The overthrusting of oceanic lithosphere onto continental lithosphere at a convergent plate boundary
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Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :) Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us. Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo, Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Today we're gonna get *weird*. Murph and Bro cover an obscure punk rock RPG Maker game called Hylics. This sonic tale of gibberish captures the mind with it's riffs on JRPG mechanics, stop-motion animation, and ethereal soundtrack. Bro and Murph survey it's wastelands to decode a method in it's madness, perhaps even losing themselves to it's zonked-out vibes.Watcha Playin'01:56 - Hyper Chess (2025)06:45 - The Eternal Cylinder (2022)13:44 - TMNT: Shredder's Revenge-Radical Reptiles DLC (2024)21:00 - Project Silverfish (2025)30:36 - Metal Garden (2025)35:42 - The Myst Minute: realMyst: Masterpiece Edition (2014) & Obduction (2016)Variety Minute54:10 - "Weird" GamesGames of the Week1:12:21 - Hylics (2015)1:42:45 - Plugs and Farewells
Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com
Karffin' Mofang podcast. Welcome back to the podcast! Today, as the last episode of Mystery May this year, we're going to be talking about Obduction. This is a game in the style of Myst by Cyan, the developers of Myst, and boy did they ace the assignment. Obduction is more accessible than the originals, yes, but it does get into that same headspace more and more as it goes on. So the game has complicated puzzles (and some less complicated ones), but while the design mechanically hasn't evolved too significantly since the 90s, visually, they have been able to create a world that looks very good and shows the imaginative otherworldliness these games are known for while using what are completely different techniques than what were used to create the visual elements of Myst or Riven. The visuals alone would probably have been enough reason to play the game at the time it came out, but it's still a cool experience now to see some of the environments created for the game and to explore them, very slowly, as you scour for clues. We're going to be talking about the pace of the game, the challenges presented both in and out of game, and we give some unsolicited advice on filmmaking, despite not being filmmakers ourselves. Thank you for joining us this week! This game did a surprisingly good job at letting us fulfill our “be people who can make any kind of progress in Myst games” fantasy, but still asked a bit too much of us to complete within the time we had. Are you a fiend for this style of adventure game, or did you pass this one by? Let us know in the comments or over on our Discord! The last few episodes have tested one of our weaker traits, being at all smart, but next week we are going to try and rally and prove we're good at something difficult, because we're playing Elden Ring's Shadow of the Erdtree DLC (as part of a theme with other DLCs)! We hope you'll join us for that.
There is surprisingly little use for the podcast block. Welcome back to the podcast! Today, the dice have ordained we talk about Infinifactory. This is a game that has been on our list for many years at this point and the main reason we ended up putting it on the (now comical misnomer) Mystery May table was mostly out of fear. Fear of exposing our deep inability to play puzzle games with any kind of ability. Infinifactory is a game by Zachtronics, who are known for creating this sort of puzzle game in which you create machines to accomplish a task. This happens to be one of their most literal. Tasked with creating factories that create specific outputs from a never ending conveyor of inputs in the form of blocks. Using a litany of different tools including welders, rotators and pushers, you orient blocks and combine them together. This ramps up in complexity shockingly quickly and it's both impressive and intimidating, as the objects you create become less abstract and more like actual things. This plays into the game's thematic elements as you are creating these products for an alien race under duress. This plays into the visual and interstitial elements of the game, but also into a surprising narrative. Less surprising because of its content, more due to its existence at all. We're going to be talking about our struggles with the game as it progressed, the relaxed atmosphere of the game, and how difficult it sometimes is to buy burritos. Thank you for joining us again this week! We may have been slightly out of our depth in the second half of this game, but we wanted to play it because it is, at first glance, the most approachable of Zachtronics' games. And this largely bore out. Are you a long-time Zachtronics fan, or do you find these games kind of unapproachable? Let us know in the comments or over on our Discord! Next time, we do not get to rest our brains, as we are playing Obduction, from the creators of Myst and following very much in its footsteps, so if you aren't as mentally exhausted as we are, we hope you'll join us for that.
On this freshly steeped episode of COFFEE and VR, we discuss the new Steam Deck and if its worth it for VR. As well as some of the new games released, a great free puzzle game, and how to get the Yaw2 still. Obduction on Epic Games Store https://www.epicgames.com/store/en-US... A Township Tale on Oculus Quest https://www.oculus.com/experiences/qu... A Township Tale - GIVEAWAY https://gleam.io/competitions/w6nLU-a... DecaMove Giveaway https://gleam.io/E64jv/decamove-givea... - HELP SUPPORT RR!! - Buy Rendered Reality a coffee, yeah were addicts haha!! https://www.buymeacoffee.com/Rendered... - Rendered Reality Merch https://teespring.com/stores/rendered... - Patreon Page https://www.patreon.com/RenderedReality --------------- VR Merch- https://teespring.com/it/stores/rende... Oculus Quest 2 - 64gb https://amzn.to/2HbVFci Oculus Quest 2 - 256gb https://amzn.to/3j5EeYm Elite Strap https://amzn.to/2H9Mc5i Elite Strap with Battery and Case https://amzn.to/3lRBcIQ -------------------------------------------------------- Business or contact us at: RenderedRealityvr@gmail.com Come join us on our discord server: https://discord.gg/nCEV7kG Follow us on Instagram: https://www.instagram.com/renderedrea... Twitter: Check out RenderedReality (@RealityRendered): https://twitter.com/RealityRendered?s=09 Hit that like and subscribe button, keep up with all the VR action RenderedReality can throw at you!!
Radiometric dating sheds light on tectonic debate - By American Geophysical Union. Read by Rendy Mulaudzi. To read the full story, go to https://news.agu.org/press-releases/
On this episode of Random Encounter, Greg is back! Greg and Jono reunite for Thanksgiving (despite both of them being Canadian) to talk about the fun of Final Fantasy-themed battle royales (Final Fantasy VII: The First Soldier), the joys of retro-style adventure game throwbacks (Obduction), the excitement of unsubstantiated rumors (Chrono Cross remake), and the delights of visual novels! Plus, there is some big, big news about the future of Random Encounter moving forward! Happy Thanksgivings! Featuring: Jono Logan, Greg Delmage; Edited by Jono LoganGet in Touch:RPGFan.comEmail us: podcast@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Rhythm Encounter 72 – Game Music ConcertsChrono CrossFinal Fantasy VII The First SoldierRPGFan's Essential Visual Novels
We take a look at (and Mystic rambles in fanboy glee about) Cyan's sci-fi Obduction, a spiritual successor to Myst. This episode we're focusing on the world building and the races to keep things spoiler light. Join us as we Lore Together. We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at bossrushgames.com Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Como no podia ser de otra forma, charlamos de los eventos que envuelven a #Activision #Blizzard en estos dias. Frodo nos cuenta de que se trata #Obduction. Roy se fue al hotel de #TheSpectrumRetreat y Refe hizo calles y rutas en #MiniMotorways Unite a nuestro grupo de Facebook: AFKGamingPodcast Unite a nuestro Discord: https://discord.gg/Z2McTXX Nuestro canal de Youtube: LINK Encontranos en nuestras redes sociales! RoyMust4ng : Twitch.tv + Twitter Refe: Twitch.tv + Facebook Frodo: Facebook
Das Wandern mag des Müllers Lust sein, aber ist es auch des Dodos? Und viel wichtiger: Was meinen Gwyn und moep0r wenn sie sagen, dass sie des Spielens überdrüssig sind?! Wenn man sich unsere Liste für den vergangenen Monat so ansieht, dann schonmal nicht, dass sie gar nichts gespielt haben, aber doch ein paar Games weniger als üblich. Ist das dieses Sommerloch, von dem immer alle reden? Und wie zum Geier spricht man eigentlich Myst aus? Fragen über Fragen.
Battlefield 2042 is getting crossplay and an AI mode that's going to let me play Battlefield 2042 with myself and 127 other bots. Other Video Game News Phil Spencer Hints About What Hardware You Might See From Xbox Next Undetectable Warzone Hack Taken Down Xbox Will Stop Your Kids from Spending All Your Money on Microtransactions Psychonauts 2 Wants Everyone to Enjoy It Maybe We Can Finally Start Buying GPUs Again...or Not Net Neutrality is Back Hunt Showdown Adds Shrek….'s House What We're Playing Colby: GTA 3/Vice City, Remnant From the Ashes, Pokemon Sword Cliff: Stardew, Prey Questions Vinny: What would be the best game pass games you'd recommend both to a 23-year-old and a 10-year-old!? squid: Normally we view games we loved through rose color glasses and even if we play them later on we still can look past their flaws. What's a game that you played later on and thought “Oh. This was bad. Like bad, bad.” Cheap/Free Games Epic Games Obduction A sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home. Offworld Trading Company Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson. Game Pass The Medium, July 15, Cloud Farming Simulator 19, July 15, Cloud, Console, and PC Bloodroots, July 15, Cloud, Console, and PC Cris Tales, July 20, Cloud, Console, and PC Last Stop, July 22, Console Microsoft Flight Simulator, July 27, Console The Forgotten City, July 28, Console The Ascent, July 29, Cloud, Console, and PC Omno, July 29, Console and PC Humble Bundle https://www.humblebundle.com/games/take-control What the Golf Grab the new update with 50 new levels and 1000 new holes Patreon John Tippins Sean Palmer Austin Palmer Alan Schulte Joe Cole Jr. Extra Life https://bytemepodcast.com/extralife/ --- Send in a voice message: https://anchor.fm/byte-me-podcast/message
Your hosts Amy, Dylan, and Willie take your hand and lead you on a trip down memory lane with an accidental themed episode about games from our past. Games discussed include: The Last of Us Part II (no spoilers), Logical Journey of the Zoombinis, Oregon Trail IV, Amazon Trail, Death Stranding, Myst, Obduction, The Witness, and Divinity: Original Sin. Other things discussed include: public access television, The Manchurian Candidate of experimental theatre, and Hideo Kojima's name generator.
We're talking about Minecraft Dungeons, when should kids start Minecraft, Obduction, Winding Worlds, and Towers of Everland.
We’re talking about Minecraft Dungeons, when should kids start Minecraft, Obduction, Winding Worlds, and Towers of Everland.
Against all odds, The Monday Show returns! 1. We begin by discussing TWD: Saints & Sinners' port to PSVR. How does it compare to PC? 2. We take a deeper look into Obduction. 3. We finish by taking a look at how VR is filling the entertainment void in light of the current state of the world. Support our community by joining our Patreon: https://www.patreon.com/VirtualStrangers Join our Discord: https://discord.gg/vk4BNqB Channel Links: Check out Wes' VR gameplay channel Lethal Weasel VR: https://www.youtube.com/channel/UC6BR... Check out Ruuts on YouTube: https://www.youtube.com/channel/UCrQC...and on Twitch: https://www.twitch.tv/iamruuts/videos Check out OG VS and friend of the channel Mamefan on YouTube: https://www.youtube.com/channel/UC6BR... Check out OG VS and friend of the channel Alex on YouTube: https://www.youtube.com/channel/UCJFS... Check out the ModMic Wireless from Antlion Audio: https://antlionaudio.com/products/mod...
Wes and Ruuts give their picks for April's VR Game of the Month and preview the month to come. They also share their impressions of Cyan Inc.'s Obduction, as well as Looking Glass from Wakeless Studio. Support our community by joining our Patreon: https://www.patreon.com/VirtualStrangers Join our Discord: https://discord.gg/vk4BNqB Channel Links: Check out Wes' VR gameplay channel Lethal Weasel VR: https://www.youtube.com/channel/UC6BR... Check out Ruuts on YouTube: https://www.youtube.com/channel/UCrQC...and on Twitch: https://www.twitch.tv/iamruuts/videos Check out OG VS and friend of the channel Mamefan on YouTube: https://www.youtube.com/channel/UC6BR... Check out OG VS and friend of the channel Alex on YouTube: https://www.youtube.com/channel/UCJFS... Check out the ModMic Wireless from Antlion Audio: https://antlionaudio.com/products/mod... #VR #Oculus #PSVR
Nuevo programa de Guardado Rápido en el que comentamos las noticias más importantes de este Lunes, como las declaraciones del co-creador de la saga Halo sobre los SSD de las consolas de nueva generación, hablamos de los próximos eventos de Realidad virtual y en análisis de Obduction en Xbox one S. Esperamos que os guste el programa tanto como nosotros hemos disfrutado grabándolo. HAN COLABORADO EN ESTE PROGRAMA: - Miguel Ferrer (@MiguelFlooop) - Agustín García (@mastropgm) PRESENTA: - Alejandro Blanco (@mindebenetas) FORMAS DE CONTACTO Telegram: Guardado Rápido Oyentes Twitter: @GuardadoRapido Facebook: Búscanos como Guardado Rápido Podcast o @guardadorapido - Página: https://www.facebook.com/guardadorapido/?ref=bookmarks - Grupo: https://www.facebook.com/groups/131238354337590/ YouTube: Guardado Rápido TV Discord: https://discord.gg/kM25yeK Página Web: lojueguito.es Email: guardadorapido@gmail.com Email apoyos: guardadorapidoapoyos@gmail.com
As another week passes by, our weekly podcast returns to provide an episode filled with gaming news, thoughts on recent releases and other goings on in popular culture. TheXboxHub Official Podcast Episode 27 features discussion about many things including Final Fantasy VII Remake and some of the weirdest conspiracies our team have heard about. There’s also a clever quiz to partake in too, celebrating International Haiku Poetry Day.The team of Gareth, James and Richard kick things off with what they’ve been up to during the last seven days of life during the continuation of lockdown. Their answers range from indulging in Netflix show Tiger King to devising their own backyard activities in order to keep entertained. Eventually the host, Gareth, opens up a can of worms about conspiracies via a series of questions while simultaneously attempting to uncover the fears of his fellow members.Talk then turns to the games being played this week, with Richard waxing lyrical about both Man of Medan and Final Fantasy VII Remake. Meanwhile, Gareth has been giving his mind a workout thanks to Obduction, a new game from developers Cyan Worlds – the folks behind the classic Myst. James decided to take it easy by spending time in the relaxing hidden object puzzle adventure Uncharted Tides: Port Royal. In terms of news, there’s delight over the incoming additions to Xbox Game Pass, intrigue at the Little Hope trailer, and astonishment about the bizarre failed launch of Cooking Mama: Cookstar.Quizmaster Richard poses a gaming and International Haiku Poetry Day infused quiz to finish things off – the fierce competition between Gareth and James continues...As always, full show notes are available over at www.thexboxhub.com/podcast
Here’s your news for Friday the 3rd of April. Xbox Game Pass announced new additions on Inside Xbox this week. Members can now play Journey to the Savage Planet for console, Alvastia Chronicles for Console and PC, Football Manager 2020 for PC, Mistover for PC, and Stranger Things 3: The Game for PC. There are also great Xbox Game Pass Ultimate Perks for NBA 2K20, Warframe, and Phantasy Star Online 2, accessible on console, PC, or the Xbox Game Pass mobile app. Also, now is a great time to try Xbox Game Pass for PC – you can get your first month for just $1. Next, the Monster Hunter World: Full Bloom Fest is on in Iceborne. Running for a full month, enjoy limited time quests and special new equipment. Whatever you do, don’t miss new clothing for your poogie. Obduction is out today! From the creators of Myst, this sci-fi adventure finds you on an alien planet, and it’s up to you to uncover, solve, and find a way to make it home. Finally, Fallout 76 Wastelanders launches next Tuesday, the 14th! The expansion is free for owners of Fallout 76, and adds fully voiced NPCs, a new main questline, and much more. Thanks for listening and have a great weekend.
Welcome to Dev Game Club, where this week we begin our series playing Chrono Trigger, the beloved 1995 SNES classic. We cover a lot of ground with this one, including the story, some of the combat, the way the game pays attention to you... all sorts of topics for a corker of a game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to The End of Time! Podcast breakdown: 0:51 Chrono Trigger 1:31:07 Break 1:31:41 Feedback Issues covered: COVID-19, SpaceWorld and E3, the year 1995 in games, the creative team, character design in hand-drawn art and intro, the Dream Team, the top-down look of a 16-bit era game, companions following around, combining the background and the foreground in the PlayStation era, the quality of the art direction, running right into combat vs modal play, lack of random battles, choice of battle mode, Active Time Battles, differences between active and wait styles, the overworld and entering spaces, influence of other games, the basic menu presentation, the "Sakaguchi style" and its culmination, being able to approach things fresh, getting on with it, the bouncy playfulness of childhood, Chosen One tropes, Mom waking you up trope, relatability, the princess incognito trope, mixing up a trope, feeling more surprises in FFIX, short-term goals vs long-term/Chosen One goals, signposting the Day of Lavos, whether or not we're able to choose to come back, having another JRPG pay homage, seeing the change in various timelines, enjoying our time with the Frog, the evil Chancellor, the Cathedral and Yakra's minions, having a moment of talking with the monsters, the juxtaposition of drama/horror and comedy, space for Japanese vs letters, returning to the present with Nadia and having a trial, referring back to things you did at the fair, the designer noticing you, the game is safe, the theme of our choices mattering for our future, wanting to be the paladin, the courtroom as setting, escaping the dungeons, a little scene in the warden's office and telegraphing importance to the player, possibly a stealth mechanic, the Dragon Tank on the bridge, affine transformations in the background, using atmospherics for setting tone, the computer telling the tale of Lavos, recruiting Robo, having to pass through Lab 32, the flamboyant Johnny, racing Johnny in Mode 7 to the end of the Lab, Johnny the Biketaur, Robo getting beat up by the other robots, the valiant robot who sacrifices himself for you, Brett gives Tim a hard time for ST: Nemesis, humanizing the non-human characters, gunbows and floral horrors, Tim's big hike, renaming in the new translation, the difficulties of translation, localization as its own art form, adding difficulty with IPs, machine translation, recognizing the great translators, testing your focus as much as your execution, repetitive learning, playground of moves, looping in failure to the style of play, board games and failure, higher highs, rubbing death in your face, worsening the traditional model, obfuscatory, dealing with people who wave their brains around, being open to looking foolish, "Caveman Tim" and being self-deprecatory to diminish status differences, asking simple questions repetitively, active listening, reflection as a means to learning in the moment, being in the moment, being okay with vulnerability. Games, people, and influences mentioned or discussed: Ted Woolsey, Tom Slattery, SNES, Dark Forces, TIE Fighter, LucasArts, Full Throttle, The Dig, Phantasmagoria, I Have No Mouth and I Must Scream, Warcraft, Command & Conquer, N64, Dracula X (Castlevania: Rondo of Blood), Twisted Metal, Super Mario World 2: Yoshi's Island, Super Bomberman 3, Kirby's Dreamland, Earthbound, Dragon Quest (series), Trials of Mana, Tales of Phantasia, Hironobu Sakaguchi, Final Fantasy (series), Yuji Horii, Akira Toriyama, Dragon Ball, Shonen Jump, Masato Kato, Xenogears, PlayStation, Shiren the Wanderer, Ninja Gaiden, Yasunori Mitsuda, Nobuo Uematsu, SquareSoft, Legend of Zelda: Link to the Past, Pokemon, Kingdom Hearts, GameBoy, Ni No Kuni, Ultima (series), Breath of the Wild, Skyrim, The Witcher (series), John Romero, Fallout, Wasteland, Enix, Activision/Blizzard, Dragon Warrior, Dungeons & Dragons, Jason Schreier, Chrono Cross, BioWare, Ocarina of Time, Aladdin, Diablo, Dragon Age, Baldur's Gate, Park Chan-wook, Bong Joon Ho, Day of the Tentacle, Tim Schafer, Dave Grossman, Mass Effect, Super Metroid, Super Castlevania IV, Wall-E, Shenmue, Mario Kart, The Mandalorian, Planetfall, Isaac Asimov, Star Trek: Nemesis, The Pacific Crest Trail, Cheryl Strayed, James Roberts, Stretch Armstrong, Boss Fight Books, Michael P. Williams, Republic Commando, Star Wars, Cyrano de Bergerac, Roxane, Douglas Hofstadter, Un Ton Beau de Marot, Love in the Time of Cholera, Edith Grossman, Margaret Jull Costa, Odyssey, Emily Wilson, Warren Linam-Church, Jeff Morris, Civilization, Mario 64, Dark Souls, Demon's Souls, Super Meat Boy, Beyond Earth, DOOM, Batman: Arkham Knight, Soren Johnson, Maas Neotek Proto, The Turbo Encabulator, Obduction, MYST, Metroid Prime II: Echoes, Bloodstained: Ritual of the Night. Next time: Up to The Magus's Castle Errata: Brett said RPGs when clearly he meant RTSes. We regret the error. (It's Tim's fault.) Links: John Romero on Chrono Trigger Tim's Charity Webpage Pacific Crest Trail Association Big City Mountaineers The Turbo Encabulator Anime Intro Movie Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we are in our second discussion of Super Castlevania IV. We talk about the difficulty of the game and "fairness," Mode 7 shenanigans, and how the game quickly teaches things and moves on. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To/through Stage VIII Issues covered: the Myst-like rabbit-hole, leaning into the affordances of the SNES Classic, difficulty of Stage IV, the question of fairness and difficulty, throwing a lot at you, ramping up difficulty quickly, not a lot of soft landings or player help, play style, how to double jump across two spinning platforms, hard failures vs safe failures, having to put a game in its time, hard games in their time, challenge as fun, having release valves for difficulty, lacking time to explore with a timer game, getting into the designer's head, the world disappearing when you can't see it, finding every bit of memory or performance, having the hardware for less time, boldly leaning into Mode 7, the swinging chandeliers, slowly moving the character while the level rotates, letting the player deal with small issues and compromises, the Golem boss and shrinking the character, a great moment with the enemy design, learning how much time various actions take, being punished for slow reactions, multiple enemy states, wanting more helpful pickups, secondary/sub-weapons, moving up in levels, the navigation challenge of the stairs, analog stick vs d-pad, sticky surfaces in cover games, ladders in late 90s/early 00s games, bad publishing deals, physical game production, walking backwards up stairs, being able to think about the game when you're not playing it, genre death and rebirth, tension and boss placement. Games, people, and influences mentioned or discussed: Myst III: Exile, Obduction, Riven: The Sequel to Myst, The Book of Atrus, Warcraft, SNES Classic, Braid, Prince of Persia: Sands of Time, Super Mario World, Super Metroid, Mortal Kombat II, Sekiro: Shadows Die Twice, Dark Souls, The Six Million Dollar Man, Indiana Jones and the Last Crusade, Legend of Zelda, Nintendo Switch, Kingdom Hearts, Nicholas McCormick, Robyn Miller, Cyan Worlds, David Brevik, Diablo, Blizzard, LucasArts, Daron Stinnett, Sony, Microsoft, Nintendo, Sega, Zimmy Finger, Mike Vogt, Radiohead, Bohemian Rhapsody, Return of the Obra Dinn, Lucas Pope, Papers Please, Unreal Engine, Presto Studios, The Journeyman Project, Disney's Haunted Mansion, Ready Player One, The Shining. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In an attempt to learn more about the era when giant videogames roamed the earth, the Til Death Do Us Press Start paleontology crew toils beneath the blazing summer sun to excavate a variety of prehistoric specimens including Tap! Dig! My Museum!, Merge Dragons!, Stories Untold, Observation, Observer, Obduction and Yakuza 6: The Song of Life, as well as a few other fossils that have been examined on previous expeditions.
This week we talk about spin-offs that we've enjoyed. We also talk about Obduction, Cadence of Hyrule, and give our first impressions of Outer Wilds and Bloodstained: Ritual of the Night.Enjoy the show!vTimes:Intros - 0:27Obduction - 6:12Spin-offs - 13:42Cadence of Hyrule - 36:54Bloodstained - 59:27Outer Wilds - 1:35:38Sassy Dicks ad - 2:03:03
Welcome to Dev Game Club, where this week we turn to 1991's Super Castlevania IV, due to the series having its anniversary this year. We talk about quite a lot of stuff, including its arcade nature but also its nods to the home market, its tone and setting ,how it teaches stuff, an a host of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first two stages Podcast breakdown: 0:42 Castlevania Discussion 46:32 Break 47:11 Feedback Issues covered: games in 1991, the arcade nature of this title, Metroidvania, arcade elements, common approaches to design, making Simon feel heavier and different, remaking Castlevania, the different approaches of other Castlevania games, playing something so old school, learning skills along the way, learning timing, using layers in Mode 7, exploring with some depth, jumping levels and stair climbing, the cool thing you can do with the new hardware, the multiple uses of the whip, powering up the whip, discovering that you can whip the background, teaching moments, enemy design, cursing the bobbing medusa heads, ramping the difficulty on enemies, mixing up enemies by plussing them up, putting all the enemies in the manual, possible sales technique, multi-phase bosses, patterns to detect in their movement, using sprites to lengthen out a spine, fighting the boss mid-level, seeing the boss's health level throughout the level, balancing difficulty, JRPGs, your weapons of choice, using hearts as ammo, the original name Dracula Satanic Castle, satanic panic of the 80s in the US, the animated series, talking about the many entries, the many places this series has gone, a Singing Review, uses for players guides, prodding you to think, developers working with players guides, getting Mew and Mewtwo in Pokemon, Japanese development. Games, people, and influences mentioned or discussed: Link to the Past, Super Mario World, Sonic the Hedgehog, Final Fantasy IV (/II), Civilization 1, Megaman 4, Monkey Island 2, Metroid 2: Samus Returns, Streetfighter 2, Another World/Out of this World, Super Ghouls 'n' Ghosts, Neverwinter Nights, Road Rash, Tecmo Bowl, Konami, Silent Hill, Metal Gear Solid, Contra, Frogger, Pro Evo, Dance Dance Revolution, Castlevania: Symphony of the Night, GameBoy Advance/Nintendo DS, Bionic Commando, Indiana Jones, Dungeons and Dragons, Bram Stoker, Netflix, Warren Ellis, Hideo Kojima, Platinum Studios, SNES Classic, MJVogt85, Paranoid Android, Radiohead, Moby, Magnus Carlsson, MYST, Riven, John from Cincinnati, The Wizard and the Princess, Space Quest, King's Quest, Baldur's Gate, Fallout, Obduction, Infocom, Sierra, Robyn Miller, Rand Miller, David Wingrove, Dark Horse, The Witcher, Starfighter, Jedi Starfighter, Republic Commando, Fallout 3, Skyrim, The 2nd Quest, Disney, Imagineering, Jonathan Ackley, Chris Pavis, Rob Huebner, The Journeyman Project, Presto Studios, UbiSoft, ScummVM, ResidualVM, Gothic Chocobo, irreverentQ, Pokemon Sword & Shield, Unreal Engine, The Pokemon Company, Game Freak, Lightning Returns. Next time: The next three stages Links: Myst and Disney https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we aren't quite ready to say good-bye to MYST and devote a bonus episode to the 2016 Cyan game Obduction. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours for Tim, the whole game for Brett Issues covered: being down the rabbit-hole for Brett, talking about the opening of Riven, losing the framing of the placed cameras, a game where you can't die, the MYST formula, getting lost without a map, the addition of photographs, having theories and testing them, mechanically consistent, being on a separate track from the rest of game development, technology and design and VR, natural evolution, recreating levels on later technologies, designing around limitations, learning to read the language, adventure games start-up cost, adding fluency as you played FPSes, mouse-look, the odd navigation on a phone, new interface/new game, ways that analog bits are bleeding into the design, no systems in the game, finding MYST Easter Eggs, physically fully rendered puzzles, not always pointing the camera in the right direction, camera and level design, Mew under a truck, saving Aerith, secrets in the age of arcade, closing and opening doors in Cyan games, modern accessibility and having automated animations, having our predecessors lay the groundwork for a later game, what makes a good MYST puzzle, Channelwood and the water pipes, the Selenitic Age, making the games for ourselves, larger teams meaning more eyes, timing puzzles and variety, our next game. Games, people, and influences mentioned or discussed: MYST (series), Cyan, Unreal, Riven - The Sequel to MYST, realMYST, Rand Miller, Robyn Miller, Dungeons and Dragons, Super Mario Bros, Minecraft, Little Big Planet, Dreams, Pong, Asteroids, Space Invaders, Arkanoid, Metal Gear Solid, Star Wars, Uncharted, Fallout, Tacoma, William Shakespeare, Romeo and Juliet, LucasArts, King's Quest, Space Quest, Day of the Tentacle, Half-Life, DOOM (1993), Duke Nuke'm 3D, Quake, Morgan Gray, Nick Foster, Gone Home, Nintendo, Switch, Wii, Super Mario Run, Red Faction Guerrilla, Gears of War, MJVogt85, Cory Potomis, Pokemon Red/Blue, Final Fantasy VII, Square Enix, Mortal Kombat 2, Waypoint, Tron, Pac-Man, Burger Time, Food Fight, Dig Dug, Nolan Filter/irreverentQ, Zimmy Finger, Mark Crowe, Diablo, John Romero, Bethesda Game Studios, Jak & Daxter, Super Castlevania IV, Castlevania Anniversary Collection, Konami, SNES/NES, Metroid, Symphony of the Night, Radiohead, Moby. Next time: The first two levels of Super Castlevania IV Link: That Time Some Players Thought Mew Was Under A Truck https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we're so lucky to get to talk with Robyn Miller, co-designer of MYST and its artist, composer, and writer as well. We think you'll agree, it's a fascinating discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview! 1:06:14 Break 1:06:43 Additional discussion Issues covered: getting into game development, bringing other interests and skills to bear, drawing a world and following what the world wanted to tell him, the fluidity of working in HyperCard, following where things take you, going to an expo with your product, HyperCard as a precursor to the web, learning that computers would connect together, each machine being isolated, self publishing and having publishers come to you, adding a soundtrack to make a CD-ROM worthwhile, a small number of games, packing in with OEMs, pushing further with MYST into narrative/cinematic/gameplay/interface, the ease of PR when you have a narrative about two brothers, throwing all your influences in like a soup, choosing an island to provide natural barriers, designing for non-linearity, diving into imaginary worlds through role-playing, dropping the mechanics of the tabletop RPGs in favor of story-based games, being into 19th century novels, multiplayer being an ideal, wanting character and story and puzzle all to be communicated together, maturing as developers, putting in doodads because you didn't know better, the order in which worlds were built, evolving the design within development, moving from 2D illustration to 3D modeling, redrawing wireframes in minutes and full frames in hours, turning off all the objects not in the view, seeing into a world for the first time/being the first person in a place, finding a video solution, having QuickTime come along at the right time, pushing the limits of technology and working with its developers, how the music came to be, proving to the publisher that music wouldn't work, wanting only diegetic audio, not wanting the publisher to corrupt the vision, mismatching emotional direction with the player experience, having the soul of an artist, unknowingly trailblazing, finding your way via your passions, a distillation of making a game. Games, people, and influences mentioned or discussed: The Manhole, Spelunx, Captain Osmo, The Book of Atrus, Riven, Zoobreak Productions, Obduction, The Immortal Augustus Gladstone, Rand Miller, HyperCard, Bill Atkinson, Activision, Jules Verne, The Mysterious Island, Dungeons & Dragons, Rod Miller, Arthur Conan Doyle, Anton Chekhov, Quicktime, Stratavision, TRON, Chuck Carter, Macromind Director, QuickTime, Broderbund, LucasArts, Sierra, Vangelis, Michael Giacchino, Mark Crowe, 20000 Leagues Under the Sea, Supergiant Games, Bastion, The Sims, Lightning Returns. Next time: A bit of Obduction! Links: HyperCard on Computer Chronicles https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we finish our discussion of 1993's MYST. We talk about avatar-based puzzle games, story elements, and some other bits and bobs before turning to our takeaways from the game and answering listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:45 Final sections discussion 58:27 Break 59:00 Takeaways and feedback Issues covered: not seeing the fourth ending, a first-person avatar/playing as yourself, increasing immersion, not having to develop a back-story, throwing back to text adventures, forcing a light touch on the story, removing layers of story, the player succeeding or failing, using FMV to reinforce that they are people which matches with you, other story/adventure games, getting stuck in the Stoneship Age, being unable to see details in the frame, up-rezzing and porting, having difficulty with the compass and the submersible lamp, logical vs physical connections in Stoneship and Channelwood Ages, Brett and Tim do math on-air, the sounds in the Selenic Age, teaching how a puzzle works, compatibility issues in 1994, the lore in the books, trying to piece together the timeline, the themes of reading and being immersed in a book, finding through-lines in Cyan's work, stewardship of young minds, fan service and Jules Verne, absent fatherhood, we work through a possible plot hole, talking about each of the endings, threading your story and lore to enrich the world, accessibility in interface and approach, limiting verbs, complexity in other adventure games, playing to your strengths and using constraints to improve your game, being in the right place at the right time, technology matters, Brett's Book Minute, interface suggestions for touch, VR controls, parallels between game design and modular synthesizers, gameplay programming and constraints, making choices around accessibility and context-sensitivity, disturbing side rooms, word of mouth and watercooler talk to get ideas about games, leaning into obfuscating, playing games in the 80s, finding ways to make a community work together, disarming nuclear silos in MGS V, getting out through the solar system in Noby Noby Boy, placing limitations on yourself in the age of the Internet. Games, people, and influences mentioned or discussed: Sierra On-Line, LucasArts, Colossal Cave Adventure, Zork, Enchanter, The Hitchhiker's Guide to the Galaxy, The Curse of Monkey Island (obliquely), King's Quest (obliquely), Space Quest (obliquely), The 7th Guest, Gabriel Knight, Phantasmagoria, Roberta Williams, Tex Murphy, Full Throttle, The Dig, Grim Fandango, The Wire, biostats/Ryan, The Manhole, Alice in Wonderland, The Mysterious Island, 20000 Leagues Under the Sea, Kingdom Hearts: Chain of Memories, Gone Home, Tacoma, Xbox 360, Assassin's Creed, Riven, The Lighthouse, gutenberg.org, The Impostor, Javier Cercas, Raymond Cason, realMYST, Walker Farrell, Super Mario World, Legend of Zelda: Ocarina of Time, Starfighter, HyperCard, Nolan Filter, Cory Potomis, Pokemon Red/Blue, Rockstar, Mortal Kombat 11, Richard Powers, Plowing the Dark, Silicon Graphics, Dark Souls, Ninja Gaiden Black, Majestic, Destiny, MGS V, Noby Noby Boy, Red Dead Redemption, GTA San Andreas, Jonathan Blow, The Witness, Robyn Miller, Lightning Returns: Final Fantasy XIII. Next time: Either an interview or a bit of Obduction! Links: Modular synthesizers https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Join hosts Paul and Chris as we talk about how disappointed and elated we were over the releases from the past 8 months…. sorry… we really try to do this […]
In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
No Man's Sky, Deus Ex Mankind Divided, WoW Legion, Obduction, νέες εκδόσεις PS4 και microtsansactions είναι κάποια από τα θέματα που συζητάμε στην πρώτη εκπομπή του φθινοπώρου.
It was E3 in June. We discuss Kolibri, Last of Us 2, Devil May Cry 5, Spiderman, Kingdom Hearts 3, Paprium, The Witness, Obduction, Blaster Master Zero, And SHOOTING THE HINGES.
Episode 76 of the PSVRlife is live! This week Danthol and Ryan talk about the Lenovo Mirage camera editing woes, Polybius, Rec Room, Skyrim VR, Obduction VR, Star Trek Bridge Crew, PlayStation VR Worlds, and 2MD: VR Football.
Join Courtney, Derek, and Josh as they discuss this week in video games! The gang talks about God of War a lot, even tho they say they aren't going to. Courtney is a mother now. Derek tries to push Resident Evil 4 on Courtney again. Josh hates E3. ONLY on the Geekscape Games Podcast. Psst! Here's the link to the Obduction website that Courtney mentioned! https://obduction.com/
PC Perspective Podcast #492 - 03/22/18 Join us this week for MyDigitalSSD, CalDigit Tuff Drive, and more! You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE. The URL for the podcast is: http://pcper.com/podcast - Share with your friends! iTunes - Subscribe to the podcast directly through the iTunes Store (audio only) Video version on iTunes Google Play - Subscribe to our audio podcast directly through Google Play! RSS - Subscribe through your regular RSS reader (audio only) Video version RSS feed MP3 - Direct download link to the MP3 file Hosts: Jim Tanous, Jeremy Hellstrom, Josh Walrath Peanut Gallery: Alex Lustenberg Program length: 1:08:16 Podcast topics of discussion: Join our spam list to get notified when we go live! Patreon PCPer Mailbag #35 - 3/16/2018 Merch! http://bit.ly/pcpermerch Week in Review: 0:07:25 MyDigitalSSD SBX M.2 NVMe SSD Full Capacity Roundup - 128GB, 256GB, 512GB, 1TB Tested! 0:13:55 CalDigit Tuff Rugged External Drive: Take Your Data For a Swim 0:20:30 Corsair AX1600i Digital ATX Power Supply Review RX Bar News items of interest: 0:26:08 Logitech Announces G560 Speakers and G513 Keyboard with LIGHTSYNC 0:31:35 PNY Adds CS900 960GB SATA SSD To Budget SSD Series 0:34:00 HTC announces VIVE Pro Pricing, Available now for Preorder 0:37:35 Tobii and Qualcomm Announce Collaboration on Mobile VR Headsets with Eye-Tracking GDC 2018: Qualcomm Talks Future of VR and AR with Upcoming Dev Kit 0:40:18 GDC 2018: Microsoft Announces DirectX Raytracing (DXR) 0:45:25 NVIDIA RTX Technology Accelerates Ray Tracing for Microsoft DirectX Raytracing API 0:47:30 GDC 2018: Microsoft Discusses WinML API for Games 0:51:00 April releases are coming from AMD and Intel 0:53:15 AMD finalizing fixes for Ryzen, EPYC security vulnerabilities 0:57:00 Intel promises 2018 processors with hardware mitigation for Spectre and Meltdown Picks of the Week: 0:59:15 Jeremy - Remember Al’s love of Obduction? 1:00:55 Josh My kid loves them. 1:03:30 Jim: Xbox Game Pass http://pcper.com/podcast http://twitter.com/ryanshrout and http://twitter.com/pcper Closing/outro
Download for Mobile | Preview Video Reasons to dust off your PSVR, Bagelgoose, and lucid crimes. You can watch us record the podcast live on twitch.tv/superbestfriendsplay Outro: 2Mello - Memories of Tokyo-To - Diggin It Baby Overwatch’s New Hero Is Torbjörn’s Daughter Brigitte, An Iron-Clad Support Hero Myst and Obduction studio Cyan announces Firmament Dragon Ball Online is back. Let It Die Is Getting A killer7 Crossover Ubisoft acquires Brawlhalla developer Blue Mammoth Games Co-op horror game The Blackout Club announced for PS4, Xbox One, and PC Wild Guns Reloaded for Switch launches in April Rumor: Spyro the Dragon trilogy remaster coming to PS4 in Q3 2018 Capcom Teases The Possibility of A New Dino Crisis
André, Sushi, Rafa e Mell se juntam mais uma vez para fugir do aquecimento global e falar de jogaram nos últimos dias, como: Obduction, Crawl, Reigns: Her Majesty, ECHO, The End is Nigh e Full Metal Furies. E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon ou Padrim Siga-nos no Twitter: Jogabilidade Do Que Se Trata: Obduction Do Que Se Trata: The End is Nigh Assista: Speedrun de The End is Nigh com participação dos criadores Blocos do Podcast: Rapidinha com o Sushi 1 - Oxenfree: 00:07:48 Rapidinha com o Sushi 2 - Pan-Pan: 00:11:06 Obduction: 00:13:00 Crawl: 00:29:55 Reigns: Her Majesty: 00:43:39 Echo: 00:51:01 The End is Nigh: 01:13:32 Full Metal Furies: 01:23:34 Lançamentos: 01:38:59 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Nemoralia”, por Ulver
En este programa, emitido el 17 de Diciembre de 2017, te hablamos de The Game Awards, de Megaman 11 y otros anuncios por el 30 aniversario de Megaman, de los problemas de PUBG en Xbox One, del nuevo sistema de chat de voz usando móviles de Microsoft, de la historia de una cafeteria falsa para gamers, de la nueva luchadora de ARMS, de Andromeda Wing, del trailer inédito de WeFly de Factor 5, de Obduction, de Horizon Chase Turbo, del libro GameCube Anthology, del juego oculto en Tenshi no Uta II de PC Engine, del Fun & Serious, del Cowboy Burger Awards, y de Develaw.
Adam Redding, Mike Lopez and David Tate host 2017's Halloween Spectacular! Feat. Eric Anderson of Cyan Worlds (Myst, Obduction), SBFVGS Spookums, and the age-old question: Would you marry Jason if he looked like Tom Selleck under his hockey mask?
Hi Dads… Episode 10 is here where Paul and Chris talk about Obduction for PS4, Uncharted Lost Legacy and a fun dodgeball game called SitkBold!!!!!!
In this episode, we get to chat with Rachel's video game hero, Rand Miller. He is the creator of Cosmic Osmo, Myst, and Riven. We get to deep dive into the history of Cyan Inc. and how he creates the worlds that so many have come to love. Check out Obduction on PC, PS4 and in VR today! More notes on this episode can be found at http://thenerdlys.com/2017/10/23/episode-113-rand-miller You can follow Cyan and Rand on Twitter http://twitter.com/cyanworlds http://twitter.com/randemtweets Please let us know if you have any questions or feedback by messaging us on Facebook or emailing us at contact@thenerdlys.com If you would like to support our podcast and help with our costs please consider donating during our Twitch streams or via Ko-Fi. https://ko-fi.com/thenerdlys We'd really appreciate if you leave feedback for our little show on Apple Podcasts or Stitcher also. Thanks!
Adam Redding, Mike Lopez and David Tate talk Red Dead Redemption 2, Obduction and the PUBG / Fortnight: Battle Royale debacle, in Super Best Friends Video Game Sleepover Episode 79!
Ikutaro Kakehashi, president i Fundador de Roland ha mort aquesta setmana i Generaci
Stu and Duke are joined by the God on earth that is Chinny (according to his facebook picture). This week Chinny and Duke discuss the Battlefield 1 open beta. Chinny has also been playing some Mirror's Edge Catalyst. Stu gets his hands dirty with Fran bow which might be the weirdest thing he has ever played (which is saying something). Keeping with the weird Stu tried the Virgina Demo, tune in to find out what it's about. Duke is still playing Obduction but is it the new Myst, maybe who knows? You will when you listen in. With a bit of news and some Speakpipes that is the show. Send Speakpipes to www.speakpipe.com/veterangamers Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath
Welcome to show 346 This will be the best episode you will ever listen to. Stu and Chinny are off so the smartest guy on the planet. well the podcasting world, well the gaming podcasting world, ok well the Veteran Gamers podcast, is on his own. He has brought in some people that have things to talk about and like video games, not like the other two. This week they talk about games such as No Man's Sky, Rocket League, Persona 4: Dancing All Night, Obduction. They also have a discussion about sports games. Enjoy.
I'm Back, Star Adventurer Magazine Gone, Re-Writing, Nerdy Media I Missed, Beautiful Creatures, Dredd 3D, Elysium, A Fantastic Fear of Everything, Gravity, Iron Man 3, Percy Jackson: Sea of Monsters, RED 2, Riddick, Man of Steel, Thor: The Dark World, Tinker, Tailor, Soldier, Spy, The Wolverine, The Hunger: Catching Fire, Poirot: Curtain, Afterlife, The Blacklist, Borealis, Continuum, Doctor Who: The Day of the Doctor, BBC Natural World Giant Squid: Filming the Impossible, Odyssey 5, Paradox, Sleepy Hollow, The Walking Dead, Creed, The Mammoth Book of Apocalyptic SF, The Umbrella Academy: Apocalypse Suite, Raspberry Pi: Owner's Workshop Manual, Elite Dangerous, Obduction, Accordion, Lego, Time to Do Other Things
Welcome to show 201. This week Chinny played more GTA V online, Lost Planet 3 and the trial for The Bridge, The Daddy checked out Remember Me, Rayman Origins and finished Killzone Mercenaries and Duke rounded us out with Candy Crush, Mafia 2 and Rig and Roll. In Chinny's news this week he rounded up everything PS4 related, Myst creator's kickstarter for new game Obduction and Naughty Dog reveals new Uncharted for next gen (kinda). We round out the show with emails and tweets as usual. Enjoy. Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath
It's episode 39 where I will be discussing the iconic 1989 Bullfrog god game, Populous. But first a little bit of news: Last time we talked about Rand Miller and Cyan getting back together fr a project. Well, it's out and it's called Obduction. It is a spiritual sucessor to Myst and Riven. Next, in Thief news, The Dark Mod, a Thief mod for Doom 3 has released it's second version. Dark Mod 2.0 is now standalone and does not require any resources from Doom 3. We then get to the main topic, the Populous series. We cover all the usual suspects and also read an email from Paul where he talks about building his own version of Populous during Lionhead's Creative Day in 2011. Buy Populous on GoG: http://www.gog.com/game/populous?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Populous 2 on GoG: http://www.gog.com/game/populous_2?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Populous: The Beginning on GoG: http://www.gog.com/game/populous_the_beginning?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Next time I'll be covering the 1995 LucasArts FPS, Dark Forces.