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TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger development houses, Jon built Might and Magic into one of the most influential RPG franchises of its time. We trace the evolution of the series from its early focus on quest driven gameplay, early auto mapping, and the introduction of features like quest logs and reactive character portraits. Along the way, New World Computing briefly experimented with board games, returning to video games with King's Bounty, a title that would later be reimagined as Heroes of Might and Magic after a marketing push to leverage the stronger Might and Magic name. We examine the company's shifting publishing relationships, struggles with distribution, and eventual acquisition by the 3DO Company. While Heroes of Might and Magic III brought major success, pressure from 3DO led to rushed releases, excessive expansions, and declining quality across both franchises. As Might and Magic moved into 3D and real time combat, development resources became increasingly strained. The episode closes with the collapse of 3DO, failed efforts to spin off New World Computing, and the quiet end of a studio that helped define computer role playing games. Dedicated to Ember - Beloved cat, and producer of the show. Oct 2008 - Dec 2025. Darkside of Xeen Intro: https://www.youtube.com/watch?v=_cPFL0NfsRg Ultima I (Apple II): https://www.youtube.com/watch?v=zI5ypVUk_wk Wizardry (Apple II): https://www.youtube.com/watch?v=dJhMpPnnXMo New World Computing Logos: https://www.youtube.com/watch?v=g647Hk4UHkc Star Trek - Terren Empire Logo: https://memory-alpha.fandom.com/wiki/Terran_Empire Simpsons - The Shinning Bard & Willie: https://www.youtube.com/watch?v=Kddzyds4fGo Might and Magic - Advertisements: https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/promo/group-56698/image-479480/ Might and Magic Book 1 Secret of the Inner Sanctum (Apple II): https://www.youtube.com/watch?v=N0airoGX9xk The CRPG Addict - Might and Magic Book One: https://crpgaddict.blogspot.com/2010/07/game-19-might-magic-i.html The CRPG Addict - Might and Magic Won!: https://crpgaddict.blogspot.com/2010/07/might-magic-won.html The CRPG Addict - Might and Magic Final Ranking: https://crpgaddict.blogspot.com/2010/07/might-magic-final-ranking.html The Digital Antiquarian - Might and Magic: https://www.filfre.net/2021/12/might-and-magic/ Simpsons - Finding 20 Dollars: https://www.youtube.com/watch?v=BZch40U9Bfk Might and Magic Book II - Gates to Another World (Apple II): https://www.youtube.com/watch?v=0TEz9KlDaZY Star Trek Trailer for S3E08 - The World is Hollow and I Have Touched the Sky: https://www.youtube.com/watch?v=T70fEIAsDE0 Nuclear War (DOS): https://www.youtube.com/watch?v=fqSHQp-RsRE Star Fleet Battles (Task Force Games): https://www.youtube.com/watch?v=sXoRauMyzfk Tunnels and Trolls (DOS): https://www.youtube.com/watch?v=jXtB08H2yqw Titan - First Look (Avalon Hill): https://www.youtube.com/watch?v=65ltwXWfO9I Titan - Gameplay (Avalon Hill): https://www.youtube.com/watch?v=mSXIM6R4VYQ King's Bounty (DOS): https://www.youtube.com/watch?v=bnWYfBauwh4 Might and Magic III: https://www.youtube.com/watch?v=SY7oOwU5WIs&list=PLuiwX2gLmzqNtcsOv5AOh9pIg25lX8OAD Planet's Edge (DOS): https://www.youtube.com/watch?v=FU5xpWdonmU Might and Magic - Clouds of Xeen (DOS): https://www.youtube.com/watch?v=DGGE-kPwZFI Might and Magic - Darkside of Xeen - Speedrun (DOS): https://www.youtube.com/watch?v=5VgBR8-BCos Spaceward Ho! (DOS): https://www.youtube.com/watch?v=WZ8ExG1_HMY Empire Deluxe (DOS): https://www.youtube.com/watch?v=YrzZWdmzolY Iron Cross (DOS): https://www.youtube.com/watch?v=74q69zR6VjA Zephyr (DOS): https://www.youtube.com/watch?v=VycrjZ5dkRs Heroes of Might and Magic (PC): https://www.youtube.com/watch?v=YQSouS2y4Yg&list=PLic3HXuw97t4Wv5su8gNMqhI1ndNO3Olb SSI - Panzer General (PC): https://www.youtube.com/watch?v=sG5TcIZfu50 Heroes of Might and Magic II (PC): https://www.youtube.com/watch?v=g42gSMad09Y Might and Magic VI - Mandate of Heaven (PC): https://www.youtube.com/watch?v=Pfr3I_N5cMw Heroes of Might and Magic III: https://www.youtube.com/watch?v=xSaac_TqXRw&list=PLic3HXuw97t62UA75v3t_EpTiA5CfXARm Might and Magic VII: https://www.youtube.com/watch?v=HuGvXM5p-RM Might and Magic VIII: https://www.youtube.com/watch?v=tXZhuHYJVB0 Legends of Might and Magic: https://www.youtube.com/watch?v=bnuSWgV-QaU Heroes of Might and Magic IV: https://www.youtube.com/watch?v=WUfjckaGezc Might and Magic IX: https://www.youtube.com/watch?v=KzTI_LbC0HE New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
W tym odcinku „Przerwy Technicznej” Remek i Marek powracają do swojego quasi-cyklu „Legendy Apple”, by oddać hołd niezwykłej postaci – niedawno zmarłej Rebece Heineman. Znana w branży jako „Burger Becky” (tak, historia o chomikowaniu burgerów w biurku jest autentyczna!), była genialnym samoukiem, który zrewolucjonizował świat portowania gier. Usłyszycie o jej niesamowitych początkach: od ucieczki z domu w wieku 15 lat, przez hakowanie gier z czystej biedy, aż po spektakularne i... przypadkowe zwycięstwo w pierwszym krajowym turnieju Space Invaders. Becky wcale nie chciała go wygrać – ona po prostu marzyła o darmowym komputerze z drugiego miejsca!
Show Notes On this week's podcast, Dan and Kris bring you the final 10 20 30 40 of 2025! Was it finally a big month for the Jaguar and 3DO? Did Sega have anything to answer Nintendo's Donkey Kong Country 2? Was 1985 still a complete wash? Let's find out! Then, in Week Old News, AI continues to be everywhere, making everything it touches demonstrably worse, Nintendo finally wins a really old lawsuit, and the SuperSega saga finally comes to its inevitable conclusiuon. Finally, in the Checkpoint, Dan finally learns to cook, while Kris makes a lot of cookies and plays Dadish 4. He also played the Final Fantasy VII demo, and completely forgot to talk about it on the show. Oops. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us
Some people just don't get on with certain types of games. Fighters, Beat 'Em Ups, Point and Click, PUZZLE...sometimes it's just not your cup of tea. BUT, on a rare occasion, a game RISES UP from these hated categories and manages to GRAB YOU! Today we will talk about these special, GENRE-BUSTING games. Join Amigo Aaron and THE BRENT for ARG 324 as we tackle Chaos Reborn and Bookworm Deluxe!
Send us a textCurrent Rock It Games CEO, Michael Devine, comes by to talk about the brand new reimaginings of Goal! and Bases Loaded his team have released on Steam! Devine was VP Sales for the 3D0 Company back in the day, is a non-bandwagon Dodgers fan, and a great interview!Rock-It GamesSteam Jaleco Sports: Goal!Steam Jaleco Sports: Bases LoadedShopping for games image - how many can you spot?Support the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia
On this episode of The 3DO Experience, Bill and Thrak take a look at the bizarre sequel to Wetrix known as Aqua Aqua for the PlayStation 2, and published by 3DO.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Somewhere, at sometime, someone asked "How can we make MORE money with gaming?!?!?". I'll tell you how...you put some FAMOUS SUCKERS IN THE GAME!! Join THE BRENT and Amigo Aaron this week as we see what happens when someone decided to add CELEBRITIES in the mix! Prepare yourself for the lighting speed of JET LI's: Rise to Honor and...well...ugh... Edward O. Thorp's Real Blackjack for DOS....we'll see how THE BRENT get's himself outta this one...
From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell snacks from their desks just to survive. He then takes us into the golden years at Epyx, creating World Games and the smash hit California Games, before moving on to 3DO, where a secret project he managed ended up helping fund Diablo. Contents: 00:00 - The Week's Retro News Stories 54:26 - Matt Householder Interview Please visit our amazing sponsors and help to support the show: Doncaster Gaming Market: https://www.doncastergamingmarket.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Solid Aluminium Xbox Prototype Actually Works: https://youtu.be/0OMP8JvGWNY Lost Destruction Derby 2 Saturn Prototype Unearthed: https://tinyurl.com/5c75zhxa James Pond Makes a Comeback on Modern Consoles: https://tinyurl.com/2s4j38wd Castlevania Amiga Remake Gets CD32 Upgrade: https://tinyurl.com/47624rsa Castlevania Comes to the Atari 2600 (!): https://tinyurl.com/2k5ub8f5 Sonic Finally Lands on the GX4000: https://tinyurl.com/bdm5svj2 Worms Turns 30 – Team17's Classic Celebrated: https://tinyurl.com/mrvtutnc
Get my free Personal Board Meeting Deck here: https://fos.now/yt-gd-discover-board-meeting-3Do you want my help scaling and systematizing your business? Book a free 10-minute Systems Audit call here: https://fos.now/yt-apply-544In this video, I break down 7 mental frameworks I use to defeat negative thinking — whether it shows up as anxiety, stress, self-shaming, burnout, intrusive thoughts, overthinking, or analysis paralysis.These aren't abstract mindset hacks, they're practical tools that have helped me stay calm under pressure, make clearer decisions, and keep moving forward when everything felt overwhelming.By the end of this video, you'll have a tactical playbook for shutting down negative thought spirals and converting that mental energy into aligned, confident action in your life and your business. Already doing $30K+/month? Come to my next free workshop and I'll show you how to systemize your business and get your time back. Save your spot here: https://fos.now/yt-workshop-544Want to LEARN proven systems to grow your personal brand? Go here: https://fos.now/yt-newsletter-54400:00 - Introduction00:31 - The One Domino Decision02:17 - Chop Wood Carry Water04:32 - The Personal Board Meeting06:29 - External OS08:17 - Seek the Sweat09:59 - Strategic Stillness12:11 - Externalize, Don't InternalizeConnect with me:Website: https://fos.now/yt-founder-os-544Twitter: https://twitter.com/matt_gray_LinkedIn: https://www.linkedin.com/in/mattgray1TikTok: https://www.tiktok.com/@realmattgrayInstagram: https://instagram.com/matthgray#onepersonbusiness #creatoreconomy #entrepreneurship
Nach unserer Doppelfolge zu den besten PC-Spielen des Jahres 1995 (findet ihr HIER) ist es nun Zeit für die Speerspitze der Konsolenzunft. Neben den in würde ergrauten 16bit-Flagschiffen SNES und Mega Drive tummeln sich nun junge Wilde wie Segas Saturn, 3DO, Atari Jaguar, Mega CD, 32X und die Playstation.Hardy und Gaststar Fabian Käufer blättern durch die Videogames 13/95 — das Weihnachts-Sonderheft mit den (vermeintlich) besten Videospielen des Jahres.Das Heft findet ihr als pdf auf Kultmags.com oder HIER direkt im Browser.Sprecher: Hardy Heßdörfer und Fabian KäuferLust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf X (ehemals Twitter) oder unserem Whatsapp-Kanal sind wir ebenfalls zu finden und freuen uns über dein Feedback!Die wichtigsten Links auf einen KLICKFür Unterstützung via Patreon und Steady sind wir sehr dankbar! Dort erhalten Unterstützer Zugang zu monatlichen Bonus-Folgen und finden dort auch diese Episode ohne Werbung!Nerdwelten Musik: Ben Dibbert (Nordischsound)Introstimme: Claudia Urbschat-MinguesSchnitt: Hardy HeßdörferProduktion: Hardy HeßdörferCover-Layout: Dennis Deuster Hosted on Acast. See acast.com/privacy for more information.
Remember Tarzan? He was sort of a big deal when computers were just getting their footing in the early 80's, and this literary legend became a big part of the 8-bit era. Join THE BRENT and Amigo Aaron this week as we grab a few chimps and start climbing some palm trees...ok not likely. We'll be trying our luck with two of the big T's games of the day, TARZAN on the Atari 2600 and TARZAN on the BBC MICRO! AAAARRRGGGHHHOOOOOOOOOOOO!!!!!!
On this episode of The 3DO Experience, Bill is solo hosting once again while Thrak is on vacation, this time taking some time to discuss some of the cancelled hardware variants of the 3DO system.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
We're thrilled to speak with Trip Hawkins, founder and CEO EA, 3DO, Digital Chocolate and more. From childhood football strategy, to WWIII Sims, he grew to make a company of electronic artists who made legendary games. Calming Steve Jobs, hacking consoles and many firsts - this week!Episode Highlights[00:01:20] Celebrating 100 Episodes and a Wild Week for EA Alex and Aaron mark The Fourth Curtain's 100th episode and react to the breaking news that Electronic Arts is being taken private.[00:02:31] What Happens When a Giant Like EA Gets Bought? The hosts break down what a private-equity acquisition really means for EA, from stock prices to internal culture shifts.[00:05:10] Founding Electronic Arts: Trip's Vision for Creative Freedom Trip shares how he built EA around empowering developers and treating them like rock stars — a radical idea in the early '80s.[00:17:44] The Apple Years: Working Under Steve Jobs Trip reflects on his early days at Apple, what he learned from Steve Jobs, and how that experience shaped his entrepreneurial mindset.[00:33:28] Madden, Licensing, and Building a Sports Empire Trip talks about the birth of Madden NFL, navigating licensing deals, and why the franchise became a cornerstone of EA's success.[00:48:56] The 3DO Era: Ambition, Innovation, and Hard Lessons He opens up about the 3DO console — what went wrong, what it taught him, and how to recover when innovation gets ahead of its time.[01:04:37] The Future of Games and Trip's Next Chapter Trip closes by sharing his outlook on AI, creativity, and what he's building next after a lifetime of shaping the games industry.[01:20:14] Trip Hawkins on Failure, Resilience, and ReinventionTrip opens up about the three “acts” of his life — the rise, the fall, and learning to rebuild after hitting rock bottom.Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
This week we talk about Electronic Arts, 3DO, and the Saudi Arabian Public Investment Fund.We also discuss Jared Kushner, leveraged buyouts, and loot boxes.Recommended Book: Bandwidth by Dan CarusoTranscriptElectronic Arts, often shorthanded as EA, was founded in 1982 in California by a former Apple employee named Trip Hawkins, who also went on to found the ill-fated 3DO company, which made video game hardware, and the somewhat more prolific, but also ultimately ill-fated casual game developer Digital Chocolate.EA, though, has been an absolutely astounding success. It's business model was predicated on the premise of selling video games directly to retailers, rather than going through intermediaries. This allowed them to gain more market share than their competitors right off the bat, and it helped them glean higher margins than their competitors from each direct sale, too.EA also established an early reputation for treating its developers really well. They were the first gaming company to feature their developers in advertising and to give them platforms, promoting them as video game artists, basically, and it shared the profits netted from those direct sales with these develops—which in turn meant all the best developers really wanted to work for EA, which led to a beneficial cycle where they created better and better, and more and more financially successful games.In the late-80s, they started deviating from this model somewhat, scooping up a collection of successful independent game development studios and deviating, at times, from the creative lead's vision when releasing their games. They also refocused a fair bit of their resources on franchises, like the immensely successful, as it turned out, Madden NFL series, and they branched out into producing games for the console market, including the still-new Nintendo Entertainment System, in 1990.That same year, EA went public on the NASDAQ, the company got new leadership when Hawkins decided to refocus on his far less successful 3DO hardware startup, and in an interesting twist, the arrival of the Sony Playstation in North America caused EA to drop support for 3DO hardware in the mid-90s so it could refocus on Playstation games, which were a lot more lucrative.By the mid-90s, EA had an astonishingly large and successful software library, including franchises like the aforementioned Madden games and the FIFA soccer games, but also celebrity-tied games like Shaq Fu, and military shooters like Jungle and Urban Strike.By the early-2000s, EA was making exclusive licensing deals with the NFL and ESPN, in order to stave off newfound sports game competitors, and it was the only video game company to consistently make a profit, most others experiencing feast and famine cycles, with periodic wins, but a whole lot of losses they had to cover with the profits from those wins. EA, in contrast, had a reliable stable of profit-sources, and it thus had a whole lot of leverage in terms of attracting and retaining talent, but also getting big names and brands on board, for collaborative projects.What I'd like to talk about today is what happened to EA during and following the 2008 economic crisis, and how and why it recently became an acquisition target for Saudi Arabia.—In 2008, when the global economy was collapsing, EA suffered a bad holiday sales season and fired 1,100 employees and closed 12 of their facilities early the following year. Later in 2009, the company announced the firing of another 1,500 employees, which was about 17% of their total workforce at the time, and in 2010 they acquired a gaming company that focused on mobile games, which were becoming increasingly popular, now that many people had touch-capable smartphones, which brought hot new franchises like Angry Birds under their brand umbrella.On the strength of that acquisition and all those downsizings, in early 2011, EA announced that it hit $3.8 billion in revenue in the financial year for the first time, and in early 2012, it announced it surpassed $1 billion in digital revenue during the previous year, which was a huge figure that early in the digital media landscape. It used some of those profits to scoop up another mobile-first gaming company, adding properties like Plants vs Zombies and Peggle to their library.EA completed another mass-firing in 2013, dismissing 10% of their employees under what they called a reorganization, around the same time they announced an exclusive license with Disney that would allow them to develop Star Wars games.Their stock value boomed in the following years, as a result of those cost-savings measures, and those new relationships, and emboldened by record-high stock valuations, in the mid-20-teens, the company started releasing big-name games, like Star Wars Battlefront 2, with random-content loot boxes and other sorts of microtransactions.This did not go over well with players, who decried these in-game purchasing options as ‘pay to win' mechanics, as players could pay more money to get better characters and equipment, and a lot of the content, even after paying for the expensive games, was still locked behind paywalls, requiring more payments to unlock that content. A bunch of gaming journalists cried foul on this shift as the game careened toward its full release, as did a whole lot of early players, and Disney complained, too, so by the time it hit shelves, the game's loot system was substantially changed, but that whole controversy spooked investors, and led to an 8.5% stock value drop in just a single month, knocking $3.1 billion from the company's valuation. As a result of that controversy, EA also became the face for a larger legal and legislative debate about in-game purchases and how it's kinda sorta like gambling, from that point forward.Soon after, EA experienced a series of bad quarters, including a huge drop of 13.3% to its valuation when a major entry in one of their larger franchises, Battlefield V, was released late, and received very mixed reviews when it was released, which led to a million fewer sold copies than anticipated. The game was also lagging in terms of gameplay behind smaller, nimbler competitors, including then-burgeoning Fortnite.The company saw an overall boost with the surprise success of Apex Legends, and the COVID-19 pandemic boosted sales dramatically for a while, since everyone was staying home, which allowed EA to gobble up a few more competing companies with successful franchises, and they knocked out a few more successful Star Wars games, as well.In early 2021, Saudi Arabia's public investment funds bought 7.4 million shares of EA for about $1.1 billion, which flew under the radar for most gamers, but that'll be important in a moment.Later that year, the company experienced a massive hack, a lot of its data, including the source code for games, stolen and sold on the dark web. EA bought some more competitors, but word on the street in 2022 was the the higher ups at EA were quietly shopping the company around, themselves looking to be acquired by a larger entity, on the scale of Apple or Disney.In early 2023, the company announced more mass-layoffs and launched another internal reorganization. It gutted several of its most popular gaming sub-brands, including BioWare, it cancelled an upcoming Star Wars game, and it announced that it would be shifting away from licensing agreements and refocusing on EA-owned IP.The pattern of layoffs leading to better financial fortunes didn't pay off this time, though. In early 2025, EA divulged that it expected to underperform in the coming year, several of its big-name titles not doing as well as expected; the company cast blame on the market, but players and journalists pointed at the company's gutting of its big-name studios, and the firing of many of its veteran developers to explain the reduced sales.EA had another mass-firing in April of this year, and followed by another in May, which paralleled an announcement that they would no longer be moving forward with a big, planned Black Panther game.In late September of 2025, EA announced that it had reached a deal, worth $55 billion, to go private, no longer selling shares on the stock market, with the financial assistance of a group of investors, which included Affinity Partners, which is led by Jared Kushner, US President Trump's son-in-law, Silver Lake, which is a US-based private equity firm that helps make these sorts of big sales happen, and the aforementioned Saudi Arabian Public Investment Fund.This deal isn't done yet, it still needs to get regulatory approval and a successful vote by stockholders, but it seems likely to go through, since the US regulatory environment is pretty lax at the moment, and because Kushner is involved, it's unlikely President Trump will take a personal disliking to it.But the big story here seems to be that Saudi Arabia is buying up not just a video game company, but one of the biggest and most successful video gaming companies in the world, which, although it's lost a lot of fan-credibility over the years, still owns some massively influential intellectual property and has just a stunning number of relationships and connections throughout the media world, alongside its huge valuation.If the sale does go through, and we should know for sure by sometime around June 2026, it would be the largest-ever leveraged buyout, which means the purchase was completed by using borrowed money that was borrowed against the asset being purchased; so those investors have taken out debt against EA itself, which is an increasingly common means of buying a large asset on the cheap, but it also typically burdens that asset with a simply astounding amount of debt which must then be recouped, often by selling off undervalued assets.When this happens to a newspaper, for instance, the buyer will often sell off the paper's real estate and fire all their employees, to make money and pay off that debt, and in this case, there's a chance that debt will be paid by throwing up a bunch of new paywalls and really leaning into those in-game transactions that nobody really liked, including politicians, back in the day, but which in this current regulatory environment would probably be allowed, and they would probably make some serious bank off of it initially, before players started getting wise and moving on to other games released by less predatory companies.The really interesting facet of this story, though, is the question of why Saudi Arabia wants a video game company.And to understand that, it's important to understand that, first, the country's Public Investment Fund is meant to help its economy shift away from purely extractive resources, like oil, and it has thus invested in all sorts of things, including luxury beach resorts, minority stakes in financial service companies like Citigroup, stakes in companies like Disney and Boeing and Meta, and increasingly, investments in companies run by allies of President Trump, like the aforementioned Affinity Partners, which was formed by Jared Kushner.So this is an economic play, but also a political play, almost certainly, by the Saudis, to get in good with the people who are in good with the US government.It's also been alleged that this might be an attempt by the Saudis to engage in what's being called game-washing, which is similar to greenwashing, but instead of trying to make a company seem green and sustainable by doing kinda sorta green things, but only as a veneer to cover up the opposite, in this case it means using sports and video games and the like to increase a nation's reputation with humanistic seeming things, despite, well, the truth being much more complicated.Just as when the Fund participated in buying a Premier League football, a soccer team, back in 2021, then, alongside their concomitant establishment of LIV Gold, a golf league meant to compete with the PGA, this investment in EA, and other investments it's made in video game companies like Capcom and Nexon, might be part of a larger effort to diversify the nation's brand, not just its economics. It's human rights record is abysmal, and it's possible they're trying to cover that up, make people forget about it, by creating more connections between Saudi Arabia and more positive things, like sports and games and the like.There are additional concerns about this purchase of EA, too, by the way, because Saudi Arabia's cultural values are very anti-woman, anti-LGBTQ, and anti-liberal, democratic values. So there are fears that we might see less representation and fewer what we might call western values portrayed in the games released by these studios, as a result of this ownership.The folks running EA have said their core values will remain unchanged by the buyout, but it's expected, bare-minimum, that this will lead to another several restructurings and mass-layoffs throughout the company in the coming years, to help recoup all that debt, at the end of which even the people making those promises might be long gone.Show Noteshttps://en.wikipedia.org/wiki/Public_Investment_Fundhttps://www.nytimes.com/2025/09/29/business/dealbook/electronic-arts-buyout-jared-kushner.htmlhttps://www.wsj.com/business/deals/ea-private-deal-buyout-video-game-maker-808aefechttps://www.ft.com/content/61cef75e-ceba-43ee-80e3-040756c6154f?accessToken=zwAGQAMTiJKIkc9hzvdezrpD7tOA4wQHVsYVTw.MEUCIHND3WOT4rS4frIMIOoeXHQeil_Ma1yGrwOqUD2m306DAiEAtA_QLvpyObai9zoo_9GZSljJuJyTKxJgFHpQDcCcVsE&sharetype=gift&token=03dd6ca5-c34f-4925-8a3d-a89f4058ee80https://www.wsj.com/business/deals/ea-silver-lake-deal-jared-kushner-c145cd55?st=eZghQHhttps://en.wikipedia.org/wiki/Electronic_Arts This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
On this episode of The 3DO Experience, we return to the post 3DO console era this time covering Crusaders of Might And Magic, The 3DO Company's attempt at bringing New World Computing's series of the same name.Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Everyone likes a good, ole fashioned technological achievement in gaming. But what happens when a twisted visionary tries to move that game to a platform that isn't ready for it?!? I'll tell you what happens...you get a REALLY BAD PORT! Join THE BRENT and Amigo Aaron this week as we see what happens when someone decided to STEP OVER THE LINE (of technology) and do what they said couldn't (and shouldn't) be done! Prepare yourself for the lighting speed HARD DRIVIN' on the Commodore 64 and worlds wackiest, and bloodiest, redemption machine - QUAKE: ARCADE EDITION!
ARG Presents is BACK this week for an fun discussion on Ports of games that are BETTER then the originals! Join Amigo Aaron and THE BRENT for some laughs as we discuss games that fit the bill, and then submit our own as we tackle Bionic Commando on the Nintendo NES and Slap Fight MD on the original Sega Megadrive / Genesis!
Join Homecoming 3.0 here: https://emotionalhorsemanship.com/homecoming-3Do not forget to apply for financial aid before September 15 2025 if you need to! For more information check out www.emotionalhorsemanship.com!
This week, we dive head-over-heels into an interactive romantic comedy from 1993 on the 3DO console. Now I know, everything in that description sounds TERRIBLE, but is this game that bad? (yes)Super Garbage Day DiscordSuper Garbage Day PatreonB-Ross's Twitch StreamVanfernal's Retro Stream ShowSuper Garbage Day YouTubeSupport the showShow Links: https://linktr.ee/supergarbagedayHosted by: B-Ross, Vanfernal, and Mr. Miller Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com
The boys are BACK this week on ARG Presents! We spun the wheel and made the deal for ROM HACKS this week! First we'll discuss the merits and flaws of ROM hacks, and then it's GAME TIME! Do these choices surpass the games they are based on, or is it a ROM MESS! FIND OUT as we take on Super Mario 6 on the Nintendo Entertainment System (NES) and Teenage Mutant Ninja Turtles Shredder's Re-Revenge on the Megadrive / Genesis!
Welcome to the long awaited, BONUS SPECIAL - It's Ask THE BRENT JULY 2025! Enjoy THE BRENT's answers to discord's BURNING questions, including THE BRENT's views on games, life, and MORE! It's all here in live and living color as we ASK THE BRENT, again!!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
Hello everyone, it's that special time of the year...the time of BOATFEST! This time out, join Amigo Aaron and THE BRENT LIVE from Boatfest 2025 in scenic and lovely Hurricane, WV! As usual, THE BRENT has booked the entire show LIVE, so you never know WHAT WILL HAPPEN!
ARG Presents is BACK this week for an interesting discussion on RACING GAMES WITHOUT VEHICLES! Join Amigo Aaron and THE BRENT for some laughs as we discuss games that fit the bill, and then submit our own as we tackle Iggy's Reckin' Balls on the N64 and Running Wild on the original PlayStation!
On this episode of The 3DO Experience, we are joined by Alex from G&C to talk about the 1995 Sailor Moon fighting game for the 3DO created by Tose only in Japan!Check Out Call of Duty: Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-opsProud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
This week ARG Presents 316, we'll take a long overdue look at the Sony PSP PlayStation Portable handheld! First we'll talk about the PSP and it's successes and failures, and then we'll look at a few of these "MOBILE" games to review. Kick back and and relax as we look at Bancho: Badass Rumble! and Work Time Fun!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/131691264 7 Minutes in Heaven: Zero Tolerance Video Version: https://www.patreon.com/posts/131666929 https://www.mobygames.com/game/10115/zero-tolerance/ Corrections: August 1994 Ep - https://www.patreon.com/posts/august-1994-123352781 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Sega https://www.retroreversing.com/super-famicom-snes-sdk/ https://archive.org/details/st-report https://patentarcade.com/tag/alpex-computer-v-nintendo 1994: Street Fighter loses its luster A Warrior of Video Games, The New York Times, September 6, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 6; Financial Desk ; Column 6; Byline: By ANDREW POLLACK, Capcom's video game superhero, Mega Man, debuts this week in nationally syndicated cartoon series; Interactive software giant embraces Hollywood to create precedent-setting entertainment, Business Wire, September 7, 1994, Wednesday https://www.imdb.com/title/tt0111301/?ref_=fn_all_ttl_2 https://www.imdb.com/title/tt0219458/?ref_=fn_all_ttl_14 https://www.imdb.com/title/tt0115421/?ref_=fn_all_ttl_1 https://en.wikipedia.org/wiki/USA_Action_Extreme_Team https://www.imdb.com/title/tt0165046/?ref_=fn_all_ttl_1 Joe Morici - Capcom - https://www.patreon.com/posts/37289815 CD duplicators expand their offerings "Keeping Track Of All Trades; Replicators Go Beyond The Basics, Branching Out Into Packaging,Distribution And More, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 86, Byline: BY PAUL VERNA The Expanding Universe Of Replication; Companies Roll Out The Format Welcome Mat, Opening The Door To CDROM And Others, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 84, Byline: BY STEVE TRAIMAN" CD piracy explodes in Hong Kong Software pirates strike gold, South China Morning Post (Hong Kong), September 15, 1994, Section: FEATURE; Pg. 25 https://www.youtube.com/watch?app=desktop&v=eEUNtQprsc0 Best Buy expands Best Buy Plans Southern Calif. Invasion; Discounter Promises 'New Shopping Experience', Billboard, September 10, 1994, Section: Pg. 5, Byline: BY EILEEN FITZPATRICK Woolworth UK hit hard by drop in computer software sales Kingfisher offshoots turn in mixed performance, Financial Times (London,England), September 14, 1994, Wednesday, London, Section: UK Company News; Pg. 25, Rhino sees slowdown Rhino runs deeper into red at midway, Financial Times (London,England), September 20, 1994, Tuesday, Section: UK Company News; Pg. 26, Byline: By GARY EVANS Video game slump hits Wong Video-game slump hits firm, South China Morning Post (Hong Kong), September 30, 1994, Section: BUSINESS; Pg. 18 Raymond Yap - Wong's International, Mondex - https://www.patreon.com/posts/108390526 Playmates shifts to games Post-TMNT Playmates Goes Vid, Ad Day, September 19, 1994, Section: NEW PRODUCTS; Pg. 17 Software Toolworks becomes Mindscape THE SOFTWARE TOOLWORKS, INC. BECOMES MINDSCAP , INC., PR Newswire, September 30, 1994, Friday - 19:34 Eastern Time Strauss Zelnick to head BMG "Ex-IBM chief to head Canadian films group, Financial Times (London,England), September 15, 1994, Thursday, London; Section: International Company News; Pg. 27, Byline: By LOUISE KEHOE and REUTER Ex-Film Executive Chosen To Head Bertelsmann Unit, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 8; Column 5; Financial Desk ; Column 5; Byline: By SALLIE HOFMEISTER, https://en.wikipedia.org/wiki/Strauss_Zelnick Katzenberg out at Disney Now Playing: Disney in Turmoil, The New York Times, September 23, 1994, Friday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By BERNARD WEINRAUB with GERALDINE FABRIKANT, https://en.wikipedia.org/wiki/DisneyWar https://www.amazon.com/Men-Who-Would-King-DreamWorks/dp/0547520271 Battletech Centers go online L.A.-Vegas link makes virtual a new reality, The Hollywood Reporter, September 2, 1994, Friday DISNEY'S GAME LINK, Variety, September 12, 1994 - September 18, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Update; Pg. 33 Nicastro's to co-CEO WMS Neil D. Nicastro appointed co-chief executive officer of WMS Industries, Business Wire, September 12, 1994, Monday Arnie's Place closes down Scrappy Arcade Owner Gives Up the Fight, The New York Times, September 20, 1994, Tuesday, Late Edition - Final, Distribution: Metropolitan Desk, Section: Section B; ; Section B; Page 4; Column 1; Metropolitan Desk ; Column 1; ; Biography, Byline: Arnie Kaye, Special to The New York Times, Dateline: WESTPORT, Conn., Sept. 19 https://www.nytimes.com/1994/09/20/nyregion/scrappy-arcade-owner-gives-up-the-fight.html?searchResultPosition=1 http://arniesplacearcade.com/pictures.html Nintendo owns CES https://archive.org/details/edge-012-september-1994/page/10/mode/2up?view=theater https://archive.org/details/edge-012-september-1994/page/44/mode/1up?view=theater RPGs, adventures and doom clones abound on pc at ces https://archive.org/details/computer-gaming-world-issue-122-september-1994/page/22/mode/1up?view=theater Sega bypasses Japanese distributors SEGA DECIDES TO SELL DIRECT TO RETAILERS, Computergram International, September 13, 1994 EA disses Saturn No Headline In Original, Consumer Electronics, September 19, 1994, Section: NOTEBOOK, Vol. 34, No. 38 3DO's next gen system is a dog... https://archive.org/details/edge-012-september-1994/page/6/mode/2up https://en.wikipedia.org/wiki/Panasonic_M2 ESRB rates its first game No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 Mortal Kombat II breaks records Acclaim's 'Mortal Kombat II' breaks video game and film industry records with $50 million opening week, Business Wire, September 22, 1994, Thursday Sega and Nintendo plan big Xmas ad spends Sega and Nintendo Prepare to Do Battle Over Holiday Season Sales, Wall Street Journal (3 Star, Eastern (Princeton, NJ), Edition), , September 21, 1994, Business and Industry, Section: Pg. B10; Vol. CCXXIV; No. 57; ISSN: 0099-9660 EA sees CD future Electronic Arts Shifts Focus to CD-ROM Video Games, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Business and Industry, Section: Pg. B4; Vol. CCXXIV; No. 47; ISSN: 0099-9660 CDi gets new slogan A NEW STRATEGY FOR CD-I PHILIPS LOWERS PRICE, CHANGES SLOGAN TO DRIVE SALES, Advertising Age, September 26, 1994, Section: Pg. 14 https://youtu.be/TgtBDVRwKCQ?si=77kblLoNQUYxSl16 China seen as growth market by Nintendo Nintendo to launch game software production in China, Japan Economic Newswire, SEPTEMBER 6, 1994, TUESDAY, Dateline: TOKYO, Sept. 6 Kyodo Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 Sanyo avoids face off with Matsushita Sanyo to market 32-bit computer game, Report From Japan, September 1, 1994 https://www.linkedin.com/feed/update/urn:li:activity:7327486440387289088/ Konix lives Aiming to succeed where others have failed - MSU's CD systems look set to find their way into homes world-wide / Growth from Technology, Financial Times (London,England), September 8, 1994, Thursday, London, Section: UK Company News; Pg. 30, Byline: By ALAN CANE https://www.konixmultisystem.co.uk/index.php?id=interviews&content=wyn Myst coming to laseractive https://segaretro.org/Myst_(Mega_LD) Pioneer gets LaserActive with 'Myst' software hit; Redford eco entertainment also set for format, The Hollywood Reporter, September 6, 1994, Tuesday, Byline: Scott Hettrick https://segaretro.org/Legacy Time Warner picks up Rise of the Robots Time Warner Interactive to release "Rise of the Robots" on CD-ROM and Floppy in United States; TWi also to release "Rise" on 10 interactive platforms in Europe, Business Wire, September 6, 1994, Tuesday, Dateline: MILPITAS, Calif. Sega bets on Cornhuskers "Sega Sports opens college football season by predicting this weekend's winners on the new ""College Football National Championship"" video game;Nebraska Cornhuskers take national championship on Sega Sports field, Business Wire, September 2, 1994, Friday" Shaq goes multiple media ive, EA Hope Shaq Game/CD Promo Hits Nothing But Net, Billboard, September 24, 1994, Section: ARTISTS & MUSIC; Pg. 10, Byline: BY MARILYN A. GILLEN Chaos Studios renamed Gamepro September 1994 pg. 161 Tensions between Intel and Compaq heat up Compaq-Intel spat is fascinated dread, Financial Times (London,England), September 20, 1994, Tuesday, Section: Pg. 21, Byline: By LOUISE KEHOE and ALAN CANE PowerPC alliance unravels BUSINESS TECHNOLOGY; Computing's Bold Alliance Falters, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Target moving out of PC business No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 MOS technology sold STARTING FROM ASHES OF OLD FIRM COMMODORE'S NORRISTOWN PLANT CAN BE SOLD TO A START-UP COMPANY, U.S. BANKRUPTCY COURT SAID., The Philadelphia Inquirer, September 24, 1994 Saturday FINAL EDITION, Section: BUSINESS; Pg. D01 CONTENDER FOR FIRM ADVERTISES FOR HELP ONE BIDDER FOR COMMODORE IS ALREADY SEEKING WORKERS. THE OTHER BIDDER SAYS IT WANTS THE RESUMES, TOO., The Philadelphia Inquirer, September 22, 1994 Thursday FINAL EDITION, Section: BUSINESS; Pg. C01 Der PC-Pionier stellte Antrag auf Konkurs, Handelsblatt, September 13, 1994, Business and Industry, Section: Pg. 11; ISSN: 0017-7296 Wing Commander budget to break records Computer Gaming World, September 1994 pg. 12 https://en.wikipedia.org/wiki/Transmetropolitan Activision brings back 2600 classics ACTIVISION'S NEW ATARI 2600(TM) ANTHOLOGY - A REAL BLAST FROM THE PAST; ORIGINAL BEST-SELLING HITS TO BE AVAILABLE FOR WINDOWS EARLY '95, PR Newswire, September 20, 1994, Tuesday - 15:02 Eastern Time, Section: Financial News Monty Python comes to CDRom COMPUTER GAMES: THE CIRCUS COMES TO TOWN; Jack Schofield on something very silly a CD-ROM celebration of Monty Python, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T7 The Information Super Highway is destined to fail "The information highway heads for the exit lane, The Age (Melbourne, Australia), September 13, 1994 Tuesday Late Edition, Section: NEWS; Features; Pg. 15" Ads will make the interactive world go round. into the ring, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, Byline: By Michael Schrage The future belongs to content "start your content engines, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, byline: By Michael Krantz" FCC to investigate interactive TV bidders FCC probing interactive video bidders, The Hollywood Reporter, September 1, 1994, Thursday AT&T pushes The Edge over a ledge AT&T Scraps Plan to Sell Gear For Video Game, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 1, 1994 AT&T PULLS PLUG ON EDGE 16, Consumer Electronics, September 5, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 36; Pg. 15 WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13 BellAtlantic, Time Warner and Viacom face delays Discord and Delay for Bell Atlantic Network, The New York Times, September 9, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By EDMUND L. ANDREWS, Compuserve moves to the internet WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13# Online services days numbered The Executive Computer; In the On-Line Market, the Name of the Game Is Internet, The New York Times, September 25, 1994, Sunday, Late Edition - Final, Distribution: Financial Desk, Section: Section 3; ; Section 3; Page 7; Column 1; Financial Desk ; Column 1; XBAND to launch as Genesis exclusive Sega and Catapult sign agreement to support XBAND game modem and network service, Business Wire, September 6, 1994, Tuesday, Catapult Video-Game Modem Gets a Boost From Sega, Nintendo, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Section: Pg. B8; Vol. CCXXIV; No. 47; ISSN: 0099-9660 T-HQ announces debt and equity financings, Business Wire, September 19, 1994, Monday Playstation to go online... in France Sony, France Telecom link in video game business, Japan Economic Newswire, SEPTEMBER 16, 1994, FRIDAY CDRom gets online updates RealTime Moving Quickly Into Sports Arena; BMG, Nederlander Behind New CD-ROM Supplier, Billboard, September 17, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 68, Byline: MARILYN A. GILLEN Mondex aims to revolutionize payments A Visionary Pushes Toward the Cashless Revolution, American Banker, September 15, 1994, Business and Industry, Section: Pg. 12; Vol. 159; No. 178; ISSN: 0002-7561 https://www.patreon.com/posts/108390526?collection=481857 Futurist sees internet as savior of democracy Books and Authors, The Associated Press, September 2, 1994, Friday, BC cycle, Section: Entertainment News, Byline: By ELIZABETH WEISE, Associated Press Writer https://www.researchgate.net/publication/318765343_The_Virtual_Community_Homesteading_on_the_Electronic_Frontier UK magazine market collapses GAMES MAGAZINES: A MILLION CRUEL CUTS, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T3 Atari and Sega bury the hatchet Sega and Atari Announce Longterm Licensing Agreements, Equity, Investment, and Resolution of Disputes, Business Wire, September 28, 1994, Wednesday Nintendo sues TSMC NINTENDO FI ES SUIT AGAINST TAIWAN COMPANY TO STOP COUNTERFEITING OF VIDEO GAME SEMICONDUCTOR CHIPS, PR Newswire, September 13, 1994, Tuesday - 16:47 Eastern Time 919 921 COUNTERFEIT CHIP SUIT, Consumer Electronics, September 19, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 38 https://archive.org/details/AtariCorporationAnnualReport1994 Nintendo wins in Taiwan Court Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 9th Circuit rebukes Apple Apple's Copyright Suit Against Rivals Rejected, The Associated Press, September 19, 1994, Monday, AM cycle, Section: Business News, Byline: By BOB EGELKO, Associated Press Writer George Forman KOs Power Punch II in court No Headline In Original, Consumer Electronics, September 5, 1994, Section: NOTEBOOK, Vol. 34, No. 36; Pg. 12 Acclaim mocap comes to the big screen Acclaim Motion Capture Technology Tapped For Warner Bros. 'Batman Forever'; Special Effects to Employ Motion Capture, Business Wire, September 1, 1994, Thursday https://www.youtube.com/watch?v=mZrZK9-stCM Watch the future of computing on your TV https://archive.org/details/jcnhomecomputing/Home.Computing.1.XviD-VHSRip.avi PCTV, INC. ANNOUNCES NEW @OME O FICE COMPUTER SHOWS AS PART OF FALL LINEUP OF TV PROGRAMS, PR Newswire, September 13, 1994, Tuesday - 06:57 Eastern Time Photoshop gets layered Byte September 1994 pg. 30 Pulp Fiction wins Palm D'Or THE MOVIE JUNKIE; The critics hated it, the audience hurled abuse: stand by for Quentin Tarantino's Pulp Fiction, The Guardian (London), September 19, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T8 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
To help support the channel, please consider signing up for monthly services, or just use our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlMore info: http://www.retrorgb.com/week465.html T-Shirts: https://retrorgb.link/tshirtsAll equipment used to shoot this video can be found here: http://retrorgb.link/amazon 00:00 Welcome00:24 USB Gamepads on Retro PC's: https://www.retrorgb.com/usb-gamepads-on-retro-pcs.html01:52 Neptune Region Flicker Fix: https://www.retrorgb.com/neptune-motherboard-region-fix.html04:15 BigPEmu Update & Steam Snub: https://www.retrorgb.com/bigpemu-atari-jaguar-emulator-v1-19.html06:17 Wave Phoenix Firmware: https://www.retrorgb.com/wave-phoenix-firmware-update.html07:43 New CDi Game: https://www.retrorgb.com/new-philips-cdi-game-skyways.html09:41 Saturn Homebrew game in Art Festival: https://www.retrorgb.com/art-festival-to-include-saturn-homebrew-game-red-moon-lost-days.html 11:00 MKII on 3DO: https://www.retrorgb.com/mortal-kombat-ii-arrives-on-3do-better-than-ever.html 12:03 Hardcover Editions of Architecture of Consoles: https://www.retrorgb.com/hardcover-editions-of-architecture-of-consoles.html14:55 Neptune SCD ROM Cart Testing: https://youtube.com/live/Pf0_TwquWg0 22:11 Thank you!!! https://www.retrorgb.com/support.html
Join the HG101 gang as they discuss and rank a River City Ransom-inspired beat-em-up based on a popular Canadian comic series. Then stick around for The Darkness, a first-person shooter with more lightbulb shooting than Metal Gear Solid 2! This weekend's Patreon Bonus Get episode will be VIRTUOSO — a third-person shooter for the 3DO featuring a bodaciously rocking interpretation of virtual reality! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Covering Guardian War right after Paperboy 64 is a one-two punch of some of the most hideous games we've played. But looking past its shoddy veneer, Guardian War is kind of interesting, if insufficient. Of all of the 3DO games we've played, this is the one that's most like an actual video game… being a kind of over-the-shoulder tactics RPG. Gary also underwent a harrowing medical experience, so we had to talk about that too.
Sometimes a game gets pushed a tad too much. Sometimes a game gets a HARD push. And on certain rare occasions, a game get SHOVED DOWN YOUR THROAT! These are BAD, OVERHYPED GAMES! Today on ARG, we'll take a look at a few of these overblown duds, and pick out a few of the offenders to review. Were these games jacked up garbage, or was the hype REAL!. Kick back and leave your pre-conceived notions at the door as we look at Jack the Giant Killer and John Romero's Daikatana!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
On this episode of The 3DO Experience, we return to the world of new 3DO titles with another game from World of Games, this time covering The Adventures Of Captain J!Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Summer Games...Winter Games...California Games...WORLD Games..THESE are the titles that come to mind when one spouts the phrase "Games" Games. BUT, this week on ARG Presents, join Aaron the Caveman and Brent THE CLOWN as we march out a few Games Games that you NEVER hear about these days. Athletics are for suckers! These games are life and death (Not to be confused with the Hunger Games). Kick back, apply your clown makeup and grab your club and we look at Caveman UGH-lympics and Circus Attractions! Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
This week on ARG Presents, join THE BRENT and Amigo Aaron as they dip their toes in the Pico 8 pool! Find out what the Pico 8 is, it's origins, and specifications. Then it's gametime! Join the boys at they look at Spaceman 8 and Pigments!Play some PICO 8 : https://www.lexaloffle.com/pico-8.phpEmail: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
On this episode of The 3DO Experience, Bill is flying solo this time around while Thrak is away, this time giving a personal ranking of all the games in 3DO's (in)famous Army Men series!Regular content will return next week.Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Welcome to the Backlog Busters, Season 8 - Episode 13. Mathman, Blaze, and Hootz discuss getting chores done early, taking parents to the doctor, and family birthdays. We talked about the Switch 2 presentation, how good our predictions from the previous episode were, and our overall feelings about the new system, tariffs and all. At the end of the episode, we dish out a top secret tip for the 3DO version of Gex. We also played some games...Hootz - Monster Hunter Wilds, Sea of Stars, OvercookedMike - Monster Hunter Wilds, Stardew ValleyRyan - Monster Hunter Wilds, BalatroIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
This week we're joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games like 007 Racing and Rocky. Contents: 00:00 - The Week's Retro News Stories 42:36 - Neil Haldar Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes AI-generated Quake mixes reactions: https://tinyurl.com/tcevvphu John Carmack defends AI Quake II level: https://tinyurl.com/55kne3rm New N-Gage release: https://tinyurl.com/28rzes4x The World Is Not Enough prototype: https://tinyurl.com/54vwzw6p GameCube comes to Switch 2: https://tinyurl.com/3v7cujsc
Let's play phone games like it's 2007, this week on ARG PRESENTS! Join THE BRENT and Amigo Aaron as we dive HEADFIRST into the world of SYMBIAN PHONE GAMES! First, we'll try to figure out what the heck that means, and then it's GAME TIME! Kick back and enjoy our look at Crimson After Dark and Karna Fighter! They're flip-riffic!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing#argpresents #Retrorotation#Retrocomputing
On this episode of The 3DO Experience, we take a look at Army Men RTS created by Pandemic Studios, one of the final games released by 3DO!Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Cybermania ‘94 [See Adaptation Decay 97, true believers!-- Grinning Gwen] reminded us that there's a Dennis Miller game on the 3DO. And we figured we might as well take a deep dive into a guy who sucks, via talking about a very strange multimedia product from the nineties.
On this episode Bill and Thrak debut there new side series 3DOn't covering non 3DO games, with there first title being the 2012 (2008 for the original) classic Persona 4 Golden!Proud Member of https://superpodnetwork.com/Follow us at: https://linktr.ee/ThebarberwhogamesFollow Thrak at: https://bsky.app/profile/thrak.bsky.socialCheck out Thraks streams at: https://www.twitch.tv/thrak94
Welcome to the ARG PRESENTS! We're BACK at it with the ULTIMATE TEAM match up! Get Your School Pals and pack some Poke Ball - It's TEAM Fighting this week on ARG PRESENTS 311!Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
Here's the Supporter-only Q&A from March 13th, 2025. All comments and questions are fielded through the supporter service Q&A page. Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazonTIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Welcome00:08 CRT Projectors & Pineapple PIzza03:43 NY slang terms for out-of-towners06:55 3DO 240p Mod for BT Chips: https://www.retrorgb.com/3do240p.html08:28 Surround sound for old games?: https://www.retrorgb.com/dolby-pro-logic-on-modern-receivers.html / https://www.retrorgb.com/surround-sound-music-first.html12:23 Low-Pass Filters / Sinden Light Gun: https://www.retrorgb.com/sinden-light-gun-available-at-stone-age-gamer.html / https://www.retrorgb.com/sinden-light-gun-mister-support-added.html18:50 Modder for GamesCare switch fix?: https://www.retrorgb.com/gamescare-switch-audio-fix-posted.html22:17 All signals through the RT4K's VGA input: https://www.retrorgb.com/retrotink-4k-firmware-v1-6-9-released.html 24:15 Why is it called 24p? Links to metal racks?: https://www.homedepot.com/p/Husky-4-Tier-Heavy-Duty-Industrial-Welded-Steel-Garage-Storage-Shelving-Unit-in-Black-77-in-W-x-78-in-H-x-24-in-D-HBR782478W4/310651468 / https://www.homedepot.com/p/Muscle-Rack-5-Tier-Heavy-Duty-Steel-Garage-Storage-Shelving-Unit-in-Black-36-in-W-x-72-in-H-x-18-in-D-UR-185PBB/305553549 28:45 PAL Wii 480p options for VGA monitor?31:38 3DO Retro GEM through a RT4K. N64 S-Video Cable: https://insurrectionindustries.com/product/nintendo-s-video/34:18 RT5xTOP Inputs: https://www.retrorgb.com/vga-scart-adapter-for-the-retrotink-5x.html35:26 HD Retrovision Extension Cables: https://www.amazon.com/dp/B07H3F6WYT?linkCode=ssc&tag=onamzretrorgb-20&creativeASIN=B07H3F6WYT&asc_item-id=amzn1.ideas.3W4EB94EPJFAK&ref_=aip_sf_list_spv_ofs_mixed_d_asin37:38 Thank you!: https://www.retrorgb.com/support.html
Join THE BRENT and Amigo Aaron as we take a look at the Game Park GP32. The GP32 was a South Korean handheld console with a twist - it was a totally open system, and the first "all emulation" system around...or was it? And why?!?!? We'll discus it, and then join us as we look at two games for the system. Kick back and relax as we play Raphael and Blue Angelo!
Welcome to ARG Presents 309! This time out, we ponder a questions as old as time - Do games look better on a CRT?!?!? Obviously, old games were made to play with old TV's...but is there enough of a difference to bother? We'll discuss this very point, and then we'll examine a few games more closely that WE have chosen to make this very point. Join us as we consider Samurai Showdown and Sonic the Hedgehog! Email: theretrorotation@gmailFacebook: Amigos Retro GamingTwitch: amigosretrogaming#argpresents #Retrorotation#Retrocomputing
This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges of designing Deus Ex, working alongside Warren Spector, and the technical innovations that made it a classic! Contents: 00:00 - The Week's Retro News Stories 37:43 - Harvey Smith Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Mortal Kombat II for 3DO: https://tinyurl.com/mjf9hewr PS2 memory card that can run your entire library: https://youtu.be/mdxDRtfEXNg Dream Ride – a new Skidmarks style game for the Dreamcast: https://tinyurl.com/vnysuarv Tang FPGA console: https://tinyurl.com/pp3jhzun
4:30 - Nintendo Switch 2 31:27 - Magic Mind 35:50 - Mortal Kombat 46:58 - P47 II MD 54:05 - Lunar 1:03:48 - No Man's Sky 1:16:35 - Forza Horizon 5 1:22:00 - Ninja Gaiden 4 1:31:47 - Turbo Overkill 1:35:27 - GalaxyLand 1:40:22 - Skydance's Behemoth 1:43:36 - PlayStation 5 Pro Switch 2 officially revealed, details coming April 2nd, 2025 Ted Price is retiring
Join the HG101 gang as they discuss and rank Naughty Dog's slightly darker, slightly better (?) Jak and Daxter sequel. Then stick around for Doctor Hauzer, the Japan-only survival horror game for the 3DO! This weekend's Patreon Bonus Get episode will be AUTOBAHN TOKIO — a 3DO arcade racer with some seriously confusing geographical implications! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
BGMania B-Sides #16 of BGMania: A Video Game Music Podcast. Today on the show, Bedroth from RPGera creates some Rube Goldberg machines with a game we recently discussed on the 3DO episode... The Even More Incredible Machine! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak, Xancu & Jeff. EPISODE PLAYLIST AND CREDITS European -Tutorial Instructions- from The Even More Incredible Machine [Christopher Stevens, 1993] Funk -Mirror Images- from The Even More Incredible Machine [Christopher Stevens, 1993] Cajun Zydeco -Flip, Flip, Flip- from The Even More Incredible Machine [Christopher Stevens, 1993] ROCK'N'ROLL from The Even More Incredible Machine [Christopher Stevens, 1993] Blues -Jack Says 'Hi, Bob'- from The Even More Incredible Machine [Christopher Stevens, 1993] Classical -Tilting at Windmills- from The Even More Incredible Machine [Christopher Stevens, 1993] Salsa -Lower all the Buckets- from The Even More Incredible Machine [Christopher Stevens, 1993] Soft Rock -Generators and Motors- from The Even More Incredible Machine [Christopher Stevens, 1993] Detective from The Even More Incredible Machine [Christopher Stevens, 1993] Big Band -Miller- from The Even More Incredible Machine [Christopher Stevens, 1993] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar
Episode #352 of BGMania: A Video Game Music Podcast. This week on the show, Bryan and Bedroth from RPGera kick off 2025 and the new year by focusing on a console that never really took off in the mid-90s, the 3DO! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak, Xancu, & Jeff. EPISODE PLAYLIST AND CREDITS Uranus' Theme from Pretty Soldier: Sailor Moon S [Shinji Amagishi, Akihito Suita, Chatru & Bishōjo Club, 1995] BGM 2 from Armageddon [Unknown, 1996] Daichi from Guardian War [Yasufumi Fukuda & Yukiharu Urita, 1994] Opera 4 from The Lost Files of Sherlock Holmes [Rob Hubbard, 1994] Hyperspace from Star Control 2 [Burke Trieschmann, Dan Nicholson, Riku Nuottajärvi, Eric Berge, Erol Otus, Marc Brown, Aaron J. Grier, Kevin Palivec & Tommy V. Dunbar, 1994] Reverend Bea Atch -Mission 6- from Blade Force [Nick Lockwood, 1995] Heavy Metal from The Even More Incredible Machine [Christopher Stevens, 1994] Earth from Trip'd [Unknown, 1994] Frozen Castle & Pit -Stage 1 & 8, otherwise known as Thunder Kiss '65- from Way of the Warrior [White Zombie, 1994] Track 3 from Yuu Yuu Hakusho [Kuomintang 3, STUDIO M2, Sound Factory Hibiki & Akihito Suita, 1994] Secret Level from Total Eclipse [Burke Trieschmann, 1994] Wastelands from Demolition Man [Keith Arem, Tommy Tallarico & Charlie Malone, 1994] Credits -Resurrection- from Rise of the Robots [Brian May, 1995] Intro & Rap from Captain Quazar [Burke Trieschmann, 1996] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar