Podcasts about duty advanced warfare

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Best podcasts about duty advanced warfare

Latest podcast episodes about duty advanced warfare

GamesMyMomFound
Call of Duty Advanced Warfare - GMMF 284

GamesMyMomFound

Play Episode Listen Later Jun 17, 2024 97:53


It's been a while since we tackled a Call of Duty but a year ago I promised Joe we would look at Advance Warfare and here we are.  We take a look at one of the CODs that tried to be more future then Modern and added some cool new tricks to accomplish that.  This is a game that is hard to look at since Kevin Spacey plays such a major role as a villain in this game before we found out he's a villain in real life too.  Get in your Exo Suit and join us as we deep dive into Call of Duty Advanced Warfare. Starring Mike Albertin, Joe Butler, and Milk. Milk's Twitch - https://www.twitch.tv/spacemilkcutie Gamer Looks at 40 - https://agamerlooksat40.com/ Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Twitter - @Mom_Found Instagram - gamesmymomfound_ YouTube  - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/YQRZB2sXJC Call of Duty Modern Warfare 3 - GMMF 234 https://gamesmymomfoundpodcast.podbean.com/e/call-of-duty-modern-warfare-3-gmmf-234 Call of Duty Modern Warfare 2 (09) - GMMF 215 https://gamesmymomfoundpodcast.podbean.com/e/call-of-duty-modern-warfare-2-gmmf-215 Call of Duty 4: Modern Warfare - GMMF 169 https://gamesmymomfoundpodcast.podbean.com/e/call-of-duty-4-modern-warfare-gmmf-169  

Yo soy un Gamer
Xbox le anota un gol a Playstation en Brazil, Call of Duty Advanced Warfare 2 en camino y a esperar con Mortal Kombat 12

Yo soy un Gamer

Play Episode Listen Later Oct 6, 2022 3:50


Lo Más Caliente | 5 de octubre del 2022 – Xbox le anota un gol a Playstation en Brazil, Call of Duty Advanced Warfare 2 en camino y a esperar con Mortal Kombat 12 Puedes escuchar “Lo Más Caliente” de Yo soy un Gamer en: Apple Podcast, Spotify, Anchor, Google Podcast, Audible y Amazon Music. Únete a nuestro Patreon y ayúdanos a crear contenido awesome: https://www.patreon.com/yosoyungamer Como dato adicional, Frankie López "Hambo", graba estas noticias a las 4am todos los días para que salgan en diferentes programas de radio: “Molusco y Los Reyes de la Punta” por la Mega 106.9FM @lamegapr (Puerto Rico), Zol 97.1 FM @elzol97 (Tampa) y Zol 95.3FM @elzol95 (Orlando). También lo escuchas por “El Flow” de Mix 98.3FM @elflowdemiami (Miami). Fuentes: https://mynintendonews.com/2022/10/05/ed-boon-says-hes-focussing-on-mortal-kombats-30th-anniversary-next-game-will-be-separate-event/ https://www.3djuegos.com/noticias-ver/225574/brasil-aprueba-la-compra-de-activision-por-parte-de/ https://www.dualshockers.com/call-of-duty-advanced-warfare-2-reportedly-under-development/ ___________________ _ _ _ _ _ _ _ _ _ _ Todo sobre videojuegos en un solo lugar: https://www.yosoyungamer.com #gaming​ #yosoyungamer​ #videojuegos​ #gamer​ #youtubeislife #subscriber #youtubeguru #youtubecontent #newvideo #subscribers #youtubevideo #youtub #youtuber #youtubevideos #podcast #esports #explorenow --- Support this podcast: https://anchor.fm/yosoyungamer/support

Plotty Time
Call of Duty: Advanced Warfare

Plotty Time

Play Episode Listen Later Aug 18, 2022 90:08


This week Dr. Syintist, Chump Slap, and Poppascotch dive back into the Call of Duty Catalog to talk about one of the most genre defining installments that... wait.... it's not Modern Warfare? Or Black Ops even? well which one- *checks notes* Advanced Warfare? The one with Kevin Spacey in it? really? Jesus. Well fine, hop on in here to listen to your 3 best friends talk about Call of Duty Advanced Warfare (spoiler, it's still a fun episode).

RTVFX Podcast
Ep. 28 - Bryan Erck

RTVFX Podcast

Play Episode Listen Later Feb 17, 2021 57:15


Bryan Erck is a Senior VFX Artist at Retro Studios in Austin, TX. He has worked on projects like Shadow of the Tomb Raider, Marvel’s Avengers, Call of Duty: Advanced Warfare, and Star Wars: The Old Republic. Bryan has a rich background in special effects work at companies like LucasArts and Midway Games.To see the SWTOR effect mentioned:https://vimeo.com/42751682

The TODDcast
Netflix Movie Review: Outside the Wire

The TODDcast

Play Episode Listen Later Jan 17, 2021 3:56


A hodge podge of futuristic war ideas that plays like the cinematics of Call of Duty Advanced Warfare but with worse acting. Mackie needs to make better choices than this. #outsidethewire #anthonymackie --- Send in a voice message: https://anchor.fm/toddlyden/message

Press F Podcast
Kacper Centkowski, Systems Designer

Press F Podcast

Play Episode Listen Later Oct 14, 2020 61:40


Kacper didn’t grow up surrounded by technology and video games. He spent the first 10 years of his life in Poland, while it was still a communist country, before moving to the United States with his family. It wasn’t until then when his family purchased their first Nintendo console. Now, Kacper has shipped games like Dead Space, Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, and Call of Duty®: WWII. 

Press F Podcast
Sandy Lin-Chiang: Associate Art Director

Press F Podcast

Play Episode Listen Later Aug 20, 2020 69:49


Sandy has been with Sledgehammer Games since 2009 and has helped shipped Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, and Call of Duty®: WWII. During our conversation, we discuss family, achieving goals, animation, VFX, and so much more. 

Ludology
Ludology 230 - Design Re-Verb

Ludology

Play Episode Listen Later Jul 26, 2020 86:13


Emma and Gil invite award-winning game designer, teacher, and not-scholar Sharang Biswas to the show to discuss verbs in games. What actions do we actually perform when we play a game, what actions do they represent, and how does that impact the game experience? You can find Sharang on Twitter or on the web. Here is his itch.io store. CONTENT WARNING: This episode contains references to sex and sexuality. Show Notes 2h31m: Sharang teaches at The International Center of Photography (Bard College), and at Fordham University. 3m05s: We had Dr. Mary Flanagan on the show for Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo 3m26s: Playcrafting is an organization that holds game design events, mainly for digital games, in New York City, San Francisco, and Boston. 5m04s: Anna Anthropy is an influential game designer, and current designer-in-residence at DePaul College in Chicago. 5m15s: Ian Bogost's Persuasive Games. 10m08s: Android: Netrunner 11m33s: We discussed ludonarrative dissonance, especially in board games, in Ludology 190 - Diabolus in Ludica. 12m05s: The uselessness of 1:1 scale maps came up in our conversation with Volko Ruhnke for Ludology 178 - COIN-Operated. 12m29s: If you haven't heard us discuss at length what a "game" is, check out Ludology 151 - High Definition. 12m35s: More information about the word autotelic, which is extremely useful when discussing games and play. 13m35s: Frank Lanz is a game designer and director of the NYU Game Center. 16m35s: Great Western Trail, Food Chain Magnate 17m10s: Ryan and Geoff discussed the magic circle with game designer and professor Eric Zimmerman in Ludology 79 - The Magic Circle. 17m29s: You can find more about Honey & Hot Wax, edited by Sharang and Lucian Kahn, here. 18m25s: The phrase "turtles all the way down" is one of Gil's favorites. 20m54s: Hungry Hungry Hippos, Mouse Trap, Pretty Pretty Princess, Electronic Dream Phone 21m30s: MegaCity Oceania 21m54s: Mountains of Madness 23m10s: Pandemic Legacy: Season One 24m11s: Sharang's game with Max Seidman, Mad Science Foundation 26m35s: The RPG Sign. 28m10s: More information about the larp Sarabande. 29m42s: Geoff and Gil discussed "soft incentives" in Ludology 185 - Soft Boiled. 30m38s: Jiangshi, an RPG about Chinese immigrants juggling running a haunted restaurant, by Banana Chan and Sen-Foong Lim. We had Banana on the show a few weeks ago, for Ludology 228 - The Roles We Play. 31m10s: Some of the discussion about "Press F To Pay Respects" in Call of Duty: Advanced Warfare. 31m31s: Untitled Goose Game 35m53s: Sharang compares Chaos in the Old World to Assault of the Giants. Chaos was designed by the incomparable Eric Lang, who we had on the show for Ludology 175 - Auld Lang Design. 37m13s: Sagrada 38m19s: DC Comics Deck-Building Game 40m00s: John Cage's 4'33", which instructs the performer to play no notes for the duration of the piece. 40m27s: Positive examples of ludonarrative dissonance: Typing of the Dead, Unspeakable Words 40m58s: Brenda Romero's well-known art game Train. 41m16s: Sharang's game Feast, inspired by Felix Gonzalez-Torres' original art piece Untitled (Portrait of Ross in L.A.). 41m45s: The RPG With Great Power…  42m31s: Team Fun's interview with Sharang, featuring the phrase "Jump, Decapitate, Kill." 43m44s: Journalist, larp designer, and game writer Lizzie Stark. 45m00s: The 2001 video game Black & White. 45m17s: French literary critic Roland Barthes proposed the idea of the Death of the Author in a 1967 essay, suggesting that critics don't need to understand an author to contextualize their work. 45m24s: The Effing Foundation for Sex Positivity. 47m16s: Thumb Wars (or thumb wrestling) 51m45s: The games A Guide to Casting Phantoms In The Revolution, and Can You Hear Me?  52m34s: Sharang's game Several Miles from Heaven. 53m36s: The Jenga-implementing RPGs Dread and Star Crossed, and the apocalyptic RPG Ten Candles. 54m45s: Metatopia is a game designer convention based in the northeastern US that specializes in tests of board games, TTRPG, and larp. 56m41s: Sharang's solo food-based RPG Verdure. 57m52s: We had Jenn Sandercock on in Ludology 210 - The Way to a Gamer's Heart to discuss her edible games.  58m41s: The 200-word RPG Stardust. 1h00m00s: The bizarre Hellcouch (taking the idea of the "couch co-op to the next level), amd Mattie Brice's empathy machine. 1h00m45s: Marina Abramović's seminal performance art piece Rhythm 0, in which she allowed visitors to do whatever they wanted to her body for 6 hours. Visitors were gentle at first, but became more cruel as the piece went on, several times aiming a loaded gun in her head. The most powerful part of the performance emerged at the end; once the 6 hours ended, Abramović stood up and approached the audience, who promptly left, unable to face her as a person who had regained her bodily autonomy. 1h06m08s: Alex Roberts' Pop! is part of Sharang's project Honey and Hot Wax, co-edited by Lucian Kahn. 1h06m37s: Emma's degree is in Product Design. 1h08m45s: Sharang has written a couple of articles for Killscreen. 1h10m38s: Wingspan. We had the pleasure of chatting with designer Elizabeth Hargrave for Ludology 203 - Winging It. 1h12m15s: The Triangle Shirtwaist Factory Fire was a horrifying tragedy in which 146 sweatshop workers in New York City were killed by a fire. The workers were locked into their working space, so they could not exit on foot; many leapt to their deaths. The fire resulted in legislation that improved factory safety standards and strengthened union powers.  1h14m42s: Clio Yun-Su Davis' RPG Pass the Sugar Please was run by theater company Intramersive. 1h16m44s: Sharang is referencing Kat Jones' game Glitzy Nails. 1h17m43s: The RPG Flatpack 1h19m34s: The productivity games Habitica, SuperBetter, Chore Wars, and Zombies Run. 1h20m58s: Sharang's game A Shroud for the Seneschal.

Backlog_lepod
Backlog Episode 22 - Call Of Duty la trilogie futuriste par des Nuls

Backlog_lepod

Play Episode Listen Later Jul 22, 2020 180:37


Ce mois-ci, préparez-vous à sauter sur zone ! Fonz & Winston attachent les gilets tactiques pour vous parler de Call of Duty et de sa Trilogie Futuriste ! De Sledgehammer Games à Infinity Ward, nous allons donc aborder: l'interprétation de la guerre du futur par les trois studios principaux de la saga avec, l'exo-augmenté Call of Duty : Advanced Warfare (2014), le cyber-augmenté Call of Duty : Black Ops 3 (2015) et enfin le spatial Call of Duty : Infinite Warfare (2016). Et en guise de conclusion, nous aborderons l'après Trilogie Futuriste avec le Old School Call of Duty : WWII (2017) Pour les survivants, la Petite cartouche viendra vous attaquer à mains nues avec Street of Rage 4 (2020) Et enfin, nous conclurons avec l'historique, mais non moins dynamique Edi-tard de Fonz ! (avec une tagg line qui ne change pas) Bonne écoute ! Time code : On ne parlera pas de (2 min 00 sec) L'instant Speakerine (11 min 10 sec) Call of Duty : Introduction (13min 27 sec) Call of Duty : Advanced Warfare (21 min 42 sec) Call of Duty Black Ops III (46 min 31 sec) Call of Duty : Infinite Warfare (1h 26 min 50 sec) Call of Duty: Conclusion Trilogie Futuriste (2h 01 min 20 sec) Call of Duty : WWII (2h 07 min 38 sec) Petite Cartouche (2 h 31 min 17 sec) l'Edi-Tard (2 h 43 min 53 sec)

Press F Podcast
Conant Fong: Associate Animation Director

Press F Podcast

Play Episode Listen Later Jul 16, 2020 59:31


Conant’s been with the studio since the very beginning. You can see his work throughout Call of Duty®: WWII’s zombie mode as well as Call of Duty®: Advanced Warfare’s bridge collapse, to name a few. He’s also worked on games like Dead Space, The Godfather, The Lord of the Rings: Return of the King, and more.

Brains Byte Back
Modern Warfare Technology with Ex-Military Sergeant Turned Tech CEO

Brains Byte Back

Play Episode Listen Later Jun 22, 2020 32:44


If you have played Call of Duty: Advanced Warfare and asked yourself how soon before we can all run around in Iron Man-style exoskeletons, then you are not alone because we want answers here at Brains Byte Back. In this episode, we will take a look at some of the technology that is being used in combat situations and what we can expect from the not too distant future. To discuss this, we are joined by an expert in this industry who served in the Israeli military and counter-terrorism special forces. He now leads the development of Toref, a smart sensor system that connects firearms to online platforms. David Horesh. In this episode, Horesh explains discusses future soldier technology, how Toref’s technology stands to change the battlefield, and why 5G is so important for global politics and power.

Press F Podcast
Josh Katz: Principal Multiplayer Designer

Press F Podcast

Play Episode Listen Later May 6, 2020 46:54


Josh Katz is the Principal MP Designer at Sledgehammer Games. He started in video games working QA and has worked on games like Return of the King, Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, and Call of Duty®: WWII. He shares his experiences throughout his career and how he's dealt with crippling anxiety. 

AOSpodcast
State of Play part 2

AOSpodcast

Play Episode Listen Later May 13, 2019 56:23


Welcome to the Adventures of Spackataw we’re on Level 54 State of Play part 2. I’m player 1 Tony “Player 2 Buckity” and Player 3 Ceavn. We have a level jam-packed with news, from the pre-releases of #Rage2 to Gaming with Ceavn as he tells us how we felt about Detroit Become All Humans, after that, we talk about the New #TomClanceyBreakingPoint and jumping right into the #Playstations State of Play…. That’s a lot of Sony talk where is #Microsoft ...that's right they are getting ready to have possibly the largest E3 ever. In Checkpoint, we are going to give you the schedules and our predictions of 2019 E3. Join and Watch us live every Sunday at 4 pm CST twitch.tv/AOSpodcast  follow us to get alerts when we go live. Follow Us: Facebook @blackengamingnetwork Instagram @blackengaming #APLAGUETALEINNOCENCE - May 14th  PS4, XB1, PC  - “Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, Amicia and Hugo will come to know and trust each other. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal, unforgiving world. Pre-order now and get three alternative outfits and coats of arms.” A Plague Tale: Innocence $41.86 as of 05/12/2019 #Rage2 - May 14th  PS4, XB1, PC  - “Dive headfirst into a world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses–Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter –to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything. An asteroid has annihilated 80% of the earth’s population, and humanity’s numbers are dwindling. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. As Walker, the last Ranger of the wasteland and a threat to their power, you have been robbed of your home and left for dead. Now you’ll have to rage for justice and freedom. With ludicrous vehicle combat, super-powered first-person mayhem, and an open world full of emergent madness, you will tear across an unforgiving wasteland battling sadistic gangs to find the tools and tech needed to crush the oppressive rule of The Authority once and for all..” Rage 2 $59.99 Apex Legends Is Coming To Mobile Devices - GS News Update…   During an EA conference call, investors and EA leaders discussed plans to launch Apex Legends on mobile platforms. No details were provided as to when Apex Legends will come to iOS and Android devices (or if those are the target platforms), but EA is working aggressively to bring the game to more players in more markets around the world.           -Source Gamespot editor Lily Zaldivar   Ghost Recon Breakpoint announced, gets October release date…   After a leak of Ubisoft's Ghost Recon Breakpoint has been formally announced, and it already has a release date: October 4, 2019. Breakpoint is set behind enemy lines on a "mysterious island" with a variety of environments, including fjords and a volcano—plus drones, of course, because it's kind of futuristic in the way Call of Duty: Advanced Warfare is. As previously speculated, The Punisher/The Walking Dead actor Jon Bernthal is playing a key role in the game. "You are no longer the hunter," says Ubisoft. Instead, we're being hunted by an equally-elite team, the Wolves, and the title 'Breakpoint' is meant to imply that our mission is on the verge of failure.     When Ghost Recon Breakpoint launches in October, it will be available on the Epic Games Store and Uplay.           -Source pcgamer.com editor pc gamer staff   EA Access subscription service coming to PS4…   Electronic Arts are bringing its EA Access subscription service, which offers early access trials to new games and a library of existing games as part of “the Vault,” to PlayStation 4 this July, the publisher announced.     EA Access for PS4 will cost $4.99 per month or $29.99 annually, the same price as the existing EA Access service on Xbox One.           -Source Polygon editor Michael McWhertor   State of Play: All The Announcements…   Predator: Hunting Grounds revealed during the State of Play.            https://youtu.be/wiSmINxtLC8     MediEvil is unearthed Oct. 25, 2019           https://youtu.be/OdFgmLIjYiw     A New look at Final Fantasy VII remake https://youtu.be/Df0YG3qfZ8E     Away: The Survival Series takes you on a journey into the wild.            https://youtu.be/lIjGxIxQ8ok     Introducing Riverbend, a vocal shoot-and-slash featuring Indie crossovers.            https://youtu.be/CsASJ1r-DLk     Monster Hunter World: Iceborne comes to PS4 Sept. 6            https://youtu.be/MM_936U7cvg           -Source Playstation blog

GnM Plus
GnM Plus #133

GnM Plus

Play Episode Listen Later Feb 3, 2019 26:36


W 133 odcinku GnM Plus rozmawiamy o nowej grze Blizzarda - OverWatch, trybie wieloosobowym w Halo 5, zapowiedzi Just Cause 3 oraz wrażeniach z rozgrywki w Assassin's Creed Unity i Call of Duty: Advanced Warfare.

GnM Plus
GnM Plus #109

GnM Plus

Play Episode Listen Later Feb 2, 2019 29:47


W 109 odcinku GnM Plus rozmawiamy o zapowiedzi Call of Duty: Advanced Warfare, metamorfozie Hellraid, rozczarowaniach związanych z DriveClub i tajemniczym Project Beast.

Noclip
#03 - The Dunes of Arabistan

Noclip

Play Episode Listen Later Jan 7, 2019 34:46


In this Noclip Podcast Story we talk to indie developer Rami Ismail about the representation of Arabs and Islamic culture in video games and discuss the steps developers can take to buck the stereotypes. Follow Rami on Twitter. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,912 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to noclip, the podcast about video games and the people who make them. On today's episode we talk about how a quarter of the earth's population became video games' bad guys. Representation is an important part of any media landscape. As a kid growing up in Ireland, I can attest to the power of seeing your culture represented in a piece of global media. I remember the joy of hearing Atlas' Irish accent in BioShock, or that of Shay Patrick Cormac in Assassin's Creed Rogue. The flip side of this, of course, are the stereotypes, the drunken Irish louts and the mercenary terrorists that represented Irish people in films, games and literature throughout my childhood. Thankfully these days those associations are considered lazy writing, but sadly not every group of people are afforded such creative understanding. A few months ago I came across an interesting Twitter thread involving indie developer Rami Ismail. In it he describes how contemporary games still seem to struggle with the basics of writing Arabic, resulting in, at best, a horrific break of immersion as words are written backwards or with letters unconnected, and at worst an insulting disregard for a language spoken by over 400 million people. Rami understands this from both a cultural and developer perspective. As co-founder of Vlambeer, he has worked on numerous successful indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box, and Luftrausers. How is it that films and games still manage to get so much wrong when it comes to depicting Arabs, muslims, or Islamic culture? There's a lot to talk about here. How media reflects our stereotypes, how fiction reflects the world as we see it and not really how it is, and even how code itself can contain racial biases. To get to the bottom of it all, I called Rami up on Skype to talk about how Islam and Arabs are portrayed in games, and the steps that developers can make to make games more accurate and to buck troubling stereotypes. - [Rami] Yeah, so I'm Rami Ismail, I'm a Dutch Egyptian game developer. I spend a lot of my time traveling around the world working with game developers everywhere to advance the games industry in their respective countries, and in doing that I've gotten to learn a lot about the cultural impact of games and the way games reflect on culture and represent culture. And that's always sort of been an interesting story on my life, I grew up as a child of a Dutch mother and an Egyptian father, which are two quite divergent cultures to grow up between. So I've always felt a little bit of a third culture kid. And I started traveling around the world, started meeting other developers and started to learn about this games industry. And it was really only then that I really realized just how much media shapes your view of the world. Because despite being Egyptian, I've kind of internalized that Arabs are the bad guys in a lot of media. And that that is fine, for some reason. And then when I started traveling and I started to look around the world and realizing that, it actually isn't fine that I started seeing just how ubiquitous this is, this idea of like, you know, that our people are the good people and the other people are the bad people. And as soon as I started looking at it through that lens, I obviously was a little shocked because I went back to games that I loved in my childhood and just started looking at the representation of Arabs, games as old as like the arcade title Metal Slug, which is what, 20, 25 years old by now? And just realizing that we've kind of been the bad guys in media all along. And obviously it shifted, there's been a period of times where there's Nazis, periods of time where it's the Russians or the Soviets, other periods of time where it's the South Americans, but it's never, it's never the Western world. And then you start looking around and you start thinking, like, okay, well what do I know about my Egyptian family, what do I know about my Egyptian friends, like how do they feel about it? And it just kinda internalizes, you just kinda get used to this idea of, well, I guess we're the bad guys. It's weird knowing that kids in the Middle East and kids around the world are growing up with this idea of oh, yeah, we're the bad guy, like, we're supposed to shoot us, right, like shoot people that look like my parents. - [Danny] That's interesting to me, because obviously you grew up in a sort of, in the Netherlands, I'm assuming, especially because it's English speaking, stuff is so prevalent, there's probably a lot more sort of American and British media shown there than perhaps in a lot of other European countries. But you're even saying like relatives of yours that grew up in the Middle East, it's the same thing? - Yeah, no, when you think about it, Hollywood and the games industry, they are Western media. And in many ways they represent a Western view of what is right and wrong, what is morally acceptable, what is morally unacceptable, who is good and who is evil. And a lot of that media still makes it across, like the movies that people watch in the Arab world, they're not different movies. Yes there's obviously Arab cinema, but that doesn't exclude Western cinema from being played there, like they watch the same Avengers movies. And yes, sometimes there's modification, sometimes certain ideas about what is acceptable in a cinema, make changes to a movie. When I was a kid I would watch movies in Arab cinema and miss plot points because those plot points happened during, what's the polite way of saying it, like a romantic scene in a movie that contained too much nudity for Arab audiences in those days. Like the movies were edited for content, but in essence, they were the same movies, and nobody really cut out Arabs being blown up in a movie. That was acceptable. The same double standard we have in the West, violence is okay and sexuality is very much not. That same standard exists in the Arab world. So they're not that dissimilar, and they're consuming a lot of the same media, which means that they're also accepting a lot of the same messaging, and that's, you know, a little concerning. - [Danny] The sort of pastiche of the Arab terrorist which persisted in the 90s, is it fair to say that that sort of, turned a little bit more evil, or had a more, I don't know, like, spiteful edge to it in a post 9/11 sort of media landscape? - [Rami] Yeah, absolutely, and I think it's also just a more common trope now. I mean, every era has, every part of the Western era has its prevalent enemy culture, right, and for a while after 9/11 that was considered the extremist muslims. Which, you know, muslims are all over the world, they're one of the largest demographics on the planet. They live as far as Indonesia all the way down to central Africa. There's muslim countries everywhere, but really instead of doing muslim extremists, a lot of people just default it to Arab. And they're not very good at that, either. Like, if you look in movies, if you look in games, if you look in media at large, what is Arab is often conflated and mixed up. A lot of times Persian cultures that don't speak Arabic get represented, they use elements from those cultures to represent Arabs even though they are not necessarily Arabs. Not all muslims are Arabs, not all Arabs are muslim. But for ease of stereotyping they get represented that way, similar to how, and I've started, me and friends have started to call this Arabistan, this sort of like fictional Arab country in which everybody lives in a little desert village that is dusty, with small stone houses, and everybody, all the women are very thickly veiled, and all the guys are in the back of Jeeps with AK 47s with like beards and turbans, like that country does not exist. There is no place like that, and like, you will see a television series that will say like, Beirut, and show that, while Beirut in reality is like this huge metropolitan city that if you would take a photo of an average street you wouldn't be able to tell it apart from London, or any other major city. But that's not what people are selling. What they're selling, what these series are selling, is confirmation of a stereotype. People think that that's what the Arab world looks like, so if you do a scene in Beirut and it looks like a city, people won't believe it. So in a way, it's keeping itself, it's self-perpetuating. - [Danny] This speaks to something that happens probably to every foreign culture when they're viewed in the media, but there's something about this specific sort of laziness, I feel like, when it comes to the Middle East in particular, considering probably especially that it is such a melting pot of different types of culture and ethnicity and everything else, and that that happened. Like I remember, I could imagine getting frustrated about people now knowing where Ireland is, right, like American's don't know where Ireland is, but that's not really that big a deal. Or the Aurora Borealis was in Street Fighter 3 when they were in England, and I remember thinking, what the fuck's that about, that's ridiculous. But why is there such, like, painting with a broad brush is sort of something that happens a lot, but it does seem like the brush is much broader when it comes to the Middle East. Why do you think that is, do you think it's because people know that the audience is kind of not clued in, or that they think that a Western audience doesn't really care, and they don't really care about the audience that might actually be from that place? - [Rami] Yeah, I think it's mostly the second thing. There's no, for a lot of Western media, there's no particular appeal in appealing to Arab audiences. Even though the Middle East is one of the fastest developing regions in the world, and it's not a poor region, it's a relatively rich region as well. Only recently have people started to look at the region as like an actual place of people. And it's sad that this has to be an economical function rather than like a moral function that people would just get it right, because if you make a movie that includes a certain culture you should represent it well. But being Dutch, like, I know the Netherlands gets represented as speaking German in movies very frequently, like, that's just a thing, right? Scenes that are supposed to be in Amsterdam are shot in like, Berlin. And in the Netherlands that's common, but the thing is, that's not, it's not a misrepresentation of who the people are as a people, it's just the wrong place. They're still represented as positive, friendly, kind of European, you know, kind of quaint people. Which, fair enough for the Netherlands, I can see how that works, but for Arabs, who are often stereotyped as aggressives, as angry, as evil, as plotting and scheming. As a game developer, I love the medium of video games. But if I have to name you like five Arab protagonist characters, or not even active protagonist, not a player character, not like a main protagonist, but even a fellow protagonist or a secondary character, I could maybe name you two? Just off the top of my head. And I've researched this, obviously, right, there's just not a lot of characters like that. I remember playing Call of Duty Advanced Warfare, and there was a scene in that where you're in Cairo, like future Cairo, and there's a rebellion that is fighting alongside you, and I was just, I was so excited that these Egyptians, these fellow countrymen of mine, were fighting on the good side. I was elated, I was so happy that this was a scene in the game and then obviously they betray you later on, because no Arab can be trustworthy in a video game, apparently. And it just broke my heart. It's one of those moments where you're like, even that moment of like, oh, these people are fine, they're also fighting for good. It just wasn't a thing, like that, they had to betray you for that character to make sense to the writers or to the developers or the creators. And it's incredibly sad when you think of that in that that is the message that's being perpetuated, while at the same time a lot of movies, TV series, games, don't even take the time to get the language right. Or to take the environment right. To place cities in the right countries, or to even make them somewhat believable. There's just an incredible laziness to which Arabs are used as antagonists that is somewhat similar to how a lot of old movies used Nazis as antagonists. And honestly, when it comes to Nazis, you know, fair enough. The Nazi Reich did horrible things, and their ideology as a group, which was not a huge group, but as a group, was evil. And I think we all agree about that, and there's no real discussion about it. But you can't really say that about Arabs. The difference between a Lebanese person who is, the Lebanese tend to be very Western, very progressive, very Western-focused, and very modern in that regard. And somebody in Saudi Arabia which is more strict, more Islamic, more muslim-focused, they're both Arabs. But there's no consistent evil Arabs there, like, they're not Nazis. - [Danny] So do you think that media sort of, as the years progressed and Nazis became less and less relevant that there was a sort of a Nazi-shaped hole left in, I guess, tropes, and then essentially Middle Eastern people just kinda filled it? - [Rami] Well yeah, that and the soviets, right? Like it was the Russians or the Arabs, and then eventually the Russians weren't that scary anymore because they haven't really caused war for a long time. So for a while they tried the Chinese, but China controls a lot of media nowadays as well, so that doesn't really fly either. So the Arabs are left, the Arabs don't have a lot of influence on the world stage, there have been incidents and wars in the region, often not caused by the people there, but wars that happened to them, but regardless, war. There is absolutely an extremist part of the Arab world or the muslim world. And yes, there has been terrorism in the region, absolutely, but when you think about it, most of the victims of that type of terrorism have been people that live there. They live under terrorist groups or in terrorist territory, and the people most affected are the local people there. And they're also Arab. Sometimes also muslim. So when you think about it, the media needs a bogey man. It needs an evil that we can all agree on is evil, and the thing is, for Arabs, it doesn't make a lot of sense, but it's the most visceral thing that can represent evil to a lot of people, and part of that is self-perpetuating. Part of that started with 9/11, but then as things went, as things changed, it never corrected to being a truthful representation of the world. And instead we're still watching TV series in which Beirut is a sandy village full with people with AK 47s. - [Danny] When you think about the games that sort of stand out from this awful stereotype, the games that sort of maybe didn't get everything right, but did something right, what are some examples that you have? What comes to mind for me as somebody who, I've barely been to the Middle East, I've only ever been to various cities in the Emirates, which is its own culture as well. But to me, the only one that sort of struck any sort of a chord seems to be the first Assassin's Creed game, although that was largely in sort of Christian, Israeli areas. But what are the ones, is that a good example, or is that an example that through my Western eyes looks accurate, but actually through more accurate eyes is not? - [Rami] Well I mean obviously Altair, who was the main character of Assassin's Creed, like I remember playing that game and just realizing that my Arab was useful here. Understanding Arab made a difference because Al Mualim, which is one of the main characters in the game, just means the wise one. Like Altair means the flying one, and Altair Ibn-La'Ahad which was the full name of the main character in that game means Altair the son of no one. I understand these things before the game would explain them and it was a phenomenal feeling, it was great. Just realizing that this part of my culture, even though it wasn't Egyptian, per se, but part of the Lavantian region, that this was taken seriously, was incredible. Also Assassin's Creed Origins, the most recent version of the game, is technically about Ancient Egypt, but like most Assassin's Creed games, there is a contemporary element to the games, and in this case it takes place in Egypt with an Egyptian main character. And she is a phenomenal character, westernized, but a modern, westernized but clearly of Arab heritage person. There's a moment where she curses in the game and she does it in Egyptian, and like in the right accent, with the right tone, with the right Egyptian, like, words, and it feels very, it felt very nice, it felt like a little wink to the people that are Egyptian or Arab that would recognize that. Deus Ex Human Revolution had a female Arab character in the game, and she wasn't the protagonist, but she was a trustworthy, reliable person. Call of Duty Infinite Warfare had a Lebanese soldier that she, as well, was a dependable, trustworthy person that plays a major role in the story. Overwatch has two Arab characters that are actually really good, Pharah and Ana, and both of them are fully realized Egyptian characters, as well. But the amount of times you actually take control of a fully Arab kind of contemporary person, I don't think I could name you any, at the moment. - [Danny] Where do you think the impetus is to getting this stuff right? Is it a mixture of more Arab people being involved in development, or is it the fear that Rami Ismail will get on Twitter and start giving out to people, or is it the developing audience within that marketplace, or is it just that games generally are being held to a higher cultural standard than they were 15 years ago, what do you think? - [Rami] I think it's a little bit of all of it. I don't think my Twitter is that big of a deal in the whole but, obviously people giving attention to an issue or pointing out that something is an issue makes people look at it and reconsider just how sloppily this is handled. And when I say sloppily, that's not an exaggeration. Again, in many games, Arabic is a beautiful script written from right to left, it's cursive, so all the letters are connected. The amount of games in which, or even movies, movies like Captain America Civil War, or games like Battlefield, these giant titles, often just get Arabic wrong. It's not written properly, it's the right words written backwards with no letters connected. Something that any Arab, if any Arab had looked at these scenes or these moments in these media expressions, they would've immediately said, well that's wrong, we should fix it. But that doesn't happen because the representation of these people, the attendance of these people in the creative process is just very low at the moment, we're not represented well because we're not. We don't have access to these creative processes very often, and that's changing. In the last few years there's been an increasing amount of Arabs that have joined the games industry or that have gotten in positions of more influence in the games industry. At the same time, the market in the Middle East is growing. Where a decade ago, two decades ago, a lot of games that you would buy in the region, because of the economical differences between the West and Egypt, would be pirated copies. You would go to a store, you would buy a pirated version of FIFA 2001, and it would come pre-installed with a crack that would allow you to play this pirated copy on the disk. But now that the economy is sort of shifting and the world is globalizing, a lot of Arab countries also just buy legal games. The digital revolution obviously helped a lot there. So people have way broader access to games now than ever before, and it also means that the market there has grown. And then finally, like you said, I think games are being held to higher cultural standards, too, I think as the medium is maturing and as games are becoming a broader and broader part of the global conversation, of the global awareness, of the global consciousness, not just the creators feel an increased responsibility to represent the world well or even their fictional worlds well, to not take shortcuts when they can avoid it and to not take harmful shortcuts under any circumstance. At the same time, the audiences are more critical of the media they consume, and they're not as happy to just be like yeah, of course, Arabs are the bad guys, clearly. Evil that is just evil is less and less accepted in our media, and if there is somebody evil we like to have a justification, like why is our protagonist fighting this person, what brought this person to be that. You see that in big blockbuster movies like Avengers Infinity War in which the antagonist is basically the main character in the movie. But you also see it in some of the stereotypes in other places where even if you are an Arab that doesn't make you evil, there's a separate thing, a separate like, inciting incident that puts the character on a certain trajectory. That makes me hopeful, because that's honestly a way more true version of the world. People aren't evil because they are of a certain race or heritage, or country, or ideology, they do bad things because they believe that is the best course of action for them or their family or their life, or their people. That holds true for honestly most things in the world. People are not evil because they're Arab. They might be evil despite being Arab. Most Arabs I know are, pretty much all Arabs I know, honestly, are tremendous, welcoming, warm, hospitable people that you meet them and they will invite you for dinner the same day. - [Danny] This reminds me a little bit of when I was talking to CD Projekt about how so many of the games that were coming from, I guess across the Iron Curtain, at that stage and then later once they'd joined, or once the wall had fallen down, that there was a big sort of culture of localization happening there along with that pirate scene. Is there any sense of that at all in the Middle East that like, some of these big blockbuster games are getting some kind of localization treatment? - Yeah, no, it makes a huge difference. Until recently, the three games that were ever translated in to Arab were FIFA Pro Evolution Soccer, and for some reason, WALL-E. I have no reason why WALL-E, but WALL-E had Arab localization. But more recently, a lot more games have had Arab localization, and it's frequently not Arab voice acting, that's still pretty rare, but a lot of games at least have Arab menus, they have menus that are displayed properly from the right to the left instead of the left to the right, like they invert their UI. The Division had that, I think Horizon Zero Dawn had Arabic. A lot of blockbusters are starting to take the market seriously which means that in return, the markets are taking these games as products made for them instead of things you just download from the internet illegally because it's not for you anyway. And that's honestly, it marks a huge shift. It's an important moment, I think, that a lot of these major platforms and a lot of these creators are realizing that there are people out there that are interested in their media. All they need is just to feel like they are respected even the tiniest bit, and they're, instead of being, instead of the bullet point on the game that refers to Arabs being, well now if you blow up the car, the Arab guy that's next to it will fly away with more spectacular rag dolls. Like, instead of that, saying hey, we see you as a people, we see you as a person, and we think you deserve the same level of respect and attention, the localization, the culturalization, that all of these other cultures have. And that, you know, it just means, even though nobody will consciously be able to put into words that difference, it is huge, it is night and day. - [Danny] As somebody who understands games production, what are the ways in which this sort of gets solved? Is it just a case of having more Arab people on staff, is it a case of, I don't know. Is this something that just takes time or is there some more immediate way that like, 'cause we have a lot of developers that listen to our stuff as well. Is there any best cases or any stuff that can help fix this issue? - [Rami] Obviously if you're gonna represent Arabic culture, you have to think very careful about what Arabic culture means. Because Egyptian culture is extraordinarily different from the culture in, say, Saudi Arabia, which is different from the culture in Lebanon which is different from the culture in Syria which is different from the, like, every one of these countries is its own culture, the same way you wouldn't get away with representing California as, say, Montana, or you wouldn't get away with representing London as Dublin. They are different cultures. Even though they have a lot in common, they sometimes speak the same language, they might have accents. Thinking of Arabs as one thing is already a problem, the same way thinking of Arabic as one language is incorrect. The easiest way to get that right is obviously if you're doing something in the Arabic world, have Arabs look at it, have Arabs confirm it, and don't just have them confirm it at the start, but have them confirm it at every stage through the process. The main reason for that is that computers are actually terrible at Arabic, they're devices made to deal with the English language. Which is written from left to right as individual characters while Arabic is written right to left as a cursive script, so the letters have to be connected. Computers were never built to do that. No computer was ever built to deal with a cursive script or a script that is connected. So the way Arabic works in computers is technically kind of a hack, and until 2017 even Word, Excel and PowerPoint didn't properly support Arabic, that is a relatively recent addition to the Office suite of programs is proper Arabic support. Which means that, until 2017, if you copy/pasted an Arabic sentence from Word to PowerPoint, it would break. - [Danny] That seems incredible in 2017 for that to be an issue. - [Rami] Yeah, this was like a big update, Arabic support in Office. But that is still true for a lot of software, that Arabic breaks, and one of the pieces of software is a commonly used creative tool, Photoshop. Which still does not support Arabic properly. So in a game production or a movie production, often what will happen is they will have English text, they will ask for it to be translated, the translation company will send back the translated file, and then the artists or the creatives that work with it copy paste from that file to their programs or software or whatever they're using, and then it breaks, but they don't notice, because they don't understand the language. So they don't notice that the text is broken or inverted, or that the letters are no longer connected, because as far as they're aware, copy paste always works. So having Arabs involved in every step of this process, and not just Arabs, preferably Arabs from the region you're representing, is a huge difference. Then the second thing is like, obviously the Arab region is full of mythology and history and culture, music, art, stuff like that, and it's very easy to base a fictional culture on that. If you do that, it might be worthwhile trying to think of anything more interesting than it is a place with sand in which everything is terrible. Overwatch did a really beautiful map of, I forgot which country it was, I think Iraq, and in that map it's displayed as this beautiful city full of like green and glass tall towers, and this positive view of the future. And you know, just that, just the representation as something else than a forgotten part of the world would mean a lot. So when people think of creating a space, a fictional or realistic space in the Arab world, make sure they involve Arabs. Try to think of anything but, this is where the terrorists live. And try to think of it as like a place that has aspirations, hopes, that is trying to, given a lot of the messed up history there, whether it's messed up from colonialism or messed up from invasions, or messed up from war or messed up from corruption or political problems, whatever the reason is, a lot of these territories have issues that they're desperately trying to fix, they have a youth that is so hopeful for the future, that wants things to be better, that is willing to, you know, go on the streets and protest, to cause revolutions, to try and make the world better. Back them up. Give them something to believe in, give them a future to believe in, and make them feel heard, make them feel valuable. If anything, isn't that what games and media should be about? Showing us a mirror of the world that sometimes shows us what is bad, but also sometimes shows us what is good. Like there's an entire people out there that the only mirror they've ever had shows them as terrorists, and that's incredibly sad to me. - [Danny] Thanks so much for listening to this episode of the noclip podcast. If you don't already, you can follow Rami on Twitter @tha_rami, that's T-H-A underscore R-A-M-I. Thanks so much to him for taking the time to talk to us, I believe he took the call from a hallway of a games convention in, I wanna say it was Croatia. It was a few months ago now, so I can't quite remember. I'd also like to wish you a happy new year, and tell you that we're actually going to be changing the format of this podcast quite a bit in 2019. As you can probably tell from this episode, I'm stripping out some of the more time-intensive editing techniques that I used in previous episodes to basically try and get more of these out there. In fact, instead of this being a sort of edited, curated type of show, we're gonna do it more conversational. More like a lot of podcasts out there, but instead of it being a collection of people who talk every week, we're gonna talk to a new person within this sort of massive global sphere of games every episode. So that might be a developer, it might be somebody who works in the press, it might be somebody who is actually not involved in games but has a completely other interesting facet of their life and also plays games. As it turns out, we have a sort of a massive document full of people who are super interested and down to do this, and if I just did these recorded, edited interviews like this, I'd never get around to doing them. So what we're gonna do is essentially make this a more conversational type of podcast, and then every once in a while do these curated, highly edited episodes sort of like special stories every once in a while. The next one of those you're going to hear will be an interview with Jeff Gerstmann I conducted about the 10 year anniversary of Giant Bomb, and his history of working in the games press. But aside from that, the rest of the podcast you're gonna hear on this feed are going to be less edited and more frequent. The plan is to make this a weekly show at some stage in 2019, but we're gonna sort of ramp up to it a little bit slowly. If that sounds like a good idea to you, or a terrible one, let me know. I'm @dannyodwyer on Twitter. As ever, thank you to our incredible patrons for supporting our work. You can support our documentaries, this podcast, and more, by joining up on patreon.com/noclip. You also get access to this podcast early via a special RSS feed, not to mention all the other goodies we give out on the Patreon every week. Thank you so much for supporting our show, I'm very excited to take it into new and interesting places in 2019. Talk to you soon.

Let's Place! - Audio Entropy

Once again, the time has come, to place video games! In addition to the usual hosts, we also have Jordan and Kay! Things happened! Let me be done with this episode already, I want to play Pokemon! YOUR GAMES THIS WEEK ARE: The Perfect Golf, for Playstation; Snipperclips: Cut it out, together!, for Nintendo Switch; Skyrim, for everything; Call of Duty: Advanced Warfare, for Playstations 3 and 4, Xbox 360 and Xbox One; and Doodle Date, for PC. You can find the complete list of ranked games at bit.ly/letsplace.

GameOver.gr Webcast
GameOver Webcast #204

GameOver.gr Webcast

Play Episode Listen Later Oct 31, 2018 147:18


Μια από τις μεγαλύτερες σε διάρκεια εκπομπές μας, με συζήτηση για Assassin's Creed Unity & Rogue, Far Cry 4, PES 2015, Call of Duty Advanced Warfare και αρκετά ακόμα θέματα.

AreaGamesCast
AreaGamesCast #232: Bound by Flame und Child of Eden

AreaGamesCast

Play Episode Listen Later Jun 6, 2018 169:14


In dieser Folge: Child of Eden, Bound by Flame, Mario Kart 8, Batman, Gotham Die TV Serie, The Secret Life of Walter Mitty, E3 Leaks von Sony, Call of Duty Advanced Warfare und vieles mehr 10.05.2014

Stardust Drive Podcast – The Outbreak
Stardust Drive Podcast Episode #18: The Milk Dud Podcast

Stardust Drive Podcast – The Outbreak

Play Episode Listen Later Apr 23, 2018


William, Carter and David discuss rumors for Resident Evil 7, the announcement of Call of Duty: Advanced Warfare, and Naughty Dog losing staff. Download the latest episode (right click and save)

Immersive Audio Podcast
Immersive Audio Podcast Episode 7 Aaron McLeran

Immersive Audio Podcast

Play Episode Listen Later Apr 5, 2018 58:04


In today’s episode Oliver was joined via Skype by Aaron McLeran, Lead Audio Programmer at Epic Games. Aaron’s first taste of audio programming was writing computer music in CSound while in graduate school at University of Notre Dame (when he was supposed to be doing astrophysics research). Realising his true calling, he left physics to study procedural and interactive computer music, audio synthesis, and audio analysis with Dr. Curtis Roads at the University of Santa Barbara. His first game audio experience was writing procedural music on Spore where he got to collaborate with Brian Eno and Maxis’ audio director Kent Jolly on writing much of the game’s truly procedural music. His next game audio gig was a sound designer on Dead Space 2 where he wrote much of the games interactive audio systems in Lua along with accomplished audio director Don Veca. He made the leap from technical sound designer to audio programmer at Sledgehammer Games where he worked on Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare. His next audio programming gig was at ArenaNet where he got to wrangle with the unpredictability and scale of game audio in the context of an MMO and developed some pretty cool tech around for player-created music and musical interaction. He’s currently working on a new multi-platform audio mixer backend for UE4 and developing new tech and approaches to game audio for VR. Aaron speaks to Oliver about all things Game Audio and Procedural Audio and his unusual entry into the industry. For more information follow: http://1618digital.com/immersive-audio-podcast-episode-7-aaron-mcleran/ Subscribe: 1618digital.com/#contact

Podcast vs Player
PvP #41: PS Plus Vs Games With Gold

Podcast vs Player

Play Episode Listen Later Mar 1, 2018 26:45


Aired on December 17, 2014 This week, Cal and Dan highlight the various games offered to PS Plus members and Xbox's Games With Gold subscribers throughout the year. PLUS: Call of Duty: Advanced Warfare, Channel Updates and more!

TrueAchievements Podcast
TrueAchievements Episode 89

TrueAchievements Podcast

Play Episode Listen Later Sep 29, 2017 25:38


Welcome to episode 89 of the TrueAchievements podcast. I wasn't around to record this week's show, but thankfully, Rich and Jack got together to discuss all of this week's news from around the world of TA.  On this show, Rich checked out FIFA 18 on EA Access and hit level 20 on Destiny 2, and Jack gives you his impressions of Bloody Zombies and DreamBreak. They also give you their thoughts on the rest of this week's ID@Xbox streams, discuss this week's biggest news announcements, take a look at what they've been playing over the past seven days and look at the games coming our way next week.  Links: Server Upgrades Tomorrow Will Mean Some Site Downtime - COMPLETED October's Games With Gold Titles Announced Insiders Can Now Copy Xbox One Game and Apps Using Network Transfer - Here's How PUBG Devs Call Out Fortnite for "Replicating" Their Game New Halo Wars 2 Awakening the Nightmare Images Released TA Playlist Game for October 2017 Announced Seven Games To Be Added To Xbox Game Pass This October Earn Double Class Experience in Gears of War 4's 25-Wave Horde Modes Call of Duty: Advanced Warfare and Sonic Adventure Now Backwards Compatible

Pixel Pulse Radio
Historical vs. Futuristic Shooters – Episode 64

Pixel Pulse Radio

Play Episode Listen Later Apr 5, 2017 33:02


Historical vs. Futuristic Shooters – Episode 64 – Show Notes: After the recent Destiny 2 reveal trailer, Alex and Brandon sit down to contrast historical and futuristic shooters; specifically, the strengths and weaknesses of each genre. Do historical shooters have a stronger chance of evoking emotion from players? Are modern-futuristic shooters like Call of Duty: Advanced Warfare […] The post Historical vs. Futuristic Shooters – Episode 64 appeared first on OK Beast.

3 Player Co-Op
3 Player Co-Op, Episode 157 - Live Studio Audience

3 Player Co-Op

Play Episode Listen Later Oct 27, 2016 134:35


Coming up this week on TPC, Battlefield 1 rental servers announced, rented Servers for Battlefield 1 pricing, Battlefield 1 is graphically pretty and pretty great, Red Dead Redemption 2 has been announced, we have a discussion and break down of “The Horde Strategy”, Gears 4 Horde Mode, why is it online only? Civilization 6 first impressions, Jackbox Party Pack 3 is now available, What did those song lyrics say? Sony announces officially licensed pro-gaming PS4 controllers, The Nintendo Switch has been revealed, more info coming in January, FFXV has gone gold and Call of Duty Advanced Warfare achievements revealed - not a good indicator. All this and much much more in TPC 157, Live Studio Audience

TPC Podcast Network
3 Player Co-Op, Episode 157 - Live Studio Audience

TPC Podcast Network

Play Episode Listen Later Oct 27, 2016 134:35


Coming up this week on TPC, Battlefield 1 rental servers announced, rented Servers for Battlefield 1 pricing, Battlefield 1 is graphically pretty and pretty great, Red Dead Redemption 2 has been announced, we have a discussion and break down of “The Horde Strategy”, Gears 4 Horde Mode, why is it online only? Civilization 6 first impressions, Jackbox Party Pack 3 is now available, What did those song lyrics say? Sony announces officially licensed pro-gaming PS4 controllers, The Nintendo Switch has been revealed, more info coming in January, FFXV has gone gold and Call of Duty Advanced Warfare achievements revealed - not a good indicator. All this and much much more in TPC 157, Live Studio Audience

VerbalVerkehr (VerbalVerkehr)
VerbalVerkehr #46 – Ruf zur Pflicht: Emotionale Kriegsführung

VerbalVerkehr (VerbalVerkehr)

Play Episode Listen Later Jun 2, 2016 57:26


Jan Henryk hat den Assassin's Creed Filmtrailer gesehen und findet den coolrnLudwig redet in seiner Amine-Corner über Clannad, die beste Fernsehserie die er je gesehen hat, außerdem schaut er nach diesem Fest der Emotionen Highschool DxDrnDarüber hinaus hat Jan Henryk Rick & Morty geschaut.rnIn der zweiter Hälfte der Folge reden wir über Call of Duty: Advanced WarfarernrnrnrnDie Intro-, Interlude- und Outromusik ist Collapse von Axl & Arth.

Game Dev Unchained
0033: Designing Levels for Call of Duty, with Rosie Katz!

Game Dev Unchained

Play Episode Listen Later May 10, 2016 69:07


Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast.

Abnormal Mapping
Abnormal Mapping 39: Earthbound

Abnormal Mapping

Play Episode Listen Later Dec 30, 2015 89:06


It’s the end of the year, and the Mappers have arrived a little late and a little weary to talk about the year that is now past and the year that lies ahead. 2015 was a mess of a year, like years often are, and in grand tradition we echew game of the year lists to bring you some memories, some japes, and some feelings. What lies ahead for the podcast? Within are the answers. Then, we turn to the games of yesteryear, for a deep conversation about one of the most highly regarded RPGs of all time, GameFAQs and Starman.net’s own … EarthBound.A big thank you to friend of the show Tracie Mauk for providing the voice of the photographer in this episode.You can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.This Month’s Game Club: EarthBoundNext Month’s Game Club: ExpandThings discussed: 2015 Spreadsheet, The Metal Gear Articles, Metals Gear, Zelda, Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy VII, Ninja Gaiden Black, Yakuza 3, Star Wars: The Force Unleashed, Call of Duty: Advanced Warfare, The Crew, Alphabear, Neko Atsume, Binding of Issac: Rebirth, Monster Hunter 4: Ultimate, Bloodborne, Etrian Odyssey, The Walking Dead: Season 2, Crusader Kings 2, EarthBound, the EarthBound guideMusic This EpisodeBlown Away by Kevin MacLeodPhotographer’s Theme by Keiichi Suzuki and Hirokazu TanakaYour Name Please by Keiichi Suzuki and Hirokazu TanakaThe Sky Runner by Keiichi Suzuki and Hirokazu TanakaRunaway Five Left the Building by Keiichi Suzuki and Hirokazu TanakaOnett Theme by Keiichi Suzuki and Hirokazu Tanaka

Hyper-Bolic Game Chamber
Episode 29 - Call Of Duty- Advanced Warfare

Hyper-Bolic Game Chamber

Play Episode Listen Later Oct 12, 2015 112:18


This week we take our first look at the blockbuster juggernaut Call of Duty series with Advanced Warfare. AW is notable because it is the first Call of Duty to go full-on sci-fi and also the first video game to feature Oscar-winner Kevin Spacey. Advanced Warfare follows the story of generic plank of wood Jack Mitchell from his brief career in the marines, to adventures in the world of PMCs, to his eventual discovery that, shock of shocks, Kevin Spacey is actually the bad guy. Mitchell manages to survive all these challenges without ever developing a character. But there’s lots of crazy gadgets and massive explosions! Advanced Warfare is cliched, bombastic, and generally pretty dumb, but it’s still a pretty good time. Did we mention the robots? There’s killer robots in this game.

Complex Computer Daily
Daily - 09/04/15

Complex Computer Daily

Play Episode Listen Later Sep 4, 2015 6:20


In this episode, news about Call of Duty: Advanced Warfare, Metal Gear Solid V: The Phantom Pain, Destiny: The Taken King, The Witcher 3, Batman: Arkham Knight, Uncharted: The Nathan Drake Collection, and Castle Crashers Remastered!  complex.computer

Gameware Express
Episode 77 -- Above & Beyond

Gameware Express

Play Episode Listen Later May 15, 2015 118:56


Adam and Neal are late to their respective parties with Call of Duty: Advanced Warfare and inFamous: Second Son while Stephen is still chugging away at Bloodborne. Vaughn is training hard for CEO with Persona 4 Arena Ultimax and Ultimate Marvel vs. Capcom 3. We also have more announced plans for E3 2015 and the return of Koji Igarashi! This week's cast: Adam Arinder Stephen Martin Vaughn Venters Neal Bonham Music Credit: Outro -- https://www.youtube.com/watch?v=XnuqGIKXPyc RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss May 15, 2015

Geeks Respawn: Xbox and PS4 Game Reviews
GTG 39: State of Decay: YOSE, Wolfenstein: The Old Blood and Star Wars Rebels Pinball FX2

Geeks Respawn: Xbox and PS4 Game Reviews

Play Episode Listen Later May 15, 2015 49:35


This week Jen and Zen find themselves surrounded by zombies again! They give their full review of the zombie survival game, State of Decay:Year One Survival Edition on Xbox One. Then they try to survive against zombies in Call of Duty: Advanced Warfare too! Zen switches modes and battles Nazis with her review of Wolfenstien: The Old Blood. Jen harnesses the power of the force in the latest Zen Studios Pinball FX2 table Star Wars Rebels. In mobile chat, Jen talks about the Xbox enabled Tiny Troopers game on Windows Mobile. The duo also brings back the popular Name That Video Game, Game. Please help us level up with a Rate and Review on iTunes and Stitcher!

Horrible Gamers
Horrible Gamerz Episode 52 - DLC Kegabytez

Horrible Gamers

Play Episode Listen Later May 11, 2015 176:36


The Horrible Gamerz return for week 52. BrinkofEternity, KingofZed and TheyCallMeIams discuss what they have been playing from Wolfenstein: The Old Blood, State of Decay, Call of Duty: Advanced Warfare as well as other hard hitting topics...or BS, depending how you look at it.Be sure to join in on the conversation on our facebook page at: https://www.facebook.com/groups/horriblegamerz/And watch us game horribly on our you tube channel at https://www.youtube.com/channel/UC0Ljqd17XUf6VMHXVV1vhww

IGN RADIO
IGNieros: Call of Duty ExoZombies Day

IGN RADIO

Play Episode Listen Later Mar 18, 2015 50:30


Por primera vez hemos cambiado el día a nuestro IGNieros, pero es que este viernes 13 se merecía un ExoZombies Day, en el que os hablaremos de los zombis más locos de Call of Duty: Advanced Warfare.

Midlife Gamer Podcast
Episode 232 - The Riker Effect

Midlife Gamer Podcast

Play Episode Listen Later Mar 12, 2015 108:04


Untappd, Oddworld: New 'n' Tasty!, Valiant Hearts, CounterSpy, Rogue Legacy (NG+++), The Book of Unwritten Tales 2, Call of Duty: Advanced Warfare and World of Tanks: Generals.   NEWS!!!! - Rock Band 4 and a new Guitar Hero coming out this year for sure, Elite Dangerous coming to consoles and State of Decay is full of cocks.

Midlife Gamer Podcast
Episode 231 - Full Digby Chicken Caesar

Midlife Gamer Podcast

Play Episode Listen Later Feb 28, 2015 87:48


Rogue Legacy (NG+), Plants vs Zombies: Garden Warfare, Call of Duty: Advanced Warfare, Destiny, GTAV, World of Tanks, The Pinball Arcade, Hustle Kings and Untappd. A light smattering of news, including Pure Pool guys bringing poker to PS4, Destiny related griefing & the future of Rock Band and Guitar Hero.

Midlife Gamer Podcast
Episode 230 - Friends with Nerds

Midlife Gamer Podcast

Play Episode Listen Later Feb 12, 2015 92:35


Infamous: First Light, Transistor, Apotheon, Rogue Legacy, Peggle 2, Kick & Fennick, Dragon Age: Inquisition multiplayer, Destiny, Call of Duty: Advanced Warfare, Battlefield: Hardline, Framed, Criminal Case, Game Dev Story and Naval Action.

Gamecentral Podcast
Gamecentral Podcast: Episode 53 - Happily Ever BAFTA

Gamecentral Podcast

Play Episode Listen Later Feb 12, 2015


In a week where Katy Perry was confirmed as getting her own game, it seemed only appropriate that BAFTA also announce their nominees for the BAFTA game awards taking place next month. Which games got the most nods, and who made the cut for "Best Game"? Listen to find out. We also talk about Bethesda getting their own E3 press conference; Resident Evil HD's sales figures; Call of Duty: Advanced Warfare equalling Fifa 15's chart record; and the possibility of Netflix producing a Legend of Zelda TV series... And how bad of an idea that is. There's yet more Gareth vs. Don this week, and we finish up the podcast by talking about Crypt of the Necrodancer, the Battlefield: Hardline Beta, and more. And all for the low, low price of "FREE!" What a bargain! (Right-click the file and select "Save as" to download it, or left-click to listen in your browser)

HammerCast
3: A Couple of Ferraris At The G-D Office

HammerCast

Play Episode Listen Later Feb 11, 2015 71:00


Buggy Games, Peter Molyneux, Broken Promises and Minecraft ViolenceFollow-up & Listener QuestionsWhat’s up with BioWare cancelling Shadow Realms?Cancellation announcementWhen will WoW Patch 6.1 drop?Mists of Pandaria content dropped too fastFirst tier content (Blackrock Foundry) just opened last weekBlizzard still adding content to the PTRProbably not until March at the earliestB.E.L.F.I.E.#SELFIE by The ChainsmokersStory of the WeekTODD: Dragon Age: Inquisition wins DICE Game of the Year honors, Gaygamer.com’s Gayest Game of the Year ‘Dragon Age: Inquisition’ Wins Game of the Year at D.I.C.E. AwardsGaygamer.net's Gayest Games of the YearJOE: Bethesda to hold a conference at E3 2015Fallout: Shadow of Boston HoaxDUANE: Peter Molyneux & GodusPopulousDungeon KeeperBlack & WhiteFableCuriosity — What's Inside The Cube?GodusThe God who Peter Molyneux forgotPeter Molyneux in the hotseat over Godus promisesFocus Target: Provisional / Late Game Reviews and The Legacy of SimCityThe Wall of ShameSimCity (2013) by Maxis/EAConnectivityBattlefield 4 (2013) by Digital Illusions/EAConnectivityDiablo III (2013) by BlizzardConnectivityNBA 2K15 (2014) by Visual Concepts/2K SportsConnectivityWatchDogs (2014) by Ubisoft MontrealConnectivityHalo: The Master Chief Collection (2014) by 343 Studios / MicrosoftConnectivityMatchmakingCall of Duty: Advanced Warfare (2014) by Sledgehammer / ActivisionMatchmakingDriveClub (2014) by Evolution / SonyConnectivityAssassin's Creed Unity (2014) by Ubisoft MontrealGraphical glitchesGameplay bugsH1Z1 (2015) by DaybreakPatching/RegressionsCommentaryThe Future of Video Games Is... Buggy?Why Do People Buy Broken, Buggy GamesBlockbuster Games Have a Terrible, Horribile, No Good, Very Bad DayThe plague of buggy, unfinished games explained by a video about tanks. Yes, really.Pentagon WarsBradley Fighting Vehicle EvolutionColiseumElan Lee & Matt Inman's Exploding Kittens Raises $5.9M, Passes Both Reading Rainbow & Veronica Mars; Becomes 5th Most Funded Kickstarter EverPolygonExploding Kittens on KickstarterPotato Salad by Zack Danger BrownNetflix & Nintendo Working on Live Action Zelda TV ShowSuper Mario Bros. Super ShowThe Legend of Zelda (1989)IGN Legend of Zelda April Fool's Day TrailerJoel Baker's LEGO Recreation of Flynn's Arcade from TRONTRONNintendo Sought Harry Potter License In Late 90sWorld of Warcraft to improve monthly Darkmoon Faire event in Patch 6.1Turkey Concerned About Minecraft ViolenceCities: Skylines Set To Release 10 March 2015Star Wars Humble Bundle packs up to 12 titles until 17 FebruaryWheel of Time PilotFebruary Curse GiveawayLast week, we gave away three month Curse Premium codes to a trio of luckly listeners. Listen and subscribe to HammerCast and you may have opportunities at other givewaways in the future!Follow @hammergaming, and send us your feedback and quesitons with the hashtag #hammercast.Subscribe to HammerCast directly or on iTunes. If you do subscribe on iTunes, do us a solid and leave a review to tell us what you think of the show!Our theme music was composed by Bensound of bensound.com.

Talking Reckless (A Gaming Podcast)
ManaTank Podcast – 2/2/2015

Talking Reckless (A Gaming Podcast)

Play Episode Listen Later Feb 2, 2015 130:40


Black History Month is here! What better way to celebrate than with some in depth Superbowl XLIX coverage and video games, like Dying Light, Call of Duty: Advanced Warfare’s Havoc DLC and how to beat Final Fantasy VIII Without leveling up. If you think that we are totally rad and happen to be the best … Continue reading ManaTank Podcast – 2/2/2015 →

PowerGamer
#260 - PowerCast 2015-01-30: Tryin to stay clean

PowerGamer

Play Episode Listen Later Jan 30, 2015


PowerCast-fredag! Den dynamiska duon Joakim-Daniel står för programmet denna morgon och stänger veckan med prat kring sjukdomar och annan skit, innan de kan diskutera simulatorer, DLC-paket till Sunset Overdrive och Call of Duty: Advanced Warfare samt alla de andra spelen från veckan. Veckans användarfrågor är något utöver det vanliga... Get down with friday!

PowerGamer
#260 - PowerCast 2015-01-30: Tryin to stay clean

PowerGamer

Play Episode Listen Later Jan 30, 2015


PowerCast-fredag! Den dynamiska duon Joakim-Daniel står för programmet denna morgon och stänger veckan med prat kring sjukdomar och annan skit, innan de kan diskutera simulatorer, DLC-paket till Sunset Overdrive och Call of Duty: Advanced Warfare samt alla de andra spelen från veckan. Veckans användarfrågor är något utöver det vanliga... Get down with friday!

Midlife Gamer Podcast
Episode 229 - Jesus Comes First

Midlife Gamer Podcast

Play Episode Listen Later Jan 26, 2015 141:02


World of Tanks, Train Simulator 2015, the completion of Dragon Age: Inquisition, Call of Duty: Advanced Warfare, Peggle 2, Elite Dangerous, GTA V and Mount Your Friends, Crossy Road, Never Alone, Kairo, Microsoft Flight Simulator X: Steam Edition and Woodcutter Simulator 2013.

Happy Hour with Johnny and Duce
Episode 21 - Call Of Duty Advanced Warfare, Smash Bros Wii U And The Crew

Happy Hour with Johnny and Duce

Play Episode Listen Later Jan 20, 2015 35:29


As the 2014 calendar wraps up, we discuss the games we will buy in the following weeks. Kyle and I also discuss continued woes that Driveclub is still having and we talk about our excitement for Smash Bros Wii U! And as always leave us your thoughts and comments and you can follow us on twitter: https://twitter.com/HHPodcastShow and our facebook page: https://www.facebook.com/HappyHourPodcastShow Give us a like! We are now on Youtube: https://www.youtube.com/user/happyhourpodcast So hit that SUBSCRIBE button!!! Like the original music heard on our show? Get more info here: http://johnnywomack.bandcamp.com/ Kyle's PSN: TheDirtyDuce Johnny's PSN: Mr_Mackwo Join us!!! #Duceisontheloose #HappyHourPodcast #HHPodcastShow

Happy Hour with Johnny and Duce
Episode 24 - COD Advanced Warfare REVIEW And Evolve Alpha

Happy Hour with Johnny and Duce

Play Episode Listen Later Jan 20, 2015 49:44


Duce and I review the newest Call of Duty:Advanced Warfare and Duce gives us his hands on preview of the Evolve Alpha on PS4. Also Sony had a huge quarter, listen to find out why! And as always leave us your thoughts and comments and you can follow us on twitter: https://twitter.com/HHPodcastShow and our facebook page: https://www.facebook.com/HappyHourPodcastShow Give us a like! We are now on Youtube: https://www.youtube.com/user/happyhourpodcast So hit that SUBSCRIBE button!!! Like the original music heard on our show? Get more info here: http://johnnywomack.bandcamp.com/ Kyle's PSN: TheDirtyDuce Johnny's PSN: Mr_Mackwo Join us!!! #Duceisontheloose #HappyHourPodcast #HHPodcastShow

Griefed! Podcast
Griefed! Podcast #132: Curves Before Spikes

Griefed! Podcast

Play Episode Listen Later Jan 11, 2015


Join Alex and Tigs as they gear up for game of the year by discussing Halo: The Master Chief Collection, Bound by Flame, Far Cry 4, Bayonetta 2, Crossy Road, Forza Horizon 2, Desert Golfing, Lords of the Fallen, Shovel Knight, Call of Duty: Advanced Warfare, The Fall, This War of Mine, Divinity: Original Sin, Binding of Isaac Rebirth and more on this episode of Griefed! Recorded on January 7th 2015.

TwoFer >> BLodPods Network
TwoFer Episode 74 – Pornology 101

TwoFer >> BLodPods Network

Play Episode Listen Later Jan 6, 2015 64:18


Welcome Back, listeners! Mark and Zach start the new year off right. Zach bought Call of Duty Advanced Warfare and they start talking about everything from the People of WalMart to Playstations announcement of “Playstation Now”. Zach’s headed back to school, and his best friend invents the Ball Cam. Mark sold off several of his […]

Gamers' Voiceshop
GVS 058 – Horrible Episode

Gamers' Voiceshop

Play Episode Listen Later Dec 31, 2014 112:44


Един ужасен епизод, в който си говорим за хоръри (на български – ужаси). Коментари, впечатления и одобрителни (или не) викове и зловещ смях за по-нови и по-стари хорър заглавия, поглед назад във времето към стари класики и очакванията ни от жанра в бъдеще. Говорим си и за Call of Duty: Advanced Warfare, което по определени [...]

PSU.com - PlayStation Unchained
PlayStation Unchained - Episode 38: Call of Duty Advanced Warfare unveiled

PSU.com - PlayStation Unchained

Play Episode Listen Later May 8, 2014 72:42


The PSU.com crew return for episode 38 of our weekly podcast, where we discuss the latest news, reviews and gossip from the world of PlayStation.