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Player 1 vs The World's StrangeCast is BACK again for the second part of episode 94. Following on from Monday's release of 'Side A,' 'Side B' is here to bring all of the latest news and discussions around Deck Nine, Don't Nod, Square Enix and Life Is Strange.Timestamps:00:00 -- Introduction03:00 -- Adnan and Adam discuss a report on the early PS Plus numbers around Lost Records after Tape 1: Bloom's release14:25 -- Life Is Strange 2 and True Colors see a boost in numbers on PlayStation amid a soon-to-be exit from PS Plus19:14 -- Adnan and Adam talk about Netflix laying off people at Oxenfree developer Night School Studio27:56 -- Adnan surprises Adam with BREAKING Life Is Strange news!29:07 -- Don't Nod announces Tiny Bull Studios' The Lonesome Guild34:17 -- Don't Nod confirms that Studio Tolima's Koira has its release date pulled ahead40:45 -- Don't Nod's update on the ‘reorganisation project'01:01:19 -- Michel asked about potential Lost Records ports for the Nintendo Switch and Switch 201:10:50 -- (PSA: screen-recording isn't working here) Michel on relating to Swann ahead of Max01:12:10 -- (PSA: screen-recording isn't working here) Sanshee announces a collaboration with Square Enix for Life Is Strange mechanise01:14:40 -- Comment from the listener! (Thanks, @gpetro1030!
Estrapolazione audio della videointervista curata da Ludenz durante la fiera consumer #MilanGamesWeek 2022. (Per la versione video Qui) Studio intervistato: Tiny Bull Studios Videogioco: Omen Exitio 1927 Le interviste di Ludenz agli sviluppatori indipendenti durante la fiera Milan Games Week 2022 nascono dall'idea di poter disporre di una serie di domande multidisciplinari provenienti da diversi background culturali. Dal rapporto tra critica di videogiochi e sviluppo indipendente, passando per antropologia, autorialità dell'opera e filosofia di game design, Ludenz ha quindi interpellato diverse personalità che operano a vario titolo nel settore videoludico, generando un mosaico di questioni aperte alle quali gli sviluppatori hanno riflettuto e risposto secondo esperienza e sensibilità. Intervista di Luigi Marrone Regia e montaggio: Gianclaudio Pontecchiani A.K.A Logan Singer
A interview with Tiny Bull Studios about the studio and there VR game Blind
Ospiti Simone "N1XX1", nostro inviato in loco, e Bruno di Tiny Bull Studios, che era lì col suo team a presentare il loro ultimo gioco, Blind. Seconda parte, dove parliamo dei vari talk a cui hanno assistito i nostri ospiti!Le note dell'episodio complete:https://gameloop.it/2018/12/15/gameloop-podcast-gl20b-codemotion-milan-2018-parte-2-talk-talk-talk/
Ospiti Simone "N1XX1", nostro inviato in loco, e Bruno di Tiny Bull Studios, che era lì col suo team a presentare il loro ultimo gioco, Blind. Prima parte, con l'introduzione e un excursus sui giochi esposti in area gamedev!Le note dell'episodio complete:https://gameloop.it/2018/12/08/gameloop-podcast-gl20a-codemotion-milan-2018-parte-1-introduzione-e-area-gamedev/
Everything Virtual - Your Source for Everything VR and Virtual Reality
In this episode, Ronnie provides his initial impressions of “Blind,” the recently-released VR title from developer Tiny Bull Studios. “Blind” is a psychological thriller in the escape room/puzzle genre that utilizes VR in unique and effective ways, resulting in an experience that could not have worked the same way in any other medium. Hope you enjoy and thanks for listening! --- Support this podcast: https://anchor.fm/everythingvirtual/support
A VR game in which you cannot see? How does that work? Matteo Lana, CEO of Tiny Bull Studios, explains it to Edie with their upcoming VR title Blind.
A VR game in which you cannot see? How does that work? Matteo Lana, CEO of Tiny Bull Studios, explains it to Edie with their upcoming VR title Blind.