Podcasts about mobile gaming

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Best podcasts about mobile gaming

Latest podcast episodes about mobile gaming

The Metacast
Inside Subway Surfers, Mobile Gaming's Most Enduring Hit

The Metacast

Play Episode Listen Later Jul 21, 2026 56:09


Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era has faded away. They explore the philosophy behind Subway Surfers' iconic World Tour live operations, why empowering artists and designers has kept the game feeling fresh for more than a decade, how community ideas have directly shaped new characters and game modes, and why collaborations with games like Brawl Stars have become some of the studio's most successful partnerships. Mathias also shares how Subway Surfers Cities evolved from years of experimentation, why SYBO deliberately avoided cannibalizing its flagship title, and what they're still learning as they build the franchise's next chapter.The conversation also dives into one of gaming's most remarkable organic marketing stories: how Subway Surfers became one of TikTok's biggest gaming phenomena without spending on user acquisition, why SYBO gives its social team extraordinary creative freedom, and how the studio thinks about virality, platform expansion, and community-first marketing. Mathias shares SYBO's measured approach to AI, lessons from becoming part of Miniclip and Tencent, why the company stepped back from large-scale licensing despite nearly five billion downloads, and how sustainability, accessibility, and healthy gameplay have become core parts of the studio's long-term vision. The episode offers a rare look inside one of mobile gaming's most enduring success stories and what it takes to build an evergreen franchise that continues to evolve without losing what made it special.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mathias Gredal Nørvig: https://www.linkedin.com/in/noervig/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://sybogames.com/https://www.amazon.co.uk/Gaming-Good-Unlocking-Create-Better-ebook/dp/B0CSDHG8KC/https://www.goodgame.club/

The Metacast
Naavik Digest: The Memo That Undid 10 Years of XBOX Strategy

The Metacast

Play Episode Listen Later Jul 19, 2026 12:49


This episode covers the Naavik Digest newsletter published on Sunday, July 19th. In this week's issue, we shine a light on the memo that undid 10 years of Xbox strategy, focusing on what CEO Asha Sharma is actually trying to achieve. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-memo-that-undid-ten-years-of-xbox-strategyMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Mobile Tech Podcast with tnkgrl Myriam Joire
The state of mobile gaming, PlayStation ditches discs, OnePlus shuts down, Moto Edge 70 Max, Huawei Pura 90s Pro Max, Redmi Note 17 series, and more with Carl-Edwin Michel of Radio Canada

Mobile Tech Podcast with tnkgrl Myriam Joire

Play Episode Listen Later Jul 19, 2026 72:11


Join me for episode 488 of the Mobile Tech Podcast with guest Carl-Edwin Michel of Radio Canada -- brought to you by Mint Mobile. In this episode, we discuss the state of mobile games -- from phones to portable consoles to emulation -- and what the disappearance of physical media means for the future of gaming. We also share our thoughts on the end of OnePlus in Europe and North America, and cover rumors, leaks, and news from Samsung, Google, Moto, Huawei, Redmi, Honor, and Hisense.Episode Links- Support the podcast on Patreon: https://www.patreon.com/tnkgrl- Donate / buy me a coffee (PayPal): https://tnkgrl.com/tnkgrl/- Support the podcast with Mint Mobile: https://mintmobile.com/mobiletech- Carl-Edwin Michel: https://www.threads.com/@carl_edwin- My MacBook Neo review: https://hothardware.com/reviews/apple-macbook-neo-review- PlayStation drops discs: https://hothardware.com/news/playstation-digital-only-sony-confirms-no-more-game-discs- Putting Steam games on cartridges: https://www.tomshardware.com/video-games/pc-gaming/pc-gamer-turns-steam-games-into-cartridges-with-ingenious-2-5-inch-ssd-system-games-are-stored-on-128gb-drives-alongside-a-script-to-auto-start-the-title-once-plugged-in- My RedMagic 11 Pro review: https://hothardware.com/reviews/redmagic-11-pro-review- OnePlus shuts down: https://9to5google.com/2026/07/13/oneplus-us-europe-shut-down-report/- Samsung Galaxy Z Fold8 creaseless display rumor: https://www.gsmarena.com/leaked_video_shows_off_samsung_galaxy_z_fold8_ultras_creaseless_display-news-73689.php- Samsung teases titanium hinge tech: https://www.gsmarena.com/samsung_introduces_flex_titanium_a_key_innovation_for_its_nextgen_foldables-news-73709.php- Google Pixel 11 2nm chip rumor: https://www.gsmarena.com/google_pixel_11_devices_to_have_the_first_2nm_smartphone_soc_new_modem-news-73693.php- Moto Edge 70 Max with Qi2 magnets: https://www.theverge.com/tech/965884/motorola-edge-70-max-qi2-wireless-price-availability- Huawei Pura 90s Pro Max: https://www.gsmarena.com/huawei_pura_90s_pro_max_goes_global_with_200mp_tele_cam_pura_90s_pro_also_unveiled-news-73694.php- Ben's Huawei Pura 90s Pro Max review: https://www.youtube.com/watch?v=LC8ED877CWE- Redmi Note 17 series: https://www.gsmarena.com/7_redmi_note_17_unveiled_with_8000mah_battery_17_pro_joins_it_with_a_9000mah_battery-news-73716.php- Honor Robot Phone specs leak: https://www.gsmarena.com/honor_robot_phones_key_specifications_leak-news-73710.php- Hisense A10 e-ink phone with detachable LCD: https://www.gsmarena.com/hisense_unveils_an_android_16_phone_with_an_eink_display_and_a_detachable_lcd_the_hisense_a10-news-73718.phpAffiliate Links (If you use these links to buy something, we might earn a commission)- ASUS ROG Xbox-Ally: https://amzn.to/4pwhC6X- RedMagic 11S Pro: https://amzn.to/4fqc9du- Samsung Galaxy Z Fold7: https://amzn.to/3Ri4GoM- Google Pixel 10a: https://amzn.to/4bkei98- Moto Razr Ultra 2025: https://amzn.to/4wz2iJ6

Kingscrowd Startup Investing Podcast
Influence Mobile CEO Daniel Todd on Building a $28M Mobile Gaming Rewards Business

Kingscrowd Startup Investing Podcast

Play Episode Listen Later Jul 17, 2026 28:52


Influence Mobile founder and CEO Daniel Todd joins Chris Lustrino to discuss how the company built Rewarded Play into a major rewards platform for mobile gaming. Influence Mobile helps game developers acquire and retain high-value players by offering rewards to users who discover, play, and spend inside mobile games. Daniel explains how his decades of experience in internet advertising and rewards programs led to the company's current model, why older women are among the most valuable mobile gaming audiences, and why mobile gaming's scale is often underestimated. The conversation also covers Influence Mobile's $28 million revenue base, its Android success, upcoming iOS expansion, white-label opportunities, and the long-term vision for a broader rewards ecosystem. View Influence Mobile on Kingscrowd

The Metacast
What Game Studios Still Get Wrong About DTC

The Metacast

Play Episode Listen Later Jul 16, 2026 49:38


Direct-to-consumer (DTC) is moving from an experimental monetization channel toward a more established part of game publishing, but adoption remains uneven. Host Devin Becker is joined by David Stelzer, CSO of Appcharge, to discuss findings from the company's recent report and what they reveal about the current state of DTC. They examine why more than half of studios are still making few meaningful changes, what separates the small group of innovators pulling ahead, and where developers continue to misunderstand web stores, player behavior, and the operational demands of running DTC effectively. The conversation also looks ahead to dedicated DTC teams, standardized technology stacks, broader adoption beyond games, and what winning in DTC could look like over the next three to five years.We'd like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: How the AI Boom Is Rewiring the Console Business

The Metacast

Play Episode Listen Later Jul 12, 2026 17:23


This episode covers the Naavik Digest newsletter published on Sunday, July 12th. In today's issue, we evaluate the memory boom's effect on the present and future of gaming hardware.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-ai-boom-is-repricing-gaming-hardware-and-rewiring-the-console-businessMeet with Naavik at Gamescom: https://naavik.typeform.com/to/qE3Yw6pa?typeform-source=www.dropbox.com India's State of Play report: https://mixiglobalinv.com/report/upload/indias-state-of-play-260708.pdf Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Visual Novel Annoyances | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jul 10, 2026


PocketGamer.biz Podcast
The truth behind mobile gaming's $17bn D2C market

PocketGamer.biz Podcast

Play Episode Listen Later Jul 9, 2026 33:27


Appcharge and GDC estimated in a recent report that the global direct-to-consumer market for games is worth $17 billion - or around 15% of the global in-app purchase sector.To get further insights into the report and the D2C space, we spoke with Appcharge chief marketing officer Gil Tov-Ly on the PocketGamer.biz Podcast - part of our new expanded video series with industry leaders.Download the D2C report here: https://www.appcharge.com/DTC-is-already-a-17b-market-report** Let's Connect **

The Metacast
Can Performance Marketing Finally Work On Steam?

The Metacast

Play Episode Listen Later Jul 7, 2026 59:39


Mobile has spent the last decade perfecting paid acquisition, and often, paid UA comprises 99% of a mobile game's marketing budget. PC and console gaming generate tens of billions of dollars in revenue, yet most studios have never tried performance marketing once. PC and console have always played in the field of brand, festivals, press, influencers, and content creators due to a variety of reasons that we unpack in this episode. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Jules Baculard, founder and CEO of AdZap, to unpack why PC performance marketing has lagged behind mobile and what it would take to build a real acquisition stack for Steam, PlayStation, and Xbox. The conversation covers the structural challenges: thin desktop inventory, cross-device attribution, Steam's limited data visibility, long purchase windows, and the uncomfortable reality that many Steam purchases are never played. Jules explains how AdZap built their performance platform using mobile ad infrastructure, Steam's companion app, landing pages, signal engineering, and retargeting to drive qualified traffic and wishlist growth. The episode also digs into real case studies across indie and Ubisoft titles, incrementality testing, CPI benchmarks, and why wishlists still matter, even if they are an imperfect KPI.For any studio trying to make every marketing dollar work harder, this is a tactical look at PC performance's next frontierWe'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Next Wave of Creator-Led Growth

The Metacast

Play Episode Listen Later Jul 5, 2026 15:20


This episode covers the Naavik Digest newsletter published on Sunday, July 5th. In today's issue, we discuss the underrated, emerging intersection of creators and DTC — and why creator codes specifically are becoming an increasingly low-cost, high-reward way to drive player engagement and monetization.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-next-wave-of-creator-led-growthWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
PlayStation Says Bye Bye Bye to Physical Media | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jul 3, 2026


This week's episode features PlayStation announcing the end of physical media, rumors of mass Xbox layoffs, studio closures, and game cancellations, and the usual what we've been playing.

The Metacast
Inside Cannes Lions: What Makes Award-Winning Gaming Campaigns?

The Metacast

Play Episode Listen Later Jun 30, 2026 68:25


In this special episode of the Naavik Gaming Podcast, recorded live from the Cannes Lions International Festival of Creativity, host Kalie Moore sits down with fellow Cannes Lions Gaming Jury member Cheryl Platz, author of The Game Development Strategy Guide, and former UX leader at Riot Games, Scopely, Microsoft, and Amazon. Together, they pull back the curtain on what it was actually like judging one of the world's most prestigious creative awards programs, from the multi-stage evaluation process to the debates that shaped the final winners. They discuss the challenges of evaluating gaming campaigns across vastly different audiences, genres, and markets, and share lessons for brands, agencies, and developers looking to create work that genuinely resonates with players.The conversation explores some of the most memorable campaigns from this year's competition, including a deep dive into Supercell's big year. Kalie and Cheryl unpack why Copycat's Welcome earned the coveted Grand Prix, how Pocket-Sized Halftime Show won Gold and dominated the conversation across all entertainment conversations, and what these campaigns reveal about creativity, player insight, and measurable impact. They also discuss Skittles' viral gaming flute, Silent Clean's horror game for a century-old cleaning brand, and campaigns that used gaming to tackle organ donation, wildfire prevention, and medical education. The episode offers a rare inside look at how creative excellence is judged at the highest level and what the future of brand integration in games might look like.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale..If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Cheryl Platz: https://www.linkedin.com/in/cherylplatz/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned:https://www.cherylplatz.com/https://www.gamedevelopmentstrategyguide.com/https://podcasts.apple.com/us/podcast/enduring-play-a-game-development-podcast/id1826460395?l=es-MXhttps://www.lovethework.com/en/awards/winners-shortlists/cannes-lions/entertainment-lions-for-gaming?tag=publication+dates%40%40year%40%402026

The Metacast
Naavik Digest: Two Underrated Mobile Development Regions

The Metacast

Play Episode Listen Later Jun 28, 2026 14:27


This episode covers the Naavik Digest newsletter published on Sunday, June 28th. In today's issue, we uncover two underrated mobile development regions that are flying under the radar — a downloads powerhouse and a small but mighty region punching above its weight. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/two-underrated-mobile-development-regionsWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
This Is the Worst Timeline | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jun 26, 2026


This week's episode features Abyssus, Bellwright, Riven, Tour de France 2026, Frog Sqwad, Mori Carta, Nitro City Racing, Secret Paws - Cozy Apartments, and Springbot: The Last Spark.

The Metacast
What Game Studios Can Learn from the AI Microdrama Boom

The Metacast

Play Episode Listen Later Jun 23, 2026 47:47


In this episode, host Kalie Moore sits down with Angela Yu, Co-Founder and Co-CEO of StoReel, to explore one of the fastest-growing entertainment categories that gaming executives should be paying attention to: AI-native microdramas. While many still think of microdramas as shortened TV shows, Angela argues they have far more in common with mobile games, relying on retention loops, emotional hooks, creator ecosystems, user acquisition economics, and increasingly interactive experiences. She shares how StoReel is building both a consumer platform for AI-generated serialized stories and a creation suite that enables creators to produce content dramatically faster and cheaper than traditional production methods. Along the way, they unpack the KPI performance of AI-produced titles and what game studios can learn from the category's rapid growth.The conversation also explores one of the most fascinating cultural divides in technology today: why attitudes toward AI look dramatically different in China versus the West. Having spent half her life in both markets, Angela offers a unique perspective on why creators, companies, and consumers in China have embraced AI far more aggressively, and what that means for the future of entertainment. They discuss creator ownership, AI-powered storytelling, underserved content genres, interactive characters, and why the next generation of entertainment may look less like Hollywood and more like a creator-driven marketplace where anyone can build, monetize, and distribute serialized stories. The episode ultimately examines how AI is reshaping not just production workflows, but the entire relationship between creators, audiences, and entertainment itself.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Angela Yu: https://www.linkedin.com/in/angela-yu-0a0379112/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://storeel.com/

The Metacast
Naavik Digest: 30 Years of Gaming at LEGO

The Metacast

Play Episode Listen Later Jun 21, 2026 15:44


This episode covers the Naavik Digest newsletter published on Sunday, June 21st. In today's issue, we dive deep into LEGO's 30-year history, examining its roots, how it is quietly starting to change, and what comes next for the company in gaming. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/thirty-years-of-gaming-at-lego Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Everything Is Broken | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jun 19, 2026


This week's episode features Realm of Ink, Poppy Playtime: Chapter 5, Gobliiins Collection, One Move Away, A Frog's Job 2: Froggina, Steamboat Incident, Pitstop in Purgatory, Chicken Climber, and FORENSIC - M.E. Protocol.

The Metacast
Naavik Digest: The Microdrama Volume vs. Value Paradox

The Metacast

Play Episode Listen Later Jun 14, 2026 22:53


This episode covers the Naavik Digest newsletter published on Sunday, June 14th. In today's issue, we discuss the current state of microdramas — a category which rapidly evolved from a niche Chinese entertainment phenomenon into one of the fastest-growing mobile content categories in the world — exploring the widening gap between audience expansion and monetization, a trend which raises important questions about the category's long-term economics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-microdrama-volume-vs-value-paradox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
I Wish NBA The Run Wasn't Online-Only | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jun 12, 2026


The Metacast
Lessons from Real M&A Transactions: Getting Studios Bought

The Metacast

Play Episode Listen Later Jun 9, 2026 65:24


Gaming M&A is no longer just a story about strategics buying obvious hits. In this episode, Alexandra Takei, VP of Platform Revenue at Medal, sits down with Brogan Keane, Managing Partner at Double Black Capital, to unpack what actually happens when a game studio reaches the end of its company lifecycle: sale, exit, or recapitalization. The conversation breaks down who is buying game companies today, from private equity firms and Korean strategics to non-gaming entertainment companies looking for transmedia exposure. Brogan explains why PE buyers care most about profitability and risk mitigation, while strategics may pay more aggressively for IP, portfolio gaps, genre expertise, or future revenue replacement.The episode also gets practical for founders. Alexandra and Brogan discuss what makes a studio acquirable, why the “million units sold” threshold matters, and why founders should focus on one valuable IP rather than distracting side projects. They also walk through deal structure, including upfront cash, retention-based earnouts, performance earnouts, and why headline deal values are often misleading.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Embracer Splits Again

The Metacast

Play Episode Listen Later Jun 7, 2026 14:11


This episode covers the Naavik Digest newsletter published on Sunday, June 7th. In today's issue, we shine a light on Embracer after the company recently announced it is splitting up again. We look back at the key strategic decisions the company has made and what they might mean for its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/embracer-splits-again Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Wolverine's Shoulders Are Hairy | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Jun 5, 2026


This week's episode features thoughts on PlayStation's State of Play, Sledding Game, Slots & Daggers, SummerHouse, Middle Evil: The Priest, Adorable Adventures, ZPF, Nullstar: Solus, MonsterBlast Infinity, Midnight Swamp, Tale of Dark Lands, and Formula Legends: Formula E - Electric Evolution.

The Metacast
How to Reduce Churn and Keep Players Playing

The Metacast

Play Episode Listen Later Jun 2, 2026 57:07


Keeping players playing is getting harder as player attention fragments and expectations rise, so understanding churn has become a core live-ops competency. Host Devin Becker sits down with Elad Levy, Founder & CTO of Dive, to break down how churn is defined (and when it's actually “permanent”), the behavioral signals that players are drifting toward the exit, and the underlying causes teams can often address before it's too late. They dig into practical interventions from in-session nudges, to win-back campaigns as well as what reacquisition can realistically accomplish. The conversation wraps with the dumbest reason players quit, the single most important retention move, and a game Elad thinks nails it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | Website

Gamereactor TV - English
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - English

Play Episode Listen Later Jun 1, 2026 19:28


Hacker Public Radio
HPR4651: HPR Community News for May 2026

Hacker Public Radio

Play Episode Listen Later Jun 1, 2026


This show has been flagged as Explicit by the host. New hosts There were no new hosts this month. Last Month's Shows Id Day Date Title Host 4630 Fri 2026-05-01 Playing Civilization V, Part 11 Ahuka 4631 Mon 2026-05-04 HPR Community News for April 2026 HPR Volunteers 4632 Tue 2026-05-05 Hackerpublic Radio New Years Eve Show 2026 Episode 6 Honkeymagoo 4633 Wed 2026-05-06 Ham Radio Licence Lee 4634 Thu 2026-05-07 Upgrade Failsause operat0r 4635 Fri 2026-05-08 What did I do at work today? Part 3 Section 1 Lee 4636 Mon 2026-05-11 7 seconds memory Antoine 4637 Tue 2026-05-12 UNIX Curio #6 - at and batch Vance 4638 Wed 2026-05-13 Simple Podcasting - Episode 3 - Analyzing and Filtering Whiskeyjack 4639 Thu 2026-05-14 NLUUG Spring Conference 2026 Ken Fallon 4640 Fri 2026-05-15 Robert A. Heinlein Ahuka 4641 Mon 2026-05-18 Technical Dutch Open Source Event (T-DOSE) Ken Fallon 4642 Tue 2026-05-19 Hackerpublic Radio New Years Eve Show 2026 Episode 7 Honkeymagoo 4643 Wed 2026-05-20 HPR Beer Garden 13 - Triple IPA Kevie 4644 Thu 2026-05-21 Response to comments on HPR4424: Newsboat... Archer72 4645 Fri 2026-05-22 ZERO HOUR: FRIDAY AFTERNOON APK HACKING operat0r 4646 Mon 2026-05-25 Mobile Gaming Elsbeth 4647 Tue 2026-05-26 UNIX Curio #7 - Compression Vance 4648 Wed 2026-05-27 Simple Podcasting - Episode 4 - Audio Analysis Fun Whiskeyjack 4649 Thu 2026-05-28 What did I do at work today? Part 3 Section 2 Lee 4650 Fri 2026-05-29 Playing Civilization V, Part 12 Ahuka Comments this month Past shows hpr4424 (2025-07-17) "How I use Newsboat for Podcasts and Reddit" by Archer72. أحمد المحمودي said: "How did I find HPR" (2026-05-12 17:16:07) candycanearter07 said: "Re: How did I find HPR" (2026-05-12 19:36:04) hpr4502 (2025-11-04) "Cheap Yellow Display Project Part 3: Reverse beacon network " by Trey. Archer72 said: "Morse code" (2026-05-19 15:00:39) hpr4567 (2026-02-03) "Movie Recommendations for Hackers" by Deltaray. Antoine said: "Some watched!" (2026-05-27 03:33:12) hpr4587 (2026-03-03) "UNIX Curio #1 - Shell Archives" by Vance. Dave Morriss said: "Great reminder! I had forgotten shar" (2026-05-07 18:18:05) Vance said: "Color printing" (2026-05-08 22:02:23) hpr4607 (2026-03-31) "UNIX Curio #3 - basename and dirname" by Vance. Vance said: "Correction" (2026-05-12 01:03:12) hpr4618 (2026-04-15) "Simple Podcasting - Episode 2 - Basic Filtering" by Whiskeyjack. Henrik Hemrin said: "Generating sine wave" (2026-05-14 19:59:46) Whiskeyjack said: "Reply to Henrik Hemrin on Sine Waves in HPR4618" (2026-05-15 15:22:16) hpr4627 (2026-04-28) "UNIX Curio #5 - Faster, Pussycat! Kill! Kill!" by Vance. Steve Barnes said: "Thanks for the context!" (2026-05-21 05:28:05) hpr4628 (2026-04-29) "Nuclear Power Technology Follow Up" by Whiskeyjack. Antoine said: "o/" (2026-05-17 00:24:23) Whiskeyjack said: "Reply to Antoine on HPR4628" (2026-05-17 18:08:18) This month's shows hpr4631 (2026-05-04) "HPR Community News for April 2026" by HPR Volunteers. Whiskeyjack said: "Response to Ken Fallon in HPR4631 Community News" (2026-05-04 05:13:02) candycanearter07 said: "new episodes" (2026-05-04 18:47:39) Ken Fallon said: "new candycanearter07 episodes" (2026-05-05 09:00:00) أحمد المحمودي said: "Thanks for the encouragement" (2026-05-12 17:18:20) hpr4634 (2026-05-07) "Upgrade Failsause" by operat0r. YourName said: "Why is the audio so bad OMG sorry" (2026-05-06 20:05:43) Ken Fallon said: "Already reported and fixed" (2026-05-06 20:35:49) hpr4637 (2026-05-12) "UNIX Curio #6 - at and batch" by Vance. candycanearter07 said: "still useful!" (2026-05-13 03:43:37) norrist said: "at for scheduled reboots" (2026-05-16 19:41:04) Vance said: "Good points" (2026-05-17 03:03:47) Whiskeyjack said: "At and batch in HPR4637" (2026-05-17 18:35:11) hpr4640 (2026-05-15) "Robert A. Heinlein" by Ahuka. Antoine said: "Nice tips" (2026-05-17 00:22:01) Kevin O'Brien said: "I enjoyed doing it" (2026-05-17 19:14:19) hpr4646 (2026-05-25) "Mobile Gaming" by Elsbeth. candycanearter07 said: "my opinion of mobile gaming" (2026-05-27 00:24:58) hpr4647 (2026-05-26) "UNIX Curio #7 - Compression" by Vance. xmanmonk said: "Great Series" (2026-05-27 00:29:32) candycanearter07 said: "thoughts" (2026-05-27 13:20:13) Mailing List discussions Policy decisions surrounding HPR are taken by the community as a whole. This discussion takes place on the Mailing List which is open to all HPR listeners and contributors. The discussions are open and available on the HPR server under Mailman. The threaded discussions this month can be found here: https://lists.hackerpublicradio.com/pipermail/hpr/2026-May/thread.html Events Calendar With the kind permission of LWN.net we are linking to The LWN.net Community Calendar. Quoting the site: This is the LWN.net community event calendar, where we track events of interest to people using and developing Linux and free software. Clicking on individual events will take you to the appropriate web page. Provide feedback on this episode.

Gamereactor TV - Norge
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Norge

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Italiano
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Italiano

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Español
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Español

Play Episode Listen Later Jun 1, 2026 19:28


The Metacast
Naavik Digest: Dissecting Scopely's Mobile Empire

The Metacast

Play Episode Listen Later May 31, 2026 16:43


This episode covers the Naavik Digest newsletter published on Sunday, May 31st. In today's issue, we dive deep into Scopely and the three titles which generate close to 95% of the company's monthly in-app revenue, examining their current states and future prospects. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/dissecting-scopelys-mobile-empire Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
The Steam Machine Gets a Massive Price Hike | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 29, 2026


This week's episode features Constance, Savara, Directive 8020, Warhammer 40,000: Speed Freeks, RoadOut, R-Type Dimensions III, Monster Crown: Sin Eater, Magin: The Rat Project Stories, and a major price hike for the Steam Deck.

The Metacast
True Crime, Now Playable: Inside Scriptic's Cross-Platform Bet

The Metacast

Play Episode Listen Later May 26, 2026 54:55


In this episode, host Kalie Moore sits down with James Nicholls, Studio Director at Scriptic, to explore one of the most fascinating intersections emerging in entertainment today: true crime, interactive storytelling, streaming platforms, and AI-powered production. Scriptic's breakout title, Scriptic: Crime Stories, became one of the top-performing games in Netflix Games history by turning players into detectives investigating crimes through phones, voice notes, chats, and digital evidence. James breaks down how the studio built a new category they call “narrative play,” where stories come first and gameplay is designed to feel invisible, intuitive, and accessible to audiences far beyond traditional gamers.They also dive into why true crime became the perfect genre to unlock mass-market interactive storytelling, how Scriptic's TikTok strategy generated over 100 million views, and why platforms like YouTube Playables and streaming-first gaming represent a major shift in distribution. Along the way, James shares how Scriptic uses AI across its production pipeline without sacrificing human storytelling craft, and how the future of entertainment may blur the line between watching a prestige drama and stepping inside it yourself.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: https://www.dive.games/scale/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - James Nicholls: https://www.linkedin.com/in/james-nicholls-3814759/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.Link Mentioned: https://www.scriptic.com/

Hacker Public Radio
HPR4646: Mobile Gaming

Hacker Public Radio

Play Episode Listen Later May 25, 2026


This show has been flagged as Explicit by the host. Games Mentioned Tile Survive - https://tilesurvivegame.com/en Monopoly Go - https://apps.apple.com/us/app/monopoly-go/id1621328561 Arrows Go - https://apps.apple.com/us/app/arrows-go-arrow-puzzles/id6758326278 Apologies, Lee's mic is a bit metallic due to filtering out background noise from a fan Provide feedback on this episode.

The Metacast
Naavik Digest: Where will Asha Sharma take Xbox?

The Metacast

Play Episode Listen Later May 24, 2026 15:04


This episode covers the Naavik Digest newsletter published on Sunday, May 24th. This week, we take a closer look at Asha Sharma's progress and plans three months into her tenure as CEO of Xbox — reviewing her early moves and what she may need to do to reverse Xbox's fortunes. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/where-will-asha-sharma-take-xbox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
I Was Bound to Like a Bus Game Soon or Later | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 22, 2026


This week's episode features Bus Bound, Atomic Owl, Gunboat God, Dracamar, Codename: Black Crow, Smash It Wild, Under Par Golf Architect, and Sudden Strike 5.

The Metacast
Listening to Players at Scale

The Metacast

Play Episode Listen Later May 20, 2026 57:10


Host Devin Becker sits down with Tom Gayner, CEO of Levellr, to dig into what it actually looks like to listen to players at scale, and how to turn the constant stream of feedback from places like Discord and Reddit into usable sentiment signals. Tom breaks down how Levellr gathers and organizes that data, what teams gain when they treat social channels as a living feedback layer, and how different communities or players tend to “slant” the conversation in different ways. They also get practical about workflows (dashboards and reports vs. hands-on collaboration), how to group feedback into meaningful player personas, when proactive outreach makes sense, where social sentiment shines (and where research methods like focus groups still matter), and what the next 3–5 years of player feedback might look like as tools, and player expectations, keep evolving.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Eastern Playbook for Dominating Western Audiences

The Metacast

Play Episode Listen Later May 17, 2026 20:40


This episode covers the Naavik Digest newsletter published on Sunday, May 17th. This week, we conduct a focused case study within the highly competitive Merge-2 subgenre of the casual mobile F2P market, where certain Eastern developers are now consistently out-monetizing their Western counterparts while competing for the same audience pools. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-eastern-playbook-for-dominating-western-audiencesWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Saint Slayer: Spear of Sacrilege Is a Great Castlevania-like | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 15, 2026


This week's episode features Saint Slayer: Spear of Sacrilege, Casual Loop, CyberBlocker Complete Edition, The Empty Desk, Traysia, Magic Twins, THE TAG-ALONG OBSESSION, Rival Stars Horse Racing, ChildStory, PULMO, NubiaPhobia, and Pinball FX - Williams Pinball Volume 10.

The Metacast
Premium: Driving Back Catalogue, DLC, and the Long Tail

The Metacast

Play Episode Listen Later May 14, 2026 63:46


Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA companies in a market that increasingly punishes the middle.The conversation traces SEMC's evolution from Vainglory and Catalyst Black to its current cross-platform, IP-driven chapter with Teenage Mutant Ninja Turtles: Splintered Fate and Bloodline. Ian explains why SEMC moved away from large-scale PvP free-to-play, how it operates a fully remote mid-size studio across multiple live titles, and why proprietary tech still gives the company an edge. The core case study is TMNT: Splintered Fate, which has grown years after launch through disciplined platform expansion, meaningful DLC, free updates, cross-play, bundles, and smart use of licensed IP. The episode ultimately explores a harder question: what does it take for an independent, multi-project studio to keep games alive, grow audience over time, and avoid betting the company on one giant moonshot?We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Inside Saudi Arabia's $38 Billion Gaming Empire

The Metacast

Play Episode Listen Later May 10, 2026 13:06


This is the audio version of the Naavik Digest newsletter published on May 10th, 2026. This week, we dive deep into Savvy Games Group, exploring what the Saudi Arabian gaming holding company now owns, how it's performed, and its endgame.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/inside-saudi-arabias-gaming-empireMeet with Naavik at the Nordic Game 2026: https://naavik.typeform.com/to/Jc5cl7eY Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
STICKER/BALL Is a Ball | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 8, 2026


This week's episode features STICKER/BALL, Drill Core, The Coma 3: Bloodlines, The Confinement, TerraTech Legion, Elementallis, and Plantera 2: Golden Acorn. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

The Metacast
Building for the Fandoms Gaming Forgot: Inside Dorian's No-Code UGC Platform

The Metacast

Play Episode Listen Later May 5, 2026 60:43


In this episode, host Kalie Moore sits down with Julia Palatovska, Co-Founder and CEO of Dorian, to explore one of the most underappreciated shifts in entertainment: the convergence of user-generated content, interactive storytelling, and female-first fandoms. As microdrama consumption explodes globally, Julia argues that the real opportunity isn't just in passive viewing but in turning audiences into creators and stories into interactive, monetizable experiences. She breaks down how Dorian is building a no-code platform that enables creators from cosplayers to webcomic artists, to launch games, iterate in real time, and generate meaningful income through free-to-play mechanics typically reserved for professional studios.They also dive into why most UGC platforms fail to translate creation into commercial success, how Dorian shifted from volume to unit economics, and what it takes to build a true creator marketplace from scratch. Along the way, Julia challenges long-standing assumptions in gaming from the industry's blind spot around women players to the over-indexing on mechanics over narrative and shares why human-made content still outperforms AI in creator-driven ecosystems. The conversation ultimately paints a picture of a new kind of platform: one where the next billion-dollar IP for Gen Z women might not come from a studio, but from a solo creator with a laptop and a deeply engaged fandom.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Julia Palatovska: https://www.linkedin.com/in/palatovska/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Mobile Dev Memo Podcast
Season 7, Episode 15: The modern mobile gaming economy (with Phil Black)

Mobile Dev Memo Podcast

Play Episode Listen Later May 5, 2026 67:13


On this week's episode of the podcast, I am joined by Phil Black, one of the co-hosts of the Game Economist Cast, a podcast dedicated to game economy design, and a consultant with Game Economist Consulting. Previously, Phil held game economist and analytics roles at Amazon Games, DICE, and Scopely. Phil is also a panelist on the This Week in Games (TWIG) podcast. Phil joins me on this episode to examine the shifting dynamics of the mobile gaming economy, from the consolidation of high-revenue genres to the strategic adoption of AI and direct-to-consumer models. Among other things, we discuss:How the concentration of mobile gaming revenue into puzzle and 4X genres reshapes the competitive landscape for independent developersWhether the integration of hyper-casual mechanics into core loops represents a fundamental evolution of the modern mobile gaming economyWhy the transition from visual AI outputs to deep personalization remains the primary value proposition for future game monetizationWhat the divergence between Android and iOS installation gates reveals about the health of the global mobile marketing ecosystemIf the rise of third-party web shops and direct-to-consumer models can effectively counteract the platform fees of major storesHow the emergence of warbonds and sampling-based monetization strategies signals a shift away from traditional battle pass reward structuresWhen the mobile gaming industry will move beyond post-ATT recovery strategiesThanks to the sponsors of this week's episode of the Mobile Dev Memo podcast:⁠⁠⁠⁠INCRMNTAL⁠⁠⁠. True attribution measures incrementality, always on.Xsolla⁠. With the Xsolla Web Shop, you can create a direct storefront, cut fees down to as low as 5%, and keep players engaged with bundles, rewards, and analytics.⁠Branch⁠. Branch is an AI-powered MMP, connecting every paid, owned, and organic touchpoint so growth teams can see exactly where to put their dollars to bring users in the door and keep them coming backInterested in sponsoring the Mobile Dev Memo podcast? Contact Mobile Dev Memo advertising.The Mobile Dev Memo podcast is available on:YouTubeApple PodcastsSpotify

The Metacast
Naavik Digest: Why China's Gaming Giants Are Pivoting to Lifestyle-Sims

The Metacast

Play Episode Listen Later May 3, 2026 13:07


This is the audio version of the Naavik Digest newsletter published on May 3rd, 2026. This week, we examine what direction China's gaming giants are taking following the decline of the traditional Anime-Gacha ARPG model.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/beyond-gacha-why-chinas-gaming-giants-are-pivoting-to-lifestyle-sims Meet with Naavik at the Nordic Game 2026: https://naavik.typeform.com/to/Jc5cl7eY Our most recent AI x Gaming newsletter: https://naavik.substack.com/p/kraftons-radical-ai-transformation Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Gambonanza Is Almost a Great Game | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 1, 2026


This week's episode features Gambonanza, Survivor Mercs, Dread Delusion, Tiny Bookshop, Skautfold: Moonless Knight, GluMe, Ninjora Echoes, and Above Snakes. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

The Metacast
Fandoms, Writing Moats, and the Future of Interactive Fiction

The Metacast

Play Episode Listen Later Apr 28, 2026 57:58


In this episode, host Kalie Moore sits down with Terry Lee, CEO of Fusebox Games, to unpack one of the most overlooked but powerful business models in mobile gaming: interactive fiction built on licensed IP. While much of the industry chases scale through mechanics or ads, Fusebox has quietly built a $30M+ business by turning hit TV shows like Love Island into living, evolving games with some of the highest payer conversion rates in mobile. Terry shares how the studio transformed from a one-season-per-year content cycle into a high-frequency content machine, why writing (not tech), is their true competitive moat, and how they've engineered a system where narrative, data, and monetization continuously inform each other in real time.They also explore what makes fandoms move seamlessly between TV and games, how Fusebox approaches community (including its complicated relationship with Reddit), and why the team is expanding beyond romance-driven gameplay into broader storytelling formats with IP like Big Brother and The Traitors. Along the way, Terry offers candid insights on leadership, scaling under pressure, and navigating the role of AI in creative industries - arguing that the real advantage won't come from replacing talent, but from amplifying it.We'd also like to thank modl.ai for making this episode possible! Using a combination of computer vision, reasoning models, and feedback loops, modl:QA+ autonomously explores builds, detects bugs, and generates actionable reports that sync directly with your existing workflows. To learn more, visit modl.ai.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Terry Lee: https://www.linkedin.com/in/terry-lee-296a089/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.Links Mentioned:https://www.amazon.com/CEO-Sixteen-Lessons-Career-Level/dp/B0G49VV3R8

The Metacast
Naavik Digest: Unity's Ad-Driven Turnaround

The Metacast

Play Episode Listen Later Apr 26, 2026 11:18


This is the audio version of the Naavik Digest newsletter published on April 26th, 2026. This week, we dive into Unity's ongoing turnaround, the promise of Vector (its ad platform), and what comes next as AI evolves game development.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/unitys-ad-driven-turnaroundLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Pixelated Sausage Podcast
Replaced Looks Incredible | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Apr 24, 2026


This week's episode features Replaced, Tides of Tomorrow, Basketball Classics, Devil Jam, Pengilo, CloverPit: Unholy Fusion, and Before Exit: Gas Station - Daylight DLC. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

The Pixelated Sausage Podcast
When Stealth and Platforming Collide | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Apr 17, 2026


This week's episode features Ereban: Shadow Legacy, Order 13, Manairons, Don't Mess With Bober, Manafinder, The Coin Game, and the Ready or Not "Boiling Point" DLC. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

The Pixelated Sausage Podcast
Cleaning Everything but My Mouth | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Apr 10, 2026


This week's episode features Absolum, Trash Goblin, ChainStaff, Legacy of Kain: Ascendance, Hotel Barcelona, and Incantation. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)