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There will never be a bigger episode of The MinnMax Show. On this special episode, Ben Hanson, Kelsey Lewin, Leo Vader, Jeff Marchiafava, Sarah Podzorski, Haley MacLean, and Janet Garcia unpack some love for the new farming sim game Fields of Mistria that Sarah has been working on as a marketing/social media manager. It's good, we swear! Then Leo Vader talks about jumping into the alpha for Splitgate 2 and we all shed some love for Cat Quest 3. After that, Leo talks about his wild trip to San Francisco to play with a full VR treadmill called the Virtuix Omni One. Then we get serious about podcasting and invite a gigantic crew of former Game Informer editors to answer community questions and reminisce about the magazine closing after 33 years. On that panel we have Adam Biessener, Andrew Reiner, Andy McNamara, Ben Reeves, Bryan Vore, Dan Tack, Dan Ryckert, Elise Favis, Ben Hanson, Javy Gwaltney, Jeff Marchiafava, Joe Juba, Kimberley Wallace, Leo Vader, Matt Helgeson, Matt Bertz, Nick Ahrens, Tim Turi, Jason Oestreicher, Wade Wojcik, and that's only a fraction of the folks who worked at Game Informer throughout the years! There are too many stories to go around, so thanks so much for bearing with all of us as we parade down memory lane. We also answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax We'll DM you a Steam code for Airship Syndicate's Wayfinder if you support MinnMax on Patreon at even the $2 tier before Friday, August 16th 2024. We're out of codes when we hit 4,850 paid supporters on Patreon. https://www.patreon.com/minnmax Watch and share the video version of this podcast here - https://youtu.be/_fuxxzDCMY8 Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: SUPERSOAKERSUNDAY To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:19 - Get a Steam code for Wayfinder 00:03:54 - Fields of Mistria 00:35:10 - Splitgate 2 00:41:00 - Cat Quest 3 00:46:30 - Virtuix Omni One/Leo's VR treadmill adventure 00:55:03 - Thanking MinnMax's biggest supporters 01:01:26 - The Big Game Informer Reunion/Community questions Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.
Welcome back to The MinnMax Show! On this episode, we're joined by former Game Informer PC editor Adam Biessener to talk about XCOM: Chimera Squad, developer Sam Barlow joins us to talk about Telling Lies, Silent Hill, and telling stories through webcams, and then for community questions we're joined by Jason Schreier, Kirk Hamilton, and Maddy Myers from the Triple Click podcast! You can submit questions and win a prize from iam8bit by supporting us on Patreon at any tier!To jump to a particular discussion, check out the timestamps below... 3:54 - XCOM: Chimera Squad with Adam Biessener19:00 - Super Mario Maker 2 update24:15 - Animal Crossing: New Horizons update27:26 - Guilty Gear Strive37:20 - Sushi Go Party/Point Salad/Fairy Tale46:00 - Sam Barlow on Telling Lies, Silent Hill, and his upcoming horror game1:28:20 - Thanking MinnMax's biggest supporters1:32:00 - Triple Click podcast's Jason Schreier, Kirk Hamilton, and Maddy Myers1:50:30 - Community questions2:43:00 - Get A Load Of ThisJeffM's GALOT - https://www.cnbc.com/2020/04/19/photos-nasas-curiosity-team-is-controlling-mars-rover-from-home.html Suriel's GALOT - https://www.bbc.com/news/technology-52369435 Hanson's GALOT - https://www.youtube.com/watch?v=F__uGshlbOo Kyle's GALOT - https://twitter.com/FunkButcher/status/1251039907268755456 Kirk's GALOT - https://twitter.com/mneelzy/status/1245044972069326851 Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmaxiam8bitEasy Going GamingJawarhelloSeth WalkerThe SmakMark SeligaJesse VitelliMirko Arico-TorrenoZachary PliggeLudwig RoqueJames SmithSteve BamdadDavid LacolucciRob Hudak (aka Rook)YarrowMichael JacquesCameron Wardlaw
This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers. Feedback Form GLITCHCON Celebrates A Weekend Of Gaming - Troy Strand , Tech {dot} MN Version Control 0:03:58 Martha Megarry Category Production Tools Git Martha's Git workshop presentation slides - Martha Megarry A Short History of Git - git SourceTree GItKraken “Merging Unity scenes, prefabs and assets with git” - David Douglas Git for Unity Developers - Alistair Doulin GitHub Bitbucket Heroku "Pushing to multiple git repos" - Alex Armstrong Code School: Learn Git - Paolo Perrotta , Code School Art Direction 0:33:38 Stephen McGregor Category Art In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art "Bananas, from here to eternity." "The Design Bible Behind New York City’s Subway Republished as a Limited-Editio… - Kristin Hohenadel , Slate SPY Fox Series Mini-Games Behind Borderlands' 11th-hour style change - Tor Thorsen Civ V Art Director Explains Art Deco Look - Adam Biessener , Game Informer Animation Bootcamp: Cuphead Process and Philosophy - Jake Clark , GDC Vault Console vs PC Development 0:54:44 Mark LaCroix Category Hardware Book Review: The Art of Game Design - Daniel Cook Valve making big changes to Steam's trading card economy - Derek Strickland , Tweak Town Sony Developer Program Xbox LIVE Creator's program ID@XBOX Becoming a Nintendo Switch indie dev will be tough early on - Kris Graft
Apologies in advance, but me and Stardock’s Adam Biessener talk about having cancer. Next week will be back to fun and games! The post Qt3 Games Podcast: Adam Biessener and the big C appeared first on Quarter to Three.
Apologies in advance, but me and Stardock’s Adam Biessener talk about having cancer. Next week will be back to fun and games! The post Qt3 Games Podcast: Adam Biessener and the big C appeared first on Quarter to Three.
The shooter MMO from Trion has had some launch pangs, particularly with its console versions, but we have some good things to say about it too. GI's Andy Reiner and Mike Futter, who have had the ill fortune to (attempt to) play the Xbox 360 version, join host Adam Biessener and his perspective from the vastly superior PC incarnation of the game. As frustrating as the lag and crashing have been for the poor Xbox players, they're not quite as full of anger and hate as you might imagine. The bumper music in this episode is the Theme from Defiance by the excellent Bear McCreary (of Battlestar Galactica fame, among others). Special thanks to Trion Worlds for supplying the music. [Note: I said I'd double-check to see if episode missions are in fact removed from the game after the episode in question airs, and it appears that that is indeed the case. Get the sexy purple assault rifle while it's hot, folks.] The rest of the years-long Respec Radio ouevre longs to caress your earbones, and can be found on iTunes or our RSS feed and/or the hub. (Please visit the site to view this media)
GI editor-in-chief Andy McNamara makes his long-awaited return to our MMO podcast this week to grill Respec Radio host and GI PC editor Adam Biessener about The Elder Scrolls Online. Anything that I can speak about from my four hours of playtime in two of the game's starter zones is fair game, and we touch on most of it in between generous helpings of snark and love for Ready Player One (which you should totally read if you're listening to an MMO podcast). (Please visit the site to view this media) Complete your collection (guaranteed to never be worth anything, ever) of Respec Radio with every episode we've ever made, available via iTunes or our RSS feed and/or the hub.
The newly appointed creative director of the live teams for The Secret World, Age of Conan, and Anarchy Online joins GI's Adam Biessener for a chat about the dramatic restructuring of Funcom's development teams, commercial disappointments, and the company's future. Joel Bylos was one of the principal designers on The Secret World, an MMO from last year that won critical praise but failed to hit sales expectations. Now he's tasked with running the recently reorganized teams that work on all three of the company's live games. Listen in for a refreshingly honest and straightforward interview in which Bylos fully owns up to the flaws in his company's games while laying out a series of ideas and goals he has for keeping his players happy and loyal. Special thanks to Funcom for supplying the Secret World theme music used as bumper beats in this episode and to Bylos for his time and honesty. Please accept my apologies for my own sound quality; Skype was being intransigent. Get all the MMO banter you can handle and then some with all of the Respec Radio episodes we've recorded, available via iTunes or our RSS feed and/or the hub. (Please visit the site to view this media)
The 5.2 update to World of Warcraft introduces the Thunder King and his raid tier alongside a whole bunch of other stuff for Mists of Pandaria players to keep themselves busy with. Lead encounter designer Ian Hazzikostas joined the prestigious GI MMO podcast to tell us all about the juggernaut MMO's latest content patch. Prodded by host Adam Biessener, Hazzikostas gives some insight into how raid encounters are designed, the point of the new Thunderforged mechanic, why Blizzard is pumping out more world bosses after avoiding them for years, and the long-awaited debut of green fire for Warlocks. (Please visit the site to view this media) Please accept my apologies for some minor distortion on my own voice on this one, gracious listeners. I can only plead ignorance of the finer points of ProTools. To make it up to you, I'll post more episodes on a more regular basis. I promise. I'll retweet you making fun of me on Twitter if I don't make good on it, pinkie swear. For more Respec Radio, head to the hub or check us out on iTunes.
Funcom's Ragnar Tørnquist joins Respec Radio host Adam Biessener for a discussion on his soon-to-be-live MMORPG. The Secret World puts players into one of three secret societies warring over control of hidden magical energy in our modern world. Tørnquist and his team are trying to build an honest-to-goodness story around the struggle -- except that they're not casting the player as the hero, just another warrior in the battle for mankind's future. Tørnquist doesn't channel his rage on the mic like our own Andy McNamara can, but did you really expect a Norwegian to compete with our editor-in-chief on that front? The Secret World launches on PC on July 3, but you can start playing the head start right now with a pre-order from the retailer of your choice (may we suggest our parent company?). Special thanks to Tørnquist for joining us on the podcast, and to Funcom for supplying the (awesome) main theme from the game for bumper music. Check back for a much more detailed critical writeup of The Secret World in an upcoming issue of Game Informer. Also, swing by the Respec Radio hub for more MMO podcastery than anyone really needs, and subscribe to our RSS feed or on iTunes to get new episodes as soon as they're fired out over the Internet. (Please visit the site to view this media)
Funcom's Ragnar Tørnquist joins Respec Radio host Adam Biessener for a discussion on his soon-to-be-live MMORPG. The Secret World puts players into one of three secret societies warring over control of hidden magical energy in our modern world. Tørnquist and his team are trying to build an honest-to-goodness story around the struggle -- except that they're not casting the player as the hero, just another warrior in the battle for mankind's future. Tørnquist doesn't channel his rage on the mic like our own Andy McNamara can, but did you really expect a Norwegian to compete with our editor-in-chief on that front? The Secret World launches on PC on July 3, but you can start playing the head start right now with a pre-order from the retailer of your choice (may we suggest our parent company?). Special thanks to Tørnquist for joining us on the podcast, and to Funcom for supplying the (awesome) main theme from the game for bumper music. Check back for a much more detailed critical writeup of The Secret World in an upcoming issue of Game Informer. Also, swing by the Respec Radio hub for more MMO podcastery than anyone really needs, and subscribe to our RSS feed or on iTunes to get new episodes as soon as they're fired out over the Internet. (Please visit the site to view this media)
It's been a slow year for MMOs so far, but things are about to heat up. On this episode of Respec Radio, we share our experiences with the Guild Wars 2 and World of Warcraft: Mists of Pandaria betas. As always, I'm joined by Andy McNamara and Adam Biessener. In addition to lots of gushing about Guild Wars and ranting about pandas, we discuss our slow but certain loss of interest in Star Wars: The Old Republic, which may be directly responsible for the lack of Respec Radio episodes of late. Tune into the show below, catch up on old episodes on the Respec Radio hub page, and subscribe to the show on iTunes or your RSS service of choice via our RSS feed. (Please visit the site to view this media)
We're back from break, and would you believe we wasted most of our holiday time off playing the freshly-launched Star Wars: The Old Republic? Of course we did. Adam Biessener, Andy McNamara, and Andrew Reiner join me on this episode of Respec Radio to discuss the first few week's of BioWare's massive new game. We go over the combat highs, the buggy lows, what we think of the class storylines so far, and even our progress on romancing our companions -- or, well, mine at least. Listen to the episode below, and then go back and catch previous episodes of Respec Radio on our hub page. You can also guarantee that you don't miss an episode by subscribing to the show on iTiunes or via our RSS feed. (Please visit the site to view this media)
Not even two weeks since our last episode, and Respec Radio is back! This time, Matt Miller and Adam Biessener join me to discuss the beta for Star Wars: The Old Republic. In this hour-long talk, we dive into the first 20 levels of our Empire-side characters, including how close to World of Warcraft the combat is, why the companion system is awesome, and whether BioWare's promise of storytelling we'll actually care about seems to have been delivered. Sound like a show you want to listen to? Check it out below or subscribe to our RSS feed, and be sure to take a look at the Respec Radio hub for all past episodes of our MMO podcast. (Please visit the site to view this media)
We're back! After an extra-long summer break, Andy McNamara and Adam Biessener join me for some long-overdue MMO talk. On our dramatic return episode, we take a long look at all of the details surrounding Mists of Pandaria, the latest World of Warcraft expansion. Listen to this hour-long episode of Respec Radio to hear why Andy isn't interested in pandas, whether adding Pokemon to WoW is brilliant or terrible, and how our podcast is a stand-in for everything Andy hates about the average MMO player. NOTE: At the beginning of this episode I mention that we're going to talk about Star Wars: The Old Republic, but by 30 minutes in it became clear that we were going to have a lengthy enough episode without that segment. Look for another episode devoted to our impressions of the Old Republic beta in the coming weeks. Listen to the episode below and if you like what you hear subscribe via our RSS feed or check out old episodes on the Respec Radio hub. (Please visit the site to view this media)
After a Respec-worthy length of time without a new episode, Adam Biessener and I return on this week's Respec Radio to run down the MMOs of E3. From the more traditional Star Wars: The Old Republic to strange MMO genre combos like the MMORTS of End of Nations, we discuss all the major massive titles we saw at this year's show. Special props go to Tera, which was our pick for both best MMO and best PC game at E3 this year. Adam explains the reasoning for that choice during the episode. If you enjoy what you hear and don't mind waiting a bit for a new episode, be sure to subscribe to Respec Radio via iTunes or our RSS feed or check out the Respec Radio hub to listen to old episodes. (Please visit the site to view this media)
This week's episode of Respec Radio is one of those rare treats for the World of Warcraft haters in the audience -- an episode of Respec Radio not devoted to WoW! Instead, we discuss the newly-launched, heavily WoW-inspired MMO Rift. Adam Biessener leads Andy McNamara and I on a tour of all of Rift's features, from the impressive world and complex class system to the sketchy animation. Listen to the full episode below and then read Adam's lengthy write-up of his first impressions on Rift. If you dig the show, be sure to subscribe via our RSS feed or iTunes, and check out older episodes on the Respec Radio hub. (Please visit the site to view this media)