Podcasts about Namco

Japanese corporation; video game developer and publisher

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Staying In
Cyclades Legendary Edition, Herman Miller Mirra 2 Butterfly, and Mario Kart World - Ep232

Staying In

Play Episode Listen Later Oct 1, 2025 65:31


Feeling old? You might do after this episode. A classic old Nintendo series has had a big new twist, and it's got us asking “is Mario Kart World made for us?”, plus heading back to the nineties with Humongous Entertainment and Mega Cat Studios and the re-release of Backyard Baseball '97. In case that weren't enough old video games, there's more action from Hamster's Arcade Archives series, with a look at Namco's Air Combat 22 and Aqua Jet. Away from the screens, over to the tabletop, and headed back in time to mythological Greece, Cyclades Legendary Edition from Open Sesame Games is another classic by Bruno Cathala and Ludovic Maublanc that's been given a loving restoration. Tired? Do what one of us has done, and treat your poor old back to a Herman Miller Mirra 2 Butterfly office chair. All that, and a dolphin in need, on Ep232. 00:00 - Lying to children is fine 08:24 - Mario Kart World 19:18 - Arcade Archives 2 Air Combat 22 and Arcade Archives 2 Aqua Jet 32:56 - the Herman Miller Mirra 2 Butterfly office chair 43:28 - Cyclades Legendary Edition 58:48 - Backyard Baseball '97 On this episode were Dan (@ThisDanFrost), Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about, our Steam Curator page collects every video game we've ever reviewed available on the platform, and our BoardGameGeek page does the same for every boardgame. And if you'd like to see what we're up to between podcasts, your best bet is our Instagram page. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

Amigos: Everything Amiga Podcast
Pixel Gaiden - Episode 163 - "Pairings" The Gameshow! + 1988 Cutesy Arcade Battle - Taito's New Zealand Story. VS Marchen Maze by Namco

Amigos: Everything Amiga Podcast

Play Episode Listen Later Sep 30, 2025 234:17


We're back for Episode 163 of Pixel Gaiden!In this episode the boys catch up on what they've been playing and adding to their collections + 1988 cutesy arcade battle. Taito's New Zealand Story. VS Marchen Maze by Namco.  11:48- Quick Questions43:26 - Patreon48:26 - Eric's Take - Mods That Saved The System1:09:14 - Pairings Game Show1:42:36 - Catching Up3:10:20 - 1988 Cutesy Arcade Battle. Taito's New Zealand Story. VS Marchen Maze by Namco.  Please give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Jochwat, John Shawler, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%

Pixel Gaiden Gaming Podcast
Episode 163 - "Pairings" The Gameshow! + 1988 Cutesy Arcade Battle - Taito's New Zealand Story. VS Marchen Maze by Namco

Pixel Gaiden Gaming Podcast

Play Episode Listen Later Sep 30, 2025 234:17


We're back for Episode 163 of Pixel Gaiden! In this episode the boys catch up on what they've been playing and adding to their collections + 1988 cutesy arcade battle. Taito's New Zealand Story. VS Marchen Maze by Namco.    11:48- Quick Questions 43:26 - Patreon 48:26 - Eric's Take - Mods That Saved The System 1:09:14 - Pairings Game Show 1:42:36 - Catching Up 3:10:20 - 1988 Cutesy Arcade Battle. Taito's New Zealand Story. VS Marchen Maze by Namco.    Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Jochwat, John Shawler, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.   Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%  

Rejugando
Rejugando Especial Panzer Dragoon 2 Zwei y Orta

Rejugando

Play Episode Listen Later Sep 29, 2025 126:37


🎙️ Rejugando surca de nuevo los cielos: Panzer Dragoon Zwei y Orta En este segundo episodio especial, volvemos a montar dragones y nos llevan directos a la Saturn de SEGA y a la primera Xbox con dos joyas inolvidables: Panzer Dragoon II Zwei y Panzer Dragoon Orta. Con su habitual mezcla de nostalgia, datos técnicos y mucho cachondeo, el equipo repasa cómo Zwei mejoró en todo al original con rutas alternativas, el mítico “morphing” de dragones y una fluidez técnica que hizo historia en Saturn. Además, se detienen en la historia de Lundi y Laghi, esa relación simbiótica que marcó para siempre a los fans de la saga. El vuelo sigue con Orta, el regreso triunfal en Xbox tras la caída de Dreamcast. Aquí SEGA apostó por la espectacularidad y Smilebit firmó un shooter de culto con una protagonista misteriosa, un apartado gráfico que todavía hoy luce increíble en Series X/S y una banda sonora que se quedó grabada en la memoria gamer. Por el camino, no faltan anécdotas de revistas noventeras, curiosidades de hardware olvidado de SEGA y reflexiones sobre por qué estos títulos siguen siendo pilares de culto de los videojuegos. ✨ Si te gustan los dragones, la historia de SEGA y los podcasts llenos de pasión retro, este programa es imprescindible. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando 272 El del Tokio Game 2025 Wolverine y Forza Horizon 6

Rejugando

Play Episode Listen Later Sep 26, 2025 116:18


Rejugando 272: Wolverine, Forza Horizon 6 y el caos del Tokyo Game Show 2025 En Rejugando 272 el equipo vuelve a la carga con un episodio lleno de humor, y un repaso a lo más jugoso de la actualidad del videojuego. Tres grandes nombres se llevan buena parte del protagonismo: Marvel’s Wolverine, Forza Horizon 6 y, cómo no, las sorpresas que ha dejado el Tokyo Game Show 2025. State of Play con cosas como Saros, Zero Parades, Nioh 3 y mucho más Wolverine: hype con garras ¿Será el juego definitivo de superhéroes? ¿Qué tiene este título para que la comunidad esté tan revolucionada? En el programa se habla largo y tendido de ello… pero mejor lo descubres escuchando. Forza Horizon 6 llega a Japon La saga de conducción arcade más popular prepara su regreso, y en Rejugando se debate qué novedades pueden ponerla otra vez en lo más alto Tokyo Game Show 2025: Japón no defrauda El TGS vuelve a ser una tormenta de anuncios, regresos inesperados y ausencias que hacen hablar a toda la comunidad. El equipo analiza lo más destacado… a su manera, claro. ¿Por qué escuchar este episodio? Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando Videojuegos en la Paternidad

Rejugando

Play Episode Listen Later Sep 22, 2025 117:43


¿A qué juegan nuestros hijos? Seis padres que también son jugadores hablan claro sobre Fortnite, Roblox y otros títulos de moda. Aprenderás qué significan los PEGI, qué reacciones observar y qué signos de alerta conviene tener en cuenta. ¿Te preguntas…? - ¿Qué riesgos reales hay en los juegos online? - ¿Cuánto tiempo es demasiado? - ¿Cómo interpretar el PEGI de un juego? - ¿Qué hago si mi hijo se frustra o se aísla jugando? En este episodio especial de Rejugando, el equipo se sumerge en un tema tan cotidiano como apasionante: cómo conviven los videojuegos con la paternidad, la maternidad y la crianza de los más pequeños. Con un panel repleto de madres, padres y jugadores de toda la vida, el debate arranca con una pregunta clave: 👉 ¿A qué edad es bueno que los niños empiecen a jugar a videojuegos? Hoy en día, el 84% de los niños entre 6 y 10 años juega a videojuegos, y no solo hablamos de consolas: móviles, tablets y apps educativas también cuentan como parte de ese mundo interactivo. Beneficios de los videojuegos en la infancia El programa repasa varios puntos positivos de introducir a los peques en el mundo gamer, siempre con supervisión: Desarrollo de la motricidad fina gracias a juegos de plataformas o puzzles. Coordinación visual y auditiva con títulos coloridos y musicales. Creatividad e imaginación en sandbox como Minecraft o Roblox. Socialización digital, donde Fortnite se convierte en el “nuevo banco del parque”, un lugar para charlar con amigos además de jugar. Interés cultural y educativo, con casos de niños que aprenden geografía o historia gracias a sagas como Assassin’s Creed. Riesgos y señales de alerta Por supuesto, no todo es de color de rosa. Los padres del programa comparten anécdotas de frustración, obsesión o enfados cuando toca apagar la consola. Entre las red flags más comentadas: Irritabilidad al desconectar. Preferencia absoluta por las pantallas frente al juego físico. Obsesión con progresar más rápido que los compañeros. Riesgos en plataformas difíciles de controlar, como Roblox, donde aparecen micropagos, ganchos psicológicos y contactos con desconocidos. El papel de los padres El mensaje central del episodio es claro: los videojuegos no son el enemigo, el problema es la falta de acompañamiento. Igual que un padre observa a su hijo en el parque, también debe interesarse por lo que juega, investigar títulos, entender el PEGI y establecer límites de tiempo y de contenido. Además, se insiste en la importancia de jugar juntos, compartir la experiencia y convertirla en un espacio de confianza y aprendizaje. Reflexiones finales El podcast desmonta el mito de que los videojuegos “aislan”. En realidad, son una herramienta cultural más, comparable a leer un cómic, ver una serie o salir a la calle con amigos. La clave está en el equilibrio: un poco de aire libre, un poco de pantallas, y mucha supervisión. El episodio también recuerda que la industria ha evolucionado: existen juegos pensados para niños, experiencias educativas y controles parentales cada vez más completos. Pero la última palabra siempre la tienen los adultos que acompañan a los pequeños en este viaje digital. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando 271 el de Cronos, Silent Hill, Team Cherry y la nueva industria

Rejugando

Play Episode Listen Later Sep 19, 2025 127:07


Empezamos fuerte con Cronos: New Dawn, la última apuesta de Bloober Team que mezcla viajes temporales, distopías y terror con un acabado técnico de escándalo. Opiniones, hype y algún que otro debate sobre si es su mejor trabajo hasta la fecha. El plato fuerte, cómo no, fue Team Cherry y la eterna espera de Silksong. Repasamos por qué el fenómeno sigue tan vivo, cómo un indie puede condicionar la conversación de toda la comunidad y si de verdad la industria debería aprender algo de su forma de trabajar (para bien o para mal). Entre medias, nos dio tiempo a debatir sobre Silent Hill F, el futuro de los DLCs, precios abusivos que levantan cejas, chollos digitales que hacen temblar la tarjeta, y hasta qué significa ser “gamer” en una industria que cada vez parece más de lujo. No falta la nostalgia: cumpleaños de clasicazos como Kingdom Hearts, GTA V o Ghosts 'n Goblins, con risas incluidas recordando cómo los sufrimos en su día. Un programa con debate, risas, críticas con cariño y pasión por el videojuego, que demuestra que, pase lo que pase en la industria, seguimos aquí para darle al mando y al micro. 👉 Escúchalo ya en iVoox y Twitch, y cuéntanos: ¿tú de qué lado estás, optimista o apocalíptico con la nueva industria? Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Dinotronic
Dinotronic #87 - Tekken 2

Dinotronic

Play Episode Listen Later Sep 12, 2025 68:10


Chegou a hora de falar de um dos jogos de luta mais clássicos do PlayStation: Tekken2! Para que esse projeto continue existindo e crescendo cada vez mais, considere virar um de nossos apoiadores em apoia.se/supersoda. Escolha um valor que caiba em seu orçamento e ganhe recompensas bem legais!

Rejugando
Rejugando 270 el del Nintendo Direct 40 años de Mario

Rejugando

Play Episode Listen Later Sep 12, 2025 103:38


🎮 Nintendo Direct 2025 en Rejugando 270 En el episodio 270 de Rejugando, con RaffaValencia, se repasó el Nintendo Direct del 12 de septiembre de 2025, marcado por el 40 aniversario de Mario. 🍄 Mario (40 aniversario) 🎬 Película Super Mario Galaxy (Illumination, mismo reparto). 🌌 Galaxy 1 y 2 en Switch, con Estela/Rosalina. 🎾 Mario Tennis Fever → 38 personajes + modo historia. 🔔 Wonder – Bellabel Park DLC → minijuegos y niveles (20€). 🐣 Yoshi’s Mystery Book → aventura 2D simpática. 🚀 Metroid Prime 4: Beyond 📅 Fecha: 4 diciembre 2025. 🏍️ Samus estrena moto futurista. 🪙 Amiibos + mejoras para Switch 2. ⭐ Gran título navideño de Nintendo. ⚡ Pokémon 🟣 Pokémon Pokopia → Ditto humano, mezcla Minecraft/AC/Builders. 🟢 Leyendas ZA → 16 octubre 2025. 💸 Polémico DLC anunciado antes de salir → “Pokémon Finanzas Edition”. 🔥 Hades II ⏳ 25 septiembre 2025 (PC + Switch). 📀 Físico: noviembre. 🎯 Desafío: estar a la altura de Hades I. 🌌 JRPG & nostalgia FFVII Remake Intergrade → 22 enero 2026, Switch 2 (cloud), incluye DLC Yuffie. Dragon Quest VII Reimagined → febrero 2026, estilo chibi, opiniones divididas. 👻 Terror y acción Resident Evil Requiem + RE7/8 → Switch 2 (recortes gráficos). Fatal Frame II Remake → vuelve con textos en castellano. ⚔️ Otros anuncios Irule Warriors: Descenso del Cielo → musou entre BOTW y TOTK. Monster Hunter Stories 3 → marzo 2026. Tomodachi Life → primavera 2026. Virtual Boy Online → revival con gafas (80€) o cartón (20€), 14 juegos. 😂 Momentazos Rejugando “Donkey Kong Finanzas” → DLC Bananza (20€). “Overcooked con cámaras”. 🤔 Switch 2 en duda Cita clave: “Nintendo aún no ha dado el golpe de mesa que obligue a comprarla.” Falta un título revolucionario tipo Breath of the Wild. 📈 Conclusión Mario dominó el aniversario. Metroid Prime 4 + Hades II → estrellas del Direct. Pokémon sigue con polémicas. Nostalgia y remakes, al alza. Switch 2 aún espera su killer app. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

GAMELX Videojuegos
Iniciativa Super Mario #11 // GAMELX - Paper Mario: La Puerta Milenaria

GAMELX Videojuegos

Play Episode Listen Later Sep 11, 2025 138:45


Dentro de la Iniciativa Super Mario, en GAMELX abrimos las páginas de uno de los títulos más queridos y peculiares de la saga: Paper Mario: La Puerta Milenaria. ✂️ Un Mario de papel, un mundo lleno de humor y giros inesperados, combates estratégicos por turnos y un estilo artístico que aún hoy sigue siendo inconfundible. ‍♀️ Acompañado de un elenco de personajes entrañables y carismáticos, descubrimos por qué esta aventura de GameCube se ha convertido en un clásico de culto y cómo ha marcado a toda una generación de jugadores. Además, repasamos curiosidades, secretos y el impacto cultural de esta entrega que mezcla rol, plataformas y puro ingenio creativo de Nintendo. Si amas a Mario y sus mundos, no puedes perderte este viaje al papel y la tinta que dieron vida a una de las joyas más originales del fontanero. Han participado: Gerard "Gepese" (@metalgerap) Rafa García (@rafagarvas) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) ⏬Todos los programas de la Iniciativa Super Mario⏬ - Feed de la Iniciativa: https://www.feedbueno.es/imario/feed.xml - Playlist en iVoox: https://go.ivoox.com/bk/ - Playlist en Spotify: https://open.spotify.com/playlist/ - Miniaturas por Waylis10 - Cuña por Iñaki Monteano ⏬¡Síguenos o pasa el rato con nosotros aquí!⏬ - Twitch: https://twitch.tv/ILTjuegos - YouTube: https://www.youtube.com/@iltjuegos - iVoox: https://www.ivoox.com/podcast-iltjuegos_sq_f1446764_1.html - Spotify: http://spotify.iltjuegos.com - Apple Podcasts: http://itunes.iltjuegos.com - Telegram: https://t.me/ILTjuegos - Instagram: https://www.instagram.com/iltjuegos - X (Twitter): https://x.com/iltjuegos - TikTok: https://www.tiktok.com/@iltjuegos

Podouken
Taiko No Tatsujin - Episode 147

Podouken

Play Episode Listen Later Sep 10, 2025 99:07


Namco set out to create a super popular rhythm game and accidentally created the most popular mascots since Pac-Man. Don-chan and Katsu-chan are unavoidable as we talk about the extremely popular in the East but largely ignored in the West drum game, Taiko No Tatsujin! Why was this game never released in the U.S. until now? How did an instrument mishap lead to the most embarrassing moment of young Rob's life? Is every arcade game released after the year 2000 just a Playstation in disguise? How did Donkey Kong steal this game's popularity? We answer your questions like what arcade game did we initial hate but grew to love over time (#RedemptionArc), what our favorite non-video game arcade attraction (excluding pinball), and what IP we predict will be the next new beat ‘em up announced. Join the Podouken Discord and post your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content (like our third favorite cheese): https://www.youtube.com/@podoukenpodcast2716

Podouken
Taiko No Tatsujin - Episode 147

Podouken

Play Episode Listen Later Sep 10, 2025 99:07


Namco set out to create a super popular rhythm game and accidentally created the most popular mascots since Pac-Man. Don-chan and Katsu-chan are unavoidable as we talk about the extremely popular in the East but largely ignored in the West drum game, Taiko No Tatsujin! Why was this game never released in the U.S. until now? How did an instrument mishap lead to the most embarrassing moment of young Rob's life? Is every arcade game released after the year 2000 just a Playstation in disguise? How did Donkey Kong steal this game's popularity? We answer your questions like what arcade game did we initial hate but grew to love over time (#RedemptionArc), what our favorite non-video game arcade attraction (excluding pinball), and what IP we predict will be the next new beat ‘em up announced. Join the Podouken Discord and post your own questions that could be included in a future episode: discord.gg/k5vf2Jz You can also like, comment, and subscribe to our YouTube channel where we post our listener question segments and additional content (like our third favorite cheese): https://www.youtube.com/@podoukenpodcast2716

Rejugando
Rejugando 269 el del Silksong.

Rejugando

Play Episode Listen Later Sep 5, 2025 117:03


Rejugando 269: El del Silksong – Récords, debate y risas aseguradas 🎮🦋 En el episodio 269 de Rejugando, Raffa Valencia y el equipo se lanzan de lleno al lanzamiento histórico de Hollow Knight: Silksong, el indie más esperado de los últimos años. Un programa con humor, datos, polémicas y mucha pasión. 🌟 Silksong arrasa en su estreno Más de 500.000 jugadores concurrentes en Steam en sus primeras horas. Las tiendas digitales colapsan: Steam, Nintendo eShop y PlayStation Store no daban abasto. Precio que divide: sale a 19,99 €, los backers lo reciben gratis y la comunidad debate si este modelo influye en el mercado indie. 🎙️ Debate, análisis y noticias top El equipo no solo analiza Silksong, sino que también comenta: 007: First Light → Lo nuevo de IO Interactive y sus “maleteros infinitos”. Rumores sobre Marvel’s Wolverine → Se viene información jugosa en el próximo State of Play. PlayStation 5 Slim → Polémica por su menor almacenamiento y precio más alto. Lanzamientos de septiembre → Un mes cargado de juegos potentes para todas las plataformas. Dejanos un comentario y visita www.rejugando.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando 268 el del Lost Soul Aside

Rejugando

Play Episode Listen Later Aug 29, 2025 108:10


🎮 Rejugando 268: Lost Soul Aside, Expedition 33, Silksong y TODO lo que se viene en 2025 En el episodio 268 de Rejugando nos metemos hasta el fondo en la actualidad gamer: análisis, anuncios, retrasos, DLCs, polémicas y el esperado Lost Soul Aside, que tras 11 años de desarrollo por fin ha llegado. 💥 Temas destacados del programa Lost Soul Aside – Primer análisis en audio, impresiones finales y comparaciones con Bayonetta, Devil May Cry y Final Fantasy. Expeditions 33 – El universo de Cleros Cooor se expande, posibles DLCs y próximos proyectos del estudio Sandford Interactive. Silksong y los juegos “silksonizados” 🐝 – Los retrasos que está provocando el lanzamiento más esperado del año. Nintendo Switch 2 – Primeras pruebas, rendimiento en multiplataforma y rumores sobre exclusivos. Starfield y No Man’s Sky – Expansiones, mejoras y promesas que podrían cambiar el juego. Tokyo Game Show 2025 – Lo que esperamos ver: Final Fantasy IX Remake, novedades de SEGA, Capcom, Bandai y Square Enix. PlayStation Plus septiembre 2025 – Psychonauts 2, Stardew Valley, Viewfinder y más… pero seguimos sin grandes estrenos para PS5. Además, repasamos los juegazos que llegan hasta diciembre de 2025: Silent Hill F, Cronos, Borderlands 4, Baby Steps, Final Fantasy Tactics Remaster, y otros bombazos. 🎧 Un episodio cargado de humor, hype y mucha nostalgia gamer. Si quieres enterarte antes que nadie de lo que se viene, no te lo pierdas. Lost Soul Aside análisis Lost Soul Aside gameplay Rejugando podcast videojuegos Silksong lanzamiento Nintendo Switch 2 rumores Tokyo Game Show 2025 PlayStation Plus septiembre 2025 Final Fantasy IX Remake Expeditions 33 Juegos 2025 destacados Starfield expansión No Man’s Sky actualización Cronos 2025 fecha Silent Hill F Bayonetta y Devil May Cry DLC Expeditions 33 Juegos PS5 septiembre 2025 Baby Steps GotY Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Video Game Newsroom Time Machine

Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:     https://www.patreon.com/posts/137421899 7 Minutes in Heaven: Lazy Jones Video Version: https://www.patreon.com/posts/7-minutes-in-137421447     https://en.wikipedia.org/wiki/Lazy_Jones Corrections: September 1984 Ep - https://www.patreon.com/posts/september-1984-127470165 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://archive.org/details/atariincbusiness0000gold     http://jerrymomoda.com/universal-vs-nintendo-part-i-2/     https://www.patreon.com/posts/83174490/     https://www.filfre.net/2016/05/kit-williamss-golden-hare-part-1-the-contest/page_1big/     https://www.youtube.com/watch?v=1-Uz0LMbWpI         https://archive.org/details/zaprisefall00cohe/mode/2up      1944     Coinmen looking forward to VE Day     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-03.pdf  pg. 1        https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-10.pdf pg. 3        https://www.ipdb.org/machine.cgi?id=2735         https://www.ipdb.org/machine.cgi?id=2736     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-31.pdf   pg. 2     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-10.pdf  pg. 2          https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/40s/44/CB-1944-10-17.pdf   pg. 5 First National Electronics Conference held     https://www.nytimes.com/1944/10/06/archives/electronics-holds-postwar-promise-war-expansion-of-uses-aids-in.html?searchResultPosition=2 1954     Popular Electronics debuts     https://www.worldradiohistory.com/Archive-Poptronics/50s/54/Pop-1954-10.pdf    pg. 52 Von Neumann joins Atomic Energy Commission     https://www.nytimes.com/1954/10/24/archives/oppenheimer-friend-named-to-the-aec-von-neumann-gets-vacancy-on-aec.html?searchResultPosition=3        https://www.nytimes.com/1954/10/24/archives/von-neumann-had-key-hbomb-role-princeton-scientist-created.html?searchResultPosition=5 New York Magistrate resigns to head Comics Code Authority      https://www.nytimes.com/1954/10/02/archives/magistrate-resigns-murphy-to-draft-a-code-for-comic-magazine.html?searchResultPosition=4 1964     UNIVAC experiments with airflow computing     https://www.nytimes.com/1964/10/18/archives/new-digital-computer-introduced-by-univac.html?searchResultPosition=2 Big Tech hit by defense spending cuts     https://www.nytimes.com/1964/10/13/archives/watson-announces-ibm-profits-mark-for-third-quarter.html?searchResultPosition=65 Bowling gets computerized     https://www.worldradiohistory.com/Archive-Poptronics/60s/64/Pop-1964-10.pdf   pg. 46 1974     ASCII code extensions proposed     https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-10.pdf   pg. 26       https://www.aivosto.com/articles/charsets-7bit.html#body       Atari Debuts Touch Me     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-10-19.pdf   pg. 31 Sega sponsors video game tournament     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-10-26.pdf  pg. 45         https://segaretro.org/Sega_TV_Game-ki_Zenkoku_Contest     1984: Hasbro buys Milton Bradley     Toys Hobbies & Crafts, October 1984 Warner returns to profitability     "Posts $24.4 Million Profit Compared With Loss a Year Ago, The Associated Press October 23, 1984, Tuesday, AM cycle, Section: Business News" Atari Games Inc. established     Replay, October 1984, pg. 15      Jack is looking for cash     The second time around, Forbes, October 8, 1984, Section: COMPANIES; Pg. 42, Byline: By Anne Bagamery     Electronic Games, October 1984, pg. 12     Gerard Leaves as Warner Co-President, The Associated Press, October 16, 1984, Tuesday, AM cycle, Section: Business News Commodore financials break records     https://archive.org/details/popular-computing-weekly-1984-10-18/page/n4/mode/1up?view=theater      Apple numbers soar     Apple earnings soar six-fold in quarter, Financial Times (London,England), October 19, 1984, Friday, Section: SECTION II; International Companies; Pg. 21 TI settles investor suit     Suit costs TI $12 million, Computerworld, October 15, 1984, Section: COMPUTER INDUSTRY; Pg. 116 Ocean buys Imagine     https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater Sinclair buys rights to bandersnatch     https://archive.org/details/popular-computing-weekly-1984-10-11/mode/1up?view=theater     https://archive.org/details/popular-computing-weekly-1984-10-04/page/n4/mode/1up?view=theater Activision to spend big as computer game maker     ACTIVISION; Details pre-Christmas advertising and promotion plans, Business Wire, October 24, 1984, Wednesday            ACTIVISION; Financial results, Business Wire, October 29, 1984, Monday PCS going into bankruptcy     https://archive.org/details/popular-computing-weekly-1984-10-25/page/n4/mode/1up?view=theater      Konami goes public     KONAMI INDUSTRY TRADED FIRST AT 8,300 YEN, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 1, 1984, MONDAY Japanese Arcade law     https://archive.org/details/game-machine-magazine-19841001p/page/n18/mode/1up?view=theater Japanese arcades diversify     https://archive.org/details/game-machine-magazine-19841015p/page/n16/mode/1up Chuck E. Cheese operations normalize     Play Meter, October 15, 1984, pg. 9 Fighting games are all the rage     Replay, October 1984, pg. 16     https://en.wikipedia.org/wiki/Punch-Out!! AMOA set to be the battle of the carts     Replay, October 1984, pg. 27, pg. 31 Video Games donated to Smithsonian     https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-10-20.pdf  pg. 38      Namco moves to Famicom     https://archive.org/details/game-machine-magazine-19841001p/page/n18/mode/1up?view=theater     http://www.videogameden.com/fc.htm?lor      Parker Bros may be getting out     https://archive.org/details/computer-entertainer-3-7/page/n14/mode/1up?view=theater     Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Adam woes continue     https://archive.org/details/computer-entertainer-3-7/mode/1up?view=theater     https://archive.org/details/computer-entertainer-3-7/page/105/mode/1up?view=theater     Cabbage Patch Sales Boost Coleco's 3rd-Qtr Profit, The Associated Press, October 25, 1984, Thursday, AM cycle, Section: Business News          No Headline In Original, United Press International, October 24, 1984, Wednesday, BC cycle, Section: Financial     Adam promotion costs hit earnings at Coleco, Financial Times (London,England), October 30, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 15 Oric on the ropes     https://archive.org/details/popular-computing-weekly-1984-10-04/mode/1up?view=theater GEC drops MSX plans     https://archive.org/details/popular-computing-weekly-1984-10-11/page/n4/mode/1up?view=theater Sega to launch MSX in UK     https://archive.org/details/popular-computing-weekly-1984-10-18/page/n4/mode/1up?view=theater          https://www.msx.org/wiki/Yashica_YC-64         https://www.msx.org/wiki/Category:Yeno Amstrad bullish on CPC     Amstrad stays Sugar sweet, The Guardian (London), October 4, 1984, Byline: By MAGGIE BROWN Commodore prepping 128     https://archive.org/details/popular-computing-weekly-1984-10-25/mode/1up?view=theater Sinclair denies rumors of expanded speccy     https://archive.org/details/popular-computing-weekly-1984-10-04/mode/1up?view=theater Sinclair announces Spectrum+     https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater         https://archive.org/details/popular-computing-weekly-1984-10-25/page/n17/mode/2up?view=theater Home computers have the price right, just not the power     Byte, October 1984, pg. 6     Final bonanza for home micros / Sales of cheap home computers, The Guardian (London), October 8, 1984, Byline: By PETER LARGE Games on cassette are dead     https://archive.org/details/computer-entertainer-3-7/page/107/mode/1up?view=theater Bookware mania explodes!     https://archive.org/details/computer-entertainer-3-7/mode/1up?view=theater         https://archive.org/details/popular-computing-weekly-1984-10-11/page/n4/mode/1up?view=theater     Toy & Hobby World, October 1984, pg. 8      Visi On sold to CDC     https://books.google.de/books?id=d-tPdHcBE9wC&pg=PAPA41&redir_esc=y#v=onepage&q&f=false Microsoft delays Windows... again     PERIPHERALS; SPECIAL INSURANCE COVERAGE COULD PREVENT COSTLY LOSSES, The New York Times, October 30, 1984, Tuesday, Late City Final Edition, Section: Section C; Page 6, Column 5; Science Desk Ensoniq plans ad campaign     No Headline In Original, ADWEEK, October 22, 1984, Eastern Edition, Section: ACCOUNT ACQUISITIONS; New England         https://en.wikipedia.org/wiki/Ensoniq Crackers get organized     https://archive.org/details/popular-computing-weekly-1984-10-25/page/n4/mode/1up?view=theater          https://csdb.dk/group/?id=3423      Playnet Launches nationwide     PLAYNET; Launches national access to its in-home, on-line network, Business Wire, October 30, 1984, Tuesday Comp-U-Card hits 1 million     COMP-U-CARD-INTL; Announces individual membership base exceeds one million, Business Wire, October 18, 1984, Thursday      Micronet to take on Compunet in the UK     https://archive.org/details/popular-computing-weekly-1984-10-18/mode/1up?view=theater         Futures (Micro Guardian): Search and you will find / The World Reporter full text news and current affairs database, The Guardian (London), October 18, 1984 Videotex or videotext?     Business World;Infant videotext industry has identity problems in pitching home information systems to consumer, United Press International, October 21, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By SUSAN POSTLEWAITE, UPI Business Writer              Business World; Infant videotext industry has identity problems in pitching home information systems to consumer; First question: What does it do?; Second question: Why do I want it?; Third question: Can I afford it?, United Press International, October 21, 1984, Sunday, BC cycle, Section: Financial, Byline: By SUSAN POSTLEWAITE, UPI Business Writer Game creators get chatty     https://archive.org/details/Computer_Gaming_World_Issue_4.5/page/n13/mode/2up     https://archive.org/details/Computer_Gaming_World_Issue_4.5/page/n29/mode/2up      ISBN adds software     Byte, October 1984, pg. 10 Antic Reviews The Art of Computer Game Design     https://archive.org/details/artofcomputergam00chri/mode/2up?view=theater        https://archive.org/details/1984-10-anticmagazine/page/82/mode/2up      Nintendo beats Universal on appeal     "Universal City Studios, Inc. v. Nintendo Co., United States Court of Appeals for the Second Circuit, May 23, 1984, Argued ; October 4, 1984, Decided, No. 84-7095     On the Light Side, The Associated Press, October 11, 1984, Thursday, PM cycle" MCA sues Atari     https://archive.org/details/computer-entertainer-3-7/mode/1up     https://www.atariprotos.com/2600/software/dune/dune.htm Commodore runs afoul of the FTC     Byte, October 1984, pg. 9      Learn to speculate - the Video Game!     INVESTMENT WATCH, The San Diego Union-Tribune, October 31, 1984 Wednesday, Section: BUSINESS; Pg. A-13, Byline: Janet Lowe, TRIBUNE FINANCIAL EDITOR          https://www.worthpoint.com/worthopedia/comex-game-market-simulator-software-3764189470   Acorn dives into Laserdiscs     Venture in video discs,Financial Times (London,England), October 31, 1984, Wednesday, Section: SECTION I; Technology; Education; Pg. 15, Byline: EDITED BY ALAN CANE           https://www.historyofinformation.com/detail.php?id=1661 RIP HESWare     https://archive.org/details/popular-computing-weekly-1984-10-11/mode/1up?view=theater           Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267     No Headline In Original, United Press International, October 8, 1984, Monday, BC cycle, Section: Financial, Dateline: EUGENE, Ore. Quote of the month: https://archive.org/details/popular-computing-weekly-1984-10-25/page/n2/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Rejugando
Rejugando 267 Nueva Temporada y Gamescom 2025

Rejugando

Play Episode Listen Later Aug 22, 2025 100:17


🎮 Rejugando 267: ¡Nueva temporada, Silksong confirmado y TODO lo que dejó la Gamescom 2025! ¡Estamos de vuelta, familia gamer! 🚀 Rejugando arranca una nueva temporada con un programa cargado de noticias, nostalgia, debates locos y mucho humor videojueguil. Esta semana, nos zambullimos de lleno en lo más jugoso de la Gamescom 2025, repasamos aniversarios de juegazos, hablamos de futuros especiales y hasta nos metemos en teorías sobre consolas, precios y lanzamientos. El episodio viene potente y lleno de momentazos: 🔥 Lo más top de la Gamescom 2025 La feria de videojuegos más importante de Europa nos ha dejado bombazos que han puesto patas arriba las redes y nos han hecho gritar en directo: 🐞 Silksong ya tiene fecha: ¡POR FIN! Tras seis años de espera y memes infinitos, Hollow Knight: Silksong llega el 4 de septiembre de 2025. Prepárate para sufrir, llorar y volver a amar el metroidvania más exigente. 🪄 Black Myth: Zong Kui sorprende al mundo: La saga basada en la mitología china sigue expandiéndose con una secuela inesperada y un tráiler que dejó a todos con la mandíbula por el suelo. 🎯 Call of Duty: Black Ops 7 abre la gala con músculo: campaña, zombies, nuevas mecánicas y un modo de vista cenital que nadie vio venir. 🧟 Resident Evil Requiem y el nuevo Silent Hill cambian las reglas del terror. Capcom y Konami se han puesto de acuerdo para que no volvamos a dormir tranquilos. 🦇 LEGO Batman: Legacy of the Night llega con un tráiler espectacular, prometiendo ser el título más ambicioso de la saga LEGO. 🐉 Final Fantasy XIV prepara crossover épico con Monster Hunter Wilds: chocobos, cactilios y dragones… ¿qué podría salir mal? 👾 Anuncios sorpresa como Tales of Xillia Remaster, Ghost of Yotei, He-Man Masters of the Universe y el regreso inesperado de clásicos como Bubsy 4D (sí, vuelve. Lo pedimos… o no). 🎂 Nostalgia modo ON Rejugando no sería Rejugando sin un viaje al pasado. En este episodio celebramos aniversarios míticos que nos hicieron sentir… viejos, pero felices: 🎂 28 años de Dragon Ball Final Bout en PlayStation 1, aquel juego infame pero inolvidable que poníamos solo para ver la intro. 🧠 18 años de Bioshock: El shooter que redefinió la narrativa en videojuegos cumple mayoría de edad. Y sí, nos sentimos igual de mayores que Rapture. 🎮 25 años de Chrono Cross y 21 años de Suikoden IV, dos joyas de culto que siguen siendo tema de debate entre fans del JRPG. 📌 Especiales confirmados para la nueva temporada ¡Prepárate porque vienen programas XXL! Durante los próximos meses, lanzaremos especiales que son puro amor retro y actualidad: Panzer Dragoon Saga – Especial en 3 partes 🔥 Nintendo DS – Repaso al catálogo completo Kingdom Hearts 1 – Un monográfico épico con invitado especial, disponible en octubre Además, proyectos secretos y entrevistas con gente de la industria que se anunciarán muy pronto 👀 🎮 Más actualidad gamer Además de Gamescom, repasamos noticias clave: La PS5 sube de precio en EE.UU. y Europa. La polémica con las Game Cards de Nintendo Switch 2 y su futuro en formato físico. La segunda temporada de Fallout en Amazon Prime ya tiene fecha y promete todavía más caos postapocalíptico. Rumores fresquitos sobre GTA VI, que apunta a 2026. Los nuevos lanzamientos que se vienen: Tales of Xillia Remaster, Ghost of Tyoté Legends, Expeditions 33 y más. 🎧 Dale al play y acompáñanos Un episodio largo, divertido y cargado de contenido para abrir la temporada por todo lo alto. Si quieres estar al día de la actualidad gamer, viajar por la nostalgia y descubrir lo mejor de la Gamescom 2025, este programa es para ti. 🔗 Escúchalo en iVoox → (enlace aquí) Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

GAMELX Videojuegos
Iniciativa Metal Gear #06 // GAMELX - Metal Gear Solid 3: Snake Eater

GAMELX Videojuegos

Play Episode Listen Later Aug 22, 2025 127:21


¡Atención, soldados! Bienvenid@s a un nuevo episodio de la Iniciativa Podgaming. Esta vez dejamos atrás los pasillos grises y nos tiramos de cabeza a la jungla más peligrosa que jamás pisó un héroe de videojuegos: la de METAL GEAR SOLID 3: SNAKE EATER. ¿Sabías que Snake puede comerse literalmente cualquier cosa que se mueva? Desde serpientes hasta ranas venenosas… ¡y algunas hasta suenan como un ringtone! ¿Sabías que la intro de Snake Eater se grabó como si fuera una auténtica canción de James Bond, con orquesta completa y todo el glamour posible para un tipo en mallas de camuflaje? ¿Sabías que si te disparan en la pierna tienes que sacar la bala, coserte tú mismo y luego seguir la misión como si nada? ¡Realismo made in Kojima! En este especial de GAMELX nos ponemos las botas de combate para repasar una de las obras más queridas de Hideo Kojima, con jefazos inolvidables, un villano tan carismático como Volgin y un duelo final contra The Boss que todavía nos hace temblar el pulso. Así que ya sabes: súbele el volumen al codec, carga el tranquilizante y busca una rama en la que esconderte. Porque esta operación no es una misión cualquiera, es Snake Eater. Y si después de escuchar esto te quedas con hambre… tranquilo: siempre puedes probar suerte con un poco de serpiente cruda. Tastes like chicken. Han participado: Gerard "Gepese" (@metalgerap) ️ Nacho Gil (@Super90sGames) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) ⏬Todos los programas de la Iniciativa Metal Gear⏬ - Feed de la Iniciativa: https://feedbueno.es/imetal/feed.xml - Playlist en iVoox: https://go.ivoox.com/bk/11304347 - Playlist en Spotify: https://open.spotify.com/playlist/6sWNPFs10zi9DAwo3I0KGL - Miniaturas por Jaime Brotons - Cuña por Iñaki Monteano 01 - Iniciativa Podgaming - Introducción 02 - Chaydgam Corps - Snatcher 03 - El Conclilio del Píxel - Metal Gear 04 - ILT Juegos - Metal Gear 2: Solid Snake 05 - La Regla del Tres - Metal Gear Solid 06 - Insert Coin - Metal Gear Solid: Sons of Liberty 07 - GAMELX - Metal Gear Solid 3: Snake Eater 08 - 4 Players - Metal Gear Solid 4: Guns of the Patriots 09 - Nuevebits - Metal Gear Solid: Peace Walker + The Phantom Pain 10 - El Reino de Neverland - Kojima visionario / PT 11 - Expediente GX - Entrevista Alfonso Vallés 12 - SieteBITS - La familia "Culebras" 13 - Gamer's Paradise - Solid Snake 14 - Rocquimendaciones - El Gen de la Creatividad

GigaBoots Podcasts
Two in a Row, No Bad News This Week!* | Big Think Dimension #336

GigaBoots Podcasts

Play Episode Listen Later Aug 15, 2025 236:44


War of the Worlds Cursed Content Club: https://youtu.be/t_kdvVsf4sc Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Bioshock #EA #masseffect    Tags: gigaboots,Bioshock 4,Postal: Brain Damaged,Powerwash Simulator 2,Namco,Tales of Xillia Remaster,Wuchang patch,arkane union,Steam Payment,Helldivers 2,Fast & furious Arcade Edition,PUBG Battlegrounds,Davy x Jones,Woochi the Wayfarer,Metal Gear Solid Delta,Hell Is Us,Steam Chrombook Beta,Remedy,Control 2,Max Payne Remake,Codename Condor

The Stone Age Gamer Podcast
SAG Episode 577: Too Much Resistance

The Stone Age Gamer Podcast

Play Episode Listen Later Aug 1, 2025 169:56


Show Notes On this week's podcast, Dan and Kris board the SAG Cartoon Express to talk aboutWing Commander Academy. Wait, there was an actual good cartoon based on a video game property from the 90s? Seriously? And its got a crazy voice cast, a plot that makes sense and everything? Who knew? Then, In Week Old News, Atari and Namco team up to bring the worst version of Pac-Man back to the masses, Microsoft changes their minds about those high game prices, AI makes everything worse, the latest Pokemon Presents was boring as heck, and more! Finally, in The Checkpoint, Kris has an issue with an internet clickbaiter, Dan contemplates the cost of Donkey Kong Bananza, and they both spend a heck of a lot of time talking about Superman. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us

Official Atari Games Podcast
Episode 60 - Namco Classics Come to Atari 50 w/ Digital Eclipse

Official Atari Games Podcast

Play Episode Listen Later Aug 1, 2025 72:42


The party hasn't stopped since Atari 50: The Anniversary Celebration was first released in 2022, as there are always more stories to tell. Enter the upcoming DLC, Namco Legendary Pack, where, true to its name, some of gaming's most legendary titles make their way to the collection. Xevious, Galaxian, and, of course, Pac-Man finally make their Atari 50 debut with a whole new timeline to tell the tale. For this episode, we discuss the story behind the story by going into the development of the DLC and what to expect from this hefty add-on. Joining me are Digital Eclipse's Chris Kohler (Editorial Director) and Dant Rambo (Producer). YouTube: https://youtu.be/npnDibcYKNM Join the Atari Club on Discord: https://discord.gg/atariclub Follow us: Digital Eclipse: X: http://twitter.com/digitaleclipse BlueSky: https://bsky.app/profile/digitaleclipse.bsky.social Chris Kohler: https://bsky.app/profile/kohler.bsky.social Atari: X: https://x.com/atari BlueSky: https://bsky.app/profile/atari.com Jason Polansky: https://bsky.app/profile/jaysofdoom.bsky.social

Retro Gaming Discussion Show
362 - Ridge Racer Series

Retro Gaming Discussion Show

Play Episode Listen Later Jul 25, 2025 149:13


Armed with our new steering wheel setups, Drisky and Kingy decide to go for a spin and chat all about the beloved Ridge Racer game series. Don't forget to check out our YouTube channel with video versions of the podcast https://www.youtube.com/@RGDSPodcast-qw6mw We have loads of cool stuff already and stacks of great new content on the way, so please consider subscribing, watching, and liking to help our fledgling new YouTube channel become better known. Also please join us on Discord and chat with us and other listeners here: https://discord.gg/HzGAZ5FV7u  

Rejugando
Rejugando Especial Panzer Dragoon

Rejugando

Play Episode Listen Later Jul 25, 2025 135:00


🎮 Rejugando: Panzer Dragoon – El vuelo que cambió la historia de SEGA Saturn Con Mike Bueno, Adrian Plaza, Ramón Mendez y Raffa Valencia En este episodio de Rejugando, nos subimos a lomos del legendario dragón azul para redescubrir Panzer Dragoon, uno de los juegos más icónicos y rompemoldes del catálogo de SEGA Saturn. Es el primero de una trilogía de programas dedicados a esta saga de culto, y no podía empezar de mejor forma: con nostalgia, pasión y un montón de datos alucinantes. 🕹️ Un título adelantado a su tiempo Publicado en 1995, Panzer Dragoon dejó boquiabiertos a jugadores y revistas gracias a su espectacular apartado técnico. ¿Sabías que el juego se mueve en un falso 3D sin usar polígonos reales? Todo está construido con sprites, efectos ópticos y una ingeniería que exprimía los chips gráficos de Saturn como si fueran plastilina mágica. 🎬 Una intro de 8 minutos en CD-ROM... ¡en 1995! Mientras otros juegos apenas arrancaban con un texto o un par de imágenes, Panzer Dragoon abría con una cinemática CGI de ocho minutos que parecía sacada de una película de ciencia ficción. Sin cortes, con narrativa, banda sonora épica y hasta voces... ¡En un idioma inventado! 📚 Lore profundo y universo propio Inspirado por Nausicaä del Valle del Viento, Dune, Star Wars o los cómics de Moebius, Panzer Dragoon construyó un universo postapocalíptico donde la tecnología antigua y lo biológico se mezclaban. Las criaturas, los entornos, las torres, el imperio... todo tenía una coherencia estética y narrativa que te atrapaba aunque no entendieras todo a la primera. Y además, el juego creó su propio idioma ficticio. 🧠 Cerebros jóvenes con libertad creativa El director Yukio Futatsugi tenía solo 23 años cuando lideró al Team Andromeda. Le dieron libertad para diseñar el mundo antes incluso de tener luz verde para el proyecto. Así nacieron los cimientos de una de las sagas más queridas —y olvidadas injustamente— del catálogo de SEGA. 🎶 Una banda sonora de película La música orquestada de Yoshitaka Azuma acompaña el vuelo del dragón con una sensibilidad que pocos juegos lograban en los 90. El primer nivel ya arranca con un crescendo que te mete de lleno en una epopeya fantástica. Como bien dijeron en el programa: es cine interactivo con alma arcade. 🧩 Jugabilidad arcade con alma propia El juego introdujo el sistema de cámara giratoria en 360°, el lock-on con múltiples enemigos y fases repletas de acción medida al milímetro. Sin power-ups, sin florituras: todo se basa en reflejos, estrategia y control. Puro ADN arcade de SEGA, pero con un envoltorio sci-fi inolvidable. 📖 Con Ramón Méndez y su libro “La voluntad de los antiguos” El programa cuenta con la participación de Ramón Méndez, experto en la saga y autor de un libro recién publicado sobre Panzer Dragoon. Nos habla del legado de la serie, sus conexiones ocultas y de cómo una saga tan de nicho puede seguir viva en los corazones de los jugadores tres décadas después. 🔥 ¿Y lo mejor? Esto solo es el comienzo. En los próximos especiales se abordarán Panzer Dragoon Zwei, Orta y Saga, así que ve calentando tu nostalgia. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

GAMELX Videojuegos
13x27 - Balance de la Primera Mitad de 2025 | Primeras Impresiones de Donkey Kong Bananza

GAMELX Videojuegos

Play Episode Listen Later Jul 24, 2025 107:55


La temporada regular llega a su fin, y ponemos el broche de oro haciendo un balance de estos primeros 6 meses de 2025 en cuanto a videojuegos se refiere. El menú de hoy: ✅ Efeméride de la semana ✅ Balance de la Primera Mitad de 2025 ✅ Primeras Impresiones de Donkey Kong Bananza Han participado: Gerard "Gepese" (@metalgerap) Alberto González "Gunkaiser" (@gunkaiser) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx

Entre Deux Parties
Donkey Kong Bananza, DaemonClaw et Atari - Entre Deux Parties #63

Entre Deux Parties

Play Episode Listen Later Jul 22, 2025 92:33


Cette semaine, on parle juste des bonnes nouvelles avec une nouvelle collaboration entre Atari et Namco, la sortie de Turbokid sur Switch, Superman qui torche le box office et Marvel qui parle de relancer le MCU avec des nouveaux X-Men! En impressions, je vous parle du jeu Daemon Claw: Origins of Nnar, un tout nouveau jeu de Sega Genesis publié par Neofid Studio et réalisé par Bit Beam Cannon et qui saura sûrement plaire aux amateurs de side-scrolling beat ‘em up rapide et inspiré des arcades! Puis, je vous partage aussi mes premières impressions de Donkey Kong Bananza, à savoir si les premières heures de jeu m'ont donné le goût de continuer. Finalement, en question, on parle du service Nintendo Online, des plus grosses surprises et déceptions de cette année, de l'importance des notes dans les critiques de jeux vidéo et des 30 ans de la Virtual Boy. Bonne écoute! Diffusion originale: le 21 juillet 2025► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rudy Berhnard. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca

Rejugando
Rejugando Especial Clair Obscur EXPEDITION 33

Rejugando

Play Episode Listen Later Jul 18, 2025 154:38


🛑ALERTA SPOILERS 🎮 Rejugando Clair Obscur: Expedition 33 – Un indie francés que desafía al tiempo, al arte y a la muerte 🎨 En este especial de Rejugando, nos adentramos en uno de los juegos más fascinantes del año: Clair Obscur: Expedition 33, un RPG táctico y narrativo que mezcla lo mejor del arte clásico, la filosofía existencialista y la acción a ritmo de música orquestal inolvidable. Desde su desarrollo casi artesanal —liderado por un antiguo trabajador de Ubisoft que reclutó equipo por Reddit y SoundCloud— hasta su potente guion nacido del dolor y la inspiración familiar, todo en Expedition 33 rezuma amor por el videojuego como medio. 🖌️ Arte que cobra vida Ambientado en un mundo pictórico roto por un cataclismo, Expedition 33 nos pone al frente de una expedición condenada, enfrentada a un destino sellado por la misteriosa Peintresse. Con influencias visuales de Ghibli, Final Fantasy, Alice in Wonderland y hasta Dark Souls, el juego nos habla de la muerte, el sacrificio y la memoria… todo envuelto en una atmósfera francesa melancólica e inolvidable. 🎼 Una banda sonora legendaria Compuesta por el hasta entonces desconocido Lorien Testard —descubierto por sus piezas de guitarra en SoundCloud durante el confinamiento—, la música del juego es otro protagonista más. Más de 150 temas que pasan del rock progresivo al piano íntimo o al acordeón clásico francés, evocando desde Persona 5 hasta Joe Hisaishi de Studio Ghibli. La vocalista Alice, también amateur, fue reclutada durante la pandemia y ha terminado formando parte de un fenómeno mundial. ⚔️ Combate que premia la maestría El sistema de batalla recuerda a Devil May Cry, Slay the Spire y Final Fantasy, premiando el buen timing y la estrategia en el uso de cartas, evasión y puntos de acción. Cada personaje tiene un estilo único, desde el científico Gustave hasta Monoko —sí, un perro con rol jugable—, pasando por la protagonista Maëlle, cuya identidad es uno de los giros más potentes del juego. 📜 Narrativa que te rompe en dos Escrito por Jennifer Svedberg-Yen, quien empezó como actriz de doblaje ocasional y terminó siendo jefa narrativa, el guion está lleno de giros, simbolismo y carga emocional. Referencias a Final Fantasy X, Albert Camus, La Horde du Contrevent y una reflexión constante sobre el arte, la vida y la muerte. El juego no tiene miedo de hablar de trauma, pérdida y renuncia, y lo hace con una honestidad brutal. 🧠 Universo profundo y rejugable Con las expediciones previas que dejaron su huella, gremios artísticos, pintores divinos y personajes con nombre y trasfondo propios, el mundo de Clair Obscur está construido con una atención al detalle impresionante. Es un juego que, sin necesitar 90 horas de duración, deja una marca profunda y duradera, tanto por lo que cuenta como por cómo lo cuenta. 🖼️ Un homenaje al videojuego y al jugador Este título es una carta de amor al medio: desde sus referencias a FFVII, Bayonetta o Journey, hasta detalles como una partida de Triple Triad entre NPCs. Expedition 33 es un juego hecho por jugadores, para jugadores, y se nota en cada pincelada. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando 266 el de Ghost of Yotei y Fin de Temporada

Rejugando

Play Episode Listen Later Jul 11, 2025 112:30


🎮 Rejugando 266 – Ghost of Yotei, vacaciones, Game Pass bajo fuego y el mono vuelve en Donkey Kong Bananza ESTE PROGRAMA SERIA IMPOSIBLE SIN NUESTROS SUSCRIPTORES En el episodio final de la temporada, Rejugando se despide por todo lo alto antes de irse a la playa, pero no sin antes dejarnos un programa cargado de actualidad, debate y humor. 👉 Arrancamos con Ghost of Yotei, la esperada secuela de Ghost of Tsushima, que ha deslumbrado con su tráiler cargado de nuevas armas, mecánicas, modo Kurosawa potenciado y un lobo compañero que nos tiene enamorados. 💥 Luego el programa se calienta con el tema estrella: los despidos en la industria, el incierto futuro de Romero Games y la gran rajada de Rafael Colantonio (ex-Arkane) contra el modelo de Game Pass, al que acusa de insostenible y tóxico para la industria AAA. ¿Están de acuerdo los de Rejugando? Spoiler: no todos. 🧨 También repasamos el escándalo de Krafton, que retrasa Subnautica 2 solo para no pagar bonus millonarios, y los despidos sorpresa en Secret 6 Madrid, cuyos trabajadores se enteraron por Twitter. 🍌 ¿Hay esperanza? Sí, y se llama Donkey Kong Bananza, el colorido regreso del mono favorito de Nintendo para Switch 2, con la gente de Mario Odyssey a los mandos. Además, Hotel Barcelona y Stalker 2 confirman fechas y plataformas, y Astro Bot sigue creciendo con nuevos niveles y personajes. 🎁 Como guinda final, hay reflexión sobre la preservación de juegos online, la polémica de las Game Key Cards en Switch, y un aviso importante: aunque Rejugando se tome vacaciones, seguirán saliendo especiales semanales en iVoox con joyas como Expedición 33 y Panzer Dragoon. Además, en rejugando.com te puedes enterar de todo, con calendario, artículos y contenido veraniego a tope. 💬 Un episodio completísimo que cierra temporada como debe ser: con risas, crítica, cariño por los videojuegos y una comunidad increíble. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

GAMELX Videojuegos
13x26 - La Caída de Xbox al Lado Oscuro de la Industria | Primeras Impresiones de Death Stranding 2: On the Beach

GAMELX Videojuegos

Play Episode Listen Later Jul 10, 2025 119:07


Microsoft y Xbox no están en su mejor momento en cuanto a popularidad. Las últimas acciones tomadas por la empresa han generado una reacción por parte de la industria y de los consumidores, y todo hace indicar que esto no ha hecho más que comenzar. El menú de hoy: ✅ Efeméride de la Semana ✅ La Caída de Xbox ✅ Primeras Impresiones de Death Stranding 2: Onthe Beach Han participado: Gerard "Gepese" (@metalgerap) Alberto González "Gunkaiser" (@gunkaiser) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx

Gaming Dudes Podcast
Namco Showcase 2025 Reaction

Gaming Dudes Podcast

Play Episode Listen Later Jul 8, 2025 70:29


The boys sit down and talk about the new Namco showcase event. Surprisingly there are some solid games from franchises like Digimon, Death Note, and My Hero Academia.

The GameCube Was Cool
GameCube Online - Soul Calibur II

The GameCube Was Cool

Play Episode Listen Later Jun 19, 2025 89:54


WELCOME TO THE STAGE OF HISTORY. It's time to talk about the GameCube virtual console and the three “launch” games so to speak, starting the trilogy with Soul Calibur II, a game Mike & Neil covered over 4 years ago and now get to look at with fresh eyes. Friend of the show Luigi (@luigisappartment) joins the episode to dive into the world of Link, the Soul Edge, and the unique relationship Nintendo and Namco had in the early 2000s that made this nearly unthinkable inclusion happen.

The FrogPants Studios Ultra Feed!
PLAY RETRO 170: Ridge Racer

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Jun 3, 2025 80:34


Namco's Ridge Racer series. Beginning with its 1993 arcade debut and stretching through its early PlayStation-era dominance, the series was defined by speed, style, and corner-sliding gameplay that favored flair over realism. Hosted on Acast. See acast.com/privacy for more information.

Play Retro Show
PLAY RETRO 170: Ridge Racer

Play Retro Show

Play Episode Listen Later Jun 3, 2025 80:34


Namco's Ridge Racer series. Beginning with its 1993 arcade debut and stretching through its early PlayStation-era dominance, the series was defined by speed, style, and corner-sliding gameplay that favored flair over realism. Hosted on Acast. See acast.com/privacy for more information.

They Create Worlds
Coin-op Legends of Japan

They Create Worlds

Play Episode Listen Later Jun 1, 2025 81:08


TCW Podcast Episode 235- Coin-op Legends of Japan   Long before they entered the world of video games, a generation of Japanese entrepreneurs built their fortunes in the coin-operated amusement business. In this episode, we trace the early lives and business ventures of five pioneering founders who helped lay the groundwork for companies like Tehkan (later Tecmo), Sammy, and IPM (later IREM). These are personal stories rarely told in English — tales of hustle, reinvention, and the road from postwar struggle to arcade success.   TCW 052 - The Many Faces of Konami: https://podcast.theycreateworlds.com/e/the-many-faces-of-konami/ TCW 153 - Nintendo Playing With Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing With Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW  008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ TCW 077 - Invading Taito Part 1: https://podcast.theycreateworlds.com/e/invading-taito-part-1/ TCW 078 - Invading Taito Part 2: https://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 005 - The Untold History of SEGA: https://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ TCW 033 - The Saga of SEGA: https://podcast.theycreateworlds.com/e/the-saga-of-sega/ TCW 029 - 50 Years of Namco: https://podcast.theycreateworlds.com/e/50-years-of-namco/ TCW 201 - Advanced Balls and Paddles Part 1: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-1/ TCW 202 - Advanced Balls and Paddles Part 2: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-2/ New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

featured Wiki of the Day

fWotD Episode 2949: Namco Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Sunday, 1 June 2025, is Namco.Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.The Namco name comes from Nakamura Manufacturing Company, derived from its founder Masaya Nakamura. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit Periscope. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as Breakout in Japan. The company renamed itself Namco in 1977 and published Gee Bee, its first original video game, a year later. Among Namco's first major hits was the fixed shooter Galaxian in 1979. It was followed by Pac-Man in 1980. Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular titles such as Galaga, Xevious, and Pole Position.Namco entered the home market in 1984 with conversions of its arcade games for the MSX and the Nintendo Family Computer, later expanding to competing platforms, such as the Sega Genesis, TurboGrafx-16, and PlayStation. Namco continued to produce hit games in the 1990s, including Ridge Racer, Tekken, and Taiko no Tatsujin, but later endured financial difficulties due to the struggling Japanese economy and diminishing arcade market. This led to the 2005 announcement of a merge with toy maker Bandai, which was completed in 2006 as Namco Bandai Holdings; Namco's former video games division was merged into a subsidiary of the holdings company, Namco Bandai Games, now called Bandai Namco Entertainment. Namco is remembered in retrospect for its unique corporate model, its importance to the industry, and its advancements in technology.This recording reflects the Wikipedia text as of 00:51 UTC on Sunday, 1 June 2025.For the full current version of the article, see Namco on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm neural Emma.

The Retrospectors
Introducing Pac-Man

The Retrospectors

Play Episode Listen Later May 22, 2025 12:09


Namco's ground-breaking arcade game Pac-Man had its first focus test in a Tokyo cinema foyer on May 22nd, 1980. Created by 24 year-old Toru Iwatani, it was originally called ‘Puck-Man' and designed to appeal to women as well as men. Each of the ghosts - Blinky, Pinky, Inky and Clyde - was programmed to have its own personality using AI routines, creating a sense of ‘character' despite the pixelated rendering. Atari declined the opportunity to distribute the game in the U.S. - where, in just a year, it generated $1billion of revenue - in quarters… In this episode, Arion, Rebecca and Olly explain why the gameplay wipes out after 256 levels; explore the craze that saw a Pac-man strategy textbook shift one million copies; and consider why the game's name was changed to avoid some unfortunate graffiti…  Further Reading: • ‘The game that ate the world: 40 facts on Pac-Man's 40th birthday' (The Guardian, 2020): https://www.theguardian.com/games/2020/may/22/pac-man-video-game-40-years-old • ‘Why Players Around the World Gobbled Up Pac-Man' (Smithsonian Magazine): https://www.smithsonianmag.com/innovation/why-players-around-world-gobbled-up-pac-man-180974902/ • ‘Pac-Man Level 256 - the last level in the game' (The Glitch Gamer, 2017): https://www.youtube.com/watch?v=FcI42czB2q4 Love the show? Support us!  Join 

Podouken
Time Crisis - Episode 140

Podouken

Play Episode Listen Later May 21, 2025 100:02


ACTION! We put the pedal to the metal in our light gun miniseries with Namco's Time Crisis. Seek cover as we explore the entire series starting with V.S.S.E. agent Richard Miller and ending with whatever Time Crisis 5 was. Did Namco's attempt to top Sega's Virtua Cop succeed? Is Time Crisis 2 the most complete light gun game experience? What are the most addictive roguelikes? Does Wild Dog, leader of Wild Dog, own a wild dog? With the Krispy Kreme/Pac-Man donut partnership it seems like a good time for us to identify which arcade character we think would make the best flavor for a donut. We also answer: if the last video game we played were turned into a pinball machine, what would it be like, and what gameplay features would it have? Join the Podouken Discord and ask your own questions that could be included in a future episode: discord.gg/k5vf2Jz Speaking of Pac-Man donuts, you can check out our review of them exclusively on the Podouken YouTube channel: https://www.youtube.com/@podoukenpodcast2716

Bullseye with Jesse Thorn
Keita Takahashi created one of the most beloved cult video games ever

Bullseye with Jesse Thorn

Play Episode Listen Later May 16, 2025 33:17


Video game creator Keita Takahashi joins us to talk about how he got into designing video games and how he pitched the idea for his popular game Katamari Damacy to the folks at Namco. He also talks with us about his new game, to a T, which comes out soon. A version of this interview originally ran in April of 2024.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy

Main Quest Podcast
104 - Virtua Racing Deluxe

Main Quest Podcast

Play Episode Listen Later May 12, 2025 44:01


This week I'm talking about one of the iconic 3D racing games of the 90's, Virtua Racing Deluxe! I dive into the humble beginnings of AM2, Sega's rivalry with Namco, and the rest of the world. And of course if this 32X port is worth coming back to after all these years! Come hang in the public Discord! Let me know what you thought about today's episode! Support the show and get more content just like this on Patreon! No monthly payments? No problem! Get yourself something nice at the Merch Store! Timestamps: (3:30) - Previous History (9:30) - Development History (19:52) - Gameplay (33:42) - Presentation (37:54) - Final Thoughts     Symphony of a Forgotten Sprite provided by Adhesivewombat

Brothers and Boss Battles
Episode 033: Klonoa: Door to Phantomile

Brothers and Boss Battles

Play Episode Listen Later May 7, 2025 59:59


Rising to peak popularity in the 1990s, 2.5D platformer games were a defining genre of consoles like the original PlayStation. The first one we will be discussing is Klonoa: Door to Phantomile, developed by Namco and released in North America on March 10th, 1998. Join Klonoa on a fantastic journey in the land of Phantomile, where the mysterious crash of a flying ship starts an epic quest through colorful worlds of thrills and danger.The brothers enjoyed the nostalgic feeling of the game and offered praise for the unique boss battles (ding ding ding). Ant liked that there were consequences for not playing well enough while taking some shots at modern games. Tom compares Door to Phantomile to one of the biggest and most successful Triple A games ever made and offers a scorching hot take.This week instead of a poll the brothers are asking a trivia question. What animal do you think Klonoa is? Cat, fox, or rabbit?Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/

The Two Vague Podcast
Episode 130 - Growth

The Two Vague Podcast

Play Episode Listen Later May 5, 2025 52:31


Sky, one of the hosts of a men's mental health podcast called Hey Man; It's Ok, joins Ben this week to have a discussion about the word growth. After talking about the games they have been playing recently, they each open up a little bit and share their experiences with managing various mental health challenges and utilizing therapy. Next, they shift their focus to an exploration of how growing is handled in video games. Finally, they wrap it all up with some parting words of advice. Games mentioned by the hosts in the episode include Star Wars: Outlaws, Ghost of Tsushima, Ender Magnolia: Bloom in the Mist, the Assassin's Creed franchise, Baldur's Gate 3, Split Fiction, Odin Sphere: Leifthrasir, 13 Sentinels: Aegis Rim, Katamari Damacy, DORONKO WANKO, and the GROW series of Flash games. *** 00:00:20 - Cheyenne's sibling, electric ukuleles, Hey Man; It's OK guests, and a feline spoiler 00:04:38 - Personality Tests, Ben's personality type, “Sucky Assassin's Creed,” and climbing 00:10:07 - An empty open world, laser-proof animals, and playing Binary Haze's masterpiece  00:13:12 - Sky the multi-tasking gamer, Kessel Sabacc, console exclusives, and more games 00:17:00 - Getting into the definition, Ben's Arnold Schwarzenegger impression, and maturing  00:20:31 - Not the gross one, Sky's connection, navigating the negatives, and processing 00:22:33 - Mostly mental, panic and anxiety, Ben's gaggle of therapists, and new perspectives 00:25:11 - Therapy relationship dynamics, testing the connection, and a seeker of knowledge  00:28:51 - The importance of research, the relationship between Sky and math, and learning  00:30:50 - Ideas, more on personality tests, being a helper, discovering, complexity, and love 00:34:35 - Growth mechanics, Ben's exploration, adding by subtraction, and point reallocation 00:38:01 - The re-spectre, experience points from eating food, video game logic, and the right 00:41:53 - Balls of stuff, making constellations, earworm theme song, and game experiments  00:43:52 - The spirit of clumping, Namco student development, and finding nostalgic novelty  00:45:52 - Literally in the title, Flash games from the past, growing your brain, and final words *** Follow Hey Man; It's Ok on… Their website: https://heymanitsok.com/ And their TREE o' LINKS: https://linktr.ee/heymanitsok Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://twovaguepodcast.substack.com/ On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND-  …for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries *** References, Links, and Tags Check out the The ART of Growth website to learn about Enneagrams… https://www.theartofgrowth.org/ For information on Ender Magnolia: Bloom in the Mist, follow the link below! http://www.endermagnolia.com/en/ Find out about the amazing games from Binary Haze Interactive here… https://bhaze.com/ Check out the GROW series of games on… eyezmaze.com #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #HeyManItsOK #TheArtofGrowth BinaryHazeInteractive #EnderMagnolia #EnderMagnoliaBloomintheMist 

Video Game Newsroom Time Machine

PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:     https://www.patreon.com/posts/127470165 7 Minutes in Heaven: Impossible Mission Video Version: https://www.patreon.com/posts/7-minutes-in-127469932     https://en.wikipedia.org/wiki/Impossible_Mission     http://www.mayhem64.co.uk/interview/caswell.htm Corrections: August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Namco     https://archive.org/details/game_machine_magazine_jp     https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos      1964: Libraries of the future are online     Popular Electronics Sept. 1964, pg. 28 1974     Atari buys Kee      https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf  pg. 36 Fred introduced in PCC     https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N        https://en.wikipedia.org/wiki/COSMAC_ELF     https://en.wikipedia.org/wiki/Joyce_Weisbecker     https://www.youtube.com/watch?v=GSlDY6ZPIvY 1984 Toy stocks rally     Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder             Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer Nintendo preps for cartridge future     Replay September 1984, pg. 3      Williams enters new production year with caution     Replay September 1984, pg. 3     https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/      Coin op revenue hit over drinking age laws     Replay September 1984, pg. 7     https://www.wgbh.org/podcasts/the-big-dig     https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3 Tower of Druaga gets write up in Super Soft     Super Soft Magazine, September 1984, pg. 2     https://www.mobygames.com/game/19625/the-tower-of-druaga/          Save the 7800 campaign started     https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater     https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns Atari renegotiating Lucasfilm deal     https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater      Chip maker feels video game fall     "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG     https://en.wikipedia.org/wiki/Gould_Electronics" Atari Japan to close     Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 No mention of video games in Playthings     Playthings, September 1984      Upgrade your PC     Creative Computing September 1984 pg. 125 Commodore and Atari target the middle     Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Computer Entertainer doesn't believe Atari can deliver     https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater Sinclair financials dissapoint     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://en.wikipedia.org/wiki/Sinclair_QL Byte reviews the QL     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 415 Amstrad disk drive announced     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater     https://en.wikipedia.org/wiki/Amstrad_CPC Europe to get MSX'd      MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater Philips ready to launch MSX machine     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater     https://en.wikipedia.org/wiki/Philips_VG_8000 Plus 4 delays will limit supply     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater The C16 kills the Vic20 in Europe     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater Currys gives up on PC market     Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984 Elite released     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater Deus Ex Machina brings multimedia home     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater     Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l The Mimi travels to the Apple II     'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer     https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi       https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png Find the treasure... using your computer!     Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle     https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse Melbourne returns to Middle Earth     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater           https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/ Ultimate announces "the first step in a new generation of computer adventure simulation developments."         https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Beach Head to get Speccy port     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater         https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater Activision licenses to Japan     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater Synapse sues Atari     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater IBM enters office suite market and shoots down Kmart. p Jr rumor     IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz      Software Toolworks cooking book     No Headline in Original, PR Newswire, September 25, 1984 PC Paintbrush announced     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 9      SEC goes digital     S.E.C. inaugurates computer filing system,  The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble         https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html NABU on the ropes     In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black Viewdata still not catching on..     Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater        https://en.wikipedia.org/wiki/Compunet Viewtron user profile     No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14 Publishing     Computer Magazine boom busts     Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer Computer makers prep for Xmas ad blitz     Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky Scott Cohen's Zap! released     Business Today; Will Atari be brought back with needed combination of creativity and pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer        https://archive.org/details/zaprisefall00cohe      FCC helps fight coinop piracy     Play Meter, September 1. 1984, pg. 12 Electronic smuggling on the rise in Brazil     Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer Activision sues Revco     Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984 Psychics didn't see crash coming...     No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News        https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/        https://psi-encyclopedia.spr.ac.uk/articles/russell-targ Video Games go ART!     HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN     https://www.vdb.org/titles/mike-builds-shelter        https://www.mobygames.com/game/73468/mike-builds-a-shelter/        https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/ CAD CAM computervision      Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko     1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive  https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx      Senior's test their skills on Crystal Castle     ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8 Nolan is back!     "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday     https://boardgamegeek.com/boardgamepublisher/2242/axlon        https://gdri.smspower.org/wiki/index.php/Axlon Dragon's Lair debuts on Saturday morning     https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Mylstar RIP     Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial     https://en.wikipedia.org/wiki/Gottlieb Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras  

Hardcore Gaming 101
TMNT: Shredder's Revenge (and Scooby-Doo: Night of 100 Frights!)

Hardcore Gaming 101

Play Episode Listen Later Mar 11, 2025 97:46


Join the HG101 gang as they discuss and rank a modern beat-em-up homage to the TMNT cartoon. Then stick around for NIGHT OF 100 FRIGHTS, a 3D platformer with Scooby Doo for the PS2! This weekend's Patreon Bonus Get episode will be D LIFE — macrobiotic life sim styled after classic Namco arcades and controlled with an audio mixing console! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.

All My Best Friends Are Digital
#38: Red Dead Redemption 2

All My Best Friends Are Digital

Play Episode Listen Later Feb 25, 2025 73:35


We look back at Namco's other fighting game series, Soul Calibur. Also, in non-fighting games, the best horse game of all time, says Caitlin of Red Dead Redemption 2. What We're Playing00:59 Mark: Samurai Shodown, Samurai Shodown II, Samurai Shodown IV (SNK, 2019, 1994, 1996)Matt McMuscles' excellent Samurai Shodown history: https://www.youtube.com/watch?v=1yQoCrZBfIo13:11 Caitlin: Monster Hunter Wilds Beta (Capcom, 2025)15:52 Caitlin: The Roottrees are Dead (Robin Ward, 2025)23:26 GOOF: Soul Calibur II (Namco, 2002)37:58 Feature Game: Red Dead Redemption 2 (Rockstar, 2018)SHOUT1:09:57 Caitlin and Mark: Saros (Housemarque)Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The FrogPants Studios Ultra Feed!
PLAY RETRO 157: Pole Position

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Feb 21, 2025 79:13


Pole Position and Pole Position II, the classic arcade racing games that defined an entire genre. Developed by Namco and distributed by Atari in the US released in the early '80s, Pole Position introduced the world to realistic track-based racing with qualifying rounds, intense time-based competition, and scaling sprite graphics that made players feel like they were truly behind the wheel. Hosted on Acast. See acast.com/privacy for more information.

Play Retro Show
PLAY RETRO 157: Pole Position

Play Retro Show

Play Episode Listen Later Feb 21, 2025 79:13


Pole Position and Pole Position II, the classic arcade racing games that defined an entire genre. Developed by Namco and distributed by Atari in the US released in the early '80s, Pole Position introduced the world to realistic track-based racing with qualifying rounds, intense time-based competition, and scaling sprite graphics that made players feel like they were truly behind the wheel. Hosted on Acast. See acast.com/privacy for more information.

The Ted Dabney Experience
TDE EP40 - Atari Project Manager John Ray

The Ted Dabney Experience

Play Episode Listen Later Feb 12, 2025


John Ray joined Atari Inc in 1977 as a hardware engineer, learning the ropes with 1978's Fire-Truck, arguably the first truly co-op arcade game and a distinctive arcade presence due in no small part to his analogue circuitry audio. Ray was also involved with the Atari-licensed versions of Namco's Dig Dug and Xevious, the awesome arcade version of Tetris and - into the 1990s - the hugely popular San Francisco Rush racing series of the 90s.

Video Game Newsroom Time Machine
Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat

Video Game Newsroom Time Machine

Play Episode Listen Later Feb 5, 2025 94:41


Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports titles at 2K Games before getting the chance to start his own studio, Fierce Wombat. Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: January 2024 Video Version: https://www.patreon.com/posts/graeme-bayless-4-116996485 Check out parts 1-3 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 https://www.patreon.com/posts/graeme-bayless-3-114736184 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Crystal_Dynamics https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/ https://en.wikipedia.org/wiki/Eidos_Interactive https://en.wikipedia.org/wiki/Elevation_Partners https://en.wikipedia.org/wiki/SCi_Games https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/ https://www.mobygames.com/company/4069/2k-los-angeles/ https://www.imdb.com/title/tt0093936/ https://en.wikipedia.org/wiki/Namco https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/ https://www.mobygames.com/game/20457/50-cent-bulletproof/ https://www.mobygames.com/group/281/legacy-of-kain-series/ https://www.mobygames.com/game/34698/major-league-baseball-2k8/ https://en.wikipedia.org/wiki/Brno https://www.mobygames.com/company/1438/2k-czech-sro/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/51171/dead-to-rights-retribution/ https://www.mobygames.com/game/49251/splatterhouse/ https://www.mobygames.com/company/21903/gunfire-games-llc/ https://x.com/fiercewombat https://www.fantasyflightgames.com/en/index/ https://www.gamezebo.com/upcoming/red-november-preview/ https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

Retro Warriors
Retro Warriors 497 - Namco

Retro Warriors

Play Episode Listen Later Jan 27, 2025 79:19


Topic starts at: 31:35. This week we discuss Namco! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.

Jogabilidade (Games)
Vértice #454: Nintendo Switch 2, Dynasty Warriors: Origins, The Roottrees are Dead e mais!

Jogabilidade (Games)

Play Episode Listen Later Jan 22, 2025 208:13


Nesta semana, debatemos o anúncio do Nintendo Switch 2, o cancelamento de dois jogos de serviço pela Sony, a expectativa por Hollow Knight: Silksong e os rumores sobre Katsuhiro Harada na Bandai Namco. No bloco de jogos, destacamos Dynasty Warriors: Origins, The Roottree Are Dead e Trails of Cold Steel III. 00:11:41: O anúncio oficial do Nintendo Switch 2 00:39:01: Teaser do novo Mario Kart 00:50:39: Hollow Knight: Silksong ainda existe 01:01:48: Sony cancela 2 jogos 01:32:01: Shuhei Yoshida abre a boca 01:41:50: Katsuhiro Harada saiu da Namco? 01:48:50: Dynasty Warriors: Origins 02:17:23: The Roottrees are Dead 02:47:37: Finalmentes: The Legend of Heroes: Trails of Cold Steel III 03:05:37: Finalmentes: Double Fine PsychOdyssey Contribua | Twitter | YouTube | Twitch | Contato

Yo Videogames
YoVG # 466 Mobile Gaming Fools Gold

Yo Videogames

Play Episode Listen Later Nov 27, 2024 67:06


Matt's going to title this episode "Game Industry Comes to Jesus" because it's funnier - so if you're on YouTube later and see it: it is the same episode. And what is the episode about? Well, it turns out mobile gaming is not actually profitable for anyone outside of a couple big companies. Capcom, Square, Namco - all closing their mobile gaming divisions after a decade plus because they've done nothing but lose money. Personally, I was shocked because all we ever hear is how much money King is making. Well, I guess it's only them. So, what does that mean for gaming in general? For mobile gaming specifically? And will I make the obvious joke about coming to Jesus? (Yes, near the end, yes. Of course. Look at me.)

The Kit & Krysta Podcast
141: The Untold Story of the 2016 Nintendo Switch Reveal Video

The Kit & Krysta Podcast

Play Episode Listen Later Oct 24, 2024 137:35


Thank you to Uncommon Goods for sponsoring this video. Visit https://www.uncommongoods.com/podcast/kitkrysta to get 15% off your next gift Thank you to Express VPN for sponsoring this video. Visit http://www.ExpressVPN.com/KitAndKrysta to get three months FREE *~*~*~*~*~*~*~*~*~*~*~*~* Hi and welcome to episode 141 of the Kit & Krysta Podcast! We just passed the anniversary of the iconic Nintendo Switch reveal video so we wanted to share the untold story of how this video came to be and what it was like inside Nintendo when we finally revealed Nintendo Switch to the world. It's really cool how this became an iconic moment in video game history. Also in this episode, we react to Mr. Sakurai's final YouTube video and talk about what game we think he might be working on. We're also playing a ton of games including Super Mario Party Jamboree and share our initial impressions on the game. We wrap it all up with questions from our Patreon subscribers. All this and much much more is coming right up. Get comfy and let's go! 0:00 - Meet us on the roof to play some Mario Odyssey! 11:53 - Behind the scenes of the Nintendo Switch reveal video 44:07 - News news news (Masahiro Sakurai's last YouTube video, Super Nintendo World in Orlando, Namco "layoffs", Mario & Luigi Brothership developer revealed) 1:05:55 - Games we're playing (Mario Party Jamboree, Fear the Spotlight, Skeleton Jack, Infinity Nikki, Warhammer 40K) 1:49:12 - Questions from our Patreon subscribers Patreon shout-outs! - All Hail the Final Boss - Aaron Hash - Ben Eichorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft and her pig Molly, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Simon, krashuri, Master Discord, Ash, Ajay Kundlas, Fortygig Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ https://bsky.app/profile/kitandkrysta.bsky.social -Kit & Krysta