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Jim Diaz started his music journey at the age of 6 learning the guitar and then eventually developed more interest and proficiency in playing the drums competing in music competitions sponsored by the California Music Educators Association winning Medals for Individual Snare Drum Performance at the age of 10. In his teens, eventually realizing that Rock Star was not exactly a viable career path. He turned his attention back to school studying Motion Picture Production at the Academy of Art in San Francisco. Less than a year later Jim began his Video Game career working for LucasArts Entertainment, the studio that made Jedi Knight, in the Quality Assurance department as a QA Tester and began to move upward through the ranks until eventually getting an opportunity to work in the Sound Department, first as a Sound Library Intern. Jim again rose to eventually being named Audio Lead for LEGO Star Wars: The Original Trilogy as well as recording and performing music for the Thrillville roller coaster park game and culminated as Sound Designer and Facial Motion Capture Dialogue Recording Engineer for Star Wars: The Force Unleashed. Soon Jim was being recruited by other studios and eventually left LucasArts to work for Activision on what was to be Drum Hero. From Activision Jim went to Sega Studios in San Francisco as Senior Sound Designer where he worked on Golden Axe: Beast Rider and Marvel's Iron Man 2. Sega Studios was shuttered after the release of Iron Man 2 in 2010 which gave Jim the opportunity to begin working as a Freelance Contractor when he launched Session Masters Studios which eventually morphed into Jim Diaz Audio. Jim began to work in Post Production Audio as well as maintaining game work. Jim's clients have included such companies as Zynga, TrionWorlds, Acme Posts/Bruce Hamady Productions, The Walt Disney Company and Sony PlayStation. Jim has also held positions as Senior Sound Designer at Electronic Arts and NCSoft Iron Tiger Studio. Jim continues to perform and record music in a variety of projects playing a variety of instruments, mostly drums and bass. IN THIS EPISODE, YOU'LL LEARN ABOUT: - Becoming a video game tester - Creating audio for video games - How to break into the industry - Building your sound design portfolio - Learning how to position microphones when smashing cars and blowing up objects - Why what you hear in movies and video games isn't always the sound you think it is - Spatial: The new immersive listening format that is going to change how we interact with our environments - How Spatial works and how you can get started with it for free. To learn more about Jim Diaz, visit: https://www.jimdiazaudio.com/ To learn more about Spatial, visit: https://www.spatialinc.com/ To learn more tips on how to improve your mixes, visit https://masteryourmix.com/ Download your FREE copy of the Ultimate Mixing Blueprint: https://masteryourmix.com/blueprint/ Get your copy of the #1 Amazon bestselling book, The Mixing Mindset – The Step-By-Step Formula For Creating Professional Rock Mixes From Your Home Studio: https://masteryourmix.com/mixingmindsetbook/ Join the FREE MasterYourMix Facebook community: https://links.masteryourmix.com/community To make sure that you don't miss an episode, make sure to subscribe to the podcast on iTunes or on Android. Have your questions answered on the show. Send them to questions@masteryourmix.com Thanks for listening! Please leave a rating and review on iTunes!
Ryan has the pleasure to chat with Jasmine Jai, Senior Sound Designer at HoYoverse. She crafts the sound and acoustic mood in games. Listen in on this conversation and start to listen to the ambient noise that defines your surroundings. Jasmine's job is one layer that helps build an immersive experience in the game design pipeline. Learn more about Vertex School: https://www.vertexschool.com/ Learn more about Jasmine Portfolio site: https://www.jasminejia.com Twitter: https://www.youtube.com/channel/UCKgTDwH6ihX3V5Gnn4-w1b Youtube: https://www.youtube.com/channel/UCKgTDwH6ihX3V5Gnn4-w1bg Want to learn skills for creative tech jobs in games, film, XR and the Metaverse? Apply for your spot in our upcoming Game Arts Program here: https://www.vertexschool.com/game-arts-program
Welcome to Episode 46 of The Darlington Podcast! In this episode, Carson Raymond, director of major gifts, chats with Dan Powell ('08), whose podcast "Archive 81" recently became the #1 trending show on Netflix in its screen adaptation. Powell shares about his Darlington experience as the child of longtime faculty member David Powell and his winding career journey in the audio and sound industry. Carson Raymond has served as director of major gifts since 2019 and spends much of his time on the road visiting with alumni, listening to their stories, and sharing news about what's going on at Darlington today. He is often featured as the host of Darlington Connects episodes of The Darlington Podcast. Carson's previous roles at Darlington, from 2010-2012, included teaching Upper School Spanish, coaching soccer, and working with the residential program. Dan Powell is a New York City-based audio engineer, sound designer and composer. He currently works at The New York Times audio team as a Senior Sound Designer & Composer, where he helps lead original scoring and sound design efforts for its growing collection of newsroom podcasts, including The Daily. He is also the co-creator of "Archive 81", a fiction podcast that has been adapted into a Netflix original series. Dan graduated from Darlington in 2008 and attended Syracuse University, where he graduated with a B.A. in English. https://darlingtonschool.org/Today/Details/5858066 (Click here for complete show notes >>)
Welcome one and all, once again!! This weeks guest is an award winning senior sound designer, who has worked on such video game titles as; Killzone, Jurassic World : Evolution and Elite Dangerous. He also mastered these very podcasts that I have been churning out over the past few months and for this alone, I am permanently in debt to his mad skillzzzzz!! Dylan like myself, is a staunch second division Britpop defendant and our pub chats would always revolve around such luminaries as : Gay Dad, 60ft Dolls, Silver Sun et al. Good times!! This is a great episode and Dylan brings the tunes, the stories and many lolz to the table, along with 5 cast iron banging songs to put on the virtual mixtape. Here's a link of 4 of his choices, as bloody Ultrasound ain't on the Spotify!!! So the you tube link is for the Ultrasound tune. And what a fkn banger it is!!!! https://youtu.be/adcLy0BcSiM Spotify : https://open.spotify.com/playlist/73CuITtcbWYldZPkIBgFx1?si=6DvQvSFCRR29YbT5kgnwvg&utm_source=copy-link&dl_branch=1 --- Support this podcast: https://podcasters.spotify.com/pod/show/trackonesideonepodcast/support
Sam speaks to Hanna Kubiak about her journey into game audio as well as her work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss the creative methods Hanna used to capture the sounds of an ice bath and body falls. All this and more! "Hanna Kubiak is a musicologist, cellist and sound designer. Hanna started her journey at CD Projekt Red as Audio QA Analyst and is currently Senior Sound Designer and Scene Audio Coordinator. Hanna's projects includes The Witcher 3: Wild Hunt Expansions, Gwent: The Witcher Card Game, Thronebreaker: The Witcher Tales and Cyberpunk 2077." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
For this episode, which is titled ‘Games Music’ we are very fortunate to have with us Alastair Lindsay and Justin Andree. Alastair and Justin discuss Games Music from the beginning of music in video games to what we might be seeing in the future and so much in between. Click to listen to a Spotify playlist with all the music mentioned in the 2 parts of this conversation, all listed in order of mention. Please take our survey and let us know what you think, any and all feedback is very appreciated. Alastair Lindsay, an award-winning Sound Designer and Composer, who studied at the Cleveland College of Art and the Dewsbury & Batley College of Art & Design and holds a Diploma in Music from the Open University is currently Head of Audio at Cord Worldwide which creates music that connects global brands to their audiences. They are a team of creators, artists, producers and supervisors with offices in London, Madrid and Warsaw. They say they are a little different and they like it that way. Before joining Cord, Alastair spent 13 years at Sony Interactive Entertainment Europe, starting at the position of Senior Sound Designer and Composer and working his way up to Head of Audio. Previous to this he had over ten years’ experience in working professionally in Sound Design and Composition including 5 years at Sony Computer Entertainment Europe.Alastair is passionate about interactive media with a deep understanding of video games and how they are produced, from a number of different genres, social, cinematic to AR/VR games. And joining Alastair is Justin Andree who holds a Bachelor of Science degree in Music Technology from Staffordshire University is Senior Music Supervisor at Cord Worldwide. Justin has worked most of his career in the music industry including holding the position of Producer and Music Supervisor at Adelphoi Music. He has also had experience at Apply and Getty Images. As a Music Supervisor for Video Games and TV he is forever searching for interesting music and talented folk to work and collaborate with. He is an avid gamer, animal gif expressionist and claims doesn't always talk in third person.We decided that just conversation on podcasts was lacking atmosphere, so we have written and recorded unique music for each conversation. The players on this episode are Joe Schirl on bass guitar and Peter Mayerhofer on hand pan. This episode conversation was recorded at The Joint in the Kings Cross area of London, England. Click here for more information on their services. If you have any suggestions for future episodes, themes and/or guests, or comments on this episode, please let us know.If you wish to support us in producing this podcast series, please click the donate button. Any and all help will be put towards production expenses and let us afford to travel to far off lands to interview some of the most interesting and experienced music industry professionals about the music they treasure.Support the showSupport the show (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WVZLRF49C7Y6A&source=url)
For this episode, which is titled ‘Games Music’ we are very fortunate to have with us Alastair Lindsay and Justin Andree. Alastair and Justin discuss Games Music from the beginning of music in video games to what we might be seeing in the future and so much in between. Click to listen to a Spotify playlist with all the music mentioned in the 2 parts of this conversation, all listed in order of mention. Please take our survey and let us know what you think, any and all feedback is very appreciated. Alastair Lindsay, an award-winning Sound Designer and Composer, who studied at the Cleveland College of Art and the Dewsbury & Batley College of Art & Design and holds a Diploma in Music from the Open University is currently Head of Audio at Cord Worldwide which creates music that connects global brands to their audiences. They are a team of creators, artists, producers and supervisors with offices in London, Madrid and Warsaw. They say they are a little different and they like it that way. Before joining Cord, Alastair spent 13 years at Sony Interactive Entertainment Europe, starting at the position of Senior Sound Designer and Composer and working his way up to Head of Audio. Previous to this he had over ten years’ experience in working professionally in Sound Design and Composition including 5 years at Sony Computer Entertainment Europe.Alastair is passionate about interactive media with a deep understanding of video games and how they are produced, from a number of different genres, social, cinematic to AR/VR games. And joining Alastair is Justin Andree who holds a Bachelor of Science degree in Music Technology from Staffordshire University is Senior Music Supervisor at Cord Worldwide. Justin has worked most of his career in the music industry including holding the position of Producer and Music Supervisor at Adelphoi Music. He has also had experience at Apply and Getty Images. As a Music Supervisor for Video Games and TV he is forever searching for interesting music and talented folk to work and collaborate with. He is an avid gamer, animal gif expressionist and claims doesn't always talk in third person. We decided that just conversation on podcasts was lacking atmosphere, so we have written and recorded unique music for each conversation. The players on this episode are Joe Schirl on bass guitar and Peter Mayerhofer on hand pan. This episode conversation was recorded at The Joint in the Kings Cross area of London, England. Click here for more information on their services. If you have any suggestions for future episodes, themes and/or guests, or comments on this episode, please let us know.If you wish to support us in producing this podcast series, please click the donate button. Any and all help will be put towards production expenses and let us afford to travel to far off lands to interview some of the most interesting and experienced music industry professionals about the music they treasure.Support the showSupport the show (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WVZLRF49C7Y6A&source=url)
A special ALL BONUS CONTENT episode of DLC this week. Jeff and Christian discuss Resident Evil VII, Forza Horizon Blizzard, Overwatch Holiday themes, Uncharted Survival, Super Mario Run, and more! 00:32:25 - Christian interviews Senior Sound Designer at Naughty Dog, Rob Krekel 01:01:49 - Jeff interviews VR game designer, Steve Bowler from Cloudgate Studios 01:29:33 - Jeff interviews board game reviewer Michael Fox from The Little Metal Dog Show
A special ALL BONUS CONTENT episode of DLC this week. Jeff and Christian discuss Resident Evil VII, Forza Horizon Blizzard, Overwatch Holiday themes, Uncharted Survival, Super Mario Run, and more! 00:32:25 - Christian interviews Senior Sound Designer at Naughty Dog, Rob Krekel 01:01:49 - Jeff interviews VR game designer, Steve Bowler from Cloudgate Studios 01:29:33 - Jeff interviews board game reviewer Michael Fox from The Little Metal Dog Show
Jeff and Christian welcome the Senior Sound Designer at Naughty Dog, Robert Krekel, to the show this week to talk about creating sound in video games, Nintendo's NX hitting next year, a potential Superman game, the 2015 Spiel Des Jahres winners, and Final Fantasy 14's Mac woes. In the Playlist, Rob and Christian discuss Arkham Knights, and story in general, while Jeff describes the new Eternal Conflict Heroes of the Storm content. For Tabletop Time, Rob enjoys Carcasonne and Jeff builds his Flip City. All that, plus a new Q & A segment, featuring YOUR Qs and OUR A's!
Jeff and Christian welcome the Senior Sound Designer at Naughty Dog, Robert Krekel, to the show this week to talk about creating sound in video games, Nintendo's NX hitting next year, a potential Superman game, the 2015 Spiel Des Jahres winners, and Final Fantasy 14's Mac woes. In the Playlist, Rob and Christian discuss Arkham Knights, and story in general, while Jeff describes the new Eternal Conflict Heroes of the Storm content. For Tabletop Time, Rob enjoys Carcasonne and Jeff builds his Flip City. All that, plus a new Q & A segment, featuring YOUR Qs and OUR A's!