Podcasts about immersive theatre

  • 76PODCASTS
  • 129EPISODES
  • 44mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Oct 20, 2025LATEST
immersive theatre

POPULARITY

20172018201920202021202220232024


Best podcasts about immersive theatre

Latest podcast episodes about immersive theatre

Poor Unfortunate Podcast: A Disney Podcast for Grown Ups

Beluga Sevruga! In this bonus D-Brief episode, Conor and Caroline are surrendering to their darkest dreams as they give their reactions, insights, and tips for experiencing NYC's newest theatre experience: Masquerade. This reimagining of Andrew Lloyd Webber's classic, The Phantom of the Opera, comes to life all around you in an immersive spectacle that rivals that of the Disney parks. Nerd out with your favorite actors-turned-Disney-podcasters as they share their journey into the twisted mind of the Opera Ghost and why this show is not to be missed for any Disney or theatre fan. Keep your hand at the level of your eyes and let the spectacle astound you!Follow us on Facebook, Instagram, Threads, BlueSky, and TikTok for fun content and exciting new updates!Subscribe to our YouTube Channel to watch the podcast!Join the Poor Unfortunate Fam, our private community for listeners who love the podcast and want to connect to keep the discussions going! On Discord | On FacebookIf you like what you're hearing, help us keep bringing you your favorite Disney content by making a donation to Poor Unfortunate Podcast today!*This podcast is not affiliated with The Walt Disney Company.

Skip the Queue
Behind the scenes at The Traitors Live Experience - Neil Connolly

Skip the Queue

Play Episode Listen Later Oct 8, 2025 47:32


This week on Skip the Queue, we're stepping into the turret and turning up the tension, as we explore one of the UK's most talked-about immersive experiences.Our guest is Neil Connolly, Creative Director at The Everywhere Group, who have brought The Traitors Live Experience to life. With over 10 million viewers watching every betrayal, backstab and banishment on the BBC show, expectations for the live version were nothing short of murderous.So, how do you even begin to transform a TV juggernaut into a thrilling, guest-led experience? Let's find out who's playing the game… and who's about to be banished…Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Paul Marden.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn. Show references: The Traitors Live website: https://www.thetraitorslive.co.uk/Neil's LinkedIn: https://www.linkedin.com/in/neil-connolly-499054110/Neil Connolly is a creative leader of design and production teams focused on development, production and installation of live theatre, entertainment, multi-media and attractions for the themed entertainment industry worldwide.Neil began his career as a performer, writer, producer & artist in Londons alternative theatre/art scene. It was during this time Neil developed a love and passion for story telling through the platform of interactive playable immersive theatre.Having been at the vanguard of playable & immersive theatre since 2007, Neil had a career defining opportunity in 2019 when he devised, wrote & directed an immersive experience as part of Sainsbury's 150th Birthday Celebrations. Making him the only immersive theatre & game maker in the world to have HRH Elizabeth Regina attend one of their experiences.In a distinguished career spanning 20 years, Neil has brought that passion to every facet of themed entertainment in the creative direction and production of attractions such as; Handels Messiah, Snowman & The Snowdog, Peppa Pig Surprise Party, Traitors Live, The Crystal Maze Live Experience, Tomb Raider Live Experience & Chaos Karts, an AR go-kart real life battle. Other clients and activations include: Harrods, Sainsbury's, Camelot/The National Lottery, Samsung, Blenheim Palace, Land Rover and Warner Brothers.Neil has worked across 4 continents for many years with private individuals; designing, producing and delivering live entertainment on land, sea & air. A world without boundaries requires freethinking.Neil is currently working with Immersive Everywhere on creative development of show and attraction content for projects across U.K, Europe, North America & Asia. Transcriptions:  Paul Marden: This week on Skip the Queue, we're stepping into the turret and turning up the tension as we explore one of the UK's most talked about immersive experiences.Paul Marden: Our guest is Neil Connolly, Creative Director at The Everywhere Group, who've brought The Traitor's live experience to life. With over 10 million viewers watching every betrayal, backstab and banishment on the BBC show, expectations for the live version were nothing short of murderous. So how do you even begin to transform a TV juggernaut into a thrilling guest-led experience? Let's find out who's playing the game and who's about to be banished.Paul Marden: So, we're underground. Lots of groups running currently, aren't they? How did you make that happenNeil Connolly: Yeah, so now we're two floors under us. There's a lower basement and some other basement. So the building that we are in, there's a family in the 1890s who owned all of the land around Covent Garden and specifically the Adelphi Theatre.Paul Marden: Right.Neil Connolly: And they wanted their theatre to be the first theatre in the UK to have its lights powered by electricity. So they built their own private power station in this building. Like, literally like, all this, this is a power station. But unfortunately for these the Savoy had taken to that moniker, so they quickly built their important institution. The family had this building until the 1980s when the establishment was assumed through the important UK network.Neil Connolly: And then it was sat there empty, doing nothing for 40 years. And so the landlord that is now started redeveloping the building 10 years ago, added two floors onto the top of the building. So now what we're in is an eight-storey structure and we've basically got the bottom four floors. Two of which are ground and mezzanine, which is our hospitality area. And the lower two floors, which are all in the basement, are our experience floors. What we're looking at right now is, if you look off down this way to the right, not you people on audio, but me here.Neil Connolly: Off this side is five of the round table rooms. There's another one behind me and there's two more upstairs. And then I've got some Tretters Towers off to the left and I've got my show control system down there.Neil Connolly: On the floor above me, we've got the lounges. So each lounge is connected to one of the round table rooms. Because when you get murdered or banished, one of the biggest challenges that I faced was what happens to people when they get murdered or banished? Because you get kicked out of the game. It's not a lot of fun, is it? Therefore, for me, you also get kicked out of the round table room. So this is a huge challenge I face. But I built these lounge concepts where you go— it's the lounge of the dead— and you can see and hear the round table room that you've just left. We'll go walk into the room in a while. There's lots of interactivity. But yeah, super fun. Neil Connolly: But unfortunately for these the Savoy had taken to that moniker, so they quickly built their important institution. The family had this establishment until the 1980s when the establishment was considered through the important UK network.Paul Marden: Yeah. So we've got 10 million people tuning in to Traitors per episode. So this must be a lot of pressure for you to get it right. Tell us about the experience and what challenges you faced along the way, from, you know, that initial text message through to the final creation that we're stood in now.Neil Connolly: So many challenges, but to quote Scroobius Pip on this, do you know Scroobius Pip? Paul Marden: No. Neil Connolly: Great, he's amazing. UK rapper from Essex.Neil Connolly: Some people see a mousetrap and think death. I see free cheese and a challenge.Neil Connolly: There's never any problems in my logic, in my thinking. There's always just challenges to overcome. So one of the biggest challenges was what happens to people when they get murdered or banished. The truth of the matter is I had to design a whole other show, which happens after this show. It is one big show. But you go to the Lounge of the Dead, there's more interactivity. And navigating that with the former controller, which is O3 Media and IDTV, who created the original format in the Netherlands, and basically designing a game that is in the world and follows the rules of their game with some reasonable adjustments, because TV and live are not the same thing.Neil Connolly: It takes 14 days to film 12 episodes of The Traitors. Paul Marden: Really? Okay. Neil Connolly: So I was like, how do I truncate 14 days of somebody's life down into a two-hour experience and still deliver that same impact, that same power, that same punch?Paul Marden: Yep.Neil Connolly: But I knew from the beginning of this that it wasn't about time. There is a magic triangle when it comes to the traitors, which is time, space, atmosphere. And time was the thing that I always struggled with. I don't have a Scottish cattle show, and I don't have two weeks. No. So I'm like, 'Cool, I've got to do it in two hours.' So our format follows exactly the same format. We do a breakfast scene, then a mission, then a roundtable banishment, then there's a conclave where the traitors meet and they murder somebody. And I do that in a seven-day structure, a seven-day cycle. But it all happens within two hours around this round table.Neil Connolly: I'm the creative director for Immersive Everywhere. We're a vertically integrated structure in the sense that we take on our own venues. So we're now standing in Shorts Gardens in the middle of Covent Garden. So we've leased this building. We've got a lease that is for a number of years and we have built the show into it. But we also identify the IP, go after that ourselves, we capitalise the projects ourselves. We seek strategic partners, promoters, other people to kind of come involved in that journey. But because we're also the team that are licensing the product, we are also the producers and I'm the creative director for that company. So I developed the creative in line with while also getting the deal done. This is incredibly unusual because other producers will be like, 'Hey, I've identified this IP and I've got it.' Now I'm going to approach a creative agency and I'm going to get them to develop the product. And now I've done all of that, I'm going to find someone else to operationally put it on, or I'm going to find a venue to put it on in, and then I'm going to find my ticketing partner.  But we don't do that. We have our own ticketing platform, and we have our own database, so we mark our own shoulders.Neil Connolly: As well as other experiences too. Back, we have our own creative industry, we are the producers, we are the female workers. So we cast it, we hire all the front of house team, we run the food and beverage, we run the bars. The operations team is our operations team because they run the venue as well as the show at the same time. So that's what I mean. We're a vertically integrated structure, which means we do it, which makes us a very unusual proposition within... certainly within the UK market, possibly the world. It makes us incredibly agile as a company and makes us to be able to be adaptive and proactive and reactive to the product, to the show, to the market that we're operating in, because it's all under one roof.Neil Connolly: This show started January 24th, 2023. Right. It's very specific because I was sitting on my sofa drinking a lovely glass of Merlot and I had just watched... UK Traitors, Season One. Yep. Because it came out that Christmas. Immediately I was like, 'Oh my God, this is insane.' And then I got a text message that particular night from our head of licensing, a guy named Tom Rowe, lovely man. And he was like, Neil, I'm at a licensing event with some friends of mine and everyone's talking about this thing called Traitors. I've not watched it. Have you watched it? Sounds like it might be a good thing. And so I sat back and drank my Merlot. And about five minutes later, I text him back and I was like, Tom, get us that license.Neil Connolly: And then I sent him a bunch of other details of how the show in my head would work, both from a commercial standpoint, but also from a creative standpoint, because I'm a commercially minded creative. Right. So I instantly took out my notebook and I started writing down exactly how I thought the show was going to do, the challenges that we would face and being able to translate this into a live thing. But I literally started writing it that night. And then he watched the first episode on the train on the way home. And then he texted me the next morning and he was like, 'I love it.' What do we need to do? And I was like, 'Get us in the room.' Two days later, we were in the room with all three media who own the format globally.Paul Marden: Okay.Neil Connolly: So we sat down and then they came to see one of our other shows and they were like, 'Okay, we get it now.' And then that was like two and a half years of just building the show, getting the deal done and facing the myriad of challenges. But yeah, sometimes it just starts with the text message.Paul Marden: So they get to experience all the key parts of the TV.Neil Connolly: All the key beats. Like right now, I'm holding one of the slates. They're not chalkboard slates. Again, this is... Oh, actually, this is a good challenge. So in the TV show, they've got a piece of slate and they write on it with a chalkboard pen. This seems so innocuous and I can't believe I'm talking about this on a podcast.Neil Connolly: Slategate was like six months of my life. Not in its entirety, but it was a six month long conversation about how we do the slates correctly. Because we do... 48 shows a day, six days a week. And those slates will crack. They will bash. And they're kind of a bit health and safety standards. I was like, can't have them. Also, they write on them with chalk pens, white ink chalk pens. But in the TV show, you only do it once a night. Yeah.Paul Marden: And then you have a producer and a runner.Neil Connolly: They just clean them very, very leisurely and set them back for the next day. And I was like, no, I've got to do a whole bunch of roundtable banishments in two hours. So we talked a lot about material, about style, literal viewership, because if you take a seat at the table. Yeah. If you're sitting at the table here, you'll notice that we've got a raised bit in the middle. If I turn mine around, the other person on the other side can't see it. So I was like, 'Okay, cool.' So we had to do a whole bunch of choreography. But also, the room's quite dark. Yes. At times, atmospheric. Yeah. In that magic triangle time-space atmosphere. So anything that was darker, or even that black slate, you just couldn't read it. And then there was, and then I had to— this is the level of detail that we have to go into when we're designing this kind of stuff. I was like, 'Yeah, but I can't clean off these slates with the white ink because everyone will have to have like a wet cloth chamois. Then I've just got loads of chamois around my venue that I just don't need.' And so then we're like, 'Oh, let's use real slates with real chalk.' And I was like, 'No, because dust will get everywhere.' I'll get chalk just all over my table. It'll just ruin everything. It'll ruin the technology that's inside the table because there's lots of hidden tricks inside of it. Paul Marden: Is there really? Yeah, yeah, yeah.  Neil Connolly: There's loads of hidden tricks inside the table. So after a while, going through many different permutations, I sat down with Christian Elenis, who's my set designer and my art director. And we were, the two of us were nearly in tears because we were like, 'We need,' and this only happened like.Neil Connolly: I would say two, three weeks before we opened. We still hadn't solved how to do the slate, which is a big thing in the show. Anybody who's seen the show and loves the show knows that they want to come in, they want to write somebody's name on the slate, and they want to spell the name incorrectly.Neil Connolly: Everyone does it on purpose. But I wanted to give people that opportunity. So then eventually we sat down and we were like, Christian, Neil. And the two of us in conversation went, why don't we just get a clear piece of Perspex, back it with a light coloured vinyl. And then Christian was like, 'Ooh,' and I'll make it nice and soft and put some felt on the back of it, which is what I'm holding. And then why don't we get a black pen? And we were like, 'Yeah,' like a whiteboard marker. And then we can just write on it. And then A, I can see it from the other side of the table. Thing one achieved. Two. Every marker pen's got an eraser on the top of it. I don't know why everyone thinks this is important, but it is. That you can just rub out like that, and I'm like, 'There's no dirt, there's no mess, and I can reuse this multiple times, like dozens of times in the same show.' And I know that sounds really weird, but that's the level of design I'm going to need.Paul Marden: I was just about to say, and that is just for the chalkboard. Yeah. Now you need to multiply that. How many decisions?Neil Connolly: How many decisions in each game. But also remember that there are eight round tables in this building. Each round table seats 14 people. And we do six sessions a day. So first ones at 10 a. m. Then we do 12, 2, 4, 6, and 8 p. m. So we do 48 shows a day, six days a week.Paul Marden: I love the concept that these are shows. This is not this is not visitor attraction. This is theater repeated multiple times a day for multi audience is concurrently.Neil Connolly: And I've just spent five minutes describing a slate to you. Yeah. But like, I haven't even got— it's like the sheer amount of technology that is in the show. And again, theatrical, like, look above our heads. Yeah. You've got this ring light above every seat. It's got a pin light. There's also microphones which are picking up all the audio in the room, which again is translating to the lounge of the dead. Every single one of the round table rooms has four CCTV cameras. Can you see that one in the corner? Each one of them is 4K resolution. It's quite high spec, which is aimed at the opposite side of the table to give you the resolution in the TV. In the other room. Then you've got these video contents. This is constantly displaying secret information through the course of the show to the traitors when they're in Conclave because everyone's in blindfolds and they took them off. They get secret instructions from that. There's also a live actor in the room. A live actor who is Claudia? They're not Claudia. They're not pastiches of Claudia. They are characters that we have created and they are the host of The Traitor's Game. Right. They only exist inside this building. We never have them portrayed outside of this building in any way whatsoever.Neil Connolly: They are characters, but they live, they breathe— the game of Traitors, the world of Traitors, and the building that we have designed and constructed here. And they facilitate the game for the people. And they facilitate the game for the people. One actor to 14 people. There are no plants, even though everyone tries to tell me. Members of the public will be convinced that they are the only person that's in that show and that everyone else is a plant. And I'm like, no, because that would be insane.Neil Connolly: The only actor in the room is the host.Paul Marden: 14 people that can sit around this table. How many of them are in the same group? Are you with your friends or is it put together where there are other people that you won't know in the room? If you book together, you play together.Neil Connolly: Yes. Okay, so if you don't book 14 people... Ah, we also capped the number of tickets that you can purchase to eight. Right. So you can only purchase a maximum of eight tickets unless you do want a full table of 14, at which point you have to then purchase a VIP package because you are booking out a whole table for yourselves. The game doesn't work if there's less than 10 people at the table. So there has to be 10, 11, 12, 13 or 14 people sat at a round table for the show to actually happen, for it to work. By capping the number of tickets that you book for eight, then that guarantees that strangers will be playing together. And that is the basis of strangers. Yeah, yeah. Like, you need to be sat around a table with people you know, you don't know, that you trust and you don't trust. Yeah. Fact of the matter. And do you see people turning on the others in their own group? Every single time. People think genuinely, and I love this from the public, you would think that if you're turning up as a group of eight and a group of four and a group of two, that the bigger group would just pick everybody off to make sure that someone in their group gets through to the end game.Neil Connolly: I'm sure they think that and they probably plot and plan that before they arrive on site. As soon as this game starts, gloves are off and everyone just starts going for each other. We've been open nearly two months now. I have seen, like, children murdered of their mothers.Neil Connolly: Husbands murder their wives, wives murder their husbands. I've seen, like, three generations—like, we get, because it's so intergenerational, like our lowest, the lowest age that you can play this is 12. Right. And then it's upwards. I've seen three generations of family come in and I've seen grandkids murder their own nan.Neil Connolly: Absolutely convinced that they're a traitor. Yeah, yeah, yeah. 100%. Or they banish them. Like, it's just mental. I've also seen nans, who are traitors, murder their grandkids.Neil Connolly: Like, and this is in a room full of strangers. They're just like, 'No, I'm not going to go for Barbara, who I met two hours ago in the bar. I'm going to go for my own grandson. It's mental.'Neil Connolly: The very, very first thing that I always think about whenever I'm creating an experience or whenever I'm designing a show is I put myself in the position of 'I'm a member of the public.' I have bought a ticketNeil Connolly: What's the coolest thing that I am going to do for my money? What is my perceived value of my ticket over actually what is the value of that ticket? I wanted to give people the experience of knowing what it was like to be sitting in one of these chairs at this table and feeling their heart. The pounding in their chest and I mean, the pounding in their chest, that rush of adrenaline from doing nothing— from sitting in a chair and all you were doing was sitting in a room talking to people and your heart is going.Neil Connolly: Because you're either being accused of being a liar. And trying to defend against it. And trying to defend against it. Or you actually are lying and you're trying to whittle your way out of it. And that feeling is the most alive that you will ever feel. Not ever. Like, I'm sure they're... No, no, no. But, like, give people that opportunity and that experience, as well as, like, access to the world of traitors and the law and everything else. But also, it's like any other theme park ride. People go on roller coasters because the imminent fear of death is always there. Yeah. And you feel alive. You're like, you've got such a buzz of adrenaline. Whereas, arguably, we do exactly the same thing as roller coasters, but in a much more longer-drawn format and multiple times. Yeah. And people do feel alive. When people walk out of the show, you see them go upstairs to the bar, and they are... Yeah.Paul Marden: You've said to me already that you don't use the word 'immersive,' but you know, I'm, I'm, I'm sat. The company is called 'immersive' everywhere. I'm sat behind the scenes. Okay. I'm sat in the room and the room is hugely convincing. It's like the highest fidelity escape room type experience that I've ever sat in. It feels like I'm on set, yeah, yeah. Um, I can totally believe that, in those two hours, you can slip. I sat on a game. It was only a two-minute game at iApple, but I was being filmed by one of the team. But within 30 seconds, I'd forgotten that they were there because I was completely immersed in the game. I can believe that, sitting in here right now, you could forget where you were and what you were doing, that you were completely submerged in the reality of the land that you're in.Neil Connolly: Yeah, 100%. Like, the world does not exist beyond these worlds. And for some people, like, I have my own definition. Everyone's got a different definition of what immersive is. I've got my own definition. But... I can tell you right now, as soon as people enter this building, they're in the bar, they're kind of slowly immersed in that world because the bar is a themed bar. It's done to the same, like we designed and built that bar as well. But as soon as they start descending that spiral staircase and coming into the gameplay floors, into the show floors, they just forget the rest of the world exists. And especially when they sit down at this table, it doesn't matter. I'm sat next to you here, but you could be sat at this table with your loved one, strangers, whatever. The gloves come off and just nothing exists apart from the game that you're about to go through.Paul Marden: You've been open now for a couple of months. More success than you were anticipating, I think. So pre-sales went through the roof? Yes. So you're very happy with the results?Neil Connolly: Yeah, yeah, we were. Yeah, well, we still are.Neil Connolly: We were very confident before we'd even started building the show, like the literal structural build, because we did very well. But then that set expectations quite high because I had a lot of people that had bought tickets and I was like, 'OK, I need to put on a good show for these people. And I need to make sure that they get satisfaction relative to the tickets that they bought.' But I don't feel pressure. I do feel anxiety quite a lot. Creatively? Yeah. I mean, I meditate every day.Paul Marden: But you've created this amazing world and you're inviting people into it. And as a creative, you're opening yourself up, aren't you? People are walking into the world that you've created.Neil Connolly: Yeah, this was said to me. This is not something that I came up with myself, and I do say this really humbly, but it was something that was said to me. It was on opening day, and a bunch of my friends came to playtest the show. And they were like, 'Oh, this is your brain in a building.'Neil Connolly: And I was like, 'Yeah, I hadn't thought about that.' But yeah, it is my brain in a building. But also that's terrifying, I think, for everybody else, because I know what happens inside my brain and it's really quite chaotic.Neil Connolly: But, you know, this I am. I'm so proud of this show. Like you could not believe how proud I am of this show. But also a huge part of my job is to find people that are smarter than me at the relative thing that they do, such as the rest of my creative team. They're all so much smarter than me. My job is vision and to be able to communicate that vision clearly and effectively so that they go, 'I understand.' The amount of times that people on the creative team turn around to me and go, 'Neil, that's a completely mental idea.' If people are saying to me, 'No one's ever done that before' or 'that's not the way things are done.'Neil Connolly: Or we can do that, but we're going to have to probably invent a whole new thing. If people are saying those things to me, I know I'm doing my job correctly. And I'm not doing that to challenge myself, but everything that I approach in terms of how I build shows is not about format. It's not about blueprints. It's not like, 'Hey, I've done this before, so I'm just going to do this again because I know that's a really neat trick.' I go back to, 'I made the show because I wanted people's heart to pound in their chest while they're sitting in a chair and make them feel alive.'Paul Marden: Is that the vision that you had in your head? So you're articulating that really, really clearly. Is that the vision that you sold to everybody on, not maybe day one, but within a couple of days of talking about this? No, it was day one.Neil Connolly: It was day one. Everyone went, that's a completely mental idea. But, you know, it's my job to try and communicate that as effectively and clearly as I can. But again, I am just one man. My job is vision. And, you know, there's lighting design, sound design, art direction, there's game logic. We haven't even gotten to the technology of how this show works yet, or how this room works.Neil Connolly: Actually, I'll wander down the corner. Yeah, let's do that. But, like, there's other, like, lots of hidden tricks. Like, this is one of the games, one of the missions. In the world and the lore of the show, the round table is sacrosanct.Paul Marden: Yes.Neil Connolly: Traitors is the game. The game is in other people. I can do so many missions and there's loads of missions and they're really fun in this show. But the game is in other people. It's in the people sat on the other side of the room. But also I wanted to do a thing where people could interact directly with the set. And so I designed one of the missions to be in the round table itself.Neil Connolly: So there's a course of these moon dials, which you basically have to align through the course of it. And there are sensors built into the table so that they know when they're in the correct position. How you find out the correct position is by solving a very, very simple puzzle and then communicating effectively to a bunch of strangers that you just met.Neil Connolly: And the sensors basically read it all. And when that all gets into position, the lights react, the sound reacts, the video content reacts, the whole room reacts to you. So I wanted to give people something tangible that they can touch and they make the room react to them. Yes, it's. I mean, I've designed, I've got background in escape rooms as well, right? Um, so I've done a lot of that kind of stuff as well. So I wanted people to feel in touch, same, but like, there's more tangible props over here. Um, yeah, that is a model box of the room that we are stood in, yeah. Also, there's an exact replica of it on the other side of it. There are very subtle differences between it, and that informs one of the missions. So that is two model boxes in this roundtable room. There's one of these in every single roundtable room. So there's 16 model boxes of the show that you're stood in on the set. And again, theatre. It's a show. But it's one of the missions, because I wanted people to kind of go, 'Oh, there's a live actor in front of me.' I'm having fun. Oh, look at all these lights and all the sound. Oh, there's a model box over here. That's in theatre land and blah, blah, blah. But that is also a really expensive joke. It's a really expensive joke. And there's other, like, lots of hidden tricks.Neil Connolly: Let's go look at backstage. Yeah, yeah, yeah, absolutely.Neil Connolly: I say backstage, like how we refer to it or how I always go. I use 'I' and 'we' very interchangeably. Like right now you're on the set. Like you're on the stage. Yes. We're just wandering around a long corridor. There are round table rooms off to either side. But like, you know, there's a green room upstairs where the actors get changed, where the front of house team are, where the bar team all are. But as soon as they go out onto the show floor, they're on stage—yes, completely. We'll very quickly have a look at the gallery—yes, show control. Hi, Robbo. Do you mind if I stand in your room for the purposes of the audio? I'm talking to the technical manager, Thomas Robson. We're recording a podcast.Paul Marden: Robbo, oh yeah, okay. My mind is absolutely blown. So you've got every single room up on screen.Neil Connolly: Yeah, so that's great. There's 164 cameras—something like that. But every roundtable room has four cameras in it. Each camera is 4K resolution. So we've got cameras on all of them. We've got audio into those rooms. That's two-way, so that if show control needs to talk directly to them, they just press a button here and they can talk directly to the room itself. Mainly just like, stop misbehaving, we're watching you.Neil Connolly: We've then got cameras into all of the lounges, all of the show spaces, all the front of house, all of the bar areas, the mezzanine and back of house. And then you've got QLab running across all of the different shows. We've got backups on all of these screens. So if one... of the computers goes down, we can very quickly swap it in for a backup that's already running. We've got show control, which is, there's a company called Clockwork Dog, who, they're an amazing company. What COGS, their show control system, is doing is pulling in all of the QLab from sound, all of the QLab from lighting, and also we built our own app. to be able to run the show. So there's a whole logic and decision tree based on the decisions that the public do through the course of the game. So yes, there is a beginning, a middle, and an end in terms of our narrative beats and the narrative story of the show that we're telling people. But also that narrative can go in. Hundreds of different directions depending on the actions and the gameplay that the people do during the course of the show. So, you haven't just learned one show— you have to learn like You have to learn a world, and you have to learn a whole game.Neil Connolly: Like, there's the server, stacks, which we had to build. You had to network and cable the entire building. So we have built an entire new attraction, which didn't exist before. And also we're pulling in information from the front of house system which is also going into the show itself because again, you put your name into the iPad when you arrive on site and then you tick a box very crucially to say, 'Do you want to be selected as a trader? Yes or No.' Because in the game, it's a fundamental rule. If you say no, you cannot be selected as a traitor by the host during traitor selection. That doesn't mean you can't be recruited.Paul Marden: By the traitors later on in the game. So you could come and do this multiple times and not experience the same story because there were so many different pathways that you could go down.Neil Connolly: But also, the game is in other people. Yes. The show is sat on the opposite side of the table to you because, like, Bob and Sandra don't know each other. They'll never see each other ever again. But Bob comes again and he's now playing against Laura. Who's Laura? She's an unknown quantity. That's a whole new game. That's a whole new show. There's a whole new dynamic. That's a whole new storyline that you have to develop. And so the actors are doing an incredible job of managing all of that.Paul Marden: Thanks, Robbo. Thank you. So you've worked with some really, really impressive leading IP, Traders, Peppa Pig, Doctor Who, Great Gatsby. What challenges do you face taking things from screen to the live experience?Paul Marden: Challenges do I face? We're wandering here.Neil Connolly: So we are in... Oh, we're in the tower.Neil Connolly: Excellent. Yep, so we're now in Traitor's Tower. Good time for you to ask me the question, what challenges do I face? Things like this. We're now stood in Traitor's Tower. Paul, let me ask you the question. Without the show lights being on, so we're just stood on a set under workers, what's your opinion of the room that we're stood in?Paul Marden: Oh, it's hugely impressive. It feels like, apart from the fact you've punched the fourth wall out of the telly, it does feel like you're on set.Neil Connolly: It's a really faithful reproduction of the set. So that's kind of one of the challenges is managing the public's expectations of what they see, do and feel on site. So that I don't change the show so that people come and play the game that they're expecting to play. But making reasonable adjustments within that, because TV and live are two very, very different things. So first and foremost was making sure that we get the format right. So the game that people play, which informs the narrative of the show and the narrative structure of the show. Breakfast, mission, round table, conclave. Breakfast, mission, round table, conclave. I've designed a whole bunch of new missions that are in this, taken some inspiration from missions that people know and love from the TV shows, whether that's the UK territory or other territories around the world. And also just other stuff is just clear out of my head. So there's original content in there. paying homage and respect to the world that they've built and allowing ourselves to also play and develop and build out that world at the same time. Other challenges.Neil Connolly: This is not a cheap project. No, no. I mean, the production quality of this is beautiful. Yeah, yeah, thank you. It is stunning. When people walk in here, they're like, 'Oh my God, this is... High end.' I am in a luxury event at a very affordable price.Paul Marden: Thank you. And then we're going back upstairs again. Yes. And in the stairwell, we've got the crossed out photos of all of those that have fallen before us.Neil Connolly: No, not quite. All of the people that are in this corridor, there's about 100 photos. These are all the people who built the show.Neil Connolly: So this is David Gregory. He's the sound designer. This is Kitty, who is Immersive Everywhere's office manager. She also works in ticketing. That is Tallulah and Alba, who work in the art department. Elliot, who's our lighting designer. So all of these people are the people who brought the show to life.Paul Marden: Amazing.Neil Connolly: And we wanted to pay homage to them because some of them gave years of their lives to building the show from literally the inception that I had in 2023. Through to now and others are the people who literally spent months of their life underground in these basements building hand-building this set and so we wanted to pay homage to them so we got all of their photos we did the iconic red cross through it yeah and we stuck them all up in the corridor just because we thought it'd be a nice thing to do.Paul Marden: You're in the business of trading and experiences and that ranges from art exhibitions to touring shows. There's always going to be a challenge of balancing innovation and profitability. What is the formula? What is the magic formula?Neil Connolly: I believe, first and foremost, going back to what I was telling you earlier about us being a collaborative organisation. We are not a creative crack that has been used for the show. We are also the producers of the show. And to make my point again, I'm a commercially minded creative. So I actually sit down with the producers and go, 'Okay, cool.' There are 112 seats in the show.Paul Marden: Yep.Neil Connolly: Therefore, how many shows do we need to do per day? How many shows do we need to do per week? How many shows do we need to do per year? Therefore, let's build out a P &L. And we build a whole business plan based around that.Paul Marden: By having everybody— that you need in the team— makes it much easier to talk about that sort of stuff. It makes it much easier for you to design things with the end result in mind. You don't have a creative in a creative agency going off— feeding their creative wants without really thinking about the practicalities of delivering on it.Neil Connolly: Exactly. So you've got to think like, literally, from the very, very beginning: you've got to think about guest flow. You've got to think about throughput. You've got to think about your capacities. Then you've got to basically build out a budget that you think— how much, hey, how much really is this going to cost? Yeah. Then you build out an entire business plan and then you go and start raising the money to try and put that on. And then you find a venue. I mean, like the other magic triangle, like the traitor's magic triangle is, you know, time, space, atmosphere. That's how you do a show. Like with my producer's hat on, the other magic triangle is show, money, venue.Neil Connolly: The truth of the matter, like I make no bones about it, I can design shows till the cows come home, but I'm always going to need money to put them on and a venue to put them in. Also, I want to stress this really important. I use the words 'I' and 'we' very interchangeably.Paul Marden: It's a team effort.Neil Connolly: You can see that in that corridor. I am not a one-man band. I am the creative director of a company. I am a cog that is in that machine, and everybody is doing... We are, as a team... I cannot stress this enough. Some of the best in the business are doing what we do. And everyone is so wildly talented. And that's just us on the producing side. That's immersive everywhere, limited. Then I've got a whole other creative team. Then we've got operations. Then we've got... It's just mad. It's just mad, isn't it? This is a job. Who would have thought, when you were at school, this was an opportunity? Not my principal or my maths teacher.Neil Connolly: So, sorry, just to balance the kind of economies of scale. That was the question, wasn't it?Paul Marden: Well, we were talking about what is the formula for making that an investment, but you know, the authority here is the effort you've put in to do this feels high, but at the same time, you have to find this thing. There is a lot of investment that goes into the front.Neil Connolly: But that comes back to creatives. Caring and I'm not saying the creatives don't, but I care. I care about building businesses. Yeah, not necessarily like building my own CV, like there's so many projects that across our desks. I'll be like, 'Yeah, that'd be really fun to work on.' But do I think that I can make that a touring product? Can it be a long-running location-based entertainment sit-down product? Can it be an art shop? Like you've kind of got a balance with what do you think is just creatively cool versus what can we do as a company that is a commercially viable and financially stable product? And so all that comes through in terms of the creative, but also in terms of the activities of how we run the building, how this model realizes. Because if you think about it, let's make Phantom of the Opera run in the West End. Yes. The show is very obvious, with many casts on a room, away, fruit team away, terrace, it's a big activity. If they haven't sold half that away, they have to use the whole show and play all those people.Neil Connolly: But if they haven't sold half that away from one of my shows... I only have to activate four of my rooms, not eight of them. Therefore, I don't have to call in four actors. I don't have to call in a bunch of the other front of house team and I can scale in the operations on the back. It's an entirely scalable process. Flexible, yeah, yeah, yeah. Oh, 100%. But also, like, we've got eight rooms here. If we decide to take this to another territory, and that territory demands a much higher throughput, then instead of eight rooms, I can do 20 rooms, 30 rooms. As long as we know that the market is there to be able to kind of get people through it.Neil Connolly: I love this show and I'm so proud of it. The main reason why I'm proud of it is when the show finishes, let's go into one of the lounges. Have you been into one of the lounges?Paul Marden: I've had a nose around a lounge.Neil Connolly: There are different shapes and sizes. We won't go into that one. We'll go into this one down here. That one, that one. It's always such a buzz when you're stood in the bar and the shows kick out, and you see tables and tables of 14 people going up into the bar.Neil Connolly: Area and before they've even gotten a drink, they will run straight over to their friends, families, strangers, whoever they were playing with in that table of 14, and instantly be like, 'Right, I need to know everything that was going on inside your head, your heart, and your soul over the last two hours of my life because this was my experience.'Neil Connolly: And they'll just go, and they'll be like, 'And this is what I was thinking.' And then I thought it was you because you did this and you touched your nose in a weird way. And then I thought you were sending secret signals. And then everyone's like, 'No, that's not what I was doing.' I was just trying to be a normal person. And they were like, 'Well, why did you say that thing?' It sounded super weird. And they're like, 'That's just what I do.' And it's just totally mental. And then they all get a drink from the bar. And we call it the bar tab chat.Neil Connolly: It's another revenue stream.Neil Connolly: I do talk about this like it's a show. And it is a show. You've walked around, do you think it's a show? Completely. I talk to established houses all the time. Like, you know, the big theatres of the land. Organisations that are national portfolio organisations who receive a lot of Arts Council funding. The thing that they want to talk to us about all the time is new audiences. They're like, 'How do I get new audiences through my door?' What can I do? And I'm like, 'Well, firstly, make a show that people want to go and see.'Neil Connolly: Again, they're like, 'But I've got this amazing writer and he's a really big name and everyone's going to come because it's that name.' And I'm like, 'Yeah, that's wicked. That's cool.' And they can all go pay reverence to that person. That's really wonderful. Whereas when you look at the attractions landscape or the immersive theatre landscape or like anything like... Squid Game, or The Elvis, Evolution, or War of the Worlds, which has also laid reality, or any of that kind of stuff, across the landscape, it is nothing but new audiences. Yeah, yeah, yeah. It is nothing but actual ticket-buying audiences.Neil Connolly: And they come from all different walks of life. And what I love is that they do come in to this experience and we hit them with this like secret theatre.Neil Connolly: And they're like, 'Oh my God.' And often it's a gateway to them being like, 'Oh, I didn't realise that.' Maybe I'll go see a Western show or maybe I will go to the National Theatre and see something. Because that's the level of archery. Because those organisations, I love them and I've worked in a few of them, but those buildings can be quite austere, even though they're open and porous, but it's still very difficult to walk through that threshold and feel a part of it.Paul Marden: Whereas coming in here, coming into an event like this, can feel like a thing that they do.Neil Connolly: Because it's the same demographic as theme park junkies. People who love going to theme parks love going to stuff like this because it's an experience, it's an otherness, it's an other nature kind of thing. Because modern audiences want to play and do, not sit and watch. But we all exist in the kind of same ecosystem. I'm not taking on the National Theatre.Paul Marden: Gosh, no. I always talk about that. I think the reason why so many attractions work together in the collaborative way that they do is they recognise that they're not competing with each other. They're competing with sitting on your backside and watching Netflix.Paul Marden: Yeah, yeah.Paul Marden: Our job for all of us is to drag people away from their screens and drag people off of their sofas to do something. And then that's the biggest challenge that we all face.Neil Connolly: I think then that kind of answers the question that you asked me earlier, which I didn't answer. And I'm very sorry.Neil Connolly: is about identifying different pieces of IP. Like, yes, we largely exist in the world of licensing IP. And how do we identify that kind of IP to be able to translate? Not just how do we do it, but like, actually, how do we identify the right thing that's going to... How do you spot the winner? Yeah, exactly. Yeah. And that is one of the biggest challenges to your point of we're talking directly to people who consume arts, culture and media and technology in a slightly more passive way, whether that's just at home and watching Netflix and then bringing that to life. In a very, very different way. If you have a very clear marketing campaign that tells people what it is that they're buying and what they're expected to see or do on their particular night out, because that's what modern people really care about, what they do with their money. Yeah. And they want to have a good night out. And I'm in the business of giving people a good night out. We also happen to be murdering a lot of people in the course of the show.Neil Connolly: Still a good night out. Still a good night out. But I'm in a place where the dead sit. Yeah, exactly. Lounge of the dead. And like, you know, this is a really cool space. Oh, it's just beautiful. You know, we've got the telephone really works. There's lots of information that comes through that. The radio works, that does different things. The TV screen on the wall, that has the actual live feed into the round table room that you've just left. And there's other little puzzles and hints and tricks in this room, which means that after you've been murdered or banished and you come to the Lounge of the Dead, you're still engaged with the game to a degree. You just don't directly influence the outcome of the game. But you're still involved in it. You're still involved in it. It's super fun. Oh, and you can have a drink in here.Paul Marden: I don't let people drink in the round table. Even more important. What's this?Neil Connolly: The dolls, the creepy dolls. What this is, this is the void. Creatively speaking, this is where all the gold goes when people win or lose it. And the creepy dolls are from the TV show. Ydyn nhw'r un gwirioneddol o'r sioe? Felly, gafodd studio Lambert, sy'n gwneud y sioe tebyg, llawer o brops o'r sioe tebyg i ni eu rhoi ar y ddispleiddio yma. Felly, mae gennych chi'r Dolls Creepy o'r lles 3 yno. Rydyn ni'n mynd i fyny. Yn ôl yma, mae'r peintiwch Deathmatch.Paul Marden: Which is from season three.Neil Connolly: And they get the quill and they write the names and got the quill upstairs. We've also got over here, the cards that they used to play the death match with. Excellent.Paul Marden: So you began your career in theatre. How did that evolve into the world of immersive live experiences?Neil Connolly: Life story. I am the son of a postman and a cook. And if you haven't noticed already, I'm from Ireland. There was no theatre in our lives, my life, when I was growing up. And I stumbled into a youth theatre. It's called Kildare Youth Theatre. And the reason why I joined that is because there was a girl that I really fancied.Neil Connolly: She had just joined this youth theatre and I was like, 'Oh, I'm gonna join that as well' and that kind of opened the world of theatre for me. At the same time, I then got spotted by this guy, his name's Vijay Baton, his real name's Om, but he converted to Hare Krishnanism in the 90s. And he set up a street theatre company in Ireland. He just taught me street theatre. So he taught me stilt walk, he taught me juggling, he taught me how to build puppets. And so I spent years building puppets with him and going around Ireland doing lots of different street theatre while I was a teenager. And doing street theatre and doing my youth theatre and then kind of all of that kind of came to a head when I had to decide what I was going to do with my life. I applied to go to drama school. And I applied to two drama schools. One was Radha. Didn't get in. Didn't even get an audition. And the other one was Rose Bruford. And they took me. And the reason why they took me— I probably wasn't even that good. But on the day that I was auditioning to get into Rose Bruford was the same day as my maths exam for my final exams at school. You call them your A-levels, we call them the leaving certificate.Neil Connolly: And while all of my friends were back in Ireland doing their maths exam, I was in an audition room pretending to be a tree or the colour black.Neil Connolly: Who knows? And they kind of went, 'Well, if I fail my maths exam, I don't get into university in Ireland.' Like, it's just a blanket thing. And so I was like, 'I literally sat across the panel' and I was like, 'eggs, basket.' And they were like, 'cool.' So they let me in based off of that. So I got a classical training. Then what happened is I came out of university. I was living with two of my friends, Natalie and Joe. And we had our own little production company called The Lab Collective. And we just started making shows. In weird ways, we joined a company called Theatre Delicatessen. Let's get away from this. Yeah, yeah, yeah.Neil Connolly: So Theatre Deli was a company set up to take over disused spaces in London and convert them into art spaces.Neil Connolly: Basically legalised squatting. It's the same as like a guardianship. But we weren't living in the buildings. We were just putting on shows and we put on art shows, we put on theatre shows. We did Shakespeare for a while. We wrote our own work and we just did lots of really, really cool stuff. And I worked in music festivals, classically trained actor. So I was trying to do shows. I did a lot of devising. I also joined an improvisation group. And kind of through all that mix, like those years at Delhi, which was making these weird shows in these weird buildings, were very, very formative years for us. The Arts Council wouldn't support the kind of work that we were making. We were like, 'Cool, how do we get space?Neil Connolly: How do we get or make money to support ourselves? And what are the shows? There's the magic triangle all over again. Space, show, money. And that's your apprenticeship, I guess, that brings you to here. Yeah, yeah, yeah. And like, again, I make no bones about it. 10 years ago, I was selling programs on the door of the Royal Festival Hall while doing all of that stuff. So in one of the Theatre Daily buildings, we did a show called Heist, which is you break into a building and steal stuff. That's what the public do.Neil Connolly: And a bunch of us did that. I mean, it's so much fun— kind of doing it. And off the back of that, somebody else basically tried to chase down the crystal maze. And then they went away, and then they called me up and they were like, 'Hey, I've got the rights. Do you want to make the crystal maze?' And I was like, 'Yeah, sounds like fun.' So I got involved with that, did that for a while. And then, from there, this is the end of a very long story. I'm so apologised. Yeah, from there, all of those different things that I've done through the course of my life in terms of operations, designing experiences, being a creative, understanding business.Neil Connolly: Building a P&L, building a budget, talking to investors, trying to convince them to give you money. All of that stuff kind of basically came together. And over the last few years, like the wildest ride is that pre-2020.Neil Connolly: We were just a bunch of people doing a bunch of weird things, making weird shows and weird attractions in kind of different ways. And then that year happened. And I don't know what happened, but literally every single major studio, film, TV production, game designer, licensor in the world, suddenly just went— brand extensions, world extensions, and they all just started calling us. And they were like, 'Hi, I've got this thing.' Can you develop it into a thing? Because I need to extend my brand or I want to build a world and extend that for the public. And we were like, 'Yeah, okay, cool.' And we were just lucky, serendipitously, to be in the right place at the right time. To be those people that people can approach. And we're always, we're very approachable.Neil Connolly: As you can tell, I talk a lot. And, you know, so the last five years, it's just been a mad ride.Paul Marden: So look, Neil, it's been amazing. I have had the most fun. Last question for you. What's next? Are you putting your feet up now because you finished this? Or on to the next? Neil Connolly: Very much on to the next thing. So we're already in production with our new show, which is called Peppa Pig Surprise Party. And that is opening at the Metro Centre in Gateshead next year. Oh, how exciting is that? It's very exciting.Paul Marden: So quite a different demographic.Neil Connolly: The demographic for Peppa Pig is two to five year olds. It's been a really fun show to design and create. To go back to a question that you asked me very early on, there is no blueprint, there is no format. I have embraced the chaos tattooed on my arm. And always when I approach things, any new show or any new creative, I am thinking of it from a ticket buying perspective: 'I have paid my money.' What is the coolest thing that I can possibly do with that money? And so therefore, I'm now looking at families and, like, what's the coolest thing that they can do for that ticket price in the world of Peppa Pig?Paul Marden: Let's come back in the new year, once you've opened Peppa Pig, let's go to Gateshead and see that. That sounds pretty awesome to me. I reckon there's a whole new episode of Designing Worlds for two to five-year-olds that we could fill an hour on.Neil Connolly: Oh yeah, 100%. It's a totally different beast. And super fun to design.Paul Marden: Oh mate. Neil, it has been so wonderful having a wander around the inside of your crazy mind.Paul Marden: If you've enjoyed today's episode, please like it and leave a comment in your podcast app. It really does make it so much easier for other people to find us. This episode was written by Emily Burrows from Plaster, edited by Steve Folland, and produced by Sami Entwistle from Plaster and Wenalyn Dionaldo. Thanks very much. See you next week.  The 2025 Visitor Attraction Website Survey is now LIVE! Dive into groundbreaking benchmarks for the industryGain a better understanding of how to achieve the highest conversion ratesExplore the "why" behind visitor attraction site performanceLearn the impact of website optimisation and visitor engagement on conversion ratesUncover key steps to enhance user experience for greater conversionsTake the Rubber Cheese Visitor Attraction Website Survey Report

Voices of VR Podcast – Designing for Virtual Reality
#1657: Kiira Benz Part 2: “Finding Pandora X” Bringing Immersive Theatre to VRChat (2020)

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 30, 2025 70:14


I did an interview with Kiira Benz and Joanna Popper during my remote coverage of Venice Immersive 2020, where her Finding Pandora X project won the Best VR Immersive User Experience award. This is a second in a trilogy of interviews with Benz, and you can check out our conversation about Runnin' and our latest interview conducted at Meta Connect 2025 where we do a bit of career retrospective of her journey into the realm of immersive storytelling. In this conversation, we talk about her immersive theatre production called Finding Pandora X, which she brought into VRChat during the pandemic. Be sure to check out her "The Making of Finding Pandora X Documentary - Virtual Theater" to get even more details on it. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The No Proscenium Podcast
Episode 500 Part 5: An Unstructured Conversation About Immersive Theatre

The No Proscenium Podcast

Play Episode Listen Later Aug 30, 2025 101:48


Welcome to PART FIVE of the Episode 500 marathon "An Unstructured Conversation About Immersive Theatre," which, really, could also be the title of the whole dang podcast but that might just break the very ontological concept of SEO.Come to think of it, that might not be a BAD thing.On this part of the Megasode we touch base with Episode One guests Genevieve Gearhart & Julianne Just of The Speakeasy Society, who are about to launch their new show Family Meal this October, the first new Speakeasy Society show in LA in some time! Plus we're joined by Jay Bushman, who in so many ways, is responsible for us interviewing Gen and Julianne in the first place.SHOW NOTESThe Speakeasy SocietyFamily Meal (Seed & Spark Campaign)Jay Bushman Hosted on Acast. See acast.com/privacy for more information.

Afternoon Drive with John Maytham
Baked Shakespeare The Tragedy of Macbeth

Afternoon Drive with John Maytham

Play Episode Listen Later Mar 25, 2025 7:32


Dan Corder is joined by Producer Jake Maisel to unpack the wild, witty, and weed-infused world of Baked Shakespeare: The Tragedy of Macbeth. Now in its 5th season, Baked Shakespeare has taken South Africa - and international stages - by storm, blending classic Shakespeare with cannabis-fuelled chaos. They finish their run at The Masque Theatre on the 28, 29 and 30th March and then will head to The Courtyard Café in Stellenbosch on the 12th,13th & 25th and 26th of April. Tickets Available via Quicket!See omnystudio.com/listener for privacy information.

Theatre Tech Talks: Artificial Intelligence, Science, and Biomedia in Theatre

Creative director and choreographer Brandon Powers takes host Tjaša Ferme on a deep exploration of the merging of extended reality (XR) with theatre. He explains how theatremakers' knowledge as spatial creatures is exactly what the virtual reality (VR) world is looking for.

Acting Up
Immersing Ourselves in Immersive Theatre

Acting Up

Play Episode Listen Later Mar 15, 2025 61:00


This week Megan and Jordan are immersing themselves in the world of immersive theatre, from the history to personal experiences recent and historic - it's time to go beyond breaking the fourth wall.Jordan covers the basics of Immersive Theatre for actors, what it is, expectations for actors, Equity standards, how it's been commercialised, what the future holds and the Post-Immersive Manifesto. Megan enlightens us on the pioneers of the genre such as Punchdrunk Theatre, Fruit for the Apocalypse and more. Touching on the political origins, the rise of site specific theatre and successful shows around the world.Discussions include improvisation, celebrating Megan at the Moonshine Saloon, You Me Bum Bum Train, scare acting and assaulting nuns, Disneyland, Dismaland, the Willy Wonka Experience and so much NUANCE.Tangents include Megan's babadook birthday, Jordan's tuberculosis, pro-library, a twilight ep, did you light a candle or is your house on fire? and seams where there shouldn't be seams.You can find us as @actingupthepodcast on all socials ;)We are @megan_alderson_ & @jordan.skidsArtwork by @those_who.tryWanna be on the pod? Email actingupthepodcast@gmail.com

The No Proscenium Podcast
Double Feature: Michael Bontatibus on Immersive Theatre; After Hours' Dark Library Series

The No Proscenium Podcast

Play Episode Listen Later Feb 21, 2025 85:48


This week on the show we've got a double feature.First up: Graham Wetterhahn of After Hours Theatre Company and NoPro's own Parker Sela stop by to talk about Dark Library Paris: 1925, a new immersive cocktail experience that's running in North Hollywood at present.Then: immersive theatre creator Michael Bontatibus, whose company Witness we have covered in the past here at NoPro, joins us to talk about the state of immersive theatre as a whole, based on a recent essay he wrote entitled "What Happened to Immersive Theatre? How traditional and immersive theatre could rebuild together."SHOW NOTESDark Library Paris: 1925 After Hours Theatre CompanyWhat Happened to Immersive Theatre?WitnessThe 2025 NoPro Audience Award NomineesSecret Cinema: GreaseUniversal Horror Unleashed in Las Vegas Tickets On Sale Announcement Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.

Theatre Tech Talks: Artificial Intelligence, Science, and Biomedia in Theatre

In this conversation with director Coral Cohen and sound and video designer Ettie Pin, we discuss the process of making a gamified play, Third Law. Insights from the makers take us through game theory, and how the audience had the unique opportunity to shape the world of the play and the trajectory of the characters.

Voices of VR Podcast – Designing for Virtual Reality
#1520: Design Breakdown of One-on-One Immersive Theatre piece TM with Ontroerend Goed’s Alexander Devriendt

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Jan 29, 2025 65:55


I dig into my archives to unpack the one-on-one, immersive theatre piece that I saw online back in 2021 called TM that used a Socratic dialectic to interrogate you as you're going through a process of joining an imaginary cult. I spoke with Ontroerend Goed's artistic director Alexander Devriendt to get a lot more context for how he designs immersive theatre productions for folks who typically don't like immersive theatre. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Kunafa and Shay
Feminist Performance Art with Rima Najdi

Kunafa and Shay

Play Episode Listen Later Oct 29, 2024 43:23


This episode dives into the performance art of Lebanese artist Rima Najdi. From Hollywood's portrayal of Arab women to navigating complex personal and political landscapes, this thought-provoking discussion highlights the power of performance art in creating social change.Kunafa and Shay is a podcast produced for HowlRound Theatre Commons by co-hosts Nabra Nelson and Marina Johnson. Kunafa and Shay discusses and analyzes contemporary and historical Middle Eastern and North African (MENA) and Southwest Asian and North African (SWANA) theatre from across the region. Kunafa and Shay highlights MENA/SWANA plays and theatremakers, spotlights community-engaged work in the region and diaspora, and analyzes the past, present, and future of MENA/SWANA theatre in the United States and beyond. Theatre artists and scholars Nabra Nelson and Marina Johnson bring their own perspectives, research, and special guests in order to start a dialogue and encourage further learning and discussion. The name, Kunafa and Shay, invites you into the discussion in the best way we know how: with complex and delicious sweets like kunafa, and perfectly warm tea (or, in Arabic, shay). Kunafa and Shay is a place to share experiences, discuss ideas, and sometimes engage with our differences. In each country in the region, you'll find kunafa made differently. In that way, we also lean into the diversity, complexity, and robust flavors of MENA/SWANA theatre. 

Voices of VR Podcast – Designing for Virtual Reality
#1442: Combining VRChat Worldbuilding with Immersive Theatre Storytelling in “Uncanny Alley: A New Day”

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 17, 2024 61:16


I interviewed Uncanny Alley: A New Day co-directors Rick Treweek and Stephen Butchko along with Ferryman Collective's Deirdre V. Lyons and Christopher Lane Davis at Venice Immersive 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

OnStage Colorado podcast
Catching up with Colorado's immersive theatre scene

OnStage Colorado podcast

Play Episode Listen Later Sep 17, 2024 70:13


Plus, a chat with Jenn Zuko at Blue Dime Cabaret and our weekly Colorado Headliners   In this episode of the OnStage Colorado Podcast, hosts Alex Miller and Toni Tresca get immersed in the immersive theater scene in the state. Touching on two Westword stories Toni wrote this week, we get into what makes an immersive production immersive, the companies creating it in the state and what the future looks like for this growing art form.   Later in the episode, Toni catches up with Jenn Zuko from Blue Dime Cabaret. The popup cabaret was performing at DV8 in Boulder, but with the venue recently closing they'll be at Liquor Pie in Westminster in the coming months. Blue Dime Cabaret serves up a mix of burlesque, vaudeville, comedy and more.   And as usual we'll walk through this week's Colorado Headliners, our Top 10 list of cool stuff to check out onstage in Colorado. This week's Headliners:   Always … Patsy Cline, Candlelight Dinner Playhouse, Johnstown, Sept. 17-Nov. 10.  Agatha Christie's Murder on the Orient Express, Vintage Theatre, Aurora, Sept. 20-Oct. 20  Wicked Wanderings, Chautauqua Park, Boulder, Sept. 21-Oct. 27 The Rocky Horror Show, Two Cent Lion, The People's Building, Aurora, Sept. 21-Oct. 3 Kimberly Akimbo, Buell Theatre, Denver Center, Sept. 22-Oct. 5 Murder at Haunted Blood Mansion, Adams Mystery Playhouse, Denver, thru Nov. 10 Dial M for Murder, Colorado Springs Fine Arts Center, Sept. 19-Oct. 6 The Bluebird, Millibo Art Theatre, Colorado Springs, Sept. 19-22 Enemy of the People, BETC, Denver Savoy, Sept. 26-Oct. 13 Devil's Crush, Wonderbound, Denver, Oct. 17-27 Chapters 00:00 Introduction to the Podcast and Upcoming Shows01:26 Reviews of Recent Theater Productions05:12 Audience Engagement and Feedback08:45 Theater Criticism and Community Response15:18 Exploring Immersive Theater in Denver26:47 The Evolution of Immersive Experiences35:56 Upcoming Shows and Colorado Headliners45:53 Interview with Jen Zuko of Blue Dime Cabaret

The British English Podcast
Bitesize Episode 85 - From Stage to Real Life: Matt's Immersive Theatre Adventure

The British English Podcast

Play Episode Listen Later Aug 1, 2024 20:41


The TheatreArtLife Podcast
Ep.8: Scott Cramton: American Immersion Theater, Founder & CEO - “Immersive theatre has the ability to connect with people” (Video)

The TheatreArtLife Podcast

Play Episode Listen Later Jul 22, 2024 43:34


Scott Cramton's journey is nothing short of inspiring. Born with a cleft palate, Scott underwent seven surgeries by fourth grade and overcame speech challenges through dedicated therapy. His love for the arts became his driving force, leading to the creation of American Immersion Theater, the premiere provider of immersive entertainment experiences.  With a passion for immersive and interactive entertainment, Scott has revolutionized the theater experience, creating engaging, participatory performances that captivate audiences. American Immersion Theater, the umbrella company for several niche theater businesses including The Murder Myster Co., has grown to offer a wide range of productions, from murder mystery dinners to elaborate interactive events. Scott's vision and creativity have positioned him as a leading immersive theater figure, consistently pushing traditional performance art's boundaries.  AIT has 25 locations across the country and employs over 2000 performers who are part of nearly 8000 shows a year. With scripts that have been performed over 50,000 times, Scott is one of the most produced immersive or even mystery playwrights in the world. From public and private parties to working with some of the largest brands like Lucas Films, Apple, Netflix and Disney, he also recently entered a strategic partnership and received an investment from prolific horror producer Jason Blum.  https://americanimmersiontheater.com/ https://www.murdermysteryco.com/   @stagelync Thank you to our sponsor @clear-com The StageLync Podcast is a branch of our larger StageLync Community. Come visit us at www.stagelync.com

The TheatreArtLife Podcast
Ep.8: Scott Cramton: American Immersion Theater, Founder & CEO - “Immersive theatre has the ability to connect with people” (Audio)

The TheatreArtLife Podcast

Play Episode Listen Later Jul 22, 2024 43:34


Scott Cramton's journey is nothing short of inspiring. Born with a cleft palate, Scott underwent seven surgeries by fourth grade and overcame speech challenges through dedicated therapy. His love for the arts became his driving force, leading to the creation of American Immersion Theater, the premiere provider of immersive entertainment experiences.  With a passion for immersive and interactive entertainment, Scott has revolutionized the theater experience, creating engaging, participatory performances that captivate audiences. American Immersion Theater, the umbrella company for several niche theater businesses including The Murder Myster Co., has grown to offer a wide range of productions, from murder mystery dinners to elaborate interactive events. Scott's vision and creativity have positioned him as a leading immersive theater figure, consistently pushing traditional performance art's boundaries.  AIT has 25 locations across the country and employs over 2000 performers who are part of nearly 8000 shows a year. With scripts that have been performed over 50,000 times, Scott is one of the most produced immersive or even mystery playwrights in the world. From public and private parties to working with some of the largest brands like Lucas Films, Apple, Netflix and Disney, he also recently entered a strategic partnership and received an investment from prolific horror producer Jason Blum.  https://americanimmersiontheater.com/ https://www.murdermysteryco.com/   “ATTENTION SPOTIFY LISTENERS: IF you want to WATCH this with VIDEO, you can also subscribe to our video version: https://open.spotify.com/show/5e9KnBRZdjUTXTvCe6Nrqm?si=6639537c61044396” @stagelync Thank you to our sponsor @clear-com The StageLync Podcast is a branch of our larger StageLync Community. Come visit us at www.stagelync.com

OnStage Colorado podcast
Colorado is becoming an immersive theatre hotspot

OnStage Colorado podcast

Play Episode Listen Later May 28, 2024 72:10


Plus, our Colorado Headliners for the week and an interview with Naomi Grossman, who brings her ‘American Whore Story' to the Denver Fringe Festival   In this episode of the OnStage Colorado Podcast, hosts Alex Miller and Toni Tresca take a look at Colorado's growing reputation as a hotspot for immersive theatre. From Denver Center's Off-Center program to The Catamounts, Audacious Theatre, Control Group and more, immersive-style performances are gaining popularity as an alternative to traditional theatre.   We'll also check out this week's Colorado Headliners — our top most interesting shows or programs coming up around the state. This week's Headliners (in no particular order) are:  1. Creede Repertory Theatre summer season 2.  Rocky Mountain Repertory summer season 3.  Little Theatre of the Rockies summer season 4.  Junestasy Pride Drag Cabaret 5.  Bill Burr 6.  Sarah Silverman 7.  Arvada Center summer concerts   Later in the podcast, Alex interviews Naomi Grossman, who played the super-creepy character of Pepper on American Horror Story. Her one-woman show American Whore Story relates that experience as well as other parts of her life and will be at this year's Denver Fringe Festival.

XCrossing
ep82 イマーシブフォート東京「ザ・シャーロック」からの、イマーシブシアター話題の4タイトル体験記

XCrossing

Play Episode Listen Later May 28, 2024 25:06


複数の場所で演劇が同時並行に進み、見た場所のストーリーに没入できる「イマーシブシアター」での体験を語りました。ネタバレはありません!01:10 イマーシブシアターとは? - 会場内がすべてステージの演劇で、同時並行に進むストーリーをどこで何を見てもOK02:44 イマーシブフォート東京「ザ・シャーロック」を7人で体験してみたら…(ネタバレ無し)06:46 「江戸花魁奇譚」70分濃密な体験、かつR18指定09:47 役者やダンサー、ミュージシャン、パフォーマーにとっての新たな職場10:28 DAZZLE主催のイマーシブシアター「Unseen you」一軒家がステージで毎日上演11:52 観客はその世界に存在するものとして扱われる12:39 イマーシブシアター独特の体験・感覚と、席に座って受け身で見るという視聴体験との違い14:19 ニューヨークで上演中の「Sleep No More」16:07 イマーシブシアター「Lost in the Pages」をオンラインで視聴&体験してみた16:33 現場にいる人たちの体験にオンライン視聴者が影響する可能性がある19:18 西武園ゆうえんちの中にある「豪華列車はミステリーを乗せて」19:59 登場キャラクターとしゃべりながらストーリーが進む20:46 キャラから振られる役割は、物語の進行に影響する23:27 自分が動くというのは体験として記憶に残りやすく、満足感もあるエピソード内で取り上げた情報へのリンク: イマーシブフォート東京 Unseen you Sleep No More (New York) Lost in the pages 豪華列車はミステリーを乗せてテック業界で働く3人が、テクノロジーとクリエイティブに関するトピックを、視点を行き交わしながら語り合います。及川卓也 @takoratta プロダクトマネジメントとプロダクト開発組織づくりの専門家 自己紹介エピソード ep1, ep2関信浩 @NobuhiroSeki アメリカ・ニューヨークでスタートアップ投資を行う、何でも屋 自己紹介エピソード ep52上野美香 @mikamika59 マーケティング・プロダクトマネジメントを手掛けるフリーランス 自己紹介エピソード ep53Official X: @x_crossing_ https://x-crossing.com

Behind the Curtain
Molly Cleere: Immersive Theatre, Vulnerability & Finding your Strengths

Behind the Curtain

Play Episode Listen Later Apr 25, 2024 43:48


Welcome to "Behind the Curtain," the captivating theatre podcast that takes you on a thrilling journey beyond the stage. I'm your host, Hollie Nelson, and I'm thrilled to have you joining me on this journey of exploration and discovery. On this weeks episode, I'm taking to Molly Cleere. She is currently playing Konstantina in Mamma Mia The Party. We talk about so much in this episode from growing up, to immersive theatre and trying to highlight YOUR strengths. Instagram @behindthecurtain_pod

I Love This Thing So Fricking Much
S2E26: Kathryn Loves Immersive Theatre!

I Love This Thing So Fricking Much

Play Episode Listen Later Mar 15, 2024 13:10


This week, we spoke with Kathryn Yu, co-founder of the Immersive Experience Institute and the former Executive Editor of No Proscenium, who loves immersive theatre! You can find out more about immersive theatre at Everything Immersive, at The Immersive Experience Institute, and at No Proscenium. Kathryn would also like to invite you all to the 2024 Los Angeles Immersive Invitational, which is produced by After Hours Theatre Company in collaboration with The Immersive Experience Institute. At this event, multiple teams make a short form immersive experience over the course of 48 hours, all based on the same prompt! The event culminates in a public showcase on April 21 in Glendale, CA. Tickets are on sale now at this link.

Convo on the Verge
53: Ep. 9: Trip to New York Pt. II: What is it like to Sleep No More? (first impressions of immersive theatre recorded at Scallywags Irish Pub) | An Opera Singer and a Comedian Walk Into a Bar

Convo on the Verge

Play Episode Listen Later Mar 5, 2024 29:33


Welcome to another conversation from the high/low art divide between opera-singer-turned-experimental-performer Ema Katrovas and comedian-and-TV-writer-turned-novelist Nicholas Anthony.  This episode is the second half of a two-part series recorded in New York City - this time, fresh off of our experience of Sleep No More at the the McKittrick Hotel, an immersive theatre experience created by the British theatre company Punchdrunk. So what is Sleep No More? Is it a theatrical experience based on Shakespeare's MacBeth, Alfred Hitchcock's film noir Rebecca, and a real witch trial that took place in 1697 in Scotland, which is how it's advertised? Or is it an aesthetic haunted house? Or is it just an elaborate method of selling cocktails? Let's find out... Sleep No More website: https://mckittrickhotel.com/events/sleep-no-more/ Music: The bar did not end up getting back to me about who was playing live music that night. If I ever find out, will credit the musician/singer here. (If you or someone you know played Scallywags Irish Pub on 9th Ave Between 38th and 39th street late on January 10th, please let me know!) As background for my description of the experience, I used a recording someone uploaded to YouTube after smuggling a recording device into Sleep No More (!) - given that it's been up for a while, it seems the creators don't mind much: https://www.youtube.com/watch?v=rYg0thPEPVw&t=2602s Peggy Lee's rendition of "Is That All There Is?": https://www.youtube.com/watch?v=3sWTnsemkIs Links:

RNZ: Afternoons with Jesse Mulligan
A very immersive theatre experience in Hamilton

RNZ: Afternoons with Jesse Mulligan

Play Episode Listen Later Feb 27, 2024 8:34


Spark is on at the Hamilton Arts Festival this weekend. Artistic Director Charlotte Nightingale talks to Jesse.

Theatre · The Creative Process
What is the lure of immersive theatre experiences & intense communities? - TARA ISABELLA BURTON

Theatre · The Creative Process

Play Episode Listen Later Feb 23, 2024 9:20


"I think that we always try to find ways of defining ourselves against culture, archetypes, and narratives. And one of the things that interests me most is the process of trying to figure out what story we're in, to try to figure out who we are relative to stories. I don't think we are reducible to archetypes exactly, but I think that constant trying on the different hats, metaphorically speaking, and saying: Am I this? or Am I that? Am I a vamp? Or am I an ingenue? I would say that probably, as a woman, I am very, very aware of it. I think there is actually some kind of self-knowledge that is linked to knowing something true about ourselves."Tara Isabella Burton is the author of the novels Social Creature, The World Cannot Give, and Here in Avalon, as well as the nonfiction books Strange Rites: New Religions for a Godless World and Self-Made: Curating Our Image from Da Vinci to the Kardashians. She is currently working on a history of magic and modernity, to be published by Convergent in late 2025. Her fiction and nonfiction have appeared in The New York Times, National Geographic, Granta, The Washington Post, The Wall Street Journal, and other publications.www.taraisabellaburton.comwww.simonandschuster.com/books/Here-in-Avalon/Tara-Isabella-Burton/9781982170097?fbclid=IwAR30lnvlXMrDJtCq_568jUM3hvzr6yUz_GUUZSkbR2RarreOF6PMcvhabBgwww.amazon.com/dp/B07W56MQLJ/ref=sr_1_fkmr0_1?keywords=strange+rites+tara+isabella+burton&qid=1565365017&s=gateway&sr=8-1-fkmr0www.creativeprocess.infowww.oneplanetpodcast.orgIG www.instagram.com/creativeprocesspodcast

What's Happenin' QC
Immersive Theatre at Its Finest: Dive into The Stacks Experience

What's Happenin' QC

Play Episode Listen Later Feb 9, 2024 23:43


In this episode, the director of the upcoming immersive theatre production, The Stacks, Ben Gougeon, is interviewed about the show.

I Love This Thing So Fricking Much
S2E23: Jada Loves Immersive Theatre!

I Love This Thing So Fricking Much

Play Episode Listen Later Feb 1, 2024 13:08


This week, we spoke with Jada, a writer who loves immersive theatre! You can find out more about immersive theatre at Jada's favorite immersive-related website, No Proscenium. Follow us @throuthewindow on ⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠Tumblr ⁠⁠⁠⁠⁠to stay up-to-date on our projects, and don't forget to use #LoveThisThingCast to tell us about the things you love!

Theatre Tech Talks: Artificial Intelligence, Science, and Biomedia in Theatre

Guest Heidi Boisvert believes that our bodies are archives of stories and if we can't get those stories out, the whole fabric of society will break down. When she worked in tech, addressing social issues, she had a crisis of faith and figured that bringing people into physical spaces and working with the body might be one way of mitigating deleterious effects of technology. Now, she's creating a media biogenome.

The Aside Podcast
The Aside - Immersive Theatre with Sam Mackie

The Aside Podcast

Play Episode Listen Later Nov 17, 2023 11:53


The Aside Podcasts are a free resource supported by Drama Victoria - Australia's oldest Drama Association In this episode of The Aside Sam Mackie joins us to talk about how he teaches Immersive Theatre for VCE Theatre Studies. Please feel free to email asidepodcast@outlook.com to ask a question. We will try and answer on a future podcast.

DRAMA. with Connor & Dylan MacDowell
"Immersive Theatre & Coffee Creamer" Part 1 with Connor & Dylan MacDowell

DRAMA. with Connor & Dylan MacDowell

Play Episode Listen Later Aug 18, 2023 21:02


Connor and Dylan are dropping an extra TWIN TALKS on the feed! The people have asked, so we're back at last with some one on one chatter. We kick off with some insight into Connor's recent coffee creamer habit, why Dylan is mad at the shock over Troye Sivan's bedroom preference, and our upcoming parallel birthday parties. Drama! Connor treats us to a recap of his recent summer return trip to London, including his show-going experiences at Brokeback Mountain and Mamma Mia: The Party! There's discussion of Mike Faist, ABBA, and a little tease for what's to come in part 2 of this episode, available only on our Patreon: DRAMA+. Subscribe now for our exclusive discussion of Guys & Dolls in the West End, who Dylan's ultimate celeb crush is, and an intriguing DraxMoi submission about The Glee Project. Listen and love, y'all!Hear PART 2 of this episode by subscribing to DRAMA+, which also includes bonus episodes, Instagram Close Friends content, and more!Follow DRAMA. on Twitter & Instagram & TiktokFollow Connor MacDowell on Twitter & InstagramFollow Dylan MacDowell on Twitter & InstagramEdited by Dylan

Hyperfixations
98: Immersive Theatre with Caleb Zane Huett

Hyperfixations

Play Episode Listen Later Jun 15, 2023 76:20


Put on your mask and let's get into it This week, Caleb Zane Huett, children's author, and one of the founders of Haunted Table Games - the company behind the ultra successful Triangle Agency, sits down with Ally and Nigel to discuss the world of immersive theatre. In this episode we discuss creating immersive spaces, how to find personal experiences in theatres, how to ensure everyone in a TTRPG has a similarly enjoyable time, the world of the Triangle Agency, and we sleep no more. If you liked the episode, please feel free to tell us about it! You can send your comments and suggestions to our podcast Twitter (@HyperfixationsP), or our Instagram (@Hyperfixationspod), and join our Discord server here: https://discord.gg/NQJFFHgpgf You can can find our guest Caleb can be found on Twitter @czaneh and Instagram @czaneh Haunted Table Games can be found on Twitter @HauntedTable, and on Instagram @hauntedtable You can visit their website here, join their discord server here, and sign up for their newsletter here Haunted Table are currently fundraising for their TTRPG The Triangle Agency, check out the campaign and the various rewards on offer at their Kickstarter page now And your hosts can be reached individually here: Ally - Twitter: @alleykat_, Instagram: @ally_k_keegan Nigel -  Twitter: @spicynigel If you would like to come onto the show to discuss one of your Hyperfixations, please feel free to reach out at any of the aforementioned social media. Thank you so much for listening, you rock! Intro/Outro Song: Strollin Along by David Renda, find it here - https://www.fesliyanstudios.com/royalty-free-music/download/strollin-along/339

RangManch
Ep.49 Building an Immersive Theatre Experience ft. Pritesh Sodha

RangManch

Play Episode Listen Later May 20, 2023 20:30


An MBA and now a theatre professional, Pritesh started his journey into theatre in 1999 with an amateur theatre group (Brahman Sabha Malad Kala Krida Vibhag - plays creating social awareness and participation in various drama competitions at all levels) and moved on to working with theatre companies who were active in the experimental theatre circuit. He was doing his MBA at the same time, and immediately after his post graduation he got an opportunity to work for many world-class banks (Kotak Mahindra, HSBC and ABN Amro) Constant learning and understanding of theatre as an art form and the need for cutting edge communication in the 21st century led to the foundation of ‘utopia communications' in 2009, wherein the sole endeavor is to explore theatre and build contemporary plays and use theatre as a major catalyst in creating communication programs with an impact on educational institutes, corporate, ngo, and individuals. Last 11 years introduced him to the world of commercial theatre arena and today he is a writer, director, light designer for many theatre productions in the city; and also in these years he has led utopia along with its team of trainers and artists to design and execute many interesting training and entertainment programs. Theater and its possible application in every aspect of communication are where he now sets his foot on.   Subscribe/Follow now to receive regular updates about the latest episodes You can follow us and leave us feedback on Facebook, Instagram, and Twitter @eplogmedia, For advertising/partnerships send you can send us an email at bonjour@eplog.media. If you like this show, please subscribe and leave us a review wherever you get your podcasts, so other people can find us. You can also find us on https://www.eplog.mediaSee omnystudio.com/listener for privacy information.

Skip the Queue
How to develop a creative career in the Theme Park industry - and the mindset you need for it, with Mark Lofthouse

Skip the Queue

Play Episode Listen Later Apr 19, 2023 52:48


Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is  Kelly Molson, Founder of Rubber Cheese.Download the Rubber Cheese 2022 Visitor Attraction Website Report - the first digital benchmark statistics for the attractions sector.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website rubbercheese.com/podcast.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned in this podcastCompetition ends July 31st 2023. The winner will be contacted via Twitter. Show references: https://www.linkedin.com/in/miloft/https://thebusinesscreative.com/ Mark Lofthouse is a themed entertainment creative and digital designer. During his 16-year career within the themed entertainment industry he's had the opportunities to work with theme parks, heritage sites and leisure facilities across Europe - creating fantastical experiences that wow audiences. His background spans varied roles from operations management of theme parks and head of business for a manufacturing business right through to the lead creative for scare mazes - this combination of creative and operational knowledge has helped him carve out a varied career that now sees him working with the biggest names in theme parks!The Business Creative are a Creative Agency specialising in entertainment experiences that connect an audience to a brand, in a real life environment. Transcriptions: Kelly Molson: Welcome to Skip The Queue, a podcast for people working in or working with visitor attractions. I'm your host, Kelly Molson. Each episode, I speak with industry experts from the attractions world. These chats are fun, informative and hopefully always interesting. In today's episode, I speak with Mark Lofthouse, an Immersive experience specialist. We discuss the career path Mark took to work in the sector and the four pillars you need to succeed as a creative designer in the theme park industry. If you like what you hear, you can subscribe on iTunes, Spotify and all the usual channels by searching Skip The Queue. Kelly Molson: It is so good to have you on the podcast. I feel like we've been talking about doing this for ages and we're finally here. Welcome. Mark Lofthouse: Thank you so much. Yeah, it does seem like it has been forever ago, doesn't it? Actually, that we started talking, but we're here, life is good. That is all we can ask for. Kelly Molson: Exactly. And we're going to have a good chat and good things are going to come from it. But first, I need to ask you some icebreaker questions. So what ingredients would you go for in your perfect sandwich? Mark Lofthouse: You know what I'm a bit of a fan of? I like chicken, but spiced chicken. I love a bit of cake in my life, so I'd have that. I'd have jalapenos on it, turkey, bit of lettuce, some onions, a bit of chorizo, if they've got it. Yeah, but that's like my perfect sandwich. And lots of chipotle sauce. The Southwest chipotle sauce is like to die for. It's my favourite thing ever. Kelly Molson: I love it. Mark likes a bit of hot stuff there. Yeah, you had me at chorizo. Not going to lie, you had me at chorizo. All right. Okay, good. If you could enter the Olympics for anything, what would you be Olympic level at? And when I say anything, I'm saying, like, the Olympics could be, like you could be like the Olympic baker or like, the Olympic complaining champion. What would you be like Olympic level at? Mark Lofthouse: I think I'd be like maybe jumping to conclusions. I think something like napping. Do you know what I think? Genuinely think that would be the best Olympic sport ever, wouldn't it? Kelly Molson: Olympic level napping? Mark Lofthouse: Yeah, because you know what, I work that much and I'm always on the go all of the time when I have a nap, I feel like I'm the best person ever at napping. So I think I genuinely would be the best at that. I'd win gold. Kelly Molson: Are you like one of these people that a nap anywhere? If I said to you, now you can go and have a 20 minutes nap if you want, you'd be like, yeah, I've done. And 20 minutes later you'd wake up, because it would take for me if someone gave me 20 minutes nap. I'd be like, oh, I've got to think about that for a while. And then I'll lay down. But I might look at my phone and then I might get a five minute nap out of that 20 minutes. Mark Lofthouse: Yeah. If you give me the opportunity to go and have a nap because it doesn't come around very often, I will be very good at that. I'm a very efficient napper. Kelly Molson: Okay, good. I like that. Efficient napper. Olympic level napper. Mark Lofthouse: Oh, yeah. Oh, yeah. Gold medal. Kelly Molson: All right, final icebreaker. I would like to know what your favourite visitor attraction is. It's a really horrible question that I ask people who come on a visitor attraction focused podcast, but I'm intrigued to know what yours is. Mark Lofthouse: Right, I have two kind of contrasting ones. I'm always a fan of theme parks and specifically Fantasy Land in Germany is probably my favourite. And I think it's because it's quite hard to get that true immersive, which obviously that word is batted around so much, but to get that true escapism feel is really difficult to come by. But the park seems to do it seamlessly and I think I've always been such a huge fan and in admiration as well, of what they managed to achieve. So that is one of them. But I also love going to kind off the beaten track places that you think, you know what, let's give it a go, let's go and try and do it. And then it becomes one of the best places to visit. Mark Lofthouse: So one of them, as much as it's a visual attraction, it's kind of a natural attraction as well. So the fairy pools in the Isle of Skye, now, it's becoming more and more popular because of Instagram, but it's literally just a little ravine that comes through off the mountain with water coming through it. And it was the best day out I've ever had. Literally spent the entire day jumping in and out of natural pools and waterfalls. And honestly, it was just the best visitor attraction I've been to. But it was such a natural setting. It was completely natural. Wasn't man made at all, apart from the car park, that was it. And it was just the best. So if you're ever in the Isle of Skye, you have to go and do it. Kelly Molson: That sounds absolutely a bit of me, Mark. What an amazing place. Mark Lofthouse: Yeah. And the photos that I've got are just the best as well. I love them. I love looking back at them.Kelly Molson: Instagrammable moments it is all about. Oh, good. All right.All right. I like that. Okay. Your unpopular opinion I'm going to feel. Mark Lofthouse: About for saying this, and my connections on LinkedIn, please don't judge me for saying it. My unpopular opinion is that I'm much more excited about the products and experiences that Universal are creating over Disney. I know that it is quite controversial. So, again, this is kind of splitting hers because I love both of the companies, but I think from a proposition point of view, that the level of detail, the type of attraction, type of experiences that Universal are working on as a creative team. Not just in the park, but now they're opening this Halloween Horror Nights experience in Las Vegas, where it's nowhere near their park and the new park that they're opening in the States as well. I think it's just so exciting for that company. They just seem to be growing and growing and opening new avenues of business. Mark Lofthouse: And I think I love Disney, and that is an understatement. But I'm so much more excited about what Universal are putting out there at the moment. But it is an incredibly unpopular opinion when you voice that because there is such this tribe mentality between Universal and Disney. But there we go. I've said it. It's out there. Kelly Molson: All right, listeners, we need to know what your opinion is on Mark's. Are you agreeing with them or is this an unpopular opinion? Tweet us and let us know. Brave man, Mark, for the industry that you work in, brave. Mark Lofthouse: I probably just shot myself in the foot there. Kelly Molson: Maybe a tiny bit, but tell us what you do. Mark Lofthouse: I kind of a jack of all trades when it comes to visitor attractions and themed attractions, really. So, by heart, I'm a creative. I've been based in this for about 16 years now, working as a freelance creative for theme parks, heritage sites, leisure facilities. And that will be anything from coming up with marketing material, graphic design, digital design, right through to project management, event management, and overseeing creative concepts for them specifically in events, primarily. So, yeah, I've been doing that for 16 years now. So it covers such a wide variety of things to do. So one day I might be working with the Business Creative, who's an amazing creative agency who I work with a lot, and coming up with kind of concepts for Haven and Tui and these kind of leisure facilities. Mark Lofthouse: But then the day after, I might be working on a terrifying horror attraction in the USA, coming up with a branding, coming up with the proposition and what that is. So it's so varied, the work that I do, but I'm kind of an operational mindset in a creative body is the best way to explain it. Kelly Molson: It's a really weird combination. When we first got into contact, I kind of very much saw you as like a designer, like a graphic designer kind of thing. And I was like, “Oh, well, I can really relate to some of the stuff that you do because that was my background as well”. And then when we started talking, I was like, gosh, your role is really complex and quite unique in what you do. Mark Lofthouse: Yeah, absolutely. I think I've kind of just collected skills over the time that I've been working. So it's things from I've been a digital designer for a company and that's all I did. I created Decks, I did graphic design for companies and then the job I got after that was the operations manager of a theme park. So it's just that leap and that jump is really hard to explain to people. But I've got quite analytical mind and I've got quite a, like three put is my thing at theme park. So always having to look at efficiencies, especially in operations. So it was really weird for me to take the leap from creator to go, “do you know what, I'm going to go and do that”. And I just did it. Mark Lofthouse: I took a leap of faith, did it, thought I could do it, and it turned out really well for me. And it was such a I learned so many skills by doing it that it's kind of second nature now. So I've got a kind of desired skill set, which is operational mindset, but somebody who understands creative, who also understands the operations of it. Because it's the same with many companies where you have these incredible creative people who work there but it's really hard for them to understand how their creative idea can actually form a live experience because it's so different to go yet that works creatively on a piece of paper or on a computer. But then to actually go, well, that won't work because the corridors are too narrow to have that amount of guests passing through it and things. Mark Lofthouse: Whereas I kind of do all of it from beginning to end, which is a lot of work. But no, it's really good. It's just things that I've started to pick up and do and it's just kind of second age of doing now. It's just what I know. I don't know how to do any different apart from do that really it's brilliant. Kelly Molson: And I love talking to people about how they take their skills and how those skills kind of form their wiggly career path. What we're going to talk about today is about developing a creative career in theme park industry. And we're going touch a little bit on the mindset that you probably need for that as well. So my creative career started at I was at school. I had to pick what I wanted to do for my GCSEs. There was a media studies module that I was like, "Oh, this is really interesting for me". So there was an element of design. I was always kind of like into art very much on the kind of design, like the graphics and kind of illustration side. So there was a graphic design module, there was a photography module. There was like a media studies module. Kelly Molson: So I guess it was like really early filmmaking and things like that and all of those things. I was like, "Yeah, this is great". On from my GCSEs, I then focused on graphic design. So went to the local college, did my BTEC National Diploma. And then after you did that, I could either go and do the HND which was you apply to go to university or back then, this is quite a long time ago. It wasn't as difficult to get junior designer roles without those qualifications. So you could kind of, “What do you want to do? Do you want to go and do another couple of years at Uni or do you want to go and get a job? Kelly Molson: And I chose to go and get a job and kind of then my career went blah, blah, and we can talk about that another time. How did you with your mixed kind of bag of skills, how did you kind of start your creative career? Mark Lofthouse: It's really scary how similar we both are. So I in school was the same, got to buy options. I'd always since being a child, I've been obsessed with theme parks, always. And it always takes back to I always remember going to it was when Morecambe Frontierland was open, so we're talking early 90s. And I've got such strong core memories from that time going to theme parks. We used to go there quite a lot. Every summer we used to head over that way to the lakes and I've always been obsessed with it, so I always knew when I was in school I wanted to get involved somehow. Don't know how, I couldn't even predict how that was going to happen, but I was going to be involved. I was determined. Mark Lofthouse: I knew I was going to be involved within the themed attraction industry specifically. Don't know how, but I got to choose my options same as you pick graphic design, because I knew I was all right with the computer, I knew what I was doing, kind of found the way around. I did my entire coursework. Everything was on a theme park, branding theme park, obviously branding a theme park, currently park, marks park, collateral and that type of thing. I did really bad in my GCSE, I will admit. I didn't do the best. I didn't knuckle down when I needed to. I didn't spend the time regrettably. I wish I would have, I wish I'd have kind of focused more now, but I'm not hugely academic. I like to learn through experience and I do think it's just a mix, isn't it? Whether you're one or the other? Kelly Molson: Well, yeah, it is. And actually it's okay if you don't do that well in your GCSEs. And I think what we're going to talk about proves that it's absolutely okay to not do that well in your GCSEs. Mark Lofthouse: Absolutely. I've got two cousins at the moment and they're kind of going through that struggle, go with the like, “Oh, we did really well, but we can't find this and that and the other”. I'm like, everything works out. Everything happens for a reason. Everything works out. I'm a firm believer in it. Set school didn't do the best. And then I was like, right, I'm going to go to the local college. I did media production, funnily enough, and it was during them two years that I realised I hated it and didn't want to do it anymore. I finished, I got my coursework, but I was in that weird time there where I went, “What now what do I do? Where do I go? I didn't want to go to university”. I said, I'm not academic, didn't want to go. Mark Lofthouse: But what I had been doing, kind of simultaneous with the college work, was I got in touch with a company who produced Halloween attractions, because I love theme parks, I love Halloween events, halloween is my favourite time of year. So I got in touch with a company who was kind of prevalent in the UK, and they still are, called Atmosphere Scare Entertainment, and they just produce Halloween events primarily for clients all over Europe. And I got in touch with them and I became a performer for them for one Halloween, which was literally me sitting in some sheets, jumping out of people. That's my extent of performance. Everyone's got to start somewhere. Mark Lofthouse: But I got hooked and I got hooked into seeing visitors reactions to something that you'd worked on, something that you did and how you interacted with that, and I got really hooked in it. So I then got my qualifications, left college and then just started working with the company more and more. So it became I was a performer for the first year and then I had a bit of design work the year after. Bit more, bit more, and eventually ended up scaling up to I was working freelance for them, but I was the  Deputy Creative Director of the company by the age of 21. Kelly Molson: Gosh, wow. Yeah, that's a great turnaround from someone a minute ago was like, I did really badly in my GCSE. I'm Deputy Creative Director by 21.  Mark Lofthouse: The only thing that got me there was well, it was two things. And it was that undetermination. I knew I was going to do it. I enjoyed doing the work I was doing, I don't know, the same as everyone. When you enjoy doing something, you put more of yourself into it. There's a really beautiful Greek phrase called Meraki, which is to put yourself so much into something that it becomes part of you. And it's kind of just a philosophy I've always run with and I love the idea of it. So I kind of just scaled up with the company and that was kind of it. And that's how it happened. I left the company in 2017, I think it was where I became the event manager of a safari park, just because I had kind of event background and knew what I was doing. Mark Lofthouse: And then I had the opportunity after two years to go to Dreamland Margate to look at operations and have a look at guest experience. And I moved all the way down to Margate, lived in there for a season until the end of 2019 and then came home and the inevitable happened in February. So what happened to themed attraction? Isn't sure. What happened to entertainment? It just ceased to exist, obviously, when the pandemic hit. So I became the business operations manager of a manufacturing business, which I never thought I'd do, which was manufacturing hand sanitising liquid, which as you can imagine during that period was a very difficult job to be in. So, yeah, I did that and then that kind of leads me up to where I am now. Mark Lofthouse: I started working with the business creative a year back, looking after sort of the operations creative operations, and then now I'm a creative partner with them. So I develop the concepts, I work on branding, I work on decks, proposals, that type of thing for them, and help them kind of get into new business avenues, which themed entertainment, Immersive Entertainment, Immersive Theatre is primarily one that we're looking at. So that's kind of a little bit of a whirlwind tour of me. Kelly Molson: Gosh, I love that. Yeah, that's been really wiggly, isn't it, if we're talking about a wiggly career. What I liked is that one of my questions was going to be, did you always think that you would work in the sector, but obviously from a really early age you were quite focused on that was going to be your thing. And I think it's really interesting because a lot of it's not. It's definitely not what I did. I didn't ever think I thought I wanted to be a designer and I'd love to be a graphic designer, but I never actually pinpointed a specific sector or a specific role, even within graphic design. And it's interesting how something that you've focused on can really define where your career goes. Kelly Molson: But even if you don't, actually, you can kind of come to it a little bit later with the skill set that you gain along the way. Because if I look back now, if I hadn't worked in all the different roles that I had, I probably wouldn't have made it to running my own agency because I wouldn't have had the kind of variety of skill set that I needed to kind of do that, and I wouldn't have seen all the different ways that certain agencies run and how they operate to be able to get to that point. Mark Lofthouse: Definitely. I think you can't learn enough. You can always absorb, you can always take advice, you can always work on yourself. And I think you don't know who you're going to bump into along the way. Like, there's some clients that when I was 17 and 18, doing graphic designs from my laptop on my knee when I was watching TV, like, we've all been there. Some clients I met there are now just incredibly huge companies who are doing entertainment around the world. And I think you don't know who you're going to bump into. You've just got to make sure that you're presenting your positive, happy, good, self and reliable to work with. Because, trust me, the person you meet when you're 17, you don't know where they're going to be in ten years. Mark Lofthouse: They could be owning the biggest company on earth and you don't know. And I just think it's so important to make sure that any connections that you make, you try to keep them good. You try to keep a good connection with people, because you definitely meet people who you would never expect to see them again. But actually, they probably hire your services again in the future, or you might hire those. So it's so key, I think, just absorb and learn everything you possibly can from people. And so important. Kelly Molson: Yeah. So it's not just about what you're learning, it's about the connections that you're making along the way as well. That's really important from asking for feedback and asking for support from people. What I wanted to ask is, what kind of support did you get along the way? So you spoke really highly of your kind of ex manager that really supported you into that role at a considerably young age to be in that role. What kind of things did they do to support you on that journey? Mark Lofthouse: I think a lot of it was belief that actually they just believed in what I was doing. They believed that I could do that for the company and help them as well. And I think a lot of the time they mentor me. So actually, when I was designing things, when I was 19, 20, before I started getting more involved in it, I designed things a certain way, like, for example, a Halloween attraction, I'd be designing it and I'd think it was the most terrifying, scary thing ever. And it just wasn't realistic and feasible to deliver at all. And actually, I learned so much from them putting a helping hand on my shoulder and guiding me through that process and going, “Actually, if you change this way, it'll work, because this and this.”Mark Lofthouse: And I think having that mentorship from people and it wasn't just him. I've had it kind of through my life, and I know I've been fortunate to have that with people. But I think if you put yourself out there and say, “I need guidance, I need help,” the good people will come through and help you with it. And absolutely, I think we all work in this quite niche and small industry, and I know that there is competition for seeing companies, not a lot, but why not help people in need? And I think we've got this new generation of amazing artists coming through the ranks at the moment who have got a really good tech mind as well. And I think we need to nurture what they have. They've got this mindset that a lot of us don't have. We need to nurture that talent. Mark Lofthouse: We need to grow with it and help them out because they'll help us learn as well. I think it's just this whole learning circle that you might be helping someone, you might be, I was getting help at a certain age, but actually, then when I started to go back to say, but why are you doing it that way? And I kind of questioned, then he learned from me that way as well. And I think it's really key that actually it is a learning circle where if you question things as well, it really helps. And I think to kind of answer your question, I have been very fortunate. Mark Lofthouse: I know that I've had this kind of support throughout my career with people in so many different wide variety of industry, but it's about reaching out and connecting with them because how do they know that you need help? How do they know that you're there? You can't have this fear at all about connecting with people. And I've noticed, especially with on LinkedIn, people who are just coming out of university, people who are just going into university, they'll reach out on LinkedIn and say, "Can I have help with this?" Mark Lofthouse: Or "I didn't really want to ask, but can we just have a call?" And I was like, "Yeah, absolutely, go for it." Because I was in that position once and I think we all were. Mark Lofthouse: We've all had somebody who helps us in bad situations and I think we need to put that back out there because there's this kind of disconnect at the moment and it needs to go. We all need to help each other as much as possible to navigate the murky waters that we're currently in. Kelly Molson: Yeah, you're absolutely right. You've just reminded me of something that we spoke about when Danielle and Ross from Drayton Manor were on a few episodes back in. Danielle, she was super focused and she always knew that she wanted to work in the attraction sector, but she told a story about how she just basically just connected with everyone and anyone and everyone that she thought she could on LinkedIn in that sector and just asked them, just ask them for support. " "Can I come and do this for you? Can I come and do this? Or have you got any jobs? I'm really good at this. Help me." And I think that took me back a bit because I was like, it's absolutely the right thing to do. But how many, I think she was 17 at the time. How many 17 year olds would do that now? How many of them would put themselves out there to actually do that? And I think it's a good message to promote because somebody will help you. Of ten people that you contact, a couple of them will come back to you, right? That's a really good response rate and you will get that next step further along towards what you're trying to achieve. Mark Lofthouse: What's the worst that could happen? They ignore your message. Kelly Molson: Exactly. Mark Lofthouse: It's not the end of the world. You want to see my LinkedIn. If I want to connect with someone, or if I want to find out something or see if there's any collaboration efforts, I message every single person I want to connect with. Because why not? What is the worst that can happen? Someone's going to go, “Not today”. Doesn't affect me. Kelly Molson: It's what the platform's for connecting and chatting? Yeah, I've just done exactly the same. So a couple of weeks ago, I sent out about 30 DMs to people, all people that I'm connected with, but we've just never spoken. And I'm like, "Why have we never spoken? We should like, let's grab a virtual coffee." I've got calls booked in with, like, 15 of those people. I mean, shout out to the other 15 people who have ignored me, but, you know, that's fine. Like, what's the worst that can happen? They don't come back to you. People are busy, like, they're not always going to respond, but you might just hear at the right time with the right person. I've got a brilliant oh, my God, I've got a brilliant case study of that. Kelly Molson: So when we first started this podcast so we started this podcast in the middle of 2019. We did the first episode and that first season ran until, I think it was a thing, until the February March of 2020. And then were like, "Oh, my God, the world has ended. What is going on? Is anyone going to listen to a podcast without visitor attractions?" They're all shut and I was like, "no, actually, do you know what? People need something now. They need something uplifting, actually. If I can get people on that are willing to talk about the exact experience that they're going for, now, this is perfect, right? That's going to help loads of people.” Kelly Molson: And the people that I reached out to, genuinely, I was sending emails going, oh, God, I feel sick sending that email. They're going to look at it and go, who the h*** are they? Like, why would I go on your podcast? Everybody said yes. Honestly, everybody said yes. I messaged Lee Cockerel, the Ex VP of Disney on LinkedIn, and said, "Listen, just massive fan. We've got this podcast. Would you be up for chatting on it? It would mean the world to us." And he was like, "Yeah, absolutely." I could not believe it. Couldn't believe it. So you just take a chance. Mark Lofthouse: Do you know what? I think the fear of the unknown is worse than the fear of clicking send on a message and you need to get over it. Everyone does. And I think I've been in that position. I was. Like, "Oh, my, I can't connect with that. Imagine you're at Disney." That is, just say no.  And I think putting yourself out there is so important. I think there's obviously little tips and tricks that you can do on LinkedIn, but I do think you just need to put yourself out there and I think people will more than likely help and I think everyone's going to somewhere. And I think my advice for people starting in the industry wanting to get into it is connect with people, chat with people, ask for 10 or 15 minutes of their time. Mark Lofthouse: It's not a lot to jump on a call and if people say no, that's absolutely fine, move on to somebody else. I'll just do what we do and copy and paste the message and send it to loads of people. I'm joking. I don't really do that. Kelly Molson: I personalise all of my messages, Mark, thank you.  Mark Lofthouse: I do. Kelly Molson: You've defined that you have 4 pillars that you think you need to succeed in the industry. And I really want to talk about this. So we've got mindset, hard work, creativity and feedback. And we've talked a little bit about feedback, but I do want to come circle back to that. Can you kind of just talk us through those four pillars and explain kind of what you mean about those and why they're important for succeeding in a creative role in the theme park industry? Mark Lofthouse: Yeah, absolutely. I think we'll start with mindset. Let's face it, we're kind of in a doom and gloom place at the moment, where you read the news, you're in this dark place with the news, all you see online is social media, people representing themselves a certain way. You compare yourself to them. I think, especially in a creative world, you've got to take yourself out of your ordinary life, mindset wise. So if you're coming up with ideas, you're coming up with creative concepts. Forget everything that you know, forget everything that is going on in the world and just put yourself out there with it. I think it's so difficult as well. We all go through bad spells with our mental health, don't we? You think, nothing's getting done, I'm facing that brick wall. You will overcome it. Mark Lofthouse: And I think it's so easy, especially in the creative world, that when you get to a mental block, you can get really defeated by it. You think, I'm just not very good at this. I just don't know what I'm doing. I can't get over this. I've had it a couple of times with some storylines that I've been trying to write, some narratives that I've been trying to write, and it just won't come out. I know what I want to get to, I know where I want to get to, I can't get there. And then I had this kind of brainwave I used to get in really dark mindsets where I was thinking, “I'm not good at this anymore, I'm just going to give it up, I'm going to go, I'm working a supermarket, something, I just don't want to do it anymore”. Mark Lofthouse: And actually, I got into the mindset of, “Put it down, walk away, come back in ten minutes”. And it really helped me. And I know it sounds ridiculous, I know everyone's going to be thinking, well, obviously, but when you're especially when I was freelance, if I walked every ten minutes, I saw that as pound signs above my head, that was time gone, that was money wasted. But I was probably losing more money sitting there getting aggravated at my computer, staring at a blank screen than what I would be if I come back in ten minutes, refreshed, had a drink, had something to eat, and I was in a better place. So I think from a mindset perspective, if you're not feeling it that day, creative work, that's fine, just do something else. Mark Lofthouse: If you're not feeling creative, why not start working on an Excel sheet? Because a lot of the time, I find specifically for me, if I'm not feeling creative, I need to do something operations wise, or I need to do something finance or something that separates, exactly that. And even if you're literally doing something that is completely relevant, it's not actually anything that you should be doing. It really helps you separate yourself and then you get back straight into it. So I think from a mindset perspective, it's to analyse where you are. If you're not feeling it, go away for ten or 15 minutes, go back to it, otherwise you're going to waste a lot more time by sitting there doing that. Does that make sense? Kelly Molson: Yeah, absolutely. Great advice. Mine's always just get outside. It feels like you get like that brain fog where you feel like nothing that you're doing is heading you in the right direction that day. So mind is always like, yes, get away from the desk, stick your head outside, take the dog out for a walk. If you happen to have a dog and a cat.Mark Lofthouse: That's literally what I do. I've got a dog, I take him out for 5-10 minutes just around the block, or I get the lizard out and play with I'll show you the lizard a bit, but I've got a lizard and I get him out and play with him in the front room. I just use something to separate myself. I know that sounds like euphemism. It is, genuinely. I'm just going to put that.  Kelly Molson: Pet podcast - we had Matthew on with Bug the Owl last week. Now we've got Mark and his bearded dragon. I've obviously put something out in the universe about guests with strange pets. Mark Lofthouse: We need more animals in our lives. Don't we need more animals? Kelly Molson: I totally agree, Mark. Yeah, good one. I love that. Okay, so hard work. Next one. Mark Lofthouse: It's not easy if you want to get involved in the creative world, it is not easy. And I'm not going to sell this under any illusion that it's an easy task to do. You're going to sit in an office, draw a couple of bits, and then you go home and get paid a lot of money. That's not how it works. I'm quite transparent as a person. I'm more than happy to tell people that because I think I was naive when I started, especially graphic design wise. I thought, it's great. I can sit at home. I can just do a couple of designs per week, and I'm done. That's not how it works. It really isn't. And I learned that quite quickly. Mark Lofthouse: And I think a lot of some people coming into this industry that I've met kind of are under either that illusion or under the mindset of, this would be great. I'm just going to be creative, and I'm going to have fun with work. Yes, it is fun, but there's a lot of hard work you need to put in. I think when I was starting out especially, it's really hard. Y You can prove that, you can write things. You can prove that you are good at customer service. How do you prove that you're creative? It's a really hard one to do. And I think when I started this, I started originally when I was 15, 16, when I started putting myself out there a little bit. But when I was 16, I used to think, "oh, this is fine. People are just going to believe that I've created". And it was a genuine mentality that went through my head. I was like, this is going to believe it. Yeah, this is going to know that isn't the case at all. Mark Lofthouse: And I think I had to put myself out there so much that I ended up doing fake case studies, not representing that they were real, but just to show what I could do. So I put together some propositions for attractions. I did a lot of concept artwork. I ended up spending so much time that I became a full time job for a little bit that I was just putting myself out there on a piece of paper, because how else are you going to get a buy in? Mark Lofthouse: And I think that's a lot of people kind of forget that with companies that they're purchasing your services. It is a business transaction, in essence, as well. So they've got to believe that you can do what you can do. If you went to Pesco and it was an empty wrapper and you took it out and you just had to believe that there was a sandwich in that, for example. Doesn't work that way, does it? You've got to prove that you can do what you can do. And my recommendation to anybody getting in it is spend time to work on your portfolio, spend time to work on creative concepts. Nobody might buy them. Mark Lofthouse: I still, to this day, work on things what are just kind of a labour of love process, that I work on them because I like the idea, I want to get it out my brain, I want to get it on paper because you never know where it's going to be. I had a couple of years back, I sold some skirma's concepts to a client that I had when I was like 18 and it took that long for them to get signed off, but they've eventually they've happened and they've been produced. But my emphasis is expect to put a lot of work in to get where you want to because it's not an easy process. Mark Lofthouse: And I think a lot of universities, a lot of kind of educational programmes will kind of instil the mentality a little bit of when you leave here, it'll be easy to get a job and you can do this, that and the other. Sometimes the harsh realities, that isn't the case sometimes. You've still got to put the effort in, you got to work so hard to get yourself out there and prove that you can do what you can do. Otherwise it's so hard, it's competitive to make it. You've really got to put yourself out there and put the effort into it as well. Kelly Molson: Yeah. There's a big thing about being noticed as well. Earlier when I said about back when I was deciding what I wanted to do and do I go to university or just try and get a junior job?  Kelly Molson: I went down the junior job route because just felt that suited me better at the time. But competition was still really high for junior jobs because you didn't need the qualifications back then. They weren't as rigid about needing a university qualification. But then obviously the competition was a lot higher because there were more people going for those jobs and so you've had to put a lot of hard work in to even stand out in that part of the process, let alone like, what your portfolio looked like. Exactly like you, I spent so much time on my portfolio on projects that weren't real because I had to prove that I could do that role. But the first part of it was actually getting the interview in the first place, so you had to put in a lot of hard work about how you were going to be noticed. Kelly Molson: What did your CV look like? In the end, I'll have to dig it out. I'll put it on Twitter, but my CV was like I wanted to be a packaging designer, so my CV was like the little mini boxes of Kellogg's, the special pack, what were they called? The pack that you get. So mine was one of those, but like the Special K, because obviously K for Kelly. So I did this special K box that had all of my information on it, but in the style of this little box of cereal. And then I put some cereal in it, put my covering note in it and popped like a gift in it as well, which sounds great, but then I got a few messages from people going, "Yeah, that just got battered in the post. And basically we opened the box, broken bits of cornflake everywhere." Okay. At least I made a statement right when you opened it. Mark Lofthouse: Yeah, at least you got in touch. I think that's such a key point, though, isn't it? That actually, it's so competitive nowadays and I think I really feel for people trying to get in it. Don't get me wrong, I still find it difficult to kind of get some of them jobs off the line, or especially with the business creative as well. There's so many agencies that people are looking at using it's competitive to get these jobs, isn't it? We're all after the same pot of money from a client. In essence, it is difficult. And like I said, under no illusions do I want to make it sound as though you can just get one of these jobs by people believing in you. I think it's really key to put the effort in and I think it'll help you as well develop as a person. Mark Lofthouse: When you talk about interviews, this is a true thing. I used to do fake interviews, so I used to get people that either relatives or distant relatives. It wasn't people that could throw me off or anything. I used to do fake interviews and things because how else are you going to get that experience? You can't, and those little tiny things, just get in touch with someone and say, “Could you set up a fake interview with me and you and ask me questions?” Because it's so different. Being in a scenario where you're faking it with friends and family, you're having a bit of a laugh, but actually sitting there, having that meeting with somebody and having that interview is so difficult. It's not a fun task, is it, for anyone? Mark Lofthouse: So I think even doing fake interviews with things like just relatives or people that you may just know of and things, it's so important to get that experience because how else are you going to get it otherwise? Kelly Molson: Yeah, that's really good advice. Yes, good. What you said about all these things, it's all about building your personal brand, is it? It's all going into, like, how much effort you put in is what you're going to get out of stuff. All right, cool. Third pillar, creativity. Obviously, if you are trying to develop a creative career in the theme park industry, you need to have a level of creativity about you. But what do you mean specifically about this pillar? Mark Lofthouse: So, as you said, it's quite a key one, isn't it, to be a creative you need to have creativity. But I think what comes with it is exploration, research and doing so we can all have ideas. Every single person on Earth is creative to some extent. People can hone into that better than other people can, but everyone's got creativity inside them. It's so key to actually go and explore and do things and research and get other people's opinion on your creativity. Because I think we've all been there, where we've gone, “Oh, this is brilliant, it's a great idea”. And then someone else has looked at it and gone, I don't have a clue what you're talking about. I don't get it at all. Mark Lofthouse: We've all been there and I think even I remember reading an article online and it was from an imagineer, and they were saying that actually sometimes that they've done it where they've gone, this is a brilliant idea. And all the team members have looked at it and gone, what on earth is that? I don't understand it at all from guest perspective. So in terms of creativity, it's about honing the creative skills that you have listening to and it kind of leads us onto the next one. But I think listening to feedback, getting that influence from people, but also going visiting attractions, going visiting places, absorbing everything from your surroundings and taking home key aspects of what was exciting about that. So think of the horse racing, for example. What can you take home? How did that make you feel watching that? Mark Lofthouse: What was it about the experience that excited you about it? Or equally, walking in a forest somewhere you feel a certain way and it's really key to understand those feelings that you have and what causes them, because that helps your creativity along the line. So, like I said, we walk in the dog. I sometimes feel really calm and I don't know why. And then I'll kind of try and work out why I feel so serene. I feel really calm because if you ever want to embrace that in any of your creative ideas going forward, how do you get that feeling across? So then I think it's because I've just looked at this and it was brilliant. I've listened to this and it was the sound of birds and above and the leaves rustling together and you've got to absorb everything to be a creative. Mark Lofthouse: I think you've got to just take inspiration from every single place that you can possibly get it from. And I think that's what is about a pillar to being creative. It's not to be ignorant and just believe in your creativity. You can always learn something, you can always get inspiration from other places. And it's really key to remember that, to just remember to spend time to focus on why you feel a certain way. If you enjoyed something, why, what caused it, how long did it last for? Why are you wanting to feel that again? How can you do that for other people? And it's just about creative owning on that creative. Does that make sense? It's a little bit of a waffle book. Kelly Molson: No, it's brilliant advice. I totally get it. When you said about if you're putting yourself into a certain state, that level of calmness, understand what it is that's making that happen, because then you can apply that to the other experiences that you're designing. That summed it up perfectly for me. Mark Lofthouse: I think it truly is the only way you could do it. I think, as creatives admittedly, I'm the same. Sometimes I think, "oh, this is brilliant, I'm on a roll." Now step away and come back and read what you've just wrote, because I've done it a couple of times. I look at it and go, “I haven't even got a clue what I'm talking about here. What on earth? What is happening?” And then I've thought it's because it's got no feeling down. I've just been writing down an idea because it sounds good, but what would I feel like if I was stood there? What would I see? What would I do? What would I hear? What would I smell? And it's really key to think about all that because then you can go, right, fundamentally, this is why that creative idea did not work, because it didn't have any basis to work. Mark Lofthouse: You've got to come up with all of these little idiosms and little ideas to think of why things have got to work in the future. But it's so key as a creative, I think sometimes we can all rely on just our creative brains going, yeah, I know that works from the past and all this works from the past. Think of something fresh every time you do it. Think of a different approach and put that feeling in there as well. Kelly Molson: And then our final pillar is feedback. So you touched on this a little bit earlier about asking for feedback. I think being open to the feedback that you receive is quite important as well. Right. I think there's definitely well, I mean, maybe I don't know. I don't want to be generalist about this, but I think that there has been kind of two mindsets about graphic designers. You often come across some graphic designers and can be a bit precious about what they've done. Kelly Molson: Like, we've all met them, Mark, many of them are my friends, and you spend an awful lot of time on some of these things. Sometimes you can be a bit precious about what you've done and you get some negative feedback on it and it can be soul crushing at the time. But I think you've got to be open to the feedback that you're receiving because you can always make something better. Mark Lofthouse: Absolutely. And like I said before, you can always learn from people as well. And it's so kind of key to remember that. I think there's two things, especially as a designer, you either go down the art route, where actually a lot of the work that you're putting out there is just your personal work and you want to just share your creativity and your art. In that case, you've got to remember that everyone has an opinion and they will earn it. That's number one thing. And I think the second one, if you're working for a client and a client comes back with feedback that you do not agree with, you've got to remember they're paying you. At the end of the day, they're the client. You might not agree with their comments, but you've got to take them on board. Mark Lofthouse: And I think we've all been in that position doing commercial design, whether that is a themed attraction, themed experience, or whether that is a graphic design or art, whatever that may be, where we've got feedback and just looked at it and gone, “You don't know what you're talking about.” Which is fine. They're not meant to. They're showing their opinion and saying, this doesn't work for me because of this reason. And they might not have your background in graphic design, they might not have your background in themed attractions, that doesn't mean their opinion is less valid than yours. And I think it's so key. I went through a phase where any critical feedback I got, “I was like getting the hoof over it.” But you know what? It didn't do me any well because I lost clients over it. Mark Lofthouse: I have clients that I loved working with that wouldn't use me again because of that phase that I went through. But I needed to go through that phase to get into the phase that I'm in now, which is take any feedback on board. That's fine, take it on. Because everyone has an opinion. And actually, what some people bring back, even if they're not qualified, so to speak, in what you do, I bet they've got some good ideas that actually you go, yeah, that's really good to work with. I think one way I always work with clients to kind of assist from the feedback point of view. And I know the business creative do it really well. Is it a collaborative approach with working. Mark Lofthouse: So at the beginning of the process, you will speak with a client and get their ideas on board at the beginning of it. And I think it's really good because then you get the buy in from the client as well. They'll say, "We like this colour, we like this design, we want this feeling from it." But by doing that, you get the basis of the client working with you at the beginning and not you working for them. And it's really key. I think creativity and collaboration go hand in hand. You need to have that collaborative effort, otherwise it becomes a dictatorship of creative beliefs. And that's not what anything should be. You should be working with a client on a collaborative level to say, “Yes, I'm working for you, but we're working together to get this outcome and that's where you need to be.”Mark Lofthouse: Whether that's graphic design, whatever is themed attraction, immersive experience. But by getting on board at the beginning of that process, you alleviate any of the pressure issues with the feedback along the way because you're working with them to develop these concepts. And by doing that, you're eradicating anything really contrasting towards the end of the project or any sign off periods that you have. Kelly Molson: Yeah, great. Mark, great advice. I think we've all been in the position where we have taken some feedback from a client before and taken it away, probably pulled her hair out, felt like we wanted to argue, but then had a little word of ourselves and gone, “Okay, well, how can we work with that?” And it's about evaluating every situation that you're in where you're receiving the feedback. And like you say, there are going to be elements of the nuggets from that feedback that actually will be really positive and we should talk about. But I think there is what you said earlier is absolutely right. You do have to take a step back and go, the client is paying for this. Ultimately we are in a commercial contract here and so how far do you take it? Kelly Molson: But I do think that there is always scope to push back if you genuinely think that the feedback that we received is going to have a negative impact on the outcome and the objectives that the client wants to achieve. So I think it is worth stating that, but you are absolutely right. There has been times in the past where you kind of forget that actually someone is paying for this and we really need to do the right thing here. Mark Lofthouse: Like you said as well, I think that when I talk about the collaborative approach, obviously that isn't just the beginning of a project that's through it. And by collaboration that does mean pushing back on certain elements as well. And that is part of a collaborative team. You aren't just say yes to everything, or no, full stop. You work with a client to say, "Okay, I'll get your idea, but how about if we did it this way instead?" So you still get your creative position in right? You still get the extent of what you want from a creative delivery, but the clients getting the product that they want and it's so key to kind of work that way. I used to be kind of critical with feedback. Mark Lofthouse: I used to, like I said at the beginning, think, “You don't really know what you're talking about. I know as a designer, I know what I'm doing. I've done this countless numbers of times. I know what I'm doing.” But sometimes people just need explanation as well as why have you come up with that. And sometimes you'll read an email and emails are the devil's work. And I will always say that, because you read much more into an email than you should do. Everyone does it, but you'll get feedback. And instead of looking at that and going, "Oh, what do they mean by that? Or is there any way that I can explain myself that you start to type back furiously". Don't do it. Always walk away from an email. And it's only in probably the past year that I've started doing it more. Mark Lofthouse: I'll get an email, come through and I think, I don't like the tone of that. I don't like this, that the other. And then I got, right, walk away from it. I'll come back and then go, “Actually, the tone is absolutely fine, I was overreacting.” Because you're not prepared to get that email coming in. So you're always on the back foot, you're always expecting the worst because you can never read what anyone's going to say. So I think with that as well, if you get any sort of feedback along those lines, try and jump on a call, try and jump on a Zoom call, try and jump on a Team's call, whatever that may be. Because seeing people's facial reactions as well really helps in terms of understanding where they're coming from with things. Mark Lofthouse: And you can obviously explain it a lot better. But, yeah, in terms of feedback, make sure you're getting the feedback, but also feeding back on that feedback to yourself to think, "Should I respond? Do I need to respond that way?" No, always have feedback on the feedback. That's what I think. Kelly Molson: I love it. And such good advice. Right, great. We've covered the four pillars. Mark, we're coming towards the end of the podcast. I've got two more questions for you. One, other than email is the devil's work, what would be the one piece of advice that you would like to share with anyone who really wants to start their creative career in theme park industry? Mark Lofthouse: This one is a bit controversial, but never fall in love with an idea that you have. So I learned this a long time ago now, when I first started, especially Danny Scare Mazes and Halloween events, because it's what I love. I absolutely adore into these type of events. I really fell in love with the ideas that I was creating and I just put my whole self into it and I thought, this is a brilliant idea. And some of the clients that I was working with didn't think that. And it hit me hard, really hard. And I think you have to obviously believe in what you are putting forward. Mark Lofthouse: I'm not saying that you've got to believe in the product that you're positioning to a client, but do not fall in love with it where you can't take this criticism on board because it hits you very hard. It's. Like getting punched in your stomach, isn't it, when you fall in love with an idea and then someone comes back going, “I really don't like this.” And you've really got to assess yourself with it. You've got to position yourself in terms of, yes, I believe in the product, but also it might not be right for other people because other people have different opinions, they see things from a different perspective. So I think, yeah, never fall in love with your own idea is probably a key one for me. And it's something I've stuck with for years, since learning that lesson long time ago. Kelly Molson: Learn it the hard way, Mark, but a good lesson to learn. Great, thank you. Right, we always end the podcast with a book that you'd love to share. So something that you love that you're really happy to share with our audience. What have you got? Mark Lofthouse: Yeah, so I've actually got it. I've got it behind me. I'll move my head. But it's the Immersive Storytelling book and I think it's been covered by so many people, but it is brilliant. It's written by an ex imagineer. I think, actually, she's still a Disney imagineer named Margaret, and she walks you through her vision of how to tell a story correctly in terms of an immersive environment. And it's just so well done, because she doesn't just say, it isn't a case study, this is what I do, this is how I do it. Because you can't do that storytellers, all tell stories in a different way. But what she does is tells you her philosophy of how to think about storytelling in an immersive environment. I literally got through neenoff the full book in an evening. It just engrossed me straight away. Mark Lofthouse: It's brilliantly written, really friendly approach to it, but I can't recommend it enough. It's called Immersive Storytelling. And it's brilliant. I really recommend it to anyone. Kelly Molson: Amazing. Great book. We have not had that one recommended on. We have some really good book recommendations recently. Listeners, as ever, if you want to be in for a chance of winning that book, if you head over to our Twitter account and you retweet this episode announcement with the words, I want Mark's book, then we'll put you in the draw and maybe you could be the lucky recipient of it. Mark, it's been so good to chat today. Thank you. I feel like we've got a really similar background, so we should definitely chat again at some point about our horror stories of feedback and client feedback and falling in love with projects that clients should love and then they hate. Mark Lofthouse: Thank you so much for having me on as well. I think it's so good just to chat with people about what you do and about how you sort of think about things. I think we're all guilty, aren't we, of just going, “Oh, I work doing this and carrying on with it.” But it's really nice, actually, sometimes just to open up about where you started and hear other people's stories as well. So thank you so much for thinking of me and I really appreciate being on here as well. Kelly Molson: No, you're very welcome. It's been a great chat and we're going to put all of Mark's contact details in the show notes, so if you want to have a chat with him about any aspect of this, which he's really passionate to, talk about it. So if you're starting out or you happen to be a client that's looking for creative work, then you'll be able to contact Mark with all of these details in the show notes. So thank you. Mark Lofthouse: Thank you. Kelly Molson: Thanks for listening to Skip the Queue. If you've enjoyed this podcast, please leave us a five star review. It really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned. Skip The Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. You can find show notes and transcriptions from this episode and more over on our website, rubbercheese.com/podcast.

Voices of VR Podcast – Designing for Virtual Reality
#1204: Blending Open World Exploration with VR Immersive Theatre Drama with “Find WiiLii” in International Collaboration with GiiOii Immersive Studio and Ferryman Collective

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Apr 3, 2023 56:29


The Ferryman Collective were back at SXSW presenting another immersive theatre piece in virtual reality, but this time they were translating an adapted a piece called Find WiiLii that was originally produced in South Korea by GiiÖii Immersive Studio. Set in a far-future, science-fiction VRChat world, the creators wanted to invite participants to do more open world explorations this section of a nostalgic city that recreates architecture from a section of Seoul. This piece also explore staging of immersive characters that are much more dynamic in how they move through a space to the point where there are some literal chase scenes and elevation changes that mirror a building and culmination of dramatic tension. Overall, Find WiiLii is a synthesis of best practices from immersive theatre, but is also start to explore the types of interactive, participatory, and immersive qualities of a story that could only happen within VR. I had a chance to catch up with Whitton Frank, who is the director of the English-version of Find WiiLii, as well as an Immersive Producer, Performer, and member of Ferryman Collective. Also joining us were Jay Kim & Hyewon Lee, Executive Producers from GiiÖii Immersive Studio. We talk about the unique international collaboration between the Ferryman Collective and GiiÖii Immersive Studio as GiiÖii licensed Welcome to Respite as announced back on April 6, 2022. This lead to an international collaboration of translating immersive experiences across cultures, and then GiiÖii invited the Ferryman Collective to help translate Find WiiLii from it's original Korean version into English as it was accepted into SXSW. We talk about this unique collaboration, design process, and their further innovations of the immersive theatre format in VR in this discussion.

Genderful
Genderful E66: Immersive Theatre, Disability, Art, and TTRPGs with Rook Feld (they/them)

Genderful

Play Episode Listen Later Oct 22, 2022 86:41


Genderful is a weekly talk show about Gender featuring nonbinary and trans guests hosted by GenderMeowster (they/them), a nonbinary Twitch streamer, YouTuber, Podcaster, and more! Topic: Immersive Theatre, Disability, Art, and TTRPGs Guest Speakers: Rook Feld (they/them) Rook (they/them) is a white, disabled, queer artist living on Lenape land. They are also a gender jester. Their work can be found here: https://wlo.link/@rookthegremlin https://www.instagram.com/boxen202/ https://twitter.com/boxen202 Originally streamed on Twitch: 9/26/22 Theme song by @Mattcherne at https://www.chernebeats.com/ Please contact Gender Meowster on Discord if you are nonbinary or trans and interested in being a guest on the show. Computerized (imperfect) transcript of this episode on Descript: https://share.descript.com/view/vhR2BmpVlen Please support independent queer content creators by signing up for our Patreon: https://www.patreon.com/GenderMeowster?fan_landing=true For all other links, please head over to Link Tree: https://linktr.ee/gendermeowster For simplified Podcast and video editing, please consider suporting our channel by using our affiliate link for Descript: https://www.descript.com/?lmref=NaoIoQ --- Support this podcast: https://anchor.fm/genderful/support

The North Coast Podcast
Boom Chicago

The North Coast Podcast

Play Episode Listen Later Aug 30, 2022 47:02


This episode of the North Coast Podcast was recorded during the Boom Chicago Comedy Festival, where we interviewed the two of the founders of the theater (Saskia Maas & Andrew Moskos) and artistic director (Stacey Smith) of Boom Chicago! The North Coast Podcast is a Musical Comedy podcast featuring interviews, improvised hip-hop songs, and long-form improv from New York City's long-running hip hop-improv team, North Coast. From conversations with comedians, hip-hop artists, and other exciting creatives, you can now bring the infectious energy of a North Coast show into your headphones with this brand new podcast. Produced by Anna Torzullo and Douglas WidickNorthcoastnyc.comBoomchicago.nl Stacey Smith - @Staceysmitchcomedy North Coast - @northcoastnycRj Williams - @rjron.williamsMichael Crisol - @TheDoctorBrickMel Rubin @melrubin2Billy Soco @bsocoDouglas Widick @douglaswidickLuke Miller @lukemillerfakeRalf Jean-Pierre -  @preciousgorgeousralf Anna Torzullo - @AtorzzWith a cast of improv comedy veterans in New York City, North Coast's explosive performances have been packing comedy venues, universities, and festivals nationwide since 2009. Built around a single suggestion from an audience member, the show's improvised scenes escalate into full-blown hip-hop songs, facilitated by resident beatboxer, Doctor Brick. With their seamless melding of comedic timing and freestyle rapping abilities, North Coast frequently blurs the line between comedy show and concert, drawing audiences from the comedy, hip-hop, and theater communities for an experience that has been hailed as “mind-blowing” and “next level” by critics and audiences alike.Named one of the “Top Ten Best Comedy Shows”  by Time Out New York, North Coast has been featured on Vh1, in Slate's Podcast The Gist, The Village Voice, and The New York Times Comedy Listings. Currently, you can catch them performing every Saturday night in New York City at The Peoples Improv Theater.0:00 - Start2:30 - Boom Chicago Comedy Fest6:40 - SONG: Studying the Dark Arts8:12 - Immersive Theatre at Boom Chicago 11:54 - Programming at Boom Chicago 15:38 - InterActing: Improv Comedy for Teens with Autism 18:46 - SONG: Pushing Boundaries and Giving Back 21:00 - The Beginnings of Boom Chicago 25:59 - SONG: Welcome to the Cash Disco 28:00 - Dutch Feedback 32:59 - Anybody Opener 34:09 - Stacey Smith's Artistic Direction @ BC38:22 - Comic Aspirations in Chicago v. Netherlands41:30 - Changes in Amsterdam Since ‘90s 44:35 - SONG: Fat Charlie

Talk Radio Europe
Greg Esplin: Director UK Tour of Trainspotting Live, the immersive theatre version of Irvine Welsh's hugely popular book…with TRE's Hannah Murray

Talk Radio Europe

Play Episode Listen Later Jul 20, 2022 17:44


Greg Esplin: Director UK Tour of Trainspotting Live, the immersive theatre version of Irvine Welsh's hugely popular book...with TRE's Hannah Murray

Theatre First
Savage In Limbo (The Local Tap House) (St Kilda Melbourne Australia) (Review)

Theatre First

Play Episode Listen Later Jun 6, 2022 4:00


Theatre First Episode 341Stream podcast episodes on demand from www.bitesz.com (mobile friendly).Savage In Limbo – (The Local Tap House, St Kilda Melbourne Australia)Breaking the rules of traditional theatre.Gone are the plush seats, spotlights and stage. Here is Immersive Theatre, where the audience is transported to the time and place of the play.For more information https://www.allsortsproductions.com.au For more Theatre reviews from Alex, visit https://www.bitesz.com/show/theatre-first/ Subscribe, rate and review Theatre First at all good podcast apps, including Apple Podcasts, Spotify, Google Podcasts, Stitcher, Pocket Casts, CastBox.FM, Podbean, Spreaker etc.If you're enjoying Theatre First podcast, please share and tell your friends. Your support would be appreciated...thank you.Theatre First RSS feed: https://www.spreaker.com/show/4988589/episodes/feed For more podcasts visit our HQ at https://bitesz.com #theatre #stage #reviews #melbourne #australia #savageinlimbo #savageinlimboreview

The Theatre of Others Podcast
TOO Episode 118 - The Immersive Theatre

The Theatre of Others Podcast

Play Episode Listen Later Jun 5, 2022 61:19


In this episode, Adam and Budi discuss Immersive Theatre and how the sensorial, haptic, and environmental nature leads to intimacy....or the worst theatre ever made. Mentioned in this episode:TOO MerchZips SneakersWaiting For GuffmanPia FurtadoSlung LowSlung Low's They Only Come at NightSlung Low at SIFAPrior OkolovichBarzakhBarzakh as Science ExperimentStar Wars Galactic StarcruiserMikhael Tara GarverBecome ImmersedTo submit a question, please visit http://www.speakpipe.com/theatreofothers for voice recording or submit an email to podcast@theatreofothers.com Messages may be quoted by name unless the writer stipulates otherwiseIf you enjoyed this week´s podcast, we´d love for you to leave a review on Apple Podcasts. It helps with our visibility, and the more people listen to the podcast, the more we can invest in it and make it even betterMusic credit: https://www.purple-planet.com and Jack BurmeisterSupport the show

Gender Euphoria
Putting on the Trans Educator Top Hat With Rebecca Kling

Gender Euphoria

Play Episode Listen Later Mar 21, 2022 50:12


Gender Euphoria, the Podcast, host Nicolas Shannon Savard sits down with storyteller, educator, and advocate for transgender rights, Rebecca Kling. Their conversation addresses Rebecca's work as a solo performer-turned-activist, the importance of consent in deciding to take on the trans educator role, and her radical and hilarious approach to the post-show talkback: the Strip Q and A.

The Director's Diary
C20: Bertie Watkins - From a company of one to running 4 venues across London.

The Director's Diary

Play Episode Listen Later Feb 28, 2022 49:51


Bertie Watkins is the founder of COLAB. A London based Immersive Theatre company comprising of different theatre companies working together to create the first home for Immersive Theatre. Bertie opens his diary here to talk about how he went from making a show on his own, to creating one of the most successful immersive companies in the industry who span different venues across London.

The Theatre Thoughts Podcast
Episode 10 - The immersive Theatre Experience, with Beth Daly & The Great Gatsby Immersive Play

The Theatre Thoughts Podcast

Play Episode Listen Later Feb 13, 2022 25:11


What exactly is an immersive experience and how can it elevate a classic text? That's the question we put to Beth Daly on today's podcast! Beth has been a part of the theatrical scene for years and crossed multiple mediums of performing, including street performance, television (All Saints, Water Rats), stage (Rules for Living, Jasper Jones, Away) and musical theatre (A New Brain, Fiddler on the Roof, Cry Baby, The Bridges of Madison County, Footloose). Now, Beth is directing a new Immersive Experience of F. Scott Fitzgerald's The Great Gatsby which is set to inhabit the Wonderland Bar in Potts Point. We go through the history of The Great Gatsby from its humble origins, through to its literary acclaim and its many adaptations up to Viral Ventures newest immersive take on the text. The audience inhabits the character of Nick Carraway, as he tells a tragic love story. Midwest native Nick arrives in 1922 New York in search of the American dream. A would-be writer, he moves in next-door to millionaire Jay Gatsby and across the bay from his cousin Daisy and her philandering husband, Tom. Nick becomes drawn into the captivating world of the wealthy and, as he bears witness to their illusions and deceits, pens a tale of impossible love, dreams, and tragedy. A fable of the Jazz Age, of enchantment and illusion, of a world where love and dreams are pursued and betrayed, this immersive adaption of the much-loved story has been created to blur the boundaries of conventional theatre. It will allow audiences to explore and immerse themselves into the world of The Great Gatsby through a choose-your-own-adventure-style production that will make everyone's experience personal and unique. Led by an ensemble of brilliantly talented Australian actors, GREAT GATSBY will offer audiences the opportunity to experience the story of Gatsby as they have never seen it before. Expect secret rendezvous, dramatic confrontations, bootleg gin and a party that only Gatsby could throw. SEASON DETAILS Venue:  Wonderland Bar (formerly The World Bar), 24 Bayswater Road, Potts Point Season: 18 February – 26 June 2022 Performance times:  Tues-Fri 7pm, Sat-Sun 2pm and 7pm Duration: 2 hours 20 minutes Price: $75-85 Bookings: explorehidden.com ---------------------------- TELL US YOUR THOUGHTS ON THE PODCAST! We are asking our listeners to take part in a short survey to provide us feedback on our episodes so far! It would be SO APPRECIATED if you took the time to complete this survey honestly so we can improve our podcast for YOU! Without you, we have no podcast. We'd like to know what you have loved, what you think works, and what you feel doesn't. We'd also like to know what you'd like to hear on future episodes! Fill out the short survey HERE Learn more about your ad choices. Visit megaphone.fm/adchoices

GoodBadMad
3.5 Brian Hook on Producing Traditional & Immersive Theatre

GoodBadMad

Play Episode Listen Later Dec 24, 2021 51:44


My guest for this episode is olivier award winning producer Brian hook, of Hartshorn-Hook productions who create live entertainment including traditional theatre and world-class immersive shows including, Amelie, Great Gatsby and their new show Doctor Who: Time Fracture. We chat through his journey into the arts, cutting his teeth at the edinburgh fringe, and his approach to the theatre industry. Hope you enjoy! https://www.hartshornhook.com Instagram: @hartshornhook

SBS Italian - SBS in Italiano
Opera Australia 2022: un mega-teatro in più a Sydney, opere, musical e cast stellari

SBS Italian - SBS in Italiano

Play Episode Listen Later Oct 9, 2021 16:13


Per la stagione lirica 2022 Opera Australia inaugura un teatro di tremila posti a Cockatoo Island dove sarà messa in scena all'aperto la Carmen di Bizet, con tanto di inseguimento di camion, auto e moto per le strade dell'isola.

SBS Italian - SBS in Italiano
Massimo Biscardi riporta il Petruzzelli di Bari al vecchio splendore

SBS Italian - SBS in Italiano

Play Episode Listen Later Sep 19, 2021 19:42


Il Teatro Petruzzelli di Bari è uno dei più antichi ed importanti d'Italia e pochi giorni fa, sotto la guida del sovrintendente Massimo Biscardi, ha concluso il ciclo di rappresentazioni del Don Giovanni di Mozart dove ha trionfato (ancora una volta) la superstar australiana Jessica Pratt.

ScareTrack
ScareTrack - The Mansion / Immersive Theatre Production by Electric Goldfish / Lee Conway Interview

ScareTrack

Play Episode Listen Later Jul 7, 2021 32:15


ScareTrack - The Mansion / Immersive Theatre Production Electric Goldfish / Lee Conway Interview   Mikey interviews Lee Conway of Electric Goldfish about The Mansion, the brand new haunted immersive theatre experience coming this Halloween!   Follow Electric Goldfish Insta: @elec_goldfish Twitter: @EGimmersive FB: /electricgoldfish ...................................................................................................................... BUY THE EXPERIENCE HERE: http://www.electricgoldfish.online/ ......................................................................................................................   Visit our website here: https://scaretrack.co.uk Watch our latest ScareCam vlogs: https://youtube.com/scaretrack ScareTrack merchandise can be found here: https://smart-fx.co.uk/smart-artists/...   Social Media Facebook.com/ScareTrack Instagram- @scaretrack Twitter- @scaretrack Snapchat- scaretrack   *Logo/Photo property of ELECTRIC GOLDFISH *All views expressed are of the individual host/guest.

CENSORIOUS
059 - “LOTR The Musical” or “Tell Him You Saw Me”

CENSORIOUS

Play Episode Listen Later Nov 17, 2020 71:55


Chris and correspondent **** dive into the rarely discussed, absurdly expensive Lord of The Rings The Musical , it's connection to the colossal flop Spiderman the Musical, and the welcome revelation of Immersive Theatre. Chris recalls a particularly hectic production of Frankenstein. Chris has been made aware that he misquoted Godot. vv Link of the Week!! vv https://linktr.ee/censoriouspodcast --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/censorious/support

The Great American Pop Culture Quiz Show

This week, it's Disney minus the weird, dark and creepy stuff they left out of their animated adaptations. Before that however, our players will speculate on the birthing techniques of their favorite characters, and then try to name the common character from a list of three different actors who have played them. Then as promised, it's on to "Disney Minus," where players identify the differences between their favorite Disney classics and the less-wholesome stories that inspired them. Absentee fathers! Shootings! Death! Death! Death! As always, there's a Lightning Round, and a special challenge for the listeners at home! Support Us On Patreon

The Great American Pop Culture Quiz Show

This week, it's Disney minus the weird, dark and creepy stuff they left out of their animated adaptations. Before that however, our players will speculate on the birthing techniques of their favorite characters, and then try to name the common character from a list of three different actors who have played them. Then as promised, it's on to "Disney Minus," where players identify the differences between their favorite Disney classics and the less-wholesome stories that inspired them. Absentee fathers! Shootings! Death! Death! Death! As always, there's a Lightning Round, and a special challenge for the listeners at home! NOTES ⚠️ Inline notes below may be truncated due to podcast feed character limits. Full notes are always on the episode page.

The Great American Pop Culture Quiz Show

This week, it's Disney minus the weird, dark and creepy stuff they left out of their animated adaptations.Before that however, our players will speculate on the birthing techniques of their favorite characters, and then try to name the common character from a list of three different actors who have played them. Then as promised, it's on to "Disney Minus," where players identify the differences between their favorite Disney classics and the less-wholesome stories that inspired them. Absentee fathers! Shootings! Death! Death! Death! As always, there's a Lightning Round, and a special challenge for the listeners at home!Support Us On Patreon

The Sod's Law Podcast with Daniel M. Rosenberg
Theatre & Breaking the Mould w/ Louis Hartshorn

The Sod's Law Podcast with Daniel M. Rosenberg

Play Episode Listen Later Mar 2, 2020 45:02


This week I'm talking to Olivier award-winning live entertainment producer and entrepreneur, Louis Hartshorn. Louis was in the year above me at Manchester Grammar School and was always to be found in the drama and music departments. Since leaving school he's tracked a path that's not frequently followed by those who leave the grammar school system and one that even fewer have become successful upon. This conversation was an absolute delight to have - we actually recorded this sitting in Jay Gatsby's office on the set of the Immersive Theatre production of the Great Gatsby, so you might hear some goings-on in the background. -- If you'd like to support Sod's Law you can become a Sod's Law patron at patreon.com/sodspod from as little as £1 /$1 a month - there are different tiers including ad-free episodes, giveaways and more!

Front Row
Tomb Raider, Lisa Halliday, Immersive theatre

Front Row

Play Episode Listen Later Mar 15, 2018 34:27


Lara Croft remains one of the most famous gaming characters ever. Now as the film franchise of the games gets a reboot staring Alicia Vikander, film critic Kate Muir and gamer Julia Hardy discuss whether Lara Croft is a feminist icon or an object of male fantasy and what she reveals about the portrayal of women in gaming and film. Debut novelist Lisa Halliday won the prestigious American Whiting Award for her fiction writing - previously won by Colson Whitehead and Jonathan Franzen. No surprise then that her first full length novel Asymmetry has been winning rave reviews. Lisa discusses the book which is in three parts, and reveals how the opening section is resonant with her own affair with Philip Roth.The close interaction between actors and audience in interactive or immersive theatre has been part of its rising attraction, but that appeal is in danger of becoming a problem. Alexander Wright, director of the immersive Great Gatsby show, Maureen Beattie of the actors' union Equity, and theatre critic Sarah Hemming discuss where the lines should be drawn.Presenter: Samira Ahmed Producer: Harry Parker.