An Actual Play RPG Podcast based in a modern fantasy world using the Super Awesome Action Heroes system. Set in San Ricardo, Calisorta, the show follows the titular Stormwood & Associates, a private investigator and licensed magic user agency as they take jobs, fight off surfer ninjas, run from drag…
It's been a couple of months since Campaign 2 wrapped, but we're finally sitting down for a final fireside chat to talk about our thoughts on that ending. So sit down for over an hour of the Stormwood cast reminiscing about campaign 2 for the last time... and maybe some thoughts about the upcoming campaign 3. The post BONUS – A Final Campaign 2 Fireside Chat first appeared on Nerd & Tie Network.
It's finally here, the epic conclusion of Campaign 2! Will our heroes defeat Galfus? Will Liz stay behind with Mindy? Will Obie finally use every random item in his backpack? Will D convince a random Orc that they need to seize the means of production and rise up to begin a new future without Queens or Lords? We'll certainly find out. The post C2E153. Image Mirrored (Call of the Wilds Part 7) first appeared on Nerd & Tie Network.
In the penultimate episode of campaign 2, things come to a head in the battle with Marosharp. And D dies a lot. The post C2E152. Shattered Glass (Call of the Wilds Part 6) first appeared on Nerd & Tie Network.
Our band of plucky heroes has scaled the Obsidian Tower in Denarsus to kill Marosharp (and then eventually Galfus). But not everything is as it seems. The post C2E151. Study Buddy (Call of the Wilds Part 5) first appeared on Nerd & Tie Network.
The team needs to make it up to Marosharp's apartments in the tower. And it's a big friggin' tower. The post C2E150. Climb the Shard (Call of the Wilds Part 4) first appeared on Nerd & Tie Network.
With their group assembled, our heroes set off for Galfus's capitol, an obsidian tower at the center of the Fae Wilds. The post C2E149. A Tower of Dark Glass (Call of the Wilds Part 3) first appeared on Nerd & Tie Network.
Our heroes are planning with Fiona and Mindy how to take down Galfus and Marosharp, and there are quite a few points that need to be discussed. Also an old friend returns, and Mindy gives some important advice to Liz. The post C2E148. Never Be a Bird (Call of the Wilds Part 2) first appeared on Nerd & Tie Network.
The team finally enters a reality they've been to before, but a few things have changed since the last time that they were here. Hopefully they aren't too late. The post C2E147. Familiar Places (Call of the Wilds Part 1) first appeared on Nerd & Tie Network.
Everything is out in the open, except for the location of Mr. Cadavér -- but Liz thinks she's figured that part out too. It's all coming together now. The post C2E146. Here's What Really Happened (Clueless Part 9) first appeared on Nerd & Tie Network.
The team is searching the house with the (currently alive) guests in the hopes of finding out where Mr. Cadavér went. The post C2E145. Slow and Steady (Clueless Part 8) first appeared on Nerd & Tie Network.
When the corpse gets up and runs away, the murder investigation gets a hell of a lot more complicated. But I guess that'll happen. The post C2E144. Search Party (Clueless Part 7) first appeared on Nerd & Tie Network.
Things finally start to come together for our heroes as they investigate the strange series of murders at the manor house. But not everything is exactly as it seems... The post C2E143. Stand Up Stiff (Clueless Part 6) first appeared on Nerd & Tie Network.
The team splits up to continue their investigation. Obie and Amy are off looking at the flash drives Obie found earlier, Liz does her best to interrogate most of the guests, and D spends some time one on one with Ms. Crimson. The post C2E142. Reading the Room (Clueless Part 5) first appeared on Nerd & Tie Network.
Well there are three bodies, a set of secret passages, and a mysterious set of wards still suppressing all magic in the manor house. So, y'know, just an average night for our heroes. The post C2E141. Asking Questions (Clueless Part 4) first appeared on Nerd & Tie Network.
With a second body dropping, things are getting dire. Which of the party guests is the murderer? Where is the cook? Why is no one pushing back on the idea that the entire team is really just Scooby Doo? The post C2E140. Not the Talking Dog (Clueless Part 3) first appeared on Nerd & Tie Network.
With the apparent murder of their host, Mr. Cadavér, the team now has a mystery to solve. One of the guests at this party is likely the murderer, but can they figure it out in time before another body drops? The post 139. Soft, Strong, and Disposable (Clueless Part 2) first appeared on Nerd & Tie Network.
The team emerges into a new universe, and find themselves on a dark and stormy road. The truck soon gets a flat tire right outside a large manor house, and have to go in to ask for help. The post C2E138. A Dark and Stormy Night (Clueless Part 1) first appeared on Nerd & Tie Network.
This is it -- the team is mid-battle with Gobbo himself in an abandoned office building. The deathproof wards are going to be put to the test... as we start the episode with D already knocked out of the fight. The post C2E137. A Wicked End (London Calling Part 6) first appeared on Nerd & Tie Network.
The team has tracked Gobbo down to an abandoned office building, and it's time for a confrontation. Now they get to find out what happens when General Montenalto Grishneyetaka Voluntiosogrobangobbo STOPS talking. The post C2E136. Get Gobbo'd (London Calling Part 5) first appeared on Nerd & Tie Network.
After failing to recover Cousin Bertie at the warehouse, the team is interrogating the two captured orcs in the hopes of getting Bertie back. Of course, that doesn't mean it'll be easy. The post C2E135. Interrogating the Kevins (London Calling Part 4) first appeared on Nerd & Tie Network.
Twenty-five orcs in a warehouse might sound like a lot, but when your cousin's been kidnapped it's more like a road bump. The post C2E134. Orc Blood (London Calling Part 3) first appeared on Nerd & Tie Network.
Arriving in the London of a world not unlike their own, our team is pretending to be their local counterparts as they assist the London office of Stormwood & Associates figure out why their mainframe is down, all of London has lost internet, and why the head of the London office is missing. The post C2E133. Unexpected Delight (London Calling Part 2) first appeared on Nerd & Tie Network.
The team emerges from the rift into a reality not too dissimilar from their own, just not in the same country they're used to being in. Also Trae does some pretty bad accents in this one, so please forgive them ahead of time. The post C2E132. Confused Cousin (London Calling Part 1) first appeared on Nerd & Tie Network.
In the thrilling conclusion, our team finally gets to Jimmy the Fish, Amy remembers that she can fly, and Obie, Liz and D invent a nautical version of Battlebots that uses full size boats. The post C2E131. Laser Lions (Battle of the Stars Part 9) first appeared on Nerd & Tie Network.
Fed up with their circumstances, the team is making their way to Jimmy the Fish's office in an attempt to "pursuade him" to end their captivity. Of course, there are a lot of guards to get through first. The post C2E130. The Office (Battle of the Stars Part 8) first appeared on Nerd & Tie Network.
The team is making their escape, but they've decided they can't leave the station under the control of Jimmy the Fish. The post C2E129. Incognito-ish (Battle of the Stars Part 7) first appeared on Nerd & Tie Network.
Forced to fight in gladiatorial combat by a crime boss who controls a city sized space station, our heroes aren't exactly having a good time. They need to find a way out of this, and they need to find it fast. The post C2E128. Escape Plan (Battle of the Stars Part 6) first appeared on Nerd & Tie Network.
The team faces off against a group of robots in the grand arena. The robots aren't doing so well, and the crowd is loving it. The post C2E127. Arena (Battle of the Stars Part 5) first appeared on Nerd & Tie Podcast Network.
Our heroes end up in the arena again, this time fighting against a group of robots. Thankfully, while lots of things are difficult for our team... they're more than comfortable punching the crap out of stuff. The post C2E126. Battle Bots (Battle of the Stars Part 4) first appeared on Nerd & Tie Podcast Network.
The team needs to figure out whether or not to take a deal they might regret later. The post C2E125. A Minor Traffic Incident (Battle of the Stars Part 3) first appeared on Nerd & Tie Podcast Network.
The team has been taken captive and is being forced to fight in gladiatorial arena. A space gladiatorial arena. The post C2E124. The Arena (Battle of the Stars Part 2) first appeared on Nerd & Tie Podcast Network.
The team emerges onto some sort of space station, and D promptly crashes the truck. Like, really, really badly. She totally beefed this one. The post C2E123. Space Crash (Battle of the Stars Part 1) first appeared on Nerd & Tie Podcast Network.
It's been a year since our last "fireside chat" and some big stuff has happened in campaign two. Because of that, we thought we'd sit down and discuss what's happened so far, how we think its been affecting the characters, and make sure everyone is caught up on what the stakes are. The post BONUS – A Second Campaign 2 Fireside Chat first appeared on Nerd & Tie Podcast Network.
After spending plenty of time examining the contract between courts (and dealing with Jethro's creepy ass), things finally come to a head. One way or another, our team are going to get their answers. The post C2E122. Time Runs Out (The End of the World Part 10) first appeared on Nerd & Tie Podcast Network.
In the aftermath of the battle with the raiders, our heroes are still trying to figure out what the hell The post C2E121. Cryptic Answers (The End of the World Part 9) first appeared on Nerd & Tie Podcast Network.
Raiders are attacking the gate of the Summer Court, and our team has decided to defend it. Something may be The post C2E120. Popping Off (The End of the World Part 8) first appeared on Nerd & Tie Podcast Network.
After Jethro’s unwanted come on to D, the team is even more determined to make sense of the Fae contract The post C2E119. The Unwelcome (The End of the World Part 7) first appeared on Nerd & Tie Podcast Network.
The fate of two Fae Courts rests in D’s hands, and it’s that the most terrifying thing you’ve ever heard The post C2E118. Pocket Full of Gushers (The End of the World Part 6) first appeared on Nerd & Tie Podcast Network.
So it turns out one of the people in NK’s convoy that arrived at the Summer Court was actually Jethro The post C2E117. Fae Contract Law (The End of the World Part 5) first appeared on Nerd & Tie Podcast Network.
With Jethro interrupting Liz and Mindy’s reunion in the Summer Court, the world of Fae politics comes crashing in hard The post C2E116. Royal D (The End of the World Part 4) first appeared on Nerd & Tie Podcast Network.
After the attack on the caravan by the raiders, the team regroups and recovers. They’re much closer to the mountains The post C2E115. merCour (The End of the World Part 3) first appeared on Nerd & Tie Podcast Network.
The team has run into a future version of their friend NK in a post apocalyptic desert. NK’s leading a The post C2E114. The Night (Bunny) Rider (The End of the World Part 2) first appeared on Nerd & Tie Podcast Network.
The team emerges into a post apocalyptic wasteland, just miles of dirt and sand with mountains in the distance. They The post C2E113. Caravan (The End of the World Part 1) first appeared on Nerd & Tie Podcast Network.
We got a cult. We’ve got Gary. We’ve got magical recreations of Axl Little. We’ve got an angel with flaming The post C2E112. Bus to Ohio (Mild Mild Country Part 4) first appeared on Nerd & Tie Podcast Network.
The team has infiltrated Gary’s compound, and by “infiltrated” we mean “snuck in quite poorly.” Right now, after avoiding the The post C2E111. Watch This (Mild Mild Country Part 3) first appeared on Nerd & Tie Podcast Network.
The team has arrived somewhere called “Oregon” at a small town in the high desert. Arriving at a local iteration The post C2E110. Old Man Obie (Mild Mild Country Part 2) first appeared on Nerd & Tie Podcast Network.
The team emerges in a new reality somewhere near a desert town in a place called “Oregon.” They soon find The post C2E109. A Dark Desert Highway (Mild Mild Country Part 1) first appeared on Nerd & Tie Podcast Network.
The team is currently in a world that appears to be an artificial construct created by an unknown being. Originally The post C2E108. A Long Goodbye (Adaptable Part 6) first appeared on Nerd & Tie Podcast Network.
The team seems to be in some sort of constructed reality drawing on their memories. While they were together before, The post C2E107. What Am I? (Adaptable Part 4) first appeared on Nerd & Tie Podcast Network.
The team is trapped in a simulated reality, and after repeatedly pushing at its borders the entire world went black. The post C2E106. Off Course (Adaptable Part 4) first appeared on Nerd & Tie Podcast Network.
The world our team is in seems to be a magical construct, and it’s kind of driving some of our The post C2E105. Of Course (Adaptable Part 3) first appeared on Nerd & Tie Podcast Network.