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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot Twitter: https://twitter.com/RPGBOTDOTNET Facebook: https://www.facebook.com/rpgbotdotnet Instagram: https://www.instagram.com/rpgbot/ The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

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    • Jun 21, 2025 LATEST EPISODE
    • weekdays NEW EPISODES
    • 57m AVG DURATION
    • 473 EPISODES


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    Latest episodes from RPGBOT.Podcast

    FIRE Remastered - When the Torches Come Out, the Rules Go Up in Flames

    Play Episode Listen Later Jun 21, 2025 61:55


    Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."

    WARHAMMER FANTASY ROLEPLAY Pt II: How to Accidentally Create a War Criminal

    Play Episode Listen Later Jun 19, 2025 56:24


    In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that's equal parts tragic backstory, terrible life choices, and statistically improbable survival! Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he'll bring the chaos. In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World. What We Talked About (Between Coughs and Cackles) Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror. Species Selection – AKA “So You Want to Be a Goblin?” Humans get all the talents (and none of the respect). Dwarves are magically allergic. Species choice directly affects talents, skills, and your odds of surviving past session one. Attributes and Talents: Why it matters if your character is strong, smart, or just very good at gossip. Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis). Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check): Not all skills are created equal, and sometimes “Swim” really matters. Advancing your character's skills is key to surviving rats, cultists, and angry cows. Careers and Equipment: Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret. Equipment makes a big difference—especially when one character has armor and another has… hope. Backstory, Motivation, and Ambition: Motivation adds depth. Like onions. Or ogres. Ambitions can be personal, professional, or deeply petty. XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it. Names, Physical Traits, and Psychological Flavor: A name can reveal your culture… or just make the DM sigh. Physical and psychological quirks bring your character to life—or at least make them memorable when they die. Party Dynamics and Relationships: What happens when your elf hates your dwarf and your priest keeps judging everyone? Exploring how party tensions, bromances, and grudges make the game world richer (and weirder). The Final Ingredient: Humor and Collaboration: Why character creation should be as fun as the game itself. You don't build a hero alone—you do it with friends, dice, and questionable life choices. Key Takeaways Species isn't just fluff—it shapes your whole character experience. Skills are life. Pick wisely, and don't forget “Perception” exists. Talents can turn a bland character into a legendary weirdo. Backstory + motivation = juicy roleplay and extra XP. Random rolls aren't a curse—they're an opportunity to improvise hilariously. Psychological traits help characters feel real (and often unstable). Your party is your story's emotional core—and chaotic powder keg. Character creation is where the game really begins. Embrace the madness. Be strategic. Be creative. Be weird. It's Warhammer, after all. Listen if You've Ever Wondered… How to build a character that could actually survive in the Warhammer universe. What to do when you accidentally roll “terrified of the color red.” Why “pet rat” is both an equipment choice and a career path. If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.) Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    WARHAMMER FANTASY ROLEPLAY Pt I: Empire Problems Require Empire Solutions

    Play Episode Listen Later Jun 16, 2025 77:28


    Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    FAMILIARS (Remastered) - Why You Shouldn't Throw the House cat at a Kobold

    Play Episode Listen Later Jun 14, 2025 53:39


    Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    ILLUSIONS REVISITED - You need to pretend like you don't know...

    Play Episode Listen Later Jun 12, 2025 77:40


    Think you can outwit a dragon with a fake bridge and a charisma check? Welcome to the RPGBOT.Podcast episode where illusions kill, confusion reigns, and disbelief is just a failed Will save away. Show Notes: In this spellbinding episode, the RPGBOT crew explores the mischievous magic of illusions, where what you see may not be what you get—and what you don't see might still sucker-punch your barbarian. Between tactical breakdowns and spontaneous chipmunk tangents, the hosts weave a chaotic yet surprisingly informative tapestry of illusion mechanics, storytelling antics, and system comparisons between Pathfinder 2e, D&D 5e, and even a detour through Final Fantasy materia mechanics. The episode begins with a healthy dose of banter and battlefield survival strategies (spoiler: bolas are back in fashion), before veering headfirst into the world of illusion magic. Expect spirited debates about phantasms, the value of disbelief, and whether players should be required to announce, “I squint suspiciously at the air in front of me” before they're allowed a Will save. From chipmunks being bullied out of neighborhoods by thug squirrels, to Gandalf being played by Fozzie Bear, this episode is a chaotic celebration of how illusion and disguise mechanics shape storytelling, humor, and heartbreak at the gaming table. Plus: learn why DMs should occasionally pretend not to know what's happening... even when they wrote the plot twist. And yes—someone actually asks the important question: “Is it really a good illusion if it doesn't accidentally start a bar fight?” Key Takeaways: Character death matters—especially when caused by a flaming imaginary bridge. Optimization tips: Use bolas. No, seriously. They're hilarious and effective. Chipmunks are rare because squirrels have anger issues. Illusions are not just for mischief—they can dramatically shift combat and story if used (and ruled) well. Phantasms can cause real damage... and even real friendship-ending debates. DMs need to balance illusions to avoid turning a boss fight into a Scooby-Doo episode. Pathfinder 2e provides more clarity on disbelieving illusions than 5e, which mostly says "good luck, champ." Disguises are not illusions, but they can lead to awkward social interactions at royal balls. Illusions can enhance roleplay, story arcs, and character drama—but they need DM discretion. Session zero is a great place to ask, “How weird can my illusions get before the game breaks?” Improvisation is key: Illusions don't always follow the script. Neither should the DM. Muppet recasting of Tolkien characters is an important use of podcast time. Kermit as Frodo. Fozzie as Gandalf. Sam remains unchanged. Materias in Final Fantasy are weird, wild, and somehow relevant to this conversation. Illusions shouldn't ruin the fun—just complicate it in hilarious and meaningful ways. Players rarely remember to ‘study' illusions, so DMs must choose whether to be kind... or let them walk face-first into the dragon's tail. Game mechanics are weird, but that's half the fun. Communication is everything—especially when you're lying to your DM with a straight face.  

    PF2e CLASS SELECTION 3 - Himbo Energy, Wicked Vibes, and Winglady Wisdom

    Play Episode Listen Later Jun 9, 2025 75:57


    What do Pathfinder classes, Muppet horror, and himbo culture have in common? Absolutely nothing—so obviously we made a whole episode about it. Big thanks to Dungeon Master Adamantine for sponsoring this episode—if you want to roll dice in Greece with a professional GM who can out-roleplay Zeus himself, summon Nick at dungeonmasteradamantine.com or book him Startplaying: https://startplaying.games/gm/dmadamantine (but maybe not during a boss fight). In the third (and arguably most chaotic) installment of our deep dive into Pathfinder classes, the RPGBOT.Podcast crew goes full gremlin. Join Ash, Randall, and Tyler as they discuss the remastering of Pathfinder, family hijinks, the unexpected depth of 'himbo' culture, the musical Wicked, and how to reimagine Sesame Street as a TTRPG murder mystery. Also, yes—we talk about actual Pathfinder classes. Probably more than you'd expect given how much time we spend dunking on action economy and imagining eldritch Elmo. This episode features critical evaluations of the Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, and Thaumaturge classes. Which ones are too complex for beginners? Which are secretly brilliant? Which would Kermit play? All this and more in an episode that sounds like it was brainstormed on a sticky note found in a Waffle House parking lot. Archives of Nethys (affiliate link) Sesame Street Content from RPGBOT.news PF2 Character Optimization RPGBOT.Podcast Episodes PF2 Starting Classes Part 1 PF2 Starting Classes Part 2 Dark Archive Review Guns and Gears Remastered Review Rage of Elements Review War of Immortals Review Key Takeaways The Vibes: Podcasting is hard. Podcasting while discussing Muppet horror fiction? Harder. Humor is a necessary survival skill—especially in family life and game design. Yes, you can enjoy Wicked without knowing the entire Wizard of Oz lore tree. Himbo culture is more than just muscles and charm—it's a way of life. Classy Evaluations: Animist – “What if your divine caster was also a spirit medium with an emotional support ghost?” Surprisingly elegant. Exemplar – A mythic powerhouse designed for epic-level play. Great if you like spreadsheets and divine empowerment. Gunslinger – Surprisingly tactical. Better than expected. Imagine Yosemite Sam, but with feat optimization. Inventor – Simple. Straightforward. Hits things with science. Ideal for players who want to cosplay as Iron Goblin. Kineticist – Offers power and flavor, but the mechanical complexity is dense. Approach with coffee and patience. Magus – Action economy is a problem. Looks amazing on paper, but in practice, it's like juggling flaming swords while solving a Rubik's Cube. Psychic – Big flavor, intimidating mechanics. Could be brilliant, could be brain-melting. Much like psychic powers, really. Summoner – You share HP with your pet kaiju. It's a relationship built on trust, trauma, and tactical retreat. Thaumaturge – A fan favorite. Big bag of tricks, satisfying mechanics, and good for players who like yelling “Your weakness is friendship!” Creative Chaos: Elmo as an unknowable horror from the Darkest House? Canon. Kermit the Frog: bard? gunslinger? morally neutral cleric? All viable builds. You can adapt Sesame Street to a Pathfinder game, but you probably shouldn't. But if you do, please invite us. Meta Moments: Some Paizo devs are probably listening. Hi! We love you. Please don't smite us. Podcast guests matter. Good ones make everything better. Bad ones get reincarnated as spellcasters with 3-action teleports and no way to cast them. The community continues to influence Paizo's design—your feedback does matter. Listener Homework Build a Thaumaturge with a Sesame Street theme. Bonus points for cursed items shaped like puppets. Try Wicked. Then stat out Elphaba as a Witch with the Hex trait. Ask yourself: Are you the himbo in your party? Complain about Magus' action economy online. It's tradition. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    ILLUSIONS (Remastered) - Everything is a lie and the mimic was a metaphor

    Play Episode Listen Later Jun 7, 2025 55:39


    This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dog—with illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletop—except instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between “that's clever” and “that's not how the spell works.” And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions

    Play Episode Listen Later Jun 5, 2025 75:11


    What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) “I can let you talk to your other incarnations.” – what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. “I want one of your incarnations.” – Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is gone—and that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was… a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse

    Play Episode Listen Later Jun 2, 2025 59:19


    In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely's recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planescape Review Hades Key Takeaways: Podcast & Campaign Structure: The episode opens with classic banter and jokes, setting a relaxed and comedic tone. The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself. Planescape Setting Insights: Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment. The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism. Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative. Excelsior and Mindenheim presented contrasting moral dilemmas, emphasizing how planar alignments influence gameplay. Gameplay Mechanics: The game included unique mechanics such as reincarnation, highlighting Planescape's flair for the metaphysical. Gambling mechanics introduced at Fortune's Wheel made the campaign feel alive and added extra stakes. Random tables were used to enhance chaos, though they occasionally clashed with narrative flow. Time in the Outlands was deliberately nebulous—used as a story device rather than a linear tracker. Character & Roleplay: Ash Ely discussed character arcs, spotlighting the emotional growth and backstory payoffs that came through during play. Character death and rebirth were treated as storytelling tools, not just fail states. The castle base of operations became a central hub for player bonding and improvised roleplay. Downtime activities, such as research or dealing with extraplanar paperwork, added depth and fun. Player Agency & Story Design: Player choices mattered deeply, often shifting the trajectory of the campaign. Side quests organically evolved into major plotlines, highlighting the value of listening to player interests. Fetch quests and bureaucratic challenges became unexpectedly entertaining when paired with strong character voices. Homebrew content enriched the setting, especially when integrated into existing multiversal lore. Lessons & Reflections: Player engagement and feedback were vital in navigating the weirdness of Planescape. The group shared regrets and lessons learned, emphasizing the importance of flexibility and communication. The campaign reinforced that creativity and player trust are the heart of any great tabletop experience. Final Thoughts: Whether you're a veteran GM diving into planar politics or a curious player who wants to gamble with the Fates (literally), this episode offers a treasure trove of inspiration. The Planescape campaign may be over, but its echoes will bounce around the multiverse—and the RPGBOT cast's brains—for a long time to come.

    ABBERATIONS: Nothing says 'Fun Game Night' like Psychic Trauma!

    Play Episode Listen Later May 31, 2025 55:57


    In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, ‘Can I roll to nope?' In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrations—those delightful horrors that break the rules of reality and challenge players' expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you're looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn't have a front or back, this episode will help you lean into the madness. Meeting an Ancient Aboleth – dScryb (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Journeys Through the Radiant Citadel – RPGBOT.News S2E57 Dice Math – RPGBOT.Podcast S2E92 Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Keys from the Golden Vault – RPGBOT.News S3E17 The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30 Content from RPGBOT.net Call of Cthulhu Starter Set – A Review Other Stuff Baldur's Gate Chaosium Basic Roleplaying System (affiliate link) Monstrous Races (affiliate link) Key Takeaways Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign's tone. Use description and mechanics together: Emphasize the unnatural—describe how a Beholder's eye twitches in impossible ways, or how an Aboleth speaks directly into a PC's nightmares. Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore. Suggested Resources Volo's Guide to Monsters – Excellent for Mind Flayer and Beholder lore. Tasha's Cauldron of Everything – Optional rules for madness and tone setting. Spelljammer: Adventures in Space – For space aberrations and bizarre origin stories. Call of Cthulhu RPG – If you want to go full horror inspiration. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    HORROR SUBCLASSES - D&D UA 2025: Screams from the Spreadsheet

    Play Episode Listen Later May 29, 2025 69:03


    New horror subclasses just dropped, and we're here to reanimate them, roast them, and regret reading the action economy aloud. Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call. Unearthed Arcana: Horror Subclasses Show Notes In this episode, the RPGBOT crew proves that horror isn't just for the subclasses—it's also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table. First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass's vibes, power level, and general corpse-hugging potential. Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter's Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead. Then it's time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you. The discussion also wanders into Ravenloft's LaMortia, Van Richten's Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn't quite sure what they're supposed to be when they grow up. With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn't, and what still smells faintly of necromantic glue. Key Takeaways The real horror was the audio levels we fixed along the way. The Artificer Reanimator is what happens when a necromancer raids Home Depot. Reanimator gameplay is cool and crunchy—but don't ask how it stacks up next to Necromancers unless you want a debate. Ranger's Hollow Warden is basically "Concentration: The Subclass." There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. Players are not thrilled about the subclass being chained to Hunter's Mark. Healing-through-hitting is a new mechanic that kind of slaps, literally. New auras = new damage toys. But still… it's all wrapped around Hunter's Mark like clingfilm. Grave Cleric and College of Spirits Bard have been redesigned, and not everyone's happy about their new wardrobe. The action economy is still Bard's greatest horror story. Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. Player feedback is a literal mechanic now—give it, or don't complain when your subclass becomes unrecognizable. Game design needs to stop making subclasses feel like assembly instructions from IKEA. Weapon Mastery and auras may help salvage narrow builds, but only just. Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    STARFINDER GALAXY GUIDE REVIEWED! - Space is Weird, Math is Hard, Let's Play Anyway

    Play Episode Listen Later May 26, 2025 74:13


    Crack open your Core Rulebook, dump stat Charisma, and calibrate your resolve points—because it's time to roll initiative against entropy itself with the Starfinder Galaxy Guide, where space is weird, and the rules are weirder. This episode is brought to you by Dungeon Flow—because your players will never know you prepped their dungeon during the loading screen of Baldur's Gate 3. In this multidimensional episode of The RPGBOT.Podcast, the hosts open with an honest and humorous take on Mother's Day, Father's Day, and the emotional nuances surrounding both. The discussion then shifts into exciting news about their upcoming expansion on YouTube, underscoring the importance of consistency and community engagement in content creation. The heart of the episode dives deep into Paizo's Starfinder Galaxy Guide, with the hosts enthusiastically breaking down the lore, design, and imaginative potential of Starfinder's universe. From the cosmic horror of the Absurdity to the mechanical brilliance of new ancestries, this episode offers rich insight for both new players and veteran spacefarers. Starfinder 2e Galaxy Guide (affiliate link) Key Takeaways: Mother's Day gets more attention than Father's Day, and that's okay—maybe. Consistency is crucial to podcast and community growth, especially on platforms like YouTube. Personal challenges and humor can coexist, making space for honest conversations in nerd culture. The Starfinder Galaxy Guide offers exciting new content and structure for storytelling. The Gap remains a fascinating mystery driving Starfinder's lore. Absalom Station is the galaxy's heartbeat—narratively and thematically. The Absurdity introduces chaos and creativity into campaign design. Starfinder blends genres like horror, sci-fi, and fantasy in a way few systems can. New ancestries and backgrounds open doors to fresh character creation strategies. Cosmic horror and dystopian themes can be deeply engaging when done well. Characters like Sarkeesians and Vlaka bring unique narrative and mechanical twists. Patrons in Warlock-style pacts should have tangible narrative impact. RPG humor—yes, even bad fast food jokes—adds depth to the gaming table. Engaging with the community sparks creative inspiration and innovation. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    EVIL CHARACTERS (Remastered) - Dubious (anti)heroics

    Play Episode Listen Later May 24, 2025 58:48


    If your evil character isn't at least pretending to be helpful, they're not evil—they're just unemployed. In this episode of the RPGBOT.Podcast, the hosts dive deep into the dark, morally murky world of evil characters in tabletop RPGs. With Ash leading the charge, the conversation focuses on how to play a character with evil tendencies without destroying the game, the party, or your friendships. The hosts explore different shades of evil alignments, the narrative value of morally compromised PCs, and offer practical advice on how to maintain group cohesion when one of the players is clearly up to no good. From selfish rogues to power-hungry warlocks, the cast lays out the dos and don'ts of roleplaying antagonistic characters responsibly. This episode balances philosophical alignment discussion with real-world table etiquette, all while keeping things lighthearted, insightful, and occasionally disturbing in the best way. If you've ever wanted to play the villain—but not be one—this is your guide. Check out our Best of Season 1 and Best of Season 2 playlists! Get in on the DungeonFlow Beta at DungeonFlow.app MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast S2E9 – Alignment (part 1 of 2) RPGBOT.Podcast S2E9 – Alignment (part 2 of 2) Content from RPGBOT.net Otherworldly Patrons and You – DnD 5e Dark Gifts or Distinctive Quirks? – DnD 5e Villains – RPGBOT.Podcast S2E58 Other Stuff Book of Vile Darkness (3e) (affiliate link) Monstrous Races (affiliate link) Tasha's Cauldron of Everything (affiliate link) Way of the Wicked (affiliate link) Key Takeaways: Evil characters can enhance a TTRPG story if they're crafted with intention and communication. Session Zero is the place to set expectations and make sure everyone is on board. A "safe sociopath" in-game should never be a real-life problem player. Evil characters should elevate the story—not just hog the spotlight or sow chaos. It's okay to play dark themes—but not at the cost of trust at the table. Redemption arcs and “gray morality” often make more compelling characters than cartoon villains. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    OTHER WORLDS 3 RECAP - The Great Pizza Debate

    Play Episode Listen Later May 22, 2025 80:02


    From pizza to invisibility puzzles and rogue mechanics, Episode 3 of Other Worlds takes you on a whirlwind ride through culinary hot takes, heist mechanics, and the joys (and pains) of Pathfinder 2. In Episode 3 of Other Worlds, the RPGBOT.Podcast team serves up a delightfully chaotic mix of culinary hot takes and deep tabletop RPG insights. Randall makes a chicken Caesar abomination. Tyler admits that he enjoys pineapple on pizza. The pizza talk eventually turns toward more tabletop territory, but not before a quick anecdote about a friend with a professional pizza oven makes everyone jealous. Ash shares his experience playing a wizard and highlighting the fun and challenges of illusion magic. The group previews plans to explore illusion mechanics in more depth in future episodes. Discussion then turns to game mechanics, including the balance between free archetypes and dual class builds, the importance of managing action economy, and how subclass complexity impacts gameplay. The group emphasizes that building characters with narrative depth enhances both player experience and storytelling potential. The heart of the episode centers around the challenges and joys of running heists in tabletop RPGs. The hosts dissect session structure, the importance of player agency, and the need for improvisation when things go off the rails. They dive deep into puzzle design, stressing that puzzles should be solvable, intuitive, and satisfying—too much complexity can lead to player frustration or overthinking. Clear communication and thoughtful design go a long way, and incorporating player feedback, especially through tools like “Stars and Wishes,” can help refine future sessions. Combat encounters in Pathfinder 2 also get a thorough breakdown. The hosts explore the pitfalls of solo monster fights, creative ways to keep encounters engaging, and how action economy can make or break a battle. They also touch on podcasting-specific challenges—long, drawn-out combat sessions can be hard to follow in an audio format. Misunderstandings about rules, such as how the Rogue's Cunning Action or bonus actions work, are addressed, with a focus on how even small confusions can disrupt game flow. Wrapping up, the group looks ahead to the future of RPGBOT, reflecting on community engagement and the mysterious potential of DiceGoblin.net. They share personal stories and humorous moments from recent sessions, emphasizing that fun, friendship, and a bit of chaos are at the core of their shared love of tabletop games. Whether it's arguing over pizza or spell slots, Episode 3 delivers a mix of levity and insight that captures what makes the RPGBOT.Podcast such an entertaining listen. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    OTHER WORLDS 3 - Reflections, Revelations, and Really Weird Drinks

    Play Episode Listen Later May 19, 2025 95:55


    This episode of the RPGBOT.Podcast is brought to you by Dungeon Flow. DungeonFlow.app – Because your dungeon deserves more than graph paper and panic. In Episode 3 of Other Worlds, the RPGBOT crew mixes magical mayhem with mundane mischief. What begins with a hilarious debate on olives and grooming spirals into a multi-layered roleplaying session filled with stealthy maneuvers, magical puzzles, and mirrored mysteries. The players explore the social dynamics of fantasy bartending, wrestle with illusions and invisibility, and uncover a portal to a parallel world that forces them to confront questions of identity and purpose. With spell-slinging, bug-smashing, and some surprisingly emotional moments, this session is a potent cocktail of humor, strategy, and heart. Act I – Table Talk and Tangents The gang opens with hot takes on olives, hair routines, and stream setups. Voice acting tips and character introductions set the stage for the session. A recap of recent events lays the groundwork for what's to come. Act II – Tavern Shenanigans The party takes on bartending duties in a fantasy setting. Hilarity ensues as they roleplay customer service and drink crafting. Pop culture references abound, and creative drink names fly freely. Act III – Into the Shadows Mechanics of invisibility and stealth are explored in detail. Characters face off against unexpected creepy-crawlies. Players rely on teamwork and clever spell use to stay ahead. Act IV – Puzzles and Portals The party investigates a strange magical lab and an ominous mirror. The reflection reveals a world where wilted flowers bloom—a symbol of deeper truths. Themes of rebirth, identity, and past lives emerge through character revelations. Act V – Combat and Consequence A climactic battle tests their knowledge of illusions, scaling, and bleed effects. One character finds themselves in dire straits, prompting an introspective moment. Post-combat reflection ties the adventure to personal growth and group strategy. Act VI – Looking Ahead The session ends with growing tension around a mysterious shard. Teasers hint at major developments in the next installment. Key Takeaways: Roleplaying & Narrative Themes Character development is central to immersion. Humor and personal storytelling enhance group dynamics. Rebirth, identity, and past lives enrich the campaign's emotional core. Game Mechanics & Strategy Invisibility, illusions, and persistent effects like bleed can dramatically shift combat. Understanding spellcasting and tactical positioning is essential in Pathfinder 2e. Puzzle-solving encourages creativity and teamwork. Meta & Production Insights Streaming setups and voice acting add value to the actual play experience. Pop culture references and inside jokes help build community among players and listeners. Notable Moments The mirror scene introduces a powerful narrative twist with metaphysical implications. Bug encounters add an unexpected physical challenge and comic relief. A familiar face across realities sparks emotional tension and philosophical debate. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    LANGUAGES (Remastered) - Perfect for Parties that Talk First and Think Later

    Play Episode Listen Later May 17, 2025 57:27


    In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGs—how it shapes worlds, defines characters, and enhances immersion. Whether it's a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one. The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves' cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines. In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: “What does Infernal really sound like when you're mad?” Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1 and Best of Season 2 playlists! dScryb – Comprehend Languages (affiliate link) RPGBOT.Podcast Episodes The Maniculum Podcast – RPGBOT.News S2E48 Other Stuff Maniculum Podcast Tuckernut Island Key Takeaways Languages Are Storytelling Tools Languages in TTRPGs are more than just flavor—they're worldbuilding elements that reflect history, culture, and power dynamics. Assigning specific languages to regions, races, or classes can deepen immersion and realism. Secret languages (like Thieves' Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions. Mechanical Impacts of Language Choices Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities. In-Character Dialogue Builds World Flavor Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. Overuse of “fantasy gibberish” can alienate players—balance creativity with clarity. GM Tips for Using Language Effectively Use language barriers sparingly to create tension or mystery without shutting down play. Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. Develop regional dialects or jargon to distinguish cultures and classes of characters. Avoiding Pitfalls and Problematic Tropes Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. Don't overdo accents—what's fun for five minutes can be painful over five sessions. Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    W40K IMPERIUM MALEDICTUM HTP 4 - Episode Recap and How to Play Discussion

    Play Episode Listen Later May 15, 2025 60:42


    Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed. Episode Summary In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum. The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks. Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter. Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 How to Play Imperium Maledictum Part 3 Key Takeaways Tabletop Revelations Pathfinder 2e is teasing new classes, which is great news for people who believe “too many options” is just a myth. Self-driving tech is getting smarter. Human drivers? Not so much. NPCs aren't just background noise—they're cannon fodder, moral compasses, and comedic relief. Warhammer Woes and Wins Warhammer 40K is not just grimdark—it's grim-snark. Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions. The warp charge system is like gambling, but with more nosebleeds and moral consequences. D100 mechanics: Because nothing says “drama” like rolling a 97 when you needed a 10. Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls. Gameplay Gold Humor thrives in darkness—especially when your team's best plan is “hope we survive.” Character traits are more than flavor text—they're fuel for absolute chaos. Encounter balance isn't just math; it's an artform, especially when your enemies can casually explode your squad. Actual play storytelling can (and should) embrace both horror and hilarity. Meta Moments Scythia proves that understanding your character can turn a minor scene into campaign legend. Chaotic mission execution? Still better than not having a plan at all. New players are often baffled by the absurdity of 40K—and then completely hooked by it. The crew's blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    W40K IMPERIUM MALEDICTUM - Shadows in the Hive Scarthias: An RPGBOT How to Play

    Play Episode Listen Later May 12, 2025 128:53


    Ever wanted to see psychic bar fights, grenade-happy cultists, and heresy investigations go completely off the rails? Welcome to Hive Scarthias—hope you brought a bucket. In this explosive actual play episode of the RPGBOT.Podcast, our investigators dive headfirst into the grimdark world of Imperium Maledictum. Set in the smog-choked depths of Hive Scarthias, the team trades in their day jobs for a deadly mission to root out heresy—covertly, of course. With a tense bar encounter, a grenade-flavored cult reveal, psychic power mishaps, and a suspiciously significant bucket, this session blends tactical chaos with character-driven storytelling. From whispering in shadows to setting things on fire (intentionally or not), our party brings you drama, strategy, and a whole lot of dark humor. Whether you're here for the roleplay, the psychic duels, or the sheer narrative mayhem, this episode has something for every 40K fan and RPG lover alike. Links Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 Setting & Atmosphere: Life in Hive Scarthias is tense, overcrowded, and dangerous. The Imperium's lost technology and cultural oddities shape every interaction. Even mundane objects carry weight—sometimes literally, sometimes heretically. Narrative & Roleplay: Characters begin with working-class lives but are pulled into a web of secrets. Motivations, personalities, and NPCs drive social tension and humor. Subtlety is key—until it isn't. Psychic Powers & Mechanics: Smite, Dread Presence, memory manipulation—psychic mastery turns the tide. Psychic mishaps create chaos and comedy. Powers affect both enemies and allies, often hilariously. Combat & Tactics: Combat is fast, deadly, and rules-heavy—in the best way. Initiative, movement zones, frenzy, and grenades collide in tactical madness. One grenade, one bucket, one heretic too many. Storytelling & Drama: Balancing horror and humor, the session captures the essence of Imperium Maledictum. Emotional tension runs high as secrets, hatred, and chaos come to a head. Your choices matter—and sometimes explode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    TOMB OF HORRORS Pt 2 (Remastered) - The Funhouse that Hates You

    Play Episode Listen Later May 10, 2025 57:36


    Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    INTO THE WEST MARCHES - Player Driven Chaos and the Sandbox Frontier

    Play Episode Listen Later May 8, 2025 79:18


    When your world's on fire, the schedule's in chaos, and the goblins are unionizing—welcome to West Marches. In this episode, the hosts venture deep into the untamed wilds of West Marches–style tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom. They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death. Links Hexploration on Archives of Nethys Mork Borg (affiliate link) Outdoor Survival PF2 GM Core (affiliate link) Shadowdark RPGBOT.Podcast Episodes Random Encounters If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely at BlueSky: @GravenAshes  Key Takeaways West Marches Gameplay Design West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures. The world is sandbox-style—no set party or plot—and players choose when and where to explore. Hex crawling and random encounters enhance exploration and inject unpredictability. A successful West Marches world is reactive, with consequences shaped by player choices. GM prep includes world timelines, seasons, and milestone-based time management. NPCs may be unreliable, adding narrative tension and misdirection. The format suits drop-in/drop-out play, allowing varied player participation. Players must prepare before sessions, as they drive the story. Storytelling and Worldbuilding The world should feel lived-in, with visible effects from past player actions. Incorporating pacing shifts and seasonal changes creates depth and realism. Building a sense of urgency can help motivate player decisions. Character death and level gaps must be handled carefully to maintain balance and satisfaction. Creative treasure systems can engage players more than traditional loot drops. System Considerations Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches. D&D 5e is viable but may require tweaks for sandbox structure and time management. Community and Culture The hosts provide updates on upcoming Pathfinder 2 spell list guides. Audiobooks offer a practical way to enjoy fiction while multitasking. They tease an upcoming audiobook version of Randall's novella. Supporting local game stores is emphasized as critical to the health of the hobby. Listener engagement through reviews and shares helps sustain and grow the show. Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level. As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    FROM EMERALD CITY TO ELSEWHERE - The Wizards Walk Away

    Play Episode Listen Later May 5, 2025 86:39


    This episode is sponsored by DungeonFlow.app. When the gods demand adventure, Dungeon Flow answers—summon your map now at DungeonFlow.app. In this wide-ranging and emotionally resonant episode, the RPGBOT.Podcast takes a sharp turn into the shifting foundations of the tabletop RPG industry, particularly the significant changes at Wizards of the Coast. With the recent retirements of longtime Dungeons & Dragons luminaries Chris Perkins and Jeremy Crawford, the hosts take a thoughtful look at the history of these figures, their legacy, and what their departure means for the game's future. The episode explores the consequences of Hasbro's increasing influence on creative decisions, the fallout from the OGL crisis, and the failure of initiatives like the Sigil VTT. Throughout, the hosts consider what lies ahead for D&D—whether the game will weather the storm of corporate missteps or if third-party publishers will seize the moment to redefine the RPG landscape. Amid uncertainty, one thing is clear: the future of the game will be shaped by both the community's response and the creative forces willing to strike out on their own. Key Takeaways The State of Dungeons & Dragons Chris Perkins and Jeremy Crawford, two of D&D's most influential figures, have stepped down. Perkins has worked on D&D since 1988, while Crawford helped shape 5e's identity. Their exit signals the end of a creative era and raises questions about who will lead next. Hasbro's increased focus on profitability has compromised creative freedom. The OGL crisis alienated fans and damaged trust in Wizards of the Coast. Sales of the 2024 Player's Handbook were record-breaking but still missed expectations. Shortages of physical books suggest logistical and planning issues. Industry and Community Impacts The Sigil VTT project, led by video game designers, failed to meet community needs. Layoffs and leadership changes have made the future of D&D increasingly uncertain. Many believe D&D is leaving its "golden age" and entering a phase of instability. Hasbro's corporate oversight has placed immense pressure on remaining design staff. Amanda (noted designer) is recognized as talented but remains controversial. The rise of third-party developers may usher in a more decentralized RPG scene. Players are growing more divided over recent content, pricing, and delivery models. The shift toward digital may alienate some fans and raise the cost of entry. Despite frustrations, many still wish D&D and its former designers well. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    TOMB OF HORRORS Pt 1 (Remastered) - Welcome to the meat grinder

    Play Episode Listen Later May 3, 2025 56:07


    In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    YSGARD: Send us demons so we can kill them!

    Play Episode Listen Later May 1, 2025 90:23


    In this riotously entertaining episode, the RPGBOT.Podcast crew embarks on a wild ride from the expressive chaos of Nicolas Cage's acting to the mythic battlegrounds of Ysgard, the Viking heaven of Norse mythology. Along the way, the hosts take pit stops in Glorium's rowdy streets, wander the dwarven stronghold of Nidavellir, and contemplate the celestial politics of Seluna and Shar. Whether you came for cinematic hot takes, planar travel lore, or tactical GM advice, this episode has something for everyone who enjoys myth-heavy mayhem and tactical improvisation. The crew dives into the layers of Ysgard's lore—from eternal battles and sentient giants to magical gate towns and celestial intrigue—blending serious worldbuilding with their signature humor. They also tackle the practical side of RPG combat, offering advice on reskinning monsters, navigating Challenge Ratings, and surviving those “oh no” moments behind the DM screen. So strap in for an episode that's part mythic deep-dive, part Cage-fueled comedy roast, and 100% tabletop chaos. Key Topics Covered: Character Creation & Acting Tangents The artistry of Nicolas Cage: method actor or chaos incarnate? Mark Wahlberg's variable performance range. Why bad movies sometimes make for great inspiration. RPG character creation as a narrative tool and personal expression. Deep Dive: Ysgard, the Plane of Eternal Battle Ysgard is Viking heaven: eternal war, mighty mead, and storytelling mayhem. The confusing yet compelling structure of Norse myth and its impact on D&D lore. Differences between Ysgard and Akaron: glory vs. order. Portals, planar access points, and the metaphysical bus schedules to Ysgard. The Rumelais: unique native creatures with mysterious motivations. Giants in Ysgard: smart, social, and surprisingly civilized. Gate Town Glorium: culture-rich, fire-giant-threatened, and narrative gold. Nidavellir: a dwarven and gnomish city-state with its own unique governance. Celestials and cosmology: the Lilin, transformed by Seluna, and the tension with Shar. Mythical Bits & Narrative Hooks Rattatosker the squirrel: more than a meme, he's a lore-bearing rodent of mischief. How players can plug their own stories into the mythic framework of Ysgard. Tirza of Glorium: adding drama, danger, or comic relief to planar campaigns. The Gates of the Moon: not just a poetic name, but a powerful location. GM Tools: Combat on the Fly Strategies for improvising combat encounters. Why reskinning monsters keeps players on their toes. Action economy: what it is and how it defines encounter flow. The truth about Challenge Ratings: more suggestion than science. Tools of the trade: stat blocks, encounter tables, and “The Monsters Know What They're Doing.” Practice makes prepared: why experience is the best GM teacher. Key Takeaways: Ysgard is ideal for chaotic good storytelling, player-driven plots, and epic themes. Norse myth is vague, fragmented, and rich with room for creative adaptation. Glorium offers fertile ground for exploration, politics, and conflict. DMs can elevate encounters by preparing loose frameworks and embracing improvisation. Even the most over-the-top topics (Nick Cage included) can lead to real storytelling gold. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)

    Play Episode Listen Later Apr 28, 2025 78:06


    This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2's Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero's journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it's filled with drones dropping off your liquor faster than your wizard drops concentration. Cultural drinks come with rich histories... and even richer hangovers. Drinking at the game table: historically accurate, questionably advisable. Gummy bears vs. chocolate: the ultimate alignment chart debate. Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded. Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. Barbarian Smash good. Rules a little complicated. Smash anyway. Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality. Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You're playing Sherlock Holmes, but whether you're "BBC Sherlock" or "Muppets Sherlock" depends on your DM. Verdict: Great if your campaign actually cares about mysteries; confusing if it's mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse. Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. Verdict: Excellent for beginners who want to sling magic without feeling like they're filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you're on your own” on the RPGBOT rating scale. The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. Action economy is the silent killer of joy — and most Swashbuckler builds. Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. Food metaphors are the only way to survive complex TTRPG mechanics. Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    TRANSITIONING TO A NEW GAME (Remastered) - Burn the rulebook and never look back

    Play Episode Listen Later Apr 26, 2025 50:42


    Ever felt like your game was getting stale, your rogue was phoning it in, and combat felt like a chore? Then ditch your old system and found something that actually slapped. In this episode of the RPGBOT.Podcast, the hosts tackle the treacherous terrain of transitioning from one TTRPG system to another—whether by choice, necessity, or that one player who just won't stop talking about Pathfinder 2e. They discuss how to manage the shift from familiar mechanics to new rulesets, how to keep your players engaged through the change, and why it's okay if not everyone wants to come along for the ride. The crew dives into the logistical and emotional aspects of change: how to gracefully retire a campaign, how to choose your next system, and how to pitch it to your group without sounding like a game mechanic evangelist. They offer strategies for onboarding players to a new system, converting existing characters, and balancing the group's excitement (or resistance) to change. Whether you're upgrading from D&D 5e, diving into indie systems, or dragging your friends into the crunchy chaos of GURPS, this episode gives you the tools, stories, and cautionary tales to make the leap a little less daunting—and a lot more fun.

    PF2E CLASS SELECTION - It's actually quite simple

    Play Episode Listen Later Apr 24, 2025 80:02


    PF2 NPC CORE - All Killer, No Filler!!!

    Play Episode Listen Later Apr 21, 2025 57:08


    We rip open Pathfinder 2E's NPC Core like a loot chest at midnight—all killer, no filler, just gun-wielding witches, charming villains, and side characters spicy enough to steal the spotlight (and maybe your party's gold). #Pathfinder2E, #NPCCoreRules, #PF2GMFuel NPC Core (affiliate link) Show Notes In this episode, the RPGBOT crew opens up Pathfinder 2E's NPC Core and immediately gets lost in the endless possibilities of building bartenders who could solo a dragon and criminals with the fashion sense of a runway model. They dig into the  shockingly well-organized stat blocks, and the book's philosophy of making every town guard, blacksmith, or shady fence into a potential campaign highlight. The hosts explore how NPCs are no longer just glorified exposition dumpers or sacrificial goblin #3—they're diplomats, villains, witches with guns (yes, that's a thing), and essential storytelling tools that add flavor and chaos to any scene. Need someone to warn your party that they're about to die horribly? The NPC Core has a stat block for that. Want a non-combatant spy with more plot hooks than a pirate ship? It's in there too. They highlight how the book helps GMs create NPCs that aren't just throwaway extras but fully customizable agents of drama, comedy, or world-ending terror. From themed spell lists to the new relationship subsystem (think: dating sims, but with more stabbing), the crew dives into mechanics and storytelling tricks that make your NPCs actually matter. The episode crescendos in a live-build exercise where the hosts create an unforgettable NPC—part crime boss, part matchmaker, all chaos—and demonstrate how NPC Core can help any GM bring wild new energy to the table. Key Takeaways Monster Hunter Wilds: Yes, it influenced this book, and no, you don't need a 12-foot greatsword to enjoy it. Organized, Beautifully: Stat blocks so clean, you'll cry tears of efficiency. Non-Combatant, Not Non-Important: Some of the best NPCs don't fight—they ruin lives socially. Custom Archetypes Galore: Build a frogfolk librarian who also moonlights as a necromancer. No one can stop you. Gun Witch: Just... gun witch. You're welcome. Villains with Vibes: Give your BBEG a tragic backstory, a fashion-forward cloak, and a snarky catchphrase. Diplomacy is OP: Talking your way through an ambush is now a viable strategy—unless the dice hate you. Magical Shenanigans: Spells aren't just for combat—use them to cook, sneak, charm, or fake your own death for tax reasons. Advanced Relationship Mechanics: Because your players will romance the bartender, and now there's a chart for that. Sample Organizations: Pre-built groups so your GM notes don't look like the scribbles of a sleep-deprived conspiracy theorist. Themed Spell Lists: Pre-curated magic menus for fast flavor and fewer tears. NPC Advancement: Level up your innkeeper until they're ready for the final boss fight. The Connection Subsystem: Build emotional bonds, tragic betrayals, and passive-aggressive tea parties. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    BUILDING UNDEAD CHARACTERS II (Remastered) - It's fun to be the life of the party...after you've lost yours

    Play Episode Listen Later Apr 19, 2025 57:37


    Join us as we dig up the real secrets of playing undead—because dying was just the beginning! In this episode, the RPGBOT team continues their exploration of undead creatures in tabletop role-playing games (TTRPGs). Shifting focus to the player's perspective, they delve into strategies for combating undead, methods for befriending them, and approaches to portraying undead characters in gameplay. The discussion encompasses both mechanical aspects and narrative considerations, offering insights applicable to systems like Dungeons & Dragons 5e and Pathfinder. Links dScryb – Ghoul Paralyzes Players(affiliate link) RPGBOT.Podcast Episodes The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 Content From RPGBOT.net Oathbreaker Paladin Handbook – DnD 5e DnD 5e – School of Necromancy Wizard Handbook Other Stuff Monstrous Races (affiliate link) Necromancin' Dancin' Thac0 1. Understanding Undead from a Player's Perspective Combat Strategies: Players should familiarize themselves with the unique abilities and weaknesses of various undead types to effectively engage them in battle.​ Role-Playing Undead Characters: Portraying undead characters requires thoughtful consideration of their motivations, behaviors, and interactions with the living.​ Alliances with Undead: The episode explores scenarios where players might ally with undead entities, discussing the narrative and mechanical implications of such choices.​ 2. Incorporating Undead into Gameplay Narrative Depth: Integrating undead elements can enrich the game's story, providing opportunities for complex character development and moral dilemmas.​ Mechanics and Balance: The hosts discuss how to maintain game balance when introducing undead characters or allies, ensuring that gameplay remains fair and engaging for all players. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    D&D CLASS SELECTION: It's like speed dating, but with swords and spell slots...

    Play Episode Listen Later Apr 17, 2025 88:43


    Not sure which D&D class to start with? We break down the best and worst picks for new DnD players—featuring confused Wizards, exploding Artificers, and the ever-reliable Barbarian. Summary In this episode of the RPGBOT.Podcast, the hosts explore which Dungeons & Dragons classes are best suited for new players. With humor, experience, and a healthy dose of debate, they walk through the ins and outs of each class—from the accessible Fighter to the complicated Wizard—highlighting which choices provide a smooth introduction to tabletop RPGs and which might send new players reaching for the Player's Handbook (and aspirin). The discussion ranges from the brute-force appeal of the Barbarian to the arcane intricacies of spellcasters like the Sorcerer and Warlock. Along the way, the hosts consider how party composition, game length, and mechanical complexity should influence character selection, and they sprinkle in some banter about drink preferences to keep things lively. Whether you're a first-time adventurer or helping someone roll their first character, this episode provides a thoughtful—and often funny—guide to starting strong. Links Content from RPGBOT.net Practical Guide to Character Selection   Class and Subclass Guides Key Takeaways: General Advice for New Players: Class complexity varies dramatically and should be a key consideration for beginners. New players benefit greatly from having experienced players at the table. It's okay to change classes as players get more comfortable with the game. Simpler classes help players stay engaged without feeling overwhelmed. Class-by-Class Breakdown: Artificer Highly versatile, but too complex for most beginners. Heavy reliance on magic items and systems mastery. Barbarian Excellent starting class due to simplicity and durability. High hit points make them forgiving for mistakes. Bard Complex with many strategic spell choices. Spell traps can confuse new players. Cleric Highly versatile with a strong role in the party. Forgiving due to the ability to change prepared spells easily. Druid Mechanically rich but overwhelming for new players. Requires understanding Wild Shape and extensive spellcasting. Fighter The most beginner-friendly class. Few pitfalls and highly customizable. Monk Fun but mechanically challenging. Not recommended for brand new players. Paladin Durable and straightforward in combat. Introduces both martial and spellcasting elements in a manageable way. Ranger Offers utility and moderate complexity. Flexible due to spell-switching mechanics. Rogue Stealthy and skillful with few mechanical traps. A solid choice for new players who want to be clever. Sorcerer Straightforward focus on damage, but can suffer from decision overload. Can be beginner-friendly if spells are chosen carefully. Warlock Simple core mechanics, but pact and spell choices can create analysis paralysis. Very dependent on the build and playstyle. Wizard One of the most complex classes due to extensive spell lists. Power spike at level 5 (Fireball) can feel rewarding. Requires patience and careful spell management. Bonus Insight: The 2024 D&D rules are referred to as “aggressively fine,” hinting at minor changes that still preserve class identity and structure. The type of campaign and its length can heavily impact how enjoyable a class feels to play. A player's drink preference might not help you pick a class—but it will make the table more fun.

    W40K IMPERIUM MALEDICTUM - Creating a Character: Min-maxing in the name of the Emporer

    Play Episode Listen Later Apr 14, 2025 81:08


    Stats, scars, and sarcasm—because in the Imperium, your character's death is just character development. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) Show Notes In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000's Imperium Maledictum, focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG. The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum. The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike. Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum. Key Takeaways Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. Origins & Factions: A character's origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. Role of Divination: Divination can influence a character's journey, even affecting experience point retention and growth. Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. Anticipation for Play: The episode concludes with the team's excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    UNDEAD (Remastered) - Because sometimes the best minions are already dead

    Play Episode Listen Later Apr 12, 2025 58:26


    We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay.​ Narrative Significance of Undead: The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity.​ They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation.​ Mechanical Aspects in Gameplay: An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies.​ Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players.​ Incorporating Undead into Campaigns: Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting.​ Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales.​ Player Interaction with Undead: Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances.​ Discussion on character options and tools effective against undead, like specific spells or magical items.​ Materials Referenced: RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 9 – Death DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23 Other Stuff Brandon Sanderson Candlekeep Mysteries (affiliate link) Forgotten Realms How Orcus Stole Christmas (affiliate link) Key Takeaways: Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation.​ Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements.​ Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    WARHAMMER 40K IMPERIUM MALEDICTUM - An Introduction: Mutants, Mayhem, and Middle Management

    Play Episode Listen Later Apr 10, 2025 79:18


    The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting's lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor's role as a guiding force in interstellar navigation. Humanity's decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity's struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    LOW STAT CHARACTERS - Low Stats, High Drama: Roleplaying Your Character's Flaws

    Play Episode Listen Later Apr 7, 2025 74:31


    Ever rolled a 6 and thought your character was doomed? Think again. In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can't charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay. We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth. Whether you're new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time. Links 2024 Player's Handbook (affiliate link) Rizz (short for Charisma) Key Takeaways: Weaknesses aren't a flaw—they're fuel for great storytelling. Dump stats offer unexpected roleplaying gold. Low Strength? You can still be the hero of the story. A clumsy, low-Dex character can shine with the right narrative. Constitution isn't just about HP—it affects how you play every scene. Intelligence can drive your character's logic, even when it's lacking. Low Wisdom can create characters who act before they think—with wild results. Charisma isn't about looks; it's about how your character moves through the world. Characters are defined by their challenges, not their stat bonuses. Every attribute is an opportunity for memorable moments—good or bad. Great roleplay comes from embracing the flaws, not ignoring them. Group dynamics matter—roleplaying low stats should uplift the table, not derail it. Collaboration with the DM can turn a dump stat into a story arc centerpiece. Relatable characters often come from a mix of strengths, flaws, and humanity. Examples like Rocket and Roy Kent show that depth doesn't require perfection. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    MANAGING MAGICAL ITEMS (Remastered) - Bag of Holding, Brain of Forgetting

    Play Episode Listen Later Apr 5, 2025 50:36


    Ever wonder how to give your players powerful loot without breaking your game (or your soul)? This episode has the answers—and a few cursed surprises. In this episode of the RPGBOT.Podcast, the crew delves into one of the most beloved aspects of tabletop roleplaying games—magical items. From balancing their distribution to enhancing narrative flavor, the team explores how to manage magical items effectively, whether you're a Dungeon Master trying to maintain game balance or a player eager to wield arcane power responsibly. Key Takeaways: Thoughtful magical item management keeps gameplay engaging and balanced. Item choice can enhance roleplay, story arcs, and mechanical synergy. Dungeon Masters should consider narrative consequences for powerful loot. Resources Mentioned: Dungeon Master's Guide (5e) RPGBOT.net's magic item guides and optimization articles Homebrew resources: D&D Beyond, GM Binder, The Homebrewery If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    CARCERI - Because Regular Hell Isn't Hardcore Enough

    Play Episode Listen Later Apr 3, 2025 63:02


    What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery, the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed, where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) (affiliate link) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D's ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile: cursed flying heads with grotesque powers. Demodans: cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors: monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar. Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node, a Cranium Rat collective that trades secrets about the Lady of Pain. Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party's breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    MASTERING ACTION ECONOMY - Randomly generate an NPC your players will hate...

    Play Episode Listen Later Mar 30, 2025 58:14


    Are your players constantly asking, “Can I do that on my turn?” Are you tired of DMs crying over bonus actions and stunned conditions? Do you wake up at night wondering if Pathfinder 2 just does it better? In this episode, we dive deep into the tactical jungle that is action economy in TTRPGs. From the stripped-down speed of 5E to the glorious chaos of Pathfinder 2's three-action system, we break down what works, what doesn't, and what might just break your game (in the best way). We cover: Why random encounters might be the most underrated tool in your GM toolbox. The real reason 5E's action economy feels like fighting with one hand tied behind your back. How Pathfinder 2 turned “You get 3 actions” into a strategy masterclass. What the Stormlight Archive RPG is doing that's weird... but kinda brilliant. Why status effects like stunned, slowed, and “oh no, not again” are actually game-defining. The math behind multiple attacks—and why it's both a blessing and a curse. How to level up your online roleplay with better gear, stronger communication, and less awkward silences. This isn't just crunch—it's a full-blown mechanics buffet, with hot takes, cooler heads, and a few unfiltered truths about what makes combat fun (or unbearable). If you've ever cared about how your character moves, strikes, or just desperately tries not to die in initiative order, this episode's for you. Tactical Takeaways from the RPGBOT.Podcast Random encounters create chaos—and legends. The action economy makes or breaks your game's strategy. 5E's simplicity can be limiting. Pathfinder 2 says: “Hold my initiative tracker.” Free actions are powerful. Use them like seasoning—sparingly but effectively. Multi-attack penalties exist for balance—but they still sting. Status conditions aren't just flavor text. They're battlefield game-changers. Pathfinder 2 isn't just complex—it's elegant, once you speak its crunchy language. Stormlight Archive RPG is a sleeper hit in action design. Want better online games? Start with better audio and stronger player connections. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    CONSUMABLE ITEMS (Remastered) - Scrolls, Snacks, and Sketchy Vials

    Play Episode Listen Later Mar 29, 2025 61:28


    Why do heroes carry bags full of magical snacks, explosive flasks, and glowing goo—only to never use them until it's way too late? In this remastered episode of the RPGBOT.Podcast, we delve into the role and management of consumable items in tabletop role-playing games (TTRPGs), such as potions and scrolls. They explore strategies to make these items useful and engaging, emphasizing their importance as tools for players. Key Takeaways: Effective Management: Proper handling of consumable items can enhance gameplay by providing players with additional resources and strategic options. Player Engagement: Incorporating consumables thoughtfully can make them integral to the gaming experience, encouraging creative problem-solving. Resource Allocation: Deciding when and how to use consumables adds a layer of strategy, influencing the flow and outcome of encounters. Referenced Materials: RPGBOT.Podcast Episodes Treasure Vault for PF2 – RPGBOT.News S3E11 Gold – RPGBOT.Podcast S2E70 RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular Content from RPGBOT.net DnD 5e — Practical Guide to Poisoner, Poison and Poisoning Other Stuff dScryb: I Brew a Potion (affiliate link) Greetings Adventurers podcast For a comprehensive understanding and additional insights, listeners are encouraged to explore the full episode and the materials referenced. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    THE ORAL HISTORY OF THE POKÉMON JR ADVENTURE GAME

    Play Episode Listen Later Mar 27, 2025 49:18


    Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/  Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/  Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/  Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/  Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    OTHERWORLDS 2 EPISODE RECAP - Prophecies, Giant Beasts, and One Very Suspicious Egg

    Play Episode Listen Later Mar 24, 2025 61:18


    Show Notes: In this episode, the hosts recap our latest session of our Other Worlds actual player series. Character development? Lore? Plot twists? We've got ‘em. We dig into our Inventor and Summoner builds, and try to pry some plot out of Randall. We wrap with some hype for an upcoming special on the Pokémon Junior Adventure Game—yes, that's real, and yes, we're absurdly excited. Key Takeaways (a.k.a. What We Learned While the GM Was Panicking): Character mechanics matter... unless you're a Summoner, in which case good luck. Monster Hunter RPGs: come for the gear, stay for the glorious chaos. James Bond can absolutely be an RPG—just add explosions and questionable ethics. Witcher 3: universally beloved. Everything else: divisive at best. Podcasting tip: prepare for the game; improvise the jokes. Summoners were OP until they weren't. RIP, synthesis. Inventors are great—if you enjoy downtime more than combat. Foundry can either be your best friend or a confusing digital labyrinth. Class balance: not just a suggestion, it's a survival mechanism. Long-term campaigns: where dreams and class regret both thrive. GMing under pressure = GMing while slowly melting inside. Inverting joysticks: a hill some gamers will die on. Multiverse storytelling: because one timeline just isn't messy enough. Twin films: two movies, one brain cell. Twitch streaming: like podcasting, but now you can see the panic. Character development is the soul of RPGs—or at least the part we pretend we had planned. Lore: the thing players ignore until it's suddenly relevant. Community interaction makes everything better, even if they heckle. Always debrief. Sometimes therapy isn't enough. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    SPELL UPCASTING - Remastered

    Play Episode Listen Later Mar 21, 2025 62:17


    On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds, gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person, can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal, scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press's Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player's Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    OTHER WORLDS 2 - AN RPGBOT.ADVENTURE - Prophecies, Giant Beasts, and One Very Suspicious Egg

    Play Episode Listen Later Mar 20, 2025 93:39


    Continuing or Other Worlds adventure, we bring you an epic mix of strategy, storytelling, and sheer chaos, where heroic battles, mysterious eggs, and a prophecy about a giant beast somehow all make perfect sense—if you don't think too hard about it. Episode Summary: In this episode, the hosts dive into their Pathfinder adventure, focusing on character dynamics, thrilling battles, and the immersive experience of role-playing. The conversation includes humorous exchanges, reflections on previous gaming sessions, and a deep dive into the unfolding narrative of their adventure. Listeners are introduced to a fantastical story featuring a mysterious captain, an arena filled with cheering crowds, and an overarching prophecy that ties the characters to a battle against a formidable seventh beast. The hosts analyze the mechanics of their character roles, engage in strategic discussions, and uncover deeper narrative themes, including the significance of a mysterious egg and philosophical reflections on life and death. The episode highlights the players' creativity, humor, and teamwork as they prepare for an impending battle against insectoid creatures, leading to an action-packed encounter filled with tactical decisions and thrilling combat sequences. The session concludes with an intense showdown against a powerful adversary, where unique items like the Blight Bomb and the Eternal Eruption Bomb come into play. As the battle ends, the revelation of a mysterious Shard of Light leaves the players with more questions, setting the stage for future adventures. Key Takeaways: Narrative and Role-Playing Elements: Character creation influences both gameplay and storytelling. The prophecy of the seventh beast adds urgency to the players' quest. The mysterious egg serves as a key narrative symbol. The arena setting introduces a competitive and high-stakes atmosphere. Humor is a central element that enhances character dynamics and engagement. Character backstories influence current choices and interactions. Role-playing adds depth and immersion to the game world. Collaboration and Teamwork: Teamwork is crucial for overcoming in-game challenges. Communication among players enhances strategic decision-making. Collaborative storytelling strengthens immersion and engagement. Managing resources effectively ensures long-term survival. The balance between risk and reward shapes character progression. Thematic and Philosophical Reflections: Language barriers can create humorous and unexpected moments. Philosophical discussions add depth to character arcs and decision-making. Music can significantly impact the gaming atmosphere. The balance between humor and seriousness enriches the experience. Cliffhangers keep players and listeners invested in the unfolding story. This episode encapsulates the excitement, strategy, and camaraderie of tabletop RPGs, offering valuable insights for both new and experienced players. As the adventure continues, listeners can look forward to further exploration of the characters' fates and the unfolding mysteries within the world of Pathfinder. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

    S5 E033 - 03 17 2025 - Project RPGBOT Podcast - PF2e. Rival Academies Review

    Play Episode Listen Later Mar 17, 2025 75:37


    00000D35 00000D34 0000F1B3 0000F1B3 001EB328 001EB328 00007E86 00007B2F 004477C8 00448B18

    WAR PART II - Remastered

    Play Episode Listen Later Mar 15, 2025 61:44


    War. What is it good for? Epic dungeon fantasy TTRPG campaigns, apparently. On this episode of the RPGBOT.Podcast, we march forward with part 2 of our discussion on war in tabletop RPGs. This time, we're diving into the chaos of writing and running adventures where mass war isn't just a backdrop—it's the main event. Grab your dice, rally your troops, and prepare for tactical brilliance or absolute disaster. Either way, it's going to be legendary. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    SIGIL.VTT - WoTC's New Digital Frontier with Room to Grow

    Play Episode Listen Later Mar 13, 2025 85:06


      In this episode, the RPGBOT team bravely ventures into the digital dungeon of Sigil VTT, the latest virtual tabletop experiment from Wizards of the Coast. They dissect its features, question its "user-friendly" design, and debate whether it's a game-changer or just a new way to set money on fire. Along the way, they compare Sigil to classics like Roll20, Foundry, and Dungeon Alchemy, discuss the importance of map-making, spellcasting mechanics, and undo buttons (seriously, why is that still an issue?), and ponder the future of D&D in a world where subscription models are king. They also take a hard look at monetization strategies, because nothing says immersive fantasy roleplaying like microtransactions and corporate greed. Is Sigil the beginning of a bright new era for D&D, or just another way to charge players for digital dice? The hosts have thoughts, and they're not holding back. Key Takeaways Sigil VTT is in beta and, like most betas, it's got issues. The user interface? A puzzle unto itself, and not the fun kind. Graphics range from "cool" to "wait, did my internet just die?" Three-dimensional movement? Neat! Terrain management? A tragic comedy. Spellcasting animations exist, so at least there's some razzle-dazzle. Undo button? Oh, you sweet summer child. Integration with D&D Beyond? More like integration pending. Map creation tools feel like they were designed by someone who never made a map. Dungeon Alchemy is still winning in the VTT race. Game masters deserve better, and Sigil isn't there yet. Kids might love it because it looks like a video game. Serious gameplay? Maybe in a few updates. Subscription models are here to stay, and we are tired. Digital content ownership is a concern, because who really owns your virtual minis? Hasbro wants your money. That's not a conspiracy, that's just math. The gaming community is skeptical, and for good reason. The future of D&D depends on whether Wizards listens to actual players. Will Sigil level up or end up rolling a natural 1 on usability? Tune in to find out! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    2025 UNEARTHED ARCANA - The Cartographer's Guide to Getting Lost

    Play Episode Listen Later Mar 10, 2025 84:15


    Ever wanted to play an Artificer so obsessed with maps that they can literally teleport via doodles, yet still somehow get lost? Buckle up, because the Cartographer subclass is here to turn your D&D campaign into a magical GPS adventure—complete with rerouting, questionable shortcuts, and the occasional teleportation mishap straight into a dragon's lair! Episode Summary In this thrilling episode of the RPGBOT.Podcast, the hosts embark on a magical journey through the latest Unearthed Arcana updates for the Artificer class, complete with a hearty dose of laughter and debate. They begin by dissecting the major changes to the Artificer's core mechanics and subclass features, including an in-depth look at the newest addition to the Artificer family: the Cartographer subclass—because what every adventuring party really needs is a sentient GPS that may or may not lead them into a pit of doom. The discussion unfolds with an analysis of the Adventures Atlas, a magical mapping system that aims to redefine exploration mechanics but also raises questions about just how useful a glowing, teleporting map can be in the middle of combat. Can you really fight a dragon while scribbling out escape routes? The hosts weigh in. From there, the conversation pivots to a much larger topic—the role of exploration in 5e. The hosts argue whether modern D&D has devalued travel and survival mechanics and whether subclasses like the Cartographer can bring back the golden age of navigating with actual consequences (hint: probably not, but it's fun to dream). Not stopping at Artificer updates, the episode veers into Dragon Marks, magic items, and character customization, with the hosts debating whether Dragon Marks should get a modern refresh or stay as the Eberron-exclusive party trick they've always been. They also dig into the Mark of Healing, Potent Dragon Mark, and the Boon of Sibiris, contemplating the power levels of these abilities and whether they introduce game-breaking (or at least table-flipping) potential. Lastly, the hosts share game-mastering wisdom and some truly absurd personal anecdotes, proving once again that no amount of Unearthed Arcana can prevent players from doing completely unexpected things. Key Takeaways Artificer updates: The Artificer class gets some noteworthy enhancements, including a revamped subclass and fresh spells that improve its versatility. Cartographer subclass: Magical maps and teleportation mechanics open new possibilities, but the subclass may still struggle to compete with stronger Artificer options. Exploration in 5e: The discussion highlights how D&D 5e has gradually moved away from meaningful travel mechanics, raising the question of whether exploration can make a comeback. Teleportation tactics: The Cartographer's teleportation abilities could be a game-changer in combat, offering strategic mobility for quick positioning and battlefield control. Dragon Marks reimagined: The debate over whether Dragon Marks should receive updates to fit modern D&D leads to a broader discussion about character diversity and flexibility. Magic items and balance: The hosts critique how newer magic items often overshadow classic ones, potentially making certain features obsolete. Healing and spellcasting feats: Mark of Healing and Greater Mark of Healing provide significant cleric-like abilities to other classes, while the Boon of Sibiris introduces high-level spellcasting power without using spell slots. RPG learning curve: The hosts share practical advice for navigating new RPG systems, from focusing on key sections of rulebooks to embracing the inevitable chaos of a first session. Game Master struggles: Balancing player agency, new rules, and campaign consistency is an ongoing challenge—but one that leads to some of the most hilarious moments at the table. If you've ever wondered whether a magical map can solve all your problems (spoiler: it can't) or if the Artificer is finally getting the love it deserves, this episode is for you. Grab your compass (or just ask your party's wizard for a Teleport spell), and dive into the latest Unearthed Arcana discussion! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    WAR PART I - Remastered

    Play Episode Listen Later Mar 8, 2025 53:34


    War. War never changes… except when it involves fire-breathing dragons, spell-slinging wizards, and a group of adventurers who probably have no business leading an army. On this episode of the RPGBOT.Podcast, we charge headfirst into the chaos of war in dungeon fantasy TTRPGs. In part 1, we break down what makes a great fantasy war scenario, explore the mechanics that bring it to life, and highlight the epic moments we all crave. Grab your dice, prepare for battle, and maybe, just maybe, don't let the bard negotiate the terms of surrender. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    HADES: They are consummate professionals.

    Play Episode Listen Later Mar 6, 2025 86:01


    Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job! Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Hades Pathfinder Wiki - Abaddon RPGBOT.Podcast Episodes Puzzles Summary: In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War. The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms. Additionally, the hosts explore Hecate's magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players. Key Takeaways: Hades and Its Structure: Hades is a bleak yet complex plane, often misrepresented as merely another version of hell. The City of the Dead serves as a place of judgment for mortal souls. Hades consists of multiple layers called glooms, each intensifying in despair. Mortal souls function as currency, reinforcing the grim nature of the plane. The front lines of the Blood War are located in Oinos, the first gloom. The realm imposes exhaustion on visitors, adding a challenging survival element. Portals to Hades are difficult to access and often heavily guarded. Yugaloths and Their Role: Yugaloths are mercenary fiends operating within Hades and other planes. Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles. They embody the worst aspects of capitalism, prioritizing deals and self-interest. Arcana-loths are known for their knowledge but are notoriously untrustworthy. The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies. Daemons and Abaddon: Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons. Daemons are formed from the souls of evil mortals and have distinct thematic citadels. Demodans, originally a slave race, rebelled to carve out their own existence. Nighthags trade in larvae, using them in potions and dark dealings. Notable Locations and Lore: The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy. Death of Innocence is a unique town in Hades that resists the plane's apathy. Hecate's realm is shrouded in mystery and filled with magical elements. Corpus, a city made of living bodies, adds to the plane's disturbing aesthetics. Nightmares physically manifest on the Hill of Bones. The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army. Gameplay Insights: Riddles and puzzles can enhance gameplay but should be carefully balanced. Clear hints are essential to prevent frustration among players. Creativity and clarity are key when designing engaging riddles. The Wishless Well serves as a gateway to Hades, offering narrative opportunities. Imaginative settings and character development are crucial for compelling RPG storytelling. This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    FORCED MOVEMENT - Pushing Someone Has No Downside

    Play Episode Listen Later Mar 3, 2025 77:53


    Episode Summary In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise. The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics. Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment. Key Takeaways Disney Whispers: Technically not forced movement, but we won't tell if you don't. What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced. Bull Rush: The football tackle of RPG mechanics. Dungeon Crasher: The best way to turn your Fighter into a wrecking ball. The Meta of Pushing: If pushing mechanics don't become meta, what are we even doing here? Push 'Em Away! Keep enemies out of melee range with strategic shoving. Every Class Has a Move: If you look closely, every class has at least one forced movement option. Battlefield Control = Power: If you can control positioning, you control the fight. 2014 vs. 2024 Meta: Not much has changed, but we're still talking about it. AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear. Martials vs. Casters: Who controls the battlefield better? Let the debates rage on. Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game. Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away. Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun. Grappling in Pathfinder 2: It's a full-time job, requiring constant upkeep. Pathfinder 2's Organization Woes: Finding the right rule shouldn't be harder than fighting a dragon. Hero Points to the Rescue: Because failing a flat check is the worst. Bonus Fun Mechanics Hydraulic Push: It's a spell, it's water-powered, and it's a force movement MVP. Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways. Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight. Weapon Traits Matter: Sometimes, the right weapon makes all the difference. Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely. Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off. Creative Combat Scenarios: Thinking outside the box leads to legendary moments. Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion. Optimal Class Dips: The right multiclass decision can unlock powerful combos. Wizards Stay Winning: Utility and ritual casting make them indispensable. Final Thoughts From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you're a die-hard rules lawyer or just here for the comedic side quests, there's something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.

    COMBAT ROLEPLAYING (Remastered) - Swing First, Ask Rules Questions Later

    Play Episode Listen Later Mar 1, 2025 60:01


    Got plans this weekend? Cancel them. The RPGBOT.Podcast is back with another remastered episode, and it's so good, even your dice will roll themselves to tune in. We're diving deep into the world of tabletop RPGs, dishing out expert advice, hilarious mishaps, and the kind of wisdom that makes your GM sigh in resignation. Whether you're a seasoned adventurer or still trying to figure out which die is which, this episode is for you. So grab your character sheet, prepare for some laughs, and join us for another legendary session of nerdy greatness. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Descriptions Masterclass Part I with dScryb's Alex Gray – RPGBOT.Podcast S2E76 Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91 Playing Martial Characters – RPGBOT.Podcast S2E96 GMing for Martial Characters – RPGBOT.Podcast S2E98 Movement – RPGBOT.Podcast S2E41 RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97 RPGBOT.Podcast Episode 9 – Death Content From RPGBOT.Net The Kender Handbook – DnD 5e Other Stuff Critical Role If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  

    EPISODE 1 RECAP - OTHER WORLDS - AN RPGBOT.ADVENTURE

    Play Episode Listen Later Feb 27, 2025 76:02


    In this episode, the hosts discuss the exciting new 3D printed dice from Hero Forge, share a humorous recap of their recent one-shot D&D adventure, and delve into the mechanics and character options explored during the game. They also reflect on the role of the Dungeon Master and the effectiveness of using Theater of the Mind in D&D gameplay. The conversation explores the nuances of tabletop RPG mechanics, particularly focusing on the effectiveness of Theater of the Mind versus tactical play with maps. The hosts discuss innovative sailing mechanics introduced in their game, the implications of push mechanics on gameplay, and share experiences from a memorable encounter with the Stone Queen. The dialogue highlights the balance between creativity and rules in RPGs, emphasizing player engagement and the challenges of game design. Additionally, the discussion focuses on the mechanics of D&D, particularly the monk class and its evolution in the 2024 rules. The effectiveness of various builds, the excitement of playing a wizard, and the potential of Pathfinder 2 are explored. The conversation also touches on sports culture and its parallels with gaming, highlighting the emotional investment players have in both realms. Key Takeaways: 3D printed dice can enhance the RPG experience. Humor and food can be engaging but sometimes distracting in discussions. Recapping adventures helps listeners stay engaged and connected. Character optimization is a key aspect of RPGs and player enjoyment. Dungeon Masters should communicate clearly with players to ensure smooth gameplay. The Kraken serves as a formidable foe and a narrative element in adventures. Preparation is essential for Dungeon Masters to create immersive experiences. Theater of the Mind can be effective but has limitations in tactical games like D&D 5e. Visual aids like maps can enhance player experience and strategic decision-making. Exploring different game mechanics can lead to fun and innovative gameplay experiences. Innovative mechanics can simplify complex scenarios, such as naval battles. Push mechanics can overshadow traditional grappling mechanics in combat. Player engagement is crucial for creating memorable encounters and stories. Balancing creativity with rules is essential in effective game design. The Kraken encounter served more as a narrative hazard than a direct threat. Character builds significantly impact gameplay dynamics and overall strategy. Player feedback is valuable for improving future gaming sessions. A deep understanding of rules allows for more creative gameplay solutions. The monk class has seen significant improvements in the 2024 rules. Pushing mechanics in D&D can lead to creative and dynamic combat encounters. Monks now have more versatility without being overly reliant on focus points. The Order of Scribes wizard offers exciting and flexible spellcasting options. Pathfinder 2 provides a fresh take on character builds and mechanical diversity. Sports fandom shares similarities with gaming communities in emotional investment. Players often root for underdog teams, reflecting their personal connections. The emotional highs and lows of sports mirror the dramatic moments in gaming. Cultural references in gaming can enrich the experience and create deeper engagement. Community engagement through polls and discussions can shape future gaming sessions.

    OTHER WORLDS - An RPGBOT.Adventure - Betrayal, Bad Decisions, and the Mysterious Coin of Chaos

    Play Episode Listen Later Feb 24, 2025 95:35


    This episode of the RPGBOT.Podcast has everything: magic, mayhem, and at least one person realizing they should have read the rules on push mechanics before trying them in combat. Things are getting wild on the RPGBOT.Podcast as the crew sets sail into a maelstrom, only to find themselves face-to-face with a Kraken, a legendary pirate, and a whole lot of questionable choices. Between spells flying, swords clashing, and a mysterious coin that nobody fully understands, the stakes couldn't be higher. Naval combat, unexpected betrayals, and a few too many reckless ideas make this one of the most chaotic sessions yet. Will teamwork save the day, or will bad dice rolls and impulsive plans sink the ship? There's only one way to find out. Listen now wherever you get your podcasts and join the adventure! Summary: In this action-packed episode, the hosts start with their usual dose of chaotic humor, discussing the struggles of modern comedy, the challenge of new music, and the universal truth that nobody likes change. Then, they dive headfirst into an intense Dungeons and Dragons session featuring a maelstrom, a Kraken, and a whole lot of questionable decision-making. As the players prepare for naval combat, they receive a cryptic coin from their patron, leading to rampant speculation, bad theories, and at least one failed insight check. The session quickly escalates into an epic battle involving pirates, betrayal, and ship repairs that may or may not have been handled responsibly. With spells flying and teamwork being tested, the players must strategize their way through chaos while dodging betrayal, Kraken tentacles, and the ever-present risk of rolling a natural one. Between dramatic moments, surprising tactics, and plenty of player banter, this episode highlights the creativity, excitement, and occasional confusion that makes tabletop role-playing games so much fun. Whether it's using Mass Suggestion to manipulate enemies, questioning their own character choices, or debating whether dragons are friend or foe, the players bring high stakes, high drama, and just enough bad decisions to keep things interesting. Key Takeaways: Change is scary, but so is fighting a Kraken. Comedy and music take time to appreciate, just like a good D&D strategy (or a bad one). The mysterious coin is probably important, but nobody knows why. Naval combat is fun until your ship needs repairs. Teamwork makes the dream work, but betrayal keeps things spicy. Players are never 100% confident in their character builds. Spellcasting can be the difference between victory and disaster. Rolling for initiative can make or break a combat encounter. The DM's storytelling can be both a gift and a curse. Bold moves often have bold consequences (and sometimes tragic ones). The importance of trust in a party cannot be overstated—until someone stabs you in the back. Dragons: helpful allies or terrifying enemies? It depends. Creativity and quick thinking are the best weapons in any RPG session. Strategic planning is great—right up until the dice decide otherwise. Sometimes, the most memorable moments come from absolute chaos. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

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