POPULARITY
In this episode, I get to look at Chicago GameSpace, an attraction that starts off as a museum of video game history, illustrating the shifts in gaming technology and how those shifts impact pop culture. Joining me from the museum are John Kinkley and Ethan Johnson. The three of us talk about what it means to be a gaming historian, the unique role the Midwest (and Chicago in particular) play in coin-op history, and the site's recent special exhibition: @!#?@! The Art, Design, and Sound of Q*Bert. — See Show Notes at www.AaronBossig.com Follow me on BlueSky, Twitter, Hive, or Instagram - @AaronBossig
The boys cover one of the biggest games of the last few years, Elden Ring! But what happens when a game this huge encounters the real life of two busy people?! Follow The More You Nerd Visit our website and archives at themoreyounerd.comFollow us on Twitter @themoreyounerdLike us on Facebook
Myles and Drew sit down to pitch their own Mario spinoff games, but what results is something completely unexpected ... (but let's be honest not THAT unexpected ...) Follow The More You Nerd Visit our website and archives at themoreyounerd.comFollow us on Twitter @themoreyounerdLike us on Facebook
Guess what game is back again to grace your ears on our particular corner of the internet. That's right, Destiny rears its head once again as the boys talk ever so briefly about it's latest expansion while waxing nostalgic about online multiplayer games in general. Follow The More You Nerd Visit our website and archives at themoreyounerd.comFollow us on Twitter @themoreyounerdLike us on Facebook
As we begin a month focused on video games, we are joined by a creator who has tapped into the essence of what it means to be a full time game streamer. In the first film Livescream, and now in their second film Liverscreamers, Michelle Iannantuono reaches what it means to put yourself out into the world as a streamer, and what that can mean when things go too far. This is one of the most introspective episodes we've done in a while! You can pledge to the film at this link. *Note, this episode does feature explicit language.*
Following Pac-Man’s 40th anniversary, Chicago Gamespace assesses the history, design and legacy of this enduring and resonant title. Nom Nom: 40 Years of Pac-Man Design and History explores the game’s development and evolution from its beginnings at Namco in Tokyo in the late 1970’s to its introduction in the U.S. market where its expansive design and global marketing […]
Culture usually comes from a form of history and gaming is no different. The past decade has seen the rise of gaming in museums and we took this week to highlight one of these venues. The Chicago Gamespace is launching a new exhibit this week titled "Nom Nom: 40 Years of Pac-Man Design and History" and we discuss how the game's legacy has survived the test of time. Raf and Ray are joined by Jonathan Kinkley, Director of the Gamespace, and Tim Lapetino, the curator of the exhibit and bestselling author of "Art of Atari" where they all talk about the impact of design on gaming history, how museum interactivity helps connect different age generations, and much more.
My guest today is James Ryan who - as part of his PhD at US Santa Cruz - has been working on some of the coolest and most exciting projects I’ve seen in years, and this chat made me incredibly excited about the future of games and could potentially change the future of writing. This is largely due to his Talk of the Town framework, which simulates 500 years of history in a small American town, and is the engine behind the award winning theatre piece / text adventure / procedural story telling of Bad News and the beautiful and poetic Juke Joint. For his final project he is using this framework to automate radio drama. Amongst several other exciting projects, one of my favourites is GameSpace, an explorable universe of tens of thousands of videogames grouped by genre. (I explored for an hour and only saw a handful of games I recognised). What a treat.As well as possibly my favourite rage quit story of the show so far, we talk about the inner monologue of a Goomba, the profound impression that Link to the Past continues to have on him (and how apt that title is), why he could only be doing what he’s doing at UC Santa Cruz, how he discovered a whole other universe in Madden 2000, the slapstick violence of GTA3, how learning to code completely changed his life, and why Façade is like the first Velvet Underground album.“From downtown!”PATREON - patreon.com/checkpointsiTunes HERE - SUBSCRIBE / RATE / REVIEWGames discussed: Pitfall, Legend of Zelda: Link to the Past, NFL Blitz, Madden 2000, NBA JAM TE, Façade, Grand Theft Auto 3, The Sims, Sim City, Dwarf Fortress, Tecmo Super Bowl, Football Manager, Little Computer People, DriverTheme song by Samuel BakerArt work by Craig Stevenson
We found a weird Orange Box in the Gamespace along with a Portal Gun and its training manual. In this episode we talk at length about buttons and if the ones are the ground are actually buttons.Email us at theastrogamingcast@gmail.comThis podcast is powered by Pinecast.
Dive back into the Gamespace with Nick Blackley, Jacob Smith, Mitchell Smith and the game FTL! And spoiler alert: we are fans of this one! Plus, this episode also includes the most foley work in an episode yet. Email us at theastrogamingcast@gmail.comThis podcast is powered by Pinecast.
Last month when we were wrapping up Episode 8 with David Glass Carlos turned to me and asked if I have ever met John Lux from Film Florida. He went on to tell me that John and I were kindred spirits and he too shared the same passions and ideals. Carlos made the introductions and thankfully John agreed to come down and meet me here at The Gamespace to talk about his work with Film Florida. Carlos was correct. Not only did I hear John echo back to me many of my own thoughts but I learned a lot about his involvement in our community and the fact that we are all in this together. John's primary focus as Executive Director is to support his constituents while evangelizing the benefits of our community. He networks tirelessly to help companies find the connections and manpower to successfully complete projects and support the infrastructure of our Central Florida community. It's interesting to find that our industry divides no longer exist. Film and TV productions now require the talents of our technical community. Opportunities are everywhere for programmers, artists and VR/AR enthusiasts too. John take a very positive and proactive approach. Rather than focus on what isn't he focuses on what is. He spends is days supporting the community through social networking and his involvement in many legislative and community organizations. There are many ways for you to get involved. Start bu heading to the Film Florida web page for more details on meetups and events happening frequently throughout the state. Thanks John for taking the time to sit down with me and thanks always to Carlos for making it happen.
In this episode, Worlds of Gamespace kicks off the summer camping/hiking season, and what better game to explore the rugged outdoors than Firewatch (Campo Santo, 2015). In this episode we discuss the parallels between the art style of Firewatch and the New Deal era WPA posters; as well as the architectural styles of the USDA Forest Service. Have a hot dog and give it a listen!
Worlds of Gamespace dives deep into the underwater utopian enclave of BioShock's city of Rapture. With BioShock as the backdrop, we talk about other underwater habitats, the politics of international waters, fallen utopias, Futurism, and Art Deco architecture, art, and music.
In the first episode of Worlds of Gamespace, Jillian introduces the show and the concept of "gamespace", and how architecture and videogame design are intrinsically linked. ---- Worlds of Gamespace is a show that aims to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world. Above all, we play to get carried away.
Jason and Eric talk about Mint Works, Rock, Paper, Wizards, and Harry Potter Battle at Hogwarts Co-operative Deck-building game. They also talk about Gamespace in Flint at the Historic Factory 2, Unpub, and the new game from Green Couch Games that just launched on Kicsktarter, Ladder 29.