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Steam : l'entreprise gaming qui génère plus d'argent par salarié que Google… grâce à une idée toute simple.Aujourd'hui, Steam écrase le marché du jeu PC. Mais derrière cette plateforme culte se cache l'histoire d'un homme : Gabe Newell. Ancien de Microsoft, devenu gourou du dématérialisé, Gabe a fait de Steam une révolution… mais aussi une machine à fric, à controverse, et à surconsommation. De la création de Valve à l'ère des soldes Steam, en passant par l'échec de Steam Greenlight, l'arrivée d'Epic Games ou l'essor du Steam Deck, on revient sur une idée qui a changé notre façon de jouer… et d'acheter.Retrouvez tous les Hall of Game sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
#301Pothole RunNice Games Jam2023.04.21According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!GLOM preorder through Miniature MarketGLOM preorder through GameNerdz✨hot girl sinkhole spring✨ - Minnesota Public RadioUptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public RadioThe Korths are back! They were first on episode #002Steam GreenlightEpisode #102 with Beth & AndyCode Comment: "Verdant Skies"Episode #204 with Beth & AndyFamilies in GamesEpisode #132 with Beth Narrative Design An example of the pothole + sinkhole situation we're dealing with this spring.Another view of the school bus sinkhole.PromptEllen gave us a prompt: "Create a game about patching potholes that Gabe would have fun playing"Game typeTabletop gameMaterialsMarblesPlay-Doh or alternative squishynessA very complicated custom game boardRoad tiles of various sizes and configurationsSetupSet up the custom game boardDistribute marbles to all playersDistribute Play-Doh to all playersDistribute road / terrain tiles to all playersDetermine who will be the first player per the rules belowRulesIn a nutshell, the game challenges players to roll marbles down a hill. The hill is made of road tiles, but some of the tiles are pitted with potholes. Players can use Playdoh to patch potholes in the road so the marbles will make it to the finish.The board is a grid laid over a raised pyramid where players put down terrain. Everything starts in the center (city hall); that's where you put the marbles so they roll down the hill. Each quadrant is a side of the pyramid, there's some method of tiling for the player to put pieces down to determine how the marbles will travel in that area.Turn orderPlay starts with the player who most recently hit a pothole with their car or their bike. In case of a tie (as might happen if multiple players were in a car together), the younger player goes first.Play then proceeds clockwise.Players can take 3 actions on their turn. You can do the same action more than once. The actions are:Rotate the boardPlace or swap a tilePatch a potholeDrop a marbleTilesEach tile is worth 1, 2 or 3 victory points when marbles pass through. The rougher the tile, the more victory points it's worth.Players also get a bit of Play-Doh to fill up potholes in the terrain.Players have 5 tiles in their hand at any given time; as an action, they can play one, then draw back up to 5 tiles.Rotating the boardRotating the board happens towards the left (counterclockwise), the opposite of play order, which goes to the right (clockwise). Each rotation turns the board 90 degrees.Scoring & dropping marblesIf a marble reaches the bottom of the hill in front of you, you get the victory points that it acquired from each tile it moved through on its journey from the top of the hill to the bottom.You ONLY get the victory points if the marble reaches the bottom of the hill. If you drop a marble as an action, and the marble gets stuck on the way, you don't get any points from the tiles it passed through.Winning the gamePlay proceeds in 12 rounds. Each player gets one turn per round.Play ends when the turn counter reaches zero (game starts at the start of winter, ends at the start of the next winter)Whoever has acquired the most victory points by the end of the "year" is the winner of Pothole RunFun stuff to think about for the futureWe have to create an extractor to get the playdoh out.Cooperative play mode? Roles for each player? Someone who's better at filling potholes, someone who can put more marbles down, etc. Maybe two teams?
According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!GLOM preorder through Miniature MarketGLOM preorder through GameNerdz✨hot girl sinkhole spring✨ - Minnesota Public RadioUptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public Radio The Korths are back! They were first on episode #002 Steam Greenlight Episode #102 with Beth & Andy Code Comment: "Verdant Skies" Episode #204 with Beth & Andy Families in Games Episode #132 with Beth Narrative Design An example of the pothole + sinkhole situation we're dealing with this spring. Another view of the school bus sinkhole. Prompt Ellen gave us a prompt: "Create a game about patching potholes that Gabe would have fun playing" Game type Tabletop game Materials MarblesPlay-Doh or alternative squishynessA very complicated custom game boardRoad tiles of various sizes and configurations Setup Set up the custom game boardDistribute marbles to all playersDistribute Play-Doh to all playersDistribute road / terrain tiles to all playersDetermine who will be the first player per the rules below Rules In a nutshell, the game challenges players to roll marbles down a hill. The hill is made of road tiles, but some of the tiles are pitted with potholes. Players can use Playdoh to patch potholes in the road so the marbles will make it to the finish.The board is a grid laid over a raised pyramid where players put down terrain. Everything starts in the center (city hall); that's where you put the marbles so they roll down the hill. Each quadrant is a side of the pyramid, there's some method of tiling for the player to put pieces down to determine how the marbles will travel in that area.Turn orderPlay starts with the player who most recently hit a pothole with their car or their bike. In case of a tie (as might happen if multiple players were in a car together), the younger player goes first.Play then proceeds clockwise.Players can take 3 actions on their turn. You can do the same action more than once. The actions are:Rotate the boardPlace or swap a tilePatch a potholeDrop a marbleTilesEach tile is worth 1, 2 or 3 victory points when marbles pass through. The rougher the tile, the more victory points it's worth.Players also get a bit of Play-Doh to fill up potholes in the terrain.Players have 5 tiles in their hand at any given time; as an action, they can play one, then draw back up to 5 tiles.Rotating the boardRotating the board happens towards the left (counterclockwise), the opposite of play order, which goes to the right (clockwise). Each rotation turns the board 90 degrees.Scoring & dropping marblesIf a marble reaches the bottom of the hill in front of you, you get the victory points that it acquired from each tile it moved through on its journey from the top of the hill to the bottom.You ONLY get the victory points if the marble reaches the bottom of the hill. If you drop a marble as an action, and the marble gets stuck on the way, you don't get any points from the tiles it passed through.Winning the gamePlay proceeds in 12 rounds. Each player gets one turn per round.Play ends when the turn counter reaches zero (game starts at the start of winter, ends at the start of the next winter)Whoever has acquired the most victory points by the end of the "year" is the winner of Pothole RunFun stuff to think about for the futureWe have to create an extractor to get the playdoh out.Cooperative play mode? Roles for each player? Someone who's better at filling potholes, someone who can put more marbles down, etc. Maybe two teams?
Raúl Martínez, aka Molegato, is the developer of Frogun (2022). Frogun is a 3D platformer/collectathon with great gameplay and gorgeous graphics. I played the game on PC, but you can also get it on all the major consoles. Molegato was called out by my past guest Lucas Bonatti, the developer of Togges. In today's episode we will discuss creating Unity editor tools, game engines, releasing your first commercial game, Steam Greenlight, starting a new game while developing your current game, game design documents, acquiring a publisher, level design, and much more. Frogun on Steam Frogun on Switch Frogun on Xbox Frogun on Playstation Molegato on Twitter: @molegato IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Pascal Cammisotto is the writer and director at Draw Me A Pixel, developers of There Is No Game: Wrong Dimension (2020). Pascal was called out by my past guest Dennis Gustafsson, developer of Teardown (2022). There Is No Game: Wrong Dimension is a story-driven, ultra-humorous, 4th wall-breaking, point and click adventure. It is one of the most unique gaming experiences I have ever had. In this episode we will discuss making video games in the 90s, game music composition, making 3rd party Ubisoft games, having a video game industry mentor, when games you worked on get cancelled and never ship, getting a game on Steam before Steam Greenlight existed, game jams, what do you do when your 10 minute game jam game gets millions of views on YouTube?, Kickstarter, and much more. TING:WD on Steam TING:WD on iOS TING:WD on Google Play TING:WD on Switch Draw Me A Pixel on Twitter: @DrawMeAPixel Draw Me A Pixel on the web: https://www.drawmeapixel.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Marina Kittaka is co-founder at Analgesic Productions, developers of Sephonie (2022). Sephonie is a 3D platformer with exploration, puzzles, and a strong narrative emphasis. It's a very fun and beatiful game with a unique control scheme. In this episode we will discuss blending genres, key art creation, gamedev partnerships, Steam Greenlight, why make a sequel?, video game art, open world game design, and much more. Sephonie on Steam Sephonie on itch Marina on Twitter: @even_kei Marina's website: https://marinakittaka.com/ Analgesic productions on the web: https://analgesic.productions IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
In this Orcocast I am interviewing solo indie game dev Frosted Fears, who created the Happy Bones series of RPG Maker games. He talks about his experience with Steam Greenlight, about being a gamedev with no talent and how it is to switch engines. Orcocast Season 1, Episode 6 Find Frosted Fears and Happy Bones here: https://twitter.com/FrostedFears https://store.steampowered.com/app/1500390/Happy_Bones/ If you want to support the Orcocast you can do that here: https://www.patreon.com/theorcosaurus I stream on Twitch: https://www.twitch.tv/theorcosaurus Merch: https://theorcosaurus-shop.fourthwall.com Thank you so much for listening. I am the Orcosaurus, I love videogames and I want to make this passion a cool podcast.
Aubrey Serr is the founder and lead developer at 12 East Games. Aubrey was previously on the show to discuss 12 East's 2017 game Trackless. Today we are discussing the games Receiver and Receiver II, developed by Wolfire Games. Aubrey provided art and writing for Receiver and its sequel, as a part of Wolfire. Receiver is a hyper-realistic gun simulator FPS game. In this epsiode we will discuss paper prototyping, making a digital card game, Steam Greenlight and how that worked, creating Wolfire Games, making indie games before 2010, streaming game development, skyboxes, and much more. Receiver on Steam Receiver II on Steam Trackless on Steam Wolfire Games on the web: wolfire.com 12 East Games on the web: 12eastgames.com 12 East Games on Twitter: @12EastGames Follow IGI on Twitter: @indiegameINTL Consider becoming a Patron via my Patreon and support my mission: https://www.patreon.com/indiegameINTL
Jannik ist ein Branchen-Kollege, den ich damals.. via Steam Greenlight kennengelernt habe! Seit ca. einem Jahr arbeitet er bei Super Crowd und entwickelt dort ein System für online Messen. Wir reden viel über soziale Spiele wie Animal Crossing und ebenso über das Konzept einer online Stadt! Also ja, mal wieder wunderbar kreuz und quer!
We have some familiar guests this week! The Korth family (Andy, Beth, and Gabe) join us in the clubhouse to talk about the ways they play games together. Are there games that adults and four-year-olds alike can play together and enjoy? Sure! We talk about flexibility, rules, consent, "PBP," and what gamedevs should think about if they want to "toot around in the kid zone." Also, have you heard of a game called Minecraft? Families in Games Gaming The first time the Korths were on the show was Episode #2! Steam Greenlight The second time the Korths were on the show was about a hundred episodes ago. Code Comment: "Verdant Skies" And the most recent appearance from the Korths was Episode #132. Narrative Design HermitCraft (Minecraft streamer)RobloxSpelunxInto the BreachRobotronEarly Childhood Family Education (ECFE) for MinnesotaBeth KorthGuestBeth Korth is a narrative designer, and the Vice Chair at the Independent Game Developer Association, Twin Cities. External link @BethKorthVerdant SkiesAndy KorthGuestFounder and developer for Howling Moon Software. External link Howling Moon SoftwareVerdant Skies
We have some familiar guests this week! The Korth family (Andy, Beth, and Gabe) join us in the clubhouse to talk about the ways they play games together. Are there games that adults and four-year-olds alike can play together and enjoy? Sure! We talk about flexibility, rules, consent, "PBP," and what gamedevs should think about if they want to "toot around in the kid zone." Also, have you heard of a game called Minecraft? Families in Games Gaming The first time the Korths were on the show was Episode #2! Steam Greenlight The second time the Korths were on the show was about a hundred episodes ago. Code Comment: "Verdant Skies" And the most recent appearance from the Korths was Episode #132. Narrative Design HermitCraft (Minecraft streamer) Roblox Spelunx Into the Breach Robotron Early Childhood Family Education (ECFE) for Minnesota Beth Korth Guest Beth Korth is a narrative designer, and the Vice Chair at the Independent Game Developer Association, Twin Cities. External link @BethKorth Verdant Skies Andy Korth Guest Founder and developer for Howling Moon Software. External link Howling Moon Software Verdant Skies
Mike and Ting look back on 2019 and the decade. The “book club” game is: Untitled Goose Game. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: 2019 Highlights Respawn says it’s “putting a lot on the line” with Apex Legends’ surprise launch Anthem has made over $100 million in digital revenue since launch How BioWare's Anthem Went Wrong Anthem 1.6.0 Game Update Notes November 2019 NPD — Pokémon has best U.S. launch in series history Hit Taiwanese horror game Devotion banned in China after hidden message links Xi Jinping to Winnie the Pooh 2019 Hong Kong protests Hong Kong protesters shoot arrows at police during clashes at Chinese University (YouTube) Liberate Hong Kong by Unknown Protester Battlefield Hong Kong - The Ritual of Yellow Umbrella Jonathan Blow What Is Dota Auto Chess And Why Is Everyone Playing It? Auto Chess Dota Underlords Teamfight Tactics Battlegrounds Early Access – Now Live! - Hearthstone Epic Games Store extends weekly game giveaways to the end of the year Epic Games Store celebrates the holidays with 12 free games Phoenix Point 2010s Highlights Kamex, Undertale - His theme Remix 2 How indies made an impact on a generation of game consoles Valve kills Steam Greenlight – here's why it matters Minecraft Billionaire who sold Minecraft to Microsoft is sad and lonely QAnon Conspiracy Endorsed By 'Minecraft' Creator Markus 'Notch' Persson Humble Bundle Global StarCraft II League Supreme Commander (video game) Ashes of the Singularity Duke Nukem 3D Development of Duke Nukem Forever Blur and Oasis’ big Britpop chart battle – the definitive story of what really happened 10 Hilarious Skyrim Memes That Will Make You Want To Jump Back In The Game Skyrim - Thomas the Tank Engine Mod (YouTube) A look back at the doomed virtual reality boom of the 90s Oculus Rift: Step Into the Game Oculus Quest Windows 8 Telltale Games The Walking Dead (video game) Minecraft: Story Mode The Wolf Among Us 2 is happening Maxis attempts to explain why SimCity is always-online as players discover code for 20-min offline force-shutdown timer Microsoft was right in 2013: This is the always-on generation User operation prohibition Gamergate controversy TotalBiscuit Damsel in Distress: Part 2 - Tropes vs Women in Video Games (YouTube) Undertale Dark Souls Meaningless Awards - Best Multiplayer Call of Duty: Modern Warfare (Ting) Borderlands 3 (Game that Ting maybe should have picked) Apex Legends (Mike) Satisfactory (Mike) Meaningless Awards - Best Game Disco Elysium (Ting) Baba is You (Mike) Slay the Spire (Game that Mike should have picked last year) Meaningless Awards - Missed in 2019 Divinity: Original Sin 2 (Ting) Control (Mike) Meaningless Awards - Honourable Mention Resident Evil 2 (Ting) Tetris 99 (Mike) Super Mario Maker 2 (Game that Mike likes to watch more than he likes to play) Post-Chat MASHUP - Mariah Manson - "All I Want For Christmas is the Beautiful People" (YouTube)
Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there. For the video version, please visit https://youtu.be/WbF48W79cc4 http://hcsoftware.sourceforge.net/jason-rohrer/ https://twitter.com/jasonrohrer https://store.steampowered.com/developer/jasonrohrer Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU
On this week’s episode of cowabunga youtube video gamer show: Gunnar, Miles, and Aedric find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of electronic video game show 2019: Gunnar, Miles, and Aedric find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of the American Idol Season 2 Recap Show: Gunnar, Miles, and Aedric find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes. Narrative Design NarrativeBeth's Notebook Naming the game Designing Heart Events: More on "Verdant Skies"Verdant Skies WebsiteVerdance Skies on SteamVerdance Skies on Itch.ioVerdance Skies on Humble StoreVerdance Skies on Kartrage https://www.kartridge.com/games/HowlingMoonSW/verdant-skies Steam Greenlight Verdant Skies Code Comment Code Comment: "Verdant Skies" Martha plays Verdant Skies Nice Plays: "Verdant Skies" (2018)Beth KorthGuestBeth Korth is a narrative designer, and the Vice Chair at the Independent Game Developer Association, Twin Cities. External link @BethKorthVerdant Skies
This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes. Narrative Design Category Narrative Beth's Notebook Naming the game Designing Heart Events: More on "Verdant Skies" Verdant Skies Website Verdance Skies on Steam Verdance Skies on Itch.io Verdance Skies on Humble Store Verdance Skies on Kartrage https://www.kartridge.com/games/HowlingMoonSW/verdant-skies Steam Greenlight Verdant Skies Code Comment Code Comment: "Verdant Skies" Martha plays Verdant Skies Nice Plays: "Verdant Skies" (2018) Guest Beth Korth is a narrative designer, and the Vice Chair at the Independent Game Developer Association, Twin Cities. External link @BethKorth Verdant Skies
On this week’s episode of the worst movie review podcast not made by aspiring screenwriters in LA: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of the fiddles only/no talking podcast: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of spring break’s hottest club mix: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of Big Town’s biggest audio show: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of the show that some may know, and others do not: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of the most legitimate area 51 conspiracy show: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of only show uhh left here in quadrant 44 of colony #FF00FF: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of the vegetables and YOU show: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode of FSGJ – THE FUNK: Gunnar and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
On this week’s episode in the saga of bad audio (season finale): Gunnar (who left his good mic at home, resulting in gaming headset audio) and Miles find obscure game titles from (now defunct) Steam Greenlight and itch.io, and guess what they are without knowing a single thing about them.
This week, your nice hosts cover the topics of Rogue-likes and Crowdfunding while sneaking in a third topic about E3.In this episode, Mark discusses his previous crowdfunding campaigns, Stephen discovers his new love for an old genre and Martha proposes a new E3 uniform rule.[0:00:28] E3Here's the official E3 recap website if you missed any news.The Real Stories Behind E3's Glossy Game Demos - Patrick Klepek, KotakuHitRecord, Beyond Good & Evil 2 and the #nospec backlash - Jeff Ramos, Polygon Roguelikes 0:29:45 Stephen McGregorGame DesignGamingAn article on the The Berlin Interpretation of Roguelikes from the Internationa… - Game Set Watch We covered procedural generation in a previous episode: "Mutual butt-kicking." Crowdfunding 0:57:47 Martha MegarryMarketingProductionStar Citizen, I am disappointed - Robert Purchese, EurogamerThe Double Fine Adventure! documentary series is available on Youtube.Fig is a newer option for game developers to get funding.Mark loved WHAT THE GOLF?, already funded through Fig! We talked about Steam Greenlight with the Korth family in their interview episode. Steam GreenlightHatchfund has helped many artists become successfully funded as well.
It's been awhile since your nice hosts recorded in the clubhouse, and they have a lot to talk about, including news about Martha's now-in-development point-and-click game!This, plus the return of Mortho, an uncritical endorsement of capitalism, and Stephen admitting that Uncharted 4 maybe had some good things about it.That Nintendo Labo Robot Game Looks Awfully Familiar - Chris Kohler, KotakuThe Global Game Jam is this weekend! It's not too late to sign up!An Overwatch Women's League isn't the answer - Ashley Oh, Polygon Steam 0:10:06 Stephen McGregorHardwareMarketingThe biggest issues with Steam in 2017, according to 230 developers - Lars Doucet, PC GamerVerdant Skies will be out on Steam real soon! We previously talked about Steam Direct in the clubhouse... "We joke here." ...and had Andy, Beth and Gabe Korth in to discuss Steam Greenlight. Steam GreenlightA few alternatives to Steam: Itch.io, Good Old Games, Humble Bundle, Robot Cache.So You Want To Compete With Steam - Lars Doucet, Game Developer Games in Games 0:43:35 Mark LaCroixGame DesignGamingTV Tropes has a great list of games within games.The secret world of hidden games - K. Thor Jensen, Geek.comMicrosoft Excel ‘95 contained Hall of Tortured Souls and Excel ‘97 had a space simulator!Long Lost Emulation Easter Egg Discovered in GoldenEye - Kate Cox, KotakuInside the Development of Gaming's Biggest Mystery, 'Frog Fractions 2' - Patrick Klepek, WaypointUncharted 4 Has The Perfect Video Game Ending - Luke Plunkett, KotakuWolfenstein 3D returns with a twist in Wolfenstein 2 - Patrick Gill, PolygonOne of Martha's favorite games, Spy Fox in Dry Cereal, contains a small game ca…
In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.Discuss this episode on Reddit using this thread on r/gamedev! Future Projects 0:04:31 Stephen McGregorIRLA Way Out blew us away at E3, but can the devs keep pace with their own ambitio… - Charlie Hall, Polygon Our episode about Serial Game Design, featuring Lane Davis. "I am a Juice Journeyman!"BloodRayne: Betrayal Review - Colin Moriaty, IGNStar Fox Guard: The Kotaku Review - Stephen Totilo, KotakuFinishing A Game - Derek Yu, Make Games tumblr Steam Direct 0:37:40 Mark LaCroixHardwareMarketingValve sets Steam Direct self-publishing fee at $100 - Samit Sarkar, PolygonValve is not your friend, and Steam is not healthy for gaming - Tim Colwill, Polygon Way back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight. Steam GreenlightThe hidden world of Steam trading - Mitch Bowman, Polygon Racing Games 0:53:02 Martha MegarryGamingHydro Thunder Hurricane Review - Justin Calvert, GameSpotRetrospective: Star Wars Episode I Racer - Martyn Carroll, EurogamerStar Wars Episode 1 Racer: Watto Hums Cantina Song - EventHorizon5, YouTubeMark talked about the original PlayStation's wonky affine texture mapping, which was not “perspective correct.”
Bob talks with game developer Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen. Four Horsemen is now available to vote for on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=908542703&insideModal=0&requirelogin=1 Music is Symphony 40 in G minor by texasradiofish (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0)license.dig.ccmixter.org/files/texasr…iofish/49560 Ft: W. A. Mozart, Big Bonobo Combo
It's The Giant Beastcast Business Edition! We're here with all your tax, stock, and investment advice. Go long on discussions of For Honor, Steam Greenlight, and expiration dates. You're gonna want to watch out for YouTube celebrities, Big Data, and cheeThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5929733/advertisement
Another week, another show where Zachary and Andrew go over an hour because they get caught up reminiscing about the cartoons of their youth. Incorrigible, the both of them! Zachary is off next week but we may have a special guest filling in for him. See you Saturday! 12:49 – Steam is replacing Steam Greenlight ...Continue reading ‘Molehill Mountain Episode 35 – Toys To Life To Death’ »
Adiós a Steam Greenlight, así lo ha dicho Valve en relación a su sistema de publicación. ¿Qué consecuencias tendrá para los desarrolladores? Hablaremos de ello, también de otras noticias como la serie de Castlevania para Netflix y la oportunidad de asistir como público al próximo E3. Además, Sergio ha podido probar en exclusiva Nintendo Switch y los juegos que llegarán a la consola de Nintendo hasta verano, por lo que os contará con todo lujos de detalles qué podemos esperar de la misma. Por si esto fuera poco, Aitor trae de regreso su sección ‘Lo que pudo ser y no fue' con un juego que no llegó a ver la luz. Sumario del programa: – Presentación. – A qué estamos jugando: Mini Ghost 1.0, Dishonored 2, Ghost Recon: Wildlands (beta) y Splatoon. – Noticias: Mass Effect Andromeda justifica la ausencia del sistema de moralidad, Nintendo Switch no tendrá un navegador web en su lanzamiento, el E3 2017 abrirá sus puertas a todo el público por primera vez y más. – Interludio musical: OutRun 2006 – Splashwave – La opinión de mierda: Impresiones exclusivas de Nintendo Switch – Lo que pudo ser y no fue. – Despedida.
This week, we pull ourselves out of childhood arcade nostalgia long enough to talk about E3 going public, the end of Steam Greenlight, Zelda DLC, Drew's piloting adventures, old game magazines, and what shoes everyone's wearing.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
This week from the from The Prof (@profplaysgames) and The Dev (@summerspeak), we discuss the closing of Steam Greenlight, then cover news on Valve's problems with the current US Travel Ban, Destiny 2, Overwatch, and Activision's strong year. Finishing it off discussing games that we're playing; Zelda: Wind Waker, Fire Emblem Heroes (and Conquest), FFXV, among others. Outro Music: Preenus with 'Full Mast' Wind Waker OC Remix.
Cody was told by several people that he would literally die by traveling, and yet he survived. Hear him and Jon completely destroy travel naysayers, then talk about what it’s like to take kids on vacation. Show Notes: * Jon checks in on his facial hair progress: if you had to pick one, then would you say it’s better to look good or to look young? * Cody and Jon discuss the lore of spanking in the pantheon of the Game/Life Balance U.S. podcast * Life Stuff * Cody traveled to Mexico City for work, and people did not react to learning of his trip in the way he expected * Despite certain travel destinations being a “dangerous place,” Cody thinks that people should go places anyway * Jon experienced the joy of traveling on vacation to California via airplane with his nearly 3-year-old son for the first time, and his troubles didn’t occur when he thought they would * Cody discusses some of the history of Teotihuacan and explains how he ended up at an EDM festival in Mexico City with Paul Van Dyk as a headliner * In a bizarre turn of events, Cody goes full British after explaining his encounter with three blokes and a bird * Cody and Jon congratulate Doombrowski, who just released his game Suburban Scavengers on Steam Greenlight, on his Doom Ninja Podcast joining the GonnaGeek Network! * Balancing Act * Jon has been playing the latest World of Warcraft expansion, and is back to playing one of his favorite mobile games of all time * Cody gives first impressions of Final Fantasy XV and discusses a few fun mobile games he picked up when traveling, some old and some new * Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more! * Podcast theme song intro/outro credit: ‘Unity‘ by TheFatRat with permission * Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com
Jon and Cody discuss work culture during the holiday season, then talk misleading time commitments—especially as it relates to finding time to play video games. Show Notes: * Jon explains why he’s been absent from the podcast for a few weeks and how it relates to the nature of this podcast (hint: it’s related to parenting) * Life Stuff * Jon talks about being a pharmacist during the holidays, and Cody explains what corporate life is like in December * A quick tangent about the upcoming Hearthstone expansion, Mean Streets of Gagdetzan, spirals out of control and turns into something about Gambit from the X-Men and Harambe * Cody and Jon discuss how many hours per week they work and how often they like to work; then, Jon calls Cody a communist * Balancing Act * Jon explains why he can’t enjoy Gears of War 4, even though he bought it for a very specific reason: Horde Mode * Jon harshly criticizes Horde Mode and explains why they desperately need to introduce a penalty system for players dropping out * Cody plugs Suburban Scavengers, the newest game from Doombrowski, which he strongly encourages you to support on Steam Greenlight! * Cody chastises Jon for not pre-ordering Final Fantasy XV * The hosts of Game/Life Balance Australia criticized Cody and Jon for their Game/Life Balance rating system on their most recent episode, so the hosts of Game/Life Balance U.S. take the opportunity to explain and define their rating system * Cody promises upcoming reviews for Doom (2016), Gears of War 4, Sid Meier’s Civilization VI, Final Fantasy XIV: Heavensward, and more! * Both Cody and Jon happen to have seen Doctor Strange last week, and Jon magically guesses that The Music Box Theatre is showing Akira in Chicago next weekend * Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more! * Podcast theme song intro/outro credit: ‘Unity‘ by TheFatRat with permission * Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com
One of Steam Greenlight's first games makes it Wii U debut.
It's our last podcast before Christmas and boy is it a doozy. In this episode we talk about Hatred being removed from Steam Greenlight and Jared's issues with mortality and Amiibos. Jay gives his final thoughts on The Crew and Hatsune Miku after making good on his threat to review a Playboy. Lucio talks Persona Q, […]
TheSparkAndTheArt.com/32 – Karyl Gilbertson is a web designer and dad who is creating a video game in his spare time. In today's interview we talk about his little trick for getting to work on his project even when he doesn't feel like it and how breaking his project into smaller chunks allowed him to get started without feeling overwhelmed. — Links for today's episode — @Karyl - https://twitter.com/karyl Arkaia: The Mysterious Island - http://arkaiagame.com/ New Harvest Media - http://newharvest.ca/ Bioware - http://www.bioware.com/en/ ACAD - Alberta College of Art and Design - http://www.acad.ca/ Spencer Goldade - thesparkandtheart.com/2 WordPress - https://wordpress.com/ PHP - http://php.net/ Drupal - https://www.drupal.org/ C++ - http://en.wikipedia.org/wiki/C%2B%2B Unity - http://unity3d.com/ C# - http://en.wikipedia.org/wiki/C_Sharp_(programming_language) Objective C - http://en.wikipedia.org/wiki/Objective-C JQuery - http://jquery.com/ JavaScript - http://en.wikipedia.org/wiki/JavaScript Flash - https://www.adobe.com/ca/products/flash.html Actionscript - http://en.wikipedia.org/wiki/ActionScript Unreal Engine - https://www.unrealengine.com/what-is-unreal-engine-4 Trello - https://trello.com/ Myst - http://www.youtube.com/watch?v=e-8CFun3nEw Steam Game Market - http://store.steampowered.com/ Desura - http://www.desura.com/ Itch.io - http://itch.io/ Humble Bundle - https://www.humblebundle.com/ Mac Heist - http://www.macheist.com/ Kickstarter -https://www.kickstarter.com/ Steam Greenlight - http://steamcommunity.com/greenlight Steam Early Access - http://store.steampowered.com/genre/Early%20Access/ Indie Game The Movie - https://www.youtube.com/watch?v=GhaT78i1x2M
We have lots of stories this week, which may or may not be related to video games. There's a lot of talk about sandwiches and sunburns and people doing inappropriate things in cars, so you should probably just settle in and wait for the part where we get back on topic. Or, you know, as much "on topic" as we ever get. Come on, you guys know how this works by now! Topical links: Darksiders II The Walking Dead: 400 Days Final Fantasy V (here is the link to Leah's Final Fantasy Project) Animal Crossing: New Leaf XCOM: Enemy Unknown Darksiders Atlus parent company is set to auction off operations, leaving us scared about Persona 5 EarthBound is now on the WiiU Virtual Console, but you probably already knew that because you could hear Elaine squeeing wherever you are Tons and tons of Animal Crossing sold Oh, Japan; Resident Evil attraction looks kind of awesome You can play games while they download on the XBox One, confirmed Ultra Street Fighter IV coming in 2014 to current-gen consoles Deadly Premonition on....Steam Greenlight? What? Firefly game coming.... to iOS and Android? What? Listener mail.... WHAT? someotherpodcast@gmail.com, plzkthxbai!
Brian Tyler and Jonathan Miley recently got to talk with two developers at WitchBeam about their recently announced game, Assault Android Cactus. The game is a twin-stick shooter and bullet-hell hybrid. It's currently on Steam Greenlight and will be available for PC. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley sit down with Daniel DiCicco of Zer0Sum Games and talk about his first game, Stardrive. They discuss the game's Kickstarer campaign, the release, and why Daniel chose to use a publisher over self-publishing venues like Steam Greenlight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Brian Tyler and Jonathan Miley talk with Phillip Meyer about his game King Voxel, the Zelda clone to end all other Zelda clones. In this week's episode we discuss all manner of facets of what it's like to develop such a game, submitting it to Steam Greenlight and much more. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Seeing release just before Christmas of 2012, KRUNCH by LeGrudge & Rugged has been a welcome addition to the indie game scene, mixing difficulty and urgency while maintain a distinct retro feel to form it's own distinct identity. We were able to take some time from Vieko Franetovic (Lou LeGrudge) and Mike Lohaus (Dirk Rugged) soon after the game's release to discuss indie games, Steam Greenlight initiative and the finer points of making a game leave a lasting impression.
A little early, episode 19 is here. This week we change gears a bit and talk about a new and current game, XCOM: Enemy Unknown. First things first though, a bit of news: The remake of the original Leisure Suit Larry has been submitted to Steam Greenlight, give it a vote so they can make it onto Steam for distribution! The new Baldur's Gate: Enhanced Edition is now available for iPad both from the app store. GoG.com's winter sale is currently under weigh, over 450 games are on sale including many great games I've already covered. Some great deals to be had on both old and new games. Then, on to our main topic, XCOM: Enemy Unknown. I don't cover the history of the whole series, I do that back in episode 4. I try to keep to the standard format as much as possible, we talk genre, story, gameplay ad dev story. Buy XCOM: Enemy Unknown on Steam: http://store.steampowered.com/app/200510/ Next time I'll be talking about the 1999 space sim, Independence War.
Part 1: Part 2: This week, we're all still recovering from the awesome weekend in Seattle that was PAX Prime. In an abbreviated news section, we talk about the launch of Steam Greenlight, Torchlight 2 finally getting a release date, the imminent release of the long-awaited release of Black Mesa Source, and Valve's official plans [&hellip
We survive the summer of nothing to discuss Mass Effect 3, New Super Mario Bros. 2, 3DS XL, Lollipop Chainsaw and Sound Shapes plus OUYA, Steam Greenlight and free-to-play games.