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Harvest Bible Chapel Pittsburgh North Sermons - Harvest Bible Chapel Pittsburgh North
Note: The time signatures [00:00] below indicate the start of a question if you'd like to skip to a particular one of interest in the audio file.[06:32] - Q: Were God the father, son, and spirit all present at the beginning of creation? How can we know this?A: See Colossians 1:16 - For by him all things were created, in heaven and on earth, visible and invisible, whether thrones or dominions or rulers or authorities—all things were created through him and for him.John 1:3 - All things were made through him, and without him was not any thing made that was made.REVELATION / ESCHATOLOGY / END-TIMES[10:13] - Q: Do you personally see and feel the rise of the spirit of the antichrist throughout the world? All Romans 1 items checked within just a years time:Pastors thrown in prison, churches fenced off, their homes burned with their children in them, US churches gladly shuttered in the name of "saving just one is worth it" while bowing to the alter of health, wealth, and science (the new religion)Atrocities by world governments such as human trials of genetic modification supported by corporate coercion, suicide inducing lockdowns, planned starvation, destruction of small business, purposeful separating of sheep and goats due to testing and vaccination requirements, technological explosion ripe for the markFree speech removal, big tech takeover, cancel culture, woke culture, UFO/UAF disclosures, twisting of language and logic in that we have birthing persons because biological men can have babies, menstruate, and compete with girls in sports, amen must include “awomen”Big tech takeover of everyone's lives: biometric data prepared for payment, cashless society by a false coin shortage, the US dollar move towards the digital dollar, shadow-banned to free speech isn't allowed on this platform to digital jail to digital exileIsrael: a new wars with many around them, a new government mixed with Jew and Muslim power, global antisemitism, US funded enemies, and the continued push for a 2 state solutionNation fighting against nation with BLM peaceful protests, white guilt turned in to all whites are racist, Christians are racist, stolen elections, NWO schemes, and Israel is the oppressor of the world...to name just a fewThat wedding feast seems to be getting really close now. So, personally how close are you feeling that the removal of His bride church is now?[17:16] - Q: It seems like Christ's return is imminent, I believe that he's coming back soon. I can't wait to be taken up to heaven. I just don't know how to live day to day with that type of mindset, knowing that I'm going to be taken away. How do I live "normally" worrying about work/job, finances, buying cars/stuff, upkeep for my house, etc. In first 1 Thes Paul tells the believers there that they haven't missed it and they need to keep on working. So I know I need to continue on, I'm just challenged by how to do that. Christ's love is in me and yes I can share that with others and try to get as many to heaven as possible, but really preacher, I'm exhausted from what God has given me. I'm ready to go. Can you give a few pieces of advice for how to persevere? How should I be praying? ThanksA: See Matthew 24:45-51, 1 Thes 5:6-11[24:16] - Q: In Revelation John sees the events of the end times and since John is a saved man, would he also be seeing himself in the future? Meaning that there would be a past John and a future John. Also, if John is there for the end times, that he had already seen, wouldn't he have known that the Lamb was worthy to open the scroll and break the seals?A: 1 Corinthians 4:6 - I have applied all these things to myself and Apollos for your benefit, brothers, that you may learn by us not to go beyond what is written...OLD TESTIMENT LAW / DOCTRINAL ISSUES[30:22] - Q: Were multiple marriages in the Old Testament considered a sin? For example, David had multiple wives, if that was considered a sin and he continued to live in that sin seemingly unrepentant why did God still use him?Solomon had 700 wives and 300 concubines and God still used him... what? Was Solomon saved?[35:16] - Q: Why are there so many different versions of the Bible? Specifically the message, I know it gets the same point across but it says it completely differently than my NIV or ESV.[39:15] - Q: How do we know the Bible we have today is God's complete word? How does the apocrypha and other extra-biblical literature factor in? How can we be confident in it when it was seemingly assembled and decided by humans during various meetings/councils?A: Luke 24:27Any question that was missed due to time constraints during the service Pastor Jeff will address the answer on the blog.Sermon Notes (PDF): BLANKHint: Highlight blanks above for answers! Small Group Questions (Whole Group):Review the questions submitted above. Discuss any of these that stuck out to you, or that maybe your group finds particularly interesting.Breakout Questions:Pray for one another!
I'm beginning what is going to be an according to my notes - a seven-part series. In this class, I'm answering questions asked of me by high school students at Prairie High School. [05:19] 1) Q: How were you able to leverage your personal brand into connections with many giant corporations that are listed to your websites such as Nike, NBA & Gatorade? [19:14] 2) Q: How were you able to grow your international career into the connections that you have as an entrepreneur? [22:32] 3) Q: what gave you the original idea to start helping people improve their quality of life by altering their mindset? [26:48] 4) Q: How did you from NBA to influencer so quickly and smoothly? [29:54] 5) Q: Why do you wake up at 3:45AM? [31:49] 6) Q: Do you think travelling has helped your brand? [34:02] 7) Q: Were you able to make connections out there that have helped you create your brand? [38:15] Recap Episodes Mentioned: 721: Academic Life, Professorship, Depression & Mental Health with Latoya Baldwin Clark https://dreallday.com/721- 1692: Why You Suck At Politics (And How To Fix It) https://dreallday.com/1692- 1220: How To Manufacture Luck https://dreallday.com/1220- 1154: Luck [Good And Bad] DOES Matter- Here's What To Do About It https://dreallday.com/1154- 854: Luck Strategy: Be Outside Often https://dreallday.com/854- --- Next Steps - 1) Get The Free Books: The Mirror Of Motivation: https://MirrorOfMotivation.com The Overseas Basketball Blueprint: https://BallOverseas.com Basketball: How To Play As Well As You Practice: https://HoopHandbook.com/Free 2) Join the texting community: Text Dre at 1.305.384.6894 or go to https://DreAllDay.com/Text Be sure to Subscribe to have each new episode sent directly to you daily! If you're enjoying Work On Your Game, please Review the show and let us know! Find Dre on social media: Instagram [https://instagram.com/DreBaldwin] Twitter [https://twitter.com/DreAllDay] YouTube [https://youtube.com/dreupt] Work On Your Game Podcast is at: WorkOnYourGamePodcast.com Apple Podcasts | SoundCloud | Spotify | Stitcher | Google Play | Overcast | Pocket Casts | Blueberry | Player.FM
In this, the very first show of 2021, Dean, Chris and Mads talk about their experiences playing December's game club game Exile on the BBC Micro. Thanks to all of our Patreon’s who made this episode possible. William E Rimmer Ninjixel TJ Andy Hudson Ricardo Engel Adrian Nelson Alastair Barr Straight2Video RoseTintedSpectrum Matthew W James Bentley Wiedo Belochkin Tony Parkinson Gaz H Mal Woods Zach Glanz Richard Rogers Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey MARK BYLUND Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Martin Stephenson Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Andy Marsh Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Magnus Esbjörner Darren Coles Garry Heather Edward Fitzpatrick Nick Lees Blake Brett Q and A with Peter Irvin. Q: Where did the concept of the game come from? Was it influenced by earlier videogames? A: The concept for Exile started as just the idea of a man with a jetpack exploring an underground cavern system, having to solve problems to progress, fighting off hostiles. It wasn’t influenced by other games, more from TV/film - like Star Trek, Blakes 7, Forbidden Planet. Q: Was the game built around the plot or did the mechanics of the game come first? A: The mechanics came first and we kept adding stuff to the game engine until we knew what the limits were and how far we could go with the resources available. The plot crystallised over time, after we worked out what could be achieved, then we had to populate the map to match and make a playable game. Major way points were decided, like the Rune Door and Triax’s lab, and the scattering of other puzzles, equipment and encounters designed to get the player equipped to pass through these way points. However we sometimes had “we could add this cool thing” moments and had to include that - like the digital speech on the large RAM BBC micro version. Q: Nowadays, there is infinite memory to craft a story and provide lots of context for the game. That was not possible for you. How early did you develop the idea of a novella? A: To include a novella was decided quite late in the day. Yes, it was a way to help explain the game back story better but it was also a way to add perceived value to the game, and reduce piracy - the thinking being that people would pay more and pirates would think they were missing out on important stuff if they did’t have the full package, though I’m not convinced by that. Q: How much of what you and Jeremy learned from Thrust did you carry forward into Exile? A: With Thrust, Jeremy showed that implementing physics well - gravity, thrusting, multi-body mechanics - was actually rewarding for the player; it was pleasing just to fly around. We were both interested in physics so that had to be a big part of Exile, and a lot of time was spent getting the physics engine right - all the acceleration rates, gravity, impacts, wind forces, floating, etc work in balance and to feel ok but coded with very little memory. Q: Were there any interesting alien life forms that you prototyped but had to cut? A: There were a few but the details are lost to me by the passing of time. Most memorable now was a dog - which was to be the player’s faithful companion, helping out as best he could. He was included from the beginning as it came over from an unfinished game I was doing before Exile called “Wizard’s Walk” - a wizard travelling down a long pretty cave populated by hazards. The dog used too much RAM for its graphics in Exile - it needed extra frames due to walking up diagonals. It also had to be indestructible, and manage to get around the map as well as the player or the game wouldn’t work, so it ended up being removed and we put in Fluffy which was small alien bundle of pixels and trivial code to control. Q: Some game reviews show screenshots that are clearly from a different game map. Were review copies sent out that were radically different or were these more likely pictures from earlier prototype builds? A: I don’t recall any wrong maps being reviewed. Perhaps on the Amiga version? The BBC Micro Exile game map was generated by a tiny algorithm to produce the straight tunnels, a scattering of caverns, some individual tiles and areas that could be hand-defined (like for the top ship, the top underground base, Triax’s lab, various doors, etc. The map code was fixed in stone at a very early stage because changing it would have meant repopulating the entire game. Q: The manual quite bluntly tells players that it’s a game which requires thought. Where you worried that people wouldn’t “get it”? A: Exile was hard to play in parts and required people to use their brains in some places to solve the natural puzzles. That wasn’t the way games were back then - most were short duration entertainment requiring little thought. We designed Exile as the sort of game we wanted to play, hoped others would accept it, but knew if they got stuck they could ask their friends or get advice from one of the games magazines. It isn’t a “levels game” where you just shoot your way through and collect stars, it was more like a movie - one big adventure. It was also more difficult than it should have been partly due to the limitations and efficiencies of the physics engine and shared general purpose code between many creatures. Many people didn’t complete Exile, or even get as far as the excitement of destroying the maggot machine, the earthquake and the flooding caverns, but I like to think they still got value for money. It’s hard to balance a game for all abilities when the resources are so tight and trying not to allow dead ends in progress were the player to have inadvertently wasted all the required resources to overcome upcoming obstacles, but in retrospect perhaps some things should have been easier. Q: The purple, vertical blast door near the start has a gap at the top which can be flown through, with enough time and patience. Did you know about it when the game shipped, but decided it wasn't a big enough game-breaker to fix? A: There were many such collision “features” - a side effect of a general purpose physics engine with limited resources to prevent special cases. Anyway, quantum tunnelling happens in physics, so surely that’s fine! Q: Are there any (other) bugs in the game which you look back on now and think “ah, if only we could patch it!”? A: There were many of what I call “features” rather than bugs in Exile and I think we knew about most of the ways things could go wrong but had no spare RAM to fix. My favourite one was, with your back to a vertical door, holding something, suddenly turning around while thrusting forward and do a throw - the thrown object can usually be made to appear on the other side of the door to you. Sometimes you could use a similar system to get yourself through! There were so many things to balance - like the relationship between the speed of a firer, the speed and dimensions of bullets and the thickness of doors, otherwise they could tunnel through the door or bullets hit the firer. Q: Did it bother you that the published solutions made use of physics/engine glitches to get the coronium rocks out of the eastern area, instead of the 'correct' solution which involves creating additional coronium by luring slimes through a piece of solid rock, converting them to yellow balls, then passing them through the underwater structure containing red blobs to the west of the windy shaft? A: No, I’m not really bothered about players making use of things they found. Exile is about exploration and experiment, so finding shortcuts, even if relying on “features” is still in that spirit. We wanted several ways to do many of the puzzles anyway, and the eastern tunnels were meant to be a natural area uncorrupted yet by Triax, where the player could experiment to discover the tools they would need in the western caves. This probably didn’t come across to the player. Also some of the puzzles were a bit contrived I suppose - nevertheless rewarding if you solved them. Q: Which version of the game do you consider definitive? A: The BBC micro version was the most definitive. It was the first and a genuine struggle to make happen at all, and I believe took that platform to its limits. I hated the Electron version - there was no way to avoid having a border of white noise (ie code) around the game view - buyers must have been so forgiving. Q: We are aware of the tragic circumstances around Jeremy’s death. Was a sequel planned before he died? A: From fading memory, I think we were still working on bits and pieces with the original game - like an Amiga CD 32 console game, and we had tried to get publishers interested in a Sega Mega Drive version but the console market was very controlled, with publishers taking few risks on unconventional product due to the costs of making the expensive ROM cartridges. You almost had to have a working game already on the platform to be considered seriously and with development systems hard to come we didn’t have the funds to make that happen ourselves. There were some explorations into making use of the code for a new game but nothing solid. Q: You had a version of the game planned for iOS and Android back in 2010. Are we correct to assume that that project has been discontinued? A: No, it is my intention that this should still happen. It’s difficult to know how non-retro it would need to be to have any measure of success against todays effects-driven offerings, though computer gaming is a broad church. Q: If the mobile project had gone ahead, would there have been any fundamental changes to the game? A: The first release would be very familiar, but enhanced in details, the plot cleaned up - more obvious - and easier to play. The control system on a touch screen can’t depend on the zillion keys that Exile required either! I don’t think it should stray too far from the original fundamentally as the audience would include fans of the originals; but sequels could go much further.
This week, we chat with the phenomenally talented, Ben Uyeda. We talk about his incredible undertaking of building a shipping container home in the middle of the Joshua Tree desert, his design process and some of his favorite materials to work with currently. LET’S CHAT! You can always call and leave your questions and comments on our voicemail! 978-709-1040 FAST FACTS ABOUT BEN (FROM BEN): - Started out as a professor at Cornell University speaking about sustainable design. - Started a design firm called Zero Energy Design- https://zeroenergy.com - Started a tech company called Free Green where he gave away free blueprints with eco friendly housing, and sold advertising on the actual downloadable blueprints, and eventually sold it. - Launched Homemade-Modern.com where he started creating DIY projects. Show Highlights: - Ben takes a lot of cues from food media. They don’t need a lot of fancy stuff or gadgets, just understanding the elements. - Plywood and concrete are two of Ben’s favorite materials. Concrete because it’s accessible worldwide, plywood because even if it’s not the same globally, people are at least familiar with sheet goods. - If you’re going to buy furniture try to find the cheapest basics and then splurge on the things you’re going to keep forever. - You can have a creative career that’s not dependent on patronage. - You can be more forgiving: Everything doesn’t have to be perfectly flat, people actually like things that look more homemade. - Tracy asked Ben about the future of architecture and he talked about the trends of smaller homes and more urban type living situations like lofts. Open floor plans becoming the norm, building performance, thermal comfort and smart homes are all trending. - Ben doesn’t like analytics but he values them. When looking for new property he searched areas where Whole Foods were popping up. We Mentioned: The Spiral Staircase Made With CNC- https://www.youtube.com/watch?v=Hd-Z7OTAjJ0 The Bucket Stool- https://www.youtube.com/watch?v=npPRWDgpduI The Lounge Chair- https://www.youtube.com/watch?v=_QHbp2bwUyA Ben’s Shipping Container Project: - Ben felt like there was a lot of misinformation about container construction, so he decided to just show the process and enjoy the fun challenge. - He wanted to show the regulation intensive process of building in California. - You might think a container is a great deal, but take into account the labor cost and how intensive each step can be. Homemade Modern: - Driven by the underserved DIY population of people who wanted to build things in a smaller space with minimal tools. - You can build a ton of stuff with an orbital sander, circular saw and drill. PHONE CALLS/SOCIAL: Q: How long did it take to cut all of the plywood for spiral staircase? A: It was actually cut with a cnc machine (https://www.inventables.com/technologies/x-carve) , so about 30 hours of cnc time. Q: Is there any difference in insulating a shipping container as opposed to a house? A: Yes and no, the only part that’s really different is if you have to insulate between floor beams. Wood isn’t as conductive of heat as steel is. They insulated between steel beams and then continuous insulation above the plywood and from the metal in. Q: Were you building things and taking things apart when you were young? A: Ben loved the way that making could lead to adventure. He was inspired by Swiss Family Robinson and Huckleberry Finn. Q: Besides permits what was the biggest challenge of building the shipping container? A: Just not having clear answers for the workers on how to do things. They’d ask questions about how to do things and Ben had to research and figure things out as they moved forward. (And holding his temper in the comment section of the videos…) Q: What’s the cheapest place to get a shipping container? A: It depends on where you are. In CA they have to be a one trip condition container. In SoCal it’s https://containersdiscount.ca Find Ben’s Quickfire video on our Instagram! @howtohome_guide Ben’s INFO Website | https://www.homemade-modern.com Instagram | https://www.instagram.com/benjaminuyeda Twitter | https://twitter.com/BenUyeda Pinterest | https://www.pinterest.com/BenUyeda/ Facebook | https://www.facebook.com/ben.uyeda Youtube | https://www.youtube.com/HomeMadeModern The Modern Home Project | https://www.youtube.com/themodernhomeproject FOLLOW US on social media: Website | https://howtohome.com/ Instagram | http://bit.ly/2WqVfSp Twitter | http://bit.ly/2RRyYij Facebook | http://bit.ly/2MC3Hdc Youtube | http://bit.ly/2SifqTH SUBSCRIBE to the How to Home Podcast: Itunes | https://apple.co/2DL0lSp Android | http://bit.ly/2B9k7Fm Stitcher | http://bit.ly/2DM0W6c Spotify | https://spoti.fi/2GcRCKo THANK YOU TO OUR SPONSOR FILTERBUY.COM
Inside information from major-league baseball’s collusion era: Q: “Were you ever at a meeting where Peter Ueberroth called the owners a bunch of dummies?” A: “I was.” Plus, get to know KB's former teammate John D'Acquisto, the artist who designed the logo for Dirty Kurt's Dugout.
In this episode of China Money Podcast, guest Chang Sun, founder and chairman of Black Soil Group Ltd., speaks to our host Nina Xiang about why he left private equity to start up his own agricultural business in Heilongjiang province. The former Asia head of Warburg Pincus also shares his plans to create social impact and make money by improving grain production. He also shares the challenges he faces transitioning from a high-flying dealmaker to a businessman with a passion for soil. Don't forget to subscribe to China Money Podcast for free in the iTunes store, or subscribe to China Money Network weekly newsletters. You can also subscribe to China Money Podcast’s Youtube channel or Youku channel. Q:You have been working at Warburg Pincus for 20 years. You left last year as its chairman of North Asia and head of China. Why did you decide to leave at this particular time? A: Last year was my 20-year anniversary at Warburg Pincus. It was also the first time that the Chinese government started a new policy to encourage private capital to move into agriculture reform. These two things coincided and made me realize that I wanted to do something that has impact. Q: So after 20 years, it was time to do something new? A: Yes, one of my concerns during my 25-year investment career, if you add my previous experience at Goldman Sachs, was the lack of impact. Yes, we make investments in businesses. Yes, we make substantial returns. But as soon as you invest, you are thinking about exits. So you leave the business that you think you have contributed to, but they become one of the milestones of your past history. I wanted to do something that's more lasting and has more impact on both society and on my own career. I researched different industries, and felt that agriculture is so backward (in China) compared to the West. You can count with one hand the number of any finance people who are doing anything about it. I feel that I can bring my financial knowledge and resources to bring positive change. Q: Have you done any agriculture investment deals while at Warburg? A: No, which is why it's exciting and challenging. It's a complete 180-degree turn for me. So far so good. I really love it. Q: Were there any particular incidents that prompted your decision for this drastic change? A: Well, the food safety and scandals you all know about, everything from gut oil, diary products, dead pigs... A lot of my business friends go out and try to lease land from the villages to grow their own vegetables and raise their own chickens and pigs. But nobody can do anything about staple food, such as rice, wheat and corn, because it needs scale, labor and capital. China today imports about 15% of its grain needs, mainly soybeans. China was a net export of soybeans 10 years ago. Now 95% of its soybean needs are being met by imports. If you open the sectors of corn and rice, it will go the same way, because Chinese corn and rice are double the international price. Which means the yield is half. With that kind of dynamic, Chinese agriculture is not sustainable. You look at the land size, 1.8 billion mu (one mu of land equals 667 square meters) of land is available for agriculture use, but a lot is not productive and the yield is very low. On top of that, around major cities in places such as Jiangsu, Zhejiang and Shandong province, too much industrial development has caused widespread pollution. Heavy metal and sewage gets discharged into the soil, and then sits there. I shudder to think that our future generations will grow up with the kind of heavy metal pollutants in their system. There is also a depletion of resources. China hasn't had enough rainfall in much of central China. As a result, much of the irrigation water was drawn from ground water, which is not replaceable. This has led to land subsiding, causing collapses of bridges and buildings.
Hello, my name is Yuuki. My partner is Keiko. On March 11th, a huge earthquake in the Tohoku Region occurred.Many pepole died,lost their house or other important things. Also. there is a serious problem of radiation after the Fukisima Nuclerar power station was dameged. The word’s media continues to follow this strory. Since then ,people all over the world have helped Japan.But the stricken area has not recovered. Today we are going to interview about this earthquake to two students studying abroad. Q: Were you in Japan in March 11th? A: Yes, I was. Q: How did you feel then? A: During the earth quake? It was really squally. I first. I was no more the earth quake but then really strong. So, I was surprised. Q: What do you think about this disaster? A: It’s really unfortunate. It was really squally, and I think it effected a lot of people. So It’s really bad… Q: Japan has serious problem. One of them is a problem of power shortage. What do you think about this problem? A: I think it is serious problem. And I think Japan is doing this really well. I think everybody knows the power problem and everybody is going save electlisity. What Japanese people doing I think really good. Q: Have you begin prepare for precautions of earthquake since then? A:Maybe I little be like I pack my stuff if I have to move or get like my own medicine. Q: What can you do for the stricken area? A: I want to go volunteer. THANK YOU!!! Conclusion Student from oversea think this earthquake was serious problem same Japanese. I think it is very good thing. Japan is loved by all over the world.