Podcasts about UX

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Best podcasts about UX

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Latest podcast episodes about UX

PodRocket - A web development podcast from LogRocket
The state of CSS in 2023 with Adam Argyle (Repeat)

PodRocket - A web development podcast from LogRocket

Play Episode Listen Later May 20, 2023 36:42


CSS all-star Adam Argyle, Chrome CSS and UI Developer Relations at Google and part of the CSS Working Group, joins us to review how CSS changed in 2022 and what we should expect in 2023. Links https://twitter.com/argyleink https://nerdy.dev https://www.youtube.com/channel/UCBGr3ZMcV5jke40_Wrv3fNA https://css-tricks.com/2022-roundup-of-web-research https://2022.stateofcss.com/en-US/ https://twitter.com/leaverou/status/806936438797307904 Tell us what you think of PodRocket We want to hear from you! We want to know what you love and hate about the podcast. What do you want to hear more about? Who do you want to see on the show? Our producers want to know, and if you talk with us, we'll send you a $25 gift card! If you're interested, schedule a call with us (https://podrocket.logrocket.com/contact-us) or you can email producer Kate Trahan at kate@logrocket.com (mailto:kate@logrocket.com) Follow us. Get free stickers. Follow us on Apple Podcasts, fill out this form (https://podrocket.logrocket.com/get-podrocket-stickers), and we'll send you free PodRocket stickers! What does LogRocket do? LogRocket combines frontend monitoring, product analytics, and session replay to help software teams deliver the ideal product experience. Try LogRocket for free today. (https://logrocket.com/signup/?pdr) Special Guest: Adam Argyle.

google ux ui css argyle css working group
Epicenter - Learn about Blockchain, Ethereum, Bitcoin and Distributed Technologies
Ben DiFrancesco: Umbra – Privacy Preserving Token Transfers

Epicenter - Learn about Blockchain, Ethereum, Bitcoin and Distributed Technologies

Play Episode Listen Later May 19, 2023 69:07


Public transaction history in blockchains represents one of their key features which, alongside immutability, aim to provide an alternative to CeFi. However, this transparency comes at a price: privacy. As a result, different solutions have been proposed, that preserve privacy while maintaining all the other benefits of blockchain technology, but there currently isn't a one-size-fits-all answer to this problem. For example, zero knowledge proofs convey the validity of a transaction batch without sharing any other details, but the underlying arithmetic circuits are both complex as well as computational intensive. Umbra proposes a system that relies completely on elliptic curve cryptography, employing multiple private-public key pairs to achieve stealth payments.We were joined by Ben DiFrancesco, founder & CEO of ScopeLift, to talk about Umbra's privacy preserving stealth token transfer system and if the need for privacy on blockchains outweighs any implicit UX frictions.Topics covered in this episode:Ben's backgroundUmbra's missionHow Umbra worksNon-interactive key distributionPotential solutions (& trade-offs) for Umbra's computational intensityGenerating private-public key pairs by the Umbra smart contractUser experience (UX) for senders and receiversFee structure for deterring griefing attacksHow Umbra works for ERC20 tokens & NFTsPrivacy preserving withdrawals from stealth addressesPrivacy vs. UX frictionSmart wallets & account abstractionPrioritising privacyEpisode links: Ben DiFrancesco on TwitterUmbra on TwitterScopeLift on TwitterThis episode is hosted by Friederike Ernst. Show notes and listening options: epicenter.tv/496

IoT For All Podcast
How Google Tests Its Products | Google's Clare Meredith and Kira Dickson | Internet of Things Podcast

IoT For All Podcast

Play Episode Listen Later May 18, 2023 22:35


When building IoT products, product testing is critical to success. Clare Meredith and Kira Dickson of Google join Ryan Chacon on the IoT For All Podcast to discuss product testing. They cover how to test a product, what can make product testing unsuccessful, data validation testing, network and security testing, developing a product testing strategy, and the challenges of deploying solutions for large real estate portfolios. Clare Meredith is a Program Manager with the Enablement and Governance organization at Google. She promotes good stewardship in technology, primarily in the areas of network and security compliance. More recently, she's entered the world of Data Validation testing with Kira Dickson and aims to build a strong program around ensuring teams selecting technology solutions get the most value out of their investments. Kira Dickson is a Technology Program Manager within Google's Real Estate and Workplace Services organization (REWS). She is responsible for evaluating and delivering technologies to enable REWS objectives, with a specific focus on Workplace Utilization. Prior to this, Kira was the Intelligent Environments Lead at the Google R+D Lab for the Built Environment, and an early employee at Comfy-Siemens (previously Building Robotics). Kira is passionate about leveraging data and innovation to transform our built environment. Google is part of the Alphabet Group of technology companies which spans all the most exciting, innovative tech out there. It's primary business is online advertising and search engine technology. It also has groups focusing on cloud computing, e-commerce, AI, and consumer electronics such as the Pixel smartphone.  Discover more about IoT at https://www.iotforall.comMore about Google: https://www.google.comConnect with Clare: https://www.linkedin.com/in/clare-meredith-33a34370/Connect with Kira: https://www.linkedin.com/in/kiramdickson/Our sponsor: https://www.avnet-silica.com Key Questions and Topics from this Episode: (00:00) Welcome to the IoT For All Podcast (00:42) Sponsor (01:20) Introduction to Clare and Kira (03:05) How do you test a product? (06:19) What can make product testing unsuccessful? (08:37) What is data validation testing? (11:56) Network and security testing (15:18) Developing a product testing strategy (18:23) Challenges of deployment for large real estate portfolios (21:39) Learn more and follow up  SUBSCRIBE TO THE CHANNEL: https://bit.ly/2NlcEwm​Join Our Newsletter: https://www.iotforall.com/iot-newsletterFollow Us on Twitter: https://twitter.com/iotforallCheck out the IoT For All Media Network: https://www.iotforall.com/podcast-overview

Fintech Insider Podcast by 11:FS
736. Focus: Will great UX keep European fintechs ahead of their competitors?

Fintech Insider Podcast by 11:FS

Play Episode Listen Later May 10, 2023 47:39


Our expert host, David M. Brear, is joined by some great guests for this latest edition of Fintech insider Focus! In the latest strand of Fintech Insider, in association with Visa, we taking a burning question from financial services across the globe and put it under the microscope with explainers, expert panels, and in-depth interviews – all to bring the global community into focus. In this episode, we're looking at how great UX spurred on a whole generation of fintechs in Europe, how the banks have fought to catch up, and what the move of Big Tech into this space means for the future of financial services. This week's guests include: Emma Kerr, SVP - Strategic Partnerships - Europe, Visa Axel Cateland, CEO, Spendesk Finanical Services Vasily Starostenko, Head of Product, Revolut This episode is sponsored by Visa Visa's Fintech Fast Track program is streamlining the onboarding process for fintechs – enabling them to gain access to Visa's powerful capabilities and network. Visa and their enablement partners help fintechs launch and scale cards, virtual credentials, and disbursement programs. To learn more visit, partner.visa.com. Fintech Insider by 11:FS is a podcast dedicated to all things fintech, banking, technology and financial services. It's hosted by a rotation of 11:FS experts including David M. Brear, Ross Gallagher, Benjamin Ensor, and Kate Moody - as well as a range of brilliant guests. We cover the latest global news, bring you interviews from industry experts or take a deep dive into subject matters such as APIs, AI or digital banking. If you enjoyed this episode, don't forget to subscribe and please leave a review Follow us on Twitter: @fintechinsiders where you can ask the hosts questions, or email podcasts@11fs.com! Special Guests: Axel Cateland, Emma Kerr, and Vasily Starostenko.

Outspoken with Shana Cosgrove
Can You Hear Me Now: Kristen Parks, Owner and Chief Creative Officer at Eleven Peppers Studios.

Outspoken with Shana Cosgrove

Play Episode Listen Later May 9, 2023 53:36


Creativity, Collaboration, and Staying Collected.In this episode of The Outspoken Podcast, host Shana Cosgrove talks to Kristen Parks, Owner and Chief Creative Officer at Eleven Peppers Studios. Kristen shares the challenges and excitement of being a creative professional in the world of government contracting, emphasizing the importance of creative engagement as a "have-to-have." She recounts the journey of founding a creative services company that delivers a wide range of solutions, from UX to branding and marketing. Kristen sheds light on the collaborative structure at Eleven Peppers, highlighting the value of stepping back and allowing others to create exceptional work. She underscores the significance of scheduling—even for breakfast—in maintaining a work-life balance, and she smiles at the younger self who thought a two-hour commute on the DC Metro Orange Line was a good idea. QUOTES“The business is kind of a baby in itself . . . especially in the beginning. Right now it feels like a third child.” - Kristen Parks [17:10]“I rely on relationships of all kinds to kind of support that mentorship piece. Like I wouldn't say I have one mentor. I would say I have a lot of confidence in colleagues that I trust . . . . I have different pieces that make up the puzzle of a mentor.” - Kristen Parks [30:25] “I would just say don't be afraid to let us in. Don't look at it as an added expense, an extra, a ‘nice to have,' if we have it in the budget. . . . Look at it as a ‘have to have.' Just as much as you need an engineer, you need a creative person, because it's like two superpowers combined.” - Kristen Parks [42:04] TIMESTAMPS[00:04] Intro[01:34] Meet Kristen Parks[04:33] Mixing It Up: Working with Government and Commercial Clients[08:32] Seeing an Opportunity, Starting Eleven Peppers[12:53] Building an Entrepreneurial Perspective[16:45] Blending in Family[21:10] Education in Visual Communications Design and Graphic Design[27:27] Pushing Back on “Don't Be Too Creative!”[29:18] Putting Together the Pieces of the Mentorship Puzzle[33:29] Stepping Back to Watch the Team Create Amazing Things[37:11] Being Proud When People Choose–and Stay with–Eleven Peppers[38:19] Learning Lessons and Managing Stress[41:09] For the Engineers: Welcoming Creativity, Marrying Art and Technology[45:52] Looking at Yourself . . . and Making Sure You Know Your Own Lane[53:11] OutroRELEVANT LINKSKristen Parks on LinkedInBryan Parks on LinkedInNyla Technology SolutionsEleven PeppersEleven Peppers on InstagramI'd love to hear from you -- your feedback is important to me and I read all of it. If you enjoyed the podcast, I hope you'll give us 5 stars. I'll be sure to thank you via email. If not, let me know what you think we should do differently. Don't forget to hit “subscribe” so you'll receive notifications about guest interviews and other topics that drop every Tuesday.Live well, Shana

The Product Design Podcast
Nathalie Stratton - Mission-Driven Product Design

The Product Design Podcast

Play Episode Listen Later May 9, 2023 48:49


In episode 52 of The Product Design Podcast, Seth Coelen interviews Nathalie Stratton, Co-founder and Head of Product Design and Engineering at Hearth. Hearth Display is a digital touchscreen for family management and productivity, made to lighten the load of organization for busy families.During our chat, Nathalie discusses her early transition from architecture to product design. Nathalie shares how she was inspired to create Hearth, the challenges she faced during the product design and launch process, and what she feels is the most valuable skill set for anyone looking to launch their product into the world. This episode is filled with great advice and learnings on bringing a product to market!During our interview with Nathalie, you will learn:

The Voicebot Podcast
Generative AI News - ChatGPT Plugins, Deep Floyd from Stability AI, Samsung, PwC, Deepfakes, Star Wars and More - Voicebot Podcast Ep 320

The Voicebot Podcast

Play Episode Listen Later May 9, 2023 64:41


We have a breakdown of the week's top generative AI news stories and what they mean for the industry.  Today's hosts are Bret Kinsella, Voicebot.ai's Eric Schwartz, and industry analyst Jeremiah Owyang. The top stories just this week in a generative AI galaxy that is very, very near include: Unleashing a Synthetic Force Wes Anderson's Star Wars: In a galaxy not so far away, director Caleb Ward unleashed a one-minute cinematic masterpiece that sent millions of Twitter and YouTube users into a frenzy, dividing the fandom with the power of ironic humor. Aided by the formidable force of AI allies, Midjourney and ChatGPT, our hero Ward swiftly crafted this viral sensation destined to echo through the corridors of cyberspace. Augie Shoots for the Stars: In a realm where time is of the essence, an industry analyst harnesses the power of the enigmatic Augie to forge a captivating tale in a mere 15 minutes. This alliance breathes life into the epic saga of a brave girl's conquest of the big city, forging a triumphant path through adversity and ultimately, success. Stable Expansion to the Outer Rim The Rise of the Models: In a galaxy where AI reigns supreme, Stability AI unveils two powerful allies: Deep Floyd IF, a text-to-image wizard skilled in rendering text with unparalleled accuracy, and Stable Vicuna, an open-source chatbot prodigy trained through the ancient art of reinforced learning from human feedback. Cohere Looks for Clear Trade Lanes Star Words. The Text Awakens: In a sector riddled with fierce competition, Cohere's valuation soars to an impressive $2 billion amidst a cosmic $250 million funding round. As they forge their unique path among the stars, Cohere's unwavering focus on text-based LLMs and business-oriented applications sets them apart from the likes of OpenAI and Stability AI, giving them a chance to become the galaxy's leading alternative LLM option. The Enterprise Strikes Back Rise of the Generative Alliance: In a bold move to conquer the cosmos of generative AI, business services titan PwC prepares to invest a staggering $1 billion, joining forces with Microsoft's Azure OpenAI Service to revolutionize their business practice and usher in a new era of AI-driven solutions. Samsung Travels to the Galaxy of Corporate Caution: The tech giant Samsung bans the use of ChatGPT and other generative AI tools for work purposes, citing security risks while developing its own AI solutions in an ever-evolving battle for productivity and privacy. Disruption in the Workforce The Rise of AI Denial: In a galaxy not so far away, 62% of Earthlings foresee a great disturbance in the workforce due to the rise of artificial intelligence, yet mysteriously, only 28% sense the impact on their own fates. This perplexing phenomenon discovered by Pew Research, known as "AI Denial Syndrome," baffles minds across the cosmos. Rise of the Clones Alternate Reality: In the midst of an interstellar digital revolution, Tencent unveils a service for Earthlings to create their own deepfake "digital human" avatars for a mere $145, while rivals such as Synthesia charge a heftier fee and D-ID offers this for just a few credits. With this new power, social media influencers, small business owners, and professionals from all corners of the galaxy can create their own clone armies. A New Force Awakens: In a galaxy where TikTok rules the social media universe, the platform now tests its generative AI prowess, allowing users to create synthetic avatars from a mere handful of photos. These digital doppelgängers may soon populate the TikTok-verse, transforming the way all living things express themselves in the cosmic dance of creativity. The Chatbot Wars A New Life of Pi: A new droid has joined the cosmic conversational realm – Pi, short for Personal Intelligence, a creation of Inflection AI. This emotionally intelligent chatbot, infused with empathy and compassion, aims to transform the way we interact with artificial entities, but not all is as it seems. Bing Spreads Access to the AI Force: As the cosmic winds of innovation continue to blow, Microsoft's Bing AI Chat emerges from the shadows of its waitlist, unveiling its newfound powers of visual search and third-party plug-in integration. The galaxy awaits as these advancements promise to reshape the way intergalactic explorers seek knowledge and wield artificial intelligence. Interstellar Plugins and the UX Chronicles - In a galaxy not so far away, ChatGPT unveils 22 mighty plugins, bestowing users with the power of multimodal displays and real-time data. Yet, in this epic tale, our heroes grapple with the dark side of UX limitations as multiple plugins clash and "Incognito" mode remains elusive. This episode was originally broadcast live on YouTube. If you prefer watching so you can see the videos and other visuals, go to Voicebot's YouTube channel: https://youtube.com/@voicebotai. You can find the videos in the Synthetic Media and News sections or in the Live tab. While you are there, we'd appreciate if you gave us a Like and Subscribe. 

Fail Faster
#364 - Designing for Impact, 25 Years of UX Design Leadership

Fail Faster

Play Episode Listen Later May 9, 2023 35:15


Jason Pace, Head of UX Design, Core UX Community & Culture at Google is a UX and design executive with 25 years of experience leading teams to deliver category-defining experiences for some of the world's best known brands, including Microsoft's Windows and the Halo video game franchise. Jason's product design journey started in the mid-90s as a web designer in Microsoft's Developer Division, a role that led him to build one of the company's first full-stack dedicated UX teams. Jason most recently served as the Head of UX Design for Google's UX Community and Culture team, an organization chartered with increasing the impact of the world's largest UX organization. 

Fail Faster
#365 - How to look for your next UX role in the current climate of Layoff's

Fail Faster

Play Episode Listen Later May 9, 2023 36:45


Daan is a UX leader who has been in the field for 23 years building UX teams at a variety of companies, large and small. He is a UX Designer and Researcher by heart with a passion for starting and building UX Design and Research teams. He has 23 years experience designing successful consumer and enterprise web, mobile, and desktop apps, brands, and hardware devices. For the past 15 years he has been starting, growing and leading diverse, multi-disciplinary UX teams, and defining and executing on corporate product vision and strategy. Mostly recently as the VP of Product Design, UX Research and Technical Writing at Axon and before that at Head of UX Design & Research at Qualtrics. Daan is originally from the Netherlands where he went to school for Industrial Design Engineering. He moved to the United States in 2000 to start his career.

Take This Job And Love It!
Rob Ronan ’99, content designer and UX writer for Reality Labs at Meta – Part 1

Take This Job And Love It!

Play Episode Listen Later May 8, 2023 30:24


The Craft & Career series connects with professional creatives from the arts, entertainment, and media industries, to discuss the nuances of their craft, the reality of their careers, and how, in often surprising ways, these two concerns can work together. We're excited to open our spring Season with Rob Ronan '99, 20 year veteran in … Continue reading Rob Ronan '99, content designer and UX writer for Reality Labs at Meta – Part 1 →

Fail Faster
#363 - Unlocking the Secrets of Human-Centered Design

Fail Faster

Play Episode Listen Later May 8, 2023 32:10


Debbie Levitt, MBA, is the CXO of Delta CX, and since the mid-1990s has been a CX and UX consultant focused on strategy, research, training, and Human-Centered Design/User-Centered Design. She's a change agent and business design consultant focused on helping companies of all sizes transform towards customer-centricity while using principles of Agile and Lean. She has worked in various CX and UX leadership and individual contributor roles at companies including Wells Fargo, Macy's, StepStone, Sony Mobile, and Constant Contact. In the 2010s, San Francisco UX and marketing agencies had Debbie on speed dial. She completed projects for Traction, Fjord, LIFT, Rauxa, ROI·DNA, and Fiddlehead. Clients have given her the nickname, “Mary Poppins,” because she flies in, improves everything she can, sings a few songs, and flies away to her next adventure. Her new book, “Customers Know You Suck,” (2022) is the customer-Centricity how-to manual. Start investigating what's holding you back from improving customer-centricity. Learn how to be value-led: how much value we can frequently create for potential and current customers. In 2016, she became an O'Reilly author, but has since chosen to self-publish, and now has her own publishing imprint, Delta CX Media. Outside of CX work, and sometimes during CX work, Debbie enjoys singing symphonic prog goth metal, opera, and New Wave. You can also catch her on the Delta CX YouTube channel.

NN/g UX Podcast
28. Games User Research (feat. Steve Bromley, author and games user researcher)

NN/g UX Podcast

Play Episode Listen Later May 5, 2023 34:23


Have you ever wondered what it's like to usability test a video game? Or what goes on behind the scenes of gaming studios as they prepare for big release dates? In this episode, games user researcher Steve Bromley shares how he got into the field, and what makes games different from traditional user experiences. Steve's Website: gamesuserresearch.com; Steve's Book: ⁠How To Be A Games User Researcher Other websites Steve Mentioned A Theory Of Fun For Game Design (Raph Koster) A Playful Production Process Game Developer Conference Videos NN/g's Free Articles and Videos on Games & Gamification: 10 Usability Heuristics Applied to Video Games (article) Games User Research (article) Video Game Design and UX (video) Gamification in the User Experience (video) Psychology & UX Study Guide (free study guide) NN/g UX Certification Courses (full-day or half-day formats) Persuasive & Emotional Design The Human Mind and Usability

Future of UX
#24 Creating Future-Proof Design Teams with Laura Müller

Future of UX

Play Episode Listen Later May 4, 2023 51:46


In this episode of the future of UX, I chat with Laura Müller, the Head of UX/UI at Henkel DX, and explore the world of design leadership. Laura shares her personal journey towards becoming a design leader and provides valuable insights into leadership styles and how to implement new technologies in workflows. One thing that sets me apart is my approach to failure. I believe that innovation comes from trying new things and allowing myself and my team to fail. I share openly and honestly about the importance of failure in the innovation process and how teams should embrace it. This episode is a must-listen for designers and leaders alike who are looking to stay at the forefront of innovation and new technologies. My inspiring and insightful interview provides valuable insights into how to approach new tech and implement it in workflows. So if you're looking to up your game in design leadership and innovation, tune in to this episode and learn from one of the best in the business! Find Laura Laura Müller on LinkedIn Newsletter ✨✨ Free Weekly UX insights and updates: UX Newsletter ✨✨ Find me on Socials

HODLong 后浪
Ep.28 [EN]: Pacman: the great path that Blur takes to scale the NFT trading network

HODLong 后浪

Play Episode Listen Later May 4, 2023 38:41


Shownotes:Pacman's backgroundWhat is Blur? Who are the existing Blur users?  What do traders care or appreciate the most in terms of product design of Blur? Compared to other existing players in the market, what else did Blur optimize? What did Blur do to be “fast”?Blur just delivered this new P2P perpetual lending protocol called Blend: How is Blend different from the other lending protocols? What are some of the mechanism trade-offs? In Blend's case, it's clear that borrowers are the ones that want to buy now pay later. Where would Blend source the lenders?Why only offering three collections for Blend protocol at the beginning?Any plan for other EVM chains?Any thoughts on more sophisticated products for NFTs on Blur?What can holders of $BLUR do with their governance power, and the “Fat token” thesisWould the current UX design for Blur, which is optimized for the trading of community-oriented NFT, also work for in-game or in-app assets trading?  Twitter:@blur_io / @PacmanBlurWebsite: https://blur.io/   If you enjoyed this episode, please feel free to tip in ETH/SOL/BTC:ETH: 0x83Fe9765a57C9bA36700b983Af33FD3c9920Ef20SOL: AaCeeEX5xBH6QchuRaUj3CEHED8vv5bUizxUpMsr1KytBTC: 3ACPRhHVbh3cu8zqtqSPpzNnNULbZwaNqG 重要声明:Mable Jiang或嘉宾在播客中的观点仅代表他们的个人看法。此播客仅用于提供信息,不作为投资参考。Mable Jiang有时可能会在此节目中讨论的某项目中持有头寸。 Important Disclaimers: All opinions expressed by Mable Jiang, or other podcast guests, are solely their opinion. This podcast is for informational purposes only and should not be construed as investment advice. Mable Jiang may hold positions in some of the projects discussed on this show.

Ruby for All
Exploring UX Research with Megan Brown

Ruby for All

Play Episode Listen Later May 4, 2023 32:35


On this episode of Ruby for All, Andrew and Julie are excited to have as their guest, Megan Brown, who's a Product Manager, UX Researcher, and Julie's mentee.  In today's conversations, we'll cover various topics related to coding and career advice.  Megan tells us what UX research is, how UX Researchers and engineers have a lot in common, and she talks about the importance of user research in product development.  Also, since Megan is now in school for computer science, she shares her journey and how it started when she was working at Microsoft. There's a conversation on the importance of learning different programming languages, and some career advice for someone interested in mobile and web development. Hit download now to hear more![00:01:26] Megan gives us a brief introduction of herself, and she tells us how psychology helps with UX design, and how she met Julie, who ended up being her mentor.  [00:03:09] We hear how Megan's journey happened for her from being a project manager to UX researcher. [00:04:38] Megan explains what UX research is, the difference between UX and UI designers, and the value in having dedicated professionals in both areas.[00:07:02] Find out how you it might be useful for you to learn more about UX research, as Megan suggests that engineers can benefit from learning how to conduct their own research and she outlines some steps for conducting usability studies. [00:11:46] Julie is realizing the value of user research in her work and how it can avoid wasting time on unnecessary features or cluttering pages with links that users may not use. [00:14:18] We hear what Megan would say to the engineer who knows what the users want, doesn't need UX, and is in the early stages of this.[00:15:33] Megan is learning to code, so she shares her journey and how it started. [00:16:43] Julie tells us about the first course she's competed so far and has found that starting with Python has been more fun than starting with Java due to its ease of use.[00:17:56] There's a discussion on the importance of learning different programming languages to understand object-oriented programming and to appreciate the strengths and weaknesses of different languages. [00:21:53] Andrew, Julie and Megan have a conversation about career advice for someone who's interested in both mobile and web development, and they talk about the growing trend of mobile development and the potential for making a living as a solo developer in mobile development. [00:26:02] Even though Andrew and Julie are not mobile developers, they offer some great tips for becoming a mobile developer, such as building projects, getting internships, or apprenticeships. [00:28:09] Megan tells us what she enjoyed about working in Python, Julie gives some encouraging words for Megan, her mentee, and Andrew mentions the importance of understanding one's code. [00:31:54]  Find out where you can follow Megan online. Panelists:Andrew MasonJulie J.Guest:Megan BrownSponsors:Avo Admin for RailsHoneybadgerLinks:Andrew Mason TwitterAndrew Mason WebsiteJulie J. TwitterJulie J. WebsiteMegan Brown LinkedInMegan Brown GitHubProgressive web app

Late Confirmation by CoinDesk
CONSENSUS CONVERSATIONS: WendyO Unplugged - ‘I'm Moving To Bermuda'

Late Confirmation by CoinDesk

Play Episode Listen Later May 4, 2023 22:14


This episode is sponsored by Brave. We're coming to you from the Brave Podcast Studio at Consensus 2023. Brave is the privacy browser used by almost 60 million people worldwide. It has everything you need to stay safe online. Check them out at brave.com.WendyO is a guest we've been wanting on the show for a long time— and not just because she's a mom AND an OG crypto celebrity. Wendy originally worked in the healthcare industry and realizing the potential of blockchain technology and its ability to revolutionize and improve the quality of life for many, she shifted and evolved into the largest female voice in the crypto space (check out her YouTube). Her genuine personality shines through in all her videos as she focuses on providing transparent marketing and media solutions for blockchain companies and individuals globally! When she talks, you know you're going to learn something valuable. So buckle up for this wild ride as we interview WendyO IRL at Consensus. By the way, yes, Wendy's is even more epic in-person. On this show, we discuss:

VUX World
Conversational automation at Swisscom with Yvonne Zgraggen

VUX World

Play Episode Listen Later May 4, 2023 48:42


Yvonne Zgraggen is a Product Owner in the Data, Analytics and AI division at Swisscom, a major telco provider in Switzerland. With a background in computer linguistics, UX and conversation design, Yvonne has a wealth of experience that anyone working on conversational AI systems can learn from. Today, Yvonne joins us to share how Swisscom is approaching conversational process automation and top lessons learned from being a Product Owner for conversational applications. Hosted on Acast. See acast.com/privacy for more information.

10-Minute Tech Comm
Dr. Joy Robinson on UX Research

10-Minute Tech Comm

Play Episode Listen Later May 4, 2023 16:43


Dr. Joy Robinson joins the podcast to discuss her work as a user experience researcher at Google. She discusses her research methods, how she advocates for users, and the trends she see in UX. Follow @TechCommUAH, visit tenminutetechcomm.com, or email Ryan Weber at ryan.weber@uah.edu for more information about the show. Transcript available at https://tenminutetechcomm.com/index.php/2023/05/04/dr-joy-robinson-on-user-experience-research/

Breakfast Leadership
Interview with Teresa Cain, Author of Solving Problems in 2 Hours

Breakfast Leadership

Play Episode Listen Later May 3, 2023 20:56


Teresa is an author, speaker, entrepreneur, and technology executive with over 15 years of overseeing global product and user experience teams. Teresa has diverse experience leading product management, product design, research, strategy, and innovation for digital solutions and as a consultant for startup technology firms. Teresa is the Director of Product, UX, and Design at TreviPay, where she drives vision, strategy, and UX for multiple FinTech products and teams. She is the Founder of Lucid Startup Consulting where she coaches startups and serves as an advisor for Central Exchange, a women's nonprofit, and DevStride, a project and portfolio management solution. Teresa is the instructor of the highest-rated and bestseller course for design sprints on Udemy, 2-Hour Design Sprints: Learn how to solve problems and design products in just 2 hours vs. 5 days using Figma FigJam. Her book Solving Problems in 2 Hours: How to Brainstorm and Create Solutions with Two-Hour Design Sprints released in April 2023 is a Best Seller and #1 New Release in Business Technology Innovation Books. Teresa regularly speaks at conferences on design thinking, customer experience, and product innovation. Teresa received a prestigious Emerging Scholar Award in 2023 from the International Conference on Design Principles and Practices including presenting her research "Putting Into Practice Evolving Design Thinking Methods at Technology Firms: The Evolution To 2-Hour Design Sprints.” She was also a 2022 Women in IT Summit & Award Series Finalist for Advocate of the Year. Teresa has completed many certifications during her career in product, customer experience, agile, project management, and process management including Pragmatic Marketing Certified III ©, Net Promoter Certified Associate, Certified Scrum Product Owner, Certified Scrum Master, Project Management Professional, and Lean Six Sigma Green Belt. She also completed Northwestern University's Kellogg School of Management Executive Program for Product Strategy Methods, a program with a focus on discovering, developing, managing, and marketing products as a business.  Teresa earned a BS in Journalism from the William Allen White School of Journalism and a BA in English from the University of Kansas. She earned an Executive MBA from Rockhurst University and is studying for a second Master's degree in Integrated Innovation for Products and Services at Carnegie Mellon University, focusing on product and user experience design principles. Buy Teresa's book:  https://amzn.to/3zMMjM2 Udemy Course: Learn How to Solve Problems and Design Product in 2 Hours vs. 5 days using FIgma FigJam https://www.udemy.com/course/2hourdesignsprints/?referralCode=3D0350BD6C05D09D290F   Website: https://www.2hourdesignsprints.com   LinkedIn: https://www.linkedin.com/in/cainteresa/  

Doing The Most
Designing Your Life with Jessica Greenwalt

Doing The Most

Play Episode Listen Later May 3, 2023 31:52


Get ready to create the life you want to live. Join me for an exciting episode of #DoingTheMost to know exactly how to align your life with your values, passions and goals. Jessica - our beyond amazing guest today - breaks down the steps to design a life you'll love to live. Let's get designing!Jessica Greenwalt is a serial founder, UX researcher, multiple award-winning graphic designer, product designer, NFT strategist, and digital artist. She's a Creative Director for VaynerNFT, where she develops NFT strategies for the world's biggest brands, and the Creative VP of PhishFort, the leading crypto cybersecurity company, where she conducts user research and designs open source tools to keep crypto users safe. She's also the founder of Pixelkeet, a research and design firm that helps crypto companies design, build, and launch products that change the world. Jessica is one of Inc. Magazine's 10 Women to Watch in Tech, Tech.co's 50 Women in Tech Dominating Silicon Valley, Huffington Post's 6 Women Rocking Tech for Good, and Today's Leading Women's Power 50.This episode was sponsored by GSD Solutions - your all in one solution for Small Business Growth. Reach us out at https://GSDsolutionsinc.com/letstalk if you want to connect better with your clients and innovate your business!You can found her here:Pixelkeet.comhttps://twitter.com/jessgreenwalthttps://www.facebook.com/JessGreenwalthttps://www.instagram.com/jessgreenwalt/https://www.linkedin.com/in/jgreenwalt/The conversation doesn't stop here. Follow my journey on Instagram at @gsdwithgeorgie as I continue to DO THE MOST! Enjoyed this episode? You can show your support by, buying me a coffee https://www.buymeacoffee.com/gsdwithgeorgie ★ Support this podcast ★

Product by Design
Innovator's Insights: A Conversation with Hussein Almossawi

Product by Design

Play Episode Listen Later May 3, 2023 57:21


In this exciting episode of Product by Design, host Kyle Evans interviews the talented and accomplished product designer, VFX artist, and author, Hussain Almossawi. The conversation centers on Almossawi's recently released book, The Innovator's Handbook, which explores his personal stories and experiences in the industry, as well as his journey from a small island home in Bahrain to New York City. Kyle and Hussain also discuss the importance of curiosity, innovation, and failure, and how they can lead to success in product design. The duo shares insights on the necessity of experimentation, iteration, and brainstorming without constraints in the industry. With thoughtful discussions on biomimicry, diversity, and first principles, this podcast is a must-listen for anyone pursuing product design. Join Kyle Evans and Hussain Almossawi and be inspired to ignite your own creativity and change the world. Don't forget to follow the podcast and their social media accounts for more exciting product conversations.Hussain Almossawi:Hussain Almossawi is a Product Designer, VFX Artist, and bestselling author based in Brooklyn, New York. He has worked on a wide range of products across different industries worldwide, including footwear, automotive, and tech. A significant part of his work has been consulting with companies such as Apple, Nike, Adidas, Google, Ford Motors, and other world-known brands.Links from the Show:LinkedIn: https://mossawistudios.com/hussainalmossawiInstagram: https://www.instagram.com/mossawi_Site: https://mossawistudios.com/The Innovator's Handbook: https://www.theinnovatorshandbook.com/From Our Partners:Future London Academy's MBA for Design Leaders: bit.ly/chiefdesignerMore by Kyle:Follow Product by Design and Kyle on TwitterFollow Product by Design and Kyle on TikTokSign up for Kyle's Product Thinking Newsletter for more updates.Kyle's writing on MediumProduct by Design on MediumLike our podcast, consider Buying Us a Coffee or supporting us on Patreon[00:00:12] Interview with Product Designer Hussein Elmosawi[00:03:40] A Designer's Path to Success[00:06:51] Self-publishing and Creative Freedom[00:09:46] Enhancing Innovation and Creativity[00:13:03] Laser-focusing and curiosity in innovation[00:16:22] Curiosity & Cultural Understanding[00:19:15] Design Leadership & First Principles Innovation[00:22:43] Innovative Product Creation with First Principles[00:25:56] Importance of Supportive Team in Sportswear Design[00:28:59] Embracing Failure for Growth in Product Development[00:32:18] Overcoming Failure in Innovation[00:35:22] The Value of Failure in Learning[00:38:30] Iterative Product Development for Footwear[00:41:40] Unconstrained Innovation in Footwear Design[00:44:55] Importance of Diversity in Creativity and Design[00:48:40] Biomimicry in design practice[00:52:01] Importance of Personal Story in Professional Life[00:55:19] Book review and podcast promotion

The World of UX with Darren Hood
Episode 155: UX Potpourri — 8 Things UXers Need to Stop Doing... Immediately!!

The World of UX with Darren Hood

Play Episode Listen Later May 2, 2023 57:34


Borrowing from a UX Uncensored blog post by a similar title, Darren addresses a short list of counterproductive and prevalent factors at work among today's UXers. Think you know what those factors might be? Tune in to hear the list and evaluate your status and mindset.#ux#eq#podcasts#cxofmradio#cxofm#realuxtalk#worldofux#UXtips#newUXer#newtoUXCheck out the new World of UX website at https://www.worldoux.com.Visit the UX Uncensored blog at https://uxuncensored.medium.com.

Sketchnote Army Podcast
Ty Hatch loves the joy of creating random doodles - S13/E07

Sketchnote Army Podcast

Play Episode Listen Later May 2, 2023 45:14


In this episode, Ty Hatch, who started sketchnoting as a practice to pay attention and stay awake shares why he still loves the art and his work on creating headshot illustrations and creating sketchnotes for meetings and conferences.Sponsored by ConceptsThis episode of the Sketchnote Army Podcast is brought to you by Concepts, a perfect tool for sketchnoting, available on iOS, Windows, and Android.Concepts' vector-based drawing feature gives you the power to adjust your drawings — any time you like. You can nudge the curve of a line, swap out one brush for another, or change stroke thickness and color at any stage of your drawing — saving hours and hours of rework.Vectors provide clean, crisp, high-resolution output for your sketchnotes at any size you need — large or small. Never worry about fuzzy sketchnotes again.Concepts is a powerful, flexible tool that's ideal for sketchnoting.SEARCH “Concepts” in your favorite app store to give it a try.Running OrderIntroWelcomeWho is Ty Hatch?Origin StoryTy's current workSponsor: ConceptsTipsToolsWhere to find TyOutroLinksAmazon affiliate links support the Sketchnote Army Podcast.Ty's websiteTy on TwitterTy on InstagramTy on LinkedInTy on MastodonTy on PinterestTy on Artist Trading CardsTy On DribbleUX Week 2008 SketchnotesInktoberTy's Son's Pokémon DrawingsToolsAmazon affiliate links support the Sketchnote Army Podcast. Mechanical pencilBallpoint Rotring 600 pencilKaweco fountain penPost-It-NotesGlobal Art Materials SketchbookMoleskine Art sketchbookSketchnote Idea bookPaper by WeTransferiPad ProApple pencilProcreate Adobe FrescoTipsEverybody is creative in their own way, and that's okay.Enjoy what you do. You can like a range of different things, and that's okay.Set boundaries for the things that are really important to you, in your life that are not work-related. Set those boundaries, talk about them, and live your life in a way that reflects your priorities. CreditsProducer: Alec PulianasTheme music: Jon SchiedermayerShownotes and transcripts: Esther OdoroSubscribe to the Sketchnote Army PodcastYou can subscribe to the podcast through iTunes, Google Podcasts, Spotify, Amazon Music, YouTube or your favorite podcast listening source.Support the PodcastTo support the creation, production and hosting of the Sketchnote Army Podcast, buy one of Mike Rohde's bestselling books. Use code ROHDE40 at Peachpit.com for 40% off!Episode TranscriptMike Rohde: Hey everyone, this is Mike, and I'm here with Ty Hatch. Ty, welcome to the show. It's so good to have you.Ty Hatch: Thanks, Mike. It's great to be here.MR: Ty, we've known each other for years and years. We were talking about when we thought we connected, you had a pretty pinpoint accurate time-point.TH: Yeah. It's funny. Back in 2008, I went to a UX Week, which was a conference put on by, for those that remember Adaptive Path, I think they got purchased and became the in-house UX department for Capital One a few years ago. I was there and I was like, "I need to pay attention." Did some sketch notes, or just did notes, I wasn't thinking about it. Got an email from you after I posted them up on the OG photo-sharing Flickr, and you're like, "Hey, can I put these into my Sketch Note Army?" And so, we just stayed in touch throughout the years since then, so.MR: Yep. Well, that leads right into telling us a little bit about who you are and what you do.TH: You bet. I am a UX manager for O.C. Tanner, which is an employee recognition company. I help create the space for employee recognition. I Work with a team. I have three people on my team. We're part of a larger experience group, and we focus on how can people feel appreciated at work by the employers. It's a really fun thing to do. I also, as you know, do sketch notes at times and random doodles and whatnot when the time allows. That's me. I enjoy UX design. It's a fun problem space to be in.MR: Well, I can relate to that as a UX principle, UX designer. I find it fascinating as well. I focus on software, but there are tons of opportunities to make things better, always, seems like. It's good to hear you're focusing on that, and that's such a critical space, especially now with all the challenges of hiring people and maintaining employees, and having them not leave by recognition. Huge, huge opportunities there, I would think.TH: Yeah. It's huge. You, like me, it's hard to feel sometimes like you're moving the needle and you're making a difference for people. One of the things that really gets me going is knowing that the work that I'm doing is actually helping people feel that appreciation, that they get that recognition from not only their peers, but from their leaders and whatnot.MR: Yep. Super important. It's something that often goes under the radar and managers might not think much about it, but is so critical. Often it doesn't cost you much other than time and a little bit of thoughtfulness. So, that's really cool. I would love to hear a little bit more about how you ended up in the space where you are both professionally, but also as a sketchnoter. Had you always drawn since you were a little kid? What's been your history? Let's start from when you're just a little guy.TH: I spent a lot of time outdoors growing up. I grew up in Southern Idaho and southeastern Washington. Miles outside of my small town. There wasn't much to do there. We were too far out to get TV reception. We often joked we got matching ants on our TV screen because this was back in the days before cable. We had terrible TV reception on our black and white TV. We did have indoor plumbing, and electricity, so that was always good.My brother and I, we would leave the house, go out in the backyard. We didn't have neighbors at the time, and so, we would just go out sometime after breakfast and typically we'd come back around dinnertime 'cause we were hungry. We would always have some sort of adventure and whatnot. I think at some point, a friend of ours introduced us to Dungeons and Dragons and I became a really big fantasy nut.This was the early days of D&D. I used to have a first edition, Monster Manual and Player CanBall and DMS Guide and all that. We colored them, I coloring books 'cause they were all just black and white illustrations. I loved it. Got into reading books and whatnot. Wanted to play football, but didn't seem to get enough interest for college people. We were in a small town, nobody really knows what's going on with a small town.I served a mission for my church for a couple years and then returned home. I was visiting my grandparent's house, and this is probably my favorite story about what got me into what I do today is there was this really awesome a couple of these burly looking pirates on it. I was like, "Well, this is cool, visual stimuli to get someone board at grandma and grandpa's house, right? It said the white family, I said, "Oh, that's a Piratey name."I was like, "Oh, let's read about these pirates." It wasn't pirates. It was a story about the artistic legacy of NC Wyatt and his son Andrew, and his grandson Jamie. I just got hooked and in fact, I have a self-portrait from that issue that I took out of the magazine. I think I found a couple copies over the years. But there was a really little self-portrait that he did that I have hanging on my wall.There was some painters tape. And I was like, "Oh, you get paid doing art? What? Completely radical concept for me. I'd always loved comic books. My brother and I collected comics over the years. I figured, I was like, "Oh, what can I do with art?" I started exploring the different art-related careers and I stumbled upon graphic design because as I learned about illustration as a career, I was like, "That's really competitive. I don't know that I'm good enough to compete there, but I can definitely think visually and solve problems." So, I tended toward that.That was about the time I was a junior at state school in Washington State where I'd met my wife and I applied for an art school in Portland and I'm like, "There's no way they'll let me in." But surprisingly, they did. I finished a BFA in graphic design. My senior capstone project there at the time was a website, this is what? 1998 I wanna say. Right about the time my oldest was born. And my senior project was an informational website on typography, which is still out there.I did a really quick redesign of it the next year 'cause it was a hideous thing when I got looking at it in reality. But it's still fitting there, 20-some-odd years later. It was an informational website about typography. Cause actually, I fell in love with typography in school. That's one of the things I absolutely loved. I was like, "Oh, could I make money doing typography?" I was like, "No, I can't." Type is another one of those professions, it's a very niche specialty.MR: Yeah. You can do it, but you have to really work at it.TH: Yeah. But I love design. I love the visual solving of problems and communicating clearly with design. For several years, I did that and slowly over time morphed into more of an interaction UX designer. Just as the industry changed, I'm like, "This is a good thing. This can provide for me and my family and I enjoy doing it." You slowly over the years gravitated into technology and doing UX.That was the thing that got me where I'm at. Particularly doing sketchnotes, like the sketch note that I did at UX Week was the first time that I actually shared anything that I'd done like that. I would do 'em in my sketchbooks 'cause it helped me process what was being communicated, presentations that I would go to.I really took off though, I wanna say about 2014, 2015 when I got my first iPad. There's this little app that was really cool. I'm like, "This is cool." I was trying to use it with my finger, but the company that made the app, which is Paper. The company at the time was called, FiftyThree.MR: FiftyThree. Yep.TH: I think I got one of their styluses, which looked like a carpenter's pencil. I was like, "This is cool." But I didn't like the drag of the rubber on it, but it made my finger drawings not as crappy. I'd used that stylus. I tried to play around with it a bit more. Then Apple introduced the pencil and it was a game changer for me.I've dabbled a bit with other applications, but the Paper is still my go-to when it comes to sketchiness because of how it works. I still maintain sketchbooks. I have one now. It's more random skulls and patterns and headshots. Like you see I participate in October each year, which is a drawing challenge. If you go over into my Instagram, you'll see that I have a few. I think I actually made it through all 31 days this year.MR: You did.TH: Which is like maybe the second or third time that I've done it. I've completed Inktober. But that's just fun. It's a good challenge to just do random headshots. I enjoy the personalities that come out of those headshots. That's a bit of how I got into it, what I've been doing.MR: Wow. And now, do you still do sketchnoting from time to time?TH: I do. I haven't had as much with the pandemic. Right before the pandemic, I was actually doing a fair amount of it. I was getting contacted by conferences to help with that. I did a Mind the Product conference and did a plural site live as well. They were a lot of fun. Did the thing with—what I like about—my particular process with sketchnotes is I prefer being in person at any one event 'cause processing that real-time is the thing that I did. I've tried to do it with different random, YouTube presentations and stuff like that, but I don't get quite the energy and the vibe off of a live event.MR: Interesting. When I look at your style, I see you have a very unique ink style, I dunno how to describe it, but it looks like you're using a brush pen or something. There is some single-line work, right, but there's some that looks like it's kind of thick and thin. What is the tool that you're using to achieve that? I assume you're still on Paper, right?TH: Yeah. Looking at the ink over stuff, I typically, I'll pencil it out, I'll sketch out in pencil and then I just use fine liners. I use a fine linear and then like a 0.8. Sometimes I'll go in with the smaller one. One little tool that I saw, a Kaweco.MR: Oh, yeah.TH: I was like, I put it in my cart and it's really hard to justify that experience. Not a cheap thing, hey. But it got low enough and I'm like, okay, it was my birthday. And I was like, I told my wife, "I'm gonna splurge and get this." And like, okay. I love it. I haven't done much drawing with it. I got an extra broad nib and it's a little too thick for me. My pen addiction, my writing instrument addiction is breathing and well, and I collect art supplies when I'm trying to figure out something I wanna do. I ordered a broad nib off of Jet pens, which is not a good site if you like ready instruments. It's not good for your wallet. It's a great size.MR: Great site, and yeah, you spend a lot of money there pretty easily.TH: Oh yeah.MR: Paper now is owned by, WeTransfer the file transfer company, and still is maintained and has had some updates. Like you, I use Procreate for illustration work, but if I'm doing sketch notes, I go right to Paper. At this point, it feels really natural, the tools, I'm very aware of them. When you do sketchnoting in Paper, what are the tools that you like to use there? I'm just curious about that. Looking at, just have one of your samples up here on my screen. Looks like you're—TH: I have an iPad Pro that I use with an Apple pencil. Typically, when I do it, I'll—what I love about Paper is the intuitiveness of the tools. They have a paintbrush, they have a ink pen or fountain pen. They have a couple different types of markers and a pencil. Typically, I like to do a little sketch of the presenter. And so, if you look at it, you'll see that most frequently. Then notes around the topics they're talking about.Often, I'll get the sketch of the presenter. I do that in the quiet moments of their presentation. I'll either use the ink pen, the fountain pen version, a medium nib. It's relatively inexpensive to pay for the pro version for Procreate or for the Paper.MR: Right. It's $12 a year, I think.TH: Yeah. I'm more than happy to pay that 'cause it's given me a lot of opportunities. The thing that I love is the color mixing. They've nailed color mixing like nobody else has, and I think it's one of the best things that they've done in software. I'll use that or I'll use a one the fine liner to do the block letters and whatnot.Every now and then, I have little people pop up that are just a head body and arms, legs to sometimes self-characters and concepts that the designers are doing. Because the thing that I found really interesting with sketch notes is that it's that real-time synthesizing of the concepts that they're presenting that I get the most out of 'em. Largely, it started as a selfish practice to pay attention and stay awake, but I found that I still love doing that because it really helps me to get something outta these presentations as well. But yeah, Paper is hands down the most intuitive tool, I think, for just sketching out in general. I love it.MR: I agree. Well, we're talking a little bit about Sketchnoting specifically. We've done who you are and what you do. We got your story of your origin. Tell us a little bit about something you're working on now, whether it's work or personal that you're excited about that you can share with us.TH: Well, let's see. One of the things I'm really excited about, I have no clue how to do it, is I want to try and figure out how I can work a little bit more in conversational device. Conversational device seem to be taken a lot. There's the ChatGPT bot that everybody's talking about. All these AI-based tools, which have their place, I think. But how can I build a conversational way to present my work or to present myself?I've done some really terrible things. Experiments that will never see the light of day. One of the things I love about design is that's experimentation is part of trying to figure out a solution. You and I both know as designers, it's like, you can't really come up with a good solution unless you know what the problem is. And so, trying to figure that out from my perspective, like, okay, how can I make something like this happen and in a way that I can somehow manage, right?I will fully admit to being an old school. It's like my personal psych is there. I think I got a redesign out last year that I'm really happy with. That was the seven-year cycle of refreshing a personal site. It seems like seven to eight years is about the time it takes for me to get around to saying, "I should probably redesign my personal site." And actually, finding the time to do it.I want to, being able to maintain that in a way because with all the different social media things, it's really hard to improvise where your content is in a good way. 'Cause if you post on social media, you don't have a real centralized location for any of the content that you can put out. You have to say, "I'm gonna focus on this platform."That's really the dangerous thing, I think. How do you position yourself not only as a working professional, a design professional like we're as an artist you know, and give yourself a home where people know, "Oh, if I go here, I'll be able to find and go look at all the other things."'Cause as much as I love social media and Instagram, I'm tired of seeing an ad every third post in Instagram as I scroll through my feed. Then you have other social media services that kinda self-destruct. I want to have a good centralized location, and I haven't been able to get that fully done yet.'Cause as much as everybody loves WordPress and it powers so many sites, you have to really want to put in that time and effort to make WordPress work. There's other platforms and stuff too, but it's like, how can you make your content your own and have it in a place that everybody can know, "Okay, if I go here, I'll find their stuff." I'm trying to figure that out for myself.MR: That's something that challenged me as well. Years ago, I decided to go to Squarespace just because I could build what I wanted and not think too much about it, and constrained me a lot. Paper does provide, and it's grown to meet my needs over time. That's been really good to secure as well. I had an instance where I ran websites on WordPress and didn't update, and someone was running a legal pharmaceutical site buried in my website, and I was like, "All right. Not doing that anymore."I was out on WordPress self-hosting and switched to Squarespace, and it's been a good experience. But yeah, I felt the same way you talk about, you know, scrolling through Instagram, it feels like more and more of its ads and less and less of its actual content. I have to really fight through the ads to actually get to my friends for interesting things, and that's frustrating. Someone's going to hopefully solve that problem soon.TH: There's a lot of different platforms out there, you know, Mastodon is taking off, but it's like, in my mind, it's a little too complex for the normal person. Just about everything, you have to feed the algorithm. You have to continually be putting stuff out there to maintain any audience. People have lives outside of posting on social media.One thing I think in general that people don't think about too much is I have a life that is very important to me with my family, and it's like, I'm not gonna be posting all the time for these different platforms. It's great. I love doing it, but it's like, that's not my primary, one of my key focuses.MR: That's the question everybody has to ask, right, to what am I gonna feed this thing? What are its expectations of me? 'Cause sometimes you come to realize that these platforms have expectations for what they want you to do that doesn't align with what you wanna do. You have to make that decision because you only get so much time. It keeps going away. That's really fascinating. Well, I hope that redesigning your website goes well. I know what that feels like. I haven't done it for a while, so I know what a challenge it is.TH: I appreciate that. One thing I'm really interested in trying out, and maybe I'll be doing it a little bit this week a bit if I can, is AWS has this thing called Amplify Studio where they've pre-built some components and whatnot, in React powered by a Figma template. And so, you change your components in the Figma template, connect your account, and you should be able to launch out some app or whatever.I have the template, it's been taunting and mocking me for several months since I discovered it. An inanimate software can't do that. AI might be able to do that, but inanimate software doesn't necessarily do that as you're constant saying, "Hey, you got this, are you gonna do something at some point?"MR: For those who don't know, Figma is a design tool, vector-based design tool where many designers build often their prototypes and their mockups with. What Ty's talking about is he would build a mockup of his site and then use React, which is kind of a backend technology, I think is a fair way to describe it populated by—TH: It's a JavaScript framework—MR: Framework, that's the word I was looking for.TH: Yeah. Just help build out components. AWS is Amazon Web Services, which is the—basically simple way of looking at it is they provide a lot of the Cloud hosting services for a lot of providers. When your services aren't working, there might be an AWS outage somewhere causing some of that stuff. When the internet services go down, sometimes there's outage with some of these cloud providers—MR: Well later in the show, we'll definitely have a link to your website. Maybe by the time this episode launches, you'll have a new site up there that people can look at.TH: It gives me a goal to work on.MR: There you go. There you go. Let's take a little shift now and talk about tools. We've hinted at some, you talked about Paper by WeTransfer as a digital tool. Let's jump back into analog, and more specifically, are there brands of pens that you like, brands of paper, notebooks, pencils, so that people who are listening can dig them up and maybe experiment a little bit?TH: Absolutely. Right now, if I look at my desk, I have a mechanical pencil, and I'll send you some links so you can put these in show notes. It's a mechanical pencil, 0.51 with a metal coral is by Uni. The nice thing is, when you have a metal pencil, you'll often have this little nib that kinda gets bent and breaks. But what's nice about this pencil is that it retracts. It's fairly affordable. I think it's like maybe about 15 bucks. It's not a polymer is on the back of it.I also love fine liners. I've gotten the rounds with a whole bunch, I have some, Copics. The current one that I'm using is a Uni pen fine liner. I've found that I really like these really good waterproof so I can lay down watercolor washes or alcohol on so on. I got this one earlier this year. We did a team offsite. We got a rotating 600.MR: Those beautiful pens.TH: It was a Ballpoint. I'm not such a huge fan of ballpoint pens. But I discovered that Kaweco makes a gel pin insert refill, and so, I got a Kaweco gel pen insert in there. Then have a Kaweco fountain little porch fountain pen. The thing that amazes me-- yeah, it's tinier than I thought it was, but the thing I love about it is that the ink just flows and it's beautiful. It's really great.As far as what do I draw on, in the day, it's often post notes, making lists, and whatnot. I have sketchbooks. Right now, I'm using one. I've been experimenting a little bit with what I want to use for sketchbooks and stuff. This one's by a company, Global Art materials. It's just a generic kinda sketchbook.For years and years, I've used Moleskin's Art sketchbooks, which are great. I love that size. I got a eight by eight, or seven and a half by seven and a half watercolor sketchbook. I found that that was a little too precious. I was like, "Oh, I gotta do art in this stuff." I got the Kickstarter for "The Sketchnote Idea Book."MR: Thank you.TH: I love it, Mike. It's fantastic. The pages are bright white, which I absolutely love and they held all sorts of things. I got some watercolor in my old one. I have one somewhere, an Emergency Kit in case I have to go somewhere. I have another one somewhere that I'm like, lemme experiment with this stuff, and then maybe I'll get back to the Idea book. I found that that notebook that you guys put together was really one of my favorites in recent years.MR: Great.TH: The quality of the paper and the whiteness and the thickness made it really, really flexible. The only thing for me is maybe it was a hair too big, a little too wide. I like a little bit smaller, but I absolutely love the paper quality you guys did on that. Then like sketch notes or not sketch notes, but on the Ink Tobra drawings, I found a five by seven Strathmore 400 pad of paper that's really thick that I absolutely love.All of the years, and 2021s, I only did like 16 of them. I have all those originals hanging out on a piece of paper somewhere. One my goals with my personal site is to be able to set up a way to sell some of these 'cause that's fun or good if this is just sitting and collecting dust in your house. If you do it, I think that one of the real choices of making art is sharing it with people and helping them appreciate it. One of the things I wanna get going as well.MR: That sounds good. As far as digital, you talked about, of course, Paper. We got into that a little bit already. Are there any other tools that you like to play with? Or is that your go-to for pretty much everything?TH: I do have Procreate on my iPad. My kids use it a lot more than I do. One thing I found is I don't like the glossy slide of the Apple pencil on just a make a screen so I have a textured screen protector on it to give it that textural fill of paper. I found that that makes a huge difference for making marks on iPad. That's really it. I've toyed with, Adobe Fresco, Concepts app. There's one that the Icon Factory does, I can't remember it's Ben's go-to tool.MR: I think Ben Crothers likes that—Ben Norris likes that one.TH: Norris, yeah. I dabbled that a little bit. What I like about Paper is the ability to go from pencil to ink to watercolor. The brush that they have in Paper is fantastic. How you can lay your color, make it deeper and rich if you want.I haven't been able to get Procreate to do that. Procreate's a fantastic tool. I love it. But for Sketch notes, to me, it feels like it's a little too powerful. What I love about Paper is Paper's really good at just capturing your flow of thinking, whereas you have to be a lot more deliberate in your usage of Procreate. Although, if you're a Concept artist or somebody that's doing stuff like that, then absolutely that's a great place.My son does a lot of—he loves Pokemon, he loves Mario. He's been doing it. He's gonna be turning 25 this next year. And I'm like, "Dude, you could do commissions of people's Pokemon on teams." He does this fantastic stuff. I'll send you a link to his Pokemon stuff. He'll do characters and whatnot. He's drawn so many Mario things. He's drawn hundreds of Pokemon and he gets them scaled. I just absolutely love looking at his stuff. I'm like, "Dude, you could probably do something with this. "But he's like, "Yeah, I know Dad, but I do this for fun." Which is great.MR: That sounds like a great variety of tools. You had quite a span. Some that I hadn't thought about, especially the Kaweco. I think it was the Kaweco insert that goes into the Rotring, I think you talked about. 'Cause I'm not a ballpoint fan either. There's a Schaffer insert that I use in my Retro 51s that I really like too. Probably a similar insert, I suppose.TH: I really like the Kaweco one. There's another one that seems to get pretty good reviews that I've seen on, I wanna call it Otto.MR: Oh yeah. Otto. I've had otto. Yeah, those are great. That's Japanese, I think.TH: Mark-making on a budget is a big deal for me. It's not necessarily the tools that make the person, it's what you do with the tools that you have. I think having a widely available set of tools is really important, but also making sure that they're budget-friendly, right?MR: Mm-hmm.TH: Is an important thing too.MR: Yep. I totally agree. Let's make one last shift into tips. The way I frame this is to imagine someone's listening. Maybe they're kind of at a plateau, or they just need some inspiration, little inspiration, little boost. What'd be three tips you would give that person to encourage them in their sketchnoting or visual thinking or just thinking, doing visual work experience.TH: The first tip, and I think this is a pretty important one. I've had a lot of people, when they find out I'm a designer, they throw, "Oh, I'm not artistic." And to me, it's not about being artistic. It's about being creative. I like to tell people everyone's creative in their own way. How you express your creativity is going to be different than how I express my creativity.My creativity comes out in the form of sketch notes and these random headshot illustrations that I do. Your creativity may be that you are a fantastic accountant and you can come up with really great ways to make things better and more efficient. Other people may just be fantastic books or bakers. Everybody expresses their creativity differently.It's not about being artistic, it's about expressing yourself in the work that you do. I think it's perfectly okay to admire for somebody's work and say, "Oh, that's fantastic," and be a fan of it, but also not beat yourself up like, "Oh, I'm not that good at because I can't draw like my sorority and illustrate all these school books." I can draw my own thing and I can be happy with it. And so, I think my first one would be, everybody is creative in their own way, and that's okay.With that, it goes to what I would say is my second tip is enjoy what you do. That it's really hard, I think, especially today for people to feel like, oh, I can enjoy this. I think you need to give yourself permission to enjoy those things that you find pleasing. There's so many things out there today, it's easy to get overwhelmed with them.I think it's okay to be nerdy and geeky or really into sports or, you can like a range of different things. If my kids were tell you what I like, they'd rattle off a list of dozens of things 'cause I don't think it's good to limit yourself to liking just one thing. You can like a range of different things, and that's okay. That would be my second one.The third one is, there's a script quote from Iron Glass. You've probably heard this. You can find a YouTube video on it somewhere, but he's talking about the work that you want to do when you—everybody has a particular taste and style in their head that they imagine. But then when you try and do it, it doesn't meet those mental expectations, but you can get there by working at it.I really think that everybody's capable of doing really great stuff, but you need to work to get to that point. Don't give up, but that's the whole—and I think follow your passion is really bad advice, but I think do what you enjoy because it may be that you may not enjoy your job which is providing for you and maybe your family. But if there's something outside of that that brings you joy and that you enjoy doing, do that in a way that helps you be happy.Over time, what you do with that will match what you see in your head. There may be opportunities that come up as a result of doing that because you never know. Opportunity—I forget who said this quote. Opportunity is often masked as hard work. If you're not doing the work to prepare for the thing that you want to do when that opportunity comes, you're gonna be ill-prepared to do that, that you want to do.And so, it's important to do the things that you feel are important that you love and you'll have an opportunity at some point. Timing is really important. I'll do a fourth one because this one I feel—and I've mentioned a little bit. You need set boundaries for yourself on what you do. You need to be able to say, this is what's important to me, and these other things aren't so important.And so, when it comes down to it, you know, I won't be doing this, this, or this because it conflicts with my more important thing. For me, personally, my most important thing is my family, and everything that I do, I do—I love design. I find that an extremely fulfilling, rewarding career, but it's a means to be able to provide for the family and make sure that they're taken care of.I think that a lot of people are like, this is my hustle. This is my thing. If you put so much of yourself into that, that you identify that with that, and if that thing goes away, where are you left? Set the boundaries for the things that are really important to you in your life that are not work-related. Because I can guarantee you everybody has something that's very important to them, that it's not work-related.Set those boundaries, talk about those boundaries, and live your life in a way that reflects your priorities because as you do that, people will see that, they'll understand that, they'll respect that. And as you do those things and you express yourself through whatever creative means you have, you'll gain those opportunities to be able to do those things and then lead a more fulfilling life and that you're you're happy with. You won't be living with regrets if you do those things.MR: I love the fourth tip. That's really great. Really encouraging. Well, thank you for all those tips and we appreciate your wisdom for all of us here. It seems like just minutes and suddenly we're near the end of the show. I'd love to hear where's the best place for people to find you? Websites, social media, whatever you think would be the best place to start and connect.TH: You bet. I do have a personal site as we were talking about. It's at tyhatch.com. That's gonna be where you can find me. I have links off to all my socials. I'm on Twitter for however long that's still up. I'm on Instagram. You can find me at both of those. Most social media, you can find me at Ty Hatch. Instagram, Twitter, those have been my mainstays. I do have a profile on Mastodon as well. You can find me there tyhatch@mastodon.online. And then also most of my schedule archive of at this point in time lives over on Pinterest. You go to pinterest.com/tyhatch.com/sketchnotes. I think I have a collection of about 300 different sketch notes that I've done.MR: Oh, that's great.TH: You can find me there. I'm always happy to field any questions. If you see something you like, send me a note. Say, "Hey Ty, I really like this sketch. Do you have it?" And if it's something from October, happy to do that. I did a thing years ago, oh gosh, it's been almost 10 years. Really, Mike, I'm getting old. I did this thing about 10 years ago called Artist Trading Cards, or ATC. I think it might still be up if you go to apcs.tyhatch.I did a bunch of Artist Trading Cards. It started off ostensibly as like, "I'm gonna do a little Christmas present for coworkers." And it turned into a four-month project that I had a daily post of thumb little sketch that I did. I'm happy to sell these or trade with you if you want to trade physical objects. There's a whole range of those out there as well. It's fun. I enjoy doing random doodles and I think some point, there will be an opportunity for 'em, but until then I get to enjoy them.TH: Yep.MR: Cool. Well, we'll definitely get show notes put into the episode. So if you're anything in or any of these things pique your interest, you can go check it out. We have links to it. And thanks so much, Ty for being on the show. I'm so appreciate the work you do and the representation you put into the world and your leadership really need people like you doing that. And I'm so glad that you do it.TH: Thanks, Mike. It's been a pleasure. It's been fantastic talking with you today.MR: You too. Well, and for everyone listening, that'll wrap another episode of "The Sketchnote Army Podcast." Till the next episode, this is Mike. Talk to you soon. All right. I'm gonna stop my recording.

Design Thinking 101
Cognitive Bias + Ethics + Dreaming the Future of Design with David Dylan Thomas — DT101 E112

Design Thinking 101

Play Episode Listen Later May 2, 2023 44:45


David Dylan Thomas is the author of Design for Cognitive Bias and the creator and host of the Cognitive Bias podcast. Dave has consulted with major clients in entertainment, healthcare, publishing, finance, and retail. As the founder and CEO of David Dylan Thomas, LLC, he offers workshops and presentations on inclusive design and the role of bias in making decisions. We talk about cognitive bias, ethics, and dreaming the future of design. Listen to learn about: How cognitive biases affect the way we think and design Inclusive design David's Assumption Audit How participatory design shifts power Why businesses can struggle with ethics Where should we go in the future of design? Our Guest David Dylan Thomas, author of Design for Cognitive Bias, creator and host of The Cognitive Bias Podcast, and a twenty-year practitioner of content strategy and UX, has consulted major clients in entertainment, healthcare, publishing, finance, and retail. As the founder and CEO of David Dylan Thomas, LLC he offers workshops and presentations on inclusive design and the role of bias in making decisions. He has presented at TEDNYC, SXSW Interactive, Confab, Button, An Event Apart, UX Copenhagen, UX Days Tokyo, and more on topics at the intersection of bias, design, and social justice.   Show Highlights [01:51] How Iris Bohnet's talk, What Works: Gender Equality By Design helped David connect his work in UX/content strategy with cognitive bias. [02:28] The role of pattern recognition in racial and gender discrimination. [03:20] How David started learning about cognitive biases and starting the Cognitive Bias podcast. [03:59] Writing a book, and shifting his consulting into inclusive design and designing for cognitive bias. [05:37] Why it's important for designers to slow down and take time to think about how cognitive biases may be affecting the design decisions they are making. [07:29] David's advice for those wanting to start to learn about cognitive bias and inclusive design. [07:47] Using what you value most as a north star when designing. [08:40] David's “assumption audit” five-question exercise to do before starting a project. [10:56] Two places where a lot of people struggle when it comes to inclusive design. [13:18] Giving a voice and power to the people you are designing for. [15:17] Dawan mentions the fear of starting, and the need for discomfort training. [15:42] David mentions Mike Monteiro, who talks about needing to be able to wrestle with your discomfort. [18:33] A look at the problems with, and ethics of, collecting personal data. [19:33] It's always best to think about inclusivity and cognitive biases as early as possible in a project, but at least before you take an expensive step. [21:21] David offers a great question for an applicant to ask in a job interview. [23:26] Facebook's natural engagement graph, and why businesses can struggle with ethics. [28:29] How people approach design research and ethics is changing. [28:44] Participatory design's power map. [29:43] Looking at the city of Philadelphia's work with the Office of Homeless Services. [31:46] Connecting the locus of power to the locus of insight. [32:35] David talks about how to get leadership buy-in to what you're designing. [36:14] How much of what we're using today should we take into the future of design? [38:26] Envisioning a world outside of ownership. [39:34] Designing for sharing. [41:22] Resources David recommends for people wanting to learn more. [41:57] We can design something better for the future.   Links David on Twitter David on LinkedIn David's website Design for cognitive bias: Using mental shortcuts for good instead of evil, presentation for UX New Zealand 2020 The Cognitive Bias podcast Design x David Dylan Thomas interview on DxU The Content Strategy Podcast Ep 48: David Dylan Thomas - Understanding design, content and bias Iris Bohnet | What Works: Gender Equality by Design | SXSW Interactive 2016 Project Inkblot Weekly Fluctuations in Risk Tolerance and Voting Behaviour, by J.G. Sanders and Rob Jenkins Báyò Akómoláfé   Book Recommendations Design for Cognitive Bias, by David Dylan Thomas Braiding Sweetgrass: Indigenous Wisdom, Scientific Knowledge and the Teachings of Plants, by Robin Wall Kimmerer The Half Has Never Been Told, by Edward E. Baptist   Other Design Thinking 101 Episodes You Might Like Designing with Government Partners + Hidden Design Phases with Chelsea Mauldin — DT101 E98 Design for Good + Gut Checks + Seeing Power with George Aye — DT101 E50 Designing for Behavior Change + Gameful Design with Dustin DiTommaso — DT101 E28  

HablemosArte
3.29 Rompiendo con barreras creativas: ¿Cómo imaginar lo inexistente? Con Óscar Banda

HablemosArte

Play Episode Listen Later May 2, 2023 84:04


En este episodio platiqué con Oscar Banda (@clubadnab), Director de Arte de @madkidz.mx, artista visual @yedra__, tiene su propio podcast @protocultura__ y UX designer en TCUX Innovation. Hablamos de artistas, creativos y diseñadores que han roto el molde, las reglas y el status quo de cómo se debe hacer arte. Banda nos presenta conceptos que ha observado anclados a ejemplos y casos reales que tienen un alto contenido artístico. Si eres un artista, creativx, o te interesa imaginar lo que no existe, pícale play. Sigue el trabajo de Óscar en IG @clubadnab @madkidz.mx @yedra__ @protocultura_

Fail Faster
#359 - Uxers are like sales people, who create behavioral change!

Fail Faster

Play Episode Listen Later May 2, 2023 31:10


Stacy Holmstedt, Director of Product Design at Progressive Leasing, a leading provider of in-store, ecommerce, and app-based point-of-sale lease-to-own solutions that provide transparent and competitive payment options intended to help credit challenged customers achieve merchandise ownership. Stacy shares her interesting journey from journalism to visual design to product design. She shares the deep systemic challenges that she has experienced as she walked her new career path after 40. Uxers are like sales people who often need to sell to people who think they don't need UX. She also touches upon an interesting perspective about the credibility of titles in today's world. 

UX of EdTech
Leading Design at an Education Startup (Maven)

UX of EdTech

Play Episode Listen Later May 1, 2023 53:03


Alicia Quan chats with Yuan Wang, the Head of Design at Maven, aka the university of the future. She is also a leadership coach (CPC) and an adjunct professor at California College of the Arts. She previously led design at Airbnb, Twitter, and Mozilla. They discuss: Maven's mission How the Founding Product Designer role influenced the business Best timing for hiring design support at a startup What's next for leading design at Maven Maven is currently hiring a product designer Advice for those working in UX and also education Learning communities  —— 

Insert Credit Show
Ep. 285 - Daria of Sorrow

Insert Credit Show

Play Episode Listen Later May 1, 2023 86:48


The panel returns to classic formation to cover UX design, Microsoft acquisition developments, gross Yoshis, and sellouts within sellouts. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: From Simone de Rochefort: What else should Microsoft acquire and make exclusive? (03:33) What is The Day The Clown Cried of video games? (10:19) What makes a New Game+ feature the most enticing? (11:41) What are common terms game designers use that game players don't? (17:10) How can User Interface inform the themes and story of a video game? (24:52) Let's criticize some things we want to bring attention to. (31:13) Insert Credit Ad Break: Midautumn and Games and Feelings (37:04) JackOakleaf asks: How long should a cutscene be? (39:55) Which video game protagonist's job would you want to do the least? (48:02) What is The Day The Clown Cried of video games? (54:19) LIGHTNING ROUND: Famicom Feud - Video Game Playboy Appearances (01:02:47) Recommendations and Outro (01:19:47) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Kareem Abdul-Jabbar Legend of Zelda series Vanillaware Ltd. Dragon's Crown Horizon series Halo series Destiny series Britain blocks Microsoft acquisition of Activision Blizzard NieR George Washington Daria Harmy's Despecialized Edition Call of Duty series Final Fantasy series Street Fighter series The Magnificent Ambersons (1942) The Day the Clown Cried Blue Dragon Sega is officially buying Angry Birds developer Rovio for $775 million OutRun series Yakuza / Ryū ga Gotoku series God of War series Castlevania: Symphony of the Night Kirby games Dizzy series Super Mario World 2: Yoshi's Island Super Mario World Uncharted series Video Game History Foundation Kelsey Lewin User experience design Static mesh Patrick Miller Demonschool Persona 5 Tom Clancy's Splinter Cell: Conviction Batman Begins (2005) Shigeru Miyamoto The Super Mario Bros. Movie (2023) Miyamoto Says Negative Reviews Of Mario Movie Helped It Grow Nintendogs series Gears of War series Half-Life 2 Dolphin Emulator Asus ROG Ally hands-on: Windows but tiny Midautumn Games and Feelings Hideo Kojima Jade Cocoon: Story of the Tamamayu Ninja Gaiden Xenogears / Xenosaga universe Harvest Moon / Story of Seasons series Cooking Mama series L.A. Noire Mappy Super Mario Bros (1993) Bonk series Ridge Racer series Gran Turismo series Twisted Metal series ‘Twisted Metal' Series Gets Peacock Premiere Date, Teaser The Last Starfighter (1984) David Harbour Stranger Things Project Milo Tommy Tallarico ROBLOX_OOF.mp3 (the hbomberguy video about Tommy Tallarico) Earthworm Jim series Recommendations: Brandon: Plug things on different CRT inputs into different power strips to reduce interference, Bullet Train (2022), Shudder TV if you're Frank, Joe Bob Briggs Frank: please do not actually mark Video Game History Foundation donations as “for Playboys” This week's Insert Credit Show is brought to you by Midautumn, Games and Feelings, and patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!

Voice of the DBA
Design Lessons for Software

Voice of the DBA

Play Episode Listen Later Apr 30, 2023 3:50


I play guitar as a hobby. Not great, but I enjoy it and find it relaxing. It's a good break from my day periodically, killing a few minutes before a meeting. It's also a nice way to unwind at night. I find it better than playing games or my phone or streaming more Netflix shows. I enjoy those as well, but there is something different about music. I tend to use acoustic guitars, meaning no electronics. However, I have had electric guitars in the past, and have even used pedals to alter sounds. When I saw this article about design lessons from guitar pedals, I was intrigued. It has 5 lessons from these devices, which are for other digital gear. However, I think they could apply to software as well. Read the rest of Design Lessons for Software

WRITERS IN TECH
How to Kill Your Content Debt with Mohana Das @Lazypay

WRITERS IN TECH

Play Episode Listen Later Apr 29, 2023 27:53


Take our free ux writing course: https://course.uxwritinghub.com/free_course Follow our UX Writing newsletter: http://uxwritinghub.com/newsletter Follow the work of Mohana Das:https://www.linkedin.com/in/mohanadas-92/

The Nonlinear Library
LW - Which technologies are stuck on initial adoption? by Vanessa Kosoy

The Nonlinear Library

Play Episode Listen Later Apr 29, 2023 1:28


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Which technologies are stuck on initial adoption?, published by Vanessa Kosoy on April 29, 2023 on LessWrong. Video calls have been with us for a while. Except, they were rarely used. IME, people sometimes had Skype calls with relatives abroad and that's about it. And then, COVID happened. Suddenly, Zoom skyrocketed, with Google Meet not far behind. The reason is obvious. Now, the time of lockdowns and restrictions on gatherings is over, the incentives to do video calls are (AFAICT) more or less the same as pre-COVID, and yet video calls persist. They became a completely routine way of doing business meetings, academic seminars and occasional social events. Why? AFAICT it's just the initial adoption barrier: once everyone did lots of video calls, and realized they are actually pretty convenient, they just kept using them. So, here's a fun question: What other things are like video calls in the pre-COVID era? That is, the technology exists (more or less: maybe the UX needs some trivial improvements), the use-cases exist, only nobody uses it just because they're unaware or because it's not a "normal" thing everyone does. Given something to create initial adoption (like COVID did for video calls), everyone would start using it and never go back. Thanks for listening. To help us out with The Nonlinear Library or to learn more, please visit nonlinear.org.

The EPAM Continuum Podcast Network
Silo Busting 60: Gamification and Digital Banking with John Findlay and Alex Jimenez

The EPAM Continuum Podcast Network

Play Episode Listen Later Apr 28, 2023 32:12


If a bank releases a new digital product, but it's not intuitive enough to resonate with customers, does it make a noise? When a bank undergoes a major digital transformation, what steps can they take to help ensure the experience they've painstakingly crafted resonates with customers and makes the right kind of noise in the marketplace? These are the sorts of questions Alex Jimenez, EPAM's Managing Principal of Financial Services Consulting, is asking of John Findlay, CEO of LemonadeLXP, in this #TakeItToTheBank conversation. For many years now, Findlay and LemonadeLXP have introduced gamification to the onboarding process to improve the adoption rates of new digital products as banks roll these experiences out to their customers. “Inherently, we all want to believe we build software that's intuitive, that people will easily understand and get up to speed on quickly,” says Findlay. “I think that optimism is born out of seeing amazing products like the iPhone and the iPad, but what's forgotten is Apple had trillions to invest in UX.” So how can banks make customers feel comfortable with their new tech following a major digital transformation? Findlay says: “The best way to drive adoption is through your frontline. But what we've learned is that at about 70% of financial institutions, staff don't bank with their employer. So, if they don't bank with you, they don't use your tech and if they don't use your tech, there's no way they can have customer conversations about it.” Given the current state of the global economy, providing customers with a satisfying digital experience is more important than ever. “We want to keep [customers] happy,” Jimenez says, “And not just customers but employees…because at the end of the day… if you're not supporting people, there's no point in putting more technology out there.” Findlay agrees. After all, it's people who are the drivers of ROI when it comes to tech investments. And when customers embrace a bank's tech and transition away from branch use to these digital transactions, the banks stand to see a major reduction in the costs of processing those transactions. But the responsibility for effective digital transformation shouldn't fall solely on frontline employees. Leaders within the organization need to be the driving force behind adoption. And that's where gamification can have a major impact on motivating leaders to embrace and model the use of new digital products. Jimenez says, “Gamification can take someone [in leadership] who's not interested in the topic, who doesn't see it as impactful to their job because they're the head of mortgage, for instance, and then suddenly they're a champion of the system and really understand how it works.” That kind of top-down embracing of a product, a piece of software or a particular user experience can greatly drive literacy throughout the organization. And that literacy has a direct impact on the bottom line. Findlay explains this notion through the lens of an agent in the contact center. Improved literacy means that agent is better equipped to walk customers through transactions, shortening talk time, improving the customer experience, and ultimately making the agent experience much less stressful (which can limit employee attrition). Right now, it's time to familiarize yourself with the full Silo Busting conversation. Get clicking! Host: Mo Banjoko Engineer: Kyp Pilalas Producer: Scott MacAllister Executive Producer: Ken Gordon

Layout
252: Adventures Learning 3D

Layout

Play Episode Listen Later Apr 28, 2023 33:43


This week, Kevin talks about his experiences learning 3D modelling and switching from Cinema 4D to Blender. Sponsors Userbit: Everything your UX team needs to understand users and make smart product decisions. Show Notes Kevin's rendersArthur's Nosh BarAesop BottleBathroomIce Cream ShopIce Cream ContaineriPhone 14 Pro BackiPhone 14 Pro Front10 years later and I still think about this blog post daily, and I haven't used #000 for anything (except text) sinceCinema 4DGrayscale Gorilla3D for DesignersBlenderAesop, the Cult-Favorite Skin Care Brand, Will Be Acquired by L'Oréal — The New York TimesIvorySketch One Layer ChallengeAdam Whitcroft's Apollo iconRecommendations Men's Tree Dasher 2Sleeve 2 Hosts Kevin Clark (@vernalkick) Rafael Conde (@rafahari)

Yo! Podcast
#018 - Michael Riddering

Yo! Podcast

Play Episode Listen Later Apr 28, 2023 47:30


Michael Riddering AKA Ridd is an experienced designer who recently found huge success teaching online. After strategically providing a ton of free value across multiple networks, he launched his Figma Academy in 2022 earning over $300,000 in the first 4 months. This green-lit and helped boost his next startup Dive, an online learning platform with a world class team to help level up your design career. We rap about what it takes to stand out as a UX designer, how AI could assist online eduction and we get practical with a value-packed case study on how to plan, hype and launch a digital product if you have no audience.

UI Breakfast: UI/UX Design and Product Strategy
Episode 266: Driving Change with Maria Giudice

UI Breakfast: UI/UX Design and Product Strategy

Play Episode Listen Later Apr 28, 2023 39:23


How can designers show up as changemakers? Our guest today is Maria Giudice, founder, executive coach, and co-author of Changemakers. You'll learn about the inspiration behind the book, the different foundations for success when trying to drive change, potential roadblocks, and more.Podcast feed: subscribe to https://feeds.simplecast.com/4MvgQ73R in your favorite podcast app, and follow us on iTunes, Stitcher, or Google Podcasts.Show NotesChangemakers — a book by Maria Giudice and Christopher IrelandSCARF Model — a brain-based model developed by David RockEpisode 260: Managing the Design Process with Paul BoagEpisode 239: Product Management for UX with Christian CrumlishConnect with Maria on LinkedInCheck out Maria's coaching practiceThis episode is brought to you by Dovetail — the customer insights platform for teams. If you're looking to uncover insights from usability testing or customer interviews — you're in luck. Dovetail just released a community platform that provides 100s of templates to help you uncover insights fast, from any kind of customer data. Make better, customer-informed decisions today. Go to dovetail.com/uibreakfast to get started for free.Interested in sponsoring an episode? Learn more here.Leave a ReviewReviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes. Here's how.

The Pedalshift Project: Bicycle Touring Podcast
321: Bicycle Adventuring on the East Coast Greenway

The Pedalshift Project: Bicycle Touring Podcast

Play Episode Listen Later Apr 28, 2023 35:21


Despite living on the east coast, we spend a whole heck of a lot of attention on bicycle adventures on the west coast, right? Well, it's time we changed that! On this episode, we chat with Regina Yan about the East Coast Greenway, her epic trip and how she and the East Coast Greenway Alliance is making this route a contender for all of our future cycling adventures! Bicycle Adventuring on the East Coast Greenway Regina Yan is a UX designer and artist based in Washington DC. She grew up in Kansas and was a very “indoorsy” child, but fell in love with the outdoors after going to school in New Hampshire. When the pandemic hit, she got into cycling and immediately fell loved the way biking expanded her world. So much so, in the fall of 2021, kind of on a whim decided to try biking the East Coast Greenway from ME to Key West, FL  completing the 3,000 miles trip in an intensely compact 29 days, experiencing all the ups and downs of a bike touring lifestyle. What made you to choose the ECG for your trip over another route? You described it as response to a "quarter life crisis" - did the ride help that or prompt more introspection on where you're at in life? Your film did a great job of sharing the lows as much as the highs… sometimes when I look back on lows of my tours, I look back on them more as the "type 2 fun" we all talk about in the bike travel community. How do you assess your lows now - any one stand out? With such an aggressive schedule, the mechanicals you had were extra disruptive but you still persevered! Did you have any takeaways from them for future tours? One small part of your film that stuck with me was learning how to eat on tour, watching you pull what looked like frosted shredded wheat from a baggy… was that one of the solutions for you? What did you learn as you rode about all of this? What bike did you ride and outside of the mechanicals did you like how it performed? Considering any changes to gearing or anything like that? Do you have another long distance trip in mind? You're now a board trustee for the ECG Alliance, which lets me put on my nonprofit lawyer hat for once on this pod… what's your experience been like serving in that role and what's the organization aiming at in the short and long term to support the Greenway?

Design Mind frogcast
The Future of Streaming Media

Design Mind frogcast

Play Episode Listen Later Apr 27, 2023 42:23


What does it take to design products people love in the world of streaming entertainment? To find out, we're joined by Sarah Lyons, streaming media leader, product executive and former Head of Product at HBO Max in conversation with Sean Rhodes, Executive Creative Director of frog North America. Sarah has worked on products that support a fanbase. The scale of HBO Max's reach is massive–around 95 million subscribers worldwide. Sarah shares her own experience building a career in the rapidly evolving world of streaming entertainment, the new consumer trends and behaviors that are shaping the media landscape and where to look for inspiration on what's next for your product roadmap. Hint: it turns out, children truly are the future.Brought to you by frog, a global creative consultancy. frog is part of Capgemini Invent. (https://www.frog.co)Find episode transcripts and relevant info (https://www.frog.co/designmind/design-mind-frogcast-ep-32-the-future-of-streaming-media)Download the new frog report 'The Regenerative Compass' (https://go.frog.co/the-regenerative-compass)Host/Writer: Elizabeth Wood, Editorial Director, frogResearch & Story Support: Camilla Brown, Senior Copyeditor, frogAudio Production: Richard Canham, Lizard Media (https://www.lizardmedia.co.uk)

This is HCD - Human Centered Design Podcast
Scott Jenson ‘Part 2 of 2: Open Source Design Movement: How Designers can help change the game'

This is HCD - Human Centered Design Podcast

Play Episode Listen Later Apr 27, 2023 31:32


In this conversation I caught up with the second part to my conversation with Scott Jenson to explore how Designer can actively get more involved with the free and open source software movement. We speak more about why this is of such an interest to Scott, and he gives his awesome advice to others on how they can get involved. Listen to Episode 1:  Listen to Scott Jenson 'From Apple, Symbian to Google - Exploring the World of Free and Open Source Software (FOSS)'Links from this episode; Open Source Job Postings Job Postings Youtube FOSSBack links #FOSSBack: Scott Jenson - Why is UX so hard to contribute to FOSS 2021 (The problem) #FOSSBack: Scott Jenson – Calling all UX Designers! 2022 (How maintainers can attract UX designers) #FOSSBack: Scott Jenson – Plan Like Einstein 2023 (How to move the culture to include UX) Open source research about using CRDTs (a new experimental file format) to have an alternative to Google Docs Upwelling: Combining real-time collaboration with version control for writers. A 1-pager on how to discuss design in a more thoughtful and cooperative way Guidelines for Discussing UX NEW COURSE: Service Design : https://www.thisishcd.com/courses/video-on-demand-introduction-to-human-centered-service-design-using-journey-mapping Become a Patron of This is HCD / Become a Patron Sign up to This is HCD Newsletter / Stay up to date with This is HCD Learn more with This is HCD / Courses on Service Design, Human Centered Design, UX Design, Research Coaching for Change-Makers / Coaching & Mentoring for Innovators & Change-Makers FREE GUIDE - 7 Days of Awesome Journey Map Tips: FREE 7-DAY GUIDE - Killer Journey Mapping Tips Follow Gerry Scullion on Twitter / gerrycircus Follow This is HCD on Twitter / thisishcd Our partner links We recommend Webflow for all web design and development needs.‍ Webflow: Create a custom website | No-code website builder We used Descript to power our podcast ‍Descript | All-in-one video & podcast editing, easy as a doc Our podcast is edited by the A-Team at CastUp / Enquire with them about editing. ‍Learn more and connect with Castup Learn more about your ad choices. Visit megaphone.fm/adchoices