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This episode origninally aired on the Ironhacks Podcast! Check out Ironhack's awesome resources here! In this episode, we discuss building a robust UX portfolio, mastering personal growth, and overcoming imposter syndrome in the tech industry. Join us as we explore the power of positive thinking and the significance of planning your career roadmap. Don't miss our expert insights into the evolving digital landscape and the impact of human connections in today's virtual world. 0:00 Sarah Doody lives in Salt Lake City, Utah. 05:08 Workshop and portfolio for experienced UX professionals. 09:40 Imposter syndrome in different career transitions. 12:45 Discussion about a book on neuroscience concepts. 13:46 Positive thought is powerful but requires effort. 19:27 Important decision-making requires thoughtful contemplation despite busyness. 23:39 Self-reflection on growth and learning opportunities. 25:28 Career Strategy Lab: Career as a product. 29:25 Boot camp feels like yesterday, time flies. 31:45 Interview process remains consistent, adapt to remote. 35:09 Spoke at the Front Conference in Zurich. 38:01 Community involvement can give false sense of progress. 41:38 Being vocal in communities, extroverted vs. introverted. 45:03 Social media's impact on career strategies. 49:45 Focus on fixing company hiring and UX. 53:40 Advocate for mindset and enforcing it.
Monday's 3 Man Front rolls on as Pat, Landrum & SaBerre dive into the conference expansion conversation and how conferences are exploring corporate sponsorships to increase revenue. Listen to 3 Man Front weekdays from 10-12 pm on WJOX 94.5 and JOXfm.com!See omnystudio.com/listener for privacy information.
Ben Peck, Co-Founder of Front Conference and former Director of Product Design at Jane.com, shares show how human-centered design can help product managers build better products, and how to get to market faster. Get the latest updates from the show at www.thisisproductmanagement.com.
Design critiques are a great way for a designer to get feedback from his/her design team. However, depending on the way they are facilitated or the manner of which a designer asks for feedback, sometimes they don't always turn out so great.Knowing the value of feedback from design peers, how can we as design teams create a critique process that doesn't lead to negative, out of context or unproductive advice that can hurt designs or even bruise a designer's pride in the process?Patrick and Andy met with Ben Peck to discuss the challenges that deign teams face when participating in regular design critiques and how we can make them more productive and helpful for all involved.LISTEN IN TO HEAR:How to build a proper critique process that will work for your team.What sort of critique guidelines can help designers to give/receive productive feedback.How to streamline rapid feedback during the critique and record the information given to the presenter for later review.Ben Peck is a Product Design Director at Jane coming from over a decade of design experience working with software companies that have partnered with brands such as Nike, The North Face, Oakley, Under Armour, and Sonos. Ben is focused on designing Jane’s software and products to significantly impact the user experience needs of our consumers and sellers.Ben is also the cofounder of the Front Conference, a product design and management conference held in Utah which is on it 4rd year, as well as the Director of Product Hive with over 3,000+ product designers and product managers.
About the Show: On this episode of the podcast we sit down with Ben Peck and Wade Shearer. We find out all about Front Conference and how it started here in Utah. We find out what inspired them to start the conference, we find out obstacles they had to overcome, and we talk about the local UX community as well as the local computer tech community. We also talk about the Product Bootcamp they started as well in Park City and what that is all about. Ben and Wade also share what they love about Salt Lake City as well as favorite local eating places. Important Links Mentioned on the Show: Front conference website https://www.frontutah.com/ Front conference twitter https://twitter.com/front Front conference Medium https://medium.com/front-conference Wade Shearer website http://www.wadeshearer.com/ Wade Shearer on Medium https://medium.com/@wadeshearer Ben Peck twitter https://twitter.com/benpeck Ben Peck on Medium https://medium.com/@benpeck Jed’s Barber Shop http://jedsbarbershop.com/ Amanda Kay Memories http://www.amandakaymemories.com/ I am Salt Lake Facebook group https://www.facebook.com/groups/1252060254810776/ Leave this podcast an iTunes review http://www.iamsaltlake.com/itunes Enjoy the podcast? Please consider becoming a Patreon supporter https://www.patreon.com/iamsaltlake
Show Notes: 0:55 Rick is back from paternity leave. His new son is awesome. 1:11 Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz. 1:30 Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing "User Experience." 1:50 Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'. 3:44 Fun fact about the new Up4 from Jawbone is that it can do NFC payments! 4:00 The theme for this episode was conceived following Peter's blog post "There's no such thing as UX design." 5:20 Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple. 6:25 Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term "design" was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers. 8:40 "User experience is an outcome, not a practice." - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole. 9:32 User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good. 11:11 Picking apart the concept of the "User Experience Designer." A litmus test for the viability of the "User Experience Designer" career path: How would one grow as a UX designer? What's that path or evolution look like? 14:20 The thing that we call "User Experience design" may fit in two buckets: 1) Product Management & 2) Design Execution. 15:00 A historic lapse in balanced Product Management may have generated "User Experience Design." 17:00 Product designers began to create a set of user research & persona development practices in order to ensure product strategy would not forget to acknowledge the user. 18:20 Strategically-minded designers can lead products as well as strategically-minded engineers or business persons. 21:55 If we do call "User Experience Designer" a profession, it would be best compared to a film director. 25:00 Anyone who tells you they've figured out how the formula for the perfect product team is lying to you. 25:50 Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products. 28:00 Funsize discusses our team structures and project pacing. 29:25 We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization. 32:00 We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone! 33:45 We talk about the problems with in-house designers at product companies and how to avoid driving designers insane. 35:00 Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions. 38:30 We recall our discussion with our friends at Adobe, where we learned that there's two designers to 60+ engineers at Photoshop. 39:00 Peter recalls hiring outside design support while at Groupon. 42:15 We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work. 43:00 Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers. 45:45 We're excited to meet up at Front Conference in Utah, coming up this summer. ###Links: There's no such thing as UX design" by Peter Merholz Peter on Twitter Peter's Blog Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram