The Com-cast is a bi-weekly podcast released on WikiGameGuides.com, hosted by Simon Wu and Alex Miller. It runs an average of 90 minutes, focusing on a small selection of two or three topics relevant to the gaming industry and the gaming community as a whole. As a community podcast, community feedba…
DOWNLOADSubscribe on iTunesDownload LinkTheme: ARP!Composed by: Grant KellyCONNECTEmail us suggestions and stories: gamedistiller@outlook.comLike us on FacebookSimon's TwitterAlex's TwitterMax's TwitterTOPICGame of the YearBest Exclusive: Sunset Overdrive Halo: The Master Chief Collection inFamous Second Son Mario Cart 8 Super Smash Bros. Civilization Beyond Earth Goat Simulator Best Multiplatform: Dark Souls 2Titanfall Watch Dogs Destiny Middle Earth: Shadow of Mordor Alien IsolationCall of Duty: Advanced Warfare Assassin's Creed Rogue Assassin's Creed Unity Dragon Age Inquisition Far Cry 4 Best Remaster: Halo: The Master Chief CollectionThe Last of Us Remastered Grand Theft Auto V The Walking Dead Seasons 1 & 2 FTL Advanced EditionGameMinder Road Ahead: GTA V (PC) Grim Fandango RemasteredEvolve The Order: 1886 Final Fantasy Type-0 HDFinal Fantasy XV Bloodborne Mortal Kombat X Mighty No. 9 The Witcher 3Crackdown Fable Legends Halo 5 Guardians Just Cause 3 Overwatch Metal Gear Solid V: The Phantom Pain Persona V Quantum Break Star Wars Battlefront Rainbow Six Siege Final Fantasy XIV: Heavensward Star CitizenNo Man's Sky
After a long hiatus, the Com-cast returns as Simon and Jackson discuss what has happened in gaming since the last podcast, as well as the bright and interesting future for digital board games.
In this episode, Simon, Alex, Max, and MilleniumMaster18 take the time to go over everything that happened at E3 2014. Join us as we go over what was showcased at Microsoft, Sony, Nintendo, Ubisoft and EA's press conferences.
On this episode of the Com-cast, Simon, Alex and Max welcome aboard Wilfred Brownell as a guest to discuss the experiences of being a minority in the gaming industry and how the issue continues to evolve.
Just in time to commemorate two whole years of existence, Alex, Simon, and Max sit down to talk about what's happened in the last year to both GameDistiller and WikiGameGuides, as well as where they think both sites are headed in the future.
DOWNLOADSubscribe on iTunesDownload LinkTheme: ARP!Composed by: Grant KellyCONNECTEmail us suggestions and stories: gamedistiller@outlook.comLike us on FacebookSimon's TwitterAlex's TwitterGameDistiller ProductionsTOPICThe Fairer GamersAre we seeing an increase strong and different female characters as main characters in video games?Can female developers create more realistic and believable female characters, as opposed to the over-sexualized characters?Would you play a game with a non-sexualized female character?Female gamers are often harassed by others online. Is there room to police and monitor offensive behavior in games?As it becomes more acknowledged that female gamers are on the rise, will it be accepted that female gamers can be a part of the "boys club" environment that is video games?LinksRole reversed Legend of ZeldaHey Ash Whatcha Playing: Girl Games
This week on the Com-cast, in response to listener feedback we bring in a friend to help us sort out what's what in the world of indie games.
As we reach the end of another year, gathered together with our family enjoying milk, cookies and new games we at GameDistiller would like to take the time to try and figure out which games were the very best this year. Alex, Simon, and a whole host of special guests get together to try and work it out.
Due to a series of unfortunate events, this episode is late in the making, but Simon and Max do their best to bring it back up to speed by talking about a new divergence in video games, and how that's bending traditional concepts of singleplayer and multiplayer games.
In this incredibly delayed episode of the podcast, Simon, Alex, and special guest John Tarr discuss their trip to RTX 2013 and the differences between attending a convention as a fan and as members of the press.
On this episode of the podcast, Simon and Alex welcome on the crew behind the Natural Double d-20s: Ben, Michael, and Jackson, and together they pick their way through the torrents of gaming news that comprise E3.
On this edition of the Com-cast, Alex and Simon look at the rapid rise and even more rapid fall of the rhythm genre, taking a look at what exactly made its star burn so bright for so short a time.
On this episode of the podcast, Simon and Alex begin to evaluate the long and storied history of the now defunct Lucasarts by evaluating the innovation in its games in the early days, and the subsequent erosion of in-house creativity and improvement that led to its eventual demise.
Finally back to the normal schedule, Simon and Alex catch up on some backlogged listener comments and then discuss the purpose and future of Achievements.
After another long hiatus (this time actually warranted), Alex and Simon are back to commemorate the 1st anniversary of Gameinsight! They welcome on John Tarr as a guest, and discuss how far their sites and the industry have come in the past year, and provide some thoughts on what the landscape might look like a year from now.
On this episode of the Com-cast, Simon and Alex welcome on Andrew Alliance, founder of The Show Radio gaming site and podcast, to read and discuss listener feedback, and then move to tackle another complex topic submitted by Whiplash... on revisiting the Mass Effect 3 ending, and where Mass Effect 4 might go.
On this episode of the Com-cast, Simon and Alex welcome on Andrew Alliance, founder of The Show Radio gaming site and podcast, to read and discuss listener feedback, and then move to tackle another complex topic submitted by Whiplash... on revisiting the Mass Effect 3 ending, and where Mass Effect 4 might go.
Finally our choices for Games of the Year are revealed, and we jump into a possible future hybrid of traditional games with in-game purchases and separately sold components.
The Gameinsight crew welcomes back John Fenix to the podcast and also Ben Mazzara, as all four finish up discussion of video game storytelling and move on to nominations for the best games and DLC of the year, and a special segment looking forward to the most anticipated games of 2013.
Whiplash is welcomed on the podcast this week as he responds to John's arguments and gets some substantial support for his own position.
This time on the podcast, the duo welcome back John Tarr for his second appearance as they take on a gargantuan listener email about storytelling in video games and FFXIII, as well as talking about the model for AAA titles moving forward.
On the podcast this week, Alex and Simon talk about the effects of CoD seeping into games such as Halo 4, and the fundamental reasons why some games' multiplayer modes keep us coming back for more.
On the docket are a discussion about art styles in recent games, where they came from and where they might go, as well as a look at 'gimmick' features and where they fit in the big picture, as well as the onus of creativity (or lack thereof) for finding uses for them.
On the Com-cast this time, an exhaustive analysis of the Wii U from hardware to software to sales and marketing, as well as a brief debate about the end of consoles as we know them.
Alex is back this week, so the duo discuss the death of persistent DRM on PC games and analyze the potential price points for the next gen consoles.
While Alex Miller is away this week, new Gameinsight contributor John Fenix makes his podcast debut as he and Simon discuss the future and possibilities for recently bankrupt OnLive moving forward, as well as the effect of mass internet support and protest in the making of games and media.
Tonight, Simon and Alex both wear hats... while discussing what shouldn't be in the next gen of consoles, as well as all the services getting hacked these days.
We return to normal format this week (again), and we go through extensive community feedback and talk about the resurgence of PC gaming (not Batman).
This week, we focus solely on the 2012 Olympic "Games" in a special edition of the podcast.
Another interesting week as John drops by the podcast this time to weigh in with his thoughts on the prospects of the next wave of video game movies and a very long discussion about the future of DLC.
A normal podcast after our marathon E3 special, but no less exciting, with Microsoft's Surface and Windows Phone 8, and we wade in to the Mass Effect 3 Extended Cut DLC. Oh yeah, and we're live with complete coverage of RTX in Austin, Texas!
This week, a special 2.5 hour episode with aftermath analysis of all the major E3 press conferences, as well as an ultra special guest commentator: Dan Broadbent.
This week on the fifth Com-cast, we have a special community guest, and we talk about bigger and better video game trailer/movies, as well as the RISE OF MINECRAFT.
On the fourth Com-cast, we take a look at extravagant limited editions, PC gamers' dilemma, and the importance of prequels to AAA franchises.
On the third Com-cast, we pick apart Assassin's Creed III, Simon rants about casual "gaming," and we analyze if Kinect's promises were kept.
This week, we tackle a soft gaming market, contract consoles, prospects for backwards compatibility, and streaming service cagematches.
On the inagural WGG Com-cast, we discuss Xbox's new music service, next-gen consoles, Crysis 3, HD remakes, and Halo 4.