Podcasts about web3 gaming

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Best podcasts about web3 gaming

Latest podcast episodes about web3 gaming

The Metacast
Naavik Digest: How Niche Subgenres are Reshaping the Mobile Puzzle Market

The Metacast

Play Episode Listen Later Feb 22, 2026 14:56


This is the audio version of the Naavik Digest newsletter published on February 22nd, 2026. We explore how niche subgenres – Block, Sort, and Screw – are reshaping the mobile puzzle market.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-niche-subgenres-are-reshaping-the-mobile-puzzle-marketMeet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Why Healthcare Is Gaming's Next Trillion-Dollar Market

The Metacast

Play Episode Listen Later Feb 17, 2026 61:04


Medical training is still stuck in the arcade era: expensive, basement-bound simulators and outdated software that rarely capture the real stakes of clinical decision-making. In this episode, host Alexandra Takei, Studio Director at Ruckus Games, sits down with Sam Glassenberg, founder of Level Ex (now part of Relevate Health), to unpack how game developers can modernize healthcare learning by truly embracing the craft of video game design, not “gamification” lipstick. The opportunity and the market here are much bigger than you might assume. Healthcare is a trillion-dollar industry in the US alone, and if you can create products that save the medical system money while also growing the $200B video game industry, that's a win-win. The conversation explores why even mediocre games outperform traditional training (the bar is shockingly low), and how live-ops principles let teams update clinical guidance fast. The pair also discusses who plays these games, and it turns out that it's not only doctors but “normal people” who have found these games on the app store. They go deep on design: mapping real clinical challenges to proven genres (diagnosis as reductive-reasoning puzzles, ventilators as rhythm games), and why domain experts often describe what's hard for residents, not what triggers adrenaline for experts, which is the source of “fun” in games. Finally, Sam breaks down the business: sponsored content by clients like Pfizer and Merck, free-to-play for doctors gameplay, and playable ads. We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Why Turkish Game Development Matters in 2026

The Metacast

Play Episode Listen Later Feb 16, 2026 18:18


This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
AAA Publisher Struggles, Roblox's Growth and Transmedia Success

The Metacast

Play Episode Listen Later Feb 10, 2026 69:30


After a volatile few months across games, tech, and public markets, it's time for a grounded check-in on where the industry actually stands. Host Devin Becker is joined by Aaron Bush (Managing Partner & Co-Founder, Naavik) to unpack the latest signals – from AAA publisher performance and what recent EA earnings suggest for big franchises like Battlefield, to Ubisoft's ongoing restructuring, studio closures, and the push to reframe its future through initiatives like Vantage Studios.Next, they dig into Roblox's continued growth and what its recent results imply, even as age-related scrutiny and safety conversations remain part of the narrative.From there, the discussion widens to the state of the console market: the early momentum around Switch 2 sales, the trajectory of Xbox hardware, and why Sony appears to be holding its ground.Devin and Aaron also look at how transmedia is shaping perception and demand, including Nintendo's recent moves and what releases like an upcoming Mario Galaxy movie – and the surprise success of Iron Lung this month – reveal about IP leverage, audience crossover, and timing.They close with addressing the market whiplash around the reveal of Google DeepMind's Genie 3, and a “buy, sell, or hold” round covering Microsoft, Krafton, AAA vs. AA, and PC gaming to highlight where near-term opportunities and risks may be emerging.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Project Genie and the Stock Market's Category Error

The Metacast

Play Episode Listen Later Feb 8, 2026 11:27


This is the audio version of the Naavik Digest newsletter published on February 8th, 2026. We look into Project Genie — Google's experimental AI that generates short, navigable 3D scenes — and explore the possible implications of world models for game engines and developers.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Family-First Gaming: Breaking Into Consumer Hardware with Nex

The Metacast

Play Episode Listen Later Feb 3, 2026 52:32


In this episode, host Kalie Moore talks with David Lee, Co-founder & CEO of Nex, to unpack one of the rarest success stories in modern gaming: launching a new consumer console and winning. In a category dominated for decades by the same three players, Nex broke through by rethinking who gaming hardware is for. Often compared to Wii or Kinect, Nex's real innovation isn't motion-based play alone, but a family-first platform built around physical activity, kid safety, and parental trust. In a down year for console sales, Nex sold over 650,000 units, expanded into thousands of retail stores, and captured meaningful market share by designing specifically for families.The conversation traces Nex's nearly decade-long journey from mobile-first products to a high-stakes pivot into living-room hardware - and the leadership decisions required to make that leap under uncertainty. Kalie and David dig into why most motion-gaming platforms struggled to last, what Nex designed differently for long-term engagement, and how retail, subscriptions, and trusted IP shaped its growth. The episode closes with a look ahead to Nex's 2026 roadmap, from international expansion to connected play designed with strict family controls, and David's long-term vision for what Nex could mean to families ten or twenty years from now.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - David Lee: https://www.linkedin.com/in/davidlkf/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Do "Fair" Gacha Games Work?

The Metacast

Play Episode Listen Later Feb 1, 2026 12:16


This is the audio version of the Naavik Digest newsletter published on February 1st, 2026. We dive deep into the “fair” gacha Asian action RPGs to explore the performance of their unique monetization strategy and to see if prioritizing player fairness can lead to significant gains.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/evaluating-the-fair-gacha-games-experimentLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Square Enix Refutes and Reframes

The Metacast

Play Episode Listen Later Jan 25, 2026 15:43


This is the audio version of the Naavik Digest newsletter published on January 25th, 2026. We examine Square Enix's recent performance, explore what's changed since the last time we checked in on the company, and take a look at its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Inside the PC Game Gray Market Economy

The Metacast

Play Episode Listen Later Jan 20, 2026 53:44


The PC games “gray market” isn't just a couple of shady websites. It's an economic behavior that exploits regional pricing and promotion timing to siphon revenue away from publishers. In this episode, Our host, Alexandra Takei, Director at Ruckus Games, sits down with Vadim Andreev, CEO of Rokky (and former founder of PlayKey), to unpack how retail-era code resale evolved into today's global key-arbitrage machine.Vadim breaks down two core leak points: regional price arbitrage (buying keys in cheaper markets and reselling in premium ones) and promo stockpiling (buying deep-discount keys during sales, then reselling after discounts end). He argues the damage is material: publishers can lose roughly 20 to 40% of margin to resellers, often without realizing how much of their “regional” volume is being cannibalized elsewhere.The conversation gets practical fast: why region locking is table stakes, how publishers frequently mis-bucket territories (China and New Zealand), and why Steam's price recommendations can lag real exchange rates and taxes. Rokky's pitch is a mix of distribution and defense: API-level checks (IP, identity, purchase limits), a key management dashboard, and pricing/promo optimization to close the gaps attackers exploit. The conversation ends with a discussion about Valve and their role in games distribution and the gray market and what they could do to help mitigate the problem. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Crypto Hipster Podcast
Crypto Hipster's Curtain Calls, E33: Rain on the Scarecrow? How to Build Web3 Gaming Solutions That Sustain Original Ethos of Blockchain Industry & Bypass Bankers' Bloodthirsty Greed to Destroy It All

Crypto Hipster Podcast

Play Episode Listen Later Jan 20, 2026 23:45


This is the thirty-third episode in the Crypto Hipster's Curtain Calls Series, which includes 3–4-minute clips from Seasons 6-8. This compilation draws upon my conversations with:David Johansson, CEO, co-founder, and Creative Director @ BLOCKLORDS (2/17/2024, Season 6)Tomer Pascal, CEO and co-founder @ OwnPlay (5/5/2024, Season 7)Timothy Tello, CEO and founder @ 3thix (3/8/2025, Season 8)Ilman Shazhaev, CEO and founder @ Dizzaract (3/9/2025, Season 8)Daniel Anthony, head of Developer Relations @ ZKcandy (3/16/2025, Season 8)

The Metacast
Naavik Digest: What Leading Match-3 & Merge Games Do Differently

The Metacast

Play Episode Listen Later Jan 18, 2026 16:22


This is the audio version of the Naavik Digest newsletter published on January 18th, 2026. We look back at the mobile Match-3 and Merge genres in 2025, exploring what succeeded, what top performers do differently, and what might be important in the future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/what-leading-match-3-and-merge-games-do-differentlyLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Why UGC Creators Need Webshops Too

The Metacast

Play Episode Listen Later Jan 14, 2026 65:23


The direct-to-consumer (D2C) model is expanding beyond traditional webshops and into the world of user-generated content (UGC), especially on PC and console. In this episode, host Devin Becker is joined by Liam Wiltshire, General Manager at Tebex, to explore how the evolution of private servers, mods, and community-run experiences is shaping new monetization strategies. Liam shares the origin story of Tebex and its integration within the broader Overwolf ecosystem, highlighting how D2C strategies for games like Minecraft, Rust, and Ark differ fundamentally from those in mobile gaming.The conversation covers the nuances of player relationships in D2C models, including the absence of platform payment rails and notification systems, and how that impacts engagement and monetization design. Devin and Liam also dig into emerging e-commerce strategies such as loyalty systems and upsells, and how Tebex is bringing these tools to individual creators and modders. The episode concludes with a look at industry shifts from regulatory changes to evolving platform policies, and how studios can future-proof their monetization strategies as D2C continues to grow across platforms.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Crypto Hipster Podcast
Crypto Hipster's Curtain Calls, Episode 25: Wheel in the Sky? Focusing on the Fun Journey of Web3 Gaming

Crypto Hipster Podcast

Play Episode Listen Later Jan 10, 2026 20:55


This is the twenty-fifth episode in the Crypto Hipster's Curtain Calls Series, which includes 3–4-minute clips from Seasons 6-8. This compilation draws upon my conversations with:Lucas Fulks, CPO @ Helika (6/4/2024, Season 7)Luke Barwikowski, founder and CEO @ Pixels (5/25/2024, Season 7)Max Fu, co-founder and CEO @ Nyan Heroes (5/10/2024, Season 7)Marc Mercuri, Chief Blockchain Officer @ Shrapnel (9/30/2023, Season 6)

The Metacast
How User-Generated Games Are Becoming Hollywood Franchises

The Metacast

Play Episode Listen Later Jan 6, 2026 53:05


In this episode, host Kalie Moore talks with Dmitri M. Johnson and Mike Goldberg, Co-founders of Story Kitchen, the studio behind major game-to-screen adaptations spanning Sonic the Hedgehog, Tomb Raider, Streets of Rage, and more. We explore how transmedia is evolving in a UGC-first world, where players don't just consume IP, they shape it, and why Roblox worlds are starting to look less like “games” and more like living franchises.The conversation dives into what actually makes a game adaptable (and when it shouldn't be touched), how Story Kitchen stays aligned with developers and communities, and why they don't chase heat even when a title is exploding. Dmitri and Mike also unpack Story Kitchen's producer-first business model, the realities of timing and greenlight power in Hollywood, and what UGC creators should focus on if they ever want their worlds to travel beyond the platform.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:GuestsDmitri M. Johnson: https://www.linkedin.com/in/dmj619/Michael Lawrence Goldberg: https://www.linkedin.com/in/mikelgoldberg/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Web3 with Sam Kamani
344: Web3 gaming that doesn't suck: Kam Punia from Pixion Games shares his blueprint for success

Web3 with Sam Kamani

Play Episode Listen Later Jan 5, 2026 39:19


Is it possible to build a Web3 game that's actually fun—and not just hype? Kam Punia, founder and CEO of Pixion Games, joins us to break down exactly how he's doing it with Fableborne. In a world full of bots, overfunded flops, and quick token grabs, Kam shares the gritty reality of building something that lasts.From killing 5 games before getting to one that truly clicks, to building a 400,000-strong player community without spending a cent, Kam reveals how Pixion is changing the rules of Web3 gaming. We talk community building, real KPIs, what VCs got wrong, and how his team is turning power (literally) into progress.If you're into gaming, Web3, or just love stories of underdogs doing things the right way, this episode is a must-listen.⏱️ Key Learnings with Timestamps[00:02:00] Kam's background and entry into the gaming industry.[00:03:00] The vision behind Pixion Games and Fableborne.[00:05:00] The three-stage playtesting process and why five games were killed.[00:06:00] How Fableborne mixes base building and ARPG mechanics.[00:09:00] Why most Web3 games failed: chasing tokens, not gameplay.[00:11:00] Misaligned incentives between VCs and builders in 2021–2022.[00:16:00] Lessons from launching Yu-Gi-Oh! in Europe: community-first strategies.[00:19:00] Building real community: no NFTs, no token talk for 2 years.[00:22:00] What makes the Power token different in Fableborne's ecosystem.[00:27:00] The #1 mistake Web3 game studios make.[00:30:00] When we'll see a “Silksong” level hit in Web3—and why it's close.[00:33:00] Fableborne's 2026 global launch plan and broader ecosystem goals.[00:35:00] What Kam would do differently if starting again.[00:36:00] Key metrics and roadmap for Pixion in 2026.[00:37:00] Kam's final ask: builders, partners, and talent—get in touch.

The Bitcoin.com Podcast
Ronin is on track to become the everyday crypto chain

The Bitcoin.com Podcast

Play Episode Listen Later Jan 4, 2026 15:34


In this interview, Regina from Bitcoin.com News sits down with Jiho, co-founder of Sky Mavis (the team behind Axie Infinity and Ronin), to talk about the next chapter of Web3 gaming and how Ronin could become a mass-market crypto chain—especially in places like the Philippines and Argentina.Jiho shares his origin story from CryptoKitties to Axie, the underrated early decisions that shaped Web3 gaming, and the biggest lessons from building through multiple market cycles.We cover:- Why Ronin aims to be the best chain for everyday crypto users- Jiho's early Web3 journey and the rise of Axie Infinity- What he'd do differently if building Axie again today- The long-term identity of Ronin as a full gaming ecosystem- The Ronin Wallet QRPH integration and real-world crypto payments in PH- Common mistakes new Web3 game studios keep repeating- Retention strategies that actually work (quests, battle passes, app tokens)- What blockchain gaming looks like once mass adoption hits- Jiho's message to Web3 gamers 10 years from now- Updates on Axie MMO: Atia's Legacy and upcoming playtestsIf you're bullish on blockchain gaming, community-driven economies, and real crypto utility, this one's for you.Chapters:00:00 Introduction to Ronin and Web3 Gaming03:04 The Evolution of Axie Infinity05:48 Building a Gaming Ecosystem on Ronin08:56 Retention Strategies in Web3 Gaming11:59 The Future of Web3 Gaming and Community Engagement#AxieInfinity #RoninNetwork #Web3Gaming

The Bitcoin.com Podcast
Is Web3 gaming about to flip Web2?

The Bitcoin.com Podcast

Play Episode Listen Later Jan 3, 2026 22:06


Gamers spend thousands on in-game items like Fortnite skins—but they can't resell them. In this interview, Oliver Moroni, Head of Business Development & Partnerships at OpenSea, explains why Web3 changes that through true digital ownership, open marketplaces, and a growing player-creator economy.We talk about:Why Web3 gaming lets players buy, own, and sell digital itemsHow OpenSea evolved beyond NFTs into tokens and multi-chain tradingThe most promising Web3 gaming use cases: skins, in-game tokens, TCGs, and RWAsWhether NFTs are really “dead” or just in a market cycleHow OpenSea rebuilds trust and protects users from scamsThe future of digital ownership and what traditional gamers aren't ready for yetIf you're curious how Web3 will reshape gaming, this conversation is for you.00:00 The Promise of Web3 and Digital Ownership04:09 OpenSea's Unique Position in the NFT Market07:51 The Future of Gaming and NFTs11:54 Navigating the NFT Market: Challenges and Opportunities16:04 Building Trust in the NFT Space20:02 The Future of Digital Ownership: Bridging Digital and Physical#Web3Gaming #OpenSea #NFTGaming

BlockHash: Exploring the Blockchain
Ep. 661 Pixion Games | Next Gen Web3 Gaming (feat. Kam Punia)

BlockHash: Exploring the Blockchain

Play Episode Listen Later Dec 29, 2025 36:36


For episode 661 of the BlockHash Podcast, host Brandon Zemp is joined by Kam Punia, Founder and CEO of Pixion Games, the London based studio behind Fableborne and the $POWER ecosystem. He has more than a decade of experience in the games industry, including leadership roles at Konami where he helped drive Yu Gi Oh across digital, trading card and retail channels in Europe. Before starting Pixion Games, Kam scaled major gaming IP across digital and physical formats and later built a studio focused on fast session, skill based mobile titles. Under his leadership Pixion has raised funding, shipped multiple products, and hired talent from Riot, Blizzard, King and Ubisoft.

Web3 CMO Stories
How Web3, Telegram and AI Are Rewiring Gaming Growth | S5 E54

Web3 CMO Stories

Play Episode Listen Later Dec 18, 2025 31:07 Transcription Available


Send us a textPlayers were trading digital loot under trees in MMOs (Massively Multiplayer Online  games) long before NFTs existed. That single image sets the tone for this conversation with Rudy Koch, cofounder of Mythical Games and veteran of Call of Duty and World of Warcraft, as we unpack what truly drives Web3 gaming forward: behavior, not buzzwords. We talk about how blockchain formalizes a desire that's been in games for decades and why the path to mass adoption starts with joy, fairness, and social connection, not a chain logo.We dig into the hardest problems builders face right now: user acquisition, player liquidity, and the messaging split between crypto diehards and the mainstream. Rudy explains why “market the fun, not the tech” is more than a slogan, and how platforms with built-in audiences change the calculus. Telegram emerges as the surprise winner, offering scale, a growing dev ecosystem, and browser-native access that lets teams ship fast, learn faster, and avoid million-dollar dead ends. We connect that trend to what's already proven in Asia with chat-first game ecosystems, and why Reddit, X, and WhatsApp are poised to become the next distribution rails.AI shows up as leverage on two fronts. Inside the studio, it compresses content pipelines and boosts prototyping speed for small teams. Inside the game, it acts like a tireless live ops producer, learning what each player loves and crafting hyper-personalized events, challenges, and offers that keep sessions fresh without relying on brute-force grind. The result is a practical playbook: pick platforms that grant liquidity, translate technology into clear player benefits, build community roles that matter, and iterate toward an experience that solves a real need.If this conversation helped you see the space with fresh eyes, follow the show, share it with a friend who loves games, and leave a quick five-star review so more builders can find it.This episode was recorded through a Descript call on November 20, 2025. Read the blog article and show notes here: https://webdrie.net/how-web3-telegram-and-ai-are-rewiring-gaming-growth..........................................................................

The Metacast
How AI Continues to Reshape Game QA

The Metacast

Play Episode Listen Later Dec 16, 2025 54:53


Generative AI has made major leaps since we last explored its use in game QA, and this episode dives into how that progress is reshaping the field. Host Devin Becker is joined again by Christoffer Holmgård and Julian Togelius, co-founders of modl.ai, to unpack how recent advances in computer vision and agent behavior are enabling fully no-code QA testing workflows. We discuss the shift from traditional code-integrated systems to screen-seeing, input-driving AI agents, and the technical breakthroughs that finally made this approach viable. The conversation also explores the types of bugs and edge cases this new method catches, and the surprising ways it differs from prior tools.The conversion also goes deeper into what this shift means for studios. Julian and Christoffer highlight how QA roles are evolving when testers can direct powerful AI agents without needing engineering resources. They also examine the line between automation and augmentation, arguing for the enduring value of human testers while outlining where AI can dramatically improve speed, coverage, and reporting. From auto-generating reproduction steps to fitting into broader ecosystems of AI coworkers, this episode offers a grounded, forward-looking take on how AI is transforming QA from the inside out.Previous episode with Modl.ai: https://naavik.co/podcast/ai-powered-quality-assurance/We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Inside General Intuition's Push to Build Embodied AI Agents

The Metacast

Play Episode Listen Later Dec 9, 2025 68:34


World models are rapidly becoming AI's next frontier, and in this episode we break down why. Host, Alexandra Takei, Director at Ruckus Games, sits down with Pim de Witte, founder of General Intuition and Medal, to explore how billions of gameplay videos can power a new class of embodied agents. Pim explains the fundamental gap between language models, which describe the world, and world models, which simulate the world, capturing how objects and agents move, react, and evolve in space and time. The conversation digs into why video games are an ideal training ground, including but not limited to consistent first-person perspectives, action labels (if you design your data set that way), and optical fidelity that platforms like YouTube can't provide.Pim walks through General Intuition's technical approach, why cross-game training unlocks more human-like behavior, and the specific limitations still unsolved, such as multiplayer consistency, long-horizon coherence, and the cost of large-scale inference. They explore what studios can expect from embodied agents: bots trained on human behavior that they hope to be tunable by designers and ideal for developers who want to embrace and build around this tech to either develop new game genres or make it a bedrock of their production process. If you are interested in learning about a company with a unique approach to world models and embodied agents, this is a must-listen to close out 2025. We'd like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe 

The Metacast
The Future of Fortnite Creative

The Metacast

Play Episode Listen Later Dec 3, 2025 63:08


On this episode, host David Taylor dives into one of the most eventful stretches the Fortnite Creative / UEFN ecosystem has seen in months. Epic has rolled out a wave of major updates — from monetization changes to discovery shifts — and today we unpack what they mean for creators, studios, and the future of the platform.David is joined by two fantastic guests. Chad Mustard, COO of JOGO Studios, returns to the show after another breakout year as one of the top 10 developers on Fortnite by total plays. Chad brings a studio-level perspective on building hit experiences, navigating updates, and scaling inside a fast-evolving ecosystem. He's joined by Jon Jungemann, better known as SleightedSloth, a leading creator in the Tycoon genre and one of the most thoughtful voices on systems design, monetization, and the economics of UEFN.Together, the group breaks down the rise of Steal the Brainrot and what that breakout moment signals for developers — from production trends to player behavior to what “success” looks like in today's marketplace. They also explore the wave of M&A activity beginning to emerge inside Fortnite Creative and what kinds of deals are actually happening behind the scenes.From there, the conversation shifts to the biggest structural changes Epic has introduced: in-island item sales (and why they might be the single biggest unlock for creators to date), the rollout of UA Rewards and Paid Campaigns, and the latest adjustments to Discovery. We dig into how these tools reshape studio strategy, how developers are adapting their designs, and what all of this means for long-term sustainability on the platform.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank modl.ai for making this episode possible! Using a combination of computer vision, reasoning models, and feedback loops, modl:QA+ autonomously explores builds, detects bugs, and generates actionable reports that sync directly with your existing workflows. To learn more, simply visit https://www.modl.ai/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Learn Cardano Podcast
Web3 Gaming with Pixel Cab Games

Learn Cardano Podcast

Play Episode Listen Later Nov 26, 2025 20:17 Transcription Available


In this conversation, Peter and Paul discuss the innovative landscape of Web3 gaming, focusing on PixelCab Games' approach to building engaging mini-games for blockchain communities. They explore the integration of blockchain technology in gaming, the mechanics behind their upcoming NFT project, the Arcadians, and the unique Recycler feature designed to enhance liquidity and user experience. Paul shares his journey from accounting to game development, emphasizing the importance of accessibility and simplicity in onboarding new users to the Web3 space.TakeawaysWeb3 gaming is a promising application of blockchain technology.PixelCab Games focuses on creating mini-games for community engagement.The studio has built numerous games for various blockchain projects.Their games are designed to be mobile-friendly and browser-based.Blockchain integration is aimed at enhancing user experience, not complicating it.The Arcadians project includes a treasury managed for capital protection and income generation.Innovative features like the Recycler aim to provide liquidity for NFT holders.Paul transitioned from accounting to game development driven by a passion for gaming.Accessibility and simplicity are key to onboarding users into Web3 gaming.The future of gaming lies in small, highly replayable games rather than AAA titles.Chapters00:00 Introduction to Web3 Gaming and PixelCab Games02:49 Building Mini Games for the Community06:09 Blockchain Integration in Gaming09:01 The Arcadians: Mechanics and Treasury Management11:55 Innovative NFT Solutions: The Recycler15:04 Transitioning from Accounting to Game Development18:07 The Future of Web3 GamingDISCLAIMER: This content is for informational and educational purposes only and is not financial, investment, or legal advice. I am not affiliated with, nor compensated by, the project discussed—no tokens, payments, or incentives received. I do not hold a stake in the project, including private or future allocations. All views are my own, based on public information. Always do your own research and consult a licensed advisor before investing. Crypto investments carry high risk, and past performance is no guarantee of future results. I am not responsible for any decisions you make based on this content.

Blockchain Gaming World
204 | How genAI unlocks web3 gaming's potential

Blockchain Gaming World

Play Episode Listen Later Nov 26, 2025 37:34


Jon Jordan talk to Verse8 creator JC Kim about the genAI game-making platform, which is now live for professionals and noobs. [3:15] How JC Kim first met Delabs' co-CEO James Joonmo Kwon as a mentor.[6:05] Why JC Kim started work on a generative AI game-making tool, which became Verse8.[7:20] Verse8 includes coding, 2D image generation, background music and 3D model generation.[8:10] The game sector's biggest issue is production costs. GenAI reduces this by 90%.[10:06] This means developers can try more ideas and be more [10:20] This is particularly important for web3 developers who want to rewards players with tokens. [11:56] Using AI, anyone can make mini-games and apps around an IP, which enables real community.[15:53] One element of Verse8 is the ability for users to recast or "spin" existing games.[19:15] Verse8 can generate a complete multiplayer game for around $10-$20. [21:50] Verse8 can suppport both professional game devs and inexperienced users (kids!).[28:35] Creators can also choose to launch tokens, effectively memecoins.[31:45] Delabs Games is already using Verse8 to develop new titles.

Game Economist Cast
E45: Autobattler Econ, WILD UGC Algo & A Currency Debate for the Ages (w/Arto Huhta) Autobattler Econ, WILD UGC Algo & The Big Currency Question (w/Arto Huhta)

Game Economist Cast

Play Episode Listen Later Nov 23, 2025 73:44


What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram's pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. We discuss: How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think) Pets as permanent progression, and the design logic behind Nonstop Knight's monetization turnaround Why creator inequality explodes under bad reinforcement A brewing debate on regulation that is just getting started... Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces Chapters (00:00:00) - The Cost of Free Speech(00:00:49) - Game of Connors Cast(00:01:16) - Meet Free-To-Play Designer Phil Rubin(00:02:43) - The Art of Being a Game Economist(00:03:59) - How to Get Out of Your Job(00:05:22) - Are You More of an Economist or a Designer?(00:07:51) - Candy Crush: Experimentation and Optimization(00:10:07) - Ex-Monetization Manager at King Publishing(00:12:30) - Have We Overreacted to Free-To-Play?(00:15:17) - Half-Off and the Price(00:18:27) - How To Make a Slop slideshow(00:18:56) - What Have You Been Playing?(00:20:35) - Clash Royale: The Future of Content(00:23:55) - How To Play Hearthstone With Re-rolling(00:25:59) - 2K XO: A Hardcore Fighting Game(00:29:37) - Fortnite vs. Monster Hunter: The Social Hub(00:30:29) - Are We Ready for Content in the Future?(00:34:24) - Facebook vs Instagram: What's The Difference?(00:34:57) - Telegram's plans for games(00:36:22) - How Telegram Could Make Games More Profitable(00:43:15) - The Probability of Encountering a Good(00:44:28) - Anatomy of Facebook's algorithm(00:49:53) - The Gini coefficient of content creators profit(00:54:30) - Measuring the social network's heterogeneous goods(00:58:58) - The Mix of Algorithms and Churn(01:01:07) - Do Algorithm Designers Care About Producer GENIE?(01:01:55) - What Should Roblox Do About Popularity?(01:03:51) - Too Much Choice in Online Content(01:05:56) - Is There Choice Overload in Mobile Games?(01:06:49) - What about discounts on hard currency purchases?(01:07:46) - Free-To-Play: Quantity Based Discounts(01:11:11) - USB 2.0: Standardization(01:12:11) - Roblox: Arto on UGC(01:13:27) - GIM economist cast episode 44

The Metacast
Pushing Frontier Tech in Gaming

The Metacast

Play Episode Listen Later Nov 18, 2025 55:36


Pushing the boundaries of what's possible in gaming often means embracing unproven technologies and building in the fog of innovation. In this episode, host Devin Becker is joined by Marco van den Heuvel, co-founder of Beam, to explore what it means to operate at the bleeding edge of gaming infrastructure. Marco shares the origins of Beam and its evolution into a gaming-focused ecosystem built around frontier tech that includes blockchain, AI, and beyond. The episode covers how Beam is navigating past the noise to uncover the practical, long-term opportunities these technologies can offer game developers and players alike.The discussion also unpacks how AI fits into Beam's broader vision, the future of esports from a tech-powered perspective, and what it will take for blockchain to hit the hype cycle “plateau of productivity.” Devin and Marco dig into the real hurdles in tech adoption, from developer onboarding to ecosystem incentives, while also speculating on what might lie ahead from AR to brain-computer interfaces. If you're interested in where the games industry might be headed next and how to prepare for it, this episode offers a grounded look at the intersection of emerging tech and gaming.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Hilmar Petursson on Building Games That Last Forever

The Metacast

Play Episode Listen Later Nov 11, 2025 73:28


EVE Online is one of the longest-standing MMOs of all time, celebrating its 22nd anniversary since its launch in 2003. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with CCP Games' CEO Hilmar Petursson to unpack how the Icelandic studio still maintains one of gaming's most complex live worlds, a single universe that has generated over $1B in lifetime revenue and 25 million players. Hilmar walks through CCP's four eras: the pre-Steam founding years, the Steam transition, Pearl Abyss's acquisition, and the studio today, revealing how an original team of thirty developers pioneered player-driven economies, massive social coordination, and a forever game. The conversation then turns to EVE Frontier, CCP's new blockchain-powered spin-off built on the Sui network. Hilmar explains why he believes blockchain is the next natural step in EVE's evolution, not as a trend, but as a means to true player ownership and another step in the direction of a forever game: persistence that is independent of the company, its servers, and its original creators.The episode closes on the state of the industry today from Hilmar's perspective – why attention and discovery are gaming's hardest problems and how developers can learn from EVE's social design to build long-lasting worlds.We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
The Creator-Led Studio Playbook

The Metacast

Play Episode Listen Later Nov 4, 2025 35:34


In this episode, host Kalie Moore talks with Zach Letter, Co-founder & CEO of Wonder Works Studio, the makers of hit Roblox experiences, including three SpongeBob titles this year. We dig into how creator roots shape game design and distribution, how influencer-native teams launch differently, and Wonder Works' long-term bet on licensed IP.The conversation dives into launching without paid UA, weekly live-ops that drive creator content, and when brands should integrate into hit experiences versus build standalone worlds. Zach also shares what makes an IP “Roblox-ready,” how transmedia loops amplify impact across YouTube, Discord, and merch, and why he believes UGC's rise is unstoppable.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Zach Letter: https://www.linkedin.com/in/zachary-letter-0769b893/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
The Future of Game Publishing Is Player Ownership

The Metacast

Play Episode Listen Later Oct 28, 2025 62:53


In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Robert van Hoesel, co-founder and CEO of First Look, now part of Pragma, to explore how studios can own and scale their player relationships. Robert's journey from founding a SaaS company to building First Look began with one simple insight: game studios are some of the most passionate users a software builder could serve, and the games industry desperately needs the dream stack for connected distribution, player communications, and analytics. First Look acts as a CRM for games, helping studios streamline playtesting, gather player feedback, and grow grassroots communities. The pair discusses why these capabilities have become essential as publishers pull back, competition increases, and self-publishing becomes the norm. Robert shares how First Look enables small teams to punch above their weight by automating data capture across platforms like Steam and Discord, transforming scattered playtest feedback into actionable insights, and shares the full suite of offerings First Look provides for studios today.They also unpack First Look's acquisition by Pragma and what it means to unify the backend and frontend of game development. The episode closes with practical advice for studios: start community-building early, close the feedback loop with players, and reward engagement to create sustainable, loyal audiences.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
The Present & Future of Digital Tabletop RPGs

The Metacast

Play Episode Listen Later Oct 21, 2025 51:35


As digital platforms evolve, so too does the business of tabletop RPGs (TTRPGs). In this episode, host Devin Becker sits down with David Scott, CEO of Evil Genius Games, to explore the intersection of analog and digital in the TTRPG space. David shares his perspective on where the market currently stands, the evolving role of virtual tabletops, and how Evil Genius is adapting its publishing model to bridge physical and digital experiences. From post-COVID shifts in player behavior to the rise of Virtual Tabletops (VTTs) like Roll20 and Foundry, the conversation examines how platforms are reshaping distribution, play, and monetization strategies.The discussion also covers how TTRPG companies can integrate digital offerings without cannibalizing physical sales of books, miniatures, and accessories. David offers a candid look at what's working (and what isn't) when it comes to building sustainable business models in this hybrid space. Finally, we explore the opportunities for smaller TTRPG IPs to make the leap into digital gaming, the potential of platforms like Roblox to support roleplaying, and how ongoing challenges like tariffs may influence the industry's trajectory in the next few years.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Defiant
Why Yat Siu Believes Altcoins Will Surpass Bitcoin

The Defiant

Play Episode Listen Later Oct 21, 2025 61:14


In Web3, we find ourselves in an age of digital phantoms, a "click-farm" era where identity is flimsy and easily fabricated. But what if reputation could be real, portable, and valuable? Animoca Brands co-founder Yat Siu returns to explore this very question, detailing a vision for a trust layer built on zero-knowledge proofs.He reveals plans for a Hong Kong dollar stablecoin, a joint venture with Standard Chartered and HKT awaiting regulatory approval, and unpacks the Mocaverse ecosystem where staking power and airdrops build a verifiable, cross-chain identity. We also explore the future of Web3 gaming, the coming meta shift from GTA 6, and a bold thesis: why the entire altcoin market may one day eclipse Bitcoin.Tune in to discover how we might build a more trustworthy digital future.Chapters00:18 Solving Web3's "Click Fraud" Problem01:01 Animoca's Plan for a Hong Kong Stablecoin03:12 Navigating Hong Kong and China's Regulatory Landscape09:11 The Composability and Promise of Stablecoins11:09 Introducing the Mocaverse Loyalty SDK12:56 Building an Interoperable Digital Identity15:04 The Search for Trust in a Permissionless World18:34 Data Custody, GDPR, and Self-Sovereignty21:02 Can Reputation Live Across Multiple Chains?27:07 The Limits of KYC and Airdrop Farming28:49 Staking Power and Airdrops as a Form of Credit40:34 Rumors of a US Listing for Animoca45:13 The Future of Web3 Gaming and the GTA 6 Effect56:22 Why Altcoins May One Day Eclipse Bitcoin

The Metacast
AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS

The Metacast

Play Episode Listen Later Oct 14, 2025 53:13


Are AI games right around the corner? In our second-ever live audience show, host Alexandra Takei, Director at Ruckus Games, sits down with Serge Kynstautas, Head of Engineering at Gardens Interactive, a venture-backed startup building a social online shared fantasy adventure game, and Meir Wasserman, Head of Engineering at 2K Technology. Shooting live from the 3rd annual Pragma Online Services Summit, the trio dives into two critical topics impacting the predominantly technical engineering audience: AI and talent. They discuss AI use cases and tool stacks, how they balance context, security, and flexibility, and how they guide engineering teams in a rapidly changing environment. They also discuss talent in engineering in the new economy – given pressures to do more with less, is the engineering scope and team size being shaved down? Are teams opting for safer, proven tech or looking to innovate? How are engineering leaders bringing along those who may be more reluctant to adopt AI tools in their workflows? That and so much more – including a contentious lighting round and spicy audience Q&A. If you want perspective on the future of AI in games and the subsequent cascading effects on talent, this episode is a must-listen. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Blockchain Won't Save the World
S4E33 Sequence: How to Fix Web3 UX & Interoperability w. Michael Sanders (Co-Founder)

Blockchain Won't Save the World

Play Episode Listen Later Oct 10, 2025 39:35


Many complain about the state of usability and user experience (UX) in Web3, and how it's hindering widespread adoption. But Michael argues, we've already solved these issues TODAY...Sequence has a fascinating history, from early days of Web3 Gaming to a modern, EVM-compatible, multi-chain dApp toolkit which is making life easier for builders and users alike. This is a story you need to hear.In this show we cover:- The fascinating Sequence origin story - Current state of the Ethereum and EVM ecosystem- What people mean by 'improving Web3 UX' (and how Sequence solves this)- Interoperability (making cross ETH, L2 and non-ETH chain transactions easy and secure)- What more is required for wider adoption of Web3 and decentralised apps

The Metacast
Why Big Companies Are Betting on Roblox

The Metacast

Play Episode Listen Later Oct 7, 2025 63:01


In this episode, host David Taylor sits down with two fantastic guests to explore why large entertainment companies are increasingly paying attention to Roblox, how they're experimenting on the platform today, and what they'll need to see to fully commit. Chris Petrovic is the Chairman and Chief Business Officer of FunPlus, one of the largest privately held companies in the gaming sector. Chris is a veteran executive in digital entertainment and gaming with leadership roles across major mobile game companies like Zynga, Kabam, and GameStop. Doug Rosen is the former SVP of Games and Emerging Media at Paramount. Doug led games teams across some of the world's biggest brands, and he brings deep experience in how IP holders evaluate and engage with emerging platforms like Roblox, Minecraft, and Fortnite Creative.We dig into the strategic framing of Roblox inside large companies and how success is measured. Finally, we look ahead at the challenges, opportunities, and what role Roblox could play in shaping the next generation of entertainment franchises.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

CryptoNews Podcast
#480: Hantao Yuan, Co-Founder of Moku, on The Current State of Web3 Gaming, Predictions Markets, and Speculation Is The Future of Entertainment

CryptoNews Podcast

Play Episode Listen Later Oct 6, 2025 29:55


Hantao Yuan is Co-Founder of Moku, and serves as Moku's marketing growth chief and community strategist. He has been acquiring creators and users for over a decade for game publishers and gaming brands. He has also sold his own esports team through M&A to Overtime sports, and advised 2 other teams through M&A.Moku is backed by a world-class team of AI experts from MIT, IBM, and Johns Hopkins. The company has already built Web3's largest distribution engine, driving over 8 million daily active users across partner launches and more than $7 billion in cumulative fully diluted value (FDV). With this foundation, Moku is uniquely positioned to expand Grand Arena beyond Web3 and into mainstream fantasy sports and interactive wagering markets. Grand Arena is converging the $27B fantasy sports market, the $40B prediction market, and the $50B+ AI gaming sector.In this conversation, we discuss:- Letting users speculate on gaming- AI content is getting out of control - Speculation + daily fantasy + AI - Betting on live matches - Current state of Web3 Gaming - Bridging Web2 & Web3 audiences - Speculation is the future of entertainment - Why Prediction Markets will work - Hantao selling his own esports to Overtime sports - The history of Moku Moku X: @Moku_HQDiscord: discord.gg/mokuYouTube: @MokuHQHantao YuanX: @HantaoLinkedIn: Hantao Yuan---------------------------------------------------------------------------------This episode is brought to you by PrimeXBT.PrimeXBT offers a robust trading system for both beginners and professional traders that demand highly reliable market data and performance. Traders of all experience levels can easily design and customize layouts and widgets to best fit their trading style. PrimeXBT is always offering innovative products and professional trading conditions to all customers.  PrimeXBT is running an exclusive promotion for listeners of the podcast. After making your first deposit, 50% of that first deposit will be credited to your account as a bonus that can be used as additional collateral to open positions. Code: CRYPTONEWS50 This promotion is available for a month after activation. Click the link below: PrimeXBT x CRYPTONEWS50

The Metacast
The TikTok of Games

The Metacast

Play Episode Listen Later Sep 30, 2025 35:27


In this episode, host Kalie Moore talks with Charlie Blackstock, Co-founder & CEO of Remix.gg, the “TikTok of games” where anyone can instantly play and remix community-built titles. They discuss why instant, zero-install games resonate with Gen Z and Millennials, how AI is lowering the barrier to creation and enabling culture-speed hits, and how Web3 rails can power creator monetization at scale. The conversation gets tactical on distribution, dives into the possible future of on-chain creator earnings, and how to create a platform for both Web2 and Web3 gaming audiences. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Charlie Blackstock: https://x.com/0xChuckstock Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Market Update: UEFN Monetization, Meta's Vision, and the Future of Consoles

The Metacast

Play Episode Listen Later Sep 24, 2025 74:19


With the games industry in constant evolution, it's important to occasionally pause and take stock of where things stand. Host Devin Becker is joined by Aaron Bush, Managing Partner and Co-Founder at Naavik, for a wide-ranging check-in on market trends, strategic moves from platform holders and investors, and how the current landscape might evolve from here. The conversation explores Epic's latest expansion of user-generated content monetization, plus Meta's recent AR updates and what it might mean for the future of digital interactivity. The episode rounds out with a look at current console strategies – including the success of the Switch 2, Xbox's identity crisis, and how PlayStation fits into the broader picture – and a discussion about the fragmentation of the gaming investment industry.We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
UA Financing Reshapes Mobile Publishing with Tilting Point

The Metacast

Play Episode Listen Later Sep 16, 2025 57:23


Mobile publishing is a beast of its own, built on speed, data, and above all, user acquisition. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Asi Burak, Chief Business Officer of Tilting Point, to unpack the future of mobile publishing and why UA financing has become one of the most talked-about trends in gaming today.Tilting Point, a top 50 global mobile publisher, recently launched a $150M UA fund this past March. In the past, TP made its name scaling live titles with marketing muscle and pioneering UA financing before it was industry standard. Today, that model has become mainstream. Asi explains how this structure works (non-dilutive, risk-sharing, and predictable) and why even large developers now see it as a smart capital allocation tool rather than just a lifeline for smaller studios. The conversation also covers ATT's seismic impact on mobile, Tilting Point's pivot from third-party publishing to 3rd party UA financing and first-party acquisitions, and how IP-driven strategies amplify UA effectiveness. We discuss what is attractive today in UA financing and how to effectively structure an organization to run two parallel investment pillars. We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast  We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
On the Front Lines of AI Game Dev

The Metacast

Play Episode Listen Later Aug 29, 2025 62:23


With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Web3 CMO Stories
Crypto Who? Making Web3 Gaming Accessible to Everyone | S5 E35

Web3 CMO Stories

Play Episode Listen Later Aug 21, 2025 29:29 Transcription Available


Send us a textThe wall between Web3 and mainstream gaming is finally crumbling, and Joana Barros is helping to tear it down brick by brick. As Marketing Director at My Neighbor Alice, she's spearheading a revolution in how blockchain games approach player onboarding – with remarkable results.Joana's journey to this role is fascinating. After managing the Xbox brand at Microsoft despite having no gaming background, she discovered how deeply passion drives the gaming industry. "You are working with how people spend their free time," she explains, "and that's a lot of passion." This insight would later inform her approach to Web3 gaming marketing after a surprising pivot into blockchain in late 2020.When faced with the challenge of reaching one million players for My Neighbor Alice, Joana recognized the fundamental problem: entry barriers. While the game had built a dedicated Web3-native community since winning Binance Project of the Year in 2021, that audience alone couldn't sustain growth. Her team implemented three critical changes: browser-based gameplay (no downloads), one-click play access, and most crucially, Web3Auth – allowing account creation with just an email, generating wallets invisibly in the background.The results speak for themselves – 100,000 accounts created in less than two months after their June 2023 launch. Their marketing approach carefully balanced dual audiences, using X (Twitter) to engage their crypto-savvy base while focusing platforms like Instagram and TikTok purely on gameplay experiences. Strategic partnerships with KOLs and gaming guilds, especially in receptive Asian markets, further amplified their reach.Joanna's vision extends beyond immediate growth. She believes the distinction between Web3 and traditional games will eventually disappear: "It doesn't matter if we're a Web3 game or Web2 or mobile if the experience is good enough." This philosophy – that technology should serve player experience, not define it – represents the future path for blockchain gaming's mainstream adoption.Ready to see how blockchain can enhance rather than complicate your gaming experience? Visit My Neighbor Alice today and discover a world where owning your digital assets feels as natural as playing the game itself.This episode was recorded through a Descript call on August 8, 2025. Read the blog article and show notes here: https://webdrie.net/crypto-who-making-web3-gaming-accessible-to-everyone/

The Metacast
Inside Gaming's Deepening Labor Crisis with Amir Satvat

The Metacast

Play Episode Listen Later Aug 12, 2025 66:56


The video game labor market is in crisis, and few understand it better than Amir Satvat. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Amir, Tencent BD Director and founder of the world's largest grassroots games career community, to break down the structural shifts reshaping the industry. From layoffs and shrinking remote roles to the rise of low-cost development geographies, the duo discusses a data-backed look into the forces pressuring both employers and workers. The two explore how job supply is increasingly mismatched with demand, particularly at the junior and late-career ends, and how industry preferences are shifting toward mid-career veterans. They discuss Amir's job board (which tracks 3,000+ studios), his army of 2,500 volunteer coaches, and what it takes to future-proof a career in games today. Amir shares why he runs his community for free, why branding and portfolio-building matter more than ever, and why companies must invest in early-career talent if they want a future workforce. With over 130,000 LinkedIn followers and partnerships with GDC, Gamescom, and Overwolf, Amir isn't just observing the market — he's actively reshaping how people find work within it. This episode is essential listening for anyone navigating the uncertainty of employment in the games industry today. We'd like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adWe'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast  If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
The Business of Esports at EA

The Metacast

Play Episode Listen Later Aug 5, 2025 53:21


In this episode, host Aaron Bush sits down with Monica Dinsmore, Head of Esports at EA, to unpack her journey from finance and ops to leading esports strategy at one of the world's biggest game publishers. Monica shares behind-the-scenes stories from launching the LEC at Riot Games, navigating the operational chaos of COVID-19, and transitioning to EA to help build and scale their esports vision. The conversation dives deep into how esports strategies differ between EA's franchises (Apex Legends, EA FC, Madden, and more), lessons learned in managing grassroots efforts and keeping competition fresh, and how Monica works cross-functionally with diverse EA leaders and teams. We explore EA's broader esports goals, what might be next, and how the industry can make the most of the emerging “esports spring.”We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Monica Dinsmore: https://www.linkedin.com/in/mldinsmore/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Bitcoin.com Podcast
Web3 gaming won't win by shouting “Web3”

The Bitcoin.com Podcast

Play Episode Listen Later Jul 30, 2025 15:58


Web3 gaming won't win by shouting “Web3.” It'll win by just being fun. @ReginaC3214 talks w/ @StrayShotGame and @iBLOXXOfficial founder Domenik Maier on how AAA shooters, seamless UX, and AI dev tools are setting a new standard.The future feels like flipping a switch.#Web3 #gaming #AI #UXSubscribe to our channel and hit the bell "

Web3 with Sam Kamani
276: Building GOAT Gaming: Web3 Gaming, Amy the AI Agent & Retention on Telegram

Web3 with Sam Kamani

Play Episode Listen Later Jul 29, 2025 25:29


Simon Davis, founder of GOAT Gaming and Mighty Bear Games, joins Sam to unpack how they're using Telegram, AI agents, and meme culture to scale Web3-native games.He breaks down their AI-powered assistant “Amy,” the technical challenges of building engaging agents, and how GOAT reached 6M+ users with Telegram-first distribution. They also discuss player retention, designing social-first games, and why the future belongs to AI-native studios using crypto as the default payment layer.Whether you're a builder, gamer, or curious founder—this episode is packed with Web3 insights.Key Timestamps[00:00:00] Intro: Simon from GOAT Gaming joins to talk AI, gaming, and Web3.[00:01:00] Simon's Background: From music to QA to founding Mighty Bear Games.[00:02:00] Early Crypto Journey: Buying BTC in 2015 and going full-time Web3 in 2021.[00:03:00] Why Telegram?: 6M players through native distribution and UX.[00:05:00] Retention vs Airdrop Farming: The difference between community and extractors.[00:06:00] Amy the AI Agent: How she engages players with chat-native games and events.[00:07:00] Launching Grand Theft Pepe: A meme-inspired game with real NFTs.[00:08:00] Native vs Opportunistic Builds: What separates successful Telegram games.[00:10:00] Telegram Gaming 2.0: Shift from airdrop farming to social-first experiences.[00:12:00] Game Habits: Simon shares how he stays current across genres.[00:14:00] Designing Amy: From boring chatbot to a unique personality with narrative depth.[00:16:00] Gaming as Social Glue: Why players show up for people, not just gameplay.[00:17:00] Guardrails & Responsibility: Ethical design for AI agents in public spaces.[00:19:00] Rebuilding Today: How AI would change team size, speed, and funding approach.[00:20:00] Billion-Dollar Studios with 3 People?: Why it's not just possible—it's near.[00:21:00] AI x Crypto: Why LLMs and Web3 are natural complements for the agent economy.[00:23:00] Biggest Challenge: Hiring AI-native talent in a fast-changing world.[00:24:00] Final Ask: Try GOAT Gaming on Telegram, give feedback, and connect if you're building.ConnectCEO & Co-Founder: https://x.com/skilllevel7 Telegram Miniapp - https://t.me/goatgamingbot/goatgaming?startapp=src_Gens Telegram Community: https://t.me/goatgamingtribeTelegram Announcements: https://t.me/playgoatgamingTelegram AlphaGOATs Announcements: https://t.me/alphagoatsaiTwitter: https://x.com/playgoatgaming Website: https://goatgaming.com Discord: https://discord.gg/goatgaming YouTube: https://youtube.com/@playgoatgamingDisclaimerNothing mentioned in this podcast is investment advice and please do your own research. Finally, it would mean a lot if you can leave a review of this podcast on Apple Podcasts or Spotify and share this podcast with a friend.Be a guest on the podcast or contact us - https://www.web3pod.xyz/

The Metacast
Why the Games Industry Might Triple (Despite Its Challenges)

The Metacast

Play Episode Listen Later Jul 29, 2025 86:19


Former Nexon CEO Owen Mahoney joins Aaron Bush for a candid, wide-ranging conversation about the current and future state of the games industry. While Owen had a successful decade-long run leading one of Asia's most important gaming companies, this episode explores what he's been thinking about since stepping down – namely through his sharp (and sometimes spicy) essays critiquing industry norms and offering a vision for what comes next. We discuss the realities of managing $100M+ budget decisions, the troubling positions of many Western publishers, the benefits of simplifying publisher strategies, and Owen's bullishness on AI. Notably, despite slow industry growth at present, Owen explains why he thinks our industry could triple in size from here. Whether you're an executive, founder, or just fascinated by how games are built and funded, this episode is packed with battle-tested insights and bold predictions. We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Owen Mahoney: https://www.linkedin.com/in/owen-mahoney-11515/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Wolf Of All Streets
This Web3 Gaming Platform Set To Onboard 3 Billion Players – And It Pays To Win | Tom Kopera

The Wolf Of All Streets

Play Episode Listen Later Jul 26, 2025 24:32


Sponsored by Elympics, check it out here: https://www.elympics.ai/ I sat down with Tom Kopera from Elympics on The Wolf Of All Streets to explore how they're changing the game for real in Web3. We talked about their play-to-win model, partnerships with top IPs like Pudgy Penguins, and why Elympics might onboard millions of gamers into crypto without them even knowing it. This isn't just a pitch - it's already live, and I had to stop myself from playing too much. Tom Kopera: https://x.com/tomkopera ►► Elympics Elympics is the multichain entertainment layer bringing the next 100M users to crypto. By bridging global brands and IPs to Web3, Elympics empowers developers to easily build and deploy blockchain-enabled, multiplayer skill-based games — distributed seamlessly across superapps and social platforms. With its Play2Win token model, Elympics rewards players, creators, and communities—ensuring fair play via a decentralized node network (DePIN).

BlockHash: Exploring the Blockchain
Ep. 538 Luke Barwikowski | How Pixels is Leveling Up Web3 Gaming

BlockHash: Exploring the Blockchain

Play Episode Listen Later Jul 4, 2025 39:57


For episode 538 of the BlockHash Podcast, host Brandon Zemp is joined by Luke Barwikowski, Founder of Pixels while at Permissionless 4.Pixels is a captivating, open-ended world of farming and exploration, built one pixel at a time. Gathering resources, advancing skills, and building relationships while exploring the story and quests woven throughout the Pixels Universe. ⏳ Timestamps: 0:00 | Introduction1:16 | Who is Luke Barwikowski?8:04 | Future of Web3 Gaming17:12 | How does Pixels work?21:07 | UI/UX issues in Web326:42 | Pixels at Permissionless32:34 | Pixels website, socials & community36:56 | RAPID FIRE SESSION

Late Confirmation by CoinDesk
GEN C: Play-to-Earn's Next Chapter: Building Sustainable Web3 Gaming Beyond the Axie Infinity Boom

Late Confirmation by CoinDesk

Play Episode Listen Later Jun 23, 2025 29:33


Yield Guild Games founder Gabby Dizon breaks down the state of Web3 gaming, from Axie Infinity's cultural moment to building sustainable crypto-native games today.Gabby Dizon founded Yield Guild Games during the height of the Axie Infinity craze, helping players in developing markets access play-to-earn opportunities through innovative guild structures. In this conversation, he shares insights on what made Axie a watershed moment, why gaming guilds remain relevant despite market downturns and how his team is approaching casual crypto gaming with their new title LOL Land.Links mentioned from the podcast: YGG WebsiteGabby's TwitterWatch this episode on video:YouTubeCoinDeskFollow us on Twitter: Sam Ewen, CoinDesk-"Gen C" features hosts Sam Ewen. Executive produced by Uyen Truong.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Bitboy Crypto Podcast
MAJOR ALTCOINS THAT WILL GO TO ZERO

The Bitboy Crypto Podcast

Play Episode Listen Later Jun 22, 2025 64:31


The Bad Crypto Podcast
Ep 775 - AAA+ Web3 Gaming with Astra Nova

The Bad Crypto Podcast

Play Episode Listen Later Apr 30, 2025 28:24


Are games on blockchain ready for their time to shine? The initial wave showed some promise, but it was too much “make money playing games” and not enough “play games that are fun”. That seems to be changing as the move to make AAA games is in full gear. Today we welcome DG from Astra Nova to the program to show how mainstream adoption of blockchain-based games is already happening. And we’ll show you exactly what they are working on which gamers could find quite impressive. Let’s pew pew with both barrels on episode #775 of The Bad Crypto Podcast FULL SHOW NOTES: badco.in/775 Full Show Notes at: http://badco.in/775 SUBSCRIBE, RATE, & REVIEW: Apple Podcast: http://badco.in/itunes Google Podcasts: http://badco.in/google Spotify: http://badco.in/spotify Amazon Music: http://badco.in/amazon FREE NFTs when you JOIN THE BAD CRYPTO NIFTY CLUB at https://badcrypto.uncut.network FOLLOW US ON SOCIAL MEDIA: Twitter: @badcryptopod - @joelcomm - @teedubya Facebook: /BadCrypto - /JoelComm - /teedubyaw Facebook Mastermind Group: /BadCrypto LinkedIn: /in/joelcomm - /in/teedubya Instagram: @BadCryptoPodcast Email: badcryptopodcast[at]gmail[dot]com Phone: SEVEN-OH-8-88FIVE- 90THIRTY DISCLAIMER: Do your own due diligence and research. Joel Comm and Travis Wright are NOT FINANCIAL ADVISORS. We are sharing our journey with you as we learn more about this crazy little thing called cryptocurrency. We make NO RECOMMENDATIONS. Don't take anything we say as gospel. Do not come to our homes with pitchforks because you lost money by listening to us. We only share with you what we are learning and what we are investing it. We will never "pump or dump" any cryptocurrencies. Take what we say with a grain of salt. You must research this stuff on your own! Just know that we will always strive for RADICAL TRANSPARENCY with any show associations. Support the show: https://badcryptopodcast.comSee omnystudio.com/listener for privacy information.