Another Bad Side Quest?! Give me a break we have done this a 100x over. Critical Role did it! NADDPOD did it! The Glass Cannon and The Dungeoncast did it too! Why are we different? Cause we don't care too much about it. A Dragonborn Paladin and a Elf Ranger, travel through the dreams of a god. To fi…
Dickie interviews two of the guys from Sanspants Radio, Joel and Jackson. They gave a great interview on how they started in university and what lead them all the way to starting up Sanspants Radio. Both Joel and Jackson had great attitudes and were absolutely wonderful to interview. If you want to check out anything and everything Sanspants Radio does you can check out their website:https://www.sanspantsradio.com/If you want to check out anything and everything going on at Toothless Entertainment, you can check out our website:http://toothlessentertainment.com/STAY WEIRD!
I got to sit and talk with DM Brad from the Fate of Isen: A Kiwi D&D Podcast, about how their whole podcast came to be. How he got into D&D and why he wanted to start a Dungeons and Dragons Podcast. Not even a time difference can stop two dungeon masters from talking a bit about the gritty truth in running a D&D Podcast. Thank you so much Brad for joining up to do this episode, it was a lot of fun talking with you. Toothless Entertainment:www.toothlessentertainment.comFate of Isen - A Kiwi D&D Podcast:www.fateofisen.com
The Dead Stars, a group of bounty hunters in the year 2190 get called by a powerful CEO to do a discreet job. In the raining wastes of Vancouver The Dead Stars find themselves looking for a contact and have a run in with a few police officers. Will The Dead Stars make it to their destination? Find out on Part 1 of The Black Matter Job. Background music:Rebels & Truth Police by Karl Casey @ White Bat AudioBelladona by Gold Geisha Game System: Carbon 2185, A Cyberpunk RPG by Dragon Turtle Games; under use of the D&D 5E OGL.Produced and released under Toothless Entertainment.www.toothlessentertainment.com
Dickie and Cory discuss the ups and downs of writing homebrew worlds and content. Our methods and steps into world building from small scale to large scale. Touching on a lot of different subjects and looking at the much bigger picture of what it means to be a writer/world-builder and Dungeon Master.
A quick update on the progression of Another Bade Side Quest during the weeks of the COVID-19 Pandemic, along with some new information and a small dashing of new and upcoming projects. Don't forget to check out our website, that has just gone live!!https://toothlessentertainment.com/
We sit down with Eric, Tristan and Cory, seeing how they all felt about the ending of their first story arc. Quickly, setting off to see where The D.E.A.A.D. Crew has found themselves this time.
We sit down and talk with Eric about the ending of the Oasis Arc. Then lets see what has happened to Reyla since we left her.
We find ourselves with Cory as we discuss the ending of the Oasis Arc. Then rushing back we see what has happened to poor Sassafrass.
We find ourselves with Tristan to talk about the ending of the Oasis Arc. We then bring ourselves back and see what happened to Theradin.
The D.E.A.A.D. Crew finally get some answers as to what is going on and don't get some answers as to what is going on. A few friendly faces and a very unfamiliar one as well. Theradin becomes a beacon of light, Sassafrass goes too all fours and Reyla becomes enraged. We would like to personally thank 11 Bit Studios for giving us permission to use a portion of the Frostpunk Original Soundtrack in a section of this podcast. All credit and effort goes to them. Please go and show them your support and buy one of their wonderful games. Toothless recommends Frostpunk!http://www.11bitstudios.com/http://www.frostpunkgame.com/
The D.E.A.A.D. Crew after some deliberation continue on into the depths of the temple, with sights never seen before. A not so welcome surprise comes there way. Theradin uses his wits, Sassafrass doesn't understand water and Reyla does a bit of digging.
The D.E.A.A.D. Crew have finally made it into the Eye and found the temple. All of our adventures agree, it is time to traverse what lays before them. Sassafrass tucks tail and runs, Theradin makes a bang and Reyla gets into some serious trouble.
The D.E.A.A.D. Crew find themselves finally int he desert and looking upon the eye of the storm. Reyla makes a friendly companion, Sassafrass does a bit of a tumble and Theradin slides to save his friends. All on another episode of Another Bad Side Quest.
The D.E.A.A.D. find themselves traversing the desert at a good pace, but they find some cacti. Theradin gets caught up in his nose, Sassafrass does a bit of a run around and Reyla gets to watch some plants burn. All this and more on another episode of Another Bad Side Quest.
After that battles at the Huntsman, the D.E.A.A.D. Corp. have found themselves among a tragedy. Sassafrass finds some humility, Reyla pays her dearest respects and Theradin gets to call in his new mounts. On Another Episode of Another Bad Side Quest
The D.E.A.A.D. Corp. find themselves at the finals at The Huntsman. Theradin and Sassafrass work the crowd, well Reyla makes for a quick take-down.
The D.E.A.A.D. Corp, find themselves in right in the middle of their rounds at The Huntsman. Sassafrass learns a valuable lesson, Theradin works a crowd and Reyla notices something very strange.
The D.E.A.A.D Corp. find themselves back in a touch of familiarity. Theradin gets swole with a montage, Reyla works on her aim and Sassafrass gets a visit from an old friend.
The D.E.A.A.D. Corp. have gotten themselves into a dark and shifty situation. Sassafrass decides he wants to have a pet. Theradin takes an unwanted shower and Reyla reveals a secret that stuns the rest of the party.
We have a sit down with the players of ABSQ and see what they have thought about the last 15 episodes of the podcast. We dish on our favorite moments and previous TTRPG experiences.
The D.E.A.A.D Corp. get themselves ready for a couple rounds in an underground fighting ring. Sassafrass makes some poor decisions and Reyla gets very upset with him. Theradin makes a new friend in a very unexpected place.
The D.E.A.A.D Corporation need to have a couple questions answered. Theradin communes with the dead, Sassafrass gets a letter and Reyla gets on Thone's bad side.
The D.E.A.A.D. Corporation went to have a look at one of the new businesses they own. An establishment only known as "Wishes." What do Reyla, Theradin and Sassafrass at "Wishes"?
The D.E.A.A.D Crew find themselves finishing up some needed meetings. Reyla gets a new piece of gear. Sassafras gets upset with a druid and Theradin gets his desire to own a Brothel.
The D.E.A.A.D. Crew find themselves with a bit of downtime before they head out. Sassafras tests his forgery skills. Reyla takes a tumble and Theradin finally gets a sigh of relief.
I have a sit down with Eric who's PC is Reyla, our known fatality expert in the ABSQ Campaign. We dish on Roleplaying, Streaming, Improv Comedy and we touch a bit of Reyla's story as she traverses the unknown areas of the desert and Spire.
Our adventurers get some rest and relaxation back in Oasis and decide to do a little shopping. This episode is SO FETCH!
Our adventurers find themselves in a bit of a tight situation, trying to figure a way out and also getting curious about the rest of what the casino can offer. They decide to make a trip into the kitchen's walk-in cooler and they find something they have been looking for.
I have a quick sit down with Cory, whose PC is Sassafrass in ABSQ. We dish on creative writing, Cory's book to be, Political Correctness and our WEEB years. Come check out what got our hoarding bard into the game of Dungeons & Dragons.
Our adventurers find themselves in a bit of a tough spot. Bluffing their way into the highest game in the casino, by pretending to be flush with cash. Now they either have to back up the bluff with some actual poker skills, or fail terribly.
Our adventurers find themselves, right where they wanted to be. In a casino, jam packed full of slum dwelling gamblers who want nothing more then to make a quick buck. Our party however have their eyes on a bigger prize. The High Rolling Owner and Rex Ignis Gang Leader Burgabor.
HOLIDAY ONE-SHOTS!!!!! Gotta love and hate them at the same time, but we do it all for the listeners. Come check out a twisted run on the classic "How The Grinch Stole Christmas."
Our adventurers find themselves confronted by another bard. Find a pair of weird and creepy hand holding twins. Try and deal with the Sandworm problem and decide that a bit of gambling might be a better option instead.Sandstorm - https://freesound.org/people/gallifreyanbuccaneer/sounds/426560/
Our Adventurers find themselves in Twyin's Arcane Laboratory and wind up with a few coll new effects and a new quest. A run in with a troll shaman at his tent and a returning journey through the slums. Our adventurers find themselves attacked at night, make a new "friend" and start a new game.Background Sounds & Music:Twin’s Lab - Sci-fi Laboratory Ambience by Iwan Gabovitch under CC-BY 3.0 License with sounds by wolick, swiftoid, DibozSandstorm - https://freesound.org/people/gallifreyanbuccaneer/sounds/426560/
Our adventures have found their contact in "The Sandworm." As they try to cut a deal with the notorious guide and runner. They happen to be the target of a drunk group of bandits. Can the party survive a drunken bar brawl with a bunch of ruffians?
Our party finds themselves in the employ of the guild. Tasked with a few jobs and a new travelling companion, they make for the far edge of the slums and to a place on the outskirts called "The Sandworm"
Theradin and Reyla finds themselves in the sewers of the guildhall, dealing with a rat problem. Finding a wall of poop along the wall and clear tentacles. (I was sick during the recording of this, so I thank you for putting up with my sniffling)
Theradin finds himself alone drifting in darkness. Picked up a mysterious being and coming across a throbbing purple orb. Which beheld an elf, then they find themselves in a desert. Neither of them know where they are or what to do.
I have a sit down with the guys to discuss their thoughts on the campaign and how their characters are going to progress further on.
Our adventurers find themselves deep within the mines of an abandoned mountain. As they traverse the depths and traps, they come across a very interesting item, which leads to a very serious problem for our adventurers. Due, to DAW issues & errors. This episode is unedited
Our adventurers find themselves with a location and object to find. After a long rest, that was interrupted by an Ogre, they manage to get some sleep. Finding a secret entrance to an abandoned mine and some arcane dynamite, they find themselves in a deep mountain side.Due, to DAW issues & errors. This episode is unedited
Reunaan, Theradin, Gilmartin and Kezia find themselves in depths of the Noholm Church Catacombs. A few encounters with some undead and trying to figure out which smells worse: Gilmartin? or all the corpses? Our adventurers find themselves in a bit of a tight situation.
Reunaan, Theradin and Gilmartin find themselves in the home of a mysterious elf named Obin. Caged against there will, there only way out seems to strike a deal with the rude Obin. After a misplaced teleport and a disgusting smell. Our party finds themselves arrested. After a vanishing Tabaxi and an unlucky escape. Our heroes find themselves at a gruesome scene, which leads them underground.
I talk quickly about how I got into TabletopRPG like D&D and what I was influenced by to go and create a world of my own to let my friends run around in and cause mayhem and destruction....or maybe actually help people? Who Knows?
I have a sit down with Tristan about how he got started in D&D. I started this in the middle of an already pre-existent conversation. With discussion on Video Games, MTG and the origins of Tristan's PC - Theradin, enjoy a deeper look into the why's and hows of ABSQ.We also involved some alcohol.
Episode 1: After a massive time distortion influx, Theradin and Reunaan find themselves somewhere they do not belong. Before being abruptly headbutted by Gilmartin, the group decides to explore further on. After a run in with a Toilet Bowl Water Elemental and being assaulted by a gaggle of Harpies, which one happened to be consumed. Our group finds themselves taken away by a mysterious elf.