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On this episode of Ruff Talk VR our hosts Dscruffles and Stratus interview E Mcneill, the highly talented developer of the virtual reality (VR) competitive sword fighting game, Ironlights, available now on the official Oculus Meta Quest Store! Listen as we talk with E Mcneill about his background in development, the inspiration behind Ironlights, his plans for a sequel/spin-off and much more!Monday Morning Coffee is our series of episodes dedicated to discussion of Virtual Reality (VR) news and interviews with Oculus Quest game developers and others of influence in the VR world. These episodes release right on Monday Morning so you can enjoy on your way to the start of the work week.If you enjoy the podcast be sure to rate us 5 stars and subscribe! Maybe even become a podcast supporter and help us make the dream of full-time podcasting become a reality! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/This podcast was sponsored by Kiwi Design- the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRThis podcast was sponsored by Zencastr - the leader in remote podcasting services. Finding a solution to podcast remotely with guests shouldn't be a headache, and Zencastr makes it as easy as ever! If you are a podcaster or are looking to start a podcast soon, let Zencastr make your life a lot easier. Visit zencastr.com/pricing and use coupon code Ruff Talk VR for 30% off your first 3 months! It's time to share your story!Affiliate link: https://zencastr.com/pricing?coupon=rufftalkvr&fpr=rufftalkvrIronlights Store Link: https://www.oculus.com/experiences/quest/2449350021843569/ Key giveaway: https://gleam.io/8J4Uk/ruff-talk-vr-les-mills-bodycombat-game-key-giveawayStore Description:*ARMORY UPDATE* - Customize your fighter with dozens of new weapons and cosmetic options!Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!SKILLFUL SWORDPLAYIronlights features dynamic back-and-forth swordplay thanks to a unique melee combat system. All weapons shatter on impact, and you have to swing them back behind you to “reload” them. You can't just wiggle your sword at your opponent. Instead, you'll need to parry their attacks and cleverly slip past their defenses in a tense slow-motion fight scene!CHOOSE YOUR WEAPONFrom huge greatswords to quick rapiers, each weapon has its own unique weight and physics. Pick your favorite fighting style, whether you're a Knight or a Ninja.MULTIPLAYERFight online and climb the ranks to claim the title of Champion!*We are paid a commission through affiliate links to help support the podcast on some links aboveSupport the show (https://www.buymeacoffee.com/RuffTalkVR)
On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review Ironlights, made by developer E Mcneill and available now on the official Oculus Quest store, Ironlights is a slow motion VR sword-fighting game. Featuring a wide array of different classes, a single player campaign, and competitive online play, Ironlights shines as a unique experience on the Oculus Quest and a fun time for any fan of sword fighting. Listen for our full review, breakdown, and final score!If you enjoy the podcast be sure to rate us 5 stars and subscribe! Maybe even become a podcast supporter and help us make the dream of full-time podcasting become a reality! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/This podcast was sponsored by Kiwi Design- the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRThis podcast was sponsored by Zencastr - the leader in remote podcasting services. Finding a solution to podcast remotely with guests shouldn't be a headache, and Zencastr makes it as easy as ever! If you are a podcaster or are looking to start a podcast soon, let Zencastr make your life a lot easier. Visit zencastr.com/pricing and use coupon code Ruff Talk VR for 30% off your first 3 months! It's time to share your story!Affiliate link: https://zencastr.com/pricing?coupon=rufftalkvr&fpr=rufftalkvrIronlights Store Link: https://www.oculus.com/experiences/quest/2449350021843569/Store Description:*ARMORY UPDATE* - Customize your fighter with dozens of new weapons and cosmetic options!Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!SKILLFUL SWORDPLAYIronlights features dynamic back-and-forth swordplay thanks to a unique melee combat system. All weapons shatter on impact, and you have to swing them back behind you to “reload” them. You can't just wiggle your sword at your opponent. Instead, you'll need to parry their attacks and cleverly slip past their defenses in a tense slow-motion fight scene!CHOOSE YOUR WEAPONFrom huge greatswords to quick rapiers, each weapon has its own unique weight and physics. Pick your favorite fighting style, whether you're a Knight or a Ninja.MULTIPLAYERFight online and climb the ranks to claim the title of Champion!*We are paid a commission through affiliate links to help support the podcast on some links aboveSupport the show (https://www.buymeacoffee.com/RuffTalkVR)
Gudstjänst från Filadelfiakyrkan i Örebro, med Ellen Hemström och sångare och musiker från församlingen Du kan ladda ner predikan med Ellen Hemström separat. Öknen och ödemarken skall jubla, det förtorkade landet glädjas och blomma. Som en äng med liljor skall öknen blomma, den skall glädjas och fröjda sig. ur Jesaja 35 Orden i Jesaja uttrycker att det är så här det känns när Gud är på väg. När Gud får verka byts öken ut mot trädgård. Den blomstertid nu kommer. Med blid och livlig värma, till allt som varit dött. Sig solens strålar närma och allt, allt, allt blir återfött. ur Ellen Hemströms predikan Medverkande Ellen Hemström, predikan Anders Sundström, mötesledning Åsa Molin, textläsning John Karlsson, vittnesbörd Therése Hovlund, musikansvarig Therése Hovlund, Mia Fogel, Ida Eriksson, Fideli Ellehammer, Erika Norresjö, Molly Lindström, Per Eriksson och Josef Ekelund, sång Daniel Löfdahl, piano Molly Lindström, piano ("Always and forever") Jarl Furingsten, gitarr Kristoffer Sjöberg, trummor Mikael Linder, bas Mikael Lindström, fagott Josef Ekelund, tin whistle Text Kolosserbrevet 1:15-20 Jesaja 35 Musik Psalm o Sång 199 Den blomstertid nu kommer (I Kolmodin/sv folkvisa, arr O Säll, T Hovlund, D Löfdahl) Bara du Gud (J Brandström, M Danielsson, A Forsberg) Ps o S 830 Din trofasta kärlek (E McNeill, sv text I-M Ericsson) Always And Forever (P Metheny) Ps o S 48 Vilken vän vi har i Jesus (J Scriven, E Magnusson/Ch C Converse, arr F Påhlsson) Ökenregn (B Human, N Bedingfield, J Åsgärde, sv text M J Johnsson, J Åsgärde) Dra mig nära Dig (K Carpenter, sv text E Sundkvist) Mer av Dig (B och E Järpehag) Det finns ingen som vår Gud (J Gniste, A Nygren, J Alm. Körarr: E Gard) Producent Katarina Josephsson Tekniker Björn Söderholm, May-Britt Rylander Sveriges Radio Örebro liv@sverigesradio.se
Conversation between myself, indy game designer E McNeill, and co-producer Derrick Acosta! This interiew was featured in episode 5 of Device, Presence Mechanism. Minecraft article (From NYT Mag, not Newsweek): https://www.nytimes.com/2016/04/17/magazine/the-minecraft-generation.htmlCheck out www.emcneill.com to learn more about E’s VR and PC games!Mega64: https://www.youtube.com/channel/UCgc4xqIMDoiP4KOTFS21TJAwww.mega64.com
Ragle Gumm discovers he’s living in a simulated reality, and is pretty sure he’s starting to "go sane." In "Time Out Of Joint," author Phillip K. Dick envisioned a future where we would be walking on distant planets by the 1990s, as NASA did when the U.S. Spaceflight Program was created in 1958. The San Diego Air & Space Museum provides some history on NASA’s ambitions. Virtual reality developer E McNeill chats with host Emily T. Griffiths and producer Derrick Acosta about current VR technology and how it has its roots in NASA’s exploration research. Cover art is a still frame from "Auralux: Constellations," from indie game designer E McNeill.
Jonathan talks to E McNeill about his new game, Auralux Constellations. Constellations is the sequel to Auralux, a real-time strategy that reduces the genre to is core elements. For more information, checkout the links below.
Subscribe (iTunes)Subscribe (Stitcher) Built to Play dives back into virtual reality through Samsung's Gear VR and by visiting Toronto's VR hub. Almost a month ago, Samsung announced theGear VR, a small virtual reality headset. The idea is Oculus already uses Samsung phone screens for its display. In fact their current display is the exact same as the Galaxy Note 4. So why not just use the phone as the virtual reality headset? Plug it into the Gear VR, and BOOM, virtual reality on the go. Turns out there's a bunch of reasons why not. Unless the attachment comes with an AC adapter or an extra battery, that phone is going to die within the hour. Not to mention, phone CPUs may be more powerful than ever, but they still pale in comparison to a PC. And that's without getting into the lack of positional tracking. But don't listen to us. We're a bunch of downers. Listen to E McNeill, better known as E to his friends, the designer of Darknet. He's been working on his virtual reality hacking game since the 2013 VR Jam competition, and will be launching it on Gear VR. He explains the advantages of the platform and dos and don'ts for working on early virtual reality games. **You can hear from him 50 seconds into our show. ** Then we visit Toronto's VR Meetup to talk to games designers, programmers and startup heads about the potential of virtual reality. Daniel and Arman visited the centre of all virtual reality conversation in Toronto, the almost monthly gathering of enthusiasts in the city's downtown. Usually they meet at a local bar, but this time they visited Verold, a startup making tools for interactive 3D projects on the web. We caught up with our guest from two shows ago, Stephan Tanguay, who manages it. This session was all about the Oculus Connect, a developer's conference held in downtown Los Angeles. Alternating between keynotes from experts and parties at a Malibu beach house, Connect was a celebration of Oculus' success and its transition from Kickstarter project to Facebook buyout. John Carmack, co-creator of Doom and chief technology officer at Oculus, gave a speech on the power of the Gear VR, speaking for an hour and a half before being booted off the stage. So we chatted with Blair Renaud, the designer of the cyberpunk adventure game, Technolust about his trip to LA. We also went over his history in the game industry, from his time as a technical director at Rockstar working on the original Grand Theft Auto and how he got back into game design. Plus, we talk withBernie Roehl, a programmer and lab instructor at the University of Waterloowho's worked on VR since at least the 90s. He goes through the early challenges of the tech and how far it's progressed. And the CEO of Verold, Ross McKegeny, sat down with us to talk about the ways virtual reality could be used for marketing and education. **To hear from all of these guys, about the Oculus Connect, the Crescent Bay prototype and more, tune it at the 33:00 for the second half of the show. ** The music from this week's episode came from the Free Music Archive. Our opening theme was "Air Hockey Saloon" by Chris Zabriskie. We also used "Spring Solstice" and "Belfast" by Podington Bear, "Hallon" by Christian Bjoerklund, "Family" by Johnny_ripper, "Detective" by Krowne and our end theme was "State Shirt" by Computer. Thanks to Leadndros-ntounis at Freesound for "Crowd in a bar." This episode was written and produced by Daniel Rosen and Arman Aghbali. It was edited by Arman Aghbali. If you like Built to Play, be sure to recommend it. Reviews help the show like peanut butter helps jam. Feel free to comment and let us know your thoughts below.
Hello! and welcome to another exciting episode of Enter VR! On today's show I speak with E Mcneill, the creator of Darknet, an upcoming VR game designed from the ground up for the Oculus Rift. Come along as we discuss VR best practices, finding the perfect input device and the limitations of our current VR technologies. For more info on E, check out the links below: http://www.darknetgame.com/ http://www.reddit.com/r/darkcom/ https://twitter.com/E_McNeill. For more conversations and blog posts, check out enterVR.net and subscribe to this Youtube channel. Thank you!