Podcasts about Gaming industry

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Best podcasts about Gaming industry

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Latest podcast episodes about Gaming industry

Windows Weekly (MP3)
WW 989: Deer Hate MSDN - Point-in-Time Restore Arrives for Windows 11

Windows Weekly (MP3)

Play Episode Listen Later Jun 24, 2026 161:45 Transcription Available


Windows 12 is stalled and the real reasons go far beyond software. The conversation unpacks how soaring hardware prices, AI chaos, and market confusion have Microsoft in a holding pattern. Also, Paul finally took a sledgehammer to the subscription services he pays for, and more is on the way. Plus, one of Paul's favorite Markdown editors supports authorship on Windows now and an integrated Search/Outline view on Mac, iPad, and iPad.Windows Week D is here with a preview of July's Patch Tuesday Point-in-time restore is now generally available in Windows 11, sort of Quieter widgets, which is nice! Plus, Screen tint, Windows Update improvements, more Tied to this, sort of, something wonderful is happening to the Windows 11 Field Guide Five new builds, plus some 26H2 news (and still no news about what 26H1 becomes, see below...) Mostly minor fit-and-finish improvements So... what about Windows 12? The history is interesting, and Copilot+ PC was what Paul originally thought Windows 12 would be. But now we're talking agentic capabilities that will handle local/cloud/hybrid orchestration per last week's discussion, and maybe that will be it. We knew that Surface Laptop and Surface Pro would come in 8 GB configurations. But they're available now with just 256 GB of storage and the prices are $950 and $850 and up, respectively. Plus all the usual Surface limitations, like one color choice. (16 GB is $1150 and $1050, respectively, so $300 more.) Once again, it's time to just get a Lenovo IdeaPad Slim 5x for $850. It has 16 GB of RAM and 512 GB of storage and is awesome. Tim Cook just admitted that Apple will raise hardware prices because of the component crisis. If this is hitting Apple hard, the rest of the industry is screwed. AI Cory Doctorow's new book is out and let's just say his new neologism isn't as catchy as enshittification Reverse centaur (groan) Surprisingly centrist view on the pros and cons of AI Highlights the Microsoft financial shenanigans I point out every quarter: Microsoft "invests" $10 billion of "tokens" in OpenAI, but there's no volume discount and Microsoft books the transaction as $10 billion in AI revenues as OpenAI simply uses its infrastructure. It gave $10 billion to OpenAI so that it could spend $10 billion on Azure. Google Home Speaker is the Gemini speaker and it's now shipping to first customers as Google discontinues Nest Audio and Nest Mini speakers. Can we trust this company with hardware? And why are there no Apple or Google home theater setups? Adobe brings its creative agent to Firefly and the biggest apps in Creative Cloud XBOX & gaming No movement yet on the massive changes we expect in XBOX soon Microsoft has "dozens" of gaming IP-based movies and TV shows in the works XBOX Insiders can now test updates to Gamertags, Game Hub, and Wish List Call of Duty: Black Ops 1 and 2 are being ported to modern PS consoles. Sadly, not remakes or remasters. GTA VI will cost $79.99 and up - Arrives in November, can preorder on June 25 Steam Machine to cost $1049 and up, and that's with no controller Tips & picks Tip of the week: How to save $100 a month App pick of the week: iA Writer RunAs Radio this week: Securing Developers with Tanya Janca Brown liquor pick of the week: Glen Breton Rare 10 These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/989 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsor: webroot.com/twit

All TWiT.tv Shows (MP3)
Windows Weekly 989: Deer Hate MSDN

All TWiT.tv Shows (MP3)

Play Episode Listen Later Jun 24, 2026 161:45 Transcription Available


Windows 12 is stalled and the real reasons go far beyond software. The conversation unpacks how soaring hardware prices, AI chaos, and market confusion have Microsoft in a holding pattern. Also, Paul finally took a sledgehammer to the subscription services he pays for, and more is on the way. Plus, one of Paul's favorite Markdown editors supports authorship on Windows now and an integrated Search/Outline view on Mac, iPad, and iPad.Windows Week D is here with a preview of July's Patch Tuesday Point-in-time restore is now generally available in Windows 11, sort of Quieter widgets, which is nice! Plus, Screen tint, Windows Update improvements, more Tied to this, sort of, something wonderful is happening to the Windows 11 Field Guide Five new builds, plus some 26H2 news (and still no news about what 26H1 becomes, see below...) Mostly minor fit-and-finish improvements So... what about Windows 12? The history is interesting, and Copilot+ PC was what Paul originally thought Windows 12 would be. But now we're talking agentic capabilities that will handle local/cloud/hybrid orchestration per last week's discussion, and maybe that will be it. We knew that Surface Laptop and Surface Pro would come in 8 GB configurations. But they're available now with just 256 GB of storage and the prices are $950 and $850 and up, respectively. Plus all the usual Surface limitations, like one color choice. (16 GB is $1150 and $1050, respectively, so $300 more.) Once again, it's time to just get a Lenovo IdeaPad Slim 5x for $850. It has 16 GB of RAM and 512 GB of storage and is awesome. Tim Cook just admitted that Apple will raise hardware prices because of the component crisis. If this is hitting Apple hard, the rest of the industry is screwed. AI Cory Doctorow's new book is out and let's just say his new neologism isn't as catchy as enshittification Reverse centaur (groan) Surprisingly centrist view on the pros and cons of AI Highlights the Microsoft financial shenanigans I point out every quarter: Microsoft "invests" $10 billion of "tokens" in OpenAI, but there's no volume discount and Microsoft books the transaction as $10 billion in AI revenues as OpenAI simply uses its infrastructure. It gave $10 billion to OpenAI so that it could spend $10 billion on Azure. Google Home Speaker is the Gemini speaker and it's now shipping to first customers as Google discontinues Nest Audio and Nest Mini speakers. Can we trust this company with hardware? And why are there no Apple or Google home theater setups? Adobe brings its creative agent to Firefly and the biggest apps in Creative Cloud XBOX & gaming No movement yet on the massive changes we expect in XBOX soon Microsoft has "dozens" of gaming IP-based movies and TV shows in the works XBOX Insiders can now test updates to Gamertags, Game Hub, and Wish List Call of Duty: Black Ops 1 and 2 are being ported to modern PS consoles. Sadly, not remakes or remasters. GTA VI will cost $79.99 and up - Arrives in November, can preorder on June 25 Steam Machine to cost $1049 and up, and that's with no controller Tips & picks Tip of the week: How to save $100 a month App pick of the week: iA Writer RunAs Radio this week: Securing Developers with Tanya Janca Brown liquor pick of the week: Glen Breton Rare 10 These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/989 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsor: webroot.com/twit

Radio Leo (Audio)
Windows Weekly 989: Deer Hate MSDN

Radio Leo (Audio)

Play Episode Listen Later Jun 24, 2026 161:45 Transcription Available


Windows 12 is stalled and the real reasons go far beyond software. The conversation unpacks how soaring hardware prices, AI chaos, and market confusion have Microsoft in a holding pattern. Also, Paul finally took a sledgehammer to the subscription services he pays for, and more is on the way. Plus, one of Paul's favorite Markdown editors supports authorship on Windows now and an integrated Search/Outline view on Mac, iPad, and iPad.Windows Week D is here with a preview of July's Patch Tuesday Point-in-time restore is now generally available in Windows 11, sort of Quieter widgets, which is nice! Plus, Screen tint, Windows Update improvements, more Tied to this, sort of, something wonderful is happening to the Windows 11 Field Guide Five new builds, plus some 26H2 news (and still no news about what 26H1 becomes, see below...) Mostly minor fit-and-finish improvements So... what about Windows 12? The history is interesting, and Copilot+ PC was what Paul originally thought Windows 12 would be. But now we're talking agentic capabilities that will handle local/cloud/hybrid orchestration per last week's discussion, and maybe that will be it. We knew that Surface Laptop and Surface Pro would come in 8 GB configurations. But they're available now with just 256 GB of storage and the prices are $950 and $850 and up, respectively. Plus all the usual Surface limitations, like one color choice. (16 GB is $1150 and $1050, respectively, so $300 more.) Once again, it's time to just get a Lenovo IdeaPad Slim 5x for $850. It has 16 GB of RAM and 512 GB of storage and is awesome. Tim Cook just admitted that Apple will raise hardware prices because of the component crisis. If this is hitting Apple hard, the rest of the industry is screwed. AI Cory Doctorow's new book is out and let's just say his new neologism isn't as catchy as enshittification Reverse centaur (groan) Surprisingly centrist view on the pros and cons of AI Highlights the Microsoft financial shenanigans I point out every quarter: Microsoft "invests" $10 billion of "tokens" in OpenAI, but there's no volume discount and Microsoft books the transaction as $10 billion in AI revenues as OpenAI simply uses its infrastructure. It gave $10 billion to OpenAI so that it could spend $10 billion on Azure. Google Home Speaker is the Gemini speaker and it's now shipping to first customers as Google discontinues Nest Audio and Nest Mini speakers. Can we trust this company with hardware? And why are there no Apple or Google home theater setups? Adobe brings its creative agent to Firefly and the biggest apps in Creative Cloud XBOX & gaming No movement yet on the massive changes we expect in XBOX soon Microsoft has "dozens" of gaming IP-based movies and TV shows in the works XBOX Insiders can now test updates to Gamertags, Game Hub, and Wish List Call of Duty: Black Ops 1 and 2 are being ported to modern PS consoles. Sadly, not remakes or remasters. GTA VI will cost $79.99 and up - Arrives in November, can preorder on June 25 Steam Machine to cost $1049 and up, and that's with no controller Tips & picks Tip of the week: How to save $100 a month App pick of the week: iA Writer RunAs Radio this week: Securing Developers with Tanya Janca Brown liquor pick of the week: Glen Breton Rare 10 These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/989 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsor: webroot.com/twit

Windows Weekly (Video HI)
WW 989: Deer Hate MSDN - Point-in-Time Restore Arrives for Windows 11

Windows Weekly (Video HI)

Play Episode Listen Later Jun 24, 2026 161:44 Transcription Available


Windows 12 is stalled and the real reasons go far beyond software. The conversation unpacks how soaring hardware prices, AI chaos, and market confusion have Microsoft in a holding pattern. Also, Paul finally took a sledgehammer to the subscription services he pays for, and more is on the way. Plus, one of Paul's favorite Markdown editors supports authorship on Windows now and an integrated Search/Outline view on Mac, iPad, and iPad.Windows Week D is here with a preview of July's Patch Tuesday Point-in-time restore is now generally available in Windows 11, sort of Quieter widgets, which is nice! Plus, Screen tint, Windows Update improvements, more Tied to this, sort of, something wonderful is happening to the Windows 11 Field Guide Five new builds, plus some 26H2 news (and still no news about what 26H1 becomes, see below...) Mostly minor fit-and-finish improvements So... what about Windows 12? The history is interesting, and Copilot+ PC was what Paul originally thought Windows 12 would be. But now we're talking agentic capabilities that will handle local/cloud/hybrid orchestration per last week's discussion, and maybe that will be it. We knew that Surface Laptop and Surface Pro would come in 8 GB configurations. But they're available now with just 256 GB of storage and the prices are $950 and $850 and up, respectively. Plus all the usual Surface limitations, like one color choice. (16 GB is $1150 and $1050, respectively, so $300 more.) Once again, it's time to just get a Lenovo IdeaPad Slim 5x for $850. It has 16 GB of RAM and 512 GB of storage and is awesome. Tim Cook just admitted that Apple will raise hardware prices because of the component crisis. If this is hitting Apple hard, the rest of the industry is screwed. AI Cory Doctorow's new book is out and let's just say his new neologism isn't as catchy as enshittification Reverse centaur (groan) Surprisingly centrist view on the pros and cons of AI Highlights the Microsoft financial shenanigans I point out every quarter: Microsoft "invests" $10 billion of "tokens" in OpenAI, but there's no volume discount and Microsoft books the transaction as $10 billion in AI revenues as OpenAI simply uses its infrastructure. It gave $10 billion to OpenAI so that it could spend $10 billion on Azure. Google Home Speaker is the Gemini speaker and it's now shipping to first customers as Google discontinues Nest Audio and Nest Mini speakers. Can we trust this company with hardware? And why are there no Apple or Google home theater setups? Adobe brings its creative agent to Firefly and the biggest apps in Creative Cloud XBOX & gaming No movement yet on the massive changes we expect in XBOX soon Microsoft has "dozens" of gaming IP-based movies and TV shows in the works XBOX Insiders can now test updates to Gamertags, Game Hub, and Wish List Call of Duty: Black Ops 1 and 2 are being ported to modern PS consoles. Sadly, not remakes or remasters. GTA VI will cost $79.99 and up - Arrives in November, can preorder on June 25 Steam Machine to cost $1049 and up, and that's with no controller Tips & picks Tip of the week: How to save $100 a month App pick of the week: iA Writer RunAs Radio this week: Securing Developers with Tanya Janca Brown liquor pick of the week: Glen Breton Rare 10 These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/windows-weekly/episodes/989 Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Sponsor: webroot.com/twit

Blerds and Nerds Podcast
How Much Will GTA 6 Cost? Plus Console Exclusives and Instability of the Gaming Industry

Blerds and Nerds Podcast

Play Episode Listen Later Jun 23, 2026 78:11


Your favorite Blerds are back brining you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are taking their final bets on the cost of GTA 6. How much will the game cost? We're also talking console exclusives. Are they needed to keep a console relevant? We're also talking layoffs in the gaming industry and the instability of the industry as a whole. Plus, we're excited for Spider-Man and other upcoming anime, movie and TV news!   Chapters 00:00 -Welcome to the Podcast 00:57 - Nerdy Things of the Week 04:01 -Anime and Manga Discussions 09:48- Video Game Updates and Reviews 14:53 -Cosplay and Creative Outlets 20:00 -Game Development News 25:05 -GTA VI Pre-Order Speculations 28:04 -The Future of GTA and Live Service Games 28:57 -EA's Advertising Strategy in Gaming 34:02- Generative AI in Game Development 38:01 -Sony's Exclusive Game Strategy 43:54- Xbox Restructuring and Studio Layoffs 54:59 -The Impact of Game Development Decisions 62:09 -The Stress of Game Development 63:52 -Capcom's Historic Success 66:12 -The Changing Landscape of Gaming 67:34- Anime Matsuri: A New Ticketing Approach 74:34 -Jujutsu Kaisen's New Direction 80:25 - Excitement for Upcoming Spider-Man Movies   Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice! Follow Us!  https://linktr.ee/blerdsnerds   National Resources List https://linktr.ee/NationalResourcesList   Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw   Email us: Blerdsnerds@gmail.com   Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod   Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3   

The Metacast
What Game Studios Can Learn from the AI Microdrama Boom

The Metacast

Play Episode Listen Later Jun 23, 2026 47:47


In this episode, host Kalie Moore sits down with Angela Yu, Co-Founder and Co-CEO of StoReel, to explore one of the fastest-growing entertainment categories that gaming executives should be paying attention to: AI-native microdramas. While many still think of microdramas as shortened TV shows, Angela argues they have far more in common with mobile games, relying on retention loops, emotional hooks, creator ecosystems, user acquisition economics, and increasingly interactive experiences. She shares how StoReel is building both a consumer platform for AI-generated serialized stories and a creation suite that enables creators to produce content dramatically faster and cheaper than traditional production methods. Along the way, they unpack the KPI performance of AI-produced titles and what game studios can learn from the category's rapid growth.The conversation also explores one of the most fascinating cultural divides in technology today: why attitudes toward AI look dramatically different in China versus the West. Having spent half her life in both markets, Angela offers a unique perspective on why creators, companies, and consumers in China have embraced AI far more aggressively, and what that means for the future of entertainment. They discuss creator ownership, AI-powered storytelling, underserved content genres, interactive characters, and why the next generation of entertainment may look less like Hollywood and more like a creator-driven marketplace where anyone can build, monetize, and distribute serialized stories. The episode ultimately examines how AI is reshaping not just production workflows, but the entire relationship between creators, audiences, and entertainment itself.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Angela Yu: https://www.linkedin.com/in/angela-yu-0a0379112/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc CabeLinks mentioned: https://storeel.com/

The Metacast
Naavik Digest: 30 Years of Gaming at LEGO

The Metacast

Play Episode Listen Later Jun 21, 2026 15:44


This episode covers the Naavik Digest newsletter published on Sunday, June 21st. In today's issue, we dive deep into LEGO's 30-year history, examining its roots, how it is quietly starting to change, and what comes next for the company in gaming. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/thirty-years-of-gaming-at-lego Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Gamertag Radio
Xbox Layoffs & Studio Closures: The Gaming Industry Crisis Explained

Gamertag Radio

Play Episode Listen Later Jun 17, 2026 28:39


In this special episode of Gamertag Radio, Danny and Riana discuss the ongoing gaming industry crisis, Xbox layoffs, studio closures, skyrocketing AAA development costs, and why even award-winning games struggle to make money. They explore the harsh realities of Game Pass economics, consumer behavior, and how the entertainment industry (including Hollywood) is shifting. A passionate conversation about supporting devs, buying games, and building a better future for the industry.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

The Metacast
Naavik Digest: The Microdrama Volume vs. Value Paradox

The Metacast

Play Episode Listen Later Jun 14, 2026 22:53


This episode covers the Naavik Digest newsletter published on Sunday, June 14th. In today's issue, we discuss the current state of microdramas — a category which rapidly evolved from a niche Chinese entertainment phenomenon into one of the fastest-growing mobile content categories in the world — exploring the widening gap between audience expansion and monetization, a trend which raises important questions about the category's long-term economics.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-microdrama-volume-vs-value-paradox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Lessons from Real M&A Transactions: Getting Studios Bought

The Metacast

Play Episode Listen Later Jun 9, 2026 65:24


Gaming M&A is no longer just a story about strategics buying obvious hits. In this episode, Alexandra Takei, VP of Platform Revenue at Medal, sits down with Brogan Keane, Managing Partner at Double Black Capital, to unpack what actually happens when a game studio reaches the end of its company lifecycle: sale, exit, or recapitalization. The conversation breaks down who is buying game companies today, from private equity firms and Korean strategics to non-gaming entertainment companies looking for transmedia exposure. Brogan explains why PE buyers care most about profitability and risk mitigation, while strategics may pay more aggressively for IP, portfolio gaps, genre expertise, or future revenue replacement.The episode also gets practical for founders. Alexandra and Brogan discuss what makes a studio acquirable, why the “million units sold” threshold matters, and why founders should focus on one valuable IP rather than distracting side projects. They also walk through deal structure, including upfront cash, retention-based earnouts, performance earnouts, and why headline deal values are often misleading.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Embracer Splits Again

The Metacast

Play Episode Listen Later Jun 7, 2026 14:11


This episode covers the Naavik Digest newsletter published on Sunday, June 7th. In today's issue, we shine a light on Embracer after the company recently announced it is splitting up again. We look back at the key strategic decisions the company has made and what they might mean for its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/embracer-splits-again Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Game Pass or Pass
Xbox 2026 Summer Showcase...Somehow...Exclusives Returned

Game Pass or Pass

Play Episode Listen Later Jun 7, 2026 68:46


Xbox Showcase 2026: Somehow...Exclusives Returned... The Xbox Games Showcase 2026 brought a packed lineup of announcements, including the reveal of Persona 6, a new look at Fable, more details on Gears of War: E-Day, and the surprise return of Spyro. Microsoft also continued to showcase its evolving strategy of bringing more of its games beyond the Xbox ecosystem, while also announcing console exclusives... What does it mean to be an Xbox exclusive in 2026? As Xbox expands its reach across multiple platforms, fans and industry analysts remain divided. Some see the move as a smart business decision that puts games in front of more players and grows major franchises. Others argue that exclusives are a key part of a platform's identity and that moving away from them could weaken the value of owning an Xbox console. In this episode, we break down the biggest announcements from the showcase, discuss what stood out, what was missing, and examine the growing shift toward a multi-platform future. Are console exclusives becoming a thing of the past, or do they still play a critical role in the gaming industry? Tune in as we explore the announcements, the reactions, and the future of Xbox in a gaming landscape where the lines between platforms continue to blur. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

JK! Games!
Why Do We Commit to Live Service Games? | JK! Games! Podcast

JK! Games!

Play Episode Listen Later Jun 3, 2026 64:49


Destiny 2 is ending active development, and it got us thinking: what makes someone stick with a live service game for years?This week on JK! Games!, we discuss why some games become part of our daily lives while others never quite click. From Destiny 2 and Final Fantasy XIV to Fortnite, Apex Legends and more, we're breaking down the secret sauce that keeps players coming back.We also discuss whether live service games have become too difficult for new players to jump into and what publishers owe players when these games eventually reach the end of their lives. Timestamps00:00:00 – Start00:21:46 – Housekeeping00:27:53 – Easy Mode: What We've Been Playing00:39:29 – Normal Mode: News We Care About00:49:49 – Expert Mode: What Makes Someone Commit to a Live Service Game?Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes.You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky

Filthy Raine
111 | All about Destiny 2 coming to an end and more!

Filthy Raine

Play Episode Listen Later Jun 3, 2026 140:41


Send us Fan MailConnect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's Twitch Raine's YouTube Channel Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link (Use Code Podcast for 20% off) PatreonRaine's Discord bot Sources: Games to PlayMarathon Season 2Witcher 3: Songs of PastParalivesSteamYouTube DemoMina the HollowerSteamReviewStoriesBungieDestiny 2 Final UpdatePetition for D3Marathon RoadmapAssassin's Creed HexeLeaksCanned Items

The TMossBoss Show
S:238 EP:2 || Message To The Gaming Industry After Destiny 2 News...

The TMossBoss Show

Play Episode Listen Later Jun 3, 2026 20:11


This should be a wake up call to all game developers.

The Metacast
How to Reduce Churn and Keep Players Playing

The Metacast

Play Episode Listen Later Jun 2, 2026 57:07


Keeping players playing is getting harder as player attention fragments and expectations rise, so understanding churn has become a core live-ops competency. Host Devin Becker sits down with Elad Levy, Founder & CTO of Dive, to break down how churn is defined (and when it's actually “permanent”), the behavioral signals that players are drifting toward the exit, and the underlying causes teams can often address before it's too late. They dig into practical interventions from in-session nudges, to win-back campaigns as well as what reacquisition can realistically accomplish. The conversation wraps with the dumbest reason players quit, the single most important retention move, and a game Elad thinks nails it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | Website

Gamereactor TV - English
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - English

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Norge
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Norge

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Italiano
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Italiano

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Español
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Español

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Inglês
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Inglês

Play Episode Listen Later Jun 1, 2026 19:28


Gamereactor TV - Suomi
King's Mobile Matters - Impact and shape of the mobile gaming industry in Europe - Todd Green Interview

Gamereactor TV - Suomi

Play Episode Listen Later Jun 1, 2026 19:28


The Metacast
Naavik Digest: Dissecting Scopely's Mobile Empire

The Metacast

Play Episode Listen Later May 31, 2026 16:43


This episode covers the Naavik Digest newsletter published on Sunday, May 31st. In today's issue, we dive deep into Scopely and the three titles which generate close to 95% of the company's monthly in-app revenue, examining their current states and future prospects. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/dissecting-scopelys-mobile-empire Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Moneycontrol Podcast
5186: Rising pub culture, gaming industry shifts, Korean ramen brands target Indian consumers

Moneycontrol Podcast

Play Episode Listen Later May 28, 2026 4:02


India's gaming industry is facing fresh uncertainty after the Supreme Court upheld massive retrospective tax demands, while consumer spending at bars, pubs and online platforms is picking up again. Korean ramen brands are expanding aggressively in India as the Korean wave grows stronger. Meanwhile, the West Asia crisis is affecting poultry exports, global tech listings are drawing Indian investors towards Wall Street, and AI is rapidly reshaping the future of edtech. From luxury retail expansion to wellness-driven manufacturing growth, here's a simple breakdown of the latest business, economy and technology trends shaping India. Tune in for all this and more on this episode of Editor's Pick.

The Game Changing Attorney Podcast with Michael Mogill
465. Business Lessons From 20 Years in the Gaming Industry with David Vonderhaar

The Game Changing Attorney Podcast with Michael Mogill

Play Episode Listen Later May 26, 2026 44:17


The only way to build the next big thing is to stop trying to copy the last one. In this episode of The Game Changing Attorney Podcast, Michael Mogill sits down with David Vonderhaar, studio lead at Bullet Farm and former studio design director for the Call of Duty franchise, to unpack what it really takes to innovate in a world obsessed with replication. From navigating harsh feedback from passionate audiences to building a studio from the ground up after two decades inside a billion-dollar franchise, David shares the mindset, courage, and conviction required to do things on your own terms. This is a conversation about originality, resilience, and the cost of choosing the harder path. Here's what you'll learn: Why true breakthroughs come from being original, not from copying what's already working How to keep teams engaged under pressure without burning them out What it takes to bet on yourself when walking away from a sure thing If you want to build something that lasts, you have to be willing to build it before anyone else believes in it. (00:00:00) Introduction (00:02:28) Two Decades at Treyarch (00:03:56) Why He Didn't Retire (00:05:49) Origins in the Arcade (00:10:16) Joining the Call of Duty Machine (00:12:07) The Yearly Release Pressure (00:18:43) Navigating a Toxic Community (00:21:12) The End of the Public-Facing Dev (00:26:57) What Made Call of Duty Iconic (00:28:54) When a Game Loses Its Soul (00:30:27) The Business Broke the Industry (00:36:59) Redefining What AAA Means (00:38:45) What Success Looks Like Now (00:41:59) Building the Right Team ---- Links & Resources: Bullet Farm NetEase Games Activision Treyarch Infinity Ward Sledgehammer Games Raven Software Call of Duty X-Men Legends II: Rise of Apocalypse Dungeons & Dragons ---- Learn what sustainable growth can look like for your firm at crispcoach.com. ---- Do you love this podcast and want to see more game changing content? Subscribe to our YouTube channel. ---- Past guests on The Game Changing Attorney Podcast include David Goggins, John Morgan, Alex Hormozi, Randi McGinn, Kim Scott, Chris Voss, Kevin O'Leary, Laura Wasser, John Maxwell, Mark Lanier, Robert Greene, and many more. ---- If you enjoyed this episode, you may also like: 332. Cliff Bleszinski - What the Legal Industry Can Learn From the Gaming Industry 113. Kevin O'Leary - The Entrepreneurial Journey: Inside the Mind of Mr. Wonderful 48. Eric Siu - Leveling Up: How to Master the Game of Life

The Metacast
True Crime, Now Playable: Inside Scriptic's Cross-Platform Bet

The Metacast

Play Episode Listen Later May 26, 2026 54:55


In this episode, host Kalie Moore sits down with James Nicholls, Studio Director at Scriptic, to explore one of the most fascinating intersections emerging in entertainment today: true crime, interactive storytelling, streaming platforms, and AI-powered production. Scriptic's breakout title, Scriptic: Crime Stories, became one of the top-performing games in Netflix Games history by turning players into detectives investigating crimes through phones, voice notes, chats, and digital evidence. James breaks down how the studio built a new category they call “narrative play,” where stories come first and gameplay is designed to feel invisible, intuitive, and accessible to audiences far beyond traditional gamers.They also dive into why true crime became the perfect genre to unlock mass-market interactive storytelling, how Scriptic's TikTok strategy generated over 100 million views, and why platforms like YouTube Playables and streaming-first gaming represent a major shift in distribution. Along the way, James shares how Scriptic uses AI across its production pipeline without sacrificing human storytelling craft, and how the future of entertainment may blur the line between watching a prestige drama and stepping inside it yourself.We'd also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: https://www.dive.games/scale/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - James Nicholls: https://www.linkedin.com/in/james-nicholls-3814759/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.Link Mentioned: https://www.scriptic.com/

The Metacast
Naavik Digest: Where will Asha Sharma take Xbox?

The Metacast

Play Episode Listen Later May 24, 2026 15:04


This episode covers the Naavik Digest newsletter published on Sunday, May 24th. This week, we take a closer look at Asha Sharma's progress and plans three months into her tenure as CEO of Xbox — reviewing her early moves and what she may need to do to reverse Xbox's fortunes. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/where-will-asha-sharma-take-xbox Want to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Listening to Players at Scale

The Metacast

Play Episode Listen Later May 20, 2026 57:10


Host Devin Becker sits down with Tom Gayner, CEO of Levellr, to dig into what it actually looks like to listen to players at scale, and how to turn the constant stream of feedback from places like Discord and Reddit into usable sentiment signals. Tom breaks down how Levellr gathers and organizes that data, what teams gain when they treat social channels as a living feedback layer, and how different communities or players tend to “slant” the conversation in different ways. They also get practical about workflows (dashboards and reports vs. hands-on collaboration), how to group feedback into meaningful player personas, when proactive outreach makes sense, where social sentiment shines (and where research methods like focus groups still matter), and what the next 3–5 years of player feedback might look like as tools, and player expectations, keep evolving.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: The Eastern Playbook for Dominating Western Audiences

The Metacast

Play Episode Listen Later May 17, 2026 20:40


This episode covers the Naavik Digest newsletter published on Sunday, May 17th. This week, we conduct a focused case study within the highly competitive Merge-2 subgenre of the casual mobile F2P market, where certain Eastern developers are now consistently out-monetizing their Western counterparts while competing for the same audience pools. You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/the-eastern-playbook-for-dominating-western-audiencesWant to explore working with Naavik? Shoot us a note: https://naavik.co/contact-us/ Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Premium: Driving Back Catalogue, DLC, and the Long Tail

The Metacast

Play Episode Listen Later May 14, 2026 63:46


Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA companies in a market that increasingly punishes the middle.The conversation traces SEMC's evolution from Vainglory and Catalyst Black to its current cross-platform, IP-driven chapter with Teenage Mutant Ninja Turtles: Splintered Fate and Bloodline. Ian explains why SEMC moved away from large-scale PvP free-to-play, how it operates a fully remote mid-size studio across multiple live titles, and why proprietary tech still gives the company an edge. The core case study is TMNT: Splintered Fate, which has grown years after launch through disciplined platform expansion, meaningful DLC, free updates, cross-play, bundles, and smart use of licensed IP. The episode ultimately explores a harder question: what does it take for an independent, multi-project studio to keep games alive, grow audience over time, and avoid betting the company on one giant moonshot?We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Laundry
E162: Is the gambling/gaming industry set for an AML wake-up call?

The Laundry

Play Episode Listen Later May 14, 2026 29:03


Spin the wheel, roll the dice, play your hand — the world of online gaming is all about calculated risk and reward.Now it's the operators' turn to think about risk. From July 2027, they fall under AMLA's new AML rulebook.Host Robin Lycka is joined by Sam Stenius, Head of AML at PAF, to ask: is the gambling/gaming industry in for an AML wake-up call?They discuss the current challenges facing the sector, what AMLA's oversight will change, and whether the industry is ready for what's coming round the corner.Producer: Matthew Dunne-MilesEditor: Dominic DelargyVideo: Loïs Dunford____________________________________The Laundry explores the complex world of financial crime, anti-money laundering (AML), compliance, sanctions, and global financial regulation.Hosted by Marit Rødevand, Fredrik Riiser, and Robin Lycka, each episode features in-depth conversations with leading experts from banking, fintech, regulatory bodies, and investigative journalism — dissecting headline news, unpacking regulatory trends, and examining the real-world consequences of non-compliance.The Laundry is proudly produced by Strise.Get in touch: laundry@strise.aiSubscribe to our newsletter, Fresh Laundry, here. Hosted on Acast. See acast.com/privacy for more information.

The Dropshot - A Call of Duty Podcast
Episode 586: The Gaming Industry Is Cooked (Sony, GTA 6, UFOs)

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later May 10, 2026 127:24


Sony just wrote off $765 million on Bungie — and somehow that's not even the wildest thing that happened in gaming this week. We break down what PlayStation's impairment loss actually means for Marathon, whether Xbox has quietly become just a publishing label, and why the GTA 6 PC delay is a deliberate cash grab no matter what Take-Two's CEO says. Plus: Tarkov is officially going the live service route (RIP), GameStop tried to buy eBay with money they definitely don't have, and Anthropic built an AI so good at finding security bugs they're not letting the public have it yet. And we watched the government UFO files drop live — Jake thinks it might be real, Raz thinks it's mass hysteria and blimps. Genuine disagreement. You decide.

The Metacast
Naavik Digest: Inside Saudi Arabia's $38 Billion Gaming Empire

The Metacast

Play Episode Listen Later May 10, 2026 13:06


This is the audio version of the Naavik Digest newsletter published on May 10th, 2026. This week, we dive deep into Savvy Games Group, exploring what the Saudi Arabian gaming holding company now owns, how it's performed, and its endgame.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/inside-saudi-arabias-gaming-empireMeet with Naavik at the Nordic Game 2026: https://naavik.typeform.com/to/Jc5cl7eY Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Building for the Fandoms Gaming Forgot: Inside Dorian's No-Code UGC Platform

The Metacast

Play Episode Listen Later May 5, 2026 60:43


In this episode, host Kalie Moore sits down with Julia Palatovska, Co-Founder and CEO of Dorian, to explore one of the most underappreciated shifts in entertainment: the convergence of user-generated content, interactive storytelling, and female-first fandoms. As microdrama consumption explodes globally, Julia argues that the real opportunity isn't just in passive viewing but in turning audiences into creators and stories into interactive, monetizable experiences. She breaks down how Dorian is building a no-code platform that enables creators from cosplayers to webcomic artists, to launch games, iterate in real time, and generate meaningful income through free-to-play mechanics typically reserved for professional studios.They also dive into why most UGC platforms fail to translate creation into commercial success, how Dorian shifted from volume to unit economics, and what it takes to build a true creator marketplace from scratch. Along the way, Julia challenges long-standing assumptions in gaming from the industry's blind spot around women players to the over-indexing on mechanics over narrative and shares why human-made content still outperforms AI in creator-driven ecosystems. The conversation ultimately paints a picture of a new kind of platform: one where the next billion-dollar IP for Gen Z women might not come from a studio, but from a solo creator with a laptop and a deeply engaged fandom.We'd also like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Julia Palatovska: https://www.linkedin.com/in/palatovska/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Why China's Gaming Giants Are Pivoting to Lifestyle-Sims

The Metacast

Play Episode Listen Later May 3, 2026 13:07


This is the audio version of the Naavik Digest newsletter published on May 3rd, 2026. This week, we examine what direction China's gaming giants are taking following the decline of the traditional Anime-Gacha ARPG model.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/beyond-gacha-why-chinas-gaming-giants-are-pivoting-to-lifestyle-sims Meet with Naavik at the Nordic Game 2026: https://naavik.typeform.com/to/Jc5cl7eY Our most recent AI x Gaming newsletter: https://naavik.substack.com/p/kraftons-radical-ai-transformation Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Fandoms, Writing Moats, and the Future of Interactive Fiction

The Metacast

Play Episode Listen Later Apr 28, 2026 57:58


In this episode, host Kalie Moore sits down with Terry Lee, CEO of Fusebox Games, to unpack one of the most overlooked but powerful business models in mobile gaming: interactive fiction built on licensed IP. While much of the industry chases scale through mechanics or ads, Fusebox has quietly built a $30M+ business by turning hit TV shows like Love Island into living, evolving games with some of the highest payer conversion rates in mobile. Terry shares how the studio transformed from a one-season-per-year content cycle into a high-frequency content machine, why writing (not tech), is their true competitive moat, and how they've engineered a system where narrative, data, and monetization continuously inform each other in real time.They also explore what makes fandoms move seamlessly between TV and games, how Fusebox approaches community (including its complicated relationship with Reddit), and why the team is expanding beyond romance-driven gameplay into broader storytelling formats with IP like Big Brother and The Traitors. Along the way, Terry offers candid insights on leadership, scaling under pressure, and navigating the role of AI in creative industries - arguing that the real advantage won't come from replacing talent, but from amplifying it.We'd also like to thank modl.ai for making this episode possible! Using a combination of computer vision, reasoning models, and feedback loops, modl:QA+ autonomously explores builds, detects bugs, and generates actionable reports that sync directly with your existing workflows. To learn more, visit modl.ai.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Terry Lee: https://www.linkedin.com/in/terry-lee-296a089/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.Links Mentioned:https://www.amazon.com/CEO-Sixteen-Lessons-Career-Level/dp/B0G49VV3R8

NickMoses05 Gaming Podcast
Is Your Game Playing You? Xbox's Future, Oblivion Remastered & Much More!

NickMoses05 Gaming Podcast

Play Episode Listen Later Apr 28, 2026 95:48 Transcription Available


Send us Fan MailTonight on the NickMoses05 Gaming Podcast, we ask one of the biggest questions in gaming right now: is your game playing you?This episode breaks down the rise of psychological privacy DLC, AI-powered player profiling, and whether games are heading toward a future where players may have to pay extra just to avoid being studied, tracked, and monetized.We also dive into the future of Xbox and ask whether the Xbox Series X is really dead, or if Microsoft has simply moved beyond the traditional console war into a platform-first future built around Game Pass, PC, handhelds, cloud gaming, and digital libraries.Plus, we cover a full Gaming Gone Wild lineup, including collectible card thefts, online gaming safety concerns, a video game hangout that turned into a criminal case, and an illegal gaming room raid. Then we lighten things up with Dude, I Got the Munchies, Game of the Week featuring The Elder Scrolls IV: Oblivion Remastered.Topics include:Gaming Gone Wild Is Your Game Playing You? Psychological Privacy DLC Is Xbox Series X Dead? Dude, I Got the Munchies Game of the Week: The Elder Scrolls IV: Oblivion Remastered Drop your thoughts and let me know: are games becoming smarter for the player, or smarter at playing the player?Follow NickMoses05: YouTube: https://www.youtube.com/@NickMoses05 Twitch: https://www.twitch.tv/NickMoses05 TikTok: https://www.tiktok.com/@nickmoses05yt Instagram: https://www.instagram.com/nickmo05 X: https://twitter.com/nickmo05 Facebook: https://www.facebook.com/NickMoses0502:16 - Gaming Gone Wild (All Stories)31:27 - Is Your Game Playing You?54:21 - Is Xbox Series X Dead?1:11:57 - Dude I Got the Munchies1:35:48 - Game of the Week (Oblivion Remastered)Support the show

Woman's Hour
Gaming industry, Unregistered children's care, Sheer fashion, Women's health

Woman's Hour

Play Episode Listen Later Apr 27, 2026 57:15


£30m is being invested in the games industry in the UK, mainly to help develop ideas for the next big games. But will this government funding benefit women, in an industry where just 16% of leadership roles in UK studios are held by women and women-founded studios receive less than 3% of total investment? Nuala McGovern is joined by Marie-Claire Isaaman, CEO of Women in Games, and Kirsty Ridgen, CEO of FuturLab studios and Deputy Chair of the UK Video Games Council.The use of illegal, unregistered children's homes in England has surged by more than 370% in five years, according to a new report, Hidden Children: An investigation into Unregistered Children's Homes, published by Commonweal Housing and written by Public First. To discuss some of the reasons behind this, the implications and what can be done, Nuala is joined by Fraser McLean, Policy and Communications Manager for the charity Commonweal Housing and Rebekah Pierre, Deputy Director of the charity Article 39, who fight for children's rights in England.Sheer fashion – that is clothing with a see-through element - is having a moment. Actors Nicole Kidman, Gwyneth Paltrow and Naomi Watts have all worn it recently. And all of these women are over 50. So, what's the appeal? And is there judgement of women of a certain age wearing ‘invisible clothes?' Nuala is joined by Deborah Joseph, former editor of Glamour magazine and Kassia St Clair, a cultural historian to talk about the latest trend for see-through materials.'Men's health to get 60% more new funding than women's' - that's a headline in the Times newspaper today, comparing the women's health strategy, published by government earlier this month with the men's health strategy that was launched last November. Rosie Taylor is an independent investigative journalist reporting on women's health in the UK who worked on this for the Times and she joins Nuala.

UNH School of Law Podcast
From the Flintstones to the Jetsons: How NH's Gaming Industry Has Evolved

UNH School of Law Podcast

Play Episode Listen Later Apr 27, 2026 38:00


During his more than 15 years overseeing New Hampshire's gambling industry, Charlie McIntyre, executive director of the New Hampshire Lottery and Gaming Commission says, “We went from the Flintstones to the Jetsons. Now we do full-fledged gaming. There are 14 casinos we now regulate. You can now do sports betting both in person as well as on your app or on a website. You can play our games through our app or website. You can bet on horse racing now through your phone. It is the full gamut of gambling.”    

The Pogcast
#298 - The Gaming Industry is Weird Now & Why I'm Enjoying Tarkov Again

The Pogcast

Play Episode Listen Later Apr 26, 2026 119:07


CHECK OUT THE PATREON! - https://www.patreon.com/ThePogcastPod On this episode of the Pogcast we talk through games like Vampire Crawlers, Soulmask, and Windrose. We also talk about how the gaming industry markets games now and we discuss how Jesse came back to Tarkov and has been enjoying it. Check it out! Timestamps 00:00:00 - Intro Banter 00:03:39 - AITA? 00:15:47 - Vampire Crawlers & Soulmask 00:23:25 - Windrose 01:08:53 - Jesse Enjoying Tarkov Again 01:40:42 - AITA Part 2 01:48:28 - Sleep Token Check out JesseKazam Twitch: http://Twitch.tv/jessekazam YouTube: https://www.youtube.com/jessekazam Twitter: http://Twitter.com/jessekazam Discord: https://discord.gg/jessekazam Check out Veritas Twitch: http://Twitch.tv/Veritas YouTube: https://www.youtube.com/@VeritasGames Twitter: http://twitter.com/veriitasgames Spotify: https://open.spotify.com/artist/2S6iwClVoSNnpOcCzyMeUj Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Metacast
Naavik Digest: Unity's Ad-Driven Turnaround

The Metacast

Play Episode Listen Later Apr 26, 2026 11:18


This is the audio version of the Naavik Digest newsletter published on April 26th, 2026. This week, we dive into Unity's ongoing turnaround, the promise of Vector (its ad platform), and what comes next as AI evolves game development.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/unitys-ad-driven-turnaroundLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Building AI Tools for Roblox Creators

The Metacast

Play Episode Listen Later Apr 21, 2026 53:28


Host Devin Becker sits down with Nicolas Vizioli (Founder of Lemonade) to unpack what “AI coding for UGC in Roblox” actually looks like in practice, ranging from how Lemonade plugs into Roblox workflows to why Roblox is a uniquely interesting target compared to broader “vibe coding” for apps. Nicolas shares early results, where the product is (and isn't) competitive with Roblox's native tools, and how AI-assisted development has changed over the time he's been building in this space. They also zoom out to where AI fits across UGC platforms, what impact it's already having on Roblox creators, and what needs to happen, both technically and culturally, to reach the next phase of AI-powered UGC game development.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Naavik Digest: Is The Era of Mobile “AI Slop” Games Here?

The Metacast

Play Episode Listen Later Apr 19, 2026 15:13


This is the audio version of the Naavik Digest newsletter published on April 19th, 2026. We examine the exploding number of mobile games made with AI, exploring how advances in generative AI and vibe coding are affecting the market and whether these additions are still just “AI slop” games.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/is-the-era-of-mobile-ai-slop-games-hereSensor Tower's Action & Strategy Report: https://sensortower.com/report/gaming-deep-dive-action-and-strategy?utm_source=naavik&utm_medium=partner&utm_campaign=&utm_content=newsletterNaavik's AI x Gaming newsletter's first issue: https://naavik.substack.com/p/navigating-ais-execution-era-in-gaming  Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
The Role of Co-Development in Modern Game Development

The Metacast

Play Episode Listen Later Apr 14, 2026 67:58


It can feel like modern game development competes to ship the best game with the smallest possible team. We constantly hear stories about breakout titles built by a handful of developers, but that narrative is often incomplete. Behind many “tiny teams” sits a much larger layer of co-development, outsourcing, and external support across engineering, art, QA, localization, and more. In this episode, host Alexandra Takei, VP at Medal, sits down with Ninel Anderson, founder and CEO of Devoted Studios, to go under the hood of that hidden layer of game development. The two unpack what co-development actually is, where the line sits between co-dev and outsourcing, and why a risk-averse market has pushed more studios toward fractional resourcing and flexible external partnerships. They also discuss a core misconception in the market: that external partners are mainly about finding cheaper labor, when in reality the real advantage often comes from better pipelines, stronger process design, and access to the right talent globally. Finally, the episode explores how Devoted thinks about staffing and capacity, and why communication training is core to the company's culture.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

NickMoses05 Gaming Podcast
Emotional Microtransactions & Gameslop EXPOSED!!!

NickMoses05 Gaming Podcast

Play Episode Listen Later Apr 14, 2026 108:01 Transcription Available


Send us Fan MailGaming is changing… and not everyone is ready for what's coming next.In this episode of the NickMoses05 Gaming Podcast, we break down the biggest shifts happening in the gaming industry right now—from emotional microtransactions that could change how games monetize players, to the “Gameslop” storefront crisis flooding platforms with AI-generated content.We also dive into wild real-world gaming-related stories in Gaming Gone Wild, take a look at Knockout 2: Wrath of the Karen as our Game of the Week, and wrap it all up with another intense round of Choose Your Fate.If you care about the future of gaming, this is one you don't want to miss.00:00 – Intro01:41 – Gaming Gone Wild (Pokémon shooting, Roblox case, more)28:43 – Emotional Microtransactions (The Next Gaming Controversy)44:08 – Gameslop Storefront Crash (AI flooding gaming)57:40 – Dude I Got the Munchies1:13:28 – Game of the Week: Knockout 2 Wrath of the Karen1:18:59 – Choose Your FatePlease leave a review of the podcast and let us know how you feel about it.  It would be much appreciated.  Support the show

The Metacast
Naavik Digest: Music Games and the Setlist Problem

The Metacast

Play Episode Listen Later Apr 12, 2026 17:43


This is the audio version of the Naavik Digest newsletter published on April 12th, 2026. We dig into the past, present, and future of music games – exploring the nuances of licensing, mobile winners, Fortnite's music evolution, Duolingo's new focus, the upcoming launch of Stage Tour, and more.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/music-games-and-the-setlist-problem Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Tech for Non-Techies
298. Inside the gaming industry: what every business leader should know

Tech for Non-Techies

Play Episode Listen Later Apr 8, 2026 22:28


The gaming industry generates more revenue than music and film combined. It is the birthplace of innovations now used across entertainment, advertising, and AI. It is a fantastic sector for non-technical founders to flourish. And most business leaders know almost nothing about it. In this episode, Sophia Matveeva speaks with Jen Glennon, editor at Polygon, one of the leading publications covering the games industry, for an accessible and surprising introduction to a sector that is reshaping technology and culture. Listen to learn: How gaming became the world's largest entertainment sector, with projected revenues of $564 billion in 2026 Why Fortnite makes $6 billion a year from a free game — and what that model means for every business thinking about digital monetisation Why Mark Zuckerberg's metaverse missed what gaming had already built —— and why that's a lesson in understanding markets before you enter them What the Hollywood studio model tells us about how gaming companies are built, funded, and acquired Timestamps:     00:00 - Introduction: The high-risk, high-reward nature of gaming 02:52 - Why the gaming industry is so huge 04:45 - Who actually plays games? Demographics revealed 06:08 - Gaming as innovator: AI and creative tech 08:02 - Innovations from gaming: Unreal Engine and visual effects 09:12 - Paths to founding gaming companies 12:19 - Funding models: Kickstarter vs venture capital 14:19 - The exit strategy: Getting acquired 16:03 - Geographic hubs: California, Japan, and emerging markets 18:00 - Revenue models: Micro-transactions and whales 19:47 - Mark Zuckerberg and the metaverse: Lessons from gaming 21:36 - Closing and resources   Free AI Mini-Workshop for Non-Technical Founders Learn how to go from idea to a tested product using AI — in under 30 minutes. Get free access here: techfornontechies.co/aiclass   Follow and Review: We'd love for you to follow us if you haven't yet. Click that purple '+' in the top right corner of your Apple Podcasts app. We'd love it even more if you could drop a review or 5-star rating over on Apple Podcasts. Simply select "Ratings and Reviews" and "Write a Review" then a quick line with your favorite part of the episode. It only takes a second and it helps spread the word about the podcast.   Listen to Tech for Non-Techies on: Apple Spotify YouTube Audible Pandora   Transcript: https://www.techfornontechies.co/blog/inside-the-gaming-industry-what-every-business-leader-should-know

The Metacast
How Game Devs Use AI Today

The Metacast

Play Episode Listen Later Apr 8, 2026 70:38


Host Devin Becker sits down with Aaron Bush (Managing Partner & Co-founder of Naavik) for a grounded look at how games are using AI today, separating real production wins from the hype. They map where the industry is right now and then dig into concrete examples across the pipeline: Capcom's ideation and efficiency gains, Pearl Abyss using placeholder assets during development on Crimson Desert, Embark and Nexon's work across experiential data, coding, and voice, and Krafton's experiments with AI co-playable characters and workflow optimization. The conversation also covers the less glamorous (but high-impact) uses like Live Ops content production in mobile (story, levels, art, balance, cutscenes), automated QA like King's AI testing for Candy Crush Saga, rapid prototyping, and the broader tooling layer that's reshaping how games get made.We'd like to thank Medal.tv for making this episode possible. If you're a PC gamer and want to clip your moments or a studio, publisher, or marketer looking to reach a high-quality gaming audience and get your game in front of the right players, check out all Medal has to offer at https://grow.medal.tv.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Naavik Digest: Epic's Strategic Shake-Up

The Metacast

Play Episode Listen Later Apr 5, 2026 14:19


This is the audio version of the Naavik Digest newsletter published on April 5th, 2026. We explore Epic Game's strategic shake-up in the wake of its latest layoffs, including its reorientation on UGC creators, Fortnite's stagnation, the looming Disney IP implementation, and what else may come next.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/epics-strategic-shake-up Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Antifada
Boss Fight: Labor Organizing in the Gaming Industry (ILC Public Assembly)

The Antifada

Play Episode Listen Later Mar 25, 2026 80:44


audio from the Independent Labor Club of New York City's 03/21 panel at the NYU Games Center featuring JD Calvelli, Nathan Greyson, and Goran, Svorcan-Mercola. Moderated by Alexander King. To find more info about the ILC check out ILCLabor.com to sign up.Become a supporter of our podcast at www.patreon.com/thiswreckageSong: LDR - Video Games (Live at Stagecoach)