Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned…
In this podcast episode from June 2023, I talk with David Kaye, who did his first games company in the 1990s. Recently, he sold his company to Embracer and is now embarking on a journey to invest in gaming founders.
This time, Pavel Afanasiev from Northern Lights Entertainment pitches his games company to me, and I share feedback. Pavel decided not to do slides, so it's a different format with pros and cons.
This is a repost from a few years back and it's definitely one of my favorite episodes of all time. Kristian Segerstrale is the CEO Super Evil Megacorp, a games company based out of San Francisco. Kristian is a legend in gaming. He started his first games company Macrospace twenty years ago, which IPOed as Glu Mobile a few year later. Later he sold his second company Playfish to EA in 2009. We talk about being an entrepreneur in gaming, and how Kristian's beliefs have evolved over the years, in what it takes to succeed in gaming.
This is a new episode series where a founder pitches their company to Joakim, and then Joakim shares feedback on the pitch. The first one is with Melissa McBride from Sophia Technologies. They are using gaming and play to revolutionize education and build a digital campus where every child has access to game-based learning technology powered by VR and AI technologies.
Samer Abbas is a games professional focused on Arabic-speaking countries. His experience spans market research, game publishing, and game developer support. Samer helps global game companies grow their business in Arabic markets. He has been called "a vital figure in the Arabic games industry" and recognized in the 100 Game Changers list by GI.Biz for his work uplifting the regional game developer community. Samer is the GameFounders acceleration program director in Riyadh, Saudi Arabia. In this episode, we talk about the games industry in the middle east, especially in Saudi Arabia, how things have been developing, and what the future looks like for the region.
This is a repost of an older episode I recorded some time ago on building a team in gaming. I started my first company alone as a solo founder, which was the biggest mistake I had ever made. In this episode, I talk about why you should always focus on team building when considering a startup. Here is the original description of this episode: In April 2020, I did a webinar on the topic of Teams and team building in gaming. I went through how you'd start off building a founding team, and I cover the example of myself putting together my founding team back in 2012. Then I'll talk about the dream team in gaming, what that means, and how new founders should think about hiring to build the best team that builds the best games.
With 15 years in the games industry, Arseny Lebedev is the co-founder and CEO at Original Games (makers of Merge Inn) where he focuses on product and strategy. In this episode, we discuss building games, managing stress, and why some people are geared toward entrepreneurship.
My book, "Long Term Game: How to Build a Video Games Company," came out in March 2020. It was also released as an audiobook version, which you can find on Audible and other major online audiobook stores. I want to share with you the first chapter of the book. I hope you enjoy this read from Keith O'Brien. Get the book from here. Note that this episode is a repost from 2020.
Here are the Elite Game Developers podcast highlights from 2022. This year, 36 podcast episodes went live, and I spoke to founders and investors from all over the globe, who all are working to build great gaming companies. Now, I want to end this year with my favorite highlights. The transcript is available here.
Cyril Barrow is the co-founder and COO of Village Studio, a new kind of games company that is building cross-game avatars that act as portable avatars dressed in NFT wearables with unique attributes that can be utilized across multiple games. Cyril has been in the games industry for a long time. He has had leadership roles at companies like Digital Chocolate, Rovio, and EA, most recently leading the EA Helsinki studio. In this episode, we talk about Cyril's lessons learned from working in leadership, building studios, and what he sees as the true potential of interoperability of assets between games.
Kelly Wallick has worked in the tech and video game industry for over ten years. She's the founder of the Indie MEGABOOTH and is now a Partner at 1Up Ventures. She has also been the longest-sitting Chair of the Independent Games Festival and the first woman to hold the title. In addition, Kelly is proud to serve on the GLAAD Media Award Advisory Board. Kelly is a passionate believer in the strength and impact of community and implementing long-term change to support creative, unique, and diverse voices. in our discussion, we talk about investing in gaming, and then we talk about 1Up's founder community and how that community is adding value to the founders.
Today I'm talking with Maor Sadra, the co-founder and CEO of INCRMNTAL, which is a company that evolves digital marketing from measuring traffic to measuring value. In this episode, we talk about how Maor's company changes the daily life of online marketers, including UA professionals in gaming. Then we cover Maor's background, how he approaches entrepreneurship and what lessons he's picked up along the way.
Tom Hammond is the co-founder and CEO of Userwise, a company that is shaping up live-ops in gaming, and they call themselves the world's first player experience management platform trusted by teams to power their Liveops all-in-one place. Tom is an entrepreneur who shares a lot about his founder's journey on social media and also on his podcast, Mastering Retention. In this episode with Tom, we talk about bootstrapping a company versus the venture-backed path. How small game studios, with not a lot of cash or experience, can still break out. And what Tom thinks is the reason that developers don't build games with live ops from day one
This week on the podcast, I'm talking with Jenny Xu, the co-founder and CEO of Talofa Games, a fitness games company based out of California. Jenny is a first-time founder with an impressive background from working on games as a teenager, getting millions of downloads, then spending time at Google, EA, and N3TWORK, and then starting her own venture-backed gaming startup. In this discussion, we talk about Jenny's journey, how she got into gaming, learning to work in teams and manage teams, and what she's learned from being a CEO.
In today's episode, I'm interviewing a friend of mine, my ex-colleague Touko Tahkokallio, who was the designer on games like Hay Day, and Boom Beach and led the Brawl Stars team at Supercell. And he's now doing his own studio in Helsinki with a group of experienced game developers. In this discussion with Touko, we talk about his learnings from creating both board games and video games and how he sees teams or pairs of excellent individuals working together to create these games.
David Amor is the co-founder and CEO of Playmint, a new kind of games company building games for web3. David has had a long career in gaming, from EA in the early nineties to having started several gaming startups, including Delinquent, which got sold to MAG Interactive some years ago. In this discussion with David, we talk about the lessons he's learned from his previous gaming startups, what are the commonalities of successful gaming founders and why David decided to start a new games company, doing Web3.
After visiting the Building Better Games podcast, I invited the podcast hosts, Aaron Smith, and Ben Carcich, to my podcast. The guys run a leadership consultancy called Valarin, and both Aaron and Ben have an extensive experience from management positions at companies like Riot Games. Besides leadership, we talk about a lot of topics that relate to company building, like product vision, holding off from starting game projects too quickly without proper planning, and what has been the thing that has enabled so many ex-Riot people to start great gaming companies.
In this podcast episode, I'm speaking with Jon Radoff, the founder and CEO of Beamable, a company that enables game developers to launch live service games. Jon has been in gaming for ages and has founded several startups in the gaming space. In this discussion, we talk about what Jon learned about company building from his previous company Disruptor Beam, what he thinks is happening with all the buzzwords in gaming, like the metaverse, and where that is leading the industry. To share one quote from Jon, it would be this one: "The thing the game industry will teach you is humility. And if you don't have humility, when you start building games, you will eventually have humility because it's only a matter of time. Before you find out that your, your brilliant idea, your beautiful idea, just doesn't resonate with a large enough audience to become commercially viable because you look at the intersection points of success in this industry." And there's so much more. Here's my discussion with Jon Radoff.
I invited Sophie Vo to my podcast. Sophie has an extensive background in gaming, and she's most recently been managing the Voodoo Berlin studio. You might have also been listening to her podcast Rise & Play, where she talks with guests about leadership in gaming. With Sophie, we talk about the topics of giving feedback and receiving feedback. I've seen a lot of startups where the co-founders don't really talk about issues, and then it comes to the point where someone needs to leave. I believe we can all better communicate our expectations and issues and share feedback with the people we work with.
This is the ninth Ask Me Anything episode, where I answer questions on how I look at investing. I had a session with a team from one VC firm and they were asking me questions. And then I also picked up another interesting question about angel investing. If you have questions you'd like me to ask, you can go here to submit them. As I mention in the episode, I'm gonna take a break for July and August on the podcast, and we'll be back in early September with new episodes.
In this week's podcast episode, I'm talking with Halli Thor Bjornsson, who is the CEO of Lockwood Publishing, a games company based out of England. In this discussion with Halli, we talk about the industry life cycles in gaming, how console and PC transitioning to mobile is very similar to now as many folks are moving to web3, and we spend some time talking about our experiences as entrepreneurs.
This recording is from a panel I did last week with Jan Pollack from Wooga, Ross Brockman from Google, and Christian Facey from Audiomob, where we talked about ads in mobile games and how things have been changing in the recent years. Topics that we cover include the privacy changes on mobile, what kind of future trends the panelists are seeing get materialized, and how game developers should optimally approach ad monetization.
In this week's podcast episode, I'm talking with Asbjoern Malte Soendergaard, the founder and CEO of Tactile Games, who are based out of Copenhagen, Denmark, and are the makers of the hit game Lily's Garden. In this discussion, we talk about how company culture has developed at Tactile over the years, how new projects get started, and what kind of a role does celebrating success and failure play at Tactile.
In this podcast episode, I talk with Andres Constantinidis, the founder and CEO of TinyBytes, a remote-first mobile games studio. Andres has built his game studio as a remote company all the way from the founding days, which happened almost ten years ago. In this discussion, we talk about creating quality games with a remote team, but still keeping up a high velocity, how to make product decisions on continuing a game that is still unsure of its success, and what Andres would do differently if he'd go back to the early days of his company.
In the latest podcast episode, I have Derek Lau (LinkedIn, Twitter) from Immutable, talking about his journey into web3 gaming and how they are building the blockchain game Guild of Guardians at his company Immutable. Guild of Guardians is a mobile RPG where players can turn their gaming passion into assets. Once launched, the game is a multiplayer fantasy action RPG game, where players build their dream team of ‘Guardians' and compete in a guild to earn rewards. In this discussion, we talk about Derek's beliefs in crypto, why blockchain makes sense for the future of gaming, and what game developers could do to attract the masses into web3 gaming.
In this podcast episode, I'm talking with Alexander Bergendahl, who is the co-founder and CEO of LootLocker, a games backend solutions company from Stockholm, Sweden. Alexander is a repeat founder, who's been doing games companies for a while now. With Alexander, we talk about his founder journey, learnings from doing his companies, and how Alexander is still learning to be a better founder.
In today's episode, I'm talking with Neil McFarland and Matthew Ryan from First Light Games, a game studio based in London, UK. The founders started the company a few years ago, to work on free-to-play games for mobile, but last year, decided to pivot to web3 gaming. In this episode, we talk about the funding models that the founders have used in web3, what the challenges our in getting the tokenomics right, and how to build a core team in web3 gaming.
In this podcast episode, I have Adam Jaffe on the show. Adam is the founder and CEO of Mega Studio, a gaming outfit based out of Barcelona, Spain. Adam has a broad scope of knowledge from the gaming space, having worked at companies like Playtika, Moon Active, Jam City, and Social Point, before founding Mega Studio. In this discussion, we talk about advising startups, how to build games that make money, and what unconventional solutions should game developers apply to create success in gaming.
In this podcast episode, I talk with Nick Kneuper and Nat Eliason who are building Crypto Raiders, which I believe is one of the best web3 games out there. Both Nick and Nat haven't been in crypto for that long, but as long-time entrepreneurs, they've channeled their skills in creating products to take on blockchain gaming. In this episode, we talk about how Crypto Raiders got started, how they've grown the player base, how they manage their cryptocurrency treasury and how they see things developing for web3 gaming in the near future.
In this podcast episode, I'm talking with Are Mack Growen, a General Partner at London Venture Partners, a VC firm focused on investing in founders in the game sector at the seed stage. In this discussion, we talk about Are's extensive background in gaming, his journey to VC, what kind of learnings he is sharing, and how Are approaches risks, luck, and other challenges in gaming.
In this week's episode, I'm talking with Mika Tammenkoski, who is the co-founder and CEO of Metacore Games, the company that is well known for their hit game Merge Mansion. In this discussion with Mika, we talk about his long journey in gaming, what he has picked up on leadership and startups from all the projects he's been involved with, and what Mika thinks about building teams, pivoting, and increasing the likelihood of finding a hit game
In this episode, I'm talking with the co-founders of Trailblazer Games, Alex Arias, and Andreas Risberg. Trailblazer Games is a new web3 games company, founded in 2021 and recently they've announced a seed round of $8.2m raised from investors like Makers Fund and Play Ventures. In this discussion, we talk about the founder's background, how they both worked at King and brought learnings to their own startup, and what kind of games the founders are now building with blockchain technology.
In this podcast episode, I'm talking with Andrew Sheppard, who is the Managing Director at Transcend Fund, a venture capital firm investing in the future of games and digital entertainment. In this discussion with Andrew, we talk about his move from being an operator in gaming to becoming an investor, what has been hard about being an investor, and what Andrew thinks will changes and stay the same as new platforms emerge.
In the latest podcast episode, I have Christian Facey and Wilfrid Obeng from Audiomob, talking about their journey of building their company, which enables audio ads for mobile games. In this discussion, we talk about Wilfrid's and Christian's journey to team up and make audio ads happen, how they are learning to be company builders and what challenges they've faced in starting and fundraising for a company during the pandemic.
In this week's podcast episode, I'm talking with Hugo Obi, who is the founder and CEO of Maliyo Games, a mobile games studio based out of Lagos, Nigeria. In this discussion, we talk about the gaming ecosystem in Africa, how are things developing on the consumer side and the development side. We also talk about Hugo's founder journey in gaming and what Hugo sees as the next steps in growing the games industry in Africa.
In this podcast episode, I'm talking with Alexander Krug and Andre Krug, the co-founders of SOFTGAMES, an instant games company from Berlin, Germany. In this episode, we talk about the founder's journey from a small startup to having 100 people in your company, what instant games look like in 2022 and where the founders see their company going next.
In this podcast episode, I'm chatting with Eitan Reisel, Managing Partner of VGames, an early-stage gaming VC from Israel. Eitan and his team have been operating for a few years now with two funds raised. They've already have been investing in dozens of gaming companies worldwide. In this discussion, we talk about Eitan's approach to helping founders, how he makes investment decisions, and what the future looks like for both mobile and crypto gaming.
In this podcast episode, I'm talking Piers Kicks, an Investor at Delphi Digital and at BITKRAFT Ventures, investing into crypto gaming. In this discussion, we talk about how the gaming community is embracing blockchain, what are the differences between gaming teams and crypto teams making these games, and how Piers evaluates investments in blockchain gaming.
In this podcast episode, I'm talking with Salone Sehgal, who is a General Partner at Lumikai Fund, which is a seed-stage gaming fund focusing on the Indian market. I had Salone on my show in 2020, but since so much has been happening in the games industry, I wanted to bring her back to the show. We talk about what has been happening in India during the pandemic, what has been funneling the growth of startups in the region, and what Salone has learned from helping founders build companies.
In this podcast episode, I'm talking with Ismet Gökşen, who is a General Partner at Ludus Ventures, a venture firm that is investing in early-stage games companies, with many deals done in their home country of Turkey. In this discussion, we talk about the Turkish gaming ecosystem, why things are going so well for the companies there, what the future looks like and what Ismet has learned about investing in gaming.
In this podcast episode, I'm talking to Carolin Krenzer, who is the co-founder and CEO of TrailMix, a mobile games studio well known for their hit merge game Love & Pies. Caro has an extensive background in free-to-play and mobile, and she has been doing her startup now since 2017. We talk about so many things, like what Caro learned from working at Playfish and building the London studio for King, then on hiring, team building, and how execution on your core gameplay matters so much when you are building games in established game genres.
This is the eighth Ask Me Anything episode, where I answer people's questions related to game studios, fundraising, and all other entrepreneurship-related stuff. I will be recording another episode quite soon, so please submit your questions by filling out this form. Questions that I answer include: Can you have two lead investors if two VCs are interested in you? How much is too much for Seed round? And how a hyper-casual studio should approach blockchain gaming.
In this episode, I talk with Jere Partanen and Erik Gloersen from Sisu Game Ventures, an early-stage gaming venture fund. Both Jere and Erik are newcomers to venture capital investing, although both have a background from working with gaming startups. In this discussion, we talk about the competitiveness of early-stage games investing, how a fund like Sisu can win deals and how the partners at Sisu are helping the founders they've invested in.
In this episode, I'm talking with Corentin Selz, Publishing Manager at Voodoo. Corentin has overseen the publishing activities at Voodoo for the last few years and has worked with over a hundred external studios to develop hyper-casual games. In this discussion, we talk about the optimal way to test hyper-casual games, about the characteristics of teams that can repeat their success, and how the rapid development and testing procedures could be brought outside of hyper-casual games.
I'm talking with Alon Grinshpoon, who is the founder and CEO of Echo, a cloud platform for 3D, AR, and VR assets. After realizing that the metaverse and other platforms were going to become huge, Alon and his brother started the company a few years ago, and now they've just raised a VC round for the top gaming investors. In this discussion with Alon, we talk about his founder journey, how they validated the 3D platform as a business idea, how Alon approaches founder/investor fit and how first-time founders should approach problems with their companies.
2021 was a big year for the Elite Game Developers podcast, with 53 new episodes going live. I wanted to share my own highlights from the show from the past year and created this highlights episode. Enjoy!
In this week's podcast, I'm doing my seventh Ask Me Anything episode, where I answer listener questions. If you have any questions you'd like me to answer, please submit them by filling out this form. These are the questions that I cover in this episode: How can an inexperienced shooter team raise funding? I want to build a web3 game. What should I do first? Are there angel investors dedicated to gaming? How should I create late-game coin sinks? Have you thought about doing another games company ever again?
In this podcast episode, I talking with Oskar Burman, who is the co-founder and CEO of Fast Travel Games, a VR game studio based out of Stockholm, Sweden. Oskar has a long career in gaming, all the way from the 90s, and recently he as the managing director of Rovio's Stockholm studio, makers of Angry Birds 2. In this discussion, we talk about Oskar's learnings from building studios, what he would do differently, and how people in gaming can manage expectations to improve their work.
In this podcast episode, I'm talking with Tatiana Kondratyeva, the co-founder and CEO of Play Pack, a mobile game studio based out of Berlin. Tatiana has an interesting career in gaming, recently being Executive Producer at Etermax, and before that having product and producer roles at Wooga and Game Insight. In this discussion with Tatiana, we talk about how to get past the fears of starting a company, how to succeed in the competitive mobile games industry, and what have been takeaways from being a founder for almost a year now.
In this week's podcast episode, I'm talking with Ville Heijari, the founder of Original Games, a new mobile games studio with people in St. Petersburg, Helsinki, and San Francisco. Ville has been in mobile games ever since his early days at Rovio when Angry Birds had just been launched. During the last dozen years, he's accumulated learnings from all sorts of places and has now teamed up with a great team of game developers. In this discussion, we talk about all the learnings from the places Ville has been at and how Original Games is approaching the merge genre with their first game, Merge Inn. And we cover so much more.
In today's episode on doing yet another Ask Me Anything session, this is the sixth one I've done this year. And in this one, we're going to be talking about questions that the listeners have been sending to this questionnaire that I posted, if you want to send out your own questions by going to elitegamedevelopers.com/askmeanything that's all written together. And then once you submit the questions, I'm going to be going through them in a future episode, I promise.