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Two-time Emmy and Three-time NAACP Image Award-winning, television Executive Producer Rushion McDonald interviewed Keshia Walker. Founder and chairwoman of the Black Collegiate Gaming Association (BCGA). Here’s a breakdown of the key themes and takeaways:
Two-time Emmy and Three-time NAACP Image Award-winning, television Executive Producer Rushion McDonald interviewed Keshia Walker. Founder and chairwoman of the Black Collegiate Gaming Association (BCGA). Here’s a breakdown of the key themes and takeaways:
Two-time Emmy and Three-time NAACP Image Award-winning, television Executive Producer Rushion McDonald interviewed Keshia Walker. Founder and chairwoman of the Black Collegiate Gaming Association (BCGA). Here’s a breakdown of the key themes and takeaways:
In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Mac Reynolds, co-founder and CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games. Together, they unpack the journey of building Last Flag — a zany 5v5 hero shooter with capture-the-flag at its heart and music embedded deep in its DNA. From a scrappy prototype built with an outsourced team to a 50+ person studio, they share lessons on pivoting engines, refining the core loop, and innovating within the oversaturated PC shooter market. They discuss how music shapes gameplay moments, creates immersion, and differentiates Last Flag from typical shooters — and in a first-ever moment at Naavik, we share exclusive music tracks straight from the game itself. The conversation also explores parallels between the business of music and gaming industries, what game devs can learn from music artists, and the realities of cutting through noise on Steam for a new IP. After listening, watch the trailer and sign up to playtest here. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
On this episode, host David Taylor sits down with Dan Bunting, the former Studio Head of Treyarch and one of the key creative leaders behind the Call of Duty franchise. With over 18 years at Treyarch, Dan helped shape some of the most iconic moments in FPS history — from the introduction of Zombies mode in World at War to the rise of the Black Ops series.We explore how Call of Duty became the dominant FPS franchise, and how Treyarch carved out its own identity through bold design decisions, narrative risk-taking, and constant innovation. Dan shares behind-the-scenes stories from the early 2000s to the modern era, reflecting on the key audience insights, design shifts, and tech evolutions that influenced Treyarch's approach.We also dive into his transition from studio leadership to entrepreneurship and investing, his outlook on the next decade of Call of Duty, and what excites him most about the future of the gaming industry.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
The esports industry has heavily evolved over the past few years, and big moves continue to occur – especially out of Saudi Arabia.In this episode, host Aaron Bush is joined by Mike McCabe, COO of the Esports World Cup Foundation, which runs a massive Riyadh-based annual esports festival. It's gearing up for its second annual event in July, which will host 25 tournaments over 7 weeks with a whopping $70 million prize pool.We chat about the global state of esports, Saudi Arabia's continued ambitions, and where the industry is headed next. We also dig into the Esports World Cup, including its massive scale, logistics, non-profit ambitions, and how it aspires to leave an evergrowing impact on bringing esports mainstream in the future.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mike McCabe: https://www.linkedin.com/in/mike-mccabe-600532/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Apple's forced policy shift following the outcome of its legal battle with Epic Games has opened the door for more flexible Direct to Consumer (DTC) strategies, and game studios are taking notice. Host Devin Becker welcomes Chris Faught, CEO of Neon, to break down what this decision means for developers. Chris clarifies the broader implications of the ruling, the mechanics of implementing DTC models, and how this update impacts developers operating across different genres and regions.The conversation explores how studios should be thinking about DTC integration internally, what practical steps to take next, and how these changes might alter monetization strategies moving forward. Chris also offers insight into how webshops can be used to their full potential, what teams are best suited to act quickly, and where the market is headed over the next 12–24 months. Whether you're already experimenting with DTC or still figuring out how this ruling affects your business, this episode offers a grounded look at what's changing and what to do about it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
This week is our May Roundtable episode and we have four topics to discuss, one of which is a State of the Gaming Industry report from Epyllion, a Venture Capital company reporting to their investors. Here is the report to view for yourself: State of Video Gaming by Matthew Ball . We welcome two of our longtime community members that were here well before our community was created as they have their long running gaming podcast: Potato Thumbs Podcast . We welcome FluffyFingersMD and AdmiralNips. Welcome to Guardian Down Cast: A Destiny Podcast...if you love to play the game Destiny 2, you've come to the right place. We're a podcast community full of like minded Guardians who love the game. Have you ever wondered who that gamertag next to you is in a raid? Where are they from? How did they find Destiny? Well, it's our mission to hear the stories of our Destiny community, wherever that may be. We report the latest updates and news within the game and community and we're a podcast that emphasizes our community, because without it, it's just not the same Destiny. That's why our show motto is "Guardian Down Cast...your stories, your community...your Destiny. Kingsleymac on X Want to leave us a voicemail for the show? Need a Destiny clan? Join us! See the show LIVE on YouTube... ...join in the conversation in our GDC Discord GDC Instagram Want to give back to our show and community? Join our Patreon Community! Check out our brand new site! Join GDC on X... Apple Music GDC Song Playlist GDC Spotify Song Playlist ToddtheGatr on X
In this episode of iGaming Daily, hosts Jessica Welman and Charlie Horner dive into the dynamic world of sweepstakes gaming, spotlighting a pivotal industry development: VGW's decision to wind down its sweepstakes operations in New York. This major move has sparked conversations across the iGaming sector, raising questions about the regulatory environment and the viability of sweepstakes-based business models in high-stakes markets.The discussion expands to cover emerging legislative changes in multiple states, examining how lawmakers and regulators are approaching the increasingly blurred lines between sweepstakes gaming and traditional gambling. Jessica and Charlie analyse the core challenges companies face in complying with diverse state-level frameworks while staying competitive and legally sound in an evolving landscape.As the episode progresses, the hosts delve into the formation of new trade groups and what these alliances mean for the future of the sweepstakes industry. With insights on advocacy, compliance, and innovation, this episode offers a comprehensive look at the trends shaping the next chapter of sweepstakes gaming in the United StatesTo read more on what was discussed in the episode, click on the links below:- https://sbcamericas.com/2025/05/27/vgw-shutters-sweepstakes-in-new-york/- https://sbcamericas.com/2025/05/27/connecticut-senate-sweeps-couriers-ban/- https://sbcamericas.com/2025/05/27/louisiana-sweepstakes-ban-moving-house/Hosts: Jessica Welman & Charlie HornerProducer: James RossEditor: James RossiGaming Daily is the official podcast of SBC Summit Malta. Taking place from 10-12 June at the Intercontinental in Malta, SBC Summit Malta is the definitive casino and betting event where European companies and professionals converge to explore cutting-edge insights, gain transformative skills, and forge impactful connections with senior decision-makers. Get your tickets now at sbcevents.com.iGaming Daily is also now on TikTok. Make sure to follow us at iGaming Daily Podcast (@igaming_daily_podcast) | TikTok for bite-size clips from your favourite podcast. Finally, remember to check out Optimove at https://hubs.la/Q02gLC5L0 or go to Optimove.com/sbc to get your first month free when buying the industry's leading customer-loyalty service.
In this episode, Carina sits down to talk with Jarvs Tasker about her community management journey, some of her favourite indie games that inspire her, the gaming industry as well as advocating for more Accessibility within the Gaming Industry at Nothing Without Us
Africa's gaming market is young, fast-growing, and mobile-first. In this episode, host Alexandra Takei, Director at Ruckus Games, is joined by Cordel Robbin-Coker, CEO of Carry1st, and Temi Afolabi, a lead on XBOX's Global Expansion team, to examine the opportunity and hurdles of scaling games in Africa. They break down Africa's demographics, monetization challenges, and infrastructure gaps. Cordel highlights Carry1st's approach — aggregating payments across nearly 80+ payment methods and pairing African talent with global veterans. Temi emphasizes Africa's creative potential in narrative design, a rising indie class, and shares why XBOX sees the African consumer as attractive. The group compares Africa's market trajectory to China's, though key differences include Africa's fragmentation across language, infrastructure, and regulation. On the development side, they explore co-dev, creator-first pathways, and the long-term role governments may play in accelerating industry growth to build a billion-person market and capitalize on untapped potential and a growing talent base. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In today's episode, host David Taylor dives into the world of Minecraft's massive creator ecosystem with two of its most influential creators:Raf is the co-founder of Spark Universe, a studio behind one of the most widely used Minecraft tools, Essential Mod, which connects millions of players through a live services platform. With over 50 million downloads and nearly 2 million monthly active users, Spark Universe is one of the largest Minecraft creative studios. Spark Universe also led the development of all official in-game content tied to the Minecraft Movie, including a DLC, Add-On, and a live event.Zed is the Director of CubeCraft Games, one of the most popular Minecraft multiplayer servers in the world. Since launching in 2012 and becoming a Minecraft Partner in 2017, CubeCraft has reached over 100 million players. Known for its fast-paced minigames and long-form experiences like Skyblock, CubeCraft continues to be a staple in the Minecraft multiplayer community.We'd also like to thank Reforged Labs for making this episode possible. This YC startup automates the traditionally costly and time-consuming ad production process, delivering high-quality, cost-effective video ads in under 24 hours – and it's all powered by a proprietary AI engine trained on thousands of successful game ads. Learn more: https://reforgedlabs.com/?utm_source=newsletter&utm_medium=email&utm_campaign=naavik_promo&utm_id=naavik+promo&utm_term=newsletter&utm_content=october30 We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In Episode 54 of Venture Games, my guest Gordon Bellamy discusses his 30+ year career in gaming; his experience as a game designer at Electronic Arts in the 90s, including on the Madden franchise; and the evolution of the gaming industry and innovation over the past several decades.
In this episode, podcast David Taylor is joined by Alexander Hicks, the co-founder of Twin Atlas, one of the most innovative studios in the Roblox ecosystem. Twin Atlas is the team behind blockbuster experiences like Creatures of Sonaria, which ranks among the top 30 Roblox games in terms of revenue and engagement according to CreatorExchange.io.At the time of this recording, Twin Atlas experiences are drawing 50,000+ concurrent players, with recent peaks nearing 100,000 CCU. They've also built three experiences that have surpassed 1 billion plays—a rare feat on the platform.What sets Twin Atlas apart is their ability to consistently launch original hits, in contrast to the growing trend of game acquisitions among top Roblox developers. From his early work with Red Manta to the strategic merger that formed Twin Atlas, Alex shares valuable insights into:Building high-performing games from scratchNavigating the evolution of the Roblox platformPushing the boundaries of animation, gameplay, and live opsThe creative process behind long-term engagementIf you're curious about how top-tier Roblox games are made—and what it takes to build a sustainable studio in the UGC ecosystem—this episode is a must-listen.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank nSure.ai for making this episode possible! As a proven industry leader, nSure.ai provides scalable payment fraud prevention that's not just effective but tailored specifically to your needs. To learn more, visit https://www.nsure.ai/contactIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode of Generation X Gaming, 30nstillgaming and Sgt Mclusky and talk about the latest Gaming and Entertainment news from the past week and they Rant along the way.In this episode of Generation X Gaming, 30nstillgaming and Sgt Mclusky and special Guest The Kingerd talk about the latest Gaming and Entertainment news from the past week and they Rant along the way.#podcast #marathonthegame #podcasting Become a Subscribe: www.youtube.com/@30nsg?sub_confirmati...Become a 30NSG YOUTUBE MEMBER Here:https://www.youtube.com/channel/UCJJqcCHl70Y8z3QGKMAQIKw/joinJoin Our Discord: https://discord.gg/ansqERtcmhTwitter: https://x.com/30nstillgamingSpotify: GXG Podcast: https://open.spotify.com/show/3nEYqXh8aTMzxdNQC9BTYB?si=91a17d7a356249b6
GTA VI is coming in MAY! (...of 2026.) We also talk about Alanah Pearce's insightful video about the perils of the gaming industry and did John play Monster Hunter WORLD?!JOIN THE DISCORD and talk PlayStation with the PSD+ community:https://discord.gg/pEDZDp4kTGFOLLOW ME ON TWITCH and watch me record the show LIVE:https://www.twitch.tv/psdailypod/FOLLOW ME ON BLUESKY at psdailypod:https://bsky.app/profile/psdailypod.bsky.socialFOLLOW ME ON TIKTOK at ps.daily.pod:https://www.tiktok.com/@ps.daily.podIntro and Outro music is "The Concord Crew" by Daniel Pemberton from the Concord soundtrack.
Today we have a special episode of iGaming Daily, sponsored by Optimove, we're bringing you in full, a fascinating conversation from the IMGL 2025 Spring Conference that took place in Vancouver, Canada just last week. Today you get to hear a hugely newsworthy discussion, cleverly titled ‘Tariffs: Trade Wars on Casino Floors', with some really fantastic speakers Moderating the session is Marc Ellinger, Partner at Ellinger BellDaron Dorsey from the American Association of Gaming Equipment Manufacturers,Zane Hansen from the Saskatchewan Indian Gaming AuthorityAnd IMGL member lawyer Joerg Hofmann from Melchers Law in GermanyThe panel discuss how the uncertainty and increased costs associated with recent trade policy changes affect everything from supply chains and manufacturing to research and development and customer experience. While the land-based casino sector is particularly affected due to its reliance on manufactured goods, the potential shift towards online gaming as a result is also considered.Host: Viktor KayedGuests: Marc Ellinger, Daron Dorsey, Zane Hansen, Joerg HofmannProducer: Anaya McDonaldEditor: Scott FultoniGaming Daily is the official podcast of SBC Summit Malta. Taking place from 10-12 June at the Intercontinental in Malta, SBC Summit Malta is the definitive casino and betting event where European companies and professionals converge to explore cutting-edge insights, gain transformative skills, and forge impactful connections with senior decision-makers. Get your tickets now at sbcevents.com.iGaming Daily is also now on TikTok. Make sure to follow us at iGaming Daily Podcast (@igaming_daily_podcast) | TikTok for bite-size clips from your favourite podcast. Finally, remember to check out Optimove at https://hubs.la/Q02gLC5L0 or go to Optimove.com/sbc to get your first month free when buying the industry's leading customer-loyalty service.
AP correspondent Jennifer King reports the price for a popular gaming console is going up.
In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Derek Qiu, Head of Overseas Operations at NetEase, to explore the cross-border distribution journey of Once Human, a supernatural survival game from Starry Studio.They discuss the rapid evolution of China's gaming market, how Chinese developers like NetEase are increasing their presence in the West, and how Once Human represents a new wave of globally ambitious titles. Derek shares why the team prioritized a PC-first launch, how they maintained a cosmetic-only monetization strategy despite mobile market pressures, and how the game achieved a top spot in mobile downloads across 166 regions.The conversation also covers the key differences in publishing and LiveOps strategies between East and West, how self-publishing enabled NetEase to stay agile, and why strong internal infrastructure and cross-cultural research were critical to success. They close with insights on how China's strengths in rapid iteration and operational efficiency are reshaping global competition—and why future gaming growth will favor studios that focus on vertical audiences rather than mass-market appeal.For anyone curious about China's growing global influence in gaming, this is a must-listen.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Our guest today, has led teams overseeing some of the biggest commercial successes from the MMORPG genre, and has leveraged those experiences to support dozens more through publishing roles for Xbox Game Studios Publishing and ArenaNet. In this conversation, David Taylor sat down with Crystin Cox, Head of Publishing at ArenaNet and a 20-yr veteran of the video game industry, to discuss her experiences leading live-ops on Maple Story, monetization on Guild Wars 2, and publishing at Xbox Game Studios Publishing and now ArenaNet.They explore how the landscape has evolved over time and what the future holds during this tumultuous time in the video game industry.We'd also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Colab Cloud's robust, cloud-based platform aggregates multiple services, enabling streamlined operations and optimized sports experiences. Colab Cloud combines learning modules, secure payments, and AI-based analytics to support Performance Optimization, Athlete Development, and Talent Management. Synergy Global Enterprise LLC City: singapore Address: 111 North Bridge Road #21-01 Website: https://pixelproduction.com/
Tabletop game makers Stonemaier Games are SUING President Trump over the tariffs on Chinese imports that jacked their production costs 145%. Will this mean the collapse of many geek hobby businesses? Toys, games and comics depend on China for cheap products, and many of the components literally cannot be manufactured here.
In this episode of Digital Coffee Gaming Brew, host Brett Geiser dissects the latest dramatic revelations from BioWare concerning the favoritism of Mass Effect over Dragon Age. The episode also delves into updates on Lords of the Fallen 2.0, the next Battlefield game, and NVIDIA's new GPU drivers, among other gaming news. Brett critiques Ubisoft's marketing of Assassin's Creed Shadows and discusses new developments in Overwatch 2's Stadium mode and Dune Awakening. He also explores government claims linking video games to social issues and examines skepticism around China's technology advancements. Finally, the episode touches on the practical implications of ongoing U.S. tariffs on tech products.
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Welcome to Trilith Institute Talks! In this episode of Trilith Institute Talks, host Hunter Barcroft discusses the future of the gaming industry with Todd Harris, CEO of Resurgens Gaming. Alongside film students Sydney Gene and Dusty, the conversation delves into Harris's impactful career in eSports and game development, from his early days at Hi-Rez Studios to his current ventures with Resurgens and Skill Shot. They discuss the evolution of gaming, the importance of community, and how gaming has adapted and thrived during the pandemic. Harris shares insights on starting a career in the gaming industry, the rise of free-to-play models, the significance of social gaming, and provides advice for indie developers on marketing their games. The episode also highlights the importance of game jams and offers resources for aspiring game developers. Episode Timestamps 00:00 Introduction to Trilith Institute Talks 00:46 Meet Todd Harris: CEO of Resurgens Gaming 02:08 The Journey of High Res Studios 03:26 The Rise of eSports in Georgia 06:11 Gaming During the Pandemic 10:13 The Power of Gaming Communities 23:37 Marketing for Indie Game Developers 26:40 The Future of Gaming and Digital Distribution 28:25 The Future of Gaming and Streaming 29:56 The Impact of Microtransactions 31:24 Defining Microtransactions and Pay-to-Win 36:11 The Social Aspect of Gaming 40:52 The Indie Game Development Scene 48:17 Getting Started in the Game Industry 57:45 Conclusion and Final Thoughts About Trilith Institute Support The Next Generation of Storytellers Take A Professional Education Course Get Involved With Trilith Institute Contact Us Follow Us On Social Media! Trilith Institute Talks Instagram Trilith Institute Instagram Trilith Institute Facebook Trilith Institute LinkedIn
In this episode, host Devin Becker welcomes fellow Naavik host and consultant David Taylor to discuss insights from Naavik's recent State of UGC Gaming deep dive and beyond. We discuss how leading UGC platforms are evolving and where they face the most promise and challenges, from Roblox's growing ad and brand integrations to Fortnite's challenge of escaping its battle royale roots. We also explore emerging contenders like mods, Highrise, speculate on how GTA VI might impact the UGC landscape, and consider whether we're due for a new wave of platforms altogether. Lastly, David reflects on how AI could shape the future of creation and how developers might adapt as the UGC ecosystem continues to expand.We'd like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In 2022, the state's major tribes competed with companies like FanDuel and DraftKings, as the two sides sponsored opposing bills. Those both failed, and now, the industry's major players want to work with California's tribal communities, to pursue legalization. For more on this, KCBS Radio news anchor Steve Scott spoke with Jonathan D. Cohen, historian and author of "Losing Big: America's Reckless Bet on Sports Gambling".
Connect with the Podcast: @FilthyRaine Connect with Gafiltha: @GafilthaConnect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Channel Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link (Use Code Podcast for 20% off) Raine's Discord Bot Sources: StoriesSplit FictionSmall GamesBalance is a Myth
CHASE HOOPER IS A STUD!"Mighty" Demetrious Johnson welcomes one of the TOP lightweight prospects in THE GAME, Chase Hooper ahead of his fight against Jim Miller at UFC 314!Timecodes0:00 Intro 0:58 PrizePicks Code MIGHTYCAST 2:05 Welcome Chase Hooper! 2:27 The Pacific Northwest MMA Scene 2:57 Hooper's Intro to MMA 4:55 Hooper's First Fights as a Teenager 6:52 Hooper Took a Fight on 2 Hours' Notice
In this episode, host, Alexandra Takei, Director at Ruckus Games, dives into the intersection of brand marketing, live streaming, and culturally relevant branded experiences. Joined by Wiktoria Wójcik, co-founder of InStreamly, the conversation explores how brands can integrate into live streaming platforms like Twitch, YouTube, and Kick. InStreamly connects brands with thousands of streamers, facilitating authentic collaborations through technology that allows for large-scale, interactive campaigns. Wójcik shares insights on bridging the gap between brand safety and engaging streamers, as well as the power of parasocial relationships in gaming. They discuss case studies with big brands like Cheetos and Danone, showcasing how live streaming is reshaping marketing strategies, from contextual gameplay to driving brand affinity. It's a must-listen for anyone interested in the evolving world of influencer marketing or those interested in partnering with a contextual marketing agency in the United States. We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank nSure.ai! As a proven industry leader, nSure.ai provides scalable payment fraud prevention that's not just effective but tailored specifically to your needs. To learn more, visit https://www.nsure.ai/contactIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Host Jeremy C. Park talks with Melissa Aarskaug, Vice President of Gaming for Gaming Laboratories International's technology arm, Bulletproof, and Founder of the Executive Connect Podcast, who discusses the importance of cyber security in the gaming industry and other regulated industries, offers leadership tips and trends related to AI and technologies to enhance security, and shares her passion for STEM education and her mission to build communities that support each other. During the interview, Melissa emphasizes the need for a top-down approach to cyber security, with leadership and process playing a crucial role. She highlights the importance of transparency with insurance companies to ensure proper coverage, and expresses concern about the increasing complexity of phishing emails due to AI and machine learning, and the need for companies to leverage these technologies to enhance security.Melissa then discusses her passion for STEM education, particularly for girls, and her mission to build communities that support each other. She shares her journey as the Founder of the Executive Connect Podcast, and talks about how the podcast has helped shape her professionally and personally. The Executive Connect Podcast is a platform where top industry leaders share game-changing insights on leadership, AI, personal branding, and navigating uncertainty. Melissa emphasizes the importance of vulnerability and authenticity in leadership, sharing her personal experiences and struggles to help others. Melissa also shares her experience of juggling her demanding job and family life, emphasizing the importance of prioritizing her marriage and children, and how creativity can be used to more effectively balance work and family life.Visit https://www.executiveconnectpodcast.com to learn more about Melissa Aarskaug and to follow the Executive Connect Podcast.
In this episode, host Sam Distaso dives into the cutting edge of VR game development with Devin Reimer (founder and CEO of Astrobeam) and Ed Saxton (CPO of Schell Games). From the early startup days of VR to the evolution of mixed reality, Devin and Ed share how their studios use first-principles thinking to craft unique experiences. We explore how hit games like Job Simulator and Among Us VR came to life and how these teams operate in a young, constantly evolving market.We also unpack big questions facing the VR space: Will the use of generative AI lead to more fun? What will improvements to voice and hand tracking unlock? What actually goes into making smart NPCs work? Will smell-o-vision ever work? If you're curious about the future of immersive games, this one's packed with stories, laughs, and insights from two of the industry's most thoughtful builders.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Devin Reimer: https://www.linkedin.com/in/devinreimer/ Guest - Ed Saxton: https://www.linkedin.com/in/edsaxton/ Host - Sam Distaso: https://www.linkedin.com/in/samdistaso/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode, we talk with Kristi, a powerhouse in narrative design who transitioned from a successful copywriting career just two years ago. Since then, she's shaped the stories of over six indie titles, led narrative efforts on AA-sized projects, and is now taking on her biggest challenge yet, co-founding Future Suit Games and earning a spot in IGA's prestigious Foundy program. Kristi shares her expertise on storytelling, studio building, and taking bold leaps in the game industry.Learn more about KristiLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Next in Media spoke with Matt Edelman, Chief Commercial Officer, Super League Gaming, about whether Fortnite still has a grip on gamers - and how brands can get involved. Edelman also talked about Roblox's growing ad ambitions, the overall gaming ad market, and why he thinks we need to ditch the word "gamer".Takeaways:The Evolution of Gaming and Advertising – Gaming has become an undeniable force in media, with 3.3 billion gamers worldwide. Generational Shift in Media Buying – Many CMOs and CEOs are Gen Xers who didn't grow up with video games as a central part of their lives.The Concept of “Making Brands Playable” – Super League focuses on interactive advertising rather than just passive exposure. Fortnite's Two Worlds: Battle Royale vs. Creative Mode – Fortnite has both its first-party Battle Royale mode and a user-generated content (UGC) Creative mode where brands can build their own islands (maps). Roblox as an Expanding Advertising Platform – Roblox is scaling its ad solutions with programmatic ad products but still lags behind mobile gaming in measurement, attribution, and targeting. Playable Ads in Mobile Gaming Are the Future – Mobile gaming has a mature advertising ecosystem, but Super League is innovating by turning traditional video ads into interactive experiences that match gameplay styles, dramatically increasing engagement and click-through rates.Breaking Down the “Gamer” Stereotype – Marketers need to stop thinking of "gamers" as a niche audience and recognize that their existing target demographics are already playing games.
The ongoing negotiations between SAG-AFTRA and major game publishers over AI use in gaming, boils over after a tech demo releases highlighting actors' concerns and industry implications. Fox's Eammonn Dignam with the details in this "FOX On Games." Learn more about your ad choices. Visit podcastchoices.com/adchoices
Scott and Josh dive into the week's questions! Also we're now on Discord!! Join here: http://discordapp.com/invite/QRByaQaftN Hosted on Acast. See acast.com/privacy for more information.
For the first time in Naavik's history, we're excited to bring a live audience show experience to air! At GDC, host, Alexandra Takei, Director at Ruckus Games, sat down with Nick Popovich, CEO and Founder of Monomi Park, in San Francisco for a conversation centered around “doing it all yourself” in the indie games market — no external funding, crowd financing, or publishing support. In 2014, Nick and his co-founder decided to start a studio and launch Slime Rancher in 2016. They sold 10M units over the following decade, grew from 2 to 45 people, launched a second game into early access, and have begun working on an entirely new IP. Today's conversation explores how Monomi Park thinks about studio culture, growth, crunch, and innovation — plus how to get players to notice your game, buy it, and play it repeatedly. This episode also includes our first ever live audience Q&A and is a must-listen for any founder looking to make it independently. We'd also like to thank AWS for Games for making this episode possible. AWS for Games aligns purpose-built game development capabilities — including AWS services like Amazon GameLift as well as solutions from AWS Partners — to help game developers build, run, and grow their games. For more information, visit https://aws.amazon.com/gametech/If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode, host Niko Vuori interviews Justin Stolzenberg, co-founder of Metica, a startup aiming to revolutionize gaming analytics through AI-driven insights and personalized experiences. Founded by ex-King and ex-Apple employees, Metica's approach is a unique combination of King's iterative, hyper-data-driven approach and Apple's high-polish culture. The company recently announced their $9 million seed round. The episode covers the challenges of launching in the saturated analytics market and how Metica differentiates itself by focusing on actionable insights rather than just data collection. The conversation also explores the role of AI and machine learning in gaming, the importance of personalization, and the future aspirations of Metica in the gaming industry.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
From greedy microtransactions to disastrous launches, we're diving into the most infamous mistakes the gaming industry has ever made!Level 857 Video Game Podcast Ep-351: The Gaming Industry's Worst Moves!00:00 - Intro04:26 - Games Played Discussion - Split Fiction08:42 - Al played Cyber Shadow10:51 - Choc played Smash Ultimate, Mechabreak, Marvel Rivals18:53 - Turb played Overcooked 221:35 - Stal played Eiyuden Chronicles25:25 - Indie Game of the Week Spotlight - Iron Crypticle29:58 - Xbox handheld reportedly set for 2025 release39:06 - Gamer Tries to Sell PS4 Pro to GameStop, Gets Asked to Pay Instead 43:05 - Break: Free Game Giveaway Reminder46:28 - The Gaming Industry's Worst Moves!If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD
In this episode of AML Conversations, John sits down to discuss the AML challenges and successes in the gaming industry with the former Senior Director of Gaming Policy at the American Gaming Association (AGA), Elizabeth Cronan. Now the Vice President Government Relations at Geoguard, Cronan elaborates on various themes in enforcement actions, the rise of mobile and on-line gaming, and the increase in sports betting.
In this episode, our host, Alexandra Takei, Director at Ruckus Games, sits down with Kyu Lee, Chief Business Development Officer at Com2Us, Partner at CRIT Ventures, and ex-president of Com2Us USA. They explore Com2Us Holdings' evolution from its early days as Gamevil to becoming a global mobile powerhouse with hits like Summoners War, one of the industry's biggest mobile IPs that has generated over $3B+ in revenue.Kyu shares insights on the company's pivotal shifts, including its focus on mobile gaming, the transition to live operations, its approach to licensing Western IP like Major League Baseball, and his story about what it is like to be at the helm of a major geographic expansion. The conversation also touches on Com2Us's strategic investments in blockchain and its venture arm, CRIT Ventures. Kyu discusses how gaming in South Korea is evolving, the growing influence of IP across global markets, what is currently being undervalued, and what Com2Us must execute in 2025.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode, host Niko Vuori speaks with Jeff Zirlin, co-founder of Sky Mavis and the play-to-earn OG, Axie Infinity, about the significant developments in the web3 gaming space, particularly the transition of the Ronin blockchain to a permissionless model.They discuss Jeff's background and journey into web3, the origin story and wild ride of Axie Infinity, the evolution of the Ronin blockchain, the introduction of the Ronin Developer Console, and the impressive growth metrics of the Ronin ecosystem. The conversation touches on the current state of the Axie Infinity economy and the future of third-party gaming projects on the Ronin chain. We also explore the balance between quality and openness in game development, the incentives for developers, and the potential for future growth as more games launch on the Ronin network.We'd also like to thank TikTok for making this episode possible. In a dynamic gaming market where a majority of games fail within three years, TikTok has become a critical partner in helping games achieve long-term player retention and substantial revenue growth. Learn more: https://bit.ly/LiveOpsProgramNAVPodcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Over the years, Spatial has undergone a wide-ranging evolution. It evolved from an AR collaboration platform to a Roblox competitor (with 2M+ creators), and it's now a VR game developer with the top earning VR game on the Meta Quest store (Animal Company). Spatial has raised almost $50M, according to Crunchbase, based on the founders' convictions that 3D virtual spaces are the future of social experiences. In this conversation, our host, David Taylor, sat down with Anand Agarawala, the Founder and CEO of Spatial, to unpack the lessons learned from the success of Animal Company. We explore how a founder decides when it's time to pivot, the dynamics of competing with Roblox, and what the future holds for VR, UGC, and web-based games.We'd also like to thank nSure.ai for making this episode possible! As a proven industry leader, nSure.ai provides scalable payment fraud prevention that's not just effective but tailored specifically to your needs. To learn more, visit https://www.nsure.ai/contactIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
In this episode, host, Alexandra Takei, Director at Ruckus Games, is joined by Jacob Rapoport (CEO and Co-Founder) and Nico Vereecke from Evil Plan to discuss their groundbreaking project in AI-powered, unscripted fantasy entertainment. The conversation explores the future of interactive storytelling, where community influence and fully AI-driven narratives combine to create an entirely new genre of entertainment. Jacob and Nico express their belief in AI's potential to address the “cost problem” of new IP (i.e., significant upstart capital for uncertain returns) and the “manpower problem” (limited hours available each day) that contributes to content shortages. They explain how their company is developing a platform for dynamic, emergent storytelling. With AI at its core, Evil Plan seeks to transform how stories are created, allowing audience participation to play a crucial role in shaping the outcomes of plots and sub-plots, resulting in both unpredictable drama and interactive experiences. If you're a fan of community-driven entertainment phenomena like Twitch Plays Pokémon, Bandersnatch, Genvid's MILEs, or Blaseball, this is a conversation worth exploring. You can also check out our content coverage on Genvid and Blaseball on our website.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Thank you to Mando, MeUndies & ExpressVPN for sponsoring this episode! #ad - Control Body Odor ANYWHERE with @shop.mando and get $5 off off your Starter Pack (that's over 40% off) with promo code Pogcast at https://www.ShopMando.com! #mandopod - This Valentine's Day good things come in big packages at MeUndies. Score huge sitewide savings at https://www.MeUndies.com/pogcast & enter promo code pogcast. MeUndies—comfort from the outside in. - Protect your online privacy TODAY at https://www.EXPRESSVPN.com/pogcast to get an extra four months of ExpressVPN for free! CHECK OUT THE PATREON! - https://www.patreon.com/ThePogcastPod On this episode of the Pogcast we talk about Kingdom Come Deliverence, Exoborne & the status of the Gaming Industry. Check it out! Timestamps 00:00:00 - Intro Banter 00:00:20 - Veritas' Sickness 00:08:08 - Kingdom Come Deliverence 00:26:21 - MANDO! 00:30:00 - PUBG & The New Battlefield 00:37:55 - Battle Royals 00:53:35 - MeUndies! 00:56:28 - Exoborne & The Gaming Industry 01:28:26 - ExpressVPN 01:30:01 - More Talk About The Gaming Industry 01:48:28 - Trickshot Simulator 01:59:20 - Beards Check out JesseKazam Twitch: http://Twitch.tv/jessekazam YouTube: https://www.youtube.com/jessekazam Twitter: http://Twitter.com/jessekazam Discord: https://discord.gg/jessekazam Check out Veritas Twitch: http://Twitch.tv/Veritas YouTube: https://www.youtube.com/@VeritasGames Twitter: http://twitter.com/veriitasgames Spotify: https://open.spotify.com/artist/2S6iwClVoSNnpOcCzyMeUj #Tarkov #pogcast #tarkovpodcast Learn more about your ad choices. Visit podcastchoices.com/adchoices
This Week: I have some exciting news to share you won’t want to miss! The video game industry could be facing major changes as new tariffs on Mexico, China, and Canada take effect. Plus, Nintendo has officially confirmed details for its Switch 2 presentation, Kingdom Come: Deliverance 2 is off to an incredible start, and Harrison Ford shares his thoughts on AI. The beloved card game Magic: The Gathering is getting its own cinematic universe, and PlayStation Network suffered a major outage over Super Bowl weekend, sparking outrage from the community. The wonderful Maude Garrett joins us to discuss the Magic: The Gathering cinematic universe, our dream casting choices, and what we’d love to see from the franchise!
How does one shatter the confines of convention to forge a groundbreaking legacy? In this episode of The Game Changing Attorney Podcast, Michael Mogill sits down with legendary video game designer Cliff Bleszinski, who discusses his inspiring journey from avid gamer to trailblazing creator. Cliff's unrelenting drive for creativity and excellence not only helped him create iconic games but also mirrors powerful business strategies that transcend industries. Here's what you'll take away: How unwavering passion and determination can turn any enthusiast into a standout leader in their industry Why success in intricate projects demands a seamless blend of creativity and technology, underscoring the power of collaboration and effective leadership How thriving in a rapidly changing landscape requires adaptability to navigate cultural shifts with confidence Cliff's insights provide a masterclass in leadership and innovation, challenging the status quo to achieve exceptional outcomes. ---- Show Notes: 00:00 – Introduction 03:11 – Cliff's Journey from Gamer to Game Designer 06:05 – The Creation of Jazz Jackrabbit and Unreal 09:48 – Building Unreal Engine and Shaping the Future of Gaming 14:32 – Gears of War: Revolutionizing Third-Person Shooters 19:58 – Balancing Player Expectations with Creative Freedom 22:24 – Crunch Culture in the Gaming Industry 26:49 – Diversity and Inclusion in Gaming: Progress and Challenges 30:21 – Lessons in Success, Failure, and Reinvention 45:34 – Final Thoughts and Takeaways ---- Links & Resources: Space Invaders Epic Games Gears of War Fortnite Boss Key Productions Microsoft Word Simon & Schuster Legend of Zelda Atari Mario Sonic the Hedgehog Call of Duty Twitch Rocky Balboa Apollo Creed Nintendo Switch TikTok Super Bowl NCAA Xbox 360 YouTube The Rockefellers Facebook Virtual Reality Peloton ---- Listening to this episode but want to watch it? Check it out on Spotify. Do you love this podcast and want to see more game changing content? Subscribe to our YouTube channel. ---- Past guests on The Game Changing Attorney Podcast include David Goggins, John Morgan, Alex Hormozi, Randi McGinn, Kim Scott, Chris Voss, Kevin O'Leary, Laura Wasser, John Maxwell, Mark Lanier, Robert Greene, and many more. ---- If you enjoyed this episode, you may also like: Episode 285 — Morgan Housel — Mastering the Psychology of Wealth: Beyond Money and Success Episode 222 — Colin O'Brady — Reach For Impossible: Crossing Antarctica Alone Episode 199 — Jesse Cole — Change the Game, Break the Rules, and Create an Unforgettable Experience
2024 was a hard year for people who make games — the industry saw mass layoffs and increasing consolidation. But for the people who play them, releases didn't slow down.Indie developers released games like the monster-hunting game "Palworld" and "Animal Well," an expansive puzzle game.Big developers moved some releases back — like new additions to the "Assassin's Creed" and "Grand Theft Auto" series. Remakes of legendary titles from the "Silent Hill" and "Final Fantasy" series delighted longtime fans. And "Legend of Zelda: Echoes of Wisdom" saw Princess Zelda take a leading role. In this installment of Game Mode, we get into the video games of 2024 and what this year can tell us about the state of the video game industry.Want to support 1A? Give to your local public radio station and subscribe to this podcast. Have questions? Connect with us. Listen to 1A sponsor-free by signing up for 1A+ at plus.npr.org/the1a.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy