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Et si voir la Terre d'en haut était la plus puissante des leçons d'humilité ?Cette semaine, j'ai eu l'immense privilège d'échanger avec Claudie Haigneré.Autant vous dire que j'étais intimidée.Claudie représente pour moi un mythe vivant.Médecin, chercheuse, elle est la première femme française et européenne à avoir voyagé dans l'espace (à deux reprises !). Je me souviens avoir suivi avec fierté et une pointe d'inquiétude ses vols en 1996 à bord de la station orbitale russe Mir puis en 2001 à bord de la Station Spatiale Internationale. Pendant quelques jours, la France avait arrêté de respirer, unie par l'émotion de la voir dans l'espace. Devenue ensuite Ministre de la Recherche puis Ministre des Affaires Européennes, Claudie incarne la croyance dans la science et l'innovation, la coopération internationale et l'Europe, l'éducation et les femmes... Autant de valeurs aujourd'hui attaquées, qu'il faut défendre ardemment. A épisode exceptionnel, durée exceptionnelle. Cet épisode est coupé en deux parties, tant il y avait à dire. Dans cette première partie, Claudie nous raconte le chemin, qui l'a amené à s'envoler dans les étoiles et à réaliser ce rêve qui semble inaccessible !Elle nous embarque dans la sélection, la préparation et surtout la réalité de ces jours passés dans l'espace.Elle nous raconte l'émerveillement ressenti à la vue de la Terre, la conscience de son extraordinaire beauté et de sa fragilité, et e sentiment d'urgence de préserver notre planète, ce vaisseau commun si unique. Dans une conversation a battons rompus, Claudie nous rapporte tout ce que l'espace a à nous apprendre, et notamment l'importance de la diversité, de la coopération, de l'éducation, de la conquête spatiale, des science et du progrès.Quelques idées fortes que je retiens de cette première partie :- Oser l'inattendu : ne pas renoncer à candidater, même lorsqu'on est « hors format », car une trajectoire n'est pas toujours tracée d'avance.- Éveiller et préserver la curiosité : enseignants, parents, institutions, nous avons tous un rôle à jouer pour cultiver le désir de savoir et d'agir- Coopérer au-delà des frontières : la science reste l'un des rares lieux où une collaboration internationale authentique résiste aux tensions politiques- Retisser la confiance : c'est à la fois une question d'esprit d'équipe, de complémentarité et de rites de passage pour endosser ensemble la responsabilité du futur- Protéger notre planète : il n'y a pas de planète B ! Si cet échange vous a inspiré, allez vite retrouver la deuxième partie, elle est déjà disponible. On y a parle des enjeux du spatial d'aujourd'hui. C'est passionnant ! Et bien sûr, partagez largement ces épisodes autour de lui et notez-les 5* sur vos plateformes d'écoute préférées. Si vous me découvrez, je suis Delphine Darmon. Toutes les 2 semaines, j'échange avec des personnalités inspirantes pour questionner les récits qui façonnent notre monde, et ouvrir des pistes concrètes de futurs plus désirables.
Le Journal en français facile du mercredi 27 août 2026, 18 h 00 à Paris.Retrouvez votre épisode avec la transcription synchronisée et des exercices pédagogiques pour progresser en français : http://rfi.my/CziB.A
"I really do believe that the arts are critical to how we move forward together, and live performance in particular, I think, is a way of us practicing how to move across our ideological boundaries and find one another and imagine these new worlds together and create together."Shanta Thake is the Chief Artistic Officer at Lincoln Center for the Performing Arts—the nation's largest performing arts complex. Before stepping into this role, she spent nineteen years at The Public Theater, shaping the city's cultural landscape through Joe's Pub and expansive community initiatives. Today, she is tearing down walls—both the literal barriers separating Lincoln Center from its neighbors, and the figurative ones that dictate who belongs in our cultural spaces. She views the arts not as a luxury, but as essential civic infrastructure. We are pleased to have Shanta Thake to discuss her journey, the power of radical curation, and the future of public performance.(00:00) Reimagining Lincoln Center(03:09) A Collective Caretaking(03:47) The Technology of Human Creation(04:20) The Curiosity of Childhood(09:25) San Juan Hill and The Wall(14:20) globalFEST: Music and Connection(16:06) The Gift of Pause(17:20) A Collective CaretakingEpisode Websitewww.creativeprocess.info/podInstagram:@creativeprocesspodcast
Le 18 août, Sophie Adenot entrera encore un peu plus dans l'Histoire de l'astronomie française. Elle sera la première française à sortir de la station spatiale internationale dans l'espace. Que va faire Sophie Adenot lors de cette sortie extra-véhiculaire? On pose la question à Amélie Com, journaliste à BFM.
I interviewed Singing Chen about The Clouds Are Two Thousand Meters Up on Monday, September 1, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for The Clouds Are Two Thousand Meters Up: "After the sudden death of his wife, Guan discovers her unfinished novel — a tale intertwining the endangered clouded leopard and the Rukai tribe's sacred origin myth, which tells of their descent from the elusive animal. Grief-stricken and seeking connection, he sets out on a surreal journey into dreamlike scenes — a maze of the subconscious, mistshrouded forests, ancient tree hollows and symbolic inner landscapes. Adapted from a short story by acclaimed Taiwanese author Wu Ming-Yi, The Clouds Are Two Thousand Meters Up is a single-user, free-roaming VR experience that blends literature and memory into an intimate exploration of love, loss and self-reflection." Here are the contextual domains that are explored: Exploration of indigenous myths [9] as the protagonist goes on an epic journey into these imaginal (or real) realms [9]. It's a husband whose's wife [7] has died [8], and he's picking up clues from her work [10] as a writer as he explore her office [10], gets lost within a maze [12], and then he embarks on this adventure [9] deep into nature and the forest [4] Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Blends a number of different spatial capture techniques from traditional CGI modeling to Gaussian Splats. Very high resolution spatial capture. Lots of theme park type of feel whilst exporing the maze portion, and recreated a spatial journey where you feld like you had some wandering agency. But it was all still very contained and constrained, but felt like a bit of using your body movemnt to edit and pace through the piece. You're mostly an invisible ghost without any embodiment, although there are some scenes where you have agency to move around, but there's other scenes where you're more of an invisible audience. Some incredible technical breakthroughs to fuse it all together.2nd Center of Gravity of Water Element / Emotional Presence: Very narrative and story-driven overall, with a lot of influences from the cinematic tradition, especially during the first half. There's some cinematic cut scenes inspired from film. Some spatial embodied movement of spatial storytelling, The last half involves more of theatrically staged dialogue, where the overall spatial context stays static, and so the experience of time is more like being at a thearical play. Having volumetrically captured actors actually makes a huge difference in communicating the subtleness of emotionality via their facial expressions that is much harder than how emotions are captured on film. This piece stands in the volumetric capture techniques, fused with traditional CGI as well as with Gaussian Splats.3rd Center of Gravity of Air Element / Mental and Social Presence: Based upon a book, and so it has quite a literary feel, but also some scenes with extended dialogue. Overall, it's a bit of a mystery as the husband investigates the research archives of his wife, who was digging into an indigenous myth, and he comes to find out that it is completely TRUE. So there's lots of elements of magical realism, but also poetic dreamlogic and spatial storytelling. The maze scene has some post-it notes that deliver voice over. It's a single-player experience, but you share spatial contexts with some volumetrically-captured performances.4th Center of Gravity of Fire Element / Active Presence: No real narrative agency, but there's a chance to explore a room of objects, but also the maze scene gives the experience of a lot of agency as you can chose how you move through and at what pace. Archetypal Themes and Character Explored: Grief from a death and loss, and going on a spiritual adventure, to find connection. From the description about the book author that inspired the piece, they say, "he weaves dreams, memory and multiple dimensions of time and space has long inspired me." Turning inward to explore spatial contexts that symbolically represent an inner journey of discovery. "Grief-stricken and seeking connection, he sets out on a surreal journey into dreamlike scenes — a maze of the subconscious, mist-shrouded forests, ancient tree hollows and symbolic inner landscapes" Artist Statement: "Wu Ming-Yi is one of Taiwan's most influential contemporary novelists. The way he weaves dreams, memory and multiple dimensions of time and space has long inspired me. When the chance came to adapt The Clouds Are Two Thousand Meters Up into VR, I knew it would be a daunting yet necessary journey. Wu's writing evokes vivid imagery, spatiality and bodily presence — qualities that resonate with VR's immersive nature. Through free-roaming exploration, I aimed to recreate a journey of loss, memory and Indigenous mythology. This project is a dialogue between literature, technology and emotion — one that seeks to spark empathy across cultures." https://www.youtube.com/watch?v=gEUki2mN-ps This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Mads Damsbo & Laurits Flensted-Jensen about Dark Rooms on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Dark Rooms: "Dark Rooms is an exploration of human psychology through the prism of sexuality. The viewer and two other participants are invited to explore four inner spaces, each one a private, intimate story told and co-created by real people. A unique, embodied experience, guiding the users step by step into the heart of human desire and the shadows it casts. Dark Rooms is a sensory, site-specific and immersive installation that confronts the audience with their own bias and boundaries, exposing our deepest longings and the forces that may shape our sexual identities." Here are the contextual domains that are explored: Alternative and non-normative sexualities [5] that are usually hidden or taboo [12]. Exploring the culture of these Dark Rooms [11], the connection to personal identity [1], but also past and various familial traumas.[4]. Watch both as an invisible ghost [12], but also moments as an embodied character [1] to mimic being a part of this alternative culture [11]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Immerse yourself into the spatial architecture of these dark rooms. You're mostly a ghostly observer, but sometimes you do swtich into having an embodied role as a character within the narrative that's unfolding. But more to embody the form rather than to communicate or fully participate. More to evoke some embodied memories than to truly participate. The spatial transitions and overall spatial journey within this piece was one of the best jobs that I've ever seen. Feel like truely being taken on a spatial journey that I locomote through using my body and walking, but there's a cinematic quality to the spatial editing and rhythm of storytelling that's mirrored and amplified by embodied movements through space.2nd Center of Gravity of Water Element / Emotional Presence: Sense of awe, excitement, and wonderment. Listen to the oral history stories of these main protagonists, but in a way that's like walking through a spatial film, a waking dream, and a montage of memories. We see the stories of 3 different protagonists told sequentially.3rd Center of Gravity of Fire Element / Active Presence: Walking through a spatial architecture to tell a story. There's instances where you become a character who is play acting in the scene. No real narrative agency4th Center of Gravity of Air Element / Mental and Social Presence: Voice over narration is the primary mode in which the story is being told, but you're also embedded into these various spatial contexts and environments, and so there's also additional aspects of environmental storytelling happening. This experience allowed 3 people at a time to see it, and you see the other people as avatars who are also exploring these worlds. There was an AI-enabled offboarding pilot where you would start to debrief and talk about your experience, but it didn't necessarily have a clear stopping point as it would sort of endlessly ask questions. Archetypal Themes and Character Explored: exploration of human psychology through the prism of sexuality especially the "queer and non-normative sexualities." Also intends to "step into the heart of human desire and the shadows it casts" & "wish to open the doors to the darker spaces of our protagonists' sexuality." Embodied radical consent within the production of the process where participants had more control and agency over how their story was being told Artist Statement: "Dark Rooms was born out of a shared playfulness and curiosity. Laurits, coming from classic documentary, and Mads, from immersive storytelling, began a collaboration based on the idea of a virtual reality experience that would allow the audience to explore unknown territory through the prism of sexuality. Early on, Anne Sofie was connected to the project, and through her eyes and experience with queer and non-normative sexualities, the project grew into its current form. Dark Rooms is not only a reference to the unknown and the sexual — it is also a wish to open the doors to the darker spaces of our protagonists' sexuality. Under the maxim of “nothing about us, without us”, Dark Rooms was developed and designed through an intimate co-creation process with the protagonists, to help expose their journeys in a form that the audience would embody." https://www.youtube.com/watch?v=JV7H0mn_BPU This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Kate Voet & Victor Maes about A Long Goodbye on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for A Long Goodbye: "A Long Goodbye tells the story of Ida, a 72-year-old pianist living with dementia. In this animated, interactive VR experience, we walk in Ida's shoes. We experience a day in her life, as her reality is fading. The apartment, where she spent a lifetime with her beloved husband Daniel, first feels empty and undefined. When we interact with objects and play the tape recordings of her husband, her playful world gradually comes to life, as if drawn in paint before our eyes. Like pieces of a puzzle, memories and conversations help Ida to rediscover herself. But we also discover Daniel's struggles, as he hopes to stay connected and realises their remaining time together may be short. A Long Goodbye is a poetic experience about the impact of dementia, but above all it is about love and the long goodbye of two lovers who shared a life together." Here are the contextual domains that are explored: Self and Identity [1], and the loss [8] of memory [1]. All the ways that we capture and record our identity [1]. "Like pieces of a puzzle, memories and conversations help Ida to rediscover herself." Artifacts of shared experiences and memories shared within the spatial context of a home [4], Husband [7] caretaker [7] of the main character with Ida, "72-year-old pianist living with dementia." Music [5], wihch was a part of her career [10], and the various adventures they had together [9] Here is the Elemental Center of Gravity: 1st Center of Gravity of Emotional Presence: Narrative-driven, animation with lots of immersive & interactive components. The pacing is gated with interactive actions, and the movement of your body seamlessly blends into various things like change blindness edits. An incredible score with different themes for different characters, and the world starts to change and dissolve as the main protagonists memory also fades giving you a sense of time, and unfolding processes. Victor is also a cinematographer, and so there's lots of canny translations of cinematic grammar into an emerging spatial grammar. VERY EMOTIONALLY IMPACTFUL2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: An incredibly transportative world with a very distinct water coloreque aesthetic. Lots of embodied movement through this piece. Also some mashing up of contexts between these worlds that is reminescent of Meow Wolf. There's quite a lot of void space to help direct attention, but also makes excellent use of available space. There's physical movements paired with virtual locomotion. And the physical installation with post-it notes also helped created a strong magic cirlce for the piece. You are also embodied as Ida - as you learn about yourself as she has to do each and every day. From their artist statement, Kate and Victor said, "When we put the VR headset on, the first questions that come to mind are: Who am I? And where am I? This confusion is exactly what our protagonist is dealing with and this became the starting point of the story."3rd Center of Gravity of Fire Element / Active Presence: Interactions that gate the narrative in order to help modulate the pacing of the story. Free to physically move within space, but also paired with virtual locomotion. They aspired to allow people to be able to wander through the story and you get a bit lost along the way. So TRUE!4th Center of Gravity of Air Element / Mental and Social Presence: Dialogue amongst the characters, and also tape recording. Nice blend of metaphoric memory and dream logic with an amazingly well-written script. But also a puzzle-like structure as you piece together the story. Archetypal Themes and Character Explored: Memory. Loss, Grief, Death. The slow dissolving of the structures of memory as reflected within the sparse void-like architecture of the piece itself reflecting this slipping away into liminality. The love that they share within their partnership. "a poetic experience about the impact of dementia, but above all it is about love and the long goodbye of two lovers who shared a life together." So talking about the details of the condition, but also the caretaker / partner who is living with this condition "A Long Goodbye is at once a personal and a universal story about human connection. It serves as a reminder that people are always so much more than their illness. Instead of focusing on what is lost, we need to stay close and hold on to shared affection." Artist Statement: "When we put the VR headset on, the first questions that come to mind are: Who am I? And where am I? This confusion is exactly what our protagonist is dealing with and this became the starting point of the story. We were drawn to this theme because of Victor's grandfather who lived with Alzheimer's disease, and whose health declined rapidly after Victor's grandmother passed. The experience of having witnessed this emotional transformation close by, made us explore how dementia is experienced and how it influences the relationship with your past, with yourself and with your loved ones. A Long Goodbye is at once a personal and a universal story about human connection. It serves as a reminder that people are always so much more than their illness. Instead of focusing on what is lost, we need to stay close and hold on to shared affection." https://www.youtube.com/watch?v=9-kttoua1PA This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Négar Motevalymeidanshah & Gwenaelle Clauwaert about Less Than 5gr of Saffron on Saturday, August 30, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Less Than 5gr of Saffron: "Golnaz is a young Iranian immigrant trying to adjust to her new life in Germany. One evening, returning from her job (as an assistant at a migrant reception centre in the Berlin suburbs), she is starving, and her refrigerator is empty. She decides to go to the nearest supermarket. The supermarket has just received a new product: saffron. Even though it is very expensive for her, she cannot resist: she buys a packet of saffron. Emotions overwhelm her. She feels the need to cook a home-cooked meal to help her overcome her homesickness. She prepares rice and adds saffron, a comfort food from her past. But she never expected that this moment would plunge her back into the most traumatic events of her life. Most notably, three years ago, she survived a tragic drowning that took her family while traveling illegally by boat." Here are the contextual domains that are explored: Exile and being a refugee [12]. Takes place in a new [4] home far from home [9] whose memory of family who died [8] all brought back through the embodied experience of food and saffron [1]. "The project evokes our capacity to identify profoundly with a survivor by placing her in a universally familiar-preparing a meal." Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Quinitessential and paradigmatic example of spatial storytelling taking through a variety of immersive and spatial contexts with seamless transitions and edits. Also switches between 3rd person and 1st person POV2nd Center of Gravity of Water Element / Emotional Presence: Like living within a Lucid Dream, very dynamic, poetic. It's cut to music, and so it very much has a music video type pacing and rhythm. Some really elegant spatial transitions, and powerful moments that use metaphors that were just extremely visceral and moving. The piece very much relies upon flashbacks and memories of traumatic moments of escaping authoritarian contexts. So you start off in the mudance context of a kitchen from a first-person POV, but then upon smelling the saffron spice, then it immediately transports you into these violent memories of being an exiled refugee. It's also farily brief, and so short and sweet.3rd Center of Gravity of Air Element / Mental and Social Presence: No words, Poetic Dream Logic. Meaning is discerned through the poetic interpretations of the juxtaposition of a visual and spatial storytelling lanuage. Very powerfully done.4th Center of Gravity of Fire Element / Active Presence: No narrative agency or any embodied Interactions Archetypal Themes and Character Explored: Connections to flavors and smells of food to memory. Sadness, harshness, limitations, constraint. Sudden and unexpected trauma -- "she never expected that this moment would plunge her back into the most traumatic events of her life" Artist Statement: "Less than 5 Gr of Saffron tackles a subject we think we've already seen too much of: the often tragic circumstances under which many migrants flee their home countries in search of a better future. A hundred times, stories of shipwrecks and the numbers of those drowned have filled our screens, anonymous people who disappear from our memories with a snap of the fingers. The project evokes our capacity to identify profoundly with a survivor by placing her in a universally familiar-preparing a meal. In today's extremely violent context, this empathetic experience helps to rekindle within us a common humanity, whether we have experienced such trauma firsthand or not." https://www.youtube.com/watch?v=R7VtxTHx_H0 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Menghui Huang about The Big Cube on Monday, September 1, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for The Big Cube: "A world is made of cubes. The creatures there always follow instructions and push cubes numbly. Yet, when one of them chooses not to follow the instructions, after discovering another path, something unexpected happens." Here are the contextual domains that are explored: Tensions between the Sense of Self [1] in the context of the Other [7], and specifically the Cultural pressures to conform [11] with the desire to express personal creativity [5]. Takes inspiration from the repetitions of straight lines and rectanges of Chinese Architecture [4], and then creates more of an organic and flowing perspective as shown by a professional artist [5H in the context of 10]. A lot of dialectical oppositions contextually and thematically. Here is the Elemental Center of Gravity: 1st Center of Gravity of Air Element / Mental and Social Presence: Abstracting shapes to build the world. The Big Cube is an artistic VR experience that explores the abstraction of reality through minimal forms and immersive space. -- The use of abstract shapes to communicate a lot. No words used at all, and so the contrasts between the embodied and spatial metaphors as used in a highly symbolic dream logic to tell this story. It has to be pieced together a bit, but the contrasts between controlled structure and unconstrained freedom and chaos come through loud and clear. "That's the true beauty of abstraction, it leaves space for everyone"2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Animated immersive film, and a paradigmatic example of pur spatial storytelling analagous to visual storytelling, but using the modulation of spatial architecture rather than the justaposition of 2D images in film. There was no script to follow, but mainly evolved out of the iterative and juxtapositions of spatial forms relative to each other3rd Center of Gravity of Water Element / Emotional Presence: Very much driven by the music to amplify the thematic contrasts from constriction to expansion, and serves the timekeeper of the piece giving it an overall rhythm and pacing.4th Center of Gravity of Fire Element / Active Presence: No narrative agency or any embodied Interactions Archetypal Themes and Character Explored: The tension between Order / Structure / Control and Chaos / Unboundedness / Freedom. Definitely inspired by the collective pressures to conform within China versus the creative freedom and expression that comes from travelling to other cultures to find an authentic artistic voice. This is a very dialectical piece that is a case study in spatial contrasts to communicate oppositions within contextual domains, themes, and expressions of archetypal character. Artist Statement: "Simple, yet powerful. Abstracting shapes to build the world. The Big Cube is an artistic VR experience that explores the abstraction of reality through minimal forms and immersive space. Anchored in the idea that simplicity can carry profound meaning, the project reduces the complexity of the world into fundamental shapes. These visual elements, stripped of detail yet rich in implication, invite viewers into a contemplative space. Through virtual reality, the experience deepens, allowing for a layered reflection that extends beyond the visual. The project encourages audiences to feel and interpret the experience in their own way." https://www.youtube.com/watch?v=QdVmImU9G3A This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Jonathan Astruc about La Magie Opera on Friday, August 29, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for La Magie Opera: "The viewer is part of a group of extras at the Palais Garnier. At the foot of the grand staircase, he crosses paths with Céleste, a young opera singer about to flee the stage. Nervous and unsure, she confides her doubts and dreams to him — torn between the weight of tradition and the desire to find her own voice. Freshly arrived from the provinces, this rising star is about to make her debut in a leading role, but her confidence is shaken. Drawn into her story, the user follows Céleste through the hidden corridors and majestic halls of the Opéra Garnier. As the building comes alive around her, she is transported into iconic scenes from legendary operas — each one echoing a part of her inner journey." Here are the contextual domains that are explored: Opera singing [5], but in the context of a long distance journey / adventure [9] as you explore lots of different spatial contexts from the surreal ocean bottom [9] to the mundane virtual castles [4]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Like a One-Shot Spatial Journey where there's no cuts, no edits, no fade-to-black, but rather a continuous experience where you seamlessly go from one scene to the next. Starting in the opera house, then going under underwater, and then walking through various castle-like scenes and environments.2nd Center of Gravity of Water Element / Emotional Presence: Music plays throughout, and there's a rhythm of the piece where each spatial context has a cut scene that plays out, and then it's all about moving bodies through space to get to the next song, piece of theatrically state acting + musical number, and by the end it feels like quite an awe-inspiring type of journey3rd Center of Gravity of Air Element / Mental and Social Presence: Multiplayer and social experience. There are other people in the experience, and sometimes they can deliberately clip into walls to test the bounds of the systsem, which impacts the plausibility of the virtually-mediated experience for others. Also it's very much a musical operal experience, but with actors playing out scenes. Can't remember if there's any dialogue or if it was all contained in the songs.4th Center of Gravity of Fire Element / Active Presence: There's some degree of freedom for moving through this experience, but very constrained and limited. It's a group experience, and so you're bound by other people, but very musch in the real of constrained agency for how you move through the space, but no narrative agency. They may have also had a few interactable moments with objects in the scene. But nothing that would dramatically shift the experience for different people. Archetypal Themes and Character Explored: Themes: "exploration of the ties between doubt, memory and the stage" -- Doubt, Illusion, and Memories Artist Statement: "This project is a sensory exploration of the ties between doubt, memory and the stage. More than a tribute to opera, it offers a vivid, inner reimagining where users become Céleste's silent partners. They journey through shifting worlds where music, design and storytelling blend into an intimate yet spectacular experience. Each scene is a visual metaphor for Céleste's emotions. The Palais Garnier transforms — from real stage to dreamlike realm — with mirrors and doubles revealing her turmoil and awakening. The viewer quietly follows her through reflections of passion, fear and longing. It's a poetic immersion into the artist's soul, merging opera's lyricism with immersive technology for an introspective, sensory voyage." https://www.youtube.com/watch?v=D_dnnx1ysHg This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Kris Hofmann about Out of Nowhere on Sunday, August 31, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Out of Nowhere: "Out of Nowhere gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate. Told through the eyes of Anna, a lifelong resident of Hallein, a historic town at the foot of the Austrian Alps, the experience flows from first-hand experience of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward." Here are the contextual domains that are explored: Looking at the impact of extreme weather events of nature [4] on our homes [4], communities [11], and our lives [1]. Are there ways that we could collective act [11] in order to help prevent and preserve nature through various rewilding activities.[4] Here is the Elemental Center of Gravity: 1st Center of Gravity of Earth Element / Environmental and Embodied Presence: Mostly told through montage and environmental storytelling. Switches from third-person POV and Dioramas into more first-person and embodied CGI recreations of the aftermath of extreme weather events2nd Center of Gravity of Fire Element / Active Presence: Light embodied interactions to gate the narrative3rd Center of Gravity of Air Element / Mental and Social Presence: I believe that it was mostly Voice Over Narration, but could have had some dialogue4th Center of Gravity of Water Element / Emotional Presence: immersive animation, the primarily uses a bit of spatial collaging type of technique to juxtapose these scenes together to tell a broder story. Archetypal Themes and Character Explored: Climate Change Leading to more and more Extreme Weather Events. So unexpected and catastrophic events that have utter transformative potential to bring about change. Also an account of the destruction of aspects of reality from homes to environments. A look into the Past to Prepare for the Future. "Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn't we be able to do so in preparation?" Solution to "give nature back a little bit of room whereever possible" for "climate resilience plans" that includes rewilding efforts -- Planting trees at the table top diorama scale. Healthy riverline ecosystems can help to protect us Artist Statement: "Every other month we hear about yet another devastating extreme weather event — most recently in Nigeria, Pakistan, or Texas, and also close to home for me, with severe floods in Austria and across Europe in 2021 and 2024. Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn't we be able to do so in preparation? The rise in extreme weather is linked to climate change. As this intensifies, it's important to remember that we have an ally in nature when it comes to protecting ourselves. Restoring healthy riverine ecosystems isn't just good ecology — it's self-preservation. I really hope the project sparks reflection — and maybe even action — on how we live with our rivers. " https://www.youtube.com/watch?v=20WWsJnqlWI This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Vincenzo Cavallo about Re-Launching-Luigi-Broglio on Monday, September 1, 2025 at Venice Immersive in Venice, Italy. Here is the story synopsis for Re-Launching-Luigi-Broglio: "This project gives the chance to dive into the legend of Luigi Broglio [11 November 1911 – 14 January 2001]— who audaciously catapulted Italy into the cosmos from the first space base built on an equatorial sea platform in the 1960s. Within a 360° theatre, audiences become voyeurs to a duel between Broglio and journalist Tristano Malaugurio, two prisoners of fading memory trapped in the ghostly command centre of Kenya's San Marco space station. Through interviews and flashbacks, we plunge into the African expedition, the explosive encounter with oil giant Enrico Mattei, a near-diplomatic crisis with President Nasser, and a jaw-dropping climax to rewrite history. A group of Italian mavericks daring to compete with the space superpowers. This saga proves that the most impossible dreams ignite into reality when courage meets creativity and determination. Luigi Broglio inspires minds and warms hearts, which is why he deserves to be re-launched!" Here are the contextual domains that are explored: Space exploration [9] and foreign African countries relative to main character's home of Italy [4], the various conflicts with various institutional entities [7] including the impact of capitalism and colonialism [2], his careeer and profession [10], His home of Italy [4] juxtaposing between these two worlds in the piece [9]. Here is the Elemental Center of Gravity: 1st Center of Gravity of Emotional Presence: Cinematic 360 video, and story of Luigi Broglio (1911-2001) Imaginal time with journalist while Broglio was still alive with flashbacks. Half of the world is present day, and turning around to the stage is the past.2nd Center of Gravity of Earth Element / Environmental and Embodied Presence: Theatrical staging, uses two 180-degree shots stitched together to travel between spaces. The environments are imagined as if it waa a play. One side is the present moment of the story, with the other side being the past. Spatial representation of time3rd Center of Gravity of Fire Element / Active Presence: As a viewer of 360 video, you do end up having to physically move your body to watch the video as the main fccus of action will split between these two sides, but these interactions are not impacting the story in any sense, and end up being more of an artifact of the 360 medium itself4th Center of Gravity of Air Element / Mental and Social Presence: Most of the experience is dialogues and monologues. Characters speaking to each other. A confrontational journalist who is asking the questions and prompting the story to progress Archetypal Themes and Character Explored: Power dynamics of the structures of captialism & colonialism- "the explosive encounter with oil giant Enrico Mattei, a near-diplomatic crisis with President Nasser" + "time to rediscover Italian colonial and postcolonial history through fresh eyes." "This saga proves that the most impossible dreams ignite into reality when courage meets creativity and determination." Memory, the past, history, colonialism: "two prisoners of fading memory trapped in the ghostly command centre of Kenya's San Marco space station" Artist Statement: "As Italians who are living in Kenya we relentlessly hunt for untold stories woven between Africa and Europe. Italians who ended up in Africa during and after colonialism, Africans and Afro-Italians who helped forge Italy, before, during and after World War II — a vast cultural heritage overlooked for various reasons. It's time to rediscover Italian colonial and postcolonial history through fresh eyes. We believe this immersive experience — designed for science museums and educational venues — will unlock new perspectives on both science and international cooperation." https://www.youtube.com/watch?v=jo-L88oT7Y0 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
In this edition of our special bi-weekly FINOS Zenith / Emerging Technologies SIG highlight, Peter Smulovics (Distinguished Engineer at Morgan Stanley and FINOS Zenith Lead) delivers a comprehensive breakdown of the major shifts reshaping deep tech. Peter explores why artificial intelligence has transitioned from a standalone category into the primary horizontal layer powering quantum fault tolerance, spatial interfaces, physical robotics, and fusion energy.
Noz Nozawa's awareness of how spatial environments shape human emotion began during a challenging childhood. Growing up in a difficult domestic situation where she was not permitted to alter or personalize the common areas of the house, her bedroom became her solitary sanctuary. It wasn't until she went away to college and moved into her very first apartment in San Francisco that she experienced the transformative autonomy of shaping her own living quarters.That initial taste of spatial independence was immediately put to the test by a notoriously messy roommate. Noz recalls an extreme living environment marked by neglected appliances and mold growing on abandoned iced tea containers left on the floor. During a Christmas break, Noz gifted her roommate a complete clean-up of the apartment. The immediate, palpable relief they both felt upon returning to a clean, ordered home provided Noz with her very first visceral lesson: physical surroundings directly dictate mental health, emotional clarity, and daily sanity.This early realization served as the underlying foundation for Noz Design, which she established 12 years ago after transitioning out of marketing. Over a decade later, Noz has built a celebrated, multi-faceted practice known for its vibrant, deeply expressive interiors. Her journey illustrates how navigating early personal constraints can cultivate a profound empathy for human living spaces, fueling a multi-decade career centered on wellness and personal sanctuary.Find more about Noz at: nozdesign.com @noznozawa
Nebraska Extension Landscape and Habitat Management Specialist Andrew Little says diversification is a key ingredient in every farm operation. UNL's Applied Wildlife Ecology and Spatial Movement Lab is helping producers understand how wildlife conservation can support long-term success and profitability by promoting wildlife habitat.
Last week, World Labs announced its acquisition of SceniX, bringing together two teams working on one of AI's biggest unsolved problems: how to give machines a true understanding of the physical world. Martin Casado sits down with Fei-Fei Li, co-founder and CEO of World Labs, creator of ImageNet, and pioneer of spatial intelligence, alongside Yunzhu Li, co-founder of SceniX and assistant professor at Columbia University. They discuss why World Labs acquired SceniX, how simulation can unlock the next generation of robotics, and why training robots may require a fundamentally different approach than training language models. The conversation explores real-to-sim-to-real pipelines, world models, robotics foundation models, evaluation, synthetic data, and why the future of AI depends not just on understanding language—but on understanding and interacting with the physical world. Resources: Follow Fei-Fei Li on X: https://x.com/drfeifei Follow Yunzhu Li on X: https://x.com/YunzhuLiYZ Follow Martin Casado on X: https://x.com/martin_casado Stay Updated:Find a16z on YouTube: YouTubeFind a16z on XFind a16z on LinkedInListen to the a16z Show on SpotifyListen to the a16z Show on Apple PodcastsFollow our host: https://twitter.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Jake Snyder joins Keith Parsons to explain the mechanics of spatial reuse in Wi-Fi. They discuss practical implementation, the trade-offs involved in increasing signal detection thresholds, and why effective RF design remains the primary method for optimizing network performance. Episode Links: Jake Snyder's Website
Jake Snyder joins Keith Parsons to explain the mechanics of spatial reuse in Wi-Fi. They discuss practical implementation, the trade-offs involved in increasing signal detection thresholds, and why effective RF design remains the primary method for optimizing network performance. Episode Links: Jake Snyder's Website
Jake Snyder joins Keith Parsons to explain the mechanics of spatial reuse in Wi-Fi. They discuss practical implementation, the trade-offs involved in increasing signal detection thresholds, and why effective RF design remains the primary method for optimizing network performance. Episode Links: Jake Snyder's Website
1. Buskr - Back In This Place / Hottwerk Records 2. Dicky Continental - Pirate Love / Ramrock Red Records 3. Lee "Scratch" Perry & Mouse On Mars - Yayaya / Domino Records 4. Dexys Midnight Runners - You've Got The Love (David Holmes Remix) / Heavenly Recordings 5. A Certain Ratio - Knife Slits Water (EM 12 Version) / Mute 6. Scarlet Fantastic - Without Summer (Cold War Cowboys Remix) / Scarlet Fantastic 7. Nadia Ksaiba - Virtual Lover Dub / Phantasy Sound 8. Galaxians - Fantasy (Vanity Project Remix) / Some Pulp Recordings 9. Mind Enterprises - Idol (Spatial Awareness Remix) / Because Music 10. Boys Shorts Feat. Pallavi Sharda - Going Out Hoping To See You (Turbotito and Ragz Remix) / Naya Beat Records 11. PBR Streetgang - Astro Travelling / Kurtz Records 12. Kenneth Graham - Joshrip / We're Going Deep 13. Luke's Anger - No Undo (Radioactive Man Remix) / Golden Ape Records 14. Chalk - Get F**ked (Instrumental) / Alter Music 15. Spatial Awareness - The Healing Dust / Hottwerk Records 16. Shadow Child Feat. Falle Nioke - Falle Acid / London Records 17. Airsine - The Duchess (Ian Vale Remix) / Paisley Dark Records 18. Mondo Freaks - Turn This Love Around (Late Nite Tuff Guy Club Remix) / Every Star Records 19. Little Beasties - Digitize Me (Lil' Mark Lost Then Found Remix) / Music For Freaks 20. Blondo Connolly - The Last Night At Bagno 36 (Original Mix) / Broque 21. Maurice Joshua - This Is Acid (Original Mix) / Trax
Live from the GEOINT 2026 Symposium in Denver, Colorado, Project Geospatial's Adam Simmons sat down with Myungjin Choi (CEO) and Dongeon Kim (Kevin, Overseas Business Development) from HANCOM InSpace.As South Korea's pioneering AI-driven data intelligence company, HANCOM InSpace has made history by launching "Sejong-1" in 2022—the country's very first non-government, commercial earth observation satellite. Currently operating four active orbital satellites, the company pulls back the curtain on its ambitious roadmap to deploy a 50-satellite constellation by 2030, slicing regional revisit windows down to a lightning-fast 30 minutes.Watch this exclusive interview to learn about their robust sensor payload architecture—featuring multispectral (7-8 bands) and massive hyperspectral (442 bands) imaging capabilities. Most importantly, see how HANCOM InSpace delivers a rare, unified "full-package" workflow that synthesizes satellite telemetry, in-house designed drone manufacturing, and ground-camera sensor operations directly into an automated AI decision-making platform.Key Highlights in this Video:00:00:39 – Meet Myungjin Choi (CEO) and Dongeon Kim (Kevin) of South Korea's HANCOM InSpace.00:01:41 – The Multi-Intelligence Platform: Harmonizing space, air, and ground-based sensors.00:02:04 – The Sejong Constellation: Milestones of Korea's first commercial satellite network and the road to a 50-unit constellation by 2030.00:02:59 – Spatial & Spectral Specs: Deep diving into 442-band hyperspectral and 8-band multispectral cameras.00:03:21 – Slashing Revisit Times: From a 6-day cycle to 30-minute high-frequency refresh rates.00:03:36 – Accelerated Timelines: Lowering downstream data delivery down to a target 6-hour window.00:04:18 – Use Cases: Target tracking and change detection for the military, intelligence agencies, agriculture, forestry, and mining.00:04:53 – AI and Automation: Engineering hands-off models to reduce human intervention.00:06:18 – The "Full Package" Core Differentiation: Controlling collection, processing, and analytics inside a single workflow.00:07:11 – Expanding Horizons: Bringing Korean aerospace innovation to the North American market.Learn More About HANCOM InSpace:
Depuis la mi-juin, le secteur technologique décline en Bourse. Dans « La Story », le podcast d'actualité des « Echos », Pierrick Fay et ses invités expliquent ce recul et s'interrogent sur sa durée.A lire sur lesechos.fr : « Je n'ai jamais aimé les vendeurs à découvert, ces pauvres idiots, parce qu'ils parient contre notre pays » : Donald Trump part en guerre contre les ennemis de l'intérieur de Wall StreetPour vous abonner au journal, retrouvez nos meilleures offres réservées à nos auditeurs.« La Story » est un podcast des « Echos » présenté par Pierrick Fay. Cet épisode a été enregistré en juillet 2026. Rédaction en chef : Clémence Lemaistre. Invités : Corentin Chappron (journaliste aux « Echos » spécialiste des marchés financiers) et Igor de Maack (dirigeant associé de Vitalepargne). Réalisation : Willy Ganne. Chargée de production et d'édition : Clara Grouzis. Musique : Théo Boulenger. Identité graphique : Upian. Photo : Shutterstock. Sons : Qub, BFM Business. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Roxana Monica Nagy hosts the Women in Spatial podcast and recently attended her first WWDC.Early episodes with chapter markers are available by supporting the podcast at www.visionpros.fm/patreon. Early episodes are also now available in Apple Podcasts!Show notes are available at www.VisionPros.fm. Feedback is welcomed at tim@visionpros.fm.Links:- https://womeninspatial.com- https://www.linkedin.com/in/roxana-monica-nagy/- https://roxana-nagy.com/xploratoriu-how-we-turned-tedxbaiamares-photo-archive-into-a-interactive-story-on-apple-vision-pro/- https://roxana-nagy.com/the-green-spurt-our-spatial-computing-lab-experiment/Chapter Markers 00:00:00: Opening00:00:48: Roxana Monica Nagy00:01:04: Getting your Apple Vision Pro00:03:33: Augmented Reality00:08:43: The Trip to Cupertino00:17:31: New APIs00:23:50: Panoramas00:28:15: Extra Small Widgets00:28:50: The New Siri00:38:11: The Battery Pack00:40:15: Ted X Presentation00:41:33: The Demo Experience00:50:16: Kooboori00:57:02: Synapse and Before Your Eyes01:00:31: Women in Spatial01:04:54: Personas01:07:09: Development Setup01:08:53: Anything else?01:09:48: Closing Hosted on Acast. See acast.com/privacy for more information.
Occasionally, a song breaks forth from the void and strikes you like a bolt of lightning. That's how we felt first hearing “Rockcurry,” from the late dub pioneer Lee “Scratch” Perry and electronic duo Mouse on Mars' Spatial, No Problem, released earlier this summer on June 5th via Domino Recording Co. The song feels a little like plugging a fork into an electrical socket, à la Twin Peaks: The Return. Shock. Boom. A whole new world. This week on Transmissions we're joined by Jan St. Werner and Andi Toma, Mouse on Mars, calling in from Germany to discuss creating Spatial, No Problem with Lee. The two have been friends since they were kids. In 1993, they formed Mouse on Mars, drawing from electronic traditions, live instrumentation, breakbeats, and a propensity for collaboration with other artists, including Mark E. Smith of The Fall, members of the National, and Stereolab—who, hey now, provide our show's theme song: “Flashes in the Afternoon." Though Lee is best remembered for his foundational contributions to reggae and dub music, his collab with Mouse on Mars is not a reggae record per se. Sure, that's one element in the stew, but it simmers alongside ingredients suggesting jazz, krautrock, ambient music, and even some blues. Originally recorded back in 2019, Spatial, No Problem showcases just how dynamic Lee was as a creative force in the years before his passing in 2021. The LP demonstrates how The Upsetter could do any sound. From the Neu! ready strut of “Rockcurry” to the Eastern-tinged jazz of “Spatialee” to looping ecstatica of “Hallo Shiva,” the album blends generations and approaches, equal parts live instrumentation and chopped loops. It's a fitting final statement from a shamanistic artist who vibrated with trickster energy right up to the end. This week on Transmissions, Jan and Andi share memories of working on the album, with detours into discussion of some of their other collaborations, with artists like Mark E. Smith and another Transmissions favorite, Swamp Dogg. Learn more about your ad choices. Visit megaphone.fm/adchoices
Samsung winds down the display for a cheaper Vision Pro the same week Apple publishes 74 pages of engineering spec for third-party motion controllers — then we close with the best app night in months, from Library of Congress stereographs to spellcasting with your bare hands.TOP STORYCheaper Vision Pro Display Work Winds Down at Samsung (MacRumors)https://www.macrumors.com/2026/07/08/cheaper-apple-vision-pro-display-work-ended/Component Development Reportedly Scrapped (9to5Mac)https://9to5mac.com/2026/07/08/component-development-for-cheaper-apple-vision-pro-reportedly-scrapped/Lower Cost Vision Pro May Be Dropped (AppleInsider)https://appleinsider.com/articles/26/07/08/lower-cost-apple-vision-pro-may-be-dropped-as-apple-focuses-on-aiHARDWARE & SUPPLY CHAINWhere Will Next-Gen Components Be Made?https://appleworld.today/2026/07/where-will-the-next-generation-of-apple-vision-pro-components-be-made/Patent: Detecting Contact Lens Shifthttps://appleworld.today/2026/07/an-apple-vision-pro-may-one-day-be-able-to-tell-is-your-contact-lenses-shift-on-your-eyes/VISIONOS 27Apple Publishes Motion Controller Specs (Road to VR)https://roadtovr.com/apple-publishes-detailed-technical-specifications-for-third-party-vision-pro-motion-controllers/CONNECTOME & the Challenges of Building for Vision Pro (UploadVR)https://www.uploadvr.com/connectome-a-game-of-points-the-challenges-of-building-for-apple-vision-pro/LAMBORGHINI IN YOUR LIVING ROOMhttps://9to5mac.com/2026/07/07/lamborghini-launches-apple-vision-pro-app-with-interactive-full-size-cars/https://www.uploadvr.com/lamborghinis-apple-vision-pro-app-reimagines-the-showroom-at-home/APPS NIGHTStereopticon (Free) https://apps.apple.com/us/app/stereopticon/id6790976075Retro Beamer ($4.99) https://apps.apple.com/us/app/retro-beamer/id6790771285Posters: Discover Media @ Home https://apps.apple.com/us/app/posters-discover-media-home/id6478062053LALO Immersive https://apps.apple.com/us/app/lalo-immersive/id6740135829I'm Wizard: AR Magic Combat ($9.99) https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768Zork Online https://playzork.online/zorkTHE 3D MOVIE FIXSpatial Film https://apps.apple.com/us/app/spatial-film/id6670564820AirStream Mac Companion https://spatial.film/airstream/DEVELOPER BETA 4https://developer.apple.com/documentation/visionos-release-notes/visionos-27-release-notes- Mac Virtual Display no longer disconnects when you put the headset back on- Palm-up battery percentage corrected (status bar staleness still a known issue)- High Quality Recording fixes: warm-device capture failures, and the settings switch that froze the recording subsystem- Genmoji and Image Playground panels no longer blank from Safari and Freeform- 15+ Siri fixes, including Guest User Mode and history deletion on disable- Still broken: Siri commands for Environments, Maps snippets- Spatial accessory input dropouts and Spatial Gallery panorama freezes resolved- Quick Look annotations get five fixes; Mail subject/content mismatch resolved- EyeSight privacy indicator now animates on every capture, not just the first- Known issues: TestFlight apps still open to blank windows; Spatial Personas lag during High Quality Recording- Devs: Reality Composer Pro Preview is live, On Demand Resources deprecated for Background Assets, and apps built on the new SDK must adopt the scene-based lifecycle or they will not launchEnjoy the show? Subscribe, leave a review, and pass it to another Vision Pro owner.FIND USLive Mondays 9 PM ET — YouTube.com/@VisionProfilesThePodTalk.net | ThePodTalkNetwork@gmail.com
This unexpectedly brilliant final chapter in the dub reggae icon's story was recorded in 2019, a few years before his death. You didn't realise how much you needed an 80 year old Bob Marley fronting a 1982 post-punk, new-wave, dub-reggae, krautrock album.
https://teachhoops.com/ If your player development strategy consists entirely of players cones-drilling down an empty floor, executing predefined double-crossover pull-ups without a single defender in sight, you are missing a massive piece of the basketball puzzle. Isolated skill workouts look beautiful on camera. They are comfortable, structured, and predictable. But block-practice skill isolation does not teach a single kid how to actually survive a dynamic game when the defensive shell scrambles. In this episode, we step into the "Truth Room" to break down the critical division—and necessary marriage—between raw mechanical skill development and Teaching Players How to Play. We unpack why "robotic skills" drop off a cliff on Friday night and how to leverage your staff's diverse coaching lenses to fix it. Discover how to use small-sided game constraints to elevate your team's collective Decision IQ, turning mechanical repetitions into functional, game-ready weapons. A player can have a flawless, high-probability jump shot. But if they lack the environmental scanning habits to recognize when a closing-out defender has High Hands or when a weak-side gap is collapsing, they will settle for a contested, low-efficiency look in the mid-range desert. Our program's goal is to maximize our Effective Field Goal Percentage (eFG%): To protect this metric under postseason pressure, your staff must shift from a "Joystick Coaching" model to a Socratic model. The Yoda archetype on your staff tracks tactical geometry and advanced reads, while The Antagonist demands that every single read is met with absolute physical edge and defensive friction. If you only train block skills without visual triggers, your players will possess great mechanics but a sluggish Next Play Speed when things break down. Coach's Note: "Skills give a player the tools to step onto the floor, but understanding how to play is what allows them to cut down nets. Don't let your trainers turn your players into robotic actors who look great in an empty gym but panic the second a defender flies into their airspace. Introduce constraints, build multi-ball architectures to drive your Rep Density, force them to read the game, and watch your program's ceiling rise." Title Ideas: Are Your Drills Destined to Fail? Skill Development vs. Teaching How to Play Why Your Players Look Great in Workouts But Struggle in Games How to Teach Independent Basketball Decision IQ (Small-Sided Games Blueprint) The Missing Piece in Your Basketball Player Development Strategy Primary Keywords: Teaching players how to play basketball, basketball skill development vs IQ, TeachHoops, Coach Collins, small-sided games basketball, basketball decision IQ drills, player development workflows. Secondary Keywords: Effective Field Goal Percentage analytics, rep density practice design, Types of Coaches (3).pdf, next play speed resilience, standard of tolerance, high-hands closeouts, socratic coaching method. Description Snippet: "Why do players who hit 50 shots in a row during individual workouts freeze up during live 5-on-5 game scenarios? In this masterclass episode, Coach Collins breaks down the vital difference between isolated skill development and teaching players how to actually read the game. Learn how to transform block-style cone drills into high-transfer, contextual small-sided games that sharpen your roster's decision IQ and maximize your team's game-night eFG%." Suggested Tags:#BasketballCoaching #TeachHoops #CoachCollins #PlayerDevelopment #BasketballIQ #PracticeDesign #SmallSidedGames #HighSchoolBasketball Are you looking to use this conceptual framework to retool your upcoming pre-season workouts for a group of experienced varsity players who need to transition from set-play reliance to dynamic read-and-react execution, or are you trying to adapt your youth camp structure to ensure your youngest players are learning foundational spacing rules through play rather than long, static lectures? Show NotesThe Analytical Gap: Skill Execution vs. Decision IQPDFeFG%=FGAFGM+(0.5×3PM)PDF+ 1The Program Balance: Block Skills vs. Spatial ConstraintsTraining VariableIsolated Skill Development (Block)Teaching How to Play (Contextual)The TargetFoundational mechanics, footwork, and muscle memory.Spatial awareness, reading defensive hips, and timing.The EnvironmentClosed ecosystem (cones, chairs, empty gym).Open ecosystem (Small-Sided Games, live triggers, visual cues).Decision LoadZero choices; the pattern is scripted ahead of time.High Decision IQ; constant read-and-react load.Gym VibeCoach-Fed compliance; quiet focus.Player-Led communication; high vocal activity through exhaust.YouTube SEO StrategyPDF+ 1 Learn more about your ad choices. Visit podcastchoices.com/adchoices
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/african-american-studies
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/geography
The violence that spread across Harlem on the night of March 19, 1935 was the first large-scale racial disorder in the United States in more than a decade and the first occurrence in the nation's leading Black neighborhood. However, as many observers pointed out, the events were “not a race riot” of the kind that had marked the decades after the Civil War. Racial violence took a new form in 1935. Through a granular analysis of those events and the mapping of their locations, Harlem in Disorder: A Spatial History of How Racial Violence Changed in 1935 (Stanford University Press, 2024) reveals that Harlem's residents participated in a complex new mix of violence that was a multifaceted challenge to white economic and political power. Tracing the legal and government investigations that followed, this project highlights how that violence came to be distorted, diminished, and marginalized by the concern of white authorities to maintain the racial order, and by the unwillingness of Harlem's Black leaders and their white allies to embrace fully such direct forms of protest. Focused on capturing rather than simplifying the complexity of the new form of racial violence, Harlem in Disorder is a multi-layered, hyperlinked narrative that connects different scales of analysis: individual events, aggregated patterns, and a chronological narrative. Its structure foregrounds individual events to counter how data can dehumanize the past, and to make transparent the interpretations involved in the creation of data from uncertain and ambiguous sources. Harlem in Disorder is an award-winning monograph earning recognition as a Finalist for the 2026 ACLS Open Access Book Prize, Multimodal Category, sponsored by the American Council of Learned Societies; winner of the 2025 Ángel David Nieves Book Award for Best Monograph, sponsored by the American Studies Association Digital Humanities Caucus; Honorable Mention for the 2025 Mary L. Dudziak Digital Legal History Prize, sponsored by the American Society for Legal History, and Honorable Mention for the 2025 Open Scholarship Award, sponsored by the Canadian Social Knowledge Institute. Kishauna Soljour is an Assistant Professor of Public Humanities at San Diego State University. Her most recent writing appears in the edited collection: From Rights to Lives: The Evolution of the Black Freedom Struggle. Learn more about your ad choices. Visit megaphone.fm/adchoices
Les conséquences physiologiques des chaleurs extrêmes sur les personnes âgées; l'opération de récupération robotique du télescope spatial Swift par la NASA; et une percée scientifique pour diagnostiquer l'Alzheimer.
I interviewed Sean Mann about RP1's Open Metaverse Browser Initiative announcement with the Metaverse Standards Forum on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. You can see their AWE talk here, and check out the Open Metaverse Browser wiki for more information. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
1. JIM - Keeps Me Warm / Vicious Charm Recordings 2. Cozmic Cat - Moonstruck / HE.SHE.THEY. 3. Loretta Heywood - Been Around The World (Spatial Awareness Remix) / Tangential Music 4. Cold War Cowboys and Katy Prado - BAILA! (Nightclub Dub) / Hottwerk Records 5. The Starkiller - Life's What You Make It (The Starkiller's Space Remix) / Bandcamp 6. Kate Bush - Running Up That Hill (Ashley Beedle ReEdit) / White Label 7. Shawl - Rule Of Three (Left Of Centre Remix) / Hottwerk Records 8. Joshua Idehen - Could Be Forever (Prins Thomas Diskomiks) / Heavenly Recordings 9. Turbotito and Ragz Feat. Piya Malik - Nainan Da Pyar De Gaya (Woolfy vs Projections Remix) / Naya Beat Records 10. Baxter Dury - Kubla Khan (Paul Epworth Extended Version) / Heavenly Recordings 11. Mia Moretti Feat. Uffie - Backseat Baby / Spaghetti Moretti Records 12. Loni Clark - U (Mood II Swing Club Version) / 13. Asa Tate - Traffic / Rhythm Section 14. Tronik Youth - Body To_Body (Original Mix) / NEIN Records 15. Perel - Ich Ich (Extended Mix) / Kitsuné Musique 16. Punx Soundcheck Feat. Marc Almond - Neo Burlesque (Mujik Remix) / Icon Series 17. Josh Wink - Futurama / Ovum Recordings 18. Cowboy Rhythmbox - Rock Music (Erol Alkan Rework) / Phantasy Sound 19. Sonority Feat. Awali - Eterea / Electronic Architecture 20. Jakko Eino Kalevi - Black Diamond (Soviet Funk Mix) / Domino Recording Co. Ltd 21. FADED - Bellemont / Hottwerk Records
I interviewed Studio Syro's Nick Ladd, Nicholas Saunders, and Peter Ariet about the app Spatial Mailbox on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
God created us to improve creation. One of the ways we do that is to bring order out of chaos. Spatial order, chronological order, relational order, procedural order, social order. https://www.kibbeconsulting.com/https://www.gnu.edu/
Seventeen years into building the world's largest XR conference, Ori Inbar is not prone to hyperbole. He has watched hype cycles inflate and collapse, made predictions that turned out too optimistic, and learned to hold claims carefully. That is what makes his framing of AWE 2026 worth paying attention to: he calls it the most consequential year in the show's history. Not because everything is working — there have been heartbreaking layoffs in some corners of the industry — but because the convergence happening right now between AI and spatial computing is unlike anything the field has seen before.Before Ori joins, the hosts wade through a week of signal and noise. Three big IPOs — Cerebras, Quantium, and others — are absorbing investor attention, with Quantium carrying a $15 billion market cap on what Charlie calls "de minimis revenue," raising questions about whether the quantum AI bandwagon has lapped actual quantum utility. Rony poses the challenge directly: what is the real use case for quantum computing besides breaking encryption?When Ori arrives, the conversation opens on Snap. Evan Spiegel is expected to make a major consumer announcement at AWE — Ori says Snap has put all their eggs in this basket, and the audience at the show will be the first to see it. Ted frames the stakes plainly: if the price shocks people, it's a consumer breakthrough; if it's expensive and exotic, it stays in the science column. Snap recently acquired Illumix, a spatial universe understanding startup, a move that signals the company is building seriously in this space.The endgame vision comes from Rony: Oakley-weight wraparound glasses at 30–40 grams, human retina resolution, full indoor/outdoor capability, AR and VR combined, wireless, all variable focus, under $500. Ted adds that it also has to land under $650 fully costed at retail. Ori's honest answer: "I promised myself I'm not gonna predict when this happens. I've tried many times and was always way too optimistic." Ted teases Gixel, a German startup he and Rony are involved in using non-waveguide display technology already above 60 pixels per degree — when you put the prototype on, he says, it is crystal clear.Defense is the fastest-growing vertical at AWE. Healthcare, manufacturing, aerospace, and automotive are major enterprise sectors. Digital twins are the biggest thing in enterprise XR right now, with world models emerging as the intelligence layer sitting beneath them. Over 10 million AI glasses — display-free — sold last year. Ori's framing of why display glasses matter more: AI is shifting these devices from tools that help you learn about things to tools that actually do things.Key moments:[00:02:47] Quantum IPO bubble — Rony asks what the actual use case is[00:05:48] Quantum mechanics in plain language — qubits, superposition, neurons as quantum computers[00:09:51] Apple WWDC preview — Siri, folding phone, Rony's secret Apple wearable tease[00:11:38] Google Dream Beans — Ted: "It's an ad play"[00:12:51] Suno $400M raise — Rony: "Musical crack" and the TikTok-for-music thesis[00:14:42] Fox reformats "Farmer Wants a Wife" into 101 vertical episodes — the content inflection point[00:17:00] Ori joins — AWE 2026 as "most consequential year in our history"[00:17:40] Snap and Evan Spiegel's expected consumer announcement at AWE[00:19:38] Cambrian explosion of XR content — Meta talent diaspora, Supernatural spinoff[00:23:07] Vibe coding for XR — Ori's AR prototype built in two days with Gemini[00:25:48] Charlie inducted into the AWE Hall of Fame — joining Ted and Rony[00:28:36] iSpatial theme — Ori's three biggest XR trends: AI glasses, AI content, world models[00:39:31] Defense fastest-growing vertical. Digital twins biggest in enterprise.[00:47:18] Rony's endgame AR glasses vision. Ted teases Gixel's crystal-clear prototype.Brought to you by Zappar and Mattercraft. Build web-based AR experiences without writing code at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.
Cathy Hackl, futurist for Nokia and advisor to the Boston Consulting Group (BCG), joins the podcast to discuss her fascinating work across the Middle East and her insights on the next generation of AI and connectivity. Learn how nations like the UAE and KSA are strategically positioning themselves to lead in spatial computing, quantum supremacy, and a hopeful, future-forward vision of AI.Cathy details her work in the Middle East, including her residency in the UAE and her advisory roles on massive projects like NEOM and Qiddiya, explaining how these regions are embracing technology as a means to modernize. She shares her perspective on the shift in global venture capital, noting how Europe and the Middle East are providing significant funding that is moving beyond traditional Silicon Valley terms.AI XR News You Should Know:The hosts discuss massive AI funding rounds, including a $1 billion seed round for Advanced Machine Intelligence and a $500 million round for Mind Robotics, highlighting the intense capital war for chips and the boom in robotics. They also cover the rise of YouTube as the world's largest media company and the ethical questions surrounding the collection of human data to train robots.Key Moments[00:01:19] Intro: Friday the 13th and geopolitical news.[00:02:17] Mind Robotics & Advanced Machine Intelligence: Discussing the $500M and $1B seed rounds for robotics and AI startups.[00:04:04] Headband Camera for Robot Training: Debate on the ethics of companies paying people to wear cameras to collect training data for robots, comparing it to "Gargoyles" from Snow Crash.[00:10:12] YouTube Surpasses Disney & Netflix: Discussion on YouTube becoming the world's largest media company with $62 billion in revenue.[00:11:29] AI & Media Market Dominance: Questioning whether today's AI music and video companies will eventually surpass all big film, music, and streaming companies.[00:14:40] Cathy Hackl Interview Begins: Cathy discusses her work as a futurist for Nokia, focusing on AI-native networks.[00:16:26] KSA Projects: Cathy's experience working on the virtual and gaming strategy for Qiddiya and on the KSA Pavilion at the World Expo.[00:22:07] Golden Visa & Gifted Residency: The privileges associated with becoming a resident of the UAE or KSA for highly skilled talent.This conversation offers a vital global perspective on technology, innovation, and culture that is often missed when focusing solely on Silicon Valley. Understanding these geopolitical and technological movements is key for anyone trying to anticipate where the next wave of global innovation will truly come from.This episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft, a leading visual development environment for building immersive 3D web experiences—mattercraft.io. Subscribe wherever you get your podcasts or watch the full episode on YouTube. https://youtu.be/Mw0yM_qpGG8 Hosted on Acast. See acast.com/privacy for more information.
Why does your autistic or ADHD child struggle with things that seem easy for everyone else? Maybe they can't keep their room organized. Maybe they lose things constantly. Maybe they seem overwhelmed by tasks that other children complete without much effort. And maybe you've wondered... "Are they just not trying?" In this episode, I share a personal story that completely changed the way I think about strengths, executive functioning, and why some tasks feel impossible for certain brains. When I opened the door to a cluttered closet at my clinic, I felt immediate overwhelm, shame, and paralysis. The teenager I hired to organize it had the exact opposite reaction—excitement, energy, and endless ideas. Same closet. Different brains. Different strengths. Using my own experiences as an autistic and ADHD psychologist, I discuss how visual-spatial differences and executive functioning challenges can impact organization, problem-solving, learning, navigation, daily living skills, and self-confidence. We also explore why shame doesn't help autistic and ADHD children develop skills, and how repeatedly being told they're lazy, or not trying hard enough, can have lasting effects on their mental health and self-esteem. In this episode, you'll learn: • Why some autistic and ADHD children struggle with organization, planning and cleaning their rooms • How executive functioning and visual-spatial abilities affect daily life • Why shame is not a strategy • How to identify and build on strengths • Ways parents, educators, and therapists can provide support without damaging mental health • Why different doesn't mean broken If you're a parent, educator, or therapist supporting autistic and ADHD children and teens, this episode will help you better understand what's really happening beneath the struggle—and how to respond with compassion, understanding, and practical support. Sincerely, Holly Blanc Moses, The Mom/Neurodivergent Therapist Check out these resources! The 135 School Accommodations for Autistic & ADHD Students Guide is now available, including three detailed cases with accommodations for ONLY $27.95 What's Inside:
Proxemics is an overlooked tool in persuasion. When you understand how to use the space between you and another person, you create instant trust, lower resistance, and dramatically increase your ability to influence outcomes. Proxemics is the study of how humans use and perceive personal space during interactions. It reveals the invisible "bubbles" we all maintain around ourselves and shows how those distances communicate trust, power, comfort, and relationship status without a single word being spoken. In sales and persuasion, proxemics is used to create psychological safety, signal that you're on the same team, and make your words land with greater impact. When you master the distance between you and the other person, you influence more effectively because people feel respected and understood instead of pressured or invaded. Start understanding space to build faster trust and close more deals. Maximize Your Influence Podcasts Persuade With Power Kurt Mortensen 111 Sales Hacks Special
We interviewed Jan St. Werner and Andi Toma of the German electronic duo, Mouse on Mars, way back in issue #46 of Tape Op. June 5th, 2026 brings the release of Spatial, No Problem, a collaboration with the late reggae and dub pioneer, and icon, Lee "Scratch" Perry. Geoff Stanfield caught up with the pair from their Berlin studio to discuss the four days of marathon sessions that resulted in this excellent and interesting album. Enjoy! Episode made possible with support from Soundtoys.
Alex Coulombe interviews Tupac Martir for FMX 2026's Spatial Storytelling track, discussing VR, mixed reality, virtual production, AI agents, and why immersive technology must serve the story.Alex Coulombe was invited to host the very first Spatial Storytelling track for FMX in Stuttgart, Germany. There were 4 speakers on-site and four remote. Alex interviewed 3 of them, and FMX has kindly allowed us to re-post those discussions here. Learn more at https://fmx.de/en/program/program-2026/list?t=1938
Apple's latest Photos app updates bring a new level of AI powered editing directly into the iPhone experience, including tools for spatial reframing, extending the edges of an image, and removing more complex distractions with Cleanup. In this interview, Apple's camera team explains how these features use depth estimation, Gaussian splatting, private cloud compute, and new image models to make advanced edits feel simple while still preserving the original photo as much as possible. The conversation also covers Apple's approach to privacy, its collaboration with Google on model foundations, and the use of metadata and SynthID watermarking to identify AI generated edits.
In this episode of The Marketing Rapport, host Tim Finnigan sits down with Lÿden Foust, CEO of Spatial.ai, a company that has spent 10 years building behavioral segmentation that goes far beyond demographics. The central argument of the episode is simple and disruptive: the assumptions brands make about their customers based on age, income, and zip code are the things everyone already knows. Competitive advantage comes from understanding what people actually do, where they spend, what they follow, where their phones go, and that requires a fundamentally different approach to segmentation.The views, thoughts, and opinions expressed are those of the speaker and do not necessarily represent the views, thoughts, and opinions of ActiveProspect. The material and information presented here is for general information purposes only.This podcast is not intended to replace legal or other professional advice. The Lead Intelligence, Inc. (dba InfutorData) and ActiveProspect LLC names and all forms and abbreviations are the property of its owner and its use does not imply endorsement of or opposition to any specific organization, product, or service.ACTIVEPROSPECT DISCLAIMS ALL LIABILITY ARISING OUT OF ANY INDIVIDUAL'S USE OF, REFERENCE TO, RELIANCE ON, OR INABILITY TO USE THIS PODCAST OR THE INFORMATION PRESENTED IN THIS PODCAST.
On this episode of the Ruff Talk VR podcast we kick things off with our thoughts on GRIM, the intense VR survival game from Spoonfed Interactive and Combat Waffle Studios. Then we jump into a packed week of VR, including Vertigo Games closing its Amsterdam studio, the Supernatural studio going independent, and I Am Cat topping the PS VR2 charts.We also talk about Arizona Sunshine going flat, Quest 3 headsets heading to the International Space Station, and the latest rumors around Steam Frame and Steam Machine potentially launching this summer. Plus, we cover updates on Trombone Champ: Unflattened, Maskmaker on Horizon+, CleanSheet Soccer 2 coming to PS VR2, Spatial discontinuing its creator program, PiEEG, a permanent price drop for UnLoop, and new smart glasses plans from Meta and Acer.Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start1:30 - GRIM12:45- Vertigo Games closes Amsterdam studio35:50- Trombone Champ: Unflattened & Maskmaker Horizon+ 45:35 - Supernatural studio goes independent50:45 - I Am Cat tops PS VR2 charts58:25 - Arizona Sunshine goes flat1:00:50 - Quest 3 heads go to the International Space Station1:06:20 - Steam Frame and Steam Machine coming this summer1:08:05 - Spatial discontinuing creator program1:10:40 - CleanSheet Soccer 2 PS VR21:12:20 - PiEEG1:16:00 - Meta plans 4 new smart glasses models1:18:15 - UnLoop permanent price drop1:19:45 - Acer AR and smart glassesDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
durée : 02:29:49 - Les Matins de France Culture - par : Guillaume Erner - Ce matin, à 7h40 et à 8h20, Guillaume Erner reçoit le réalisateur Emmanuel Marre, qui a remporté le prix du scénario à Cannes pour son film "Notre Salut", et l'historienne de l'Occupation Bénédicte Vergez-Chaignon. A 7h17, Tristan Leperlier analyse le dernier livre de Boualem Sansal, "La Légende". - réalisation : Félicie Faugère, Marie-Lys de Saint Salvy, Mathilde Thon-Fourcade, Emma Lichtenstein, Juliette Devaux, Jean Leymarie, François Saltiel, Alexandra Delbot, Lucile Commeaux, Gilles Gressani, Yoann Duval, Alice Deschamps Vous aimez ce podcast ? Pour écouter tous les épisodes sans limite, rendez-vous sur Radio France
In this special AI edition of The Edge of Show, we sit down with Nils Pihl, CEO of Auki Labs, to explore the intersection of robotics, behavioral engineering, and the "real-world web". Based in the robotics hub of Hong Kong, Pihl explains how Auki Labs is building the posemesh protocol, a decentralized system that allows humans, robots, and AI to share a unified spatial understanding.Discover how DePIN (Decentralized Physical Infrastructure Networks) is revolutionizing industries from retail to urban planning, and why Pihl believes physical AI co-pilots will soon outperform the impact of today's Large Language Models.Support us through our Sponsors! ☕ Want to make content like ours? Sign up with Castmagic to make your creative process easy: https://bit.ly/CastmagicReferral Work smarter, grow faster. Automate your SEO, get AI insights, and manage all your clients in one place with Helm. Start today 50% off your first month at helmseo.com