Podcasts about mobile games

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Best podcasts about mobile games

Latest podcast episodes about mobile games

The Metacast
Pushing Frontier Tech in Gaming

The Metacast

Play Episode Listen Later Nov 18, 2025 55:36


Pushing the boundaries of what's possible in gaming often means embracing unproven technologies and building in the fog of innovation. In this episode, host Devin Becker is joined by Marco van den Heuvel, co-founder of Beam, to explore what it means to operate at the bleeding edge of gaming infrastructure. Marco shares the origins of Beam and its evolution into a gaming-focused ecosystem built around frontier tech that includes blockchain, AI, and beyond. The episode covers how Beam is navigating past the noise to uncover the practical, long-term opportunities these technologies can offer game developers and players alike.The discussion also unpacks how AI fits into Beam's broader vision, the future of esports from a tech-powered perspective, and what it will take for blockchain to hit the hype cycle “plateau of productivity.” Devin and Marco dig into the real hurdles in tech adoption, from developer onboarding to ecosystem incentives, while also speculating on what might lie ahead from AR to brain-computer interfaces. If you're interested in where the games industry might be headed next and how to prepare for it, this episode offers a grounded look at the intersection of emerging tech and gaming.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

PocketGamer.biz Podcast
Why is Google policing how the world's top mobile games monetise? | Week in Mobile Games podcast E72

PocketGamer.biz Podcast

Play Episode Listen Later Nov 16, 2025 30:38


PocketGamer.biz head of content Craig Chapple talks through the latest games industry news on the 72nd episode of the Week in Mobile Games Podcast.On this week's show we take a look at:Our investigation into how Epic and Google plans to police how the top grossing mobile games monetise on Android and exactly who the newly proposed Play store policies impact.The Top 30 MENA Game Makers.Playtika's direct-to-consumer growth.Supercell's FAQ shining a light on why it closed Squad Busters.The plethora of new mobile games with big IP attached.** Let's Connect **

The Metacast
Hilmar Petursson on Building Games That Last Forever

The Metacast

Play Episode Listen Later Nov 11, 2025 73:28


EVE Online is one of the longest-standing MMOs of all time, celebrating its 22nd anniversary since its launch in 2003. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with CCP Games' CEO Hilmar Petursson to unpack how the Icelandic studio still maintains one of gaming's most complex live worlds, a single universe that has generated over $1B in lifetime revenue and 25 million players. Hilmar walks through CCP's four eras: the pre-Steam founding years, the Steam transition, Pearl Abyss's acquisition, and the studio today, revealing how an original team of thirty developers pioneered player-driven economies, massive social coordination, and a forever game. The conversation then turns to EVE Frontier, CCP's new blockchain-powered spin-off built on the Sui network. Hilmar explains why he believes blockchain is the next natural step in EVE's evolution, not as a trend, but as a means to true player ownership and another step in the direction of a forever game: persistence that is independent of the company, its servers, and its original creators.The episode closes on the state of the industry today from Hilmar's perspective – why attention and discovery are gaming's hardest problems and how developers can learn from EVE's social design to build long-lasting worlds.We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Gamereactor TV - English
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - English

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Italiano
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Italiano

Play Episode Listen Later Nov 11, 2025 0:14


Engineering Kiosk
#221 Mobile Game Entwicklung mit Fabi Fink von Lotum

Engineering Kiosk

Play Episode Listen Later Nov 11, 2025 78:19 Transcription Available


Wie baust du Mobile Games, die nicht nur Spaß machen, sondern auch auf jeder Plattform funktionieren und sich selbst tragen? In dieser Episode sprechen wir über Mobile Gaming: von der Idee über den Game Loop bis zur Monetarisierung. Mit dabei ist Fabi Fink, Game Lead bei Lotum. Lotum steht für Social Casual und Puzzle Hits wie Quiz Planet und Word Blitz, hat die Marke von 1 Milliarde Installationen geknackt und spielt technisch die gesamte Klaviatur von Web bis Native.Wir klären, warum Mobile inzwischen rund die Hälfte des Gaming-Umsatzes ausmacht und ordnen Hypercasual, Casual, Midcore und Hardcore mit vielen Beispielen ein. Wir zeigen, was Mobile heute bedeutet: Native Apps in App Store und Play Store, aber auch Games als Facebook Instant Games sowie Integrationen für Reddit, Discord, TikTok und Netflix. Du erfährst, wie Social Loops auf Plattformen funktionieren, warum asynchrones Multiplayer ein Growth-Hebel ist und was Viralität gegenüber klassischer User Acquisition auszeichnet.Technisch gehen wir tief rein: Warum Lotum für viele Titel auf Vue.js setzt und Game-UX wie eine hochinteraktive Web-App denkt. Wir sprechen über Performance-Details, GPU-freundliche Animationen und warum beim WordBlitz-Core Plain JavaScript die Nase vorn hat. Im Backend wird es handfest mit WebSockets, Redis-Clustern und Realtime-Events in der Google Cloud. Dazu kommen Tools und Plattformen wie Nakama (Open Source Backend for Games) und SpacetimeDB, plus eine ehrliche Kostenstory rund um Firebase.Natürlich geht es auch ums Geld: Ads vs. In-App Purchases, Hybrid-Modelle, ROAS über 180 Tage und was erfolgreiche Titel wirklich auszeichnet. Wir teilen KPI-Realität, A/B-Testing-Erkenntnisse, warum kleine UX-Texte große Effekte haben können und welche Schwelle ein Spiel bei Lotum erreichen sollte, um weiterverfolgt zu werden.Wenn du wissen willst, wie moderne Mobile Games entstehen – technologisch, produktseitig und monetär – schnapp dir diese Episode.Unsere aktuellen Werbepartner findest du auf https://engineeringkiosk.dev/partnersDas schnelle Feedback zur Episode:

Gamereactor TV - Norge
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Norge

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Español
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Español

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Inglês
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Inglês

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Germany
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Germany

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - France
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - France

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Suomi
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Suomi

Play Episode Listen Later Nov 11, 2025 0:14


Gamereactor TV - Sverige
Are mobile games harder to make than mobile and PC ones?

Gamereactor TV - Sverige

Play Episode Listen Later Nov 11, 2025 0:14


PocketGamer.biz Podcast
Google and Epic upend Android mobile game monetisation | Week in Mobile Games podcast E71

PocketGamer.biz Podcast

Play Episode Listen Later Nov 9, 2025 34:19


PocketGamer.biz head of content Craig Chapple talks through the latest games industry news on the 70th episode of the Week in Mobile Games Podcast.On this week's show we take a look at:Google and Epic's new proposals that seek to shake up how developer's monetise on Android.The top grossing and most downloaded mobile games on mobile in October 2025.PUBG Mobile's dramatic fall.Pokémon Trading Card Game Pocket's $1.3 billion revenue milestone after one year.Nintendo Switch 2's launch sales.** Let's Connect **

The Dr. John Delony Show
Husband Spent $27K on Mobile Games

The Dr. John Delony Show

Play Episode Listen Later Nov 5, 2025 59:10


On today's episode, we hear about: A woman concerned about her husband's secret debt A man struggling to support his wife as she reconsiders going back to work A woman grappling with how to confront her alcoholic friend   Next Steps:

Triangle Squared: A Playstation Podcast
Halo on PlayStation, Sony NOT Buying WB, & more! (Ft. In PS We Trust) | Triangle Squared Ep. 392

Triangle Squared: A Playstation Podcast

Play Episode Listen Later Nov 5, 2025 299:09


This episode we're joined by Davey from ⁨In PS We Trust⁩ ! We talk Sony possibly playing around with optimizing their games for lower power hardware and why people think this is for a PlayStation handheld, Microsoft potentially removing the paywall for online play, Crash Bandicoot gracing our screens again with an animated series, Halo FINALLY coming to PlayStation, and Sony bowing out of purchasing Warner Bros. Discovery! New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Chris - Figz21k ------------------------------------- 0:00 - Welcome Davey to the Show! 6:35 - Question: Will We Play Kingdom Come Deliverance 2? 18:06 - Gaming w/ Changing Responsibilities 34:06 - PlayStation Gamble on Games From New Markets 44:20 - Cronos Pros & Cons in Survival Horror 1:14:03 - Sword of the Sea is Short but Sweet 1:24:53 - Your Vita Should Be Modded in 2025 1:33:05 - Competing in Mobile Games w/ non-Gamer Partners 1:42:17 - Has Davey Played RuneScape? 1:58:05 - Brett's EARLY Hours w/ Ghost of Yotei 2:27:07 - Sound Shapes Is Simple Fun 2:33:48 - Community's Take: Future Handheld Preference 2:58:31 - What is PS5 Power Save Mode For? 3:08:26 - PS Portal Looking to Stream Games w/o Console 3:12:46 - Xbox Removing Paywall for Online Play? 3:26:47 - Crash Bandicoot Animated Series 3:34:15 - Davey's Experience w/ PlayStation Move 3:42:44 - Halo Hits PlayStation & Xbox Say Exclusives Are Antiquated? 4:14:50 - Sony NOT Interested in Acquiring Warner Bros. 4:25:50 - Question: Could Open World Twisted Metal Work? 4:41:05 - Question: Personal Limit to AI Made Games? -------------------------------------

The Metacast
The Creator-Led Studio Playbook

The Metacast

Play Episode Listen Later Nov 4, 2025 35:34


In this episode, host Kalie Moore talks with Zach Letter, Co-founder & CEO of Wonder Works Studio, the makers of hit Roblox experiences, including three SpongeBob titles this year. We dig into how creator roots shape game design and distribution, how influencer-native teams launch differently, and Wonder Works' long-term bet on licensed IP.The conversation dives into launching without paid UA, weekly live-ops that drive creator content, and when brands should integrate into hit experiences versus build standalone worlds. Zach also shares what makes an IP “Roblox-ready,” how transmedia loops amplify impact across YouTube, Discord, and merch, and why he believes UGC's rise is unstoppable.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Zach Letter: https://www.linkedin.com/in/zachary-letter-0769b893/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

PocketGamer.biz Podcast
Week in Mobile Games E70 - Squad Busters shuts down and Google Play's transformative changes

PocketGamer.biz Podcast

Play Episode Listen Later Nov 3, 2025 21:00


PocketGamer.biz head of content Craig Chapple talks through the latest games industry news on the 70th episode of the Week in Mobile Games Podcast.On this week's show we take a look at:- Supercell's decision to shut down Squad Busters.- Google Play's changes in the US to enable alternative payment methods.- Our interview with Fingersoft and the soft launch of Hill Climb Racing 3.- Layoffs at Amazon's games division.- Krafton's AI-first ambitions.- Scopely's Monopoly Go Chat app.- Rovio's newly soft-launched Angry Birds Match World.** Let's Connect **

The Metacast
The Future of Game Publishing Is Player Ownership

The Metacast

Play Episode Listen Later Oct 28, 2025 62:53


In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Robert van Hoesel, co-founder and CEO of First Look, now part of Pragma, to explore how studios can own and scale their player relationships. Robert's journey from founding a SaaS company to building First Look began with one simple insight: game studios are some of the most passionate users a software builder could serve, and the games industry desperately needs the dream stack for connected distribution, player communications, and analytics. First Look acts as a CRM for games, helping studios streamline playtesting, gather player feedback, and grow grassroots communities. The pair discusses why these capabilities have become essential as publishers pull back, competition increases, and self-publishing becomes the norm. Robert shares how First Look enables small teams to punch above their weight by automating data capture across platforms like Steam and Discord, transforming scattered playtest feedback into actionable insights, and shares the full suite of offerings First Look provides for studios today.They also unpack First Look's acquisition by Pragma and what it means to unify the backend and frontend of game development. The episode closes with practical advice for studios: start community-building early, close the feedback loop with players, and reward engagement to create sustainable, loyal audiences.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

PocketGamer.biz Podcast
Week in Mobile Games E69 - The big AWS crash and Google delays Android regulation

PocketGamer.biz Podcast

Play Episode Listen Later Oct 23, 2025 29:49


PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest games industry news on the 69th episode of the Week in Mobile Games Podcast.On this week's show we discuss:A US judge grants Google a one-week extension to comply with Epic Games injunction to enable rival stores and payment options.The big Amazon Web Services crash that impacted Clash Royale, Pokémon Go, Fortnite, Roblox and more.The UK's Competition and Markets Authority's decision to label Apple and Google with strategic market status.Unity's direct-to-consumer play and how it could play into its Vector ambitions.HoYoverse's next big game: Petit Planet.How games design their opening levels, tutorials and onboarding.** Let's Connect **

two & a half gamers

In this Two & a Half Gamers solo episode, Jakub Remiar breaks down how UA product funnels and templatization dominate every major studio playbook - from River Game's $7M/day 4X empire to Habby's action roguelite evolution.

The Metacast
The Present & Future of Digital Tabletop RPGs

The Metacast

Play Episode Listen Later Oct 21, 2025 51:35


As digital platforms evolve, so too does the business of tabletop RPGs (TTRPGs). In this episode, host Devin Becker sits down with David Scott, CEO of Evil Genius Games, to explore the intersection of analog and digital in the TTRPG space. David shares his perspective on where the market currently stands, the evolving role of virtual tabletops, and how Evil Genius is adapting its publishing model to bridge physical and digital experiences. From post-COVID shifts in player behavior to the rise of Virtual Tabletops (VTTs) like Roll20 and Foundry, the conversation examines how platforms are reshaping distribution, play, and monetization strategies.The discussion also covers how TTRPG companies can integrate digital offerings without cannibalizing physical sales of books, miniatures, and accessories. David offers a candid look at what's working (and what isn't) when it comes to building sustainable business models in this hybrid space. Finally, we explore the opportunities for smaller TTRPG IPs to make the leap into digital gaming, the potential of platforms like Roblox to support roleplaying, and how ongoing challenges like tariffs may influence the industry's trajectory in the next few years.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
AI & Talent in Games Engineering: Hype Meets Reality – Live at Pragma OSS

The Metacast

Play Episode Listen Later Oct 14, 2025 53:13


Are AI games right around the corner? In our second-ever live audience show, host Alexandra Takei, Director at Ruckus Games, sits down with Serge Kynstautas, Head of Engineering at Gardens Interactive, a venture-backed startup building a social online shared fantasy adventure game, and Meir Wasserman, Head of Engineering at 2K Technology. Shooting live from the 3rd annual Pragma Online Services Summit, the trio dives into two critical topics impacting the predominantly technical engineering audience: AI and talent. They discuss AI use cases and tool stacks, how they balance context, security, and flexibility, and how they guide engineering teams in a rapidly changing environment. They also discuss talent in engineering in the new economy – given pressures to do more with less, is the engineering scope and team size being shaved down? Are teams opting for safer, proven tech or looking to innovate? How are engineering leaders bringing along those who may be more reluctant to adopt AI tools in their workflows? That and so much more – including a contentious lighting round and spicy audience Q&A. If you want perspective on the future of AI in games and the subsequent cascading effects on talent, this episode is a must-listen. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

PocketGamer.biz Podcast
Week in Mobile Games E68 - The Top 50 Mobile Game Makers, and crisis in the EU's games industry

PocketGamer.biz Podcast

Play Episode Listen Later Oct 12, 2025 42:57


PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest games industry news on the 68th episode of the Week in Mobile Games Podcast.On this week's show we discuss:The reveal of the Top 50 Mobile Game Makers 2025 list.Supercell CEO Ilkka Paananen's letter sounding the alarm on potential EU regulation he says could kill the region's industry.New Texas age verification laws for app stores.The SEC's AppLovin investigation and why it could spread to other ad tech firms.** Let's Connect **

The Metacast
Why Big Companies Are Betting on Roblox

The Metacast

Play Episode Listen Later Oct 7, 2025 63:01


In this episode, host David Taylor sits down with two fantastic guests to explore why large entertainment companies are increasingly paying attention to Roblox, how they're experimenting on the platform today, and what they'll need to see to fully commit. Chris Petrovic is the Chairman and Chief Business Officer of FunPlus, one of the largest privately held companies in the gaming sector. Chris is a veteran executive in digital entertainment and gaming with leadership roles across major mobile game companies like Zynga, Kabam, and GameStop. Doug Rosen is the former SVP of Games and Emerging Media at Paramount. Doug led games teams across some of the world's biggest brands, and he brings deep experience in how IP holders evaluate and engage with emerging platforms like Roblox, Minecraft, and Fortnite Creative.We dig into the strategic framing of Roblox inside large companies and how success is measured. Finally, we look ahead at the challenges, opportunities, and what role Roblox could play in shaping the next generation of entertainment franchises.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

PocketGamer.biz Podcast
Week in Mobile Games E67 - The $55bn EA acquisition unpacked

PocketGamer.biz Podcast

Play Episode Listen Later Oct 5, 2025 37:07


PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest games industry news on the 67th episode of the Week in Mobile Games Podcast.On this week's show we discuss:That $55 billion EA acquisition by Saudi Arabia's Public Investment Fund, Silver Lake and Affinity Partners.Genshin Impact's fifth anniversary.The Xbox Game Pass price hike and where Microsoft goes from here.A slow start for Nintendo's surprise new mobile game Fire Emblem Shadows.** Let's Connect **

The Metacast
The TikTok of Games

The Metacast

Play Episode Listen Later Sep 30, 2025 35:27


In this episode, host Kalie Moore talks with Charlie Blackstock, Co-founder & CEO of Remix.gg, the “TikTok of games” where anyone can instantly play and remix community-built titles. They discuss why instant, zero-install games resonate with Gen Z and Millennials, how AI is lowering the barrier to creation and enabling culture-speed hits, and how Web3 rails can power creator monetization at scale. The conversation gets tactical on distribution, dives into the possible future of on-chain creator earnings, and how to create a platform for both Web2 and Web3 gaming audiences. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Charlie Blackstock: https://x.com/0xChuckstock Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

PocketGamer.biz Podcast
Week in Mobile Games E66 - UGC platform revenue share and app store competition

PocketGamer.biz Podcast

Play Episode Listen Later Sep 28, 2025 31:13


PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest games industry news on the 66th episode of the Week in Mobile Games Podcast.On this week's show we discuss:- UGC platform revenue share after Fortnite lets developers sell in-game items.- Nintendo's surprise launch of its latest mobile game: Fire Emblem Shadows.- Theories on why Apple and Google are releasing new gaming features to their stores.- How Ukranian studio Oxiwyle is making games during a time of war.** Let's Connect **

Spatial Realities (zuvor: Metaverse Podcast)
E110 - Vom Oculus Publishing Ignition Program zum VR-Hit: Die Story von Cosmorama und Table Troopers mit Fabian Knauer

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Sep 25, 2025 44:49


Als eines von 21 Projekten weltweit schaffte es das kleine Hamburger Team von Cosmorama Technologies den Zuschlag von Metas Oculus Publishing Ignition Programms zu erhalten. Damit war nicht nur die Entwicklung sondern auch die Platzierung im Quest Store gesichert. Die Idee: Basierend auf dem PC-Game-Klassiker Worms aus den 90ern, sollte Table Troopers kurzweilige Unterhaltung für Menschen bieten, ganz ohne Motion Sickness und mit einem super einfachen Benutzungskonzept. Dabei ist es eine Challenge das Konzept eines 2D-Games in 3D zu bringen. Das Team rund um CPTO und Co-Founder Fabian Knauer hat sich allerdings noch weitere Inspiration geholt: Von Demeo, wie die Spielfiguren in der Welt bewegt und platziert werden. Allerdings war es dem Team wichtig deutlich kürzere Sessions als bei Demeo zu ermöglichen. Walkabout Minigolf als Social Event, bei dem man sich trifft und unterhalten kann. Auch die Erweiterbarkeit könnte es später bei Table Troopers geben, wenn das Spiel ankommt, wonach es aktuell wohl aussieht. Die verwendete Sling-Shot-Mechanik ist an Angry Birds angelehnt. Seit dem 11. September ist das Spiel nach über einem Jahr Entwicklungszeit als Vollversion für gerademal 10 Euro zu haben und damit perfekt für den einen oder anderen Spieleabend mit Freunden. Bemerkenswert ist was Fabian zum Marketing des Games zu sagen hat: Obwohl er von Mixed Reality überzeugt ist, würde er das Game nicht als Mixed Reality vermarkten, weil sich das schlechter verkaufe. Diese 5 Marketing-Tipps hat Fabian für uns: - Das Marketing von Mobile Games und VR Games unterscheidet sich fundamental. - Nicht zu lange warten mit dem Aufbau von Discord und mit dem Sharen von News und Materialien. Die Zusammenarbeit mit kleineren VR-Influencern auf YouTube ist sinnvoll, weil sie guten Content produzieren. Mixed Reality nicht in den Vordergrund stellen, da sich das nicht so gut vermarktet. Mit Meta zusammenzuarbeiten, kann zu einer guten Platzierung im Store führen.

The Metacast
Market Update: UEFN Monetization, Meta's Vision, and the Future of Consoles

The Metacast

Play Episode Listen Later Sep 24, 2025 74:19


With the games industry in constant evolution, it's important to occasionally pause and take stock of where things stand. Host Devin Becker is joined by Aaron Bush, Managing Partner and Co-Founder at Naavik, for a wide-ranging check-in on market trends, strategic moves from platform holders and investors, and how the current landscape might evolve from here. The conversation explores Epic's latest expansion of user-generated content monetization, plus Meta's recent AR updates and what it might mean for the future of digital interactivity. The episode rounds out with a look at current console strategies – including the success of the Switch 2, Xbox's identity crisis, and how PlayStation fits into the broader picture – and a discussion about the fragmentation of the gaming investment industry.We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

two & a half gamers

Today, we break down the latest Creative Trends in mobile game advertising, separating physics-based ad monsters from emerging AI hooks.Key insights:Golden Goblins & Physics OverloadStill king: physics balls, crystals, pearls, gems.Production values keep climbing = now full 2-minute mini-films.Core loop: satisfying physics + resource overload + fail states.Iteration chains drive CPI drops but blur originality. “UA in a nutshell: copy, tweak, scale.”Fail States as HooksOverstressed trucks, angry exclamation marks, overload explosions.Players are drawn to chaos + comedy.Township 2012-style creatives resurfacing.Cats, freezing families, classic retargeting.AI real-life actor ads (feet glitches give them away).AI anime narrators + skits.Hijacked accounts accidentally running scammy “AI princess” ads.Still clunky — but iteration speed makes it dangerous.Police Snake & Match Villains leading with funny story ads.Humor = harder to copy, longer shelf life.Output BenchmarksTop games producing 60 playables/month to sustain UA spend.Market WinnersIterative ads + humor + AI spillover fuel growth.Takeaway: Physics ads still rule, AI is creeping in, and humor/story hooks are the next battleground.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Creative Trends03:37 Exploring the Golden Goblins11:13 Creative Dashboard Insights14:14 Innovations in Game Creatives20:12 Analyzing New Game Mechanics23:24 The Rise of Short-Form Content26:13 Exploring AI in Gaming30:19 Idle Lumber and Game Mechanics41:26 The Future of AI in Gaming---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

The Metacast
UA Financing Reshapes Mobile Publishing with Tilting Point

The Metacast

Play Episode Listen Later Sep 16, 2025 57:23


Mobile publishing is a beast of its own, built on speed, data, and above all, user acquisition. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Asi Burak, Chief Business Officer of Tilting Point, to unpack the future of mobile publishing and why UA financing has become one of the most talked-about trends in gaming today.Tilting Point, a top 50 global mobile publisher, recently launched a $150M UA fund this past March. In the past, TP made its name scaling live titles with marketing muscle and pioneering UA financing before it was industry standard. Today, that model has become mainstream. Asi explains how this structure works (non-dilutive, risk-sharing, and predictable) and why even large developers now see it as a smart capital allocation tool rather than just a lifeline for smaller studios. The conversation also covers ATT's seismic impact on mobile, Tilting Point's pivot from third-party publishing to 3rd party UA financing and first-party acquisitions, and how IP-driven strategies amplify UA effectiveness. We discuss what is attractive today in UA financing and how to effectively structure an organization to run two parallel investment pillars. We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast  We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Gotta Pod Cast! - Ein Sonic the Hedgehog Podcast
Akt 306: Sonic Racing goes Anime und Open Network Test!

Gotta Pod Cast! - Ein Sonic the Hedgehog Podcast

Play Episode Listen Later Sep 1, 2025 124:45


Mal wieder geht es um Sonic Racing: CrossWorlds - Nicht nur ist die Animation da, sondern auch der Open Network Test lief! Und DEV kann endlich seine Eindrücke teilen. Dieses Mal aber mit einem Twist: Währenddessen haben wir live das Spiel gespielt! News sind aber auch allerhand mit dabei - Sonic wird bald Zombies abschießen, die Mobile Games haben neue Inhalte und Sonic Rumble hat ein großes Update. Genug Stoff für die letzte Folge vor der Sommerpause! Zeitstempel: (0:00) Intro (2:15) Ruki beim Highfield (7:37) Stream-Rückblick und Abschweifungen (19:29) News-Rückblick (1:25:42) Kommentare, Ende und Outro Livestreams jeden Donnerstag um 20 Uhr auf Twitch: http://www.twitch.tv/ruki185 Kontakt: gottapodcast@gmail.com Hier geht's zu unserem Discord-Server: https://discord.gg/KEAmvmKVPF Hinterlasst uns gerne einen Kommentar mit Feedback, Fragen und/oder Kritik! Das könnt ihr unter anderem im Newsbeitrag auf SpinDash.de bzw. auf dem Discord-Server tun. Auf Social Media sind wir natürlich auch vertreten: Sowohl auf Instagram (@gottapodcast), als auch auf Bluesky (@spindash.de) oder aber einfach unter dem Hashtag #GottaPodCast! Auch über eine positive Bewertung freuen wir uns immer! Die Weblinks zum Nachlesen gibt's im Newsbeitrag auf spindash.de

The Metacast
On the Front Lines of AI Game Dev

The Metacast

Play Episode Listen Later Aug 29, 2025 62:23


With AI taking over the tech industry, its role in game development is slowly shifting from novelty to potential necessity. Host Devin Becker sits down with Francois Courset, Senior Consultant at Naavik with experience around using AI in game development, to explore the current and near-future landscape of AI in game creation. The conversation covers everything from Francois' high-level perspective on AI's role in the industry to specific tools that are already proving useful, alongside those that show promise but still need refinement.The episode dives into where AI is making the biggest impact today, such as content generation and workflow automation, as well as less obvious areas that might benefit from AI with more maturity or experimentation. Francois also weighs in on whether studios should build internal AI expertise or lean on external support, and what developers should be doing now to prepare for what's coming. The episode wraps with a rapid-fire round on the worst, best, and most exciting AI use cases in games.Whether you're hands-on in production or thinking strategically about the future, this episode provides a grounded look at AI's growing role in game development.We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Inside Gaming's Deepening Labor Crisis with Amir Satvat

The Metacast

Play Episode Listen Later Aug 12, 2025 66:56


The video game labor market is in crisis, and few understand it better than Amir Satvat. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Amir, Tencent BD Director and founder of the world's largest grassroots games career community, to break down the structural shifts reshaping the industry. From layoffs and shrinking remote roles to the rise of low-cost development geographies, the duo discusses a data-backed look into the forces pressuring both employers and workers. The two explore how job supply is increasingly mismatched with demand, particularly at the junior and late-career ends, and how industry preferences are shifting toward mid-career veterans. They discuss Amir's job board (which tracks 3,000+ studios), his army of 2,500 volunteer coaches, and what it takes to future-proof a career in games today. Amir shares why he runs his community for free, why branding and portfolio-building matter more than ever, and why companies must invest in early-career talent if they want a future workforce. With over 130,000 LinkedIn followers and partnerships with GDC, Gamescom, and Overwolf, Amir isn't just observing the market — he's actively reshaping how people find work within it. This episode is essential listening for anyone navigating the uncertainty of employment in the games industry today. We'd like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adWe'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast  If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Growth Masterminds Podcast
Retargeting for mobile games: what works now?

Growth Masterminds Podcast

Play Episode Listen Later Aug 12, 2025 21:42


What works in retargeting for mobile games? Host John Koetsier spends some time with Gamelight CEO Gunay Azer about segmentation, offers, LTV, timing, and much more around effective strategies for retargeting in mobile gaming. Tune in to discover the best practices, challenges, and future trends in retargeting and remarketing for 2025, especially in the context of iOS privacy restrictions and Android user segmentation. Learn how to optimize your retargeting campaigns to maximize user engagement and return on investment. Whether you're new to user acquisition or looking to refine your strategies, this insightful discussion offers valuable perspectives for growth marketers.00:00 Introduction to Retargeting01:00 The State of Retargeting in 202503:49 Best Practices for Retargeting09:37 Challenges and Common Mistakes12:32 Retargeting on iOS vs. Android19:54 Future of Retargeting20:54 Conclusion and Upcoming Events

The Telescope: Geek Culture & Faith

We discuss James Gunn's version of Superman and rumored plans for the future of the DCU. We also get an interview with Andy from Discipleship Tech. He traveled all the way from the United Kingdom to be a part of the Realm Makers' convention in Grand Rapids Michigan.  Discipleship Tech: https://discipleship.tech/serpentseedgame/ Brandon Sanderson on Superman:https://screenrant.com/superman-brandon-sanderson-too-powerful/ Support our show:) | Connect With Nerdy Folks Link Tree: https://linktr.ee/nerdyfolks Website: https://www.nerdyfolks.com Tax Deductible Gift: http://www.globalstudentinc.com/seipel-anderson Donate: https://www.paypal.com/donate/?hosted_button_id=U8AU6JNDRH6KN Patreon: https://www.patreon.com/NerdyFolks

The Metacast
The Business of Esports at EA

The Metacast

Play Episode Listen Later Aug 5, 2025 53:21


In this episode, host Aaron Bush sits down with Monica Dinsmore, Head of Esports at EA, to unpack her journey from finance and ops to leading esports strategy at one of the world's biggest game publishers. Monica shares behind-the-scenes stories from launching the LEC at Riot Games, navigating the operational chaos of COVID-19, and transitioning to EA to help build and scale their esports vision. The conversation dives deep into how esports strategies differ between EA's franchises (Apex Legends, EA FC, Madden, and more), lessons learned in managing grassroots efforts and keeping competition fresh, and how Monica works cross-functionally with diverse EA leaders and teams. We explore EA's broader esports goals, what might be next, and how the industry can make the most of the emerging “esports spring.”We'd like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Monica Dinsmore: https://www.linkedin.com/in/mldinsmore/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Spielvertiefung: Auf einen Whisky
Über den langen Weg der Ludologie.

Spielvertiefung: Auf einen Whisky

Play Episode Listen Later Aug 1, 2025 64:55


Vom Comiczeichner und Verlagskaufmann zum Professor der Ludologie: Jens Junge ist in der Pionierzeit der Spiele aufgewachsen, hat beim (ersten deutschen Brettspielmagazin) Spielbox in den 80ern den Kampf der Kulturen zwischen analogen und digitalen Spielen erlebt, selbst eine Firma im Bereich der Mobile Games gegründet, ist dann in den akademischen Bereich gewechselt und leitet das Institut für Ludologie in Berlin.

The Metacast
Why the Games Industry Might Triple (Despite Its Challenges)

The Metacast

Play Episode Listen Later Jul 29, 2025 86:19


Former Nexon CEO Owen Mahoney joins Aaron Bush for a candid, wide-ranging conversation about the current and future state of the games industry. While Owen had a successful decade-long run leading one of Asia's most important gaming companies, this episode explores what he's been thinking about since stepping down – namely through his sharp (and sometimes spicy) essays critiquing industry norms and offering a vision for what comes next. We discuss the realities of managing $100M+ budget decisions, the troubling positions of many Western publishers, the benefits of simplifying publisher strategies, and Owen's bullishness on AI. Notably, despite slow industry growth at present, Owen explains why he thinks our industry could triple in size from here. Whether you're an executive, founder, or just fascinated by how games are built and funded, this episode is packed with battle-tested insights and bold predictions. We'd like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Owen Mahoney: https://www.linkedin.com/in/owen-mahoney-11515/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Launching a Roblox Game Studio with The Gang

The Metacast

Play Episode Listen Later Jul 16, 2025 50:11


In this episode, host David Taylor sits down with The Gang. Originally a team of five entrepreneurs, The Gang was one of the first venture-backed studios to go all-in on Roblox back in 2020. They quickly made their mark with Strongman Simulator, which shot to the top of the Roblox charts and has racked up over 1.5 billion plays.While they started with hit original titles, The Gang soon shifted to building branded experiences for some of the world's biggest entertainment and lifestyle brands — Netflix, Vans, Shrek, Spotify, the NHL, and more. Most recently, they've been expanding beyond Roblox by licensing one of the platform's top IPs, Blade Ball, for a Steam release. The team is also developing an original cross-platform game, Out of Sight. In this conversation, we dive into the team's entrepreneurial journey, what it was like being early builders on Roblox, how the platform has evolved, and what's next as they explore new platforms and formats.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

My Animated Story
I Spent All Of My Parents? Money On Mobile Games.

My Animated Story

Play Episode Listen Later Jul 15, 2025 9:36


(Animated Stories Podcast Video Podcadt link

The Metacast
The Story of Medal: Shaping the Future of Gaming Content

The Metacast

Play Episode Listen Later Jul 8, 2025 54:22


Pim de Witte, founder and CEO of Medal, joins Aaron Bush to discuss his journey building a leading platform for capturing and sharing gaming moments. From running Soulsplit (the most popular Runescape private server) as a teenager to navigating early pivots at Medal, Pim shares what sparked his entrepreneurial path, how Medal evolved from a game studio into a social content ecosystem, and what drove the platform's explosive and enduring growth over the past several years.The conversation also dives into how Medal continues to scale, adapt, and innovate. Pim opens up about founder lessons, moving with high velocity, the future of digital content, the role of M&A in Medal's success, and what it's now like running two companies. Whether you want to learn from an incredible founder or better understand the world of online gaming content, this is a wide-ranging conversation worth your time.We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Pim de Witte: https://www.linkedin.com/in/pimdw/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Systematic Geekology
The Joy of Gaming: Exploring Our Love for Video Games, Board Games, and Mobile Games

Systematic Geekology

Play Episode Listen Later Jul 3, 2025 51:07 Transcription Available


The discussion surrounding the profound allure of video games, board games, and mobile games serves as the central theme of our episode. We delve into the multifaceted reasons that compel us to engage with these forms of entertainment, exploring whether our motivations stem from a desire for escapism, connection, competition, or perhaps a more profound, intrinsic satisfaction. Each host shares their personal experiences with gaming, highlighting how these activities have shaped our relationships and fostered community. From nostalgic recollections of childhood gaming to contemporary favorites, we articulate the significant impact that games have had on our lives and the lives of those around us. This episode invites listeners to reflect on their own gaming journeys and the ways in which these experiences resonate within their personal narratives.The podcast delves into the multifaceted nature of gaming, exploring the question of why we engage in games, be they digital or analog. The hosts, Laura, Alex, and Liz, reflect on their personal experiences with gaming, highlighting its role in shaping identity and community. They ponder whether gaming serves as a means of escape, a platform for competition, or a deeper connection to oneself and others. The discussion reveals that games are not merely pastimes; they are integral to our social fabric, fostering interactions and reflections on complex themes such as relationships and societal issues. The nostalgia associated with favorite games, from console classics to contemporary favorites, illustrates how gaming transcends mere entertainment, becoming a significant aspect of cultural identity and personal development.Takeaways: The hosts express a profound appreciation for video games and board games, emphasizing their formative role in shaping personal and communal experiences throughout their lives. Gaming serves as both a source of entertainment and a vital means of fostering connections among individuals within various social contexts, enhancing community engagement. The discussion reveals how nostalgia influences gaming preferences, as hosts reflect on their early gaming experiences and how they continue to cherish those memories today. Through their shared experiences, the hosts highlight the competitive yet playful nature of gaming, illustrating how it can lead to both camaraderie and occasional frustration among players. .Listen to all of our gaming episodes here:https://player.captivate.fm/collection/409f2d81-9857-4426-b1f0-d8a02e58b150.Don't miss any episodes with Laura:https://player.captivate.fm/collection/a5e92f29-d8b1-4945-96c8-16b5bf4626c2.Check out other episodes with Liz:https://player.captivate.fm/collection/b4feaf6c-e817-4e86-b6f3-e13c0abc7147.Check out other episodes with Alex:https://player.captivate.fm/collection/5d67b27d-d8c2-442e-a859-f10cd87c8503Mentioned in this episode:Sponsor the Show on CaptivateUse the link to support our show and follow us on CaptivateCaptivateJoin our Facebook group and Discord ServerFind our Facebook group, "Priests to the Geeks", then join our Discord server with this link to continue on the conversation with...

The Metacast
From Imagine Dragons Fame To Night Street's Shooter: Last Flag

The Metacast

Play Episode Listen Later Jun 24, 2025 68:19


In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Mac Reynolds, co-founder and CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games. Together, they unpack the journey of building Last Flag — a zany 5v5 hero shooter with capture-the-flag at its heart and music embedded deep in its DNA. From a scrappy prototype built with an outsourced team to a 50+ person studio, they share lessons on pivoting engines, refining the core loop, and innovating within the oversaturated PC shooter market. They discuss how music shapes gameplay moments, creates immersion, and differentiates Last Flag from typical shooters — and in a first-ever moment at Naavik, we share exclusive music tracks straight from the game itself. The conversation also explores parallels between the business of music and gaming industries, what game devs can learn from music artists, and the realities of cutting through noise on Steam for a new IP. After listening, watch the trailer and sign up to playtest here. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Call of Duty: Origins

The Metacast

Play Episode Listen Later Jun 17, 2025 61:52


On this episode, host David Taylor sits down with Dan Bunting, the former Studio Head of Treyarch and one of the key creative leaders behind the Call of Duty franchise. With over 18 years at Treyarch, Dan helped shape some of the most iconic moments in FPS history — from the introduction of Zombies mode in World at War to the rise of the Black Ops series.We explore how Call of Duty became the dominant FPS franchise, and how Treyarch carved out its own identity through bold design decisions, narrative risk-taking, and constant innovation. Dan shares behind-the-scenes stories from the early 2000s to the modern era, reflecting on the key audience insights, design shifts, and tech evolutions that influenced Treyarch's approach.We also dive into his transition from studio leadership to entrepreneurship and investing, his outlook on the next decade of Call of Duty, and what excites him most about the future of the gaming industry.We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Exploring the $70M Esports World Cup

The Metacast

Play Episode Listen Later Jun 10, 2025 54:04


The esports industry has heavily evolved over the past few years, and big moves continue to occur – especially out of Saudi Arabia.In this episode, host Aaron Bush is joined by Mike McCabe, COO of the Esports World Cup Foundation, which runs a massive Riyadh-based annual esports festival. It's gearing up for its second annual event in July, which will host 25 tournaments over 7 weeks with a whopping $70 million prize pool.We chat about the global state of esports, Saudi Arabia's continued ambitions, and where the industry is headed next. We also dig into the Esports World Cup, including its massive scale, logistics, non-profit ambitions, and how it aspires to leave an evergrowing impact on bringing esports mainstream in the future.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank TikTok for making this episode possible. Whether you're launching or scaling, TikTok supports full-funnel growth with creative impact, always-on engagement, and advanced measurement. Learn more at https://bit.ly/tiktokmorelevelsIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Mike McCabe: https://www.linkedin.com/in/mike-mccabe-600532/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Apple vs Epic Aftermath: A New Era for Game DTC

The Metacast

Play Episode Listen Later Jun 3, 2025 68:59


Apple's forced policy shift following the outcome of its legal battle with Epic Games has opened the door for more flexible Direct to Consumer (DTC) strategies, and game studios are taking notice. Host Devin Becker welcomes Chris Faught, CEO of Neon, to break down what this decision means for developers. Chris clarifies the broader implications of the ruling, the mechanics of implementing DTC models, and how this update impacts developers operating across different genres and regions.The conversation explores how studios should be thinking about DTC integration internally, what practical steps to take next, and how these changes might alter monetization strategies moving forward. Chris also offers insight into how webshops can be used to their full potential, what teams are best suited to act quickly, and where the market is headed over the next 12–24 months. Whether you're already experimenting with DTC or still figuring out how this ruling affects your business, this episode offers a grounded look at what's changing and what to do about it.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Best of Roula & Ryan
9a Mobile Games And Chess Masters 05-28-25

Best of Roula & Ryan

Play Episode Listen Later May 28, 2025 7:02


Sam loves solitare and eric has a chess master in the family. Website

The Metacast
2025's Gaming Landscape: Africa

The Metacast

Play Episode Listen Later May 27, 2025 65:12


Africa's gaming market is young, fast-growing, and mobile-first. In this episode, host Alexandra Takei, Director at Ruckus Games, is joined by Cordel Robbin-Coker, CEO of Carry1st, and Temi Afolabi, a lead on XBOX's Global Expansion team, to examine the opportunity and hurdles of scaling games in Africa. They break down Africa's demographics, monetization challenges, and infrastructure gaps. Cordel highlights Carry1st's approach — aggregating payments across nearly 80+ payment methods and pairing African talent with global veterans. Temi emphasizes Africa's creative potential in narrative design, a rising indie class, and shares why XBOX sees the African consumer as attractive. The group compares Africa's market trajectory to China's, though key differences include Africa's fragmentation across language, infrastructure, and regulation. On the development side, they explore co-dev, creator-first pathways, and the long-term role governments may play in accelerating industry growth to build a billion-person market and capitalize on untapped potential and a growing talent base. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.