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Lake Street Dive is releasing their eighth record, "Good Together." Two of the band's founding members, singer Rachael Price and drummer Mike Calabrese, join us. And, every year, NPR's Tiny Desk holds a month of performances by Black musicians. This year, the series focuses on Black female artists. Bobby Carter, host and series producer of NPR's Tiny Desk Concerts, talks about it. Then, a new "Legend of Zelda" game due out in September will put the titular Princess Zelda front and center as the game's main character. It's a first for the series, and Polygon Deputy Games editor Maddy Myers explains the significance.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
This episode is part of the #MaxFunDrive! To directly help this show for as little as $5 a month, you can join, upgrade or boost your membership just by visiting maximumfun.org/join. There's TONS of bonus content, gifts and MORE! #MaxFunDrive 2023 kicks off with a MaxFun pod crossover! It's Maddy Myers of Triple Click hanging with JV for a chew about video games, early fan fic, Massachusetts pride, and the mystical M.A.S.H. power of the grapevine! Thanks for making The JV Club possible with your support, Wonderfuls!
The movie might not be very good, but this episode sure is fun!
Scientists Reach Breakthrough In Nuclear Fusion This week, researchers announced a big breakthrough in the field of nuclear fusion. Scientists have been slamming atoms into each other for decades in the hope that they will fuse together, and release more energy than was put in. And for the first time ever, scientists at the Lawrence Livermore National Laboratory did just that in early December, using very powerful lasers. But just how quickly will the mission to develop scalable nuclear fusion become a reality? Ira talks with Casey Crownhart, climate reporter at MIT Technology Review, about that and other top science news of the week, including an uptick in methane, an investigation into telehealth data sharing practices, and the newly-identified snake clitoris. A Promising New Treatment Emerges For Multiple Myeloma Multiple myeloma is an incurable blood cancer that affects cells inside a patient's bone marrow. Nearly all multiple myeloma patients will relapse at some point in their treatment, becoming resistant to first one, then another frontline intervention. But a new kind of therapy, a bispecific antibody called Talquetamab, has been showing promise in clinical trials—both in treating the cancer, and keeping patients in remission longer. A bispecific antibody works as a kind of bond between a T-cell that might otherwise not be doing its job and the myeloma cell itself, forcing the T-cell to attack the cancer. Ira talks to Dr. Ajai Chari, who is leading the clinical trials of Talquetamab, about the historic difficulty of treating multiple myeloma, and why this new therapeutic approach may lead to more patients living longer lives. Growing Christmas Trees In A Warming World For those who celebrate Christmas, the decision over a Christmas tree can be hotly debated. For those who hold out for a real tree, there are dozens of species available for American consumers—catering to Douglas fir aficionados, Fraser fir fans, and Noble admirers. But climate change could soon affect the selection at a tree lot near you. Chal Landgren, a Christmas tree specialist at Oregon State University, manages a program that for decades has bred and developed seedlings raised to become Christmas trees. Oregon is responsible for growing 25% of all Christmas trees in the country, but heatwaves and drought have made this future tenuous. “My kind of anecdotal information is that between this summer and the heat dome, we probably lost 50% of the seedlings that were planted,” Landgren told Science Friday. Read more at sciencefriday.com. Ready, Set, Play: 2022's Best Science Fiction Games There were many exciting science fiction and science gaming titles released this year. Whether you enjoy video games, board games, learning about mendelian genetics, getting immersed in hard tactical sci-fi, or just want to be a cat wandering around a gorgeous cyberpunk city, we have you covered. Joining us to discuss our favorite sci-fi and science-y games this year (and the slightly recent past) are Maddy Myers, Deputy Editor of Games at Polygon and co-host of the gaming podcast Triple Click, and Mandi Hutchinson and Suzanne Sheldon of Salt And Sass Games. See the full list at sciencefriday.com. Transcripts for each segment will be available the week after the show airs on sciencefriday.com.
Maddy Myers is grieving the loss of her real-life friend while running silly video game errands and stabbing dudes. Maddy Myers is the deputy editor at Polygon and the co-host of Triple Click and The Mutant Ages. Here's some stuff we talked about: Our Feelings Assassin's Creed Origins is a video game about grief. Maddy's not trying to call out The Last of Us, but let's be honest, video games writing is bad. Maddy Myers' on Depresh Mode Turns out the reason I don't play video games sometimes is called anhedonia, the inability to feel pleasure. It's a common symptom of depression. The Rehearsal is a very video gamey show in a certain way Maddy thinks maybe Immortality might be offensive, but she doesn't know what it means. Some games that make you feel ashamed: Spec Ops: The Line (interview with Walt Williams coming soon!), Hotline Miami, Bioshock, Papers Please Video Game Feelings is an Area Code Audio production. Hosted and produced by Richard Clark. Associate produced by Nettie Smith. Additional help from Ashley Whitehurst and Matthew Linder.
Go follow Maddy Myers at @MIDIMyers and listen to her professional podcast and to her music and also to her talking about WHEN HARRY MET SALLY with us.
Diablo: Immortal has raked in a reported $24 million in its first two weeks as a free, downloadable game. However, some people say their business model tricks users into spending money. Polygon's Maddy Myers joins us. And, a law, that takes effect on June 6 in Florida that bans most abortions after 15 weeks, is being challenged on religious grounds by a Jewish synagogue in Palm Beach County. They say Florida's law violates the right to freedom of religion and privacy in Florida's Constitution. Former Congressmen Rabbi Barry Silver joins us.
Maddy Myers (Polygon, Triple Click) joins Heather, Nick and Matt to discuss the many versions of Pac-Man in the new Pac-Man Museum +! They talk about Pac-Man fever, what Nacmo gets wrong with Pac-Man, Street Fighter 6 and more! Check out Maddy's article about Diablo Immortal here: https://www.polygon.com/23152323/diablo-immortal-mobile-free-to-play-microtransactions-addictive
Saluton, estas mi, Tyson Saner. I am your host for the celebration of holiday festivities that is this Christmas-week episode of Succotash, the Comedy Soundcast Soundcast, that numbers 284… Ho-Ho-Holy crap, has it been a rough year! If you listened to last week's Epi283, you will have heard that episode's host Marc Hershon echo that sentiment in a non-verbatim fashion. If you listened to that entire episode you would have the memory of enjoying the "Chats" installment Mr. Hershon delivered to you. His guests in that episode were none other than Dr. London Smith and Cameron Clark of The Jock Doc Podcast. It's a great episode and I urge you check it out if you hadn't already. I've got clips for you for this episode. FOUR to be precise. They are from the soundcasts Web Crawlers, Triple Click, No Dogs in Space, and How Did This Get Made? I've also got a Succotash Holiday Classic of a Henderson's Pants ad for you in this episode that will drop the week of Christmas so…'tis the season and all that. Me, I'm rediscovering my enjoyment the holiday season in a whole new context since having a child. He has holiday enthusiasm, and it is infectious to me. I never hated Christmas exactly…but my enthusiasm for it had waned until recent years. Funny thing, that.… Well, 4 clips means plus or minus 25% more show, so let's get to it… CLIPS Web Crawlers Comedians Ali Segel and Melissa Stetten kick around unsolved mysteries, creepy cults, paranormal experiences and everything in between. Our clip is from a few weeks back (12/2/21), "Real Housewives of Crime", where they discuss some of the biggest crimes involving cast members from the Real Housewives franchise, and we catch the beginning of their deep dive into Jen Shah's telemarketing scheme. Beware of mild spoilers for the "real housewives of…" I'm going to say, "Utah"? Triple Click Part of the Maximum Fun stable of soundcasts, Triple Click features video game experts Kirk Hamilton, Maddy Myers, and Jason Schreier blasting through the fascinating world of games, from news and culture, and answering listener questions, to debating the pros and cons of the biggest new games, and replaying old classics together. We've taken a clip from their episode that dropped on November 11th of this year, entitled "Skyrim Turns Ten", during which Maddy and Kirk share their initial reactions to Skyrim. No Dogs in Space No Dogs In Space is a music history podcast, featuring Marcus Parks and Carolina Hidalgo of the Last Podcast Network. Our clips throws back to July of last year (2020), and their interview with Allan Arkush, the director of Rock N Roll High School, where he talks about how the movie evolved from what was going tobe called Disco High. How Did This Get Made? Ever seen a movie so bad that it's amazing? Hosts Paul Scheer, June Diane Raphael, and Jason Mantzoukas won't just talk about it - they'll watch it with their funniest friends, and report back with the results. They've been doing it for years, as proven by the fact that our clip comes from an episode of HDTGM? from January of 2014, which was then re-released in December of this year (2021). It was a Matinee Monday episode delving into the history and mystery of Jack Frost with guest Dan Harmon. I chose this as an extra clip this week due to being reminded of its existence by Stephen Krueger of Nooner Podcast. That's a soundcast that airs LIVE on Tuesday nights, 7:30 pm Pacific time…and has been running for over 10 years like THIS show has. Mr. Krueger mentioned that he had heard this episode that featured Dan Harmon and then he mentioned how he missed Dan Harmon…and I thought to myself "Yeah, so do I…I should probably listen to that episode again…I barely remember it etc etc…anyway, I enjoyed hearing it again SO much, I had to include a clip of it for this episode. Buckle up, folks! At which point our episode will have reached its final moments. It's been real, 2021…a bit TOO real but, I mean…what else IS there? This is what life is. Sometimes it is hard, but sometimes it is also funny. Both of those things are relative and subjective of course but that doesn't negate anything. Having intense joy and intense grief in steady amounts for an extended period of time can be brain-changing. Laughter has helped, and I HAVE had that this year. I consider myself fortunate to have that, and to know the people that I do. I'm grateful for family, friends, and friendlies alike. Connections have been rough for more people at the same time than likely any other time in modern history. Technology has helped a great deal and I am also grateful for that. Connecting has always been difficult for me, therefore I am always grateful for it. Thank you to everyone who communicated with me in person, thru the written word, or by telecommunication. Those of you who have heard me say "Be Decent To Each Other" and were either already doing that or have begun to, I would like to thank you for both those scenarios being a part of our shared reality. Thank you for listening, Happy Holidays, and if someone asks you if you have heard anything good or interesting lately, and we come to mind, won't you please pass the Succotash? — Tyson Saner
Let's get this out of the way first: there are a LOT of video games available, including a lot of games that don't require you to kill people and don't involve Mario, Luigi, Wario, or Waluigi. And among those are several games that approach mental health issues in a truthful and sympathetic way. These games, often made by small independent studios, might take place in fantastical worlds but they can involve honest examinations of depression, trauma, and anxiety. And playing the games can bring a lot more insight and relief to the player than you might think.We talk with Maddy Myers of the Max Fun podcast Triple Click for her recommendations on enlightened independent games and Gregory Lobanov, creator of the game Chicory: A Colorful Tale.Listen to Triple Click on the podcatcher of your choice. Visit Greg's website at greg.style. Follow Maddy on Twitter @MIDImyers and Greg @thebanov.Maddy's Game Recommendations:GAMES LITERALLY ABOUT DEPRESSIONChicory: A Colorful Tale (2021)Depression Quest (2013)Actual Sunlight (2014)GAMES FIGURATIVELY ABOUT DEPRESSIONCeleste (2018)Gris (2018)Sea of Solitude (2019)GAMES I'VE PLAYED WHEN DEPRESSED AND I'VE FOUND MEANING IN THEMThe Metroid SeriesDark Souls (2011)Thank you to all our listeners who support the show as monthly members of Maximum Fun. Hey, remember, you're part of Depresh Mode and we want to hear what you want to hear about. What guests and issues would you like to have covered in a future episode? Write us at depreshmode@maximumfun.org.Help is available right away.The National Suicide Prevention Lifeline: 1-800-273-8255, 1-800-273-TALKCrisis Text Line: Text HOME to 741741.International suicide hotline numbers available here: https://www.opencounseling.com/suicide-hotlinesThe Depresh Mode newsletter is available twice a week. Subscribe for free and stay up to date on the show and mental health issues. https://johnmoe.substack.com/John's acclaimed memoir, The Hilarious World of Depression, is available here.Find the show on Twitter @depreshpod and Instagram @depreshpod.John is on Twitter @johnmoe.
Welcome back to The MinnMax Show podcast, everybody! On today's episode, we're joined by YouTube essayist Jacob Geller, Polygon's Maddy Myers, and comedian/former Nintendo writer Mike Drucker to unpack everything great about Metroid Dread on the Nintendo Switch. If you're wondering what the cohorts think of the game, don't miss The Deepest Dive on Metroid Dread! Then we're joined by Leo Vader to talk about Ubisoft's Riders Republic, some VR games, and then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! MinnMax's 2nd anniversary is coming up on October 24th. If you've thought any of our content is worth $2 over the last two years, then please help us hit our goal by jumping in on Patreon at the $2 tier. 2 for 2, baby! https://www.patreon.com/minnmax Follow Maddy Myers here - https://twitter.com/midimyers Follow Mike Drucker here - https://twitter.com/MikeDrucker Check out Jacob Geller's YouTube essays here - https://bit.ly/2Vs3ezl Help support MinnMax's supporters! https://fixturegaming.com/ https://www.iam8bit.com Synced Up Podcast - https://bit.ly/3032oih To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:04:28 - Community Kickoff 00:08:58 - Metroid Dread 00:38:37 - Riders Republic 00:43:06 - Jackbox Party Pack 8 00:44:56 - GameDec 00:48:35 - Lone Echo 2 00:55:24 - Blaston 00:57:38 - Thanking MinnMax's biggest supporters 00:59:35 - Thanking iam8bit 01:00:37 - Community questions 01:34:33 - Get A Load Of This Jacob Geller's GALOT - https://youtu.be/-npBhhBBs04 Leo's GALOT - https://www.youtube.com/watch?v=9zYT5hQR4Q4 Hanson's GALOT - https://twitter.com/noobde/status/1447966875523162121?s=20 Community GALOT - https://youtu.be/Sgu8u0oxJEI Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Join the Thank You Crew over on Patreon to add your name to this list! https://www.patreon.com/minnmax Synced Up Podcast Timmy Tie Oh No Fixture Gaming Fixture S1 Iam8bit Zachary Pligge Ludwig Roque Bryan with a Y Andrew vala BeatenDownBrian PrettyGoodPrinting.com Jawarhello mark seliga John Higby Mirko Arico-Torreno Conner McCabe Drew Waranis Dan Villone Steve Bamdad Purebrednumber6 Clemens Zobel Ted Ryser Starkiller Spider_Dan SpiralInYourEyes Preetham Yarlagadda GeneralNadine99
What's a video game? Let's explain! On this very special episode of Triple Click, produced as part of Maximum Fun's Block Party, hosts Kirk Hamilton, Jason Schreier, and Maddy Myers give you a beginner's guide to gaming: the good, the bad, and the pixelated. First, a few definitions of what a "video game" actually is. Then, some recommendations for games you should play if you're just getting started. And finally, our regular bonus segment, One More Thing.SIX GAMES FOR PEOPLE WHO ARE NEW TO VIDEO GAMESAnimal Crossing: New Horizons, Picross, Breath of the Wild, Return of the Obra Dinn, 80 Days, INSIDEOne More Thing: Kirk: WildermythMaddy: Back 4 BloodJason: Switch OLEDLinks:Cameron Kunzelman's review of Wildermyth: https://www.polygon.com/reviews/22638600/wildermyth-review-pc-proc-gen-worldwalker-games-strategy-mac-linuxSupport Triple Click: http://maximumfun.org/joinJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
What's the deal with Metroid? To answer that question, we must turn to series expert Maddy Myers, who explains to Kirk and Jason just what a Metroid is and why it matters. What's the lore behind Samus's baby? What's up with those Chozo? And what do we all need to know before heading into this October's much-anticipated new game Metroid Dread?One More Thing: Kirk: The U.S. OpenMaddy: You Should See The Other Guy (podcast)Jason: DeathloopLinks:An explanation of Medvedev's U.S. Open victory “emote”: https://kotaku.com/us-open-tennis-champion-does-video-game-celebration-aft-1847662401Support Triple Click: http://maximumfun.org/joinJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
A special guest helps us break down the love rectangle in 2007's 'Enchanted.' Follow Maddy at @MIDIMyers. Support the podcast at Patreon.com/YSSTOG
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. We talk about more of what we've played so far, including differences between each of our experiences especially, and culminating in the Opera House. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Opera House! Issues covered: not being able to play every day, lack of recaps, enjoying the thief play, fighting a merchant and stealing his clothes, "who does this?," playing different games, the influence of party members on combat play, the trickster as main character, missing out on surprises because you spent so much time on a space, recontextualizing a space, paying off the cider/setting up things that needed to be dealt with later, transitioning based on order, a little bit of proto-Tower Defense, how/why Brett lost, fighting Kefka, the transformation of Terra, spell ordering in the menus, learning from Espers (rather than treating them as Items), implementation cost tradeoffs, effective use of Mode 7, a brief aside on how Mode 7 works, hardware-supported image tricks, retroactive peformance analysis, making a level out of sprites, party composition, a flashback with Edgar and Sabin, losing context for later information, Locke and Rachel, the backstory and its many tropes, the HadesGiga earthquake thing and avoiding it, the clock puzzle in Zozo and everyone lying to you, Edgar's chainsaw, the Opera House, getting to rewind time, Tim failing the timer due to shenanigans, really laying out the scene, not playing to the game's audience (with opera), a big set-up to introduce Setzer, investing in the developers' passions, limited sources of pop culture reference, drawing from a wider range of influences, layering force over the top, a review that calls back a couple years, keeping Edgar in the party, Balthier (FFXII) as Han Solo stand-in, abstraction and JRPGs, music in the game, getting into JRPGs in 2000. Games, people, and influences mentioned or discussed: Dragon Quest Builders, Chrono Trigger, Star Fox, Mario Kart, PlayStation, Jedi Starfighter, Super Castlevania IV, Hironobu Sakaguchi, Romeo and Juliet, Friday the 13th, biostats, Nintendo DS, The Three Amigos, Star Wars, Aliens, The Matrix, BioShock, Ayn Rand, The Fountainhead, Atlas Shrugged, The Witcher 3, Death Stranding, ArmsTech President Kenneth Baker, Metal Gear Solid, Eric Anderson, Logan Wells, Kirk Hamilton, Jason Schreier, Triple Click, Maddy Myers, Stephen, Dragon Quest XI, Raph Koster, Dungeons & Dragons, Nobuo Uematsu, The Last Story, Aaron Evers, Mark Garcia. Next time: Check the Twitter! Links: An orchestral/sung version of the Opera Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Disology 10: Elephant Gay-Yard: Queer Coded Disney Villains (with The Mutant Ages) Description: Rachel and Sam are joined by Maddy Myers and Ryan Pagella of The Mutant Ages Podcast. We discuss how many beloved Disney villains embody queer stereotypes, and what that means for and to the LGBT+ community. Listen to The Mutant Ages on Apple Podcasts and follow them @themutantages on Twitter, Instagram, Facebook, Tumblr and TikTok! Find Maddy at MIDIMyers on Insta and Twitter and Ryan at ryanpagella on Twitter and ryan.pagella on Instagram. The Little Mermaid, The Lion King, and Beauty and the Beast are all available on Disney+. Wait a second, are all Disney villains gay? by Beatriz Valero De Urquia on The Tempest. 10 Queer-Coded, Gay Villains From Our Childhood by Terra Necessary on Pride.com Join our City of Villains book club on Facebook. --- Send in a voice message: https://podcasters.spotify.com/pod/show/disology/message Support this podcast: https://podcasters.spotify.com/pod/show/disology/support
One Hundred and One Dalmations first came out 60 years ago this week, and in a complete coincidence it's also the movie Maddy Myers, the Senior Games Editor at Polygon.com, wanted to talk about on What the Plus. Join Garrett Martin and Maddy as they break down this Disney classic and what it says about yesterday and today.
For our very seventh episode, we're headed to the stage of history with Soul Calibur 6!Bandamco and Project Soul have worked hard to bring us yet another installment in their 3D sword-'em-up, and we're pretty happy with the results! Netcode or no netcode, we had a pretty awesome time with this game.Come with us, and bask in the simple pleasure of running in eight directions, and waving big swords in hundreds more. Also, we get into the reeds about a bunch of dubiously relevant stuff, like modern super design and the relative concentration of Shreks online.Follow this link for a piece by Maddy Myers on Ivy's storied and, frankly, confusing sexuality: https://kotaku.com/the-inexplicable-sexiness-of-ivy-valentine-1830565103Follow this link for a primer on Devil May Cry STRIVE, an overhaul mod with PvP support for DMCV: https://www.youtube.com/watch?v=HC8Y9oJOIUAFollow this link to marvel at Castlevania Judgement's bewildering vision of Simon Belmont: https://images-na.ssl-images-amazon.com/images/I/61bXHybjdVL._AC_.jpg
Maddy Myers (Triple Click podcast) joins Jordan and Jesse for a discussion of the backlash to Peter Dinklage's voiceover work in the Destiny video game, the obstacles in the way of Jesse doing cosplay, brick trading, and how hard it is to play a video game and be engaging on a live stream. Check out Triple Click, MaximumFun's own video game podcast with Maddy!
It’s one of the most talked about games of the year, a swan song for the current generation of consoles from one of the most lauded AAA developers. So of course we here at Waypoint Radio spent nearly 6 hours carefully and thoroughly dissecting why, despite almost universal acclaim, we found the game lacking in the way it presents it’s story, the narrative pitfalls it continually runs afoul of, and some of the real world parallels that didn’t sit right with us. Joining Rob, Patrick, and Cado are special guests Emanuel Maiberg from Motherboard, and Maddy Myers from Polygon, both here to finally get it all out, and put this all behind us.Articles discussed:https://www.washingtonpost.com/graphics/2020/video-games/news/the-last-of-us-part-2-ellie-evolution/ See acast.com/privacy for privacy and opt-out information.
Maddy brings on special guest Rob Zacny (Vice, Waypoint Radio) to give some early impressions on The Last of Us Part II. They talk about what the game accomplishes, why it didn't do what they hoped it would do, and they try to avoid spoilers while navigating that ridiculous embargo.
"Growing calls to “defund the police,” explained" - Matt Yglesias, Vox
It's time for Triple Play, in which Kirk, Jason, and Maddy all play the same game. This week, the three of them are going deep on Super Mario Odyssey, released for the Nintendo Switch in 2017. How does it compare to previous Mario games? What's the multiplayer like? And why is this game such a complete and utter joy to play? Let's discuss!
Why do people love this whole Final Fantasy thing so much? Welcome to What's The Deal With, in which the Triple Click crew explains why something matters. This week, Jason, Maddy, and Kirk explain the history and appeal of one of the most beloved roleplaying video game series ever, from Sephiroth to Noctis and oh so much more.The Final Fantasy VII Letters (Kirk Hamilton and Leigh Alexander, Paste Magazine) Solitary Spacecraft (Dante Douglas)Five Ways Video Games Make Failure Matter (Kirk Hamilton, Kotaku)
Maddy Myers and Kirk Hamilton of the new MaxFun podcast Triple Click argue over the most pressing issues of the day. It's JOANN Fabrics vs Walking! Team JOANNMaddy Myers Team WalksKirk Hamilton This week, our contestants settle some celebrity feuds, come up with some Home Alone-esque traps, and talk about some of the weirdest arguments they've been a part of. Kirk Hamilton would like to plug Triple Click, Strong Songs, and recommends the Cowboy Bebop music video reunionMaddy Myers would like to plug her music, Triple Click, and The Mutant Ages and recommends The Infinite Today by Sarah MirkAnd Finally, Dave Holmes is on Twitter @DaveHolmes and would like to plug the Bright Light Bright Light remix of So QueerFind us on Twitter! We are @TroubledPod and you can also find us on Facebook.Call us on the official Troubled Waters hotline! Our number is 323-300-4984. Our producers will have a new prompt for you to answer and we may just use your call on the showDon’t want to pay those international calling fees? Email us a voice memo! troubledwaterspod@gmail.comWritten by Riley Silverman and John-Luke Roberts, recorded remotely over Google Hangouts and produced by Christian Dueñas and Laura Swisher.
It's time for Burning Questions, in which Triple Click answers YOUR questions about all things gaming (and more). This week, Jason, Kirk, and Maddy open up the mailbag and answer questions about the best time to use strategy guides and what a video game industry without crunch might look like. Plus: One More Thing and Maddy's new job!
Don't miss the (unofficial) Triple Click subredditHBomberguy on Fallout
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Welcome back to The MinnMax Show! On this episode, we're joined by former Game Informer PC editor Adam Biessener to talk about XCOM: Chimera Squad, developer Sam Barlow joins us to talk about Telling Lies, Silent Hill, and telling stories through webcams, and then for community questions we're joined by Jason Schreier, Kirk Hamilton, and Maddy Myers from the Triple Click podcast! You can submit questions and win a prize from iam8bit by supporting us on Patreon at any tier!To jump to a particular discussion, check out the timestamps below... 3:54 - XCOM: Chimera Squad with Adam Biessener19:00 - Super Mario Maker 2 update24:15 - Animal Crossing: New Horizons update27:26 - Guilty Gear Strive37:20 - Sushi Go Party/Point Salad/Fairy Tale46:00 - Sam Barlow on Telling Lies, Silent Hill, and his upcoming horror game1:28:20 - Thanking MinnMax's biggest supporters1:32:00 - Triple Click podcast's Jason Schreier, Kirk Hamilton, and Maddy Myers1:50:30 - Community questions2:43:00 - Get A Load Of ThisJeffM's GALOT - https://www.cnbc.com/2020/04/19/photos-nasas-curiosity-team-is-controlling-mars-rover-from-home.html Suriel's GALOT - https://www.bbc.com/news/technology-52369435 Hanson's GALOT - https://www.youtube.com/watch?v=F__uGshlbOo Kyle's GALOT - https://twitter.com/FunkButcher/status/1251039907268755456 Kirk's GALOT - https://twitter.com/mneelzy/status/1245044972069326851 Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmaxiam8bitEasy Going GamingJawarhelloSeth WalkerThe SmakMark SeligaJesse VitelliMirko Arico-TorrenoZachary PliggeLudwig RoqueJames SmithSteve BamdadDavid LacolucciRob Hudak (aka Rook)YarrowMichael JacquesCameron Wardlaw
Welcome to Triple Click, a podcast about video games! On this debut episode, Kirk Hamilton, Maddy Myers, and Jason Schreier introduce themselves and then talk a bit about the language of video games. With tons of people stuck inside and playing games these days, what kind of video game tropes are they learning? What have hardcore gamers learned to take for granted? Why does food always give you health? Plus: the introduction of a weekly segment called One More Thing!
Die Idee klingt verführerisch: Eine Gruppe tugendhafter Teenager reist in eine Parallelwelt, um die unterdrückten Durchtriebenheiten der Menschen aufzulösen und die Welt zu verbessern. Dabei durchstreift die Heldengruppe räumliche Extensionen der Gedanken- und Gefühlswelt, sogenannte Mindscapes. Über die Imagination eben dieser irrealen Räumen, zu denen uns Compterspiele wie kein anderes Medium Zugang verschaffen, sprechen wir mit Anh-Thu Nguyen, basierend auf ihrem Vortrag von der Clash of Realities 2019 in Köln.Außerdem geht es um die Nicht-Absage der Gamescom, Planet Coaster und unsere noch immer verfügbaren ‚Corona-Keys‘.Unterstützt uns auf Steady!Inhalt00:00 - 00:30 Spielewoche00:30 - 01:10 Presseschau01:10 - 01:31 Thema der WocheShownotesder neue Podcast von Jason Schreier, Maddy Myers und Kirk Hamilton: tripleclickSpielsinn PodcastIntroducing a New Interactive Element: In-Game Purchases (Includes Random Items) (ESRB)Pixeldiskurs-Podcast #147 – Die Regulierung von LootboxesThe Nintendo Switch Finally Lets You Remap The Controls (Ethan Gach)Nintendo Switch System Updates and Change History (Nintendo)gamescom 2020: Weltgrößtes Games-Event findet in diesem Jahr rein digital statt (Pressemitteilung)Die Nicht-Absage der Gamescom (Petra Fröhlich)China to ban online games because they are an “authority vacuum” (Imogen Donovan)
Each week on Triple Click, video game experts Kirk Hamilton, Maddy Myers, and Jason Schreier journey into the fascinating world of games. They’ll explore hot topics in video game news and culture, answer burning listener questions, debate the pros and cons of the biggest new games, and replay old classics together. Coming soon to Maximum Fun!
Welcome to Dev Game Club, where this week we welcome Kirk Hamilton, composer, podcaster, and retired writer/editor to the podcast to talk about music composition, working with licenses and licensed music, the way music and play work on our brains, and a host of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:16 Interview 1:10:31 Break 1:11:00 Next game, announcement, etc. Issues covered: Kirk's early writings, using your ear training, picking up a saxophone, Brett's saxophone solo, getting a broad mandate, modeling on NPR podcasts, geeking out about NPR podcast intros, aerophone, jingles as condensed composition, working with synthesizers, programmer art for the theme, remembering the old themes, the hard work of working with composers as a non-musician, talking about intangibles, level reviews and music, working on established IPs, breaking the music, repeating music in older games, composing for player actions, iMUSE and music blending in between states, game audio with multiple sound cards, preserving game audio, CD-ROM game audio/Redbook audio, the excellent audio and voice department of LucasArts, the many cool influences of Peter McConnell, artists at play, the evolution of the human brain, playing with your prey, the mix of lyrics and music and story and game play, the need for technical understanding in game composers, writing for an environment, adding data to music tracks, scheduling audio to play at the exact right moment, building a dynamic game play system and finding a way for music to match that, how Zelda music has changed over time, being aware of the creative vision of the game, Japanese game development, the mismatch of the opening vs the play of a game reflected in its music, feeling the play, the Tomb Raider menu music, Lara Croft in media vs Lara Croft in the game, the loneliness and promise of the menu music, the exploration of Tomb Raider vs the pulp of Raiders, licensing music, matching a soundtrack to the game's moment, using the right soundtrack that reflects the music, dropping in some Miles Davis or Sonny Rollins, Brett overshares his saxophone history, Kirk's projects, feedback about how we should set up each episode, going from game/book club vs discussing and analyzing games, what's next, Tim's big adventure. Games, people, and influences mentioned or discussed: Gamer Melodico, Kotaku, Strong Songs, Kotaku Splitscreen, Maddy Myers, Jason Schreier, Red Dead Redemption, Aaron Evers, NPR, RadioLab, Fresh Air, This American Life, Morning Edition, All Things Considered, World Saxophone Quartet, Matthew Burns, JukeDeck, Slate Culture GabFest, Succession, Nicholas Britell, Star Wars, Tomb Raider, Halo, Jason Graves, Republic Commando, Jesse Harlin, John Williams, David Collins, Ludwig Göransson, MIDI, Michelle Hinners, iMUSE, LucasArts, Monkey Island 2: LeChuck's Revenge, Dark Forces, Nintendo, GameBoy, The Secret of Monkey Island, Michael Land, MYST, Curse of Monkey Island, Grim Fandango, Full Throttle, George Lucas, Peter McConnell, Psychonauts, Double Fine Entertainment, Metallica, ProTools, David Byrne, How Music Works, Austin Wintory, Journey, That Game Company, Flower, Uncharted, Zelda (series), Legend of Zelda: Link to the Past, Koji Kondo, Legend of Zelda: Breath of the Wild, Manaka Kataoka, Crypt of the Necrodancer, Cadence of Hyrule, Danny Baranowsky, Super Meat Boy, Mario (series), Super Mario Sunshine, Super Mario Odyssey, UFO: Enemy Unknown/X-COM, John Broomhall, Timothy Michael Wynn, The Avengers, Morgan Grey, Indiana Jones, Crystal Dynamics, GTA (series), UbiSoft, Watch Dogs, Martin Scorcese, Birth of the Cool, Miles Davis, Saint Thomas, Sonny Rollins, The Lost Boys, Phillip from Copenhagen, Pokemon, World of Warcraft, Kingdom Hearts, Shenmue, Eternal Darkness, Rebel FM, DDR, Civilization III, SimCity, Sid Meier, Alpha Centauri. Next time: Civilization III Links: Kirk and the Secret of Monkey Island Gameplay and Story Are Exactly Like Music and Lyrics Strong Songs Patreon https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we this week the podcast does something a little bit different and takes a quick side-turn into the SNES Classic. After playing two games off-cam and two games on, the hosts talk about each game in turn. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit of a number of SNES Classic Games Issues covered: the difficulty of Contra games, old school punishing difficulty, power-ups, memorization, eating quarters, shooters and brawlers, reflex-based games, playing on d-pads, putt-putt golf, unlocking where the hole is, more interactions than golf, politics and interfering with other players, screen-watching and Kirby's Dream Course, bards and paladins, physics and ricochet prediction, playing defensively, having a number of shots before being tired, forward feedback loop, the other Kirby game on the Classic, discussion of various other consoles of the time, down the rabbit hole of other consoles of the time, seeing the depth of fighting games right there on the screen, more quarter plugging, move discovery, the beauty of Street Fighter IV, fighting game sticks and cheating, dabbling in fighting games, knowing you could systematically improve, labor practices, story modes in fighting games, covering e-sports and fighting games, raising your game to a higher level of play through muscle memory, obsession, EVO, Nintendo being tentative about their fighting games, lack of player support, racing games and digital control time, casual racing games that you can get good at, solo joy-con play, getting demolished, getting better at racing games over time, rubber-banding and other balancing, getting better power-ups in the back, balancing difficulty dynamically, trying to incorporate both a child and a parent, clearing up Brett's confusion about the time that has elapsed between Rondo of Blood and Symphony of the Night, Castlevania in the future, the rug that looks like the Himalayas, getting tons of upgrades to change the feel of a Metroidvania, the pure moment-to-moment enjoyment in Castlevania, first-person retreading spaces, completion and percentages, having a parry in Return of Samus, learning by failure, being constantly focused, appreciating just moving your character around, solving various additional problems, twin-stick control, more inviting combat, a bug in TR Anniversary revealed, collecting souls and shards, being able to grind for what you like, having the ability to customize Pokemon abilities, using crafting to better ends, unavailability of Castlevania DS games, chipset emulation, what we're playing next. Games, people, and influences mentioned or discussed: Street Fighter II, Super Mario Kart, Castlevania: Symphony of the Night, Contra III: The Alien Wars, PS2, Andrew Kirmse, Streets of Rage, Double Dragon, Teenage Mutant Ninja Turtles, X-Men, Xbox 360 controller, Bloodstained, Nintendo Switch, Kirby's Dream Course, Marble Madness, Super Mario World, Link to the Past, Final Fantasy VI/III, Sega Genesis, Atari 2600, Nintendo 64, Sega Saturn, Sega Dreamcast, Metal Gear (series), Intellivision, Dungeons & Dragons, Shamus, Adventure, Street Fighter movie, Mortal Kombat (series), Crystal Dynamics, Tekken Tag Tournament, Battle Area Toshinden, Virtua Fighter, Soulcalibur, NetherRealm Studios, Injustice (series), Maddy Myers, Kotaku Splitscreen, Compete, Smash (series), Mario Party (series), Mario Maker, Nintendo DS, Steve Ash, Chris Klie, Daron Stinnett, Forza, Mario Kart Double Dash, Mario Kart 8, Nintendo Wii, Donkey Kong Country, Secret of Mana, Super Mario Galaxy, Ben "from Iowa" Zaugg, Aria of Sorrow, Dawn of Sorrow, Pokemon: Red/Blue, Gothic Chocobo, Dave Wisecarver, Metroid Prime, Arkham Asylum, Arkham City, Return of Samus, Dark Souls, Dead Cells, Platinum, Bayonetta, Halo, Skyrim, Twilight Princess, Tomb Raider: Anniversary, Nolan Filter/irreventQ, Castlevania 64, Portrait of Ruin, Order of Ecclesia, Giant Bomb, Konami, Virtual Console, Koji Igarashi, Shenmue, Seaman, DOOM, Bethesda, John Romero, Sigil, DOOM Eternal, Half-Life, System Shock 2, Deus Ex, Thief, Dark Forces, Ultima Underworld. Note: Brett indeed also played Earthbound on the SNES Classic but forgot in the heat of podcasting Next time: DOOM (Whole first episode) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome back to the Bros and Consoles podcast! This week, Michael and Nathan are back together again! We bring you all along through the weekly news such as EVO 2019 and a huge personal information leak from E3, and it's a lot of fun now that we can have full blown conversations again in real time. So sit back, relax, and enjoy! As always, feel free to reach out to us with your questions, comments, or feedback to: @IndieRonin (Nathan's twitter), @The.World.of.Mike (Michael's instagram), or brosandconsoles@gmail.com (shared email). Time-codes: 01:56 - Seg. 1: What're ya playin'? 1:02:52 - Seg. 2: The Bropinion Report (7 items) 1:03:52 - #1: Total free choice creates a nightmare for developers of The Outer Worlds (Russ Frushtick on Polygon) 1:12:38 - #2: EVO Champions so far (Adam Newell on Dot Esports) 1:24:38 - #3: EVO 2019: Fighting game deals and new character announcements (Emily Heller, Owen S. Good, and Michael McWhertor on Polygon) 1:30:24 - #4: Genshin Impact coming to PS4 in 2020 (Sam Lai on PlayStation Blog) 1:33:46 - #5: E3 organizers leak personal info of 2000+ journalists (Maddy Myers on Kotaku) 1:39:26 - #6: Mixer criticized for clothing guidelines (Joseph Knoop on IGN) 1:49:04 - #7: Jim Carey responds to Sonic movie controversy (Mat Elfring on Gamespot) 1:56:19 - Seg. 3a: The Entire List of Upcoming Games on the PlayStation Network, as listed by Justin Massongill, brought to you by the Bros and Consoles co-hosts each and every weekend! 2:07:24 - Seg. 3b: The Weekly Nintendo Switch Picks 2:19:07 - Seg. 4: The N.I.C. (YU-NO: A Girl Who Chants Love at the Bound of this World, by 5pb, coming to PS4/Switch/PC on 10/1/2019) 2:25:53 - Seg. 5: Sonic's Super Fast Minute See you all next time! --- Support this podcast: https://anchor.fm/brosandconsoles/support
Welcome to Dev Game Club, where this week we continue our discussion of 2001's Devil May Cry, discussing underwater controls, the camera, combos in combat, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Missions 11-17 Issues covered: the two scariest words in video games, the underwater sections, forcing emotional stress through cumbersome controls, putting the player out of her element, pulling you out of the experience because your character is usually a superhero, sailing the ghost ship, game play "jokes," collision detection and keeping the player on walkable space, testing against 2D instead of 3D, 2D thinking in level design, walk boxes, moving the world around the ship, camera relative controls and camera switching, everyone's playing in the pool and Mario has an inner tube, having to model everything and yet keeping a set of fixed cameras, making the mistake of designing the camera around the levels instead of vice versa or in concert, framing for coolness at the sacrifice of player cohesion, being curious about where the camera ends up, attempt to make more vertical game play in Republic Commando, believing you can do anything with the camera and players proving you wrong, making 3rd person game play with a first person mentality, making a test case or prototype that proves out your camera design, lack of block and blocking with an attack, going without block to promote fast and forward motion, having trouble with Sparda, streamlining combos down maybe too much, finding the combo rhythms, physical mastery games, Brett puts the petty in competition, reading the telegraphing of bosses with the camera, the stress of restart/lives mechanics and boss battles, learning for one boss but not gaining thereby, trial and error on bosses, cultural appropriation, being able to defeat Phantom in the hallway, experimentation in game play to find information and secret missions, chapter endings in the Resident Evil series. Games, people, and influences mentioned or discussed: Jedi Knight, Resident Evil (series), Frictional Games, Amnesia, SOMA, Halo, The Goonies, Sony Santa Monica, God of War, SCUMM games, Grim Fandango, Thimbleweed Park, Ron Gilbert, Republic Commando, Super Mario 64, Tomb Raider, Soul Reaver, Remi Lacoste, Prince of Persia, Ubisoft, Full Throttle 2, Mysteries of the Sith, Indiana Jones and the Infernal Machine, Super Mario Odyssey, Diablo III, Dark Souls (series), Sekiro: Shadows Die Twice, Kirk Hamilton, Maddy Myers, Kotaku Splitscreen, Derv_PNW, Super Metroid, X-COM, Half-Life, Link to the Past, Gothic Chocobo, Ben "from Iowa" Zaugg, Jak & Daxter. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week, Martha fills the clubhouse with tales of her trip to the League of Legends Spring Split event in St. Louis, Mark gets to talk about another of his wonky "nonsense topics," and Stephen can't quite explain what he doesn't like about a thing.“Long Lost ‘Zork' Source Code Uploaded to GitHub, But Few People Understand It” - Nicole Carpenter, MotherboardThe Hitchhiker's Guide To the Galaxy - 30th Anniversary Edition for free Video Game Events 0:09:21 Martha MegarryEvents“Out of traffic, into a ditch” - Rachel Kraus, MashableCity Museum - Wikipedia“The Overprotected Kid” - Hanna Rosen, The Atlantic Martha took pictures at the 2019 League Championship Series event she attended in St. Louis “My Hunt For The Mysterious Man Or Machine Controlling The Blizzard Arena's Lig… - Maddy Myers, Kotaku Color Theory 0:32:58 Mark LaCroixArt“A Bullet Hell Set In Hell That's Heaven To Play” - EThan Gach, Kotaku“Color Harmony: Why Hulk Wears Purple Pants” - Rikard, Zeven Design“Stop This Absurd War on the Color Pink” - Michael Moyer, Scientific AmericanAdobe Color is a free tool to help you create color palettes for your projects. Widget Satchel UI (many colors, lower contrast) Metro Nexus UI (fewer colors, higher contrast) Check out our recent episode where we discuss accessibility, including designing for color blindness. "I definitely thought of that ahead of time."
This week, Martha fills the clubhouse with tales of her trip to the League of Legends Spring Split event in St. Louis, Mark gets to talk about another of his wonky "nonsense topics," and Stephen can't quite explain what he doesn't like about a thing. “Long Lost ‘Zork’ Source Code Uploaded to GitHub, But Few People Understand It” - Nicole Carpenter , Motherboard Play The Hitchhiker’s Guide To the Galaxy - 30th Anniversary Edition for free i… Video Game Events 0:09:21 Martha Megarry Category Events “Out of traffic, into a ditch” - Rachel Kraus , Mashable City Museum - Wikipedia “The Overprotected Kid” - Hanna Rosen , The Atlantic Martha took pictures at the 2019 League Championship Series event she attended in St. Louis “My Hunt For The Mysterious Man Or Machine Controlling The Blizzard Arena's Lig… - Maddy Myers , Kotaku Color Theory 0:32:58 Mark LaCroix Category Art “A Bullet Hell Set In Hell That's Heaven To Play” - EThan Gach , Kotaku “Color Harmony: Why Hulk Wears Purple Pants” - Rikard , Zeven Design “Stop This Absurd War on the Color Pink” - Michael Moyer , Scientific American Adobe Color is a free tool to help you create color palettes for your projects. Widget Satchel UI (many colors, lower contrast) Metro Nexus UI (fewer colors, higher contrast) Check out our recent episode where we discuss accessibility, including designing for color blindness. "I definitely thought of that ahead of time."
Welcome to Dev Game Club, where this week we look in this bonus episode at Diablo III to discuss the game's impact and systems, while also touching on a Kingdom Hearts update and getting into a ton of listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: Kingdom Hearts 2 side/end game stuff, the inventive choices you have to make to do side stuff in JRPGs, figuring out constraints and min/maxing against them, generosity in game design and development, finding ways in development to layer on more stuff, adding more to a game, being good at making the game you make and losing that institutional knowledge, sticking together and iterating, thinking outside the box for a platform, business model and the endless game, not caring about the campaign, being able to drop into certain types of game, soaking in the endorphins, having quest randomness in the first game and in adventure mode in Diablo III, hero rooms in Republic Commando, having areas become memorable through repeated play, games as a service, encouraging and cross-pollinating classes, Diablo and WoW influencing one another, incorporating the auction house and gray market sales in Diablo II, going against player expectations, purchasable cosmetics as a revenue stream, being generous with your success, vicious and virtuous cycles in revenue models, anticipating Diablo IV, establishing your game's reputation, procedurality and generosity, shooter-looters and the expense of making new content, embracing rogue-likes as a way to leverage a small team, making a lot of content and having players chew through it, procedural board game generation and fitting together worlds, lore through-lines from the first game in campaign mode, bringing in new characters to bring in both new and old fans, having to establish a character as interesting in their own right, leveraging 3D for more variety and efficiency, every character having spell-like abilities, couch co-op is more about the couch, reflecting on the Brevik interview, gold taking up space in inventory, weird multiplayer friction with gold taking up space, high value resources and gold forcing you to spend money, disarm trap skill, mechanics in conflict with the game, low lethality of traps, bosses in Diablo, difficulty of making boss battles interesting, experimenting with traps as a boss battle design, limiting to one mouse button for the Mac, Blizzard having a lot to answer for with our nation's youth, the cost of connecting to the Internet in the late 90s, video games pushing technology, the changing expenses of telecommunications, digitizers, skill and technology gaps for 3D modeling, even making stuff in 2D on a computer was hard and slow, getting into the industry, growing the developer tent to include economists and psychologists, grit and streamlining, knowledge vs design grit, grit as a side effect of development style, adding grit to the development process, adding in only what you need. Games, people, and influences mentioned or discussed: Kingdom Hearts 2, Lore Reasons/Waypoint, Square, Final Fantasy IX, Republic Commando, Crystal Dynamics, Rise of the Tomb Raider, Nintendo Wii, Tomb Raider Anniversary, Diablo (series), Nintendo Switch, Dominion, Borderlands 3, Blizzard, World of Warcraft, Guild Wars, Reed Knight, Dead Cells, Jason Schreier, Maddy Myers, Into the Breach, FTL, Andrew Kirmse, Meridian 59, Destiny, Star Wars, Baldur's Gate Dark Alliance, A Way Out, David Brevik, Anthony Gallegos, Marvel Heroes, RebelFM, LamestarGames, Journeyman2011, Raymond Cason, Good Old Games, Derek Achoy/speakyclean, Shenmue, DreamCast, Sean Richards, Super Mario Galaxy, Bungie, StarCraft, LucasArts, Zimmy Finger, Out of This World, Portal, Jon Knowles, Turn 10, Forza Horizon, Super Star Wars, SNES, Dark Forces, Mark Crowe, BakedPotato, Jesse Morgan, Aaron Evers, Mark Wahlberg, Invincible, Halo, Mike Vogt, Devil May Cry, Resident Evil, Monster Hunter (series), Capcom, Dark Souls, Bethesda Game Studios, Daron Stinnett, Starfighter, Unity, Unreal, Shigeru Miyamoto, Peter Baumgartner, Dark Crystal. Next time: Devil May Cry -- First 4 Missions! Links: The Making of Final Fantasy IX https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators.Nindies (Nintendo Indies) Showcase Spring 2019 - Nintendo, YouTube"Developer Is Making an Official Zelda Game" - Tom Marks, IGN Music from Eric Fullerton - Eric Fullerton MUSIC, YouTube GDC 2019 Sessions 0:08:06 Mark LaCroixEventsGDC on YouTube - YouTube#notGDC - notgdc.fungamedev.worldIndiepocalypse 14 v 18"Valve redesigns Steam game library, adding Steam Events" - Michael McWhertor, Polygon Dale Makes GDC Magic 0:25:17 Dale LaCroixEventsAmir's game about anxiety: @unboxedexperience - @unboxedexperience, TwitterKate Compton's “Illegal zines.” - @GalaxyKate, TwitterThe Full GWU @ GDC 2019 Schedule!Copenhagen Game Collective's "The Undie Game"Schell Games Unveils Virtual Reality Sword Fighting Game ‘Until You Fall' The MIX 2019 0:49:05 Mark LaCroixEventsUntitled Goose GameFalcon AgeAway: The Survival SeriesBeast PetsThe Sojourn Mark Does GDC Business 0:53:56 Mark LaCroixEventsGame Connection America "Developer/Publisher Relations (with Kongregate's August Brown)" Nice Games Club episode is a good episode to learn about meeting with a publisher Developer/Publisher Relations2019 Digital Media and Video Game Conference Game Workers Unite! 1:11:16 Mark LaCroixEvents"Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine" - Maddy Myers, Kotaku SplitscreenGame Workers Unite
Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators. Nindies (Nintendo Indies) Showcase Spring 2019 - Nintendo , YouTube "Developer Is Making an Official Zelda Game" - Tom Marks , IGN https://www.youtube.com/watch?v=BWlmE51efA4 - Eric Fullerton MUSIC , YouTube GDC session recap 2019 0:08:06 Mark LaCroix Category Events GDC on YouTube - YouTube #notGDC - notgdc.fun gamedev.world Indiepocalypse 14 v 18 "Valve redesigns Steam game library, adding Steam Events" - Michael McWhertor , Polygon Dale makes GDC magic at GDC 2019 0:25:17 Dale LaCroix Category Events Amir’s game about anxiety: @unboxedexperience - @unboxedexperience , Twitter Kate Compton’s “Illegal zines.” - @GalaxyKate , Twitter The Full GWU @ GDC 2019 Schedule! Copenhagen Game Collective's "The Undie Game" Schell Games Unveils Virtual Reality Sword Fighting Game ‘Until You Fall’ The MIX 2019 0:49:05 Mark LaCroix Category Events Untitled Goose Game Falcon Age Away: The Survival Series Beast Pets The Sojourn Mark does business at GDC 2019 0:53:56 Mark LaCroix Category Events Game Connection America "Developer/Publisher Relations (with Kongregate’s August Brown)" Nice Games Club episode is a good episode to learn about meeting with a publisher Developer/Publisher Relations 2019 Digital Media and Video Game Conference Wrap-up/Game Workers Unite! at GDC 2019 1:11:16 Mark LaCroix Category Events "Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine" - Maddy Myers , Kotaku Splitscreen Game Workers Unite
On Episode 3 of "Sing It, Sister!" Clare and Ellen discuss the 1978 film, The Wiz. And somehow go the whole episode without talking at all about Richard Pryor, besides mentioning him in the set-up. Show Notes: According to IMDB and Rotten Tomatoes, The Wiz is actually rated G, not PG. Again, keep in mind this is a 1978 G-rating. "The Wiz was Ken Harper's brainchild. He was the program affairs director at WPIX Radio in the early 1970s and hit upon the idea of an all-black version of The Wizard of Oz. He soon left his job and devoted all of his time to seeing his dream become a reality. He convinced executives at 20th Century Fox to put up the entire backing in exchange for film rights." from TheWizTheMusical.com which appears to be VERY new and very exciting! These People Complaining About "The Wiz" Seem To Have Forgotten That "The Wizard Of Oz" Exists from Buzzfeed.com People Complaining That The Wiz Has An All-Black Cast Know Nothing About Musical Theatre from TheMarySue.com. Written by Maddy Myers, this piece discusses the backlash to The Wiz live having and all-black cast and her thoughts on all-white productions of The Wiz. 15 Things About ‘The Wiz’ You Probably Never Knew from SheKnows.com Ellen’s recommendation for a podcast listen that delves into the problematic art and person of Michael Jackson: Still Processing from the New York Times, March 7, 2019.
Content warning: discussion of bodies (especially women's bodies) and ideal beauty, and references to stalking and sexual assault in 80s movies.When you look at Soulcalibur's Ivy Valentine, plenty of things may come to mind. She's a tall, dominating (in many senses) fighting game character with an exaggerated pin-up figure and a whip, and she's the subject of Kotaku editor Maddy Myers evolving feelings in a recent piece entitled The Inexplicable Sexiness Of Ivy Valentine. In this episode of Waypoint Radio, Danielle, Patrick and Rob gather to talk about the piece, sexualized ladies in games, depictions of desirable bodies in games and movies, and what it means to reclaim a character for your own, whether they were intended for your demographic or not.Then we take a dip into the question bucket and ponder the need to "go back!" to previous iconic locations in games.Discussed: Soul Calibur series, Dishonored, Say Anything, Blade Runner See acast.com/privacy for privacy and opt-out information.
Kirk and Maddy start off by talking about the biggest news of the last week: the sudden closure of Telltale Games, a move that left more than 200 game developers out of work with no severance. (Well REALLY, they start out by talking about comically huge mouse pads, if we're being totally accurate.) After talking about the Telltale debacle, they discuss Sony finally opening up the PS4 to cross-play with other consoles, how a Shadow of the Tomb Raider fan found an unintended post-credits cutscene by playing the game without the day-one patch, and how Nintendo's tight-lipped approach to explaining their games lets fans create things as wonderful as Bowsette, a.k.a. Peacher. They close out with some talk of how Destiny 2 has become life-devouringly good, how Maddy has been charmed by last year's Battle Chef Brigade, and some off-topic TV, podcast, and music recommendations. LINKS: Kirk's podcast breaking down why Toto's "Africa" is a great song "Telltale Employees Left Stunned By Company Closure, No Severance," by Ethan Gach for Kotaku Gita Jackson's article about Bowsette/Peacher Sony finally relents and allows Fortnite cross-platform play Kirk's review of Destiny 2: Forsaken and breakdown of all the cool new stuff added to the game this week "My Hideous, Comfortable Gamer Chair Fills Me With Existential Dread," by Maddy Myers for Kotaku Compete "n1c" By deerful on Bandcamp
Jason's out of town, so Kotaku editor Maddy Myers joins Kirk to fill in as co-host. First up they talk about Nintendo's new Switch online service, the just-announced PlayStation Classic, how the maniacs who beat Destiny 2's new raid unlocked new stuff for everyone, and how streamers are reacting after someone shot a BB gun through the window of a popular PUBG personality. Then Kotaku EIC Stephen Totilo joins (33:33) to talk about Shadow of the Tomb Raider, a good game that's been unfortunately overSHADOWED (cough) by certain other September mega-games. Maddy and Kirk close out (55:23) with some talk of Assassin's Creed Origins, a couple TV recommendations, and a New Zealand-tastic music pick of the week. LINKS: "After Shooting At Dr Disrespect's House, Streamers Are Concerned For Their Safety," by Nathan Grayson for Kotaku Stephen Totilo's review of Shadow of the Tomb Raider "After Jacksonville Shooting, Gaming Event Organizers Pledge Better Security" by Maddy Myers for Kotaku Heather Alexandra and Cecilia D'Anastasio on what they liked and didn't like about The Dragon Prince Kirk's review of Assassin's Creed Origins and follow-up article about how absurdly huge the game is
Kotaku editor Maddy Myers joins Kirk and Jason to talk about IGN plagiarism, deleting old tweets, and what makes the perfect Metroidvania. Also: EVO, Dead Cells, Hollow Knight, and Better Call Saul!
Is Detroit: Become Human any good? No. No it is not. Kirk and Jason talk about that before getting into the news of the week (24:46) on Call of Duty: Black Ops 4, Xbox One accessibility, and HBO's Watchmen. Then Compete staff writer Maddy Myers joins the show (43:20) to talk about her journalism career at the Boston Phoenix, her love for Metroid, and why Samus Aran is just so much better when she's by herself.Check out Maddy's album here: https://maddymyers.bandcamp.com/album/recovery-mission
Gita and Maddy Myers dissect how people talk about video games and sexuality, especially in regards to Bayonetta, Nier: Automata, and Soul Calibur. Why are so many conversations around these games focused on whether or not they are sexist? What do the games themselves actually say, beyond the lurid character designs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Maddy Myers joins us this episode to talk about the Overwatch League! She writes at Compete (which is affiliated with Kotaku and Deadspin) and covers competitive video games (aka esports). She also cohosts two podcasts - Let's Watch Two Movies, and an X-Men podcast called The Mutant Ages. What we've been up to (00:03:14) Dragonball FighterZ (Maddy) (00:04:46) Cloverfield Paradox (Riley) some minor spoilers in here (00:08:50) Zumbo's Dessert's (Pam) (00:11:41) Riverdale/How to Get Away with Murder/Star Trek TNG (Maddy) (00:16:42) The Mummy/ Queer Eye (Riley) (00:19:45) Call of Duty Black Ops 3 (Pam) (00:22:16) Flame in the Flood & Dropsy (Pam) (00:25:10) X-Men comics - Gambit and Wolverine; All-New Wolverine (Maddy) (00:27:18) Olympic Figure Skating The Chinese skater is actually named Jin Boyang, not Bo Jinyoung - Riley goofed Overwatch League (00:30:28) What is Overwatch League? (00:31:14) Do you like OWL? (00:33:09) Spectator tools (00:36:44) What strategy or technique have you learned from watching the Overwatch League that’s helped you play better? I’m working on retreating and that I don’t always have to be on the payload? @Orkchop (00:42:38) Is this league structure new or has it been done? How complicated is it for the average person to watch? (00:48:29) Investments from team owners, now and in the future (00:53:19) OWL tokens (00:53:54) League structure - City teams (00:56:18) Atlantic v Pacific divisions - they don't actually matter right now? Home and away games, arenas (01:00:22) So Many Games - huge time commitment - Nate Nanzer's (the OWL CEO) ideal amount of teams (28?!) (01:02:27) New schedule for Stage 2 (01:03:34) Where are all the women? (There's one now, there are a few in Contenders - the "minor" leagues - and the top 500) (01:10:46) Diversifying the casting desk (01:12:30) Weak excuses for not drafting women players (01:15:11) Player punishment and behaviour, codes of conduct (01:19:00) Rascal moving to Dallas, worrying about xQc and the rest of the players (01:22:30) Media/PR training and sensitivity training? (01:25:01) With bans and fines coming to the more egregious actions taken by players, what should the league do about some of the more subtle bigotry in various players’ stream? @BrothaDom (01:28:53) Are mirror teams a common thing? Is this an Overwatch problem? (01:31:20) Balancing so many different heroes (01:35:18) With the changes to Mercy and Junkrat, which heroes do you think will appear more in Stage 2? Do you think any teams will try to stick with Mercy and/or Junkrat? @K_song (01:41:22) Which team are you most looking forward to watching and see change in Stage 2 of the Overwatch League? @Orkchop Listener Questions (01:43:23) What’s more fun, a marathon of binge watching OWL or binge-podcast-recording about Mad Max? @alatinolawyer (01:45:18) Who's your favourite team and player? (01:46:18) Which team has the best colours? Contact information Riley Pam Maddy If you’ve got any feedback, questions, people or topics you’d like to hear on future episodes of the show, you can reach out at MediaMavensCast@gmail.com or on Twitter @_MediaMavens. We've also got a forum to discuss episode at CartridgeClub.org. If you like the show, please give us a review on iTunes or Stitcher. Music: Vivacity by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
The folks behind EasyAntiCheat, a service that stops people from cheating in video games, deal with one of the messiest issues in the medium. People often feel that anyone caught breaking the rules should be punished severely, but you don’t always know why someone cheated. That’s where things get dicey. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to another extra-long episode of Kotaku Splitscreen, which is apparently what happens when Jason's on vacation. Kirk and guest host Stephen Totilo start off talking about Kotaku's expanded video team, then discuss the news of the week (11:08) including No Man's Sky's big 1.3 patch, real estate strife in GTA Online, and Nintendo's decision to lock a Metroid difficulty setting behind an Amiibo.Then Kirk sits down with Kotaku Compete reporters Maddy Myers and Eric Van Allen (34:33) to talk about how they've been approaching esports coverage over the past six months, Eric's trip to the Dota 2 International last weekend, Maddy's case that Mario Kart AI is rigged, and whether PlayerUnknown's Battlegrounds is esports. (It is.) Stephen and Kirk wrap up (1:10:16) with some discussion of Uncharted: The Lost Legacy, Nioh, and The Division.
This week, we went over to CrossFit Invictus in downtown San Diego to meet up with some of the very best athletes in the world. This week’s six-for-one special includes insights from four Games competitors and two Invictus coaches about what it takes to go from great to the greatest. In our first segment, we talk to training partners Garret Fisher and Holden Rethwill about how their workout styles compliment each other, how they train for such an unpredictable athletic event, and how to know when it’s truly time to give their bodies a rest. Next up, we talk to weightlifters and Games competitors Maddy Myers and Lauren Fisher about the challenges they face as dual-discipline athletes, how they’ll decide when it’s time to specialize, and what it’s like to enter this field as new athletes––only to discover you’re the best in the world. We round the conversation out with the coaches who got them this far, CJ Martin and Tino Marini. CJ’s trained over 40 individual athletes to Games, and Tino’s coached alongside him since 2012. We talk to them about these four athletes, and what makes them stand apart from even the most elite in the field. Enjoy the show! Mike P.S. And if you want to follow any of these athletes or learn more about them head over to the blog. We've posted their social media accounts here.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Compete writer Maddy Myers about experimenting with supplements that promise gaming benefits, covering competitive gaming's growing pains, and gender imbalance in eSports. For a full version of this episode subscribe to Achievement Oriented on iTunes or wherever you get your podcasts.
The Ringer's Ben Lindbergh and Jason Concepcion talk to Compete writer Maddy Myers about experimenting with supplements that promise gaming benefits, covering competitive gaming's growing pains, and gender imbalance in eSports (0:30). Then they bring on Dr. Caitlin McGee to discuss treating eSports injuries, the benefits of proper posture and ergonomic equipment, and how teams are trying to prolong careers (34:15).
We're back from forever with a hilarious episode with Maddy Myers, an editor and games critic. We talked about a lot, from the serious to the silly, including online personalities, shipping, Pokemon food ethics, and slashfic. But mostly, we had some laughs and talked about how nerd culture. Check it out!
Welcome to the pilot episode of Let's Watch 2 Movies, a podcast hosted by Mary Ellen Murray and Maddy Myers. For their first pair of episodes, Mary Ellen and Maddy watched The Neon Demon and Black Swan; tune in next week to hear the second half of their journey. To support the show, check out patreon.com/atomicblueproductions!
It's our first real episode of Geekly Reveal! It's an addition to what Character Reveal already is, to give you all something a bit general to catch up on things that may or may not be outside of your own wheelhouse. We'll still have the guest conversations on Thursdays, no worries! This week, we talked about a bunch of Luke Cage and other comic superheroes, as well as our upcoming NYCC plans!
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
GTFO is a documentary about women, discrimination, and misogyny in video games. Featuring interviews with Brianna Wu, Maddy Myers, Courtney Stanton, Jenny Haniver, and more, the film examines gamers’ experiences as developers, journalists, competitors, academics, and community organizers. Filming began in 2012 and concluded in mid-2014, months before GamerGate broke, demonstrating that these issues are […]
On this episode we talk with Maddy Myers. Maddy is the Assistant Games Editor at Paste Magazine. And she’s also the host of a weekly gaming podcast called Isometric. Also, introducting our new co-host: Charlie Fulton.
Maddy and Aleen talk about surviving and enjoying PAX, how Maddy started cosplaying, and how Maddy decides who to cosplay. They also debate how geeks are perceived by non-geeky people, discuss what the cosplay community gets right (and wrong), and codes of conduct.
From overturned wagons to the earthquakes, games have long been rife with disaster, but how well have they depicted tragedy? And what risks do we take when designing for tragedy in games? This week on the EXP Podcast, we are inspired by Paste's Maddy Myers when she asks "should disaster games be fun?" Show Notes: - Runtime: 32 mins 22 secs - Music by Brad Sucks
Laura returns! Josh isn't around! It's the perfect ON!VG! line-up! Our new show art is by Wicked-Draws! We talk about Contextual Maps! Amiibos! We do our most unsettling Patreon Advertisement so far! Closing out the episode is the track Werewolf on the Dance Floor by The Robot Knights! We briefly talked about the Jetta Rae interview with Christine Love and Maddy Myers. The Robot Knights is a band that Myers is in! They're rad, it turns out! Support the show on Patreon! PLAY ATTENTION: Starcraft 2: Heart Of The SwarmGame Of The Year: 420BLAZEITDragon Age: InquisitionAlien: IsolationSeventh Hero / Android: InfiltrationSmash Bros / AmiibosEndless LegendTales From The Borderlands (and other recent telltale stuff) RAD LINKS: When Cheese Fails Episode 8Please Let Me Get What I WantThat Maddy Myers/Christine Love Interview
Dan is joined by Haddie to discuss being original and being copied, the difference between getting burnt out vs losing focus on your goal, loving what you do, finding the joy in the process not just the end result, and Dan reveals secrets about 5by5 and how it all came together. Links for this episode:How to Stay Focused When You Get Bored Working Toward Your Goals — The Blog of James Clear — MediumDaring Fireball: Markdown5by5 | The Pipeline #38: Jeff AtwoodGitHub Flavored Markdown · GitHub HelpEmail to GruberCommonMarkHabitRPG | Gamify Your Life5by5 | IsometricEach week, join game developer Brianna Wu, game journalist Maddy Myers, technology journalist Georgia Dow and game enthusiast Steve Lubitz as they analyze the week’s biggest stories in the video game industry from different perspectives. 5by5 | OvertiredOvertired is Christina Warren and Brett Terpstra, two tech-geeks with unusual sleep schedules coming together to nerd out over gadgets, software, personalities and life. Tune in to find out what keeps them up at night. Sponsored by Squarespace (use code QUIT for 10% off) and Varonis DatAnywhere (Try turning your own network shares into a private cloud free for 30 days with an unlimited amount of users and if you visit varonis.com/quit you get 5 users free forever).
Follow-up: TiVo service charges and OTA channels Frayed Lightning Cables on Tumblr Google allegedly dropped out of buying Twitch Anand Shimpi retires from AnandTech to work for Apple Anand's announcement Tom's Hardware Guide and the 1133 MHz Pentium III Hackers steal photos from celebrities, apparently by phishing their iCloud accounts or answering security questions Possibly similar to Mat Honan's hack Find My iPhone was missing rate-limiting Apple says the rate-limiting flaw wasn't involved Ben Thompson on iCloud's reputation Tim Cook responds in WSJ interview Next week's Apple event Feld & Volk video of an assembled 4.7" iPhone 6 Relative seating capacity of Apple event venues Recent attacks of women in gaming An overview on The Guardian Another good overview Feminist Frequency (YouTube channel) Isometric: Brianna Wu, Maddy Myers, Georgia Dow, and Steve Lubitz Susan Arendt "Common Markdown", née "Standard Markdown" John Gruber's official Markdown That word for when "I know that you know that I know…" and so on that John couldn't remember: Yomi Sponsored by: Squarespace: A better web starts with your website. Use promo code ATP for 10% off. lynda.com: Learn at your own pace from expert-taught video tutorials. Free 7-day trial. Harry's: An exceptional shave at a fraction of the price. Use code ATP for $5 off your first purchase.
This week, we pour one out for the writers lost from GameSpot, gush about the Bayonetta anime, and decide if PlayStation Now rentals are expensive or VERY expensive. (Bonus: Isometric decides which Sailor Scout Steve is.)
This week Fred and Jam tackle the beloved SNES title Super Metroid. Building upon the fantastic foundation of the original, many consider this title to be their favorite game of all time. Well neither of us had ever played it, so we gave it the old college try 20 years after release. This episode features songs from the album Peace in Space by Maddy Myers (with permission). You can find it available for purchase at: http://maddymyers.bandcamp.com. These tracks are highly recommended and were selected by Gaming History 101 with no advertising or promotional compensation. Mid-episode break: Ridley's Theme by Maddy MyersClosing: Meditation by Maddy Myers
Writer, designer, and musician Maddy Myers recently published a three-track EP of Metroid-inspired tracks called "Peace in Space." We talk about her love of Metroid, and why Samus Aran has remained so popular.
Paste.com's Maddy Myers joins us to discuss aliens in A Dark Room. The post Indie MEGACAST – Episode 11 appeared first on Indie MEGABOOTH.
Most of us just look at photo galleries. But what motivates people to wear these elaborate costumes? With years of cosplay under her belt, writer and cosplayer Maddy Myers sheds light on this passionate craft.