Crossroads - the Columbia DSL @ the Film Society of Lincoln Center

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The Columbia University School of the Arts’ Digital Storytelling Lab has a new monthly podcast entitled Sandbox. The monthly podcast is a mixture of talks, interviews, fireside chats and lab project updates that explore the art, craft & biz of storytellin


    • Oct 2, 2021 LATEST EPISODE
    • infrequent NEW EPISODES
    • 30m AVG DURATION
    • 20 EPISODES


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    Latest episodes from Crossroads - the Columbia DSL @ the Film Society of Lincoln Center

    Fireside between Ganbrood and Culturehacker

    Play Episode Listen Later Oct 2, 2021 59:16


    @poptwig and Columbia DSL present the first in a series of fireside chats between H=N artists. In this conversation @ganbrood and @culturehacker side down for a candid convo about creating, selling and collecting art on http://hicetnunc.xyz

    03 Closing

    Play Episode Listen Later May 30, 2020 29:45


    03 Closing by Lance Weiler

    01 Entrance

    Play Episode Listen Later May 30, 2020 39:17


    01 Entrance by Lance Weiler

    01 Exploration

    Play Episode Listen Later May 30, 2020 56:48


    01 Exploration by Lance Weiler

    "Public Spaces" From the Futures

    Play Episode Listen Later May 20, 2020 4:01


    Using Speculative Design as a practice, From The Futures gathers more than 800 artists, makers, thinkers, educators and anyone interested in imagining new futures. The project is an act of co-creation and we see our journey as an art experiment. A collaboration between Columbia DSL, Fake Artists, Beautiful Seams and Minkowski Image credit: " Suib-City" speculation by Aramique and Town.And.Concrete

    Columbia DSL's Sandbox #3: A Dinner with Frankenstein AI: storytelling, food & AI

    Play Episode Listen Later Dec 2, 2018 36:29


    A Dinner with Frankenstein AI had its world premiere at IDFA earlier this month. Over the course of two intimate evenings A Dinner with Frankenstein dug deeply into the tensions between human and machine in an immersive, multi­sensory environment that mixed food, conversation and artificial intelligence. This interactive dinner experience is created by pioneers in storytelling and technology Lance Weiler, Rachel Ginsberg and Nick Fortugno, and presented in cooperation with the National Theatre's Immersive Storytelling Studio and IDFA DocLab. A multi-year research project, Frankenstein AI challenges commonly dystopian narratives around artificial intelligence, and seeks to provoke and broaden conversation around the trajectory of this rapidly emerging technology. Beginning with the Sundance Film Festival this past January and over the course of next two years, we'll invite the public into our process as collaborators through an evolving series of activations and experiences both online and off, that will traverse immersive theatre, browser-based interactions, community design, and other performative and experiential media. Developed and produced in collaboration with the Columbia University School of the Arts' Digital Storytelling Lab, Frankenstein AI: a monster made by many is a creative system– a network of projects around a central narrative – designed to provoke exploration around possible shared futures for artificial intelligence. For more information please visit [Frankenstein AI][1] [1]: http://frankenstein.ai Preview A Dinner with Frankenstein AI had its world premiere at IDFA earlier this month. Over the course of two intimate evenings A Dinner with Frankenstein dug deeply into the tensions between human and machine in an immersive, multi­sensory environment that mixed food, conversation and artificial intelligence. This interactive dinner experience is created by pioneers in storytelling and technology Lance Weiler, Rachel Ginsberg and Nick Fortugno, and presented in cooperation with the National Theatre's Immersive Storytelling Studio and IDFA DocLab. A multi-year research project, Frankenstein AI challenges commonly dystopian narratives around artificial intelligence, and seeks to provoke and broaden conversation around the trajectory of this rapidly emerging technology. Beginning with the Sundance Film Festival this past January and over the course of next two years, we'll invite the public into our process as collaborators through an evolving series of activations and experiences both online and off, that will traverse immersive theatre, browser-based interactions, community design, and other performative and experiential media. Developed and produced in collaboration with the Columbia University School of the Arts' Digital Storytelling Lab, Frankenstein AI: a monster made by many is a creative system– a network of projects around a central narrative – designed to provoke exploration around possible shared futures for artificial intelligence. For more information please visit http://Frankenstein AI

    Columbia DSL's Sandbox #2: The sensory connection between art and science with Ani Liu

    Play Episode Listen Later Dec 2, 2018 29:32


    Ani Liu is an research-based artist working at the intersection of art & science. Her work examines the reciprocal relationships between science, technology and their influence on human subjectivity, culture, and identity. Ani's work has been presented internationally, and featured on National Geographic, VICE, Mashable, Gizmodo, TED, Core77, PCMag, FOX and WIRED. Her work has been shown at Ars Electronica, the Queens Museum Biennial, Boston Museum of Fine Arts, the Asian Art Museum, MIT Museum, MIT Media Lab, Mana Contemporary, Harvard University, and Shenzhen Design Society.

    Columbia DSL's Sandbox #1: Designing Immersive Theatre for One with Michael Rau

    Play Episode Listen Later Dec 2, 2018 32:51


    For the first episode of Columbia DSL's Sandbox, we sat down with immersive theatre director and Stanford University Professor Michael Rau for a look at how he approaches his creative practice. Michael crafts immersive theatre experiences for one...

    A Dinner with Frankenstein AI in a rural Wisconsin town

    Play Episode Listen Later Oct 29, 2018 47:51


    This past weekend marked the start of the "Dinner with Frankenstein AI" challenge. Dinner parties were hosted in Sydney, London, New York, LA and beyond. Over the reminder of this year and into 2019, the challenge will continue. However, today we wanted to highlight the efforts of a team in Mineral Point, Wisconsin - population 2,481.  I had a chance to connect with Keith Burrows, a material scientist and storyteller, prior to he and his team running an amazing dinner party for 11 guests. We jumped on a call a few days before the dinner to discuss the team's design/plans.

    A Dinner with Frankenstein AI - Conversational Design

    Play Episode Listen Later Oct 24, 2018 22:02


    We wanted to share a special talk on Conversational Design by Columbia DSL member Romy Nehme. Words are as much a design material as any other, but we don't typically think of designing conversations in that way. This talk will explore the shape of conversations and prompts as overtures to the profound experience of exploring each other -- both in the analog and digital worlds. Romy Nehme started out in the world of sports & entertainment, focusing on fan development before eventually becoming the Head of Insights & Strategy at VaynerMedia. There, she created a new discipline, and grew a team of 20 cultural researchers and strategists. She has since collaborated with Technology, Humans and Taste on their creative research methods, and taught the “Everything is Media” course for creatives at Miami Ad School. She is currently on a sabbatical, splitting her time between getting a civic engagement media startup off the ground, writing a book about imagination -- how we can use it as a tool to crack open new pathways for thinking critically and compassionately about important societal issues, and other fun adventures in learning and performance.

    A Dinner with Frankenstein AI - documenting the process

    Play Episode Listen Later Oct 21, 2018 21:36


    Nick Fortugno (interactive narrative designer/co-founder Playmatics) and Lance Weiler (storyteller/director Columbia DSL) sit down for a candid convo about Frankenstein AI. This marks the first in a series of discussions that will pull back the curtain on the next iteration of the project entitled, "A Dinner with Frankenstein AI." Topics covered include conversational design, prototyping challenges and preparation for an upcoming world premiere at IDFA in Amsterdam. For more on Dinner with Frankenstein AI challenge visit - https://medium.com/columbia-dsl/dinner-with-frankenstein-ai-global-challenge-design-brief-102801deca0d Interested in exploring new forms and functions of storytelling and emergent technology? The Columbia University School of the Arts' Digital Storytelling Lab has a new global prototyping community. http://columbiadsl.mn.co/

    5x Why

    Play Episode Listen Later Aug 6, 2018 3:14


    5x Why is an active listening exercise that takes about 10 to 15 minutes to complete. We recommend it as an interesting way to kick things off.

    Frankenstein AI - a monster made by many

    Play Episode Listen Later Mar 8, 2017 22:07


    Following on the success of Sherlock Holmes & the Internet of Things which grew to more than 2,500 collaborators from 60 countries, the Columbia DSL is excited to announce the launch of Frankenstein AI: a monster made by many. Frankenstein AI goal is to explore where storytelling and machine learning collide. On February 28th, 2017 Robert Horton, Film Critic and author of Frankenstein(Columbia University Press/Wallflower) helped kicked off our monthly meetups at the Film Society of Lincoln Center. To find out more about our latest prototype please visit http://frankenstein.ai

    The Man Behind Sherlock Holmes

    Play Episode Listen Later Sep 8, 2016 12:05


    This week we're joined by award winning author and Sherlock Holmes expert Daniel Stashower. During our conversation Daniel shares the creative challenges that Arthur C. Doyle faced, sheds light on what made Sherlock Holmes so unique at the time and explores what makes the detective and his loyal companion so iconic.

    The Science of Sherlock Holmes

    Play Episode Listen Later Sep 8, 2016 16:38


    We're joined by EJ Wagner a crime historian, lecturer and author. Her book "The Science of Sherlock Holmes" a look at the real science behind the fiction of Arthur C. Doyle. For more on EJ Wagner please visit ejdissectingroom.wordpress.com/ Audio clip The Hound of the Baskervilles courtesy BBC, Music Parametaphoriquement featuring Morusque

    Prototype Audio Journal 01

    Play Episode Listen Later Sep 8, 2016 10:13


    A look at scope, challenges with hacks and working to establish a collaborative environment

    Week One MOOC hangout

    Play Episode Listen Later Sep 8, 2016 39:34


    Nick and Lance sit down for a conversation about week zero, one and beyond. Topics covered include: 1. Update on MOOC & weekly challenges, 2. A look into the prototyping process for the upcoming event at Lincoln Center, 3. Scoping for immersive projects that mix story and code, 4. Considerations when staging a hackathon.

    Welcome to the MOOC

    Play Episode Listen Later Sep 8, 2016 11:56


    Jorgen and Lance sit down for a conversation about the evolution of the MOOC. Topics covered include logistics, lessons learned and a look at a decentralized approach for 2016.

    Week Two MOOC hangout

    Play Episode Listen Later Sep 7, 2016 62:37


    In this edition of the MOOC hangout Jorgen van der Sloot provides insight on how to approach the "Appreciative Inquiry" and "How to Shape a Design Question" Challenges and the value they both have in building productive collaborative spaces. Tommy Pallotta (Waking Life, A Scanner Darkly, Collapsus, The Last Hijack) joins us for a discussion on how to balance story and interactivity. He also shares his latest project, an emergent documentary on Artificial Intelligence that will be co-created by an AI. Finally we go over what to expect this coming week in the MOOC and field some questions from participants. 0 - 25 Minutes Intro and discussion with Jorgen 25 - 52 minutes Interview with Tommy Pallotta 52 - 102 minutes Week Three of the MOOC and beyond

    Crossroads ep001 - The Digital Dozen

    Play Episode Listen Later May 18, 2016 61:25


    The Columbia University School of the Arts' Digital Storytelling Lab has a new monthly podcast entitled Crossroads. A collaboration with the Film Society of Lincoln Center, Crossroads is recorded in front a live audience at the Elinor Bunin Munroe Auditorium. The monthly podcast is a mixture of talks, interviews, fireside chats and lab project updates that explore new forms and functions of storytelling.  Our first episode was recorded earlier this year in front of a live audience at the Film Society of Lincoln Center. Hosted by storytelling pioneer Lance Weiler, Director of the Columbia Digital Storytelling Lab, and Frank Rose, author of The Art of Immersion and Senior Fellow at Columbia University School of the Arts, the evening included a brief presentation on the “Digital Dozen” followed by two roundtable discussions inspired by its selections. Rose leads a conversation on journalism in the digital age with Adam Moss, Editor in Chief of New York, and Bill Wasik, deputy editor of The New York Times Magazine and author of And Then There's This. Both publications were honored in the Digital Dozen, New York for its National Magazine Award-winning interactive narrative “This Is the Story of One Block in Bed-Stuy, Brooklyn” and the Times Magazine for its pioneering virtual reality report on the global refugee crisis, “The Displaced.” Lauren Cornell, Curator and Associate Director, Technology Initiatives at the New Museum and Co-curator of its highly successful 2015 Triennial, and Zach Kaplan, Director of the digital art organization Rhizome, a New Museum affiliate, then join Rose for a discussion of art and technology sparked by “Freedom,” an installation by Josh Kline that was commissioned for the Triennial and chosen by the Lab as one of its Digital Dozen. Music by Kim Lightyear from the track Alone. For more visit - https://soundcloud.com/kim-lightyear/alone

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