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Ed is back! We talk about game sequels that are drastically different from their predecessor, chat with Chris Bourassa from Red Hook Studios about following up on the success of Darkest Dungeon, and discuss Titanfall 2's phenomenal single-player campaign! Check out the ROG AllyX! ▶ rog.gg/PSTPodcast Check out our merch! ▶ https://pleasestopshopping.com/ Support the podcast on Patreon ▶ https://www.patreon.com/SirMeowMusic Join the PST Discord server! ▶ https://discord.gg/YNqTT65 Check out Red Hook Studios! ▶ https://x.com/RedHookStudios Check out Darkest Dungeon 2! ▶ https://www.darkestdungeon.com/darkest-dungeon-2/ Links: Billy ▶ https://twitter.com/SirMeowMusic Cameron ▶ https://twitter.com/SuperSneakSheep @BrendanielGaming ▶ https://twitter.com/BrendanielH @PunkDuck ▶ https://twitter.com/PunkDuck_ Art by Yves ▶ https://twitter.com/hangingrabbit Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, David is joined by Chris Bourassa, creative director and cofounder of Red Hook Studios, as well as Tyler Sigman, designer and fellow co-founder. Together, they discuss Red Hook's latest venture, Darkest Dungeon 2, the road trip sequel to Darkest Dungeon. Topics include the risks involved in making a sequel, the use and pitfalls of early access, the danger in releasing a roadmap, and where Red Hook is going from here.
In this podcast, Tyler Sigman and Chris Bourassa, Сo-founders of Red Hook Studios, talk about their experience building the sequel to the popular Darkest Dungeon game, and the success behind it. Guests dive into the process of creating DD2, communicating with team members and players, navigating the challenges of crowdfunding & early access, and maintaining financial sustainability to turn another dream game into reality.DD2 on Steam: https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/ DD website: https://www.darkestdungeon.com/ Check out Darkest Dungeon on socialsTwitter: https://twitter.com/DarkestDungeon Discord: https://www.discord.gg/darkestdungeon/Instagram: https://instagram.com/redhookstudios Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Darkest Dungeon as a series grew out of one central and refreshing idea: "Being an adventurer is a shit line of work." What if all those horrors and killing your adventurers saw took its toll on them? What if they became stressed out and developed afflictions - both mental and physical - because of it? In this episode of One-to-One, we hear from Darkest Dungeon co-creators Tyler Sigman and Chris Bourassa about the creation of the series and the ideas behind it, and about their decision to make a sequel that is - at the time of recording - days away from being released. Learn more about your ad choices. Visit megaphone.fm/adchoices
We're joined by co-founders Tyler Sigman and Chris Bourassa to discuss Red Hook Studios' new roguelike road trip of the damned, Darkest Dungeon II. We explore heroism by contrast, the delicate stakes of making an unforgiving game more forgiving, and fostering the will to get back up again when the road gets tough. Show Notes: Red Hook Studios Darkest Dungeon II Tyler Sigman Chris Bourassa Fury (2014 movie)
Indie Games are incredible at delivering emotional impact on their users. Our own childhood games often shape us into who we are. But crafting that emotional deliverable can be hard! In this episode of the IGA Lunch Hour, we talk with Chris Bourassa, Creative Director on Darkest Dungeon, about creating an emotional theme for your games.About Chris: https://www.linkedin.com/in/chris-bourassa-2a422126/Darkest Dungeon 2: https://www.darkestdungeon.com/darkest-dungeon-2/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/
Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2. Chapters: (00:00) Who is Chris Bourassa? (13:05) Moss 1 Design Responsibilities (22:16) Player Empathy & Game Balancing (32:44) Design Director Moves (40:41) Game Dev Origin & Full Sail University (58:13) Working on Midnight Club LA (01:07:56) Designing Stronghold For Red Dead Redemption (01:20:19) Startup Life (01:28:06) Final Round (01:39:51) John's Final Thoughts & Teaser Episode Resources: Chris Bourassa's Twitter: https://twitter.com/Bourassa86 Polyarc's Careers :https://www.polyarcgames.com/work Connect with the host: http://elkingpin.com Show: https://outofplayarea.com Learn more about Full Sail University https://www.fullsail.edu/
In episode 02, we sit down with Benjamin Johnson, or Mr. Benja as he's known online, who is a designer and creative living in SoCal best known for being the lead designer on Rockstar Games Presents: Table Tennis and being a prominent open-world scripter for Red Dead Redemption. Early on, he was introduced to the arts, but when he came across video games, he quickly decided to make game development his focus. Benja obtained degrees in Information Systems and Software Engineering from Florida A&M University and Michigan State University, respectively. From there he went on to create and design video games for companies such as Sony Santa Monica, 3DO, WowWee, and, of course, Rockstar Games San Diego. Afterward, he turned his focus away from the corporate and has since moved into creative ventures including podcasting, gallery curation, and a fine arts project called The 8Bit Cubist. And as he explains, “Life Imitates Game.” ----more---- Chapters: (0:00) Who is Mr. Benja? (01:01) Intro Theme (01:27) Are Games Art? (04:56) A Toast: JÄGERMEISTER & Peloton de la Muerte Mezcal (11:22) Falling in love with video games (17:29) Learning & Applying DirectX (23:10) Committed to Getting a Game Dev Job (28:27) Interviewing at the 3DO Company (41:21) Being a Gameplay Engineer at 3DO (55:49) Playing Grand Theft Auto 3 (01:06:36) Can I be a Rockstar? (01:14:26) Lead Designer for Rockstar Presents Table Tennis (01:34:54) Red Dead Redemption Bounty Hunter (01:43:52) Game Design is Dead (01:50:47) Q&A - Suprise from Chris Bourassa (01:53:00) Mr. Benja Farewell (01:56:06) John's Recap (01:57:26) Next Episode Teaser: Mayling Tan (01:57:58) John's Outro ----more---- Additional Resources: Ben Johnson's Game Credits The 8Bit Cubist Mr Benja's ADD Experience Follow Benja on Twitter @mrbenja Follow Benja on Instagram @mrbenja Follow you host John R. Diaz on Twitter @elkingpin http://outofplayarea.com
Chris Bourassa joins Dirk and David to discuss his work on the indie hit Darkest Dungeon. They talk about the inspiration for some of Darkest Dungeon’s characters, enemies, and mechanical systems. They also cover the game’s difficulty and learning from some of the public outcry during the game’s early access stage.
Doug talks to Creative Director of Red Hook Studios and Co-creator of indie smash hit, Darkest Dungeon, Chris Bourassa about the development of the game,Darkest Dungeon 2, horror influences and so much more! Go to https://cavegoblins.com/contest and follow the instructions in this episode to win one of 5 free copies of Darkest Dungeon, courtesy of Red Hook Studios!Follow Chris: https://twitter.com/bourassaartFollow Darkest Dungeon: https://twitter.com/DarkestDungeonFollow Doug: https://twitter.com/dougvandelayFollow the Show: https://twitter.com/vanxvancastFollow the Cave Goblin Network: http://twitter.com/cavegoblinsFind more podcasts and friends of the network at cavegoblins.comCheck out our podcasting host, Pinecast. Start your own podcast for free, no credit card required, forever. If you decide to upgrade, use coupon code cavegoblins for 40% off for 4 months, and support Van x Van and the Cave Goblin Network.
Chris Bourassa is the Co-Founder of Red Hook, Creative Director, Artist, and Narrative on Darkest Dungeon! It was an honor to talk to such an amazing artist about video games and his experience in the industry. Darkest Dungeon 2 has been announced! We hope to continue the conversation when that game finally ships!Darkest Dungeon 2 Teaser Darkestdungeon.comTwitterInstagramSupport the show (http://patreon.com/CasualCreatives)
In a special interview episode of Axe of the Blood God, Kat sits down with Red Hook Studios developers Chris Bourassa and Tyler Sigman to talk about the making of Darkest Dungeon, the creation of its iconic characters, and its troubled ports to other platforms. Along the way, she gets some fresh insight into Darkest Dungeon 2, including how Red Hook Studios intends to tackle the story behind its growing universe. Check it out!
We sat down with one of Red Hook Studio's co-founders, Chirs Bourassa, to talk about mortality, player capital, and eldritch horror in their amazing turn-based RPG, Darkest Dungeon. Darkest Dungeon recently released a DLC, the Crimson Court, and will be available for iPad on August 24th. You can find Darkest Dungeon online at http://www.darkestdungeon.com/, and on Twitter @DarkestDungeon
I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, Darkest Dungeon. We’ve spoke about this game before on the podcast. It’s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. I’ve quite enjoyed it. Find out what plans Red Hook has for Darkest Dungeon, what Chris… Support Role Playing Public Radio on Patreon at https://www.patreon.com/RPPR/ The post Interview with Chris Bourassa on Darkest Dungeon appeared first on Role Playing Public Radio.
My guest this week for Episode 2 of Ego Check with The Id DM is Chris Bourassa, Co-Owner of Red Hook Studios and Creative Director for Darkest Dungeon. Mr. Bourassa spoke with me about his sources of inspiration for Darkest Dungeon, and the realities of the lifestyle of an independent game developer. He shared the trials of the long hours in making the game, the joys of its successful launch, and the daunting task of mustering the resources to start over on a new project. We discuss the Stress mechanic in Darkest Dungeon, which forces the player to consider the mental health of their heroes. If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.
EZ Mrcz and The Grand Wazoo sit down with Chris Bourassa, Creative Director for Darkest Dungeon to talk how the game got developed, the art behind it, and their favorite aspects of the game. All this and more in the latest episode of the gaming podcast!
Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris’ art direction, including the look and feel of the characters, and the tools and processes he uses to create the game’s distinctive art. Afterward, we talk about some of the games we’ve been playing, stealth, and magic whales. Darkest Dungeon Full Indie Summit The art of Mike Mignola and Mike Davis The Spine animator @darkestdungeon Chris’ Deviant Art profile Vermintide Helldiver Peaky Blinders
Kept you waiting, huh? We're had a heck of a time trying to get another recording together, but we've got an awesome show for y'all to make up for it. We've got lots of games to talk about, including The Legend of Zelda: A Link Between Worlds, Rogue Legacy, Ys: Memories of Celceta, and Baldur's Gate II. Following a rousing news section with Derek, Rob and Stephen sit down with some of the developers working on the upcoming indie title Darkest Dungeon. Featuring: Robert Steinman, Stephen Meyerink, Derek Heemsbergen, John Tucker Special Guest(s): Chris Bourassa and Tyler Sigman from Red Hook Studios Questions? Comments? Spare Potions? Email us: podcast@rpgfan.com