Michael Heuer from Sound Design Academy shares all of his best sound design, and audio editing techniques, gear tips, and awesome audio hacks so you can stomp the audio industry and be at the forefront of audio quality with your voiceovers, podcasts, and audio career. Learn how you can consistently deliver amazing audio that truly shines so that you can stress less, grab the gig, and sound like a pro in no time! If you’re searching for a way to break into the industry, hear how the pros do it, and how you can do it too during your spare time, commute, or whenever you’ve got the urge, Michael Heuer makes it happen every week. Each session introduces you to somebody who’s out there making it happen, sharing their fails, epiphanies, great successes, and so much more. Every session ends with a jam session where each guest shares awesome resources and words of wisdom for you!
Michael Heuer: Sound Designer, Voiceover Artist, and Blogger
This episode I'm chatting' it up with Bioware's Matt Besler! Matt has a had a varied career in film, television, and gaming with such titles as the Mass Effect Trilogy as well as Dragon Age: Origins, 2, and inquisition along with Mass Effect Andromeda which will be dropping the Winter of 2016. Matt has specifically been […] The post SDA 015: Matt Besler – Bioware's Blowin' Stuff Up! appeared first on Sound Design Academy.
This week's episode is with Frank Petreikis who is currently the audio lead on Rise of the Tomb Raider. Frank's also worked on The Punisher, Saint's Row 1 and 2, Red Faction Armageddon, Mass Effect 2: Arrival DLC, Mass Effect 3, and Dragon Age Inquisition. Frank's background is seriously one of the most interesting I've […] The post SDA 014: Frank Petreikis – Canada to the Rise of the Tomb Raider appeared first on Sound Design Academy.
Today, I'm speaking with a sound designer who's doing things a bit differently. His name's Austin Shannon. Typically we imagine going into a studio, and doing our long days work, but Austin does his work remotely. And I think that… is rad. Austin has worked on such titles as Justice Lead Doom, Starhawk, Sly Cooper: […] The post SDA 013: Austin Shannon – Stick of Truth to Freelance Freedom appeared first on Sound Design Academy.
This week I had the massive honor of speaking with 343 industries Sound Designer and Audio Lead Kyle Fraser. Kyle has some incredibly high standards for his work, and an especially keen ear for what he's going after along with an unquenchable thirst for continuing to improve his craft and deliver an even more epic final […] The post SDA 012: Kyle Fraser – 343 Industries & Halo 5 appeared first on Sound Design Academy.
Today I am chattin' it up with the amazingly talented Jared Emerson-Johnson. Jared has composed music for a ton of awesome titles including Jurassic Park the Game, Back to the Future the Game, Telltale's The Walking Dead, The Wolf Among Us, The Walking Dead Season Two, Game of Thrones, plus Tales from the Borderlands!!! Jared […] The post SDA 011: Jared Emerson-Johnson – Composing for Telltale Games appeared first on Sound Design Academy.
This week I had the absolute honour of talking with field recordist, musician, and audio ace Chris Watson. For those unfamiliar with Chris, he is considered one of the top field recordists in the world. He's worked on Frozen Planet, The Life of Birds, Big Cat Diary, Life in the Undergrowth, Nature, Autumnwatch, and many more. […] The post SDA 010: Chris Watson – Field Recording at Its Finest appeared first on Sound Design Academy.
Today I'm interviewing Drew Medina from Headtrip Games. Little about Drew, and this is from his website, but Drew has been a game artist for 14 years, developing console games at Atari, Pacific Coast Power and Light, Shiny Entertainment, EA, Angel Studios, Crystal Dynamics, MadDoc software, Rockstar New England, and now of course Headtrip Games. Game […] The post SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future! appeared first on Sound Design Academy.
This week I sat down with Sound Designer Derrick Espino. Derrick is not only an amazing human being, but has also worked on Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, God of War: Chains of Olympus, God of War III, Twisted Metal, Soul Sacrifice, God of War: Ascension, The Last of […] The post SDA 008: Derrick Espino – Tokyo, Tech, and The Last Of Us appeared first on Sound Design Academy.
Today I'm sitting down with Joel Green. Joel is a professional sound designer, helping to generate amazing audio for game titles such as Need for Speed: Undercover, Mass Effect 2 and 3, Dragon Age 2 and Inquisition, and is currently the Producer / Audio Director at Cloudhead Games working on the VR title The Gallery: […] The post SDA 007: Joel Green – The Gallery: Six Elements, and Cloudhead Games appeared first on Sound Design Academy.
Today's guest is Garry Schyman. Garry has composed for many mediums, but as of late has had an epic streak of video games. To name a few: Destroy All Humans! , Bioshock, Resistance: Retribution, Dante's Inferno, Bioshock 2, Bioshock Infinite, The Bureau: XCOM Declassified, Bioshock Infinite: Burial at Sea, and Middle-earth: Shadow of Mordor. Garry […] The post SDA006: Garry Schyman – Aliens, Bioshock, and Mordor! appeared first on Sound Design Academy.
Today I had the chance to sit down and talk with one of my industry idols: Jeremy Voillot. Jeremie is a graduate of the Vancouver Film School where he studied Sound Design. Since graduating Jeremie has had an amazing career working as a sound designer on Mass Effect, senior sound designer on Dragon Age Origins, then […] The post SDA005: Jeremie Voillot – Dragon Age, Mass Effect, and More! appeared first on Sound Design Academy.
This week I had the absolute privilege of sitting down with Scott Stackhouse. Scott is assistant professor of theatre in acting and voice at the University of Missouri Kansas City where he teaches acting, directing, and voice. He earned his MFA at the lovely University of California – Los Angeles and has worked regionally and nationally as an […] The post SDA004: Building a Better Voiceover Career w/ Scott Stackhouse appeared first on Sound Design Academy.
This week I had the pleasure of sitting down with Greg Mackender. Greg is the associate professor of sound at the University of Missouri – Kansas City where he teaches Hard Disk Recording and Sound Scoring. Professor Mackender has a long history of music, audio exploration, and being at the breaking edge of audio innovation […] The post SDA 003: It's the Journey Not the Destination with Greg Mackender appeared first on Sound Design Academy.
Sound Design Academy sits down with Production Mixer and location sound man Joe Elfanbaum to discuss his recent success and growth as an audio expert within SCAD. Within 2 years of attending the Savannah College of Art and Design, Joe has managed to jump start his location audio career, and is currently working on a number […] The post SDA 002: Location Sound with Joe Elfanbaum appeared first on Sound Design Academy.
Sound Design Academy sits down with actor Michael Pauley to discuss his recent success and growth on acx.com. Within less than a year Michael has managed to rack up over 70 titles on ACX, and made the leap to full time voiceover artist through September of 2015. Listen in to learn how you can do […] The post SDA 001: Booking Books and Building Relationships on ACX.com with Michael Pauley appeared first on Sound Design Academy.