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Video game creator Keita Takahashi joins us to talk about how he got into designing video games and how he pitched the idea for his popular game Katamari Damacy to the folks at Namco. He also talks with us about his new game, to a T, which comes out soon. A version of this interview originally ran in April of 2024.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Hoy analizamos de DOOM The Dark Ages y le sumamos todas las noticias de videojuegos como por ejemplo la salida de Jade Raymond de Haven Studio de Playsatation oootra vez. Los datos financieros de Sony, SquareEnix con sus nuevos planes para Kingdom Hearts, Hideo Kojima y sus cosas, los despidos de Microsoft, cartitas de Magic con Final Fantasy y mucho más Puedes ayudarnos a que este programa no sea RUINOSO y podamos comprar un PC decente para emitir GRATIS con Amazon Prime en Twitch.tv/subs/Rejugando Gracias a todos los que dais Me Gusta, comentais y sobre todo a los suscriptores del Canal que nos ayudan ENORMEMENTE Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
This week I'm talking about one of the iconic 3D racing games of the 90's, Virtua Racing Deluxe! I dive into the humble beginnings of AM2, Sega's rivalry with Namco, and the rest of the world. And of course if this 32X port is worth coming back to after all these years! Come hang in the public Discord! Let me know what you thought about today's episode! Support the show and get more content just like this on Patreon! No monthly payments? No problem! Get yourself something nice at the Merch Store! Timestamps: (3:30) - Previous History (9:30) - Development History (19:52) - Gameplay (33:42) - Presentation (37:54) - Final Thoughts Symphony of a Forgotten Sprite provided by Adhesivewombat
Todo lo que podemos contar de las pruebas de Nintendo Switch 2 que probamos en Madrid. Hardware, juegos, sensaciones, nuevas funcicones. TODO LO QUE DEBES SABER. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy os resumimos la actualidad de la semana con todo sobre GTAVI, los datos de Nintendo, los datos de Clair Obscur Expedition 33, los precios de los juegos, la Rog Ally 2 de XBOX más nuestro resumen de la RetroBarcelona 2025 Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Regresa un tema peliagudo al programa, pero es nuestra responsabilidad cubrir este tipo de actualidad sobre la Industria de los Videojuegos. Una industria que va de mal en peor en esta generación, y parece que solo un pequeño reducto de desarrolladoras están consiguiendo escapar de tanta volatilidad... El menú de hoy: ✅ Efeméride de la semana ✅ Los Videojuegos Doble A y el Estado de la Industria ✅ Análisis de Clair Obscure: Expedition 33 Han participado: Alberto González "Gunkaiser" (@gunkaiser) Gerard "Gepese" (@metalgerap) Rafa García (@rafagarvas) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx
Rising to peak popularity in the 1990s, 2.5D platformer games were a defining genre of consoles like the original PlayStation. The first one we will be discussing is Klonoa: Door to Phantomile, developed by Namco and released in North America on March 10th, 1998. Join Klonoa on a fantastic journey in the land of Phantomile, where the mysterious crash of a flying ship starts an epic quest through colorful worlds of thrills and danger.The brothers enjoyed the nostalgic feeling of the game and offered praise for the unique boss battles (ding ding ding). Ant liked that there were consequences for not playing well enough while taking some shots at modern games. Tom compares Door to Phantomile to one of the biggest and most successful Triple A games ever made and offers a scorching hot take.This week instead of a poll the brothers are asking a trivia question. What animal do you think Klonoa is? Cat, fox, or rabbit?Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/
Sky, one of the hosts of a men's mental health podcast called Hey Man; It's Ok, joins Ben this week to have a discussion about the word growth. After talking about the games they have been playing recently, they each open up a little bit and share their experiences with managing various mental health challenges and utilizing therapy. Next, they shift their focus to an exploration of how growing is handled in video games. Finally, they wrap it all up with some parting words of advice. Games mentioned by the hosts in the episode include Star Wars: Outlaws, Ghost of Tsushima, Ender Magnolia: Bloom in the Mist, the Assassin's Creed franchise, Baldur's Gate 3, Split Fiction, Odin Sphere: Leifthrasir, 13 Sentinels: Aegis Rim, Katamari Damacy, DORONKO WANKO, and the GROW series of Flash games. *** 00:00:20 - Cheyenne's sibling, electric ukuleles, Hey Man; It's OK guests, and a feline spoiler 00:04:38 - Personality Tests, Ben's personality type, “Sucky Assassin's Creed,” and climbing 00:10:07 - An empty open world, laser-proof animals, and playing Binary Haze's masterpiece 00:13:12 - Sky the multi-tasking gamer, Kessel Sabacc, console exclusives, and more games 00:17:00 - Getting into the definition, Ben's Arnold Schwarzenegger impression, and maturing 00:20:31 - Not the gross one, Sky's connection, navigating the negatives, and processing 00:22:33 - Mostly mental, panic and anxiety, Ben's gaggle of therapists, and new perspectives 00:25:11 - Therapy relationship dynamics, testing the connection, and a seeker of knowledge 00:28:51 - The importance of research, the relationship between Sky and math, and learning 00:30:50 - Ideas, more on personality tests, being a helper, discovering, complexity, and love 00:34:35 - Growth mechanics, Ben's exploration, adding by subtraction, and point reallocation 00:38:01 - The re-spectre, experience points from eating food, video game logic, and the right 00:41:53 - Balls of stuff, making constellations, earworm theme song, and game experiments 00:43:52 - The spirit of clumping, Namco student development, and finding nostalgic novelty 00:45:52 - Literally in the title, Flash games from the past, growing your brain, and final words *** Follow Hey Man; It's Ok on… Their website: https://heymanitsok.com/ And their TREE o' LINKS: https://linktr.ee/heymanitsok Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://twovaguepodcast.substack.com/ On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND- …for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries *** References, Links, and Tags Check out the The ART of Growth website to learn about Enneagrams… https://www.theartofgrowth.org/ For information on Ender Magnolia: Bloom in the Mist, follow the link below! http://www.endermagnolia.com/en/ Find out about the amazing games from Binary Haze Interactive here… https://bhaze.com/ Check out the GROW series of games on… eyezmaze.com #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #HeyManItsOK #TheArtofGrowth BinaryHazeInteractive #EnderMagnolia #EnderMagnoliaBloomintheMist
Toda historia tiene un final y este especial Final Fantasy X de Rejugando se acaba. En este episodio contamos el desenlace de Final Fantasy X2, El Libro de Nojima llamado Final Fantasy X 2.5 y el audio libro Will, publicado con el Remaster. Han participado Raffa Valencia , Adrian Plaza, Eva Farto, Jose Arkangellus, Mike Bueno, y Luis Van Derleiva GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
NOS VAMOS A BARCELONA pero os dejamos el podcast semanal con mucho PC y muchas noticias Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Es esta octava parte hablamos de primeras de la recepción y análisis en prensa de Final Fantasy X y el video que debía concluir la historia, Eternal calm. La cosa no concluyó y tuvimnos la primera secuela de la serie de Squaresoft con Paine, Rikku y Yuna, Final Fantasy X-2 con todos los secretos de su desarrollo e inicios. Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/127470165 7 Minutes in Heaven: Impossible Mission Video Version: https://www.patreon.com/posts/7-minutes-in-127469932 https://en.wikipedia.org/wiki/Impossible_Mission http://www.mayhem64.co.uk/interview/caswell.htm Corrections: August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Namco https://archive.org/details/game_machine_magazine_jp https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos 1964: Libraries of the future are online Popular Electronics Sept. 1964, pg. 28 1974 Atari buys Kee https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf pg. 36 Fred introduced in PCC https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N https://en.wikipedia.org/wiki/COSMAC_ELF https://en.wikipedia.org/wiki/Joyce_Weisbecker https://www.youtube.com/watch?v=GSlDY6ZPIvY 1984 Toy stocks rally Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer Nintendo preps for cartridge future Replay September 1984, pg. 3 Williams enters new production year with caution Replay September 1984, pg. 3 https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/ Coin op revenue hit over drinking age laws Replay September 1984, pg. 7 https://www.wgbh.org/podcasts/the-big-dig https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3 Tower of Druaga gets write up in Super Soft Super Soft Magazine, September 1984, pg. 2 https://www.mobygames.com/game/19625/the-tower-of-druaga/ Save the 7800 campaign started https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns Atari renegotiating Lucasfilm deal https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater Chip maker feels video game fall "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG https://en.wikipedia.org/wiki/Gould_Electronics" Atari Japan to close Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 No mention of video games in Playthings Playthings, September 1984 Upgrade your PC Creative Computing September 1984 pg. 125 Commodore and Atari target the middle Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Computer Entertainer doesn't believe Atari can deliver https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater Sinclair financials dissapoint https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater https://en.wikipedia.org/wiki/Sinclair_QL Byte reviews the QL https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 415 Amstrad disk drive announced https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater https://en.wikipedia.org/wiki/Amstrad_CPC Europe to get MSX'd MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14 https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater Philips ready to launch MSX machine https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater https://en.wikipedia.org/wiki/Philips_VG_8000 Plus 4 delays will limit supply https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater The C16 kills the Vic20 in Europe https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater Currys gives up on PC market Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984 Elite released https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater Deus Ex Machina brings multimedia home https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l The Mimi travels to the Apple II 'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png Find the treasure... using your computer! Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse Melbourne returns to Middle Earth https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/ Ultimate announces "the first step in a new generation of computer adventure simulation developments." https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Beach Head to get Speccy port https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater Activision licenses to Japan https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater Synapse sues Atari https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater IBM enters office suite market and shoots down Kmart. p Jr rumor IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz Software Toolworks cooking book No Headline in Original, PR Newswire, September 25, 1984 PC Paintbrush announced https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf pg. 9 SEC goes digital S.E.C. inaugurates computer filing system, The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html NABU on the ropes In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black Viewdata still not catching on.. Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984 https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Compunet Viewtron user profile No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14 Publishing Computer Magazine boom busts Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer Computer makers prep for Xmas ad blitz Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky Scott Cohen's Zap! released Business Today; Will Atari be brought back with needed combination of creativity and pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer https://archive.org/details/zaprisefall00cohe FCC helps fight coinop piracy Play Meter, September 1. 1984, pg. 12 Electronic smuggling on the rise in Brazil Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer Activision sues Revco Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984 Psychics didn't see crash coming... No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/ https://psi-encyclopedia.spr.ac.uk/articles/russell-targ Video Games go ART! HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN https://www.vdb.org/titles/mike-builds-shelter https://www.mobygames.com/game/73468/mike-builds-a-shelter/ https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/ CAD CAM computervision Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko 1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx Senior's test their skills on Crystal Castle ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8 Nolan is back! "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday https://boardgamegeek.com/boardgamepublisher/2242/axlon https://gdri.smspower.org/wiki/index.php/Axlon Dragon's Lair debuts on Saturday morning https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Mylstar RIP Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial https://en.wikipedia.org/wiki/Gottlieb Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Hoy hablamos de la obra de SandFall, Clair Obscure Expedition 33 pero tambien tenemos The Elders Scrolls Oblivion Remastered, South of midnight, sorteos y muchas noticias más. Gracias a todos los que dais Me Gusta, comentais y sobre todo a los suscriptores del Canal que nos ayudan ENORMEMENTE Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
El final del peregrinaje de Yuna en Final Fantasy X y el triste destino que le espera a su compañia. Reencuentros familiares y la verdad del sueño de los oradores. Yu Yevon es derrotado pero NO ES EL FINAL Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. Un camino que nos va a llevar a toda la compilación Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy nos hemos traido a ZEQUIO @zequiozilla para hablar de videojuegos de su infancia y conocer más a la mente detras de La guerra de Consolas y anteriormente The Improviso con Rebecca Vilches y otros muchos proyectos, Amante del cine y otras muchas aficiones hablamos de 1998 y 2006 con sus videojuegos, musica, cine y mucho más Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Podriamos haberlo llamado Nintendo Switch 2 Round 2 pero no solo de Nintendo vive el gamer. Es nuestro episodio 501 y hay algunos cambios en el programa y ganas renovadas. Tenemos unos Sorteos cortesia de Adrian Suarez Nuevebits y sus Reinos de las tierras intermedias y Reino de las Sombras. Shenmue es un titular asi que es automaticamente un programa que debes escuchar. Gracias a todos los que dais Me Gusta, comentais y sobre todo a los suscriptores del Canal que nos ayudan ENORMEMENTE Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Bienvenidos a un nuevo Expediente GX con Carlos Bon, de Kanagawa Podcast. En el mundo de la creación de contenido, hay muchos tipos de personas, hay unos que se viralizan y se hacen muy famosos por llamar la atención, o por opiniones polémicas, y otros que alcanzan la fama por tener contactos y ser amiguetes de alguien. Pero hay otros que se hacen conocidos, o que consiguen seguidores, por ser ellos mismos, por su forma de ser, por transmitir amabilidad, confianza, seguridad y transparencia. Ése es el caso de nuestro invitado de hoy, un invitado que empezó un pódcast con su amigo, al que no tenía cerca, sino que vivía en otra ciudad, simplemente por el hecho de poder hablar y conversar al menos una vez a la semana, hablando, así, de lo que les apasionaba, de los videojuegos. Así conocimos al amigo que nos acompaña hoy y que viene a hablar con nosotros. Hoy hablamos con uno de los melenas del podgaming español. Hoy hablamos con Carlos Bon de Kanagawa Podcast.
Celebramos nuestro audio 500 en Ivoox con un repaso a todo este camino de 12 años y con más de 60 audios de gente importante para la creación de Rejugando y también cada uno de sus miembros. Voces como Guillem Caballe, Bruno Sol Nemesis, Marc Rollan Funs, Toni Piedrabuena, Javi Andrés, Nacho Requena y un montón de sorpresas. Un programa lleno de EMOCION y que si te gusta Rejugando, vas a descubrir muchísimas intra historias. Gracias a todos por ayudarme con todo esto. RaffaValencia Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Ahora sí, Nintendo Switch 2 ya está a la vuelta de la esquina y su presentación fue un antes y un después en la historia de la industria. Especialmente ese "después" que tanto está dando que hablar, y aquí no vamos a ser menos... El menú de hoy: ✅ Efeméride de la semana ✅ Todo sobre Nintendo Switch 2 Han participado: Alberto González "Gunkaiser" (@gunkaiser) Gerard "Gepese" (@metalgerap) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx
Hoy contando todos los secretos del desarrollo de este Final Fantasy X nos vamos a ir desde Macalania , pasando por el Hogar Albhed hasta uno de los momentos más icónicos del juego, descubriendo los secretos de un peregrinaje particular como es el de Yuna y sus guadianes Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. Un camino que nos va a llevar a toda la compilación Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Entrevistamos a Carles Garcia, director de la RetroBarcelona para hablar de videojuegos y contar todos los eventos que tendrán lugar en La Farga de L'Hospitalet los dias 3 y 4 de Mayo. John Romero, creador de Doom, Guillem Caballé de Game40, Elesky, Tiavioli, Arcades con Mikado Center y Arcade Planet...DIRECTO DE REJUGANDO y mucho más. Entérate de todo Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Todo lo ocurrido en el Nintendo Direct del 2 de Abril de 2025 con la presentacion de Nintendo Switch 2, sus precios polemicos, fechas de salida y catalogo presentado como: Mario Kart Worlds Nintendo Switch Welcome Tour Yakuza 0 Director’s Cut Sid Meier’s Civilization VII Survival Kids Fortnite Arcade Archives 2 RIDGE RACER Cyberpunk 2077 Ultimate Edition The Legend of Zelda: Breath of the Wild | Nintendo Switch 2 Edition The Legend of Zelda: Tears of the Kingdom | Nintendo Switch 2 Edition Super Mario Party Jamboree | Nintendo Switch 2 Edition Kirby y la Tierra Olvidada + El Mundo Astral | Nintendo Switch 2 Edition Street Fighter 6 Split Fiction Hogwarts Legacy Hitman World of Assassination Bravely Default Flying Fairy HD Remaster Final Fantasy VII Remake Integrade Kunitssu-Gami: Path of the Goddess Puyo Puyo Tetris 2S Rune Factory: Guardians of Azuma NOBUNAGA'S AMBITION: Awakening Complete Edition Fast Fusion y Elden Ring Hades 2 EA Sports FC Madden NFL Tony Hawk Pro Skater 3+4 Project 007 Hyrule Warriors La era del destierro Delta Rune 1+2+3+4 Borderlands 4 WWE 2K NBA 2K Enter the Dungeon 2 Starseeker Hollow Knight: Silksong Story of Seasons: Grand Bazaar Goodnight Universe Two Point Museum Wild Hearts S Witchbrook Marvel Cosmic Invasion Star Wars Outlaws Shadow Labyrinth RAIDOU Remastered: The Mystery of the Soulless Army No Sleep For Kaname Date - From AI: THE SOMNIUM FILES REANIMAL Tamagotchi Plaza Human Fall Flat 2 The Duskbloods Kirby AirRiders Donkey Kong Bananza El profesor Layton y el Nuevo Mundo a vapor Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy contando todos los secretos del desarrollo de este Final Fantasy X nos vamos a ir desde Luca a Guadosalam descubriendo los secretos de un peregrinaje particular como es el de Yuna y sus guadianes Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. Un camino que nos va a llevar a toda la compilación Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. GRACIAS A TODOS LOS SUSCRIPTORES Y MECENAS POR SU APOYO Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Bienvenidos y bienvenidas al duodécimo programa de la Iniciativa Podgaming, el punto de encuentro de los podcasters de videojuegos de habla hispana. Nos reunimos en el episodio número doce, correspondiente al mes de marzo de 2025. En este programa hablamos del uso de la inteligencia artificial en el podcasting, y debatimos sobre los beneficios que puede aportar, en contra de los perjuicios. También hablamos sobre varias herramientas que nos pueden ayudar en nuestro día a día para la creación de pódcasts. Siete voces forman la plantilla de hoy: Berni de GAMELX Empepinao86 de La Hora de los Marcianitos Rocquito de Rocquimendaciones de Juegos Jorge Marín “Eove” de Al Otro Lado del Micrófono Alex Blackneku de Café con Gato Negro José Iniesta y Guille de ILT Juegos en formato audio Música compuesta por Iván, de Píxel Sonoro Puedes encontrar a la Iniciativa y sus miembros aquí: https://linktr.ee/podgaming
Hoy contamos las novedades del ultimo Nintendo Direct de la primera Switch con Metroid Prime 4 Beyond, Tomodachi life, Dragon Quest HD y mucho más Traemos analisis de Xenoblade Chronicoles X, Assassins Creed Shadows y tambien Atelier yumia y Suikoden 1 y 2 HD Gracias a todos los que dais Me Gusta, comentais y sobre todo a los suscriptores del Canal que nos ayudan ENORMEMENTE Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy contando todos los secretos del desarrollo de este Final Fantasy X nos vamos a ir desde Besaid a Luca pasando por una de las escenas más icónicas de la historia de los videojuegos en Kilika con el "envio". Encontrandonos con Auron y descubriendo algunos de los secretos del peregrinaje de Yuna por toda Spira. Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. Un camino que nos va a llevar a toda la compilación Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy os contamos en las noticias la union de los creadores de Devil May Cry 5 y Dragons Dogma, el registro del posible Persona 4 Reload, lo nuevo de People Can Fly con Playstation, los ultimos rumores sobre Nintendo Switch 2 y mucho más. Hablamos de Undertale que cumple 10 años con Anya. Lydia nos trae curiosidades sobre ICO de Fumito Ueda. Arkangellus destaca la figura de Ron Gilbert. Para la pregunta os preguntamos fecha, precio y juego de salida de Nintendo Switch 2 y entre los acertantes sorteamos un libro. Gracias a todos los que dais Me Gusta, comentais y sobre todo a los suscriptores del Canal que nos ayudan ENORMEMENTE Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
No podíamos faltar a nuestra cita con los GOTY de GAMELX. En este programa os traemos el TOP10 de lo mejor que hemos jugado los integrantes del podcast durante el pasado 2024. El menú de hoy: ✅ Efeméride de la semana ✅ TOP10 Mejores Videojuegos de 2024 Han participado: Alberto González "Gunkaiser" (@gunkaiser) Rafa García (@rafagarvas) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx
Hoy en esta segunda parte comenzamos el camino de descubrimiento de Spira por parte de Tidus y la irrupcion de los primeros personajes y escenarios como Yuna, Lulu, Wakka, Kimahri y sus inicios en Besaid. Nos embarcamos en una de las aventuras más importante de la historia de los videojuegos y también de la de Rejugando. Un camino que nos va a llevar a toda la compilacion Final Fantasy X desde su concepción y creación hasta Final Fantasy X-2, su Remaster y todo el contenido extra como Eternal Calm, Will o Final Fantasy X 2.5 El fantastico peregrinaje de Yuna en compañia de Tidus, Wakka, Lulu, Kimahri, Rikku, Auron hacia su sacrificio En esta primera parte hablamos sobre COMO SE HIZO la obra de Squaresoft. Creación, secretos, desarrollo...personas importantes como Tetsuya Nomura, Nobuo Uematsu, Motomu Toriyama y más Cada Martes en Twitch.tv/Rejugando a las 22:00 un nuevo episodio con invitados y el equipo habitual. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Hoy contamos todo lo sucedido con el Silent Hill Transmission de Konami , la actualidad del videojuego y nuestro analisis de Split Fiction Hoy con Eva Farto , Kitana Ly, Anya Silva y Raffa Valencia Podéis participar mandando audio de 1 minuto a t.me/RejugandoAudios Uniros a nuestra comunidad de Telegram en t.me/Rejugando GRACIAS a todos nuestros suscriptores en Twitch.tv/Rejugando Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Join the HG101 gang as they discuss and rank a modern beat-em-up homage to the TMNT cartoon. Then stick around for NIGHT OF 100 FRIGHTS, a 3D platformer with Scooby Doo for the PS2! This weekend's Patreon Bonus Get episode will be D LIFE — macrobiotic life sim styled after classic Namco arcades and controlled with an audio mixing console! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
[Episode 37] This month barSILENCE is taking off into the high-tech futuristic world of Ace Combat 3: Electrosphere! Released in Japan in 1999 and internationally in 2000, this ambitious entry in Namco's legendary flight-combat series pushed the PlayStation to its limits and had an awesome cyberpunk-infused narrative, stunning visuals, and one of the most experimental soundtracks in the series. Composed by a powerhouse team including Tetsukazu Nakanishi, Hiroshi Okubo, Go Shiina, Koji Nakagawa, and Kanako Kakino, the music of Ace Combat 3 is a brilliant fusion of techno and electronica, mixed with an atmospheric ambiance that perfectly complements the game's futuristic setting. To celebrate the 25th anniversary, Namco released a fully remastered soundtrack in 2024, and we'll be experiencing it in a techno futuristic playlist-style format. Get ready to hack the Electrosphere and take to the skies for some serious Air Combat! Bingo! Tracklisting: 00:00:00 - Linkage (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:02:02 - Intro & Ace Combat 3: Electrosphere Retrospective 00:10:18 - Transparent Blue (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:13:05 - Armory (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:14:10 - Eye of The Storm (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:17:26 - The Protocol (2024 Remastered) (Ace Combat 3: Electrosphere) [Hiroshi Okubo] 00:20:18 - Montage (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:23:19 - Quartz (2024 Remastered) (Ace Combat 3: Electrosphere) [Go Shiina] 00:26:16 - Mind Flow (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:28:36 - Frozen Soul (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:31:37 - Miles Above (2024 Remastered) (Ace Combat 3: Electrosphere) [Koji Nakagawa] 00:34:58 - Void (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:38:15 - Black Lotus (2024 Remastered) (Ace Combat 3: Electrosphere) [Kanako Kakino] 00:41:08 - Camber (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:43:19 - Somnus (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:45:15 - The Execution (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:48:14 - Freefall (2024 Remastered) (Ace Combat 3: Electrosphere) [Koji Nakagawa] 00:51:13 - Analogue (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 00:54:33 - Turbulence (2024 Remastered) (Ace Combat 3: Electrosphere) [Koji Nakagawa] 00:56:43 - Code of Honor (2024 Remastered) (Ace Combat 3: Electrosphere) [Hiroshi Okubo] 00:59:32 - Child's Play (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 01:02:20 - Shorelines (2024 Remastered) (Ace Combat 3: Electrosphere) [Koji Nakagawa] 01:05:38 - Rotation (2024 Remastered) (Ace Combat 3: Electrosphere) [Koji Nakagawa] 01:08:46 - Engage (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 01:10:23 - The Crew (2024 Remastered) (Ace Combat 3: Electrosphere) [Tetsukazu Nakanishi] 01:14:37 - Outro 01:16:35 - The Crew -Inspired by the “XEVIOUS” remix- (from ACE COMBAT 3) (Ace Combat Series Special Remix Soundtrack) [Remix: Keiki Kobayashi] barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You're here because you enjoy the same thing that I do, and I am grateful for that. If you want to become a member of the Legion of VGM, consider subscribing to the show on Patreon! As a thank you for subscribing, you can access all 20 episodes of the Bonus Beats podcast! Click here to learn more! If you want to consider a one-time donation check out the Ko-Fi! Shout-outs to two fantastic friends of the show and members of the Legion of VGM: Shujin Academy VGM Club: The creatively themed episodes of this video game music podcast are the brainchild of the venerable Professor Tom. Please listen to and follow this excellent VGM Podcast! SuperPod Saga: This fantastic video game variety podcast hosted by Aaron, is a show on a mission to discuss every video game topic ever! Give it a listen and follow for weekly episodes! Connect with the show! Patreon - /barSILENCE Ko-Fi - @barsilencevgm BlueSky - @barsilencevgm.bsky.social Instagram - @barSILENCE Threads - @barSILENCE More ways to listen: Listen on the website - barsilence.com SuperPod Network - Video Game Podcast Network 8Beats Radio - 24/7 VGM Music & Mixes Terra Player App - VGM & Gaming Podcasts & More YouTube - Monthly Videos
We look back at Namco's other fighting game series, Soul Calibur. Also, in non-fighting games, the best horse game of all time, says Caitlin of Red Dead Redemption 2. What We're Playing00:59 Mark: Samurai Shodown, Samurai Shodown II, Samurai Shodown IV (SNK, 2019, 1994, 1996)Matt McMuscles' excellent Samurai Shodown history: https://www.youtube.com/watch?v=1yQoCrZBfIo13:11 Caitlin: Monster Hunter Wilds Beta (Capcom, 2025)15:52 Caitlin: The Roottrees are Dead (Robin Ward, 2025)23:26 GOOF: Soul Calibur II (Namco, 2002)37:58 Feature Game: Red Dead Redemption 2 (Rockstar, 2018)SHOUT1:09:57 Caitlin and Mark: Saros (Housemarque)Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Pole Position and Pole Position II, the classic arcade racing games that defined an entire genre. Developed by Namco and distributed by Atari in the US released in the early '80s, Pole Position introduced the world to realistic track-based racing with qualifying rounds, intense time-based competition, and scaling sprite graphics that made players feel like they were truly behind the wheel. Hosted on Acast. See acast.com/privacy for more information.
Pole Position and Pole Position II, the classic arcade racing games that defined an entire genre. Developed by Namco and distributed by Atari in the US released in the early '80s, Pole Position introduced the world to realistic track-based racing with qualifying rounds, intense time-based competition, and scaling sprite graphics that made players feel like they were truly behind the wheel. Hosted on Acast. See acast.com/privacy for more information.
John Ray joined Atari Inc in 1977 as a hardware engineer, learning the ropes with 1978's Fire-Truck, arguably the first truly co-op arcade game and a distinctive arcade presence due in no small part to his analogue circuitry audio. Ray was also involved with the Atari-licensed versions of Namco's Dig Dug and Xevious, the awesome arcade version of Tetris and - into the 1990s - the hugely popular San Francisco Rush racing series of the 90s.
STARFOX ASSAULT (2005), LE TEST par Yohann LemoreÀ savoir► Sortie : Avril 2005► Éditeur: Nintendo► Développeur: Namco► Plateformes : Nintendo Game Cube► Genre : Shoot 3DStarfox Assault Soundtrack by Yoshie Arakawa et Yoshinori Kawamoto► https://www.youtube.com/watch?v=b9naJ4i6fO8&pp=ygUac3RhcmZvcyBhc3NhdWx0IHNvdW5kdHJhY2s%3D
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports titles at 2K Games before getting the chance to start his own studio, Fierce Wombat. Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: January 2024 Video Version: https://www.patreon.com/posts/graeme-bayless-4-116996485 Check out parts 1-3 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 https://www.patreon.com/posts/graeme-bayless-3-114736184 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Crystal_Dynamics https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/ https://en.wikipedia.org/wiki/Eidos_Interactive https://en.wikipedia.org/wiki/Elevation_Partners https://en.wikipedia.org/wiki/SCi_Games https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/ https://www.mobygames.com/company/4069/2k-los-angeles/ https://www.imdb.com/title/tt0093936/ https://en.wikipedia.org/wiki/Namco https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/ https://www.mobygames.com/game/20457/50-cent-bulletproof/ https://www.mobygames.com/group/281/legacy-of-kain-series/ https://www.mobygames.com/game/34698/major-league-baseball-2k8/ https://en.wikipedia.org/wiki/Brno https://www.mobygames.com/company/1438/2k-czech-sro/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/51171/dead-to-rights-retribution/ https://www.mobygames.com/game/49251/splatterhouse/ https://www.mobygames.com/company/21903/gunfire-games-llc/ https://x.com/fiercewombat https://www.fantasyflightgames.com/en/index/ https://www.gamezebo.com/upcoming/red-november-preview/ https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/121143199 7 Minutes in Heaven: Sabrewulf Video Version: https://www.patreon.com/posts/121098237 https://www.mobygames.com/game/14732/sabre-wulf/ Corrections: July 1984 Ep - https://www.patreon.com/posts/july-1994-116535754 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Doctor_Pong https://gamehistory.org/atari-2600-tarzan/ https://www.giantbomb.com/photon-the-ultimate-game-on-planet-earth/3030-39589/ https://en.wikipedia.org/wiki/Acorn_Electron https://archive.org/details/book_video_games/page/n77/mode/2up 1974: Atari sells Japanese manufacturing to Namco https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Basketball a hit Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 Clean Sweep 1 player https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 50 Track 10 adds oil slick https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-17.pdf pg. 46 https://flyers.arcade-museum.com/videogames/show/2351 Gene Lipken joins Atari https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Medal Games are spreading Game Machine August 10, 1974 pg. 7 Cali SC rules in favor of pinball Cashbox Aug 10 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 48 Coinop on the Price is Right Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 https://en.wikipedia.org/wiki/The_Price_Is_Right 13 year olds simulate life on computer Two Youths Turn Computers on to 'Life', Hardford Courant, 11 Aug 1974, Page 3 http://www.rearden.com/people.php 1984: Silicon Valley proves resilient Gloom in the Valley . . . But a Silver Lining, Too, U.S. News & World Report, August 20, 1984, Section: Pg. 38, Byline: By JOANNE DAVIDSON Warner second quarter losses are massive Warner Communications reports huge loss, United Press International, August 2, 1984, Thursday, BC cycle Jack slashes prices Atari's Tramiel Gets Tough With Price Cuts, ADWEEK, August 13, 1984, Eastern Edition,Byline: By Gail Belsky Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Commodore to buy Amiga Commodore Deal With Amiga Set,The New York Times, August 17, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 6; Financial Desk Atari sues Amiga ATARI HEAD SUES ALLY THAT DEFECTED TO RIVAL, The New York Times, August 21, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By DAVID E. SANGER https://www.tech-insider.org/personal-computers/research/1984/0822.html Atari to introduce 16 and 32 bit systems Atari To Sell More-Powerful Computers, The Associated Press, August 27, 1984, Monday, AM cycle, Section: Business News, Byline: By STEVE WILSTEIN, Jack declares war on competition Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Jack can't collect Tramiel Reported Seeking $50 Million in Lieu of Atari Debts, The Associated Press, August 31, 1984, Friday, PM cycle, Section: Business News Imagine Megagames up for auction https://archive.org/details/Computer_Video_Games_Issue_034_1984-08_EMAP_Publishing_GB/page/n23/mode/2up Coleco unveils new marketing ploy Coleco will offer scholarships to some computer purchasers, United Press International, August 22, 1984, Wednesday, BC cycle, Section: Financial Advertising;At Coleco, The Adam Is Reborn, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 8, Column 3; Financial Desk, Byline: By Pamela G. Hollie https://youtu.be/tklBAzg_cgw?si=rDW-RNgtAqd_7QHl VCRs and Action Figures muscle video games out of retail The Video Revolution, Newsweek, August 6, 1984 UNITED STATES EDITION, Section: BUSINESS; Pg. 50 Media Room, The Associated Press, August 12, 1984, Sunday, BC cycle Video killed the Video Game Star FROM PAC-MAN TO GI JOE, Forbes, August 13, 1984, Section: MONEY AND INVESTMENTS; The Columnists; Psychology & Investing; Pg. 138, Byline: By Srully Blotnick; Toys sales boom, United Press International, August 21, 1984, Tuesday, BC cycle, Section: Financial Playthings, August 1984. Video Game tie-ins come of age Allan Carr keeps bubbling to the top in a heady world, The San Diego Union-Tribune,August 12, 1984 Sunday, Section: ENTERTAINMENT; Pg. E-2, Byline: David Elliott, Movie Critic https://en.wikipedia.org/wiki/Cloak_%26_Dagger_%28video_game%29 https://www.imdb.com/title/tt0087065/?ref_=fn_al_tt_2 https://www.imdb.com/title/tt0088395/?ref_=nm_flmg_knf_t_4 ACTIVISION; To develop and market software based on Ghostbusters motion picture, Business Wire, August 28, 1984, Tuesday Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 https://archive.org/details/popular-computing-weekly-1984-08-09/mode/1up?view=theater https://www.mobygames.com/company/6665/dktronics/ https://archive.org/details/OnlineTodayV03N08/page/n9/mode/2up https://www.mobygames.com/game/40828/paul-mccartneys-give-my-regards-to-broad-street/ Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Nintendo sees coinop sales plummet Nintendo anticipates greater sales, profit, The Japan Economic Journal, August 28, 1984, Section: SECURITIES; Pg. 16 Atari sells distributorship Replay, August 1984, pg. 3 Coin-op computers a bust Campus coin-op computers crash; Good product ahead of its time, United Press International, August 29, 1984, Wednesday, BC cycle, Section: Financial, Byline: By J.B. BLOSSER 3rd parties scrap releases Computer Entertainer Vol. 3 Number 5 pg. 11 IBM tries to save the PCJr I.B.M. RAISES DIVIDEND, OFFERS A FREE KEYBOARD, The New York Times, August 1, 1984, Wednesday, Late City , Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By STUART DIAMOND https://www.ebay.com/itm/335702730148 https://archive.org/details/pcjr-magazine-1984-volume-1/PCjr%20Magazine%20-%20198410%20-%20Volume%201%20Number%209/page/58/mode/2up?view=theater&q=512 https://archive.org/details/computer-entertainer-3-5/page/n14/mode/1up?view=theater https://www.atarimagazines.com/compute/issue59/review_lotus_123.php MICROPRO; Greets enhanced PCjr with WordStar, Business Wire, August 13, 1984, Monday IBM announces AT I.B.M.'S. NEW POWERHOUSE A T ;TWICE AS FAST AS OLD PC'S, The New York Times, August 15, 1984, Wednesday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n9/mode/2up https://en.wikipedia.org/wiki/Olivetti_M24 SHORTAGE OF SEMICONDUCTORS EASES, The New York Times, August 27, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n11/mode/2up IBM and EC reach agreement WEEK IN BUSINESS;BEST WEEK EVER ON WALL STREET, The New York Times, August 5, 1984, Sunday, Late City , Final Edition, Section: Section 3; Page 14, Column 3; Financial Desk, Byline: By Nathaniel C. Nash IBM announces new business strategy for Europe I.B.M.'S NEW ROLE IN EUROPE, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 4; Financial Desk, Byline: By DAVID E. SANGER MSX to miss XMAS https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-02/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-09/page/n3/mode/1up?view=theater Amstrad pricing very competitive https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/cvg-magazine-034/page/n119/mode/1up?view=theater Sinclair launches Speccy bundle https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-074/ https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://spectrumcomputing.co.uk/entry/20540/ZX-Spectrum/Spectrum_Six_Pack_ZX-Spectrum_48K_version Sinclair plans stock flotation https://archive.org/details/popular-computing-weekly-1984-08-09/page/n4/mode/1up?view=theater Sinclair wants to get into chip manufacturing https://archive.org/details/popular-computing-weekly-1984-08-16/page/n3/mode/2up https://archive.org/details/popular-computing-weekly-1984-08-23/page/n2/mode/1up?view=theater Sinclair earnings miss expectations https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater Dragon goes to Espana! Spanish take over failed Dragon computer maker, Financial Times (London,England), August 15, 1984, Wednesday, Section: SECTION I; Pg. 12, Byline: BY CHARLES BATCHELOR IN LONDON https://en.wikipedia.org/wiki/Dragon_32/64#Product_history https://www.amazon.es/Cinco-Duros-HISTORIA-VIDEOJUEGO-ESPA%C3%91A/dp/8410031469 https://www.npr.org/sections/money/2017/02/17/515850029/episode-755-the-phone-at-the-end-of-the-world Macintosh software still scarce https://archive.org/details/byte-magazine-1984-08/page/n243/mode/2up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 MIDI comes to micros https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-16/mode/2up Pioneer launchees interactive laser disc https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater https://archive.org/details/Creative_Computing_1984-08/page/n11/mode/2up Byte profiles 6502 successor https://archive.org/details/byte-magazine-1984-08/page/n129/mode/2up Great space race budget breaks records https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-077/ https://www.mobygames.com/game/190868/the-great-space-race/ Lord British given credit for Questron https://archive.org/details/Computer_Gaming_World_Issue_4.4/page/n30/mode/1up?view=theater Joel Billings - SSI - https://www.patreon.com/posts/36827469 US games flood UK https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/U.S._Gold Virgin goes for quality https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater Domark launches with big contest https://archive.org/details/popular-computing-weekly-1984-08-30/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-30/page/n26/mode/1up?view=theater Sexy Games get activists in a tissy https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-076/mode/2up Computer adoption in schools still slow Stumbling into the computer age, Forbes, August 13, 1984, Section: INDUSTRIES; Pg. 35, Byline: By Kathleen R. Wiegner Computers find their purpose Road Warrior' rides again, Computerworld, August 13, 1984, Section: EDITORIAL; LECHT ON SCIENCE; Pg. 47, Byline: By Charles P. Lecht NABU gets software subsidiary "Sets Up Software Subsidiary; WHEELER SAYS HE MISSES 'BULLY PULPIT' BUT ENJOYS PRIVATE INDUSTRY, Communications Daily, August 20, 1984, Monday, Section: Vol. 4, No. 162; Pg. 5" Tech support goes online Telephone hot lines for software problems, Financial Times (London,England), August 29, 1984, Wednesday, Section: SECTION I; Technology; Professional Personal Computing; Pg. 5, Byline: PHILIP MANCHESTER WH Smith profits surge on computer sales RESULTS DUE NEXT WEEK, Financial Times (London,England), August 18, 1984, Saturday, Section: SECTION I; UK Companies; Pg. 17 Radio Shack loses ground TANDY'S SHIFTING SALES STRATEGY, The New York Times, August 19, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 1, Column 3; Financial Desk, Length: 2350 words, Byline: By PETER W. BARNES Drug Store Chain sues Mattel Drug Chain Sues Mattel For Alleged Discrimination Against Retailer, The Associated Press, August 3, 1984, Friday, BC cycle, No Headline In Original, United Press International, August 3, 1984, Friday, BC cycle, Section: Financial, Length: 188 words, Dateline: SYRACUSE, N.Y. Data Age sues Mr. T HE PITIES THE FOOL, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By FRANK SANELLO, United Press International Pirates go pro https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater https://www.olx.pt/d/anuncio/jogos-spectrum-verso-portuguesa-de-coleccionador-da-microbaite-etc-IDICESX.html TVs adapt to the new media landscape HOME VIDEO; TV SETS: NEW FUNCTIONS, NEW FORMS, The New York Times, August 12, 1984, Sunday, Late City Final Edition, Section: Section 2; Page 24, Column 1; Arts and Leisure Desk, Byline: By HANS FANTEL Executives get high-tech The all-electronic Executive, Financial Times (London,England), August 4, 1984, Saturday, Section: SECTION I; The Information Revolution; Pg. 12, Byline: By Alan Cane Touch screen system used for tourists Touch computer for tourists boon to advertisers, promoters, United Press International, August 19, 1984, Sunday, BC cycle, Section: Financial, Byline: By JOHN J. SANKO Army introduces joystick controlled rocket Technology Today: Fiber-optic guided missiles -- ultimate video game, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By WILLIAM HARWOOD, Gaming Jesus shall bare the mark No Headline In Original, United Press International, August 9, 1984, Thursday, AM cycle, Section: Domestic News Compu-Cruise to set sail https://archive.org/details/HomeComputerMagazine_Vol4_03_1984_Aug/page/n25/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Topic starts at: 31:35. This week we discuss Namco! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.
Nesta semana, debatemos o anúncio do Nintendo Switch 2, o cancelamento de dois jogos de serviço pela Sony, a expectativa por Hollow Knight: Silksong e os rumores sobre Katsuhiro Harada na Bandai Namco. No bloco de jogos, destacamos Dynasty Warriors: Origins, The Roottree Are Dead e Trails of Cold Steel III. 00:11:41: O anúncio oficial do Nintendo Switch 2 00:39:01: Teaser do novo Mario Kart 00:50:39: Hollow Knight: Silksong ainda existe 01:01:48: Sony cancela 2 jogos 01:32:01: Shuhei Yoshida abre a boca 01:41:50: Katsuhiro Harada saiu da Namco? 01:48:50: Dynasty Warriors: Origins 02:17:23: The Roottrees are Dead 02:47:37: Finalmentes: The Legend of Heroes: Trails of Cold Steel III 03:05:37: Finalmentes: Double Fine PsychOdyssey Contribua | Twitter | YouTube | Twitch | Contato
No segundo episódio de The Bost of Godmode, Paulo, Pita, Chuvisco e Rafael falam sobre a história de uma das maiores empresas de games do Japão e do mundo, a Namco (atualmente conhecida como Bandai Namco). Desde 1955, começando com cavalinhos elétricos e trenzinhos de parque, passando pela criação de ícones como Pac-Man e Galaga, até os dias atuais, publicando jogos como Dark Souls e Ni No Kuni.
Support us on Patreon for higher bitrate downloads and bonus episodes. Happy New Year, all! Brian returns from one of our earlier episodes to talk about Dragon Spirit, a classic Namco game and the first soundtrack by VGM legend Shinji Hosoe. We talk a couple of different versions and then have a surprise track added in mid-recording. Join our Discord! Links of Note: Brian's Bluesky Misplaced Musings Pod VGATWTOE Existential Warfare Linktree Reese's Bluesky Reese's Twitter Tom's Mastodon Tom's Bluesky Email: crtpodsystem [@] gmail CRT Artwork by JuiceZombie Timestamps: 00:00:00 Shinji Hosoe - 03 The Paleozoic Era (Area 1) [Dragon Spirit TG16] 00:02:30 Talk 01 00:13:40 Shinji Hosoe - Area 1 (Paleozoic Era) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:18:38 Shinji Hosoe - Area 3 (Jungle) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:20:59 Shinji Hosoe - Area 4 (Graveyard) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:24:11 Shinji Hosoe - Area 6 (Glacier Land) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:27:48 Shinji Hosoe - Area 7 (Dark Castle 1) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:29:27 Talk 02 00:43:17 Shinji Hosoe - Area 8 (Dark Quarters) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:45:53 Shinji Hosoe - Area 9-3 (Dark Castle 3) [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:46:52 Shinji Hosoe - Boss A [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:47:38 Shinji Hosoe - Boss B [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:48:32 Shinji Hosoe - Boss C [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:49:43 Shinji Hosoe - Boss D [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:51:10 Shinji Hosoe - Last Boss [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~] 00:52:18 Talk 03 01:03:37 Shinji Hosoe - 05 Volcano (Area 2) [Dragon Spirit TG16] 01:06:13 Shinji Hosoe - 07 Jungle (Area 3) [Dragon Spirit TG16] 01:07:25 Shinji Hosoe - 09 Grave Yard (Area 4) [Dragon Spirit TG16] 01:09:51 Shinji Hosoe - 11 Glacier Land (Area 6) [Dragon Spirit TG16] 01:11:46 Shinji Hosoe - 12 Dark Castle 1 (Area 7) [Dragon Spirit TG16] 01:13:06 Shinji Hosoe - 08 Boss C [Dragon Spirit TG16] 01:13:40 Shinji Hosoe - 13 Boss D [Dragon Spirit TG16] 01:14:24 Shinji Hosoe - 15 Zawell (Last Boss) [Dragon Spirit TG16] 01:15:20 Talk 04 01:24:29 Shinji Hosoe; Masakatsu Maekawa - Start ~ Area 0 [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:26:10 Shinji Hosoe; Masakatsu Maekawa - Area 2 (Volcano) [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:27:04 Shinji Hosoe; Masakatsu Maekawa - Area 3 (Jungle) [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:27:52 Shinji Hosoe; Masakatsu Maekawa - Area 4 (Grave Yard) [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:29:02 Shinji Hosoe; Masakatsu Maekawa - Area 5 (Cave Road) [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:29:45 Shinji Hosoe; Masakatsu Maekawa - Area 6 (Glacier Land) [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:30:36 Shinji Hosoe; Masakatsu Maekawa - Boss [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:31:05 Shinji Hosoe; Masakatsu Maekawa - Zawell [Game Sound Museum ~Namcot Edition~ S4 Dragon Spirit] 01:31:44 Shinji Hosoe; Maki Kirioka - Area 1 - Dragon Spirit [Super Smash Bros. Ultimate] 01:36:55 Talk 04 01:47:44 Shinji Hosoe; Ryo Yonemitsu - GLACIER LAND [Shinji Hosoe WORKS VOL.1 ~DRAGON SPIRIT~]
Matt's going to title this episode "Game Industry Comes to Jesus" because it's funnier - so if you're on YouTube later and see it: it is the same episode. And what is the episode about? Well, it turns out mobile gaming is not actually profitable for anyone outside of a couple big companies. Capcom, Square, Namco - all closing their mobile gaming divisions after a decade plus because they've done nothing but lose money. Personally, I was shocked because all we ever hear is how much money King is making. Well, I guess it's only them. So, what does that mean for gaming in general? For mobile gaming specifically? And will I make the obvious joke about coming to Jesus? (Yes, near the end, yes. Of course. Look at me.)
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/july-1994-116535754 Or check out the complete version of this month's two-parter here: https://www.patreon.com/posts/july-1994-116535754 7 Minutes in Heaven: Streets of Rage 3 Video Version: https://www.patreon.com/posts/7-minutes-in-of-116533647 https://www.mobygames.com/game/11193/streets-of-rage-3/ Corrections: June 1994 Ep - https://www.patreon.com/posts/june-1994-113403594 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/group/427/dragons-lair-series-and-versions/ https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Comics_Code_Authority Kelsey Lewin did a video on the Extertainment Bike https://www.youtube.com/watch?v=nEuAWIU89sQ The bat was called the Batter-Up Bat https://www.youtube.com/watch?v=6jt3Fa1c_zg I think Tom Kalinske is mixing memories with 1994 Summer CES https://www.youtube.com/watch?v=kc4trf57Rgg https://www.youtube.com/watch?v=sUn7cERhImY https://www.polygon.com/features/2019/6/7/18653968/e3-history-1995-sega-saturn-nintendo-64-playstation-launch https://en.wikipedia.org/wiki/Marcia_Lucas https://www.mobygames.com/game/4572/final-fantasy-ii/ https://www.mobygames.com/game/5202/final-fantasy-iii/ 1994: Japanese console sales drop dramatically JAPANESE MARKET SHARES, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 15 Weak dollar hurts Japanese exports 95-YEN RATE DEVASTATING FOR MOST EXPORTS, Jiji Press Ticker Service, JULY 14, 1994, THURSDAY https://www.macrotrends.net/2550/dollar-yen-exchange-rate-historical-chart Convertible bonds are big in Japan Issuances of convertible bonds swell Higher Rates Hold Down Volume Of Straight Bonds, The Nikkei Weekly (Japan), July 25, 1994, Section: FINANCE; Pg. 15 Sega's long-term debt rated A3, Japan Economic Newswire, JULY 28, 1994, THURSDAY Semiconductor industry breaks mold Market Place; Are investors in semiconductor stocks living in the past?, The New York Times, July 15, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 6; Column 3; Financial Desk ; Column 3; Byline: By John Markoff Trip Hawkins leaves EA NEW PCMCIA NEWSLETTER; CMP STAFF TO INTERACTIVE WEEK; EWORLD EYES LARGE ONLINE ACCOUNTS; HAWKINS LEAVES PRIOR, FIRM, Advertising Age, July 04, 1994, Section: Pg. 35 MediaVision premises searched Media Vision Bankruptcy, The New York Times, July 27, 1994, Wednesday, Late Edition - Final, Section: Section D; ; Section D; Page 20; Column 5; Financial Desk ; Column 5; https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up https://en.wikipedia.org/wiki/Media_Vision#Products Time Warner wants to make ads interactive TIME WARNER INTERACTS WITH MORE THAN ORLANDO DEAL WITH INTERPUBLIC GIVES AGENCY GROUP ACCESS TO VIDEOGAMES, CD-ROMS, Advertising Age, July 04, 1994, Section: Pg. 18, byline: By Scott Donaton ARTERIAL AVENGER VIDEO GAME AVAILABLE FOR COMMUNITY EVENTS/HEALTH FAIRS, PR Newswire, July 7, 1994, Thursday - 10:45 Eastern Time, Section: State and Regional News Video game offers early intervention in the fight against tobacco use; "Rex Ronan -- Experimental Surgeon" goes inside the human body to illustrate the dangers of smoking, Business Wire, July 15, 1994, Friday BATES USA SURVEY IS BULLISH ON INTERACTIVE PREDICTS $7.2 BILLION MARKET WITHIN 10 YEARS;ADS WILL SUBSIDIZE COSTS, Advertising Age, July 11, 1994, Section: Pg. 26, byline: By Scott Donaton Leagas Delaney 'Predator' commercial takes slot in World Cup computer game, Campaign, July 15, 1994, Business and Industry, Section: Pg. 31; https://www.mobygames.com/game/134894/tricky-quiky-games-die-suche-nach-den-verschollenen-seiten/ https://www.mobygames.com/game/6717/helicopter-mission/ https://www.mobygames.com/game/9244/bi-fi-roll-action-in-hollywood/ https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n7/mode/2up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up McDonald's launches first FMV ad on AOL McDonald's to Post Golden Arches Along Information Superhighway, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), July 21, 1994, Business and Industry, Section: Pg. B7; Vol. 224; No. 14; ISSN: 0099-9660 HBO and Warner go interactive Home Box Office and Warner Music Group join Michael Nash in forming new multimedia partnership, Business Wire, July 12, 1994, Tuesday GTE goes Interactive BITS AND PIECES, TELECOMWORLDWIRE, July 1, 1994 Jim Henson goes interactive Muppets' hand in interactivity, The Hollywood Reporter, July 21, 1994, Thursday, Byline: Scott Hettrick Time Mirror goes interactive Rose CEO of TM Multimedia, The Hollywood Reporter, July 27, 1994, Wednesday Nick Nicholas invests in VR Media Industry Visionary, Nick Nicholas, Becomes Major Investor in Zombie Inc., Business Wire, July 15, 1994, Friday https://www.mobygames.com/company/1266/zombie-studios-inc/games/ Havas and Sony join forces Alliance Havas-Sony dans l'edition electronique, Echos, July 21, 1994 Sony, Havas playing games, The Hollywood Reporter, July 22, 1994, Friday, Byline: Pia Farrell http://jolt.law.harvard.edu/articles/pdf/v12/12HarvJLTech561.pdf France expands multimedia services Media Futures: The French connection - John Ridding looks at the country's growing multimedia businesses / The world's superhighways, Financial Times (London,England), July 4, 1994, Monday, Section: Pg. 15, Byline: By JOHN RIDDING Telecom deregulation hits Japan Barrier lowered between cable-TV, phone firms, The Nikkei Weekly (Japan), July 4, 1994, Section: INDUSTRY DIGEST; Pg. 9, Byline: BY NORRI KAGEKI Staff writer IDSA and SPA try to find common ground IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 No Headline In Original, Consumer Electronics, July 18, 1994, Section: NOTEBOOK; Vol. 34, No. 29; Pg. 14 IDSA and SPA fail to find common ground 2 GAME RATING SYSTEMS, Consumer Electronics, July 25, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 30 Competing rating systems revealed Ratings Symbols Unveiled for Computer, Video Games, The Associated Press, July 28, 1994, Thursday, AM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer https://legacy.3drealms.com/tech/rsac.html https://legacy.3drealms.com/tech/esrb.html Lieberman and Kohl weigh in on systems Ratings Symbols Set for Computer, Video Games, The Associated Press, July 29, 1994, Friday, PM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer TESTIMONY REGARDING THE VIDEO GAME RATING ACT OF 1994 SUBMITTED BY MARK TRAPHAGEN - COUNSEL SOFTWARE PUBLISHERS ASSOCIATION SOFTWARE PUBLISHERS ASSOCIATION JOINT HEARING OF THE SENATE GOVERNMENTAL AFFAIRS SUBCOMMITTEE ON REGULATION AND GOVERNMENT INFORMATION AND THE SENATE JUDICIARY SUBCOMMITTEE ON JUVENILE JUSTICE, Federal News Service, JULY 29, 1994, FRIDAY German voluntary game ratings begin https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up https://usk.de/ Nintendo signs onto CESI NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 ISDA chooses E3 New L.A. interactive expo lines up Sony, Sega, IDSA; E3 will take on CES and VSDA next spring, The Hollywood Reporter, July 18, 1994, Monday, Byline: Scott Hettrick IDSA ENDORSES E3 SHOW, SAME DATES AS CES INTERACTIVE, Consumer Electronics, July 18, 1994, Section: THIS WEEK'S NEWS; Vol. 34, No. 29; Pg. 10 Namco consolidates coin op subsidiaries Play Meter, July 1994, pg. 14 Time Warner licenses Jaguar ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL, PR Newswire, July 12, 1994, Tuesday - 07:53 Eastern Time, Section: Financial News, Dateline: SUNNYVALE, Calif., July 12 https://system16.com/hardware.php?id=778 Bally breaks up Play Meter, July 1994, pg. 28 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Tonight we are reflecting on Dragon Spirit: The New Legend, a 1989 arcade port of the 1987 vertical shooter Dragon Spirit by Namco. Namco was responsible for other arcade classics like Pacman, Galaga and Dig Dug to name a few. The NES port was developed by Now Production and published by Namco in Japan but published by Bandai in North America. Now Production also created NES titles including Yo! Noid and entries 2 & 3 of the Adventure Island series. Tonight our visiting Deacon is Jeff Gabor. Send us a textThe miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.
Every week TWIG brings you a variety show full of segments ranging from news, reviews, interviews, and everything in-between to satisfy your geeky appetite!This week in geek:- Introductions- Dragon Ball: Sparking Zero (Namco Bandai Review)https://dragonballsparkingzero.com/- Geek News- The Terminator (Warner 4K UHD Review)https://www.blu-ray.com/movies/The-Terminator-4K-Blu-ray/371332/- Weird News- Super Mario Party Jamboree (Nintendo Switch Review)https://www.nintendo.com/en-ca/store/products/super-mario-party-jamboree-switch/?srsltid=AfmBOorHloJ7jgSfK90CWTp9-3rScMpDqP9vr0knOg6WEAOsu4dZXbj2- What's Next?Show Notes:Check out Mike's new RPG Patreon: https://www.patreon.com/BirdmanDoddCheck out Liam's Extra Life Campaign: https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=535342Check out Mike's writing: https://books.friesenpress.com/store/title/119734000345848279/Indigenous-Poets-Society-mihko-kiskisiwinYour Geekmasters:Mike "The Birdman" - https://twitter.com/BirdmanDoddAlex "The Producer" - https://twitter.com/DeThPhaseTWIGFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: http://www.thisweekingeek.netNovember 10, 2024
In this second episode of our Evercade Collection series, James and Mads take a look at the games on the Namco Collection 1 cartridge. As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
Thank you to Uncommon Goods for sponsoring this video. Visit https://www.uncommongoods.com/podcast/kitkrysta to get 15% off your next gift Thank you to Express VPN for sponsoring this video. Visit http://www.ExpressVPN.com/KitAndKrysta to get three months FREE *~*~*~*~*~*~*~*~*~*~*~*~* Hi and welcome to episode 141 of the Kit & Krysta Podcast! We just passed the anniversary of the iconic Nintendo Switch reveal video so we wanted to share the untold story of how this video came to be and what it was like inside Nintendo when we finally revealed Nintendo Switch to the world. It's really cool how this became an iconic moment in video game history. Also in this episode, we react to Mr. Sakurai's final YouTube video and talk about what game we think he might be working on. We're also playing a ton of games including Super Mario Party Jamboree and share our initial impressions on the game. We wrap it all up with questions from our Patreon subscribers. All this and much much more is coming right up. Get comfy and let's go! 0:00 - Meet us on the roof to play some Mario Odyssey! 11:53 - Behind the scenes of the Nintendo Switch reveal video 44:07 - News news news (Masahiro Sakurai's last YouTube video, Super Nintendo World in Orlando, Namco "layoffs", Mario & Luigi Brothership developer revealed) 1:05:55 - Games we're playing (Mario Party Jamboree, Fear the Spotlight, Skeleton Jack, Infinity Nikki, Warhammer 40K) 1:49:12 - Questions from our Patreon subscribers Patreon shout-outs! - All Hail the Final Boss - Aaron Hash - Ben Eichorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft and her pig Molly, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Simon, krashuri, Master Discord, Ash, Ajay Kundlas, Fortygig Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ https://bsky.app/profile/kitandkrysta.bsky.social -Kit & Krysta
20 years later, Hyle and Dustin PANsplain the DK Bongos and the Donkey Kong series' brief but defining turn toward rhythm games with the Spotlight episode on the original Donkey Konga!