Podcasts about savage interactive

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Latest podcast episodes about savage interactive

Art Ed Radio
Ep. 303 - Learning with Procreate

Art Ed Radio

Play Episode Listen Later Feb 8, 2022 27:27


Fresh off the buzz generated by the NOW Conference, this episode tries to answer some of the questions generated about Procreate over the weekend. Tim welcomes Lauren Yates-Jones, learning director at Savage Interactive, to discuss the Procreate app. Listen as they explore ideas for using Procreate in the classroom, how digital artmaking can supplement your curriculum, and the value of the idea that art is for everyone. Resources and Links Check out the Learn with Procreate site and the Procreate handbook Visit the Procreate Twitter community You can reach out to the Procreate education team at education@procreate.art Lisa Bardot's Procreate for Beginners tutorial

Grow A Small Business Podcast
0011: Doing $30m+ in Sales with 40 Team Members, in 2011 Shut-down a Successful Digital Agency to Back an iPad Idea and Push Through the Hard Transition Times When They Were Down to Their Last Few Dollars in the Bank (James Cuda)

Grow A Small Business Podcast

Play Episode Listen Later Mar 8, 2020 38:57


In this episode, I’ll have a conversation with James Cuda, CEO, Co-Founder and Creative Director of Savage Interactive, the company behind the hugely successful iPad app, Procreate. The multi-award-winning art app is designed to free creatives from their desks and encompasses a powerful suite of tools for illustrators and designers at any skill level, and contains everything one needs to create inspiring sketches, gorgeous paintings, and stylish illustrations.  James came up with the idea for Procreate in 2009, but it wasn’t until 2011 that he got serious with it. He has to first shut down his fairly thriving branding and web development agency and pivot it all into building Procreate into being the number one paid creative app on the Apple app store. Currently, with 40 staff and generating more than $30 Million in annual revenues, the only investors in the business are James and his wife, who’s in charge of the company’s strategy and finances.  Their funding has all been from cash flow even during the early transitional years when they were moving from an agency model to one app. Down to their last $20,000 in the bank, they invested heavily in culture and only hiring A the best which worked wonders for them. James believes the hardest thing in growing a small business is the mindset of money versus services or products. He believes one should focus everything they’ve got into making the most exquisite product they can. Tune in as he shares the incredible Procreate story and his tons of wisdom for every small business owner who’s looking to win big with their business.  This Cast Covers: The thriving Hobart tech scene and how James came up with the idea for Procreate. The pricing conundrum when they launched on the Apple app store and how they overcame it. The start of something ambitious with Procreate. The experience James had with shutting down his previous business. Turning over $30+ Million a year with 40 employees and millions of customers worldwide. How app stores make money from listing apps and Apple’s $2 Billion revenue from its app store. Starting a software company with only $20,000 in cash and bootstrapping to success. Trying to change an industry with the best products in the world. Growing the company in Hobart despite no government support. The importance of anticipating fast growth and planning for it. Maintaining tenacity even when things in business are bad. Viewing employees as the biggest asset and making sure they have everything they need to do their job as best as possible. Hiring 101: Getting the A players on the bus Building a growth-oriented company culture and the best personal development a small business owner can get. Creating an amazing product before focusing on the revenue generation. Growing a small business with a humble spreadsheet. Incorporating influencer marketing as the core of their marketing strategy.  Additional Resources: The No Asshole Rule By Robert I. Sutton Built to Last By James C. Collins and Jerry I. Porras The Magic of Thinking Big By David J. Schwartz   Music from https://filmmusic.io "Cold Funk" by Kevin MacLeod (https://incompetech.com). License: CC BY (http://creativecommons.org/licenses/by/4.0/

Jetpacks Are Overrated
WWDC: Streaks & ProCreate interviews - Aussie devs on the world stage!

Jetpacks Are Overrated

Play Episode Listen Later Jun 19, 2019 36:24


Seamus talks to the Aussie developers behind two award winning apps, Streaks and ProCreate. Quentin Zervaas from Crunchy Bagel, the maker of Streaks and Outcast, and Jess Clarke & Michael Shaw from Savage Interactive, the maker of ProCreate.We talk about the value of attending a big developer event like WWDC, and how they've taken on the world from Adelaide and Hobart to become some of the most respected app developers in their respective categories.Find Crunchy Bagel's apps here:https://apps.apple.com/us/developer/crunchy-bagel/id1084571682Find Savage Interactives apps here:https://apps.apple.com/us/developer/savage-interactive-pty-ltd/id363433636Find more shows from Byteside at https://byteside.com/And catch Seamus on Twitter here: https://twitter.com/seamus See acast.com/privacy for privacy and opt-out information.

Vector with Rene Ritchie
Bonus: James Cuda and Procreate

Vector with Rene Ritchie

Play Episode Listen Later Dec 3, 2018 46:07


James Cuda, is the creator of Procreate along with being the co-founder and CEO of its development studio, Savage Interactive. It's an astonishing tool that allows artists to sketch, paint, and create richly detailed illustrations. It's a killer app of iPad — one that soundly disproves the notion of tablets as "consumption devices" and "not for real work". James joins Rene to discuss the immense power and potential of the latest iPad Pro models, and to examine the ways artists today make use of Procreate. SPONSOR: Simple Contacts: Get $20 off your first Simple Contacts order just by going to simplecontacts.com/vector or entering VECTOR at checkout. LINKS: Savage Interactive MORE: Gear: https://kit.com/reneritchie Podcast: http://applepodcasts.com/vector Twitter: https://twitter.com/reneritchie Instagram: https://instagram.com/reneritchie SUBSCRIBE: Apple Podcasts Overcast Pocket Casts Castro RSS YouTube  

Open the Pod Bay Doors
E43 - James Cuda, Savage Interactive (Procreate)

Open the Pod Bay Doors

Play Episode Listen Later Jun 27, 2018 69:28


James Cuda is the CEO and Founder of Savage Interactive. Based in Hobart Tasmania, Savage Interactive, http://savage.si/ is the creator of the number one creativity app for ipad globally, Procreate.   James started life as an artist in Sydney, taught himself multimedia design, started a consulting firm, which he shut down to focus 100% on building Procreate.  His vision and passion was to build the best creativity tool in the world. He works as the CEO & Founder and also Head of Product.  Procreate has won an Apple Design Award (one of only a very few Aussie companies to have achieved this), which saw him being flown over to Apple in CA.  He is now a frequent visitor to the Apple campus in Cupertino. James started the company in Hobart and now has over 20 people based in the Hobart HQ.  He has resisted the pressure of hiring people outside of Hobart, as he believes that proximity is important to building a strong working culture.  The app is exclusive to the ipad, which is now being used by professional artists around the world. Customers include companies like Pixar and Netflix. He has never raised external funding, and has grown the whole company organically. The company is run by James and his wife and his first engineering hire. James believes strongly in a a results orientated working culture, he provides the team with the autonomy and a very collaborative working environment.  Understanding the pressures of growing a small business, he also is a strong believer in rewards and takes the entire company and their families once a year to a retreat on Richard Branson's island in the Caribbean.  Which is a long way from Hobart!James has a vision for the business that is driven by a passion for art and a desire to build something better than anything else.  This comes across clearly in the podcast, James is driven by a very strong desire to build something truly exceptional.The company is now looking at a range of product enhancements, as it continually finds ways in which to better the app. 

Debug
75: James Cuda on Procreate for iPad Pro

Debug

Play Episode Listen Later Nov 23, 2015 76:42


James Cuda of Savage Interactive joins Guy and Rene to talk about bring Procreate to the iPad Pro, optimizing for the Apple Pencil, Apple TV, the market for pro apps, and more. This episode of Debug is brought to you by: Casper: Get $50 toward any mattress purchase by visiting casper.com/debug and using the code "debug". Terms and Conditions Apply. BackBlaze: Stop putting it off, start getting backed up. Get a risk-free no credit card required trial by going to backblaze.com Guests James Cuda of Savage Interactive Hosts Guy English of Kicking Bear Rene Ritchie of iMore Feedback Yell at us at the Twitter accounts above. Loudly!

Iterate
02: Savage Interactive

Iterate

Play Episode Listen Later Jul 12, 2011 63:35


Marc, Seth, and Rene iterate through the Google makeover and Google+ takeover, the geometry of major mobile platforms, Nokia's N9 UX, layer style gradients, excessive hover states, the 10:3:1 rule, and interrogate James Cuda of Savage Interactive, makers of Procreate for iPad.