Podcasts about sakurai

  • 350PODCASTS
  • 584EPISODES
  • 1h 14mAVG DURATION
  • 1EPISODE EVERY OTHER WEEK
  • Jun 5, 2025LATEST
sakurai

POPULARITY

20172018201920202021202220232024


Best podcasts about sakurai

Show all podcasts related to sakurai

Latest podcast episodes about sakurai

The Nintendo Entertainment Podcast
Episode 430 - The Switch 2 Launch Special

The Nintendo Entertainment Podcast

Play Episode Listen Later Jun 5, 2025 68:52


The Nintendo Entertainment Podcast is here a bit early this week! Why? Because the Nintendo Switch 2 is here!!!! But first, the guys discuss their gaming exploits. Todd hasn't been playing much, but he does have stories to tell, including a "rivalry reborn" with a certain Fire Emblem character! Then, Scott talks about the Stellar Blade demo on PC and he thinks it's really good! He also got a great game at a steal! As for Will, Marvel Rivals, Fire Emblem Heroes, and Yakuza have his undivided attention! Then, in the news, the Nintendo Switch 2 is launching, and there's plenty of news that led up to its launch! Certain games got updates, overview trailers, and more! Also, Kamiya has big praise for Sakurai, Shigeru Miyamoto welcomes you to the Epic Universe in Orlando, and more! Finally, in the main event, with the guys just HOURS AWAY from potentially getting their Switch 2 consoles, the trio reveal just how hyped they are for the system! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

Kirby Conversations
In 1999, Japanese Parents Really Wanted to Defeat Their Kids in Smash Bros.

Kirby Conversations

Play Episode Listen Later May 28, 2025 68:45


After Smash Bros. was first released in Japan in 1999, players flocked to the game's website, where Masahiro Sakurai posted survey results, game tips, and even answered players' emails. There are reams of emails left from this period that offer a fascinating, funny, and even touching look at nascent Smash Bros. culture. In this episode, Sean, Gigi, and Bridget look over some of these early surveys and conversations Sakurai had with fans. From speculation over a sequel to parents asking for advice on how to defeat their kids, and even a bit of unrelated Goldeneye advice, these classic emails are an amazing archive of gaming history. (And of course, people have tons requests for characters they want to see join Smash Bros., because some things never change.)Thank you to Source Gaming and PushDustin for the translations of these emails. And thank you to Gigi as well for the translation she was able to do on the spot.Questions or comments about the show? You can email us at mail@kirbyconversations.com and we may read your letter on a future episode.Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well! Please enter our giveaway with this link to win a $200 video game shopping spree, all four volumes of Darren Hupke's 32-Bit Library, and more! Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd linkOur opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). Hosted on Acast. See acast.com/privacy for more information.

The Harvest Season
Undead Millipede

The Harvest Season

Play Episode Listen Later May 7, 2025 79:42


Codey and Kevin talk through all the recent news. Also bugs again. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:19:17: I Know What You Released Last Month 00:26:44: Upcoming Game Releases 00:30:40: Game Updates 00:40:52: New Games 00:51:08: Other News 01:12:01: Outro Links Harvest Moon Double Pack for Switch Release Date Cattle Country Release Date To Pixelia Release Hello Kitty Island Adventure “Friends, Furniture, and Frozen Peaks” Update Hello Kitty Island Adventure Month of Meh Farlands “0.5” Update Sunseed Island Starsand Island Mudborne Soundtrack Tales of the Shire Store Wholesome Direct ConcernedApe Interview New Lego Animal Crossing Sets Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another (0:00:33) Kev: Contractually obligated episode of the harvest season that’s not true at all. There’s no contracts whatsoever (0:00:36) Codey: Not true. (0:00:40) Kev: By no one, have you ever seen Paul board and the mall cop movie? (0:00:45) Codey: Uh, for not for a hot minute. (0:00:49) Kev: Well, I’m just reminded like he he there’s this plaque (0:00:53) Kev: You know mall security whatever and he just made it himself for himself and that’s all that I’m thinking (0:00:57) Codey: Okay. (0:01:00) Kev: Contract I drafted for myself. Oh (0:01:03) Kev: Anyways, hello. My name is Kevin (0:01:05) Codey: And I am Cody. (0:01:07) Kev: And we are here today to talk about cottagecore games per the first section for the party of the first part. Oh, yeah (0:01:12) Codey: A-wooo! (0:01:15) Codey: Ow-ow-ow! (0:01:17) Kev: You go (0:01:19) Kev: I don’t know Rick flair, but I feel like I should try to mimic kids. I might be mimicking these woo already (0:01:25) Kev: I don’t know, but I just know he does the woo (0:01:28) Codey: No, I, I do not, I do not wrestle. (0:01:28) Kev: You don’t talk about wrestler guy (0:01:30) Kev: He does booze (0:01:32) Kev: Yeah, there’s a wrestler. He’s kind of an older guy. I think he’s actually like running WWE now, but anyways (0:01:38) Codey: That’s a choice. (0:01:39) Kev: Hello everyone (0:01:42) Kev: It is (0:01:44) Kev: Okay today, it’s all it’s just another news episode (0:01:48) Kev: Life is chaotic. Cody actually managed to get on thankfully after actually surviving the wilderness for this past weekend (0:01:52) Codey: Mm hmm. Mm hmm. I will. We’ll talk we’ll talk about that. I can. Yeah. So it’s big, big old news episodes. We got lots of stuff to talk about. We this is the first of this month. So this will be our I know what you released last month. Boo. Episode as well. But what we have been up to. So this farmers has been a (0:01:57) Kev: but it (0:01:58) Kev: Hey, Oleg. (0:02:00) Kev: Well, do you want do you want to open because obviously okay. All right, let’s just let’s get into it (0:02:16) Kev: Yeah. (0:02:22) Codey: wild ride. So this last week, on Tuesday, I was working at the (0:02:28) Codey: Wildlife Center, it was going great, no issues. And we we (0:02:32) Codey: heard that there was going to be this huge storm coming through. (0:02:35) Codey: And that there’s probably going to be a lot of animals like (0:02:38) Codey: thrown out of trees. And so we were probably going to get a lot (0:02:41) Codey: of animals from people. And just kind of be ready for that. And (0:02:45) Codey: we were like, Okay, and then, like seven o’clock, power goes (0:02:52) Codey: on. And I had gone outside at one point, because we knew this (0:02:55) Codey: storm was happening. But we the our wildlife center is in the (0:02:57) Codey: basement of the owner’s house. Answer. p.m. p.m. crucial (0:02:58) Kev: Okay, wait question you say it’s 7 o’clock a.m. Or p.m.. Okay. All right. This is all right (0:03:05) Kev: There’s still light at that time, but okay. Yeah, all right (0:03:06) Codey: information. Yeah. So I had gone outside, just like poked my (0:03:10) Codey: head outside. And it sounded like a frickin jet engine. It (0:03:13) Codey: was so loud. And I was like, Yep, it sure is storming. And I (0:03:17) Codey: told the other people to go check it out. They poked their (0:03:20) Codey: heads out. They were like, “Yep, sure, it’s working.” (0:03:22) Codey: And so we were like, “Okay.” And then, yeah, not long after that, power goes out. (0:03:28) Codey: And so we’re feeding, we’re like laughing about it, whatever, we have like little lights and everything. (0:03:33) Codey: We’re feeding baby squirrels with lamps with like headlamps on and stuff and doing just us, I think. (0:03:36) Kev: Very cute. (0:03:37) Kev: The pictures, I’ve seen the pictures. (0:03:42) Kev: Wait, did you have the lamps (0:03:43) Kev: or did the squirrels have the lamps? (0:03:44) Kev: Both. (0:03:46) Codey: Yeah, it was just us. But there were like little, the owner has like lanterns everywhere. (0:03:51) Codey: We found out that the. (0:03:52) Codey: Um, sinks are run. (0:03:56) Codey: There’s a pump that takes the stuff from the sinks. (0:03:59) Codey: So then we weren’t even able to do dishes. (0:04:02) Codey: So then we were just kind of like sitting there waiting for her to put the backup (0:04:06) Codey: generator on took like 20, 30 minutes. (0:04:08) Codey: And then when we had backup generator, it was great. (0:04:10) Codey: Like no issues. (0:04:12) Codey: Um, Jeff, my partner texts me and is like, Hey, we don’t have power. (0:04:15) Codey: I’m like dope. (0:04:17) Codey: When I leave, I see all of the messages and basically it was a derecho storm (0:04:23) Codey: I don’t know how you say it. (0:04:24) Codey: We had like 90 mile an hour winds and there were trees, um, that were (0:04:30) Codey: straight up uprooted and like power lines that went across the road. (0:04:32) Kev: Oh, that’s sick. (0:04:38) Codey: Uh, animals were indeed. (0:04:38) Kev: Animals were indeed thrown out of the trees (0:04:41) Kev: with said trees. (0:04:42) Codey: Yes, they were. (0:04:43) Kev: With said trees. (0:04:45) Codey: We, I have not worked since that day and I, the messages have been going crazy, (0:04:50) Codey: but I have had other stuff to do. (0:04:52) Codey: So yeah, we’re out of power and we’re like, okay, this is probably just like, (0:04:57) Codey: they just got to put it back up every now and then we’ll go out of power (0:04:59) Codey: for like 10 or 15 minutes. (0:05:00) Codey: It’s not a big deal. (0:05:01) Codey: Um, nope. (0:05:03) Codey: Next morning we wake up and on our like weather outage app, it’s like, uh, (0:05:09) Codey: time estimated time to restoration, to restoration of, of power unknown. (0:05:16) Kev: Big old shrug (0:05:18) Codey: Yeah. (0:05:18) Codey: Big old shrug. (0:05:19) Codey: And they, it was like right down the street, like there was a power line (0:05:22) Codey: that was just straight up across the road. (0:05:24) Codey: And it was like that for a day and a half. (0:05:28) Codey: So like over 200,000 people in Western Pennsylvania, we’re just like out of power. (0:05:34) Codey: Um, I was out of power for two full days. (0:05:37) Codey: We had to throw away all of our food. (0:05:39) Codey: Um, and I was like really grumpy because I had planned on doing all of my chores (0:05:45) Codey: that Wednesday, I was so excited. (0:05:46) Kev: Mmm, mmm. (0:05:48) Codey: that includes like vacuuming and dishes and laundry. (0:05:53) Codey: I couldn’t do any of that stuff. (0:05:54) Codey: And yeah, it was like the whole town, except for they kicked power (0:05:57) Codey: on for like some of the businesses, some of the grocery stores. (0:06:00) Codey: Cause they knew everyone was going to need grocery store stuff. (0:06:02) Codey: So they made sure that those lines were up and that the like hospital was up and (0:06:07) Codey: stuff, but most of the residences didn’t have power for at least two days. (0:06:12) Codey: So that was crazy. (0:06:13) Codey: That was, so that was a reason, um, when they were like, Oh, you (0:06:17) Codey: want to do news this week? (0:06:18) Codey: I was like, I still have a lot of stuff to get caught up. (0:06:22) Kev: Yeah, well, appreciate it, you know, that you managed to strap the baby squirrels to (0:06:23) Codey: I don’t know, but it’s fun. (0:06:25) Codey: Um, (0:06:30) Kev: a hamster wheel to power your computer to record this. (0:06:31) Codey: yeah, yeah, they, some of them, the red squirrels would love that actually. (0:06:34) Kev: I’m sure they would. (0:06:38) Codey: Um, yeah. (0:06:39) Codey: So I’m, I did that. (0:06:40) Codey: That was me for two days. (0:06:41) Codey: I was straight up roughing it. (0:06:43) Codey: Um, also I went to a nursery today at plant nursery and I got four different (0:06:50) Codey: species, not species, four different varieties. (0:06:52) Codey: of peppers. I got some herbs and I got some tomatoes so it about to be in real (0:06:56) Kev: ooh peppers okay (0:07:03) Codey: life farming for me. Yeah. (0:07:05) Kev: all right that’s good stuff so you know back back in many many moons ago when I actually (0:07:12) Kev: lived in a house with the backyard um we we had a garden and we had and all basically all those (0:07:18) Kev: things um tomatoes and peppers I forget the other one but um but those are good ones to grow they’re (0:07:20) Codey: Yeah, and I also got kale as well. Yeah, so those are all going to grow in my back. I have like a little area that’s kind of closed off. So I’m going to give it a try because we got a shot, a glimpse of what it looks like to be in a post-apocalyptic scenario with no power and having to live on our own, you know. (0:07:23) Kev: hardy and you can get a lot of them, you know. (0:07:26) Kev: There you go. (0:07:43) Kev: Mm-hmm. Off the land. Yep. Yeah. Well, um, that’s pretty, well, the power outage thing’s (0:07:50) Codey: Like off the land. So I also, I wanted to garden anyway, but it’s a joke. (0:08:00) Kev: not cool. Like, that’s wild. I’ve never had an, I’ve extended power outage, I guess, like (0:08:04) Codey: Yeah, it was it was cool for a while, I just realized like I listeners I entreat you to take a moment, you can pause this for like a minute or something after I post this, think about what you do that requires electricity, and then just don’t touch that for a day. (0:08:05) Kev: couple hours. So that’s, that’s a lot to hear, but I’m glad you’re out of it. Okay. Son’s (0:08:26) Kev: I mean, yeah, everything. (0:08:29) Kev: We’re the brain rot termly online. (0:08:34) Kev: But even aside from that, yeah, I’m (0:08:37) Kev: living in an apartment complex. (0:08:39) Kev: Everything is electric for me. (0:08:40) Codey: Yeah, I got all like yep alt might our stove is electric all of our lights clearly are electric (0:08:42) Kev: Even my stove, I’d be out. (0:08:44) Kev: Yep. (0:08:49) Codey: Couldn’t do any cleaning couldn’t do like I was trying to use my phone as little as possible (0:08:56) Codey: but I could take it like I could jump in my car and like (0:08:56) Kev: Mm hmm. Mm hmm. Yeah. Yeah. (0:09:00) Codey: Drive around but I’m sure there were probably gas shortages because everyone was trying to power their generators (0:09:07) Codey: But yeah, I was like wow a lot of my life is (0:09:11) Codey: That so I did a lot of yard work (0:09:13) Kev: Yeah, yeah, I’m sure the the challenge I think would for at least in my scenario would be the food because (0:09:20) Kev: You know, we we’re you can’t go out because restaurants are gonna be down too, right? So (0:09:26) Codey: A lot of the restaurants were down and then the second day when some of the stuff had jumped back up, all the restaurants were swamped because everyone was going out to the restaurants. (0:09:34) Kev: Yeah, of course, of course, of course, yeah, but yeah (0:09:38) Codey: Yeah, so you can’t, you can’t really do that. (0:09:42) Kev: So you did non (0:09:43) Kev: perishable stuff that’s ready to eat and won’t go bad. So like, I hope you have a lot of fruit, (0:09:44) Codey: Yep. (0:09:48) Codey: It was boring. (0:09:50) Kev: I guess a cereal I don’t know because you can’t even have the cold milk. Nevermind. (0:09:52) Codey: I can’t yeah our milk went bad real fast, so. (0:09:56) Kev: Yeah, no. Um, yeah, I don’t even like break out the the spam. I don’t even know. (0:09:56) Codey: Yeah. (0:10:06) Codey: I pretty much, I got chips. (0:10:07) Kev: Can you eat spam out of the can? Yeah. (0:10:09) Codey: I got like a thing of chips. (0:10:10) Codey: So like of little individual packages of chips. (0:10:13) Codey: So I have that. (0:10:14) Codey: I bought Chewy bars, like granola bars. (0:10:16) Kev: Oh, all of those are good. Yep. One of the bars. That’s good. Yeah. (0:10:19) Codey: And that’s all I bought. (0:10:22) Codey: Because then after that, we just got like some fast, (0:10:26) Codey: but even the fast food lines were like so long. (0:10:30) Kev: Yeah, of course. Of course. (0:10:30) Codey: It was crazy. (0:10:33) Codey: Yeah. (0:10:33) Codey: The only other thing that I’ve been up to (0:10:37) Codey: Breath of the Wild. (0:10:39) Codey: And then now that we have power again, (0:10:41) Codey: suddenly there’s a new season of Fortnite (0:10:43) Codey: and it is all Star Wars themed. (0:10:46) Kev: Oh, is is glub shadow in it? (0:10:47) Codey: So I don’t know what that is. (0:10:51) Codey: I’m not a Star Wars human. (0:10:53) Codey: I don’t like Star Wars. (0:10:54) Codey: So you’re gonna send me a picture. (0:10:56) Kev: OK, hold on, let me just pronounce it correctly. (0:10:59) Kev: No, no, it’s it’s so it’s a it’s a meme (0:11:05) Kev: just because. (0:11:07) Kev: Yeah, because obviously Star Wars have all these goofy dumb names or whatever. (0:11:12) Codey: Mm-hmm (0:11:12) Kev: There’s the running gag of Guelp’s shadow of just being a made-up name-slash- (0:11:16) Kev: character and always saying, “Oh, I love Guelp’s shadow. He’s my favorite Star Wars (0:11:20) Kev: character just because he sounds like a real one.” But yeah, Star Wars. I mean, that makes sense that (0:11:22) Codey: Got it, okay, cool (0:11:28) Kev: the third one movie came out. I’m not that big of a Star Wars person, but yeah, sure. Why not? (0:11:34) Codey: Yeah. So that is the short version of what I expected to do. Oh, what have you got, Toucan? (0:11:35) Kev: I mean, it’s cool. I respect it. I just, I’ve never really watched much, many of the movies. (0:11:42) Kev: Yeah. (0:11:49) Kev: She didn’t get into how she had to kill the bear for survival. (0:11:54) Codey: Yeah, didn’t get into any of that. Or my knitting. I’ve been knitting a lot, but it’s fine. You (0:11:58) Kev: Ooh, ooh, ooh, ooh, good stuff. All right. Well, over here, I have had power. So, (0:11:58) Codey: You have to go to the Slack for that information, kids. (0:12:08) Kev: you know, a different experience. Going to roll that in. Just going to show off all the power I (0:12:10) Codey: - Wow. (0:12:12) Kev: have here. Okay. Okay. (0:12:16) Kev: So it’s been busy week. So it’s endless zone zero. I mean, I’ve played daily. I don’t talk about it much because most of the time it’s like it’s a new character I like about, but nobody cares about. So whatever. But this past update this past week or the week before was a big one. Because it was the final, final update for season one stuff. Season one had this whole storyline plot lines connected. And so the next update, we’re going to get a whole new (0:12:46) Kev: batch of stories and characters and all new no, no, no dangling threads, really. So it’s good. That’s, that’s kind of cool. And the character that dropped with this update, her name is Vivian. She is a kind of like Victorian gothic, you know, big, not super big. She’s got a dress with a big, like, almost hoop skirt looking thing and an umbrella, you know what I’m talking about. And she’s got pointy ears. So (0:13:16) Kev: it’s kind of vampire ish gothic, like I said, style that they’re going for her. And so she’s fun. But what I really like about her is that under the dress, there’s actually a bunch of rockets strapped under there. So she’ll launch yourself into the sky, and then launch yourself down at people, which is really funny. So yeah, she’s she’s great. I love Vivian. She’s also hilarious, because she’s something of a fanboy of the main character that you’re playing as. And it’s really, really funny. (0:13:26) Codey: Okay. (0:13:44) Kev: But anyways, yeah. (0:13:46) Kev: I’m just they did show a trailer for season two and there’s all sorts of new characters and stuff including a playable panda, which I’m looking forward to but but yeah, that’s that’s that’s my gotcha corner for myself. (0:14:01) Kev: Let’s see the other okay I picked up a new game this week actually. (0:14:05) Kev: rat topia do you do you remember this one? Oh, we’ve talked about it on the show. I don’t know if I’m in the episode you were on, but are you familiar. (0:14:06) Codey: Mm-hmm (0:14:11) Codey: Yeah, yeah (0:14:14) Kev: So, yeah, so for people who may not. (0:14:16) Kev: I don’t remember, it’s very Terraria like, right, like the 2D slice of earth, you see everything, but you control a rat princess queen, and you are establishing a new rat city village kingdom thing. (0:14:34) Kev: So it’s great because it’s, again, very Terraria like, but as the leader, you get to command the people who move into your town, you actually get to command them to go. (0:14:46) Kev: Do this job, do, you know, mine here, do this, you’re now the logger, whatever. (0:14:48) Codey: Hmm. (0:14:52) Kev: So that part is really cool. That really excited me because I love when you actually get to command people and they do stuff in these games, right? (0:14:58) Codey: Yeah. (0:15:00) Kev: And I like rats. The art style is cute. But, you know, I like little critters in general. So that was fun. (0:15:08) Kev: And the game’s good, but it also can be really hard. It turns out running a kingdom is really hard because sometimes. (0:15:12) Codey: Mmm (0:15:16) Kev: You have to defend from zombie rats invading your town. You have to manage an economy. Do you know how fun that is to figure out how much you should be taxing or subsidizing? (0:15:26) Codey: Nope. (0:15:28) Codey: That does not sound fun. (0:15:30) Kev: It’s wild. I’ve had to start over a few times because I just backed myself into a corner of unsavable. I destroyed the kingdom. (0:15:42) Kev: So, yeah, that, you know, kind of like the real life car, I mean, it’s just… (0:15:46) Kev: I can just restart the politics, yeah. (0:15:53) Kev: But yeah, that’s Rhetopia. (0:15:54) Kev: Overall, it’s a great game, two thumbs up from me. (0:15:58) Kev: I hear other people are interested in this game (0:16:00) Kev: and may talk about it and play it (0:16:02) Kev: and discuss it at length somewhere. (0:16:05) Kev: So yeah, keep an eye out for that. (0:16:08) Kev: And the other one, so lastly, not game specific, (0:16:14) Kev: But, uh, oh. (0:16:16) Kev: Uh, this past, a couple of days ago, I went, I went out to the club. (0:16:20) Kev: I don’t go very often, but I liked the club. (0:16:22) Kev: Um, I liked to dance. (0:16:24) Kev: Um, I, yeah. (0:16:24) Codey: Okay, awesome! (0:16:26) Kev: Um, so it was a solo trip. (0:16:29) Kev: It was just me. (0:16:31) Kev: Um, I was like, you know what? (0:16:32) Kev: I’ve been, I’ve had a very stressful couple of weeks. (0:16:34) Kev: I was like, you know, I’m going to get away for a day and go for a night out. (0:16:38) Kev: And then I had fun or whatever. (0:16:40) Kev: Um, I went to the, uh, club by the. (0:16:46) Kev: Area I went to is very college heavy. (0:16:48) Kev: Um, so, um, I, at first when I got there, I think I got there, no, not I think (0:16:48) Codey: Mm-hmm. (0:16:53) Kev: I did get there a little too early. (0:16:54) Kev: So I thought, you know what? (0:16:55) Kev: Maybe this was a bad call. (0:16:56) Kev: Cause you know, the semester’s are ending for colleges. (0:16:59) Kev: I don’t know. (0:16:59) Kev: People aren’t going to be there. (0:17:00) Kev: Um, but it did populate eventually. (0:17:03) Kev: Um, and now I’m only 30, what am I two? (0:17:04) Codey: Mm-hmm, mm-hmm, yeah, yeah, it doesn’t matter anymore. (0:17:08) Kev: No, yeah, 30. (0:17:09) Kev: Yeah, 30. (0:17:09) Kev: Yeah. (0:17:09) Kev: No, I forget after 26, I lose track. (0:17:12) Kev: Um, yeah, yeah, right. (0:17:14) Kev: So I’m. (0:17:16) Kev: Not, yeah, yeah. (0:17:17) Kev: So I’m not old, but especially in this college heavy area, I feel old (0:17:20) Kev: man at the club, just, just a wee bit. (0:17:24) Kev: I’m laying out there in my slacks and a little vest. (0:17:26) Kev: I’m looking, you know, I’m feeling snappy, but everyone else are the (0:17:30) Kev: majest majority of people are college aged kids with t-shirts and the shorts (0:17:34) Kev: and whatever, so I’m sticking out. (0:17:36) Kev: Um, but, uh, but overall I still had fun. (0:17:39) Kev: Um, I just, okay, here’s my biggest old man thing. (0:17:44) Kev: All right, embrace yourself. (0:17:44) Codey: Mm-hmm. (0:17:46) Kev: Um, I, um, so I’m a single guy, right? (0:17:46) Codey: Okay. (0:17:49) Kev: And, you know, obviously with heading out to the club, one of the things is like, (0:17:53) Kev: you know, maybe I’ll find someone to dance with, right? (0:17:56) Kev: Cause that’s, that’s just the thing. (0:17:57) Kev: Or so I thought because, uh, I struck out all night and that’s, that’s fine. (0:17:58) Codey: - Mm-hmm. (0:18:02) Kev: That happens. (0:18:03) Kev: And you know, whatever, but after talking to other people, apparently the scene (0:18:07) Kev: has kind of changed, like everyone’s just going up in groups or, or people very (0:18:14) Kev: We rarely actually (0:18:16) Kev: like reach out to strangers or accept the strangers to dance with and apparently you (0:18:23) Kev: gotta like you know meet up beforehand or you know you’re meet up online and decide (0:18:28) Kev: to do so or whatever but that’s just that’s that again that’s just me old manning here (0:18:32) Kev: like I’m I’m just shocked to see that the the the scene has changed as it will or as (0:18:39) Kev: it were (0:18:39) Codey: - Dating, dating is awful. (0:18:43) Codey: Yeah, I, when I was dating, (0:18:46) Codey: even like five years ago, I hated it. (0:18:48) Codey: - Yeah, no, it was awful. (0:18:50) Kev: Yeah, yeah, but um, but yeah, that’s just like I’m I’m too on hip to (0:19:00) Kev: Yeah, I’m I’m out of it. I’m it’s it’s all the zoomers. I can’t keep up with them (0:19:07) Kev: That their fortnight dances in the floss (0:19:11) Kev: All right, that’s all I got (0:19:15) Kev: Alright, let’s get to let’s get to I know what you’re at least (0:19:20) Kev: last month or monthly segment where we talk about stuff that just came out, but before we do, (0:19:23) Codey: No, I didn’t know there was a new one. (0:19:24) Kev: did you see the trailer for I know what you did last summer the new one? (0:19:30) Kev: Yeah, our you know, obviously what we’re riffing off here for the title segment that movie got a (0:19:37) Kev: I don’t sequel reboot thing it’s it’s it’s it’s that trend where it’s reusing the original title (0:19:44) Kev: just called I know what you did last summer and it’s you know the same premise but oh look there’s (0:19:50) Kev: original character who is it Sarah Michelle Keller I think it is I don’t remember the original actress (0:19:56) Kev: from the original oh and she’s there older and she’s gonna be helping out and and you know it’s (0:20:01) Kev: it’s just the rehash that Hollywood has been doing with all especially a lot of horror movies it feels (0:20:05) Kev: like but yeah I just just want to point out that I got a trailer I haven’t watched any of the other (0:20:12) Kev: ones so whatever but it’s just interesting (0:20:14) Codey: Yeah, I don’t mind like when they do that stuff. So I really love the scream franchise. (0:20:20) Kev: yeah the scream one seemed to do I hadn’t seen the newer ones but that seemed pretty well done how (0:20:26) Kev: they did it yeah all right there you go that first scream is really good like I get it when (0:20:28) Codey: So yeah, 10 out of 10. (0:20:36) Codey: Yeah, we. (0:20:36) Kev: I watched it the first time I was like oh okay I get it um okay uh all right not for games that (0:20:45) Kev: Come on, non-horror games, Cottage Court games, if you don’t like those, do you? (0:20:45) Codey: Mm-hmm, yeah. (0:20:50) Kev: If you like those movies, you might like this. (0:20:52) Kev: Alright, first of all, Bugaboo Pocket, what I call the Bugagotchi game, because it’s 2D pixel style, very detailed, very gorgeous looking sprite work of bugs, and you pet them and do games with them. (0:21:02) Codey: Mm hmm. It was so good. I’m like still so tempted to get that but I will I will I will hold off. (0:21:18) Kev: There’s, there is a lot I will say. There’s Tarot, there’s also it looks like a Fruit Ninja game, and a lot of petting of bugs, they’re very cute but yeah this, yeah, it looks, well maybe you should get the full release so, so it is as long as you want it to be. (0:21:26) Codey: Mm-hmm (0:21:31) Codey: Yeah, I played the demo the demo was super good it’s just wasn’t as long as I wanted it to be (0:21:43) Kev: Oh, if you look on their Steam page, they have a big, like, Nintendo seal of a period. (0:21:48) Kev: So now on the flip side, something that is more pocket, as in Polly Pocket, because Tiny (0:22:09) Kev: Garden came out. The Polly Pocket game, or inspired game, it is a game, not a physical. (0:22:18) Kev: Thing that you can open, and you garden inside your little Polly Pocket world, and you kind of (0:22:23) Kev: rearrange and decorate and all that good stuff. I have not played this game. It looks a lot like a (0:22:32) Kev: game called Garden Galaxy that I did play, which was fine. I think it looks very cute, this Tiny (0:22:38) Kev: Garden. It looks well done, but yeah, go check that out if you’re interested. The gardens are (0:22:46) Kev: So very cute, I will say that. (0:22:49) Kev: Um, let’s see here. (0:22:51) Kev: Next up, we have Opidum, I think. I think I say it different every time. (0:22:54) Codey: Mm-hmm. (0:22:57) Kev: It is the, what I call, multiplayer pow world-esque equivalent of Breath of the Wild, because it’s open world sandbox key. (0:23:09) Kev: And you know, it has all your usual survival, whatever. (0:23:13) Kev: Um, but the combat, the combat is just so very clearly Breath of the Wild-ish. (0:23:18) Kev: Feeling, um, which is fine because, you know, that’s a good game to take inspiration from. (0:23:24) Kev: But, uh, but yeah, um, I, you know, a full 3d game like this being multiplayer co-op, (0:23:31) Kev: that is pretty cool. I will give them that. Um, so I don’t know if I’m going to try it just because (0:23:36) Kev: I don’t have room for it right now, but, uh, good on, uh, good on, uh, E.P. games is the (0:23:42) Kev: dev. He came out with it and it’s finished. Um, well, I say it’s finished. It’s really (0:23:48) Kev: released. Um, yeah, and multi multiplayer Breath of the Wild, they’re, they’re just (0:23:54) Kev: sound like a neat niche for that. So, um, yeah, good on them. Uh, and then let’s see, (0:24:00) Kev: lastly on our list, we have Dean Come 1.0. This is our survive, again, survival-less life sim game, (0:24:09) Kev: whatever. Uh, but this time you’re, uh, you’re in Australia. Um, so you farm, hunt, mine, fish, (0:24:14) Kev: all that good stuff do do all the Australian things is our (0:24:18) Kev: friend mark and it may be because as we all know, (0:24:21) Kev: Australia is a small little island nation and almost really (0:24:25) Kev: the people they all know each other and just they basically (0:24:26) Codey: They should, they all know each other. (0:24:31) Kev: walk by each other every day on their way home. But anyways, (0:24:36) Kev: but yeah, look, Australia is very cool. I always I adore like (0:24:39) Kev: reading about as a kid who loved wildlife and animals and Steve (0:24:43) Codey: Mm-hmm. (0:24:44) Kev: Irwin, right? Like Australia was very big in the 90s. And I’ve (0:24:46) Codey: Mm-hmm. (0:24:47) Kev: read and bought a lot of (0:24:48) Kev: Australia. (0:24:49) Codey: Have you seen some of the new photos that Robert Irwin posted? (0:24:54) Kev: No, what does he do? (0:24:54) Codey: Mm-hmm. (0:24:56) Kev: What is he doing? (0:24:58) Codey: Don’t look at it. (0:25:00) Kev: Wait, don’t why not? (0:25:02) Codey: Unless you are a housewife that is bored. (0:25:07) Codey: He posted a risque. (0:25:08) Kev: Oh, dear. (0:25:10) Codey: No, it wasn’t. (0:25:11) Kev: Oh, my gosh, I see. (0:25:11) Codey: It wasn’t risque. (0:25:13) Codey: It was just Robert Irwin in underwear. (0:25:14) Kev: No, I get it. (0:25:17) Kev: I i didn’t yeah (0:25:18) Kev: oh that’s uh yeah that is underwear those are boxers yep I see it (0:25:18) Codey: But Instagram was going insane. (0:25:23) Kev: with him holding it looks like a gila monster or something (0:25:26) Codey: Yeah, he was also holding a snake at some point. (0:25:27) Kev: yeah oh wait oh I see oh that snake that’s a different one yeah (0:25:29) Codey: Yeah. (0:25:31) Codey: He could have a whole calendar. (0:25:34) Codey: And I’m sure he’d make millions. (0:25:36) Codey: Yeah, no, I think that the idea of a survival game in Australia– (0:25:37) Kev: oh that’s good (0:25:43) Codey: why hasn’t that happened yet? (0:25:46) Codey: Why has it taken this long? (0:25:46) Kev: Yeah, you’re right. And it’s an Australian pleasant places. This is just my daily lives. (0:25:58) Kev: This is just the Sims. This isn’t anything special. No, but but yeah, I mean, all you know, (0:26:05) Kev: all joking, the Australia danger death zone aside, you know, it has the wide variety of unique floor (0:26:13) Kev: and faunus that makes for I think doesn’t make great for (0:26:16) Kev: great setting for this kind of game although you know fighting the boss shark is kind of ridiculous (0:26:22) Kev: but in a fun way um so yeah that’s dinkum 1.0 um it is again much like op-ed you can play co-op (0:26:30) Kev: with people um that is out right now um 1.0 um there’s lots of stuff go check out the link you (0:26:39) Kev: know where to find all that stuff um okay yep there you go let’s talk (0:26:43) Codey: And that’s what released last month. (0:26:47) Kev: stuff that didn’t release next month but supposedly releasing in the future supposedly (0:26:54) Kev: all right harvest moon double pack of ports um we have sky tree uh lost valley and sky tree village (0:27:04) Kev: being released uh as a double pack um for uh let’s see I don’t know switch is that what it is okay (0:27:13) Kev: Yeah that makes sense. It is getting a… (0:27:17) Kev: A physical release through the Natsume store, that’s where it is, yeah through the Natsume store. (0:27:24) Kev: You can get a physical copy including an acrylic standee which I don’t think looks particularly noteworthy or nice, but there you go if you’re interested. (0:27:30) Codey: Yeah, but I mean maybe if this was a game that someone really liked then that’s that’s cool for them (0:27:35) Kev: Yeah, yeah, but do those people exist though? (0:27:37) Codey: But I (0:27:39) Codey: Don’t know not to me just trying to milk the cash cow as long as they can (0:27:45) Kev: the literal cash cow. (0:27:46) Codey: Yeah (0:27:48) Kev: I will give them this. They’ve done a dang good job because it’s been a hot minute since they just did the localization, (0:27:56) Kev: but they’re still running. It is so good. I respect that hustle. (0:28:04) Codey: So yeah, 3rd of July if folks are interested in that. (0:28:06) Kev: Oh, thank you. Yeah, the date. I guess that matters. (0:28:12) Kev: Um, next up, all right, here is a game I do care about though. (0:28:15) Kev: Actually, let’s talk about. (0:28:16) Kev: Cattle Country, um, your 2d pixel art Western frontier, um, Stardew ish like where you’re, you’re doing all the things, um, and you can little bit Oregon Trail, a little bit Stardew Valley, I guess, I don’t know, but, uh, yeah, um, it comes, it is releasing on May 27th, um, which that is very close. (0:28:35) Codey: Mm-hmm. (0:28:41) Codey: Ooh, that’s close. (0:28:44) Kev: Um, that’s a bad time. That’s always a busy time. (0:28:46) Kev: Um, yeah, that’s, that’s a couple of weeks. Um, I’m looking forward to it and I’ll be (0:28:47) Codey: Okay. (0:28:48) Codey: Did you, like, back it or anything, or you haven’t bought it yet? (0:28:53) Codey: Okay. (0:29:14) Kev: playing it. Keep your eyes. (0:29:16) Kev: Ears peeled, I guess. I don’t know how to peel ears. But here we are. Let’s see. Now we have (0:29:29) Kev: the next game, 2Pixellia, that is out now. This is, yeah, May 1st, it just released. This one is a (0:29:32) Codey: Mm hmm. Yep. (0:29:43) Kev: again pixel art to the kind of city (0:29:47) Codey: Mm-hmm. Yeah, this is the one that doesn’t know what it wants to be, (0:29:47) Kev: simulator I guess um yeah (0:29:53) Codey: and there’s so many different things in it. I believe Al backed this one, so he has it. (0:29:59) Kev: that’s a safe bet (0:29:59) Codey: We’ll probably hear about it, but watching the trailer and stuff, I was just so like… (0:30:06) Kev: it’s it’s a lot if it feels like honestly it feels like taking control of (0:30:12) Kev: one of the sims instead of watching them do (0:30:14) Codey: Yeah. (0:30:15) Kev: everything like just playing them you know (0:30:17) Kev: um so i’ll check it out if you want if you want to do (0:30:22) Kev: crimes you can do crimes so i’ll give them that (0:30:24) Codey: You can do crimes in this game can’t break up marriages though. (0:30:25) Kev: or you can do crimes i’ll give them that (0:30:29) Kev: all right not not yet again that is two pixely and that is (0:30:35) Kev: out now on steam at least I don’t know where else but uh (0:30:38) Kev: there you go all right let’s get into games that already (0:30:43) Kev: did come out but now have more stuff coming out (0:30:47) Kev: okay okay this first one blew my mind because I thought this game was (0:30:52) Kev: dead based like not dead but you know done I can (0:30:54) Codey: Dude, no, this game is not dead. (0:30:57) Codey: This game slaps. (0:30:59) Codey: I wanna play it so bad. (0:30:59) Kev: well I mean yeah I mean i’m not saying that (0:31:02) Kev: dead like people aren’t playing it just I didn’t think they were we’re gonna get (0:31:06) Kev: an update but I guess if there is one franchise in (0:31:09) Kev: the world that can do whatever they want it would be (0:31:13) Kev: san rio and hello kitty because hello kitty island adventure has (0:31:17) Kev: not one but two updates well one of them I think (0:31:21) Kev: came out already um the other one was announced (0:31:25) Kev: Um, so there is the first one is (0:31:29) Kev: the, um, friends furniture and frozen peaks expansion. Um, (0:31:34) Kev: I think that’s out already. Um, there is, uh, (0:31:39) Kev: expansions to believe new areas, Blizzard peak and snow village. (0:31:44) Kev: There are new types of weather flowers, all sorts of new story and cosmetics, (0:31:49) Kev: um, and more improvements and refinements to the friendship system, (0:31:53) Kev: which were needed. Um, just, yeah, just a lot of stuff. (0:31:57) Kev: There’s a lot of stuff again. (0:31:59) Kev: The ice area that’s the big one and improvements to the, you know, UIs and experiences. Nice little (0:32:07) Kev: quality of life touches here and there. All sorts of new furniture and cosmetics. (0:32:15) Kev: There’s some new quests and storylines, all that stuff. Yeah, yeah. (0:32:20) Codey: Sorry, I I was trying to see what it was available on and it is on Apple Arcade (0:32:27) Kev: I mean, it’s on the Steam page. (0:32:29) Kev: So I assume it’s, yeah. (0:32:31) Codey: Yeah, so it’s on Steam but it’s also on Apple Arcade well because on Steam it’s only or sorry it’s on Steam it’s only (0:32:40) Codey: Windows but then it so to play it on Mac you have to play it in Apple Arcade (0:32:43) Kev: Mm-hmm (0:32:47) Codey: I’m wondering, so it’s also on switch. (0:32:53) Kev: on everything, I think, right? I’m just gonna… Look, I’m assuming their deep pockets have (0:32:59) Kev: enabled it to just be out on everything. (0:33:02) Codey: No, they don’t have a Xbox. I was looking for that because I have game pass. Yeah, looking (0:33:08) Kev: - Oh, well, everything they’re on. (0:33:09) Codey: at this, looking at this like update, the biggest thing that I lost my mind about was (0:33:14) Codey: Aggretsuko. So they added, it was, I think it was just in the friends furniture and frozen (0:33:16) Kev: Yeah (0:33:23) Codey: peaks. One, they added Retsuko. So from the TV show, Aggretsuko, they added. (0:33:24) Kev: Yeah (0:33:30) Kev: Well retzeko was in already (0:33:32) Codey: But her friends and coworkers are now. (0:33:35) Kev: That’s correct (0:33:36) Kev: But she was the weird one because nobody knew her because she was from a different part of the scenario verse (0:33:41) Kev: But now yes the supporting ritz a gretzeko cast is here (0:33:46) Kev: I haven’t watched the anime so I can’t get hyped, but I’m kind of hyped because it’s cool (0:33:50) Kev: I like the anime without watching it. It’s a good concept (0:33:54) Codey: I friggin love that anime. Well, because I love metal, so it like tickles that fancy. (0:34:01) Codey: Yeah, I don’t know. Yeah, the other update is called the month of meh. (0:34:02) Kev: Yep, I’ll do it (0:34:07) Kev: But (0:34:10) Kev: Okay, I just got to say when I saw this I thought that was I’ll know it I was like wow I’ll jam (0:34:15) Codey: See, I thought I was saying like, eh, this game sucks. And then I looked, I was like, oh no, it’s literally. (0:34:17) Kev: Don’t like this update, huh? (0:34:24) Codey: Called the month of meh. And there’s Gudetama as. Oh, okay. (0:34:25) Kev: The next up is called month of man (0:34:32) Kev: As good atomic it’s a good atomic festival of sorts right cuz (0:34:38) Kev: yeah, because the Hello Kitty Island adventure does like kind of like Animal Crossing where you know special events or (0:34:45) Kev: Theirs are usually like maybe a week or two. Whatever like oh, here’s the (0:34:50) Kev: Chinese New Year’s the Christmas is the Halloween whatever right they do their monthly your seasonal events and this appears to be one of those (0:34:54) Codey: This, this character that’s dressed as an egg yolk though, a nisetami-san. (0:34:57) Kev: from a night what I saw (0:35:02) Kev: I (0:35:04) Kev: Don’t know who that is. Is that a Sandra Hill character because okay, cuz everyone knows Goude Thomas the lazy egg with the butt (0:35:05) Codey: I don’t like it. (0:35:07) Codey: I don’t like it. (0:35:11) Kev: All right, he’s it’s a little the little guy, right? It’s like, you know standard chicken egg and the little guy is that (0:35:18) Kev: But this guy (0:35:20) Kev: He said Thomas son. No, that is a full grown (0:35:24) Codey: That’s a person, and it’s in a weird costume, and I don’t like that. (0:35:24) Kev: sized human man in a (0:35:28) Kev: You know like yellow (0:35:32) Kev: Jump not jumps, you know, it’s those weird Halloween costumes (0:35:34) Codey: body suits. Yeah. That’s a choice. (0:35:36) Kev: Yeah, the bodysuits that are the single colors and he’s dressed up like Gudetama, but he’s got a very (0:35:43) Kev: Bland face. I don’t I don’t know how to (0:35:46) Codey: the face is honestly the worst part like if if it was like a normal face I would be like (0:35:51) Codey: oh it’s a person but the face I’m just like what is happening um (0:35:55) Kev: Yeah, no, I’m looking this up, this is not new, this is a Sanrio. (0:35:59) Codey: I’m sure it’s a character I just it’s character I didn’t know and I would love to go back to (0:36:01) Kev: Yup. (0:36:03) Kev: It’s a man dressed as Gudetama, so there you go. (0:36:06) Codey: I’d love to go back to five minutes ago when I did not know what six things existed (0:36:12) Kev: He’s got very thick eyebrows. (0:36:14) Kev: That might be part of the problem. (0:36:16) Codey: I don’t know I don’t know (0:36:19) Kev: Well, there you go. (0:36:19) Kev: There’s the month of May. (0:36:21) Kev: It’s through the month of May. (0:36:24) Kev: You get it? (0:36:25) Kev: You get it? (0:36:25) Kev: I don’t know if that was their intention, (0:36:27) Codey: it’s gonna be meth (0:36:27) Kev: but whatever worked out. (0:36:29) Kev: You know what’s not– well, actually, I’m (0:36:31) Kev: sure the update itself is not meh. (0:36:33) Kev: But you know what else is not meh? (0:36:35) Kev: These new games actually– no, they’re all right. (0:36:36) Codey: Oh, no, we got another update. (0:36:39) Kev: Oh, I did skip one. (0:36:41) Kev: Whoopsie. (0:36:41) Codey: There was another update, but it’s only the 0.5 update, (0:36:42) Kev: Oh yeah. (0:36:45) Codey: y’all, so don’t worry. (0:36:46) Codey: It’s not really– (0:36:50) Codey: it’s not a real update. (0:36:51) Codey: No, it’s fine. (0:36:53) Codey: The game Far Lands has a 0.5 update (0:36:56) Codey: that adds a bunch of stuff, including (0:36:58) Codey: hostile mobs in the mines, a new mine (0:37:01) Codey: that you can go to, 10 new social events, Steam Deck (0:37:05) Codey: support, uh, furniture. (0:37:06) Codey: I didn’t, I haven’t really looked at this game before, you kind of just look like a zombie. (0:37:14) Kev: yeah you look like a weird uh yeah a lot of the other characters because you crash line on like (0:37:20) Kev: an alien planet and they’re all alien zombie-ish in appearance I i I agree um but uh yeah okay it (0:37:29) Kev: feels a little space tardewy but it has a little more flavor it has a little more sauce as the kids (0:37:34) Kev: call it um like uh it I that’s what I hear look I still tutor kids okay you know okay (0:37:36) Codey: Is that what the kids are calling it? (0:37:44) Kev: tangent hey shocker me cody you’re going to tangent but okay look I know every generation (0:37:46) Codey: Tangent, boom, boom, boom, boom. (0:37:52) Kev: our generation and everyone has their slang and lingo and and bads and whatever right (0:37:58) Codey: Mm-hmm. (0:37:59) Kev: but that I think i’ve been thinking about this because as I tutor right like I see the the next (0:38:05) Kev: generation of kids or it’s also i’m like a couple cycles in at this point really um because i’ve (0:38:10) Kev: tutored for so dang long it’s it’s gotten horrendous the the skipper (0:38:15) Kev: generation as i’m gonna call it because I think that’s the emblematic uh term and and (0:38:16) Codey: Yeah, it’s it’s the brain rot generation. So they, they say like the they they’re that (0:38:22) Kev: yes the brain rot generation there too (0:38:26) Codey: what they’re going to watch is just brain rot and just cringe. And like, yeah, they (0:38:28) Kev: yep yep all that like I i don’t either it’s not and like (0:38:31) Codey: I don’t get it. It’s not entertaining to me. (0:38:39) Kev: the issue isn’t even the stuff itself per se I mean a little bit but you know like that’s i (0:38:43) Kev: I think also just kind of. (0:38:44) Kev: The nature of the generations, like our parents didn’t get our stuff either or whatever, right? (0:38:49) Kev: Um, but it just feels like so much more prevalent and ingrained and, and virulent than, uh, than other generations. (0:39:01) Codey: Verilent. It’s a virus, the brain rot virus. (0:39:01) Kev: And I’ve been thinking about it really. (0:39:03) Kev: Yeah, it really is. (0:39:06) Kev: And, and it’s, I’ve been thinking like, how should I put this right? (0:39:11) Kev: So when you and I grew up, let’s say, right in our middle school. (0:39:14) Kev: I’m a school, whatever, right? (0:39:15) Kev: Like there are the fads and there’s the playground speak and it would spread or whatever, right? (0:39:19) Codey: Mm-hmm. (0:39:20) Kev: But it was still kind of contained to our local area, right? (0:39:22) Codey: Mm-hmm. (0:39:24) Kev: Because we didn’t have the internet, but I think about it. (0:39:27) Kev: Like, I think that’s the issue, right? (0:39:29) Kev: All these kids have their phones and the same app. (0:39:32) Kev: So like, it’s all so homogenized. (0:39:35) Kev: Like, I think that’s just why like every single kid knows it and watches the same thing. (0:39:42) Kev: Like, it’s, it’s insane. (0:39:44) Kev: Oh, my gosh. Oh. (0:39:46) Codey: Yeah, that’s a whole other story about like whether or not that stuff is helping or harming (0:39:54) Codey: the socialization of the next generation. (0:39:58) Kev: Mm-hmm. That’s a, that is a good one. (0:39:59) Codey: That’s something I’ve been thinking about a lot lately as like, more discussions about (0:40:01) Kev: Yeah. Mm-hmm. (0:40:04) Codey: autism come out and stuff and like having been, you know, diagnosed as a autistic adult (0:40:10) Codey: at this point. (0:40:12) Codey: Um, yeah, but. (0:40:14) Kev: Yeah, it’s (0:40:16) Kev: And it’s tough because we you know, we’re not gonna have all the data until later right like it’s gonna be tougher kind of (0:40:23) Kev: Speculating but um, it’s it’s it’s what to see (0:40:27) Kev: and but I you know (0:40:28) Codey: Well, that’s Far Lands. (0:40:30) Kev: As about yeah, there you go, there’s your point five update for for this it’s out now (0:40:32) Codey: Pull us back. (0:40:33) Codey: Pull us back. (0:40:37) Codey: It’s out now. (0:40:38) Codey: If you want a hostile mob, if you’ve (0:40:40) Codey: been waiting for steam support, they’re there. (0:40:44) Kev: Achievements, they’re in there, too. (0:40:47) Codey: They are there. (0:40:49) Kev: All right, let’s talk– (0:40:51) Kev: those are the updates. (0:40:53) Kev: Let’s talk about some new game announcements. (0:40:54) Codey: Mm-hmm. (0:40:55) Kev: Let’s talk about “Scibbity Island.” (0:40:57) Codey: No! (0:40:59) Codey: We were leaving it. (0:41:00) Codey: We were leaving it. (0:41:02) Kev: No, it’s here to stay. (0:41:03) Codey: No, Sunseed, Sunseed Island. (0:41:05) Kev: OK. (0:41:07) Kev: OK, yeah, “Sunseed Island.” (0:41:10) Kev: OK, first of all, this is insanely cute art style. (0:41:14) Kev: Whoever their art team is, they’re (0:41:18) Kev: knocking out of the park. (0:41:20) Kev: The actual game itself, you’re playing (0:41:22) Kev: as a little cat with a little Pikmin-style flower (0:41:25) Kev: star on your head. (0:41:27) Kev: And you’re rebuilding your town. (0:41:29) Kev: You’re farming. (0:41:30) Kev: You’re fishing. (0:41:31) Kev: You’re exploring islands. (0:41:35) Kev: A lot of the hallmarks of the cottage core verse, (0:41:37) Kev: what can I say? (0:41:38) Kev: There’s different– it looks like– (0:41:40) Kev: I think it’s kind of like Animal Crossing, (0:41:42) Kev: where you can sail to different islands, (0:41:43) Kev: and there might be different environments. (0:41:44) Kev: It’s coming on April 24th on the eShop, actually. (0:41:51) Kev: Wait, what? (0:41:53) Kev: Wait, April 24th? (0:41:54) Codey: Oh, so it’s already out. (0:41:55) Kev: Is that already out? (0:41:56) Codey: It’s already out. (0:41:57) Kev: Oh, yeah, it is sale ends. (0:42:00) Codey: Yeah, so it’s already out. (0:42:02) Codey: Yeah, the little things on top– they all have little Pikmin. (0:42:06) Codey: It’s not just your character. (0:42:07) Codey: All the characters look like they (0:42:08) Kev: Yeah. (0:42:09) Codey: have little Pikmin-y things. (0:42:10) Kev: Mm-hmm. (0:42:11) Codey: Very cute. (0:42:12) Kev: Yeah. (0:42:14) Codey: And so their blurb for it is, welcome to Sunseed Island, (0:42:18) Codey: the perfect escape for cozy gamers who love (0:42:20) Codey: to farm, explore, and collect. (0:42:24) Codey: Rebuild a lost village, befriend magical creatures, grow crops, (0:42:27) Codey: fish and tranquil waters, and upgrade your tools, (0:42:29) Codey: discover the secrets of a mystical tree, (0:42:31) Codey: and reconnect the scattered islands. (0:42:35) Codey: I could read that for so many different of these games. (0:42:38) Kev: Okay. (0:42:41) Codey: Yeah, it looks cute. (0:42:43) Codey: Looks like all the other ones, unless you’d (0:42:46) Codey: want to play as a cat, then here you go. (0:42:47) Kev: Yep. Yeah. (0:42:49) Codey: So the price, though, was confusing. (0:42:54) Codey: So on May– (0:42:55) Kev: I mean it’s um well right it’s on sale on the us e-shop for three dollars that’s 72% off i’m (0:42:58) Codey: yeah, go for it. (0:43:04) Kev: too lazy to do the math that’s maybe what like 10 bucks maybe um yeah it’s something like that (0:43:10) Kev: usd uh I can’t see this because I don’t have the uke shop but (0:43:14) Kev: per one of al’s notes apparently it is 100 off on the uke shop so (0:43:18) Codey: I feel like they probably fixed that because the note out so Al said that he got it for free (0:43:24) Codey: because it was it was literally free on the eShop so he got that um and then the note that he left (0:43:25) Kev: yep (0:43:28) Kev: I i don’t blame him (0:43:33) Codey: for the US eShop was that it was 90% off but then I looked and it’s definitely 72% off so (0:43:36) Kev: So, sounds like some numbers were crossed and buttons were pushed incorrectly. (0:43:47) Codey: Y’all should– (0:43:49) Codey: Y’all should check this. (0:43:50) Kev: It’s on sale somewhere. (0:43:52) Kev: You can go get it for cheap right now, we’ll tell you that much. (0:43:54) Codey: Yeah, check this regularly. (0:43:57) Codey: Maybe they just are flipping a dice or something, (0:44:00) Codey: like throwing a dart at a board. (0:44:01) Kev: Maybe they put the wrong sign on. (0:44:07) Kev: It happened to me at the store, not just once multiple times, but they had something on sale and it wasn’t on sale, it made me sad because it was like boxes of cereal, it was like buy two, get three free, it was like wow that’s a great deal, and then I went to the register like no that’s wrong, and I was like oh, I guess I won’t get my cereal. (0:44:24) Codey: So check it out if you like the idea of a stardew where you’re a Pikmin cat. (0:44:31) Kev: Yeah, but you know it kills me that (0:44:33) Codey: The next s s island. (0:44:37) Kev: Okay, okay, you know you want to get into all right. Let’s get into that because what I was gonna say for both of these games (0:44:43) Kev: We went from was it sunseed Island to star sand Island, right? And (0:44:46) Codey: - Mm-hmm. (0:44:50) Kev: Look, you know (0:44:51) Kev: It’s a tough market. I get it right like you got to stand out (0:44:56) Kev: It’s tough and you know what there’s redeeming qualities here both of these (0:44:59) Kev: I’m not- I’m not gonna say these are off. (0:45:01) Kev: That’s awful, but I’m- I’m already loading the gun and ready to drag you out behind the barn for using those names because no, no. (0:45:06) Codey: S– yeah, for a lack of originality, for sure. (0:45:13) Kev: You went with the Noun Noun island slash valley, which is- is- (0:45:17) Codey: S– like, nouns that start with S. (0:45:20) Kev: And then you start with S, both of you, like, oh my gosh, what is- you know what, maybe- maybe the Skibitty kids aren’t so bad. (0:45:23) Codey: Yeah. (0:45:31) Codey: This one does look different, though. (0:45:33) Codey: So the blurb of it, again, is basic. (0:45:36) Codey: So it’s leave the hustle of the city behind (0:45:38) Codey: and embrace life on Starsand Island. (0

Reclaim Your City
Reclaim Your City 641 | Mari Sakurai

Reclaim Your City

Play Episode Listen Later Apr 30, 2025


Taking over the RYC waves this week, Tokyo's finest Mari Sakurai punches in with a helluva 2-hour treat by way of introduction. Working her way in the gap betwixt post-industrial opacity and heavy-duty brutalism, Mari has been slowly but surely making a name for herself with uncompromising sets spanning everything from cool-handed big room pound to mazy abstraction and other bursts of mind-altering sonics from way deep. Known for cutting a path of destruction with every of her mixes, her RYC offering doesn't depart from such intentions, and we're invited to a smorgasbord of claustrophobic hi-tech onslaughts and a string of purely exhilarating, apex-seeking momentums. Hi-voltage shockwave due for impact imminently. 

Trico GameArts
Why Game Developers Need to STOP Following Western Trends?

Trico GameArts

Play Episode Listen Later Apr 7, 2025 4:53


Super Smash Cast
Side-Smash IV: Switch 2 Fiesta

Super Smash Cast

Play Episode Listen Later Apr 3, 2025 182:14


In this monumental episode of the Super Smash Cast, Ryan is joined by Mitchell Sheffield, Drew Tavares, and Joseph Vuke for a deep dive into our thoughts on the April 2, 2025 Nintendo Switch 2 Reveal Direct. We talk about hardware, software, controllers, the latest things Sakurai is up to, Maracas, and more! Check out Joseph Vuke on J=J!:https://youtube.com/@j-equals-j?si=v9ecft1tCBZ0MykyCheck out Mitch and Drew on Casket Minds:https://youtube.com/@casketminds?si=fIBWFUWnbo7LJTNLCheck Drew out on Banter Fodder:Spotify: https://open.spotify.com/show/6DHde31swumPeKaOyzuXBUYoutube: https://www.youtube.com/@BanterFodderFacebook:https://www.facebook.com/groups/816739803492791Check out Mitch and Drew on Live Long and Banter:https://open.spotify.com/show/51joadFk95SWGetRMLQiRI?si=oKCUhlMVSbqC8VgwfUX4Fwhttps://podcasts.apple.com/us/podcast/live-long-and-banter-a-star-trek-podcast/id1729092784More Banter Fodder on Criterion Corner:https://open.spotify.com/show/5mrRcpXoxlT0vq4Rf6oLaASpecial Thanks to Patron, Mitchell Sheffield!Timestamps:00:00 Introductions01: Choose Your Fighter!04:47 Plugs05:15 J=J06:22 Casket Minds07:24 Banter Fodder09:59 Home Run Contest Tease10:43 Board the Platform10:50 Specs/Performance33:05 GameChat46:21 Media/Storage57:14 Backwards Compatibility01:09:05 Joy-Con 2/Pro Controller 201:27:45 Software: Ports01:46:46 Software: Third-Party New02:06:52 Software: GameCube/NSO02:14:24 Software: First Party New02:34:45 Home Run Contest02:52:55 Final Smash

Throwdown Show
526: Assassin's Creed Shadows finally releases

Throwdown Show

Play Episode Listen Later Mar 21, 2025 75:18


Tonight's topics: - Assassin's Creed Shadows finally releases - Sakurai says Japanese devs should not cater to West - Xbox fans unhappy with ABK acquisition - Mortal Kombat 2 movie first look - God of War TV show greenlit for 2 seasons - PS5 sales outpacing PS4, Xbox Series lags behind Xbox One Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Where to find Throwdown Show: Website: https://audioboom.com/channels/5030659 Twitch: https://www.twitch.tv/throwdownshow Twitter: https://twitter.com/ThrowdownShow YouTube: https://www.youtube.com/throwdownshow Discord: https://discord.gg/fdBXWHT Twitter list: https://twitter.com/i/lists/1027719155800317953

The Nintendo Entertainment Podcast
Episode 419 - LEGO Of My Direct!

The Nintendo Entertainment Podcast

Play Episode Listen Later Mar 21, 2025 77:27


The Nintendo Entertainment Podcast is here, and the team has a busy week to talk about and prepare for! First, the trio discusses their gaming exploits! Todd has only been playing FEH, but he's had RNG luck at last! Scott, meanwhile, has been enjoying old-school Yu-Gi-Oh games, Split Fiction and Sukuoiden! As for Will, he has been able to play Xenoblade Chronicles X's return and has enjoyed it so far! Then, in the news, Xenoblade Chronicles X Definitive Edition is finally out and the team is pumped for it, as are critics! Also, Nintendo shows their love for the Seattle Mariners once more, Sakurai wins an award for his YouTube channel, LEGO and Pokemon are collaborating, and more! Finally, in the main event, the "Road To..." series continues with the guys attempting to predict the "big surprises" that may drop in the Nintendo Switch 2 Direct! First-party or third-party options are on the table, so what will they predict? So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

Gamekings
EvdWL over Future Games Show, The Last of Us & Xbox into films

Gamekings

Play Episode Listen Later Mar 21, 2025 100:43


Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Er staat ons een prettig lenteweekend te wachten. Hoe fijn zou dat wel niet zijn. Even ergens op een terras een kopje koffie drinken of een biertje pakken. Dit vooruitzicht gaan we nog verder opleuken met een nieuwe aflevering van Einde van de Week Vrijdag Live. De talkshow waarin we elke week het belangrijkste game gerelateerde nieuws van de afgelopen zeven dagen met elkaar én de kijkers doornemen. Jelle, Koos en Shelly zit klaar om te kletsen over Topics onder andere de leukste trailers van de Future Gaming Show, het nieuwe seizoen van The Last of Us en de wens van Xbox om ook films en series te gaan maken. Dit alles en meer ga je zien en horen in de Einde van de Week Live van vrijdag 21 maart 2025.Hoeveel zin hebben we in tweede seizoen The Last of Us?In deze editie van EvdWL krijg je verder discussie over onder andere Kingdom Come Deliverance 2, de opmerkelijke uitspraken van de creatie van Super Smash en Silent Hill F.Scoor de Katana 15 gaming laptop nu voor een fijne prijsDeze week zet MSI hun Katana 15 in het zonnetje. Een dikke gaming laptop met onder de motorkap een 13e generatie Intel® Core™ i7 processor, een RTX 4070 videokaart, een 1TB SSD, een 15.6” Full HD paneel 144Hz en een 4-zone RGB toetsenbord. Kun je prima de hedendaagse games op spelen. Interesse in deze laptop? Check hier op de site van Azerty de specs en de prijs.LG Ultragear presenteert ‘s werelds snelste 27” 480 Hz QHD monitorZoals je weet zijn er een hoop presentatoren bij Gamekings erg happy met LG schermen en monitoren. Meerdere van ons hebben hun hardware thuis staan. Jelle sinds kort ook. En wel de LG Ultragear 27” OLED 480 Hz QHD gaming monitor.  In deze video kun je de unboxing, installatie en kalibratie van deze forse knaap bekijken. Wil je meer info over de LG Ultragear 27” OLED 480 Hz QHD gaming monitor, dan is hier de pagina met alle ins en outs.Stap over naar KPN Glasvezel en ontvang een console naar keuzeKPN Glasvezel is terug van weg geweest met hun dikke actie: stap over naar KPN Glasvezel, neem een tweejarig abonnement en kies een PlayStation Slim, een Xbox Series S (1 TB) + 2 controllers of een Switch OLED als welkomstgeschenk. Heb je nog geen glasvezel in de straat liggen, dan kun je voor nu een normaal abonnement nemen die tegen de tijd dat er glasvezel ligt omgezet wordt. De huidige actie is nu dan wel geldig. Wil je meer info over de actie, hier vind je de website met alle ins & outs.Timestamps:00:00:00 Intro00:01:51 Huishoudelijke mededeling: MSI00:10:33 Wat heb jij de afgelopen week gespeeld? 00:16:05 Gisternacht was de Future Games Show. We checken paar van tofste trailers.00:31:39 The Last of Us seizoen 2 komt eraan, 13 april eerste deel. Daarom is er de seizoen 1 recap trailer.00:42:52 Super Smash Bro's creator Sakurai vindt dat Japanse developers zich voor de volle 100% op de Japanse markt en smaak moeten richten en niet die van het Westen.00:45:02 Silent Hill F kent geen vuurwapens. Alles wordt met de hand gedaan.00:49:10 F1 25 komt 30 mei uit, alsdus een leaker.00:51:38 Xbox wil ook films en series gaan maken.00:57:34 Atari komt op de markt met een horloge met vier klassieke games erop.00:58:31 BULLETTÎME: KPN01:06:02 De stelling van de week: Het succes van Split Fiction (2 miljoen verkochte exemplaren) maakt duidelijk dat er meer coop games moeten komen.01:07:15 Kingdom Come Deliverance 2 verkoopt 5 keer zoveel exemplaren als eerste deel.01:09:08 Life is Strange Double Exposure brengt te weinig op.01:11:12 Hollow Knight Silksong zou er wel eens aan kunnen komen.01:13:20 Ken Kuturagi heeft één van de zeer zeldzame Nintendo PlayStations in zijn kluis.01:15:13 BULLETTÎME: LG Ultragear.01:25:28 COOL OF SERIOUS UNCOOL?

Nintendo Podcast fra N-club Danmark
Xenoblade-fan sender opsang til anmelderne - #250 - N-cast, dit Nintendo podcast

Nintendo Podcast fra N-club Danmark

Play Episode Listen Later Mar 21, 2025 128:58


I ugens episode har vi besøg af Lasse Bjørnsten Rasmussen fra Arkaden. Sammen med ham dykker N-cast-holdet ned i ugens historier. F.eks. om en passioneret Xenoblade-fan der har skrevet til anmeldere ud for Xenoblade Chronicles X udgivelse denne uge, samt at Pokémon og LEGO har indgået et samarbejde. Vi snakker også om et Sakurai-interview, der måske er blevet fordrejet lidt hos nogle nyheds-sites. Hør om det og meget mere i ugens episode af N-cast.

RAPORT O GRACH RaczejKonsolowo
25R06 - Więcej dobra na licencjach Bandai Namco? | Nowy poziom AImmersji (i więcej)

RAPORT O GRACH RaczejKonsolowo

Play Episode Listen Later Mar 17, 2025 124:48


Cześć wszystkim! Witamy w kolejnym odcinku Raportu o Grach RaczejKonsolowo, w którym, jak zawsze, rozkładamy na czynniki pierwsze najciekawsze wydarzenia ze świata gier! Dzisiaj mamy dla Was prawdziwy miks tematów – od wielkiego corocznego rankingu wydawców na Metacriticu, przez zmierzch klasycznych season passów, aż po plotki o Gears of War na PlayStation. Zapraszamy do słuchania!

Go Nintendo Podcast
GoNintendo Podcast 966

Go Nintendo Podcast

Play Episode Listen Later Mar 8, 2025


Number 966Another week, another deluge of stuff to talk about! Nintendo has a major piracy win, Sakurai shows Iwata some love, Nintendo cracks down on hentai games, and SO much more. We also have spoiler-free talks about Daredevil, Severance, and filler episodes. There's also plenty of Game Boy love, a chat about puzzle games and plenty to keep you entertained!

The Nintendo Entertainment Podcast
Episode 417 - March-ing To A Direct!

The Nintendo Entertainment Podcast

Play Episode Listen Later Mar 7, 2025 104:46


The Nintendo Entertainment Podcast is here! And with 4 weeks left until the Nintendo Switch 2 Direct, the team start breaking down what they want to see in it! First, the guys discuss their gaming exploits! Todd has FINALLY gotten back into Metaphor ReFantazio and has killed a couple dragons! As for Scott, he's been having a rough time in Kingdom Come Deliverance II, but has had a much better time in Monster Hunter Wilds! Will has also been enjoying MHW, while also continuing his journey in the newest Like A Dragon game! Then, in the news, Xenoblade Chronicles X Definitive Edition is only two weeks away from release, and the guys geek out on the reveal of the post-game story while also blasting Geoff Keighley for his lack of courage on the game! Also, Sakurai continues to prove he's the best, Mario Day drops next week, Pokemon Red and Blue almost had a MUCH different look in the West, and more! Finally, in the main event, the trio looks at the upcoming Nintendo Switch 2 Direct and think about what 1st party games they want to show up in it! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

La Nit Friki
Episodi 30 - MARCOS DE LA CALLE - Veu del Yamaguchi, Jack Wildside o el Sakurai

La Nit Friki

Play Episode Listen Later Feb 28, 2025 71:20


Setè programa de la tercera temporada del pòdcast. Seguim al coworking Itnig del carrer Pujades de Barcelona. El Marcos de la Calle és un actor de doblatge i podríem dir que pertany a aquesta nova fornada d'actors i actrius que comencem a escoltar a les sèries i pel·lícules en l'actualitat. Ell ha posat veu a personatges com el Yamaguchi de Haikyuu, en Sakurai de Kuroko No Basket i ha participat en animes com Yona, Assaniation Clashroom, Inazuma Eleven o TrollHunters. També ha participat en el doblatge de Els Anells de Poder (Amazon Prime), El Juego del Calamar (Netflix) i va fer un dels personatges principals a Black Adam (DC). El podreu escoltar a Crunchyroll en animes com Dan Da Dan, Dr Stone i Sakamoto Days.

Press X to Start
Level 9.6 - The Switch 2 Costs How Much?!

Press X to Start

Play Episode Listen Later Feb 13, 2025 56:53


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Nightreign's game changing map, The Switch 2's rumored pricetag, Sony's weak response to the PSN outage and much more! Gaming News - Time code: 1:55 Elden Ring Nightreign's map to include drastic terrain changes; GTA6 still on track for Fall release and may be coming to the Switch 2; If the leak is to be believed the Switch 2 might have a hefty price tag; Deliverance 2 made all of its' budget back in one day; Rocksteady reportedly gearing up for a new Batman in the midst of Wonder Woman's uncertain future; EA's CEO changes tune on the future of Apex Legends; Sony offers mediocre compensation for the massive PSN outage; The ESA announces a new conference for "visionaries"; Sakurai reposting the Nintendo Direct announcement has fans feining for a new Smash Bros; Rooster Teeth shocking rises from the grave; Marvel Rivals finally reveals when the rest of the Fantastic 4 is coming to the game. What Have We Been Playing - Time code: 52:52 DJ airs his gripes about the length of Metaphor: ReFantazio as he approaches the end If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @maztrshots on SoundCloud Be good to each other, Peace!

The Pacific War - week by week
- 168 - Pacific War Podcast - the Battle of Manila - February 4th - February 11 - , 1945

The Pacific War - week by week

Play Episode Listen Later Feb 4, 2025 46:02


Last time we spoke about the return to Bataan. In late January, the 43rd Division secured the Rosario region, while the 25th and 6th Divisions eliminated enemy detachments and advanced towards Manila. General Krueger received reinforcements and planned a coordinated attack. On January 28, an assault began, with guerrillas aiding American forces in capturing strategic locations. A daring raid freed 522 POWs, while MacArthur planned further landings to cut off Japanese retreat. By January's end, American forces were poised for a final offensive, pushing closer to victory in Luzon. The ZigZag Pass became a fierce battleground, where Colonel Nagayoshi's well-camouflaged defenses faced relentless assaults from American forces. Despite challenges, the 129th and 20th Regiments made strategic gains, while the 35th Regiment maneuvered through treacherous terrain. Meanwhile, paratroopers from the 511th struggled with scattered landings but secured key positions. As the fighting intensified, the Allies prepared for a decisive invasion of Iwo Jima, aiming to establish a stronghold for future operations against Japan. This episode is the Battle of Manila Welcome to the Pacific War Podcast Week by Week, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about world war two? Kings and Generals have an assortment of episodes on world war two and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel you can find a few videos all the way from the Opium Wars of the 1800's until the end of the Pacific War in 1945.  As we last observed, by February 3, General Iwanaka's 2nd Tank Division was fending off assaults from the 6th and 25th Divisions in the San Jose area but was on the verge of being encircled. Meanwhile, General Griswold's 14th Corps had successfully taken control of Clark Field and was reorganizing for a final offensive against the Kembu Group. General Hall's 11th Corps had landed on the Bataan Peninsula and was engaged in combat with the Nagayoshi Detachment at ZigZag Pass. Additionally, General Swing's 11th Airborne Division had landed at Nasugbu and had successfully captured Tagaytay Ridge in preparation for an advance toward Manila from the south. The 37th and 1st Cavalry Divisions were advancing on Manila from the north, with the latter's two Flying Columns reaching the outskirts of the Filipino capital. At this stage, the capital was defended by Admiral Iwabuchi's Manila Naval Defense Force, which had consolidated its forces into three primary operational sectors: the Northern Force, led by Colonel Noguchi Katsuzo, responsible for Intramuros on the south bank and all areas of the city north of the Pasig; the Central Force, commanded by Iwabuchi himself, encompassing all of metropolitan Manila south of the Pasig River and extending inland to Guadalupe; and the Southern Force, under Captain Furuse Takesue, covering the Nichols Field and Fort McKinley sectors, as well as the Hagonoy Isthmus. Iwabuchi intended for the Noguchi Force to retreat to Intramuros after disabling the Pasig bridges, while other units carried out extensive demolitions of military infrastructure, including the port area, bridges, transportation systems, water supply, and electrical installations. However, since the Japanese did not anticipate the Americans' arrival for another two weeks, they were ill-prepared to execute these missions or launch any significant counterattacks. Recognizing that the cavalry units were twelve hours ahead of the 148th Regiment, Griswold authorized General Mudge to enter the city. Consequently, late in the afternoon, the 8th Cavalry's Flying Column encountered minimal resistance as it crossed the city limits and advanced towards the gates of Santo Tomas University, where nearly 4,000 American and Allied civilian internees were being held, facing severe shortages of food and medical supplies. Upon their arrival at Santo Tomas, the advance elements of the 8th Cavalry, a medium of the 44th Tank Battalion serving as a battering ram, broke through the gates of the campus wall. Inside, the Japanese Army guards--most of them Formosans--put up little fight and within a few minutes some 3500 internees were liberated amid scenes of pathos and joy none of the participating American troops will ever forget. But in another building away from the internees' main quarters some sixty Japanese under Lt. Col. Hayashi Toshio, the camp commander, held as hostages another 275 internees, mostly women and children. Hayashi demanded a guarantee for safe conduct from the ground for himself and his men before he would release the internees. General Chase, who had come into the university campus about an hour after the 8th Cavalry entered, had to accept the Japanese conditions. In the end, Hayashi obtained permission to lead his unit out with what arms they could carry in exchange for the release of the Allied internees held as hostages. They were then taken by the Americans to the outskirts of Manila early on February 5 and released. Meanwhile, Hayashi was subsequently killed in action. While General Chase worked to secure the release of the internees, Troop G of the 8th Cavalry continued its march south towards the Pasig River but was ultimately compelled to retreat due to heavy fire from the Far Eastern University. Meanwhile, frustrated with the slow progress of General Jones' 38th Division, Hall ordered the 34th Regiment to move past the 152nd and press the attack eastward. Unfortunately, Colonel William Jenna's enveloping assault with the 1st Battalion also failed to penetrate Colonel Nagayoshi's robust defenses. As a result, Jenna opted to deploy his entire regiment in a coordinated three-pronged attack, which commenced on February 4. Initially, the attack, supported by the 1st Battalion of the 152nd Regiment, showed promise; however, due to ongoing strong resistance, including intense mortar and artillery fire, the 34th Regiment had to relinquish much of the territory it had captured by dusk. To the north, the 149th Regiment resumed its advance along the bypass trail and successfully made contact with patrols from the 40th Division near Dinalupihan by the end of February 4, having already reached the town. Looking northeast, with enemy armored units at Muñoz and Lupao effectively contained, the 161st Regiment successfully established roadblocks on Route 8 southeast of San Isidro. Most notably, the 1st Regiment entered San Jose in the morning with little resistance and quickly secured the area, thereby completely isolating the majority of the 2nd Tank Division before it could receive orders to withdraw. As a result, the 6th and 25th Divisions were able to methodically eliminate the enemy's isolated strongholds at their convenience. Further south, by the end of the day, the 8th Cavalry liberated 4,000 internees at Santo Tomas; Troop F also secured Malacañan Palace; the 2nd Squadron, 5th Cavalry advanced toward Quezon Bridge but faced strong resistance at Far Eastern University, where the enemy successfully destroyed the bridge before retreating; and the 148th Regiment entered Manila, moving south through the Tondo and Santa Cruz Districts to reach the northwest corner of Old Bilibid Prison, where they freed 800 prisoners of war and 530 civilian internees. Finally, to the south, the 2nd Battalion, 511th Parachute Regiment departed from Tagaytay Ridge along Route 17, swiftly passing through Imus and Zapote to secure the Las Piñas River bridge. The 1st Battalion followed in the late afternoon but was ultimately halted by mortar and artillery fire at Parañaque. On February 5, the paratroopers managed to cross the Parañaque and began advancing north along Route 1, engaging in house-to-house and pillbox-to-pillbox combat as they moved 2,000 yards north over the next two days. Simultaneously, the majority of the 145th Regiment commenced operations in the densely populated Tondo District along the bay, while other units advanced into the San Nicolas and Binondo Districts to combat the fires ignited by Noguchi's demolitions. Throughout February 5 the 37th Division's men had heard and observed Japanese demolitions in the area along and just north of the Pasig in the Binondo and San Nicolas Districts as well as in the North Port Area, on the 145th's right front. The Northern Force was firing and blowing up military stores and installations all through the area and, as these tasks were completed, was withdrawing south across the river. Insofar as 14th Corps observers could ascertain, there was no wanton destruction, and in all probability the fires resulting from the demolitions would have been confined to the North Port Area and the river banks had not an unseasonable change in the wind about 20:30 driven the flames north and west. The 37th Division, fearing that the flames would spread into residential districts, gathered all available demolitions and started destroying frame buildings in the path of the fire. The extent of these demolitions cannot be ascertained--although it is known that the work of destruction continued for nearly 24 hours--and is an academic point at best since the demolitions proved largely ineffectual in stopping the spread of the flames. The conflagration ran north from the river to Azcarraga Street and across that thoroughfare into the North Port Area and Tondo District. The flames were finally brought under control late on February 6 along the general line of Azcarraga Street, but only after the wind again changed direction. The 148th Regiment fought its way to the Santa Cruz District but was unable to reach the bridges before they were destroyed. The 5th and 8th Cavalry Regiments cleared the eastern part of the city north of the Pasig with minimal resistance, and the 7th Cavalry secured the Novaliches Dam and the Balara Water Filters, which were found intact but rigged for demolition. To the northwest, the battle for ZigZag Pass continued. Dissatisfied with his progress, Hall had previously informed Jones that the exhibition of his division was the worst he had ever seen--a rather severe indictment of an entire division, as only the 152nd Regiment had yet seen any real action on Luzon. Furthermore, the 152nd was a green unit that had been in combat scarcely 48 hours by February 2. Nevertheless, as he believed that the 152nd had at most encountered only an outpost line of resistance, that the principal Japanese defenses lay a mile or so east of the horseshoe, and that the 152nd had found "nothing that an outfit ready to go forward could not overcome quickly", Hall assumed direct control over the 34th Regiment for the main assault and left only the 152nd under Jones' command, which was to follow the 34th through the ZigZag to mop up bypassed pockets of Japanese resistance. Yet the fighting at the horseshoe on February 3 and 4 was equally disappointing, costing the 34th some 41 men killed, 131 wounded, and 6 missing while on the same days the 152nd lost 4 men killed, 48 wounded, and 1 missing. The 34th had extended the front a little to the north of the horseshoe and a bit east of the eastern leg, but neither the 34th nor the 152nd had made any substantial gains beyond the point the 152nd had reached on February 2. The Japanese still held strong positions north of the horseshoe and they still controlled the northeastern corner and about half the eastern leg. The 34th's greatest contribution during the two days, perhaps, was to have helped convince Hall that the Japanese had strong defenses throughout the ZigZag area and that the regiment had indeed reached a Japanese main line of resistance. It had not been until evening on February 4 that Hall was convinced that the 34th and 152nd Regiments had encountered a well-defended Japanese line. Hall instructed Jones to launch an eastward attack with all available forces. Although the initial phase of the attack was promising, the 2nd Battalion of the 34th Regiment became trapped and had to retreat. After sustaining significant casualties, Jenna ordered the 1st Battalion to fall back as well and halted the 3rd Battalion's advance. This left the 152nd Regiment, which achieved considerable progress and cleared much of the northern and central sections of the ridge; however, its 1st Battalion was ultimately ambushed at close range and forced to retreat in chaos during the night. The following day, due to heavy losses, the 34th Regiment was withdrawn from combat, and the reserve 151st Regiment was deployed to support the 152nd. The 2nd Battalion of the latter was also pulled back from the southeastern corner of the horseshoe as artillery focused on Nagayoshi's defenses. Nevertheless, at noon, Hall called for another assault, prompting Jones to reluctantly advance the 152nd Regiment, with only its 3rd Battalion making significant headway against the northeast corner of the horseshoe. Hall had already made his decision; he relieved Jones and appointed Brigadier-General Roy Easley to take temporary command, with General Chase scheduled to arrive on February 7 to lead the 38th Division. Looking westward, after a week of securing previously held areas, General Brush had positioned the 185th Regiment in the north and the 108th Regiment in the south, while the 160th Regiment maintained its positions at Storm King Mountain in preparation for a renewed assault on the Kembu Group. However, before the divisional attack could resume, the 160th Regiment became engaged in a fierce battle for McSevney Point, which was finally secured by dusk on February 8. After fending off several banzai-style counterattacks, the Americans learned on February 10 that the Takaya Detachment had retreated. Meanwhile, the 185th began its advance toward Snake Hill North on February 7, taking three days of intense fighting to capture half the ground leading to this objective. The 108th also moved westward on February 8, making slow progress as it cleared the paths to the Japanese hill strongholds. Further northwest, the 6th and 25th Divisions were conducting mop-up operations in the San Jose sector. By February 6, the 20th Regiment's pressure on Muñoz had resulted in the destruction of nearly 35 tanks, although another 20 remained operational. The next morning, Colonel Ida finally attempted to escape via Route 5; however, the entire Japanese column was successfully destroyed while the 20th Regiment secured Muñoz. At Lupao, the 35th Regiment continued to push the Japanese garrison into an increasingly confined area. As a result, on the night of February 7, the defenders attempted to flee, with five tanks successfully breaking through the 35th's perimeter. The dismounted Japanese forces in the town dispersed, and by noon on February 8, the 35th had taken control of Lupao with minimal resistance. Meanwhile, the Japanese garrison at San Isidro had retreated before the 161st Regiment could capture the town on February 6. The 63rd Regiment successfully took Rizal on February 7, while the 20th Regiment secured Bongabon and cleared the route to Cabanatuan on February 8. Strong patrols were then dispatched toward Dingalen and Baler Bays, which were found deserted by February 12. Back in Manila on February 7, the 37th Division assumed control of the eastern part of the city, while cavalry units advanced beyond the city limits to clear the suburbs east of the San Juan River, with the 8th Cavalry pushing toward San Juan del Monte despite heavy resistance. Most notably, under a strong artillery barrage, the 148th Regiment crossed the Pasig River in assault boats, facing intense machine-gun, mortar, and artillery fire. Despite this fierce opposition, two battalions managed to assemble in the Malacañan Gardens area by the end of the day. Further south, the 511th Parachute and the reinforced 188th Glider Regiment launched an unsuccessful coordinated attack on Nichols Field. Over the next two days, the 511th secured a narrow strip of land between the Parañaque River and the western runway of the airfield, overrunning some defenses at the northwest corner, while the 188th struggled to gain ground in the south and southeast. On ZigZag, Chase managed to deploy three regiments for his initial assaults, with the 151st and 152nd Regiments attacking from the west, while the 149th Regiment advanced from the east. The 5th Air Force initiated an extensive bombing and strafing campaign against the pass, and corps and division artillery increased their support fire. Despite this, the Japanese stubbornly held their ground, and it wasn't until the evening of February 8 that the 151st and 152nd Regiments overcame the last significant defenses near the horseshoe area. On that day, the 7th Cavalry captured San Juan Reservoir, and the 8th Cavalry successfully attacked San Juan del Monte, completing the area's reduction as the defenders retreated toward Montalban. The 145th Regiment launched a final assault on the Tondo District pocket, which would be completely eliminated the following day, while the 148th Regiment cleared the Pandacan District with minimal resistance. The 129th Regiment crossed the Pasig River in the afternoon and moved west toward Provisor Island but was halted by heavy fire at the Estero de Tonque. On February 9, the 8th Cavalry secured El Deposito, an underground reservoir supplied by artesian wells, and advanced south to reach the north bank of the Pasig River. The 148th Regiment began clearing the Paco District but failed to eliminate a strongpoint at Paco Railroad Station and the nearby Concordia College and Paco School buildings. Meanwhile, Company G of the 129th Regiment managed to cross to Provisor and entered the boiler plant, only to be quickly repelled by a Japanese counterattack. After an improvised evacuation overnight, tith close support--so close that the fifteen survivors had to keep prone--from the 2nd Battalion's mortars, Company G's isolated group hung on for the rest of the day while the battalion made plans to evacuate them so that artillery could again strike the island. After dark Company G's commander, Captain George West, swam across the Estero de Tonque dragging an engineer assault boat behind him. Although wounded, he shuttled his troops back to the east bank in the dim light of flames from burning buildings on and south of the island. When a count was taken about midnight, Company G totaled 17 casualties--6 men killed, 5 wounded, and 6 missing--among the 18 men, including Captain West, who had reached Provisor Island during the previous eighteen hours. Despite facing strong resistance, Company E successfully crossed and captured the eastern half of the boiler plant. The Americans gradually cleared the remainder of the boiler house, but every attempt to venture outside drew fire from all available Japanese weapons in range of Provisor Island. At the same time, the 148th Regiment finally secured the Paco District after the enemy abandoned their stronghold during the night, allowing the Americans to gain control of the east bank of the Estero de Paco. The 1st Battalion of the 129th Regiment advanced to both this estero and the Estero de Tonque. The 8th Cavalry crossed the Pasig, establishing a bridgehead about 1,000 yards deep in the Philippine Racing Club area, while the 5th Cavalry moved south alongside the 8th, encountering only scattered resistance as they also crossed the Pasig at Makati. Swing's forces consolidated their gains and established a solid line from the northwest corner to the southwest corner of Nichols Field, eliminating the last Japanese resistance on the western side, while elements of the 511th Parachute Regiment advanced along Route 1 nearly a mile beyond the field's northwest corner. On this day, the 11th Airborne Division came under the control of the 14th Corps, with Griswold ordering Swing to maintain pressure on Nichols Field without launching a general assault toward Manila. Now, however, it was time to leave the Philippines and shift focus to Bougainville to cover the ongoing Australian offensive. Following the capture of Pearl Ridge, Brigadier Stevenson's 11th Brigade assumed control of the central and northern sectors, while General Bridgeford's 3rd Division focused its efforts in the Jaba River region to prepare for an offensive southward. By the end of December, the 15th Battalion had landed in the Tavera River area, and the 47th Battalion launched an attack up the Jaba River to disrupt enemy forces. In the first week of January, Brigadier Monaghan redeployed his troops, with the 42nd Battalion and 2/8th Commando Squadron taking over from the 47th to enable its movement down the coast to support the 15th Battalion. As a result, the Australians swiftly occupied the mouth of the Adele River and secured the Tavera area. By January 12, the 47th Battalion had advanced to the mouth of the Hupai River; however, with the Japanese seemingly reinforcing the Kupon-Nigitan-Mendai area on the Australian flank, Monaghan decided to slow his advance while the 2/8th Commandos conducted reconnaissance toward the Pagana River. With no threats emerging, the 42nd Battalion relieved the 47th on January 17 and advanced unopposed to Mawaraka. In the subsequent days, a long-range patrol from the New Guinea Battalion landed by sea and moved forward to Motupena Point, where they caught a Japanese listening post by surprise. While Monaghan awaited relief from Brigadier Field's 7th Brigade in late January, patrols ventured deep into the Sisiruai area and continued to scout beyond Mawaraka. Meanwhile, the 2/8th Commandos moved to Sovele Mission and patrolled the mountains toward Kieta, occasionally assisting the Kapikavi people in their guerrilla warfare against the Japanese. While the 11th Brigade concentrated in its northern operations, patrols generally guided by native police were sent out for from 1 day to 6 days to probe forward through the bush. The 11th Battery relieved the 10th and it replaced its short 25-pounders with long 25-pounders, with their greater range, in order to support these deep patrols more effectively; from posts on Pearl Ridge and Keenan's Ridge observers directed the bombardment of the Japanese positions on the slopes beyond. The firing of the guns, far below at the foot of the Laruma escarpment, could not be heard at Pearl Ridge and the only warning that the Japanese had was the brief whistle of the approaching shells. Partly as a result of the skilful guidance of the native police the patrols killed many Japanese and suffered relatively small losses. The 26th Battalion, the first to do a tour of duty here, suffered its first death in action on January 7 when a patrol led by Lieutenant Davis met an enemy patrol. Private Smith died of wounds and three corporals were wounded as a result, so the hill where the clash occurred was then named Smith's Hill. As the 26th Battalion advanced toward Smith's Hill, Stevenson had assembled Lieutenant-Colonel Joseph Kelly's 31st/51st Battalion at Sipaai by January 7. The strategy involved moving towards Soraken Harbour through extensive inland patrols designed to drive the enemy back to the coastal area, where they could be decisively defeated. Consequently, the main contingent of the 31st/51st began its advance along the coastal route, while a long-range patrol headed inland via Totokei towards Lalum. By January 16, the Australians reached Rakussia without any issues; however, in the following days, they would need to fight their way to Puto, as the flanking force was also advancing towards Kunamatoro. On January 21, the 31st/51st launched an assault on Tsimba Ridge, where the Japanese had set up their primary defensive positions. The determined defenders successfully repelled several attacks over the next few days, prompting the Australians to attempt an outflanking maneuver on January 25, with a company moving inland to cross the Genga River and attack Tsimba from the north. For the next six days, the Japanese launched strong counterattacks against this bridgehead but suffered significant losses. Ultimately, after a heavy artillery bombardment on February 6, the Australians were able to advance to the western end of the northern side of Tsimba, completely encircling the Japanese forces. The following day, the defenders counterattacked but were pushed back, yet they stubbornly held onto their remaining position at the western tip of the ridge. After an air and mortar assault, Tsimba was finally cleared on February 9, as the Japanese retreated towards the harbour during the night. In the subsequent two weeks, the Australians secured Lalum and the Gillman River, while another flanking force took control of Kunamatoro. On February 22, the 31st/51st Battalion was relieved by the 26th Battalion. Subsequently, the 55th/53rd Battalion took over at Pearl Ridge, where it continued to advance along the Numa Numa trail to engage the majority of the 81st Regiment. The nature of the deep patrols may be illustrated by drawing on the report of the one which killed the largest number of Japanese (26 confirmed kills). Lieutenant Goodwin and 10 infantrymen of the 55th/53rd, with an artillery observer (Lieutenant Ford) and his team, a native police boy and 2 native scouts, set out on March 2 to gain topographical information and information about the enemy, and find suitable supply-dropping points. They were out for 5 days. On the first morning they saw signs of a Japanese patrol of 3 some 45 minutes ahead of them and traced their movements. The Australians moved 5400 yards that day. Next morning near the Numa Numa trail one of the natives reported that Japanese were nearby. Goodwin detailed 3 men to block the track and led 3 others in from the side to deal with the enemy. They crept stealthily forward and found 6 Japanese in a lean-to. Goodwin gave each man a target and all 6 of the enemy were killed. While Goodwin was examining the bodies there was a burst of fire from a ridge overlooking them. The Australians withdrew to dead ground, circled the enemy and marched on into his territory, the Japanese fire continuing for 15 minutes after they had gone. They travelled 7600 yards that day. The 4th was spent reconnoitring the area they had then reached. Next day they had moved some 5000 yards on the return journey when scouts reported Japanese round the junction of their native pad and a creek that lay ahead. Goodwin moved the patrol to a ridge overlooking the Japanese and sent 3 men to cover the track to the west. After killing 15 Japanese and throwing 15 grenades into the area, the patrol then moved 700 yards and bivouacked for the night. Next day—the 6th—6 hours of marching brought them back to their starting point.  Meanwhile, in the south, Field initiated his own offensive by deploying the 61st Battalion to capture the Kupon-Nigitan-Mosina area, which was successfully taken by February 9. Concurrently, the 25th Battalion advanced along the Tavera despite facing strong resistance, eventually connecting with the 61st Battalion in the Mendai-Sisiruai area. The 9th Battalion also progressed along the Hupai, successfully occupying Makotowa by the end of January and then embarking on a challenging march toward Mosigetta, which was captured on February 16. The following day, a company from the 61st Battalion linked up with the 9th Battalion from the north. Additionally, after quickly securing the Sovele area, the 2/8th Commandos began reconnoitering the Sisiruai-Birosi area on February 2. By February 13, they had established a new base at Opai and discovered that the gardens north of the Puriata River were free of enemy forces. Furthermore, a detached company of the 25th Battalion traveled by barge from Motupena Point to Toko and began pushing inland toward Barara, with the remainder of the battalion expected to arrive shortly to support this advance. However, it is now time to shift focus from Bougainville to the ongoing Burma offensives. Initially, in the north, General Matsuyama's 56th Division began its retreat towards Hsenwi and Lashio, successfully breaching the roadblocks established by the 114th Regiment in late January. Meanwhile, the Mars Task Force struggled to dislodge the determined defenders at Namhpakka. Despite capturing Hpa-pen and executing a clever encirclement against Loikang in early February, they managed to take the ridge only after the Japanese had already completed their withdrawal to Hsenwi on February 4. The 56th Division then focused its efforts on the Lashio region, while the 4th, 55th, and 168th Regiments returned to their original divisions, with the 168th specifically tasked with defending Meiktila. On that same day, the first official convoy from the India-Burma Theater reached Kunming via the Ledo Road, which would later be renamed the Stilwell Road in honor of the individual who initiated this ambitious endeavor. Meanwhile, on February 1, General Festing's 36th Division attempted to cross the Shweli River at Myitson but was met with heavy small arms fire from the Japanese. As a result, the British opted to mislead the enemy, stationing the 72nd Brigade, which included the 114th Regiment, on a small island while the 26th Brigade crossed downstream on February 8, successfully capturing Myitson two days later. In the following days, the 26th Brigade fortified its positions; however, General Naka decided to go on the offensive, deploying his 56th Regiment in increments as it advanced north from Mongmit. Consequently, the 114th and 56th Regiments launched a series of intense counterattacks against the 26th Brigade's foothold, effectively containing the British-Indian forces, although they were unable to push them back across the river. Simultaneously, the Chinese 1st Provisional Tank Group, leading the 30th Chinese Division southward, fought its way to Hsenwi on February 19. The 50th Chinese Division, which crossed the Shweli River without opposition, reached the significant nonferrous Bawdwin mines on February 20. Meanwhile, General Slim continued his Extended Capital offensive, with General Stopford's 33rd Corps advancing towards Mandalay, while General Messervy's 4th Corps quietly maneuvered through the Myittha valley toward the Irrawaddy River in the Chauk-Pakokku region. In early February, Stopford made persistent and determined attempts from the north to seize Mandalay, reinforcing the perception that this was Slim's primary focus. By February 12, General Gracey's 20th Indian Division had also arrived at Allagappa, where the 80th Brigade promptly began crossing the Irrawaddy. In the following days, the British-Indian forces would need to defend this bridgehead against fierce counterattacks from the 33rd Division. Additionally, negotiations began to persuade General Aung San's Burma National Army to join the Allies.  In Burma, one man above all others could see the writing on the wall for the Japanese. The Allies received news on January 1 that the Burmese military leader General Aung San and his Burma National Army (BNA) would be prepared to switch sides. An operation by Special Operations Executive (SOE) – codenamed Nation – was launched to liaise with the BNA and the leadership of another group, the Anti-Fascist Organization (AFO), and so facilitate this delicate transfer of loyalties. The first parachute drop of agents was to Toungoo on January 27 and comprised an all-Burma force. It reported that the BNA – or significant parts of it – was ready to turn, but that the AFO needed arming. A team parachuted into Burma on March 20 reported that action by the BNA would begin in a week.  At the same time, General Evans' 7th Indian Division was advancing toward the Irrawaddy, aiming to cross the river at Nyaungu. Comprehensive deception tactics, known as Operation Cloak, were implemented to disguise the Nyaungu crossings. The 28th East African Brigade feigned a southward movement to reclaim the Chauk and Yenangyaung oilfields, and dummy parachute drops were carried out east of Chauk to support this ruse. The 114th Indian Brigade also exerted significant pressure on Pakokku to create the impression that crossings were planned there as well. While the 33rd Indian Brigade stealthily approached Nyaungu via Kanhla, the 48th and 63rd Brigades of the 17th Indian Division, reorganized as motorized units, departed from Imphal and began their descent down the Myitha valley. Worried about the enemy buildup near Nyaungu and Pakokkku, General Tanaka opted to send one battalion from the 215th Regiment to bolster defenses in Nyaungu and Pagan. From February 10 to 12, the 114th Brigade successfully captured Pakokku, while the 28th Brigade took control of Seikpyu. Although the 114th Brigade managed to fend off strong enemy counterattacks, elements of the 153rd Regiment recaptured Seikpyu after several days of intense fighting. On the morning of February 14, the 2nd Battalion of the South Lancashire Regiment crossed the Irrawaddy, landing on a beach a mile northeast of Nyaungu and quickly securing the high ground above, followed shortly by the rest of the 33rd Brigade. The next day, the 89th Indian Brigade began crossing the river, with Evans' forces advancing outward and successfully clearing the Nyaungu area by the end of February 16. Meanwhile, to the south, General Christison's 15th Corps continued its offensive in Arakan in early February. General Wood's 25th Indian Division repelled fierce counterattacks from the 154th Regiment, while General Stockwell's 82nd West African Division pursued the retreating Japanese forces. General Lomax's 26th Indian Division chose to bypass the enemy stronghold at Yanbauk Chaung to the northeast, moving swiftly through Sane and engaging some delaying forces at Namudwe. Additionally, due to the perceived weakness in the boundary between the 28th and 15th Armies, General Sakurai had to send the Kanjo Force, centered around the 112th Regiment, to reinforce Yenangyaung. At this point, most of the 2nd Division had also been dispatched to Saigon to stage a coup against the French government in Indochina, leaving Sakurai with only the depleted 49th Division and 16th Regiment in reserve. By 1944, with the war going against the Japanese after defeats in Burma and the Philippines, they then feared an Allied offensive in French Indochina. The Japanese were already suspicious of the French; the liberation of Paris in August 1944 raised further doubts as to where the loyalties of the colonial administration lay. The Vichy regime by this time had ceased to exist, but its colonial administration was still in place in Indochina, though Admiral Jean Decoux had recognized and contacted the Provisional Government of the French Republic led by Charles de Gaulle. Decoux got a cold response from de Gaulle and was stripped of his powers as governor general but was ordered to maintain his post with orders to deceive the Japanese. Instead Decoux's army commander General Eugène Mordant secretly became the Provisional Government's delegate and the head of all resistance and underground activities in Indochina. Following the South China Sea Raid in January 1945, six US navy pilots were shot down but were picked up by French military authorities and housed in the central prison of Saigon for safe keeping. The French refused to give the Americans up and when the Japanese prepared to storm the prison the men were smuggled out. The Japanese then demanded their surrender but Decoux refused, so Lieutenant-General Tsuchihashi Yuitsu, the Japanese commander of the 38th Army, decided to begin preparations for a coup against the French colonial administration in Indochina. As a result, he chose to send the Kamui Detachment, centered around the 55th Cavalry Regiment, to Letpadan to bolster his reserve forces, which also welcomed the arrival of the Sakura Detachment in Prome. Meanwhile, Lomax's troops successfully captured Ramree village on February 8, forcing the Japanese defenders to retreat chaotically to the mainland. The remainder of the month was spent clearing the rest of the island. Consequently, Stockwell was instructed to bypass Kangaw and initiate an advance toward An. However, by February 15, the 154th Regiment had started to withdraw to positions west and north of the Dalet River, while the Matsu Detachment hurried toward Tamandu, the next target for an amphibious assault. I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. The battle for Manila was just kicking up. Over 4000 internees at Santo Tomas had been rescued and hard earned victories were being won over the formidable ZigZag Pass. Meanwhile the efforts on Bougainville continued against fierce and stubborn Japanese resistance.

Japón a fondo
Más allá de la Nara típica

Japón a fondo

Play Episode Listen Later Dec 19, 2024 92:36


En este último Japón a fondo del año hablamos del fam trip en el que estuvo Laura organizado por la prefectura de Nara. Como en todos estos viajes, hay mucha visita, poco tiempo para cada sitio, y poco descanso. Además de dos vuelos intercontinentales para 3 días de estancia. Sin embargo, en este viaje hemos podido hacer varias experiencias interesantes (vestir kimono, artesanía con cerámica típica de la zona, etc.), comer platos típicos de la prefectura y visitar rincones poco explorados aún por los turistas, sobre todo en las zonas de Asuka, Sakurai y Yoshino. Luego, en Japonismo mini te contamos las últimas novedades de Japonismo, como el calendario de fotos para 2025, que enviamos el martes 17 de diciembre en la newsletter, o la charla que daremos en Fitur (Madrid) el sábado 25 de enero de 2025. Además, hablamos de comentarios al episodio del zodiaco y te contamos cómo se dice "ciervo" (y alguna curiosidad sobre ellos) en la sección de la palabra japonesa. ¿Quieres colaborar con el programa? - Colabora en Patreon - Únete a la Comunidad Japonismo - Reserva hoteles en Japón (y en todo el mundo) - Consigue seguro de viajes (¡no sólo para Japón!) - Busca los mejores vuelos - Lleva Internet (pocket wifi o SIM) - JR Pass para viajes ilimitados en tren ---- Continúa la conversación en: - Web: https://japonismo.com - Discord: https://discord.gg/hZrSa57 - Facebook: https://facebook.com/japonismo - Twitter: https://twitter.com/japonismo - Instagram: https://instagram.com/japonismo - Pinterest: https://pinterest.com/japonismo - Newsletter semanal: http://eepurl.com/di60Xn

Cubicorn Games Podcast
Sakurai and Stylish UI 12-18-24

Cubicorn Games Podcast

Play Episode Listen Later Dec 18, 2024 33:12


On this episode we talk about a few things we've been playing, speculate on when we'll hear about the next Nintendo Switch and share our plans for game development in early 2025. Opening Chatter 00:00 - 02:05 Console History/Smash Bros Chat 02:05 - 20:09 Early Neon White Thoughts 20:09 - 27:40 Near Term Plans 27:40 - 30:35  Wrapping Up the Year 30:35 - End

The Pacific War - week by week
- 161 - Pacific War Podcast - Third Arakan Offensive - December 17 - 24 - , 1944

The Pacific War - week by week

Play Episode Listen Later Dec 17, 2024 46:02


Last time we spoke about the invasion of Mindoro. Ormoc fell on December the 10th. The 149th Regiment cleared the airstrip at Buri, while the Japanese launched a desperate attack on airfields, only to be repelled by American forces. Amid chaotic battles, the Japanese attempted maritime reinforcements, but their vessels were met with devastating American fire, sinking transports and crippling their efforts. By December 13, the American advance continued through heavy resistance, leading to intense skirmishes, showcasing bravery and the struggles faced on both sides during the conflict. On December 14, US troops of the 2d Squadron, 7th Cavalry, advanced against stubborn Japanese defenses near Limon. While under fire, they strategically pushed forward, capturing enemy positions and equipment. Despite heavy artillery, Troop G utilized flamethrowers and close combat, overcoming formidable foxholes, helping to secure vital ground. Meanwhile, Admiral Nimitz prepared for future invasions, and General MacArthur postponed operations to protect his forces. The successful landings on Mindoro marked a pivotal moment, signaling the approaching assault on Luzon. This episode is the Third Arakan Offensive  Welcome to the Pacific War Podcast Week by Week, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about world war two? Kings and Generals have an assortment of episodes on world war two and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel you can find a few videos all the way from the Opium Wars of the 1800's until the end of the Pacific War in 1945.  As we left off last week, General Bruce's 77th Division had effectively advanced to Linao and Cogon, securing Ormoc. Meanwhile, General Sibert's 10th Corps had pushed the weary Japanese forces in the north back to the Lonoy area, with both divisions preparing to continue their assaults through the Ormoc Valley toward Valencia, in line with General Krueger's strategy. To address the emerging situation, the 68th Brigade was mobilizing to support the 1st Division, while the 5th and 77th Regiments were making their way to Huaton to participate in a counteroffensive against Ormoc; however, only the 77th Regiment would reach its destination in time. Concurrently, the isolated 16th Division in the central Leyte mountains was gradually withdrawing from the Burauen front, losing strength with each passing day, and the 26th Division was gathering north of Talisanyan to prepare for the final retreat to Ormoc. On December 16, with the port secured, Bruce's forces were poised for the next stage of their advance north along the Ormoc corridor. Given that his patrols reported minimal enemy resistance west of Highway 2, Bruce aimed to encircle the Japanese forces from the east with the 306th and 307th Regiments, while the 305th would advance along the highway. Following this plan, the 305th Regiment quickly eliminated the remaining enemy positions in Cogon and proceeded 400 yards north of the road junction toward Tambuco. Meanwhile, the 307th swiftly moved through the neighborhoods of Jalubon, Liloan, Bao, and Catayom to San Jose, where they encountered and defeated two platoons of paratroopers. The 306th Regiment also advanced to Jalubon but then shifted north toward Tipic to bypass Huaton and directly assault Valencia. Looking north, while the 126th and 127th Regiments fought bravely against an enemy that restricted the division's progress to just a few dozen yards each day, the 12th Cavalry Regiment continued its advance toward Lonoy. Ultimately, the successful American assault on December 16 left the Japanese defenses exposed, prompting General Suzuki to alter his offensive strategy once more, immediately directing his forces to conduct a delaying action to facilitate a final retreat toward Libongao. Meanwhile, Bruce intensified his attack on December 17. As a result, the 305th Regiment encountered stiff resistance while attempting to reach Tambuco. The Japanese had constructed defensive positions along Highway 2 in the southern part of Ormoc Valley. At the road junction of Highway 2 with the road to Liloan were many trenches three to four feet deep and parallel to the highway. Trenches had also been dug along the sides of a machine gun emplacement that occupied a slight elevation commanding Highway 2 both to the north and to the south. On both sides of the road from Cogon to Catayom foxholes lined Highway 2, in the ditches and under the shacks. Some of these positions were dug on a slant and were six to seven feet deep. At Tambuco the foxholes extended along the highway for 400 yards, with machine gun emplacements on the sides of the foxholes. Other positions along Highway 2 consisted of poorly integrated foxholes and machine guns that covered the road. The field artillery pieces between Tambuco and Catayom were placed along the highway, with the exception of a 75-mm. gun that guarded a bridge and was well concealed inside a roadside shack. At 0830 on 17 December the 305th Infantry moved out along Highway 2. At 1000 the 1st Battalion reported that it was advancing at the rate of 100 yards every ten minutes against light opposition. By 1145 the 305th Infantry was fighting through Tambuco. At a road junction just north of Tambuco, it eliminated some enemy resistance and the advance slowed down. The regiment moved forward to a point about 300 yards north of the road junction and established its night perimeter, which extended 300 yards to the northeast along the Tambuco-Dolores road in order to forestall any Japanese counterattacks from that direction. On the same day the 306th Infantry pushed its attack northeast at 0800. The advancing troops almost immediately encountered Japanese who, apparently taken by surprise, were unable to offer organized resistance. At 1040, when the forward elements were 1,000 yards southwest of Cabulihan, the opposition stiffened and the regimental commander therefore committed the 3d Battalion on the left of the 2d Battalion. The advance continued. As the regiment neared Highway 2, resistance became more intense. The 306th Infantry encountered the Japanese who were fleeing northwest from the assault of the 305th Infantry and the heavy artillery that accompanied it. (Unknown to the Americans, General Suzuki and his staff were among the retreating Japanese. Suzuki succeeded in escaping to Libongao, where he established a new headquarters for the 35th Army.) At 1440 the 306th Infantry reached Highway 2 between Catayom and Cabulihan and proceeded north toward Cabulihan, its objective. Advance elements of the 3d Battalion reached the outskirts of the town but withdrew three or four hundred yards to take advantage of more commanding terrain. After combat patrols had cleared the area, the 306th Infantry established its night perimeter five hundred yards south of Cabulihan at 1600.  General Bruce had ordered the 307th Infantry to remain in San Jose until further notice. Since the guerrilla forces had reported a large number of Japanese in the area, General Bruce had made arrangements to soften the sector with an aerial bombardment and artillery fire before the infantry attack. In response to Bruce's request, fifteen P-40's from the V Fighter Command had been made available by General Whitehead for an air strike against the Valencia area. The 155-mm. guns of the 226th Field Artillery Battalion at Daro began firing on Valencia and the airstrip on the morning of 17 December and hit a Japanese ammunition dump. At 1245 the artillery fire was halted for the air strike, and for fifty minutes the area was bombed and strafed. With the conclusion of the air attack, at 1335, the artillery began anew to pound the area. "The medium artillery . . . reached out from Ormoc and the 'Long Toms' . . . from Daro joined in the fighting." In the meantime the 902d Field Artillery Battalion moved forward to a point from which it could support the advance of the 307th Infantry. At 1415 the artillery fire stopped and the 307th Infantry moved out astride the San Jose-Valencia road toward Valencia. Though the artillery fire and aerial bombardment had driven some of the Japanese from the area, a strong well-equipped force, including a number of paratroopers, remained to oppose the 307th Infantry. The regiment pushed forward, however, and at 1640 its leading elements were on the southwestern edge of the airstrip and within 1,000 yards of Valencia. The 307th Infantry formed its night perimeter on the edge of the airfield and made preparations to continue the attack on 18 December. During 17 December, despite the disorganization of the Japanese forces, Colonel Imahori of the 12th Independent Infantry Regiment tried to reach Ormoc, but he was unsuccessful. A few enemy artillery shells landed in the Ormoc area but that was all. General Bruce wrote later: "The men got a laugh because the General's latrine, unoccupied, was struck. He wished about that time that he had remained up front which he had reached by landing in a cub plane on an unimproved jungle road." The following morning, as supplies and ammunition for the 306th and 307th Regiments were running dangerously low, Bruce dispatched an armored column through the 305th's lines, which bypassed enemy strongholds and successfully delivered supplies to both regiments. The 305th Regiment then faced minimal resistance as it advanced toward Huaton, with its 3rd Battalion decisively eliminating all enemy opposition along the Dolores road. Simultaneously, the 306th Regiment steadily pushed toward Valencia, successfully reaching the southern edge of the town, while the 307th secured the airstrip without any resistance. As General Gill directed his forces northward, the 126th Regiment successfully seized a ridge east of the road, advancing closer to the main enemy defensive line located north of Lonoy. On the morning of December 19, the 126th launched another offensive, overrunning numerous enemy positions and advancing 200 yards before being replaced by fresh troops the following day. Meanwhile, the 12th Cavalry encountered only light and sporadic resistance in its efforts to secure Lonoy, although its 2nd Squadron faced tougher opposition while assaulting a knoll southeast of the barrio. To the south, following the fall of Valencia, the 5th Regiment reached Libongao just as Bruce prepared to press forward in the northern campaign. Thus, the 307th Regiment steadily advanced north along Highway 2, engaging an advanced battalion from the Takahashi Detachment, while the 306th moved successfully northwest across the terrain to a position 300 yards south of the Palompon road. On this day, Suzuki received news of the enemy's invasion of Mindoro, along with General Yamashita's orders to conduct a strategic delay on Leyte. In response, he commanded all his forces to begin a gradual withdrawal towards Palompon, leaving Libongao for Matag-ob. On December 20, the 306th Regiment reached the Palompon road and dispatched its 1st Battalion west towards the Togbong River, while the 3rd Battalion turned east towards Highway 2. At the same time, the 307th Regiment launched an assault on the Libongao positions and successfully defeated the 5th Regiment, compelling the Takahashi Detachment to retreat towards Matag-ob, where they established Suzuki's final delaying position. Additionally, as the exhausted 126th Regiment was relieved, the 12th Cavalry began moving south from Lonoy to intercept the enemy's retreat route at Kananga. On December 21, as the 1st and 102nd Divisions began their withdrawal towards Palompon, the 12th Cavalry successfully captured Kananga and established contact with patrols from the 77th Division. Consequently, Highway 2 was finally open from Ormoc to Pinamopoan, and the Ormoc Valley, where the Japanese had fiercely resisted the American advance, was now firmly under the control of the 6th Army. General Mudge, commanding general of the 1st Cavalry Division, said of the 12th Cavalry: “As a result of the stout-hearted efforts of the 12th Cavalry Regiment, elements of the Division are within 2500 yards of making contact with forward elements of the 77th Division. Considering the fact that the regiment has been reduced to 50% strength by the rigors and deprivations of 40 days in the mountains, the display of courage, stamina, and drive on the part of the 12th Cavalry is a credit to the best traditions of the United States Cavalry.” However, we must now shift our focus from the Philippines to Burma to follow the progress of Operation Capital.  Previously, while General Sultan's offensive in the north was advancing well, General Slim's eastern push, led by General Rees' 19th Indian Division, encountered less resistance than anticipated. This indicated that the enemy was rapidly retreating to stronger defensive positions behind the Irrawaddy River. As a result, Slim's strategy to encircle General Katamura's 15th Army on the Shwebo Plain was compromised, necessitating a significant adjustment to his offensive. His forces, stretched from Tamu, were at risk of counterattack while attempting to cross one of the most formidable river barriers. Therefore, Slim aimed to find a way to not only cross his troops over the Irrawaddy without major issues or interference but also to gain the decisive advantage needed to engage the Japanese on his terms, targeting them where their defenses were weakest. In just a few days, Slim and his team devised a new strategy known as Operation Extended Capital. The objective was to convince the Japanese that nothing had altered and that the 14th Army's advance was still primarily directed toward Mandalay, with its two corps crossing the Irrawaddy to the northwest of the city. The core of Slim's revised plan involved General Stopford's 33rd Corps, which, bolstered by the 19th Division and the 268th Tank Brigade, would maintain its planned crossing of the Irrawaddy north of Mandalay. Meanwhile, General Messervy's restructured 4th Corps would tactically cross the river much farther south in Pakokku, allowing them to launch attacks on Meiktila and Thazi, crucial points along General Kimura's communication lines that supported both the 33rd and 15th Armies. The towns of Meiktila and Thazi represented ground that was vital to the enemy defense, a concept 14th Army had first learned painfully in Arakan. The railway and main road from Rangoon ran through Meiktila before bending north on their way to Mandalay, and the town formed a natural location for supply and ammunition dumps, airfields and hospitals. If Slim could cut off both Honda and Katamura's corps from this vital logistical center, the Japanese ability to resist General Stopford's inexorable pressure in the north around Mandalay would be fatally weakened. Slim recognized that without Meiktila, Kimura could not hope to sustain a prolonged battle for Mandalay. Indeed, it might even prove to be the decisive act in the destruction of the whole of Kimura's army. Thus, the northern advance by 33rd Corps would be a deception to hide the decisive strike by 4th Corps to the south. If Slim could attract the greatest possible number of enemy divisions towards the northern crossing points (where, after all, Kimura expected him to strike), he could minimize opposition to the real focus of his attack in the south. This would provide Slim with, as he put it, ‘not only the major battle I desired, but the chance to repeat our old hammer and anvil tactics: 33rd Corps the hammer from the north against the anvil of 4th Corps at Meiktila – and the Japanese between.' Simultaneously, a new offensive was gearing up in the south. Unable to execute Operation Dracula, an intended amphibious assault on Rangoon, Admiral Mountbatten was resolved to initiate an offensive in the Arakan region. Codenamed Operation Romulus, it aimed for General Christison's 15th Corps to again attack Akyab, marking the third attempt to regain Arakan since the war began. Christison's strategy involved a three-pronged attack into northern Arakan, with Major-General George Wood's 25th Indian Division advancing on the right along the coast, Major-General George Bruce's 82nd West African Division in the center within the valley of the Mayu river, and Major-General Frederick Loftus-Tottenham's 81st West African Division on the left in the Kaladan river valley. Expecting heightened Japanese resistance along the Donbaik-Rathedaung-Myohaung line, Christison suggested that while his three frontline divisions engaged the Japanese forces with aggressive attacks, Brigadier Peter Young's 3rd Commando Brigade would land in the Japanese rear on the Myebon peninsula, followed closely by Major-General Cyril Lomax's 26th Indian Division, in a bid to finally capture Akyab. Facing them was General Sakurai's 28th Army, which included the Sakura Detachment, organized around three infantry battalions from the 55th Division along with the 55th Reconnaissance Regiment, stationed along the Godusara-Buthidaung-Kindaung line and the Kaladan Valley. Lieutenant-General Miyazaki Shigesaburo's 54th Division was responsible for defending the remainder of the Mayu Peninsula and the coastal area extending to Taungup. Meanwhile, Lieutenant-General Sakuma Ryozo's diminished 55th Division occupied the Irrawaddy Delta region, and Major-General Yamamoto Tsunoru's 72nd Independent Mixed Brigade was positioned near the oilfields at Yenangyaung. Additionally, the Katsu Force, centered around the 153rd Regiment, was near Yenangyaung, while the Rangoon Defense Unit, which included the Rangoon Anti-Aircraft Unit and various logistical elements, was tasked with protecting Burma's primary port. Sakurai's strategy, known as Operation Kan, entailed a defensive stance on the Mayu Peninsula and Yenangyaung, along with safeguarding the southwestern coast near Bassein against potential amphibious assaults. As the defenders slowed the enemy's progress towards their fortified positions, the 54th Division would be promptly sent to launch a counteroffensive. Depending on the nature of the attack, units from the 55th Division and Katsu Force would also participate in this counterattack. If a significant battle erupted near Rangoon, the reserve 2nd and 49th Divisions would be deployed without delay. Meanwhile, with the 26th Division being withdrawn for rest, the 25th Division preparing to move towards Rathedaung, and the 82nd Division advancing into the Kalapanzin Valley, the 81st Division was dispatched on October 1 to progress through the Mowdok Mountain Range toward Kyauktaw. As they moved southward across challenging and nearly impassable terrain, the West Africans expected to capture Mowdok by October 18, effectively eliminating the last Japanese forces from Indian territory before progressing through the Kaladan Valley. The 55th Reconnaissance Regiment stationed at Paletwa endured multiple assaults until early November, at which point they received orders to retreat to the Kaladan line. On December 15 the Japanese launched a strong attack with artillery support against the 6th (West African) Brigade. Private Kweku Pong, number two on a Bren, was wounded and separated from his section. Well armed with 12 magazines, he engaged the Japanese with short bursts for hours as they searched for him, until he eventually lost consciousness from loss of blood. Havildar Umrao Singh's gun section of the 30th Mountain Regiment was supporting the brigade when it was overrun and his officer badly wounded. With two other men he defended the position with rifles, bayonets and grenades until they were rushed and he defended it by swinging a rammer until borne down and bayoneted. The Japanese were eventually driven off when both men were found; Singh was awarded a VC and Pong an MM. Slim never changed his view that Africans would be ‘lost' without British guidance; but he probably never heard of Kweku Pong, who found himself alone, badly wounded in the middle of the night with Japanese rampaging through the bush around him and a battle going on behind. No white man was there to tell him what to do, no African NCO nor any other African for that matter. Nobody would have blamed him for lying doggo, but instead he showed considerable courage and good tactical sense. For this action, the 5th Gold Coast Regiment was awarded the unique honor ‘Tinma'.  Meanwhile, by late November, Wood had sent the 51st Indian Brigade to assist the African offensive in the Kalapanzin Valley. After successfully completing this mission, the 25th and 82nd Divisions launched their assault on Buthidaung on December 12. Wood's strategy involved a series of coordinated moves, with units leapfrogging one another, while the pace of the advance depended on how fast the sappers could repair the routes for the subsequent vehicles. Significantly outnumbered, Major-General Sakurai Tokutaro's troops were ultimately forced to evacuate Buthidaung on December 14. In response to the escalating enemy pressure in both the Kaladan and Mayu regions, the 28th Army ordered the Matsu Detachment, consisting of three battalions from the 54th Division, to take over control of the Kaladan front, while Major-General Koba Tomotoki's forces advanced toward Tinma. However, Loftus-Tottenham wisely decided to outflank this position, compelling the recently arrived detachment to withdraw, while other African units successfully made their way to Kyauktaw by the month's end. At the same time, the 53rd Indian Brigade progressed along the Kalapanzin River, and the 82nd Division managed to overcome strong resistance at Kindaung village in late December. On the night of December 21, the 6th Oxfordshire and Buckinghamshire Light Regiment undertook a night march exceeding 20 miles to capture Donbaik, which was taken without resistance. It was only at this point that the remains of the Valentine tanks and crews lost two years prior were discovered. The Sakura Detachment, having reached its limit, had no option but to retreat towards Myohaung, where they would be supported by the Matsu Detachment during their final withdrawal to Prome. With no opposition encountered, the two West African divisions successfully made contact on January 4, resulting in the complete clearance of the Kalapanzin valley. Meanwhile, looking north, Slim had initiated Operation Extended Capital on December 19. In line with this, Stopford instructed the 19th Division to advance along the west bank of the Irrawaddy to launch an attack on Shwebo from the east, while the 2nd British Division, having crossed the Chindwin at Kalewa, approached Shwebo from the west. After capturing Shwebo, the 19th Division was to pivot eastward to secure bridgeheads across the Irrawaddy north of Mandalay, while the 2nd Division continued south towards the Irrawaddy bend near Sagaing. Slim aimed to create the impression that the entire 14th Army was advancing on Mandalay by associating the 19th Division with the 4th Corps. Additionally, the 20th Indian Division was tasked with crossing the Chindwin at Kalewa and moving downstream to capture Monywa. Meanwhile, Messervy was organizing his dispersed divisions to commence their advance down the Gangaw valley, from Tamu to Pakokku. In the lead would be the Lushai Brigade and the 28th East African Brigade, tasked with clearing the enemy from Gangaw and subsequently advancing to Pakokku. The tour de force of deceptions against the Japanese would aid the crossing of the Irrawaddy. Slim's intention behind the plan, known as Cloak, was to conceal the main crossing until the last possible moment by persuading the Japanese to believe that the force preparing to move down the Gangaw valley to cross the river near Pakokku and seize Meiktila was merely making a feint to distract attention from the attack on Mandalay by 33rd Corps from the north. Until now 14th Army's commanders had been reluctant to use any but the simplest signals deceptions, but now they were enthusiastic even to the detriment of operational communications. Thus, three schemes were adopted: Pippin, which covered the withdrawal of the 5th Indian and 11th East African Divisions; Stencil, which created a dummy 4th Corps Headquarters that appeared to control formations under 33rd Corps; and Cloak, which was designed to give a false impression of the forces operating – that the forcing of the Irrawaddy would take place away from the real main effort, and that any movement the Japanese saw in the Gangaw valley was itself only a diversion. There is no doubt the speed the advance into central Burma achieved was in no small measure due to this deception scheme, which also used political channels, displays and deception devices dropped by Mosquitos and Beaufighters. Following them, the 7th Indian Division aimed to capture Pakokku, secure the west bank of the Irrawaddy, and establish a bridgehead across the river. Once this bridgehead was established, the 17th Indian Division and the 255th Tank Brigade would cross the Irrawaddy and race towards Meiktila. However, before initiating this advance, Messervy needed to enhance the pathway through the valley to facilitate the movement of his artillery and armored units. The Lushai Brigade, already forward, also needed artillery support before launching their assault on Gangaw. Therefore, while Messervy's engineers promptly began upgrading the road and track south of Kalemyo, only Stopford's units would engage in combat in late December. Moving swiftly, the advance elements of the 2nd Division, along with the tanks from the 254th Brigade, passed through Pyingaing on December 23 and continued towards Paga, successfully overcoming several rearguard positions held by elements of the retreating 33rd Division, which eventually reached Monywa in early January. At the same time, the 19th Division captured Wuntho and began its advance southward towards Shwebo. In the meantime, Messervy's engineers worked diligently for two weeks to prepare the track, and by the end of the month, his field artillery was en route to Gangaw. The 28th East African Brigade departed Imphal on December 22, followed by the 7th Division four days later. However, in the northeast, Sultan continued his northern offensive with minimal success. With the Ledo Road now extended from Kamaing to connect with the Myitkyina-Bhamo road, the 112th and 113th Chinese Regiments received orders to eliminate the Japanese rear guards along the final segment of the road to China. In the period between the split of the CBI Theater in October 1944 and the fall of Bhamo on 15 December, the Ledo Road engineers under General Pick brought the survey of the Ledo Road from a point just below and east of Kamaing, 211 miles from Ledo, to a juncture with the Myitkyina-Bhamo road. The Ledo Road was to bypass Myitkyina, for there was no point to running heavy traffic through an inhabited place, and Myitkyina's supply needs could be served by an access road. Metaling and grading were complete almost to Mogaung. The Mogaung River had been bridged near Kamaing, and a temporary bridge placed across the Irrawaddy. Tonnage carried on the road for use within Burma was steadily rising. In early October it had carried 275 tons a day; by the latter part of the month the rate was twice that. Immediately after Bhamo's capture, the advance headquarters of the road engineers was moved to that town. A combat supply road was made from Mogaung, below Myitkyina, to a point just ten miles west of Namhkam. The 113th Regiment advanced up the valley along the established road from Panghkam, while the 112th proceeded through the hills. The primary assault was to be led by the 30th Chinese Division, with its 90th Regiment advancing straight along the road toward Namhkam, while the 88th and 89th Regiments executed a shallow envelopment to the south of the road. Although conditions were favorable for a rapid advance into the Shweli valley, the commander of the 90th Regiment hesitated, causing delays along the flanks, as they formed the center of the Chinese line. Concurrently, Sultan ordered the Mars Task Force to embark on a challenging march through the hill country to the Mong Wi area, aiming to cut off the Burma Road near Hosi and effectively encircle the enemy 33rd Army. The 50th Chinese Division, which had been following the 36th British Division down the Railway Corridor, was set to occupy the vacated positions at Tonkwa and Si-u. Its objective was to cross the Shweli near Molo and proceed southeast to capture Lashio. I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. Amidst fierce battles, General Bruce's troops advanced against Japanese forces in Leyte, securing key positions and paving the way for further assaults amid strategic retreats. In a strategic deception, Slim's forces advanced on multiple fronts, aiming to outmaneuver the Japanese, ultimately leading to decisive victories in Burma and weakening enemy defenses.

Rayos Catodicos
370 - Preservando tiras que no se tiran

Rayos Catodicos

Play Episode Listen Later Nov 7, 2024 245:07


Noticias Virgas ✨El canal sobre juegos de Sakurai termina su serie con un video que te estresará directoFENOMENO BARRIAL: El mogolico de Milei se piensa que Absolute Superman esta inspirado en élEl Vaticano muestra su nueva figura anime altamente marketineable… eh… que?El descargo de Adrián: Les pedí si me mandaban saludos de cumpleaños en las noticias del episodio anterior y lo recontra ignoraron

Rushdown Radio - Video Game and Entertainment Podcast
I'm tired of crazy bitches that show feet

Rushdown Radio - Video Game and Entertainment Podcast

Play Episode Listen Later Nov 4, 2024 107:23


This episode of FGCism dives deep into the turbulent waters of the Fighting Game Community, where there's no shortage of drama and big announcements. We start with the Tekken community, which finds itself in disarray. With Season 4 of Guilty Gear Strive kicking off through the "Dizzy Patch," reactions are mixed as fans dissect every frame and balance tweak. Then, we discuss the teaser for *Jinx* in *2XKO*, keeping fans buzzing with speculation about the character's role and moveset. Meanwhile, we check in on the current state of *MK1*, as players continue to debate its meta and overall direction. *City of the Wolves* makes waves by revealing *Kim DongHwan*, and we've got *Razor* entering the arena for Hunter x Hunter Nen ImpactIn other news, *Blazing Strike* has finally launched, though it's been a rocky start. Players are facing some rough edges, and we'll share early impressions of how it measures up. Plus, we've got breaking news on Sakurai ending his YouTube channel, marking the end of an era. We speculate what's next for the living legend.For those following *MvCi Beyond*, there's a fresh update that brings new life to the game, and we can't overlook the messy situation with Umisho's fake SA allegations and how the community has misplaced anger over why she has not been banned. Finally, we wrap up with *Street Fighter 6* still lacking new costumes, and fans are starting to lose patience. Join us as we break down all the latest FGC highs, lows, and in-betweens in this jam-packed episode! Hosted on Acast. See acast.com/privacy for more information.

Nintendo Cartridge Society
Animal Crossing Pocket Camp Complete (News from 10.29.24)

Nintendo Cartridge Society

Play Episode Listen Later Oct 29, 2024 65:57


Patrick is joined by special guest cohost Michael C. Hearn to catch up on The Legend of Zelda Echoes of Wisdom, get excited for Castlevania DLC coming to Vampire Survivor, and share Miyamoto's praises for Banjo-Kazooie.The guys also talk about:Leatherhead's chainsaw in FortnightTim Walz playing Crazy TaxiLeaks and rumors about the Switch successor being announced this weekAnimal Crossing Pocket Camp losing it's mobile monetization methodsMasahiro Sakurai's final On Creating Games video being one big "The Prestige" moment...and what game could Sakurai have been working on for the last two years?The Yooka-Laylee remaking having the aichingly awful name "Yooka-Replaylee"Their hopes for Metal Slug TacticsFIND HEARN'S FILMS AT: michaelchearn.comSUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCHPatrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

Reload
Podcast Reload: S16E07 – Oda a Sakurai, Wilmot Works It Out, Mouthwashing, Tormenture

Reload

Play Episode Listen Later Oct 28, 2024 211:07


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Un café con Nintendo
Podcast #244 | El tabú de Nintendo con su Playtest Program

Un café con Nintendo

Play Episode Listen Later Oct 27, 2024 47:13


¡Hola, cafeteros! En el programa de hoy comentamos los siguientes temas: 1️⃣ Los primeros detalles e información del Playtest Program 2️⃣ El próximo proyecto de Sakurai, padre de Smash Bros. 3️⃣ La disolución del estudio de Prince of Persia: The Lost Crown ... ¡y mucho más! ¿Vas a comprar en Wakkap? Usa el código UNCAFECONINTENDO y ahórrate un 5% en tu próxima compra (máximo 3€ de descuento) Visita nuestra TIENDA ONLINE en cafeconnintendo.redbubble.com APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo

Dead End Gaming
EP 221 Pt. 1 | Nintendo Alarmo, Netflix Ain't Gaming & Sakurai's Back

Dead End Gaming

Play Episode Listen Later Oct 25, 2024 56:40


In Part 1 of this episode of the Dead End Gaming Podcast, Beezy and Granddad talk about Nintendo's newest product named "Alarmo" and give their not so positive thoughts on it. They also discuss EA finally considering brining back Fight Night due to the attention that Undisputed is receiving, Netflix shutting down it's gaming division before releasing any games, Sakurai saying goodbye to his YouTube channel and hello to his newest video game project, and finally, Bandai Namco's tactics to force it's workforce to quit. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Nintendo Entertainment Podcast
Episode 400 - We Old

The Nintendo Entertainment Podcast

Play Episode Listen Later Oct 25, 2024 101:13


Are you ready for the 400th episode of the Nintendo Entertainment Podcast? We hope so, because it's here! First, the trio look back at 400 episodes and relive their favorite moments! After that, they break down their recent gaming exploits! Todd got a surprise by getting Super Mario Party Jamboree! How did he like it? Listen and find out! As for Will, he continues to recap his NYCC journey and the Monster Hunter Wilds demo he got to try! Scott, meanwhile, powers on with Dragon Ball Sparking Zero, while also discussing his review of Romancing Saga 2: Revenge of the Seven! Then, in the news, more Pokemon news from the leak and beyond, and it's causing unique feelings! Also, a trio of "Rare" titles get put under the microscope, Sakurai drops his "final" YouTube video, Rayman might get a remake, a playtest program gets leaked, and more! Finally, in the main event, a new Splatfest arrives, and the trio don their favorite classes to Settle It In Splat! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

The Kit & Krysta Podcast
141: The Untold Story of the 2016 Nintendo Switch Reveal Video

The Kit & Krysta Podcast

Play Episode Listen Later Oct 24, 2024 137:35


Thank you to Uncommon Goods for sponsoring this video. Visit https://www.uncommongoods.com/podcast/kitkrysta to get 15% off your next gift Thank you to Express VPN for sponsoring this video. Visit http://www.ExpressVPN.com/KitAndKrysta to get three months FREE *~*~*~*~*~*~*~*~*~*~*~*~* Hi and welcome to episode 141 of the Kit & Krysta Podcast! We just passed the anniversary of the iconic Nintendo Switch reveal video so we wanted to share the untold story of how this video came to be and what it was like inside Nintendo when we finally revealed Nintendo Switch to the world. It's really cool how this became an iconic moment in video game history. Also in this episode, we react to Mr. Sakurai's final YouTube video and talk about what game we think he might be working on. We're also playing a ton of games including Super Mario Party Jamboree and share our initial impressions on the game. We wrap it all up with questions from our Patreon subscribers. All this and much much more is coming right up. Get comfy and let's go! 0:00 - Meet us on the roof to play some Mario Odyssey! 11:53 - Behind the scenes of the Nintendo Switch reveal video 44:07 - News news news (Masahiro Sakurai's last YouTube video, Super Nintendo World in Orlando, Namco "layoffs", Mario & Luigi Brothership developer revealed) 1:05:55 - Games we're playing (Mario Party Jamboree, Fear the Spotlight, Skeleton Jack, Infinity Nikki, Warhammer 40K) 1:49:12 - Questions from our Patreon subscribers Patreon shout-outs! - All Hail the Final Boss - Aaron Hash - Ben Eichorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft and her pig Molly, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Simon, krashuri, Master Discord, Ash, Ajay Kundlas, Fortygig Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ https://bsky.app/profile/kitandkrysta.bsky.social -Kit & Krysta

Nintendo Tonight
What is Sakurai's Next Game? - Episode 66

Nintendo Tonight

Play Episode Listen Later Oct 24, 2024 76:31


Sakurai left us with a MASSIVE cliff hanger. Join us this week as we speculate what he might be working on AND hear our takes on Mario Party Jamboree and much more.

Fine Time
It's Red and Round | The Big Deal

Fine Time

Play Episode Listen Later Oct 24, 2024 94:59


All three of us played an assortment of spoopy games and we talked about them, including Luigi's Mansion 2, Bayonetta Origins, and Pools. Then we talked about Masahiro Sakurai's YouTube channel coming to an end, The Addams Family menu at Burger King, a candy quiz game, and so much more on this week's Big Deal. Enjoy! Twitter: @FineTimePodcast Andre: @pizzadinosaur.fineti.me Steve: @monotonegent.fineti.me Kevin: @kevinflevin89.fineti.me [00:00] Intro [03:12] Kevin played Luigi's Mansion 2 [16:30] Kevin bought some Nintendo trinkets [22:48] Steve played Bayonetta Origins: Cereza and the Lost Demon [34:03] Andre played a trio of spooky liminal games (Exit 8, Platform 8, Pools) [47:43] Break Time! [49:01] Sakurai's Series Finale [55:49] Bandai Namco's Expulsion Rooms [01:01:11] Addams Family Burger King Menu [01:15:17] Reactions To Celebrity Deaths [01:24:51] Name The Things: Candy Edition [01:34:12] Bye!

Toadstool Boardroom
What Is Sakurai's New Mystery Game? | TSBR 111

Toadstool Boardroom

Play Episode Listen Later Oct 24, 2024 69:11


Masahiro Sakurai dropped the plot twist of the decade this week, revealing that he has been secretly developing a video game for the last two and a half years. Is it Smash, or something else? Logan, Justin, and Chris speculate on what it could be. Plus, more Super Mario Party Jamboree discussion, Nintendo's mysterious playtest leaked in about two seconds, and more. Follow us on BlueSky: ToadstoolBoardroom | https://bsky.app/profile/toadstoolboardroom.bsky.social Logan Plant | https://bsky.app/profile/loganjplant.bsky.social Justin Koreis | https://bsky.app/profile/koreis.bsky.social Chris Shriver | https://bsky.app/profile/shrives93.bsky.social Follow us on X:  ToadstoolBR | ⁠https://x.com/toadstoolbr ⁠Logan Plant | ⁠https://x.com/loganjplant ⁠Justin Koreis | ⁠https://x.com/koreis ⁠Chris Shriver | ⁠https://x.com/SHRIVES93 Join our Discord: ⁠https://discord.gg/aaQWzc4mea

Infendo Radio | Nintendo Podcast
742 – Sakurai’s New Game, Leaks Galore, and More

Infendo Radio | Nintendo Podcast

Play Episode Listen Later Oct 23, 2024 55:42


Episode 742 covers Masahiro Sakurai's confirmation of a new game, Nintendo's issues with Switch Online playtest leaks, and the reported Mario & Luigi: Brothership leak.

Press X to Start
Level 8.42 - Can Nintendo Pull Off An MMO?

Press X to Start

Play Episode Listen Later Oct 23, 2024 51:52


SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Sakurai's mystery game, Nintendo getting into the MMO business, Insomniac dashing our Spider-Man 2 DLC dreams, Microsoft's Xbox Partner Preview and much more! Gaming News - Time code: 2:35 Sakurai teases a new game in very mysterious fashion; Nintendo may very well be working on an a brand new MMO; Insomniac destroys any DLC dreams for Spider-Man 2 in its' PC port announcement; Shawn Layden lambasts the industry for the current "collapse in creativity"; IO Interactive reveals plans for its' new "Young Bond" game; We do a run down of Microsoft's Xbox Partner Preview; Black Myth: Wukong's Xbox port gets an official ESRB rating; More bad news for the Tales Of Kenzara team as they receive a redundancy notice; Netflix closes its' AAA gaming studio without dropping a single game; The team behind Prince Of Persia: The Lost Crown has been unceremoniously disbanded. What Have We Been Playing - Time code: 47:03 DJ returns to BG3 to play with the vast suite of mods thanks to the newest patch. If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps!  Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S  Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @maztrshots on SoundCloud Be good to each other, Peace!

Spot Dodge: A Live Nintendo Podcast
Sakurai's New Game, Bloober Team's New Game, Xbox Preview Event REACTIONS!

Spot Dodge: A Live Nintendo Podcast

Play Episode Listen Later Oct 23, 2024 120:03


Press X Join the Press X Discord: https://discord.gg/MAXtvmv2rw  Topics: Super Nintendo World opens at Universal Studios Orlando on May 22, 2025, as part of Epic Universe https://www.youtube.com/watch?v=PS3v1OC-mx8 Nintendo Switch Online: Playtest Program details revealed https://docs.google.com/document/d/1kfClf9A9jQnsHN6v91dZ7RVbUvpB1fGzG0ew0KLy7B8/edit?tab=t.0#heading=h.4qsm8bne311c Banjo-Tooie joins NSO Expansion Pack on October 25 https://x.com/NintendoAmerica/status/1847080296140706216 Mario & Luigi: Brothership was developed by Octopath Traveler developer Acquire https://bsky.app/profile/did:plc:porwhxzwut6vszlqjcvnmmag/post/3l6zrflwywf26 Masahiro Sakurai is developing a new game https://www.youtube.com/watch?v=_qPqBilhEtI Random details: July 2021: wrote a game proposal "finished at lightning speed," October 2021: Smash DLC development finished, new dev team for new game to be assembled for April 2022. Wrote, recorded, captured footage for entire YT channel during that window between projects, finished in February 2022 Xbox Preview reaction https://news.xbox.com/en-us/2024/10/17/xbox-partner-preview-october-2024-recap-everything-announced/ Vampire Survivors: Ode to Castlevania DLC launches on Halloween for $4 https://www.youtube.com/watch?v=aGAlK-DIeAE The Electronic Gaming Monthly Compendium hits Kickstarter https://www.kickstarter.com/projects/egmbook/egmcompendium Dragon Ball: Sparking! ZERO sales top three million in 24 hours https://www.gematsu.com/2024/10/dragon-ball-sparking-zero-sales-top-three-million-in-24-hours Bandai Namco has reportedly canceled several titles and is cutting its workforce https://www.videogameschronicle.com/news/bandai-namco-has-reportedly-cancelled-several-titles-and-is-cutting-its-workforce/ Prince of Persia: The Lost Crown team reportedly desolved to work on more profitable projects after Lost Crown didn't meet sales expectations https://www.resetera.com/threads/ubisoft-has-disbanded-the-team-behind-prince-of-persia-the-lost-crown-game-did-not-reach-expectations-and-sequel-was-refused.1016355/ Netflix shuts down 'AAA' Team Blue gaming studio after making big hires (Joseph Staten, Rafael Grassetti, etc.) https://www.gamefile.news/p/netflix-team-blue-socal-studio God of War TV series is starting over after executive producers depart https://deadline.com/2024/10/god-of-war-sony-executive-producers-depart-new-writers-joining-1236118075/ Questions from Discord:  What we're playing: Mary: Dragon Age 2, Echoes of Wisdom 100% John: Metaphor: ReFantazio Greg: Sonic Adventure (Dreamcast) Talk about new HDMI 480P cord, Sonic Team Racing (PC), Mafia Remastered, (Apex Legends, Rocket League) Brett L:  Silent Hill 2 remake Brett M: Zelda EOW

Chiclana & Friends
Videojuegos y Fatiguitas: Alan Wake 2 en la PS5 Pro, CitizenCon, Fecha de Metal Slug Tactics...

Chiclana & Friends

Play Episode Listen Later Oct 23, 2024 84:24


Sakurai, gracias por tanto (no se ha muerto, cuidado).   Si te gusta lo que escuchas y quieres apoyar esta empresita, ven a ver el programa en directo de lunes a jueves a las 18:00h en Twitch.tv/chiclanafriends

Double Tap – A Podcast for the Fighting Game Community
#391: Sakurai's Final Video, CPT Singapore, and Queen Dizzy Wish List

Double Tap – A Podcast for the Fighting Game Community

Play Episode Listen Later Oct 22, 2024 75:22


Sakurai's got something planned, CPT Singapore, Jinx 2XKO update, Dizzy gameplay reveal, and hiding rank.

The Nintendo Entertainment Podcast
Episode 399 - Don't Hack Me, Bro!

The Nintendo Entertainment Podcast

Play Episode Listen Later Oct 18, 2024 113:47


The Nintendo Entertainment Podcast is here, and the team will once again have a busy week with topics! But first, the trio talks their gaming exploits! Todd has only been enjoying FEH, with promises of more coming! As for Will, he was at NYCC and got to play Monster Hunter Wilds while still continuing Metaphor ReFantazio! Scott, meanwhile, enjoyed YS X: Nordics, 8-Bit Adventures 2, Fairy Tale 2, and more! Then, in the news, there was a HUGE Pokemon leak, and Game Freak is still reeling from it. Also, Bandai Namco had quite a week, and not all in the good sense, Sakurai pays tribute to Iwata, Super Nintendo World in Orlando gets an opening date, and more! Finally, the team dreams up their perfect reveal for the Nintendo Switch 2! How big will they go with this? You'll have to tune in to find out! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

Nintendo Pow Block Podcast
413. Sound The Nintendo Alarm

Nintendo Pow Block Podcast

Play Episode Listen Later Oct 16, 2024 126:23


⁠Support Boss Rush on Patreon!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ This week on Nintendo Pow Block, Edward Varnell is joined by Austin Campbell to discuss the Nintendo Alarm Clock, Sakurai's video about Iwata, and more. Check out: Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/UzgESUtN8z⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bossrush.net/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Store: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://tee.pub/lic/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Follow Us: Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://x.com/BossRushNetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Edward Varnell: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/ThatRetroCode⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Corey Dirrig: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/IamCoreyinHD Thank you for listening or watching Pow Block Podcast, part of The Boss Rush Network's family of podcasts. If you enjoyed our discussions please subscribe to Boss Rush Network on YouTube or your favorite podcast service. You can support the shows over on The Boss Rush Network Patreon Page. Follow us on all Social Media platforms at Boss Rush Network.

Conversations on Dance
(420) Kristoffer Dahl Sakurai, former principal dancer with the Royal Danish Ballet

Conversations on Dance

Play Episode Listen Later Oct 15, 2024 49:59


On today's episode of 'Conversations On Dance' we are joined by Kristoffer Dahl Sakurai, former principal dancer with the Royal Danish Ballet and Artistic Director of the Tivoli Ballet School in Copenhagen. Kristoffer takes us on his personal journey, from being a child at the Royal Danish Ballet School, through the years dancing as a principal under four different directors, from stepping away to explore his interest in fashion to returning as an educator leading the Tivoli Ballet School. For information about attending Tivoli Ballet School, visit https://www.tivoliballetskole.dk/about/.LINKS:Website: conversationsondancepod.comInstagram: @conversationsondanceMerch: https://bit.ly/cod-merchYouTube: https://bit.ly/youtube-CODJoin our email list: https://bit.ly/mail-COD Hosted on Acast. See acast.com/privacy for more information.

The Nintendo Entertainment Podcast
Episode 397 - This Is October

The Nintendo Entertainment Podcast

Play Episode Listen Later Oct 4, 2024 107:04


The Nintendo Entertainment Podcast is here, and the guys have a big week of news to break down and talk about alternate timelines! But first, the trio discusses their gaming exploits. Todd is enjoy The Legend of Zelda Echoes of Wisdom and praises the game's style and creativity. As for Scott, he's finished his demo of Metaphor ReFantazio and talks about it and the gacha games he's returned to. Will, meanwhile is also really liking Metaphor, and has interesting thoughts on the FEH Halloween banner! Then, in the news, the Nintendo Museum is having some "issues" at launch, and not the ones you think! Not to mention, Sakurai's YouTube channel is almost over, Monolith Soft celebrates 25 years, Professor Layton is alive because of Nintendo, the Nintendo Switch 2 may still get announced in 2024, and more! Finally, in the main event, the trio talk about what life would've been like if Nintendo didn't show up in the console market or bowed out earlier! This is our multiverse of madness! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

The Nintendo Entertainment Podcast
Episode 396 - She Did It Her Way

The Nintendo Entertainment Podcast

Play Episode Listen Later Sep 27, 2024 102:51


The Nintendo Entertainment Podcast is here, and the guys are ready for Echoes of Wisdom and for whatever might come after! But first, the team discusses their gaming exploits! Will continues his journey within Black Myth Wukong and enjoys the demo of Metaphor ReFantazio! Scott also talks Metaphora and reveals just how "meta" it will get! As for Todd, he breaks down his latest Kingdom Hearts review, and shares why he honestly liked Dream Drop Distance! Then, in the news, Nintendo has turned 135, and the trio celebrates its oldness! Also, The Legend of Zelda Echoes of Wisdom has its dev team spill all its secrets! Furthermore, Sakurai once again shows his love of details, Super Mario Party Jamboree truly feels bigger than everything that came before, Ace Attorney might be getting a NEW game, and more! Finally, with Echoes of Wisdom arriving, the team looks to the future to see what Nintendo could do to further diversify the franchise! So sit back, relax and enjoy the Nintendo Entertainment Podcast!

Debate This!
FLAVOR TEXT: Kirby

Debate This!

Play Episode Listen Later Sep 10, 2024 147:07


TAKE OUR SURVEY PLS: https://forms.gle/2SGrFwT9t4vZr8rp8 At the center of the universe, lives the Void. The Void is unchanging, unthinking, and unfeeling. The Void does not know pain, it does not know sadness. The Void does not comprehend hope, or love. It does not grieve what was lost, and it does not dream of the future. The Void is pink, it is friendly, it is Kirby! Join us as we break down 50 or so years of lore about the friendliest Nintendo character ever created. Whether you know Kirby from Dream Land or from Super Smash Bros, in the next two hours you'll hear more about Kirby than you even knew was possible. We are open for commissions!!! For more info on how you can commission your own FLAVOR TEXT, visit patreon.com/debatethiscast. Recommended Reading: LittleVMills Gourmet Race cover: https://youtu.be/cgClExCpRxY?si=LsJjpGHnb8hjzei2 Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail.com Music for Debate This! is provided by composer Ozzed under a Creative Commons license. Check out more of their 8-bit bops at www.ozzed.net!

The Nintendo Entertainment Podcast
Episode 392 - If The Price Is Right

The Nintendo Entertainment Podcast

Play Episode Listen Later Aug 30, 2024 86:42


The Nintendo Entertainment Podcast is here, and Nintendo has thrown us some interesting stuff for us to discuss this week! First, the team discusses their gaming exploits! Todd preps himself to FINALLY get Emblem Ike...hopefully, and is actually bound by NDA on another game! Then, Will talks Anime NYC and the cool voice actors he's met! As for games, he's been playing FEH, Black Myth Wukong and more! In the news, the duo quickly break down the Partner's Showcase and the surprises that were in it! Also, Keanu Reeves is indeed Shadow The Hedgehog, Sakurai reveals the true origins of the Smash Bros Dojo, Ace Attorney Investigations get a demo, and more! Finally, Todd and Will break down the thoughts of a certain Larian Studios member who feels that games should be priced based on "quality" versus the "scale" that they are on now. Do the duo agree? Find out here! So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

The Nintendo Entertainment Podcast
Episode 390 - Cartwheels, Lots of Cartwheels

The Nintendo Entertainment Podcast

Play Episode Listen Later Aug 16, 2024 96:23


The Nintendo Entertainment Podcast is here, and with things evolving in the gaming industry, there's much to discuss! First, the team discusses their gaming exploits! Todd has begun Kingdom Hearts Birth By Sleep, but it's not going the way he expected! As for Scott, he's been diving into a certain game with a LONG title, and Elder Scrolls Online! Will, meanwhile, regales us with Fire Emblem Heroes hype! Then, in the news, Will is ready to party because of his Rice victory in Splatoon 3! Also, Sakurai proves how whole he is once again, the team behind Stellar Blade sees the potential of single-player titles, Zelda Amiibos are back in stock, and more! Finally, the team look at the nature of the gaming industry and ask if it's GAMERS who are the problem! Hint: they're not. So sit back, relax, and enjoy the Nintendo Entertainment Podcast! Don't forget that we want YOUR suggestions for opening themes for futur

Supersons
Super Smash Bros.

Supersons

Play Episode Listen Later Aug 1, 2024 76:16


Welcome back to Super Crash Bros! This is a podcast series dedicated to kicking open the door to your next favorite Nintendo series! At last we reach the finale of Super Crash Bros with the ultimate crossover fighting gam franchise, Super Smash Bros! Jon and Amanda reunite once again to discuss the madness of Masahiro “Daddy” Sakurai's ultimate creation. They discuss the game's wild origins, starting in 1999 on the Nintendo 64. The game first started as a prototype that Sakurai and future Nintendo president Satoru Iwata worked on. However, they decided to add Nintendo characters for funsies. The duo then discuss the meteoric rise of the series, continuing with Super Smash Bros Melee for the GameCube, Super Smash Bros Brawl for the Wii (along with one of the best story modes for a fighting game ever, The Subspace Emissary),  Super Smash Bros for Wii U and Nintendo 3DS, and, finally, Super Smash Bros Ultimate for the Nintendo Switch. Finally, the duo also talk about their favorite weapons and items to use in the game, as well as their favorite characters. Kinda wild Nintendo got away with a lightsaber by calling it a Beam Sword. Come on, come all, for the grand finale of Super Crash Bros!!

Sengoku Daimyo's Chronicles of Japan
Ito-koku and Na-koku

Sengoku Daimyo's Chronicles of Japan

Play Episode Listen Later Jul 16, 2024 45:15


Ito-koku and Na-koku were the next two countries on the path of the Wei envoys noted in the Gishiwajinden.  They likely refer to the areas known today as Itoshima and Fukuoka, so what do we know about these places in the Yayoi period, and how is it that by the 3rd century Yamato seemed to have taken the foremost position on the archipelago and not one of these other countries, where wet paddy rice agriculture and other continental technologies first arrived in the archipelago. For more see our podcast blog post at: https://sengokudaimyo.com/podcast/itoandna Rough Transcript Welcome to Sengoku Daimyo's Chronicles of Japan.  My name is Joshua, and this is Gishiwajinden Part Five: Ito-koku and Na-koku This episode we are finishing up our Gishiwajinden Tour, focusing on our journey to Ito-koku and Na-koku, or modern day Itoshima and Fukuoka. We'll talk about what we know from the records of these two areas in the Yayoi and early Kofun periods, and then look at some of the later history, with the development of the Dazaifu, the build up of Hakata and Fukuoka, and more.  A key thread through all of this will be our discussion about why it was Yamato, and not these early states, who eventually became paramount.  If this is where things like wet paddy rice agriculture started, and they had such close ties to the continent, including sending a mission to the Han dynasty, why did the political center shift over to Yamato, instead?  It is certainly something to wonder about, and without anything written down by the elites of Na and Ito we can only really guess based on what we see in the histories and the archaeological record. We ended our tour in Na for a reason: while the Gishiwajinden—the Japanese section of the Wei Chronicles—describes the trip from the continent all the way to Yamatai, the locations beyond Na are largely conjecture.  Did ancient travelers continue from Na along the Japan Sea coast up to Izumo and then travel down somewhere between Izumo and Tsuruga to the Nara Basin?  Or did they travel the Inland Sea Route, with its calmer waters but greater susceptibility to pirates that could hide amongst the various islands and coves?  Or was Yamatai on the island of Kyushu, and perhaps the name just happens to sound similar to the Yamato of Nara?  Unfortunately, the Wei Chronicles have more than a few problems with accuracy, including problems with directions, meaning that at most we have some confidence in the locations out to “Na”, but beyond that it gets more complicated.  And even “Na” has some questions, but we'll get to that later. Unlike the other points on our journey, we didn't stay overnight at “Ito-koku”, , and we only briefly stayed at Na—modern Fukuoka, but I'll still try to give an account of what was going on in both places, and drawing on some past visits to the area to fill in the gaps for you.   Both the Na and Ito sites are believed to be in the modern Fukuoka prefecture, in Itoshima and Fukuoka cities.  Fukuoka prefecture itself actually spans all the way up to the Shimonoseki straits and includes the old territory of Tsukushi—Chikuzen and Chikugo—as well as the westernmost part of Buzen, the “closer” part of the old land of “Toyo” on the Seto Inland Sea side of Kyushu.  When it comes to locating the country of Ito-koku, we have lots of clues from current place names.  The modern Itoshima peninsula, which, in old records, was known as the country of Ito, and was later divided into the districts of Ito and Shima.  Shima district, at the end of the peninsula, may have once been an island—or nearly so.  It is thought that there was a waterway between the two areas, stretching from Funakoshi bay in the south to Imazu Bay, in the north, in Fukuoka proper.  Over time this area was filled in with deposits from the local rivers, making it perfect for the Yayoi style wet rice paddy agriculture that was the hallmark of the growth in that period.  And indeed there are certainly plenty of Yayoi and Kofun era ruins in the area, especially in eastern reaches of the modern city of Itoshima, which reside in the valley that backs up to Mt. Raizan.  There you can find the Ito-koku History Museum, which tells much of the story of Ito. The Weizhi, or the Wei Chronicles, note that Ito-koku had roughly a thousand households, with various officials under their own Queen, making it one of the few Wa countries that the Chroniclers specifically noted as being a “kingdom”, though still under the nominal hegemony of the queen of Yamatai or Yamateg.  If you continue eastward along the coast from Itoshima, you next hit Nishi-ku, the Western Ward, of modern Fukuoka city, which now continues to sprawl around Hakata Bay.  Nishi-ku itself used to also be known as “Ito”, though spelled slightly differently, and you can still find Ito Shrine in the area. So was this part of Ito-koku also? It's very possible.   Na-koku, or the country of Na, was probably on the eastern edge of modern Fukuoka, perhaps around the area known as Hakata down to modern Kasuga.  Much like in Karatsu, this area features some of the earliest rice fields ever found in Japan – in this case, in the Itazuke neighborhood, just south of Fukuoka airport.  The land here is mostly flat, alluvial plains, formed by the rivers that empty out into Hakata Bay, another great area for early rice agriculture. Locating the country of Na is interesting for several reasons.  For one, unlike all of the other Wei Chronicles sites we've mentioned, there is no clear surviving placename that obviously matches up between “Na” and the local area.  It is a short enough name that it may simply be difficult to distinguish which “Na” is meant, though there is a “Naka” district in Kasuga that may show some promise.  There certainly is evidence for a sizeable settlement, but that's much more tenuous than the placenames for other areas, which remained largely in use in some form up to the modern day, it would seem. The name “Na” shows up in more than just the Weizhi, and it is also mentiond in the Houhan-shu, or the Record of the Later Han, a work compiled later than the Weizhi, but using older records from the Late Han dynasty period.  There it is asserted that the country of Na was one of the 99 some-odd countries of Wa, and they sent an embassy to the Later Han court, where they received a gold seal made out to the “King of Na of Wa”.  We talked about this in Episode 10: The Islands of the Immortals: That seal, made of gold, was seemingly found in the Edo period—1784, to be precise.  A farmer claimed to have found it on Shika island, in Hakata Bay, which is quite prominent, and connected to the mainland with a periodically-submerged causeway.  The description of the find—in a box made up of stones, with a large stone on top that required at least two men to move it—seems like it could have been an old burial of some kind.  The island certainly makes sense as an elite burial site, overlooking Hakata Bay, which was likely an important feature of the lifeways of the community.  While there have been questions about the authenticity of the seal, if it is a forgery, it is quite well done.  It looks similar to other Han era seals, and we don't really have a way to date the gold it is made of.  Without the actual context we can't be quite sure. This certainly seems like pretty strong evidence of the country of Na in this area, somewhere – probably not on the island itself, then close by.So unless something else comes along, I think we can say that this is at least the vicinity of the old country of Na.  Okay, so now that we've talked in general about where these two places were, let's go back and look at them in more detail. The Ito-koku site is just up the coast from where we stayed for Matsuro-koku, in Karatsu, which all makes sense from the position of the Chronicles in that it says the early envoys traveled overland from one place to the other.  Of course it also says they traveled southeast, which is not correct as the route is actually northeast.  However, they had traveled southeast from the Korean peninsula to Tsushima and then Iki and Matsuro, so that direction was well established, and this is an easy enough error that could have been made by the actual envoys or by later scribes, as it would be a one character difference. For Ito-koku, as with Matsuro-koku, we have no large, reconstructed sites similar to Harunotsuji on Iki or Yoshinogari, further inland in Saga prefecture, where we have an entire, large, so-called “kingly” settlement.  There is evidence of settlements, though, both near the major burial sites as well as around the peninsula.  And as for those burial sites, well, Ito has a few, and they aren't merely important because of their size.  Size is often an indication of the amount of labor that a leader must have been able to mobilize, and so it can be used to get a general sense of the power that a given leader or system was able to wield, as they could presumably turn that labor to other users as well. However, it is also important to look at other factors, like burial goods. What kind of elite material was the community giving up and placing with the deceased? That is the case with the first site we'll discuss, the Hirabaru burial mound.  At first glance it isn't much—a relatively unassuming square mound, about 12 by 14 meters, and less than 2 meters in height.  It was discovered in 1965 by a farmer who started digging a trench to plant an orchard and started pulling up broken pieces of a bronze mirror, one of the first clues that this was someone important.  They later found various post holes around the site, suggesting that it was more than just an earthen mound, and as they excavated the site they found pottery, beads, mirrors, and more. Let's start with those post-holes.  It looks like there was at least one large pillar set up due east of the burial.  We don't know how tall it was, but it was likely of some height given the size of the pillar hole—I've seen some estimates that it could have been up to 70 meters tall.  A tall pole would have provided visibility, and it may also be significant that it was east, in the direction of the rising sun.  We know that the ancient Wa had a particular connection with the sun, and this may be further evidence of that.  There are other holes that may be a gate, and possible a storehouse nearby, presumably for various ritual items, etc.  Suddenly, even without knowing exactly what was there, we start to see a picture of a large, manmade complex that seems to be centered on this burial and whomever is there. On top of that, there was a mirror in the tomb that was larger than any other ever found in Japan at that time—certainly the largest round mirror of that period.  It is not one of the triangular rimmed mirrors that Yamato is known for, but may have been part of another large cache brought over from the mainland.  About 40 mirrors in total, many of them very large, were found buried in the tomb, some of which appear to have been broken for some reason.  Furthermore, the large mirrors appear to fit within the dimensions given the Great Mirror—the Yata no kagami—housed at the sacred Ise Shrine.  There is a document in 804, the “Koutai Jingu Gishiki Chou”, detailing the rituals of Ise shrine, which describes the sacred mirror sitting in a box with an inner diameter of 1 shaku, 6 sun, and 3 bu, or approximately 49.4 centimeters, at least using modern conversions.  The same measurements are given in the 10th century Engi Shiki.  So we can assume that the mirror in Ise, which nobody is allowed to actually see, let alone measure, is smaller than that, but not by much, as the box would have been made to fit the mirror, specifically.  It isn't like you can just grab a box from Mirror Depot.  The mirrors found at Hirabaru Mound measure 46.5 centimeters, and have a floral pattern with an eight petaled flower on the back.  Could this mirror be from the same mold or the same cache, at least, as the sacred mirror at Ise?  At the very least, they would seem to be of comparable value.   In addition, there were many beads, jars, etc.  Noticeably absent from the burial were swords and weapons.  Based on this, some have argued that this was the burial of a queen of Ito-koku.  There is evidence that this may be the case, but I don't think the presence of weapons, or the lack thereof, is necessarily a good indicator. After all, we see in the old stories that women were also found wielding swords and leading troops into battle. So it's dangerous to make assumptions about gender based on this aspect alone. I wonder if the Hirabaru tomb assemblage might have more to do with something else we see in Yamato and which was likely applicable elsewhere in the archipelago: a system of co-rulership, where one role might have to do more with administrative and/or ritual practice, regardless of gender. This burial assemblage or mirrors and other non-weapons might reflect this kind of position. The Weizhi often mentions “secondary” or “assistant” positions, which may have truly been subordinate to a primary ruler, or could have just been misunderstood by the Wei envoys, who saw everything through their particular cultural stratification.  In a similar fashion, early European explorers would often name people “king”—from the daimyo of Sengoku era Japan to Wahunsenacawh, known popularly as “Powhatan” for the name of his people, on what would become known as North America.  That isn't to say that these weren't powerful individuals, but the term “king” comes with a lot of Eurocentric assumptions and ideas about power, stratification, etc.  Is there any reason to believe that the Wei envoys and later chroniclers were necessarily better at describing other cultures? And of course we don't have any physical remains of the actual individual buried there, either. However, there is a good reason to suggest that this may have been a female ruler, and that *is* because of something in the Weizhi, which specifically says that the people of Ito lived under the rule of a female king, aka a queen, using a description not unlike what is used for Queen Himiko.  In fact, Ito gets some special treatment in the record, even though it isn't the largest of the countries.  Let's look at those numbers first: Tsushima is said to have 1,000 households, while Iki is more like 3,000.  Matsuro is then counted at 4,000 families, but Ito is only said to have 1,000, similar to Tsushima.  Just over the mountains and along the Bay, the country of Na is then counted at a whopping 20,000 households, so 20 times as many.  These numbers are probably not entirely accurate, but do give an impression of scale, at least. But what distinguishes Ito-koku in this is that we are told that it had a special place for envoys from the Korean peninsula to rest when they came.  It makes you wonder about this little place called Ito. Hirabaru is not the only kingly tomb in the area.  Walk about 20 to 30 minutes further into the valley, and you might just find a couple of other burials—in particular Mikumo-Minami Shouji, discovered in 1822, and Iwara-Yarimizo, which includes artifacts discovered in the 1780s in the area between Mikumo and Iwara as they were digging a trench.  Based on evidence and descriptions, we know that they pulled out more bronze mirrors and other elite goods indicative of the late Yayoi paramounts. In these areas they have also found a number of post holes suggesting other buildings—enough to perhaps have a relatively large settlement. As noted earlier, we do not have a reconstructed village like in Harunotsuji or Yoshinogari, given that these are private fields, so the shape of the ancient landscape isn't as immediately impressive to people looking at the area, today.  The apparent dwellings are largely found in the triangle created between two rivers, which would have been the water source for local rice paddies.  The tombs and burials are found mostly on the outskirts, with the exception of the kingly burial of Mikumo-Minami Shouji.  This is also interesting when you consider that the later Hirabaru mound was situated some distance away, raising a bunch of questions that we frankly do not have answers for. The area of these ruins is not small.  It covers roughly 40.5 hectares, one of the largest Yayoi settlements so far discovered.  Of course, traces of other large settlements—like something in the Fukuoka area or back in Yamato—may have been destroyed by later construction, particularly in heavily developed areas.  This is interesting, though, when you consider that the Weizhi only claimed some 1,000 households. There are also other graves, such as various dolmens, across Ito and Shima, similar to those found on the peninsula, and plenty of other burials across both ancient districts.  And as the Yayoi culture shifted, influence of Yamato can be seen.  While Ito-koku clearly had their own burial practices, which were similar to, but not exactly like, those in the rest of the archipelago, we can see them start to adopt the keyhole style tomb mounds popular in Yamato. During the kofun period, the area of Itoshima built at least 60 identified keyhole shaped tombs, with a remarkable number of them from the early kofun period.  Among these is Ikisan-Choushizuka Kofun, a large, round keyhole tomb mound with a vertical stone pit burial, estimated to have been built in the latter half of the 4th century.  At 103 meters in length, it is the largest round keyhole tomb on the Genkai coast—that is to say the northwest coast of Kyushu. All of these very Yamato-style tombs would appear to indicate a particular connection between Ito and  Yamato—though what, exactly, that looked like is still up for debate.  According to the various early Chronicles, of course, this would be explained because, from an early period, Yamato is said to have expanded their state to Kyushu and then even on to the Korean peninsula.  In particular, the Chronicles talk about “Tsukushi”, which is both used as shorthand for the entirety of Kyushu, while also indicating the area largely encompassing modern Fukuoka prefecture.  On the other hand, this may have been a sign of Ito demonstrating its own independence and its own prestige by emulating Yamato and showing that they, too, could build these large keyhole tombs.  After all, the round keyhole shape is generally thought to have been reserved, in Yamato, for members of the royal family, and Ito-koku may have been using it similarly for their own royal leaders.  It may even be something in between—Ito-koku may have recognized Yamato's influence and leadership, but more in the breach than in actuality.  Afterall, until the standup of things like the various Miyake and the Dazai, we aren't aware of a direct outpost of the Yamato government on Kyushu.  The Miyake, you may recall, were the ”royal granaries”, which were basically administrative regions overseeing rice land that was directly controlled by Yamato, while the Dazai was the Yamato government outpost in Kyushu for handling continental affairs.  On top of a lack of local control in the early Kofun, the Weizhi appears to suggest that the Yamato paramount, Himiko, was the “Queen of the Wa” only through the consensus of other polities, but clearly there were other countries in the archipelago that did not subscribe to her blog, as it were, as they were in open conflict with Yamato.  This all leads into something we've talked about in the main podcast at various times, but it still bears discussing:  How did Yamato, over in the Nara Basin, become the center of political life in the Japanese archipelago, and why not somewhere in Kyushu, like ancient Na or Ito?  While we don't entirely know, it is worth examining what we do and some of the factors that may have been in play.  After all, Kyushu was the closest point of the main Japanese islands to the mainland, and we see that the Yayoi culture gets its start there.  From there, Yayoi culture spread to the east, and if we were to apply similar assumptions as we do on the spread of the keyhole shaped kofun, we would assume that the culture-givers in the west would have held some level of prestige as groups came to them to learn about this new technology, so why wasn't the capital somewhere in Kyushu?  We likewise see other such things—Yayoi pottery styles, fired in kilns, rather than open fired pottery; or even bronze items brought over from the continent.  In almost every instance, we see it first in Kyushu, and then it diffuses eastward up to the edge of Tohoku.  This pattern seems to hold early on, and it makes sense, as most of this was coming over from the continent. Let's not forget, though, that the Yayoi period wasn't simply a century: by our most conservative estimates it was approximately 600 years—for reference, that would be roughly equivalent to the period from the Mongol invasions up to the end of the Edo period, and twice as long as the period from Mimaki Iribiko to the Naka-no-Oe in 645, assuming that Mimaki Iribiko was ruling in the 3rd century.  So think about all that has happened in that time period, mostly focused on a single polity, and then double it.  More recent data suggests that the Yayoi period may have been more like an 1100 to 1300 year range, from the earliest start of rice cultivation.  That's a long time, and enough time for things in the archipelago to settle and for new patterns of influence to form.  And while Kyushu may have been the first region to acquire the new rice growing technology, it was other areas around the archipelago that would begin to truly capitalize on it. We are told that by the time the Wei envoys arrived that the state of Yamato, which we have no reason not to believe was in the Nara Basin, with a focus on the area of modern Sakurai, had approximately 70,000 households.  That is huge.  It was larger than Na, Ito, and Matsuro, combined, and only rivaled in the Weizhi by Touma-koku, which likely referred to either the area of Izumo, on the Japan Sea coast, or to the area of Kibi, along the Seto Inland Sea, both of which we know were also large polities with significant impact in the chronicles.  And here there is something to consider about the Yayoi style agriculture—the land determined the ultimate yield.  Areas with more hills and mountains are not as suited to wet rice paddy agriculture.  Meanwhile, a flat basin, like that in Yamato, which also has numerous rivers and streams draining from the surrounding mountains into the basin and then out again, provided the possibility for a tremendous population, though no doubt it took time to build. During that time, we definitely see evidence of the power and influence of places like Na and Ito.  Na sent an embassy to the Han court—an incredible journey, and an indication of not only their interest in the Han court and continental trade, but also their ability to gather the resources necessary for such a journey, which likely required some amount of assistance from other, nearby polities.  Na must have had some sway back then, we would assume. Meanwhile, the burial at Ito shows that they were also quite wealthy, with clear ties to the continent given their access to large bronze mirrors.  In the absence of other data, the number and size of bronze mirrors, or similar bronze items, likely only useful for ritual purposes, indicates wealth and status, and they had some of the largest mirrors as well as the largest collection found for that period.  Even into the stories in the Nihon Shoki and the Kojiki we see how mirrors, swords, and jewels all are used a symbols of kingship.  Elite status was apparently tied to material items, specifically to elite trade goods.  Assuming Yamato was able to grow its population as much as is indicated in the Weizhi, then by the 3rd century, they likely had the resources to really impress other groups.  Besides things like mirrors, we can probably assume that acquisition of other goods was likewise important.  Both Ito and Yamato show evidence of pottery shards from across the archipelago, indicating extensive trade networks.  But without any other differentiating factors, it is likely that Yamato, by the 3rd century, at least, was a real powerhouse.  They had a greater production capacity than the other states listed in the Weizhi, going just off of the recorded human capital. And this may answer a question that has been nagging me for some time, and perhaps others:  Why did other states acquiesce to Yamato rule?  And the answer I keep coming back to is that it was probably a combination of wealth, power, prestige, ritual, and time. For one thing, wealth: Yamato had it.  That meant they could also give it.  So, if Yamato was your friend, you got the goods, and you had access to what you need.  You supported them, they could help you with what you needed.  These transactional alliances are not at all uncommon, and something I think most of us can understand. There is also power—specifically military power.  With so many people, Yamato would likely have been a formidable threat should they decide that violence was the answer.  That said, while we read of military campaigns, and no doubt they did go out and fight and raid with the best of them, it's expensive to do so.  Especially exerting control over areas too far out would have been problematic, especially before writing AND horses.  That would be costly, and a drain on Yamato's coffers.  So while I do suspect that various military expeditions took place, it seems unlikely that Yamato merely bested everyone in combat.  Military success only takes you so far without constant maintenance. And so here is where I think prestige and ritual come into play.  We've talked about how Yamato did not exactly “rule” the archipelago—their direct influence was likely confined to the Kinki region for the longest period of time.  And yet we see that they influenced people out on the fringes of the Wa cultural sphere: when they started building large, keyhole shaped kofun for their leaders, and burying elites only one to a giant mound, the other areas of Japan appear to have joined in.  Perhaps Yamato was not the first to build a kofun for a single person, but they certainly were known for the particular shape that was then copied by so many others.  But why? We don't know for certain, but remember that in Yamato—and likely the rest of the Wa cultural sphere—a large part of governance was focused on ritual.  The natural and what we would consider the supernatural—the visible and invisible—worked hand in hand.  To have a good harvest, it required that workers plant, water, harvest, etc. in the right seasons and in the right way.  Likewise, it was considered equally important to have someone to intercede with the kami—to ensure that the rains come at the right time, but not too much, and a host of other natural disasters that could affect the crop. And if you want to evaluate how well ritual works, well, look at them.   Are you going to trust the rituals of someone whose crops always fail and who barely has a single bronze mirror?  Or are you going to trust the rituals of someone with a thriving population, multiple mirrors, and more?  Today, we might refer to this as something like the prosperity gospel, where wealth, good health, and fortune are all seen as stemming from how well one practices their faith, and who's to say that back in the day it wasn't the same?  Humans are going to human, after all. So it makes sense that one would give some deference to a powerhouse like Yamato and even invite their ritualists to come and help teach you how it is done.  After all, the local elites were still the ones calling the shots.  Nothing had really changed. And here is where time comes in.  Because over time what started as an alliance of convenience became entrenched in tradition.  Yamato's status as primus inter pares, or first among equals, became simply one of primus.  It became part of the unspoken social contract.  Yamato couldn't push too hard on this relationship, at least not all at once, but over time they could and did demand more and more from other states. I suspect, from the way the Weizhi reads, that Yamato was in the early stages of this state development.  The Weizhi makes Queen Himiko feel like something of a consensus candidate—after much bickering, and outright fighting, she was generally accepted as the nominal paramount.  There is mention of a male ruler, previously, but we don't know if they were a ruler in Yamato, or somewhere else, nor if it was a local elite or an earlier paramount.  But not everyone in the archipelago was on board—Yamato did have rivals, somewhere to the south (or north?); the directions in the Weizhi are definitely problematic, and it may refer to someone like the Kuma or Kumaso people in southern Kyushu or else people that would become known as the Emishi further to the east of Yamato. This lasted as long as Yamato was able to continue to demonstrate why they were at the top of this structure.  Theoretically, anyone else could climb up there as well, and there are certainly a few other powerful states that we can identify, some by their mention and some by their almost lack of mention.  Izumo and Kibi come to mind almost immediately. The Weizhi makes it clear that Himiko's rule was not absolute, and part of her reaching out to the Wei in the first place may have been the first attempt at something new—external validation by the continent.  A large part of international diplomacy is as much about making people believe you have the power to do something as actually having that power.  Getting recognition from someone like the Wei court would further legitimize Yamato's place at the top of the heap, making things easier for them in the long run. Unfortunately, it seems like things did not go so smoothly, and after Himiko's death, someone else came to power, but was quickly deposed before a younger queen took over—the 13 year old Toyo.  Of course, the Wei and then the Jin had their own problems, so we don't get too many details after that, and from there we lose the thread on what was happening from a contemporary perspective.  Instead, we have to rely on the stories in the Nihon Shoki and Kojiki, which are several hundred years after the fact, and clearly designed as a legitimizing narrative, but still present us something of a picture.  We don't see many stories of local elites being overthrown, though there do seem to be a fair number of military campaigns.  Nonetheless, even if they were propped up by Yamato, local elites likely had a lot of autonomy, at least early on, even as they were coopted into the larger Yamato umbrella.  Yamato itself also saw ups and downs as it tried to figure out how to create a stable succession plan from one ruler to the next.  At some point they set up a court, where individuals from across the archipelago came and served, and they created alliances with Baekje, on the peninsula, as well as with another polity which we know of as Nimna.  Through them, Yamato continued to engage with the continent when the dynastic struggles there allowed for it.  The alliance with Baekje likely provided even more legitimacy for Yamato's position in the archipelago, as well as access to continental goods. Meanwhile the court system Yamato set up provided a means for Yamato to, itself, become a legitimizing factor. Hierarchical differences in society were already visible in the Yayoi period, so we can generally assume that the idea of social rank was not a new concept for Yamato or the other Wa polities.  This is eventually codified into the kabane system, but it is probably likely that many of the kabane came about, originally, as titles of rank used within the various polities.  Yamato's ability to claim to give—or even take away—that kabane title, would have been a new lever of power for Yamato.  Theoretically, other polities could just ignore them and keep going on with their daily lives, but if they had already bought into the social structure and worldview that Yamato was promoting, then they likely would have acquiesced, at least in part, to Yamato's control. Little by little, Yamato's influence grew, particularly on those closer to the center.  Those closer, and more affected, started to listen to Yamato's rules about kofun size and shape, while those further on the fringes started to adopt Yamato's traditions for themselves, while perhaps maintaining greater independence. An early outlier is the Dazai.  It is unclear whether this was forcibly imposed on the old region of Na and nearby Ito, or if it was more diplomatically established.  In the end, though, Yamato established an outpost in the region early on, almost before they started their practice of setting up “miyake”, the various royal granaries that appear to have also become local Yamato government offices in the various lands.  The Dazai was more than just a conduit to accept taxes in the form of rice from various locals—it was also in charge of missions to the continent.  Whether they were coming or going, military or diplomatic, the Dazai was expected to remain prepared.  The early iterations were likely in slightly different locations, and perhaps not as large, but still in roughly the area near modern Fukuoka and Dazai.  This was a perfect place not only from which to prepare to launch or receive missions from the continent, but also to defend the nearby Shimonoseki straits, which was an important entryway into the Seto Inland Sea, the most direct route to Naniwa and the Yamato court. The first iterations of direct Yamato control in Tsukushi—modern Fukuoka—claim to have been focused largely on being a last point to supply troops heading over to fight on the peninsula, not unlike the role of Nagoya castle on the Higashi-Matsuura peninsula in the 16th century.  Over time, though, it grew into much more.  The Weizhi, for its part mentions something in the land of Ito, where there were rooms set up for envoys from the continent, but the Dazai was this on steroids. Occasionally we see evidence of pushback against Yamato's expansion of powers.  Early on, some states tried to fool the envoys into thinking that they were Yamato, perhaps attempting to garner the trade goods for themselves and to take Yamato's place as the interlocutor between the Wa polities and the continent.  We also see outright rebellions—from Iwai in Kyushu, in the 6th century, but also from various Emishi leaders as well.  The Iwai rebellion may have been part of the impetus for setting up the Dazai as a way to remotely govern Tsukushi—or at least help keep people in line.  For the most part, though, as time goes by, it would seem that Yamato's authority over other polities just became tradition, and each new thing that Yamato introduced appears to have been accepted by the various other polities, over time.  This is likely a much more intricate process than even I'm describing here, but I'm not sure that it was necessarily a conscious one; as the concept of Yamato as the “paramount” state grew, others ceded it more and more power, which only fed Yamato's self-image as the paramount state.  As the elites came under the Yamato court and rank system, they were more closely tied to it, and so Yamato's increased power was, in a way, passed on to them as well.  At least to those who bought in. By the 5th century, we know that there were families sending people to the court from as far away as Hi no Kuni in Kyushu—near modern Kumamoto—and Musashi no Kuni in the east—including modern Saitama.  All of that said, while they may have subordinated themselves to Yamato in some ways, the various polities still maintained some independent actions and traditions.  For example, whatever their connection to Yamato, the tombs at Itoshima also demonstrate a close connection to the peninsula.  The horizontal entry chamber style of tomb—something we saw a lot in Iki, and which seems to have been introduced from the continent—started to become popular in the latter half of the 4th century, at least in the west of the archipelago. This is well before we see anything like it in Yamato or elsewhere, though it was eventually used across the archipelago.  Itoshima appears to have been an early adopter of this tomb style, picking it up even before the rest of the archipelago caught on, making them the OG horizontal chambers, at least in Japan. Ultimately, the image we have of Ito-koku is of an apparently small but relatively influential state with some influence on the cross-strait trade, with close ties to Yamato. The history of the region seems a bit murky past the Kofun period.  There are earthworks of an old mountain castle on Mt. Raizan that could be from the Asuka period, and in the 8th century the government built Ito castle on the slopes of Mt. Takaso, possibly to provide some protection to the Dazaifu, which was the Yamato outpost in Kyushu, and eventually became the main administrative center for the island.  It seems, then, that whatever power the country of Ito may have once had, it was subsumed by the Dazai, which was built a little inland, east of the old Na territory.  Furthermore, as ships grew more seaworthy over time, they could make the longer voyages straight to Iki or Tsushima from Hakata.  For the most part, the area of the Itoshima peninsula seems to have been merely a set of districts in the larger Tsukushi and then the Chikuzen provinces.  The area of Na, meanwhile, which is said to have had 20,000 households in the 3rd century—much larger than nearby Ito—was completely eclipsed by the Dazaifu after the Iwai rebellion.  After the fall of Baekje, the Dazaifu took on even greater administrative duties, and eventually took over all diplomatic engagement with the continent.  They even set up a facility for hosting diplomatic envoys from the continent.  This would come to be known as the Kourokan, and they actually found the ruins of it near the site where Maizuru castle was eventually built in what is now Chuo-ku, or the central ward, of Fukuoka city. From the Heian period onwards, the Harada family eventually came to have some power in the area, largely subordinate to others, but they built another castle on Mt. Takaso, using some of the old Ito Castle earthworks, and participated in the defense of the nation during the Mongol invasions. The Harada family rose briefly towards the end of the Sengoku Period, pushing out the Otomo as Hideyoshi's campaign swept into Kyushu.  They weren't quite fast enough to join Hideyoshi's side, though, and became subordinate to Kato Kiyomasa and eventually met their end during the Invasions of Korea. The Ito district at some point after that became part of the So clan's holdings, falling under Tsushima's purview, along with a scattering of districts elsewhere, all likely more about the revenue produced than local governance.  In the Edo period, there were some efforts to reclaim land in Imazu bay, further solidifying links with the Itoshima peninsula and the mainland, but that also fits in with the largely agricultural lifestyle of the people in the region.  It seems to have remained largely a rural backwater up into modern times, when the Ito and Shima districts were combined into an administrative district known as “Itoshima city”. Meanwhile, the Dazaifu continued to dominate the region of modern Fukuoka.  Early on, worried about a Silla-Tang alliance, the Yamato state built massive forts and earthworks were built around the Dazaifu to protect the region from invasion.  As the Tang dynasty gave way to the Song and Yuan dynasties, however, and the Heian court itself became more insular, the Dazaifu's role faded, somewhat.  The buildings were burned down in the 10th century, during the failed revolt of Fujiwara no Sumitomo.  The government never rebuilt, and instead the center of regional government shifted to Hakata, closer to the bay. Appointed officials to the Dazai were known as the Daini and the Shoni.  Mutou Sukeyori was appointed as Dazai Shoni, the vice minister of the Dazaifu, in the late 12th century.  Though he had supported the Taira in the Genpei wars, he was pardoned and made the guardian of Northern Kyushu, to help keep the region in check for the newly established Kamakura Bakufu.  He would effectively turn that into a hereditary position, and his family became known as the “Shoni”, with their position eventually coming to be their family name.  They would provide commendable service against the Mongol invasion, and eventually became the Shugo Daimyo over much of western Kyushu and the associated islands, though not without pushback from others in the region. Over time, the power of the Shoni waned and various other daimyo began to rise up.  The chaos of the Sengoku period saw the entire area change hands, back and forth, until Hideyoshi's invasion of Kyushu.  Hideyoshi divided up control of Kyushu, and Chikuzen, including the areas of Hakata and modern Itoshima, was given to Kobayakawa Takakage.  Hideyoshi also began to redevelop the port of Hakata.  After the battle of Sekigahara, Kobayakawa Hideaki, Takakage's adopted son and nephew to the late Hideyoshi, was transferred to the fief of Okayama, and the area of modern Fukuoka city was given to Kuroda Nagamasa, creating the Fukuoka Han, also known as the Kuroda Han. Nagamasa would go on to build Maizuru Castle on the other side of the Naka river from the port of Hakata, creating two towns with separate administration, each of which fell under the ultimate authority of the Kuroda.  Hakata, on the east side of the river, was a city of merchants while Fukuoka was the castle town, and largely the domain of samurai serving the Kuroda.  The Kuroda would remain in control of the Fukuoka domain through the Edo period, and only lost control at the very start of the Meiji, as the domain system in general was dissolved. Over that time, Hakata remained an important port city, and the samurai of Fukuoka were known for maintaining their martial traditions. In the Meiji era, samurai from the Kuroda Han joined with other Kyushu samurai, rising up during Saigo Takamori's rebellion.  Later, it would be former samurai and others from Fukuoka who would form the Gen'yosha, an early right wing, nationalist organization that would greatly influence the Japanese government heading into the latter part of the 19th and early 20th century. But that is getting well into more modern territory, and there is so much else we could discuss regarding the history of this area, and with any luck we will get to it all in time.  For now, this concludes our Gishiwajinden Tour—we traveled from Kara, to Tsushima and Iki, and then on to Matsuro, Ito, and Na.  From here the envoys traveled on to Fumi, Toma, and then Yamato.  Fumi and Toma are still elusive locations, with various theories and interpretations as to where they were.   For us, this was the end of our journey. Next episode we will be back with the Chronicles and getting into the Taika era, the era of Great Change.  There we will really see Yamato starting to flex its administrative muscles as it brings the various polities of the archipelago together into a single state, which will eventually become known as the country of Nihon, aka Japan. Until then, thank you for listening.  If you like what we are doing, tell your friends and feel free to rate us wherever you listen to podcasts.  If you feel the need to do more, and want to help us keep this going, we have information about how you can donate on Patreon or through our KoFi site, ko-fi.com/sengokudaimyo, or find the links over at our main website, SengokuDaimyo.com/Podcast, where we will have some more discussion on topics from this episode. Also, feel free to reach out to us at our Sengoku Daimyo Facebook page.  You can also email us at the.sengoku.daimyo@gmail.com.  Thank you, also, to Ellen for their work editing the podcast. And that's all for now.  Thank you again, and I'll see you next episode on Sengoku Daimyo's Chronicles of Japan.

The Kit & Krysta Podcast
125: We Played Super Smash Bros. with Masahiro Sakurai

The Kit & Krysta Podcast

Play Episode Listen Later Jul 3, 2024 116:18


Thank you to Factor for sponsoring this video! Visit http://www.FactorMeals.com/KitAndKrysta50 and use code KitAndKrysta50 to get 50% off your first box + 20% off the next month! *~*~*~*~*~*~*~*~*~*~*~*~* Hi and welcome to episode 125 of the Kit & Krysta Podcast. Today we'll be sharing a super special story about playing Super Smash Bros. with Masahiro Sakurai! Yes, our very own Kit played against the great Sakurai-san and actually held his own. This is such a fun story and we're so excited to tell it to you. In our Never a Minute segment we now know pretty much all the games coming out in 2024 so we will decide right now in the binding contract that is this podcast which ones we're playing and which one we're skipping. Also in this episode, we're making some good progress in the Elden Ring DLC and tell you about our adventures in the Land of Shadow! We have an extra big Q&A and answer tons of interesting questions from our Patreon community. All this and more is coming right up! 0:00 - Final Destination, 3 Stock, No Items (just kidding) 11:32 - Playing Super Smash Bros. with Masahiro Sakurai 41:50 - Games coming out in 2024 that we'll be playing AND skipping 1:00:20 - Games we're playing 1:17:20 - Questions from our Patreon subscribers Patreon shout-outs! - All Hail the Final Boss - Aaron Hash - Thank you Superstars - Ben Eichhorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Brustache, krashuri, Master Discord, Ash Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ -Kit & Krysta

Kirby Conversations
Would Masahiro Sakurai Ever Make Another Kirby Game?

Kirby Conversations

Play Episode Listen Later Jul 3, 2024 67:33


Delivery Waddle Dee has just dropped off a fresh stack of listener mail, so for this episode we're responding to your comments and questions. We cover a range of topics, from Kirby's 3D future to whether Masahiro Sakurai, Kirby's creator, would ever return to direct a new game for the series. (Apparently this could be a slightly controversial topic, so for what it's worth Kirby Conversations is a big fan of both Sakurai's games and Shinya Kumazaki's current work on the series, so this isn't meant as a comparison between the two. It's just a fun thought experiment.) Then for Act 2, we discuss the games we're looking forward to playing this summer, from Animal Well to Tekken 8 and more.If you'd like a monthly bonus episode, along with merchandise, shout-outs, and more, we hope you'll check out our Patreon at https://www.patreon.com/KirbyConversations. We really appreciate your support, and we offer a free trial, so you can start listening to a long library of bonus audio today at no cost to you.Thank you to SuperNindado, Krysta Yang, and Kit Ellis, who submitted questions for this episode. For some of our favorite expert commentary on the gaming landscape from former Nintendo employees, be sure to check out Kit and Krysta's YouTube channel and other links at https://www.youtube.com/@kitandkrysta.Follow us online:Kirby ConversationsIG: @kirbyconversationsBluesky: @kirbyconversations.bsky.socialThreads: @kirbyconversationsBridgetThreads: @no1kirbyfanSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousOur music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Our show art is by DJ (IG: @drawing_lemonz). Hosted on Acast. See acast.com/privacy for more information.

Culture Chat with Mimi Chan
382. Best of AAPI Heritage Month: Richard Sakurai on life in a Japanese Internment Camp

Culture Chat with Mimi Chan

Play Episode Listen Later May 28, 2024 75:35


As we honor AAPI Heritage Month there is one interview that I think everyone should hear. In 2017, I had the privilege of speaking with Richard Sakurai about his experience in a Japanese Internment camp. At the time of the interview, he was 91 years old. The post 382. Best of AAPI Heritage Month: Richard Sakurai on life in a Japanese Internment Camp first appeared on Sifu Mimi Chan.

The Jeff Gerstmann Show - A Podcast About Video Games

Let's talk all about Senua's Saga: Hellblade II, which is out now. Also: Diablo IV's loot overhaul, Mullet Madjack, RetroArch on iOS, Ghost of Tsushima on PC, Sakurai's Saga: Fast Start Times, Microsoft's AI laptop ambitions and what that might mean for the future of Xbox, and a game that isn't NBA Jam… but it sure looks like it wants to be NBA Jam. Get ad-free podcasts, bonus shows and more over on Patreon!Support the show at https://patreon.com/jeffgerstmann