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Stewart Alsop sits down with Karol, a 3D generalist and digital artist with 25 years of experience, to talk about the evolving landscape of 3D art — from sculpting in ZBrush to the deep technical rabbit hole of Houdini, and how AI tools like Claude are quietly reshaping creative workflows. The conversation wanders into bigger territory: the singularity, accelerationism, the philosophical roots of Silicon Valley's techno-anxiety (including the Roko's Basilisk thought experiment and the writings of Nick Land), the slow unraveling of Hollywood's cultural monopoly, and what decentralized creative tools mean for independent artists. Stewart also points Karol toward the work of Fei-Fei Li and World Labs as a window into where 3D world modeling is heading next.Timestamps00:00 — Karol's 25-year journey from Photoshop and 2D art into Cinema 4D and the world of 3D.05:00 — Why Houdini blew the ceiling off every other 3D program, and how node-based coding changed Karol's creative process entirely.10:00 — The tension between visual thinking and technical thinking, and how constant digital stimuli has degraded Karol's internal imagination.15:00 — Stewart reflects on Claude Code and how AI is about to dissolve the technical barriers in Houdini the same way it did for programming.20:00 — The Sphere in Las Vegas, projection mapping, drone polo, and Stewart's vision for intimate tech-integrated experiences.25:00 — Roko's Basilisk, fear-driven accelerationism, and why Latin America never caught the Silicon Valley doomsday bug.30:00 — Hollywood's cultural machine, shared Western boogeymen, and how decentralized 3D art is replacing the $100M production monopoly.35:00 — Karol's eclectic client roster: Utah Jazz, Apple, League of Legends, and a Buddhist temple in Los Angeles.40:00 — Gaussian splatting, photogrammetry, point clouds, and where world models are taking 3D next.45:00 — The freelance vs. studio dilemma, brutal VFX industry crunch culture, and Stewart's plan to own his entire podcast stack.50:00 — Poland's economic rise, the hollowing out of the Netherlands, and capitalism as an endless infection with no clear cure.Key InsightsHoudini as creative rebirth. After nearly burning out on conventional 3D software, Karol discovered that Houdini's node-based, code-driven architecture gave him something the other tools never could — a blank canvas with no ceiling. Rather than navigating a boat someone else built, he now builds the boat from scratch every time, which keeps the work perpetually challenging and alive.Visual thinking is under attack. Karol noticed his once-vivid internal imagination quietly degrading over the years, and traces it directly to the overwhelming volume of digital stimuli in modern life. His response has been aggressive minimalism — stripping back inputs, physical and digital, to try to recover the creative mental space he once had naturally.AI as a technical collaborator, not a replacement. Karol uses Claude daily, not to generate imagery, but to work through coding problems inside Houdini. He's clear that image generation is his job — what AI earns its place doing is explaining unfamiliar code and helping him push past technical blockers faster.The freelance paradox. Twenty-five years of independence has meant total creative freedom alongside real financial instability — months of silence followed by weeks of 16-hour days. Karol has never resolved this tension, but holds onto the freedom anyway, and sees it as increasingly important as surveillance and corporate control tighten.Roko's Basilisk explains Silicon Valley. Both Stewart and Karol land on the idea that the feverish, fear-driven energy behind tech accelerationism may trace back to this single thought experiment — the notion that if you don't help build the AI, it will punish you retroactively. Latin America, blissfully unaware of it, seems measurably calmer.Decentralization is ending Hollywood's monopoly. The same forces making software cheaper and AI more powerful are quietly dismantling the $100M barrier to cultural creation. Karol's career — spanning album covers, Apple, the Utah Jazz, and a Buddhist temple — is a living proof of concept for what independent 3D generalism can look like outside the studio machine.Owning your tools is a political act. Whether it's Karol resisting the pigeonhole of VFX studios or Stewart rebuilding his podcast infrastructure from scratch, both see the ability to own and control your own software and hardware as essential preparation for whatever comes next.
We sit down with Mark, a digital sculptor who stumbled into the craft during the pandemic and turned late-night experiments of “Dreams” into a thriving career. What started as tinkering with clay shifted into the world of digital sculpting, where Mark now balances family life, a full-time job as a news director, and collaborations with major companies like Bottleneck and Mondo.We get to see the art and hustle behind toy design, from navigating licensing loopholes and copyright quirks to chasing down big ideas before someone else does. Get ready for an inside look at how creativity, collaboration, and community shape the toy scene, including highlights from their own team-up on the Casey Jones/Star Wars mashup that went viral.Whether you're curious about sculpting, fascinated by the toy world, or just love hearing about people carving out their passions, this episode delivers laughs, insights, and plenty of behind-the-scenes secrets.On Instagram: @morehorrificThis Episode is Sponsored by: Empire Blisters – Your go-to source for blister packaging! With 19+ styles and bundle deals, they've got everything you need to make your toys shine. Use code TOYSONTAP10 at checkout for 10% off. Patreon members get 20% off another reason to join!Want to become a sponsor? Email: toysontappodcast@gmail.comSupport the Show on Patreon Unlock exclusive episodes, early access, and behind-the-scenes content: patreon.com/toysontapThanks to Our Supporters: @dketoys | @massiveminihorse | @dimensionxtoys @bootlegtoyco | @pocket_salsa | @dirtyyetti @dan_overdorff_art | @zimotco | @barbarian_rage @mannycartoonstudios | @pickmansvinyls Shaun C. Downey | @richiemanic | @recollectiontoys @rubbercitytoys | @acid9toys | @teneki_toys @angryhedgehogRate & Review the Show! Leave a rating and review wherever you listen it's the best way to help Toys on Tap grow!
With our last episode recapping MFCA 2025, your hosts—with help from Lou Masses and Dennis Levy—kicked up a bit of a hornet's nest by addressing a major recurring topic of discussion at the show and in our small section of the miniatures world in general: Should digital sculpting and 3D printing be judged differently than the “handmade/toothpick and putty” sculpts that have predominated in this odd art form of ours for the last five and a half decades?Okay, it was mainly Jim doing the kicking. But since he was in part recounting a long and thoughtful conversation in Pennsylvania with master-sculptor Alan Ball, first featured with his master-painter wife Marion on Episode 20 of our podcast, we invited Alan to come back to have the discussion in real time—“for the record,” so to speak, and sans paraphrasing. As always, he graciously and eloquently shared his thoughts and insights as one of the deepest thinkers about this passion we share.Now, when anyone talks about digital sculpting in the historical as opposed to the fantasy category of miniature figures today, the name Nello Rivieccio inevitably comes up. Based near Naples, he is as much of a master on Zbrush as he was for many years with a toothpick (or similar tool) and two-part epoxy putty.To be clear, we do not intend these dual chats as a Pro/Con, Point/Counterpoint pairing: Alan and Nello have as many areas of agreement with each other (and with your hosts) as they do differences. But since the conversation about the advent of digital sculpting is certain to be a major topic of conversation again at World Model Expo, we wanted to drop this epic episode with both of them at the same time, so folks can have their perspectives (and our own) in mind as they view the work on display in Versailles from July 4 to 6.
This episode is sponsored by PCBWay! When you get a quote from PCBWay, use our promo code ‘REDACTED' for a special discount on us! Just go to PCBWay.com —--------------------------------------------------------------------------------------------On today's episode, the (REDACTED) team are joined by GoMotiv Director, Robert Thorpe and Manager of Digital Sculpting and Visualisation, Rhys Kaunda-McKenzie to find out how they breathe new life into a dying art… And also what it takes to give cars a soul! So be sure to buckle your seatbelts and rev your engines as we find out what really happens during the automotive design process, why GoMotiv intentionally decided to fly under the radar, whether the rumours about vampires and automotive designers sharing a certain commonality are true plus a whole lot more!Hosted by Fraser Greenfield and Louis Mills with guests, Robert Thorpe and Rhys Kaunda-McKenzie.—--------------------------------------------------------------------------------------------GoMotivOuterspaceFollow GoMotiv on Instagram | @gomotiv_australiaFollow Outerspace on Instagram | @outerspace_designGoMotiv Design Studio | LinkedInOuterspace Design | LinkedInAussie designers flavour of the decade | GoAutoNews Premium Vinfast Unveils New Electric Pickup Truck Concept VF Wild | VinFast Auto2026 VinFast VF Wild: What We Know So Far | Car and DriverCES 2024 | VINFAST WILD PICKUP Exterior and INTERIOR | YouTube Introducing the VinFast VF 3 | YouTube —————————————————————- To follow the show, get in contact with us via email & more head to: https://linktr.ee/redactedpod
When I think about sculpting figures for Disney's theme parks, my mind goes to Blaine Gibson. The photo of him and Walt examining Abe Lincoln's head remains ingrained in my memory. His incredible work on attractions set the stage for everything that followed.… Read more... The post 178. Imagineer Jaime McGough on Digital Sculpting for Theme Parks appeared first on Tomorrow Society.
Comics. Fan fiction. Horror. Gaming. So many niche markets of powerful subcultures where passionate Black fan bases and artists create a space for themselves because the "mainstream" doesn't recognize us. For this episode, Cruxers Tunisha and Joanna are joined by comic book creator, illustrator, digital sculpture, and colorist Micheline Hess to discuss how she made a career our of a childhood passion for drawing. Other topics of conversation include the concept of privilege in embracing technology and the arts for communities of color, representation in VR, and creating a genre of sociopolitical horror in comics with her comic book "Diary of a Mad, Black, Werewolf." Contact Information for Michelle: Website: https://www.michmasharts.com Instagram: https://www.instagram.com/michmasharts/ Comics and books: https://www.michmasharts.com/shop-1 Featured Musical Artist: Germono Toussaint - https://germonotoussaint.com Latest single "Having a Party" https://open.spotify.com/track/7hoPs5I5NKobNIgOWsee5y?si=137e48169fdc48c4 Music Video: https://www.youtube.com/watch?v=hjtZiBfuuoM Join the CRUX digital community: community.crux.black Register for un[CON] - https://crux.pory.app/uncon
In this episode, we had the good fortune of chatting with the incredibly talented Polysmith! We begin by talking about how he got involved in the hobby, before talking about his design process and how he is able to utilize his digital sculpting experience from the video game industry when he creates miniatures. We discuss digital sculpting and how to get started with it, as well as his experience with 3D printing. Finally, we talk about his current projects, including an imaginative cosmic horror for the upcoming 28 magazine challenge.Follow the Polysmith!Below are some links to things mentioned in the episode:Artists/content creators:Darren Bartley Agnieszka Osipa Nightshift Scale Model Workshop Tools:Tamiya Putty HemostatMini Engraver3D software:ZBrush CoreSculptrisBlender 2.8 3D tutorials:Zbrush ClassroomBlender intro
Molly - How do you become a Pokemon Toy Designer? This episode is all about POKEMON - I had the chance to talk to a real life Pokemon Toy Designer- Molly that is in charge of designing Pokemon toys for North America, working with Wicked Cool Toys. We talk about everything from going to school for toy design and watching Disney Movies as homework to Designing The Exclusive Mew Toy for San Diego Comic Con. Check out the whole Podcast and here’s is an outline of what we discussed! Molly design the Pokemon Toys for North America 1:36 - How do you become a Toy Designer 2:35 - Deep in the heart of Texas 3:48 - Oil and Texas 5:40 - Friday Night Lights - https://en.wikipedia.org/wiki/Friday_Night_Lights_(TV_series) 6:00 - Moving to Arizona and then California 7:20 - Toy Floor - and getting interested into Toy Design 9:30 - Studying in Australia and Designing Pick me pop - https://bit.ly/2MXMivX 10:00 - Designing Inside out and Zootopia Toys 10:46 - What courses do you take for designing toys 13:00 - Why Batman is a great toy and Superman sucks as a Toy 13:30 - Designing toy for girls - Indiana Jones Granddaughter 15:00 - Toy designers as a commodity in the marker 15:45 - Melbourne Australia- as an internship and living in France 18:00 - Japan and Toy Design in Japan 19:16 - A Silent Voice - https://en.wikipedia.org/wiki/A_Silent_Voice_(film) 19:50 - Durarara!! https://en.wikipedia.org/wiki/Durarara!! 21:00 - Pokemon Center - Umbreon 22:10 - Dream Job - at Pokemon 22:51 - The Inner Working - Pokemon Brand Control 23:23 - Pokemon - Worked on. ++++ 24:40 - Working on Toys for the Detective Pikachu Movie 26:00 - Wicked Cool Toys ++++ - Cabbage Pack Kids - 26:30 - Licensor - are the Pokemon Company 27:00 - 3 Pokemon Designers and now 10 - Fast Growth - Halo and MicroMachine 28:00 - Digital Sculpting - and Sculpting Houses 29:00 - Pokemon Favourite - Character to Design 30:00 - Designing San Diego Pokemon Exclusive 34:00 - How long does it take to design a Pokemon 34:50 - Designing Bulbasaur, Charmander and Squirtle 36:00 - Wining - Singing Jiggly Puff 41:00 - Collectors Item only 43:00 - Power Action Pikachu - https://www.youtube.com/watch?v=o9HFQpMtHRc More toys from Wicked Cool Toys https://www.wickedcooltoys.com/brands/pokemon/ Check out Molly’s Instagram here: https://www.instagram.com/mollywak/
Heriberto Martinez joins Jim, Yeji, Guildy and Larry to talk about digital sculpting and all of the different projects that he has going on as well as his business. Larry goes on a rant about the new Confrontation Kickstarter. You can get a hold of him here for any business inquiries: https://www.facebook.com/marchenatelier/ This episode was brought to you by Audible, use this special promo code and get 2 free books instead of only one! Cancel anytime and keep the books! Head over to www.bit.ly/AfterHoursAudible Help Support the Show: Patreon: www.patreon.com/ModelsWorkshop Help Support the Show: Patreon: www.patreon.com/ModelsWorkshop Models Workshop After Hours is where the crew and friends of the site sit back and chill while painting their miniatures and models. Topics range from miniature/modeling companies, paint brushes, paints, airbrushes, kitbashing, conversions, tools of the trade, conventions, kickstarters, reviews, advice, with a whole bunch of dirty humor and language. This is not a game play podcast, we rarely talk about that. This is about the art behind the games we play! Theme Music: Cyle Eide ft Sam Bell Aladdin Metal Remix James Blog Page: http://wappellious.blogspot.com/ James on Facebook: https://www.facebook.com/james.wappel Web: www.models-workshop.com YouTube: https://www.youtube.com/modelsworkshop Facebook: www.facebook.com/Themodelsworkshop Twitter: www.twitter.com/MWAHpodcast Instagram: www.instagram.com/MWAHpodcast Paypal: www.paypal.me/modelsworkshop
Art and Technology 0006 An Interview with Dan Gustafson Next Engine Scanner and Traditional Sculptor Mark Byrd Dan Gustafson- Marketing Director at NextEngine-3d Scanners LISTEN NOW from your browser Using digital technology such as scanning and milling in the traditional art studio is what I refer to as Tra-digi art. Dan Gustafson of the NextEngine Scanner and Traditional Sculptor Mark Byrd spend time with me talking about using the NextEngine scanner in the creating of life size traditional bronze sculptures. What are the advantages of using the scanner? What are the pitfalls to watch out for when incorporating this technology in your own studio? Some of these concepts of digital scanning and printing were featured in chapter 7 of the Mudbox book. * Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net * The forum for this topic. You may add your comments and thoughts * The direct link to this podcast segment- should you want to put it on your website or blog http://media.libsyn.com/media/artandtechnology/Art_Technology_006_Scanning_and_Milling_in_the_Tradtitional_Studio.mp3 More photographs to come The Art and Technology Podcast listen from the Digital Sculpting.net website or Subscribe to the podcast in itunes The processes and pof 3d scanning are featured in chapter 7 of the Mudbox book. _______________ You are welcome to use this podcast on your website. For further information and possible images associated with this podcast visit the podcast page of DigitalSculpting.net For more information and more podcasts visit DigitalSculpting.net Join the conversation on 3D technology in fine art and craft on both Facebook and LinkedIn. Find "3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling" on Amazon. Follow the podcast host on twitter. Some of these podcasts are made into enhanced podcasts with images and can be found on youtube.
Paul Effinger is a digital sculptor who is exploring different methods of bronze casting other than the lost wax method of bronze casting. He is exploring z corp printing in a cellulose powder, infiltrates and others. Effinger worked 13 years in the gaming industry creating for published titles as lead Character Artists and Animator and contributed to many others as an independent contractor. He strives to see some of his creations into physical forms and loves the feel of bronze. This has caused him to explore in different areas of 3d printing and investment casting. The processes and pitfalls of 3d printing are featured in chapter 7 of the Mudbox book. * Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net * The forum for this topic. You may add your comments and thoughts * The direct link to this podcast segment- should you want to put it on your website or blog http://media.libsyn.com/media/artandtechnology/Art_technology_005_Interview_with_Paul_Effinger.mp3 _______________ You are welcome to use this podcast on your website. For further information and possible images associated with this podcast visit the podcast page of DigitalSculpting.net For more information and more podcasts visit DigitalSculpting.net Join the conversation on 3D technology in fine art and craft on both Facebook and LinkedIn. Find "3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling" on Amazon. Follow the podcast host on twitter. Some of these podcasts are made into enhanced podcasts with images and can be found on youtube. Art and Technology Podcast “A fire side chat where innovation, creativity, technology and science meet.”
An introduction to the Art and Technology Podcast. Host Bridgette Mongeon and illustrator/writer Mike de la Flor talk about their hopes for digital sculpting.net, the Art and Technology podcast and the new book Digital Sculpting with Mudbox: Essential Tools and Techniques for Artist. A bit about the host Bridgette Mongeon Bridgette is a traditional sculptor and a writer. She has been creating podcasts for two years on various topics and looks forward to exploring art and technology with the community at DigitalSculpting.net. Her passion for this subject is fueled by her ongoing graduate studies. She is also coauthor of the new Mudbox book and co-administrator for this website. Mike de la Flor Mike is a medical, illustrator/animator, instructor and writer. He is the author of several CG titles including the popular The Digital Biomedical Illustration Handbook. He has written dozens of articles for 3DWorld, Computer Arts, and MacWorld among other magazines. Mike is also the co-administrator of the DigitalSculpting.net website. Art and Technology Podcast “A fire side chat where innovation, creativity, technology and science meet.” _______________ You are welcome to use this podcast on your website. For further information and possible images associated with this podcast visit the podcast page of DigitalSculpting.net For more information and more podcasts visit DigitalSculpting.net Join the conversation on 3D technology in fine art and craft on both Facebook and LinkedIn. Find "3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling" on Amazon. Follow the podcast host on twitter. Some of these podcasts are made into enhanced podcasts with images and can be found on youtube.