POPULARITY
Melbourne contemporary artist J. Rosenbaum talks about their show, 'AI Perceptions of Gender', on at Melbourne Fringe Festival; plus an interview with Tim Colwill from Game Workers Australia, Australia's first union for game workers, and how and why games workers wanted to unionise. With presenters Rowena Murray, Dan Salmon, and Lily Ryan.Website: https://www.rrr.org.au/explore/programs/byte-into-itFacebook: https://www.facebook.com/3RRRFMByteIntoIT/Twitter: https://twitter.com/byteintoit
Welcome! If you're wondering where the best place to jump in is, well here are a few suggestions for you of our favourite episodes. There is heaps and heaps to learn and stacks and stacks of games. Head to our website pixelsift.com.au to see all we have on offer.
Tim Colwill of Point & Clickbait infamy joins us this week to chat about Game Workers Unite and mobilising to support and empower games workers in an often unforgiving industry. We also muse on the highs and lows of competitive Overwatch, the evolution of Assassin’s Creed, Destiny 2’s Festival of ... Read more
Our special 100th episode guest is Tim Colwill, creator of Point & Clickbait and union organiser of the Australian chapter of Game Workers Unite. Point & Clickbait is a satirical gaming news site, described as The Onion but for games journalism, that aims to call attention to all the things that gamers and the games industry take too seriously, or doesn't take seriously enough. With a recent successful Kickstarter campaign under his belt for a print magazine version, Tim shared his thoughts on games journalism and what writing good satire should achieve. Game Workers Unite is a budding unionisation effort that formed around the 2018 Game Developers Conference, and part of a broader effort to stop workers in the games industry getting exploited for their passion. Tim is part of the organisation efforts to start Game Workers Unite Australia and draws on his work in an Australian union. Tim shares his thoughts on why unionisation is an important step for developers, journalists, streamers and anyone working in games and how pulling together makes everything better for everyone. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. .Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
In this interview extra, Leon Cox (@ratsoalbion) talks to the creator of Point & Clickbait Tim Colwill (@burgerdrome) about his time as a game developer, game journalist and the formation of his humorous videogame satire […] The post Interview extra: Tim Colwill of Point & Clickbait appeared first on Cane and Rinse.
This week we welcome Tim Colwill, editor in chief of the hilariously satirical Point & Clickbait to the guest chair. Join him and our host Jason Imms for a trip down memory lane as the pair relive the shuttering of beloved Australian games outlet games.on.net, discuss the dodgy closure of Interzone Games, and come to understand the strange parallels between poking fun at the games industry, and working for the Australian Meat Industry Employees Union.
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.Discuss this episode on Reddit using this thread on r/gamedev! Future Projects 0:04:31 Stephen McGregorIRLA Way Out blew us away at E3, but can the devs keep pace with their own ambitio… - Charlie Hall, Polygon Our episode about Serial Game Design, featuring Lane Davis. "I am a Juice Journeyman!"BloodRayne: Betrayal Review - Colin Moriaty, IGNStar Fox Guard: The Kotaku Review - Stephen Totilo, KotakuFinishing A Game - Derek Yu, Make Games tumblr Steam Direct 0:37:40 Mark LaCroixHardwareMarketingValve sets Steam Direct self-publishing fee at $100 - Samit Sarkar, PolygonValve is not your friend, and Steam is not healthy for gaming - Tim Colwill, Polygon Way back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight. Steam GreenlightThe hidden world of Steam trading - Mitch Bowman, Polygon Racing Games 0:53:02 Martha MegarryGamingHydro Thunder Hurricane Review - Justin Calvert, GameSpotRetrospective: Star Wars Episode I Racer - Martyn Carroll, EurogamerStar Wars Episode 1 Racer: Watto Hums Cantina Song - EventHorizon5, YouTubeMark talked about the original PlayStation's wonky affine texture mapping, which was not “perspective correct.”
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable. Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction. Discuss this episode on Reddit using this thread on r/gamedev! Future Projects 0:04:31 Stephen McGregor Category IRL Announced at E3, "A Way Out" has similar qualities to Stephen’s co-op concept. A Way Out - Charlie Hall , Polygon Our episode about Serial Game Design, featuring Lane Davis. "I am a Juice Journeyman!" BloodRayne: Betrayal Review - Colin Moriaty , IGN Star Fox Guard: The Kotaku Review - Stephen Totilo , Kotaku Finishing A Game - Derek Yu , Make Games tumblr Steam Direct 0:37:40 Mark LaCroix Category Hardware Marketing "Valve sets Steam Direct self-publishing fee at $100" - - Samit Sarkar , Polygon "Valve is not your friend, and Steam is not healthy for gaming" - Tim Colwill , Polygon Way back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight. Steam Greenlight "The hidden world of Steam trading" - Mitch Bowman , Polygon Racing Games 0:53:02 Martha Megarry Category Gaming Hydro Thunder Hurricane Review - Justin Calvert , Gamespot 2 "Retrospective: Star Wars Episode I Racer" - Martyn Carroll , Eurogamer Star Wars Episode 1 Racer: Watto Hums Cantina Song - EventHorizon5 , YouTube Mark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.”
David Clark one of the creators of Ori and the Blind Forest, joined us this week. Did you know that Ori was programmed right here in Western Australia? David filled us in on what it was like developing a game with a team he first met when showing off the game at E3. David's friend and former housemate Simon Holland joined us as well to share some stories of living with him as he made Ori. This week on the show we're taking a closer look at Valve, more particularly the Steam Marketplace. An article written by Tim Colwill has drawn a number Valve's business practices into question. It left us wondering, are we too quick to forgive when it comes to Valve, and too punishing of others that try do the same? For our last topic we decided to talk about some of the games that we love but just couldn't get our friends to enjoy, as well as some popular games that didn't quite hit with us. This topic was inspired by a reddit post SkoivanSchiem AND Scott's feelings towards universally acclaimed the Last of Us. Is it a matter of taste and experience or are we simply just playing it wrong? You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"!
Dylan and Will come together to talk about Will’s game from Ludum Dare 38, Paisley Princess, which received write-ups on Waypoint and Kotaku. Will also brings to bear board game preferences, Galan Montgomery and Isoteric Games’ recently released Timebomb, whether or not he should play a Telltale game, and the subtle differences between Zone of the Enders and Rise of the Triad. Meanwhile, Dylan takes Winnie the Pooh to the batting cage and considers playing the Phantom Dust re-release. We also discuss Project Rap Rabbit’s kickstarter and Tim Colwill’s piece on Polygon, “Valve is not your friend, and Steam is not healthy for gaming.” Games include Risk: Global Domination; Egg, Inc.; Timebomb; Disney Crossy Road; The Legend of Zelda: Breath of the Wild; Winnie the Pooh’s Home Run Derby; PaRappa the Rapper Remastered; and I Expect You to Die. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
In this weeks news: Dan hates Chrome, Zelda phone game, Scalebound maybe coming back, Ubisoft to do more microtransactions, and is Steam an evil corp?
In this weeks news: Dan hates Chrome, Zelda phone game, Scalebound maybe coming back, Ubisoft to do more microtransactions, and is Steam an evil corp?
We welcome Felicia and Tim on the podcast to talk about unionizing efforts in Australia and worldwide involving game devs, streaming personalities, and beyond. Absolutely fascinating if you love labor law!Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsWant to advertise on this podcast? Go to https://redcircle.com/brands and sign up.