Podcasts about d next playtest

  • 12PODCASTS
  • 20EPISODES
  • 52mAVG DURATION
  • ?INFREQUENT EPISODES
  • May 4, 2019LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about d next playtest

Latest podcast episodes about d next playtest

Roleplay Rescue
302 What's Wrong With 5e?

Roleplay Rescue

Play Episode Listen Later May 4, 2019 32:37


Over recent weeks, there have been a few people in the Anchorite OSR community talking about the current edition of Dungeons & Dragons. As someone who got involved playing the Fifth Edition right from the days of the D&D Next Playtest, I feel it's high-time we gave the game some serious consideration. This episode I want to ask: What's wrong with 5e? Why not just play the world's most popular roleplaying game?Useful links:D&D5e Basic Rules: dnd.wizards.com/articles/features/basicrulesShow Contact Details:Roleplay Rescue Quicklink: rpgrescue.comEmail Me: hello@rpgrescue.comMeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue")Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue")Patreon: patreon.com/rpgrescue Hosted on Acast. See acast.com/privacy for more information.

Roleplay Rescue
302 What's Wrong With 5e?

Roleplay Rescue

Play Episode Listen Later May 4, 2019 32:37


Over recent weeks, there have been a few people in the Anchorite OSR community talking about the current edition of Dungeons & Dragons. As someone who got involved playing the Fifth Edition right from the days of the D&D Next Playtest, I feel it's high-time we gave the game some serious consideration. This episode I want to ask: What's wrong with 5e? Why not just play the world's most popular roleplaying game? Useful links: D&D5e Basic Rules: dnd.wizards.com/articles/features/basicrules Show Contact Details: Roleplay Rescue Quicklink: rpgrescue.com Email Me: hello@rpgrescue.com MeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue") Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue") Patreon: patreon.com/rpgrescue

Geek in Review Podcast
Geek in Review Podcast: Episode 105 (3-17-2014)

Geek in Review Podcast

Play Episode Listen Later Mar 17, 2014 60:27


After a bit of a vacation, we're back in action with some big Spider-Man movie news and a post mortem on D&D Next. Featuring - Venom is looking at his own movie- Sinister Six film... who we might see- Our D&D Next game is read its final rites- Russell gives a brief overview of Dungeon World- The future of table-top RPGs... rise of the freelancer? Links Spider-Man Production Team Talks Venom and SSD&D Next Playtest infoDungeon World  Subscribe on iTunes!    Follow us on twitter @GiRPodcast or shoot us an e-mail at girpodcast@gmail.com

Critical Wits
Episode 10: D&D Next Final Playtest

Critical Wits

Play Episode Listen Later Jan 20, 2014 70:11


This Episode: D&D Next Playtest, Cease and Desist Orders, Off Topic Rambling The D&D Next Playtest has come to an end. Tim and Chrispy take a look at how the game has changed and what they can expect from the final version, but mostly just mess around. This Episode Also Known As: "What were we talking about again...?"

Geek in Review Podcast
Geek in Review Podcast: Episode 87 (10-05-2013)

Geek in Review Podcast

Play Episode Listen Later Oct 5, 2013 64:22


The D&D Next playtest is practically over... the guys give you an inside look at the process and if the resulting system is worth your time. Featuring - Being polite in GTA IV - The final D&D: Next playtest document - Where we started and where we're ending - Does Next deserve the keys to the castle?   Links Selfies in GTA 5D&D: Next Playtest  Subscribe on iTunes!    Follow us on twitter @GiRPodcast or shoot us an e-mail at girpodcast@gmail.com  

Dragon Talk - An Official Dungeons & Dragons Podcast

d next playtest
Dragon Talk - An Official Dungeons & Dragons Podcast
D&D Next Playtest (New Classes)

Dragon Talk - An Official Dungeons & Dragons Podcast

Play Episode Listen Later Mar 20, 2013 34:36


In this episode, Mike sits down with R&D's Mike Mearls and Rodney Thompson to discuss the forthcoming D&D Next playtest packet. Mike and Rodney go through the changes and additions to expect, discuss the philosophy behind such mechanics as the ranger's favored enemy, and Mike reveals a dangerous secret about his in-game character.

Crucible of Realms
Epoch Iteration 9 - Throw Yourself at the Ground and Miss

Crucible of Realms

Play Episode Listen Later Mar 10, 2013


We discuss recent strange turns of events related to the podcast. We also go back and talk about some listener feedback we neglected to cover earlier. (This show was recorded in late February.)The fateful promise Jim made in the Comments section of the FATE Core Kickstarter update can be found HERE.Brennan Bishop's Storm Battalion Indiegogo Project is HERE.Eden Royce's Dark Fantasy Voodoo Story "Rhythm" Appears in the February 2013 issue of the Siren's Call E-Zine - currently available for free download!Kent's new podcast appears on the Distorted Order web site. His sponsorship page for Extra Life can be found HERE.Volume I of Matthew Wayne Selznick's Worldbuilding for Writers, Gamers and Other Creators can currently be found HERE on Amazon.RECOMMENDATION: Jon recommends the web comic Snow by Night.Mentioned in this Iteration:Dragon*ConD&D Next PlaytestGen ConFATE CoreThird Eye Games / Eloy LasantaEden RoyceDouglas Adams / FlyingSanta Claus: The Movie / NORAD Tracks SantaDoctor WhoKickstarter / Do: Pilgrims of the Flying Temple / Deadlands NoirGame of Thrones Reddit Worldbuilding CommunityMatthew Wayne Selznick Epoch Iteration 9 - Throw Yourself at the Ground and Miss Download

Critical Wits
Episode 7: D&D Next Playtest #4

Critical Wits

Play Episode Listen Later Feb 14, 2013 69:59


This Episode: D&D Next, Mechanical Short Comings, Etymology Lessons, Norman Rockwell Tim and Chrispy sit down to take a more critical look at the second to last D&D playtest pack from last December. They also talk a bit about some of their personal projects and talk a bit about a new favorite game: Cards Against Humanity. This Episode Also Known As: The Trochee-Filled Misadventures of Tim Jenkins   A Quick Note: This episode gets slightly more vulgar than previous episodes. If you tend to listen with children around and don't want to expose them to vulgar language/themes, you might want to not listen to this one while they're around.

Dragon Talk - An Official Dungeons & Dragons Podcast

In this episode, host Mike Robels sits down with Mike Mearls, Jeremy Crawford, and Rodney Thompson to discuss the news surrounding the latest D&D Next playtest, including this packet's barbarian. Plus, what to look forward to in future packets - and a debate on the greatest barbarian of all time!

The RPG Academy - ARCHIVES
The Campaigns: Made Men – Episode 4 – Where things go wrong

The RPG Academy - ARCHIVES

Play Episode Listen Later Dec 16, 2012 60:16


Hello All, Here is Episode 4 of our D&D Next Playtest campaign. This was an interesting episode to go back and listen too and edit.  By this point we had been playing for several hours and despite the fact that we were having a lot of fun with the game, I can tell people were getting tired. Side conversations kept popping up and we were getting easily distracted. I edited out as much of that as I could, which may cause for some strange, choppy cuts. There are a few things I wanted to comment on, about the game, though. *************SPOILERS*************** I suggest listening to the podcast before you read this!!*********************** 1. This was originaly designed to be a one-shot. As such, I gave each of the Pc's some secrets that related to other PC's or NPCs that might cause conflict. As the game progressed I tried to get these to start to come out and kept pushing the action as new thing after new thing kept happening. 2. There were *A LOT* of notes being passed from the Players to me. Mostly because of those secrets. I tried to cut out a lot of the dead air that these notes created, but from an in-game persepective they were very effective and helping keep the game moving, just not good for listening. 3. One of Yomi's secrets is that he had hired Stannis to get the drugs that he never paid for. Yomi is a Rexan Addict and wanted to keep it from the other PC's (you may recall that Yomi was trying to be insistent that he could handle the Stannis situation - now you know why!) 4. Yomi's other secret is that he is also sleeping with Grexi's girlfriend Alishia.  Niko as a player knew this, but supposedly Grexil does not (Actually though, Grexil does know. One of his secrets is that he is actually working for a rival gang: The Silent Sisters and Alishia is his contact. To keep up his 'too dumb to worry about status' Alisha and he worked out an arrangement where she slept with Yomi to make him look clueless). 5. As I've mentioned before: no matter how much planning you do, the Players will always do something you don't expect. I never would have guessed that the Players would have decided to open the box of Rexan they had picked up. I guess as a DM I was trying to push the action as the game drew long - the Players were doing the same. 6. A lot of notes were being passed during that scene, because both Grexil and Yomi were taking baggies of drugs without letting anyone one else notice - this casued some confusion in and out of game later - but was awesome! 7. The Shaugin encounter was supposed to be the second fight of the session, but because the Players decided to avoid it, I allowed them too. I wanted another fight just to try out the mechanic's but the character's actions were so much more fitting I thought it worked out best (Yomi especially!) 8. My biggest mistake in this session was glossing over the Shaugin attack. Again, trying to push the action I wanted to get to the Princesses murder - which was one of the key-stone events. I wanted to make that such a big-deal  by making the Shaugin attack so minor in comparison, but listening back the Players didn't see it that way and I should have handled it better (if I knew we were going to keep playing I would have waited a few 'days' before that murder happened. 9. At several points during this episode there was some weird ambient noise. Sounded like we were moving the microphones a lot. I did my best to cut it out, but there are times when the conversation couldn't be skipped. Sorry about that!!   I hope you continue to listen. We have one episode left from the original one-shot sessions and then we continue the game in our regular bi-weekly sessions. The group is still having a blast with the game and many of the secrets are being revealed and keeping the players on their toes. I have a couple big-reveals coming up with Gradon, Zaine's handler that will hopefully propel the game into new territory.   As always, thanks for listening and comments and feedback are always we...

The RPG Academy: The Campaigns
The Campaigns: Made Men – Episode 4 – Where things go wrong

The RPG Academy: The Campaigns

Play Episode Listen Later Dec 16, 2012 60:16


Hello All, Here is Episode 4 of our D&D Next Playtest campaign. This was an interesting episode to go back and listen too and edit.  By this point we had been playing for several hours and despite the fact that we were having a lot of fun with the game, I can tell people were getting tired. Side conversations kept popping up and we were getting easily distracted. I edited out as much of that as I could, which may cause for some strange, choppy cuts. There are a few things I wanted to comment on, about the game, though. *************SPOILERS*************** I suggest listening to the podcast before you read this!!*********************** 1. This was originaly designed to be a one-shot. As such, I gave each of the Pc's some secrets that related to other PC's or NPCs that might cause conflict. As the game progressed I tried to get these to start to come out and kept pushing the action as new thing after new thing kept happening. 2. There were *A LOT* of notes being passed from the Players to me. Mostly because of those secrets. I tried to cut out a lot of the dead air that these notes created, but from an in-game persepective they were very effective and helping keep the game moving, just not good for listening. 3. One of Yomi's secrets is that he had hired Stannis to get the drugs that he never paid for. Yomi is a Rexan Addict and wanted to keep it from the other PC's (you may recall that Yomi was trying to be insistent that he could handle the Stannis situation - now you know why!) 4. Yomi's other secret is that he is also sleeping with Grexi's girlfriend Alishia.  Niko as a player knew this, but supposedly Grexil does not (Actually though, Grexil does know. One of his secrets is that he is actually working for a rival gang: The Silent Sisters and Alishia is his contact. To keep up his 'too dumb to worry about status' Alisha and he worked out an arrangement where she slept with Yomi to make him look clueless). 5. As I've mentioned before: no matter how much planning you do, the Players will always do something you don't expect. I never would have guessed that the Players would have decided to open the box of Rexan they had picked up. I guess as a DM I was trying to push the action as the game drew long - the Players were doing the same. 6. A lot of notes were being passed during that scene, because both Grexil and Yomi were taking baggies of drugs without letting anyone one else notice - this casued some confusion in and out of game later - but was awesome! 7. The Shaugin encounter was supposed to be the second fight of the session, but because the Players decided to avoid it, I allowed them too. I wanted another fight just to try out the mechanic's but the character's actions were so much more fitting I thought it worked out best (Yomi especially!) 8. My biggest mistake in this session was glossing over the Shaugin attack. Again, trying to push the action I wanted to get to the Princesses murder - which was one of the key-stone events. I wanted to make that such a big-deal  by making the Shaugin attack so minor in comparison, but listening back the Players didn't see it that way and I should have handled it better (if I knew we were going to keep playing I would have waited a few 'days' before that murder happened. 9. At several points during this episode there was some weird ambient noise. Sounded like we were moving the microphones a lot. I did my best to cut it out, but there are times when the conversation couldn't be skipped. Sorry about that!!   I hope you continue to listen. We have one episode left from the original one-shot sessions and then we continue the game in our regular bi-weekly sessions. The group is still having a blast with the game and many of the secrets are being revealed and keeping the players on their toes. I have a couple big-reveals coming up with Gradon, Zaine's handler that will hopefully propel the game into new territory.   As always, thanks for listening and comments and feedback are always we...

Dragon Talk - An Official Dungeons & Dragons Podcast
D&D Next Playtest, Curse of Undeath

Dragon Talk - An Official Dungeons & Dragons Podcast

Play Episode Listen Later Nov 9, 2012 29:16


In this episode, host Mike Robels sits down with Jeremy Crawford and Rodney Thompson to discuss the D&D Next playtest, including the current packet's classes and the Isle of Dread. Then, Rodney and Peter Lee run through the latest Dungeon Command faction pack: Curse of Undeath!

Geek in Review Podcast
Geek in Review Podcast: Episode 33 (8-19-2012)

Geek in Review Podcast

Play Episode Listen Later Aug 19, 2012 52:23


Smell that? Smells like a new D&D Next playtest. Also, the scent of death. Flash death. Featuring- D&D Playtest 2: Electric Boogaloo- The biggest development out of Gencon- Flash goes terminal.- Derailing trains WWII-style. Links D&D Next Playtest Unlocking the D&D Digital archives Flash: Gone in a Flash Experiments to Derail a Train   Follow us on twitter @GiRPodcast or shoot us an e-mail at girpodcast@gmail.com  

Dragon Talk - An Official Dungeons & Dragons Podcast
D&D Next Playtest, Dungeon Command

Dragon Talk - An Official Dungeons & Dragons Podcast

Play Episode Listen Later Jul 20, 2012 39:30


In this episode, host Mike Robels asks R&D's Mike Mearls and Jeremy Crawford about the ongoing D&D Next playtest, including what to look forward to at Gen Con 2012. Then Rodney Thompson, Peter Lee, and Chris Dupuis join the podcast to discuss the creation and development of Dungeon Command!

The Tome Show
D&D Next Playtest Review (Tome ep 198)

The Tome Show

Play Episode Listen Later Jul 12, 2012 77:30


In this episode our hosts pulled in Jobe Bittman and Robert Adducci to review the D&D Next playtest experience. Sponsors: Gamerati Gamerati TV Continue Magazine Links: Jobe: Twitter | Website | Lost City |FreeRPG Day module Robert: Twitter | Website D&D Next Playtest site Reddit Q&A with Mike Mearls The Lurker Fallacy SlyFlourish post about using Dis/Advantage in 4e Loremaster post about the D&D Next Online Playtest Agreement Kickstarter for Dungeon World GameChef

tome robert adducci d next playtest
The Tome Show
D&D Next Playtest Review (Tome ep 198)

The Tome Show

Play Episode Listen Later Jul 12, 2012 77:30


In this episode our hosts pulled in Jobe Bittman and Robert Adducci to review the D&D Next playtest experience. Sponsors: Gamerati Gamerati TV Continue Magazine Links: Jobe: Twitter | Website | Lost City |FreeRPG Day module Robert: Twitter | Website D&D Next Playtest site Reddit Q&A with Mike Mearls The Lurker Fallacy SlyFlourish post about using Dis/Advantage in 4e Loremaster post about the D&D Next Online Playtest Agreement Kickstarter for Dungeon World GameChef

tome robert adducci d next playtest
The Tome Show
D&D Next Playtest Review (Tome ep 198)

The Tome Show

Play Episode Listen Later Jul 12, 2012 77:30


In this episode our hosts pulled in Jobe Bittman and Robert Adducci to review the D&D Next playtest experience. Sponsors: Gamerati Gamerati TV Continue Magazine Links: Jobe: Twitter | Website | Lost City |FreeRPG Day module Robert: Twitter | Website D&D Next Playtest site Reddit Q&A with Mike Mearls The Lurker Fallacy SlyFlourish post about using Dis/Advantage in 4e Loremaster post about the D&D Next Online Playtest Agreement Kickstarter for Dungeon World GameChef

tome robert adducci d next playtest
The Tome Show
D&D Next Playtest Review (Tome ep 198)

The Tome Show

Play Episode Listen Later Jul 12, 2012 77:30


In this episode our hosts pulled in Jobe Bittman and Robert Adducci to review the D&D Next playtest experience. Sponsors: Gamerati Gamerati TV Continue Magazine Links: Jobe: Twitter | Website | Lost City |FreeRPG Day module Robert: Twitter | Website D&D Next Playtest site Reddit Q&A with Mike Mearls The Lurker Fallacy SlyFlourish post about using Dis/Advantage in 4e Loremaster post about the D&D Next Online Playtest Agreement Kickstarter for Dungeon World GameChef

tome robert adducci d next playtest
Dragon Talk - An Official Dungeons & Dragons Podcast

In this episode of the D&D podcast, Mike Robles in on hand to discuss the D&D Next playtest with R&D's Mike Mearls and Jeremy Crawford.