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We're back for Episode 182 of Pixel Gaiden!In this episode Cody and Eric catch up on the news and cover Battle Of The Failed Console FPSs - PO'ed (3DO) vs Alien Vs. Predator (Jaguar) 8:32 - Quick Questions26:36 - Patreon Song30:11- Tea Time With Tim - Game Dev With Gary55:33 - Eric's Take - SOAPBOX - Physical Games1:25:02 - News2:16:39 - Battle Of The Failed Console FPSs - PO'ed (3DO) vs Alien Vs. Predator (Jaguar)News notes at pixelgaiden.comPlease give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
We're back for Episode 182 of Pixel Gaiden! In this episode Cody and Eric catch up on the news and cover Battle Of The Failed Console FPSs - PO'ed (3DO) vs Alien Vs. Predator (Jaguar) 8:32 - Quick Questions 26:36 - Patreon Song 30:11- Tea Time With Tim - Game Dev With Gary 55:33 - Eric's Take - SOAPBOX - Physical Games 1:25:02 - News 2:16:39 - Battle Of The Failed Console FPSs - PO'ed (3DO) vs Alien Vs. Predator (Jaguar) News - Tim – Space Pizza! - New ZX Spectrum Next game is in development by Gary Pinkett who we know as my good friend Gary. The game started off as a simple thrust style game but has been developed very much with another game in mind, Space Taxi. The game takes place on different mazes in caves where you fly your ship around the cave to deliver a set number of pizzas to the waiting miners on each pad. Developments are coming thick and fast, including transporters to take you to different parts of the caves, time attack mode, high score and for online Next's your scores will be published in leaderboards. Lots more to come on this one and Cody, Eric and Tim will be testing this game as it moves along in development over the coming months. A more in-depth take is being covered on this month's TTWT as I chat with Gary about developing the game. Cody – NeoGeo Plus Update or not? Eric - Infe2tation (Mystery of the crystal moon) for the C64 by Monte Boyd is now out! https://monteboyd.itch.io/infe2tation Tim - New Amiga emulator called Copperline is out in beta format – Andrew ‘Linux Jedi' Hutchings is creating from scratch a new Amiga emulator for Linux that aims to be timing sensitive emulator that models the hardware for running heavy load Amiga titles like Demos and advanced games. https://copperline.dev/ Cody – This is Commodores Big News?! https://www.retronews.com/commodore-flip-phone/ Tim – Misft its at his VIC20 shenanigans again! Dr Posilo is a new platformer for the VIC that is in development and looks to be up to Misfits usual excellent standard on the VIC also looks to be another punishingly hard game! Cody – Free Game! GB https://devgb.itch.io/orbitduel https://bsky.app/profile/retrogamermisfit.bsky.social/post/3mpbmar2x722u Tim – Iam8Bit have opened pre-orders for a rerelease of Sonic 1 and Sonic 2 for the MD/Genesis... for $99! https://www.iam8bit.com/products/sonic-the-hedgehog-35th-anniversary-legacy-cartridge-collection https://www.iam8bit.com/products/sonic-the-hedgehog-2-35th-anniversary-legacy-cartridge-collection Eric - 2 New Evercade Cartridges Announced https://www.retronews.com/2-new-evercade-cartridges-2/ Cody - Vectrex Mini first 2 games are Web War and Berserk. Eric - Jet Set Willy VIC-20 port Out Now https://www.retronews.com/jet-set-willy-vic-20/ Eric - Make a beeline for the Amiga shooter revival Apidya' Special in August https://www.gamesasylum.com/2026/06/11/make-a-beeline-for-the-amiga-shooter-revival-apidya-special-in-august/ Eric - Commodore 64: The Birth of a Cultural Icon https://www.kickstarter.com/projects/graciousfilms/the-commodore-64-the-birth-of-a-cultural-icon News Of The Weird!!! Eric - A strange attempt to revive the 3DO is already dead https://www.engadget.com/2206578/3do-revival-empire-interactive/ Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
You've seen all the other brands say they're following Sony's digital-only lead while chuckling into a sleeve. Now it's TWiR's turn to respond as the doomsday clock for physical media moves nearer midnight. In other news we revisit the life and career of Psion PLC founder and innovator David Potter, and explore the many hazards of the modern online auction scene, plus a look at a short-lived 3DO reboot, new uses for old RAM, and much more. Visit https://www.addict.media/ for your copy of Pixel Addict magazine. 00:00 - Show Opening 03:14 - No More Pizza Story Link: https://www.reddit.com/r/thisweekinretro/comments/1ulqtcr/the_digital_age_is_coming/ PlayStation Blog: https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/ 18:37 - Farewell To Psion's David Potter Story Link: http://bsky.app/profile/anthonybarnett.bsky.social/post/3mpj6lshqn22s Remembering David Potter: https://www.opendemocracy.net/obituary-david-potter-psion-industrialist-physicist-philanthropist/ The amazing adventures of David Potter: https://www.managementtoday.co.uk/amazing-adventures-david-potter-positioned-intersection-phone-computer-technology-psion-preparing-launch-net-ready-mobiles-annointed-new-ftse-100/article/412010 Additional links: https://archivesit.org.uk/interviews/david-potter/ https://potterfoundation.com/who_we_are.html 31:17 - Housekeeping - News links found below 37:49 - Is eBay Fantasy? Story Link: https://www.gameshub.com/news/features/retro-tech-ebay-fantasy-pricing-2885838/ 49:02 - Community Question of the Week
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. 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Here's the Supporter-only Q&A from July 2nd 2026. All comments and questions are fielded through the supporter service Q&A page.Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazon TIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Early Access Explanation01:55 Where to post to get your question in the Q&A? Where to post CRT info?05:21 HDMI Splitter: https://retrorgb.com/hdmi-2-0b-1x2-splitter-audio-extractor.html 07:27 AES+ Analog Out?10:39 EDTV Lag Testing?15:01 Use headphones with consoles? This one has in and out jacks, so you don't even need a splitter (they're much more expensive on Amazon, so F the affile link ;p): https://www.schiit.com/products/vali3 19:15 Nomad / Turbo Express / 3DO: Handheld stuff still in question, but for 3DO: http://retrorgb.link/retrogem 25:13 Cheap Switch / PAL/NTSC Converters / N64 PAL S-Video: https://retrorgb.com/3-port-component-video-ypbpr-switch.html / https://retrorgb.com/pal-ntsc-composite-converter-tested.html / https://classicgamestore.ch/n64-s-video-kabel?sPartner=RetroRGB 28:20 Controller Adapter Latency / HDMI Switch: https://misteraddons.com/pages/latency / https://amzn.to/4v9ZGAe32:12 Pre-built BS-C vs fully-loaded DIY: 36:13 Thank You: https://www.retrorgb.com/support.html
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameWhen I was a lad, a guy on my block had a Panasonic 3DO and Road Rash, and I thought it was about the coolest video game I'd ever seen. Over 30 years later, I FINALLY sat down and played the second entry from the Sega Genesis, and experienced one of those things I love experiencing so much when I host this stupid show - I discovered a new favourite game. I'm sure the 3DO game as probably better but the 3DO sucks. Long live the Genesis and it's motorcycle racing, cop clubbing, chain swinging magnificence that is Road Rash II.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Fourth Sunday after Pentecost Old Testament: Genesis 21:8-21 8The child grew, and was weaned; and Abraham made a great feast on the day that Isaac was weaned. 9But Sarah saw the son of Hagar the Egyptian, whom she had borne to Abraham, playing with her son Isaac. 10So she said to Abraham, "Cast out this slave woman with her son; for the son of this slave woman shall not inherit along with my son Isaac." 11The matter was very distressing to Abraham on account of his son. 12But God said to Abraham, "Do not be distressed because of the boy and because of your slave woman; whatever Sarah says to you, do as she tells you, for it is through Isaac that offspring shall be named for you. 13As for the son of the slave woman, I will make a nation of him also, because he is your offspring." 14So Abraham rose early in the morning, and took bread and a skin of water, and gave it to Hagar, putting it on her shoulder, along with the child, and sent her away. And she departed, and wandered about in the wilderness of Beer-sheba. 15When the water in the skin was gone, she cast the child under one of the bushes. 16Then she went and sat down opposite him a good way off, about the distance of a bowshot; for she said, "Do not let me look on the death of the child." And as she sat opposite him, she lifted up her voice and wept. 17And God heard the voice of the boy; and the angel of God called to Hagar from heaven, and said to her, "What troubles you, Hagar? Do not be afraid; for God has heard the voice of the boy where he is. 18Come, lift up the boy and hold him fast with your hand, for I will make a great nation of him." 19Then God opened her eyes and she saw a well of water. She went, and filled the skin with water, and gave the boy a drink. 20God was with the boy, and he grew up; he lived in the wilderness, and became an expert with the bow. 21He lived in the wilderness of Paran; and his mother got a wife for him from the land of Egypt. Psalm: Psalm 86:1-10, 16-17 1 Bow down your ear, O Lord, and answer me, * for I am poor and in misery. 2 Keep watch over my life, for I am faithful; * save your servant who puts his trust in you. 3 Be merciful to me, O Lord, for you are my God; * I call upon you all the day long. 4 Gladden the soul of your servant, * for to you, O Lord, I lift up my soul. 5 For you, O Lord, are good and forgiving, * and great is your love toward all who call upon you. 6 Give ear, O Lord, to my prayer, * and attend to the voice of my supplications. 7 In the time of my trouble I will call upon you, * for you will answer me. 8 Among the gods there is none like you, O Lord, * nor anything like your works. 9 All nations you have made will come and worship you, O Lord, * and glorify your Name. 10 For you are great; you do wondrous things; * and you alone are God. 16 Turn to me and have mercy upon me; * give your strength to your servant; and save the child of your handmaid. 17 Show me a sign of your favor, so that those who hate me may see it and be ashamed; * because you, O Lord, have helped me and comforted me. Old Testament: Jeremiah 20:7-13 7O Lord, you have enticed me, and I was enticed; you have overpowered me, and you have prevailed. I have become a laughingstock all day long; everyone mocks me. 8For whenever I speak, I must cry out, I must shout, "Violence and destruction!" For the word of the Lord has become for me a reproach and derision all day long. 9If I say, "I will not mention him, or speak any more in his name," then within me there is something like a burning fire shut up in my bones; I am weary with holding it in, and I cannot. 10For I hear many whispering: "Terror is all around! Denounce him! Let us denounce him!" All my close friends are watching for me to stumble. "Perhaps he can be enticed, and we can prevail against him, and take our revenge on him." 11But the Lord is with me like a dread warrior; therefore my persecutors will stumble, and they will not prevail. They will be greatly shamed, for they will not succeed. Their eternal dishonor will never be forgotten. 12O Lord of hosts, you test the righteous, you see the heart and the mind; let me see your retribution upon them, for to you I have committed my cause. 13Sing to the Lord; praise the Lord! For he has delivered the life of the needy from the hands of evildoers. Psalm: Psalm 69: 8-11, (12-17), 18-20 8 Surely, for your sake have I suffered reproach, * and shame has covered my face. 9 I have become a stranger to my own kindred, * an alien to my mother's children. 10 Zeal for your house has eaten me up; * the scorn of those who scorn you has fallen upon me. 11 I humbled myself with fasting, * but that was turned to my reproach. [12 I put on sack-cloth also, * and became a byword among them. 13 Those who sit at the gate murmur against me, * and the drunkards make songs about me. 14 But as for me, this is my prayer to you, * at the time you have set, O Lord: 15 "In your great mercy, O God, * answer me with your unfailing help. 16 Save me from the mire; do not let me sink; * let me be rescued from those who hate me and out of the deep waters. 17 Let not the torrent of waters wash over me, neither let the deep swallow me up; * do not let the Pit shut its mouth upon me.] 18 Answer me, O Lord, for your love is kind; * in your great compassion, turn to me.' 19 "Hide not your face from your servant; * be swift and answer me, for I am in distress. 20 Draw near to me and redeem me; * because of my enemies deliver me. Epistle: Romans 6:1b-11 1Should we continue in sin in order that grace may abound? 2By no means! How can we who died to sin go on living in it? 3Do you not know that all of us who have been baptized into Christ Jesus were baptized into his death? 4Therefore we have been buried with him by baptism into death, so that, just as Christ was raised from the dead by the glory of the Father, so we too might walk in newness of life. 5For if we have been united with him in a death like his, we will certainly be united with him in a resurrection like his. 6We know that our old self was crucified with him so that the body of sin might be destroyed, and we might no longer be enslaved to sin. 7For whoever has died is freed from sin. 8But if we have died with Christ, we believe that we will also live with him. 9We know that Christ, being raised from the dead, will never die again; death no longer has dominion over him. 10The death he died, he died to sin, once for all; but the life he lives, he lives to God. 11So you also must consider yourselves dead to sin and alive to God in Christ Jesus. Gospel: Matthew 10:24-39 24"A disciple is not above the teacher, nor a slave above the master; 25it is enough for the disciple to be like the teacher, and the slave like the master. If they have called the master of the house Beelzebul, how much more will they malign those of his household! 26"So have no fear of them; for nothing is covered up that will not be uncovered, and nothing secret that will not become known. 27What I say to you in the dark, tell in the light; and what you hear whispered, proclaim from the housetops. 28Do not fear those who kill the body but cannot kill the soul; rather fear him who can destroy both soul and body in hell. 29Are not two sparrows sold for a penny? Yet not one of them will fall to the ground apart from your Father. 30And even the hairs of your head are all counted. 31So do not be afraid; you are of more value than many sparrows. 32"Everyone therefore who acknowledges me before others, I also will acknowledge before my Father in heaven; 33but whoever denies me before others, I also will deny before my Father in heaven. 34"Do not think that I have come to bring peace to the earth; I have not come to bring peace, but a sword. 35For I have come to set a man against his father, and a daughter against her mother, and a daughter-in-law against her mother-in-law; 36and one's foes will be members of one's own household. 37Whoever loves father or mother more than me is not worthy of me; and whoever loves son or daughter more than me is not worthy of me; 38and whoever does not take up the cross and follow me is not worthy of me. 39Those who find their life will lose it, and those who lose their life for my sake will find it.
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050 7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521 Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk https://en.wikipedia.org/wiki/Nintendo_VS._System Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY November 1994: Video Game Industry profits plummet Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY Play Meter November 1994, pg. 22 TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman https://mdsass.com/our-team/ ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D; Page 4; Column 1; Financial Desk ; Column 1; Siliwood deals abound! Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12 Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43 https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus 3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01 Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor William Morris goes Interactive William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes 2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65 BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade Amiga Games, November 1994, pg. 34 https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994 https://www.mobygames.com/company/661/kalisto-entertainment-sa/ Video game ratings system still a thorn in coinop's side Play Meter, November 1994, pg. 20 https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1 Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD https://en.wikipedia.org/wiki/VR-1 https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32; Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32 NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995 Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY Matsushita and IBM team up Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D 3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5 Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47; Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994 https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994 https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo https://en.wikipedia.org/wiki/Dendy Mortal Kombat 2 launch is massive Mortal moral: Gore sells, money yells, Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4; Ad budget Rises Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15 Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday https://en.wikipedia.org/wiki/GoldenEye https://en.wikipedia.org/wiki/GoldenEye_007 Nintendo premiers VirtualBoy Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News https://www.linkedin.com/in/kerry-ganofsky-15873/ Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other https://en.wikipedia.org/wiki/Virtual_Boy PC sales boom Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY https://en.wikipedia.org/wiki/Apple_Pippin Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7 https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN! DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets, Amiga Games, November 1994, pg. 19 Australia funds multimedia development Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture PC Player November 1994, pg. 17 Humongous bets on hand drawn art "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER Xband launches PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing Pearson Buys Future PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG Play Meter November 1994, pg. 170 Fighter History suit settled Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc. https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp. Nintendo wins again NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST Cybermania 94 awards Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses! Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4 Interview with game translator PC Joker, pg. 61 William A. Higinbotham has passed William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D; Page 29; Column 5; National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham https://en.wikipedia.org/wiki/William_Higinbotham https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
This week on ARG Presents, no more mister NICE GUY! We're playing Games Where YOU Are The Villain...shouldn't be much of a stretch for THE BRENT! Join DEM BADS as we tackle Demon's Crest and DEAD By Daylight! Insert evil laugh here!
On this episode of The 3DO Experience we take a brake from the usual 3DO content to instead talk about the recent PlayStation, Xbox, Nintendo, and Summer Games Fest showcases, giving our thoughts while also highlighting some of our favorite titles!Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.social
1 Peter 3:1-71 Likewise, wives, be subject to your own husbands, so that even if some do not obey the word, they may be won without a word by the conduct of their wives, 2when they see your respectful and pure conduct. 3Do not let your adorning be external—the braiding of hair and the putting on of gold jewelry, or the clothing you wear— 4but let your adorning be the hidden person of the heart with the imperishable beauty of a gentle and quiet spirit, which in God's sight is very precious. 5For this is how the holy women who hoped in God used to adorn themselves, by submitting to their own husbands, 6as Sarah obeyed Abraham, calling him lord. And you are her children, if you do good and do not fear anything that is frightening.7Likewise, husbands, live with your wives in an understanding way, showing honor to the woman as the weaker vessel, since they are heirs with you of the grace of life, so that your prayers may not be hindered.
On this episode of The 3DO Experience Bill is solo hosting this time talking about some of the various cancelled 3DO titles that never saw the light of day on the system during its short lifetime!Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.social
Essa semana, Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho mergulham no mundo dos consoles “alternativos”, aqueles videogames que talvez não tenham conquistado o grande público, mas deixaram sua marca na história dos games. Atari, 3DO, Neo Geo, Philips CD-i e várias outras máquinas entram na roda: eram fracassos completos ou videogames injustiçados? Quais tinham ideias à frente do tempo? E quais só deram muito errado mesmo?Essa é mais uma edição da nossa série Meu Videogame Favorito!
Welcome to ARG PRESENTS 330! Sometimes games are better watched then attempted. These are often really hard or outside your favorite genre's. Join THE BRENT and Amigo Aaron as we review two such games. Kick back and relax as we tackle Resident Evil for the Playstation and Metal Slug 3 for the MIGHTY Neo Geo!
Between the Star Fox 64 remake and Mixtape, there's a lot of hot button issues to talk about this week, plus more games like Directive 8020, Call of the Sea, Saros, and Forbidden Solitaire, even more Retro Rewind customizations, big retirements at Nintendo, big changes for Civ VII, strange encounters on Vinny's doorstep, and more!CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:02:48) They pulled Alex back in...(00:09:57) Strange suburban encounters(00:18:43) Mixtape | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | May 07, 2026(00:44:45) First Break(00:47:06) Forbidden Solitaire | [PC (Microsoft Windows)] | Apr 30, 2026(01:01:31) Phillips CD-i vs 3DO(01:04:55) Directive 8020 | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | May 12, 2026(01:15:28) Call of the Sea | [Xbox One, Xbox Series X|S, PC (Microsoft Windows)] | Dec 08, 2020(01:20:32) Saros | [PlayStation 5] | Apr 30, 2026(01:28:24) Second Break(01:28:25) Y'all like that Star Fox?!(01:48:11) Switch 2 is getting its price increase(01:54:15) Takashi Tezuka retires(02:01:49) Big changes are coming to Civ VII?(02:06:44) Emails(02:14:04) Wrapping up and thanks(02:15:26) Mysterious Benefactor Shoutouts(02:18:02) See ya!
In this episode of the Day One Patch Podcast, we dive into the growing concerns around PC gaming performance on Windows and why even Microsoft seems to be rethinking its approach. With Linux-based systems like SteamOS gaining traction, is Windows starting to lose its edge for gamers?We also cover Valve's latest Steam Controller details, including pricing, features, and what it could mean for the future of PC gaming hardware. Plus, Strauss Zelnick weighs in on pricing for Grand Theft Auto VI and what players should expect when it finally launches.And in this week's Video Game Fun Fact, Matt breaks down the fascinating story of the 3DO - a unique console platform that allowed multiple manufacturers to build their own systems, leading to one of gaming's most ambitious (and expensive) experiments.
3DO is back!Intro: What we've been playing. Game tracker. (0-43)Theme: Live Action Shit (43-end)Sewer Shark (Sega CD, 3DO)Wing Commander III (3DO, PS)Join the patreonWebsite: https://redleafretrocast.blogspot.comhttps://linktr.ee/RedLeafRetrocast
Welcome to ARG PRESENTS! Sometimes games are attempted that are beyond the scope of the machine. These are often "settle for this" or "best they could do" affairs...but on RARE occasion, a GREAT developer can make MAGIC! It's Games They Said Were IMPOSSIBLE this week on ARG PRESENTS!
This week we struggled MIGHTILY to attempt to emulate the Simpleplex 6000AE Squared, and we weren't sure if we could pull it off, but...WE GOT IT GOING! Join THE BRENT and Amigo Aaron for a trip back to 1938, on the tiny island nation of Tuvalu, as we take a wild adventure in computing that we NEVER knew existed. It's a story of one man's determination to match wits with the most brilliant minds on earth. THEN, kick back as we GAME ON THIS SUCKER! Special thanks to Tommy G and the SP8KAE2 Forums! You saved my bacon, boys!
On this episode of The 3DO Experience we cover 3DO's 1995 presentation at the original E3 Expo, giving our honest reaction to the event!Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Title(s): Night Trap [Wikipedia] [IMDb] Night Trap: 25th Anniversary Edition [Wikipedia] [IMDb] Developer: Digital Pictures Publisher(s): Sega (SCD/32X) Virgin Interactive (3DO) Digital Pictures (DOS/Mac) Screaming Villains (25AE) Designers: James Riley (director), Rob Fulop Platforms: Sega CD, 32X, 3DO, MS-DOS, Mac OS PlayStation 4, PlayStation 5, Windows, Nintendo Switch, PlayStation Vita (25AE) Release date(s): November 1992 (SCD) August 15, 2017 (25AE: PS4/PC) PROMO: Collateral Cinema Movie Podcast (@CCinemaPodcast) SHOWNOTES: On the latest episode of Collateral Gaming, Beau and Ash discuss the controversial 1992 interactive movie originally released on Sega CD—Night Trap! Both ahead of its time and of its time, it was one of the games that led to the creation of the ESRB and cited as one of the worst video games of all time. But does the title really deserve all that? We talk about it, as well as compare the original and 25th Anniversary Edition releases. Stay tuned for more retro gaming reviews, as we discuss Vandal Hearts on our next episode! Collateral Gaming is happy to announce that we are now partnered with Dubby Energy! Use our promo code CGAMINGPOD to get 10% off your first purchase of Dubby Energy drinks on their website: dubby.gg/discount/CGAMINGPOD Collateral Gaming is on Bluesky, Facebook, Instagram, Threads, and Twitter, and is on Goodpods, Apple Podcasts, Spotify, Podbean, Google Podcasts, YouTube, iHeart, and wherever else you get your podcasts! Also, check out Collateral Let's Play! on our YouTube channel. Collateral Media merch is available on Dashery! Check out everything from shirts and hats, to stickers and even tapestries, at our affiliate link now: collateralmedia.dashery.com (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat from Purple Planet Music. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don't sue us; we're poor!)
Welcome to ARG PRESENTS! There's a GREMLIN in the works, and we're having a look at him! Sometimes you try to pay tribute to a GREAT developer and publisher like Gremlin...and then you bury them. It's an accident, I promise...we MIGHT have chosen poorly. It's GREMLIN GRAPHICS this week on ARG PRESENTS!
DOSTUPNÉ TÉŽ JAKO VIDEO: https://youtu.be/NyHLtw7-3EsCo se stane, když se v jednom roce potkají démoni z Marsu, fialové chapadlo s plánem na ovládnutí světa a parta vojáků, kteří jsou tak trochu na jedno použití? Vznikne rok 1993. A přesně do něj se vracíme v novém díle podcastu Rewind.Tenhle rok nebyl jen „další devadesátky“. Tady se lámaly dějiny her. Jedna střílečka přepsala pravidla akce z pohledu vlastních očí. Jedna adventura ukázala, že humor může být inteligentní i totálně ulítlý zároveň. A jedna válečná hra vás donutila přemýšlet, jestli se vlastně smějete správně.Ale nezůstáváme jen u her. Listujeme patnáctým číslem legendárního časopisu Excalibur a připomínáme si dobu, kdy herní publicistika vznikala s nadšením, ne s algoritmem. Ve světě technologií startuje procesor Pentium, rodí se formát MP3, přichází Newton MessagePad a konzole 3DO slibuje multimediální budoucnost. Internet se pomalu nadechuje – a ještě netuší, co způsobí.A kina? Časové smyčky ve filmu Na hromnice o den více, a akční meta-humor a devadesátkový blockbuster Poslední akční hrdina v plné síle. To vše v úhledném ASMR balíčku plném ukázek k příjemnému poslechu! Rewind 1993 je návrat do doby, kdy se svět teprve rozjížděl na plný digitální výkon. Bez nostalgického růžového filtru – ale s respektem k tomu, co tehdy vzniklo.
Show Notes On this week's podcast, Dan and Kris take a whack at the February 2026 10 20 30 40 that's chock full of… well not a whole lot. It's looking like another lackluster month. But what's this? Dead heat competition between PlayStation, Saturn, and 3DO? An oddball GameCube classic? A PS4 exclusive to light up our hearts? Maybe there's hope yet! Then, in Week Old News, Sony shuts down yet another studio and draws the ire of their fanbase, David Jaffe has big feelings about the new God of War, new old Virtual Boy footage surfaces, and more! Finally, in the Checkpoint, Kris gets his octopus on with the Darwin's Paradox demo, Dan likes Sons of Sparta much more than David Jaffe, Kris spends some quality time with his favorite pinball machines at his local arcade, Dan loves the new Jaws, and more! Enjoy! See Our Faces!!! Stone Age Gamer YouTube Just Hear Our Voices Audio only version Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us
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Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Mortal Kombat 2 (SNES, Genesis, Game Gear, Game Boy) Video Version: https://youtu.be/KI-X2NobWF0 https://www.mobygames.com/game/600/mortal-kombat-ii/ Corrections: September 1994 Ep - https://youtu.be/CvMg_FUb3p0 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.imdb.com/title/tt0131646/ https://www.mobygames.com/company/8/software-toolworks-inc-the/ Console Wars Readthrough - https://youtu.be/wYhpTBPXZkI LGR Never Obsolete PC - https://www.youtube.com/watch?v=qQo0yOqOb_4 George Morrow - Krzysztof Kieslowski - https://www.imdb.com/name/nm0001425/ 1994 Nintendo caves to E3 Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday CES interactive postponed Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday Nintendo lowers investor expectations NINTENDO TO SEE 2ND SALES, PROFIT DROPS, Jiji Press Ticker Service, OCTOBER 4, 1994, TUESDAY Nintendo revises FY '94 performance downward, Report From Japan, October 5, 1994 Nintendo sales, profits to post 2nd yearly fall,The Daily Yomiuri, October 5, 1994, Wednesday Nikkei lower on new issue worries, Financial Times (London,England), October 5, 1994, Wednesday, London, Section: World Stock Markets (Asia Pacific); Pg. 41, Byline: By EMIKO TERAZONO SEGA HITS '94 LOW ON TSE,Jiji Press Ticker Service,OCTOBER 4, 1994, ,TUESDAY Thornton warns of UK video game market decline THORNTON ISSUES WARNING AS VIDEO GAMES SALES PLUMMET, The Guardian (London), October 6, 1994, Section: THE GUARDIAN , CITY PAGE; Pg. 19 CentreGold buys Core CentreGold picks up Core, The Independent (London), October 27, 1994, Thursday, Section: BUSINESS & CITY PAGE; Page 42 Convergance is the name of the game Merging on The Information Superhighway The New Comfort Zone Where Public Meets Private - Correction Appended, The New York Times, Correction Appended, Distribution: Home Design MagazineHome Design Magazine, Section: Section 6; ; Section 6; Part 2; Page 40; Page 21; Column 3; Column 2; Home Design MagazineHome, Design Magazine ; Part 2; ; Column 3; Column 2;Byline: By Phil Patton; By JULIE V. IOVINE "Media Futures: SRI denounces superhighway claims, Financial Times (London,England), October 31, 1994, Monday, Section: Pg. 13 Length: 507 words, Byline: By RAYMOND SNODDY" https://en.wikipedia.org/wiki/IBM_Simon Microsoft to buy Intuit Microsoft To Acquire Intuit, Shareholder Sues, Newsbytes News Network, October 14, 1994 https://en.wikipedia.org/wiki/Microsoft_Money BUSINESS TECHNOLOGY; Banks Going Interactive to Fend Off New Rivals, The New York Times, October 19, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; First Virtual Holdings brings banking into cyberspace A Credit Card for On-Line Sprees, New York Times (National Edition), October 15, 1994, Business and Industry, Section: Pg. Y17; Vol. 144; No. 49,850; ISSN: 0362-4331 https://www.pcmag.com/encyclopedia/term/first-virtual https://en.wikipedia.org/wiki/Einar_Stefferud HOME SHOPPING NETWORK STORE LAUNCH ON PRODIGY SUCCESSFUL, PR Newswire, October 18, 1994, Tuesday - 10:04 Eastern Time, Section: Financial News MicroTime Media is bringing ads to games Media: Watch out Sonic, the admen are coming; Maggie Brown meets the founder of an advertising agency that is putting commercials into computer games, The Independent (London), October 18, 1994, Tuesday, Section: MEDIA PAGE; Page 29 https://danielbobroff.com/ https://www.mobygames.com/game/1777/push-over/ https://www.mobygames.com/game/581/james-pond-2-codename-robocod/ Dreamworks announced Spielberg, Katzenberg, Geffen Troika Launch Entertainment Venture. The Associated Press. October 13, 1994, Thursday, PM cycle. Section: Business News. Byline: By JOHN HORN, AP Entertainment Writer https://archive.org/details/menwhowouldbekin0000lapo Sega expands Model 2 offerings https://archive.org/details/edge-013-october-1994/page/10/mode/1up?view=theater https://segaretro.org/Sega_Model_2 Namco's Empire of Egg ups the ante https://archive.org/details/edge-013-october-1994/page/16/mode/1up?view=theater https://en.wikipedia.org/wiki/Wonder_Eggs Sega VR parks coming to Canada --The Business Report--, Broadcast News (BN), October 25, 1994 Tuesday https://en.wikipedia.org/wiki/Playdium https://web.archive.org/web/19970223190650/http://www.playdium.com/ Aussie arcades go family friendly ARCADE GAMES ARRIVE, The Courier Mail (Australia), October 30, 1994 Sunday, 2 - STATE, Section: Pg. 13, Byline: VEITCH C Next Gen battle lines drawn at Japan Electronics Show Next-Generation Game Machines Battle at Japan Electronics Show, The Associated Press, October 4, 1994, Tuesday, AM cycle, Section: Business News, Byline: By DAVID THURBER, Associated Press Writer https://archive.org/details/GamePro_Issue_063_October_1994 pp178 JVC to Enter Video Game Machine Market Through Sega OEM, Japan Industrial Journal, October 5, 1994 https://segaretro.org/JVC JVC to market Sega's Saturn video game machines, Japan Economic Newswire, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, Oct. 24 Kyodo https://segaretro.org/Sega_Saturn#Models Sega announces Saturn launch price Sega to sell new generation of video game machines, Japan Economic Newswire, OCTOBER 7, 1994, FRIDAY SEGA SHARES FALL BELOW 5,000 YEN ON TSE,Jiji Press Ticker Service, OCTOBER 17, 1994, MONDAY, Dateline: TOKYO, OCT. 17 SEGA HITS NEW 1994 LOW ON TSE, Jiji Press Ticker Service, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, OCT. 24 Shanghai A shares decline by 8.1 per cent, Financial Times (London,England), October 27, 1994, Thursday, Section: World Stock Markets (Asia Pacific);,pg. 49, Byline: By EMIKO TERAZONO https://archive.org/details/edge-013-october-1994/page/9/mode/1up?view=theater https://archive.org/details/edge-013-october-1994/page/7/mode/1up?view=theater Matsushita announces cheaper 3DO Matsushita introduces cheaper game machine, The Daily Yomiuri, October 21, 1994, Friday, Byline: Yomiuri Shimbun https://archive.org/details/egm-2-october-1994/page/n39/mode/1up Sony announces PSX price Sony to Launch New Video Game Machine, Associated Press Worldstream, October 27, 1994; Thursday 08:44 Eastern Time Sony to introduce next-generation video game machine, Report From Japan, October 28, 1994 NEC reveals PC-FX launch date and price NEC joins video game war, Agence France Presse -- English, October 31, 1994 05:54 Eastern Time 3DO to charge developers $3 fee 3DO kicks off holiday season with aggressive national advertising campaign, Business Wire, October 21, 1994, Friday 3DO devs revolt 3DO FACES REVOLT BY GAME DEVELOPERS OVER FEE TO CUT MANUFACTURERS' LOSSES, WALL STREET JOURNAL, October 24, 1994, Monday, Section: Section B; Page 3, Column 1, Byline: BY JIM CARLTON Toys R Us to stock Jaguar Toys R Us stocks up on Jaguar, the world's first 64-bit video game system; Atari launches multi-million dollar marketing campaign for Jaguar, Business Wire, October 10, 1994, Monday https://youtu.be/ndcTWeaVbLQ?si=kX5qo8st8oPI1wT0 https://archive.org/details/GamePro_Issue_063_October_1994 pp178 https://songbird-productions.com/jagdomain/jvmfaq.html Nintendo retakes 16 bit crown "Nintendo Retakes 16-Bit Sales Crown, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 28, 1994, Business and Industry Section: Pg. B3; Vol. LXXVI; No. 11; ISSN: 0099-966" Nintendo nixes Play it Loud campaign PLAY IT GONE, ADWEEK, October 31, 1994, Western Advertising News Edition https://youtu.be/FArjEUhBgP4?si=JkfYhRH8hkeB8-_M Nintendo mails out 2 million video cassettes Mario Homes in on D-Base, Ad Day, October 10, 1994, Section: DMK; Pg. 14, Byline: By Terry Lefton https://youtu.be/Rv_YCSbWP78?si=jYmiIbfLxG87xjbv Video game king invades cyberspace jungle; Nintendo of America enters the information super highway to launch Donkey Kong Country, Business Wire, October 13, 1994, Thursday Nintendo Is Expecting Revenue From Game To Top $100 Million, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 26, 1994, Business and Industry, Section: Pg. B12; Vol. 224; No. 82; ISSN: 0099-9660 NINTENDO'S BIGGEST EVER GAMES LAUNCH AND BRITAIN IS AHEAD OF THE REST., PR Newswire Europe, October 28, 1994, Origin Universal News Services Limited, 1994, Section: GENERAL AND CITY NEWS Acclaims gets Marvel license TCI may form Acclaim alliance, United Press International, October 19, 1994, Wednesday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 19 TCI buys into Acclaim TCI to buy 10 percent of Acclaim, United Press International, October 20, 1994, Thursday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 20 Virtuality is virtually everywhere Atari plans to put virtual reality into home computer games, The Sunday Times (London), October 30, 1994, Sunday, Section: Features, Byline: Steve Boxer https://upload.wikimedia.org/wikipedia/commons/9/95/Project_Elysium_pg_1.jpg https://en.wikipedia.org/wiki/Sega_VR Atari joins forces with Virtuality to offer home virtual reality games by,Christmas 1995, Business Wire, October 25, 1994, Tuesday https://en.namu.wiki/w/%EC%A0%84%EB%87%8C%EC%A0%84%EA%B8%B0%20%EB%84%B7%20%EB%A8%B8%ED%81%AC Laser Quest transforms itself to push virtual reality 'tag' game, The Financial Post (Toronto, Canada), October 15, 1994, Saturday,WEEKLY EDITION, Section: SECTION 4, SPECIAL REPORT: COMPUTERS; Pg. C26; PROFILE, Byline: Johanna Powell ESRB announces rating milestone ENTERTAINMENT SOFTWARE RATING BOARD ANNOU CES 100 INTERACTIVE ENTERTAINMENT PRODUCTS RATED IN FIRST MONTH, PR Newswire, October 5, 1994, Wednesday - 19:40 Eastern Time RSAC rates Doom CONSUMER SOFTWARE RATING SYSTEM RECEIVING STRONG INDUSTRY SUPPORT, PR Newswire, October 6, 1994, Thursday - 07:00 Eastern Time Sega breaks budget records Video, Playback, October 10, 1994, Section: Pg.VI-1, byline: Laura Pratt Mobile phones set to be hot Xmas item in UK And only 75 shopping days to go . . ., The Independent (London), October 9, 1994, Sunday, Section: HOME NEWS PAGE; Page 6 Bible goes Gameboy Game Boy offers competition to Gideons, St. Petersburg Times (Florida), October 8, 1994, Saturday, City Edition, Section: CITY TIMES; Religion; Pg. 8 October 10th is Doomsday DOOM II: Hell On Earth now available, Business Wire, October 10, 1994, Monday Doom II' video game rates an 'M', USA TODAY, October 11, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D IBM falls to 4th place among Aptiva sell out "IBM Sells Out New Aptiva PC Shortage May Cost Millions in Potential Revenue, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 7, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 69; ISSN: 0099-9660" TECHNO-POP; PCs Embrace Mass Market Promos, Partners, Ad Day, October 17, 1994, Section: PROMOTIONS; Pg. 1, Byline: By Karen Benezra and Gerry Khermouch IBM GETS BACK TO ITS ROOTS, The Australian Financial Review, October 24, 1994 Monday, Late Edition, Section: INFORMATION TECHNOLOGY; Pg. 40, Byline: DAVID CROWE Packard Bell rises to 3rd place in PC biz Packard Bell's Surpirsing PC Rise, New York Times (National Edition), October 12, 1994, Business and Industry, Section: Pg. C1 https://vintage-packard-bell.fandom.com/wiki/Spectria_610_AN https://en.wikipedia.org/wiki/Packard_Bell Microsoft Revenues jump! Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON Microsoft's Gates Heads Richest Americans List, Newsbytes, October 3, 1994, Monday, Section: NEWS Build to Order PCs boom THE GLOBAL GUARD: THE INFORMATION REVOLUTION; The young pretenders ready to stake their claim, The Guardian (London), October 20, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T15 Hyundai and DLT see PC-to-TV as the future of multimedia Display Research In Technology Pact With Hyundai, Newsbytes, October 4, 1994, Tuesday, Section: NEWS, Dateline: KWAI CHUNG, HONG KONG FMV goes software only Full-motion, full-screen realism without MPEG chips in GameTek's Quarantine CD-ROM, using Duck TrueMotion video, Business Wire, October 10, 1994, Monday https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1 https://segaretro.org/TrueMotion Mindscape buys SSI MINDSCAPE, INC. ACQUIRES STRATEGIC SIMULATIONS, INC.; ACQUISITION STRENGTHENS ENTERTAINMENT DEVELOPMENT, EFFORTS, PR Newswire, October 20, 1994, Thursday - 08:16 Eastern Time, Section: Financial News Corel gets into games Corel decides to spread its software bets around; Company moves, aggressively into new markets, The Ottawa Citizen, October 8, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. E1 https://www.mobygames.com/company/2075/cascade-parent-limited/ Will Wright working on Project X Meet Mr. SimCity, Newsweek, October 24, 1994 , UNITED STATES EDITION, Section: Pg. 48, Byline: BARBARA KANTROWITZ Politicians are concerned about the internet "Ottawa seeks advice about privacy Information highway raises new questions, paper says, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C3, Byline: BY ROBERT BREHL TORONTO STARPRIVACY RIGHTS CANADA COMPUTER TELECOMMUNICATIONS Regulator may police culture at infohighway phone booths, The Ottawa Citizen, October 1, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. D1, Byline: ALANA KAINZ; CITIZEN" College kids are becoming email junkies "On campus, there's a letter in the e-mail, USA TODAY, October 5, 1994, Wednesday, FINAL EDITION, Section: LIFE; Pg. 6D; Education, Byline: Karla Price Internet the focus of Calgary computer sho Calgary Herald (Alberta, Canada), October 6, 1994, Thursday, FINAL EDITION, Section: COMPUTERS; Pg. D10, Byline: MEL DUVALL" Commercial services: where content is king, The Toronto Star, October 27, 1994, Thursday, METRO EDITION, Section: FAST FORWARD; Pg. J2 Compuserve to open service to the Internet DRIVE FOR INFORMATION, The Courier Mail (Australia), October 25, 1994 Tuesday, 2 - FIRST WITH THE NEWS, Section: Pg. 34, Byline: COX P Apple to Cyberdog it Secret Apple Cyberdog unleashed on Internet, USA TODAY, October 24, 1994, Monday, FINAL EDITION, Section: MONEY; Pg. 1B, Byline: James Kim https://en.wikipedia.org/wiki/OpenDoc https://en.wikipedia.org/wiki/Cyberdog The file format of the web is still in doubt Dial-a-catalog, Forbes, October 10, 1994, Section: ON THE COVER; Computers/Communications; Pg. 126, Byline: By David C. Churbuck Cybersquatting demo'd Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON Maryland's Sailor Project sees expansion need TESTIMONY OCTOBER 4, 1994 BARBARA G. SMITH ON BEHALF OF MARYLAND'S SAILOR PROJECT HOUSE SCIENCE/SCIENCE INTERNET ACCESS, Federal Document Clearing House Congressional Testimony, October 4, 1994, Tuesday, Section: CAPITOL HILL HEARING TESTIMONY Pearson buys Future PEARSON BUYS FUTURE PUBLISHING FOR 52.5 MLN STG: 2, Extel Examiner, October 24, 1994, Monday - 08:25 Eastern Time, Section: Company News; Takeovers and Acquisitions Ziff family sells Ziff Davis ZIFF FAMILY SELLS ZIFF-DAVIS PUBLISHING COMPANY TO FORSTMANN LITTLE FOR $1.4 BILLION, PR Newswire, October 27, 1994, Thursday - 12:52 Eastern Time Ziff Davis launches Family PC NEW COMPUTER MAGAZINE APPEALS TO FAMILIES, The Columbian (Vancouver, A.), October 09, 1994, Sunday, Section: Money; Byline: By MICHAEL J. HIMOWITZ The Baltimore Sun Computer Living breaks records in Australia Computer Living Largest Launch In Australian History, Newsbytes News Network, October 21, 1994 PC USERS RESUME AFFAIR WITH MAGS, Philadelphia Daily News, October 28, 1994 Friday PM EDITION, Section: BUSINESS , MONEYTALK; Pg. 75, Byline: Michael Connor, Reuters Supreme Court won't review Game Genie case No Headline In Original, WALL STREET JOURNAL, October 13, 1994, Thursday, Section: Section B; Page 2, Column 4 Mario Paint suit dismissed Nintendo claims victory in inventor's patent suit, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C7 NINTENDO PREVAILS IN PATENT INFRINGEMENT CASE, PR Newswire, October 14, 1994, Friday - 11:00 Eastern Time, Section: Financial News Jail time first for software pirate https://www.tampabay.com/archive/1994/08/22/software-pirate-is-first-to-get-prison-time/ https://archive.org/details/PC-Player-German-Magazine-1994-10/page/n15/mode/2up Nintendo donates to epilepsy research Nintendo to help study video-epilepsy link, The Daily Yomiuri, October 15, 1994, Saturday, Byline: Yomiuri Shimbun UK to begin game preservation SuperMario and Aladdin meet Marlon Brando; The National Film and Television Archive, preserver of artistic heritage, is planning a collection of video games. Nick Wray reports, The Independent (London), October 10, 1994, Monday, Section: NETWORK PAGE; Page 24, Byline: NICK WRAY Home office furniture goes upscale COMPUTER STATIONS GO HIGH-STYLE HOME-ENTERTAINMENT SYSTEMS AND WORK PODS HIGHLIGHTED AT SHOW. / WANT A LOUIS XV ARMOIRE FOR YOUR TELEVISION SET AND SEREO AND VCR? JUST LIKE THOSE IN,THE 18TH-CENTURY FRENCH COURT?, The Philadelphia Inquirer, October 21, 1994 Friday FINAL EDITION, Section: FEATURES MAGAZINE: HOME & DESIGN; Pg. E01, Byline: Susan Caba, INQUIRER STAFF WRITER Taco Bell gameifies employee performance Users eye game technology to spice up service, Computerworld, October 10, 1994, Section: NEWS; MULTIMEDIA; Pg. 24, Byline: Suruchi Mohan; CW Staff MK Album https://archive.org/details/Electronic_Gaming_Monthly_63_October_1994_U/page/n157/mode/1up?view=theater MK Live coming to an arena near you Fishof Producing $2.5 Million Mortal Kombat Arena Show, Amusement Business, October 31, 1994, Business and Industry, Section: Pg. 14; Vol. 106; No. 43; ISSN: 0003-2344, Byline: Susan Ray https://en.wikipedia.org/wiki/Mortal_Kombat:_Live_Tour Raul Julia RIP Puerto Rico to salute late actor Raul Julia, USA TODAY, October 25, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D, Byline: Ann Oldenburg Quote of the month: CBS is No. 1 with older viewers, but other networks say 'So what?' The Gazette (Montreal, Quebec), October 2, 1994, Sunday, FINAL EDITION, Section: ENTERTAINMENT: SHOWCASE; Pg. F4, byline: ED BARK; DALLAS MORNING NEWS Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Tim Sigler is the CEO of Ariel Ministries, a Messianic Jewish organization, founded by Arnold Fruchtenbaum. Today, Tim teaches from Isaiah 53, “The Servant Song”.1. The Message of IsaiahFour passages in Isaiah 40-55 have been identified as “songs” celebrating the sacrificial life of a righteous servant of God who brings about the redemption of others. They are Isaiah 42:1-9; 49:1-13; 50:4-11; and 52:13-53:12.Rivka's Isaiah 53 Story - Pt.1Have you identified the Servant?2. Syntax of the ServantAn examination of the grammar of Isaiah 53 demonstrates that a singular individual Jewish person would suffer for the sins of the nation as a whole. The graphic description and gruesome details outline how it was the LORD's plan to punish one individual for the salvation of many others.Rivka's Isaiah 53 Story - Pt. 2Have you believed the report?3. The Salvation of the ServantIsaiah 53 predicted Messiah's sacrificial work to accomplish salvation for all who would trust in Him. It is possible to outline the chapter as follows: Messiah will come (1-3), Messiah will carry (4-6), Messiah will be cut off (7-9), Messiah will conquer (10-12).The Jerusalem RoadSin separates (1:18; 59:1)Servant's Substitute Sacrifice (53:6)Salvation to all who trust in the LORD and turn to Him (12:2; 55:7)Rivka's Isaiah 53 Story - Pt. 3Do you have atonement for your sins?Behold My ServantYouTube: https://youtube.com/live/ldLVGxs7Je0Send a text
Here's the Supporter-only Q&A from February 12th, 2026. All comments and questions are fielded through the supporter service Q&A page. Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazonTIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Welcome!00:23 GameGenie Book: https://retrorgb.com/gameshark-returns-the-complete-cheat-code-compendium.html 05:51 Dreamcast Component: https://retrorgb.link/rgcdcypbpr / https://youtu.be/5T6HHhJM5Qw09:25 Laserdisc & 3DO with TINK 4K?17:30 Arriving at expo tips21:08 Bob's useless21:58 Downscaling Issues. New DAC?: 27:52 Photoshop Alternative & Thank You: https://www.retrorgb.com/support.html
In this episode of Bring the Pain, Dan and I decided to make this off-week for the UFC fun by talking about video games. Video games that may have shaped our lives and if we learned anything from them, to use in life. With how the gaming experience has evolved over the years, we talk about how both of us have had similar tastes, yet completely different paths on our gaming journey. This episode was brewing for a long time, and like a good coffee, this supercharged episode shows why gaming can be a part of everybody's life. Have a great day, everyone, and may the games be with you. Thank you for the support and contributions all of you make for my podcasts and articles each week. Y'all the real #Painbringers! Follow me at.... *Facebookhttps://www.facebook.com/Bring... *Twitterhttps://twitter.com/HeatOverid... *Spreaker Podcastshttps://spreaker.page.link/VS5... *Dr Roto Sports Websitehttps://drroto.com/author/robe... *You Tubehttps://youtube.com/@Heat00veride05?si=cVb49FjQD-Y6fKjT *Apple Podcastshttps://podcasts.apple.com/us/... *Spotify Podcastshttps://open.spotify.com/show/... *Podchaser Podcastshttps://www.podchaser.com/podc... *Iheart Podcastshttps://www.iheart.com/podcast... #drroto #bringthepain #bringthegames #fightclubofgames #videogames #vgm #podcast #spreaker #spreakerpodcast #gaming #gamerlife #madden #supermario #needforspeed #rpgs #videogamepodcast #ufcsheriffs #gamingcommunity #gamingmemories #fightclubofpain #dubbyenergy #dubbyenergypartner #videogamemusic #wildstories #gaminghallenges #fps #music #musicislife #ufc #ufcfightnight #houstonBecome a supporter of this podcast: https://www.spreaker.com/podcast/bring-the-pain--3659369/support.
Some games look simple enough, but are as deep as a well. We'll explore such games this week on ARG Presents! Join Amigo Aaron and THE BRENT for ARG as we try out Zoo Keeper from the arcade and the NES classic Punch Out!
The Tektronix Computer...an expensive mid 70's computer with a unique trick that make it popular in both high end business situation and the entertainment industry. Today we will talk about this special super computer from the mid seventies and see if it can game! Join Amigo Aaron and THE BRENT for ARG as we try out Weather War and Bomber!
TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger development houses, Jon built Might and Magic into one of the most influential RPG franchises of its time. We trace the evolution of the series from its early focus on quest driven gameplay, early auto mapping, and the introduction of features like quest logs and reactive character portraits. Along the way, New World Computing briefly experimented with board games, returning to video games with King's Bounty, a title that would later be reimagined as Heroes of Might and Magic after a marketing push to leverage the stronger Might and Magic name. We examine the company's shifting publishing relationships, struggles with distribution, and eventual acquisition by the 3DO Company. While Heroes of Might and Magic III brought major success, pressure from 3DO led to rushed releases, excessive expansions, and declining quality across both franchises. As Might and Magic moved into 3D and real time combat, development resources became increasingly strained. The episode closes with the collapse of 3DO, failed efforts to spin off New World Computing, and the quiet end of a studio that helped define computer role playing games. Dedicated to Ember - Beloved cat, and producer of the show. Oct 2008 - Dec 2025. Darkside of Xeen Intro: https://www.youtube.com/watch?v=_cPFL0NfsRg Ultima I (Apple II): https://www.youtube.com/watch?v=zI5ypVUk_wk Wizardry (Apple II): https://www.youtube.com/watch?v=dJhMpPnnXMo New World Computing Logos: https://www.youtube.com/watch?v=g647Hk4UHkc Star Trek - Terren Empire Logo: https://memory-alpha.fandom.com/wiki/Terran_Empire Simpsons - The Shinning Bard & Willie: https://www.youtube.com/watch?v=Kddzyds4fGo Might and Magic - Advertisements: https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/promo/group-56698/image-479480/ Might and Magic Book 1 Secret of the Inner Sanctum (Apple II): https://www.youtube.com/watch?v=N0airoGX9xk The CRPG Addict - Might and Magic Book One: https://crpgaddict.blogspot.com/2010/07/game-19-might-magic-i.html The CRPG Addict - Might and Magic Won!: https://crpgaddict.blogspot.com/2010/07/might-magic-won.html The CRPG Addict - Might and Magic Final Ranking: https://crpgaddict.blogspot.com/2010/07/might-magic-final-ranking.html The Digital Antiquarian - Might and Magic: https://www.filfre.net/2021/12/might-and-magic/ Simpsons - Finding 20 Dollars: https://www.youtube.com/watch?v=BZch40U9Bfk Might and Magic Book II - Gates to Another World (Apple II): https://www.youtube.com/watch?v=0TEz9KlDaZY Star Trek Trailer for S3E08 - The World is Hollow and I Have Touched the Sky: https://www.youtube.com/watch?v=T70fEIAsDE0 Nuclear War (DOS): https://www.youtube.com/watch?v=fqSHQp-RsRE Star Fleet Battles (Task Force Games): https://www.youtube.com/watch?v=sXoRauMyzfk Tunnels and Trolls (DOS): https://www.youtube.com/watch?v=jXtB08H2yqw Titan - First Look (Avalon Hill): https://www.youtube.com/watch?v=65ltwXWfO9I Titan - Gameplay (Avalon Hill): https://www.youtube.com/watch?v=mSXIM6R4VYQ King's Bounty (DOS): https://www.youtube.com/watch?v=bnWYfBauwh4 Might and Magic III: https://www.youtube.com/watch?v=SY7oOwU5WIs&list=PLuiwX2gLmzqNtcsOv5AOh9pIg25lX8OAD Planet's Edge (DOS): https://www.youtube.com/watch?v=FU5xpWdonmU Might and Magic - Clouds of Xeen (DOS): https://www.youtube.com/watch?v=DGGE-kPwZFI Might and Magic - Darkside of Xeen - Speedrun (DOS): https://www.youtube.com/watch?v=5VgBR8-BCos Spaceward Ho! (DOS): https://www.youtube.com/watch?v=WZ8ExG1_HMY Empire Deluxe (DOS): https://www.youtube.com/watch?v=YrzZWdmzolY Iron Cross (DOS): https://www.youtube.com/watch?v=74q69zR6VjA Zephyr (DOS): https://www.youtube.com/watch?v=VycrjZ5dkRs Heroes of Might and Magic (PC): https://www.youtube.com/watch?v=YQSouS2y4Yg&list=PLic3HXuw97t4Wv5su8gNMqhI1ndNO3Olb SSI - Panzer General (PC): https://www.youtube.com/watch?v=sG5TcIZfu50 Heroes of Might and Magic II (PC): https://www.youtube.com/watch?v=g42gSMad09Y Might and Magic VI - Mandate of Heaven (PC): https://www.youtube.com/watch?v=Pfr3I_N5cMw Heroes of Might and Magic III: https://www.youtube.com/watch?v=xSaac_TqXRw&list=PLic3HXuw97t62UA75v3t_EpTiA5CfXARm Might and Magic VII: https://www.youtube.com/watch?v=HuGvXM5p-RM Might and Magic VIII: https://www.youtube.com/watch?v=tXZhuHYJVB0 Legends of Might and Magic: https://www.youtube.com/watch?v=bnuSWgV-QaU Heroes of Might and Magic IV: https://www.youtube.com/watch?v=WUfjckaGezc Might and Magic IX: https://www.youtube.com/watch?v=KzTI_LbC0HE New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Join John "Boatofcar" Shawler, Amigo Aaron and THE BRENT for the 2025 END OF THE YEAR AWARDS SHOW! We'll pick the best, and the worst, of games featured in 2025 on Amigos, ARG Presents, Our Sinclair, The CoCo Show, and the Atari Unlimited Show! We'll also see what game YOU, the listener thought were the big winners and BAD losers! Kick back, relax, and let the warm memories wash over you, and say goodbye to the year that WAS 2025!
Show Notes On this week's podcast, Dan and Kris bring you the final 10 20 30 40 of 2025! Was it finally a big month for the Jaguar and 3DO? Did Sega have anything to answer Nintendo's Donkey Kong Country 2? Was 1985 still a complete wash? Let's find out! Then, in Week Old News, AI continues to be everywhere, making everything it touches demonstrably worse, Nintendo finally wins a really old lawsuit, and the SuperSega saga finally comes to its inevitable conclusiuon. Finally, in the Checkpoint, Dan finally learns to cook, while Kris makes a lot of cookies and plays Dadish 4. He also played the Final Fantasy VII demo, and completely forgot to talk about it on the show. Oops. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us
Some people just don't get on with certain types of games. Fighters, Beat 'Em Ups, Point and Click, PUZZLE...sometimes it's just not your cup of tea. BUT, on a rare occasion, a game RISES UP from these hated categories and manages to GRAB YOU! Today we will talk about these special, GENRE-BUSTING games. Join Amigo Aaron and THE BRENT for ARG 324 as we tackle Chaos Reborn and Bookworm Deluxe!
Send us a textCurrent Rock It Games CEO, Michael Devine, comes by to talk about the brand new reimaginings of Goal! and Bases Loaded his team have released on Steam! Devine was VP Sales for the 3D0 Company back in the day, is a non-bandwagon Dodgers fan, and a great interview!Rock-It GamesSteam Jaleco Sports: Goal!Steam Jaleco Sports: Bases LoadedShopping for games image - how many can you spot?Support the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia
On this episode of The 3DO Experience, Bill and Thrak take a look at the bizarre sequel to Wetrix known as Aqua Aqua for the PlayStation 2, and published by 3DO.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Somewhere, at sometime, someone asked "How can we make MORE money with gaming?!?!?". I'll tell you how...you put some FAMOUS SUCKERS IN THE GAME!! Join THE BRENT and Amigo Aaron this week as we see what happens when someone decided to add CELEBRITIES in the mix! Prepare yourself for the lighting speed of JET LI's: Rise to Honor and...well...ugh... Edward O. Thorp's Real Blackjack for DOS....we'll see how THE BRENT get's himself outta this one...
From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell snacks from their desks just to survive. He then takes us into the golden years at Epyx, creating World Games and the smash hit California Games, before moving on to 3DO, where a secret project he managed ended up helping fund Diablo. Contents: 00:00 - The Week's Retro News Stories 54:26 - Matt Householder Interview Please visit our amazing sponsors and help to support the show: Doncaster Gaming Market: https://www.doncastergamingmarket.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Solid Aluminium Xbox Prototype Actually Works: https://youtu.be/0OMP8JvGWNY Lost Destruction Derby 2 Saturn Prototype Unearthed: https://tinyurl.com/5c75zhxa James Pond Makes a Comeback on Modern Consoles: https://tinyurl.com/2s4j38wd Castlevania Amiga Remake Gets CD32 Upgrade: https://tinyurl.com/47624rsa Castlevania Comes to the Atari 2600 (!): https://tinyurl.com/2k5ub8f5 Sonic Finally Lands on the GX4000: https://tinyurl.com/bdm5svj2 Worms Turns 30 – Team17's Classic Celebrated: https://tinyurl.com/mrvtutnc
Get my free Personal Board Meeting Deck here: https://fos.now/yt-gd-discover-board-meeting-3Do you want my help scaling and systematizing your business? Book a free 10-minute Systems Audit call here: https://fos.now/yt-apply-544In this video, I break down 7 mental frameworks I use to defeat negative thinking — whether it shows up as anxiety, stress, self-shaming, burnout, intrusive thoughts, overthinking, or analysis paralysis.These aren't abstract mindset hacks, they're practical tools that have helped me stay calm under pressure, make clearer decisions, and keep moving forward when everything felt overwhelming.By the end of this video, you'll have a tactical playbook for shutting down negative thought spirals and converting that mental energy into aligned, confident action in your life and your business. Already doing $30K+/month? Come to my next free workshop and I'll show you how to systemize your business and get your time back. Save your spot here: https://fos.now/yt-workshop-544Want to LEARN proven systems to grow your personal brand? Go here: https://fos.now/yt-newsletter-54400:00 - Introduction00:31 - The One Domino Decision02:17 - Chop Wood Carry Water04:32 - The Personal Board Meeting06:29 - External OS08:17 - Seek the Sweat09:59 - Strategic Stillness12:11 - Externalize, Don't InternalizeConnect with me:Website: https://fos.now/yt-founder-os-544Twitter: https://twitter.com/matt_gray_LinkedIn: https://www.linkedin.com/in/mattgray1TikTok: https://www.tiktok.com/@realmattgrayInstagram: https://instagram.com/matthgray#onepersonbusiness #creatoreconomy #entrepreneurship
Remember Tarzan? He was sort of a big deal when computers were just getting their footing in the early 80's, and this literary legend became a big part of the 8-bit era. Join THE BRENT and Amigo Aaron this week as we grab a few chimps and start climbing some palm trees...ok not likely. We'll be trying our luck with two of the big T's games of the day, TARZAN on the Atari 2600 and TARZAN on the BBC MICRO! AAAARRRGGGHHHOOOOOOOOOOOO!!!!!!
On this episode of The 3DO Experience, Bill is solo hosting once again while Thrak is on vacation, this time taking some time to discuss some of the cancelled hardware variants of the 3DO system.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
We're thrilled to speak with Trip Hawkins, founder and CEO EA, 3DO, Digital Chocolate and more. From childhood football strategy, to WWIII Sims, he grew to make a company of electronic artists who made legendary games. Calming Steve Jobs, hacking consoles and many firsts - this week!Episode Highlights[00:01:20] Celebrating 100 Episodes and a Wild Week for EA Alex and Aaron mark The Fourth Curtain's 100th episode and react to the breaking news that Electronic Arts is being taken private.[00:02:31] What Happens When a Giant Like EA Gets Bought? The hosts break down what a private-equity acquisition really means for EA, from stock prices to internal culture shifts.[00:05:10] Founding Electronic Arts: Trip's Vision for Creative Freedom Trip shares how he built EA around empowering developers and treating them like rock stars — a radical idea in the early '80s.[00:17:44] The Apple Years: Working Under Steve Jobs Trip reflects on his early days at Apple, what he learned from Steve Jobs, and how that experience shaped his entrepreneurial mindset.[00:33:28] Madden, Licensing, and Building a Sports Empire Trip talks about the birth of Madden NFL, navigating licensing deals, and why the franchise became a cornerstone of EA's success.[00:48:56] The 3DO Era: Ambition, Innovation, and Hard Lessons He opens up about the 3DO console — what went wrong, what it taught him, and how to recover when innovation gets ahead of its time.[01:04:37] The Future of Games and Trip's Next Chapter Trip closes by sharing his outlook on AI, creativity, and what he's building next after a lifetime of shaping the games industry.[01:20:14] Trip Hawkins on Failure, Resilience, and ReinventionTrip opens up about the three “acts” of his life — the rise, the fall, and learning to rebuild after hitting rock bottom.Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
This week we talk about Electronic Arts, 3DO, and the Saudi Arabian Public Investment Fund.We also discuss Jared Kushner, leveraged buyouts, and loot boxes.Recommended Book: Bandwidth by Dan CarusoTranscriptElectronic Arts, often shorthanded as EA, was founded in 1982 in California by a former Apple employee named Trip Hawkins, who also went on to found the ill-fated 3DO company, which made video game hardware, and the somewhat more prolific, but also ultimately ill-fated casual game developer Digital Chocolate.EA, though, has been an absolutely astounding success. It's business model was predicated on the premise of selling video games directly to retailers, rather than going through intermediaries. This allowed them to gain more market share than their competitors right off the bat, and it helped them glean higher margins than their competitors from each direct sale, too.EA also established an early reputation for treating its developers really well. They were the first gaming company to feature their developers in advertising and to give them platforms, promoting them as video game artists, basically, and it shared the profits netted from those direct sales with these develops—which in turn meant all the best developers really wanted to work for EA, which led to a beneficial cycle where they created better and better, and more and more financially successful games.In the late-80s, they started deviating from this model somewhat, scooping up a collection of successful independent game development studios and deviating, at times, from the creative lead's vision when releasing their games. They also refocused a fair bit of their resources on franchises, like the immensely successful, as it turned out, Madden NFL series, and they branched out into producing games for the console market, including the still-new Nintendo Entertainment System, in 1990.That same year, EA went public on the NASDAQ, the company got new leadership when Hawkins decided to refocus on his far less successful 3DO hardware startup, and in an interesting twist, the arrival of the Sony Playstation in North America caused EA to drop support for 3DO hardware in the mid-90s so it could refocus on Playstation games, which were a lot more lucrative.By the mid-90s, EA had an astonishingly large and successful software library, including franchises like the aforementioned Madden games and the FIFA soccer games, but also celebrity-tied games like Shaq Fu, and military shooters like Jungle and Urban Strike.By the early-2000s, EA was making exclusive licensing deals with the NFL and ESPN, in order to stave off newfound sports game competitors, and it was the only video game company to consistently make a profit, most others experiencing feast and famine cycles, with periodic wins, but a whole lot of losses they had to cover with the profits from those wins. EA, in contrast, had a reliable stable of profit-sources, and it thus had a whole lot of leverage in terms of attracting and retaining talent, but also getting big names and brands on board, for collaborative projects.What I'd like to talk about today is what happened to EA during and following the 2008 economic crisis, and how and why it recently became an acquisition target for Saudi Arabia.—In 2008, when the global economy was collapsing, EA suffered a bad holiday sales season and fired 1,100 employees and closed 12 of their facilities early the following year. Later in 2009, the company announced the firing of another 1,500 employees, which was about 17% of their total workforce at the time, and in 2010 they acquired a gaming company that focused on mobile games, which were becoming increasingly popular, now that many people had touch-capable smartphones, which brought hot new franchises like Angry Birds under their brand umbrella.On the strength of that acquisition and all those downsizings, in early 2011, EA announced that it hit $3.8 billion in revenue in the financial year for the first time, and in early 2012, it announced it surpassed $1 billion in digital revenue during the previous year, which was a huge figure that early in the digital media landscape. It used some of those profits to scoop up another mobile-first gaming company, adding properties like Plants vs Zombies and Peggle to their library.EA completed another mass-firing in 2013, dismissing 10% of their employees under what they called a reorganization, around the same time they announced an exclusive license with Disney that would allow them to develop Star Wars games.Their stock value boomed in the following years, as a result of those cost-savings measures, and those new relationships, and emboldened by record-high stock valuations, in the mid-20-teens, the company started releasing big-name games, like Star Wars Battlefront 2, with random-content loot boxes and other sorts of microtransactions.This did not go over well with players, who decried these in-game purchasing options as ‘pay to win' mechanics, as players could pay more money to get better characters and equipment, and a lot of the content, even after paying for the expensive games, was still locked behind paywalls, requiring more payments to unlock that content. A bunch of gaming journalists cried foul on this shift as the game careened toward its full release, as did a whole lot of early players, and Disney complained, too, so by the time it hit shelves, the game's loot system was substantially changed, but that whole controversy spooked investors, and led to an 8.5% stock value drop in just a single month, knocking $3.1 billion from the company's valuation. As a result of that controversy, EA also became the face for a larger legal and legislative debate about in-game purchases and how it's kinda sorta like gambling, from that point forward.Soon after, EA experienced a series of bad quarters, including a huge drop of 13.3% to its valuation when a major entry in one of their larger franchises, Battlefield V, was released late, and received very mixed reviews when it was released, which led to a million fewer sold copies than anticipated. The game was also lagging in terms of gameplay behind smaller, nimbler competitors, including then-burgeoning Fortnite.The company saw an overall boost with the surprise success of Apex Legends, and the COVID-19 pandemic boosted sales dramatically for a while, since everyone was staying home, which allowed EA to gobble up a few more competing companies with successful franchises, and they knocked out a few more successful Star Wars games, as well.In early 2021, Saudi Arabia's public investment funds bought 7.4 million shares of EA for about $1.1 billion, which flew under the radar for most gamers, but that'll be important in a moment.Later that year, the company experienced a massive hack, a lot of its data, including the source code for games, stolen and sold on the dark web. EA bought some more competitors, but word on the street in 2022 was the the higher ups at EA were quietly shopping the company around, themselves looking to be acquired by a larger entity, on the scale of Apple or Disney.In early 2023, the company announced more mass-layoffs and launched another internal reorganization. It gutted several of its most popular gaming sub-brands, including BioWare, it cancelled an upcoming Star Wars game, and it announced that it would be shifting away from licensing agreements and refocusing on EA-owned IP.The pattern of layoffs leading to better financial fortunes didn't pay off this time, though. In early 2025, EA divulged that it expected to underperform in the coming year, several of its big-name titles not doing as well as expected; the company cast blame on the market, but players and journalists pointed at the company's gutting of its big-name studios, and the firing of many of its veteran developers to explain the reduced sales.EA had another mass-firing in April of this year, and followed by another in May, which paralleled an announcement that they would no longer be moving forward with a big, planned Black Panther game.In late September of 2025, EA announced that it had reached a deal, worth $55 billion, to go private, no longer selling shares on the stock market, with the financial assistance of a group of investors, which included Affinity Partners, which is led by Jared Kushner, US President Trump's son-in-law, Silver Lake, which is a US-based private equity firm that helps make these sorts of big sales happen, and the aforementioned Saudi Arabian Public Investment Fund.This deal isn't done yet, it still needs to get regulatory approval and a successful vote by stockholders, but it seems likely to go through, since the US regulatory environment is pretty lax at the moment, and because Kushner is involved, it's unlikely President Trump will take a personal disliking to it.But the big story here seems to be that Saudi Arabia is buying up not just a video game company, but one of the biggest and most successful video gaming companies in the world, which, although it's lost a lot of fan-credibility over the years, still owns some massively influential intellectual property and has just a stunning number of relationships and connections throughout the media world, alongside its huge valuation.If the sale does go through, and we should know for sure by sometime around June 2026, it would be the largest-ever leveraged buyout, which means the purchase was completed by using borrowed money that was borrowed against the asset being purchased; so those investors have taken out debt against EA itself, which is an increasingly common means of buying a large asset on the cheap, but it also typically burdens that asset with a simply astounding amount of debt which must then be recouped, often by selling off undervalued assets.When this happens to a newspaper, for instance, the buyer will often sell off the paper's real estate and fire all their employees, to make money and pay off that debt, and in this case, there's a chance that debt will be paid by throwing up a bunch of new paywalls and really leaning into those in-game transactions that nobody really liked, including politicians, back in the day, but which in this current regulatory environment would probably be allowed, and they would probably make some serious bank off of it initially, before players started getting wise and moving on to other games released by less predatory companies.The really interesting facet of this story, though, is the question of why Saudi Arabia wants a video game company.And to understand that, it's important to understand that, first, the country's Public Investment Fund is meant to help its economy shift away from purely extractive resources, like oil, and it has thus invested in all sorts of things, including luxury beach resorts, minority stakes in financial service companies like Citigroup, stakes in companies like Disney and Boeing and Meta, and increasingly, investments in companies run by allies of President Trump, like the aforementioned Affinity Partners, which was formed by Jared Kushner.So this is an economic play, but also a political play, almost certainly, by the Saudis, to get in good with the people who are in good with the US government.It's also been alleged that this might be an attempt by the Saudis to engage in what's being called game-washing, which is similar to greenwashing, but instead of trying to make a company seem green and sustainable by doing kinda sorta green things, but only as a veneer to cover up the opposite, in this case it means using sports and video games and the like to increase a nation's reputation with humanistic seeming things, despite, well, the truth being much more complicated.Just as when the Fund participated in buying a Premier League football, a soccer team, back in 2021, then, alongside their concomitant establishment of LIV Gold, a golf league meant to compete with the PGA, this investment in EA, and other investments it's made in video game companies like Capcom and Nexon, might be part of a larger effort to diversify the nation's brand, not just its economics. It's human rights record is abysmal, and it's possible they're trying to cover that up, make people forget about it, by creating more connections between Saudi Arabia and more positive things, like sports and games and the like.There are additional concerns about this purchase of EA, too, by the way, because Saudi Arabia's cultural values are very anti-woman, anti-LGBTQ, and anti-liberal, democratic values. So there are fears that we might see less representation and fewer what we might call western values portrayed in the games released by these studios, as a result of this ownership.The folks running EA have said their core values will remain unchanged by the buyout, but it's expected, bare-minimum, that this will lead to another several restructurings and mass-layoffs throughout the company in the coming years, to help recoup all that debt, at the end of which even the people making those promises might be long gone.Show Noteshttps://en.wikipedia.org/wiki/Public_Investment_Fundhttps://www.nytimes.com/2025/09/29/business/dealbook/electronic-arts-buyout-jared-kushner.htmlhttps://www.wsj.com/business/deals/ea-private-deal-buyout-video-game-maker-808aefechttps://www.ft.com/content/61cef75e-ceba-43ee-80e3-040756c6154f?accessToken=zwAGQAMTiJKIkc9hzvdezrpD7tOA4wQHVsYVTw.MEUCIHND3WOT4rS4frIMIOoeXHQeil_Ma1yGrwOqUD2m306DAiEAtA_QLvpyObai9zoo_9GZSljJuJyTKxJgFHpQDcCcVsE&sharetype=gift&token=03dd6ca5-c34f-4925-8a3d-a89f4058ee80https://www.wsj.com/business/deals/ea-silver-lake-deal-jared-kushner-c145cd55?st=eZghQHhttps://en.wikipedia.org/wiki/Electronic_Arts This is a public episode. 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On this episode of The 3DO Experience, we return to the post 3DO console era this time covering Crusaders of Might And Magic, The 3DO Company's attempt at bringing New World Computing's series of the same name.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Everyone likes a good, ole fashioned technological achievement in gaming. But what happens when a twisted visionary tries to move that game to a platform that isn't ready for it?!? I'll tell you what happens...you get a REALLY BAD PORT! Join THE BRENT and Amigo Aaron this week as we see what happens when someone decided to STEP OVER THE LINE (of technology) and do what they said couldn't (and shouldn't) be done! Prepare yourself for the lighting speed HARD DRIVIN' on the Commodore 64 and worlds wackiest, and bloodiest, redemption machine - QUAKE: ARCADE EDITION!
ARG Presents is BACK this week for an fun discussion on Ports of games that are BETTER then the originals! Join Amigo Aaron and THE BRENT for some laughs as we discuss games that fit the bill, and then submit our own as we tackle Bionic Commando on the Nintendo NES and Slap Fight MD on the original Sega Megadrive / Genesis!
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Join the HG101 gang as they discuss and rank a River City Ransom-inspired beat-em-up based on a popular Canadian comic series. Then stick around for The Darkness, a first-person shooter with more lightbulb shooting than Metal Gear Solid 2! This weekend's Patreon Bonus Get episode will be VIRTUOSO — a third-person shooter for the 3DO featuring a bodaciously rocking interpretation of virtual reality! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Covering Guardian War right after Paperboy 64 is a one-two punch of some of the most hideous games we've played. But looking past its shoddy veneer, Guardian War is kind of interesting, if insufficient. Of all of the 3DO games we've played, this is the one that's most like an actual video game… being a kind of over-the-shoulder tactics RPG. Gary also underwent a harrowing medical experience, so we had to talk about that too.