Games award
POPULARITY
Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
This episode runs down the Origins Award Winners. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Origins Award winners Party Game Flip 7 – The Op Designer: Eric Olsen Heavy Strategy Game Endeavor: Deep Sea – Burnt Island Games / KTBG Designers: Carl de Visser & Jarratt Gray Light Strategy Game Fromage – R2i Designers: Matthew O'Malley & Ben Rosset A couple of hotnesses from the con, With Endeavor Deep Sea winning the Origins awards and nominated at KDJ, we also have it on KS which I covered a while back and has a few days left. Endeavor Deep Sea: Uncharted Waters was a big one with the buzz at the con As was the upcoming SETIExpansion SETI:Space Agencies Burnt Island games announce a new game How to Save a World for release July ‘25 ($50) Van Ryder games announced a release for the successfully crowdfunded card game based off the Elfhame book series called Enemies & Lovers: The Crown of Elfhame to be released Q4 ‘25 Gadget Builder from Rio Grande and Tom Lehmann (race for the galaxy) will be released sometime soon. A take on Crazy 8s with some powers ($15) The Followup to Hadrian's Wall from Bobby Hill, The Anarchy from Renegade game studios and Garphil Games will be released June/July ‘25 ($65) Capstone Games will release Suna Valo, by Andreas Odendahl (La Granja and Cooper Island) Aug ‘25/ Gen con ($50) (Been out overseas and has had some good buzz and I love his games so very much looking forward to this one) Board & Dice announced Tianxia, from Antonio Petrelli, Daniele Tascini to be released in US Aug/ Sept 25 (Unsure of price website says “pre-order Q3) DIGITAL NEWS Lost Ruins of Arnak got an announcement of coming soon on Steam Ark Nova on Steam has been released! ($22.99) CROWDFUNDING KICKSTARTER Gametoppers 5.0 Endeavor Deep Sea: Uncharted Waters Stefan Feld City Collection: Manila & Beijing (Manila is amerigo, Beijing is in the year of the dragon) Excalibur GAME FOUND The Isofarian Guard: Veilward COMING SOON-- The Lord of the Rings The confrontation: Ultimate Edition
This episode runs down the Origins Award Winners. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Origins Award winners Party Game Flip 7 – The Op Designer: Eric Olsen Heavy Strategy Game Endeavor: Deep Sea – Burnt Island Games / KTBG Designers: Carl de Visser & Jarratt Gray Light Strategy Game Fromage – R2i Designers: Matthew O'Malley & Ben Rosset A couple of hotnesses from the con, With Endeavor Deep Sea winning the Origins awards and nominated at KDJ, we also have it on KS which I covered a while back and has a few days left. Endeavor Deep Sea: Uncharted Waters was a big one with the buzz at the con As was the upcoming SETIExpansion SETI:Space Agencies Burnt Island games announce a new game How to Save a World for release July ‘25 ($50) Van Ryder games announced a release for the successfully crowdfunded card game based off the Elfhame book series called Enemies & Lovers: The Crown of Elfhame to be released Q4 ‘25 Gadget Builder from Rio Grande and Tom Lehmann (race for the galaxy) will be released sometime soon. A take on Crazy 8s with some powers ($15) The Followup to Hadrian's Wall from Bobby Hill, The Anarchy from Renegade game studios and Garphil Games will be released June/July ‘25 ($65) Capstone Games will release Suna Valo, by Andreas Odendahl (La Granja and Cooper Island) Aug ‘25/ Gen con ($50) (Been out overseas and has had some good buzz and I love his games so very much looking forward to this one) Board & Dice announced Tianxia, from Antonio Petrelli, Daniele Tascini to be released in US Aug/ Sept 25 (Unsure of price website says “pre-order Q3) DIGITAL NEWS Lost Ruins of Arnak got an announcement of coming soon on Steam Ark Nova on Steam has been released! ($22.99) CROWDFUNDING KICKSTARTER Gametoppers 5.0 Endeavor Deep Sea: Uncharted Waters Stefan Feld City Collection: Manila & Beijing (Manila is amerigo, Beijing is in the year of the dragon) Excalibur GAME FOUND The Isofarian Guard: Veilward COMING SOON-- The Lord of the Rings The confrontation: Ultimate Edition
GAMA's finalist list for the 2025 Origins Awards pits D&D 2024 against a host of rivals, special printers for special dice and a Dragonlance deal. These and other highlights from a week of news on the podcast. About Audio EXP Audio EXP is Geek Native's highlights podcast. Each week, there's a recap of some favourite or exciting RPG and geeky news, conventions, interviews, and thought pieces. The average length of the podcast is just over 10 minutes long. You will find a transcript of this week's podcast and links to the stories mentioned here: https://www.geeknative.com/171772/audio-exp-podcast-279-yoto-does-dd-as-gama-shortlists-rivals/
About Matt ForbeckMatt Forbeck is an award-winning and New York Times-bestselling author and game designer with a career spanning over three decades. With more than 35 novels and countless games to his name, Matt's projects have garnered critical acclaim, winning a Peabody Award, a Scribe Award, and numerous ENNIE and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. His work spans iconic brands like Marvel, Warhammer 40,000, Dungeons & Dragons, Minecraft, and Halo, as well as original creations such as Shotguns & Sorcery.In this episode, Matt dives into his extraordinary journey, from freelancing fresh out of college to creating acclaimed projects like the Marvel Multiverse Role-Playing Game and Hard West 2. He shares lessons learned as a game designer, writer, and mentor, offering invaluable advice on building a sustainable creative career. Whether you're an aspiring creator or an industry veteran, Matt's inspiring blend of passion, humility, and expertise is sure to resonate. Fun fact: he's also the proud father of five, including a set of quadruplets—a feat that may rival even his most ambitious creative endeavors! Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe
Tom, Julie, and Eric discuss the results of the Origins Awards, and share the nominees for The Dice Tower Awards' Game of the Year. Julie tells us about her trip to Origins (and Tom pines for ice cream), and we ponder the dos and don'ts of upgrading your boardgame pieces. Then, we finish the show with our Roses, Thorns, and Hula Hoops. 00:17 - Gen Con Plans (Booth 331) 02:29 - Origins Awards and Dice Tower Nominees 11:46 - Julie at the Origins Game Fair 29:33 - Upgrading Pieces 48:50 - Captain Flip 50:28 - Cities 54:02 - Arraial 58:17 - This Game is Killer 1:00:58 - Pandemic Hot Zone: North America 1:03:18 - The Fog: Escape from Paradise
Scott has been designing games for four years. His first published title, Hues and Cues, won Dice Tower's Party Game of the Year and has gone on to sell over 500,000 units. His second game, boop., is following the same trendline and is also been recognized by MENSA, Origins Awards, Tabletop Awards among others. 2024 looks to be another good year with the release of at least four new titles!FOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-gamesBoard Game Design Course: https://boardgamedesigncourse.com/
Fresh from playing the Paranoia Mandatory Bonus Fun Card Game, Dan and Paul discuss their experience with various editions of the Paranoia RPG. Stay alert, trust no one, and keep your laser handy! Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to complete their assignment while simultaneously adhering to the Computer's arbitrary, contradictory and often nonsensical security directives. Originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games, since 2004 Paranoia has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. This description uses material from the Wikipedia article "Paranoia (role-playing game)", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
This week, Morrus, Peter, and Jessica discuss whether metagaming is cheating. In the news, a new playtest document for the 2024 D&D revision, the ORC license has been finalized, a preview of the new D&D adventure Phandelver & Below, Origins Award winners announced, and more! Plus a brand new sketch about an underwhelming selection at the magic item shop. -------------------- News Open RPG Creative (ORC) License finalized https://www.enworld.org/threads/the-final-open-rpg-creator-orc-license-is-here.698527/ Forged with Fire for Top Secret by Solarian Games on Kickstarter https://www.kickstarter.com/projects/solarian/forged-with-fire 2021 was a Massive Year for TTRPG Crowdfunders https://www.enworld.org/threads/2021-was-a-massive-year-for-ttrpg-crowdfunders.698490/ Infinite Archipelago: The Isle of Sedra for The Fantasy Trip on Kickstarter https://www.kickstarter.com/projects/gamingballistic/infinite-archipelago-the-isle-of-sedra Phandelver & Below Preview https://www.enworld.org/threads/phandelver-belows-full-description.698445/ Beadle & Grimm Phandelver Legendary Edition https://www.enworld.org/threads/beadle-and-grimm-announces-phandelver-legendary-edition-for-october.698385/ Origins Award Winners for 2023 https://www.enworld.org/threads/here-are-this-years-origins-award-winners-coyote-crow-and-agents-of-dune-win-for-rpgs.698447/ Nymphs: Alseids, Dryads, Naiads, Nereads, and Oreads for Level Up: Advanced 5e by PJ Coffey https://www.drivethrurpg.com/product/442526/Nymphs-Alseids-Dryads-Naiads-Nereads-and-Oreads?affiliate_id=36142 News Digest for June 30, 2023 (Shadowrun: Body Shop and Shadowrun: Bestial Nature releases, ) https://www.enworld.org/threads/news-digest-for-june-30-2023.698525/ Homebrew and Hacking Advanced Weapon Properties https://homebrewandhacking.com/2023/06/29/advanced-weapon-properties/ D&D 2024 Playtest Document https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/ What's OLD is NEW Starter Box on Kickstarter launching this Tuesday https://www.kickstarter.com/projects/enworld/woin Not DnD on WOIN Starter Set https://www.youtube.com/watch?v=tT7cc5vG2cE -------------------- Please support us on Patreon at http://patreon.com/morrus Don't forget to join the Morrus' Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M Ask your Listener Question on Twitter, email morruspodcast@gmail.com, or contact us on TikTok at TikTok -------------------- Hosts: Russ “Morrus” Morrissey, Peter Coffey, and Jessica Hancock Editing and post-production: Darryl Mott Theme Song: Steve Arnott Malach the Maleficent played by Darren Morrissey Check out all the media content from EN World at http://enliverpg.com
Let's talk about the winners and losers from the Origins Awards!… and how none of it matters. Intro (0:49) – Catching up with Beoulus and Scormey. Other Stuff (4:11) – Let's talk about the Origins Awards, and why they (and all other game awards) don't matter. Wrap (28:30) – NuTSR is dead, or so it... Read More “Game Awards Don't Matter – Loot Mechanics #330” » The post Game Awards Don't Matter – Loot Mechanics #330 first appeared on Scormey Fails.
This week, Morrus, Peter, and Jessica are live at UK Games Expo recording from the convention! In the news, lots of Pathfinder news from PaizoCon, the ORC License Draft 3 is out, Origins Award finalists announced, and more! Plus a Q&A with the audience, a brand new sketch about strange new worlds and lack of endings, and the return of Our Favorite Game in All the World! -------------------- News UK Games Expo https://www.ukgamesexpo.co.uk/ Origins Awards Finalists https://www.originsgamefair.com/2023-origins-awards-finalists Origins Game Fair June 21-15, 2023, in Columbus, OH https://www.originsgamefair.com/ TIME Studios D&D Documentary https://www.enworld.org/threads/check-out-this-d-d-documentary-courtesy-of-time-studios.698030/ Paizo Shares Color Covers of Pathfinder Remaster https://www.enworld.org/threads/paizo-shares-color-covers-of-pathfinder-remaster.697959/ PaizoCon News Wrap Up https://www.enworld.org/threads/paizo-news-paizocon-online-wrap-up.697992/ News Digest for June 2 (ORC License Draft 3, Pathfinder: Abomination Vaults video game Kickstarter, Wizards of the Coast Pride Fundraiser store, New The One Ring/Lord of the Rings RPG adventure book, new Vaesen sourcebook) https://www.enworld.org/threads/news-digest-for-june-2-2023.698059/ Tales of the Valiant from Kobold Press Kickstarter https://www.kickstarter.com/projects/deepmagic/tales-of-the-valiant-rpg-launching-black-flag-roleplaying The Ritual Spellbook & Witch Class (5e) from Fumble Folks https://www.drivethrurpg.com/product/439326/The-Ritual-Spellbook--Witch-Class?affiliate_id=36142 FlickFleet - The Space Battle Dexterity Game from Eury Dice Games https://eurydicegames.co.uk/games/flickfleet/ -------------------- Kickstarters Studium | No Exit https://www.kickstarter.com/projects/studiumgames/studium-no-exit Nasty Brutish and Long https://www.kickstarter.com/projects/notwriting/nasty-brutish-and-long Aether Nexus https://www.kickstarter.com/projects/absolutetabletop/aether-nexus-fantasy-mecha-ttrpg Dragon Dowser https://www.kickstarter.com/projects/tatteredbear/dragon-dowser -------------------- Please support us on Patreon at http://patreon.com/morrus Don't forget to join the Morrus' Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M Ask your Listener Question on Twitter, email morruspodcast@gmail.com, or contact us on TikTok at TikTok -------------------- Hosts: Russ “Morrus” Morrissey, Peter Coffey, and Jessica Hancock Editing and post-production: Darryl Mott Theme Song: Steve Arnott “Kickstarter Theme Song (Live)” by DrWilco Malach the Maleficent played by Darren Morrissey Check out all the media content from EN World at http://enliverpg.com
We're closing out our trilogy of game award discussions with a rundown of the recently announced Origins Awards nominees. How did they do this year? Find out, plus reviews of Star Wars: The Deckbuilding Game and a revisit to Rebuilding Seattle- Question of the Week: What original board game IP would best support a movie or television series?- Acquisition Disorders: Ark Nova Marine Worlds, Botany- At the Table Reviews: Star Wars: The Deckbuilding Game, Rebuilding SeattleIf you haven't yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and our website (https://www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (https://www.patreon.com/bga) or using our Amazon affiliate link.
The team are back to bring you the latest in tabletop news. This episode they lay out the history of nuTSR and Wizards of the coast before bringing you the latest developments in the case. Alongside this they look at cheating controversy in the world of chess, Origins shaking up the Awards, Gamefound announcing new initiatives, and more on this episode of Brainwaves. Headlines Wizards files injunction against nuTSR https://twitter.com/NoHateInGaming/status/1568288911297847296?s=20&t=pfVPMt8_j-g6yv2X1pY9tA https://twitter.com/BrainClouds/status/1568280027917074435?s=20&t=pfVPMt8_j-g6yv2X1pY9tA nuTSR financial data breach https://www.enworld.org/threads/nutsr-financial-data-breach.691241/ https://www.enworld.org/threads/the-full-glorious-history-of-nutsr.684697/ News Chess cheating https://www.theguardian.com/sport/2022/sep/09/chess-hans-niemann-hits-back-over-cheating-controversy-in-st-louis Origins Awards changes categories for 2022 https://icv2.com/articles/news/view/52145/gama-changes-origins-awards-categories-2022 Tabletop Gaming Live award winners https://www.tabletopgaming.co.uk/News/tabletop-gaming-awards-2022-winners-announced Gamefound secure backing pledge https://gamefound.com/blog/post/securing-your-pledge-in-unstable-times Patreon fires staff https://blog.patreon.com/en-GB/a-note-from-jack Jobs & Opportunities IGDN looking for donations https://twitter.com/AccessibleGames/status/1567696245136703489?s=20&t=cdztmNFUhwLTqQ_EMLaGpw Patreon Shoutouts James Naylor https://naylorgames.com/ Shaun Newan game-a-lot.fun/en facebook.com/gamealotboardgames Our Patreon https://www.patreon.com/thegiantbrain Support Us https://giantbrain.co.uk/support-us-new/ Metallic Dice Games https://metallicdicegames.com/ Promo Code: ROLLWITHBRAINS Sir Meeple https://sirmeeple.com/collections/the-giant-brain Outro Monopoly helps kids with anger issues https://www.adweek.com/brand-marketing/hasbro-campaign-explains-why-monopoly-is-good-for-kids-anger-issues/ Our Links Thanks very much for listening. If you like what you've listened to then the best way to help us out is to share the podcast and drop us a review and rating on itunes. You can also follow us on Discord: https://discord.gg/3bMx2HK75r Twitter: https://twitter.com/thegiantbrain Instagram: https://www.instagram.com/giantbrainuk/ Facebook: https://www.facebook.com/thegiantbrain Website: https://giantbrain.co.uk/ Email: giantbrainuk@gmail.com
Paul & Dan reminisce on the Advanced D&D Gold Box computer game, Pool of Radiance. Pool of Radiance was a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. As in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play, the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view. Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series. Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
This week, IELLO makes a bus route, Gloomhaven, EXIT, and Agricola go digital, there most certainly were NOT too many bones, and all this can be yours for only TWO BILLION EUROS! TOP STORIES (2:15) Asmodee for sale for 2 billion euros IELLO announces new version of Let's Make a Bus Route Digital Gloomhaven gets a final release date Digital game, EXIT: Curse of Ophir releases Origins Awards delayed until 2022 Rio Grande announces 14th Dominion expansion, Allies Funforge and Ubisoft teaming up for Far Cry Beyond Final expansion for Too Many Bones coming from Chip Theory Games Glory Islands coming from Rio Grande and Arve Fühler Rodent space race game First Rat coming soon from Pegasus Spiele Agricola now available on Board Game Arena Two new expansions coming for Star Trek Fluxx CROWDFUNDING (12:35) Agemonia from Lautapelit.fi and designer Max Wikström Eleven from Portal Games and designer Thomas Jansen Artemis Odyssey from Grand Gamer's Guild with designers Bruno Faidutti and Serge Laget Mint Mini from Poketto by Joshua Hale and Samuel Williams Dog Park from Birdwood Games and Jack and Lottie Hazell Solforge Fusion from Stoneblade by Richard Garfield and Justin Gary Masters of the Universe: Clash for Eternia from Cool Mini or Not NEW RELEASES (22:55) Khôra: Rise of an Empire from IELLO Curators from World Shaper Games by Jacob Westerlund, Tove and Pablo Jomer Lisbon Tram 28 MEBO Games and designer Pedro Santos Silva Galaxy Trucker 3rd edition by Vlaada Chvátil and CGE Belgian Beers Race from Grand Gamers Guild and Michaël Boutriaux Kokopelli by Queen Games and Stefan Feld CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
Originally born in Sarajevo, Bosnia and Herzegovina, Miran Hadžić's family escaped to London, UK in 1992. He visited Kosovo to work with acclaimed composer, Trimor Dhomi, on one of the plays in the collection, a dark satire on a dystopian UK inspired by the breakup of the Balkans. Miran has also written for Invertigo Theatre, Omniwrite, and The Miniaturists. His play The Day After was nominated for an Origins Award for Outstanding New Work at VAULT Festival 2015. His most recent audio drama, Out of the Woods: New Plays From the Balkans was just released in June 2021. More Info on Out of the Woods: https://tamasha.org.uk/projects/out-of-the-woods-new-plays-from-the-balkans-podcast/ Listen to Out of the Woods on Spotify: https://open.spotify.com/show/0dyayTsyU402uNOMdN9WG1?si=_ScBNMC1TYOPpivd5XYYWQ&dl_branch=1&nd=1 Listen to Out of the Woods on Apple Podcasts: https://podcasts.apple.com/gb/podcast/out-of-the-woods-new-plays-from-the-balkans/id1570906474 Follow us on Instagram @balkanbred Use code WELCOME10 for 10% OFF your little piece of home: balkanbred.com
We are grateful to have spoken with Guleraana Mir during today's episode. Guleraana is a British award-winning writer, applied-theatre practitioner, and one half of The Thelmas, a female-led theatre company devoted to empowering women to redress the equality imbalance in the arts. She is passionate about telling authentic stories that celebrate, not stereotype. Guleraana regularly facilitates playwriting masterclasses in schools, community groups, and for emerging writers. She is leader of the National Theatre's Writing for Theatre programme for 16-21 year olds, and VAULT Festival's New Writers Programme. She mentors on the MFA Writing for Stage and Broadcast Media at Royal Central School of Speech and Drama. Writing credits include: ALL THE SMALL THINGS (short, BBC Children's) 2020, MISFITS (co-writer) Queen's Theatre, Hornchurch 2020, Recipient of an OnComm Commendation, SANTI & NAZ (co-writer), VAULT Festival 2020, Winner of an Origins Award for Outstanding New Work & Finalist for Best Stage Production at Asian Media Awards, THE BIGGER PICTURE (audio), commissioned by Tamasha and SOAS, WE'RE JUST GETTING STARTED, Royal Exchange Theatre Young Company 2019, MAKE NOISE (audio) as part of Forgotten Women 2018, MANO'S Mulberry School & RichMix 2018, and COCONUT, Ovalhouse and national tour 2018, nominated for two OFFIE Awards including most promising new playwright. Information about Guleraana's Theatre Company, The Thelmas can be found at: https://www.thethelmas.co.uk Tree Speech's host, Dori Robinson, is a director, playwright, dramaturg, and educator who seeks and develops projects that explore social consciousness, personal heritage, and the difference one individual can have on their own community. Some of her great loves include teaching, the Oxford comma, intersectional feminism, and traveling. With a Masters degree from NYU's Educational Theatre program, she continues to share her love of Shakespeare, new play development, political theatre, and gender in performance. Dori's original plays have been produced in New York, Chicago, and Boston, including: The Great Harvest, The Principal Stream, Name of a Woman, Six Wings to One, and most recently The Elm Tree with Alight Theater Guild. More information at https://www.dorirobinson.com This week's episode was recorded in Massachusetts on the native lands of the Wabanaki Confederacy, Pennacook, Massa-adchu-es-et (Massachusett), and Pawtucket people, and was produced by Jonathan Zautner and Alight Theater Guild, a 501(c)(3) created to advance compelling theatrical endeavors that showcase the diversity of our ever-changing world in order to build strong artists whose work creates empathy, challenges the status quo and unites communities. Alighttheater.org. Logo design by Mill Riot. Learn more about the podcast at: www.treespeechpodcast.com, and IG: treespeechpodcast --- Send in a voice message: https://anchor.fm/treespeech/message
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 16. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 15. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 14. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 13. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 12. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 11. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 10. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 9. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 8. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
Ever dreamed of building worlds for a living? On today's episode of Gemstone Shards, Gregory and Mike yield the floor to someone who's been doing that full-time since 1995, novelist and game designer Bruce Cordell! In eighteen years at TSR and Wizards of the Coast, Bruce wrote adventures and supplements for four editions of Dungeons & Dragons, including classics such as Gates of Firestorm Peak, The Sunless Citadel, and the Origins Award winning Return to the Tomb of Horrors. Since 2013, he's been a Senior Designer at Monte Cook Games, where he’s designed and written for game systems including Numenara, The Strange, Gods of the Fall, and more. He's also written ten published novels, most recently Myth of the Maker, a novel of The Strange.
Game of Thrones no D&D? Conheça Birthright, um cenário lançado em 1995 para Advanced Dungeons & Dragons, baseado no continente de Cerilia, no mundo de Aebrynis, no qual os jogadores assumem o papel de governantes ungidos pela Divina Providência, com ênfase em aspectos políticos de jogo. Birthright se desenvolve em torno do conceito de Bloodlines, o poder divino ganho por heróis e passado a seus descendentes. Foi vencedor do Origins Awards de melhor suplemento de RPG no ano de seu lançamento. Conheça o trabalho do Tomate no Por um Punhado de Dados!http://bit.ly/PunhadoCcD *** CONSIDERE APOIAR O ROLÉ!!!! Torne-se um Assinante do Café, com Dungeon, com planos a partir de R$5, e contribua para criarmos nossa série especial destrinchando a história do RPG, dos anos 70 até os dias atuais! https://bit.ly/CcDungeon****Aproveite nossas parcerias! Quer beber um Café artesanal, sem impurezas e delicioso enquanto ouve o Café com Dungeon? Vindo de pequenos produtores numa cadeia de produção racional e boa para todos, conheça a Ovelha Negra e todos os seus tipos especiais de café. Use o Cupom: REGRADACASA5 https://bit.ly/ovelhanegracafes Dados artesanais? O mesmo cupom vale para os dados da My Dices Factory! REGRADACASA5 para aquele descontinho esperto com nossos parceiros, que fazem os dados artesanais mais lindos do Brasil!https://bit.ly/MDF_CcD *** Muito obrigado a todos os assinantes do nível Expresso - esse apoio ajuda demais; e muitíssimo obrigado aos apoiadores Café com Creme e Café Gourmet: Abílio Júnior Adriel Lucas Balieiro Rodrigues Aline Maciel André Luiz Marcondes Pontes Antunes Rocha Brayner Silva Bruno Cobbi Bruno Tácio Cachoeira Caio Messias Cavazzana Carlos Silva Cássio Félix César Roberto Milman Da Silva Daniel Mello Denis Lima Diego Bassinello Diego Sestito Diogo Lima Barreto Dm Quiral Emanuel Max Sousa Erasmo Barros Erasmo Barros Fábio Henrique Figueiredo Castro Fábio Luparelli Fabio Pedrada Felipe Escosteguy Fernando Guedes Franciolli Araújo Francisco Siqueira Gabriela Gratarolli Gabriel Carvalho Gabriel Queiroz George Bonfim Gersica Melchiades Glauber Rocha Glebe Duarte Guilherme Inojosa Gustavo Baldez Oliveira Dias Gustavo Murad Gustavo Pereira Heitor Coelho Helber Del Bem Martins Helder Torres Jean Paes João Rafael Coelho Cruz E Sousa João Storck Jorge Monteiro José Canesin Leonardo De Andrade Castilho Leandro Fiamenghi Leonardo Guerra Leonardo Monteiro De Morais Leonardo Oliveira Leonardo Paixão Luiz Eduardo Ricon Luiz Felipe Pereira De Souza Marcelo Pereira Ramos Marcelo Pires Bentes Marcos Souza Matheus Amilton De Souza Nelson Mesquita Patrícia Brito Paulo Weber Pedro Borges Pedro Cocola Pedro Wah Rafael Caetano Mingoranci Rafael Cruz Rafael Da Rocha Massuia Rafael Garotti Rezende Rafael Moraes Rafael Raposo Ramon Bezerra Raoni Godinho Rayssa Galvão Renata Canevarolli Ricardo Matte Rodrigo De Lima González Ruben Gustavo Fernandes Angelo Saulo Aride Tiago Lima Barboza Ulisses Tasqueti Victor Antoniassi Victor Miguez *** #Paracegover A capa traz o logo do Café com Dungeon, que é uma arte tipográfica de uma caneca com um d20 à sua frente e o nome do podcast em cima; ao fundo um rosto demoníaco, de pele roxo, escura, ao fundo negro, contrastanto com o brilho amarelo de seus olhos. *** O Café com Dungeon é um podcast oferecido pelo canal Regra da Casa. Siga nosso Instagram para um complemento visual de nosso conteúdo, além de anúncios, sorteios e atualizações.
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 7. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 6. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
This episode, Corey examines the job of rulebook editor, we catch up with various developments at CMON and GAMA, and Kitty and Chris showcase Kickstarters for "Windward: Treacherous Skies" and "Dungeon Fighter." TOP STORIES: CMON releases some of the findings from the investigation into their 2019 audit issues. Pokemon card sells for over $220,000 to retired rapper Logic. North Star Games searches for new direction. GAMA seeks equality across its membership. Confusion over 2020 Origins Awards explained. Stefan Feld to bring "Kokopelli" to life. THE HOTNESS: Darkest Dungeon: The Board Game Lost Ruins of Arnak Project L Etherfields Frostpunk: The Board Game SPECIAL REPORT: Corey explores the tricky role of rulebook editor. KICKSTARTER: Windward: Treacherous Skies Dungeon Fighter NEW & UPCOMING RELEASES: Warp's Edge Tiny Epic Galaxies: BLAST OFF! The Lord of the Rings: Anniversary Edition Horizon Zero Dawn: The Board Game Sagrada: The Great Facades - Life CONNECT: Follow our curated Twitter newsfeed @DiceTowerNow. Dig in with Corey at DiceTowerDish.com. Check out the Tabletop Game Talk podcast with Chris and Kitty. Find Bree on Twitter and Instagram @BoardGameBree.
Matt, Johnny and Lolies question this year’s Origins Awards winners, lament the cancellation of PAX Unplugged, look ahead to this winter’s upcoming releases and discuss the latest record-breaking Pokémon card sale. We also attempt to come up with the most romantic board game book taglines, scientifically determine the tastiest board game pieces and offer our advice on turning your tabletop hobby into a career.
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 5. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
Cultisti! Bentornati al DBC! Questa settimana niente intro surreali, metafore disgustose o paragoni allucinati. Questa settimana facciamo come se questo fosse un vero testo da leggere per informarsi su quanto contenuto nel podcast. Allora, partiamo con una grande inchiesta sulla campagna di ISS Vanguard, un giro all’interno dei segreti e delle menzogne di Watergate e infine una carrellata di giochi di ruolo direttamente dagli Origin Awards 2020. Che dite, premiamo il tastino PLAY e ci tuffiamo nella narrazione?Buon ascolto e come sempre… ci vediamo dall’altra parte!
The cast has hit 10000 downloads and Iain M is throwing a party! He does seem to have forgotten about having to record the cast though. The show must go on and the team wrangle karaoking interns out of the studio and get down to the business of recording cast 58. This time round they cover Origins Awards, Magic meets the Walking Dead, Covid impact on Scottish stores, new crowdfunding sites and much more. Iain M has been hard at work in the basement on his latest news gathering invention, the Rumor Mill. What nuggets has he managed to sift from the detritus of the internet? Listen on to find out. Headlines Origins Awards announce winners https://www.originsawards.net/ Magic the Gathering/ Walking Dead crossover https://www.gamespot.com/articles/wizards-of-the-coast-responds-to-concerns-over-walking-dead-crossover/1100-6482915/ Scottish stores hit by Covid 19 http://www.commongroundgames.co.uk/ https://www.westendgames.co.uk/ Rumour Mill Battlestar Galactica Returns https://boardgamegeek.com/thread/2515543/unconfirmed-rumourleak-rethemererelease-bsg-arkham News Update: Heroquest available in UK https://www.zavvi.com/toys-games/heroquest-board-game-by-haslab-hasbro/12706785.html?sv_campaign_id=78888&sv_tax1=affiliate&sv_tax2=17149&sv_tax3=Skimlinks&sv_tax4=tabletopgaming.co.uk&sv_affiliate_id=78888&awc=2549_1602183647_823d1e34621f2fd195fdad29dff1a4f0&utm_source=AWin-78888&utm_medium=affiliate&utm_campaign=AffiliateWin&sv_campaign_id=78888&sv_tax1=affiliate&sv_tax2=17149&sv_tax3=Skimlinks&sv_tax4=0&sv_affiliate_id=78888 Folklore KS hit by Mold https://www.kickstarter.com/projects/gbg/folklore-the-fall-of-the-spire/posts/2968464 Steam to host digital Tabletop Games festival in October https://steamcommunity.com/games/593110/announcements/detail/2769108226045128183 Scandal in Chess World https://kotaku.com/chess-tournament-winner-banned-says-opponent-was-doin-1845295980?rev=1602107874550&utm_campaign=Kotaku&utm_content=1602108128&utm_medium=SocialMarketing&utm_source=facebook Patreon Shoutouts Exec Producers: Lucky Sparrow Gaming Cafe https://luckysparrow.co.uk/ Shaun Newman game-a-lot.fun/en facebook.com/gamealotboardgames Our Patreon https://www.patreon.com/thegiantbrain Outro Holidays are coming https://www.boardgamehalv.com/new-holiday-board-games-based-on-movies-funko/?fbclid=IwAR1UybjS-dKoVmKJRbQTZ8HN04MmFXAMboxaC7qOuY8syugybRh79u1XNck Our Links Twitch: https://www.twitch.tv/thegiantbrain Twitter: @thegiantbrain Instagram: giantbrainuk Facebook: The Giant Brain Website: giantbrain.co.uk Email: giantbrainuk@gmail.com
This week, Morrus and Peter talk about their experiences trying out the Early Access of Baldur’s Gate 3! In the news, Renegade Games confirms Transformers, G.I. Joe, and My Little Pony RPGs, Origins Awards winners announced, HeroForge 2.0 launched for the public with custom color minis, and more! Plus a brand new sketch about…umm…sorry, I forgot what the sketch is about. Darn memory problems. ------------------- News Hasbro/Renegade Games RPG License Expansion Confirms Transformers, GI Joe, and My Little Pony RPGs https://www.enworld.org/threads/gi-joe-transformers-my-little-pony-rpgs-also-confirmed-for-2021.675179/ Origins Awards Winners Announced https://www.enworld.org/threads/teens-in-space-wins-best-rpg-origins-award.675178/ News Digest for the Week of October 9 (HeroForge 2.0 with Custom Color Minis, Stargate SG-1 5e Kickstarter Launched, HeroQuest Available for Pre-Order in the UK) https://www.enworld.org/threads/news-digest-for-the-week-of-october-9.675371/ Nazi Dracula Must Die! https://www.enworld.org/threads/9-page-preview-of-nazi-dracula-must-die.675327/ ------------------- Baldur’s Gate 3 Baldur’s Gate 3 Early Access https://www.enworld.org/threads/baldurs-gate-3-early-access.675328/ Solasta: Crown of the Magister https://store.steampowered.com/app/1096530/Solasta_Crown_of_the_Magister/ ------------------- Please support us on Patreon at http://patreon.com/morrus Don’t forget to join the Morrus’ Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M ------------------- Hosts: Russ “Morrus” Morrissey and Peter Coffey Editing and post-production: Darryl Mott Kickstarter News Column used for the Kickstarter Game: Egg Embry Theme Song: Steve Arnott Kickstarter Game Theme: Lyrics by Russ Morrissey, Vocals by “drwilko”, Guitar by Darryl Mott Malach the Maleficent played by Darren Morrissey
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 3. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 2. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 1. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
O Baile de Taverna Podcast com muito orgulho apresenta a vocês nosso primeiro projeto, uma crônica Chamada O Clube dos Cinco. Essa campanha é narrada usando o Sistema Vampiro: A máscara, 20º Aniversário. Esperamos o divertimento de todos. Temporada 1; Episódio 4. Vampiro: A Máscara é um cenário de RPG de horror pessoal e fantasia urbana, baseado no sistema Storyteller para a linha de publicações do World of Darkness, centrado em vampiros que habitam um mundo de fantasia sombria. Criado por Mark Rein*Hagen, e publicado em 1991 pela editora White Wolf, este RPG venceu o Origins Award na categoria "Melhores Regras de RPG de 1991", e chegou a ter uma segunda edição em 1992 e uma edição revisada em 1998. A referência à Máscara, no título da série, pode ser interpretada a partir de dois sentidos distintos: o primeiro refere-se à tentativa dos seres imortais de esconderem sua própria sociedade vampírica da humanidade, de seus governantes e da mídia; já o segundo sentido é usado para referir-se aos esforços dos vampiros em convencer a si mesmos de que eles ainda possuem resquícios de humanidade, e que não são monstros frios e bestiais guidados pela natureza vampírica. Nesta campanha, O Clube dos Cinco, usamos a versão criada especialmente para a comemoração dos 20 anos de criação. Espero que gostem. Não se esqueçam de nos seguir nas redes sociais: Twitter: @bailedetaverna Facebook @bailedetaverna Instagram: @bailedetaverna
Welcome back to Board With Video Games, covering all the things you play on your table and your television!This week Josh and Kyle bring 3 topics each to the table. Josh discusses what he has been playing, covers some news quick hits, and finishes with the Origins Award winners. Kyle focuses on the Steam Digital Tabletop Fest, introduces a new recurring segment: the BWVG board game rankings, and votes for the Golden Joystick awards . They also answer listener questions and provide recommendations for a Well Rounded Life.Consider supporting the show at patreon.com/psvgVisit our discord at https://psvg.blog/discordMuch thanks to our wonderful Patreon Producers - Edwin Calo, Barry Cathcart, Hayley Nicole Miller, Chris M., Justin Pickerd, Kyle Haiman, Nick Metzger, Devin Tyus, Delvin Cox, Grrouchie Serge, Justin Pickerd, Ryan Craig, Paul Callicoat, Joel Voss / Prof Switch, Sean Capri, Mo "CoachMo" Mahoney, Robert (Navillus) Sullivan, Josh Bornbone, Ashley Borbone, Rudedays93, Quauhtli “the Loborican” Olivieri, Michael Masek, Zach Bradshaw, Nick Faulhaber, Ben Moxham, Rob Emanuel & Kyle “the Pug” Richards!If you have any questions, topic suggestions, or feedback, please reach out to us @boardwithvg on Twitter and Instagram. Use #boardwithvg, so we know what you are playing and to help grow this awesome community! Also, visit our Facebook page (facebook.com/boardwithvg) and feel free to drop us an email at boardwithvg@gmail.com.
Welcome back to Board With Video Games, covering all the things you play on your table and your television! This week Josh and Kyle bring 3 topics each to the table. Josh discusses what he has been playing, covers some news quick hits, and finishes with the Origins Award winners. Kyle focuses on the Steam Digital Tabletop Fest, introduces a new recurring segment: the BWVG board game rankings, and votes for the Golden Joystick awards . They also answer listener questions and provide recommendations for a Well Rounded Life. Consider supporting the show at patreon.com/psvg Visit our discord at https://psvg.blog/discord Much thanks to our wonderful Patreon Producers - Edwin Calo, Barry Cathcart, Hayley Nicole Miller, Chris M., Justin Pickerd, Kyle Haiman, Nick Metzger, Devin Tyus, Delvin Cox, Grrouchie Serge, Justin Pickerd, Ryan Craig, Paul Callicoat, Joel Voss / Prof Switch, Sean Capri, Mo "CoachMo" Mahoney, Robert (Navillus) Sullivan, Josh Bornbone, Ashley Borbone, Rudedays93, Quauhtli “the Loborican” Olivieri, Michael Masek, Zach Bradshaw, Nick Faulhaber, Ben Moxham, Rob Emanuel & Kyle “the Pug” Richards! If you have any questions, topic suggestions, or feedback, please reach out to us @boardwithvg on Twitter and Instagram. Use #boardwithvg, so we know what you are playing and to help grow this awesome community! Also, visit our Facebook page (facebook.com/boardwithvg) and feel free to drop us an email at boardwithvg@gmail.com.
Dan Patriss is back to share news from the world of gaming in this week's Munchkin Land. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Origins award winners announced- Usually announced during the show in June Best Board Game/Game of the Year: Tiny Towns by AEG Best Card Game: Point Salad by AEG Best Family Game: The Quacks of Quedlinburg by North Star Game Renegade Game Studios announced expanding their existing partnership with Hasbro to bring more games in the G.I. Joe, Transformers, and My Little Pony brands. Upper Deck will release ALIENS: Bug Hunt, Q4 $40. This is a co-op card and dice game Gale Force 9 is releasing 2 more expansions to their Aliens Board Game later this year ALIENS: Ultimate Badasses $30 ALIENS: Get Away from Her You Bitch $60 CMON has reached a licensing deal with Sony Interactive Entertainment to produce The Last of Us: The Board Game Funko Games will release Disney's Haunted Mansion: Call of the Spirits Game, in October. Sticking with Funko Games Groundhog Day: The Game, a 2-6 player 15-25 minutes. Eagle Gryphon Games recently announced an expansion for For Sale. For Sale: Advisors Digital Game News Wingspan officially released on Steam Scythe released on Mobile Lorenzo Il Magnifico officially releasing on steam this week Charterstone Digital releasing on switch any day now Root is out now on Mobile Kickstarter! Grand Austria Hotel coming to KS end of October. HeroQuest -- Dungeon Fighter Throwing dice/Dungeon Crawler Cascadia -- Also has an online implementation if you want to try it out Deck of Dungeons -- Cards to help make maps Thunderstone Quest -- Quest 10 and 11 Automated Alice --
Dan Patriss is back to share news from the world of gaming in this week's Munchkin Land. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Origins award winners announced- Usually announced during the show in June Best Board Game/Game of the Year: Tiny Towns by AEG Best Card Game: Point Salad by AEG Best Family Game: The Quacks of Quedlinburg by North Star Game Renegade Game Studios announced expanding their existing partnership with Hasbro to bring more games in the G.I. Joe, Transformers, and My Little Pony brands. Upper Deck will release ALIENS: Bug Hunt, Q4 $40. This is a co-op card and dice game Gale Force 9 is releasing 2 more expansions to their Aliens Board Game later this year ALIENS: Ultimate Badasses $30 ALIENS: Get Away from Her You Bitch $60 CMON has reached a licensing deal with Sony Interactive Entertainment to produce The Last of Us: The Board Game Funko Games will release Disney's Haunted Mansion: Call of the Spirits Game, in October. Sticking with Funko Games Groundhog Day: The Game, a 2-6 player 15-25 minutes. Eagle Gryphon Games recently announced an expansion for For Sale. For Sale: Advisors Digital Game News Wingspan officially released on Steam Scythe released on Mobile Lorenzo Il Magnifico officially releasing on steam this week Charterstone Digital releasing on switch any day now Root is out now on Mobile Kickstarter! Grand Austria Hotel coming to KS end of October. HeroQuest -- Dungeon Fighter Throwing dice/Dungeon Crawler Cascadia -- Also has an online implementation if you want to try it out Deck of Dungeons -- Cards to help make maps Thunderstone Quest -- Quest 10 and 11 Automated Alice --
A week of geeky news summed up in a 10-minute podcast. Audio EXP has recommended free TTRPG downloads, Kickstarters, an interview with Legendary Games and not to mention the 2020 Origins Awards winners. About Audio EXP Audio EXP is Geek Native's highlights podcast. Each week there's a recap of some of the big or exciting RPG news, releases, conventions and interviews. The average length of the podcast is just over 10 minutes long. You will find a transcript of this week's podcast and links to the stories mentioned here: https://www.geeknative.com/97107/audio-exp-64-winners/
This week, Morrus and Peter discuss professional Dungeon Masters including a hands-on review of hiring someone to run a Dungeons & Dragons game for you. In the news, Fantasy Flight’s roleplaying games and the Lord of the Rings licenses have both found new homes, new information about Baldur’s Gate 3, the top 5 bestselling RPGs, Origins Award nominees announced, Ed Greenwood returning to write Forgotten Realms, and more! Plus a brand new sketch about how dire a dire badger actually is. ------------------- News The One Ring/Adventures in Middle-earth License Goes to Free League https://www.enworld.org/threads/the-one-ring-adventures-in-middle-earth-license-goes-to-free-league.670839/ Latest ICv2 Stats Sees Free League’s Alien RPG Sneak into the Top 5 https://www.enworld.org/threads/latest-icv2-stats-sees-free-leagues-alien-rpg-sneak-into-top-5.670845/ News Digest for the Week of March 13 (Baldur’s Gate 3, Chaosium and Chris Spivey part ways on sci-fi RPG, Starfinder FAQ website updated, WizKids Nolzur’s Marvelous Miniatures) https://www.enworld.org/threads/news-digest-for-the-week-of-march-13.670922/ FFG Star Wars and Other Roleplaying Games Aren’t Going Away After All https://www.enworld.org/threads/ffg-star-wars-other-roleplaying-games-arent-going-away-after-all.670882/ Origins Award Nominees for 2020 https://www.enworld.org/threads/origins-awards-nominees-include-alien-pathfinder-and-more.670904/ Goodman Games Reincarnating X2 Castle Amber https://www.enworld.org/threads/goodman-games-is-reincarnating-castle-amber.670868/ The Troubleshooters: 60’s Cartoon Themed RPG https://www.enworld.org/threads/the-troubleshooters-60s-cartoon-themed-rpg.670889/ Ed Greenwood and Alex Kammer Working on The Border Kingdoms https://www.enworld.org/threads/ed-greenwood-alex-kammer-working-on-the-border-kingdoms.670925/ One Page Adventure: Flight of the Almost Dragons https://www.enworld.org/threads/one-page-adventure-flight-of-the-almost-dragons.670923/ Baldur’s Gate 3 AMA (EN World forum discussion) https://www.enworld.org/threads/baldurs-gate-3-ama.670914/ RPG Crowdfunding News https://www.enworld.org/threads/rpg-crowdfunding-news-%E2%80%93-ptolus-stibbles-codex-of-companions-pasi%C3%B3n-de-las-pasiones-and-more.670804/ ------------------- Professional Dungeonmasters Wired Magazine Article https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/ Dungeon Master for Hire Homepage (San Francisco) https://www.sanfranciscodungeonmaster.com/ ------------------- Hosts: Russ “Morrus” Morrissey and Peter Coffey Editing and post-production: Darryl Mott Kickstarter News Column used for the Kickstarter Game: Egg Embry Theme Song: Steve Arnott Kickstarter Game Theme: Lyrics by Russ Morrissey, Vocals by “drwilko”, Guitar by Darryl Mott Malach the Maleficent played by Darren Morrissey Please support the show on Patreon at http://patreon.com/morrus
Fala Povo! Neste Nordicast vamos falar dos ganhadores do Origins Awards 2019! Também vamos comentar as notícias da semana! Vencedores de 2019: https://www.originsgamefair.com/news/45th-annual-origins-awards-recap Vencedores dos Anos Anteriores: https://boardgamegeek.com/wiki/page/Origins_Awards Origins Awards é uma premiação anual que ocorre durante Origins Games Fair, em Columbus, Ohio. O prêmio é comumente referido como um Calliope , devido a semelhança da estatueta e a musa do mesmo nome. Os membros da academia frequentemente encurtam esse nome para "Callie". Agradecimentos ao nosso editor @Fabs, Fabuloso, Fabsgol! Notícias: Começou o KS do Endeavor: Age of Expansion https://www.kickstarter.com/projects/burntislandgames/endeavor-age-of-expansion Iniciou o KS do Eternal Adversary https://www.kickstarter.com/projects/petersengames/eternal-adversary Link para Campanha o Padrim: https://www.padrim.com.br/CovildosJogos Mesa é na Brutus: https://www.instagram.com/brutus_mesas/ Loja Rebel BoardGames: https://www.rebelboardgames.com.br Acessórios Realísticos é na Gorilla 3D: https://www.gorilla3d.com.br/ Inserts é na Bucaneiros: https://www.bucaneirosjogos.com.br/
Fala Povo! Neste Nordicast vamos falar dos ganhadores do Origins Awards 2019! Também vamos comentar as notícias da semana! Vencedores de 2019: https://www.originsgamefair.com/news/45th-annual-origins-awards-recap Vencedores dos Anos Anteriores: https://boardgamegeek.com/wiki/page/Origins_Awards Origins Awards é uma premiação anual que ocorre durante Origins Games Fair, em Columbus, Ohio. O prêmio é comumente referido como um Calliope , devido a semelhança da estatueta e a musa do mesmo nome. Os membros da academia frequentemente encurtam esse nome para "Callie". Agradecimentos ao nosso editor @Fabs, Fabuloso, Fabsgol! Notícias: Começou o KS do Endeavor: Age of Expansion https://www.kickstarter.com/projects/burntislandgames/endeavor-age-of-expansion Iniciou o KS do Eternal Adversary https://www.kickstarter.com/projects/petersengames/eternal-adversary Link para Campanha o Padrim: https://www.padrim.com.br/CovildosJogos Mesa é na Brutus: https://www.instagram.com/brutus_mesas/ Loja Rebel BoardGames: https://www.rebelboardgames.com.br Acessórios Realísticos é na Gorilla 3D: https://www.gorilla3d.com.br/ Inserts é na Bucaneiros: https://www.bucaneirosjogos.com.br/
Fala Povo! Neste Nordicast vamos falar dos ganhadores do Origins Awards 2019! Também vamos comentar as notícias da semana! Vencedores de 2019: https://www.originsgamefair.com/news/45th-annual-origins-awards-recap Vencedores dos Anos Anteriores: https://boardgamegeek.com/wiki/page/Origins_Awards Origins Awards é uma premiação anual que ocorre durante Origins Games Fair, em Columbus, Ohio. O prêmio é comumente referido como um Calliope , devido a semelhança da estatueta e a musa do mesmo nome. Os membros da academia frequentemente encurtam esse nome para "Callie". Agradecimentos ao nosso editor @Fabs, Fabuloso, Fabsgol! Notícias: Começou o KS do Endeavor: Age of Expansion https://www.kickstarter.com/projects/burntislandgames/endeavor-age-of-expansion Iniciou o KS do Eternal Adversary https://www.kickstarter.com/projects/petersengames/eternal-adversary Link para Campanha o Padrim: https://www.padrim.com.br/CovildosJogos Mesa é na Brutus: https://www.instagram.com/brutus_mesas/ Loja Rebel BoardGames: https://www.rebelboardgames.com.br Acessórios Realísticos é na Gorilla 3D: https://www.gorilla3d.com.br/ Inserts é na Bucaneiros: https://www.bucaneirosjogos.com.br/
E começa mais um turno do seu podcast quinzenal de notícias, o JBG NEWS, nesta 60ª edição o Renato Lopes (rejolope) do Tábula Quadrada e Zabuzeta (eu) aqui do JBG comentam as principais notícias e destaques no período 13 à 26 de Junho de 2019, confiram! Confiram como foi a gravação: Extra: - Conheça o Tábula Quadrada - Escute o Meeple Vortex COMPRE SEUS BOARDGAMES E ACESSÓRIOS NA BRAVO JOGOS: → https://www.bravojogos.com.br/ _________________________ NOTÍCIAS E DESTAQUES BRASIL - Live da Grok sobre o status da parceira com Kronos e mais. - Skytear - Comunicado da RedBox MUNDO - Clank! Expeditions: Temple of the Ape Lords - Toy Story: Obstacles and Adventures - Dead of Night - Mais de 1 milhão de decks de Keyforge - Catan: Starfarers - Kinderspiel des Jahres 2019 - Spiel der Spiele 2019 - Origins Awards 2019 DESTAQUES DO KICKSTARTER - Endeavor: Age of Expansion - ThunderQuest: New Horizon - Eternal Adversary EVENTOS - 4º Desplugadamente em Fortaleza-CE no dia 29/06 - Lady Lúdica no Rio de Janeiro-Rj no dia 06/07 - 17º Board Brothers em Sapucaia do Sul-RS no dia 06/07 __________________________ REDES SOCIAIS - Telegram: Grupo de ouvintes Canal do JBGNews Grupo do Mercadinho - Twitter: Siga @jogatinabg Siga @jogatinabgnews (notícias quentes agora no twitter) - Instagram: Siga @jogatinabg - Discord: Entre no nosso servidor! https://discord.gg/VF5A6JP - Youtube: Inscreva-se no nosso canal ____ Edição: Zabuzeta ™
E começa mais um turno do seu podcast quinzenal de notícias, o JBG NEWS, nesta 60ª edição o Renato Lopes (rejolope) do Tábula Quadrada e Zabuzeta (eu) aqui do JBG comentam as principais notícias e destaques no período 13 à 26 de Junho de 2019, confiram! Confiram como foi a gravação: Extra: - Conheça o Tábula Quadrada - Escute o Meeple Vortex COMPRE SEUS BOARDGAMES E ACESSÓRIOS NA BRAVO JOGOS: → https://www.bravojogos.com.br/ _________________________ NOTÍCIAS E DESTAQUES BRASIL - Live da Grok sobre o status da parceira com Kronos e mais. - Skytear - Comunicado da RedBox MUNDO - Clank! Expeditions: Temple of the Ape Lords - Toy Story: Obstacles and Adventures - Dead of Night - Mais de 1 milhão de decks de Keyforge - Catan: Starfarers - Kinderspiel des Jahres 2019 - Spiel der Spiele 2019 - Origins Awards 2019 DESTAQUES DO KICKSTARTER - Endeavor: Age of Expansion - ThunderQuest: New Horizon - Eternal Adversary EVENTOS - 4º Desplugadamente em Fortaleza-CE no dia 29/06 - Lady Lúdica no Rio de Janeiro-Rj no dia 06/07 - 17º Board Brothers em Sapucaia do Sul-RS no dia 06/07 __________________________ REDES SOCIAIS - Telegram: Grupo de ouvintes Canal do JBGNews Grupo do Mercadinho - Twitter: Siga @jogatinabg Siga @jogatinabgnews (notícias quentes agora no twitter) - Instagram: Siga @jogatinabg - Discord: Entre no nosso servidor! https://discord.gg/VF5A6JP - Youtube: Inscreva-se no nosso canal ____ Edição: Zabuzeta ™
This week, Morrus and Peter are joined by Mike Myler, editor for EN5ider, to talk about the new EN Publishing Kickstarter, A Touch More Class featuring nine new player character classes for Dungeons & Dragons 5th Edition! In the news, how hard is it to conjure a frog, what’s the most popular D&D alignment for 5e, Origins Award winners announced, a new Stargate RPG, and more! Plus Mike joins is in playing Our Favorite Game in All the World! ------------------- Our Guest Mike Myler from EN World, EN5ider, Mists of Akuma, and more! ------------------- News How Hard to Conjure a Frog https://digest.bps.org.uk/2019/06/10/people-agree-its-harder-to-conjure-a-frog-with-magic-than-change-its-colour-suggesting-we-use-our-intuitive-physics-to-make-sense-of-imaginary-worlds/ The Roleplayer’s Guide to Heists https://www.enworld.org/forum/content.php?6387-The-Roleplayer-s-Guide-To-Heists Stargate RPG Announced from Wyvern Games and MGM https://www.enworld.org/forum/content.php?6388-Stargate-RPG-Announced-from-Wyvern-Gaming James Mathe Passed Away https://www.enworld.org/forum/content.php?6390-Obituary-James-Mathe-of-RPG-Shop-RPGNow-Minion-Games-Has-Passed Origins Award Winners https://www.enworld.org/forum/content.php?6405-Vampire-5E-Is-Origins-RPG-Award-Winner Most Popular Alignments https://www.enworld.org/forum/content.php?6402-Chaotic-Evil-Is-The-Most-Popular-Alignment! Pathfinder 2e GM Screen Art https://www.enworld.org/forum/content.php?6401-This-Is-The-Pathfinder-2E-GM-Screen! A Touch More Class Kickstarter https://www.kickstarter.com/projects/enworld/a-touch-more-class-9-new-5th-edition-classes ------------------- Kickstarters Sundered Ages https://www.kickstarter.com/projects/sunderedages/sundered-ages (Cancelled) Dust Wardens https://www.kickstarter.com/projects/351501726/dust-wardens Zoetrope https://www.kickstarter.com/projects/cosmicmirrorgames/zoetrope-time-travel-role-playing Rust Hulks https://www.kickstarter.com/projects/583799276/rust-hulks Catch up on all the other crowdfunding campaigns including a LOT of dice this week at https://www.enworld.org/forum/content.php?6389-RPG-Crowdfunding-News-%96-Grimmerspace-Dust-Wardens-The-After-plus-6-dice-Kickstarters ------------------- A Touch More Class Kickstarter Page https://www.kickstarter.com/projects/enworld/a-touch-more-class-9-new-5th-edition-classes Homepage http://www.enworld.org/atouchmoreclass/ Preview for The Savant https://www.drivethrurpg.com/product/276167/5E-A-Touch-More-Class-Exclusive-Preview-The-Savant?affiliate_id=36142 Preview for The Geomancer https://www.drivethrurpg.com/product/279780/5E-A-Touch-More-Class-Exclusive-Preview-The-Geomancer?affiliate_id=36142 Mythological Figures: Sherlock Holmes http://www.enworld.org/forum/content.php?6352-Mythological-Figures-Sherlock-Holmes-(5E) Mythological Figures: Billy the Kid https://www.enworld.org/forum/content.php?6407-Mythological-Figures-Billy-the-Kid-(5E) EN5ider Patreon https://www.patreon.com/ensider Mists of Akuma https://www.drivethrurpg.com/product/193074/Mists-of-Akuma-Eastern-Fantasy-Noir-Steampunk-for-5E?affiliate_id=36142 Storm Bunny Studios https://www.stormbunnystudios.com/ ------------------- Please support us on Patreon at http://patreon.com/morrus Don’t forget to join the Morrus’ Unofficial Tabletop RPG Talk Facebook group at https://www.facebook.com/groups/1033145023517295/ and join us on Discord at https://discord.gg/VAuxX8M
Ambie and Crystal discuss Fickle, Animal Upon Animal, Battle Dome, and Race For The Galaxy. We then talk about some of the different board gaming awards this summer, and Crystal goes over the origins of the word 'prestigious.' Recent Games: 0:47 Awards: 14:17 Board Game Etymology - 'Prestigious': 27:43 Outro: 28:42 Bloopers: 29:37 Fickle: https://boardgamegeek.com/boardgame/270350/fickle Animal Upon Animal: https://boardgamegeek.com/boardgame/17329/animal-upon-animal Battle Dome: https://boardgamegeek.com/boardgame/6112/battle-dome Race for the Galaxy: https://boardgamegeek.com/boardgame/28143/race-galaxy
At Tabletop Bellhop we answer your game and game night questions, go "Ask The Bellhop" at https://tabletopbellhop.com/. And The Award Goes To… We are talking all about tabletop game awards. Spiel, Golden Geek, Ennies and more. Also, an OSR RPG module review, digital Jaipur and BattleCON. Please subscribe to our YouTube ChannelThis is the 43rd episode of Tabletop Bellhop Live, an edited version of our live show recorded on May 22nd, 2019. Join us as we stream live every week Wednesday’s at Nine Thirty Eastern: https://www.twitch.tv/tabletopbellhop. Disclosure: Some links below are affiliate links. As an associate, it costs you nothing, but we earn a small amount from qualifying purchases. This episode includes:---Viewer/Listener Feedback--- We read off and respond to listener feedback. Send feedback to moe@tabletopbellhop.com or sean@tabletopbellhop.comLinks: Catan, Catan Expansion Seafarers, Catan Expansion Traders and Barbarians, Catan Scenario: Oil Springs, Catan Junior, Gloomhaven FAQ Commentary Video---Ask The Bellhop--- Today’s topic actually comes from Sean who wrote to say:Doing a talk about this prize (The Spiel Des Jahres) and its relevance to average players might be a worthy episode.I agreed and here’s that episode.Links: The Spiel Des Jahres, Board Game Geek Golden Geek Awards, The Origins Awards, Mensa Select, As d’Or, ENnie Awards, Dice Tower Awards, Squirrelly Awards, Golden Elephant, ---Announcements--- Newsletter: Sign up for our newsletter. Get weekly updates about everything going on at The Bellhop in your mail. https://newsletter.tabletopbellhop.comOrigins Games Fair: The Bellhop will be there! https://www.originsgamefair.com/---Weekly Gloomhaven Update--- Another couple of two player dungeons this week. Things didn’t go as well as last week. Watch us play on YouTube:---The Willowmere Vagabonds Review--- A look at a For Gold & Glory adventure The Willowmere Vagabonds, which is also compatible with Advanced Dungeons & Dragons 2nd EditionFor Gold & Glory, The Willowmere VagabondsThe Review:---Tabletop Gaming Weekly--- A look at what games hit our tabletops over the last week.Games mentioned and other links: Jaipur, BattleCON, War of IndinesRelated Blog post: A Look at War of Indines, an Excellent Two-player Experience: ---Blog Plug and Patreon Shout Out--- Head over to the Tabletop Bellhop Blog where you can read more about today’s topics and more. The Tabletop Bellhop Blog: https://tabletopbellhop.com If you enjoyed the show be sure to tip The Bellhop at: patreon.com/tabletopbellhopFind us all over the web:Facebook www.facebook.com/tabletopbellhop/Twitter Twitter.com/tabletopbellhopInstagram www.instagram.com/tabletopbellhop/BoardGameGeek boardgamegeek.com/guild/3347YouTube www.youtube.com/tabletopbellhop?sub_confirmation=1Twitch twitch.tv/tabletopbellhop MeWe
Welcome back to Board With Video Games, covering all the things you play on your table and your television! This week Josh and Kyle return after a week off due to PSVG's E3 coverage. They cover the games they have been playing (The Division, Fortnite, Machi Koro Bright Lights, Big City, Magic Maze, Herbaceous), answer a few listener questions, talk about the Origins Awards winners, and discuss their 3 favorite things from E3 2018. If you have any questions, topic suggestions, or feedback, please reach out to us @boardwithvg on Twitter and Instagram. Use #boardwithvg, so we know what you are playing and to help grow this awesome community! Also, visit our Facebook page (facebook.com/boardwithvg) and feel free to drop us an email at boardwithvg@gmail.com.
Welcome back to Board With Video Games, covering all the things you play on your table and your television!This week Josh and Kyle return after a week off due to PSVG's E3 coverage. They cover the games they have been playing (The Division, Fortnite, Machi Koro Bright Lights, Big City, Magic Maze, Herbaceous), answer a few listener questions, talk about the Origins Awards winners, and discuss their 3 favorite things from E3 2018.If you have any questions, topic suggestions, or feedback, please reach out to us @boardwithvg on Twitter and Instagram. Use #boardwithvg, so we know what you are playing and to help grow this awesome community! Also, visit our Facebook page (facebook.com/boardwithvg) and feel free to drop us an email at boardwithvg@gmail.com.
In our first 'real' episode we take a look at the two upcoming official D&D adventures - Waterdeep: Dragon Heist, and Dungeon of the Mad Mage. We cover the weekly RPG news, including the Diana Jones Award nominees and the Origins Award winners, play our favourite game in all the world, "Guess The Kickstarter From Just The Title", talk a little about Free RPG Day, answer your GM Advice queries, and introduce for your bafflement and mockery our take on Monty Python's "Cheese Shop" sketch. Plus a contest, where you might win a shiny copy of Mordenkainen's Tome of Foes. Enjoy! Support Our Podcast On Patreon! Support our podcast with a small monthly donation and help to keep it going! As a bonus, you'll get access to our Outtakes & Deleted Scenes bonus podcast each week which contains bloopers, as well as additional content! https://www.patreon.com/morrus Show Notes ------------------------------- Caught Our Eyes Lands of Erehwon RPG on Indigogohttps://www.indiegogo.com/projects/lands-of-erehwon-traveler-s-version-design-community#/ Origins Game Fairhttp://originsgamefair.com ------------------------------- News Origins Award Winners 2018http://www.enworld.org/forum/content.php?5341-Origins-Award-Winners Diana Jones Award Nominees 2018http://www.dianajonesaward.org ------------------------------- Kickstarters Quest: The Roleplaying Adventure Game for Everyone by The Adventure Guildhttps://www.kickstarter.com/projects/tc3/quest-the-roleplaying-adventure-game-for-everyone The Black Hack RPG Second Edition by Peter Reganhttps://www.kickstarter.com/projects/1730454032/the-black-hack-rpg-second-editionDream Askew // Dream Apart by Avery Adlerhttps://www.kickstarter.com/projects/averyalder/dream-askew-dream-apart Harvesters the Role Playing Game by Stephen Chenaulthttps://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game The Peasants’ Fell Bargain: DCC Compatible RPG Adventure by Gaming Honorshttps://www.kickstarter.com/projects/678371966/the-peasants-fell-bargain-dcctm-compatible-rpg-adv FROM BEYOND: First Strike Sci-fi RPG Starfinder Adventure by Davide Trammahttps://www.kickstarter.com/projects/1074093017/from-beyond-first-strike-sci-fi-rpg-starfinder-advTriumvene: A Narrative-Focused RPG by Pete Watson-Waileshttps://www.kickstarter.com/projects/petewailes/triumvene-a-narrative-focused-rpg-by-pete-watson-w 5th Evolution: New Genres for Your 5E Game! By Limitless Adventureshttps://www.kickstarter.com/projects/limitless-adventures/5th-evolution-new-genres-for-your-5e-game ------------------------------- Other Links Waterdeep: Dragon Heisthttp://dnd.wizards.com/products/tabletop-games/rpg-products/dragonheist Waterdeep: Dungeon of the Mad Magehttp://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage TheMonstersKnowhttp://www.themonstersknow.comWith apologies to Monty Python and the original Cheese Shop Sketchhttps://www.youtube.com/watch?v=B3KBuQHHKx0
Don't miss out on our new contest for June! We're running a 2018 World Cup contest for best sci fi games and you can win a game! Check it out here: http://boardgamersanonymous.com/2018-world-cup-science-fiction-board-games-contest/ This week on BGA, we're looking at the slew of award nominations that were announced the last two weeks, including Origins Games Awards, Dice Tower Awards, and Spiel des Jahres. For our question of the week this week, we asked people what game people would never get rid of from their collection. For our acquisition disorders this week, Anthony looked at Jurassic Park: Danger! Adventure Strategy Game and Chris looks at The Forbidden City. At the Table this week, Anthony reviews Pioneer Days from Tasty Minstrel Games and Chris reviews Vanuatu from Quined. Finally, we look at all of the games nominated this year for the Spiel des Jahres, the Origins Awards and the Dice Tower Awards. Question of the Week: 3:50 Acquisition Disorder Corner: 6:17 Pioneer Days Review: 12:48 Vanuatu Review: 17:40 2018 Awards Preview: 21:02 If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and on our website (www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga), or using our Amazon affiliate link.
In this week's episode Ben is joined by guest host Josh...wait...what?! That's right Josh has returned from his hiatus just in time or UK Games Expo! In this week's episode Ben & Josh discuss the games they have been playing including Gloomhaven, and Magic: The Gathering expansion, Dominaria. They also chat about recent announcements for Warhammer: Age of Sigmar, Asmodee's intended sale and the Award Season in the run up to wards UK Games Expo, Origins Awards and Spiele Des Jahres. This week's episode see the return of our 'What's In the Box?!' section, although in this instance it is 'What's In The Tube?!' We hope you enjoy listening! The Unlucky Frog Team
E começa mais um turno do seu podcast de notícias no JOGATINA BG NEWS, nesta edição comentamos as principais notícias e destaques do cenário de boardgames para a semana de 4 a 16 de maio de 2018, confiram! Confiram também: - Podcast sobre Fallout the board game - Wiki sobre Jogos Dungeon Crawlers - ASSINE O CANAL DO JBG NEWS NO LUDOPEDIA - Considere apoiar o Jogatina BG a fazer mais e melhor: COMPRE SEUS BOARDGAMES E ACESSÓRIOS NA BRAVO JOGOS: https://www.bravojogos.com.br/ _________________________ NOTÍCIAS E DESTAQUES BRASIL Financiamentos de Jogos Brasileiros: Pélaghos, Triora: Cidade das Bruxas, Tá na Mesa e Vossa Excelência - O Jogo Político - Jogos lançados na semana - UBOOT: The Board Game pela Galápagos - Gùgōng pela Kronos - Fields of Green (Promos) pela Flick Games - Dogs pela MS MUNDO - Compilado da Fantasy Flight Games: Confira aquiNick Valens deixa a FFG - Narcos: The Board Game - Adrenaline Team Play DLC - Ticket To Ride New York - DC Rivals: Green Latern vs Sinestro - War Chest - Privacy - Wok Star - Roll for the Galaxy Rivalry - Terra Mystica Age of Innovation - Indicados ao DICE TOWER AWARDS 2017 - Indicados ao Origins Awards 2018 - Batman: The Animated Series – Gotham Under Siege - Love Letter - Vast: The Mysterious Manor - Hollywood Golden Age - Dark Souls: The Card Game Forgotten Paths - Pesquisa mercado de boardgames - Rick and Morty: The Ricks Must Be Crazy Multiverse Game → DESTAQUES DO KICKSTARTER - PostHuman Saga - Villagers - SSO - Gugong → CANTINHO DOS EVENTOS - No dia 19/05 vai rolar o 2º Mansão Convida lá no Rio de Janeiro-RJ - 37º Lab de Jogos no dia 19/05 em São Paulo/SP _________________________ REDES SOCIAIS - Site: jogatinabg.com.br - Telegram: Grupo de ouvintes Canal do JBGNews Grupo do Mercadinho - Twitter: Siga @jogatinabg Siga @jogatinabgnews (notícias quentes agora no twitter) - Youtube: Inscreva-se no nosso canal ____ Edição: zabuzeta.com
E começa mais um turno do seu podcast de notícias no JOGATINA BG NEWS, nesta edição comentamos as principais notícias e destaques do cenário de boardgames para a semana de 4 a 16 de maio de 2018, confiram! Confiram também: - Podcast sobre Fallout the board game - Wiki sobre Jogos Dungeon Crawlers - ASSINE O CANAL DO JBG NEWS NO LUDOPEDIA - Considere apoiar o Jogatina BG a fazer mais e melhor: COMPRE SEUS BOARDGAMES E ACESSÓRIOS NA BRAVO JOGOS: https://www.bravojogos.com.br/ _________________________ NOTÍCIAS E DESTAQUES BRASIL Financiamentos de Jogos Brasileiros: Pélaghos, Triora: Cidade das Bruxas, Tá na Mesa e Vossa Excelência - O Jogo Político - Jogos lançados na semana - UBOOT: The Board Game pela Galápagos - Gùgōng pela Kronos - Fields of Green (Promos) pela Flick Games - Dogs pela MS MUNDO - Compilado da Fantasy Flight Games: Confira aquiNick Valens deixa a FFG - Narcos: The Board Game - Adrenaline Team Play DLC - Ticket To Ride New York - DC Rivals: Green Latern vs Sinestro - War Chest - Privacy - Wok Star - Roll for the Galaxy Rivalry - Terra Mystica Age of Innovation - Indicados ao DICE TOWER AWARDS 2017 - Indicados ao Origins Awards 2018 - Batman: The Animated Series – Gotham Under Siege - Love Letter - Vast: The Mysterious Manor - Hollywood Golden Age - Dark Souls: The Card Game Forgotten Paths - Pesquisa mercado de boardgames - Rick and Morty: The Ricks Must Be Crazy Multiverse Game → DESTAQUES DO KICKSTARTER - PostHuman Saga - Villagers - SSO - Gugong → CANTINHO DOS EVENTOS - No dia 19/05 vai rolar o 2º Mansão Convida lá no Rio de Janeiro-RJ - 37º Lab de Jogos no dia 19/05 em São Paulo/SP _________________________ REDES SOCIAIS - Site: jogatinabg.com.br - Telegram: Grupo de ouvintes Canal do JBGNews Grupo do Mercadinho - Twitter: Siga @jogatinabg Siga @jogatinabgnews (notícias quentes agora no twitter) - Youtube: Inscreva-se no nosso canal ____ Edição: zabuzeta.com
Epic Gaming Night Podcast | Board Games Table Top & Card Games
Ep. 111: Chaos and Creativity News: A teaser for Pandemic Legacy Season 2 released on Z-Man’s website https://zmangames.com/en/products/pandemic/pandemic-legacy-season-2-transmission/ Origins Awards 2017: Traditional Card Game: Mystic Vale Family Game: Happy Salmon Board Game of the Year: Scythe What we have been playing! (Rob) Mexican Train Dominos (Matt) Near and Far, Exit Topic: Creativity and Inspiration What gets your creative juices flowing? Are there ways you get yourself into a creative mood? How do you keep yourself on task while creating? When it comes to board games in what order do you design the parts? What are some games you enjoy that have very creative mechanics or ways of playing? Mansions of Madness 2nd Ed. Inis Cry Havoc Tales of the Arabian Nights Talk about our games maybe? Talk about some other ideas for games you’d like to see maybe? Follow Epic Gaming Night @EpicGamingNight on Twitter and Instagram EpicGamingNight.com Patreon.com/EpicGamingNight Thank you so much to our amazing patrons!! www.youtube.com/epicgamingnight Follow, like ,subscribe, iTunes reviews! Facebook
E começa mais um turno do seu podcast de notícias no JOGATINA BG NEWS, onde Snake comenta as principais notícias da semana de 13 à 19 de junho de 2017, confiram! DEIXE SEU FEEDBACK Equipe: - André Luis "Zabuzeta" (perfil ludopedia: zabuzagxb) - Lucas Rechdan "Cabeça" (perfil ludopedia: Kbsa) - Thyago Alexander "Excl" (perfil ludopedia: Excelcius) - Eddy Machado "Snake" (perfil ludopedia: EddySnake) - Diogo "Matraca" (perfil ludopedia: Diomatraca) - Rodrigo Britto "Rodit" (perfil ludopedia: Rodit) - Lucas Ferreira "Irra" (Perfil ludopedia: lucasferr) Siga nosso canal de notícias no Telegram: JOGATINA BG NEWS! → https://t.me/jogatinabgnews #AD Tem pré-venda de SUBURBIA lá na ROCKET JOGOS → Além disso tem também muitos outros boardgames importados e lançamentos lá na: http://www.rocketjogos.com/ Participem ► https://telegram.me/joinchat/BXplpz97pHB8EKbkyI31pw Notícias e demais links comentados durante esse episódio: → BRASIL - Meeple BR confirmou a chegada de Terraforming Mars no Brasil e começa o envio da pré-venda - 4 anos de Ludopedia com promoção exclusiva (Parabéns Emerson, Gama e Vegeta!) → MUNDO - Wizkids anunciou novo starterset de Dice Masters baseado na personagem Harley Quinn - Asmodee anunciou a expansão Cities of Splendor para o jogo Splendor - A Steve Jackson Games anunciou uma versão lite para o Munchkin - USAopoly e Mondo anunciaram The Thing: Infection at Outpost 31 - Hero Pack One (expansão do "Last Night on Earth") está disponível para pré-venda - Asmodee lançou um preview do Thames Murder & Other Cases, uma expansão do Sherlock Holmes: Consulting Detective - A Fantasy Flight lançou um preview do Lion Clan do jogo Legends of the Five Rings - A Fantasy Flight anunciou Empire At War um novo set de boosters para Star Wars Destiny - Mais uma expansão grande para Lendas de Andor chamada de The Last Hope - A Z-Man Games anunciou Spynet, um jogo do Richard Garlfield - Foram anunciados durante a Origins 2017 os vencedores do Origins Awards → DESTAQUES DO KICKSTARTER - Conan: Rise of Monsters é relançado no Kickstarter, com algumas novas metas e novidades - Human Interface: Be a Better Human (1 a 5 jogadores) é um jogo sobre escapar da prisão de uma megacorporação - Epic AF é um coop adventure para 1 a 4 jogadores no universo estranho de Awful Fantasy → CANTINHO DOS EVENTOS CURITIBA-PR: agenda está bem recheada com muitas atividades com o pessoal da RPG na BPP (entrada free em todos) → 24/junho: formação de Mestre de RPG + Temático em 2ª guerra mundial → 1/julho: Sábado lúdico na seção infantil → 8/julho: Live Action de Vampiro a máscara + Informações: https://goo.gl/gcauYt JUNDIAÍ-SP: no dia 1/julho ocorre a edição de nº 39 do Além do Muro na Associação Nipo Brasileira de Jundiaí, Valor: R$5 a meia-entrada. +Informações: http://alemdomuro.com.br/evento/ EXTRAS - Inscreva-se no nosso canal aqui do Ludopedia - ESCUTE O JOGATINA BG PODCAST - Assine o canal do Jogatina BG no youtube: - Escutem Bit Studio AMP: http://bitstudioamp.com.br/ - Siga o Jogatina BG no TWITTER - Curta o Jogatina BG no FACEBOOK ____ Edição: zabuzeta.com
E começa mais um turno do seu podcast de notícias no JOGATINA BG NEWS, onde Snake comenta as principais notícias da semana de 13 à 19 de junho de 2017, confiram! DEIXE SEU FEEDBACK Equipe: - André Luis "Zabuzeta" (perfil ludopedia: zabuzagxb) - Lucas Rechdan "Cabeça" (perfil ludopedia: Kbsa) - Thyago Alexander "Excl" (perfil ludopedia: Excelcius) - Eddy Machado "Snake" (perfil ludopedia: EddySnake) - Diogo "Matraca" (perfil ludopedia: Diomatraca) - Rodrigo Britto "Rodit" (perfil ludopedia: Rodit) - Lucas Ferreira "Irra" (Perfil ludopedia: lucasferr) Siga nosso canal de notícias no Telegram: JOGATINA BG NEWS! → https://t.me/jogatinabgnews #AD Tem pré-venda de SUBURBIA lá na ROCKET JOGOS → Além disso tem também muitos outros boardgames importados e lançamentos lá na: http://www.rocketjogos.com/ Participem ► https://telegram.me/joinchat/BXplpz97pHB8EKbkyI31pw Notícias e demais links comentados durante esse episódio: → BRASIL - Meeple BR confirmou a chegada de Terraforming Mars no Brasil e começa o envio da pré-venda - 4 anos de Ludopedia com promoção exclusiva (Parabéns Emerson, Gama e Vegeta!) → MUNDO - Wizkids anunciou novo starterset de Dice Masters baseado na personagem Harley Quinn - Asmodee anunciou a expansão Cities of Splendor para o jogo Splendor - A Steve Jackson Games anunciou uma versão lite para o Munchkin - USAopoly e Mondo anunciaram The Thing: Infection at Outpost 31 - Hero Pack One (expansão do "Last Night on Earth") está disponível para pré-venda - Asmodee lançou um preview do Thames Murder & Other Cases, uma expansão do Sherlock Holmes: Consulting Detective - A Fantasy Flight lançou um preview do Lion Clan do jogo Legends of the Five Rings - A Fantasy Flight anunciou Empire At War um novo set de boosters para Star Wars Destiny - Mais uma expansão grande para Lendas de Andor chamada de The Last Hope - A Z-Man Games anunciou Spynet, um jogo do Richard Garlfield - Foram anunciados durante a Origins 2017 os vencedores do Origins Awards → DESTAQUES DO KICKSTARTER - Conan: Rise of Monsters é relançado no Kickstarter, com algumas novas metas e novidades - Human Interface: Be a Better Human (1 a 5 jogadores) é um jogo sobre escapar da prisão de uma megacorporação - Epic AF é um coop adventure para 1 a 4 jogadores no universo estranho de Awful Fantasy → CANTINHO DOS EVENTOS CURITIBA-PR: agenda está bem recheada com muitas atividades com o pessoal da RPG na BPP (entrada free em todos) → 24/junho: formação de Mestre de RPG + Temático em 2ª guerra mundial → 1/julho: Sábado lúdico na seção infantil → 8/julho: Live Action de Vampiro a máscara + Informações: https://goo.gl/gcauYt JUNDIAÍ-SP: no dia 1/julho ocorre a edição de nº 39 do Além do Muro na Associação Nipo Brasileira de Jundiaí, Valor: R$5 a meia-entrada. +Informações: http://alemdomuro.com.br/evento/ EXTRAS - Inscreva-se no nosso canal aqui do Ludopedia - ESCUTE O JOGATINA BG PODCAST - Assine o canal do Jogatina BG no youtube: - Escutem Bit Studio AMP: http://bitstudioamp.com.br/ - Siga o Jogatina BG no TWITTER - Curta o Jogatina BG no FACEBOOK ____ Edição: zabuzeta.com
This episode the Dukes ... ... Discuss recent plays of Skull King, Honshu, The Banishing, Race For The Galaxy App, Star Wars Destiny - Spirit of Rebellion and Shahrazad (4:32); ... Discuss the latest gaming news including the announcement of the Star Wars Rebellion expansion Rise of the Empire, the announcement of the nominations for the 2017 Origins Award and the Kickstarter for the Card City XL (22:54); ...Review Yokohama from Tasty Minstrel Games (32:23); and ... Discuss importing board games (1:15:47). Please be sure to support the Dukes on their Patreon campaign page! Twitter: @dukesofdice Facebook: /dukesofdice Dukes of Dice YouTube ChannelSubscribe on iTunes Thanks to our awesome sponsors - please give them a visit Arcane Wonders Tasty Minstrel Games
James Ernest began his gaming career in 1993 as a technical writer for Wizards of the Coast. He has written the rules for Magic: The Gathering a grand total of four times. Unfortunately, none of these was the lucrative first time. Burdened with an abundance of unpublished games and alarmed by first-hand exposure to the tribulations of traditional game publishing, he launched Cheapass Games in 1996 with the flagship title Kill Doctor Lucky. The slow start of Cheapass Games in 1996 is marked by the fact that Kill Doctor Lucky won the Origins Award for Best Abstract Board game of the following year. For ten years, Cheapass Games released about twelve games per year, winning several awards and bringing light and joy to the hearts of dozens of humans. However, James Ernest was not able to pay his rent with light and joy. Thus, with a heavy heart and an empty bank account, James Ernest shuttered Cheapass Games, fired all of his staff, and retired into a dark cave called the computer games industry, in which he was forced to subsist on a massive paycheck and decent benefits. After more than five years in his cave, James Ernest has re-emerged Willy Wonka-style, producing new versions of his old games as well as some entirely new creations. http://cheapass.com/ https://www.facebook.com/ActualCheapassGames https://www.instagram.com/cheapassgames/ https://twitter.com/CheapassGames https://twitter.com/cheapassjames Theme music created by Brett Miller http://www.brettmillermusic.net/
This episode features Jeff Barber of Biohazard Publishing. Jeff is a game designer that made the Origins Award nominated game, Blue Planet. Now after many years away Jeff has come back to game design with his new game Upwind. During this interview we talk about Blue Planet, Jeff's long hiatus from game design, and the differences between publishing today and publishing in the 90's. Upwind RPG
We're back from Origins and that means we have a LOT of games to talk about. The show was fantastic and I'm sorry Indianapolis, but Columbus kicks your backside when it comes to food. But what about the games? In this episode we'll take a look at lots and LOTS of games, starting with the Origins Awards, then reviewing our acquisition disorders and recent plays at the table, and finally with a rundown of BGA's very own show awards. Origins Awards Acquisition Disorder Corner At the Table BGA's Awards for Origins 2016 Make sure to connect with us on Twitter, Facebook, BoardGameGeek, and Patreon.
No Meeple Maniacs desta semana Jack e Lukita comentam o que jogaram. Uma nova editora chegando ao Brasil? Esta e outras notícias, além dos lançamentos do mercado e as campanhas mais recentes em financiamento coletivo. Para dar conta do correio, os emails com as dúvidas de nossos ouvintes. Mande suas perguntas e curiosidades para radiocast@meeplemaniacs.com.br que leremos e responderemos seu email no ar. Este episódio de Meeple Maniacs Radiocast é um oferecimento Tabuleiro MIX www.tabuleiromix.com JOGADOS RECENTEMENTE JACK: Parade http://ludopedia.com.br/jogo/parade Mascarade http://ludopedia.com.br/jogo/mascarade De Vulgari Eloquentia http://ludopedia.com.br/jogo/de-vulgari-eloquentia JOGADOS RECENTEMENTE LUKITA: Blacksmith Brothers http://ludopedia.com.br/jogo/blacksmith-brothers NOTÍCIAS: Ticket to Ride: Rails and Sails https://www.daysofwonder.com/tickettoride/en/rails-and-sails/ Stone Age Junior vence o Kinderspiel des Jahres (demais vencedores no dia 18 de julho) http://www.dicetowernews.com/kinderspiel-des-jahres-winner-announced/28023 Vencedores do Origins Awards http://www.dicetowernews.com/2016-origins-awards-winners/27962 Editora Kronos Games http://www.kronosgames.com/ Editora Sherlock FINANCIAMENTOS COLETIVOS: Internacionais: Hero Realms https://www.kickstarter.com/projects/1172937197/hero-realms-a-deckbuilding-adventure-card-game Yokohama https://www.kickstarter.com/projects/michaelmindes/yokohama-deluxe-by-hisashi-hayashi-and-tmg?ref=nav_search Nacionais: Space Cantina http://www.kickante.com.br/campanhas/space-cantina-board-game
No Meeple Maniacs desta semana Jack e Lukita comentam o que jogaram. Uma nova editora chegando ao Brasil? Esta e outras notícias, além dos lançamentos do mercado e as campanhas mais recentes em financiamento coletivo. Para dar conta do correio, os emails com as dúvidas de nossos ouvintes. Mande suas perguntas e curiosidades para radiocast@meeplemaniacs.com.br que leremos e responderemos seu email no ar. Este episódio de Meeple Maniacs Radiocast é um oferecimento Tabuleiro MIX www.tabuleiromix.com JOGADOS RECENTEMENTE JACK: Parade http://ludopedia.com.br/jogo/parade Mascarade http://ludopedia.com.br/jogo/mascarade De Vulgari Eloquentia http://ludopedia.com.br/jogo/de-vulgari-eloquentia JOGADOS RECENTEMENTE LUKITA: Blacksmith Brothers http://ludopedia.com.br/jogo/blacksmith-brothers NOTÍCIAS: Ticket to Ride: Rails and Sails https://www.daysofwonder.com/tickettoride/en/rails-and-sails/ Stone Age Junior vence o Kinderspiel des Jahres (demais vencedores no dia 18 de julho) http://www.dicetowernews.com/kinderspiel-des-jahres-winner-announced/28023 Vencedores do Origins Awards http://www.dicetowernews.com/2016-origins-awards-winners/27962 Editora Kronos Games http://www.kronosgames.com/ Editora Sherlock FINANCIAMENTOS COLETIVOS: Internacionais: Hero Realms https://www.kickstarter.com/projects/1172937197/hero-realms-a-deckbuilding-adventure-card-game Yokohama https://www.kickstarter.com/projects/michaelmindes/yokohama-deluxe-by-hisashi-hayashi-and-tmg?ref=nav_search Nacionais: Space Cantina http://www.kickante.com.br/campanhas/space-cantina-board-game
No Meeple Maniacs desta semana Jack e Lukita comentam o que jogaram. Uma nova editora chegando ao Brasil? Esta e outras notícias, além dos lançamentos do mercado e as campanhas mais recentes em financiamento coletivo. Para dar conta do correio, os emails com as dúvidas de nossos ouvintes. Mande suas perguntas e curiosidades para radiocast@meeplemaniacs.com.br que leremos e responderemos seu email no ar. Este episódio de Meeple Maniacs Radiocast é um oferecimento Tabuleiro MIX www.tabuleiromix.com JOGADOS RECENTEMENTE JACK: Parade http://ludopedia.com.br/jogo/parade Mascarade http://ludopedia.com.br/jogo/mascarade De Vulgari Eloquentia http://ludopedia.com.br/jogo/de-vulgari-eloquentia JOGADOS RECENTEMENTE LUKITA: Blacksmith Brothers http://ludopedia.com.br/jogo/blacksmith-brothers NOTÍCIAS: Ticket to Ride: Rails and Sails https://www.daysofwonder.com/tickettoride/en/rails-and-sails/ Stone Age Junior vence o Kinderspiel des Jahres (demais vencedores no dia 18 de julho) http://www.dicetowernews.com/kinderspiel-des-jahres-winner-announced/28023 Vencedores do Origins Awards http://www.dicetowernews.com/2016-origins-awards-winners/27962 Editora Kronos Games http://www.kronosgames.com/ Editora Sherlock FINANCIAMENTOS COLETIVOS: Internacionais: Hero Realms https://www.kickstarter.com/projects/1172937197/hero-realms-a-deckbuilding-adventure-card-game Yokohama https://www.kickstarter.com/projects/michaelmindes/yokohama-deluxe-by-hisashi-hayashi-and-tmg?ref=nav_search Nacionais: Space Cantina http://www.kickante.com.br/campanhas/space-cantina-board-game
Suscríbete a La Colina de Avalon con tu iPhone o Android y no te pierdas ningún programa. Los Juegos de Mesa por Paco Gurney y C.J. Navas en Podstar.FM En un poquito menos de una hora os traemos las noticias de la semana de aquí y de allí, entrevistamos a Daniel Simón, concejal de Cultura de Alicante; Juan Galonce regresa con sus Wargames, continuamos con nuestro diccionario lúdico y terminamos recomendando juegos y recordando partidas míticas… ¿Quién da más? La Colina de Avalon es posible gracias a: Nuestros Mecenas en podstar.fm/mecenas. Oyentes como tú que nos ayudan comprando en Amazon desde http://podstar.fm/amazon. Contenido: [00:00] Intro: “Nincompoop” de Josh Woodward. [01:04] Follow Up Primero detalles del juego de Dark Souls [02:48] Noticias: Reimpresión de Vanuatu. Dias de Juego #64 – Crowdfunding y juegos de mesa Nominados a Origins Awards. [13:35] Hablamos con: Daniel Simón, concejal de Cultura de Alicante. [29:04] Wargames con Juan Galonce. [35:33] Mecenas y oyentes de La Colina de Avalon. [36:38] Diccionario Lúdico: Poderes Variables. [40:12] Recomendaciones: Paco: Hombre Lobo / La Resistencia / Ultimate Werewolf. CJ: Machiavelli ¡Contacta con La Colina de Avalon por e-mail Twitter y Facebook, y suscríbete a nuestro canal de Telegram! Suscríbete a La Colina de Avalon en iTunes / Overcast / PocketCasts / iVoox / Spreaker / Stitcher / RSS
Important note: It seems conventional on other podcasts I listen, to mention explicit language - in case your kids are around while you listen or something. There are a few F-words in this episode. I apologise I forgot to mention it in the intro to the episode. This week on the podcast we geek out about tabletop roleplaying games (and a bunch of other stuff - don't feel left out if you don't play tabletop roleplaying games) with an awesome guest: Luke Crane. Luke had won multiple Origins Awards for Best Roleplaying Games in 2006 for his first system Burning Wheel and again in 2008 for MouseGuard. He also designed several other games such as Burning Empires, FreeMarket (with Jared Sorensen) and recently Torchbearer. Luke regularly talks about game design as a variety of events and conventions. Last but certainly not least, Luke is also the Head of Games for Kickstarter, the online crowdfunding website. He gets to support thriving game designers bring their projects to life thanks to the support of fans on the popular crowdfunding platform. We had a fantastic conversation about the design voices in Luke's head, his lunar origins, authors intentions in game design, his latin studies, the Burning Wheel RPG system, his favourite games and movies, how games and tabletop games in particular are seeing a renaissance thanks to crowdfunding and more. Enjoy! Some of the Information mentioned in the episode: Luke Crane's Games on the Burning Wheel website Burning Wheel RPG Wikipedia Page Follow Luke on Twitter Kickstarter Burning Empires RPG Torchbearer RPG MouseGuard comics MouseGuard RPG MouseGuard: Swords & Strongholds, Board Game The Mystery of Moon Dust, The New Yorker Spotlight, 2015 film The Gallic Wars, Julius Cesar NES Pro Wrestling Dungeons & Dragons Expert Set (D&D) Marvel Superheroes RPG Paranoia RPG & Greg Costikyan First Blood (Rambo) McCabe & Mrs Miller, Robert Altman Akira, Katsuhiro Otomo Deadwood (TV series) Ursula K. LeGuin Shadowrun RPG Torchbearer RPG John Wick interview & 7th Sea 2nd Edition Kickstarter Exalted RPG on Kickstarter Rules of Play: Game Design Fundamentals by Katie Salen & Eric Zimmerman Podcast interview with Luke Crane on Narrative Control about game design Podcast interview with Luke Crane on Designers & Discourses show, about MouseGuard particularly Luke Crane at RopeCon 2014: RPGs Are Awesome (video) Chamber LARP (Live action roleplay) Ample Hills Creamery, New York Black Liquorice Ice Cream (recipe) 2016 SuperBowl commercials Apple "1984" advert Apple Jony Ive's interview on the Charlie Rose Show PAX East, April 2016
In this science fiction podcast, we interview author Aaron Rosenberg. Originally from New Jersey and New York, Aaron Rosenberg returned to New York City in 1996 after stints in New Orleans and Kansas. He has taught college-level English and worked in corporate graphics and book publishing. Rosenberg has written novels for Star Trek, StarCraft, Warcraft, Exalted, Stargate Atlantis, and Warhammer. He also writes educational books, young adult novels, children's books, and roleplaying games. He won an Origins Award in 2003, for Gamemastering Secrets, a Gold ENnie in 2007, for Lure of the Lich Lord, and a 2003 PsiPhi Award for Collective Hindsight, Book One. His second Warcraft novel, Beyond the Dark Portal, was nominated for a Scribe Award in 2009 and his young adult novelization Bandslam: The Novel won the award for best Young Adult novel in 2010. Rosenberg wrote the first-ever tie-in novel for the television series Eureka, entitled Substitution Method, under the house name Cris Ramsay. His second Eureka novel, Roads Less Traveled, was released in early 2011. His first original novel, the space-opera Birth of the Dread Remora, was published by Crossroad Press in early 2011. Rosenberg is also part of Crazy 8 Press, a cooperative publishing venture he started in 2011 with fellow authors Peter David, Michael Jan Friedman, Robert Greenberger, Glenn Hauman, and Howard Weinstein. His humorous science fiction novel No Small Bills was released as an e-book from Crazy 8 in September 2011 and immediately hit the NOOK Bestseller list--it rose as high as No. 33.It is slated for a trade paperback release in November 2011. Rosenberg lives in New York City with his family.
In this science fiction podcast, we interview author Aaron Rosenberg. Originally from New Jersey and New York, Aaron Rosenberg returned to New York City in 1996 after stints in New Orleans and Kansas. He has taught college-level English and worked in corporate graphics and book publishing. Rosenberg has written novels for Star Trek, StarCraft, Warcraft, Exalted, Stargate Atlantis, and Warhammer. He also writes educational books, young adult novels, children's books, and roleplaying games. He won an Origins Award in 2003, for Gamemastering Secrets, a Gold ENnie in 2007, for Lure of the Lich Lord, and a 2003 PsiPhi Award for Collective Hindsight, Book One. His second Warcraft novel, Beyond the Dark Portal, was nominated for a Scribe Award in 2009 and his young adult novelization Bandslam: The Novel won the award for best Young Adult novel in 2010. Rosenberg wrote the first-ever tie-in novel for the television series Eureka, entitled Substitution Method, under the house name Cris Ramsay. His second Eureka novel, Roads Less Traveled, was released in early 2011. His first original novel, the space-opera Birth of the Dread Remora, was published by Crossroad Press in early 2011. Rosenberg is also part of Crazy 8 Press, a cooperative publishing venture he started in 2011 with fellow authors Peter David, Michael Jan Friedman, Robert Greenberger, Glenn Hauman, and Howard Weinstein. His humorous science fiction novel No Small Bills was released as an e-book from Crazy 8 in September 2011 and immediately hit the NOOK Bestseller list--it rose as high as No. 33.It is slated for a trade paperback release in November 2011. Rosenberg lives in New York City with his family.
Fred and Chris talk about Origins, the Origins Awards, and the Ennies. (Also, Battletech, and other typical ramblings.)EDIT: We missed some "this needs editing" bits towards the end there, sorry! We've uploaded a new version of the show, so if you heard the "bad" one, you can pull down the revised copy now-ish.[Show notes pending volunteer effort!]
We're proud to present Episode Six of the Green Ronin Podcast, recorded April 24, 2008 in Las Vegas, just after the GAMA trade show. Our usual host, Chris Pramas, had returned to Seattle by the time the show was recorded, so Nicole Lindroos stepped up to moderate the show. Follow along with Nicole, Green Ronin Line Developer Steve Kenson, and GR Sales Manager Bill Bodden as they discuss the GAMA Trade Show, the Origins Awards, Upcoming Products, and Free RPG Day. Products Mentioned Include: Pirate's Guide to Freeport Hobby Games: The 100 Best Faery's Tale Deluxe Walk the Plank Card Game A Song of Ice and Fire Roleplaying Wild Cards Campaign Sourcebook for Mutants & Masterminds True20 Adventure Roleplaying, Revised Edition Worlds of Freedom Book of Magic d20 Freeport Companion True20 Freeport Companion Savage Worlds Freeport Companion Castles & Crusades Freeport Companion A Song of Ice and Fire Quickstart Wrapup (Chris Pramas): Green Ronin's Origins Awards Nominees are Pirate's Guide to Freeport, Faery's Tale Deluxe, and Hobby Games: The 100 Best. These nominees and semi-finalist Walk the Plank Card Game are now available at $5 each in our Origins Awards Nominees Sale in our Green Ronin Online Store. Savage Worlds Freeport Companion is now out in PDF. Buccaneers of Freeport is now out in PDF, and the print version should be out in May. Our thoughts on Wizards of the Coasts' Game System License will be featured in an upcoming show. This episode clocks in at 33 minutes, 7 seconds, and is a 30.3 MB download. The Green Ronin Publishing Podcast is copyright © 2008 Green Ronin Publishing. Music by Bombskare, courtesy of the Podsafe Music Network. (The Webmaster would like to apologize to Bombskare for forgetting to double-check the spelling of their band name, which has one k and zero c's. Visit their site and their Myspace page, listen to their stuff, tell your friends.)
Origins 2007 Round Table with Chris Hanrahan, Fred Hicks, and Kenneth Hite 0:38 - Before talking about Origins, I briefly discuss the ENnies. This show, along with The Sons of Kryos, The Godzilla Gaming Podcast, Yog Radio, and Fear the Boot, has been nominated for Best Podcast. 4:01 - The Sons of Kryos say hi. 4:14 - Chris Hanrahan (of 2d6 Feet In a Random Direction) and I corner Fred Hicks and Kenneth Hite to talk about our time at Origins, starting with our great dinner at the Burgundy Room. 7:25 - With that out of the way, Fred gives us the scoop on the Indie Press Revolution booth, while I talk about the joy of giving Luke Crane his Origins Award for Burning Empires. This led to a discussion of this year's voting procedure for the Origins Award and how important activism was. 12:08 - Ken talks about carry, Aces and Eights, and Witch Hunter. 23:23 - Prompted by Ken, Fred discusses his time at the IPR booth, focusing on Spirit of the Century and Don't Rest You Head. I mention Battlestations in passing, and Ken demands that I put a link to it in the show notes. 25:21 - We get Chris to talk about his love for new Battletech products. Drool is involved. 28:20 - Jerry Corrick of Adventure Retail and the Source gets serious kudos from Ken for his impressive stock of Cthulhiana and Lovecraft books (including The Kalem Klub and The Monster in the Mirror). 32:48 - I talk about playing board games, especially in the Board Room run by the Columbus Area Boardgaming Society. Among them were Zooloretto, Pizza Box Baseball, Lost Valley, and Jenseits von Theben. 37:46 - After a brief digression about the glories of the North Market, Fred talks about playing a few after-hours RPGs with Jared Sorensen, and we talk about what makes Origins a great experience (as Ken and I discussed last year). 42:14 - Chris and I got to shoot things in TerrorWerks. Ken manages to relate this to the Scandinavian gaming scene and how our hobby is able to adapt and sell a highly-individualized experience. (This is why we invite him on the show.) Fred brings in the Ashcan Front as an example. Eventually this comes around to a discussion of the Origins seminar track. 52:48 - Before we go, Chris gives a shout out to the city of Columbus, and we all agree. 57:28 - This show is part of the Gaming Broadcast Network. 57:34 - I have a few final thoughts on Origins before talking about two projects I've worked on recently, Finis and The Story Games Names Project. --Paul Discuss this episode in the HG,WT forum.
The Basement Tapes Interview with Kenneth Hite at Origins 2006 0:40 - I introduce the show and explain why this episode is so long. 2:08 - Ken tries to convince me to confuse my audience with my new numbering scheme. 4:26 - I tell Ken the recorder is already on, so we start talking about Origins (sort of). 6:44 - Having now discussed my anniversary, we explain why we do these sorts of interviews. 7:12 - Ken and I disagree (initially) about the nature of Origins vs. other conventions. 9:00 - I tell a long and involved story about my first trip Origins. 13:52 - Ken agrees with me that one of the unique features of Origins is the degree to which fans and professionals have the opportunity to interact with each other. We talk about why that's a good thing for both sides. 17:39 - Origins has many panels. Ken was on a lot of them, and I was on one too. In this context, we discuss the Secret Origin of Have Games, Will Travel. 21:10 - I give Ken an awful segue to talk about his Origins Award for GURPS Infinite Worlds. 23:28 - Still on the subject of the Origins Awards, we express our pleasure at Artesia's win in the RPG category. 25:35 - Finally, we get around to talking about the new stuff we saw at the show. The short answer: Not much. 28:18 - Road to Berlin from Avalanche Press gets Ken nostalgic about his wargaming roots. 30:37 - We bemoan the fact that neither Ken nor I could buy Twilight Struggle from GMT Games at the show. 35:30 - Our look at micropress RPGs reveals an interest in It Was A Mutual Decision, Timestream, and Mortal Coil, all of which were found at the Indie Press Revolution booth. 36:40 - Ken's joy at finding half-price Osprey books and leads to a discussion of what the gaming industry can learn from them. 43:23 - We veer into our ongoing discussion on how the gaming industry is moving toward a "convention culture." In this context, Ken modestly pimps his convention exclusive Dubious Shards. 51:28 - Ken and I argue one last time about what to call this episode before bringing the interview to a close. 52:21 - Don't forget, this show is part of the Gaming Podcast Network. 52:30 - I wrap things up and hope to see you again soon on episode #68. --Paul Discuss this episode in the HG,WT forum
Paul finishes off his Origins Awards shows with a look at the nominated board games and talks about the show's upcoming third season.Show notes: Shadows over Camelot Parthenon: Rise of the Aegean Rheinlander Amazonas Vegas Showdown Hypericon Escape Pod -- Episode #54: Tk'tk'tk Discuss this episode in the HG,WT forum
Paul takes a look the Origins Award-nominated games in the RPG category.Show notes: The Deryni Adventure Game Artesia: Adventures in the Known World The Serenity RPG The Army of Darkness RPG The World of Warcraft RPG Hypericon Discuss this episode in the HG,WT forum
Paul reviews the five nominees for the Origins Award in the Traditional Card Game category. Reiner Knizia's Poison -- Playroom Entertainment Oriente -- Mayfair Games Paranoia Mandatory Bonus Fun Card Game -- Mongoose Publishing Plunder -- Laughing Pan Productions Gloom -- Atlas Games Discuss this episode in the HG,WT forum
Paul returns from GTS to review Nature of the Beast and discuss the Origins Awards.Show notes:Eye-Level Entertainment -- Nature of the BeastOrigins Awards 2006 nomineesOrigins Awards process Discuss this episode in the HG,WT forum
Episode 430 is all about the Origins Game Fair, which took place this last weekend in Columbus, Ohio. We delve into the online discussion around the event, the games that were released at the event, what new game releases look like in the age of Kickstarter, and the winners of the 2023 Origins Awards. We also delve into previews of World Wonders and the new edition of Mystery of the Abbey currently on Kickstarter. ===============Board Game Academics is launching its first academic journal this fall, and to celebrate, we're holding a special one-day event at Gen Con in August. Join us live, or if you're not attending the convention, signup for a virtual pass at www.boardgameacademics.com.Use the code “PODCAST” to receive the student rate.================If you haven't yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and our website (https://www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (https://www.patreon.com/bga) or using our Amazon affiliate link.