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WarriNoize The project of The Warrior and Noizemaker which was born from an almost 10 years friendship. Both members started DJing at around 2008 and both became major part of the hungarian hardcore scene. Through the years they represented hardcore in and out of Hungary, had the chance to share stage with huge names like D-Passion, Angerfist, Mad Dog or Tommyknocker and the list goes on.. The friendly home sessions gave the idea to combine forces and unleash the synergy with their eclectic, improvised sets which usually don't have boundaries of hardcore, but the main focus of their sets are classic mainstyle and industrial. Welcome down with The Warrior sound and play it so loud that nobody can sleep! Social media: https://www.facebook.com/WarriNoize https://www.instagram.com/warrinoize https://youtube.com/@warrinoize https://mixcloud.com/WarriNoize/ Tracklist: 01 NeoX - Hard as life 02 D-Passion - The maximum 03 E-Noid - Order chaos (Meccano Twins refix) 04 Triax & Mr. Sinister - Exposing the truth 05 Eastside Connection ft. MC Madness - Strong individual 06 Tha Playah - Why so serious (Angerfist remix) 07 Promo - Dancefloor hardcore (T-Junction remix) 08 Tommyknocker - Sometimes 09 Endymion & Meccano Twins - The industry 10 Distorted Revelations - The horizon 11 D-Passion & Alex B - De wereld draait door 12 Tha Playah - Weird clit (Neophyte & Evil Activities remix) 13 Dune - Hardcore vibes (The Viper´s mashup mix) 14 Ophidian - Electric resonance 15 Ophidian - Dark euphoria 16 Promo & Catscan - De pure vorm 17 Promo - Heart attack 18 Crossfiyah - Rage (Bodyshock remix)
Anger in the voluntary sector There was anger across Northern Ireland when the government's funding allocations from the replacement for the European Social Fund were announced. Firstly, the announcement was made late morning on the very last day possible. And secondly, the level of funding from the replacement programme, the Shared Prosperity Fund, was much less than that lost from ESF. Many people felt this was not the promise the UK government made after Brexit. For people in Derry, this was regarded by some as a second blow. While the city did well from the first found of the Levelling-Up Fund, it got nothing from the second round – despite having the worst deprivation figures in NI, and one of the very worst in the whole of the UK. The second of the new series of Holywell Trust Conversations podcasts contains interviews with people in voluntary groups in Derry that have experienced the two programmes – both winners and losers – to ask them about their experiences and the impact of the decisions. While Derry got nothing from that second round of the Levelling-Up Fund, it actually did very well from that first round. Some £49m went into NI from the initial allocations, of which £16m was won for the Derry and Strabane council area. This was far more than to be expected from its share of the population. Criteria for the Levelling-Up Fund were projects that would cut crime in areas where it is worst; provide incomes for those who need it most; transform the economy by generating higher paid and higher skilled jobs; and attract new investment. Groups that obtained funding were a sports hub for boxing and snooker, that also contains football changing rooms; improvements to the village centre in Derg; and the Acorn City Farm on a derelict part of Derry's largest central recreation area, St Columb's Park. Success in that first round was in part the result of the council already having projects that were ready to go, with businesses cases prepared, and looking for funding. Shauna Kelpie of Acorn City Farm, discusses her experience of successfully bidding for Levelling-Up Fund money on the podcast. It was that context of first round success that explains Derry's lack of success in the second round, when £71m was distributed across NI. That did not prevent some local people who bid into that second round from being very unhappy at being rejected, nor raising questions about how the government was implementing its criteria. But if there was unhappiness about the Levelling-Up Fund, that was nothing to the sheer anger felt across the voluntary sector about the results of the replacement of ESF by the Shared Prosperity Fund. Many groups that had been funded for years by ESF, delivering important projects, found themselves without continued funding and were shocked by the decisions. Some employees were told on the Friday that there was no job for them to come into on the following Monday. Catherine Barr of Derry's Women's Centre strongly criticised the bidding process as well as the decision, which means that some of its core services have now been lost. The government had told groups to bid in partnerships, and the proposal that involved local women's groups and led by Derry Youth and Community Workshops was rejected. No explanation for the decision was provided by government. Charles Lamberton of Triax is equally critical of the process, even though Triax was successful in its bid for funding. They are providing a range of training and support services to people across the Derry and Strabane council area who are economically inactive. It is clear that while there is enormous anger at the decisions taken, the process undertaken by government departments has made the situation very much worse. Bidding processes began late, with decisions taken only at the very last moment. Nor were those decisions consistent with what many in the voluntary sector understood the criteria and level of funding to be. The result if a significant loss of key services, without obvious routes to replace them. The podcast is hosted on the Holywell Trust website. Disclaimer: This project has received support from the Northern Ireland Community Relations Council which aims to promote a pluralist society characterised by equity, respect for diversity, and recognition of interdependence. The views expressed do not necessarily reflect those of the Community Relations Council.
- London Buses Going Electric - Legacy Suppliers Sniffing Out Mergers - Nikola Beats Estimates, But Struggles with Production - Go Camping with Electric Mercedes - China-Only Buick Century Is Super-Luxe - Daylight Savings Prevents Accidents - Don't Drive These Dodges and Chryslers - BMW Edging Towards Direct Sales - Chevrolet Triax Pioneered Skateboard Chassis
- London Buses Going Electric- Legacy Suppliers Sniffing Out Mergers- Nikola Beats Estimates, But Struggles with Production- Go Camping with Electric Mercedes- China-Only Buick Century Is Super-Luxe - Daylight Savings Prevents Accidents- Don't Drive These Dodges and Chryslers- BMW Edging Towards Direct Sales- Chevrolet Triax Pioneered Skateboard Chassis
Le cofondateur de la firme Triax, Stéphane Gosselin, passe au micro du podcast Ca$hMire cette semaine. Il vient nous expliquer l'importance des relations avec les représentants du gouvernement lors de présentations de projets d'investissement par les entreprises. Comment obtenir l'écoute, dialoguer et répondre aux critères des aides financières gouvernementales. Il nous donne des conseils.
Le cofondateur de la firme Triax, Stéphane Gosselin, passe au micro du podcast Ca$hMire cette semaine. Il vient nous expliquer l'importance des relations avec les représentants du gouvernement lors de présentations de projets d'investissement par les entreprises. Comment obtenir l'écoute, dialoguer et répondre aux critères des aides financières gouvernementales. Il nous donne des conseils.
Le cofondateur de la firme Triax, Stéphane Gosselin, passe au micro du podcast Ca$hMire cette semaine. Il vient nous expliquer l'importance des relations avec les représentants du gouvernement lors de présentations de projets d'investissement par les entreprises. Comment obtenir l'écoute, dialoguer et répondre aux critères des aides financières gouvernementales. Il nous donne des conseils.
Dans ce nouvel épisode du podcast Ca$hMire du 9 septembre 2022, Pierre Couture jase d'économie, de finances personnelles, de consommation et d'entrepreneuriat. - Immobilier : les prix des maisons commencent à baisser ⁃ La Banque du Canada se fout de nos dettes ⁃ Bourse : gardez vos liquidités ⁃ Bourse : Musk gagne des appuis sur les faux comptes Twitter ⁃ Les ventes de voitures électriques menacées ⁃ Bourse : les prochains trimestres déterminants pour Transat Entrevues - L'importance des relations gouvernementales avec le cofondateur de la firme Triax, Stéphane Gosselin - La pub s'amène sur les chandails des équipes de la LNH avec le prof de marketing Luc Dupont - Investir dans le pétrole, le gaz et les psychotropes avec le conseiller financier Frédéric Turcotte Bonne écoute !
Following on the heels of our episode on Rifts Book 5: Triax, we now dive into its companion book, Rifts Sourcebook 3: Mindwerks. This excellent tome expands the content in the previous World Book, introducing some fantastic new villains and locations for your Germany-trotting adventurers to explore. Drop us a line! You can follow us on Twitter and Facebook, and we'd love to see you on our Discord Channel too. And let us know your thoughts by leaving a review on iTunes! For even more info and options, check out our main website or our low-bandwidth alternative feed site. Links of Note: Rifts RPG 1st Edition, Digital Rifts RPG Ultimate Edition, Digital Rifts Ultimate Edition, Hardcover Rifts Triax & the NGR World Book 5, Digital Rifts Sourcebook Three: Mindwerks, Digital Credits: Hosts: NPC and Matthew Gray Music: Opening is "8-Bit bass & lead" by Furbyguy, Closing is "Caravana" by Phillip Gross Episode Length (We support chapters!): 26:29 Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well. Want to help us pay for hosting? Follow this link to our Pinecast Tip Jar! We've got a merch store if you're looking for some sweet Glitterbois swag. And check out our affiliate store and buy some of the various products we endorse! Support The Glitterbois by contributing to their tip jar: https://tips.pinecast.com/jar/the-glitterbois Send us your feedback online: https://pinecast.com/feedback/the-glitterbois/0a1b4a29-2997-4f93-a2bc-28d7e19ed631 This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-66e5ee for 40% off for 4 months, and support The Glitterbois.
Our progress through the long series of Rifts World Books continues with Book 5: Triax and the NGR. This continues the ongoing trend of giving your players new villains and (potential) allies in their adventures across the warped and fractured world of Rifts Earth. Drop us a line! You can follow us on Twitter and Facebook, and we'd love to see you on our Discord Channel too. And let us know your thoughts by leaving a review on iTunes! For even more info and options, check out our main website or our low-bandwidth alternative feed site. Links of Note: Rifts RPG 1st Edition, Digital Rifts RPG Ultimate Edition, Digital Rifts Ultimate Edition, Hardcover Rifts Triax & the NGR World Book 5, Digital Credits: Hosts: NPC and Matthew Gray Music: Opening is "8-Bit bass & lead" by Furbyguy, Closing is "Caravana" by Phillip Gross Episode Length (We support chapters!): 31:57 Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well. Want to help us pay for hosting? Follow this link to our Pinecast Tip Jar! We've got a merch store if you're looking for some sweet Glitterbois swag. And check out our affiliate store and buy some of the various products we endorse! Support The Glitterbois by contributing to their tip jar: https://tips.pinecast.com/jar/the-glitterbois Send us your feedback online: https://pinecast.com/feedback/the-glitterbois/640639c7-eacd-4cde-ae49-4347f1e05c25 This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-66e5ee for 40% off for 4 months, and support The Glitterbois.
Their adventure's concluding, destinies unveiled,in Switzerland, it's time that our heroes have bailed,headed up north with a quick-paced flight,but soon they find themselves a terrible fight.Pitted against the world's richest man,the two hope to save the holiday if they can!So sit back, relax! It's a Hell of a fight.Besides, it's not like there's much happening tonight!The story ends here, folks! We're done all the edits!And if you'd be so kind, please stay through the credits! PJ plays Railgun aka Pitoro TomHarm plays Santana Lozado-PinedaContent Warnings: Adult Language, ViolenceMegaverse® is © Copyright and Registered Trademark owned by Palladium Books. Heroes Unlimited™, Triax™, and Triax Industries™ are trademarks of Palladium Books, Inc. and Kevin Siembieda. Used with permission. If you want to know more about Heroes Unlimited™ RPG or Palladium's host of other amazing role-playing games, you can find them all at www.palladiumbooks.com or wherever fine RPG products are sold.Our theme song, Silent Night (Unholy Night) was composed by the incredibly talented Alexander Nakarada and is used under an extended license that includes synch licensing. You can find the tune and all of his amazing compositions at www.serpentsoundstudios.com.Any similarity to persons or events, living, dead, undead, or otherwise, is completely coincidental unless explicitly stated otherwise.If you'd like to get in touch with us, you can always email us at realplaygamespodcast@gmail.com or find us on Twitter @realplaypod. From PJ, Harm, Ames, Obie, Ru, and GM John, we hope that no matter the reason, your holidays are cheerful and bright! Support the show (https://www.patreon.com/realplaygamespod)
While en-route to Zurich, our indomitable twodo their best to lay low after terrible news.But Railgun's captive Santana is too attractive a targetfor the world's criminal syndicates to just up and forget.Wakizashis, katanas, and shuriken, oh my!The Kagemusha Chujiin sure want Railgun to die!Surviving until Zurich would be really neat,let's see if they can do it at 35,000 feet!PJ plays Railgun aka Pitoro TomHarm plays Santana Lozado-Pineda Content Warnings: Adult Content, ViolenceMegaverse® is © Copyright and Registered Trademark owned by Palladium Books. Heroes Unlimited™, Triax™, and Triax Industries™ are trademarks of Palladium Books, Inc. and Kevin Siembieda. Used with permission. If you want to know more about Heroes Unlimited™ RPG or Palladium's host of other amazing role-playing games, you can find them all at www.palladiumbooks.com or wherever fine RPG products are sold.Our theme song, Silent Night (Unholy Night) was composed by the incredibly talented Alexander Nakarada and is used under an extended license that includes synch licensing. You can find the tune and all of his amazing compositions at www.serpentsoundstudios.com. Any similarity to persons or events, living, dead, undead, or otherwise, is completely coincidental unless explicitly stated otherwise. If you'd like to get in touch with us, you can always email us at realplaygamespodcast@gmail.com or find us on Twitter @realplaypod. From PJ, Harm, Ames, Obie, Ru, and GM John, we hope that no matter the reason, your holidays are cheerful and bright! Support the show (https://www.patreon.com/realplaygamespod)
In Ciudad Juarez, our protagonists stopto take care of themselves and avoid the cops.While Railgun's mind dreams of riches to squandera mysterious force urges Santana to wander.While out in the desert, some undead embarrassmentssubject the duo to uncomfortable harassment.Hopefully the two can put them to quick endswith a little woo-woo, and a couple of friends.PJ plays Railgun aka Pitoro TomHarm plays Santana Lozado-Pineda Content Warnings: Adult Content, Gore, Extreme Violence, Vampire MicroaggressionsMegaverse® is © Copyright and Registered Trademark owned by Palladium Books. Heroes Unlimited™, Triax™, and Triax Industries™ are trademarks of Palladium Books, Inc. and Kevin Siembieda. Used with permission. If you want to know more about Heroes Unlimited™ RPG or Palladium's host of other amazing role-playing games, you can find them all at www.palladiumbooks.com or wherever fine RPG products are sold.Our theme song, Silent Night (Unholy Night) was composed by the incredibly talented Alexander Nakarada and is used under an extended license that includes synch licensing. You can find the tune and all of his amazing compositions at www.serpentsoundstudios.com. Any similarity to persons or events, living, dead, undead, or otherwise, is completely coincidental unless explicitly stated otherwise. If you'd like to get in touch with us, you can always email us at realplaygamespodcast@gmail.com or find us on Twitter @realplaypod. From PJ, Harm, Ames, Obie, Ru, and GM John, we hope that no matter the reason, your holidays are cheerful and bright! Support the show (https://www.patreon.com/realplaygamespod)
T'was a day in El Paso fit for a king,when supervillain Railgun did a questionable thing!Through Santana's window, he came with a crashwhile downstairs two rival gangs started to clash!What could possibly happen? Where could they go?Find out when you hear this podcast, ho-ho!PJ plays Railgun aka Pitoro TomHarm plays Santana Lozado-PinedaContent Warnings: Adult Language, Gore, ViolenceMegaverse® is © Copyright and Registered Trademark owned by Palladium Books. Heroes Unlimited™, Triax™, and Triax Industries™ are trademarks of Palladium Books, Inc. and Kevin Siembieda. Used with permission. If you want to know more about Heroes Unlimited™ RPG or Palladium's host of other amazing role-playing games, you can find them all at www.palladiumbooks.com or wherever fine RPG products are sold.Our theme song, Silent Night (Unholy Night) was composed by the incredibly talented Alexander Nakarada and is used under an extended license that includes synch licensing. You can find the tune and all of his amazing compositions at www.serpentsoundstudios.com.Any similarity to persons or events, living, dead, undead, or otherwise, is completely coincidental unless explicitly stated otherwise.If you'd like to get in touch with us, you can always email us at realplaygamespodcast@gmail.com or find us on Twitter @realplaypod. From PJ, Harm, Ames, Obie, Ru, and GM John, we hope that no matter the reason, your holidays are cheerful and bright!Support the show (https://www.patreon.com/realplaygamespod)
In this episode, Rob Delves shares how his own aspirations can lead into high expectations for himself, which sometimes cause internal pressures. We go into how he deals with the expectations he has for himself and how successful this has been in his career so far. Rob and I also talk about the importance of treating athletes as people, not as data points. In the high performance industry, many programs focus on statistics more so than the athletes themselves, which can create a toxic environment. Rob's job as a Sport Scientist, requires him to record, collect, analyse and present data. We discuss how he has been able to be successful with his job as a scientist, while also being able to treat the athletes with respect. Given the current COVID conditioning, we discuss Rob's experience in a team bubble, the fact that he was unable to return home at some points, and how he helped the team during a struggling time of isolation. We also discuss why the issue of mental health is commonly avoided among practitioners in the high performance industry. Rob and his crew at TRIAX performance mention this in their own podcast, so it's great to see that these messages are getting out into the public and heard. Talking to someone is always encouraged, no matter what the occupation. Website: https://www.triaxperformance.com Socials: https://instagram.com/robdelves17?utm_medium=copy_link https://instagram.com/triaxperformance?utm_medium=copy_link
Free-K Presents Freaknight Show #39 03-02-2021 Millennium Edition 01.Headbanger - Headbangers Theme 02.T-Junction & Osiris - Adrenaline Shotz 03.Nitrogenetics - Hit Me 04.Nexes - Dedicated To Dancers 05.Weapon X - Back To Life 06.Art Of Fighters - The Thousand Faces Conspiration 07.Masters Of Ceremony - Adapt Or Die 08.Tommyknocker - Follow Me 09.Dj D - Gloria 10.Nosferatu - Outshine Any Competition 11.Art Of Fighters - I'm Your Enemy 12.Dj D - Bombs 13.Darkvizion - Rize 14.Endymion - Vengeance 15.Mad Dog - Welcome Down 16.Amnesys - My Motherfuckin Name 17.Vinyl Junk - Fractured Minds 18.Day-Mar - Fuckin Motherfuckin Slit 19.D-Passion - Change History 20.Paul & Promo - Enemies For Life (Promo Remix) 21.Evil Activities & Nosferatu - From The Cradle To The Grave 22.Nosferatu - Enemigo Del Estado 23.Tha Playah - Clockwork 24.Placid K - Compagneros (Endymion Remix) 25.Ophidian - The Rain 26.Meccano Twins - Inner Inside 27.T-Junction - The Culture 28.Triax & Partyraiser - Assassins (Nosferatu One-Shot Remix)
In this, the very first show of 2021, Dean, Chris and Mads talk about their experiences playing December's game club game Exile on the BBC Micro. Thanks to all of our Patreon’s who made this episode possible. William E Rimmer Ninjixel TJ Andy Hudson Ricardo Engel Adrian Nelson Alastair Barr Straight2Video RoseTintedSpectrum Matthew W James Bentley Wiedo Belochkin Tony Parkinson Gaz H Mal Woods Zach Glanz Richard Rogers Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey MARK BYLUND Paul Ashton Chris Rowe Jon Sheppard Laurent Giroud Martin Stephenson Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Andy Marsh Patrick Fürst Laurens Andrew Gilmour Stephen Stuttard Matt Sullivan Magnus Esbjörner Darren Coles Garry Heather Edward Fitzpatrick Nick Lees Blake Brett Q and A with Peter Irvin. Q: Where did the concept of the game come from? Was it influenced by earlier videogames? A: The concept for Exile started as just the idea of a man with a jetpack exploring an underground cavern system, having to solve problems to progress, fighting off hostiles. It wasn’t influenced by other games, more from TV/film - like Star Trek, Blakes 7, Forbidden Planet. Q: Was the game built around the plot or did the mechanics of the game come first? A: The mechanics came first and we kept adding stuff to the game engine until we knew what the limits were and how far we could go with the resources available. The plot crystallised over time, after we worked out what could be achieved, then we had to populate the map to match and make a playable game. Major way points were decided, like the Rune Door and Triax’s lab, and the scattering of other puzzles, equipment and encounters designed to get the player equipped to pass through these way points. However we sometimes had “we could add this cool thing” moments and had to include that - like the digital speech on the large RAM BBC micro version. Q: Nowadays, there is infinite memory to craft a story and provide lots of context for the game. That was not possible for you. How early did you develop the idea of a novella? A: To include a novella was decided quite late in the day. Yes, it was a way to help explain the game back story better but it was also a way to add perceived value to the game, and reduce piracy - the thinking being that people would pay more and pirates would think they were missing out on important stuff if they did’t have the full package, though I’m not convinced by that. Q: How much of what you and Jeremy learned from Thrust did you carry forward into Exile? A: With Thrust, Jeremy showed that implementing physics well - gravity, thrusting, multi-body mechanics - was actually rewarding for the player; it was pleasing just to fly around. We were both interested in physics so that had to be a big part of Exile, and a lot of time was spent getting the physics engine right - all the acceleration rates, gravity, impacts, wind forces, floating, etc work in balance and to feel ok but coded with very little memory. Q: Were there any interesting alien life forms that you prototyped but had to cut? A: There were a few but the details are lost to me by the passing of time. Most memorable now was a dog - which was to be the player’s faithful companion, helping out as best he could. He was included from the beginning as it came over from an unfinished game I was doing before Exile called “Wizard’s Walk” - a wizard travelling down a long pretty cave populated by hazards. The dog used too much RAM for its graphics in Exile - it needed extra frames due to walking up diagonals. It also had to be indestructible, and manage to get around the map as well as the player or the game wouldn’t work, so it ended up being removed and we put in Fluffy which was small alien bundle of pixels and trivial code to control. Q: Some game reviews show screenshots that are clearly from a different game map. Were review copies sent out that were radically different or were these more likely pictures from earlier prototype builds? A: I don’t recall any wrong maps being reviewed. Perhaps on the Amiga version? The BBC Micro Exile game map was generated by a tiny algorithm to produce the straight tunnels, a scattering of caverns, some individual tiles and areas that could be hand-defined (like for the top ship, the top underground base, Triax’s lab, various doors, etc. The map code was fixed in stone at a very early stage because changing it would have meant repopulating the entire game. Q: The manual quite bluntly tells players that it’s a game which requires thought. Where you worried that people wouldn’t “get it”? A: Exile was hard to play in parts and required people to use their brains in some places to solve the natural puzzles. That wasn’t the way games were back then - most were short duration entertainment requiring little thought. We designed Exile as the sort of game we wanted to play, hoped others would accept it, but knew if they got stuck they could ask their friends or get advice from one of the games magazines. It isn’t a “levels game” where you just shoot your way through and collect stars, it was more like a movie - one big adventure. It was also more difficult than it should have been partly due to the limitations and efficiencies of the physics engine and shared general purpose code between many creatures. Many people didn’t complete Exile, or even get as far as the excitement of destroying the maggot machine, the earthquake and the flooding caverns, but I like to think they still got value for money. It’s hard to balance a game for all abilities when the resources are so tight and trying not to allow dead ends in progress were the player to have inadvertently wasted all the required resources to overcome upcoming obstacles, but in retrospect perhaps some things should have been easier. Q: The purple, vertical blast door near the start has a gap at the top which can be flown through, with enough time and patience. Did you know about it when the game shipped, but decided it wasn't a big enough game-breaker to fix? A: There were many such collision “features” - a side effect of a general purpose physics engine with limited resources to prevent special cases. Anyway, quantum tunnelling happens in physics, so surely that’s fine! Q: Are there any (other) bugs in the game which you look back on now and think “ah, if only we could patch it!”? A: There were many of what I call “features” rather than bugs in Exile and I think we knew about most of the ways things could go wrong but had no spare RAM to fix. My favourite one was, with your back to a vertical door, holding something, suddenly turning around while thrusting forward and do a throw - the thrown object can usually be made to appear on the other side of the door to you. Sometimes you could use a similar system to get yourself through! There were so many things to balance - like the relationship between the speed of a firer, the speed and dimensions of bullets and the thickness of doors, otherwise they could tunnel through the door or bullets hit the firer. Q: Did it bother you that the published solutions made use of physics/engine glitches to get the coronium rocks out of the eastern area, instead of the 'correct' solution which involves creating additional coronium by luring slimes through a piece of solid rock, converting them to yellow balls, then passing them through the underwater structure containing red blobs to the west of the windy shaft? A: No, I’m not really bothered about players making use of things they found. Exile is about exploration and experiment, so finding shortcuts, even if relying on “features” is still in that spirit. We wanted several ways to do many of the puzzles anyway, and the eastern tunnels were meant to be a natural area uncorrupted yet by Triax, where the player could experiment to discover the tools they would need in the western caves. This probably didn’t come across to the player. Also some of the puzzles were a bit contrived I suppose - nevertheless rewarding if you solved them. Q: Which version of the game do you consider definitive? A: The BBC micro version was the most definitive. It was the first and a genuine struggle to make happen at all, and I believe took that platform to its limits. I hated the Electron version - there was no way to avoid having a border of white noise (ie code) around the game view - buyers must have been so forgiving. Q: We are aware of the tragic circumstances around Jeremy’s death. Was a sequel planned before he died? A: From fading memory, I think we were still working on bits and pieces with the original game - like an Amiga CD 32 console game, and we had tried to get publishers interested in a Sega Mega Drive version but the console market was very controlled, with publishers taking few risks on unconventional product due to the costs of making the expensive ROM cartridges. You almost had to have a working game already on the platform to be considered seriously and with development systems hard to come we didn’t have the funds to make that happen ourselves. There were some explorations into making use of the code for a new game but nothing solid. Q: You had a version of the game planned for iOS and Android back in 2010. Are we correct to assume that that project has been discontinued? A: No, it is my intention that this should still happen. It’s difficult to know how non-retro it would need to be to have any measure of success against todays effects-driven offerings, though computer gaming is a broad church. Q: If the mobile project had gone ahead, would there have been any fundamental changes to the game? A: The first release would be very familiar, but enhanced in details, the plot cleaned up - more obvious - and easier to play. The control system on a touch screen can’t depend on the zillion keys that Exile required either! I don’t think it should stray too far from the original fundamentally as the audience would include fans of the originals; but sequels could go much further.
Tecnifibre Triax is a multifilament string that claims to offer the best of both worlds: multifilament comfort with above average control, spin and durability that would only come from a co-poly string. In this episode, our string guru and global playtesters talk about their experience with this new string. After hours on the court, several set ups, and many sets of Triax later, they answer questions about playability including how much spin they got; how durable the string was; how much power they found; and more. Interested in trying some? Listen till the end where you can find a way to win a set of Tecnifibre Triax! Get your hands on TRIAX: in the US: https://www.tennis-warehouse.com/descpage-TSTX33.html in EUR: https://www.tenniswarehouse-europe.com/catpage-TTRIAX-EN.html and email us for a chance to win a free set! podcast@tennis-warehouse.com Happy Hitting!
Dans ce segment du podcast Ca$hMire, Pierre Couture discute avec le cofondateur de la firme Triax, Stéphane Gosselin. Il nous explique comment les entreprises doivent être très bien préparées lors de rencontres avec des représentants du gouvernement lors...
Dans ce segment du podcast Ca$hMire, Pierre Couture discute avec le cofondateur de la firme Triax, Stéphane Gosselin. Il nous explique comment les entreprises doivent être très bien préparées lors de rencontres avec des représentants du gouvernement lors...
Dans ce segment du podcast Ca$hMire, Pierre Couture discute avec le cofondateur de la firme Triax, Stéphane Gosselin. Il nous explique comment les entreprises doivent être très bien préparées lors de rencontres avec des représentants du gouvernement lors...
On today's episode, we are joined by Paul Hewgill of Tensar and Ray Rodenburgh of Unilock to talk about TriAx Geogrid / Unilock DriveGrid, the application and installation of the product, and why you should be including this in every job. --- Send in a voice message: https://anchor.fm/howtohardscape/message
This is the 2nd episode of Guitar Nerds Live, hosted by Mark Packham with Jay Cross, recorded live via Discord and Patreon for all Guitar Nerds Patrons.This week Mark and Jay discuss guitars that broke the conventional mould, and take questions from the live Discord chat.To get involved in the next recording of Guitar Nerds Live simply sign up to the Guitar Nerds Patreon at any tier from $1, join Discord, and you can be part of the next episode of Guitar Nerds Live! See acast.com/privacy for privacy and opt-out information.
Special Bonus Episode from CFMA's 2018 conference! Jed England of Triax(@TriaxSpotr) was interviewed by Rob McKinney (@conappguru) and Jeff Sample (@IronManofIT) on finance behind tech. #payrollinnovation #constructionpayroll #Constructionaccounting #constructionsoftware #virtualaccounting #payrollsoftware #constructionconferences #construction #Technology #constructionindustry #thecontechcrew Follow @TheConTechCrew on social media for more updates and to join the conversation! Listen to the show at http://thecontechcrew.com Powered by JBKnowledge Learn more at http://thecontechcrew.com or follow @JBKnowledge & @TheConTechCrew on Twitter.
CONEXPO – CON/AGG Radio: Construction Technology Trends For Contractors
Why has it taken so long for contractors to embrace technology at the construction jobsite? Chad Hollingsworth, CEO and cofounder, Triax Technologies, joins CONEXPO-CON/AGG Radio to discuss the connected jobsite and what it means for the construction industry. He identifies what kind of data is being collected today and how it is adding value. Hollingsworth also shares some of the best safety practices he has seen implemented on the jobsite and how technology providers are working together today to create a connected ecosystem.
Step back into the days of hallowed antiquity -- for real this time -- as we take a look at the Return of Daimajin! When a warlord ravages two peaceful villages in fuedal Japan, the faithful villagers pray to their stone god. But will their prayers be heeded? Well, given that this is a giant monster podcast, signs would point to "yes." Then in Marvel Godzilla #14, it's Godzilla vs The Super Beasts as the Mega Monsters storyline reaches its titanic climax! Plus news, emails, and more, so download now before you tick off that big stone statue! Feedback for this show can be sent to: earthdestructiondirective@yahoo.comEarth Destruction Directive can be found on Facebook at https://www.facebook.com/#!/earthdestruction.directive Please rate and review the show on iTunes! You can follow Luke on Twitter at http://twitter.com/ljacone and "add" him on Google+! Two True Freaks! is a proud member of BOTH the Comics Podcast Network (http://www.comicspodcasts.com/) and the League of Comic Book Podcasts (http://www.comicbooknoise.com/league/)!! THANK YOU for listening to Earth Destruction Directive, part of the Two True Freaks Podcast Network... and KEEP 'EM STOMPING!!
Step back into the days of hallowed antiquity -- for real this time -- as we take a look at the Return of Daimajin! When a warlord ravages two peaceful villages in fuedal Japan, the faithful villagers pray to their stone god. But will their prayers be heeded? Well, given that this is a giant monster podcast, signs would point to "yes." Then in Marvel Godzilla #14, it's Godzilla vs The Super Beasts as the Mega Monsters storyline reaches its titanic climax! Plus news, emails, and more, so download now before you tick off that big stone statue! Feedback for this show can be sent to: earthdestructiondirective@yahoo.comEarth Destruction Directive can be found on Facebook at https://www.facebook.com/#!/earthdestruction.directive Please rate and review the show on iTunes! You can follow Luke on Twitter at http://twitter.com/ljacone and "add" him on Google+! Two True Freaks! is a proud member of BOTH the Comics Podcast Network (http://www.comicspodcasts.com/) and the League of Comic Book Podcasts (http://www.comicbooknoise.com/league/)!! THANK YOU for listening to Earth Destruction Directive, part of the Two True Freaks Podcast Network... and KEEP 'EM STOMPING!!
Check out the new TRIAX from Mathews. This compact power house delivers blazing speeds and extreme accuracy. The bowhunterplanet.com podcast is powered by www.vanguardworld.us
Let's hit the road! In an actual full length, complete episode, we "take two" both figuratively and literally! We take a look at not one, but two portable Ultraman games for two different interations of the Nintendo Game Boy console! Up first is the original Ultraman handheld game, the 1991 release for the monochrome Game Boy, and following that we have the much fancier Game Boy Advance fighting game Taiketsu! Ultra Hero. Then, Godzilla and Red Ronin must defend Salt Lake City from the terrible trio known as the Mega Monsters! Plus news, emails, a cameo from a Showa Kamen Rider, and, you know, an actual full-length episode! Grab some AA batteries and download now! Feedback for this show can be sent to: earthdestructiondirective@yahoo.comEarth Destruction Directive can be found on Facebook at https://www.facebook.com/#!/earthdestruction.directive Please rate and review the show on iTunes! You can follow Luke on Twitter at http://twitter.com/ljacone and "add" him on Google+! Two True Freaks! is a proud member of BOTH the Comics Podcast Network (http://www.comicspodcasts.com/) and the League of Comic Book Podcasts (http://www.comicbooknoise.com/league/)!! THANK YOU for listening to Earth Destruction Directive, part of the Two True Freaks Podcast Network... and KEEP 'EM STOMPING!!
Let's hit the road! In an actual full length, complete episode, we "take two" both figuratively and literally! We take a look at not one, but two portable Ultraman games for two different interations of the Nintendo Game Boy console! Up first is the original Ultraman handheld game, the 1991 release for the monochrome Game Boy, and following that we have the much fancier Game Boy Advance fighting game Taiketsu! Ultra Hero. Then, Godzilla and Red Ronin must defend Salt Lake City from the terrible trio known as the Mega Monsters! Plus news, emails, a cameo from a Showa Kamen Rider, and, you know, an actual full-length episode! Grab some AA batteries and download now! Feedback for this show can be sent to: earthdestructiondirective@yahoo.comEarth Destruction Directive can be found on Facebook at https://www.facebook.com/#!/earthdestruction.directive Please rate and review the show on iTunes! You can follow Luke on Twitter at http://twitter.com/ljacone and "add" him on Google+! Two True Freaks! is a proud member of BOTH the Comics Podcast Network (http://www.comicspodcasts.com/) and the League of Comic Book Podcasts (http://www.comicbooknoise.com/league/)!! THANK YOU for listening to Earth Destruction Directive, part of the Two True Freaks Podcast Network... and KEEP 'EM STOMPING!!
This week's construction tech news with James Benham (@jamesmbenham), Rob McKinney (@conappguru) and Josh Bone (@bim2thebone) Featuring: - Interview with: Chad Hollingsworth from Triax Follow @ConTechTrio on social media for more updates and to join the conversation! Listen to the show at http://jbknowledge.com/contechtrio Powered by JBKnowledge. Learn more at http://jbknowledge.com or follow @JBKnowledge on Twitter.
Read more at http://creativeplayandpodcastnetwork.com/rift-rifts-source-book-1-updated-revised-extended/ Players WARNING! GM only Sction 6:15-12:30 don't listen if you don't want story spoilers. Rifts Sourcebook One, Revised and Expanded will surprise and delight Rifts fans. The new ideas, new vehicles, and new art are going to blow people away, especially the new A.R.C.H.I.E. Three and Republican material. - More of A.R.C.H.I.E. Three’s history is revealed (and hints about his future), the Republicans (throwbacks to NEMA and Chaos Earth) are revealed at last, and . . . well, check it out and see for yourself. - Includes never-before-revealed information on A.R.C.H.I.E. Three and for the first time ever v The Republicans and their link to A.R.C.H.I.E. Three. - Robot creation rules. - New and old weapons, power armor & equipment. - Triax weapons & power armor. - A.R.C.H.I.E. Three, Hagan Lonovich and robotic minions. - The Republicans revealed at last and their secret war with A.R.C.H.I.E. 3. - Notable monsters, adventures, and new adventure ideas. (Sorry for the crickets and choppers!)
Pete Schermerhorn discussing where the industry is going and how productivity and efficiency are increasingly more and more important in the construction management industry. Learn more about https://www.triaxtec.com/construction/ (Spot-R here). Music by: Epic Music Supervision www.constructrr.com/ep16
Marvel's Cosmic Comics: Star Wars, John Carter, ROM, Micronauts, and Beyond!
As two alien races war using giant monsters, earth and Godzilla are pulled into the conflict!
This week on the Heads 'N Tales podcast we talk about how technology can help make sports safer to play at all levels with Chad Hollingsworth, President and Co-Founder of Triax Technologies. In this episode, Chad and I talk about two of the products his company has innovated to improve sports safety, especially when it comes to concussions. The SIM-P and the SIM-G use a small accelerometer placed inside a headband or skull cap (pictured below). The accelerometer measures the number, severity and location of head impacts to the athlete. Data collected by the accelerometer is synced via bluetooth technology to a smartphone for the SIM-P, which is perfect for any parent who wants to keep tabs on head impacts their child is receiving in practice or games. Alerts are sent to notify the parent or data-manager of severe impacts. The SIM-P is designed for individual use, but the SIM-G is designed for team use. With the SIM-G, Impact data is transmitted within 20 milliseconds to the sidelines and cloud, allowing for instant notifications of high impact events. Up to 63 athletes can be monitored simultaneously with the SIM-G. SIM-P Screen Shot I talk a lot about the culture of toughness in sports and how in our society it is glorified to play injured. As in my case, playing sports with a brain injury can be potentially fatal or life altering because of second impact syndrome (listen to episode 1 if you want to learn more about SIS). Products like these have the ability to break through the culture of toughness because they warn parents or athletic trainers of potentially dangerous blows to the head. In addition, these products are used in research with the hope of all sports becoming safer for athletes to play in the future. Lastly, Chad said numerous times throughout the interview that the most important thing we can do to protect athletes from concussions is to educate them. Traix Technologies dedicated a section of their website called "HEAD ON" to concussion education. Where can you learn more about Triax Technologies?
This week on the Heads 'N Tales podcast we talk about how technology can help make sports safer to play at all levels with Chad Hollingsworth, President and Co-Founder of Triax Technologies. In this episode, Chad and I talk about two of the products his company has innovated to improve sports safety, especially when it comes to concussions. The SIM-P and the SIM-G use a small accelerometer placed inside a headband or skull cap (pictured below). The accelerometer measures the number, severity and location of head impacts to the athlete. Data collected by the accelerometer is synced via bluetooth technology to a smartphone for the SIM-P, which is perfect for any parent who wants to keep tabs on head impacts their child is receiving in practice or games. Alerts are sent to notify the parent or data-manager of severe impacts. The SIM-P is designed for individual use, but the SIM-G is designed for team use. With the SIM-G, Impact data is transmitted within 20 milliseconds to the sidelines and cloud, allowing for instant notifications of high impact events. Up to 63 athletes can be monitored simultaneously with the SIM-G. SIM-P Screen Shot I talk a lot about the culture of toughness in sports and how in our society it is glorified to play injured. As in my case, playing sports with a brain injury can be potentially fatal or life altering because of second impact syndrome (listen to episode 1 if you want to learn more about SIS). Products like these have the ability to break through the culture of toughness because they warn parents or athletic trainers of potentially dangerous blows to the head. In addition, these products are used in research with the hope of all sports becoming safer for athletes to play in the future. Lastly, Chad said numerous times throughout the interview that the most important thing we can do to protect athletes from concussions is to educate them. Traix Technologies dedicated a section of their website called "HEAD ON" to concussion education. Where can you learn more about Triax Technologies? WEBSITE | FACEBOOK | INSTAGRAM | TWITTER | YOUTUBE Download Episode 30 : iTunes | Stitcher Permalink
TRIAX "Darkside XL mix#2" Twisted's Darkside Podcast 252 Masters Of Hardcore Country: NETHERLANDS ~ARTIST LINKZ~ https://www.facebook.com/TriaxOfficial ~Darkside XL~ www.facebook.com/events/501078870074189/ ~OTHER TWISTED SITEZ~ www.twisted.fm www.impactscotland.co.uk www.infexious.tv www.motormouthrecordz.com www.twistedartists.com www.ibizahard.com
AC Primetime w/ Mel Taylor. Atlantic City News, Info, Events.
Sanchez, Belamarich-Berry, Danielson Atlantic City can live or die by the coverage it receives from a lone news source. That's the big risk of having a 'one newspaper town'. But's that all starting to change with new media start-ups like ACprimetime.com, Triax57.com, SNJ-Today, and 'This is AC'. Social media is the expertise of “This is AC”. They place their focus on the growing amount of positive Atlantic City news. The co-founders of 'This is AC' are Dawn Belamarich, Evan Sanchez, and Donna Danielson. Watch video below & read more at SNJ Today News. What do these three people have in common? They share a love for Atlantic City and new media. Hash Tag: #ThisIsAC “We have so much to offer in Atlantic City, there’s so many positive things here, we grouped together with This is AC and formed this coalition just to push the positive information out about Atlantic City,” said Danielson. “There’s shopping, there’s great art, there’s awesome shows that you can go here, and that’s what we need to get out to the public.” https://youtu.be/iQ0hgLCadVg Read More at SNJ Today News Triax 57 Headquartered in a spacious location within The Playground Pier at Caesars, Triax57.com would like to fill the void left by WMGM TV-40 that shuttered it's news operation last year, providing local South Jersey programming and special events. Some, including us here at ACprimetime, would love to see former TV-40 anchor; Michelle Dawn Mooney show up on Triax 57. John Heinz is the owner/founder of Triax 57 on the Atlantic City Boardwalk. Heinz uses super-fast Internet connections to digitally broadcast (aka: 'stream') content to any device; smart phones, tablets, laptops, desktops or smart TV's. The goal is to let anyone watch local AC programming LIVE when it happens, or when convenient...via on-demand downloads. Click > Learn more about TRIAX 57 in Atlantic City. Click > Learn more about Get Smart Digital Marketing & PR Services in Atlantic City John Heinz
In this first episode of the Adam and Thanos podcast, Al and Jon cover The Power of Warlock #4 featuring Warlock vs Triax. Jon doesn't think he has much to say about the issue but does have plenty to say about Marvel events and when the Silver and Bronze Ages start. Among other things. Avengers Inspirations ComicBook DBComplete Marvel Reading OrderFour-Color FanboysMarvelMike's Amazing World of ComicsSaturday Night Movie SleepoversWah-HooOpening Music by: Lino RiseTitle: “Intro Pompeii”Source: www.free-intro-music.comLicenced under Creative Commons: By Attribution 3.0Closing Music: Sound design provided by Jason Donnellyhttp://www.djpuzzle.com All rights reserved.send us an email at resurrectionspodcast@yahoo.com
Here's my 1st Podcast 2015. I hope u like it. BEFORE YOU DOWNLOAD. SHARE ÌT THROUGH ALL COREFREAKZ AROUND THE WORLD! HARDCOREHEADZ KNOW THEESE LINKS! MUSIC-> DJ Sacrifice VIDEOS-> youtube.com/djsacrifice82le SHOP-> dj-sacrifice.spreadshirt.de HOMEBASE-> dj-sacrifice.de PARTYFLOCK-> partyflock.nl/artist/72218:Sacrifice INSTAGRAM-> instagram.com/djsacrifice82 TWITTER-> twitter.com/djsacrifice82 1 The Fuze - Starcatching 2 Amnesys - Big Bang 3 N3AR - Lullaby 4 Coldplay - A Sky Full Of Stars (Re-Style Bootleg) 5 System Shock & Predator - Sound Of Distortion 6 Angerfist - Strange Man In Mask 7 AniMe & Advanced Dealer - Army Of Me 8 Angerfist & MC Nolz - The Deadfaced Dimension 9 Noize Suppressor - Jackass Sperm 10 Promo - Anticipation 11 Nosferatu - The Wild Side 12 Quitara - Another Level 13 Bodyshock & Crossfiyah - Messiah 14 N3AR - Gunfight 15 Synthax Ft. Brigit - Ultimatum 16 Alien T - No Popularity Reasons 17 Noize Bangerz Ft. MC Jeff - Leaders Of The Core (#PH14 Anthem) 18 Radio Killah - I Said the Underground 19 Angerfist - Temple Of Disease (Tha Playah Remix) 20 Triax ft. Minckz - Chimera 21 F.Noize vs Onesimk - I Gave It To You Bitch 22 Legion Of The Lost vs DJ Riot - Live For The Weekend 23 Amada - Pillowfight 24 Deterrent Man & Andy The Core - Chaotic Attitude 25 SRB - Dangerous
Here's my 1st Podcast 2015. I hope u like it. BEFORE YOU DOWNLOAD. SHARE ÌT THROUGH ALL COREFREAKZ AROUND THE WORLD! HARDCOREHEADZ KNOW THEESE LINKS! MUSIC-> DJ Sacrifice VIDEOS-> youtube.com/djsacrifice82le SHOP-> dj-sacrifice.spreadshirt.de HOMEBASE-> dj-sacrifice.de PARTYFLOCK-> partyflock.nl/artist/72218:Sacrifice INSTAGRAM-> instagram.com/djsacrifice82 TWITTER-> twitter.com/djsacrifice82 1 The Fuze - Starcatching 2 Amnesys - Big Bang 3 N3AR - Lullaby 4 Coldplay - A Sky Full Of Stars (Re-Style Bootleg) 5 System Shock & Predator - Sound Of Distortion 6 Angerfist - Strange Man In Mask 7 AniMe & Advanced Dealer - Army Of Me 8 Angerfist & MC Nolz - The Deadfaced Dimension 9 Noize Suppressor - Jackass Sperm 10 Promo - Anticipation 11 Nosferatu - The Wild Side 12 Quitara - Another Level 13 Bodyshock & Crossfiyah - Messiah 14 N3AR - Gunfight 15 Synthax Ft. Brigit - Ultimatum 16 Alien T - No Popularity Reasons 17 Noize Bangerz Ft. MC Jeff - Leaders Of The Core (#PH14 Anthem) 18 Radio Killah - I Said the Underground 19 Angerfist - Temple Of Disease (Tha Playah Remix) 20 Triax ft. Minckz - Chimera 21 F.Noize vs Onesimk - I Gave It To You Bitch 22 Legion Of The Lost vs DJ Riot - Live For The Weekend 23 Amada - Pillowfight 24 Deterrent Man & Andy The Core - Chaotic Attitude 25 SRB - Dangerous
Twisted's Darkside Podcast 109 QUITARA (Netherlands) [ CAT: DARKPOD109] 01. Wasted Mind - Crypt 02. Quitara – Poisonous 03. Korsakoff & Re-Style – Unconquered 04. Prankster – Blood & Tears 05. D-Ceptor – Be Rebellious 06. Evil Activities – Falling 07. Noize Suppressor feat MC Tha Watcher – Scream Like A Scream 08. Tommyknocker ft the Wishmaster – Supernatural 09. T-Junction & Rudeboy – Cosmic Dreamer 10. Quitara – Rise Of The Legion (Official Army Of Hardcore Anthem 2012) 11. Thorax – Stay Alive refix 2012 12. Accelarator & Rudeboy – Declassified 13. Masters of Noise – Shotgun 14. Quitara – Never Stops 15. Angerfist & Miss K8 – Santiago 16. Triax ft Mystical & Ruffneck – Sanctuary 17. Tha Playah – Call my name 18. Drokz & Day-mar – Our song Find more about the artist: http://www.facebook.com/QuitaraDalora ~TWISTED EVENTS LINKS~ www.twisted.fm www.facebook.com/twisted.events.official www.twitter.com/twisted_events www.youtube.com/user/TwistedEventsTV @twisted-events ~OTHER TWISTED SITES~ www.impactscotland.co.uk www.infexious.tv www.motormourhrecordz.com www.twistedartists.com www.ibizahard.com
Tracklist : 1) Dj Weirdo & Dj Sim - Go "Get Busy" 2) Dj D - "Punani Live Remix 2011" 3) Alien T Feat. Mc D - "Make A difference" 4) Mad-E-Fact -" The Hustle (Evil Activities & Tha Playah Remix)" 5) DJ Mad-E-Fact - "The Hustle Original" 6) Prankster - "Blood & Tears" 7) Wasted Mind - "Go Boom" 8) Korsakoff - "The Torment of Triton" 9) Aaron - Hellrazor 10) Crossfiyah - "The Reckoning" 11) Re-Style - "Undisputed" 12) Eastside Connection - "Superior Minds (State Of Emergency Remix)" 13) Miss K8 - "Halucin8" 14) Weapon X - "Hell Awaits (Wasted Mind Remix)" 15) Placid K - "Brush Em Off" 16) DJ Mad Dog Feat MC Jeff - "Dedicated To Your Project Project" 17) Thorax - "Infected (Official Toxicator Anthem 2012)" 18) Tha Playah - "Dicks, Pussy's and Assholes" 19) Triax - "Testify" 20) Weapon X - "Bad Boy" 21) The Raptor Feat. Toxikid - "Don't Talk" 22) Meccano Twins - "Ignite" 23) Hellsystem - "Gladiators" 24) Nosferatu & Mad Dog - "Lack Of Existence" 25) Three Village - "Speak To Me" Total Time : 51:22