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For the first time in Naavik's history, we're excited to bring a live audience show experience to air! At GDC, host, Alexandra Takei, Director at Ruckus Games, sat down with Nick Popovich, CEO and Founder of Monomi Park, in San Francisco for a conversation centered around “doing it all yourself” in the indie games market — no external funding, crowd financing, or publishing support. In 2014, Nick and his co-founder decided to start a studio and launch Slime Rancher in 2016. They sold 10M units over the following decade, grew from 2 to 45 people, launched a second game into early access, and have begun working on an entirely new IP. Today's conversation explores how Monomi Park thinks about studio culture, growth, crunch, and innovation — plus how to get players to notice your game, buy it, and play it repeatedly. This episode also includes our first ever live audience Q&A and is a must-listen for any founder looking to make it independently. We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Send us a textWelcome to The GamerGuild Podcast! Your weekly show where three best friends round up and discuss all the week's gaming stories and news.00:00:40 - Welcome/Housekeeping00:03:35 - What We've Been Playing00:09:14 - The NEWS!00:11:18 - Gears of War Collection Rumours to PlayStation00:33:57 - Split Fiction Review00:43:02 - Tony Hawk 3&4 Remaster Confirmed!00:56:40 - Don't Bet on The Last of Us Part 301:05:03 - The Last of Us Gets a Dual Sense01:10:45 - Rent A PlayStation01:18:56 - Until Dawn Remake Deves Effectively Shutdown01:22:05 - Amazon GameLift!01:31:58 - Repsawn Cancels Unknown GameEnjoy more GamerGuild content!
In this episode, host Alexanda Takei, Director at Ruckus Games, sits down with Spike Laurie, Partner at Hiro Capital, to dissect gaming finance's grim reality in 2025. The conversation starts with a discussion on the industry's downturn, marked by studio closures and a reduction in funding, particularly at the Series A level. Venture capital, once a goldmine for game studios, is now retreating, and if not retreating, shifting many of their investments to infrastructure. The duo discuss hard questions such as founders' frustrations that VCs have set the bar too high for the products they are making, whether investing in infrastructure actually sidesteps content risk (given the clients of ‘picks and shovels' are venture-backed gaming studios), and whether a fund would ever return raised capital back to their LPs given the recent market's low returns. They discuss what options founders have in 2025 and what Hiro may be looking for as they deploy Fund II ($340M USD). They also discuss Snowprint Studios' sale to MTG and how that relates to fund strategy in games. The episode concludes with a look at what the future holds for gaming VC in 2025, with a focus on the importance of backing resilient teams and innovative IP.We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
The sub-AA/AAA world of games has become increasingly competitive in recent years, and yet Serenity Forge, a diverse 40-50 person publisher based out of Colorado, has found a way to grow, develop, and publish games with very high success rates. How do they do it?To answer this question, host Aaron Bush is joined by Zhenghua (Z) Yang, the founder and CEO of Serenity Forge. They discuss Z's inspiring story, how publishing has evolved over the past decade, and how Z goes above and beyond to ensure success. They also dig into the nuances of working with subscription platforms, the underdiscussed benefits of physical sales, building unique distribution, structuring publishing deals, and how AI does (and doesn't) impact the way they think about supporting games. If you want a case study of how to win and stand out in a crowded gaming market, make sure to give this episode a listen!We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Zhenghua (Z) Yang: https://www.linkedin.com/in/serenityz/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
With metagames becoming a key component of player engagement and monetization, it's more important than ever to get them right. Host Devin Becker welcomes Christopher Molozian, CEO of Heroic Labs, to discuss the evolving landscape of metagame systems and the technology that powers them. Christopher explains how Heroic Labs' platform integrates seamlessly into games, enabling developers to enhance live operations with scalable metagame features. The conversation also explores how metagame elements can boost retention and monetization, while also examining the potential pitfalls where these systems might work against player engagement.Throughout the episode we address critical questions for developers, including where live operations most effectively tie into metagames, which features should be prioritized, and how to balance standardization with customization in mobile game development. Christopher also touches on the broader challenges of developing metagame features in today's fast-paced industry and the trends that are shaping the future of metagames across all platforms. Whether you're a game developer, product manager, or simply fascinated by game design, this episode provides valuable insights into the evolving role of metagames in modern gaming.We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In recent years, there's been considerable discourse about the game industry's challenges. However, according to today's guest, Jiten Dajee, one core element has been missing from the conversation: the root technical causes underlying many of today's business woes. After all, game tech shapes the way games are developed and managed, which in turn drives business outcomes.Jiten, General Partner at Rendered VC, joins host Aaron Bush to discuss how the state of game tech is holding developers back, how many managers fail to solve systemic issues, interesting trends across global development teams, and how all of this shapes the way he invests. We also hit where future game tech breakthroughs may come from and areas adjacent to gaming that are worth keeping an eye on.We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Jiten Dajee: https://www.linkedin.com/in/jitendajee/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
最新情報を "ながら" でキャッチアップ! ラジオ感覚放送 「毎日AWS!」 おはようございます、サーバーワークスの加藤です。 今日は 8/28 に出たアップデート8件をご紹介。 感想は Twitter にて「#サバワ」をつけて投稿してください! ■ UPDATE ラインナップ Amazon GameLift FleetIQ が一般利用可能に Amazon Lex が express testing 機能を発表 Amazon EC2 Hibernation 機能が M5a, R5a インスタンスに対応 Amazon RDS for Oracle が 2020年7月のパッチセットアップデートとリリースアップデートに対応 ■ サーバーワークスSNS Twitter / Facebook ■ サーバーワークスブログ サーバーワークスエンジニアブログ
Simon and Nicki run through some interesting new AWS capabilities for customers as well as a look at the upcoming re:MARS conference (https://remars.amazon.com/). 0:29 - Databases 1:20 - Analytics 1:52 - Compute 3:22 - IoT 4:05 - Customer Engagement 5:07 - Networking 5:34 - Developer Tools 7:46 - Application Integration 8:20 - Game Tech 8:42 - Media Services 9:24 - Management and Governance 12:41 - re:MARS Topic || Databases Amazon DynamoDB adds support for switching encryption keys to encrypt your data at rest | https://aws.amazon.com/about-aws/whats-new/2019/02/amazon-dynamodb-adds-support-for-switching-encryption-keys-to-encrypt-your-data-at-rest/ Amazon ElastiCache for Redis adds support for Redis 5.0.3 and the ability to change Redis command names | https://aws.amazon.com/about-aws/whats-new/2019/02/amazon-elasticache-for-redis-adds-support-for-redis-503-and-the-ability-to-change-redis-command-names/ Performance Insights is Generally Available on Amazon RDS for SQL Server | https://aws.amazon.com/about-aws/whats-new/2019/03/performance-insights-is-generally-available-for-sql-server/ Topic || Analytics Amazon QuickSight Supports Row Level Security Enabled Email Reports, New Analytical Capabilities and More | https://aws.amazon.com/about-aws/whats-new/2019/03/amazon-quickSight-supports-row-level-security-enabled-email-reports-new-analytical-capabilities-and-more/ Topic || Compute AWS Step Functions Adds Tag-Based Permissions | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-step-functions-adds-tag-based-permissions/ AWS ParallelCluster support for Amazon FSx Lustre | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-parallelcluster-support-for-amazon-fsx-lustre/ Announcing the Preupgrade Assistant to Migrate to Amazon Linux 2 From Amazon Linux AMI | https://aws.amazon.com/about-aws/whats-new/2019/03/announcing_the_amazon_linux_2_preupgrade_assistant/ Topic || IoT AWS IoT Greengrass Introduces New Networking Configurations and Group Permission Settings | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-iot-greengrass-introduces-new-networking-configurations-group-permission-settings/ Topic || Customer Engagement Amazon Connect Simplifies Adding AWS Lambda Functions to Contact Flows | https://aws.amazon.com/about-aws/whats-new/2019/02/amazon-connect-simplifies-adding-aws-lambda-functions-to-contact-flows/ Introducing new AWS Digital Customer Experience Competency Partner Solutions | https://aws.amazon.com/about-aws/whats-new/2019/03/introducing-new-aws-digital-customer-experience-competency/ Topic || Networking Announcing the new AWS Direct Connect Console | https://aws.amazon.com/about-aws/whats-new/2019/03/announcing-the-new-aws-direct-connect-console/ Topic || Developer Tools Amazon Corretto 11 is Now Available as a Release Candidate | https://aws.amazon.com/about-aws/whats-new/2019/03/amazon-corretto-11-is-now-available-as-a-release-candidate/ AWS Amplify Console Adds Support for Instant CDN Cache Invalidation and Delta Deployments | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-amplify-console-adds-support-for-instant-cdn-cache-invalidation-and-delta-deployments/ AWS CodeCommit Supports VPC Endpoints | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-codecommit-supports-vpc-endpoints/ Automate Releases to the AWS Serverless Application Repository using AWS CodePipeline | https://aws.amazon.com/about-aws/whats-new/2019/03/automate-releases-to-the-aws-serverless-application-repository-using-aws-codepipeline/ Topic || Application Integration New Amazon SNS Console Now Available | https://aws.amazon.com/about-aws/whats-new/2019/03/new-amazon-sns-console-now-available/ Topic || Game Tech Identity and Access Management (IAM) Roles Now Available for Amazon GameLift | https://aws.amazon.com/about-aws/whats-new/2019/03/identity-and-access-management--iam--roles-now-available-for-ama/ Topic || Media Services AWS Elemental MediaLive Adds Support for Encrypted HLS and VPC Inputs | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-elemental-medialive-adds-supports-for-encrypted-hls-and-vpc-inputs/ AWS Elemental MediaLive Now Supports Pausing Channel Delivery on a Schedule | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-elemental-medialive-now-supports-pausing-channel-delivery-on-a-schedule/ AWS Elemental MediaLive Simplifies Sending Live Streams to AWS Elemental MediaPackage | https://aws.amazon.com/about-aws/whats-new/2019/03/aws-elemental-medialive-simplifies-sending-live-streams-to-aws-elemental-mediapackage/ Topic || Management and Governance AWS Systems Manager now supports on-premises instance management for large hybrid environments | https://aws.amazon.com/about-aws/whats-new/2019/03/AWS_Systems_Manager_on-premises_instance_management_for_large_hybrid_environments/ AWS CloudFormation Coverage Updates for AWS RAM, AWS Robomaker, Amazon ApiGateway, and more | https://aws.amazon.com/about-aws/whats-new/2019/02/aws-cloudformation-coverage-updates-for-aws-ram--aws-robomaker--/ whats-new/2019/02/amazon-elasticache-for-redis-adds-support-for-redis-503-and-the-ability-to-change-redis-command-names/ AWS License Manager adds new capabilities to track on premises usage, number of instances, and vCPUs based on Optimize CPU settings | https://aws.amazon.com/about-aws/whats-new/2019/02/NewLicenseManagervCPU/ AWS License Manager enhances support for tracking instances on premises | https://aws.amazon.com/about-aws/whats-new/2019/03/LicenseManagerOnPremises/
Learn how Gearbox integrated Amazon GameLift into "Spark", the cloud-ready infrastructure that powers all of their games. In this session, Gearbox talks about the mental shifts they had to make when moving their games online, as well as the unexpected challenges. Gearbox also dives deep into their experience of integrating the Amazon GameLift Server SDK, running multiple processes with different parameters, asynchronous build deployment, global fleet management, load balancing, and scaling to meet unexpected player demand. You'll learn Amazon GameLift best practices that can help simplify game session management, reduce engineering overhead, and optimize for player experience.
Lots of updates this week as Simon does a “lightning look” as some interesting updates - with a special emphasis on getting data insights with very little work! Shownotes: Kinesis Firehose with Lambda - https://aws.amazon.com/about-aws/whats-new/2016/12/amazon-kinesis-firehose-can-now-prepare-and-transform-streaming-data-before-loading-it-to-data-stores/ Data Insights Blog Post - https://aws.amazon.com/blogs/big-data/derive-insights-from-iot-in-minutes-using-aws-iot-amazon-kinesis-firehose-amazon-athena-and-amazon-quicksight/ Athena & AVRO: https://aws.amazon.com/about-aws/whats-new/2017/02/amazon-athena-supports-querying-avro-data-is-available-in-the-us-east-ohio-region-and-integrates-with-looker/ QuickSight scheduled updates: https://aws.amazon.com/about-aws/whats-new/2017/02/amazon-quicksight-now-supports-scheduled-refresh-of-spice-data/ CodeCommit GIT Credentials: https://aws.amazon.com/about-aws/whats-new/2016/12/aws-codecommit-introduces-git-credentials-for-user-authentication/ MySQL->MariaDB Migration: https://aws.amazon.com/about-aws/whats-new/2016/12/amazon-rds-supports-easy-migration-from-rds-mysql-to-rds-mariadb/ ECS Windows Containers: https://aws.amazon.com/blogs/aws/amazon-ecs-support-for-windows-containers-beta/ Schema Conversion Tool Updates: https://aws.amazon.com/about-aws/whats-new/2016/12/aws-schema-conversion-tool-now-converts-schema-and-runs-a-migration/ Cost allocation updates: https://aws.amazon.com/about-aws/whats-new/2016/12/new-cost-allocation-tag-features-include-on-demand-refresh-aws-generated-tags-and-more/ Amazon Chime: https://chime.aws/ Amazon GameLift supports all C++ & C# engines including Lumberyard, Unreal Engine & Unity: https://aws.amazon.com/gamelift/
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.