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This episode is brought to you by AppFigures! Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months. Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack. Anew: The Distant Light is an exciting new Indie title that is 6 years in the making. The game is being completed by a professor and game industry veteran and is mainly composed of a three-man team. Connect with us: https://twitter.com/BLUchamps --- Support this podcast: https://anchor.fm/gamedevunchained/support
Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. This week, Luke interviews the developer […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200927-Checkpoint-Intimates.mp3 Podcast: Play in new window | Download (Duration: 19:41 — 18.0MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post Anew The Distant Light Interview appeared first on Checkpoint.
Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. This week, Luke interviews the developer […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200927-Checkpoint-Intimates.mp3 Podcast: Play in new window | Download (Duration: 19:41 — 18.0MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post Anew The Distant Light Interview appeared first on Checkpoint.
Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. This week, Luke interviews the developer […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200927-Checkpoint-Intimates.mp3 Podcast: Play in new window | Download (Duration: 19:41 — 18.0MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post Anew The Distant Light Interview appeared first on Checkpoint.
We check out a bunch of the indie games on show as part of PAX Online, and chat with the developers of Unpacking, Quantum Suicide and Anew: The Distant Light! Don’t miss any of the […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200922-Checkpoint-Topic.mp3 Podcast: Play in new window | Download (Duration: 53:45 — 49.2MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post PAX Online Wrap appeared first on Checkpoint.
We check out a bunch of the indie games on show as part of PAX Online, and chat with the developers of Unpacking, Quantum Suicide and Anew: The Distant Light! Don’t miss any of the […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200922-Checkpoint-Topic.mp3 Podcast: Play in new window | Download (Duration: 53:45 — 49.2MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post PAX Online Wrap appeared first on Checkpoint.
We check out a bunch of the indie games on show as part of PAX Online, and chat with the developers of Unpacking, Quantum Suicide and Anew: The Distant Light! Don’t miss any of the […] http://media.blubrry.com/350726/p/joy.org.au/checkpoint/wp-content/uploads/sites/330/2020/09/20200922-Checkpoint-Topic.mp3 Podcast: Play in new window | Download (Duration: 53:45 — 49.2MB) Subscribe or Follow Us: Apple Podcasts | Android | Google Podcasts | Spotify | RSS The post PAX Online Wrap appeared first on Checkpoint.
You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space. Jeff will share tips and best-practices on indie game planning, development, crowdfunding, bizdev, marketing, and more. This talk will be valuable to students, hobbyist developers, and current professional developers hoping to break free of the studio system to make their own games. Check out Anew: The Distant Light at https://anewthegame.com/ Follow them on Twitter https://twitter.com/AnewTheGame For the video version, please visit https://www.youtube.com/watch?v=YHdO9o6aM-s http://teazelcat.com/ Follow Jodie on Twitter: https://twitter.com/JodieAzhar Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute! To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Give us a rating on iTunes: apple.co/2IKxTmU
Matt and Ash return for a recap of PAX East 2019 including Risk of Rain 2, Dead Cells Rise of the Giant, Anew: the Distant Light, and more!
Welcome back to DarkCast Interviews! After a long hiatus, DCI has returned. And in the first episode we’re talking about a game with an eriely resonating title.Jonathan talks with Jeff Spoonhower, art and story director at Rensonator, about the studios’ first title, Anew: The Distant Light. Anew is a 2D side-scolling game in the Metroidvania genre and follows the story of a young man sent a distant moon in order to save Earth. For more information about the game, check out the links below.
In this exclusive SoundWorks Collection podcast conversation we chat with Composer Wilbert Roget II about his work on Call of Duty WWII and discuss the unique creative challenges of writing music for video games, his extensive career working as a video game composer and how he landed the project from a conversation at GDC. ABOUT WILBERT ROGET II: Wilbert Roget, II is a veteran composer in the video game industry. He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars universe, including Star Wars: The Old Republic and Star Wars: First Assault. He later became a freelance writer, scoring Call of Duty: WWII, Guild Wars 2: Path of Fire, Lara Croft and the Temple of Osiris, Dead Island 2, Anew: The Distant Light and other indie and AAA titles. His scores have earned him several awards and nominations from the Game Audio Network Guild, the Academy of Interactive Arts and Sciences (D.I.C.E. Awards), and others. Roget also co-founded Impact Soundworks, a successful music software company, and is an accomplished lecturer on game music, giving talks at the Game Developers Conference, SF Conservatory of Music, Yale University and other institutions. He frequently gives online masterclasses and tutorials on music composition and production, and has a passion for teaching the craft. Inspired at an early age by classic Japanese game soundtracks, Roget specializes in writing music that employs memorable themes, developed throughout the score in a traditional fashion. He balances modern production with classic construction, creating fresh and contemporary soundscapes as well as nuanced orchestrations. Wilbert studied music at Yale University, is originally from Philadelphia, PA and currently resides in Seattle, WA. He is an avid multi-instrumentalist, performing solo flute, keyboards, accordion and guitar on many of his scores. Roget is an ASCAP-affiliated composer and a member of the Game Audio Network Guild, and is represented by Cheryl Tiano of The Gorfaine-Schwartz Agency.
Wilbert Roget, II is an award-winning composer in the video game industry. He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars universe, including Star Wars: The Old Republic and Star Wars: First Assault. Later as a freelance composer, he scored video games such as: Guild Wars 2: Path of Fire, Lara Croft and the Temple of Osiris, Dead Island 2, Anew: The Distant Light and other indie and AAA titles.Inspired at an early age by classic Japanese game soundtracks, Roget specializes in writing music that employs memorable themes, developed throughout the score in a traditional fashion. Wilbert Roget II's most recent video game score is for the famous CALL OF DUTY franchise.Call of Duty® is makes a dramatic return to the greatest military conflict in history and where the franchise first began, World War II. CALL OF DUTY: WORLD WAR II takes the franchise back to its roots in a bold cinematic experience that captures the unforgettable heroism of the soldiers who fought together in a war that changed the world forever. Activision's gripping new title is an honest portrayal of World War II from the perspective of the famed 1st Infantry Division, with an ensemble cast of global and diverse characters. Through stunning visuals and intense audio, players storm the beaches of Normandy on D-Day, march across France to liberate Paris and ultimately push forward into Germany in some of the most monumental battles of all-time.In this episode, Wilbert Roget II discusses coming on to score the next entry into the popular video game franchise originally scored by composer Michael Giacchino back in 2003. Giacchino's Call of Duty scores greatly influenced Roget's career choice and were scores he once studied in college. You will hear Wilbert Roget talk through four tracks "Marigny, Paris, Burga and A Brotherhood of Heroes" having selected each track as they best exemplify his CALL OF DUTY: WORLD WAR II score, the game's musical direction and collaborative process employed to make the score a reality. ANNOTATED TRACKS02:50 - Track 3 - Marigny06:16 - Track 8 - Paris09:09 - Track 19 - Berga11:15 - Track 1 - A Brotherhood of HeroesSOUNDTRACKThe release of the original soundtrack for CALL OF DUTY: WORLD WAR II was released on November 3, 2017 and is available digitally at Amazon.com and iTunes and is available to stream on Spotify.MORE ABOUT THE COMPOSERYou can find out more and hear more music at WILBERT ROGET'S official site http://www.rogetmusic.comYou can follow Wilbert Roget on Twitter at twitter.com/wilbertrogetABOUT THE ANNOTATORProduced by Christopher Coleman (@ccoleman) and you can Find more episodes at THEANNOTATOR.NET or you can subscribe via iTunes, Stitcher Radio or wherever you find quality podcasts.FOLLOW USTwitter @audioannotatorFacebook @TheAnnotatorEmail theannotatorpodcast@gmail.comSUBSCRIBEiTunesStitcher RadioGoogle Play PodcastsRSS Feed
In which I chat with Resonator’s Steve Copeland and Jeff Spoonhower about their new game “Anew: The Distant Light.” With Copeland handling programming (among other tasks) and Spoonhower handling art, sound, and story, they’re crafting what looks to be a very textured Metroidvania game. We also talked about their backgrounds, design philosophies, and other fun […]
Jeff Spoonhower, a former AAA dev with 15 years of experience is also the co-founder of Resonator. He joins me to talk about their first game, Anew: The Distant Light. Anew The Distant Light links: Kickstarter - http://kck.st/2kmpt9Z Website - http://anewthegame.com/ If you enjoyed this, help us by subscribing, rating and sharing pretty please! And follow me on the interwebs: Twitter - https://twitter.com/pUpUnoob Facebook - https://www.facebook.com/pupunoobEmail - pupunoob(at)gmail(dot)com -------------------------------------------------------------------------------------- Check out The Play On Ultra Podcast at these links: Send us any FEEDBACK or questions at: playonultra(at)gmail(dot)com SUBSCRIBE: iTunes ► http://bit.ly/POUpodcast RSS ► http://playonultra.libsyn.com/rss Youtube ► http://bit.ly/pupunoob Google Play Music ► http://bit.ly/GooglePlayPodcastPOU Pocket Casts ► pca.st/playultra Stitcher ► http://www.stitcher.com/s?fid=67937&refid=stpr FOLLOW: Facebook ► https://www.facebook.com/pupunoob Twitter ► https://twitter.com/pUpUnoob Website ► http://playonultra.com/ ----------------------------------------------------------------------------------------- Music by Truekey Twitter @truekeymusic Email truedatkey@gmail.com https://soundcloud.com/truekey
Jeff from Resonator games joins the show today and we're talking about Anew The Distant Light.
Jeff Spoonhower joins us this week to discuss his indie game Anew: The Distant Light and what the road looked like the past year for his company, Resonator. We uncover how he prepared for his kickstarter campaign and paint a picture of what he did to stand out from the indie crowd. Please support his kickstarter campaign that is live right now! Or at least go check it out! (This is the second time Jeff has been on GDU go check out episode 13 for his full journey) https://www.kickstarter.com/projects/1799572177/anew-the-distant-light https://www.facebook.com/anewthegame http://anewthegame.com/
Do you hear that? Hopefully you do, because on this episode the ConCal Crew digs deep into music and sound design. They’ve also dug up a great guest co-host in the amazing Chris Hernandez from the Casting for Two podcast. We all touch on the music from games that make us feel things. Yes! Real human emotions like we’re supposed to feel! We also take the time to discuss how sound design in general has made us better players (and people). Plus, we spread some hot some steamy love towards the upcoming games Anew: The Distant Light and GreedFall, in which we look forward to handling our moosetree creatures with care.
Jeff and Christian welcome Jeff Gerstmann from Giant Bomb to the show this week to discuss PS4 Pro, the new Mass Effect Andromeda trailer, Blizzcon news, Overwatch League, and more! 00:31:21 - The Playlist: Call of Duty: Infinite Warfare, Anew: The Distant Light, Heroes of the Storm, Overwatch 00:58:30 - VR Talk: Rec Room, PSVR, Obduction, I Expect You to Die 01:19:55 - Tabletop Time: Polemic, Mermaid Island, Brownie Match, EscapeLA 01:29:44 - Parting Gifts! 01:35:30 - BONUS CONTENT - Blizzcon Interviews
Jeff and Christian welcome Jeff Gerstmann from Giant Bomb to the show this week to discuss PS4 Pro, the new Mass Effect Andromeda trailer, Blizzcon news, Overwatch League, and more! 00:31:21 - The Playlist: Call of Duty: Infinite Warfare, Anew: The Distant Light, Heroes of the Storm, Overwatch 00:58:30 - VR Talk: Rec Room, PSVR, Obduction, I Expect You to Die 01:19:55 - Tabletop Time: Polemic, Mermaid Island, Brownie Match, EscapeLA 01:29:44 - Parting Gifts! 01:35:30 - BONUS CONTENT - Blizzcon Interviews