Podcasts about Mobile game

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Best podcasts about Mobile game

Latest podcast episodes about Mobile game

GameBusiness.jp 最新ゲーム業界動向
アプリブがゲーム特化のアワード「アプリブ Best Mobile Game Award 2026」設立―「GAME FUTURE SUMMIT 2026」との連携、特別審査員4名を発表

GameBusiness.jp 最新ゲーム業界動向

Play Episode Listen Later Apr 12, 2026 0:03


受賞作は5月下旬に発表予定です。

Video Game Podtimism
Ep. 285: April 1st in Quahog

Video Game Podtimism

Play Episode Listen Later Apr 5, 2026 74:21


This week we embrace our heritage. Enjoy.---Timestamps:(0:00) - Intro(5:31) - Family Guy Another Freakin' Mobile Game(17:26) - Family Guy Video Game!(28:44) - Family Guy The Quest for Stuff(36:45) - Family Guy Back to the Multiverse(46:29) - Outro(46:37) - Post game analysis(54:27) - Lawn Mowing Simulator(1:07:35) - Slay the Spire 2(1:10:01) - Okay the actual outro---Games mentioned: Family Guy Another Freakin' Mobile GameFamily Guy Video Game!Family Guy The Quest for StuffFamily Guy Back to the MultiverseLawn Mowing Simulator

games multiverse slay spire mobile game quahog lawn mowing simulator family guy back family guy the quest
Video Game History Hour
Episode 152: Japanese Mobile Game Preservation

Video Game History Hour

Play Episode Listen Later Mar 18, 2026 69:39


In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket.Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan's feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever. Mentioned in the show:Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355 Transforming phone: https://hitsave.org/wild-land/ You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Ellen Cooper “Unabandonware”:YouTube: youtube.com/@Unabandonware/featuredBluesky: @unabandonware.bsky.social TikTok: @unabandonwareSee more from Max Solensky “RockmanCosmo”:Bluesky: @rockmancosmo.bsky.socialX/Twitter: @RockmanCosmoWebsite: rockmancosmo.weebly.comWebsite: keitaiarchive.org Website: keitaiwiki.com/wiki/KeitaiWiki Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg

Whiskey with Witcher
Side Quest: When it Reigns, We Pour

Whiskey with Witcher

Play Episode Listen Later Mar 18, 2026 59:40


Our latest side quest is sure to appeal to all swipes—er, types! When we first discussed Reigns: The Witcher, the new “swipe 'em up” mobile game from CDPR, Nerial and Devolver Digital, we failed to answer one very important question: which member of the Whiskey with Witcher crew can survive for the longest in the game after drinking copious amounts of alcohol? Well, you're about to find out! Recorded a few days after Reigns: The Witcher's release, we each take a spin until three things become clear. First, we probably should have practiced a lot more. Second, battling is really hard when you're drinking cask-strength whiskey. And three, this is the wildest episode we've recorded in quite some time. Enjoy!

GROGPOD Roguelike Podcast

This Is Part Of! … the roguelike pantheon of short games! A beloved mobile game classic, we hop in to Hoplite this week: the Greek underworld dungeon crawling chess tactics inspired puzzle game of spear-chucking, shield-bashing, and hoppin! Featuring at seemingly simple 16-floor dungeon that can go on infinitely should you so desire, the game also boasts a seemingly bottomless pit of bespoke puzzles. So get swipin and swipe on that play button either for the pod or the game, they're both good! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:39 - Game stats 4:55 - One sentence description 8:19 - Mobile gaming on the go 9:45 - Tutorial & Mechanics 19:26 - Quest for the Golden Fleece 21:30 - Enemy Types & Elegance of Game Design 22:05 - Filler Games vs. Epic Games: Scope & Value Discussion 31:31 - Altar of Apollo Upgrades & Upgrade System 37:44 - Challenge Modes, Daily Puzzles & Bonus Dungeons 41:51 - Sound & Music 1:01:15 - Rankings & final thoughts 1:09:15 - Similar games & show wind-down Next episode: Slay the Spire 2 Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Stolen Momens - Orballo Jazz Cuartet Outro music: Hoplite Main Theme

PocketGamer.biz Podcast
Backend Infrastructure Now Decides Mobile Game Winners

PocketGamer.biz Podcast

Play Episode Listen Later Mar 3, 2026 39:59


In Part 1 of this two-part PocketGamer.biz special, hosts Peggy Anne Salz and Brian Baglow sit down with Jon Radoff, CEO of Beamable and an OG architect of online game infrastructure, building persistent systems long before “LiveOps” became a job title, to examine a shift many studios still underestimate.The pressure is real: move faster, iterate based on real player behaviour and extend lifetime value without burning runway.Studios know they need LiveOps. They know they need scale. What they often underestimate is where competitive advantage is now determined.Drawing on decades of building and operating live online games, Jon explains why infrastructure decisions can quietly shape, or sabotage, everything that follows.Peggy, Brian and Jon explore what Skillz's acquisition of Beamable's backend and LiveOps technology means for developers, and how bringing together competition systems, identity, payments and scalable backend services can reduce operational risk while freeing teams to focus on what actually differentiates their game.The hard truth: “If you're spending any of your effort building the tech instead of the fun, you're accumulating debt that doesn't do you any good.”Jon makes the case for treating infrastructure as a strategic lever rather than a technical burden and for recognising that games are no longer products you ship, but businesses you operate.In this episode, you'll understand:Why velocity and behavioural signal now outweigh feature roadmapsHow backend decisions directly impact runway, trust and long-term scalabilityWhat unified competition, identity and LiveOps systems unlock for 20-person studiosWhy socially connected mechanics are no longer reserved for massive teamsHow creator-driven ecosystems like Roblox are resetting player expectationsPart 1 closes on a pivotal idea: monetisation matters, but creativity at scale is the multiplier.In Part 2, the focus shifts outward to the macro forces shaping the industry and why we have entered what Sensor Tower calls the “monetisation-first” era.Chapters0:00 Game of Thrones Content Delivery Challenges3:17 Why Developers Shouldn't Build a Backend3:36 Aiming High and Iterating Rapidly4:23 Driving Engagement Through Content and Events9:10 The Number One Challenge: Velocity9:38 The Second Problem: Lack of Evidence12:07 The Need for Both Speed and Evidence16:15 Monetization as a Design Decision19:33 Embracing the Social Fabric in Games23:42 Creating a Regular Content Cadence and EventsLet's Connect

two & a half gamers
Angry Birds RUSH: Rovio's next $1BILLION mobile game!

two & a half gamers

Play Episode Listen Later Feb 16, 2026 67:48


We sat down with Stan (CEO of Oh BiBi, creator of Asphalt) and Luis (VP Global Marketing at Rovio) to break down Angry Birds Rush. We discuss how the game was born, why they built 6 prototypes, how they benchmarked against slot machines, how they secretly tested fans on Discord, and why they're aiming for a billion-dollar game. A bold attempt to merge:• Luck Battle meta (Monopoly Go / Coin Master)• Runner-style core gameplay• Slingshot physics nostalgia• The biggest family IP in mobileAnd what you're seeing publicly right now? It's only a prototype.This is one of the most transparent product breakdowns we've ever recorded.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Special guests: Luis de la Cámara, Stanislas Dewavrinhttps://www.linkedin.com/in/luiscamaraking/https://www.linkedin.com/in/stanislas-dewavrin-2a57294/https://www.rovio.com/careers/https://jobs.ohbibi.com/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – Why This Could Be a Billion Dollar Game03:40 – The Origin of Angry Birds Rush07:50 – Why Luck Battle Is Still Early12:10 – The First Prototypes (And Why They Failed)17:30 – Building on Top of Another Game22:40 – Benchmarking CPI vs Slot Games27:10 – Runner vs Slingshot: The Core Breakthrough32:00 – Retry Rate vs Retention: What They Actually Track36:20 – Designing for Scale, Not Just Soft Launch41:10 – Working With Angry Birds Superfans45:00 – Social Layer: The Real Long-Term Bet50:30 – Competing With Monopoly Go (What They'll Do Differently)55:10 – Risks, Market Timing & Billion Dollar Ambition58:30 – Final Thoughts & What Happens Next---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

News For Kids
Mobile Game Helps Indigenous Group

News For Kids

Play Episode Listen Later Feb 5, 2026 5:20


Kid: Yes! I'm going to win this game!Mom: Hey! Put that phone down!Kid: Awww … Mom!Narrator: Do you play mobile games? They are fun! Many kids like to play them. Adults do too!你有在玩手機遊戲嗎?很多小孩跟大人都喜歡玩手機遊戲!Click HERE for the full transcript!

Analytic Dreamz: Notorious Mass Effect
"ROYAL MATCH - MOBILE GAME SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Feb 3, 2026 14:44


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠In this segment of Notorious Mass Effect, Analytic Dreamz explores Royal Match, the dominant free-to-play match-3 puzzle game from Dream Games, the Istanbul-based powerhouse founded in 2019 by ex-Peak Games executives including CEO Soner Aydemir. Launched globally in early 2021 after a 2020 soft launch, it features King Robert as protagonist in polished, ad-free gameplay where players match 3+ tiles like crowns, coins, and shields to complete objectives—collecting items, breaking obstacles like vases and chains, or clearing paths—across move- or time-limited levels.The core loop includes regenerating lives (5 total), earning stars to decorate and progress the castle meta-layer, and deploying boosters like rockets, TNT, light balls, and hammers earned through combos or purchased. Events such as Sky Race (PvP-style), tournaments, quests, team alliances, streak rewards, card collections, and minigames drive engagement. With over 12,400 levels by late 2025 (expanding biweekly with 100+ new ones every two weeks), progression is endless—no true endgame—demanding thousands of hours, especially for F2P players facing aggressive difficulty scaling and near-miss designs that push impulse buys for extra moves or boosters.Analytic Dreamz breaks down its extraordinary success: 300M–370M+ downloads, lifetime revenue surpassing $5–7B (with $1.3–1.4B in 2024–2025 alone, topping casual/puzzle charts), and ~55M MAU. Dream Games, now valued at ~$5B following a major 2025 CVC Capital Partners investment (providing liquidity to early VCs while founders retain majority control), dominates match-3 IAP revenue share through masterful user acquisition (heavy Apple Search Ads, creative pin-pull campaigns) and retention via live ops—no ads interrupting play.Praised for smooth UX, polish, and uninterrupted experience (4.7/5 store ratings), it faces criticism for paywalls, "rigged" difficulty spikes, Super Hard levels, and misleading ads. A 2024 gambling lawsuit in Washington alleged coin purchases resemble gambling, though no major resolutions noted. Sequel Royal Kingdom (2024) adds PvP and ranked play, already generating hundreds of millions.Join Analytic Dreamz to unpack how Royal Match redefined mobile puzzle dominance through relentless monetization, UA strategy, and live service mastery, turning Dream Games into a top global publisher. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

Analytic Dreamz: Notorious Mass Effect
"MONOPOLY GO! - MOBILE GAME SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Nov 29, 2025 15:30


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Analytic Dreamz delivers the full stat-packed breakdown of Monopoly GO! in this essential Notorious Mass Effect segment. Scopely's free-to-play mobile Monopoly phenomenon since April 2023 has surpassed 150M+ downloads, maintains ~10M daily active users, and shattered records with $5B+ lifetime revenue – the fastest casual mobile game ever to $1B (7 months), $2B (10 months), and $3B (15 months). October 2025 revenue hit $69M while November estimates reach $151M, keeping it in the global top 5 grossing apps. Analytic Dreamz dives into the addictive core loop of dice rolls, property building, and rent collection, plus Shutdown and Bank Heist minigames, nonstop live ops events, sticker trading, and dice-driven monetization. Current Thanksgiving Partners event (Nov 25-30) rewards the Festive Pumpkin Token, 5K dice, and Wild Sticker for completing four friend builds, while the recent Fall Feast (62 levels, 20K+ dice) fueled Harvest Racers. Full reward tables, Hasbro's $112M 2024 earnings share, and ARPDAU of ~$0.50 all covered. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

programmier.bar – der Podcast für App- und Webentwicklung
Spezialfolge : Teaser: Engineering Kiosk #221 - Mobile Game Entwicklung mit Fabi Fink von Lotum

programmier.bar – der Podcast für App- und Webentwicklung

Play Episode Listen Later Nov 18, 2025 2:32


Unser programmier.bar Crew-Mitglied Fabi war im Engineering Kiosk Podcast zu Gast und hat dort über seine Arbeit als Game Lead bei Lotum und das Thema Mobile Game Development gesprochen.Das ganze Gespräch mit Fabi und dem Team vom Engineering Kiosk Podcast findet ihr unter https://engineeringkiosk.dev/podcast/episode/221-mobile-game-entwicklung-mit-fabi-fink-von-lotum/Schreibt uns! Schickt uns eure Themenwünsche und euer Feedback: podcast@programmier.barFolgt uns! Bleibt auf dem Laufenden über zukünftige Folgen und virtuelle Meetups und beteiligt euch an Community-Diskussionen. BlueskyInstagramLinkedInMeetupYouTube

Engineering Kiosk
#221 Mobile Game Entwicklung mit Fabi Fink von Lotum

Engineering Kiosk

Play Episode Listen Later Nov 11, 2025 78:19 Transcription Available


Wie baust du Mobile Games, die nicht nur Spaß machen, sondern auch auf jeder Plattform funktionieren und sich selbst tragen? In dieser Episode sprechen wir über Mobile Gaming: von der Idee über den Game Loop bis zur Monetarisierung. Mit dabei ist Fabi Fink, Game Lead bei Lotum. Lotum steht für Social Casual und Puzzle Hits wie Quiz Planet und Word Blitz, hat die Marke von 1 Milliarde Installationen geknackt und spielt technisch die gesamte Klaviatur von Web bis Native.Wir klären, warum Mobile inzwischen rund die Hälfte des Gaming-Umsatzes ausmacht und ordnen Hypercasual, Casual, Midcore und Hardcore mit vielen Beispielen ein. Wir zeigen, was Mobile heute bedeutet: Native Apps in App Store und Play Store, aber auch Games als Facebook Instant Games sowie Integrationen für Reddit, Discord, TikTok und Netflix. Du erfährst, wie Social Loops auf Plattformen funktionieren, warum asynchrones Multiplayer ein Growth-Hebel ist und was Viralität gegenüber klassischer User Acquisition auszeichnet.Technisch gehen wir tief rein: Warum Lotum für viele Titel auf Vue.js setzt und Game-UX wie eine hochinteraktive Web-App denkt. Wir sprechen über Performance-Details, GPU-freundliche Animationen und warum beim WordBlitz-Core Plain JavaScript die Nase vorn hat. Im Backend wird es handfest mit WebSockets, Redis-Clustern und Realtime-Events in der Google Cloud. Dazu kommen Tools und Plattformen wie Nakama (Open Source Backend for Games) und SpacetimeDB, plus eine ehrliche Kostenstory rund um Firebase.Natürlich geht es auch ums Geld: Ads vs. In-App Purchases, Hybrid-Modelle, ROAS über 180 Tage und was erfolgreiche Titel wirklich auszeichnet. Wir teilen KPI-Realität, A/B-Testing-Erkenntnisse, warum kleine UX-Texte große Effekte haben können und welche Schwelle ein Spiel bei Lotum erreichen sollte, um weiterverfolgt zu werden.Wenn du wissen willst, wie moderne Mobile Games entstehen – technologisch, produktseitig und monetär – schnapp dir diese Episode.Unsere aktuellen Werbepartner findest du auf https://engineeringkiosk.dev/partnersDas schnelle Feedback zur Episode:

Analytic Dreamz: Notorious Mass Effect
"LAST WAR: SURVIVAL GAME - MOBILE GAME SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Nov 2, 2025 13:41


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Dive into Segment on Notorious Mass Effect with Analytic Dreamz as we dissect Last War: Survival Game—the 2023 mobile 4X strategy sensation blending zombie apocalypse base building, hero RPG collection, and massive MMO alliance wars. Launched globally by First Fun HK LTD and now published by FUNFLY PTE. LTD., this free-to-play title exploded to over $2B lifetime revenue by Feb 2025, with $1.15B in 2024 alone and peaks of $141M monthly. Android downloads surpass 74M, fueled by viral TikTok/Snapchat ads and Antony Starr's 2024 campaign spiking 12.5M installs. Explore HQ progression to Level 30, resource raids (6 high-reward/day), auto-combat squads, UR heroes like Kimberly and Tesla, and seasonal events (Crimson Plague, Polar Storm). Analytic Dreamz analyzes 4.6★ ratings, P2W whale dominance ($10K+ spends), misleading shooter ads (

Analytic Dreamz: Notorious Mass Effect
"HONOR OF KINGS: TOP-GROSSING MOBILE GAME SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Sep 3, 2025 14:53


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Tune into Notorious Mass Effect with Analytic Dreamz for a deep dive into Honor of Kings, the top-grossing mobile MOBA by Tencent's TiMi Studio. This Segment explores its 100M+ daily active users, multi-billion revenue, and global launch (2024). Analytic Dreamz breaks down its accessible gameplay, 100+ hero roster, and esports dominance ($15M ecosystem), alongside controversies like Riot's IP dispute, gacha mechanics, and matchmaking bots. From technical hiccups to cultural impact, get the full scoop on Honor of Kings' global rise and challenges. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Garbage Day
Mobile game ads: The worst online slop

Garbage Day

Play Episode Listen Later Sep 3, 2025 66:14


They're full of slime, weird crime, and seemingly a lot of fetish stuff. Today, we're talking about the sloppiest of slop online these days, mobile game ads. An expert on the form, Chelsey Weber-Smith, joins us to talk about the history of the genre, from the earliest games like Evony to today's prolific Lily's Game, as well as what psychological tactics are being deployed in these banner ads, what makes anyone play these games, and is anyone?Our guest Chelsey Weber-Smith hosts American Hysteria, a show that explores the fantastical thinking of irrational fears of Americans — so very much aligned with our work here on Panic World. Check it out wherever you get your podcasts, and follow the rest of Chelsey's work here. Want even more Panic World content? Like ad-free episodes, bonus episodes, and access to our Discord? Sign up for just five bucks a month at: https://www.patreon.com/PanicWorld. And Panic World is now posting episodes to YouTube Learn more about your ad choices. Visit megaphone.fm/adchoices

American Hysteria
The Disturbing World of Mobile Game Ads with Panic World Podcast

American Hysteria

Play Episode Listen Later Sep 1, 2025 77:36


Warning: REALLY WEIRD EPISODE. On social media and YouTube, bizarre, shocking, disgusting, creepy, and confusing animated ads for simple mobile games have popped up over the last few years. In collaboration with the guys from the Panic World podcast, we watch (and describe) some of the freakiest ads I have found over time, analyze the advertising psychology behind these “productions,” and look at the history of these kinds of click-baity internet marketing tricks. Listener beware, this episode contains all manner of uncomfortable and upsetting subject matter, and may not be appropriate for probably anyone. Watch Panic World's video version of this episode on YouTube @panicworldpod later this week and subscribe to their audio wherever you get your podcasts Get some of our new merch at ⁠americanhysteria.com⁠, all profits go to The Sameer Project, a Palestinian-led mutual aid group who are on the ground in Gaza delivering food and supplies to displaced families. ⁠⁠Become a Patron⁠⁠⁠⁠⁠⁠⁠⁠ to support our show and get early ad-free episodes and bonus content Or subscribe to American Hysteria on ⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠⁠⁠⁠⁠ Leave us a message on the ⁠⁠⁠Urban Legends Hotline⁠⁠⁠ Producer and Editor: ⁠⁠⁠⁠⁠⁠⁠⁠Miranda Zickler⁠⁠⁠⁠⁠⁠⁠⁠ Associate Producer: ⁠⁠⁠⁠⁠⁠⁠⁠Riley Swedelius-Smith⁠⁠⁠⁠⁠⁠⁠⁠ Hosted by Chelsey Weber-Smith Learn more about your ad choices. Visit megaphone.fm/adchoices

Rumble in the Morning
Stupid News Extra 7-23-2025 ...Mobile Game App Accused of Promoting Anarchy

Rumble in the Morning

Play Episode Listen Later Jul 23, 2025 2:58


Stupid News Extra 7-23-2025 ...Mobile Game App Accused of Promoting Anarchy

The NX Show: A Video Game Podcast
Weird Games, Mobile Game Stigmas, and Video Game Movies We Want

The NX Show: A Video Game Podcast

Play Episode Listen Later Jul 9, 2025 107:23


This week on the Boss Rush Podcast, Corey, Stephanie, Pat, and special guest Todd Oxtra from Secret Friends Unite dive into a wide-ranging discussion covering some of the weirdest games they've ever played, the lingering stigma around mobile games, and whether any truly great ones stand out. They also share which video game adaptations they'd love to see on the big screen—and more.Support: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Thank you for watching or listening to The Boss Rush Podcast. Leave a rating and review on Apple Podcasts or Spotify, and like and subscribe on YouTube. Your support, whether through Patreon, subscribing on YouTube, or simply tuning in, means so much to us. Thanks for your continued support of our independent endeavor.

spotify weird video games stigmas video game movies mobile game secret friends unite todd oxtra boss rush podcast
Jersey Boys Sports Talk
Nabers not practicing due to toe injury; Rodgers sign with Steelers | Jersey Boys Sports Talk with Victor Arocho, Byron Jones & Joe Toscano

Jersey Boys Sports Talk

Play Episode Listen Later Jun 13, 2025 74:13


Victor Arocho, Byron Jones and Joe Toscano discuss 2025 NFL OTAs with Giants and Malik Nabers not practicing due to toe. Aaron Rodgers signs with Steelers. Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

The Sports Cast
Nabers not practicing due to toe injury; Rodgers sign with Steelers | Jersey Boys Sports Talk with Victor Arocho, Byron Jones & Joe Toscano

The Sports Cast

Play Episode Listen Later Jun 13, 2025 74:13


Victor Arocho, Byron Jones and Joe Toscano discuss 2025 NFL OTAs with Giants and Malik Nabers not practicing due to toe. Aaron Rodgers signs with Steelers. Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

Bleach Boys
Kubo Drops HILARIOUS Klub Outside Answer, NEW Bleach Mobile Game Crossover & More – Bleach Boys

Bleach Boys

Play Episode Listen Later Jun 7, 2025 73:26


Bleach TYBW news, Klub Outside answers, and Rangiku vs Momo?! This week on Bleach Boys, Pithes and Jose hold down the podcast while Sam recovers from illness. We kick things off with a fiery matchup: who wins in a 1v1 between Rangiku and Momo? We also dive into the latest Klub Outside questions, including why Shinji cut his hair, Ikkaku's red lines being makeup (not tattoos), and Kubo's real tips for drawing big boobs.Beyond that, we cover the newly released Bleach TYBW Cour 3 Blu-ray (translations pending), a wild new Bleach x Mobile Legends: Bang Bang collab, McDonald's teasing Bleach promo art, Bleach Rebirth of Souls giving away Ichigo figures, and Union Arena Volume 2's launch! Plus, Seireitei Times returns, and we react to the newest episode of My Hero Academia: Vigilantes introducing Captain Celebrity!

Jersey Boys Sports Talk
2025 NBA Finals Begin; Giants fight at practice | Jersey Boys Sports Talk

Jersey Boys Sports Talk

Play Episode Listen Later Jun 6, 2025 68:23


Victor Arocho, and Byron Jones discuss the latest of the New York Giants at NFL OTAs and NBA Finals begin! ContributorsVictor Arocho – @varochoByron Jones Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

The Sports Cast
2025 NBA Finals Begin; Giants fight at practice | Jersey Boys Sports Talk

The Sports Cast

Play Episode Listen Later Jun 6, 2025 68:23


Victor Arocho, and Byron Jones discuss the latest of the New York Giants at NFL OTAs and NBA Finals begin! ContributorsVictor Arocho – @varochoByron Jones Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

PodKast: With a K
WHAT IS THE BEST MOBILE GAME? | PodKast with a K - Episode 58

PodKast: With a K

Play Episode Listen Later Jun 4, 2025 52:39


What is your favourite mobile game?Subscribe if you're a legend!ComicCon Wales tickets - https://www.comicconventionwales.co.uk/?fbclid=PAZXh0bgNhZW0CMTEAAacATrb55D9nbny4C4QdjkZWube_G0ezcc-DRF9KcwX5-Ymc4CSzmgGewHQKVQ_aem_i6b9d_4pW4hjok6X9FWKZgFollow us on our socials!Craig:YouTube - https://www.youtube.com/@TheCraigNotCreg TikTok - https://www.tiktok.com/@thecraignotcregInstagram - https://www.instagram.com/itscraignotcreg/Kieran:TikTok - https://www.tiktok.com/@kieranwitha.kInstagram - https://www.instagram.com/kieran.withak/Discord - https://discord.com/invite/F7uC3dZWMvChannel art provided by - https://www.instagram.com/eleven95_design/WHAT IS THE BEST MOBILE GAME? | PodKast with a K - Episode 58 Hosted on Acast. See acast.com/privacy for more information.

Renegade by Centennial Beauty
MINI TECH SCROLL: YouTube launches podcast chart, celebrity mobile game ads flood TikTok + Google AI Mode

Renegade by Centennial Beauty

Play Episode Listen Later May 21, 2025 15:13


The biggest tech & social media trends on the internet from May 21st, 2025.Timestamps:00:30 YouTube launches podcast chart4:45 Celebrity mobile game ads flood TikTok9:27 Google goes all in on AI searchFind our podcast YouTube channel here: https://www.youtube.com/channel/UC18HclY7Tt5-1e3Z-MEP7Jg Subscribe to our weekly Substack: https://centennialworld.substack.com/ Follow us on Instagram: https://www.instagram.com/infinitescrollpodcast/ Follow Lauren on Instagram: https://www.instagram.com/laurenmeisner_/ 

IGN Game and Entertainment News – Spoken Edition
Kingdom Hearts Missing-Link Mobile Game Cancelled

IGN Game and Entertainment News – Spoken Edition

Play Episode Listen Later May 15, 2025 2:46


"We are truly sorry to have to make this announcement." Learn more about your ad choices. Visit podcastchoices.com/adchoices

Jersey Boys Sports Talk
Cowboys acquired George Pickens | Jersey Boys Sports Talk with Victor Arocho & Byron Jones

Jersey Boys Sports Talk

Play Episode Listen Later May 9, 2025 64:09


Victor Arocho, Byron Jones and Rondy Murphy discuss the Dallas Cowboys trading for George Pickens and Peyt Manning/Eli Manning vying for the New York Giants minority ownership. ContributorsVictor Arocho – @varocho Byron Jones Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

The Sports Cast
Cowboys acquired George Pickens | Jersey Boys Sports Talk with Victor Arocho & Byron Jones

The Sports Cast

Play Episode Listen Later May 9, 2025 64:09


Victor Arocho, Byron Jones and Rondy Murphy discuss the Dallas Cowboys trading for George Pickens and Peyt Manning/Eli Manning vying for the New York Giants minority ownership. ContributorsVictor Arocho – @varocho Byron Jones Explore GravyStack: The Ultimate Banking App and Mobile Game for Kids & Teens https://partners.gravystackpartners.com/victorarocho

Growth Masterminds Podcast
2 seconds 2 win: Creatives that crush mobile game marketing

Growth Masterminds Podcast

Play Episode Listen Later Apr 7, 2025 26:32


To win in mobile game marketing in 2025, you need creatives that crush it. And that means creative hooks that capture people's attention in just 2 seconds.You have 2 seconds to win ... ouch!In this episode of Growth Masterminds, we discuss innovative strategies and trends in growing mobile games in 2025 with industry experts Jesse Lempiäinen, co-founder of GeekLab, and Neils Beenen from Singular. With host John Koetsier they dive into the effectiveness of AI-generated creative content, the importance of influencers and UGC, and the evolution of privacy measures affecting ad performance. Learn about the critical balance between high click-through rates and user retention, and how to stay ahead in the competitive game marketing landscape with effective partner and channel strategies.00:00 Introduction to Growth Masterminds00:51 Current Trends in Game Marketing02:18 The Role of AI in Creative Development03:37 Influencer and UGC Strategies06:38 Challenges and Successes in Creative Marketing11:55 The Future of Game Marketing17:38 Innovative Approaches and Final Thoughts

The Judgies
Ep 251: $600 on a MOBILE GAME?

The Judgies

Play Episode Listen Later Mar 31, 2025 97:24


In this episode, we talk about: a boyfriend who keeps threatening his partner, a surprise pregnancy in an open relationship, a listener who wanted to get doxed, a short banal poop story from someone named Sal, a listener with a scary and funny ho phase story, a partner who hates ballet, and someone who has a Gacha addiction. We also go over some alma mater drama in the circle jurdge! This episode is sponsored by: Spot and Tango! Go to SpotandTango.com/Judgies and use code Judgies for 50% off your first order! Judgies Merch is Available HERE! Want fun, cool stickers and MORE? www.aurorascreaturecorner.store Palestine Children's Relief Fund Donation Link Edited by: https://www.youtube.com/@currentlyblinking https://twitter.com/currentlyblink https://tiktok.com/@currently.blinking Our Patreon is officially open, if you want to see extra content go check it out!  https://www.patreon.com/JudgiesPod  Send us mail! (Addressed However You'd Like)  P.O. Box 58 Ottawa, IL 61350  Leave a Review!  https://podcasts.apple.com/us/podcast/the-judgies/id1519741238  Follow us on Twitter: https://twitter.com/judgiespod Follow us on Instagram: https://instagram.com/judgiespod  Intro Music by: Iván  https://open.spotify.com/artist/5gB2VvyqfnOlNv37PHKRNJ?si=f6TIYrLITkG2NZXGLm_Y-Q&dl_branch=1  Story Links: Psycho Killer BF Husband's Gf is Pregnant Partner Hates Ballet Gacha Addiction Time Stamps: 0:00 Intro 7:41 Psycho Killer BF 21:14 Husband's Gf is Pregnant 33:23 CJ: Alma Mater Drama 53:06 LS Sound 53:21 LS Story: We Dox Someone 56:46 LS Story: Banal Poops 59:20 LS Story: Scary Story 1:04:56 LS Story: Funny Story 1:11:08 Partner Hates Ballet 1:15:58 Gacha Addiction 1:30:00 Outro Learn more about your ad choices. Visit megaphone.fm/adchoices

Growth Masterminds Podcast
Scale smarter: Channel diversification for mobile game marketers

Growth Masterminds Podcast

Play Episode Listen Later Mar 27, 2025 51:10


Channel diversification for mobile games: where do you start, and how do you do it?In this Growth Masterminds we bring not 1, not 2, but 3 seasoned growth experts to join host John Koetsier on how to scale smarter via better channel diversification for mobile games:- Matej Lancaric from 2 and a Half Gamers- Kyle West from Mistplay- Brendan O'Connor from MolocoWhen do you add new channels?Which ad partners do you start with?How important are rewarded ads?Where do influencers fit? When?CTV ... should you try it?How do you test new UA channelsLook for all of this and more.Whether you're a new game publisher or managing a large-scale game, this episode provides actionable insights for achieving sustainable growth in the ever-evolving mobile gaming industry.00:00 Introduction to Growth Masterminds01:49 Starting with Channel Diversification03:10 Expanding Your Partner Network06:19 Testing New Channels12:54 Scaling and Diversifying Channels19:18 The Rise of Rewarded Advertising22:33 Influencer Marketing in Gaming26:22 The Challenge of Influencer Marketing27:51 Celebrity Endorsements: A Double-Edged Sword30:01 The Rise of CTV Advertising35:57 Future of Ad Partners and Channels45:17 Final Thoughts and Key Takeaways

Apptivate
Secrets to successful mobile game launches - Aaron Diaz (2K)

Apptivate

Play Episode Listen Later Mar 5, 2025 24:14


Aaron Diaz is the Manager of Mobile User Acquisition at 2K, the American video game publisher behind NBA 2K, Borderlands 2, and other popular role-playing, sports, and strategy games. In this episode, Taylor quizzes Aaron on his keys to UA success across the big titles he's worked on over his career, including how he reached 10,000 users in less than 24 hours for the soft launch of a new game.Questions Aaron answered in this episode:Can you tell us about the game you recently did a soft launch for and some of its unique challenges for you and your team?What was your strategy to get 10,000 users within 24 hours?How would you approach reaching 10K users differently if you had a month?How do you work with other teams to determine the KPIs of success for any launch?What works with testing new channels?How do previous launches help inform future launches for different types of games?How do you define success in the very early stages of testing?Are you using AI to do anything at work today?What's something you wish someone would have told you about UA earlier in your career?Are there any new channels that you're thinking about?How do you keep up with the industry?Timestamp:0:53 Getting 10k users within 24 hours5:10 Aligning KPIs with other teams6:04 The key to testing new channels8:14 The best way to learn from past launches9:24 Defining success for game launches10:50 How are you using AI?12:04 Advice to emerging UA marketers13:21 Placing bets on CTV15:39 Staying on top of the mobile industry17:55 What Aaron predicts for 202521:08 What to do in the East San Francisco BayQuotes:(8:51-9:00) “At the end of the day, experience is the best teacher. You're not really going to learn a lot until you actually get your foot in the door running campaigns.” (12:09-12:13) “Don't put too much pressure on yourself and don't be afraid if you don't see results right away.”(12:31-12:47)  "UA is almost like gambling. You make an estimate of what's going to work for you. You don't necessarily have the answers 100% of the time, but using data, you can make the assumption that this campaign is going to work in the long run if you put a little spend on it."Mentioned in this Episode:Aaron Diaz's LinkedIn2K Games

FOX on Tech
FOX On Games : Marvel Rivals' Rank Reset Reversal and The Masked Singer's Mobile Game Launch

FOX on Tech

Play Episode Listen Later Feb 17, 2025 3:13


Marvel Rivals responded to player feedback by reversing a controversial rank reset and discover the new mobile game, "The Masked Singer: Mask Mania," in this new episode of "FOX on Games." Eammonn Dignam has the details. Learn more about your ad choices. Visit podcastchoices.com/adchoices

two & a half gamers
Key aspects for Mobile Game Growth in 2025: UA, speed, monetization & globalization with Airbridge

two & a half gamers

Play Episode Listen Later Feb 13, 2025 62:36


Today, we talked about how to break the charts in 2025 for hybrid and hyper-casual games. Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up.Despite the chatter about mobile game growth hitting the brakes, especially after the COVID-fueled boom that supercharged hyper-casual and hybrid-casual games, the industry is far from slowing down. As we pointed out, mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Host: Roi NamPanelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠Podcast:Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 The Evolution of In-App Advertising05:55 The Global Gaming Landscape12:10 Emerging Markets in Gaming17:51 Strategies for Game Success23:53 User Acquisition Channel Diversification30:21 Hybrid Monetization: The Key to Success36:01 Segmentation Strategies in User Acquisition39:39 The Role of Creatives in User Acquisition50:01 The Evolving Role of UA Managers57:20 Global Expansion: Navigating Cultural Differences---------------------------------------Matej LancaricUser Acquisition & Creatives Consultant⁠https://lancaric.meFelix BrabergAd monetization consultant⁠https://www.felixbraberg.comJakub RemiarGame design consultant⁠https://www.linkedin.com/in/jakubremiarRoi NamCEO Airbridgehttps://www.linkedin.com/in/roinam/https://www.airbridge.io/---------------------------------------TakeawaysPlayers who are likely to spend on in-app purchases should see fewer ads.The gaming industry is seeing a significant upward trend in app development.Emerging markets like Vietnam and Turkey are becoming key players in mobile gaming.Speed and adaptability are crucial for success in the gaming industry.User acquisition strategies must evolve to include diversification across channels.A good game is just the starting point; a great user acquisition strategy is essential.CPI versus LTV is a critical equation for game success.The landscape of mobile gaming is shifting towards more diverse and innovative games.Rewarded ad platforms are gaining traction in the market. Hybrid monetization combines the best of hypercasual and casual games.User acquisition is crucial for successful monetization strategies.Segmentation allows for tailored experiences based on player behavior.Creatives, especially playables, are essential for effective user acquisition.UA managers must adapt to evolving roles in the gaming industry.A robust in-game economy is vital for monetization success.Cultural differences must be considered when expanding globally.Feature-heavy games may not perform well in Western markets.---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

FOX on Tech
FOX On Games: Squid Game- Unleashed | A Digital Dive into the Hit Show's New Mobile Game

FOX on Tech

Play Episode Listen Later Jan 27, 2025 5:08


Explore the success of "Squid Game: Unleashed," the top mobile game inspired by the hit show, and discover how Shutterstock Studios and AI are shaping its development. FOX's Eammonn Dignam spoke to the head of the studio Aiden Darne in this "FOX on Games." Learn more about your ad choices. Visit podcastchoices.com/adchoices

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 379 - Tackling the Mobile Game Market with Effective User Acquisition with Matej Lancaric

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Dec 10, 2024 45:53


The mobile game market has become more challenging than ever, with rising costs, increased competition, and ever-changing algorithms, with so much to tackle it can get pretty overwhelming. Thankfully, today we're going to dive deep into the current issues the market is facing to uncover secrets that can elevate user acquisition and increase momentum in one of the most challenging game markets out there. Episode Shownotes Link: 

The Gaming Duo
Back to Basics: Gaming Duo's Comeback, Game Awards Prep & Pocket GO Obsession

The Gaming Duo

Play Episode Listen Later Dec 6, 2024 61:15


Here is the link to our discord and join our Game Awards watch party: https://discord.gg/b5nPsFzQ Welcome to The Gaming Duo, where friendships are built through gaming! Rob and Kelvin are back, and in this episode, we're bringing you a mix of personal updates, gaming news, and hype for what's to come. We're going back to basics as we talk about:

Free Game
E109: Mobile Game Madness 11: State.io & Backyard Master

Free Game

Play Episode Listen Later Dec 4, 2024 89:20


Finally tackling these two monumental mobile games, the boys return with the eleventh installment of the MGM series.

Filthy Raine
088 | New Animal Crossing game, Destiny's mobile game, copyright infringement, and more!

Filthy Raine

Play Episode Listen Later Oct 30, 2024 100:50


Connect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link Raine's Discord bot Sources: UpdatesXbox Partner Preview RecapNext Valheim update Tiny GladeThe Day Before DevsDr DisrespectYouTube Denies HimRejected on Rumble and KickRumble CEO  Games to PlayOff The GridSquadron 42Refind SelfStoriesAnimal Crossing  Bungie Being Sued  343 to Halo StudiosLost Halo 2 mission will be playable Destiny Rising Mobile GameRecharge systemDestiny RNG Scandal

Nick's Nerd News
Episode 336: Live from New York...

Nick's Nerd News

Play Episode Listen Later Oct 17, 2024 71:59


Did anyone of you know that one of the biggest leaks in Pokémon history happened this past weekend? but hey, now you can buy and play Xbox games right from your phone so that's pretty cool. Disney announces release dates for Lilo & Stich and Freakier Friday, meanwhile Joker 2 has one of the worst second weekends at the box office. That plus a review of Saturday Night.

Incensed! A Pokémon GO Podcast
WILD AREA, What's Your TYPE & MANKEY Com Day

Incensed! A Pokémon GO Podcast

Play Episode Listen Later Oct 13, 2024 99:26


Send us a textThis week,Hosts PoGoMiloUK, Ian Waterfall, and Masterful 27 kick things off by sharing their experiences from Sewaddle Community Day, for which the trio traveled to the beautiful War Memorial Park in Coventry. After recounting the day's fun, they dive into YOUR #ShiniesOfTheWeek, celebrating the community's latest shiny catches.In the Getting To Know You segment, the hosts answer a fun and unique question: “If you had to give yourself a Pokémon typing, what would you choose and why?” They each share their ideal typings and reasons, sparking some interesting conversation.Next up, the hosts dive into the news, starting with details on the upcoming Wild Area event in Fukuoka, Japan, as well as the Global Wild Area event that will follow the week after. They also break down the newly announced Magnetic Study event, discussing the exciting content and features coming to Pokémon GO.The fun continues with a game of 'Play Your Dex Right', where the hosts must guess if one Pokémon is higher or lower in the Pokédex than the next.To close out the episode, the hosts give their final thoughts on the Galarian Expedition event, discussing what worked and what didn't, followed by the results of the latest Incensed! poll.A massive thank you to all of our Patrons for your support, with credited Patrons from featured tiers below:#GOLDJBCliffordMertDerbyRussKerry & ZacharyConnor LeeBarside2Mandy CroftMr MossomRoperSeilerDeanDHL#SILVERKLXVIDell HazardSpindianaLori BeckSteve In NorwayCeeCeeismadMacfloofSaul HaberfieldLizzie GeorgeTheWo1verineSander Van Den DreiescheNeonnetSupport the showFind us on Niantic Campfire: CLICK MESend us a voice message on WhatsApp: +44 7592695696Email us: contact@incensedpodcast.comIf you'd like to buy merch, you can find us by clicking HERE for U.K. store, HERE for U.S. Oceana store or copy this link: https://incensed-podcast.myspreadshop.co.uk/ for U.K. store or this link: https://incensed-podcast.myspreadshop.com/ for U.S. Oceana store!Hosted By: PoGoMiloUK, Ian Waterfall & Masterful 27. Produced & Edited By: Ian Waterfall & PoGoMiloUK. Administrators: HermesNinja & IAMP1RU5.Pokémon is Copyright Gamefreak, Nintendo and The Pokémon Company 2001-2016All names owned and trademarked by Nintendo, Niantic, The Pokémon Company, and Gamefreak are property of their respective owners.

The Secret To Success
Building a Billion-Dollar Mobile Game

The Secret To Success

Play Episode Listen Later Sep 18, 2024 31:14


Episode Summary:In this episode, we break down the step-by-step process of designing a mobile game with the potential to generate millions. From in-app purchases to creating competitive game structures, discover the key strategies to building a highly engaging and profitable game that keeps players coming back for more.To contact Antonio T. Smith Jr.https://www.facebook.com/theatsjrhttps://www.amazon.com/stores/Antonio-T.-Smith-Jr/author/B00M3MPVJ8https://www.linkedin.com/in/antoniotsmithjrhttps://antoniotsmithjr.comhttps://www.instagram.com/theatsjr Game Design and Monetization StrategyIn-App Purchases:Offer various in-app purchase packages to give players an advantage.Create urgency by having limited-time offers that expire and won't return until a specific time (e.g., 8 hours later).Examples of packages:$99.99 Super Deal (best value, offering significantly more benefits than regular packages).Other price points: $49.99, $9.99, $2.99, etc.Game Structure:Players can purchase stars or gold to gain competitive advantages.Offer multiple packages with varying amounts of currency, and highlight how premium packages offer better value.Encourage players to log in frequently by showing them purchase offers every time they log in.Social and Competitive Features:Create different chat systems to enhance engagement:Global Chat: All players can communicate.Local Chat: A limited group of players (e.g., 100 people) can communicate, encouraging teamwork.Create ranks within teams, with each player having roles like R5 (top rank) or R4, with different permissions.Gameplay Progression and IncentivesRank System:Players progress through different ranks by building their base or completing tasks.Make it easy to reach early ranks, but progressively harder to level up, increasing the wait time for upgrades (e.g., Rank 3 build time: 22 minutes; Rank 5 build time: 55 minutes).Encourage players to either wait or pay for faster progression.After a certain rank (e.g., Rank 5), players are locked into their server, fostering loyalty to their current game world.Free-to-Play Incentives:Introduce a 30-second math challenge where players can earn in-game currency (e.g., gold) for free.Limit free play rewards to maintain the balance between paid and free users (e.g., four chances to earn free currency every 24 hours).Incentive to Spend:Make the best packages highly visible and more valuable than standard options.Create a sense of urgency by offering limited-time premium deals.Allow players to protect their base with shields, offering them the choice to build without fighting or engage in battles.Marketing and Growth StrategiesPush Notifications and Ads:Use splash screens and push notifications to consistently remind players of available deals and incentives.Promote exclusive offers and upcoming features to keep players engaged.Community and Engagement:Add social media elements like live events, push notifications, and blogging within the app to drive engagement.Encourage alliances and team-building within the game for increased player retention.Revenue GrowthRecurring Purchases:Encourage repeat purchases by offering players better deals as they progress, and by creating a sense of “fear of missing out” (FOMO) with time-limited offers.Create packages that increase in value with higher ranks, incentivizing long-term investment in the game.Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-contentAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Haunt Weekly
Haunt Weekly - Episode 458 - Happy Escape Tycoon

Haunt Weekly

Play Episode Listen Later Sep 17, 2024 53:22 Transcription Available


This week on Haunt Weekly, we're talking about the week that was, including our experience with the hurricane and our recent haunt build.However, for those who want something to do when they aren't working or acting, we have a suggestion: Happy Escape Tycoon.The game's name is a misnomer. It is actually about running your haunted attractions and goes into surprising depth about doing so, especially for an idle/tower defense game.So sit back, relax, and let us break it down.This Week's Episode Includes:1. Intro.2. Update on the Hurricane3. Work We Did for Our Haunt4. Question of the Week5. What is Happy Escape Tycoon6. Why You Should Try It7. ConclusionsAll in all, this is one episode you do NOT want to miss!Get in Touch and Follow Us!Facebook: @HauntWeeklyTwitter: @HauntWeeklyYouTube: @HauntWeeklyEmail: info@hauntweekly.com

Corridor Cast
EP#194 | Why does A Minecraft Movie look like a Mobile Game Ad?

Corridor Cast

Play Episode Listen Later Sep 7, 2024 65:17


Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/ The Boys watch the Minecraft Movie Trailer for the first time, discuss VFX industry / education, and video games. This episode was recorded LIVE, exclusively for our website subscribers. Look out for updates on our website homepage, YT Community, and social media to find out about our next live recording session! SUPPORT ► Join Our Website: https://bit.ly/Crew_Membership Instagram: http://bit.ly/_Corridor_Instagram Buy Merch: http://bit.ly/Corridor_Store Sub-Reddit: http://bit.ly/_Corridor_Sub-Reddit

Apptivate
Alternative ad networks for mobile game marketing - Sylvain Etard (Tilting Point)

Apptivate

Play Episode Listen Later Sep 4, 2024 22:31


Getting mobile games in front of new users on Google, Meta, and other large advertising networks has become increasingly challenging, with more competition than ever before and the high-cost impact of seasonality. In this episode, Sylvain Etard, the Senior Gaming Growth Manager for Tilting Point (the leader in free-to-play games), shares how he manages this challenge by working with alternative vendors and channels, such as Demand-Side Platforms (DSPs), CTV, and rewarded ad networks. Questions Sylvain answered in this episode:What's your role at Tilting Point?What's the problem with solely relying on the big players for app growth?How do you solve these UA challenges?Why is CTV the most difficult network to get into?How do you go about onboarding these new networks?How do you measure the LTV of these new channels?What KPIs should we be looking at besides ROAS?What percentage of the budget do you recommend going to the big players versus testing these other networks?How do you stay current with these different strategies?What types of things are you looking for in a new vendor?When do you decide to stop working with a new vendor?Timestamp:0:46 Sylvain's role at Tilting Point2:01 Challenges of marketing your games on Google and Meta3:53 Finding new partners to market with5:00 Marketing your mobile game with CTV6:11 Getting started with new networks6:45 Predicting LTV with new channels8:47 Distributing your marketing budget9:46 How Sylvain stays up to speed with the latest trends11:04 Shopping for a new vendor12:19 Deciding when to stop with a new vendor13:02 Tips for getting into the mobile game marketing industry14:00 Challenges with retargeting16:29 Rewarded platforms18:15 Cross-promoting games21:12 What to do in BarcelonaQuotes:(7:01-7:16) “A good way to do LTV predictions for a game is to look at Day 7, Day 14, depending on your game, and the LTV and retention you have. If you have really good LTV but lower retention than other games, it should be a red flag.”(11:04-11:20) “What I'm looking for in a new vendor is reliability. Having a lot of LinkedIn messages, we cannot always rely on whatever the vendor says. So the MMP benchmark and MMP index is a good source of reliability because if competitors are spending there, there's a reason.”Mentioned in this episode:Sylvain Etard's LinkedInTilting Point

Free Game
E92: Mobile Game Madness 10: Fishdom & Hole.io

Free Game

Play Episode Listen Later Aug 7, 2024 71:09


The boys spend about 15 minutes discussing ice cream and the unappetizing 'bubble-gum' flavor of things before the podcast is completely interrupted by a rogue power-washer. Then they get into this round of bad mobile games.

How I Grew This
Senior Director of Business Development at Mintegral: Shobeir Shobeiri - How Mobile Game Ads Can Skyrocket Your Brand's Growth

How I Grew This

Play Episode Listen Later Aug 1, 2024 26:35


In this episode of How I Grew This, Shobeir Shobeiri, Senior Director of Business Development at Mintegral, joins host Amanda Vandiver and Adam Landis to discuss the evolution of mobile advertising and what brand advertising means in the context of mobile.

Hammer + Nigel Show Podcast
Priest Has Mobile Game Addiction

Hammer + Nigel Show Podcast

Play Episode Listen Later May 3, 2024 4:34


A 51-year-old Catholic priest in Pennsylvania used a church's credit card to spend over $40,000 on upgrades in mobile games like "Mario Kart Tour" and "Candy Crush".  See omnystudio.com/listener for privacy information.

The Best One Yet

The world has a new #1 airplane company: Airbus — Airbus's market value just passed Boeing for the 1st time ever. We want to talk about their 12-year waitlist.The Rubik's Cube toy that's messed with your minds is surging right now — It sells $75M/year by defying the screen.And xAI, Elon's chatbot company, is reportedly raising money at a $15-20B valuation — But with AI, you are what you eat (and Grok eats Twitter).$BA $EADSY $SNMSFSubscribe to our newsletter: tboypod.com/newsletterWant merch, a shoutout, or got TheBestFactYet? Go to: www.tboypod.comFollow The Best One Yet on Instagram, Twitter, and Tiktok: @tboypodAnd now watch us on YoutubeSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

AEW Unrestricted
AEW: Rise To The Top Mobile Game with Jamie Henwood

AEW Unrestricted

Play Episode Listen Later Jan 18, 2024 46:46 Very Popular


East Side Games' Lead Narrative Designer Jamie Henwood is a former professional wrestler turned video game enthusiast who helped develop the new mobile game, AEW: Rise To The Top. Jamie explains how she got involved in the project, what it was like working so closely with AEW Referee Aubrey Edwards on AEW: Rise To The Top, and why she's so excited about this new idol battle game. She talks about the animation design, the story beats, and some of her favorite lines and game play moves. She also shares some incredible stories from her days in professional wrestling including what it was like training at the famous Hart Dungeon in Calgary! AEW: Rise To The Top is available now in the Apple App Store and Google Play. Play now! https://www.aewrisetothetopmobilegame.com/ AEW Unrestricted video episodes available Mondays at 1pm Pacific on YouTube: https://www.youtube.com/playlist?list=PLJ4e4Lb87XTzETPZyj7nZoJ4xPBjKdzgy Learn more about your ad choices. Visit megaphone.fm/adchoices