Daikatana, Resident Evil: The Darkside Chronicles, NFL Blitz, Castlevania, Final Fantasy, Call of Duty, The Last Story, Grand Theft Auto IV, The Walking Dead Game Industry Shout-Outs: Ethan – Company of Heroes 2 Josh – Modders Cole – Xbox Pilot Program Lease B.S. Justin – Worms Revolution Classes Horrible Shout-Outs Josh – Ethan Moses: Dungeon Defenders with DLC Recoil Review Ethan – Brandon Coppernoll – Speculate Iterate: Call of Duty Black Ops II Reveal Cole – JP LaFrance – Just 5 More Minutes: Tecmo Super Bowl Justin – Ethan Moses: How You Play the Game: My Passion for Poison Subscribe to the Horrible Show – New Episodes every other Wednesday. Live shows monthly. RSS iTunes @HorribleShows – Twitter Related posts: Why We Game – The Horrible Show Live #321 Power of Choice – The Horrible Show Live #322 Franchise Debuts – The Horrible Show Live #319