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KonsoliFIN testaa uutta formaattia! Tuntuuko siltä, ettei sivustojen pläräämiseen ole nykyisin oikein aikaa? Tai silloin kun aikaa olisi, ei haluaisi istua päätteen ääressä? Tai onko lukeminen mahdollisesti hankalaa heikentyneen näkökyvyn vuoksi? Ei hätää, sillä KonsoliFIN Podcastin isäntänä toimiva Niko Lähteenmäki lukee viikon uutiset juuri SINULLE. Jakso kuunneltavissa tuttuun tapaan Spotifystä. Uutispalojen lähteenä toimineet KonsoliFINin kirjoittamat uutiset viikolta 30 löydät kätevästi alta listattuna: Rakastettu indietaistelupeli Totally Accurate Battle Simulator loikkaa mobiilille PS Storen kesäalennukset käynnistyivät – hinnoista pois jopa 75 prosenttia Star Wars Jedi: Survivorin ilmestymisajankohta saattoi paljastua ennen virallista julkistusta GTA Onlinen jättilaajennus The Criminal Enterprises julkaistaan tiistaina Apex Legendsin seuraava kausi päivättiin – uusi pelihahmo ja traileri julki Aspyr Medialla kuohuu – kauan odotettu Star Wars -peli pistettiin pysyvästi jäihin Guybrush Threepwood päätyy tuomarin eteen tuoreella Return to Monkey Island -klipillä Ilmaispelattava MultiVersus on heittämällä Warner Bros Gamesin menestynein Steam-julkaisu Ensi kuun PlayStation Plus -ilmaispelit paljastuivat ennen aikojaan – luvassa kova kattaus kehuja saaneita pelejä Raportti: Rockstar otti itseään niskasta kiinni ja aikuistui – samalla muuttui myös Grand Theft Auto VRChat kielsi kaikki modit jättäen vammaiset pelaajat ilman tukea Luulitko olevasi kovakin Nintendo-fani? Tämä pyhättö mykistää paatuneimmankin keräilijän Kolme päivää roolipeliasiaa: Ropecon 2022 pidetään tulevana viikonloppuna Helsingissä Elokuun Games with Gold -nimikkeet julkistettiin PlayStation-kulttiklassikko Hohokum sai yllätysjulkaisun PC:lle Ruohonjuuritason seikkailu Grounded valmistuu vihdoinkin – lopullinen julkaisu päivättiin syyskuun loppuun
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Unsurprising things about the EA movement that surprised me, published by Ada-Maaria Hyvärinen on March 30, 2022 on The Effective Altruism Forum. I learned a lot about EA from my local group before reading that much by myself. So when I finally started to actively read EA material, I was quite confused about EA as a global social movement and who the people behind all those texts were. Here is a list that would have helped me put EA texts in the correct context; maybe it will be helpful for someone else. There is a social EA movement EA is not just the way some people happen to think. There is also an active global EA movement that runs the EA forum, organizes events and facilitates collaboration between EA individuals and organizations. There are a lot of real professional people in EA, and those people are influencing things in the real world – EA is by no means just a philosophy discussion club, even if your local EA club is one (and it does not have to be one forever!) It is even possible to work in “movement building”, for example helping EAs have more positive impact, communicating about EA to new people and supporting local volunteer groups. There is funding for this kind of work because a lot of people believe that right now, it is even more important to establish a good EA movement than to work directly on EA cause areas. EA related work might already influence the world around you. (I was really surprised to learn that the Finnish Ministry for Foreign Affairs had funded a research project on x-risk in 2017. It made EA seem a lot like something in the real world and less like just a bunch of well-meaning people on the internet.) Size of EA Even if EA has relevant real world influence, the EA movement has way fewer people than I initially thought. There are currently (March 2022) less than 21 000 members in the Effective Altruism FB-group and the EA survey 2020 collected 2 166 answers, so probably the number of engaged EAs is somewhere between those numbers. (To understand what that number means, I remind myself that my favorite role-playing event Ropecon had almost 5 000 attendees in 2019. You should use something you can easily imagine instead.) There are a lot of “famous EA figures” whose names most engaged EAs would recognize at least on the level of “this is an important person in the movement”. Also, a lot of EAs know each other personally, because they have worked together, run EA groups together or even live together. (Understanding these two things made it suddenly a lot easier to read the EA forum: knowing that users might have other information than just the contents of a certain post or comment helped to make sense of some interactions.) EA material When you first get to EA, it feels like there is an EA text about everything. That is not true: actually, the amount of texts commenting on issues from an EA perspective is limited. (Personally, I would love for someone to write about balancing between moral impartiality and wanting to help locally because they live in a middle-to-low-income country. Being from Finland myself, it is relatively easy for me to let our Nordic welfare state take care of local issues, but this is not the case everywhere.) In particular, there is no secret EA database of estimates of effectiveness of every possible action (sadly). When you tell people effective altruism is about finding effective, research-based ways of doing good, it is a natural reaction to ask: “so, what are some good ways of reducing pollution in the Baltic Sea / getting more girls into competitive programming / helping people affected by [current crisis that is on the news]” or “so, what does EA think of the effectiveness of [my favorite charity]”. Here, the honest answer is often “nobody in EA knows”, and it is easy to sound dismissive by adding “and w...
Lautakunta -podcast, jakso 18: Ropecon 2018 pikavisiitti Jakso on nauhoitettu Ropecon lauantaina, paneelin jälkitunnelmissa (28.7.2018). Mukana paneelissa olivat Miira Hartemo (Noppapotti), Kai Saarto (Todellisuuspako), Mikko Saari (Lautapeliopas), Tuomo Pekkanen (Lautapelit.fi) ja Kristian Pesti (Pöydällä). Kiitokset Renni Honkaselle ja Helmet-kirjastoille kutsusta Ropecon-paneeliin. https://www.lautapeliopas.fi http://todellisuuspako.blogspot.fi/ http://noppapotti.blogspot.fi https://puutyolainen.wordpress.com http://www.lunkisti.fi https://poydalla.net https://korttikuningas.blogspot.com/ Intro/Outro musiikki: Vesa Siivola - A Funktional Piece (mix 0)
Game designer, streamer, RPG theorist and you new favourite podcast host DC joins us to talk about twitter threads and forging in the dark. Mutants in the Night, DC on Twitter, DC on Twitch, DC on Patreon, Ropecon 2018, [ONE SHOT Network on Patreon6
Magdalene Loh is making live-action career design games in Singapore! And stay tuned for some special announcements. Magdalene Loh on LinkedIn, What Color is Your Parachute?, Howard Gardner's Multiple Intelligences, How Children Succeed: Grit, Curiosity, and the Hidden Power of Character, Ropecon 2018, [Star Crossed: Now on Pre-Order
Important note: It seems conventional on other podcasts I listen, to mention explicit language - in case your kids are around while you listen or something. There are a few F-words in this episode. I apologise I forgot to mention it in the intro to the episode. This week on the podcast we geek out about tabletop roleplaying games (and a bunch of other stuff - don't feel left out if you don't play tabletop roleplaying games) with an awesome guest: Luke Crane. Luke had won multiple Origins Awards for Best Roleplaying Games in 2006 for his first system Burning Wheel and again in 2008 for MouseGuard. He also designed several other games such as Burning Empires, FreeMarket (with Jared Sorensen) and recently Torchbearer. Luke regularly talks about game design as a variety of events and conventions. Last but certainly not least, Luke is also the Head of Games for Kickstarter, the online crowdfunding website. He gets to support thriving game designers bring their projects to life thanks to the support of fans on the popular crowdfunding platform. We had a fantastic conversation about the design voices in Luke's head, his lunar origins, authors intentions in game design, his latin studies, the Burning Wheel RPG system, his favourite games and movies, how games and tabletop games in particular are seeing a renaissance thanks to crowdfunding and more. Enjoy! Some of the Information mentioned in the episode: Luke Crane's Games on the Burning Wheel website Burning Wheel RPG Wikipedia Page Follow Luke on Twitter Kickstarter Burning Empires RPG Torchbearer RPG MouseGuard comics MouseGuard RPG MouseGuard: Swords & Strongholds, Board Game The Mystery of Moon Dust, The New Yorker Spotlight, 2015 film The Gallic Wars, Julius Cesar NES Pro Wrestling Dungeons & Dragons Expert Set (D&D) Marvel Superheroes RPG Paranoia RPG & Greg Costikyan First Blood (Rambo) McCabe & Mrs Miller, Robert Altman Akira, Katsuhiro Otomo Deadwood (TV series) Ursula K. LeGuin Shadowrun RPG Torchbearer RPG John Wick interview & 7th Sea 2nd Edition Kickstarter Exalted RPG on Kickstarter Rules of Play: Game Design Fundamentals by Katie Salen & Eric Zimmerman Podcast interview with Luke Crane on Narrative Control about game design Podcast interview with Luke Crane on Designers & Discourses show, about MouseGuard particularly Luke Crane at RopeCon 2014: RPGs Are Awesome (video) Chamber LARP (Live action roleplay) Ample Hills Creamery, New York Black Liquorice Ice Cream (recipe) 2016 SuperBowl commercials Apple "1984" advert Apple Jony Ive's interview on the Charlie Rose Show PAX East, April 2016
This time we repeat the failed science experiment from last time, make a huge announcement, discuss a role-playing game convention called Ropecon, call for the public shaming of idiots, and play a song from a band called Matty Trash and the Horrorbles. If you enjoy the content, don't forget to like & share this post! http://wearenotheretopleaseyou.blogspot.fi/ http://beardsandbullshit.com/wanhtpy.html
This time we repeat the failed science experiment from last time, make a huge announcement, discuss a role-playing game convention called Ropecon, call for the public shaming of idiots, and play a song from a band called Matty Trash and the Horrorbles. If you enjoy the content, don't forget to like & share this post! http://wearenotheretopleaseyou.blogspot.fi/ http://beardsandbullshit.com/wanhtpy.html
Interview with Kenneth Hite at GenCon 2007 0:37 - I sat down with frequent guest Kenneth Hite at GenCon to talk about what we saw at the show that excited us. 1:26 - This show is a member of the Goblin Broadcast Network. 1:33 - Ken and I weren't able to do this at GenCon last year, as he was at Ropecon in Finland. He's glad to be back. 3:34 - Both of us were tremendously impressed by Jason Morningstar's Grey Ranks, a game about the 1944 Warsaw Uprising. 6:12 - Ken got a glimpse at Julia Ellingboe's Steal Away Jordan, a game about slavery in the antebellum American South. I had the opportunity to play in a demo of it, and it deeply affected me as well. 10:13 - I tried to pick up The Savage Tales of Solomon Kane from Pinnacle, but it was sold out. 11:50 - Neither of us have a had chance to read Monte Cook's World of Darkness or Changeling: The Lost from White Wolf, but they look great. 12:49 - Both of us have had a chance to look at Blossoms Are Falling, the newest supplement Burning Wheel supplement, covering Heian-era Japan. 13:47 - We talk about the Ashcan Front, using Paul Czege's Acts of Evil as an example. 16:09 - Oh yeah, and Dungeons and Dragons 4th Edition was announced, but we don't know that much specific about it. That doesn't stop us from speculating. 20:33 - Edited by James Lowder, Hobby Games: The 100 Best is a great collection of essays by one hundred game designers about their favorite games. We recommend it, and not just because Ken is one of those hundred. 23:58 - Both us were jazzed by different parts of Post-Apocalyptic Hero, the latest Hero System genre book. 24:36 - In the quick hits segment we talk about the Pirate's Guide to Freeport, Dirty Secrets, The Committee for the Exploration of Mysteries, and Blood and Bronze. 27:23 True to form, Ken manages a seamless segue to talk about the forthcoming Trail of Cthulhu before we go. 28:42 - Don Dehm from the Parsec Award-winning Pulp Gamer podcast says hello. 28:48 - I'll be back next episode with my interview with Monte Cook for Inside the Game Designers Studio. --PaulDiscuss this episode in the HG,WT forum.