Podcasts about dragon age origins

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Best podcasts about dragon age origins

Latest podcast episodes about dragon age origins

The Pulp Writer Show
Episode 298: STARFIELD - A Personal FAQ

The Pulp Writer Show

Play Episode Listen Later Apr 13, 2026 17:54


In this week's episode, I answer questions I receive whenever I mention that STARFIELD is my favorite game of the 2020s. This coupon code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series, (as excellently narrated by Leanne Woodward) at my Payhip store: HECTOR50 The coupon code is valid through April 20th, 2026. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 298 of The Pulp Writer Show. My name is Jonathan Moeller. Today is April 10th, 2026. Today I'm doing an FAQ about my experiences with Starfield, which is my favorite game of the 2020s. Before that, we will have Coupon of the Week and a progress update on my current writing, publishing, and audiobook projects. So let's start off with Coupon of the Week. This week's Coupon Code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series (as excellently narrated by Leanne Woodward), at my Payhip store. That coupon code will be HECTOR50. And as always, the coupon code and the link to my Payhip store will be available in the show notes for this episode. And this coupon code will be valid through April 20th, 2026. So if you need a new audiobook for this spring, we have got you covered. Now for an update on my current writing, publishing, and audiobook projects. As of this recording, I am done with the first pass of editing through Blade of Wraiths and then starting on the second. It's taken a bit longer than I've wanted because I've had a lot of Real Life Stuff to do, but if all goes well, I'm hoping to have the book out in the second half of April, so hopefully not too much longer now. I'm also 19,000 words into Dragon-Mage, which will be the sixth book in the Rivah Half-Elven Thief series. Hopefully that will be out in May, if all goes well. No, that might slip to June, but I'm really hoping to get that one out in May. In audiobook news, Hollis McCarthy has started work on Cloak of Illusion, so hopefully if all goes well, we'll have that out to you in May sometime. In fact, I'm hoping that will come out concurrently with Dragon-Mage, because it's always nice when I can stack an ebook and an older audiobook in the series like that together. So that is where we're at with my current writing, publishing, and audiobook projects. 00:01:46 Main Topic: Starfield Now onto our main topic. This is ostensibly a podcast about writing and the business of writing, but I like video games, so we're going to talk about a video game this week. The reason for that is whenever I post about Starfield or share a screenshot from it, I frequently get a number of questions. I think it's because Starfield was an oddly divisive game when it came out. People have strong opinions about it and then have strong opinions about other people's strong opinions and I do not have these strong opinions myself. While I enjoy the game a great deal, if you don't like it, that's fine. There are lots and lots and lots of legitimate reasons to criticize Microsoft, which is the ultimate owner of Starfield. It's possible for two things to be simultaneously true that Microsoft has done a lot of sketchy things, and that Starfield is a good game that I enjoyed. I suspect it's a bit like enjoying a football game while at the same time knowing that the NFL is an unscrupulous cartel that could benefit from some thorough reforms. Despite that, I have to admit that I don't think it's super healthy to make gaming opinions, whether video games or sports games, a core part of your identity. A game in the end is just a fancy toy for amusement and idle moments. If God descended tomorrow and told me that Starfield would vanish from the face of the earth, I'd be rather disappointed, but my dinner would still taste just as good and my house would be just as warm. That said, I did enjoy the game quite a bit. Everybody needs a hobby and even I can't work every hour of every day. I wrote like a hundred novels in the last 10 years. Everyone has their own stresses in life, of course, but we seem to live in particularly stressful time these days, so a harmless hobby is a nice break from real life. The game's newest expansion came out a couple days ago on April 7th. And so with that in mind, I thought I would answer the most common questions I get whenever I post or talk about Starfield. Question: Did Starfield influence your Silent Order Science fiction series at all? No. But I'm always pleased when I get this question because it's easily answered. The final book of Silent Order came out on September the 4th, 2023, and Starfield came out on September 6th, 2023. I tried Starfield like the day after it came out, but I didn't actually start playing it in earnest until April of 2024, like I didn't actually finish the starter dungeon until April of 2024. So no, Starfield was not an influence on Silent Order. It would be fair to say that Silent Order was more influenced by James Bond, some H.P. Lovecraft, and Wing Commander: Privateer, which is actually our next question. Question: What initially drew your interest to Starfield? Part of the game reminded me a lot of Wing Commander: Privateer from the '90s, which was one of my favorite games back in the day. If you're not familiar with it, Wing Commander: Privateer was what's now called a "space trading sim" set in the Wing Commander universe. In all the previous Wing Commander games, you played as a Starfighter pilot fighting in the humans' war against the cat-like Kilrathi invaders. Your missions were assigned to you along with the specific ship you would fly for that mission. But in Privateer, you played a freelance captain with a rundown freighter. You can carry cargo, go bounty hunting, do mercenary work, trading, and just wander around the map following infinite procedurally generated missions from the Mission Board, the Merchants' Guild, and the Mercenaries' Guild. Eventually, you would have enough cash to upgrade your rundown ship to something better and configure it however you liked. There's a main plot, but you can totally ignore it and do whatever you want. I loved Privateer and I finished both it and the expansion. And of course, spent a lot of time doing the infinite procedurally generated quests. Starfield does the same thing, but with 30 years' worth of advancement of game design and technology improvements. In grand Bethesda game tradition, you don't even have to do any of the main plot lines. You can just wander around doing procedurally generated quests. It's like Privateer, but better and with ground-based quests as well. You can get out of your ship and walk around in a way you couldn't in Privateer. In Starfield, you can land at some random science outpost or industrial outpost and the inhabitants will have a quest for you. I've heard Starfield described as a "cozy game", since quite a few people enjoy just building their outposts and their ships and then decorating them like the science fiction version of Animal Crossing or Stardew Valley. In another sense, I suppose Starfield could be described as "cozy adventure". Granted, that might be a strange thing to say about missions where you machine gun space pirates, blow up their base, and then loot all their stuff, but Starfield is an excellent game for just puttering around. It's fun after a long day to play for an hour, take out some space pirates, upgrade your ship a little, maybe tinker with your outpost. And I do like, I have to admit, the main plot line and the various faction quests. Question: So the procedural generation stuff doesn't bother you? No. Procedural generation has been part of gaming forever and long before the civilizational blight that is modern LLM systems. Certainly there are points where the procedural generation of Starfield could be improved and it has been improved with patches, but I enjoy the randomness of it. Question: If you think Starfield is good, why did it have such mixed reviews? It did have some rough points at launch, like the lack of surface vehicles, the lack of city maps, and some weird choices for inventory management (among some other issues, though those were later patched or upgraded). I honestly think the game is better than the mixed reviews would indicate, and I also think the mixed reviews were a combination of different converging social factors, specifically, people's expectations of what they imagined the game would be versus what it actually was, its Xbox and PC exclusivity, and the unfortunate addiction to outrage culture in social media. As I mentioned before, I think it's obvious that we live in stressful times and for a variety of reasons that are beyond the scope of this episode, I think people are overall angrier and eager to lash out when a target presents itself, especially online. Additionally, I suspect a big part of the mixed reviews is that Microsoft has built up a lot of ill will since the launch of Windows 11 and Copilot, and Starfield is a convenient outlet for that. Like Outlook and Teams are widely hated software tools, probably some of the most hated software tools in the world, but your job forces you to use them and you can't do anything about it. It's more effective to criticize a consumer-facing business like video games than it is Outlook and Teams, since those tend to be sold in blocks of thousands of licenses to large institutional customers that don't particularly care what their employees think about Outlook or Teams. In fact, fun fact, while I was writing this episode, Outlook was causing problems on Artemis II, NASA's first manned mission to the moon in over 50 years. So there is yet another historical milestone for Outlook. Question: You've said repeatedly that you don't like multiverse stuff, yet Starfield's main plot revolves heavily around the multiverse. That's true. I don't really like multiverse stuff in fiction because it's hard to execute well without making the story pointless. If there are a billion parallel universes and somebody dies in one of them, so what? Just hop over one universe and find a new version of the dead guy. Multiverse and parallel universe plot lines are a bit like homemade lasagna or homemade spaghetti carbonara. It needs to be done by someone who really, really knows what they're doing, otherwise the end result is sad and unpleasant, indigestible, or outright disgusting. That said, multiverse as a game mechanic is actually the clever idea. Like we all know that if you really like a game, you're going to play it more than once. How many times have you replayed Skyrim? How many uncounted quintillions of times has the original Super Mario Brothers been replayed? Starfield rather cleverly builds that replaying into the game. You can start over in a new universe and play the game again, but this time your character has in- game foreknowledge of everything that's going to happen and that can affect the gameplay in fun ways. Question: Did you really lose 40 pounds while playing Starfield? Yes. Of course, the main factor was some lifestyle changes in terms of exercise and diet, but I did lose 40 pounds since starting to seriously play Starfield in April of 2024. The game was an excellent distraction instead of late night snacking, so I suppose I sublimated the snacking urge into blowing up space pirates. Question: Aren't you worried Starfield will influence or slow down your writing? Well, writers and other creatives draw inspiration from all sorts of places, but no, I'm not worried about that because Starfield draws so heavily on multiverse tropes and as I've mentioned a few times before, I don't really like multiverse stuff in fiction. In terms of productivity, I published a million new words in 2024 and again in 2025. Though in full disclosure, I will be surprised if I hit a million words in 2026 due to the amount of Real Life Stuff I will have to do this year, but admittedly that is Real Life Stuff unconnected to gaming or recreation and it's only April, so who can say how the rest of the year will play out? Question: Did playing Starfield so much take time away from reading? Probably not. In 2025, I read 69 books and by the end of March in 2026, I have read 15. Lots of people read more than I do, but 69 books in a year is still significantly higher than the American national average. In all honesty, I both read less and play fewer video games now than I did like 20, 25 years ago when I had way fewer responsibilities. Question: The expansion pack Shattered Space got mixed reviews, but you really enjoyed it. Why? I thought the concept was intriguing. "Religious leader builds machine to contact his conception of God and accidentally blows up half his capital city and creates a space time rift" is an interesting concept for both a game and for fiction. I also liked how the expansion pack went in depth into the crazy space cultists' home planet, which was a fun environment to play. Shattered Space is definitely Starfield on hard mode though. The game recommends it for Level 35 characters, but I think 50 might be better, if I'm honest. Question: If Starfield was a commercial failure, why do you play it? Well, "commercial success" and "I enjoyed this" don't necessarily overlap on the Venn Diagram, do they? Just because something is popular doesn't mean it is good and just because something is unpopular doesn't mean it is bad. That said, I don't think it's objectively correct to say Starfield is a commercial failure, regardless of one's opinion of the game. Microsoft is a ruthless corporate empire that has absolutely no qualms about cutting things that are liabilities, especially as more and more of its resources go into Copilot and LLM slop (though there are some indications that its AI focus is starting to loosen as reality begins to impose itself on the grand delusion of the AI powered future). Considering that in the two and a half years since Starfield came out, it's received a lot of patches, a lot of new free content, and two paid expansions, it's clear that the Lidless Eye of Microsoft has not turned towards Starfield in fiery wrath, especially since Microsoft laid off lots of people and shut down a bunch of its game studios during that time. People tend to focus on Steam rankings, but that's only a segment (if a very large segment) of the market. Various Starfield devs in interviews have said that the game is in the top 10 for played hours on Xbox Game Pass. Xbox Game Pass is really important to Microsoft, probably more important than the physical Xbox itself. So I don't think it's objectively true that Starfield is a commercial failure, though it definitely wasn't as successful as Skyrim or Fallout 4. Question: Baldur's Gate 3 (BG3) came out at about the same time as Starfield. Did you like Starfield better than Baldur's Gate 3? Yes. Question: What? Why? Everyone knows Baldur's Gate 3 is the better game. Baldur's Gate 3 is an excellent game. Well written, well designed, excellent voice acting, the works. That said, I also think Starfield is an excellent game and I just enjoyed it more. It's a matter of taste, I think, which is not quantifiable. BG3 is a big Larian/BioWare-style narrative RPG, which is kind of its own genre in the same way that a Bethesda RPG is also its own genre. I mentioned above that I enjoy the puttering around aspect of Starfield a great deal and BG3 doesn't offer as much space for that kind of puttering, some but not nearly as much. I have enjoyed that style of narrative RPG in the past. Dragon Age: Origins and Knights of the Old Republic were both excellent games I played back to back in 2009 or maybe 2008, back when I had more time for that kind of thing and I think they qualify as direct predecessors to Baldur's Gate 3. But these days, I like the freedom of puttering more, even if a game like BG3 offers an excellent interactive narrative. Additionally, I admit I got frustrated a lot with BG3 in a way I didn't with Starfield. In BG3, I kept frequently running into Total Party Kill situations, which is exasperating after you've sunk 20 or 30 minutes into a complicated combat encounter. So I think it's objectively and quantifiably true to say that Baldur's Gate 3 is significantly more popular than Starfield, but on the subjective level, I just enjoy Starfield more. Question: Do you like the soundtrack of Starfield? Oh yeah. It's some of my favorite writing music. For fun, go search on YouTube and watch the London Symphony Orchestra's concert of the Starfield soundtrack. The composer Inon Zur gets to conduct some of it. I'd say my favorite tracks are Into the Starfield, New Atlantis, The Safety of the Citizens, Freestar, The New Old Frontier (I think that plays in the Trackers' Alliance headquarters), Cydonia, Sublevels, Neon, and In Silent Orbit. The battle of music when you fight the Star Born is pretty great as well. I think it's called "Stars and Sacrifice", but I'm not 100% sure. I also quite liked the soundtrack for Baldur's Gate 3 as well, to return to an earlier question. Andrew Wincott totally deserved the BAFTA for "Raphael's Final Act." Question: If a Switch 2 port comes along of Starfield, will you buy it? I would wait for reviews, but honestly, I would be amazed if there was a Switch 2 port of Starfield. The Switch 2 is more powerful than its predecessor, but there's no denying that Starfield is a chunky, chunky game. Then again, I wouldn't have thought it was possible to get Cyberpunk 2077, Witcher 3, or Fallout 4 on the Switch, and apparently those are good ports, so I guess we'll see. Question: Favorite Quest in Starfield? The Mantis, Groundpounder, and the entire thing with the Terrormorphs. Also the whole freaky quest with the Crucible and the clones, that was some great '70s-style science fiction stuff. I enjoy any of the quests with Walter Stroud because he's a fun character, and also voiced by the actor who played Quark in Deep Space Nine in the '90s, back when I was playing Privateer. (Full circle moment!) Also fighting The Hunter for the last time is pretty great since he's such a smug Nietzschean jerk. One of the greatest moments in the game is how The Hunter is just chilling in a Spaceport bar and willing to have amiable conversations with you at the start of the game since he's killed alternate versions of you thousands of times before and isn't expecting trouble, so no reason not to have a civil chat over a drink. I also played through the new Trackers' Alliance plotline. If you get the premium edition of Starfield and its bonus 1,000 Creation Credits, I highly recommend you use them on the Trackers' Alliance expansion. It is a lot of fun. Question: Favorite ship in the game? The Razor Leaf and the Ecliptic Claymore. Also, this is a new addition, but I really like the Orchid you pick up from the fake Mantis Quest in the Trackers' Alliance Quest line. I think my favorite overall ship is the Shieldbreaker that you can buy on New Atlantis, but if you're going to buy a ship instead of stealing it, I think Walter's company Stroud-Ecklund (see above) has the best ships. Honestly, one of my favorite activities in Starfield is stealing ships from space pirates. It's always so much fun. Question: Favorite gun? The Magstorm hands down. Peace through superior firepower. The Magstorm is what I used for the final battle with The Hunter and then again for the final mission of Shattered Space. For stealth, the Hard Target with a suppressor and a scope. I've taken out entire pirate bases with the Hard Target and stealth mode. The one Starborn lady who sells stuff to you in New Universes has a really excellent stealth optimized version of the Hard Target in her inventory. I also really like the Urban Eagle pistol you get early in the Vanguard plotline, since it's usually the best gun in the game I found at that point. Conclusion I hope that explains why I enjoy Starfield and answers some of the questions people always seem to have whenever I mention it. I doubt anyone involved with Starfield will ever listen to this, but I would like to thank everyone who has worked on the game in any capacity: devs, artists, writers, composers, Q&A people, everyone. Thank you for all your hard work, which has given me a lot of enjoyment and mental escape during some very stressful times. So that's it for this week. I promise we will go back to writing related topics next week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your view on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.  

Galinha Viajante
GV#237: Top Dúzia Sidekicks

Galinha Viajante

Play Episode Listen Later Apr 9, 2026 80:29 Transcription Available


Hoje é dia de Top Dúzia! E pra eleger os melhores companheiros dos jogos, aqueles personagens que são essenciais pro sucesso dos personagens jogáveis, Leon e Samuca saem de cena e botam o podcast na mão da Marcela Versiani, Ágata Sofia e Kate Schmitt! Elas indicam, discutem, tretam e elegem os doze personagens mais legais que acompanham as nossas aventuras nos joguinhos.APOIE O GALINHA VIAJANTEAcesse catarse.me/galinhaviajanteLINKS DA GALINHACatarse | Youtube | Instagram | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brTRILHA SONORAAb Tension 1 (The Last of Us), The Battle For Columbia IV (Bioshock Infinite), Battle Music (Baldur's Gate 3), Battle Theme 3 (Fallout New Vegas), Grand Metropolis, Seaside Hill, What I'm Made Of (Sonic Heroes), Ancient Forest Large Monster Battle (Monster Hunter World), Wasteland Run (Jak 3)Battle On The Jazzy Bridge (Quasar)CITADOS NO EPISÓDIOVideogames: Disco Elysium, Sonic 2, Monster Hunter, Bioshock Infinite, Half-Life 2, The Last of Us, Baldur's Gate 3, Portal, Mass Effect, Sam & Max, Fallout New Vegas, The Walking Dead (Telltale), Destiny, Dragon's Dogma 2, Dragon Age: Origins, Rule of Rose, Metal Gear Solid, Ratchet & Clank, Super Mario World, Banjo&Kazooie, Kingdom Hearts, Jak & Daxter, Yakuza, God of War: Ragnarok, Spyro, StarFox, BorderlandsOutras Mídias: CAPÍTULOS00:00:00 - Abertura do Episódio00:03:30 - Apresentações e Menções Honrosas00:24:03 - Round 100:30:08 - Round 200:36:08 - Round 300:41:34 - Round 400:47:29 - Round 500:55:54 - Round 601:03:20 - Battle Royale01:11:11 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

Boards Alive Podcast
Episode 270 with Linsae – Pirates of Maracaibo, Duos, Fives, Dredge, and the Dragon Age series

Boards Alive Podcast

Play Episode Listen Later Feb 1, 2026 57:30


In our two hundred and seventieth episode, Aaron is joined by Linsae. We talk about Pirates of Maracaibo, Duos, and Fives. Then in our Digital Diversion segment we talk about Dredge and the Dragon Age series. This episode is sponsored by Board Game Bliss and listeners like you on our Patreon Pirates of Maracaibo – 3:07 Duos – 9:26 Fives – 14:02 Board Game Bliss Sponsorship – 22:11 Dredge – 25:20 Dragon Age: Origins – 30:08 Dragon Age II – 35:41 Dragon Age: Inquisition – 42:27  

Nördliv - En podcast om spel och nörderi
RETRO GOTY 2009 - "Få barn med Dracula?" | Nördliv Avsnitt 535

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Dec 7, 2025 91:59


Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2009! Därefter gör vi den titulära RETRO GOTY:n.Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2009? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Angry Birds,Anno 1404,Batman: Arkham Asylum,Call of Duty: Modern Warfare 2,Castlevania: Order of Ecclesia,Disgaea 3: Absence of Justice,Dragon Age: Origins,F.E.A.R. 2: Project Origin,Left 4 Dead 2,Lego Indiana Jones 2: The Adventure Continues,MagnaCarta 2,New Super Mario Bros. Wii,Persona 4,Plants vs. Zombies,Punch-Out!! (Wii),Prototype,Red Faction: Guerrilla,Resident Evil 5,Silent Hill: Homecoming,Tales of Vesperia,The Last Remnant,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!

Day One Patch Podcast
Dragon Age Remaster Troubles, Fallout Season 2 Heads to New Vegas, and Black Ops 7 Launch Skips Switch 2

Day One Patch Podcast

Play Episode Listen Later Aug 17, 2025 78:59


In this episode of the Day One Patch Podcast, we kick things off with a gaming fun fact all about the original Game Boy — its release, lineup, and legacy. Then, we dive into the biggest stories of the week. Former Dragon Age boss Mark Darrah explains why a remaster of Dragon Age: Origins and the series hasn't happened yet, despite fan demand. We also explore Fallout: Season 2's exclusive New Vegas setting, featuring returning characters, iconic landmarks, and the long-awaited arrival of Mr. House. Finally, we break down the latest Call of Duty news, where Black Ops 7 looks set to skip the Nintendo Switch 2 at launch despite Microsoft's commitments. Plus, we wrap up with what we've been playing.

The Hot Gamers Only Podcast
20 Iconic 2000s Games that Defined a Generation!

The Hot Gamers Only Podcast

Play Episode Listen Later Aug 11, 2025 103:53


This week, we're taking a trip down memory lane and talking about our favourite games from the 2000s. We're going year by year from the turn of the millennium to 2009 and discussing the best games released throughout! Timestamps below!Send us a message at hotgamersonly@gmail.com or @HotGamersOnly on Twitter with all your questions and messages!Timestamps:00:00:00 - Intro00:00:00 - Best Games from The 2000s00:06:40 - 2000: Zelda: Majora's Mask and Spyro 300:20:00 - 2001: Devil May Cry and Jak and Daxter00:29:00 - 2002: GTA 3, Onimusha 2, Kingdom Hearts 00:37:00 - 2003: Tony Hawk's Underground & Ratchet and Clank 200:46:00 - 2004: Metal Gear Solid 3, Sly 2 and Rollercoaster Tycoon 300:54:00 - 2005: Shadow of the Colossus & Pokemon Emerald 01:05:00 - 2006: Guitar Hero 2 & Tales of the Abyss & Wii Sports01:13:00 - 2007: Portal & Mass Effect01:20:00 - 2008: Dead Space, Persona 4 & Mirror's Edge01:29:00 - 2009: Dragon Age: Origins, Batman Arkham Asylum & Assassin's Creed 2 01:33:00 - OutroRemember to follow us on twitter at @hotgamersonly and subscribe to our youtube channel for the video version at youtube.com/hotgamersonly. You can also follow the boys on twitter/bluesky: Ethan @ChaoticAether, Hunter @ReaperHunter23 and Kyle @KDavisSRL.Be sure to also follow us on your favorite podcast service and we greatly appreciate anyone who leaves a review!

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) BUT DON'T TAKE OUR WORD FOR IT

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jul 8, 2025 65:59


Send us a textNext week: Dragon Age 2!! Prologue, A Friend in the Guard, The Way It Should Be, Birthright, Portrait of the Past, The Bone Pit, Get Back to Work, Loose Ends, Magistrate's OrdersDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2July 8, 2025:  Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLC Support the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Awakening) I'M DYING SAVE KIDS

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jul 1, 2025 86:23


Send us a textNext week: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLCDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2Support the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Awakening) DANISH ELVES

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jun 25, 2025 94:06


Send us a textNext week: Dragon Age Awakening part 2Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1Support the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) MORRIGAN WRITES A LETTER TO THE STORK

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jun 18, 2025 90:09


Send us a textNext week: Dragon Age Awakening part 1Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsSupport the showContact: http://linktr.ee/squelchcast

Game Over, el primer programa satirico sobre videojuegos.
Game Over 829, temporada 25: Dragon Age – Origins y Dragon Age II

Game Over, el primer programa satirico sobre videojuegos.

Play Episode Listen Later Jun 14, 2025


Sumario: 00:00:00 Introducción.00:05:01 Noticias00:34:35 Juegos que molan: Dragon Age – Origins (Playstation 3, XBox 360, MacOS y PC) y Dragon Age II (Playstation 3, XBox 360 y PC).01:03:34 De píxel…

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) THAIG RHYMES WITH ORANGE

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jun 11, 2025 79:26


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsSupport the showContact: http://linktr.ee/squelchcast

Fin Du Game
Episode 145 - Dragon Age: Origins (feat. Kabouka)

Fin Du Game

Play Episode Listen Later Jun 6, 2025 122:16


7 ans après le début du projet, Drag-on Age Origins sort à une période où le RPG à l'ancienne patine sur PC tandis que certains élus cartonnent sur console. A la croisée entre Baldur's Gate et Mass Effect, la nouvelle licence RPG de Bioware se forge une identité avec ses 6 origin story, les interactions au sein de son casting de personnages, un univers généreux pour qui s'y intéresse... Mais 16 ans plus tard, à une époque où la rejouabilité et la durée de vie ne sont plus si importantes, que retient-on de cet opus ?Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkNSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAME pour soutenir l'émission Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Dragon Age Lorecast
Urthemiel and the Fifth Blight

Dragon Age Lorecast

Play Episode Listen Later Jun 5, 2025 62:43


In this week's episode, the Cups are hanging out in Ferelden, going all the way back to Dragon Age: Origins, the GOAT! We're discussing everything we know about the Old God Urthemiel (spoiler alert: we vehemently disagree with Bellara's conclusions in the Veilguard), as well as the events of the shortest blight ever. Listen now! Now introducing Dragon Age Lorecast merch for everyone! Check it out at ⁠⁠⁠⁠our shop!⁠⁠⁠⁠ Want to chime in on the conversation? You can become a patron at the First Enchanter tier or higher and join us ON THE SHOW! ⁠⁠⁠⁠https://www.patreon.com/dalorecast⁠⁠⁠⁠ We've launched merch! Become a patron at the Antivan Crow tier or higher to get these exclusive rewards! Check out our website! ⁠⁠⁠⁠cupspodcasting.com⁠⁠⁠⁠ If you love our merch, check out the artist behind the designs! ⁠⁠⁠⁠https://libanezink.wixsite.com/libanezart⁠⁠⁠⁠ If you love our music, check out the musician behind our theme! ⁠⁠⁠⁠Pipeman Studios⁠⁠⁠⁠ If you enjoyed our podcast, give us a rating and review on Apple and/or Spotify! We'll even read your review out on the show! Join our The Cups Podcasts discord server where we dive deeep into Dragon Age discussions. ⁠⁠⁠⁠https://discord.gg/fxR2WVDNhP⁠⁠⁠⁠ Join the Robots Radio discord server to join the fun! You can also send us your Heroes, Hawkes, and Heralds to be featured on the podcast! ⁠⁠⁠⁠https://discord.gg/AW5Wc4kgZb⁠⁠⁠⁠ You can also find us on Twitter at ⁠⁠⁠⁠@DALorecast,⁠⁠⁠⁠ and you can dm us or email us side character suggestions (⁠⁠⁠⁠dalorecast@gmail.com⁠⁠⁠⁠). Music by ⁠⁠⁠⁠Pipeman Studios⁠⁠⁠⁠ Website designed by ⁠⁠⁠⁠H-I-T Media Solutions⁠⁠⁠⁠ Merch designed by ⁠⁠⁠⁠Lauren Ibañez Ink Learn more about your ad choices. Visit megaphone.fm/adchoices

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) THANK YOU WARDEN! BUT OUR PARAGON IS IN A DIFFERENT THAIG!

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Jun 3, 2025 81:13


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 20, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageSupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) WEREWOLVES, THEREWOLVES

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later May 27, 2025 68:33


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsSupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) MATT, WHY DO YOU HAVE A TOOTHBRUSH?

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later May 21, 2025 67:40


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCSupport the showContact: http://linktr.ee/squelchcast

Soul of a Gamer
Hot Takes 11: Best Vehicle Combat / Best Multiplayer Games

Soul of a Gamer

Play Episode Listen Later May 19, 2025 65:02 Transcription Available


In this episode of the Soul of a Gamer Podcast, hosts Scott and Steven dive into a variety of gaming topics, from humorous sponsorships to nostalgic B movies. They discuss their recent gaming experiences, particularly focusing on Dragon Age Origins and new titles like Claire Obscure and Blueprints. The conversation shifts to favorite vehicle combat games, highlighting classics like Mario Kart and Star Wars Battlefront II, while also touching on Ubisoft's ship combat in Assassin's Creed. The episode is filled with humor, insights, and a deep appreciation for gaming history. In this engaging conversation, the hosts delve into various aspects of vehicle and ship combat in video games, exploring titles like Assassin's Creed, Halo, and Mad Max. They share nostalgic memories of multiplayer experiences, particularly in Halo and Warthog Wars, while also discussing the unique mechanics of newer games like Starfield and Outer Wilds. The discussion highlights the evolution of vehicle combat in gaming and the impact of community-driven content. In this episode, the hosts delve into the evolution of multiplayer gaming, discussing iconic titles like Halo, Minecraft, and Jackbox Party Games. They explore the community dynamics within these games, the nostalgia of classic titles like the 007 series, and the innovative gameplay of modern titles such as Grounded. The conversation highlights the importance of community, creativity, and the fun of playing games with friends.

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) THEY DIDN'T EVEN TRY

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later May 13, 2025 71:02


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side Quests, the Brecilian ForestThank you to our producer RidiculousHat. Join our Discord at https://discord.gg/hfnusHESupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) DRINK THE BLOOD: SLURP, SLURP, SLURP

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later May 7, 2025 86:04


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2),and Leliana's Song DLCThank you to our producer, RidiculousHat. Suggest a game at https://forms.gle/b33LD9tsUuTGZT4d6Join our Discord at https://discord.gg/hfnusHESupport our pod at https://www.patreon.com/SquelchPodcast episodes available at www.squelchcast.comSupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) ACCIDENTAL SIDE QUESTING

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Apr 30, 2025 90:38


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and the Urn of the Sacred AshesThank you to our producers and Best Friends Forever, Baximus and RidiculousHat. Suggest a game at https://forms.gle/b33LD9tsUuTGZT4d6Join our Discord at https://discord.gg/hfnusHESupport our pod at https://www.patreon.com/SquelchPodcast episodes available at www.squelchcast.comSupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) TAB TO SEE THE MATRIX

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Apr 24, 2025 89:26


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsThank you to our producers and Best Friends Forever, Baximus and RidiculousHat. Suggest a game at https://forms.gle/b33LD9tsUuTGZT4d6Join our Discord at https://discord.gg/hfnusHESupport our pod at https://www.patreon.com/SquelchPodcast episodes available at www.squelchcast.comSupport the showContact: http://linktr.ee/squelchcast

Squelch! Another Hearthstone Podcast!
(Dragon Age: Origins) DUNCAN STABBED FIRST

Squelch! Another Hearthstone Podcast!

Play Episode Listen Later Apr 16, 2025 95:14


Send us a textDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 22, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerThank you to our producers and Best Friends Forever, Baximus and RidiculousHat. Suggest a game at https://forms.gle/b33LD9tsUuTGZT4d6Join our Discord at https://discord.gg/hfnusHESupport our pod at https://www.patreon.com/SquelchPodcast episodes available at www.squelchcast.comSupport the showContact: http://linktr.ee/squelchcast

The FrogPants Studios Ultra Feed!
CORE 460: Sega's Moment

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Mar 6, 2025 158:24


Lets discuss video game tariffs, the decline of physical media, and GameStop's potential Bitcoin investment. We highlight Sega's success in 2024, the Tony Hawk's Pro Skater 3+4 remaster, and play a "Guess the Game" segment featuring Dragon Age: Origins. Scott reviews ZEPHON and Two Point Museum, and a listener claims Age of Wonders 4 is better than Civ VII. And loads more.GAMES PLAYEDSHAREDFinal Fantasy VII: RebirthSCOTTZEPHONTwo Point MuseumJackbox Survey ScrambleJONFF 7 RebirthBEAUFF 7 RebirthMagic Arena: Aetherdrift Hosted on Acast. See acast.com/privacy for more information.

CORE - Core Gaming for Core Gamers
CORE 460: Sega's Moment

CORE - Core Gaming for Core Gamers

Play Episode Listen Later Mar 6, 2025 158:24


Lets discuss video game tariffs, the decline of physical media, and GameStop's potential Bitcoin investment. We highlight Sega's success in 2024, the Tony Hawk's Pro Skater 3+4 remaster, and play a "Guess the Game" segment featuring Dragon Age: Origins. Scott reviews ZEPHON and Two Point Museum, and a listener claims Age of Wonders 4 is better than Civ VII. And loads more.GAMES PLAYEDSHAREDFinal Fantasy VII: RebirthSCOTTZEPHONTwo Point MuseumJackbox Survey ScrambleJONFF 7 RebirthBEAUFF 7 RebirthMagic Arena: Aetherdrift Hosted on Acast. See acast.com/privacy for more information.

Play, Watch, Listen
166. Talking to Eternal Strands director Mike Laidlaw!

Play, Watch, Listen

Play Episode Listen Later Feb 26, 2025 73:01


This week, Austin and Alanah sit down to talk to Mike Laidlaw, the game director of Dragon Age: Origins who most recently started his own studio and make ETERNAL STRANDS. Which Austin also worked on, because of course he did. He cannot be contained.

Dragon Age Lorecast
Character Deep Dive #24: Duncan

Dragon Age Lorecast

Play Episode Listen Later Feb 6, 2025 64:51


In this week's episode, we're discussing a sometimes reviled, iconic, and beloved character: Duncan from Dragon Age: Origins. This character is one we both love, and we dig into everything you need to know about him. Now introducing Dragon Age Lorecast merch for everyone! Check it out at our shop! Want to chime in on the conversation? You can become a patron at the First Enchanter tier or higher and join us ON THE SHOW! https://www.patreon.com/dalorecast We've launched merch! Become a patron at the Antivan Crow tier or higher to get these exclusive rewards! Check out our website! cupspodcasting.com If you love our merch, check out the artist behind the designs! https://libanezink.wixsite.com/libanezart If you love our music, check out the musician behind our theme! Pipeman Studios If you enjoyed our podcast, give us a rating and review on Apple and/or Spotify! We'll even read your review out on the show! Join our The Cups Podcasts discord server where we dive deeep into Dragon Age discussions. https://discord.gg/fxR2WVDNhP Join the Robots Radio discord server to join the fun! You can also send us your Heroes, Hawkes, and Heralds to be featured on the podcast! https://discord.gg/AW5Wc4kgZb You can also find us on Twitter at @DALorecast, and you can dm us or email us side character suggestions (dalorecast@gmail.com). Music by Pipeman Studios Website designed by H-I-T Media Solutions Merch designed by Lauren Ibañez Ink Learn more about your ad choices. Visit megaphone.fm/adchoices

Split the Veil
Split the Veil 103: Dragon Age: The Veilguard vs. Origins

Split the Veil

Play Episode Listen Later Jan 24, 2025 74:09


In this episode, Caitie and Jordan look back at Dragon Age: Origins and compare and contrast with The Veilguard, from companions to combat to the tone of each game. Also: lots of talk about the recent departure of The Veilguard director Corrine Busche.

The Thirsty Mage
Ys Memoire and Dragon Age: Origins

The Thirsty Mage

Play Episode Listen Later Jan 19, 2025 64:05


David and Jordan discuss Ys: Memoire, the remaster of The Oath in Felghana, which also happens to be a remake of Ys III. Jordan also shares his impressions on playing DragonAge Origins via Xbox GamePass.(:22) RPG Club Introduction(8:23) Ys Memoire - The Oath in Felghana(23:22) Octopath Traveler Update(31:36) Dragon Age Origins

Frame Work
The Bioware Omnibus - DRAGON AGE: ORIGINS (Part Four)

Frame Work

Play Episode Listen Later Jan 8, 2025 106:36


Send us a textIn which we consider the various DLC expansions and ponder the prospects for a straming version.

Frame Work
The Bioware Omnibus - DRAGON AGE: ORIGINS (Part Three)

Frame Work

Play Episode Listen Later Jan 1, 2025 87:39


Send us a textIn which we the real Age was the Dragons we made along the way

Dev Game Club
DGC Ep 412: Minecraft (part one)

Dev Game Club

Play Episode Listen Later Dec 4, 2024 70:13


Welcome to Dev Game Club, where this week we begin a new series on 2009's Minecraft. We talk about the early access history of the title, the impact on the industry, and then dive into some initial thoughts on our first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: Brett kills Tim, an announcement about opening world, an announcement about Defeating Games for Charity, the Minecraft Timeline, the beginning of Early Access, starting with creative mode, adding core concepts later, viral success, cellular automata, emergence in a user-created space, free-to-play vs early access, hunger, huge success, a smart purchase, a rough start, undirected and unexplained, the key to the experience, building a game with a community, the crafting table and drawing little items, sanding edges off, crafting blocks with blocks, connecting to your humanity, how long you can go without stuff, building up a city, the survival test and launching a genre, holding everything in your hand, the sense of exploration, player types, sanding away friction, space for sequels, dealing with the Internet, the rise of the day one patch, boundaries and generations, a dangerous model, triaging bugs for day one, right-sizing the game. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Phil Salvador, Video Game History Foundation, Arkham Asylum, Uncharted 2, Borderlands, Demons's Souls, Brutal Legend, League of Legends, Infamous, Assassin's Creed II, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Plants vs Zombies, Red Faction: Guerilla, Artimage, Steam, Dwarf Fortress, MUD, Everquest, Far Cry 2, Clint Hocking, Valheim, Microsoft, Mojang, Bethesda Game Studios/Zenimax, id Software, Machine Games, Tango Gameworks, Discord, Phil Spencer, Halo, The Three Stooges, Picross, Black Hawk Down, Delta Force, Dragon Quest Builders, Spelunky, WoW Classic, Blizzard, mysterydip, Ubisoft, Sony, Horizon (series), Nintendo, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Minecraft! Twitch: timlongojr Discord DevGameClub@gmail.com

Frame Work
The Bioware Omnibus - DRAGON AGE: ORIGINS (part two)

Frame Work

Play Episode Listen Later Dec 4, 2024 123:23


Send us a textWe probe the Deep Roads, don't skip the Fade, consider the theology of fantasy realms and the complicated sexual politics within our group of digital puppet friends.  

The Pulp Writer Show
Episode 229: November Writing Challenge, Part V - A Look At The Five Principles Of Writing

The Pulp Writer Show

Play Episode Listen Later Dec 2, 2024 19:21


In this week's episode, we wrap up the November Writing Challenge by taking a look back at the Five Iron Laws Of Storytelling, which have often been discussed on this show before. Be sure to get your free copy of STORYTELLING: HOW TO WRITE A NOVEL at my Payhip store. The book will remain free until December 9th: https://payhip.com/b/JPDoT TRANSCRIPT Note: Spoiler alert at 3:35. Please check this section of the podcast before proceeding if you are concerned about spoilers for several older television shows, movies, video games, and books.     00:00:00 Introduction and Writing Updates   Hello, everyone. Welcome to Episode 229 of The Pulp Writer Show. My name is Jonathan Moeller. Today is November 26th, 2024, and today we are wrapping up our November Writing Challenge with a look back at The Five Iron Laws of Storytelling. You may note that I am recording this a bit earlier than I usually do, but that is because I want to take a couple days off for Thanksgiving.   To celebrate the end of our November Writing Challenge and to congratulate you all for listening to these shows, I am giving away free copies of my nonfiction book, Storytelling: How to Write a Novel on my Payhip Store. The link will be in the show notes, and if you follow that link, you can get a free copy of Storytelling: How to Write a Novel from my Payhip Store until December 9th. So follow that link in the show notes to my Payhip store and you can get a free copy of Storytelling: How to Write a Novel until December 9th. Before we get to our main topic, let's have a look at my current writing projects. My main project right now is Orc Hoard, the fourth book in the Rivah Half-Elven series, and that puts me at 55,000 words into it and that puts me on chapter 11 of 18. So I think the final draft will be around 85,000 words or so, which will make it the longest book in the series to date. And if all goes well, I very, very, very much want to have that out before Christmas. I'm also about 4,000 words into Shield of Deception, which will be the fourth book in my Shield War series and if all goes well, I am hoping that will be the first book I publish in 2025.   In audiobook news, the audiobook of Cloak of Spears, as excellent narrated by Hollis McCarthy, is now available at all the usual ebook stores. I will include a short preview of the audiobook of Cloak of Spears at the end of this episode, so you can listen to that then. And that is where I'm at with my current writing projects as we wrap up November and head into December.   00:01:57 Main Topic: The Five Iron Laws of Storytelling   So now let's go right into our main topic, The Five Iron Laws of Storytelling. I figured this would be a good main topic to wrap up our November Writing Challenge with as it is a good reminder and a good summation of many of the things we talked about in the past month. The Five Iron Laws of Storytelling is a concept I first talked about on my website like 10 years ago now. The name Iron Law is sort of a tongue in cheek joke because I got the idea from a science fiction author Jerry Pournelle, who termed what he called Pournelle's Iron Law of Bureaucracy, where describing that after a certain amount of time, a bureaucracy will cease to attend to the function to which it was created and instead devote its attention to sustaining and perpetuating the bureaucracy. And I'm sure we can all think of examples of that, so that's where I took the name from, but it's not so much Iron Laws as these are useful principles to guide you while you are writing a fictional story, whether it's a short story, a screenplay, or a novel. I would say it's fair to argue that storytelling does have some laws you can follow (or at least if you don't like the term laws, best practices) and a writer will ignore those best practices to his peril. When people get ticked off about the ending of a story like the ending of The Sopranos or the ending to Stephen King's Dark Tower series, if they simply don't like a novel or a TV show, it's usually because the writer ignored one of more of these Iron Laws that we're going to talk about. These then are what I believe to be The Five Iron Laws of Storytelling.   When discussing them, I will cite five examples that I think to be excellent examples of the craft of storytelling: the movie the King's Speech, the movie Wreck-It Ralph, the movie Gravity, the novel Pride and Prejudice, and the TV series Breaking Bad. I should note that I did not personally care for Breaking Bad because it was too nihilistic for my taste, but nonetheless, it was an excellently crafted example of a well-written story. I'll also cite four things I believe to be examples of bad storytelling: the final two volumes of Stephen King's Dark Tower series, the Dragon Age 2 computer game, the original ending of the Mass Effect 3 computer game, and the ending of the Sopranos TV series. So note that there will be spoilers for all of these shows, films, books, and games. Now onto the five laws.   #1: The protagonist must have a problem that results in a conflict because if there is no problem, there is no story. Conflict and problems are engines that drive the story. A happy life with minimal conflicts and problems might be the ideal that we all want in real life, but it does make for an exceedingly dull story. The main character of his story needs to have a problem that results in some kind of conflict. Note that this conflict doesn't necessarily have to have an actual villain, it just needs a problem to solve. The movie The King's Speech doesn't have a villain (though the future and former King Edward VII is kind of a jerk) but instead revolves around George VI's efforts to deal with his speech impediment. Gravity likewise has no villain but centers around Dr. Stone's efforts to survive in the harsh environment of space. So the protagonist must have a problem. The story is about how he or she deals with said problem, which leads us on to number two. #2: The protagonist's problem and conflict must be consequential to the protagonist and have real stakes for the protagonist. The problem has to be serious because if it is not, there are no real stakes, the reader will get bored and cease to care about the character. The worst of all worlds is an unlikeable character with a trivial problem. Walter White in Breaking Bad is a thoroughly unlikable character, but he becomes sympathetic to the audience because of the nature of his problem. He's dying of cancer and so he turns to meth production to ensure his family's security after his death. Walter's problem, of course, has very real stakes, his own mortality and his family's future, but the stakes need not be life and death, but nonetheless, they need to be emotionally serious and significant to the protagonist.   In the King's Speech, at no point in the movie is George VI in any kind of physical danger. He is wealthy and respected, his wife and children love him, and he does not have the self-destructive impulses and nature of his brother. Nevertheless, his problem is real. It is emotionally painful and opposes a risk to both himself and his sense of duty to the monarchy and the country. Likewise, Elizabeth Bennett in Pride and Prejudice is in no physical danger throughout the book. Nonetheless, the stakes of her problem and her feelings for Mr. Darcy are consequential. If she does not secure a good marriage when her father dies, there is a very real possibility she'll be impoverished. Or if she marries an unsuitable man like Mr. Wickham, her life will be miserable. So while a young woman dealing with her feelings seems like a trivial problem, it will nonetheless have potentially dire consequences for Elizabeth and her family if she chooses wrongly.   Physical danger is likewise an easy way to introduce high stakes to a story. In Gravity, Dr. Stone faces constant risk of death in a variety of agonizing ways due to the harsh nature of space. Wreck-It Ralph faces the prospect of non-existence if he dies outside his game. In Breaking Bad, other than the inevitable death from cancer, Walter White faces increasingly high odds of getting shot in the head by his business partners and customers, since crystal meth is clearly not a business for conservative-minded investors. Regardless of the nature of the problem and the conflict, it must be consequential and carry high risks and dangers for the protagonist. That said, the problem must be something the protagonist can conceivably deal with. Too vague of a problem or too powerful of a problem, and the story goes off the rails.   When I'm recording this in November of 2024, it's a few months since the fourth Dragon Age video game came out, and if you look at the internet at all, there are of course frequent debates about which Dragon Age game was the best and which one was the worst. But in my opinion, Dragon Age 2 is the weakest of them because it runs smack dab into the problem we've been talking about. The central conflict in the game was strife between the mages and the Templars who are supposed to police the mages. The Templars claim that the mages are demon worshiping abominations while the mages claim that Templars are arbitrary and brutal. As it turns out both sides are right, regardless of which faction the protagonist chooses to aid, making the conflict of Dragon Age 2 to be human nature/social injustice. Regardless, it's not a problem that can be resolved within the game and in the ending, the Templars and the mages go to war no matter what decisions the player actually makes, so I'm afraid that the story falls flat.   #3: The protagonist must take action and struggle to resolve his or her conflict and problem.  A common failure in storytelling is a protagonist who has a serious problem but does nothing about it. We've all read stories with a passive protagonist, or even worse, a protagonist who does nothing but whine about his difficulties or thinks that by feeling bad about his or her problems, they will somehow magically get better. Worst of all is when a protagonist does nothing but whine or complain for two hours or 300 pages and somehow does solve all of his or her problems. This is apparently a common problem in the genre of romance novels. The opposite of this problem is the boring invincible hero. This is common in science fiction or fantasy series where towards the end of the series, the hero is so powerful that he or she can defeat all his problems using magic or a blast from a particle cannon. Struggle is necessary for a story. If the protagonist does not struggle, the story will probably be boring. No, the protagonist has to take action, actual active action to resolve the problem, but he or she must struggle while doing so. In Breaking Bad, Walter White sets out to solve his family's impending financial ruin by brewing up some crystal meth for sale. In Wreck-it Ralph, Ralph wants respect from the other denizens of his game, so he jumps to another game to win a medal and therefore prestige. In Gravity, Dr. Stone struggles to stay alive the entire time in the face of the indifferent hostility of outer space to human life. If these characters did nothing to surmount their problems, we would have boring stories.   #4: The protagonist must face challenges and setbacks and his or her efforts to resolve the problem that may even backfire. This is a good antidote to the boring invincible hero problem we just mentioned. Think of this as the unexpected complications ensue rule. You see this all the time in real life, it matters both serious and trivial. Like say you need to mail your rent check but you're out of stamps, so you drive to the post office, but there's an accident in the intersection and you have to take a different route. As you take a different route, your car breaks down. All these new problems need to be dealt with and you still have to mail the check. We've all had days like that, and fictional protagonists should be no different in the pursuit of their goals.   Additionally, it's possible for a protagonist to inadvertently make things worse through his or her actions. Like in Wreck-It Ralph, Ralph sets off for his medal of heroism, but in doing so, accidentally puts his own game out of order and inadvertently unleashes the virus like cy-bugs in the Sugar Rush game. Walter White in Breaking Bad is a textbook example of this. In the course of attempting to solve his problems, he makes a number of extremely bad decisions that estrange him from his family and sent his business partners gunning for his head. In the King's Speech, George VI gives up in despair believing he'll never overcome his speech impediment. In Pride and Prejudice, Elizabeth torpedoes her relationship with Mr. Darcy because of her misunderstanding of his motives. And if you've seen Gravity, you know that Dr. Stone's situation frequently goes from bad to worse.   #5:  The ending must provide satisfactory emotional resolution to the problems raised in the story. Of all the Five Iron Laws of Storytelling, this one is undeniably the most important. Screw this one up and readers will be ticked and talk about on the Internet for years. Whatever crisis comes up in the story, whatever conflict or difficulties, it must be resolved in an emotionally satisfying manner   by the end of the story. It can be a happy ending or a sad ending or a mixture of the two, but it must be emotionally satisfying.   Let's look at some bad examples first. Stephen King is an excellent writer. If you've read his book 11/22/63, you know that's a great book. But when he's written as much as he has, not everything is going to be good, of course. And Stephen King's The Dark Tower series is a good example of a weak ending. After 22 years and seven books, the protagonist Roland learns that he has repeated his quest to the Dark Tower over and over again for thousands of years, forgetting every time, which makes everything that happened in the previous seven books utterly meaningless since the events happened before and will happen again. Therefore, there is no emotional resolution to the story or Roland's quest for the Dark Tower. The computer game Mass Effect 3 is another example of how not to end a story. In the case of Mass Effect 3, the original ending is simply too abbreviated. Commander Shepherd sacrifices himself or herself. A weird light shoots out of the Citadel. The Normandy crash lands on an alien planet, and that's it. Considering the hundreds of hours of gameplay involved and the intricate network of emotional relationships between Shepherd's companion and the dozens of subplots over the three games, the ending was too short to provide adequate emotional resolution. It felt a bit like a cop out as if the writers had simply said, okay, we're done, stop here, and had given up before attempting the necessary ending. The ending of Dragon Age: Origins by contrast was an excellent example of a well done ending.   The ending of the Sopranos is an even more extreme version of this.  Infamously, the series simply ends with a cut to black in the middle of Tony Soprano and his family eating dinner. Many viewers thought their televisions had failed. This is the ultimate example of a story of failing to provide emotional resolution. The final episode does not even attempt to do so. I suspect these problems arise when a writer tries to be realistic, which is what happens when a writer mistakes verisimilitude (a story feeling realistic) for realism. A story requires suspension of disbelief and attempting phony realism can cause the story to break down.   But let's move from the negative to the positive and look at some good examples of endings. The ending of Breaking Bad was well executed, since it resolved the story's emotional conflicts. Walter White does not escape punishment for as many crimes since he's shot to death in the end. Additionally, he dies in the act of resolving some of the conflicts that he helped create. His meth empire has been taken over by his enemies and his former partner has been forced to prepare meth for them. Walter tries to provide for his family, free his partner, and defeat his rivals and dies at the end, killed not by his cancer, but by finally facing the consequences of his many bad decisions. Note that this is by no means a happy ending, but it is a satisfying ending, which is more important.   The King's Speech ends well, with George VI addressing the nation over the radio without melting down due to his speech impediment, simultaneously resolving the conflicts over his stammer and his fear of accepting his duties as king. This is an ambivalently happy ending. George VI has overcome his conflicts, but the viewers know that the United Kingdom is about to go through World War II and George himself will die prematurely of lung cancer and heart disease in 1952. Nevertheless, the conflicts within the story have been resolved.   Wreck-It Ralph has a more straightforwardly happy ending. Every single conflict raised within the story is resolved. Ralph accepts his role as villain in the game, realizing he is a vital part of the team. He gains the respect of his neighbors, and the villainous King Candy and the cy-bugs are defeated. Additionally, even when the side conflicts are resolved: Fix It Felix marries Sergeant Calhoun, King Candy's malevolent influence over the racing game has ended, and the homeless video game characters are able to set up inside Ralph's game.   To sum up, stories have a sort of irresistible logic to them. Much like a properly balanced equation. a writer should set out to create a story that follows this logic, which will result in a far more enjoyable experience for the reader.   So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.   Don't forget to get your free book copy of Storytelling, how to Write a Novel from my Payhip store.

Что было раньше
Dragon Age (Часть 1)

Что было раньше

Play Episode Listen Later Nov 20, 2024 56:28


В этом выпуске мы начинаем пересказывать историю легендарной франшизы Dragon Age. В этот раз мы останавливаемся на событиях первой части игры — Dragon Age: Origins.Огромная благодарность Лере SkoomaCat за помощь в подготовке выпуска — https://www.twitch.tv/skoomacatНаш Boosty — https://boosty.to/podcastcbrНаш Patreon — https://www.patreon.com/podcastCBRДонаты из России — https://donatty.com/pashaponyДонаты из заграницы — https://destream.net/live/podcastCBR/donate

Lore Watch
A Dragon Age Origins story overview

Lore Watch

Play Episode Listen Later Nov 6, 2024 89:25


We conclude our Dragon Age lore series with the game that started it all: Dragon Age: Origins. This episode delves into the morally complex world of Thedas, the struggles of the Grey Wardens, and the foundation of the Blight plus other key elements introduced in this title and further developed in the sequels. As usual, more spoilers than Morrigan has witty retorts. Hosted on Acast. See acast.com/privacy for more information.

Frame Work
The Bioware Omnibus - DRAGON AGE: ORIGINS (Part One)

Frame Work

Play Episode Listen Later Oct 16, 2024 78:41


Send us a textJohn and Al pack their bags for Ferelden and struggle mightily not to make jokes about taints

Dragon Age Lorecast
Character Deep Dive #22: Sten of the Beresaad

Dragon Age Lorecast

Play Episode Listen Later Sep 12, 2024 65:13


We're back with another long-awaited character deep dive. This week, we're talking about Sten, a companion in Dragon Age: Origins. Sten has a really interesting backstory and appears in a few other places outside of the games. But he's infamous for the problematic conversation he has with a female Warden. Listen now to find out everything you need to know about this qunari. Countdown to Dragon Age: The Veilguard is ON! We're feeding your thirst while we wait for DAV. Check out our new Girl Dinner, Boy Dinner, and Enby Dinner character shirts at our shop! Want to chime in on the conversation? You can become a patron at the First Enchanter tier or higher and join us ON THE SHOW! https://www.patreon.com/dalorecast We've launched merch! Become a patron at the Antivan Crow tier or higher to get these exclusive rewards! Check out our website! cupspodcasting.com If you love our merch, check out the artist behind the designs! https://libanezink.wixsite.com/libanezart If you love our music, check out the musician behind our theme! Pipeman Studios If you enjoyed our podcast, give us a rating and review on Apple and/or Spotify! We'll even read your review out on the show! Join our The Cups Podcasts discord server where we dive deeep into Dragon Age discussions. https://discord.gg/fxR2WVDNhP Join the Robots Radio discord server to join the fun! You can also send us your Heroes, Hawkes, and Heralds to be featured on the podcast! https://discord.gg/AW5Wc4kgZb You can also find us on Twitter at @DALorecast, and you can dm us or email us side character suggestions (dalorecast@gmail.com). Music by Pipeman Studios Website designed by H-I-T Media Solutions Merch designed by Lauren Ibañez Ink Learn more about your ad choices. Visit megaphone.fm/adchoices

Hunters Hub
Future Space Stations, and Fantasy Monsters - Hunter's Hub EP 328

Hunters Hub

Play Episode Listen Later Sep 9, 2024 137:55


Fortuan, Sasha, and Dylan discuss what they've been playing. Fortuan regales his whole experience of Dragon Age Origins as well.

Into the Aether
Sex and the Bolognese and the City (feat. Dragon Age: Origins, Castlevania: Dominus Collection, Magic: The Gathering Arena, Fishlike, and Fez)

Into the Aether

Play Episode Listen Later Sep 4, 2024 104:35


And suddenly I realized: Up, R, Left, L, B, L, R, Right, Down.Discussed: The weather, Dragon Age: Origins, Castlevania: Dominus Collection, Magic: The Gathering Arena, Are You A Miranda or an "h"?, Fishlike, overnight oats, The Analog Super Nt, A Link to the Past, Fez, talking about games, PS Bot---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (00:21) - The weather (01:35) - Dragon Age: Origins | I did it for YOU (39:28) - Castlevania Dominus Collection | A Spooky Szn aperitif (46:12) - Magic: The Gathering Arena | Hi hello thank you for coming (52:46) - Fishlike | The 'e' of games (58:07) - InTea the Yogurt (59:12) - The Analog Super Nt (01:01:45) - FEZ | This is where the 4th dimension overlaps with April 2021 (01:28:19) - Don't be fooled. Look at the runtime. (01:32:51) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:Zachary DialsIanfaceMcGeeMatt HClayton MChris Yw0nderbradShawn LCody RZach RFederico VLogan HAlan RSlinkmattjanzz DeaconGrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★

Into the Aether
Family-Style Computer (feat. SMTV: Vengeance and Tactical Breach Wizards)

Into the Aether

Play Episode Listen Later Aug 28, 2024 83:14


For a LIMITED TIME you-- yes, YOU-- can join the Family-style computer revolution! Sick of having to wait for big bro to be done surfin' the web and IM-ing babes? With the Family-style computer in your computer room you and your WHOLE FAMILY can surf, search, click, drag, and scroll to your hearts content; ALL AT THE SAME TIME! Order yours TODAY!Discussed: dotzip's 1000xRESIST bonus episode, Can't Put It Down, What Should You Leave Behind? - 1000xRESIST Review by Matt Horton, Shin Megami Tensei V: Vengeance, Tactical Breach Wizards, Mario Odyssey in VR, the Nintendo Wooii, The Two Types of Random in Game Design by Game Maker's Toolkit, Dragon Age Origins, Fields of Mistria, Civilization VII---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (01:59) - Some TWG announcements! (07:28) - Shin Megami Tensei V: Vengeance | A 1000x-Like (36:07) - The sausage being made (37:09) - Tactical Breach Wizards | Pitching a normal hangout (01:02:32) - Wilmot Works It Out | One more game (01:10:25) - Grab bag | Brendon has a present (01:18:47) - Thanks for being cool

Some Patches Required
Dragon Age: Homogenizing Video Games

Some Patches Required

Play Episode Listen Later Jun 27, 2024 64:35


Among the bombastic trailers showcased in the Xbox showcase at Not E3™ — er, I mean Summer Game Fest™ — was one particular reveal that some fans have been waiting for for the better part of a decade: Dragon Age: The Veilguard. And boy oh boy, was it ever a bewildering first look. This week, Zak and Aaron sit down to discuss their impressions of the newest iteration of Dragon Age 4, and why it seems to feel so little like the beloved games that came before it. They also discuss what's lost when IPs that used to have a strong identity throw what made them unique by the wayside in favor of mass appeal.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram

Play Along Podcast
Get Rec'd: The Evil Within & Dragon Age: Origins w/ Adam (Backlog Bloggery)

Play Along Podcast

Play Episode Listen Later Jun 18, 2024 95:11


On this months episode of Get Rec'd Ben is joined by Adam, previously of Revival and Extinction and now of Super Pod Network, to discuss The Evil Within and Dragon Age: Origins You can find Adam on Super Pod Network here! https://the-super-pod-network.podcastpage.io/blog And you can find Adam's podcast Revival & Extinction here! https://open.spotify.com/show/2IlvY4ZwZOQHEcFw8XTrFK Find all of our socials, as well as our discord server here!: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ https://linktr.ee/PlayAlongPodcast ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ https://boqeh.bandcamp.com⁠⁠⁠⁠⁠⁠ Music Break 1: Asylum - Event 01 Chainsaw 01 (The Evil Within) Music Break 2: Dragon Age Origins (Dragon Age: Origins) --- Send in a voice message: https://podcasters.spotify.com/pod/show/playalongpodcast/message

Reload
Podcast Reload: S15E39 – Ubisoft Forward, Dragon Age: The Veilguard

Reload

Play Episode Listen Later Jun 14, 2024 103:34


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Some Other Castle
Some Other Podcast, Episode 104: Suddenly Flavortown

Some Other Castle

Play Episode Listen Later May 13, 2024 80:44


Video games are great! And also video games suck a whole lot! Both things are true in Flavortown. EVERYTHING is true in Flavortown. It's a place with no rules, but also with ALL the rules. You get what we're saying? Don't worry, friends. You will. Oh, YOU WILL. Games We Are Playing: Stellar Blade, Peglin, Cocoon, Final Fantasy VII Rebirth, Dragon Age: Origins, Thirsty Suitors Snack Chat: Flavortown drink.  Links! Sony mandates that you must have a PSN account to play Helldivers 2 (yes even on Steam). This forces the game to no longer be able to be sold in regions where there is no way to make a PSN account. This results in people review bombing Helldivers 2 on Steam and Steam issuing refunds even if you played more than 2 hours of the game. After all of that Sony walks back the mandate. Helldivers 2 players triumph as Sony walks back PSN account linking decision and studio CEO says he's "impressed by the willpower of the community" | GamesRadar+ Xbox is once again looking like the evil Yakuza villain as they close Arkane Austin, Tango Gameworks, and more studios. Microsoft Closes Redfall Developer Arkane Austin, HiFi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN Nintendo Confirms Switch successor is in production. June direct will NOT have any info on it. There may have been a leak of the specs? New Nintendo Switch 2 Leaks Could Reveal Vital Tech Specs (kotaku.com)  Nintendo Switch 2 Announcement Will Come By Next March (forbes.com) Take 2 lays off around 70 people in the Seattle area. This includes Intercept games the makers of Kerbal Space Program 2.: Take-Two Interactive layoffs hit Seattle area; 70 workers affected – GeekWire Ghost of Tsushima has an online mode that requires a PSN login so it is getting the same restrictions that Helldivers 2 was hit with on Steam: Ghost of Tsushima on Steam Is Now Restricted in the Same Countries as Helldivers 2 - IGN Listen Mail! FOR FLAVORTOWN someotherpodcast@gmail.com

Reignite
Episode #5.30 - Finale - OK BYE!

Reignite

Play Episode Listen Later May 9, 2024 50:38


We've made it to the end of Season 5! Time to talk about the highs and lows of Dragon Age: Origins and all of its DLC. We also chat about our prep for Season 6 and what to expect as we gear up for our next adventure! Special thanks to Redd Spinks for our new amazing logo as well as to Radek Wade and Echoes of Oblivion for the song World of Thedas, which we use as our theme music. If you want tickets to GIFCon you can grab them here! If you want to check out the “Fun” & Games' chat about signposting in games you can listen here. You can find the show on Twitter, Instagram, Tumblr, Bluesky and Facebook! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!

Some Other Castle
Some Other Podcast, Episode 103: Buckle Up

Some Other Castle

Play Episode Listen Later Apr 29, 2024 57:08


Even Logan Paul's Prime can't stop this podcast. Elaine and Leah discuss Stardew Valley's 1.6 update (and the level of obsession it is causing in Elaine's house) and a current steam sale (and the problems for both our houses). The ladies also probably wax lyrical about some absolute nonsense while describing their bad life choices. BUCKLE IT ON UP. Games We Are Playing: Stardew Bro, Yakuza Like a Dragon ,428: Shibuya Scramble, Dragon Age Origins, FFVII Remake Snack Chat: Elaine bought a Creami and Leah tried Prime. Please help us. Links! Fallout 4 gets a current gen update and it's not going so great out there: Fallout 4's big next-gen patch isn't going over well, especially on PC: "I had very low expectations but this is MUCH less than I expected" | GamesRadar+ Fortnite Festival now works with Rockband 4 instruments including the new PDP Riffmaster: Fortnite Festival guitar controller support is now available | GamesRadar+ Hades 2 technical test is winding down in but it will launch into early access soon: Hades 2 technical test "winding down" in a few days, but don't be too sad – Supergiant says the roguelike's early access launch is "relatively soon after that" | GamesRadar+ Fallout show has been renewed for a Season 2: 'Fallout' Renewed for Season 2 at Amazon (variety.com) New city builder Manor Lords launches into early access and people are digging it: Manor Lords surpassed 100,000 concurrent players within hours of release, and now it's the global top seller on Steam | PC Gamer Listen Mail! Please? someotherpodcast@gmail.com

ACG - The Best Gaming Podcast
Dragon Age Origins Redone, Suicide Squad Impressions, Microsoft 3rd Party, Best Gaming Podcast 442

ACG - The Best Gaming Podcast

Play Episode Listen Later Jan 11, 2024 188:50


Dragon Age Origins Redone, Suicide Squad Impressions, Microsoft 3rd Party, Best Gaming Podcast 442 MORE REVIEWS Avatar Review https://youtu.be/u_OU9zUVZrA House Flipper https://youtu.be/5nhTC-JcFK8 Super Mario RPG https://youtu.be/ppSHru7XwV4 Like a Dragon Gaiden the Man who erased his name review The Invincible Review https://youtu.be/kutO8ubdgU0 Alan Wake 2 Review https://youtu.be/200uGF8YMOY Spiderman 2 Review https://youtu.be/kufRnn6wjOA Walking the Walk Game Dev Videos https://www.youtube.com/playlist?list=PL62tz83FJJjl6XM--ouEggi7Y007zG-xB 2 podcast weekly, game reviews for titles I buy with my cash and give out to patrons, behind the scenes videos, discords private streams, and swag. Join the acg discord now and get 100% on BS gaming coverage Want to support the channel randomly https://bmc.link/ACGGaming