Podcasts about twoson hits

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Best podcasts about twoson hits

Latest podcast episodes about twoson hits

Starter Quest
Earthbound

Starter Quest

Play Episode Listen Later Aug 11, 2022 118:34


We play our first game on the Super Nintendo to play a proper J-RPG this time with the deeply underrated Earthbound. Come listen along as we hear the tale of Jen's out of this world experience with a game that is supposedly a stinker (according to the ads).   Episode theme - Twoson Hits the Road by djpretzel   CONTENTS (00:18) Introduction  (06:27) Pre-playthrough interview (21:46) Rules of gameplay (23:50) Intermission to post-playthrough (36:36) History & design (46:04) Prologue (50:15) Starting off - Onett & Twoson (58:55) Jeff joins the jam - Threed & Fourside (01:13:59) I dream of Poo - Summers to Scaraba (01:21:16) The last notes - Deep Darkness to Lost Underworld (01:25:17) All the melodies - Magicant to Giygas (01:31:14) Giygas... Just Giygas... And epilogue too (01:41:41) Aftermath and analysis (01:46:35) Write-in stories (01:51:55) Conclusion - The 3 Jens

Palco Podcasts - Talko e Outcast
Talko #1 - Recomendações de Indie Games

Palco Podcasts - Talko e Outcast

Play Episode Listen Later Jul 22, 2018 58:15


Senhoras e senhores! Esse é o piloto do nosso Talko, o primeiro Podcast do Palco. Nesse primeiro episódio fazemos algumas recomendações de jogos indie como Super Meat Boy, Hollow Knight, Ori and The Blind Forest e One Way Heroics com uma pequena análise de cada um e falamos também da nossa wishlist. Participantes: Arthur Bubans e Luiz Carlos. Editor: Leonardo Verão. Siga-nos no Twitter: @semmilho @miaminuke @tutuitactics Créditos da trilha: ReMix: Undertale "Sunny Day Drive" By Just Coffee https://ocremix.org/remix/OCR03474 ReMix: Dark Souls "Kindle the Soul" By RoeTaKa https://ocremix.org/remix/OCR03481 ReMix: Undertale "Nanny Goatmom's Purple Puzzle Basement" By LongBoxofChocolate https://ocremix.org/remix/OCR03455 ReMix: EarthBound "Twoson Hits the Road" By djpretzel http://ocremix.org/remix/OCR01427

8 Bits and Joysticks
Episode 008

8 Bits and Joysticks

Play Episode Listen Later Jan 12, 2018 95:45


Our friends Jon and Bill join us while we answer some fan mail in Level 2, discuss our most anticipated games for fall/winter 2014 in Level 3, and we have a four-way battle royale in Mario Party 3 for the Remix Rumble.    Remix by djpretzel - "Twoson Hits the Road" Download from OC ReMix: http://ocremix.org/remix/OCR01427 

Nintendo Week
NW 055: Nintendo X Capcom, Epic Rapp Battles | EarthBound ReBorn, How Nintendo Can Win Again (Mystery House)

Nintendo Week

Play Episode Listen Later Apr 6, 2016 57:04


Join the Nintendo Week crew once again as Alex, Ben, and Colin navigate the waters of being a Nintendo fan in these bizarre times. News includes Street Fighter's producer wishing for a Nintendo crossover game, Nintendo's whole new online infrastructure, and the recent controversies around Alison Rapp and her termination from Nintendo. After the break we check in on our recent gaming progress and then take some listener questions for the Mystery House, including subjects like a modern EarthBound game, Pokémon following the FE Fates model, and how Nintendo can win back the youngest generation of gamers. This week's outro music is an 8-bit rendition of Guile's theme, by Bulby. This week's outro music is "Twoson Hits the Road," by djpretzel.

Nintendo Week
NW 025: Localization, Smash, Octolings, and Sakurai | Mystery House Numero Zapdos

Nintendo Week

Play Episode Listen Later Aug 12, 2015 63:19


This week we're back in the normal routine with a full-sized episode. To kick off the show we have a massive news discussion covering recent events regarding Nintendo's localization, tons of leaked information from Splatoon, why Nintendo decided not to buy Rareware, and Sakurai's undying dedication to making people happy. After the break, we return with another Mystery House discussion, where we take questions from listeners like you. This week we answered questions about overrated Nintendo games, a Wario and Waluigi cartoon series, and why EarthBound is so great. Of course there's a mountain more content, so tune in! This week's break music is Dark Horizons, and the outro music is Twoson Hits the Road.

Game Bytes
Game Bytes :: July 12, 2015 :: RIP Satoru Iwata

Game Bytes

Play Episode Listen Later Jul 13, 2015 49:02


We mourn the passing of Satoru Iwata and talk about a bunch of other news that doesn't matter because of the Satoru Iwata news. It all ends up being pretty good. We discuss the archiving of video games and what that all means. Intro: Satoru Iwata, Nintendo Direct 5.17.2013, "Twoson Hits the Road" - Earthbound: Bound Together, An Earthbound Remix Project, by DJ Pretzel. Outro: Pollyanna (I Believe in You) - Mother - Preceding Title of [Earth Bound], by Catherine Warwick

Built to Play
Built to Play 37: HomeBound

Built to Play

Play Episode Listen Later Jun 9, 2014 62:14


We venture into the history of the beloved Super Nintendo role playing game, EarthBound and the whole Mother series in North America.  As part of our localization month, we're going to recount the history of EarthBound' release in North America. That means we're going to look at everything from EarthBound Zero to the fan translation of Mother 3. But first, what's an EarthBound? Download Here. Subscribe on iTunes. Subscribe on Stitcher. You play as a kid from the suburbs, Ness. Ness lives in Eagleland, and recently an alien crash landed near his house. At the crash site, a bee from the future tells Ness that ten years from now the world sucks, but Ness can change that. He can travel across Eagleland, to the big cities and defeat the evil alien Gygas. The world was definitely not our own, but the monsters were street punks, and to save you had to call your dad. Originally released in 1995, game designer Shigesato Itoi wrote the game to be a bit of an oddity. There were no empires to defeat, like in Final Fantasy. And there was no great wizard to find, like in Dragon Quest. You were just a kid with a bat who wanted to make a few friends and occasionally got homesick.  So you'd think the game would be this great success, like those games were. Well, not really. For that we talked to Jeff Benson.  Jeff is working on a documentary about EarthBound called EarthBound USA.Jeff grew up with the game. He played it alongside his father and his brother, and even made an embarrassing home movieabout it. But Jeff's family was only one of a few who picked that game up. According to Jeff, both the marketing and the price seemed to push people away. For instance, the tagline was "This game STINKS," and all the advertising was based around that one line.  Nintendo of America probably didn't think this one through. Throw 'em a bone. It was the 90s. EarthBound, at $60, was also a little expensive for the time. Nintendo included the strategy guide in the box, which made the box bigger, and $10 more than the average SNES game. It didn't help that they used scratch and sniff cards that reeked of gym socks to draw kids to stores.  That didn't stop the people who did pick it up from forming a community around it at Starmen.net. Jeff eventually became part of that community, and over time grew so fascinated he's working on a full length documentary all about it. He talks about the game, the marketing campaign, and why he made a terrible home movie about it starting 28:00. Before EarthBound there was one other game, Mother, also known as EarthBound Zero, that sat dormant for years.  A prototype cartridge of the original Earth Bound. Courtesy EarthBound Central EarthBound wasn't the first time Nintendo tried to bring over Shigesato Itoi's work from Japan. They'd tried before with Mother, the first game in the series. Mother was Itoi's first major RPG and was a minor sensation in Japan. Partially it's because Itoi wrote really catchy advertising copy. In the 80s, Japanese people quoted his ads like they would a pop song. It was also the first role playing game to not focus on swords and sorcery for the Famicom game console. But the game never made it over to North America, despite Nintendo having essentially finished localizing it. It would have been released on the Nintendo Entertainment System, but with the SNES less than a year away, they didn't have time to market it. So it sat in someone's drawer for four years. Steve Demeter, better known as Demiforce, is a fan translator who got his hands on a copy of a late prototype of Mother, then called Earth Bound (note the space in the middle). A few prototypes had escaped from Nintendo, and ended up in his lap. That version only needed a some light editing, so in 1998 he copied the game off the cartridge and fixed it up. Then it was just a matter of uploading it to the internet for people to see as EarthBound Zero. To hear more about how he found one of four known copies of Earth Bound, and why he dumped it online, tune in around 35:00. Games don't usually pop out of aether, fully translated, especially text heavy games like RPGs. Someone has to spend hours translating and editing together the dialogue.  For plain old EarthBound, Marcus Lindblom had that job. In 1995, Marcus was a software analyst in Nintendo's game group. Software analyst is a fancy name that meant he worked on the localization team for a couple games. These games didn't require much text outside of the menus. Games like Wario's Woods don't really provide much opportunity for creativity. So when they suggested he work on the localization of Mother 2, Marcus leaped at the chance. Here was a 10 hour long game that needed new jokes and new dialogue.  Marcus teamed up with an ex-Ape employee, Masayuki Miura. Miura translated the game line by line, then handed it over to Marcus who'd make each line more palatable to an English speaking audience. Together they created a memorable translation that referenced the Beatles and included lines like "Aiiiiiie, I screamed 'cause I didn't know what to do." Courtesy  KurkoBoltsi on DeviantArt But Marcus picked an awkward time to get into localization. There were no tools to make the translation process simpler. Miura would read out each line and Marcus would offer an edited version. Then Miura would copy that into the code. For a while, they didn't have a functional version of the game to see the context either. As for the length offering creativity, turns out 10 hour games take a long time to translate. By the time Marcus had the job, 10 per cent of the work was already done. Nintendo wanted the project done before June, however, and with most of the dialogue unfinished and items unnamed, he needed to work about 14 hours a day. Marcus took one day off in February for the birth of his daughter, and then worked for the next few weeks non-stop. When they wrapped it all up, Miura printed out the script for Marcus to read over. Page laid on top of page, it was about six inches high. And then in June, the game flopped. There was that misguided ad campaign, and EarthBound didn't review well. It was the 90s, and EarthBound's cheery tone didn't sit well with a lot of critics. In a few months the Sony PlayStation and Sega Saturn would be in stores. Who wanted to play an rpg on their SNES with new consoles on the way? Marcus didn't really talk about EarthBound for the next 10 years. To hear what happened next, tune in around 38:45. Years passed before anyone heard about another EarthBound game coming to North America, but once a new game existed, people were ready to do anything to see more. For a long time, that seemed like it would be the end of the  Mother series. It didn't sell well. Nintendo cancelled Earthbound 64, the sequel for the Nintendo 64 Disk Drive. Fans had gathered on Starmen.net but there wasn't much to do. They petitioned Nintendo to continue on with the N64 game but the disk drive was another Nintendo peripheral that just didn't sell. Then in 2006, Mother 3 landed on the Game Boy Advance, Nintendo's handheld gaming platform. Fans cheered for it to be released across the pacific, but it was too late. Like EarthBound Zero (and EarthBound to a lesser extent) it came out at the end of the platform's life. The new system, the Nintendo DS, had been out for two years already. Who was going to buy a GBA game in 2006? Jeff Erbrecht would. Jeff, known online as JeffMan, found someone in a forum willing to share a copy of Mother 3. It was the day before that game was supposed to come out in Japan, but the ROM was real. Jeff immediately set out to translate the game and so that people could play it. The main problem was that he was in tenth grade in an Ontario high school, and didn't know much Japanese. So he teamed up with a few friends online who knew a little more, and became their main programmer.  Clyde Mandelin had the same idea, except he was a professional translator during his day job. He translated anime for Funimation, like Gunslinger Guns. Clyde loved EarthBound and helped to build the community around it on Starmen.net, where he was known as Tomato. He built his own group, bringing together a who's who of fan translators, like Steve Demeter. Jeff's group eventually fell apart due to some laziness and bad blood, so he joinedClyde's. He again settled in as the programmer, and every night, after he finished his homework, he'd work on bringing to life the last game in the Mother series. It took them three years to finish it, but along the way the Mother 3 translation brought in tons of new fans and a new respect for the series. Or you can hear them tell it starting 50:50. Courtesy the CAPS LORD. This week's music came from the OC Remix, the Free Music Archive, and the Earthbound OST. From OC Remix we used: "Twoson Hits the Road" by djpretzel, "The Great Blizzard of '9X" by halc and "Practicing Retrocognition" by sci. From the Free Music Archive we used: Luca La Morgia's "Money Talks," Charles Atlas' "Photosphere," and Candlegravity's "Always." From the EarthBound OST we used: "Sunrise & Onett Theme" and "Buzz Buzz Prophecy." Our opening theme was special! We used "Lonely Summer" by Super Flower from the Free Music Archive. As always, this episode was written by Arman Aghbali and Daniel Rosen, and edited by Arman.  You can find everything mentioned above at Starmen.net, and another incredibly valuable resource, EarthBound Central.  Our header image was from KurkoBoltsi on DeviantArt. His fan art about the Mother series is incredible. Everyone check it out. If you have any questions about the show, want to comment or critique us, comment below or send us an email to mail@builttoplay.ca. If you've heard your music used inappropriately on our show, be sure to send us an email.