Independent video game developer and publisher
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Eesti mängude kuu kestab edasi ja täna on meil külas konseptsioonikunstnik Kait Kübar, kes räägib tööst Guerilla stuudios Killzone ja Horizon Zero Dawn seeriatega ning tegemises olevast Dune Awakeningist. Uudistes samuti üksjagu Eesti juttu, Pärnu tahab saada suureks mängukeskuseks ning Creative Mobile ja Placeholder Games plaanivad välja anda uusi mänge. Veidi räägime ka uue Mortal Kombati kõlakatest, Capcomi üllatavast edust, Fortnitest kui Olümpiaalast ja pikemalt erinevatest mängumootoritest. Rein on ikka veel kääbikutega Dwarf Fortressis, aga Rainer pühkis uue Zelda ootuses tolmu Breath of The Wildilt. Soovituseks Humble Capcomi pakk. Lingilist: https://www.behance.net/kait https://www.instagram.com/kaitkybar/ https://www.aripaev.ee/uudised/2023/05/09/suur-plaan-parnus-mangutoostur-sihib-joe-aarde-miljoniarendust https://www.uploadvr.com/into-the-radius-sequel-announcement/ https://store.steampowered.com/app/2226430/CraftCraft_Fantasy_Merchant_Simulator/ https://www.windowscentral.com/gaming/xbox/report-mortal-kombat-1-is-a-reboot-with-a-full-reveal-imminent https://www.eurogamer.net/capcom-is-doing-incredibly-well https://www.eurogamer.net/hollow-knight-silksong-will-no-longer-launch-in-first-half-of-2023 https://www.eurogamer.net/fortnite-is-now-an-olympic-esport https://www.eurogamer.net/unity-announces-third-round-of-layoffs-in-10-months-impacting-600-more-jobs
In this episode of Mobile Growth & Pancakes, Stan Minasov, the VP of Product at AppMagic, joins Jonathan Fishman to discuss how to balance creativity and the data-driven approach in mobile gaming, the science behind evaluating new mobile game ideas, and tips on how to come up with game ideas and monetize apps.
Today I'm talking with Vladimir Funtikov, the Co-Founder and CEO of Creative Mobile, from Tallinn, Estonia. Vlad and his team were one of the earliest mobile teams to strike it big on Android back in the day. The team started scaling things up quickly and through their rollercoaster ride, Vlad has learned a lot about company building. We'll now hear more from Vlad himself.
Meil on täna külas Eesti suurima mänguarendaja Creative Mobile'i juht Vladimir Funtikov ja see on jutt, mida ei tasu maha magada. Uudistes räägime sellest, et järgmisele Xboxile kuulutati välja suur hulk mänge ja Call of Duty failisuurus on täiesti käest ära. EA toob sel aastal välja 14 uut mängu. Kas Predator: Hunting Grounds on hea? Rainer räägib! Rein räägib pikemalt Eesti VR-mängust Into the Radius. Soovituseks on suur Sierra mängude pakk.
Our guest today is Bozo Jankovic, Business Development Manager at GameBiz, a boutique consultancy firm for games.Bozo works with F2P game developers, helping them grow the business by monetizing their games with ads. Some of his clients include studios such as Wargaming, Creative Mobile, Nanobit, Two Desperados. etc..This is also the third episode of the Mobile Dev Memo Academy preview series. Bozo is also presenting the course Ad Monetization 101 for the Mobile Dev Memo Academy - so if you want to go deeper, do definitely check out his course on mdm.academy.This is also our first episode on ad monetization -> and today we'll talk about an underappreciated yet emerging opportunity in ad monetization - native ads. This is a topic that I'm very very curious about - primarily because it used to be something that used to be accessible only to big brands with massive teams and budgets, but of late this has become much more available to smaller advertisers and app developers.Key Highlights:
Brandon Marsh, Creative Mobile (Estonia), tells about the global production networks for cross-media content, production of Hollywood content brands into games, and the prospects of the Estonian game industry. Canadian Marsh has created gaming concepts from the X-Files TV series with Creative Mobile. He is also a member of the International Game Developers Association (IGDA) in Estonia. Kati Uusi-Rauva met him at the LicenseUp project's Final Event in Logomo, Turku (Finland). --- Brandon Marsh, Creative Mobile (Viro), kertoo crossmedia-sisältöjen globaaleista tuotantoverkostoista, Hollywood-sisältöbrändien tuottamisesta peleiksi ja Viron peliteollisuuden kehitysnäkymistä. Alkujaan kanadalainen Marsh on Creative Mobile -yrityksen kanssa luonut X-Files-tv-sarjasta pelikonsepteja. Hän on myös mukana International Game Developers Associationin eli IGDAn toiminnassa Virossa. Kati Uusi-Rauva tapasi hänet LicenseUp - Lisää liiketoimintaa aineettomista oikeuksista -hankkeen päätöstapahtumassa Logomossa.
Josh Gifford is the President of Creative Mobile Interiors where he has been since 2006. At CMI they design and build custom, one-of-a-kind vehicle conversions of all types and sizes. Their reputation for high-quality craftsmanship, close attention to detail, and an unwavering commitment to customer service makes them unique in the marketplace. They work on motorhomes, executive vans, tailgating vehicles, RVs, mobile offices, family vans, trailers, and much more. Josh is a graduate of the Columbus College of Art & Design and he’s been an automotive enthusiast since birth. Josh’s motto is, “If it ain’t got wheels it don’t matter.” I met Josh at SEMA this year where he was showing an incredible creation that he and his team built, a 1972 Chevrolet C10/C30 truck and camper that took 11 months and over 2,200 hours to complete
Говорим о роли продюсера в команде. Должен ли Продюсер лезть в гейм-дизайн, а Гейм-дизайнер самовольно внедрять фичи. Обсуждаем взаимодействие Гейм-дизайнера и Продюсера в рамках проекта. Почему важно построить правильный тандем двух этих позиций. Разберёмся в сферах ответственности и конфликтных ситуациях, возникающих при взаимодействии ГД и Продюсера. Ведущие подкаста: Артём Волков, старший гейм-дизайнер, BitBox Ltd. Владимир Ковтун, ведущий гейм-дизайнер, Creative Mobile. Сергей Гимельрейх, гейм-дизайнер, инди-разработчик, куратор пространства Indie Space. Григорий Чопоров, продюсер 2RealLife.
Выпуск #1: Гейм-Фокус и USP. Говорим о том, как фокусироваться на главном при разработке игры и не расплываться по древу, как найти уникальную фишку игры, выделяющую её среди тысяч других. Гость выпуска: Владимир Ковтун, ведущий гейм-дизайнер Creative Mobile.
Mobile Home Park Investors with Jefferson Lilly & Brad Johnson
Welcome to Episode 96 of the Mobile Home Park Investors podcast, hosted by Jefferson Lilly and Brad Johnson, with the Park Street Partners. Michael Hughes was the head professor overseeing a unique project involving a trailer park home in Boulder, Colorado. Michael and a team of 50 students over the course of 2 years completed this project back in the early 2000s! On today’s show, Michael discusses the ins and outs of how the project came to be and the work involved behind the scenes. Key Takeaways: [2:25] What is Michael’s background and what did he do before getting involved with mobile homes? [6:40] How did the Trailer Wrap project get started? [13:50] What did Michael’s students think about Michael’s crazy trailer idea? [20:55] How did Michael structure his team for a project like this? [25:00] Did the end-design change from what was originally on paper? [30:50] Since the park has now been sold, is Michael aware of any future plans the current owner has with the property? [36:40] What is Michael up to these days? Mentioned in This Episode: Park Street Partners Investment Opportunities Park Street Partners Business Resources LinkedIn: Mobile Home Park Investors Group Send deals to Deals@parkstreetpartners.com Trailerwrap.net Email Michael: MHughes@aus.edu Call Michael: 479-422-0133
Brandon Marsh, Creative Manager at Creative Mobile, Exclusive Interview In DecayMag Sessions Episode 9 we feature an exclusive interview with Brandon Marsh, Creative Manager at Creative Mobile. Our conversation focused on the upcoming release of The X-Files Deep State. Creative Mobile in collaboration with FoxNext Games produced a gaming experience that takes advantage of the graphics engine on today's mobile devices. Dedicated enthusiasts of The X-Files franchise will become absorbed in the trappings that have established the television series as a long-standing staple. In the game, players assume the role of an FBI agent and will tackle assignments compromising of the paranormal, conspiracies and the unknown.
THE X-CAST takes a brief break from Season 11 coverage to discuss the brand new mobile video game, The X-Files: Deep State. Tony Black is joined by Andrew Brooker to discuss the game, as well as Brooker taking the time to interview Creative Mobile producers of the game, Brandon & Elina, about what audiences can expect from this exciting new mobile experience... Listen in! Just remember... trustno1... FACEBOOK TWITTER EMAIL ITUNES THE X-FILES: DEEP STATE WEBSITE Next time... Our Season 11 coverage continues as Carl Sweeney hosts a listener mailbag special for 'This'...
THE X-CAST takes a brief break from Season 11 coverage to discuss the brand new mobile video game, The X-Files: Deep State. Tony Black is joined by Andrew Brooker to discuss the game, as well as Brooker taking the time to interview Creative Mobile producers of the game, Brandon & Elina, about what audiences can expect from this exciting new mobile experience... Listen in! Just remember... trustno1... FACEBOOK TWITTER EMAIL ITUNES THE X-FILES: DEEP STATE WEBSITE Next time... Our Season 11 coverage continues as Carl Sweeney hosts a listener mailbag special for 'This'...
There's a new digital sensation coming to your cellular device - a fantastic new mobile game by Creative Mobile! Vanessa interviews a few key players in the development of the game. In this interview you'll find out what to expect, what went into the making of the game, and when and where it will be available. Make sure to follow X-Files Deep State at the following places for updates and exclusive artwork: Web: http://xfilesgame.com/ Facebook: https://www.facebook.com/xfilesgame/ Twitter: https://twitter.com/xfilesgame
On May 3rd, 2016, Fetty Wap will join the ranks of an overwhelmingly large crowd of celebrities that have ventured into the video game world. Called Fetty Wap: Nitro Nation Stories, the mobile app title is a racing game developed by Estonia’s Creative Mobile and New Jersey’s Moor Games. In it, players are able to race friends, compete for real cash prizes, or play single player mode and solve mysteries all while listening to hits from Fetty himself. Crazily enough, it actually doesn’t sound too terrible — at least, from a story and graphic design perspective. First impressions tell me that Fetty Wap’s game, although perhaps not very innovative, appears to be well-made; adding his face seems to be less of a last minute addition and more of the driving force, as it appears to be centered around him. That being said, it’s still a mobile app, meaning that it’s most likely designed to routinely capitalize off players in some way. I can only surmise that the player’s experience is secondary to the company’s monetary gain and that the detailed scenes and passable graphics are just a ruse to squeeze a few dollars out of those with a disposable income, low impulse control, and twitchy finger.
Суммарное количество установок Creative Mobile уже превысило 200 млн пользователей, при этом компания развивалась полностью своими силами. Начав инди разработчиками Creative Mobile уже не первый год входят в ТОП 50 лучших мировых разработчиков и уже сами сейчас становятся издателями. В этом подкасте Надежда Лебедева, ведущий аналитик и специалист по User Acquisition в Creative Mobile, расскажет как им удалось достичь таких результатов и какие есть особенности в продвижении Reacing-игр
Restardis on Eesti edukaima mobiilmängude tootja Creative Mobile kaasasutaja Vladimir Funtikov. Nende superhiti Drag Racingu allalaadimiste arv on 50 miljonit ja nende värskeim Drag Racing Bike Edition sai 2 miljonit allalaadimist vaid kahe nädalaga – uurime, mis on eduka mängu tegemise saladus, kuidas saab mobiiliklientidelt raha teenida ja kuidas saab Eesti startup tipptegijaid tööle meelitada. (Andrei Korobeinik, Henrik Aavik.)