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Treantmonk joins us to talk about Wizards, which means we're about to spend an unreasonable amount of time discussing concentration saves, initiative bonuses, spell selection, and why standing anywhere near the enemy is a terrible lifestyle choice. We're taking the 2014 Wizard from levels 1 through 7, starting with a fragile academic who can be killed by an aggressively thrown sandwich and ending with a battlefield-control monster who can Web half the room, Fireball the other half, and still have enough magic left over to argue about which subclass is best. Along the way, we discover the Muscle Wizard, question why Medicine is still a skill, turn a spellbook into an arcane Predator drone, and once again prove that the strongest Wizard strategy is simple: Go first. Stay far away. Don't lose concentration. Easy. Show Notes Treantmonk joins Tyler, Ash, and Randall as we start building the 2014 D&D 5e Wizard from levels 1 through 7. We kick things off with ability scores, skills, defenses, and the eternal Wizard question: how much effort should you put into not immediately dying? That leads naturally into armor dips, Constitution saves, initiative, and why keeping concentration is often more important than squeezing out a little more damage. Then we get into subclasses. War Magic gets plenty of attention for its defensive tools and initiative bonus, Divination continues being Divination, Illusion gives Ash plenty to work with, and Order of Scribes eventually lets Tyler use his spellbook like a magical surveillance drone. Transmutation is also discussed. We'll leave it at that. Then comes the real Wizard experience: picking spells. Shield, Mage Armor, Find Familiar, Absorb Elements, and Magic Missile get us started before the gloves come off and everyone starts fighting over Web. From there we hit Fireball, Hypnotic Pattern, Slow, Fear, Counterspell, Tiny Hut, Summon Undead, Arcane Eye, Sickening Radiance, Greater Invisibility, Banishment, Polymorph, and enough other spells to remind everyone why building a Wizard takes three hours and a spreadsheet. By the end, one thing is very clear: Wizards don't need to solve every problem with damage. But they absolutely can. Key Takeaways The Wizard's biggest class feature is still its spell list. Your subclass matters, but your spell choices matter more. Protect your concentration. Positioning, Constitution saves, Shield, Absorb Elements, and simply refusing to stand next to angry monsters will keep your best spells running. Going first is incredibly powerful. War Magic gets a lot of love because dropping battlefield control before the enemy gets moving can completely change a fight. The classic Wizard staples are classics for a reason. Shield, Find Familiar, Mage Armor, Absorb Elements, Magic Missile, and rituals give you a ridiculous amount of mileage at low levels. Web is excellent. Everyone knows Web is excellent. This becomes a problem when multiple people are drafting spells and everybody wants Web. Third-level spells are where the Wizard really starts showing off. Fireball is Fireball, but Slow, Hypnotic Pattern, Fear, Counterspell, and other control options can be even more important depending on the fight. Don't build around a single saving throw or status effect. Having multiple ways to attack a problem keeps you useful when monsters inevitably refuse to cooperate with your favorite spell. Utility spells are a huge part of what makes Wizards so good. Scouting, teleportation, rituals, summons, battlefield control, and information gathering often solve problems before initiative is even rolled. Order of Scribes gets wonderfully weird once Manifest Mind enters the picture. Your floating spellbook can scout and act as the point of origin for your spells, turning your Wizard into a magical drone operator. And remember: dealing damage is technically a form of support if the thing threatening your party is no longer alive. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We cover a ton of different topics with Mattie AKA @themusclewizard: (0:36) 1 Minute AMRAP (1:56) The Username (3:00) When and Why did you start a home gym? (3:30) The Evolution of Mattie's Home Gym (8:04) 1,000 lbs on a Titan Hex Bar (9:43) Circle City Weights (10:47) Primary Pieces of Equipment (14:15) Mistakes (16:35) Home Gym Hacks (22:41) Weight Loss Journey (29:04) Online Programming & Nutrition (33:31) BJJ (38:03) Current Injuries --- Support this podcast: https://anchor.fm/garage-gym-experiment/support
Welcome to Roll History! Hosts Sami and Alex will be your guides through the history of Dungeons an Dragons, edition-by-edition, like DM Historians or something. In this episode: We both bring two of our favourite spells and items to the table! (Four Beams, Muscle Wizard, a Wormhole, and a Sticky Situation)
Short Description: The final showdown between Surf and Turf and the mad man Wallace is underway. How will the party deal with a magic immune boss? Will anyone need to roll a new character? Find out now! *Generic boss music* Double Doubles and Dragons presents the Adventures of Surf and Turf. This ragtag group of escaped slaves turned adventurers has been taken into a heavily guarded settlement known only as “The Stronghold”. Trying to earn the trust of this settlement has put the group on a series of quests to climb the ranks of the so-called Adventurers Guild. Surf and Turf features the likes of Nim (Mike), Kenna (Britt), Dis (Brennan), Lazarus (Cody), and is led by the all-powerful DM (Jesse). If you would like to know more about us, or would like to submit questions, suggestions, art work, or any feedback please see our various pages below. Discord Server: https://discord.gg/GGg6euf Contact Email: DDandDragonsContact@gmail.com (Under Construction) Facebook: https://www.facebook.com/Double-Doubles-Dragons-642594832825557 YouTube Channel: https://www.youtube.com/channel/UCDmKC2b56JJwiZb5hxZVCOg Spotify: https://open.spotify.com/show/5Jkp9xAjqLbF4q5eDywJx5?si=DTAuEvcXRHu3zu_cJ_7RRg iTunes: https://podcasts.apple.com/ca/podcast/double-doubles-and-dragons/id1460169803 Twitter: https://twitter.com/DDandDragons
Well... Tartarus Manor has been quite the adventure so far. Kragl has found a sword worthy of his firebug-like nature, Kangore has fallen back on his addiction to Muscle Wizard potions and the Cat Twins have had enough of ghosts and zombies ( Normal and Beholder). However, the estate's zombie Tyrannosaurus Rex ( Z-Rex for short) is just waiting for the group to come out so it can get a snack. So the group continues to search for the wishing emerald and find that even still, enemies inside lurk where they least expect! You can find tickets to Faeriestruck at this link: Faeriestruck and Night of the Living Dead here at this link: Night of The Living Dead --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
So Kragl has disappeared, the Twins keep missing McMinnimen and Kangore is wrestling with his murderous brother Morg! We near the end of the fight between two half-orc siblings vying for there own family honor as the twin desperately try to get vengeance against the halfling that almost put them to death. With the Maniacs constantly getting terrible roles and the villains getting desperate, who knows how this encounter will end? Find out on this week's episode of Save The D8! Additional Voices in Order: Jordan Michael-Whidbey, Kacie Rahm, Alex Garramone and Gina Da-Silva Villalobos.Soundscapes by Swordcoast Soundscapes Additional Music: The Last Butterfly by Wodkah --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
The Maniacs have finally reached the big bad of the Muscle Wizards, Bro Bro. What awaits the team in Bro Bro's lair? Will the twins enact their revenge on Mcminimen? Will they find the missing children? Will they find anymore Highlights magazines? Find out in this weeks episode of Save The D8! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
After a relaxing beat down on a couple of wandering Muscle Wizards, the Maniacs come up with their best plan yet! Politely ask for entrance to the secret hideout hiding under the two brothels. Lucky for them; the owner of the brothel, Nightingale, hates the Muscle Wizards and gladly shows them entry as long as they put the dumb brutes down for good. But that could be tricky as they enter a Labyrinth of hallways, guards and Highlights magazines. Soundscapes by https://swordcoastsoundscapes.bandcamp.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
Well after the ChuckleF*#!$ strike out at the all male brothel, they head back out into the street to make a new and better plan than the last one they bumbled together. However... With Kragl focused on food carts, Top Card and Odd Thrill still have a bounty on their heads and Kangore's loose impulse control; the best plan they can come up with,is still a travesty. Soundscapes by Swordcoast Soundscapes --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
After burning down a semi-popular bar down by the docks, the Absolute Maniacs keep their streak on fire as they make their way to the Red-Light District. They've got one lead left to find the missing children, supposedly the Muscle Wizards are running an all male brothel and have turned it into their new HQ. With a bounty on the twins heads and Kangore and Kragl are lost in the the sauce, maybe a newcomer just might be able to bring the missing piece to make sense of all this. Soundscapes by Swordcoast Soundscapes Delmont is played by Patrick Quinn (@Just_Krund) *During the month of May, we will be having a giveaway for everyone who writes a review for Save the D8 on Apple Podcasts/iTunes. For every person who writes a review this month, we will put them in a random drawing and one person will win a leather dice tray with the Save The D8 logo imprinted on the inside. The Giveaway ends at the end of the month of May.* --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
After receiving magical vouchers and pertinent information on where the Muscle Wizards hideout could be, the Absolute Maniacs venture into breaking and entering a once popular bar in Ghost Wharf. Hoping to find even more information or even the missing children they are searching more, they find something even more interesting then they believed they could find. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
Luck be with the party tonight! After braving the Alley Challenge and getting community service instead of going to trial, the group is out to get drunk tonight. But with drinks, comes backstory. Drunk backstory. Also, Top Card gets a gift from patrons above by winning their favor with her antics. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
Everything is just going wrong from Kragl and Kangore! Kangore is having a tough time fighting off one Giant Toad while a second Toad is successfully devouring Kragl as he tries to make his saving throws. Can they escape these gross monstrosities or will they croak? The Twins however, are doing all right. After turning a Muscle Wizard into a pile of goo, they make friends with an officer with the Court of Cats? What? Huh? Court of Cats? That's right and our lionhearted ladies leave towards the famous bar The Colossal Pear to find some answers. Soundscapes provided by Sword Coast Soundscapes: https://swordcoastsoundscapes.bandcamp.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support
After splitting the party last episode, both the Twins and the Knuckleheads have found themselves in a heap of trouble! Now, Kragl & Kangore have begun to make their way into the treacherous swamp with some unwanted baggage while Odd Thrill & Top Card wipe liquidated Muscle Wizard off themselves after Odd Thrill bested him by opening old wounds. What new dangers await the group? Will the Twins find that darn cat? Will Kragl and Kangore find the Heath, Shrene's father? Find on this weeks episode of Save The D8! Background Soundscapes are by Sword Coast Soundscapes : https://swordcoastsoundscapes.bandcamp.com/ Break Music by the awesome composer Kirill Pokrovsky --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/savethed8pod/support