POPULARITY
Categories
Frank Cifaldi, Ash Parrish, and Brandon Sheffield cover Silent Hill f, the sacrifice of EA to the monster of private capital, and thirty PlayStation hot takes. Hosted by Esper Quinn, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Laparoscopy “Don't you dare throw chunks.” Tetris Effect Lumines Arise Silent Hill f Hollow Knight: Silksong Rhythm Heaven 1: Y'all playin' that Hilf? (05:29) Silent Hill series Al Yang Konami Kingdom Hearts series Lucy James Pyramid Head 2: EA got bought. That's not good, right? (14:53) Video gamer Electronic Arts to be bought in largest-ever private equity buyout valued at $55 billion EA's new owners are making “a huge bet” on generative AI cost-cutting to help repay a $20 billion loan, claims report Madden series Battlefield series EA Sports FC series Rockstar finally fixed the disastrous GTA remastered trilogy years after it released BioWare The Sims series Xbox One Xbox ROG Ally 3: What do you think the CEO of Nintendo of America does? (21:03) Nintendo Of America President Doug Bowser Announces Retirement Reggie Fils-Aimé Sega Genesis Mother 3 Pokemon GO 4: Which real world non-extinct animal is presented as the most powerful in video games?(24:39) Lion Wolf Gorilla Donkey Kong Shark Red Dead Redemption II T-Rex Komodo dragon Dragon Grizzly bear Legendary Axe Golden Axe Tiger Tokyo Jungle 5: What is a “real gamer?” (26:35) CSI: Crime Scene Investigation Sam Bankman-Fried Super Smash Bros. series Legend of Zelda series Valorant Counter-Strike Words With Friends Wordle Spelling Bee Zach Gage Puzzmo 6: Are there protest video games? (32:02) 1000xRESIST Mouthwashing Jack Thompson This War of Mine Spec Ops: The Line Disco Elysium itch.io Despelote Consume Me Hades II Ghost of Yōtei LIGHTNING ROUND: 30 Years of PlayStation (42:02) Recommendations and Outro (52:51): Brandon: Kimimi the Game Eating She-Monster, Coyote Media, skip the commentary track for Blood of Heroes, Makeruna! Makendou 2 - Versus Menu Music Frank: Silent Hill f, Coyote Media Ash: Log off, get your uterus checked out if you have a uterus Esper: J2ME, DoCoMo i-mode, KDDI ezWeb, etc. The Mobile Gaming of ol' thread, Women Wearing Shoulder Pads (i actually watched this the day after recording but since I write the show notes i'm going to recommend it here, it's less than 2 hours to watch the whole first season and it's incredible) This week's Insert Credit Show is brought to you by patrons like you. Thank you. This week's horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to show@insertcredit.com, and maybe we'll use it on the show! Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Frank Cifaldi, Ash Parrish, and Brandon Sheffield cover Silent Hill f, the sacrifice of EA to the monster of private capital, and thirty PlayStation hot takes. Hosted by Esper Quinn, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Laparoscopy “Don't you dare throw chunks.” Tetris Effect Lumines Arise Silent Hill f Hollow Knight: Silksong Rhythm Heaven 1: Y'all playin' that Hilf? (05:29) Silent Hill series Al Yang Konami Kingdom Hearts series Lucy James Pyramid Head 2: EA got bought. That's not good, right? (14:53) Video gamer Electronic Arts to be bought in largest-ever private equity buyout valued at $55 billion EA's new owners are making “a huge bet” on generative AI cost-cutting to help repay a $20 billion loan, claims report Madden series Battlefield series EA Sports FC series Rockstar finally fixed the disastrous GTA remastered trilogy years after it released BioWare The Sims series Xbox One Xbox ROG Ally 3: What do you think the CEO of Nintendo of America does? (21:03) Nintendo Of America President Doug Bowser Announces Retirement Reggie Fils-Aimé Sega Genesis Mother 3 Pokemon GO 4: Which real world non-extinct animal is presented as the most powerful in video games?(24:39) Lion Wolf Gorilla Donkey Kong Shark Red Dead Redemption II T-Rex Komodo dragon Dragon Grizzly bear Legendary Axe Golden Axe Tiger Tokyo Jungle 5: What is a “real gamer?” (26:35) CSI: Crime Scene Investigation Sam Bankman-Fried Super Smash Bros. series Legend of Zelda series Valorant Counter-Strike Words With Friends Wordle Spelling Bee Zach Gage Puzzmo 6: Are there protest video games? (32:02) 1000xRESIST Mouthwashing Jack Thompson This War of Mine Spec Ops: The Line Disco Elysium itch.io Despelote Consume Me Hades II Ghost of Yōtei LIGHTNING ROUND: 30 Years of PlayStation (42:02) Recommendations and Outro (52:51): Brandon: Kimimi the Game Eating She-Monster, Coyote Media, skip the commentary track for Blood of Heroes, Makeruna! Makendou 2 - Versus Menu Music Frank: Silent Hill f, Coyote Media Ash: Log off, get your uterus checked out if you have a uterus Esper: J2ME, DoCoMo i-mode, KDDI ezWeb, etc. The Mobile Gaming of ol' thread, Women Wearing Shoulder Pads (i actually watched this the day after recording but since I write the show notes i'm going to recommend it here, it's less than 2 hours to watch the whole first season and it's incredible) This week's Insert Credit Show is brought to you by patrons like you. Thank you. This week's horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to show@insertcredit.com, and maybe we'll use it on the show! Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
This week's episode features Xbox being Xbox like only Xbox can Xbox, Turbo Overkill, Platypus Reclayed, Airborne Justice, Notice Me Leena-senpai!, Electronics Puzzle Lab 2, and Cat Needs. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this episode, host Kalie Moore talks with Charlie Blackstock, Co-founder & CEO of Remix.gg, the “TikTok of games” where anyone can instantly play and remix community-built titles. They discuss why instant, zero-install games resonate with Gen Z and Millennials, how AI is lowering the barrier to creation and enabling culture-speed hits, and how Web3 rails can power creator monetization at scale. The conversation gets tactical on distribution, dives into the possible future of on-chain creator earnings, and how to create a platform for both Web2 and Web3 gaming audiences. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Charlie Blackstock: https://x.com/0xChuckstock Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode features my random TGS thoughts, Frostpunk 2, Next of Kin: Fidelity, Rally Arcade Classics, Tiny Lands, King of Ping Pong: MEGAMIX, Psycho Dream, Sky of Destruction, and Candylands Journey. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
With the games industry in constant evolution, it's important to occasionally pause and take stock of where things stand. Host Devin Becker is joined by Aaron Bush, Managing Partner and Co-Founder at Naavik, for a wide-ranging check-in on market trends, strategic moves from platform holders and investors, and how the current landscape might evolve from here. The conversation explores Epic's latest expansion of user-generated content monetization, plus Meta's recent AR updates and what it might mean for the future of digital interactivity. The episode rounds out with a look at current console strategies – including the success of the Switch 2, Xbox's identity crisis, and how PlayStation fits into the broader picture – and a discussion about the fragmentation of the gaming investment industry.We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode features my belated Nintendo Direct thoughts, Bad Cheese, Back to the Dawn, A Dream About Parking Lots, Luto, Hot Stakes Casino - American Roulette, Monstrous Lovers, The Nameless City, and God of Weapons. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Mobile publishing is a beast of its own, built on speed, data, and above all, user acquisition. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Asi Burak, Chief Business Officer of Tilting Point, to unpack the future of mobile publishing and why UA financing has become one of the most talked-about trends in gaming today.Tilting Point, a top 50 global mobile publisher, recently launched a $150M UA fund this past March. In the past, TP made its name scaling live titles with marketing muscle and pioneering UA financing before it was industry standard. Today, that model has become mainstream. Asi explains how this structure works (non-dilutive, risk-sharing, and predictable) and why even large developers now see it as a smart capital allocation tool rather than just a lifeline for smaller studios. The conversation also covers ATT's seismic impact on mobile, Tilting Point's pivot from third-party publishing to 3rd party UA financing and first-party acquisitions, and how IP-driven strategies amplify UA effectiveness. We discuss what is attractive today in UA financing and how to effectively structure an organization to run two parallel investment pillars. We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode features OFF, No Rest for the Wicked, DUCKSIDE, Beat 'Em Up Collection (QUByte Classics), Curse Rounds, Fling to the Finish, Overpowered 1 - Mars Infestation, and Ash Pines: The Motel. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features Vlad Circus: Curse of Asmodeus, Best Served Cold, Makis Adventure, and SF3RA. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
We break down Epic Plane Evolution – Voodoo's hypercasual throwback hit that's pulling in ~$150K/day in ad revenue with over 100K daily downloads.Key insights:Gameplay: Players start with a broken cardboard plane and unlock wings, tails, and rockets through upgrades. Controls are intentionally clunky — planes crash often, driving engagement and retries.Monetization: Heavy use of rewarded ads (“convert or die” mechanic) and interstitial spam. iOS users see gems + VIP purchases, while Android has no gems at all, leading to 80–85% of revenue coming from iOS.Retention: Despite frustration, average playtime is ~13 minutes/day across 3 sessions, powered by the addictive slingshot mechanic.Revenue Mix: Estimated $150K/day, 80–84% ads, minimal IAP. VIP subscriptions and gem bundles exist only on iOS.Creative Strategy: Basic hypercasual creatives (gates + plane gameplay). Some gameplay ads actually teach players how to steer — a sign of design flaws.Market Context: Falls under “Arcade Driving” genre, sitting alongside Hill Climb Racing & Traffic Rider. Current run rate ~$10M annually, but easily cloneable. Vietnam devs likely to copy/expand with IAP depth.Future Potential: If Voodoo adds events/meta (e.g. Legend of Slime style), this could evolve from hypercasual into hybrid-casual. But for now, it's a hypercasual money-printing surprise hit.Takeaway: Epic Plane Evolution proves hypercasual isn't dead — it just needs the right loop, frustration, and ads.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Epic Plane Evolution04:08 Gameplay Mechanics and Challenges11:39 Monetization Strategies and Ad Revenue14:10 Unexpected Success and Future Improvements18:15 The Decline of Banner Ads21:13 Analyzing Competitor Strategies24:14 User Acquisition and Monetization Trends28:24 Creative Strategies in Mobile Gaming32:16 Future of Mobile Gaming and Audience Engagement---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
This week's episode features Helldivers 2, 1989 After the War, CORE.SYS, Death Kid, and Prison Alone. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe
This one's for the shooter heads. Host Phil Black (ex-DICE) is joined by Chris Sides (ex-Bungie) and longtime strategist Chris Anjos (ex-Activision) to dig into the decade-long arms race between Battlefield and Call of Duty. The muzzles are off.Chapters:02:01 Meet the Experts03:54 Historical Context: Battlefield and Call of Duty Sales13:04 Battlefield's Comeback: Beta Impressions16:06 Gameplay Mechanics: Evolution and Innovations32:21 Progression Systems: Challenges and Solutions43:31 Core Gameplay and Player Feedback44:55 Product Management in Gaming52:25 UGC and Portal in Battlefield01:02:04 Mobile Gaming and Its Impact01:08:09 The Future of FPS Games01:16:41 Final Thoughts and Recommendations
This week's episode features Viewfinder, Dorfromantik, Zooparasite, Faye Falling, and GOST of Time. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features Destiny 2: The Edge of Fate, Hyperspaced, Cook Serve Forever, Morgan: Metal Detective, Pinball FX - Williams Pinball Volume 9, and Pokettohiro. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
The video game labor market is in crisis, and few understand it better than Amir Satvat. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Amir, Tencent BD Director and founder of the world's largest grassroots games career community, to break down the structural shifts reshaping the industry. From layoffs and shrinking remote roles to the rise of low-cost development geographies, the duo discusses a data-backed look into the forces pressuring both employers and workers. The two explore how job supply is increasingly mismatched with demand, particularly at the junior and late-career ends, and how industry preferences are shifting toward mid-career veterans. They discuss Amir's job board (which tracks 3,000+ studios), his army of 2,500 volunteer coaches, and what it takes to future-proof a career in games today. Amir shares why he runs his community for free, why branding and portfolio-building matter more than ever, and why companies must invest in early-career talent if they want a future workforce. With over 130,000 LinkedIn followers and partnerships with GDC, Gamescom, and Overwolf, Amir isn't just observing the market — he's actively reshaping how people find work within it. This episode is essential listening for anyone navigating the uncertainty of employment in the games industry today. We'd like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adWe'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode features Date Everything!, There's a Gun in the Office, Kulebra and the Souls of Limbo, Zombie Cure Lab, Alien Breakout, Maiden Cops, and TERASLIDE. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this episode, host Aaron Bush sits down with Monica Dinsmore, Head of Esports at EA, to unpack her journey from finance and ops to leading esports strategy at one of the world's biggest game publishers. Monica shares behind-the-scenes stories from launching the LEC at Riot Games, navigating the operational chaos of COVID-19, and transitioning to EA to help build and scale their esports vision. The conversation dives deep into how esports strategies differ between EA's franchises (Apex Legends, EA FC, Madden, and more), lessons learned in managing grassroots efforts and keeping competition fresh, and how Monica works cross-functionally with diverse EA leaders and teams. We explore EA's broader esports goals, what might be next, and how the industry can make the most of the emerging “esports spring.”We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Monica Dinsmore: https://www.linkedin.com/in/mldinsmore/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
IT'S FINALLY HERE!!! The sisters have been looking forward to Date Everything! for SO long, and it does not disappoint! Join us for a first look at this utterly unique sandbox dating sim that features all (YES we said ALL) your favorite voice actors. Expect us to dive into the punny names, chaotic interactions, and a how much we love the representation in this game.Games discussed: Date Everything, 9 R.I.P., Uma MusumeNone of the games or characters discussed belong to us.Support the show
This week's episode features WUCHANG: Fallen Feathers, Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition, Cattle Country, Forgotten Fields, Afterlove EP, Secret Paws - Cozy Offices, Karma City Police, Demolish & Build 3 - Broken, and Giant Machines 2017. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Former Nexon CEO Owen Mahoney joins Aaron Bush for a candid, wide-ranging conversation about the current and future state of the games industry. While Owen had a successful decade-long run leading one of Asia's most important gaming companies, this episode explores what he's been thinking about since stepping down – namely through his sharp (and sometimes spicy) essays critiquing industry norms and offering a vision for what comes next. We discuss the realities of managing $100M+ budget decisions, the troubling positions of many Western publishers, the benefits of simplifying publisher strategies, and Owen's bullishness on AI. Notably, despite slow industry growth at present, Owen explains why he thinks our industry could triple in size from here. Whether you're an executive, founder, or just fascinated by how games are built and funded, this episode is packed with battle-tested insights and bold predictions. We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Owen Mahoney: https://www.linkedin.com/in/owen-mahoney-11515/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode features My Friendly Neighborhood, Bridge Constructor Studio, Music Drive: Chase the Beat, Worms Armageddon: Anniversary Edition, Citizen Sleeper 2: Starward Vector, and Neon Noodles. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode features Ready or Not, Everdeep Aurora, Somber Echoes, Lonely Mountains: Snow Riders, Bambas!, Griffin, Tiny Pixels Vol. 2 - Stormy Knights, All The Words She Wrote, and Kaiju Big Battel: Fighto Fantasy. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this episode, host David Taylor sits down with The Gang. Originally a team of five entrepreneurs, The Gang was one of the first venture-backed studios to go all-in on Roblox back in 2020. They quickly made their mark with Strongman Simulator, which shot to the top of the Roblox charts and has racked up over 1.5 billion plays.While they started with hit original titles, The Gang soon shifted to building branded experiences for some of the world's biggest entertainment and lifestyle brands — Netflix, Vans, Shrek, Spotify, the NHL, and more. Most recently, they've been expanding beyond Roblox by licensing one of the platform's top IPs, Blade Ball, for a Steam release. The team is also developing an original cross-platform game, Out of Sight. In this conversation, we dive into the team's entrepreneurial journey, what it was like being early builders on Roblox, how the platform has evolved, and what's next as they explore new platforms and formats.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode starts with the death of Nintendo Switch Game Vouchers before getting to what I've been playing with ISLANDERS: New Shores, Klaus Lee - Thunderballs, Exo-Calibre, Chronicles of the Wolf, Dead of Darkness, Dungeons of Paint, Zombies Overloaded, and Dustwind: Resistance. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Pim de Witte, founder and CEO of Medal, joins Aaron Bush to discuss his journey building a leading platform for capturing and sharing gaming moments. From running Soulsplit (the most popular Runescape private server) as a teenager to navigating early pivots at Medal, Pim shares what sparked his entrepreneurial path, how Medal evolved from a game studio into a social content ecosystem, and what drove the platform's explosive and enduring growth over the past several years.The conversation also dives into how Medal continues to scale, adapt, and innovate. Pim opens up about founder lessons, moving with high velocity, the future of digital content, the role of M&A in Medal's success, and what it's now like running two companies. Whether you want to learn from an incredible founder or better understand the world of online gaming content, this is a wide-ranging conversation worth your time.We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Pim de Witte: https://www.linkedin.com/in/pimdw/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
I wish it wasn't the case, but with the news of layoffs at Microsoft (including layoffs and cancellations at Xbox), I couldn't not talk about it, so I start the show on that downer before getting to what I've been playing with Rooftops & Alleys: The Parkour Game, Warhammer 40,000: Darktide - Arbites Class, How 2 Escape: Lost Submarine, Pinball FX - Tomb Raider Pinball, Maximum Football, Without a Voice, Blankspace, and Clash: Robot Detective. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Bloom Into You Review & Our Favorite LGBTQ+ Anime CharactersEpisode Overview:Join AniPro hosts; Cole, Mike, and Jay as they dive into, and review, the hit yuri anime adaptation of Bloom Into You!Also, the hosts express their favorite LGBTQIA2S+ characters, what's been going on in their crazy weeks, and more!Topics & Timestamps:00:00:00 – Intro & Episode Preview 00:02:44 – My Friend Roboco Manga Talk 00:06:49 – Mike's Web Dev School Update 00:10:57 – Mobile Gaming, Minecraft & Chill Chat 00:18:15 – Hange Zoe, Summer Hikaru Died, Land of the Lustrous 00:24:01 – Skip & Loafer, One Piece, Scott Pilgrim, Astolfo 00:28:59 – Witch from Mercury, Yuri on Ice, Heavenly Delusion 00:32:52 – Birdo Lore, Kino's Journey, Sailor Moon 00:39:20 – Listener's Choice Winner & Segment Break 00:44:10 – Eating Fish: A Culinary Tangent 00:47:42 – Bloom Into You Review Begins 00:55:10 – Animation & Visual Direction 01:01:13 – Soundtrack, Voice Acting, OP & ED 01:06:44 – Romance in Bloom Into You 01:11:44 – LGBTQ+ Representation & Themes 01:16:52 – Main Character Archetypes 01:23:34 – Character Relationships & Dynamics 01:29:21 – Plot Pacing & Story Structure 01:37:45 – Final Thoughts & Ratings 01:42:20 – Wrap-Up & What's Coming NextSupport AniPro:Patreon – https://www.patreon.com/AniProPodMailbag – https://anipropod.com/mailbagTokyoTreat ($5 off) – Use code "ANIPRO" for $5 off your first #TokyoTreat box: https://team.tokyotreat.com/AniProFollow & Subscribe:X (Twitter) – https://twitter.com/AniProPodInstagram – https://www.instagram.com/anipropodDiscord – https://discord.gg/dV5tMCWvM7Next Reviews:Anime – BanG Dream! It's MyGO!!!!! → ID: INVADEDManga – Cosmos → Wandance → Kindergarten WarsMusic & Credits:Opening Theme – “Shibuya”Bumper Track – "The Most High" by moon cafeMusic licensed via – slip.streamEnjoying the show? If so, please rate & review us on Apple Podcasts or Spotify – it only takes a moment and helps new listeners find us!
There isn't much news this week, so, after mentioning a little mishap that forced a rerecording of this episode, I get right to what I've been playing with Star Overdrive, Ruffy and the Riverside, Vessels of Decay, Revenge of the Savage Planet, TETRA's Escape 2, Prehistoric Gal, Neon Apex: Beyond the Limit, and Missing Banban. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Mac Reynolds, co-founder and CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games. Together, they unpack the journey of building Last Flag — a zany 5v5 hero shooter with capture-the-flag at its heart and music embedded deep in its DNA. From a scrappy prototype built with an outsourced team to a 50+ person studio, they share lessons on pivoting engines, refining the core loop, and innovating within the oversaturated PC shooter market. They discuss how music shapes gameplay moments, creates immersion, and differentiates Last Flag from typical shooters — and in a first-ever moment at Naavik, we share exclusive music tracks straight from the game itself. The conversation also explores parallels between the business of music and gaming industries, what game devs can learn from music artists, and the realities of cutting through noise on Steam for a new IP. After listening, watch the trailer and sign up to playtest here. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week's episode starts off with a bit of news--including the delay of Marathon and third-party games not selling well on Switch 2--before getting to what I've been playing with REMATCH, The Alters, The Precinct, Preserve, and Garten of Banban 0. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard
Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard
Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard
Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard
Hey friends, welcome to the show!!! This week, Spaz, Julie, Thorston, Jacob, David and I talk about emulation. Well, *I* mostly talk about emulation, namely the emulators that you can use to (LEGALLY) play your old games. I mostly talk Android, because we're focusing on handheld devices and that's where most of the best one's... The post SGJ Podcast #493 – Let's Talk Emulation (for Mobile Gaming) appeared first on Space Game Junkie.
On this episode, host David Taylor sits down with Dan Bunting, the former Studio Head of Treyarch and one of the key creative leaders behind the Call of Duty franchise. With over 18 years at Treyarch, Dan helped shape some of the most iconic moments in FPS history — from the introduction of Zombies mode in World at War to the rise of the Black Ops series.We explore how Call of Duty became the dominant FPS franchise, and how Treyarch carved out its own identity through bold design decisions, narrative risk-taking, and constant innovation. Dan shares behind-the-scenes stories from the early 2000s to the modern era, reflecting on the key audience insights, design shifts, and tech evolutions that influenced Treyarch's approach.We also dive into his transition from studio leadership to entrepreneurship and investing, his outlook on the next decade of Call of Duty, and what excites him most about the future of the gaming industry.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
A lot of stuff happened this past weekend, so I spend a little time talking about the few things that stood out to me, including the ROG Xbox Ally, the bait and switch Resident Evil 9 announcement, and the reveal of a very cool-looking new game: There Are No Ghosts at the Grand. Of course, if you're sick of hearing about Summer Game Fest and all that nonsense, there's always what I've been playing, this week with Section 13, Trident's Tale, Spirit of the North 2, Keeper's Toll, and Bunny Cubed. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
The esports industry has heavily evolved over the past few years, and big moves continue to occur – especially out of Saudi Arabia.In this episode, host Aaron Bush is joined by Mike McCabe, COO of the Esports World Cup Foundation, which runs a massive Riyadh-based annual esports festival. It's gearing up for its second annual event in July, which will host 25 tournaments over 7 weeks with a whopping $70 million prize pool.We chat about the global state of esports, Saudi Arabia's continued ambitions, and where the industry is headed next. We also dig into the Esports World Cup, including its massive scale, logistics, non-profit ambitions, and how it aspires to leave an evergrowing impact on bringing esports mainstream in the future.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mike McCabe: https://www.linkedin.com/in/mike-mccabe-600532/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
With the Nintendo Switch 2 officially released and one in-hand, I give my first impressions on what it's like using the console (very sparingly) and why the Switch 2 Pro controller is a noticeable upgrade over the previous model. If that's not enough excitement, I also talk about the recent PlayStation State of Play and the surprising game that stood out to me most--spoilers: it's Shakespearean. Of course, if those topics don't tickle your fancy, there's always what I've been playing, this week with Starlight Legacy, Polterguys: Possession Party, NanoApostle, Detective From The Crypt, Is This Game Trying to Kill Me?, and Mortisomem. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
State of Gaming report: https://tinyurl.com/5eyye63dIn this episode, Mishka Katkoff sits down with Sensor Tower gaming insights analyst Sam Aune to dissect the state of mobile gaming in 2025. They unpack download trends, the evolving UA playbook, the hybrid casual boom, and shifting genre engagement. The conversation dives into emerging markets, how ads really impact player behavior, and what Gen Z expects from modern mobile games. Backed by fresh Sensor Tower data, Aune breaks down where the biggest opportunities—and pitfalls—lie for today's game makers.02:10 Current Trends in Mobile Gaming Downloads05:12 User Acquisition and Monetization Strategies07:45 Engagement Trends in Game Genres11:31 The Rise of Hybrid Casual Games16:49 Emerging Markets and Growth Opportunities23:39 Revenue Trends Across Game Genres27:36 Balancing Niche and Audience Size30:59 The Decline of New Game Releases31:56 Understanding Gen Z Players35:38 Gender Targeting in Game Development41:55 The Role of IP in Game Success45:04 Market Concentration and Expansion Strategies
Apple's forced policy shift following the outcome of its legal battle with Epic Games has opened the door for more flexible Direct to Consumer (DTC) strategies, and game studios are taking notice. Host Devin Becker welcomes Chris Faught, CEO of Neon, to break down what this decision means for developers. Chris clarifies the broader implications of the ruling, the mechanics of implementing DTC models, and how this update impacts developers operating across different genres and regions.The conversation explores how studios should be thinking about DTC integration internally, what practical steps to take next, and how these changes might alter monetization strategies moving forward. Chris also offers insight into how webshops can be used to their full potential, what teams are best suited to act quickly, and where the market is headed over the next 12–24 months. Whether you're already experimenting with DTC or still figuring out how this ruling affects your business, this episode offers a grounded look at what's changing and what to do about it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
The Nintendo Switch 2 is less than a week away now and we know what to expect at launch and a bit of what to expect for the rest of 2025--Donkey Kong Bonanza in July and Pokémon Legends: Z-A in October--but there's still a lot of empty space for games already announced--Kirby Air Riders and Metroid Prime 4--and maybe some unannounced games too, so with that, let's talk about what wishes and predictions we have for Switch 2 in 2025. Of course, if that topic doesn't tickle your fancy, there's always what I've been playing, this week with Blades of Fire, Maniac, Copycat, and Deep Deep Deep Nightmare. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
Africa's gaming market is young, fast-growing, and mobile-first. In this episode, host Alexandra Takei, Director at Ruckus Games, is joined by Cordel Robbin-Coker, CEO of Carry1st, and Temi Afolabi, a lead on XBOX's Global Expansion team, to examine the opportunity and hurdles of scaling games in Africa. They break down Africa's demographics, monetization challenges, and infrastructure gaps. Cordel highlights Carry1st's approach — aggregating payments across nearly 80+ payment methods and pairing African talent with global veterans. Temi emphasizes Africa's creative potential in narrative design, a rising indie class, and shares why XBOX sees the African consumer as attractive. The group compares Africa's market trajectory to China's, though key differences include Africa's fragmentation across language, infrastructure, and regulation. On the development side, they explore co-dev, creator-first pathways, and the long-term role governments may play in accelerating industry growth to build a billion-person market and capitalize on untapped potential and a growing talent base. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
With the announcement of difficulty options coming to Lies of P in an update alongside its upcoming DLC, I figured it was a perfect time to bring back one of my favorite topics: should Souls games (or any game for that matter) have difficulty option? Of course, if that topic doesn't tickle your fancy, there's always what I've been playing, this week with Undivine, Spellcaster University, Knight's Night!, Super Engine GT Turbo SPEC, Royal Romances: Endless Winter, Red Solstice 2: Survivors, and Drug Dealer Simulator. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
The main topic of this week's episode is: "What's the greatest gaming handheld of all time?" Is it the original Game Boy? The PlayStation Vita? The Switch? The N-Gage? I have my thoughts, of course, but I'd love to hear what everyone else thinks. Of course, if that topic doesn't tickle your fancy, there's always what I've been playing, this week with City Bus Manager, Mad Experiments: Escape Room, Mad Experiments 2: Escape Room, Beef Cat Ultra, and DAMN!. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This week's episode starts with thoughts on the new Grand Theft Auto Vi trailer and more game pricing talk, before getting to what I've been playing with EcoGnomix, SubwaySim 2, Hegzis, Blazing Trail, Submarine Survivor, Royal Romances: Forbidden Magic, Royal Romances: The Power of Chosen One, and Pilo and the Holobook. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
In 1998, the Snake game made its debut on mobile phones. It is known for its simple yet addictive gameplay and played a major role in popularising mobile gaming.Taneli Armanto is the man responsible for bringing it to our phones, but he only got the task because of mistaken identity.He tells Gill Kearsley the story behind the game that made millions of people not want to put down their phones. Eye-witness accounts brought to life by archive. Witness History is for those fascinated by the past. We take you to the events that have shaped our world through the eyes of the people who were there. For nine minutes every day, we take you back in time and all over the world, to examine wars, coups, scientific discoveries, cultural moments and much more. Recent episodes explore everything from football in Brazil, the history of the ‘Indian Titanic' and the invention of air fryers, to Public Enemy's Fight The Power, subway art and the political crisis in Georgia. We look at the lives of some of the most famous leaders, artists, scientists and personalities in history, including: visionary architect Antoni Gaudi and the design of the Sagrada Familia; Michael Jordan and his bespoke Nike trainers; Princess Diana at the Taj Mahal; and Görel Hanser, manager of legendary Swedish pop band Abba on the influence they've had on the music industry. You can learn all about fascinating and surprising stories, such as the time an Iraqi journalist hurled his shoes at the President of the United States in protest of America's occupation of Iraq; the creation of the Hollywood commercial that changed advertising forever; and the ascent of the first Aboriginal MP.(Photo: Snake game. Credit: IMDB)