Designer&Designer is a podcast about design from your friends Joe Alterio & Brian Fling. In each episode, we candidly discuss life as a designer and the challenges of being creative in an increasingly technical world.
Kelli Goto's Web ReDesign:https://www.powells.com/book/web-redesign-20-workflow-that-works-9780735714335Gen Z Searches For Online Content Differentlyhttps://blog.hubspot.com/marketing/how-gen-z-searches-for-contentEli Parser's Filter Bubbles TED Talk:https://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles?language=enJames Burke's The K-Webhttp://k-web.org/O'Reilly's Information Architecture (The Polar Bear Book)https://www.oreilly.com/library/view/information-architecture-4th/9781491913529/Ask A Librarian:https://ask.loc.gov/Stuart Brand's How Buildings Learnhttps://www.powells.com/book/-9780140139969/17-4Jessie James Garret's The Elements of UXhttp://www.jjg.net/elements/#:~:text=Jesse%20James%20Garrett%20gives%20readers,create%20a%20successful%20user%20experience.Edward Tufte:https://www.edwardtufte.com/tufte/books_vdqi
Brian and Joe break down whether creative work is calling, or just a job? Can a creative person be just as happy keeping their creative work to their hobbies? Is making money as a creative part of what being a professional creative is? And where do blenders come in to all of this?
Find Dave at designcitizen.comDave's Original Linkedin PostJared Spool Tweet
Mentioned in this episode:Against Empathy: The Case for Rational Compassion by Paul BloomStop Whining About Big Government by Kara Swisher featuring Mariana Mazzucato/r/learnart & /r/drawing
Draplin Design Co.Pretty Much Everything by Aaron James DraplinField NotesPick up Draplin Design Co. merch
Mentioned in this episode:Amanda Gorman's inaugural poemEpisode 1: Design ThinkingThe Highly Sensitive PersonEpisode 21: Observation in Design
Brian and Joe check-in with some designer friends and see how they're holding up in this never-ending zoom call.
Find more information about Josh Glenn and his work in semiotics at http://semiovox.com
It's a Design Tools “Ball of Death” Match! Brian & Joe compare the pros and cons of common design tools like Sketch, Figma and Photoshop. They share their experiences of finding the right tool for the job and their preferred tools for getting sh*t done.
You can find more about Jacob Covey and his work at https://www.unflown.com
Mentioned in this episode:- Black Designers of Seattle- Institutionalized Racism: A Syllabus- Ta-Nehisi Coates on the Ezra Klein Show- So you want to talk about race by Ijeoma Oluo- White Fragility: Why it's so hard for white people to talk about racism by Robin DiangeloAdditional resources:- Black Lives Matter & Black Lives Matter Seattle- How to Be an Antiracist by Ibram X. Kendi- Between the World and Me by Ta-Nehisi Coates- Anti-racist reading list for designers- Resources In Defense of Black Lives- What Not To Say To Your Black Colleagues Right Now- Blacks Who Design- Support Black Owned Businesses
Happy St. Patricks Day (also Brian's Birthday)! This week we discuss observation in design – how does it turn a good designer into a great designer. What does it mean to observe the world? How can we let observation influence our sense of design to create a shared moment of "humanness." Mentioned in this episode: - Joe's Original Post, Observation As A Prerequisite For Design (https://formidable.com/blog/2019/design-observation/) - Ira Glass on the Taste Gap (https://vimeo.com/85040589) - History of the Ampelmann (https://www.ampelmann.de/en/a-brand-with-a-history/) Special thanks to Catleah Cunanan (@catleah) for producing this episode. Recorded at Cloud Studios in Seattle (www.cloudstudiosseattle.com).
Design-led companies are making a big impact in the market today. But a new report out shows that 90% of companies are not reaching their full potential. In this episode we will try and figure out what the hell is going here. What is the difference between design-led companies and everyone else? Mentioned in this episode: - Are you asking enough from your design leaders? (https://www.mckinsey.com/business-functions/mckinsey-design/our-insights/are-you-asking-enough-from-your-design-leaders) - Design Maturity Model by InVision (https://www.invisionapp.com/design-better/design-maturity-model/) - Future of Design in Start-Ups (http://www.futureof.design) - There's no guarantee your product strategy will work. Here's how to de-risk it (https://jeffgothelf.com/blog/theres-no-guarantee-your-product-strategy-will-work-heres-how-to-de-risk-it/) Special thanks to Catleah Cunanan (@catleah) for producing this episode. Recorded at Cloud Studios in Seattle (http://www.cloudstudiosseattle.com).
Can designers help lead society towards a better future? What role can designers play in creating a brighter tomorrow? What are some of the things we would change? And how can we get started in bringing about real systemic change in the world. Let’s dive in. Special thanks to Catleah Cunanan (@catleah) for producing this episode. Recorded at Cloud Studios in Seattle (www.cloudstudiosseattle.com).
The incredible Bekah Marcum of Black Designers of Seattle joins us on the show to talk about her experiences being the only black designer working on design teams. And how we can be better "co-conspirators" in talking about race in the workplace. Connect with Bekah Marcum on LinkedIn https://www.linkedin.com/in/rebekahmarc/ And if you are a black designer in Seattle, be sure connect with Bekah's group https://www.linkedin.com/groups/13668366/ Special thanks to Catleah Cunanan (@catleah) for producing this episode. Recorded at Cloud Studios in Seattle (https://www.cloudstudiosseattle.com).
In this episode Joe gives Brian a little designer therapy to talk through feelings of professional and creative burn out. For example, everyone talks about the importance of design, but do designers really have a seat at the table? Frank Chimero's Burnout List is a great primer for this discussion: http://frankchimero.com/blog/2020/burnout-list/ Also mentioned in this episode... The iPad Awkwardly Turns 10 by John Gruber http://daringfireball.net/2020/01/the_ipad_awkwardly_turns_10 Second Wave Gentrification by Charles Mudede http://www.thestranger.com/slog/2020/01/15/42571615/the-rash-of-restaurant-closures-shows-seattle-has-reached-the-second-and-terminal-stage-of-gentrification Designers’ job satisfaction is plummeting. But why? http://www.fastcompany.com/90405709/designers-job-satisfaction-is-plummeting-but-why
This week Mollie Ruskin & Sarah Fathallah the founders of the fantastic Design Gigs for Good (https://www.designgigsforgood.org) join us to talk about how designers can "use the tools of design to create positive social change." We discuss how can we get more involved in communities and causes that are working on social impact? What is the right mindset for designers looking to get more involved in change-based organizations? What are some of the tools and methods designers can use to create positive social change? Give it a listen, then immediately join the Design Gigs for Good (https://www.designgigsforgood.org) Slack channel, connect with the community and start using design to make an impact.
Every new design project starts with a blank page. How do you get started?Do you wait for inspiration to strike? ground yourself in research? just keep creating until something works? Your friends Joe & Brian could have more different approaches to this problem. In this episode they share some of their thoughts and methods to getting started, where ideas come from, how to access individual creativity and bring them forward and to finally them on the page.
What does it take to be a designer? Do you need to be able to draw? Do you need to go to art school? Is design only for designers, or can anyone be a designer? In this episode Joe & Brian try to demystify the culture that surrounds design, for better or worse.
What is a better tool for your designs, collecting data or following your intuition? This is the question that Joe & Brian ask this episode. They discuss different user research methods, including qualitative and quantitative data gathering, the pros and cons of data-driven design, usability-driven design. And the value of just simply following your gut and leading design with your intuition.
Clear the backlog. This week product expert Chez Gledhill joins Joe and Brian to talk about how product managers impact designers, and vice versa. We ask are product managers and designers friends ...or foes? What are some of the common challenges in the designer/product relationship? We'll make a Gantt chart and figure it out!
You've perfected your designs and now it's time to present, but then it all goes to sh*t. It happens to all of us. In this episode Brian and Joe share some tips and techniques for getting through your design reviews with your soul intact.
Misstakes, er... mistakes. In design sometimes mistakes lead to our best work – or as Bob Ross would say "happy little accidents" – while others are just epic fails. In this episode Joe and Brian share their favorite mistakes in design, business, and life.
In this episode Brian makes a case for why Thanksgiving is really a designers holiday while Joe does the dishes. Thank you so much for listening to the show and Happy Thanksgiving everyone!
Brian & Joe welcome the infamous Jay Fienberg into the studio to ask, what makes something "design?" or How Deep Does Design Go? In this episode we discuss what separates design from art, the importance of craft and improvisation in design ...and dentistry.
What is good design? If something is "ugly" but solves a problem, is that good design? How much of good design is just designer intuition or craft? In this episode Joe and Brian will discuss Art versus Design, the Bauhaus movement, striking a good balance of form versus function. And provide some pro-tips, like how to measure good design, the importance of getting out of the studio to find inspiration, and more tactics to help designers know good design when they see it.
In this episode Joe & Brian try to unpack why designers commonly suffer from Imposter Syndrome – "a pervasive feeling of self-doubt, insecurity, or fraudulence despite often overwhelming evidence to the contrary." What is it? Why is it common among creatives? And what can we do to help our fellow designers who may be feeling like imposters?
In this episode Joe & Brian dive deep into the world of design jargon, explaining what terms like IA, UX and UI mean, where they come from, how are they different and in the end do they really matter?
Designers Brian & Joe talk about the dreaded design interview – a required step for designers to just get in the door. They dive into what is it, what to look for in designers, why most companies get it wrong (possibly even pointing to bigger issues internally) and why should never do free work to get a gig. Along the way they explain into two big fundamental principles of design, and how designers and non-designers can better talk to one another.
In this episode Joe & Brian plea to Make the Web Weird Again. Jumping into the wayback machine, the web once felt like a massive canvas for creativity that allowed designers the freedom for expression and that led to lots of cool weird things. These days, the web maybe feels a little bit less weird and that makes us sad. Are today's designers stuck within the rails of social platforms like Dribbble and Instagram? Or did Joe & Brian just get old? We'll discuss.
In this episode Joe Alterio & Brian Fling discuss Failure – an all too common emotion felt by all designers. We talk about why designers are so emotionally tied to their work, how hard it can feel when you are rejected or your work doesn't resonate. Why we don't often give enough credit for our successes. And we discuss both the positives and the negatives of failure. Plus some strategies for dealing with failure when it inevitably happens.
Our very first episode! Meet designer Joe Alterio and designer Brian Fling, hear about their backgrounds as designers and how they became friends. Why do a podcast about design now? For the main episode topic, they dive into their differing views on Design Thinking. What is it? Does it work? Does it actually benefit designers, or is it a system of control for creative thought? Links: - Natasha Jen's talk "Design Thinking is Bullsh*t" http://99u.adobe.com/videos/55967/natas…inking-is-bullshit - Design thinking origin story by Jo Szczepanska https://medium.com/@szczpanks/design-thinking-where-it-came-from-and-the-type-of-people-who-made-it-all-happen-dc3a05411e53 - Khoi Vinh's "In Defense of Design Thinking, Which Is Terrible": http://www.subtraction.com/2018/04/02/in-d…ch-is-terrible/