Join the adventures of our posse of mischievous players venture into a world where pacifist barbarians are the voice of reason, fast talking gnomes outwit deities and twins keep their con-artist game always on the edge! Save The D8 is a realplay RPG podcast where YOU can shape our crew’s story! Ha…
The Save The D8 podcast is a hidden gem in the world of actual play podcasts. From the moment I started listening, it felt like sitting down at a table with friends, cracking jokes, and rolling dice. The charm of this podcast lies in its less polished nature, which gives it an authentic and relatable feel. Unlike other AP games, Save The D8 offers a plethora of actual choices for quests and NPCs with different options, making it a truly interactive experience. The story may have a direction, but the multiple paths to get there keep things interesting and unpredictable.
One of the best aspects of Save The D8 is its well-rounded and real characters. Each member of the group has managed to craft unique personalities that you can laugh both at and with. This authenticity brings the characters to life and adds depth to their interactions and dynamics. Furthermore, the players genuinely seem to have fun embodying their characters rather than just striving for comedic moments or typical character archetypes. This makes for an engaging and enjoyable listening experience.
In terms of drawbacks, one might argue that Save The D8 lacks some polish compared to larger actual play podcasts. While this may be true to an extent, I believe it only adds to its charm. The occasional rough edges are easily overshadowed by the creativity and inventiveness of the gameplay. Additionally, some listeners might prefer a more scripted feel to their actual play podcasts, but personally, I find the freedom and multiple choices offered by Save The D8 to be refreshing.
In conclusion, I wholeheartedly recommend Save The D8 as a must-listen podcast for fans of storytelling and Dungeons & Dragons alike. It's a fun adventure filled with amusing characters that will keep you entertained every week. Whether you're new to D&D or a seasoned player, this podcast offers something for everyone. So grab your dice, buckle up for an exciting journey, and join in on the laughter and camaraderie of the Save The D8 crew.
The Bad Luck brigade has reached the final level of The Gauntlet! But what awaits the crew is Haven's darkest nightmare.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Forge of the Ages by Michael Ghelfi
As the Bad Luck Brigade closes towards the end of the Battle Gauntlet; they reach an infernal forge that is guarded by a team of high level fiends, forged from infernal metal.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Forge of the Ages by Michael Ghelfi
Skipping the dubious healing oasis, the Bad Luck Brigade head into a dungeon of chains as they continue their quest or the dead god's "heart" . Somethings lives among these chains and hates to be disturbed.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Undead Alcromony by Michael Ghelfi
After dispatching the demonic Goldblums and Flesh abominations of the first level, the gang has reached the next challenge towards the jeweled heart. But like with any tower of power; the challenge only increases exponentially.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Slaughterhouse By BOOM
The Brigade has reached the first level of the Gauntlet, a multi-level fighting challenge. First opponents; demon flies with bad Jeff Goldblum impressions and mutated human larva. While typically an easy feat for the BLB; the addition of the aasaimar Amynta has caused some friction in the group. Meanwhile, Giddy suffers from some intestinal problems.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Alien Nest By BOOM
Amynta the Cleric Asamair has joined the Bad Luck Brigade in their mission to conquer the spire. Haven has a plan but is keeping it secret til the right moment. Meanwhile, Giddy and Amynta get to know each other.Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Ancient City/Fighter's Guild by Michael Ghelfi
Almost narrowly escaping the eternal battlefield, the Bad Luck Brigade faces a grievous loss; so ten what will happen when the face the first Proto-God's heart?Intro/Outro Music by Bryce PublowAdditional Soundscapes and Music:Ancient City/Fighter's Guild by Michael Ghelfi
Fresh mounted up, the Bad Luck Brigade heads off into No Man's Land; cutting a path to brave the Garden of Stones. After a tumultuous night; they have reached the edge of the garden. However, the Dungeon Master has a few surprises waiting for them at their arrival. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Horseback/Dragon Riders/Desert by Michael Ghelfi
Enough tomfoolery fremen the DM. These four mean business and are off to see an undead gnome about a horse or four. Trouble is, do they go the easy way like the DM laid out for them; or do they ignore the obvious trap and blaze their own trail? Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Horseback/Dragon Riders/Desert by Michael Ghelfi
Four Christmas haters have been forced to save Christmas by destroying Santa Claus. This team consists of: Scrooge, Stripe the Gremlin, The Easter Bunny and The Grunch. Two of the four are down after a vicious attack from a physical embodiment of elven hatred. Looks like the four are going to have to pull every dirty trick in the book if they are going to reach Santa in time. This mini-series is run off the popular Christmas one-shot "Last Christmas" by Janek Sielicki. If this one shot sounds like something you would like to play with your group; you can find it HERE on DMGuild.
Four Christmas haters have been forced to save Christmas by destroying Santa Claus. This team consists of: Scrooge, Stripe the Gremlin, The Easter Bunny and The Grunch. The Four have retrieved both officers needed in order to operate the Crystal Christmas Tree. Now they can open the blast doors to Santa's bunker; problem is... ravenous crazed elves have made the tree their new home and they are very protective. Including a secret weapon that will melt your heart, literally. This mini-series is run off the popular Christmas one-shot "Last Christmas" by Janek Sielicki. If this one shot sounds like something you would like to play with your group; you can find it HERE on DMGuild.
Four Christmas haters have been forced to save Christmas by destroying Santa Claus. This team consists of: Scrooge, Stripe the Gremlin, The Easter Bunny and The Grunch. With one elf wrangled by the group; the Frostbite Four must find just one more in order to reach Santa Claus. But the closest one is in a middle of a war with toys in revolt against their makers and scronging the battlefield is the horrible Christmas Pudding. Now they must save this officer elf before the dreaded Christmas Pudding eats him first. This mini-series is run off the popular Christmas one-shot "Last Christmas" by Janek Sielicki. If this one shot sounds like something you would like to play with your group; you can find it HERE on DMGuild.
Four Christmas haters have been forced to save Christmas by destroying Santa Claus. This team consists of: Scrooge, Stripe the Gremlin, The Easter Bunny and The Grunch. When we last left the naughty listers, they had just escaped the living Christmas tree forest from tearing them limb from limb. Now inside Santa's compound, the must tread carefully as dunes of unread letters to Santa have built up and created a quicksand like environment. It won't be easy with Santa's workforce driven mad with chaos and willing to take their rage out on anyone who crosses their path. This mini-series is run off the popular Christmas one-shot "Last Christmas" by Janek Sielicki. If this one shot sounds like something you would like to play with your group; you can find it HERE on DMGuild.
Something has happened to Santa up in the North Pole. He has closed of the workshop from everybody, no one has heard from him in weeks and the elves have gone insane from lack of leadership. Because the forces of good cannot enter because of their oath, it's going to take four of the most villainous Naughty Listers to break into Santa's workshop and get him back on track! This mini-series is run off the popular Christmas one-shot "Last Christmas" by Janek Sielicki. If this one shot sounds like something you would like to play with your group; you can find it HERE on DMGuild.
In order to gain some kind of advantage in the pocket death dimension; Brash is going to have to use all of his skills. Between proper wording dealing with a Fey Hag, convincing Haven this doesn't break their oath, Giddy getting sloshed on Trough and Shelly beginning to go mad; we're gonna find out out good a Glamor Bard can be. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Demon Bar by Michael Ghelfi
The Bad Luck Brigade have arrived in the pocket dimension of the sibling proto-death gods; however it was the backdoor entrance for a tavern enjoyed by demons and run by a 4000 year old night hag. With Haven paralyzed, who's going to keep the comedy duo from mucking about while Brash sleazes their way into the hearts of canonically evil creatures. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Dinosaur Jungle by Michael Ghelfi
The Bad Luck Brigade must outrun a False Hydra that has become feral in the death jungle miasma that hopefully holds the secret entrance to a hidden dimension. Edgar & Annabel Tickets Also; check out a new show our cast-mate, Monica, is appearing in all November. Edgar & Annabel, a new show produced by Pony World Theatre, brings to 12th Ave Arts a dark comedy exploring the lines between what should be public and what should be Private. You can tickets at the link above!
To finish crossing over Myrazzath's Teeth; the Bad Luck Brigade have to cross a volcanic field with numerous rivers of lava. But, like at least once a season, the players mess with the regional eco-system causing chaos to erupt. Edgar & Annabel Tickets Also; check out a new show our cast-mate, Monica, is appearing in all November. Edgar & Annabel, a new show produced by Pony World Theatre, brings to 12th Ave Arts a dark comedy exploring the lines between what should be public and what should be Private. You can tickets at the link above!
We have reached the end of the Castaway Chronicles. With our survivors only day or two away from a safe haven from the recent ravaging of the undead plague; they will find out that the closer to safety the get, the more danger awaits. Friendships will be tested, lives have been lost and only one will survive in the end of the Castaway Chronicles. Edgar & Annabel Tickets Also; check out a new show our cast-mate, Monica, is appearing in all November. Edgar & Annabel, a new show produced by Pony World Theatre, brings to 12th Ave Arts a dark comedy exploring the lines between what should be public and what should be Private. You can tickets at the link above!
Two of the four members already injured by the undead has begun a rift between the four friends. Hoping for luck when they reach some kind of pier or dock to find some transportation to get to safety. Edgar & Annabel Tickets Also; check out a new show our cast-mate, Monica, is appearing in all November. Edgar & Annabel, a new show produced by Pony World Theatre, brings to 12th Ave Arts a dark comedy exploring the lines between what should be public and what should be Private. You can tickets at the link above!
After several days for hunking down in a broken bar, the cast of Save The D8 decides to leave and find a mysterious haven on the edge of Washington State. But they don't know how to get there or even have a map. Where's a good place to get a map they think? Pacific Science Center of course!
For Halloween this year, the DM decided that they would take a short break from D&D and try a new TTRPG called Castaway. While normally the game is about who can survive deserted on an island, this one is a very special horror module. Taking place as of now, the crew has made proxies of themselves in the game to see who can last the longest. Who do you put your money on?
All the gang wanted was a peaceful night sleep; but it had to be interrupted by a starving vampire trying to pull the ol' soda machine trick on Giddy. Caugnt and humiliated by Haven to return, what will happen between the crew and a ravenous, starving vampire? Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Mouantain Top by Tabletop Audio Desert Campfire by Michael Ghelfi
In a difficult choice, the Bad Luck Brigade decides to climb the sheer rock face of the mountain as they think it will be faster. However, several missed rolls have caused some unstable conditions and now, find themselves fighting a massive slime on the side of a mountain. Who says they don't live up to their name? Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Mouantain Top by Tabletop Audio Desert Campfire by Michael Ghelfi
With Orkholme decimated by the four protogods of Death, the Bad Luck Brigade strikes out for the center of Phun to save the souls that sacrificed themselves for them. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Dead City/Eldar Mountain by Tabletop Audio
Considering the Reaper's offer, the crew of the Bad Luck Brigade come up with a plan. Using the new deity-like powers of Haven, they plan to use this new power to strike at the proto-gods. The hard part? How to convince the city of Orkholme as a whole to strike them down. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Steampunk City/Forest- Lost In Time by Tabletop Audio Farewell Life- Arn Anderson The Last Butterfly- Wodkah
Haven has become a minor deity in the culture of the Orks which has started somewhat of a civil war between the young and the older generations. The crew is of no help with Giddy being "resurrected" and Brash using their con artist skills. But this has not gone unnoticed by the powers above and a representative has been sent with a very unsettling offer... Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Steampunk City/Forest- Lost In Time by Tabletop Audio
We have reached the end of the tournament and Haven (Hav-On) must now face the tiger demon Ra'skasha who is so fast, nobody has yet to perceive their movements. In the meantime, Brash ans Shelly try to boost Haven with the power of the crowd (while making a few teef on the side) and Giddy meets an incarnate of Death. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Arena Crowd/Fighters Guild by Tabletop Audio
With both Melee fighters of the Bad Luck Brigade leaping their way through the brackets, we have reached the semi-finals. But the gods of RNG seem to have it out for the two as both Haven and Giddy face off to the death. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Arena Crowd/Fighters Guild by Tabletop Audio
Giddy and Haven are ready to fight their first opponents in this tournament of death. For Giddy, they have been matched with the Gigamimic "Protein" has their 1st challenger. Meanwhile, Haven has been saddled with the overall Orc Champion favorite. He has it all, massive 4 bladed axe, intro music, crowd blessing his every move. What can Haven do to thwart this menace? Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Arena Crowd/Fighters Guild by Tabletop Audio
In honor of the coming of age ritual going so well, the High Chief is throwing a massive tournament. So naturally, Haven and Giddy vye to compete as who is the stongest of the group. Meanwhile, Shelly begins to flaunt they're charisma as they rizz up the Ork crowd, but Brash now must dodge out of the pitfalls in Shelly's new bragadouchis ways. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Arena Crowd/Fighters Guild by Tabletop Audio Empty Market by Michael Gheilfi
While scheming how to get a buncho ot teeth for Orkholme, the gang is attacked by a pair of feral oni brothers that would like to make a meal of them. Upon closer inspection though, these two might just solve the party's money problems. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Yokai Forest/Bubbling Pools by Tabletop Audio Forge District/Spring Temple by Michael Gheilfi
While scheming how to get a buncho ot teeth for Orkholme, the gang is attacked by a pair of feral oni brothers that would like to make a meal of them. Upon closer inspection though, these two might just solve the party's money problems. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Yokai Forest by Tabletop Audio
Teleported to the outskirts of Vuzzigud after emotionally destroying a Lich; things seem to be going good for the Bad Luck Brigade. While planing thier next move, a strange disturbance welcomes them back to the land of the living and now they wish they had gone the opposite way from whence they came. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Cursed Forest/ Village of the Damned by Michael Gheilfi
We have made it to the finale of the D&D Olympics! Both teams have run themselves ragged thought the tomb of Horrors but only one will win the gold! who will it be? Team Save The D8? Or Team Dice Jailers? Only one way to find out, here on the final episode of the D&D Olympics!
Welcome to the first ever, D&D Olympics! A short mini-series where we have two D&D podcast teams run an epic one-shot to see who can complete it the quickest. However, the one shot they will be playing is the infamous Tomb of Horrors. It is a hard fought race as the we close towards the end of the Tomb. But the closer both teams get, the more team cohesion begins to falter until someone finally falls prey to the Tomb.
Welcome to the first ever, D&D Olympics! A short mini-series where we have two D&D podcast teams run an epic one-shot to see who can complete it the quickest. However, the one shot they will be playing is the infamous Tomb of Horrors. After both teams fell prey to numerous pranks and traps of the Tomb; Save the D8 takes the lead as they find the secret door in the temple that Dice Jailers missed. However, as the Dice Jailers backtrack, they stumble upon several point markers that Save the D8 ran past. As the points rack up and the clock clicks down, only one team win become the winner.
Olympics! A short mini-series where we have two D&D podcast teams run an epic one-shot to see who can complete it the quickest. However, the one shot they will be playing is the infamous Tomb of Horrors. After both teams set off almost every trap last episode, Team Save the D8 has a very narrow lead on Team Dice Jailers. But fortune may favor the bold as Dice Jailers make strides in collecting points while Save The D8 seem to be running around in loops.
Welcome to the first ever, D&D Olympics! A short mini-series where we have indie D&D podcast team run an epic one-shot to see who can complete it the quickest. However, the one shot they will be playing is the infamous Tomb of Horrors. Besides being who completes the fastest; teams can score additional points for role-playing, fighting monsters and gaining treasure. So several strategies are in play as our teams compete head to head to find out who wins the gold!
With both keys and resolve of vengeance against Lord Gravetide; the Bad Luck Brigade head into the lich's lair to bring and end to the sorrow of the lands of Vuzzigud. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Ruined Castle/ Village of the Damned by Michael Gheilfi
WARNING: This episode features a child's death. As the gang venture into the hidden alcove behind the library bookshelves, they find the private workspace of the last king of Vuzzilad. As they search for the remaining key, they find more than what they thought they would find hidden in the Lich's castle. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Ruined Castle by Michael Gheilfi
Deciding not to take out a skeletal hell beast, the Brigade heads to the castle's library, where they think they heard the puppet that stole Shelly's voice. But being the type to not always follow the rules, they just found themselves in a heap of silent violence. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Ruined Castle by Michael Gheilfi
Shelly's voice has been stolen! By a mangy puppet no less! No the Bad Luck Brigade and Peda must find where that pilfering puppet went while dodging the dangers of traps hidden around the castle. Along the way Shelly and Peda find some horrifying information on what happened to the residents of the castle. Intro/Outro Music by Bryce Publow Additional Soundscapes and Music: Ruined Castle/Thunder and Rain by Michael Gheilfi