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It's never been easier to get 2000 AD: The Galaxy's Greatest Comic in your grubby, American mitts. Stop what you're doing. Grab your phone. Call your shop. Get your Progs and Megazines in your pullbox. If you need any more convincing than that, then Drokk, do we have an episode for you today. As San Diego Comic-Con International begins its finale, we chat with 2000 AD Thrill-Cast hosts Michael Molcher and Chloe Maveal. We discuss 2000 AD's relationship with America, how it shaped the entire modern comics industry, and which books you need to jam into your eyeballs immediately. 2000 AD has already had a brilliant San Diego Comic-Con with multiple panels (one hosted by us) discussing our dystopian present, teasing the upcoming Rogue Trooper movie directed by Duncan Jones, and slapping some of the prettiest produced comics in the hands of new readers who stumbled into their booth. I'm not sure we can make Judge Dredd fiction again, but 2000 AD is doing its damnedest to stimulate conversation while providing some of the wildest entertainment this medium has to offer. Make sure you hop over to 2000 AD, subscribe to the Thrill-Cast, follow Molcher on Instagram, and Maveal on Bluesky and Patreon. Follow the Rest of Our San Diego Comic-Con 2026 Coverage Christopher Cantwell on Star Trek David Steinberger and Chip Mosher on Neon Ichiban 2.5 Ben Wickey on More Weight Kelly Sue DeConnick and Matt Fraction on FML Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Christian Ward on The Forever Home Previously on CBCC: Ben Wheatley on Judge Dredd and Judge Dee Previously on CBCC: Jock on How Judge Dredd Incluenced Absolute Batman Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Comic Book Film Club: Nausicaä of the Valley of the Wind at the Alamo Drafthouse in Winchester, Virginia on 8/9 at 5:00 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
Something magical is happening between the first and second arcs of FML, the Dark Horse Comics series. Writer Kelly Sue DeConnick is passing scripting duties to her husband, Matt Fraction. Since the book began as a melodramatic amplification of her family experience, it seems natural, but we don't think such a regime change has ever happened before in comics. David López will remain on art, showcasing some of the most extraordinary comics skills we've ever encountered and pushing the medium to its very heights. However, with this shift in perspective, FML becomes a comic every reader should pull (if they weren't already, cuz those first eight issues exemplify the power of comic books). As San Diego Comic-Con International rages into its third day (Saturday), we chat with Kelly Sue DeConnick and Matt Fraction about FML. We discuss their unique working habits, how they play off each other, and how they don't. This all has something to do with physics and jazz, but we won't tell you how - you'll have to listen. This is our second FML related episode. Make sure you listen to Kelly Sue DeConnick's first appearance on the podcast, as that establishes how her family informs the comic. Today's episode is one we could not have predicted when we had that first one, but we're so excited at the direction FML has taken. FML issues 1 - 8 are out now from Dark Horse Comics. They're written by Kelly Sue DeConnick, illustrated by David López, colored by Cris Peter, lettered by Clayton Cowles, and designed by Laurenn McCubbin. Make sure you follow Kelly Sue DeConnick on Bluesky and Instagram. Follow the Rest of Our San Diego Comic-Con 2026 Coverage Christopher Cantwell on Star Trek David Steinberger and Chip Mosher on Neon Ichiban 2.5 Ben Wickey on More Weight Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Christian Ward on The Forever Home Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Comic Book Film Club: Nausicaä of the Valley of the Wind at the Alamo Drafthouse in Winchester, Virginia on 8/9 at 5:00 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
Cartoonist and animator Ben Wickey spent more than a decade toiling away on More Weight. The original graphic novel is an astonishing achievement, recounting the Salem witch trials through extensive research and dusting off History's cobwebs. Wickey re-contextualizes the events and the people, establishing how the horror stretches across time, touching upon literary giants like Nathaniel Hawthorne and Henry Wadsworth Longfellow, as well as himself and every one of his readers. We're publishing this podcast on the eve of the Eisner Awards, held at San Diego Comic-Con International. More Weight finds itself nominated for Best Graphic Novel Album - New. Wickey stands amongst some stiff competition, but as you heard in our Stampies: Best Comics of 2025 episode, we think it's not only worthy of that nomination, but we believe it to be one of the best comics of the twenty-first century. More Weight is not a textbook. It's a riveting, horrorifying, and beautifully human drama. It's staggering to witness the thought and concern Wickey put into these characters, and his artistic depiction is simply breathtaking. Today's podcast is one we've wanted to have for months. It's a thorough conversation, exploring with Wickey why the Salem witch trials are more significant today, and it will probably remain so for as long as those living dare to dismiss it as Halloween decoration. More Weight is available from Top Shelf Productions wherever rad comic books are sold. Follow Ben Wickey on Instagram. Follow the Rest of our San Diego Comic-Con 2026 Coverage Christopher Cantwell on Star Trek David Steinberger and Chip Mosher on Neon Ichiban 2.5 Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Christian Ward on The Forever Home Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Comic Book Film Club: Nausicaä of the Valley of the Wind at the Alamo Drafthouse in Winchester, Virginia on 8/9 at 5:00 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
The digital comics market has evolved massively in the last few years. It's time we had a proper conversation about our relationship with it, and we're eager to have it with Comixology veterans and Neon Ichiban founders David Steinberger and Chip Mosher. With San Diego Comic-Con International in full swing, we brought them onto the show to discuss their evolution with digital comics and what they're delivering to readers AND collectors stumbling around the con floor. They recently launched Neon Ichiban 2.5. This next chapter in their development promises huge growth to their community. Steinberger and Mosher are bringing the convention environment to their platform. Meet your favorite creator. Get a signature. Walk artist alley and discover something new. Hang out with the like-minded and get nerdy together. Neon Ichiban 2.5 offers digital signatures, commissionable remarques, community profiles, reviews, reading lists, collections, and a whole lot more. We get into it all with David Steinberger and Chip Mosher. And we talk about why San Diego Comic-Con is still an essential place to present digital comics. Today's podcast is Part Two in our San Diego Comic-Con coverage. Make sure you listen to Part One with Christopher Cantwell, all about IDW Publishing's upcoming Star Trek relaunch (speaking of fandom and community). Visit Neon Ichiban, browse around, and follow them on their socials (Instagram and Bluesky). Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Christian Ward on The Forever Home Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Comic Book Film Club: Nausicaä of the Valley of the Wind at the Alamo Drafthouse in Winchester, Virginia on 8/9 at 5:00 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
Today, we're bringing San Diego Comic-Con International to you, our beautiful listeners. Writer Christopher Cantwellreturns to the show for a boisterous Star Trek celebration. On September 23rd, IDW Publishing is relaunching its Star Trek line. Cantwell spearheads the main ongoing series alongside his artist collaborator, Dennis Menheere. We've been given a sneak peek, and consider their phasers set to stun cuz - We. Are. Stunned. Years after the Star Trek: Picard finale, Seven of Nine now captains the Enterprise-G. Her crew includes several legacy characters. Picard's kid. LaForge's kid. Worf's kid. Not to forget some characters familiar to those who've been reading the IDW comics and several new folks, too. This book is more forward-looking than backward-looking, as all good Trek should be. Most excitingly, Cantwell and Menheere are free to make COMICS within the Star Trek franchise. In the past, likeness has been the predominant factor when crafting brand comics. Dennis Menheere lets loose with his cartooning, embracing shapes and lines that communicate emotion and thought. They're not just assembled to please entertainment lawyers. These characters look like who they should look like, but more importantly, they feel like they should. Cantwell, Menheere, and the whole IDW crew seemingly have learned all the right lessons from Absolute Batman's success. Let's tell stories that only comics can tell. Let's engage with this medium's tools. This episode is the first of five episodes coming at ya this weekend. Be on the lookout for one new Comic Book Couples Counseling episode for every day of San Diego Comic-Con International. It's a lot, but you're gonna have fun whether you're here in California or not. As we said, Star Trek #1 arrives in comic shops on September 23rd. Final Order Cutoff (FOC) is August 17th. It's written by Christopher Cantwell, illustrated and colored by Dennis Menheere, and lettered by Jodie Troutman. Make sure you're following Christopher Cantwell on Bluesky. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Christopher Cantwell and Tyler Crook on Out of Alcatraz Previously on CBCC: Christian Ward on The Forever Home Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Comic Book Film Club: Nausicaä of the Valley of the Wind at the Alamo Drafthouse in Winchester, Virginia on 8/9 at 5:00 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
Send us Fan MailWelcome back to DRM!We will be mixing it up with traditional, shorter audio only reviews, 4K video reviews for larger films and of course the 4K Hollywood Interviews. Minions & Monsters is a 2026 animated comedy set in 1927 Old Hollywood, where a new trio of Minions—James, Henry, and Ed—accidentally become silent‑era stars after crashing a film set. Their fame collapses once sound movies arrive and expose their inability to follow scripts, pushing them to chase a new dream: making their own monster movie. Armed with a spellbook from a former evil sorcerer boss, they summon creatures to act in their film, befriend a cute Lovecraftian monster, and unintentionally unleash a chaotic, world‑threatening horde.The Minions must then band together to fix the disaster they created, blending slapstick mayhem with colorful Old Hollywood flair. Directed by Pierre Coffin, the film features an all‑star voice cast including Trey Parker, Allison Janney, Christoph Waltz, Jesse Eisenberg, and Jeff Bridges. It celebrates creativity, teamwork, and the lovable chaos that defines the Minions' misadventures.Remember to grab your 30 Day Free Audible Trial - Link in the show!Support the showThe audio/video clips used in this podcast, including excerpts from movie/series/documentary trailers, are used under the principles of fair use and fair dealing for the purpose of criticism, commentary, and review. All rights to the original trailer content & music belong to the respective copyright holders. DMR (Dewey's Movie Reviews) is an independent production and is not affiliated with or endorsed by any film studios or distributors.
The grownups killed the world. To escape destruction, Henry built The Forever Home. Inside, his family enjoys existence, protected by the poisonous elements outside. One catch: their time is compressed. For every twenty minutes they live, one hour outside passes. Nothing should ever cross the threshold. Writer Christian Ward is having a moment. He's about to launch his new artworld horror, The Patron. Event Horizon: Inferno currently rages on the stands, with the previous Event Horizon: Dark Descent premiering as a trade paperback next week at San Diego Comic-Con International. And, this fall, courtesy of Oni Press, he launches maybe his most personal and mature work yet, The Forever Home. The Forever Home is his Cocaine Bear. The premise alone should hook you, and once you crack its pages, the comic delivers on its promise. It's always a joy to have Christian Ward on the podcast. He's a theme-forward storyteller, and as such, the perfect Comic Book Couples Counseling guest. We get into it! First, we discuss why this year's San Diego Comic-Con is such a critical moment in his career. We look at the road behind him and the road ahead. We talk about The Forever Home's dystopian present, the family tragedy bubbling within, and how it confronts tribalism. The Forever Home #1 arrives in shops on September 9th. It's written by Christian Ward, illustrated by Sammi Kivelä, colored by Jason Wordie, and lettered by Hassan Otsmane-Elhaou. Continue this conversation with Christian Ward by visiting his Website and following him on Blue Sky and Instagram. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Dan Schkade on Lavender Jack Previously on CBCC: Christian Ward on Event Horizon: Inferno Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
We are the choices we make. Good guy? Bad guy? We decide that every day until our last day. On this week's podcast, we're exploring how heroism and villainism mingle in Lavender Jack, the pulp adventure from cartoonist Dan Schkade. We're considering when to swim with society and when to swim against it, and how comic book vigilante justice too often forgets its own messaging. Lavender Jack, originally published on Webtoon, is where Schkade cracked the comic strip medium, preparing him to take over Flash Gordon, where he now lives daily. We discuss why these pulp adventurers appeal so profoundly to him, and how their tales can be told with a contemporary bite. It's the perfect discussion to prepare us for next week's plunge into San Diego Comic-Con, where we'll be moderating three panels and attempting to interview all the comic book celebrity guests. We're in plug-goblin-mode during the intro, barely containing our excitement for the year's biggest comic book event. If you thought our July 2026 coverage was already intense, oh boy, strap in. Lavender Jack is written, illustrated, and lettered by Dan Schkade. It's colored by Jenn Manley Lee. Volume One is currently available from Dark Horse Comics, and you can expect Volume 2 on September 29th. Make sure you're following Dan Schkade on Instagram and Bluesky. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Dan Schkade on Flash Gordon Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! What happens when the love of your life is buried on the other side of the country, and you're a ghost who can't leave your grave? That's the beautifully haunting setup of Till Death, a new romantic horror-comedy from Michael Schwartz, Rachael Schaefer, and artist Gaia Cardinali now on Kickstarter from Clover Press! Vivian has waited decades for her husband to join her in the afterlife. But when she discovers he's been buried across the country, she makes a deal with Mack, a man whose near-death experience allows him to see ghosts. We've read Till Death, and we absolutely loved it. It's a bold, original four-color romance, fitting snugly inside comics' most unsung genre. Till Death is on Kickstarter now. Visit the campaign and make your pledge today! Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
Witnessing adaptation is one of our great pleasures. How does one transform an audio medium into a visual one? How will the podcast World Beyond Number, from Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson, expand into The Wizard, The Witch, and The Wild One, courtesy of comic storytellers Jadzia Axelrod and Sarah Webb? When the chance to ponder the thought arose with some of those involved, we jumped at it. There are only days left ot support Worlds Beyond Wonder: The Wizard, the Witch, and the Wild One via Kickstarter. As of this writing, it's already reached over $1.8 million. The book is happening and will be published through Skybound Entertainment. Join the party in confidence. We spoke with Brennan Lee Mulligan, Erika Ishii, and Lou Wilson about their love of comics and the delight they've discovered in watching Jadzia Axelrod and Sarah Webb bring their story to this medium. We relish the love evident in their play, found in every Worlds Beyond Number episode. We discuss nerdom not as a monolith, but as an endless pebbly beach. This episode was a fantastic surprise, but not as big a surprise as the email we recently received that threw our lives into turmoil (which is the topic of today's introduction). Friends, we've been through it. Thank goodness for our comic book pals. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Jadzia Axelrod on Justice League Dream Girls Comic Book Film Club: Punisher: War Zone at the Alamo Drafthouse in Winchester, Virginia on 7/12 at 5:00 PM. Co-Sponsored by Four Color Fantasies. Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. If you are a fan of the legendary artwork of Michael Turner, you need to check out The DC Art of Michael Turner on Kickstarter from Clover Press and Aspen Comics. This oversized deluxe hardcover celebrates Turner's unforgettable takes on Batman, Superman, Wonder Woman, Supergirl, The Flash, the Justice League, and more, all packed into a massive 200-plus-page coffee-table art book. And if you back the Kickstarter, you can get exclusive editions and extras you can't find in stores, including slipcases, sketchbook editions, portfolios, and more. Michael Turner's art defined an era of comics — and this is his definitive collection. Visit Kickstarter and search “The DC Art of Michael Turner” before the campaign ends on July 9th. Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
In Folge 143 wird's wild: Wir sprechen über die letzten Games, die bei uns auf dem Bildschirm gelandet sind – und ja, ihr lest richtig: Sogar Chris hat gezockt! Wobei bei ihm die "00" eher für Noob als für einen Highscore steht. Aber jeder fängt mal klein an… oder hört einfach nie auf. Außerdem werfen wir einen Blick auf die immer weiter fortschreitende Digitalisierung der Spielebranche. Sind die Strategien der großen Publisher einfach nur profitgierig oder regen wir uns mal wieder zu Unrecht auf? Schließlich leben PC-Spieler doch gefühlt schon seit Jahren mit Launchern, Accounts und DRM – oder? Und zum Schluss sprechen wir ganz sicher nicht über GTA 6. Wirklich nicht. Kein Wort über den Release. Keine Spekulationen. Keine Trailer. Keine Verschiebung. Absolut nichts. Versprochen. Also hört auf, danach zu fragen. Der Videospielfreunde Podcast ist werbe-, paywall- und sponsorenfrei. Wir freuen uns über eure Unterstützung, Abos und Empfehlungen.
No hard sell required with this one. Operation: Iron Coffin #1 is in shops today, courtesy of IDW Publishing. It's concocted by our new favorite comic book dynamic duo, Kenny Porter and Tyrell Cannon (with letterer Shawn Lee). In its pages, you'll see Bram Stoker's Dracula working for the Allies during World War II. Like a bomb, he's dropped from a plane upon a secret Nazi gold train. He lands in the caboose. He proceeds to slaughter his way toward the engine. Many losers are torn limb from limb. Folks have already compared its action to John Wick, but it's more like Game of Death smashed with Snowpiercer. As Dracula works his bloody way down the train, new foes present themselves, boss-level style, and each one represents a different mindset or philosophy. Porter and Cannon excel in the excessive bodily harm, but simmering beneath the violence is a powerful reckoning with the human experience and the darkest depths our species can plunge. In the last few years, we've spent a lot of time pondering vampires, mortals, and their relationship to the soul. How fun to have Kenny Porter and Tyrell Cannon on the podcast this week to discuss bloodsuckers, human monsters, evil, and capital E Evil. This is a full-spoilers conversation about Operation: Iron Coffin #1. Be warned. However, this is kind of an unspoilable book. Nothing we say in this podcast can rob the comic of its visual might. So, listen based on your own spoiler sensitivity. But, seriously, you should just grab the comic the next time you're in the shop. Follow Kenny Porter on Instagram and Bluesky. Follow Tyrell Cannon on Instagram and Bluesky. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Julio Anta and Daniel Irizarri on Beast of Borikén Previously on CBCC: Matt Wagner and Kelley Jones on Dracula: The Brides Comic Book Film Club: Punisher: War Zone at the Alamo Drafthouse in Winchester, Virginia on 7/12 at 5:00 PM. Co-Sponsored by Four Color Fantasies. Comic Book Club: Spider-Man: Brand New Day at Meanwhile...Coffee in Herndon, Virginia, on 8/2 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. If you are a fan of the legendary artwork of Michael Turner, you need to check out The DC Art of Michael Turner on Kickstarter from Clover Press and Aspen Comics. This oversized deluxe hardcover celebrates Turner's unforgettable takes on Batman, Superman, Wonder Woman, Supergirl, The Flash, the Justice League, and more, all packed into a massive 200-plus-page coffee-table art book. And if you back the Kickstarter, you can get exclusive editions and extras you can't find in stores, including slipcases, sketchbook editions, portfolios, and more. Michael Turner's art defined an era of comics — and this is his definitive collection. Visit Kickstarter and search “The DC Art of Michael Turner” before the campaign ends on July 9th. Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
This week on AwesomeCast 786, Sorg, Katie Dudas, and Dave Podnar talk practical gadgets, game streaming, refurbished tech, digital ownership, and the weird future of transportation. Katie brings a larger, easier-to-open pill organizer that solves real daily medication frustrations. Dave recommends Dell Refurbished for affordable business-class computers, and Sorg shares how Aeroplay brings NVIDIA GeForce Now streaming to Apple TV, with a few login caveats. The crew also highlights Herman Hollerith for Disability Pride Month, reacts to Sony's reported physical disc and digital library controversies, explores functional LEGO F1 cars, checks out Pittsburgh's upcoming Science of Speed exhibit, watches a Waymo drive through fireworks, and discovers the surprisingly adult world of Fisher-Price Little People collector sets. Get geeky. Get awesome.
This week on AwesomeCast 786, Sorg, Katie Dudas, and Dave Podnar talk practical gadgets, game streaming, refurbished tech, digital ownership, and the weird future of transportation. Katie brings a larger, easier-to-open pill organizer that solves real daily medication frustrations. Dave recommends Dell Refurbished for affordable business-class computers, and Sorg shares how Aeroplay brings NVIDIA GeForce Now streaming to Apple TV, with a few login caveats. The crew also highlights Herman Hollerith for Disability Pride Month, reacts to Sony's reported physical disc and digital library controversies, explores functional LEGO F1 cars, checks out Pittsburgh's upcoming Science of Speed exhibit, watches a Waymo drive through fireworks, and discovers the surprisingly adult world of Fisher-Price Little People collector sets. Get geeky. Get awesome.
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Send us Fan MailThis week on the NickMoses05 Gaming Podcast, we're breaking down Sony's major move away from physical games and why the future of PlayStation may be bad news for game ownership, preservation, and consumer choice.Sony confirmed that new PlayStation physical disc production will end in 2028, and while digital games are already dominating the market, Nick explains why convenience is not the same thing as ownership. We also get into the timing of Sony's DRM controversy, why transparency matters, and why gamers should be concerned about an all-digital future.Then we shift over to Microsoft, who seemed very happy to throw some shade at Sony by promoting physical discs for Halo: Campaign Evolved. But is Xbox really standing up for physical media, or are they just winning the PR battle while reportedly heading toward the same all-digital future?Gaming Gone Wild is packed this week with Pokémon card robberies, trading card shops being targeted, and serious online safety stories involving gaming platforms. We also hit Dude I Got The Munchies with viral food items, weird new snacks, a chocolate McGriddle, Mountain Dew's birthday cake Slurpee, Chili's new Big Crispy chicken sandwiches, and more.Plus, Game of the Week goes to Rhythm Heaven Groove, now available on Nintendo Switch and playable on Nintendo Switch 2, and we close things out with another round of Choose Your Fate.0:00 Show Intro6:27 Gaming Gone Wild8:42 $10,000 Pokémon Card Store Burglary14:53 Roblox Currency Online Safety Case21:07 Gaming App Exploitation Case27:12 $21,000 Pokémon Card Robbery Sentence33:26 Sony Ends Physical Games56:51 Xbox Fires Back at Sony1:20:03 Dude I Got The Munchies1:20:49 Viral Hair Croissant1:24:53 Kroger Weird Chip Flavors1:26:31 McDonald's Chocolate McGriddle1:28:27 Mountain Dew Birthday Cake Slurpee1:30:19 Chili's Big Crispy Chicken Sandwiches1:32:32 Dutch Bros Firecracker Rebel1:34:24 Game of the Week: Rhythm Heaven Groove1:38:06 Choose Your Fate1:39:16 Choose Your Fate Round 11:41:19 Choose Your Fate Round 21:42:54 Choose Your Fate Round 31:44:37 Choose Your Fate Round 41:46:09 Choose Your Fate Round 51:48:19 Choose Your Fate Round 61:54:08 ClosingSupport the show
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0K In this segment of Notorious Mass Effect, Analytic Dreamz examines Sony's reported decision to end physical PlayStation game production beginning January 2028, marking a historic shift to a fully digital ecosystem.According to recent reports, Sony Interactive Entertainment will stop manufacturing discs, with new PlayStation titles available only as digital downloads or retailer codes. Driven by digital sales reaching 78% of full-game purchases in fiscal year 2026, the move aims to cut manufacturing, packaging, and shipping costs while aligning with consumer trends.Analytic Dreamz explores the major implications: the end of used games, trading, lending, and physical collections; increased reliance on revocable digital licenses; and growing preservation risks highlighted by recent store closures and content removals. Community backlash, comparisons to Sony's 2013 anti-DRM messaging, and concerns over PlayStation 6 strategy are also covered.This transition could reshape console gaming, hardware pricing, and ownership models across the industry far earlier than analysts predicted. Privacy & Opt-Out: https://redcircle.com/privacy
Generation X Gaming Podcast #487 | PlayStation DRM, Xbox Strategy, Crimson Desert, Star Wars & Gaming NewsWelcome to **Generation X Gaming Podcast #487!**Join **30nstillgaming** and **Sgt Mclusky** as they break down the biggest gaming headlines of the week, from PlayStation's latest DRM controversy and Xbox's evolving business strategy to Crimson Desert player statistics and the future of Star Wars games.One of this week's biggest discussions centers around reports of **PlayStation's 30-day license verification system** and what it could mean for digital ownership, game preservation, and consumer rights. We also examine Microsoft's latest gaming financial results, Xbox's long-term strategy, and whether dedicated console hardware still has a place in the company's future.Later in the episode, we discuss player engagement in **Crimson Desert**, the growing debate over early access versus full game releases, and whether **Star Wars** is suffering from franchise fatigue due to constant crossovers and oversaturation.As always, we wrap up the show by answering questions from the community and sharing our thoughts on the future of the gaming industry.## In This Episode
It's fantastic when a comic gives you a jolt. Beast of Borikén, written by Julio Anta and illustrated by Daniel Irizarri, delivers a great prod, stimulating your brain to run numerous scenarios on and off the page. It's the story of a people who've witnessed so much monstrosity at the hands of invaders. It's a story of people finding strength in their neighbors, ancestors, and legends. The first issue is out now, from Dark Horse Comics and Tiny Onion, and we investigate it meaningfully with both storytellers. Set in Puerto Rico, the main character is Loli, an activist protesting an incoming resort, the face of which is yuppy CEO Simon Hunt, who is using every slippery trick in the book to break ground despite opposition. Loli is incensed and focused on stopping the overdevelopment of her ancestral lands, but is her fixation in part because she is avoiding processing a horrendous grief, since her father died alone in a hospital during Hurricane Maria? This week on the podcast, we speak with Julio Anta and Daniel Irizarri about Beast of Borikén, witnessing endless horror, and hope through collective action. We discuss the influence of The Creature from the Black Lagoon and the appeal of monsters. Also, what does it all have to do with Robocop 2? You'll have to make your way through the intro to understand all that. Beast of Borikén #1 is out now from Dark Horse Comics and Tiny Onion. It's written by Julio Anta, illustrated by Daniel Irizarri, colored by Patricio Delpeche, and lettered by Lucas Gattoni. Follow Julio Anta on Instagram and Bluesky. Follow Daniel IriZarri on Instagram and Bluesky. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Frank Miller Comic Book Film Club: Punisher: War Zone at the Alamo Drafthouse in Winchester, Virginia on 7/12 at 5:00 PM. Co-Sponsored by Four Color Fantasies. Comic Book Club: The Complete Persepolis at Meanwhile...Coffee in Herndon, Virginia, on 7/5 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. If you are a fan of the legendary artwork of Michael Turner, you need to check out The DC Art of Michael Turner on Kickstarter from Clover Press and Aspen Comics. This oversized deluxe hardcover celebrates Turner's unforgettable takes on Batman, Superman, Wonder Woman, Supergirl, The Flash, the Justice League, and more, all packed into a massive 200-plus-page coffee-table art book. And if you back the Kickstarter, you can get exclusive editions and extras you can't find in stores, including slipcases, sketchbook editions, portfolios, and more. Michael Turner's art defined an era of comics — and this is his definitive collection. Visit Kickstarter and search “The DC Art of Michael Turner” before the campaign ends on July 9th. Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
No one is more surprised than we are. Frank Miller, the legendary comics maker behind Daredevil: Born Again, Ronin, Batman: Year One, Sin City, and The Dark Knight Returns, which celebrates its fortieth anniversary this year, joins us this week to discuss his career as he filtered it through his new memoir/self-help book, Push The Wall: My Life, Writing, Drawing, and The Art of Storytelling. His latest creation floored us. Broken into sixteen lessons, Push the Wall sees Frank Miller excavate his past to understand his pursuit of storytelling. He attempts to explain his rebellious nature and a need to throw himself against opposing forces, but in the process, reveals the awesome, unbeatable power of change. He treats the reader as his mentors did, like Neal Adams and Dick Giordano. Push the Wall works not only as motivation for the struggling artist, but also for the struggling human. The aggression and fascination for violence are present, but more importantly, Push the Wall contains a great softness or vulnerability. Frank Miller is not a creator who doubles down on past mistakes; he admits regret and offers encouragement to everyone who must fail to grow. We're beyond delighted to have Frank Miller on the podcast. We discuss how “The City” was the first to change him, why The Dark Knight Returns should not be the template for all Batman stories, and whether or not Robocop 2 is an essential ingredient in his vocation. Push the Wall: My Life, Writing, Drawing, and the Art of Storytelling arrives in bookstores everywhere on July 14th. Make sure you're following Frank Miller on Instagram and his website. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Watch Matt Fraction in The Stacks Previously on CBCC: Klaus Janson on Daredevil, The Dark Knight Returns, and More Jim Rugg's 1986 Zine Comic Book Film Club: Punisher: War Zone at the Alamo Drafthouse in Winchester, Virginia on 7/12 at 5:00 PM. Co-Sponsored by Four Color Fantasies. Comic Book Club: The Complete Persepolis at Meanwhile...Coffee in Herndon, Virginia, on 7/5 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. If you are a fan of the legendary artwork of Michael Turner, you need to check out The DC Art of Michael Turner on Kickstarter from Clover Press and Aspen Comics. This oversized deluxe hardcover celebrates Turner's unforgettable takes on Batman, Superman, Wonder Woman, Supergirl, The Flash, the Justice League, and more, all packed into a massive 200-plus-page coffee-table art book. And if you back the Kickstarter, you can get exclusive editions and extras you can't find in stores, including slipcases, sketchbook editions, portfolios, and more. Michael Turner's art defined an era of comics — and this is his definitive collection. Visit Kickstarter and search “The DC Art of Michael Turner” before the campaign ends on July 9th. Third Eye Comics is opening its biggest store ever: Third Eye 97, a 10,000-square-foot comic, game, and collectibles mega-store inside a former Walmart in Glen Burnie, Maryland, with the doors opening July 25th. Grand opening month goes huge with a Rob Liefeld signing at the new flagship on July 31st, the legend behind Youngblood, Deadpool, and Cable, live and in person. Can't make it to Maryland? The entire Third Eye world ships to your door at thirdeyecomics.com: new releases, back issues, games, and exclusives, sent anywhere with Third Eye Ships. See Third Eye's massive inventory while watching THE STACKS and then order those same books your favorite creators talk about online! Use codeword: STACKSORDIE for 15% off your order! The Alamo Drafthouse in Winchester, Va is not only unlike any theater in America; it's unlike any Alamo Drafthouse. It's a franchise. In fact, it's the first Alamo Drafthouse location outside of Texas. On July 5th, their Film Club is celebrating America's 250th with the 85th Anniversary of the Greatest Movie Ever Made, Citizen Kane! They'll have an encore screening of Kane on Wednesday, July 8th, too. Film Club is great, but so is their Psycho Cinema series hosted by Faye. On July 14th, they're screening truly one of the best bad movies of all time, Samurai Cop. Golly, have you even lived until you've seen Samurai Cop on the big screen? I think not. Get your tickets today!
In this week's episode, we offer 7 tips indie authors can use to help their audiobooks turn a profit on production costs. This coupon code will get you 25% off the ebooks in the Ghost Night series at my Payhip store: JUNENIGHT The coupon code is valid through July 13, 2026. So if you need a new ebook this summer, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 309 of The Pulp Writer Show. My name is Jonathan Moeller. Today is June 26th, 2026 and today we are sharing seven tips for audiobook profitability for indie authors. Before we get to that, we will have Coupon of the Week and an update on my current writing, publishing, and audiobook projects. First up is Coupon of the Week and this week's coupon code will get you 25% off the ebooks in the Ghost Night series at my Payhip store. That code is JUNENIGHT. And as always, the coupon code and the links to my Payhip store will be available in the show notes for this episode. This coupon code will be valid through July the 13th, 2026. So if you need a new ebook series to read this summer, we have got you covered. Now let's have an update on my current writing, publishing, and audiobook projects. I am pleased to report I am on the second editing pass of Blade of Thieves. I am about 13% of the way through that. And so if all goes well, I think the book will be out after the 4th of July weekend/second week in July, if all goes well. I have a few real life things to do that might slow that down, but I am very, very keen to finally have this book out after the 4th of July weekend. After Blade of Thieves is published, my next project will be Cloak of Frost, the 15th book in the Cloak Mage series. I am 17,000 words into that and I am hoping that will be out in August, if all goes well. I have no audiobooks currently in production, but that will change next month because Brad Wills will be recording Blade of Thieves once it's done. Hollis McCarthy will be recording Cloak of Worlds and Leanne Woodward will be recording Dragon-Mage. So we'll go from having no audiobooks being worked on to a bunch being worked on all at once. Funny how things tend to bunch up like that. So that is where I'm at with my current writing and publishing and audiobook projects. 00:01:59 The Economics of Audiobook Production for Indie Authors [All money amounts mentioned are in USD.] Now today I want to talk about a very advanced level indie author topic, namely audiobook production and the economics of it. Recently there's been some controversy because ACX (which is Amazon's audiobook production platform) has been changing its royalty model and rolling out what they call synthetic voice, which is basically an AI generated voice. Some writers have been using it because it's a lot cheaper than a good human narrator, but the flip side is that not many people like listening to it and won't pay money for it. Admittedly, synthetic voice is not fundamentally a new technology. Text to speech has been around forever. Macs have had it since I believe 1984, back when 120 kilobytes of RAM was a lot. As a brief digression, I wish the term AI hadn't been bandied about so liberally. Before the public backlash began against generative AI and data centers, the term AI was trendy, so it got slapped on a lot of things that are actually wildly different than generative AI. I saw a post where someone was complaining about the locations in Starfield being AI generated, when in fact they're procedurally generated, which is something totally different. Anyway, synthetic voice is just a more advanced version of the text to speech technology that's been around since the early 1980s. The fear is that AI generated audiobooks will swamp the market and dominate most of ACX's payment model. Now, while that is a valid fear, I strongly suspect that it is not going to work out that way, given the hostility I have observed towards synthetic voices, especially in fiction. I think what'll happen is authors who use synthetic voice will save a lot of money by not paying a narrator, but then they won't actually make any money because no one will want to buy these machine voiced audiobooks. I have some basis for that because in the early 2020s, I experimented with making synthetic voice versions of my Silent Order science fiction series and putting them on YouTube. The overwhelming response was that people liked the story but hated the computer generated voice. It might be different for nonfiction. A romance novel with a synthetic voice would obviously be quite flat, but that wouldn't matter as much for a primer on tax law or agriculture or something similar. So there's a lot of uncertainty on whether or not audiobooks can still be profitable for indie authors. However, I suggest this is nothing new. Audiobooks have always been indie publishing on hard mode, partly because they're expensive to produce and partly because they're harder to sell than ebooks and sometimes even paperbacks. That said, I'm on my eighth year of self-publishing audiobooks and some of them have made back their production costs and turned a profit. So I thought it would share seven tips on how to have profitable self-published audiobooks. #1: Think long term. If you want your audiobooks to be profitable, you need to think in the long term. ACX has this program called Royalty Share where rather than pay a narrator, you and the narrator split the royalties on the audiobook for the next seven years and after those seven years are passed, you get all these subsequent royalties. I've never taken this option, but I cite it here because I think seven years is not an unreasonable amount of time for an audiobook to earn back its production cost. People always blanch a bit when I say that, but I've been doing self-published audiobooks for eight years now, so let's see how some of them have done. The Frostborn audiobooks, 100% of them have earned back their production cost. Of the 24 Ghosts books in audio, about the first 10 have earned back their production cost. For Cloak Mage, of the 12 Cloak Mage books currently in audio, about the first three and a half have earned back their production cost. For Dragonskull, of the nine Dragonskull books, the first three and a half have earned back their production cost. For Malison, of the four Malison books, they have 100% earned back their production cost. It helps that they're short. For The Shield War, of the six Shield War books, the first one has earned back its production costs, but I only started the series in 2023. The Linux Command Line Beginner's Guide (my one nonfiction book) has totally earned back its production cost. So I don't think seven years is an unreasonable length of time to earn back the production cost for an audiobook. That means you have to think long term, almost like a small business owner buying a new piece of equipment. Depending on the business, the owner might budget for the equipment making back what he paid for it in four or five years, or if he has to take out a loan to buy the equipment, he'll calculate how long it'll take to pay back that loan. Like for example, I just had to pay a lot of money to have these struts in my car fixed and I expect the garage owner carefully considered how much he would spend on his vehicle hoist since I believe a new vehicle hoist and installation typically costs between $7,000 and $12,000 and how long it would take him to make back that money. All successful small business owners have to think like this. Now this mindset is a bit tricky for indie authors because we often have a strong tendency to think in the short term, especially new indie authors who want their books to make a ton of money right now. But as I said above, audiobooks are self-publishing on hard mode, so you need to decide whether it is worth the investment and if you're comfortable waiting a few years to earn back the production cost over time. The reality is that if you are paying a professional narrator to create an audiobook, you're paying $200 per finished hour or above, which is a small business expense. So for that kind of money, you need to think about the audiobook like a small business owner. #2: Deductions First off, I am not a lawyer and this is not legal advice and I am not an accountant and this is not investment/financial advice. If you want financial/investment advice, you should talk to an accountant or financial planner properly certified with the tax laws of your state, province, and nation. If you want legal advice, you should talk to a lawyer licensed to practice in your jurisdiction. The way my writing business is set up, I can take the production cost of audiobooks as a deduction against my taxes. This initially was one of the reasons I got into self-published audiobooks in the first place way back in 2018. I realized that if I was going to have to pay the money in taxes anyway, I might as well spend some of it on audio production instead, since that way I'll at least get a revenue generating asset out of it. Other small businesses will sometimes do this when they approach the end of their fiscal year and realize they have more tax liability than expected, so it's probably time to invest in some new equipment or upgrades that they would need anyway. Like maybe the garage owner we mentioned earlier has a really good year so he decides it's a good time to spend that $12,000 on a new vehicle hoist so he doesn't have quite so high a tax bill at the end of the year. I once had someone tell me rather self-righteously that this was a tax dodge and therefore immoral, but that's ridiculous. [Transcriptionist's side note: I wish I had that person's level of unearned confidence. I'd use it for cliff diving or starting a library just for puppies and the weirdest, clumsiest orange cats. Literally anything else.] No less of an authority than Jesus Christ himself said that to render under Caesar what is Caesar. If Caesar says that audiobook book production is a deductible business expense, it is a deductible business expense. Business deductions are the government's way of saying, "spend this income on something that benefits the national economy or will take it as taxes." To a more immediate point, the IRS itself says you have the legal obligation to pay exactly the amount of taxes you owe, but there are also legal ways such as business deductions to reduce the amount of taxes you owe. Besides, no matter what you do, the government gets its cut anyway. At the end of the year, I have to file 1099s for the narrators because their payments are taxable income and every time one of the audiobooks sells, the government gets sales tax, the stores owe taxes on that income, and I owe taxes on the payment from the store. Uncle Sam has a lot of practice at getting his cut and he's very good at it. So depending on your business structure and the local tax laws where you live, audiobook production might be a deductible expense, which is very helpful on the financial side of it. #3: Promote the ebook. The easiest way I found to sell an audiobook is to have the audiobook of an ebook that sells well. Admittedly, this is a bit of a chicken and egg problem, isn't it? However, that can help you choose which titles to make into audiobooks. Like I mentioned above that Frostborn has paid back 100% of its production costs, and that's because it's my most popular series. It was easy for the audiobooks to sell well because the ebooks were selling well. By contrast, an ebook that sells more slowly will have a harder time selling audiobooks. One of the reasons I experimented with using synthetic voice on YouTube with the Silent Order series earlier in the 2020s was because I knew I would never make Silent Order into actual audiobooks because the series didn't sell well enough to merit it. So if you want your audiobook to sell, the easiest way to do it is to promote the ebook. If the ebook sells well enough, it will likely generate some audiobook sales as well. This can also help you determine whether or not you should even produce an audiobook of a particular ebook. If the ebook does not have strong sales, it is probably not a good idea to make an audiobook out of it. #4: Diversify We started out by talking about ACX, but ACX is not the only game in town. The other big audiobook distribution platform is INaudio, which is owned by Spotify. It was previously known as Findaway Voices, but then Spotify bought it and changed the name to INaudio. ACX will get your audiobook into Audible, Amazon, and Apple. INaudio will get your audiobook into every other platform: Google Play, Kobo, Storytel, Chirp, the library distributors, and a bunch of others. So if your audiobook is not exclusive to ACX, it's a good idea to use INaudio as well. That said, Google Play and Kobo now have direct upload for audiobooks and if your audiobook is not exclusive to ACX, it's a good idea to use the direct upload for Google Play and Kobo instead of relying on INaudio. There are a few significant advantages to this. First, you make a little bit more money since INaudio is not taking its distribution fee and the cumulative effect of that over time can be significant. Second, your audiobook will be eligible for Kobo Plus, which can generate extra revenue. I've had some of my best months on Kobo in 2026 thanks to Kobo Plus. Third and perhaps most importantly, you won't be completely dependent on INaudio because INaudio is frequently quite glitchy and in my frank and unbiased opinion, has gone downhill noticeably in quality since Spotify took over. Every single problem I've ever had with INaudio has come after Spotify bought Findaway and turned it into INaudio. I'm afraid that Spotify, like many other publicly traded corporations in the US, has the chronic problem of an upper management class who are buzzword prone MBA drones with an unhealthy enthusiasm for generative AI and indulging in self-destructive cost cutting and layoffs right before it's time to file quarterly reports. Very frequently, the QA process on INaudio will go berserk and declare that a book is AI generated and ineligible for distribution even when it's not. So direct upload to Google Play and Kobo avoids that problem. Because of these problems, another distributor called Author's Republic has been growing, but I haven't tried that out yet. Despite these problems, INaudio also gets you access to Chirp, which is our next bullet point. #5: Chirp Deals I said earlier that the best way to promote your audiobook is ebook promotion, but the one exception to that is Chirp. Chirp is run by BookBub, which is an email newsletter service that offers discounted ebooks to its subscribers. BookBub wanted to expand to audiobooks, but Audible very famously does not let indie authors control their prices and definitely doesn't let them do discounts. So to get around that slight problem, BookBub started its own audiobook store in the form of Chirp, which does let indie authors control their prices and therefore offer discounts. I've had some excellent results with Chirp deals over the years, usually with Child of the Ghost and Cloak of Dragons. In May, I had a Chirp deal with Dragonskull: Sword of the Squire, but since the dashboard on INaudio only updates every 30 days for Chirp, I'm not sure how it did yet. If you get a Chirp deal and you want to take a big swing with it, you can also set temporary discounts on the subsequent books in the series. For my earlier Chirp deals for Cloak of Dragons and Child of the Ghosts, the price for Cloak of Dragons was at $0.99 and I set the price of the subsequent two audiobooks at $2.99 each. I got good results from that and some of my best months on INaudio. For the recent Dragonskull deal, Sword of the Squire was at $0.99 and I temporarily set every other audiobook in the series at $2.99 on Chirp. It was the biggest swing I've taken with a Chip deal, so I'm curious to see how it plays out. #6: Direct sales It's a good idea to have a direct sales platform of some kind, whether it's Shopify or Payhip or Gumroad or a similar platform and offer direct sales of your audiobooks. There are numerous advantages to this. You can set your own price, which as we mentioned above, ACX does not let you do. You can very easily run sales and discounts. If you're a regular reader at the site, you know I do a different Coupon of the Week for my Payhip store every week and it's often for audiobooks. As I mentioned with the problems with INaudio, it provides a platform to get your audiobook to listeners even if the other stores are having technical problems. Sometimes ACX processing can take weeks and the site's past troubles sometimes stretched [it] into months. The difficulty is getting people to actually use the store. The term vendor lock-in means that the more a customer uses the platform, the less likely they are to switch. If someone has been building up their Kindle library or Audible library since 2009, they're unlikely to switch to a competitor. Most of my direct sales come from a combination of Coupon of the Week and new releases to people who don't like DRM. So having a direct sales platform is a long haul, but still worth doing. Besides, everything in audiobooks is a long haul. #7: Direct reader relationship via Patreon or a similar site. I've never done this myself so I don't have any specific tips, but I have seen some writers do it quite successfully. That said, you should only have a Patreon or a similar site if you're willing to put in the work. Readers are very unforgiving of a writer who does not live up to his or her Patreon obligations. However, if you include audiobooks as one of your patron tiers that can go a long way towards audiobook profitability. A regular Patreon type income can help fund regular audiobook production. Conclusion Audiobooks are indeed indie publishing on hard mode, but hopefully these tips will help increase the chances that your audiobooks will be profitable. Lastly, thanks to everyone who has listened to one of my audiobooks. So that's it for this week. Thanks for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com, often with transcripts. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
"comma develops open source ADAS software. You can call it self-driving software, but currently what we ship is something where the user is supposed to pay attention all the time." "We want the software to be open source so that people have full control. The hardware is something you have root on. We don't have any access to your device in terms of that's necessary to make it operate normally. There's some telemetry that you can turn off if you want. The device is something you buy, you run open source software on it and there's no cloud involved in making it work as an ADAS product." ***"We're pretty passionate about making sure that if you buy something you own it, if you run software, it should be open source and you should be able to modify it, or at least we shouldn't be able to stop you. That should be a thing that you control." ~ Harald Schäfer*** In this episode I talk with Harald Schäfer, CTO of comma(.)ai, about building sovereign driver-assist tech that runs locally on hardware you actually own. We dig into open-source ADAS, resisting the subscription and cloud-control model, how comma stayed sustainable without obtaining billions from VCs, and the real impact of modern AI on software development and robotics. We also get into the nerdy details of training self-driving models using a generative video simulator built from real-world driving data. Chapters (00:00:00) - Intro and why comma matters (00:05:28) - Sovereign tech and DRM (00:08:38) - Open-source ADAS and user control (00:10:27) - You'll own nothing and be happy (00:12:39) - AI, privacy and open source (00:16:31) - Harald's path into comma(.)ai (00:21:27) - Car support and installs (00:24:39) - Sustainable business vs VC (00:34:01) - LLMs, coding and debt (00:43:40) - Generative simulators for driving (00:58:56) - In-person hardware engineering teams (01:24:45) - Regulation and walled gardens (01:30:26) - Final thoughts and how to try comma(.)ai Guest Links Harald on X (Link: https://x.com/___Harald___) comma on X (Link: https://x.com/comma_ai) comma's Website (Link: https://comma.ai/) Affiliate Links Become sovereign, hold your keys, be censorship resistant with the Bitbox hardware wallet. Get 5% off everything in the store with code GUY (Link: https://bitbox.swiss/) Get 10% off the best Bitcoin board game in the world, HODLUP! Or any of the other great games from The Free Market Kids! Use code GUY10 at checkout for 10% off your cart! (Link: https://www.freemarketkids.com/collections/games-1) Host Links Guy on Nostr (Link: http://tinyurl.com/2xc96ney) Guy on X (Link: https://twitter.com/theguyswann) Guy on Instagram (Link: https://www.instagram.com/theguyswann) Guy on TikTok (Link: https://www.tiktok.com/@theguyswann) Guy's Takes on YouTube (Link: https://www.youtube.com/@GuysTake) Guy Swann on YouTube (Link: https://www.youtube.com/@theguyswann) Bitcoin Audible on X (Link: https://twitter.com/BitcoinAudible) The Guy Swann Network Broadcast Room on Keet (Link: https://tinyurl.com/3na6v839)
With a little help from filmmaker Ben Wheatley, our 2000 AD obsession kicks into high gear this week. The filmmaker behind such brutally banger movies as Kill List, A Field in England, High-Rise, and this year's Bob Odenkirk actioner, Normal, joins the podcast to discuss his eight-chaptered 2000 AD comic, Judge Dee, which recently wrapped in Prog 2487. Even better, Judge Dee is a sequel to an iconic Judge Dredd story from forty-two years ago, The Haunting of Sector House 9, which encouraged us to dig deep in the franchise's history. It's only fitting that Wheatley layers his 2000 AD tale with a classic, 80s-era cinematic sub-genre, the buddy-cop adventure. It's a little Lethal Weapon, but maybe even more Heart Condition, for those that can recall that complicated (ie problematic) Denzel Washington/Bob Hoskins ghost cop comedy. Ya see, PSI Judge Dee carries a secret. Wherever she travels, she's got a demonic passenger with her, Klato. However, this is not a case of a filmmaker making their way to comics for a little fun. Wheatley is a lifelong Prog reader. It's been his dream to finally scrounge around Mega-City One and add a little lore to this massive universe. Given the opportunity, he knew he wanted to springboard from The Haunting of Sector House 9, pick up where that horror left off, only decades later, and deliver his unique, grotesque, and funky perspective. This week, we're talking Judge Dredd, binary thinking, buddy cops, and surviving the dystopian present with Ben Wheatley. Judge Dee is written by Wheatley, illustrated by Simon Coleby, colored by Jack Davies, and lettered by Simon Bowland. Judge Dee chapters one through five can be found in Progs 2467 - 2471, and Judge Dee chapters six through eight can be found in Progs 2485 - 2487. You can find them all on 2000AD's website. You can follow Ben Wheatley on Instagram. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! This June, Top Shelf Productions is bringing you unforgettable stories from the deeply personal to the absolutely colossal. On June 2nd, discover We Are Pan, the powerful historical graphic novel from writer Andre Frattino and illustrator Yasmin Flores Montanez. Inspired by the true story of Operación Pedro Pan, the secret mission that evacuated over 14,000 Cuban children to the United States during Fidel Castro's rise to power. Then, on June 23rd, buckle up for Minnie Pouches in the MicroRealm! From Caleb Goellner and Eric Lide comes a wildly imaginative all-ages adventure about a super-anxious super-strong girl battling pizza dinosaurs, laser robots, and floating nightmares across bizarre dimensions to rescue her pets and save her family. The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Watch Matt Fraction in The Stacks Previously on CBCC: Kyle Starks and Chris Schweizer Live From HeroesCon Comic Book Film Club: Supergirl at the Alamo Drafthouse in Winchester, Virginia on 6/27 at 11:00 AM. Co-Sponsored by Four Color Fantasies. Comic Book Club: The Complete Persepolis at Meanwhile...Coffee in Herndon, Virginia, on 7/5 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
What if the real secret to a lasting writing career isn't talent or luck, but learning to thrive in the mess? Why are in-person events worthwhile even if the maths doesn't add up? How do you protect your creativity when the machines never sleep and the community is at one another's throats? With Mark Leslie Lefebvre In the intro, Has AI Already Killed Non-Fiction [Tim Ferriss]; 9 ways that AI would disrupt authors and the publishing industry over the next decade; Pivoting towards The Transformation Economy; and Who do you serve? This podcast is sponsored by Kobo Writing Life, which helps authors self-publish and reach readers in global markets through the Kobo eco-system. You can also subscribe to the Kobo Writing Life podcast for interviews with successful indie authors. This show is also supported by my Patrons. Join my Community at Patreon.com/thecreativepenn Mark Leslie Lefebvre is the author of horror and paranormal fiction, as well as non-fiction travel and books for authors. He's also an editor, professional speaker, and the Director of Business Development at Draft2Digital. His latest book is Stark Realities: Stacked Up Lessons Every Writer Needs to Know About the Business of Writing and Publishing. You can listen above or on your favorite podcast app or read the notes and links below. Here are the highlights and the full transcript is below. Show Notes Why print and in-person events are making a comeback for indie authors The case for (and against) licensing your voice clone through ElevenLabs Why we keep selling books in person when the numbers rarely add up Measuring success by creative satisfaction rather than money Being honest about author earnings and the fear of being truly seen Managing stress, divisiveness, and the noise around AI You can find Mark at MarkLeslie.ca. Transcript of the interview with Mark Leslie Lefebvre Jo: Mark Leslie Lefebvre is the author of horror and paranormal fiction, as well as non-fiction travel and books for authors. He's also an editor, professional speaker, and the Director of Business Development at Draft2Digital. His latest book is Stark Realities: Stacked Up Lessons Every Writer Needs to Know About the Business of Writing and Publishing. Welcome back to the show, Mark. Mark: Oh, hey, Jo. It's always an awesome time chatting with you. Jo: You've been on the show lots of times over the years, but the last time was in September 2024, when we talked about selling books in person. So give us a bit of an update. What does your writing and publishing business look like at the moment? How do you manage it alongside the day job and everything else you do? Mark: Oh my God. Well, sleep is—no rest for the wicked, maybe. I'll sleep when I'm dead. It's so funny, it was just this last weekend in Waterloo. I was at Waterloo Book Fest, and somebody came up to my table—another author from one of the other tables—and said, “I heard you on the The Creative Penn Podcast. And then when you mentioned something about Waterloo, I said, ‘He can't be from Waterloo.' And then when you mentioned the skeleton, I said, ‘I know where he lives.'” Jo: That's scary. Mark: So I love the fact that there are so many of your listeners all over the world, and that's usually how people know me. No matter what else I've done, it's like, “Oh, you've been on Joanna Penn's podcast.” I'll say, “Yes, I have.” You know what's really funny? The last time I was on the podcast, we were talking about A Book in Hand, which I was supposed to release that year. Jo: Yes. Mark: I just added another 5,000 words to it this morning. Jo: Wait, it's still not published? Mark: No, and it's so funny. I actually have the first 60,000 words of it with an editor right now, and I told her I'd get her the rest of it, which I thought would be another 20,000 words, by the end of June. But I think it's going to hit 100,000. Here's the weird thing that happened with this. This is trying to accumulate my life of book selling, as well as doubling down on doing in-person events in the last several years. I thought I was going to have the book done in 2024. I ran into some issues where I didn't back it up properly. It was an old version, and I accidentally overwrote the only version I had. Jo: So, for everyone listening, Mark—how many decades have you been an author and a publisher? How come you're still missing deadlines and still not backing up your work properly? Mark: Yes, this is a lesson: no matter how long you've been doing something, you can still make boneheaded errors. So if you, dear listener, have made mistakes, just know that this old guy who's been doing this since the mid-'80s still makes mistakes like that. Don't beat yourself up. I probably did something worse. Anyway, that book I thought was going to be maybe 40, 45,000 words, it's going to be bigger than Wide for the Win—close to 100,000 words. Here's a really important lesson I learned in that, Jo. I thought the book would be something. It became something else. Through my own experiences of doing more in-person events, book signings, and library event. Also in talking to awesome folks like Johnny B. Truant, Katie Cross, Todd Fahnestock, and so many other authors I know, and seeing what Ben Wolf is up to, and a whole bunch of different people who are doing in-person events. In creating case studies for how they interact specifically with a bookstore or library, or how they do in-person selling—I really think the book wasn't ready then. It's like the recipe wasn't ready. I still needed to play with some things. I do sincerely have faith, since I got it into the editorial process, that this will be the year the book actually gets released. Jo: As you said, there are some really good lessons there around sometimes the book not being quite ready. I'd bought an early version from the StoryBundle, which is how I got this book as well, actually. Mark: Yes. Jo: That's another tip for people—storybundle.com. You can go and find some great bundles there. I was also thinking, as you were talking, that maybe one of the reasons this book about in-person events has got so big is because that's a real trend in the community. It feels like indies, we've moved… Back in the day, I said, “I'm not doing print. No way.” This was the early days of digital, because print was really hard back then. So I was like, “Oh, and we've got all the advantages doing digital, so I'm just going to focus on that.” It feels like the pendulum has swung, perhaps even more with the ease of mass production of digital with AI. The focus on print and in person is getting stronger and stronger. Do you think that's happening? Mark: Oh, yes, 100%. I did print in 2004. It was really hard back then, so that's gotten easier. I think there are a few reasons. One of the reasons is, yes, digital made it so much easier for indie authors to get out there and break into the community. But the reality is that print books still outsell e-books in general—overall—despite the fact that indie authors can make six and seven figures a year from selling e-books alone on a single platform. So print has never really gone away. It was just never something indie authors attended to. They were in a different business than traditional publishers were in. And second, obviously I've got these gorgeous books that you've created on Kickstarter, because I like the beautiful books. I've never stopped buying print books. I actually buy more print books. I read more because of audiobooks and e-books, but I buy more print books, especially when I can get a nice signed copy. Then the other reason comes back, again, to your advice—something I've been following for the longest time, and you've long been saying. I do repeat this, and I try my best to offer attribution to you every time I use it: to double down on your humanity, particularly in this age of digital generation and the ability for even non-writers to leverage tools to create content. I think it's so much more important for me, as a creative who will never be able to catch up with the machines, to exploit my humanity. I mean, we both have digital voices of ourselves, right? There's a digital Mark Leslie Lefebvre voice that people can use, and I'm making money off it because people are able to license it through ElevenLabs. But when I'm there in person, so far the holograms aren't good enough to fool people. I think I'm not just selling a book to somebody; I want to create an experience where, “Oh, I'm talking to the author, and we're signing a book together, and we're taking a selfie together.” For me, there's that tactile experience that's really enriching. And it may not be something that lines my pockets as easily, because the investment is more significant. For every $10 I make, it costs me six or seven dollars, as opposed to an e-book, where the cost is amortised in the most beautiful way over millions of copies. Jo: There are a few things there. First of all, let's talk about that ElevenLabs voice licensing, because, as you say, I also have a voice clone. Bones of the Deep, the latest book, that's my voice clone. I haven't gone with the licensing, partly because you don't have control over what someone can do with it. So, for example, someone could create Nazi content, or content that I might not agree with, in my voice. So how have you got over that? Because part of me really does want to license my voice, and the other part doesn't. Mark: This is a great question, Jo, and I'm glad you asked it. It's the same reason I don't worry about people stealing my books—adding DRM onto my e-books and things like that. I may as well make some money off it, because let's be honest: you and I, our voices are out there. Thousands of hours of our voices, right? In your podcast, my podcast, in various interviews we've done over the years. The technology exists for someone to make a copy of my voice themselves anyway. The tools exist. They can do it easily, so why not do it myself and at least make money? I'm actually getting money deposited into my account. Not a lot—maybe $30, $18, something like that every week. Again, I've taken a lot of my non-fiction books that I haven't had the time to record myself, as I like to do, and I can at least load those to ElevenLabs and make my voice the default voice. But wouldn't it be great to be able to listen to my book in your voice? It would sound so much better. Because you can do that. When you listen to a book on that platform, you can choose my voice if you'd rather hear it in my voice, or you can choose Burt Reynolds' voice, or some other folks who've licensed theirs. Again, for me, the whole concept of wide publishing has always been important. It's another small revenue stream that's adding to my numerous revenue streams. So I guess that's how I've justified just licensing the voice. If someone's going to do something with my voice that I can't control, they can do it regardless of whether or not I put it out there myself. Jo: I agree with you. That could happen, and neither of us is famous enough that it's likely to happen anyway. I do quite like the idea of people using our voices, say, for other books for authors, because that would make sense—that's where we fit in the niche. I will rethink that, because I think it's interesting. I wanted to come back to print books. You said sometimes there are easier ways to line your pockets, and I think that's funny. So, getting into the book, this leapt out at me quite near the beginning: Why do we keep doing this when the maths almost never adds up? Mark: Oh, I have a perfect example of that from an event I did a couple of weekends ago in Burlington, Ontario. I think it was a $60 table fee. It was a new event. I believe I made $90 or $95 in sales. So even after the costs of printing and all that stuff, I really didn't make money. I made my table back, which is always a good thing. There were a few encounters I had with people who were really excited to find my Canadian Werewolf series of books, and just so thrilled to get started. Among the four of them, they bought one copy, but they were going to pass it amongst each other. You know what? Okay, they bought a single copy, and I was like, “Well, the e-book is permanently free online. You don't even have to buy a copy”—which is anti-selling. I just want them to read the book and enjoy it. But if they read it and pass it along and start talking about it, they could become readers for a long time. It's an eight-book series, with the ninth book coming out later this year. There was another encounter I had that day. A woman and her teenage daughter came in, and they were looking at my traditionally published books that I buy at a reduced price from a local bookstore and resell. They were looking at these true ghost story books I had, and they were pointing: “Do you have that one?” “Yes, I have this one, I have that one.” And the mother's like, “Well, she collects all your books, and she wants to make sure she has them.” We had this conversation, and she was so excited to meet me in person and to get a signed copy of the book. That experience was such a vanity moment for me as an author. We're lonely. I'm a big loser. Nobody's buying my books. We're always down on ourselves. So that investment of time and energy, in order to get that little pat on the back or that feeling of, “Wow, I really connected with someone who likes my stuff”—those moments are really precious. They're difficult to explain if you only look at the world in a financial way. I guess I'm fortunate enough that I do have enough income from numerous streams, including the consulting I do part-time, that it's okay if not every bookish endeavour leads to more money in my pocket at the end of the day. I can still have these authentic connections with people, which I think is one of the reasons I'm a storyteller. Yes, it's the stories I have to tell, but it's also putting the story into somebody else's hands and eyes and heart and mind. Jo: You're very giving like that. You have that sense about you, whereas I'm just a curmudgeon in the corner. Mark: That is not true. Jo: It is, generally. I don't do events like you do for readers. Mark: But that's because it takes a lot out of you. Jo: Yes, but that doesn't matter. Why do I write? I write for me. Mark: Ah, very good. Jo: At the end of the day—just being entirely selfish about this—when people say, “Oh, if you won the lottery, what would you do?” I'm like, “Well, I'd do pretty much what I'm doing now.” Mark: Yes, I'd just do the same. Of course, I'd write more books. Jo: I'd write more books. So this is where I'm trying to get to for people as well: measuring success in a different way. You were talking about measuring success by how that girl loved your books, and how you feel when someone says they love your books. With Bones of the Deep, this thriller I've just done, I feel like I had the benefit of that book before anyone even read it. As soon as it was finished, I made a nice proof copy from BookVault, and I held it in my hand and said, “I made this. I'm proud of the story, I wrote the story, and it's outside my head now.” I feel like I'm creatively satisfied in that moment. Then, of course, the Kickstarter was great, and I love that the books are going out around the world, but— I think the happiest I felt was that moment of finishing—that creative satisfaction of holding the book in my hand. You know what I mean? Mark: 100%, Jo. I cannot agree with you enough. I love so many aspects of writing. Yes, the connection with people is amazing. But I often say this when I'm doing my one-on-one consulting with authors: focus on the projects that mean the most to you, those passion projects. The process of writing, and the painful rewriting and editing and all the things you go through—when you finish that book, like you said, you hold it in your hands and it is a thing of beauty. It's a huge achievement. You've won. Whether or not you sell a single copy, you've won by doing it. Everything else is gravy: the sales, the money in your pocket or not, the reviews, positive or not, the people who say, “Oh my God, Bones of the Deep, thank you for writing this book. I'm so glad you introduced this into the world and into my life.” Anything beyond the creation itself, which is a pure joy—I love it so much. It's just why I get up at 5:30 every morning and write for hours before the rest of my day begins. I try to get stuff done before the rest of the world wakes up. I want to get the writing done first, when I have the most energy to give myself to the page. Then the rest of the day is kind of gravy for me too. Jo: You talk there about giving yourself to the page, but in Stark Realities— You talk about the fear of truly being seen. What do you mean by that, and how do you manage that feeling? Mark: For anyone who has written anything—fiction, non-fiction, memoir in particular, since it's a bit more closely tied to reality—it's exposing yourself to the world. I'll never forget an interview I did with Canadian science fiction author Julie E. Czerneda, who, before being a fiction writer, was writing biology textbooks, but her real passion was science fiction and fiction. When her first novel came out, she said, “It's like standing naked on the front lawn.” When you release a book, even a novel, people look at it and they're going to judge you and rate you. I remember early on, Jo—we knew each other through Twitter, I think, where we initially met, and then interacted with and finally met in person at London Book Fair. I think you and I have a very similar reaction. When people know us as positive and upbeat and out there helping authors in the community, and then they read our fiction, they go, “Well, Jo, you burned a nun alive on page one.” Or, “Mark, what kind of… they're drinking from the skulls of dead people? What the heck is going on with you two?” We are exposing parts of ourselves in our fiction and non-fiction. That's a fear I embrace, but also never get over, if that makes any sense. I write scary stories because I'm a big chicken. So maybe the entire process is just cheap therapy for me. Or not cheap, because it's an expensive pastime, isn't it? Jo: It certainly can be, but I agree. I struggle with fear of judgment still. I think it's also because we do this in public, which comes back to the financial side of things. We do a lot of this in public, and then people judge us on our author businesses too. You could look at Bones of the Deep, which was just on Kickstarter, and compare my Kickstarter to another author's Kickstarter for a fiction book, and judge one or the other person based on numbers. I feel like this is because you and I have done so much in public—for me, almost 20 years, and for you, like 40 years or whatever. Maybe 30 years. You look that old. Mark: Listen there, dearie. Get off my lawn. Jo: Yes, get off my lawn—with those skeletons you have on your lawn. Mark: Yes. They're no longer in my closet. Jo: They're not in your closet. I wonder if that also plays a part of it—the pros and cons of doing this business in public. Mark: Yes, that is a part of it. One thing I try to be very clear about, because there's so much FOMO and so much out there about people thinking that everyone else is making a million dollars from their books and “I'm the only loser who's not”—I try to be clear that I have never made more than a mid-five figures as an author from my author earnings, ever. I haven't yet hit six figures. One of the reasons I try to be transparent in sharing that is I don't want people to think that everyone else is a six- and seven-figure success story, and they're the only one who's only made $100 last year on their books. The reality is, 90 to 99% of the people who are writing and publishing are not going to earn a significant amount of money. I realise I'm also very, very lucky that I've earned this much, and it's taken a long time. I just shared this in a Substack post I posted yesterday: it was 10 years of rejections before I got $5 for my first short story that was published in '92. It wasn't until 2001 that I finally made pro rate, six cents US a word, for a short story that, ironically, Julie Czerneda bought from me back in the day. For me, I've been lucky that it's always been a long, slow slog. It's been a marathon, and I've never instantly sprinted across any dramatic finish line. I've had some really phenomenal moments—doing a book signing in a Costco, walking into Walmart and seeing my books there. Even last night at the Burlington Public Library, going, “Wow, they have eight of my books here—four of my self-published books and four of my traditionally published books, in two different sections.” I was like, “That's kind of cool.” So I've had these amazing moments as a writer, but I've never had the blockbuster—the Brandon Sanderson, or even the Dungeon Crawler Carl, Matt Dinniman, kind of moments. I still think I've had a very fortunate and lucky journey. Even if I wasn't making the money I'm making, I'd still be writing, and I'm sure you would be too. Jo: Oh, yes, for sure. I actually think the thing most of us would probably let go is the marketing. If we won the lottery, we'd carry on with all the creative stuff, the writing, the community stuff, and we'd just literally do no marketing at all. Mark: Well, yes, of course. Or potentially say, “Oh, here, ad agency, here's some money. You just run it, whatever. Let me know if it works or not. I don't care.” Jo: That's a much better idea. Mark: At least I've got the extra disposable income, so I may as well, because I'm helping the world when my books are out there. I know my books will help people. I really honestly think that as storytellers—whether it's fiction or non-fiction, we're still storytellers—what we do in writing and podcasting and all the things we do, the re-sharing on social media, is really helping connect people. I think that is one of the most profound things we can do as writers. And I mean that the writing, in and of itself, is a reward. Jo: Like you said, we met on Twitter when Twitter was what it was back in the day. I do very, very little social media now. But you just mentioned your Substack, and you also have your podcast, Stark Reflections. So how are you balancing what you put on each? I only do this podcast now. I don't even blog. I write books, obviously, and then I do the podcast. So what are you doing differently on Substack to the podcast, and what part do they play in income and marketing? Mark: Great question. I realise most people have never heard of me, or read or listened to the things I put out into the world. And I've been a longtime fan of “reduce, reuse, recycle my IP.” My podcast is not as long-running as yours, but I'm in my ninth year, and I've not missed a single Friday in the full eight years, or eight and a half by now, that I've been doing this. Every week I reflect on what I learned from an interview, or I'll reflect on something you've posted and say, “This episode is not an interview, but Jo said this last week, and I'm going to talk about it.” The podcast itself takes a lot of work. I still do all of it myself, and I know I probably shouldn't, but I like doing it, so it's one of those tasks I enjoy. I also have reflections that aren't going to come out vocally but might come out in writing. Sometimes in the morning I'm not in the mood to write the novel or the non-fiction book I'm writing, but I'm writing some tangent. I just let the creative monster go. I find that re-sharing… I might have reflected on something for a couple of minutes at the end of an interview, but I really want to expand upon it, so I write the Substack article. I try to reuse some of that content. Someone's going to enjoy seeing it on a short video clip I share on YouTube, or whatever the platform is. Someone else is going to listen to it on a podcast, wherever they listen to podcasts, and someone else is going to want to read it. It could be the same information, just shared in a slightly different way, to potentially get it out to other people. So for me, it's part of that wide publishing mentality. I'm trying not to completely duplicate the work, although I am duplicating some of it. I'll give you an example. Hey, Canadian listeners—if you have not registered for Public Lending Right in Canada, please put something in your calendar for February 2027, because the deadline's over. It was May 1st of 2026. Put it in your calendar for next year. I even had somebody at this writers' event I was at this last weekend say, “You mentioned something in a presentation you did for the Canadian Authors Association about Public Lending Right, and thank you, because now I get thousands of dollars a year from this.” So just look up Public Lending Right. I've been saying stuff about Public Lending Right for at least 10 years now. Every time I get my beautiful multi-four-figure cheque from them in February every year, I post on social media and remind authors to check it out. I know it exists in the UK, and it exists in 36 countries in the world—just not the US. Jo: Not the US. Mark: They don't have a programme like this, probably because the big publishers—and probably one of the authors' associations—think that libraries are cannibalising book sales, which is not true. It's been proven time and time again, and that lobbying has prevented it from happening. Whereas here in Canada, the Canada Council for the Arts and the Writers' Union of Canada worked hard to make this happen. Anyway, I talk about something like Public Lending Right and I feel like I must have said this so much that people are sick of it, but every single time I mention it, someone goes, “Oh my God, thanks for saying that. I never heard it.” That's a good reminder, especially for folks like you and me. We know the basics. We know what an ISBN is. We know KDP Select means you can't put the e-book on any other retailer, or even sell it on your own website. We know all these things, but it's hard for us to remember that there are folks coming to this for the very first time who've never heard it, even though we feel like, “Oh my God, I've said this till I'm blue in the face.” I think I got that from retail. When I worked in retail, I recognised that somebody's going to come in and ask for “that blue book that Reese Witherspoon was talking about,” or Oprah was talking about, or whatever. And you do your darn best to help them figure it out rather than mock them. I try to take the same approach when people ask me those questions, because I'm trying to remember what it was like when I honestly did not know the answer, and having someone take the time to help me. I've been very, very lucky that I've had a lot of people take the time to help me. I'll never forget—God rest her soul—Nancy Kilpatrick, a horror writer here from Canada who passed away a few years ago. She gave me a blurb for my very first book in 2004 because she'd acquired one of my short stories for an anthology she'd edited. I was trying to call my short story collection an anthology, and she very kindly took me aside and said, “It's not an anthology if it's a single author. An anthology is a…” Jo: I didn't know that until, like, last year. I got that wrong as well. There are lots of words like that. I want to circle back, because you didn't really answer earlier about the time management. You just mentioned YouTube, on top of Substack and all the things you do. You also have a day job at Draft2Digital—it's part-time, right? You also do part-time at the university, teaching publishing, right? You do all kinds of things. How do you manage your time with all of that? Mark: Well, I mismanage my time more than I manage it, Jo. That's the God's honest truth. Fortunately, most of the things I have that aren't scheduled—like, scheduled to do this lecture at this time, or scheduled to have this meeting at this particular time with Draft2Digital—most of my work is very flexible. I do not work a regular 9:00 to 5:00, Monday to Friday. Well, I never did. I always worked way more. But I have a very flexible schedule. Every single day is a work day, and every single day is a play day for me. So I'm very, very lucky. I do schedule in the very important things, particularly where somebody else is reliant upon me—meetings and connections and stuff like that. Then I make the time first thing in the morning to get the writing done. Everything else is not as important, and it's part of… I guess it's part of playing. You know, like the social media sharing. I don't look at social media as marketing. I just look at it as another way to connect with people, with other creatives, and with readers potentially, all six people who read my stuff. I probably could do a better job of managing my time. I've tried several times over the years to adapt processes to make it better, but I consistently default back to what I do, and so far I guess I've been getting away with it. So I was like, “Do I want to waste more time trying to come up with a process, or do I just want to roll with it?” Because so far I haven't killed myself doing it, and I've been enjoying the journey. So, if it ain't broke… Jo: I think that's the point, if it doesn't feel like it's broken. Having known you for a long time now, and we work together—obviously we co-wrote The Relaxed Author—you do work very, very differently to me. You definitely are a little bit more chaotic. I'm chaotic in some ways too. Mark: Oh, you're very generous. “A little bit chaotic.” Thanks. That was generous, Jo. Jo: You're chaotic in your work practices and scheduling and all that, which I couldn't cope with very well. Even though I feel like a part of my brain is very chaotic—the creative side, I guess, can be quite chaotic—I think I'm actually quite controlling and very scheduled in my work practices. As you say, for someone else on the outside, it might feel to me like you have too many balls in the air. But if you don't feel that, then that's the way of working that works for you. So this is another important thing, isn't it? You can't adapt to what other people say your life should look like. It's what feels good to you. Mark: Oh, for sure. One thing I know about my procrastination tendency is that panic and fear motivate me. So, a deadline—”I have to get this into a publisher by this date, I have to get this manuscript to an editor by that date”—I'm motivated by fear. And I'm afraid of everything, so I guess I'm always motivated. Jo: But I also know that when you hear the word “deadline”—and I know a lot of people who do this—the deadline means you get it in on the deadline, or the day before the deadline. To me, a deadline means I have it ready a month earlier. Mark: I love that. I've done that a few times and shocked myself. I actually had a pre-order up—with the audiobook, the print, and the e-book—a month in advance, and I didn't know what to do with myself. I was like, “Well, what am I going to do now in the next month?” Jo: Work on the next thing. Mark: But I'm so used to working on it up to the last second that I was kind of like, “What do I do?” That actually caught me by surprise, and I honestly felt weird. I was like, “I've never felt this before.” I'm really lucky. I know you have a very supportive and amazing partner, and so do I. My partner, scarily enough, is maybe a bigger procrastinator than me, so she never gives me a hard time. She supports me, and I do the same thing with her own work. I'm up all night with her at the last minute so we can get something turned in. So, fortunately, we really understand one another, and we don't give each other a hard time. We just go, “Well, got away with it again. I guess I'm not going to change my ways.” Jo: We made it. And again, that's the point. You and I could stand up in front of people, both hold up the last book we wrote, and say, “We made this,” and our processes are completely different. Our brains are completely different. We come from different countries. There are lots of things that are different, and yet we both made a book. So hopefully that encourages people. You don't have to do anything that we're telling you, or anyone else tells you. But if you want to be an author, at some point you have to produce a book. Mark: Exactly. As Brian in the classic Monty Python film gets them to say: “Yes, we are all different.” Embrace that difference. I think that's such a powerful reminder that there is no one process for getting anything done. Jo: Given that we co-wrote The Relaxed Author back in 2021—and we did that because we had another show, and we were talking, and we said, “Oh, everyone's stressed and the anxiety levels are really high, and we think there's a better path”—we co-wrote that book, which I think is still a very good book. Definitely people should get it. Interestingly, I think the stress and anxiety might actually be higher now than it was. So what do you think the main stresses are in the community now? You also see a lot with Draft2Digital, I guess, as well. Mark: Oh, for sure. Honestly, Jo, I'm so glad we wrote that book, because I actually pick it up every once in a while to remind myself of the things we tried to help others with. Again, it's therapy for me as well, so I'm so glad we did it. I think we're 10, if not 100, times more stressed. The world events and things going on, the divisiveness—not just in the world in general, in politics and everything else, but the divisiveness in the author community. The witch-hunting that happens, people trying to tear down other authors either because they're successful, or because, “Oh my God, you dared use a new technology.” All of these things are happening, and everyone's at one another's throats. I need to pick that book up and reread it. I'm a lot more stressed than I was. I'm just getting over shingles, which is… Jo: Oh. Which is actually related to stress as well, isn't it? Mark: It is, yes. I was in LA for Writers of the Future—I'm a judge for that science fiction and fantasy conference. I went right from LA, like a week in LA, which was a phenomenal experience getting to mentor the winners. And I mean, come on, it's a free trip to Hollywood, hanging out with Kevin Anderson, having beers and stuff like that. Then I came back to the Toronto Indie Author Conference, run by Tao Wong, here in Toronto. I went right from the airport—didn't even go home—straight to the hotel, because I kicked into another conference. We did a display on how to set up an in-person booth, so I ended up having to hand-bomb boxes, blocks down the street from where I was parked. My chest was really sore when I got home on the Monday, and I thought it was because I hadn't used these muscles, because I'm not in the best shape. Then I took my shirt off and went, “Oh, there's a rash there.” Liz goes, “You have shingles.” Because the pain in my chest, which I thought was the muscle, was actually underneath. I'm one of those lucky people that it's taken the full five weeks, and I'm still in pain even afterwards. So, again, public notice: if you're an older person like me, and there's a vaccine available for shingles, you may want to consider it. Jo: Yep, get it. Mark: Oh my God, it hurts. But, yes, the stress, I think, is higher—even though I didn't know I was feeling it. It was happy stress, right? I was stressed out because I'm there in Hollywood, helping people and doing some good things, and then I'm doing the same thing, interacting with some amazing authors at the Toronto Indie Author Conference. I didn't feel anxious stress. I was happy stress. Is that a thing? Jo: I think possibly… your physical body masks stress, physical stress, because you enjoy all of that stuff. Whereas someone like me, I'll feel it quicker and withdraw. Although I say that, back probably a decade ago, Jonathan would say to me, “You're going too fast, and you're going to hit the wall. And when you hit the wall, it's not going to be fun.” And I did hit the wall. Then, probably in 2021—I mean, that was when I just started going into menopause, and obviously we had the pandemic, and I wrote Pilgrimage, and I was doing all those walks, which I think really helped me. I learned a lot about maybe stopping that before it happened. Becca Syme obviously talks a lot about this too. But I find it interesting with you, because I think you're so positively happy with these events you do that it might mask your physical symptoms in a different way. That's really hard to watch out for. I'll give a tip to you and everyone else listening: schedule the calendar, and look at your calendar and go, “I can't go back-to-back-to-back. I have to put in some rest days.” Mark: Well, thank you. You know, Jo, you and Becca Syme are two of my best unpaid therapists. I appreciate that. Jo: You just don't listen, Mark. Mark: Or sometimes I do. Jo: Just coming back to the community, and the divisiveness there is primarily over AI at the moment, I think that's one of the biggest things. And the arbitrary lines as to what you're allowed to use it for and what you're not allowed to use it for, which is just kind of crazy. Obviously, you know I've opted out of that whole discussion now. How do you think we can move through this [divisiveness over AI], move on? We remember when it was trad versus indie, and then it was wide versus KU. So this will pass—it's just hard, when you're in it, to know when it might pass. Mark: Yes. I think the more generic advice—for whatever may come, whatever has come—is: why are you doing this? Why are you a writer? Heads down, focus on what gives you pleasure, and do that, because everything else is noise. All the marketing tactics and strategies, and all the people yelling at one another. Write your books. Do the things that motivate you. Do the things that give you that intrinsic reward. It's hard to ignore. I get it, it is hard to ignore. I have difficulty ignoring the haters and the yelling and the screaming that happens, but I do my best. Like this morning, when I was in the throes of my manuscript and I looked up and went, “Oh my God, I've got to shower. I'm going to be talking to Jo soon, I should comb my hair”—which I have none of. Because I was so in my book that everything else melted away. That, for me as a storyteller, as a writer, is one of the most beautiful places to be. Jo: I think you're absolutely right. I have a little thing that pops up in my calendar sometimes which says, “If you're feeling all of these things, just go create something.” The moment you refocus on creation—whatever that means to you—things change. It changes the energy. That, or go for a walk. That's my other tip. Mark: Outside. And I have to say, Jo, Pilgrimage is still one of the most profound and powerful books you've written, and you've written a lot of amazing ones. Jo: Oh, you're very sweet. Mark: That one really resonates, not just for me, but with Liz. Because one of the things we often do when we get stressed is go for a walk, ideally in nature. The vitamin N. I think there's something really profound in that, and it really helps me a lot. And again, sometimes going for a walk listening to your podcast, or an audiobook, or sometimes just attending to the environment. A tip I picked up years ago from Brooklyn author Denis Hamill was: go for a walk with your character. Listen to what they see. What do they comment on? How do they approach this environment that you've seen a million times? How do they see it? What do they notice that you don't notice? That's such an incredible experience of creativity—when you're not writing, but writing. That really helps me a lot. Jo: Oh, nice one. Okay, so your latest book is Stark Realities, but you have so many more. Where can people find you and your books and your podcast online? Mark: Jo, you can find everything you want to know about me—and stuff you don't want to know about me—over at MarkLeslie.ca. It links to all the other places from there. Jo: Brilliant. Thanks again for your time, Mark. That was great. Mark: Thanks so much, Jo. Bye-bye. The post Creative Satisfaction, In Person Print Book Sales, And Author Mindset With Mark Leslie Lefebvre first appeared on The Creative Penn.
Live from HeroesCon 2026, in Charlotte, North Carolina, we're celebrating the beautiful kinship between cartoonists Kyle Starks and Chris Schweizer, the industry's most notable BFFs. Their meet-cute occurred ten years ago at HeroesCon, the most comic book comic convention in America, but it solidified during an adventure to claim a “Tiger Truck.” You can take a second to unpack that last sentence, or you can just go ahead and press play on this week's podcast episode. We discuss how a passion for comics, Kyle's location, and its relation to a town where Chris collects his lumber brought these friends together. Eventually, this would lead to collaboration on books such as Rock Candy Mountain, Mars Attacks, 6 Sidekicks of Trigger Keaton, and Karate Prom. They are two singular creators with the determination to do things their own way, but somehow, through the bickering, they make magic. It was a pleasure to sit across from these two while they regaled us, and a HeroesCon audience, with tales of triumph, defeat, and consternation. One's a grump. One's chill. One's an optimist. One's a realist. Who's who might surprise you. We're delighted to platform these comic book besties. Recently, Kyle Starks wrapped up Wrestle Heist for Image Comics, and it will land in bookstores on August 4th. He also completed Where Monsters Lie: Dead End via Kickstarter and is currently writing the Vertigo Comics series, End of Life. Follow him on BlueSky, Instagram, Patreon, and his Website. Chris Schweizer is weeks away from launching his next Kickstarter campaign for Outlaw's Apprentice: Broken Blade, the first graphic novel in his Appalachian-inspired swashbuckling fantasy series. You can also read it on Webtoon and Patreon. Follow him on BlueSky, Instagram, and his Website. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! This June, Top Shelf Productions is bringing you unforgettable stories from the deeply personal to the absolutely colossal. On June 2nd, discover We Are Pan, the powerful historical graphic novel from writer Andre Frattino and illustrator Yasmin Flores Montanez. Inspired by the true story of Operación Pedro Pan, the secret mission that evacuated over 14,000 Cuban children to the United States during Fidel Castro's rise to power. Then, on June 23rd, buckle up for Minnie Pouches in the MicroRealm! From Caleb Goellner and Eric Lide comes a wildly imaginative all-ages adventure about a super-anxious super-strong girl battling pizza dinosaurs, laser robots, and floating nightmares across bizarre dimensions to rescue her pets and save her family. The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Kyle Starks on Karate Prom Previously on CBCC: Kyle Starks on I Hate This Place Comic Book Film Club: Supergirl at the Alamo Drafthouse in Winchester, Virginia on 6/27 at 11:00 AM. Co-Sponsored by Four Color Fantasies. Comic Book Club: The Complete Persepolis at Meanwhile...Coffee in Herndon, Virginia, on 7/5 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Look what the cat dragged in. Absolute Catwoman #1 is out now wherever rad comic books are sold, and we're joined this week by co-writer Che Grayson to discuss the first issue in detail. Yes, this is another full spoilers conversation. So, if you haven't read the comic yet, press pause, go do so, and hit us up when you're done. You've previously heard Grayson's co-writer Scott Snyder say on Comic Book Couples Counseling that Absolute Catwoman is the Batman of this universe. She's got the money. She's got the butler. She's got the gadgets. And, now, with Absolute Catwoman #1, we see she's got the Cat Family. How does that actually work, though? We get into it with Che Grayson. But first, we must discuss Comic-Con season. It's here. HeroesCon is this weekend. Not only can you attend and meet Che Grayson and Scott Snyder (as well as a whole bunch of other Absolute creators), you can also attend our Live Podcast Recording with Kyle Starks and Chris Schweizer. We'll be discussing their unique creative friendship as well as their collaborations (Mars Attacks, The Six Sidekicks of Trigger Keaton). If you're attending HeroesCon, make sure you're in Room 207CD at 3:30 PM on Friday, June 12th. If you can't attend, don't worry, that event will arrive in your podcast feeds next Wednesday. You may have heard that Absolute Catwoman #1 also serves as a springboard for the Absolute Cassandra Cain one-shot, also written by Che Grayson with art by Matias Bergara. Yup, keep your ears peeled to this week's podcast, we talk all about Cain and how she fits into Selina's Cat Family. Absolute Catwoman #1 is in shops as of today. It's written by Che Grayson and Scott Snyder, illustrated by Bengal, colored by Giovanna Niro, and lettered by Lucas Gattoni. Follow Che Grayson on Instagram and their Website. This Week's Sponsors The charming town of Orchard has everything you could ever need: walkable streets, friendly residents, and no escape. But why would you want to leave? The world outside is a nuclear wasteland! It's much better to stay in the warm confines of Orchard and ignore the deep secrets it holds. After all, it's a safe place to live. Free on Webtoon, Winston Gambro's A Safe Place to Live is the dystopian horror comic you've been waiting for. It's Severance meets Archie. Support human-made art!. The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! This June, Top Shelf Productions is bringing you unforgettable stories from the deeply personal to the absolutely colossal. On June 2nd, discover We Are Pan, the powerful historical graphic novel from writer Andre Frattino and illustrator Yasmin Flores Montanez. Inspired by the true story of Operación Pedro Pan, the secret mission that evacuated over 14,000 Cuban children to the United States during Fidel Castro's rise to power. Then, on June 23rd, buckle up for Minnie Pouches in the MicroRealm! From Caleb Goellner and Eric Lide comes a wildly imaginative all-ages adventure about a super-anxious super-strong girl battling pizza dinosaurs, laser robots, and floating nightmares across bizarre dimensions to rescue her pets and save her family. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Scott Snyder and Nick Dragotta on Absolute Batman Previously on CBCC: Pornsak Pichetshote and Rafael Albuquerque on Absolute Green Arrow Comic Book Film Club: Supergirl at the Alamo Drafthouse in Winchester, Virginia on 6/27 at 11:00 AM. Co-Sponsored by Four Color Fantasies. Comic Book Club: The Complete Persepolis at Meanwhile...Coffee in Herndon, Virginia, on 7/5 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Harry Halpin, CEO of Nym Technologies, shares why the surveillance Web is more dangerous than most people realize, and why most privacy tools aren't enough. He explains how traditional VPNs still leave you exposed, why metadata is more revealing than the content of your messages, and how Nym's decentralized mixnet offers unique protection. Key Takeaways: Why encrypting your data isn't enough and what metadata reveals that most people don't consider What a mixnet is and why it's built differently than Tor Why age verification mandates could be the real turning point for Internet freedom How Nym is bringing device-level privacy protection to everyday users Ways we can make agents and LLMs more private and safe to use The new integration between Nym and Brave Guest Bio: Harry Halpin is CEO and co-founder of Nym Technologies. He completed his Ph.D. in AI at the University of Edinburgh under Andy Clark, and then led standards around cryptography and social networking at the World Wide Web Consortium at MIT under Tim Berners-Lee (although he left due to the standardization of DRM). Harry is now focused full-time on preserving privacy and freedom of speech with NymVPN. ---------------------------------------------------------------------------------------- About this Show: The Brave Technologist is here to shed light on the opportunities and challenges of emerging tech. To make it digestible, less scary, and more approachable for all! Join us as we embark on a mission to demystify artificial intelligence, challenge the status quo, and empower everyday people to embrace the digital revolution. Whether you're a tech enthusiast, a curious mind, or an industry professional, this podcast invites you to join the conversation and explore the future of AI together. The Brave Technologist Podcast is hosted by Luke Mulks, VP Business Operations at Brave Software—makers of the privacy-respecting Brave browser and Search engine, and now powering AI everywhere with the Brave Search API. Music by: Ari Dvorin Produced by: Sam Laliberte
In this week's episode, we take a look at eight reasons to diversify your ebooks sales beyond just Amazon and Kindle Unlimited. This coupon code will get you 50% off the audiobook of Dragonskull: Wrath of the Warlock, Book #7 in the Dragonskull series, (as excellently narrated by Brad Wills) at my Payhip store: WARLOCKJUNE The coupon code is valid through June 22, 2026. So if you need a new audiobook this summer, we've got you covered! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 306 of The Pulp Writer Show. My name is Jonathan Moeller. Today is June 5th, 2026 and today we'll discuss eight reasons you should diversify your book sales beyond Amazon. We'll also talk about Coupon of the Week and give a progress update on my current writing, publishing, and audiobook projects. So let's start off with Coupon of the Week. This week's coupon code will get you 50% off the audiobook of Dragonskull: Wrath of the Warlock, Book #7 in the Dragonskull series (as excellently narrated by Brad Wills), at my Payhip store. That coupon code is WARLOCKJUNE. As always, the coupon code and the links to my Payhip store will be available in the show notes for this episode. This coupon code is valid through June 22nd, 2026, So if you need a new audiobook for the summer as you go on a summer road trip, we have got you covered. Now let's talk about my current writing, publishing, and audiobook projects. As of this recording, I am 80,000 words into Blade of Thieves, which puts me in Chapter 17 of 25 of my outline. So we're closing in on the end. I think we're going to be about 110-115,000 words or thereabouts in the rough draft. So hopefully a couple more solid pushes and we'll get there to the end. I hope to be at 90,000 words by this point, but there is quite a lot to do in real life so we didn't quite get there, but 80,000 words is still better than nothing. For Cloak of Frost, as of this recording, I am now 9,000 words into it and that will be my main project once Blade of Thieves is done. I was hoping to have Blade of Thieves come out in June, but July is looking more likely at this point. Hopefully Cloak of Frost will come out the month after Blade Thieves comes out, whenever that is. In audiobook news, I'm pleased to report that Blade of Wraiths (as excellently narrated by Brad Wills) is now out at all audiobook platforms. Get it at Audible, Amazon, Apple, Google Play, Kobo Books, Chirp, my own Payhip store and all the usual audiobook stores. At the moment, I have no other audiobooks in active production, but once Blade of Thieves is done, Brad will also be recording that. Later this month, Hollis McCarthy is scheduled to start on Cloak of Worlds and in July, Leanne Woodward is going to record Dragon-Mage, the most recent Rivah book. So we don't have any audiobooks being produced right now, but we will in the future. So that is where I am at with my current writing, audiobook, and publishing projects. 00:02:32 Main Topic of the Week: Beyond Amazon: Reasons to Diversify Your Sales Platform Now onto our main topic this week, Beyond Amazon: Reasons to Diversify Your Sales Platform, which is something you know I do quite often given how often I talk about my links to my Payhip store on this very podcast. For a long time, the conventional wisdom has been that Amazon has 80% of the US book market and putting your ebooks into Kindle Unlimited was the best route of success because of that monopoly and some of the algorithmic benefits Amazon gives to KU authors. While it's true that certain genres (especially LitRPG and romance) are almost exclusively focused on Amazon and KU in the US, going exclusive with Amazon is not necessarily the best course of action for everyone, especially if you're interested in growing your international sales. Today we'll talk about reasons why putting your books in KU is limiting and in the interest of fairness, in two weeks, we will also be doing an episode later [about] when putting your book in KU is a good idea and some of the benefits of that. But today we're going to start with the benefits of diversification. Here are eight reasons you might want to consider moving beyond just Amazon, which is often called going wide in the Indie Publishing world. #1: Increasing your global reach. It may surprise you to know that the Kindle store is not available in every country and that other countries have a strong competitor to the Kindle store. For example, in Canada, Kobo is Amazon's main competitor and has traditionally a strong market share there, quite a bit larger than Amazon Canada based on my own sales data. Kobo is also very strong in many European markets. Additionally, because there are many more Android users internationally than there are in the US, Google Play Books is important in non-US countries. It's also an easy platform for users and integrates into the Google ecosystem as well. Data usually finds that while the iPhone [iOS] is dominant in the United States, Android tends to be the majority mobile operating system in the rest of the world. So if you want to access Android users in the Google Play Book Store, then you want to be on Google Play Books. #2: Some people are boycotting Amazon. There are many readers who boycott Amazon or American-led companies for a number of reasons. It is possible to overstate the strength of these. I've seen many people be alarmed about Amazon boycotts impacting their sales, but it never really seems to materialize. I suspect a lot of the boycotting thing is much louder online than it is in real life. That said, it is undeniable. There are people who will not buy ebooks or anything from Amazon for a variety of reasons. So if you sell your books only through Amazon, you're missing out on that group of readers. Some categories of romance have also been affected by Amazon boycotts, so it's worth investigating other options if you're an author in these categories. #3: Kobo Plus. Kobo offers a subscription program called Kobo Plus that unlike KU, does not require exclusivity to participate in it. Over three million ebooks and 100,000 audiobooks (quite a few of which are mine) are available to subscribers for less than the cost of a KU subscription. Kobo has been gaining popularity in the US in part due to their subscription program. I have to admit my own personal experience with Kobo Plus as an indie author has been almost entirely positive. When it first came out, I was a little leery of it, but then I decided to test it out by putting Frostborn into it and that did quite well and I was pleased enough with the results that now I just put everything in Kobo on Kobo Plus and that has paid off because the majority of my month to month Kobo revenue and the majority of my yearly Kobo revenue comes from Kobo Plus now. In March and April, I had two of my best months ever on Kobo in the 14 years I've been publishing with Kobo entirely off the strength of Kobo Plus. So my experience with it has been if you write a really long series like that that generates a strong read through (like Frostborn is 15 books, Sevenfold Sword was 12 books, Cloak Mage as of this point is up to 14 books), then it would be definitely advantageous to you to investigate Kobo Plus. #4: It gives you the chance to support independent booksellers through bookshop.org. This past year, bookshop.org made a deal with Draft2Digital that made it possible for indie authors to put their books on the bookshop.org platform. In the past, has not been particularly easy or straightforward for small indie bookstores to sell ebooks, so this is an opportunity for physical indie bookstores based in the US. For American readers who want to shop local but still read ebooks, it's nice to be able to offer them an option that benefits their local communities. It also gives these bookstores a way of supporting local authors without having to find physical space for them within the store itself. Bookshop.org is still in the early stages of accepting indie ebooks and there are some things that need to be worked out with features on their app, especially about user complaints about a lack of flexibility with DRM-free e-books. Still, romance and what the site calls "serious nonfiction" are growing rapidly on the platform, so it's definitely worth exploring, especially for authors in those categories. If they do succeed in their plans to put out their own ereader, that would make the platform even more attractive to many book buyers. #5: Direct sales equals greater profit, extras, price fixability, et cetera. Having your own sales platform (typically hosted on sites like Payhip and Shopify) gives you far more control over your sales platform. It also gives you a far greater cut of the profits. To give an example, if I do a coupon code for one of my audiobooks on my Payhip site to make it 50% off like I did earlier in this episode with the Dragonskull: Wrath of the Warlock coupon, I still earn a similar amount as if someone had bought it for full price on Audible. A direct sales platform also allows you to create discounts for sales far more easily than on other platforms. Additionally, you don't have to wait for ebooks or audiobooks to get through processing on a direct sales site like you do with ACX and the other sites, which makes when a book or audiobook is ready for sale far more predictable. You can also bundle things with ebooks like such as the book file in multiple formats or bonus items like maps, worksheets, or charts. On the other ebook sites, this isn't typically possible. Direct sales gives you a greater flexibility in terms of selling. You can include bonus items and it's also a good fallback position if one of the main sites isn't working. I first got into direct sales in 2021 because Barnes & Noble had its big ransomware hack then and for a while it was impossible to publish new things to the platform and I believe that was when Ghost in the Vault came out and since I couldn't publish that on Barnes & Noble until the ransomware problem was fixed, I directed people to the Payhip site instead. #6: Library sales and Kindle Unlimited. The popularity of the Dungeon Crawler Carl series and the Project Hail Mary audiobook made a lot of people aware of the fact that exclusivity agreements with Amazon and Audible have often been structured to leave out options for library ebook platforms or require maneuvering or additional deals in order to make it possible. The popularity of Libby in particular is growing here in the United States, especially as people are having to shift their leisure spending from things like books and entertainment to covering basic necessities like housing, transportation, fuel, and food costs due to the poor state of the economy. If library sales and library readers are important to you, then going wide is your best option for reaching the library market. Myself, I haven't particularly pursued the library market. I haven't refused it either. I usually, when the option is available, click on the toggle switch to publish it to a library service, but then don't think about it very much after that, but there are many indie authors who are very interested in getting in libraries and have pursued that quite a bit through these programs. #7: Vendor lock-in/user preference. There is a concept called vendor lock-in, meaning that ebook buyers have a particular platform that they default to when buying ebooks because that is where the ebook collection is based and they want to keep their books together instead of spread across several different apps. Many Barnes & Noble and Kobo users are not interested in ebooks from Amazon or KU for this reason and won't even follow a favorite author to another platform. It's important to have an option available for these readers. #8: DRM free. [Digital Rights Management] Having a DRM free copy of an ebook is extremely important to many readers and that is what makes an ebook purchase a true purchase instead of a highly conditional license. Sites like Kobo allow ebook buyers to limit their searches to only DRM free titles and many will not buy a book that is not available without DRM. My Payhip store, all the files you get from that when you buy an ebook or an audiobook are DRM free as well. For myself, a large portion of my sales come from outside Amazon, so that's why I've never been fully exclusive with Kindle Unlimited and instead rotate a small selection of my series in and out of KU. Over the years, I've experimented with having various books in KU and starting in 2023, what I settled on doing was that I would write three series ongoing. Two of those series would be available on all ebook platforms and one of those series would be available in Kindle Unlimited, which allowed me to pursue both markets at once. As of right now, the wide series are Blades of Ruin and Cloak Mage and the Kindle Unlimited series is Half-Elven Thief. Once Half-Elven Thief is completed, I will take it out of Kindle Unlimited and take it wide and start a new series for Kindle Unlimited. Overall, I found it's worthwhile to be wide even when pursuing Kindle Unlimited with some of my books because typically in an average month about 45 to 55% of my revenue comes from Amazon and the rest comes from all the other platforms put together. So while Amazon is typically half, that's not nothing, it's only half and the rest of the revenue comes from all these ebook platforms I've been cultivating over the years. So the conclusion is that the beauty of KU's current agreement is that you only have to commit to being exclusive for a short amount of time, specifically three months, and then can always return to it if you want to try going wide for a while. It's also important to note that growth on other platforms may be slow and if you're going to try them out, it's important to be patient and have realistic expectations. It's the benefit of being an indie author that we can experiment and make decisions quickly based on data and reader preferences. Going wide may not be the best decision for everyone, but the results may surprise you, especially over time. The cumulative effect of things is often easy to overlook, but it does add up over time. Part of the reason I think my books do so well with Kobo Plus is because they've been on the Kobo website for the last 14 years, which gives them time to accumulate reviews and additional word of mouth. So when someone is browsing Kobo Plus for something to read and they see this long book series with a bunch of good reviews, it becomes easy for them to try it through Kobo Plus. So that is it for this week. This week we talked about going wide. Next week I don't have time to record a full-time episode, so we're going to do another audiobook sampler roundup, which will be fun. The week after that, in two weeks from today, we are going to talk about the benefits of going to Kindle Unlimited as a contrast to this episode and I will talk about some of my Kindle Unlimited experiences (both good and bad). So thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the backups at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting and platform of choice. Stay safe and stay healthy and we'll see you all next week.
It's time to witness what you were previously denied as a reader. Jadzia Axelrod returns to the podcast, talking full spoilers about her new weekly DC Pride event series, Justice League: Dream Girls. Done in collaboration with co-writer Nicole Maines, illustrators Nicola Scott, J. Bone, Ted Brandt, Ro Stein, and a mess load of others, this series reunites superheroes Galaxy and Dreamer immediately after the harrowing events of Justice League Intergalactic. They awaken as princess and champion of the Amazons, rescuing someone who sure looks a lot like Steve Trevor before being propelled into a dramatically different, animated Gotham landscape. Reality and unreality blend together. This week's episode offers a perfect opportunity for reflection: Jadzia Axelrod contemplating the non-linear path that her precious character has taken from Galaxy: The Pretties Star to Hawkgirl to Galaxy: As the World Falls Down to Justice League: Dream Girls. We discuss why her Galaxy pairs so beautifully with Nicole Maines' Dreamer, the tricky oppositions these two characters faced after Justice League Intergalactic, and how their trip through iconic DC storylines in Dream Girls reveals the brilliance and joy readers were previously denied in their comics. Justice League: Dream Girls #1 is out now from DC Comics, with each issue in the four-issue event hitting every Wednesday in June. It's written by Jadzia Axelrod and Nicole Mains, illustrated by Nicola Scott, J. Bone, Ted Brandt, and Ro Stein, colored by Marissa Louise and Dearbhla Kelly, and lettered by Jodie Troutman and Frank Cvetkovic. To continue this conversation with Jadzia Axelrod, make sure you're following her Website and BlueSky. This Week's Sponsors This June, Top Shelf Productions is bringing you unforgettable stories from the deeply personal to the absolutely colossal. On June 2nd, discover We Are Pan, the powerful historical graphic novel from writer Andre Frattino and illustrator Yasmin Flores Montanez. Inspired by the true story of Operación Pedro Pan, the secret mission that evacuated over 14,000 Cuban children to the United States during Fidel Castro's rise to power. Then, on June 23rd, buckle up for Minnie Pouches in the MicroRealm! From Caleb Goellner and Eric Lide comes a wildly imaginative all-ages adventure about a super-anxious super-strong girl battling pizza dinosaurs, laser robots, and floating nightmares across bizarre dimensions to rescue her pets and save her family. The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Jadzia Axelrod on Hawkgirl Previously on CBCC: Nicole Maines on Dreamer Brad and Lisa on Near Mint Condition Comic Book Club: Supergirl: Woman of Tomorrow at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Send us Fan MailWe run through the biggest flight sim headlines after a brief break, from Microsoft Flight Simulator 2024 Sim Update 5 to major add-on releases that change what flying feels like day to day. We also unpack a kernel-level DRM blowup around a new Atlanta scenery and talk about why mission-based flying and deeper aircraft “experience” design is where the hobby is headed. • Sim Update 5 scope and quality-of-life improvements • Aircraft Avionics Update 4 and bringing payware up to 2024 standards • GSX UI overhaul, improved stability, and in-sim hotfix workflow • New releases including the BO 105 helicopter and PMDG DC-6 compatibility • SayIntentions Skynet Live multiplayer and hopes for better AI traffic for XP12• FS Reborn Phenom 300E as an end-to-end light jet experience • Career mode, JetCard, and why missions create replayability • Phenom performance, G3000 feel, and the FBO placement feature • Citation Sovereign Plus and Falcon 50 anticipation, CPDLC talk • Orbx Atlanta kernel-level DRM controversy and the subsequent pivot • Practical Atlanta install advice, disabling default scenery, performance notes • DCS updates including the Heatblur F-14 and storage relief plans • Flight Sim Expo plans and why the community matters Be sure you guys check us out on our Facebook, all of our socials, and all that fun stuff.Website: www.closedtrafficpodcast.comFacebook: @ClosedtrafficpodcastFollow us on Patreon: https://patreon.com/closedtraffic
On the podcast, survival comes up a lot. Is it enough to just make it through one more day? Should we strive for more? This week, we're pondering the artistic life alongside cartoonists Dave Baker and Nicole Goux. Their latest graphic novel, Punk'n Heads, features several characters encountering adulthood and navigating an active/inactive existence. All while screaming their souls into punk rock, connecting to an audience adrift. Dave Baker and Nicole Goux are longtime collaborators, and Punk'n Heads represents years of artistic evolution. It's about as personal a comic as they've ever made together; maybe even teetering on memoir. It's an exhilarating coming-of-age story that showcases the medium's power while never skimping on complex characterization. Comics can do the impossible, make music where sound doesn't exist. Punk'n Heads is out now in trade paperback from Top Shelf Productions. Make sure you're following Dave Baker on Instagram and his website. Do the same for Nicole Goux, follow her on Bluesky, Instagram, and her website. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Pornsak Pichetshote and Rafael Albuquerque on Absolute Green Arrow Brad and Lisa on Near Mint Condition Comic Book Club: Supergirl: Woman of Tomorrow at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Darrel describes how Simply The Story has made him a better preacher, listener and better asker of questions, and uses this preaching with large and small groups. He also shares the future of Megavoice possibly in Venezuela, Cuba and Iran if they open up. Lastly, hear about the future of DRM. Links: Simply the Story … Upcoming workshops … God's Story: From Creation to Eternity … Moment for Eternity - Training for Evangelism Follow us on Twitter ~ Feedback ~ Facebook ~ iTunes Podcast ~ Vimeo ~ STS Youtube ~ God's Story Youtube
How is AI transforming accessibility for indie authors — and why should you care even if you consider yourself able-bodied? What happens when the tools designed to help people with disabilities end up making everyone's creative business better? Jeff Adams, accessibility expert and romance author, explores how AI is opening doors that were previously closed. In the intro, Spotify Audiobook Innovations; The Economics of Convention Life [The Indy Author]; Friction in your Author Business [Self-Publishing with ALLi]. Today's show is sponsored by Draft2Digital, self-publishing with support, where you can get free formatting, free distribution to multiple stores, and a host of other benefits. Just go to www.draft2digital.com to get started. This show is also supported by my Patrons. Join my Community at Patreon.com/thecreativepenn Jeff Adams is the author of YA thrillers and gay romance, and the co-author of Content for Everyone, a practical guide for creative entrepreneurs to produce accessible and usable web content. You can listen above or on your favorite podcast app or read the notes and links below. Here are the highlights and the full transcript is below. Show Notes How ending a long-running podcast made space for more writing — and how to know when it's time to let go of a good thing What accessibility really means for indie authors and why your digital content might be excluding part of your audience How AI agents like Claude Cowork are removing physical and cognitive barriers for authors with disabilities, chronic pain, or limited energy The culture of shame around AI use in the writing community and why blanket anti-AI statements can be ableist Practical tools including NotebookLM, ElevenReader, and ChatGPT for marketing copy, metadata management, and multimodal research Exciting futures in personalised reading, real-time translation, and AI browser agents that could change how everyone interacts online You can find Jeff at JeffAdamsWrites.com. Jeff also now has a SubStack at contentforeveryone.substack.com Transcript of the interview with Jeff Adams Jo: Jeff Adams is the author of YA thrillers and gay romance, and the co-author of Content for Everyone, a practical guide for creative entrepreneurs to produce accessible and usable web content. Welcome back to the show, Jeff. Jeff: Thanks so much, Jo. It's good to be back. Jo: It is. You were last on the show in March 2023, so over three years ago now. Give us a bit of an update on your writing and publishing business and what it looks like at the moment. Jeff: Sure. I think the biggest thing that happened is that my husband Will, who is also a writer, we ended the Big Gay Fiction Podcast at the end of 2024, after 470-something episodes. It was basically time to do that. So we both focused on writing from that point. In 2025 we had some of our biggest successes in getting writing out into the world. I refound my groove—my difficulty in writing went away finally. We talked a little bit about that back in 2023 too. Will started a new pen name and started producing again, and it was really good to be able to move in that direction. Jo: Was this the hockey romance that really hit at the right time? Jeff: You know, I wish I could have capitalised more on Heated Rivalry when it came out, but I did get hockey books out, and I think I did get to ride that wave a little bit there too. Jo: Yes, and if people don't know about that, that was a super popular streaming series. Was that based on a book? Jeff: It was, yes. Rachel Reid was the author of that book and that series that then Jacob Tierney optioned and made into what fairly turned into a global phenomenon at the end of 2025. Jo: Yes, absolutely. Although I particularly liked Red, White and Royal Blue. That was the one I liked. Not so much into hockey. But anyway, I just wanted to ask you about the Big Gay Fiction Podcast. As you say, you did hundreds of episodes over many years. You and I met over podcasting. You've had lots of connections with people. You ended it, and I know you struggled with ending it, but it sounds like it went really well for you. So maybe you could talk a bit about— How do you know when it's time to end something—a good thing rather than something bad? Does that make more space for writing, essentially? Jeff: It absolutely did make more space for writing for both of us, in particular for me because I have a day job. I balance everything on the creative side with the day job. Will and I had been talking about it for over a year. It just was like, it's really time. After nine years, getting to that 470 mark, we thought about trying to get to 10 years and we thought about, if not 10, then getting to 500 and ending on a milestone. As we looked at everything in our creative business, it was like, this is fun, we enjoy it, but we're not getting as much out of it as we might be if we were actually also writing books, which we also really want to do. It became a time thing and what was the best use of the time. We absolutely miss it occasionally. The whole Heated Rivalry thing, I would've loved to have had episodes to talk about that on, but in the long run, it was worth it. Jo: I mean, one of the things with a podcast, particularly around fiction, was that it was a marketing angle for your fiction. This show is a marketing angle mainly for my nonfiction. So what did you replace the podcast with, in terms of book marketing? Jeff: It was really stepped-up email marketing. I'd always had a list. Will started a list, of course, as he started his new pen name. So it was really turning on that, focusing on that, getting some email marketing with a Bargain Booksy and a Fussy Librarian and a BookBub occasionally to do that work. To be honest, even though we covered things in our genre that if you like what we're talking about, you should like our books, there was never as much of a connection there as you'd want there to be. Even from that book marketing angle, these other things that we can do, it's also a better spend of the money to get those types of promos than it was to continue running the show. Jo: Yes, that is interesting. I mean, obviously I think about podcasting a lot since I have this one, and I put Books and Travel on a hiatus and that was meant to help my fiction and definitely didn't help my fiction sales. But I want to bring it back again because I love doing it. Do you have this hankering sometimes? Do you think you'd ever do the podcast again? Because you are also quite into all the technical stuff and all that. Jeff: It's possible. I've toyed with the idea of doing a short accessibility podcast geared towards creatives, tilting to the same audience that Content for Everyone does. Then I come back and look at the time—is my time better served writing new fiction or perhaps starting a Substack, which I also toy with the idea of, for accessibility stuff? So it bounces around in my head to do another show, but I haven't really decided to jump on that yet. Jo: Yes, and I think that waiting is really good. As you say, you quit a big thing and you don't have to rush to fill it again. I love that you guys are writing more books. So I wanted us to talk about that up front because I know people who listen to this show—I encourage people to start podcasts if you want to, but equally it can take a lot of time. So that's fantastic. Now, you mentioned accessibility, and I feel like the word can be quite difficult for people. So let's just start with a definition. What is accessibility? Why do you care and why should we care? Jeff: So accessibility is really about making sure that whatever the thing is, whether it's something out in the physical world or in the online world, that everybody has access to it. Access to the information, access to getting into a building or being able to cross the street appropriately, whatever that is—that the accessibility of the thing is high. So that regardless of who is approaching it, they can interact with whatever the thing is. If we put that into the digital world, it's about making sure that text on a screen can be perceived by anybody, whether they're trying to read it visually or if they're trying to read it through a screen reader or through a braille monitor. Whatever that is, they need to be able to interact with it, get the information they need, do all the functions of whatever it is on the screen. Check out on Amazon, check out at their favourite e-commerce place, be able to get the products in their cart, check out, et cetera. For creatives, it's about the things that we do: the websites that we build for ourselves, the e-commerce platforms that we use, our email marketing, our social media posts. Making all of that as accessible as we can so that we're not perhaps missing a part of our audience or our prospective audience from being able to engage with our work and in turn, hopefully, buy our books and enjoy our books and become a fan. This became important to me because of my day job. I hadn't really considered this—like, I think most people don't—until I started working at UsableNet. It's going to be 15 years I've been at that company come this autumn, and I really started to see the impacts because UsableNet is all about accessibility on the digital front. I really started to learn, being a project manager for them, what all of that meant and how it impacted people who couldn't buy something online, couldn't book a hotel room, couldn't book an airline ticket. It just really became something I got passionate about. I ended up writing the book because I realised that nobody talks to creatives about this. Nobody tells the independent author what they should do to help make their digital stuff accessible so that they don't miss people. I never expected my day job to interact with my creative side so much, but this certainly has over the last few years. Jo: I mean, has it got better? Like we said, you were on here three years ago. We did talk about some of the things around EPUB formats and taking off DRM and what we need to do on our websites—labelling images, for example, and that kind of thing. Do you think accessibility has gotten better? Jeff: I think the awareness of it has improved, both within the creative community and in the broader web ecosphere, that the awareness is better. There's so much knowledge that needs to go into creating something that is accessible. Sometimes there's so much that you have to think about with colours and alt tags on images and all the little bits and pieces, if it doesn't really come to muscle memory, it's easy for it to fall off. There's a survey that's done by WebAIM every year about the top one million homepages out in the universe, and they surveyed those for just the things that an automated scan can detect, which is a small portion of overall accessibility, and the number of errors across that top million actually ticked up this year. Even though there's all these laws around the world—people get sued all the time in the US—the number of errors ticked up for the first time in a few years. So I think the awareness is up, but I think being able to take action on it and make the time to take action on it isn't where it needs to be. Jo: So last time you gave us all those tips. I'll refer people back to that and also to your book Content for Everyone, which has got loads of great stuff in. I wanted to talk to you for this show because I was sitting watching Claude Cowork—now I use Claude Code a lot more—but updating 140 titles on IngramSpark, where me clicking things and there's like 15 clicks per record on IngramSpark updates for pricing, is an absolute nightmare. I was watching the AI do the work and I realised this isn't just saving me time, it's actually saving my wrist and my arm from repetitive strain injury. That's when I thought about this accessibility thing. As you mentioned, for example being physically accessible into a building, say someone's in a wheelchair, they can't necessarily get into a building if there's no ramp. I was thinking that for many years, being an indie author, being a writer online, there's also been these physical barriers because there's a lot of plumbing and clicking for us. So I wondered, starting with an attitude around a shift in who this is opening up to— How is AI starting to help people with these accessibility issues? Jeff: Yes, there's so much opportunity around this. We should note, just to timestamp this, that we're talking on 14th April 2026, because who knows what will change, even in an hour from now. I think Cowork was one of the first things that we saw, and that's only been out since the very top of this year. Being able to do actual agentic tasks. Other things have sort of gotten there, but Cowork really opened it up. You mentioned the repetitive stress that you would've had clicking all of those forms on IngramSpark across 140 books. But there's that type of stress, chronic pain, cognitive drain for somebody who may have some cognitive disability and trying to work through that form. The cognitive energy just might drain out and maybe knock them out for several days after trying to get through that, or the tasks take them multiple days to do. Someone who has lower vision, someone who's trying to work through that form with a screen reader—all of that draws energy, draws focus. Now we've got something where, with plain language, we could say something like: here's all my pricing information, I've logged into IngramSpark, go update these books. Obviously the prompt's going to be a little more than that, but in broad terms, that's what we're going to tell it. Jo: Hmm. Jeff: And being able to have it go through and do the thing. If it gets stuck, have it come back and say, “Hey, I've got trouble with this. Please help me.” That can just free up so much of the drains that people can have—the things that can take them out of doing the part of the work that they need to do for an author business. They can go write the book through whatever process you're going to use to do that, rather than getting caught up in something like having to update all those books on IngramSpark. Jo: You mentioned writing the book there. I have this real sense of being an able-bodied indie author in terms of my computer use and my ability to write a whole book, a 70,000-word thriller that I write regularly. We're all special in some way, but I do have a reasonably normal brain where I can do this work without too much strain. It's hard work, but I can do it. I meet people who are now using AI to help them write, to help them organise their work—maybe someone has dyslexia or ADHD or cognitive issues or pain—there's just so many things that I take for granted that don't affect me. I hear from people who, at this point in time in the community, are almost shamed for using AI to write. So I wanted to bring this up to discuss it under the terms of accessibility. Do you have any thoughts on that? Jeff: I have real difficulty with people who will say anything in the broad range of, “I don't need to use this thing, and therefore you should not either.” Which is adjacent to indie anti-AI speak that there is out there. Certainly we're living right now at probably the highest point that it's ever been, where more and more there's a sentiment towards not using AI for whatever the reason is. I totally respect that people can have concerns about the environment and about energy use and water use, et cetera. Not to mention all the other things that are on the more difficult side of AI. To shame someone who may not be able to put their story out there without the use of that AI, whichever one they're using, or to shame them because they're using AI to run part of their business—updating IngramSpark, doing other things like that—I think it can come down to there being some ableism there. Ther is some privilege behind that too, where they're just like, “I don't need this, and you shouldn't have it either.” I want to give people just a sliver of an idea of what this can mean for someone who is disabled and what AI can unlock for them. There is a person on LinkedIn that I follow whose name is Hannah Desmond. She's an ADHD coach and a former software developer, and very recently she posted this on LinkedIn. This is a paraphrase of what she said, but: having something that can meet you where you are and help you bridge that gap is what I think I have found so helpful about using AI. Here's what I keep coming back to. Without that support, I wasn't more motivated or more capable. I was just stuck. That's the bit that gets lost. We've been taught that struggling is how you know you're doing it properly. So when something reduces the struggle, it can feel wrong—even when it's the thing that actually makes the work possible. Because there's a difference between avoiding thinking and being able to think at all. I think that rounds it up. She's talking about her time as a software developer, but you can apply that to any realm of AI when we're thinking about trying to shame someone for why they may be using it. We may not know that they have a disability because we don't always share that part of ourselves. So I really feel strongly about that and how we are in this culture of shame. Jo: Yes. It drives me up the wall, actually. But I will also say: you don't have to have a disability or accessibility issues in order to use AI in whatever way you personally decide is okay—talking to the listeners now. I think Orna Ross from the Alliance of Independent Authors says it well, which is you should have your own AI policy. So you personally decide where your lines are, how it helps you, what you want to keep for you, and what you want help with. I was also thinking in terms of accessibility around money. Again, for many of us, professional cover design, professional editing, professional human-level translation, these are things that are pretty pricey for many people. So again, this makes it more accessible. One of the reasons we got into the indie way and being indie authors was to try and remove the barriers to entry to people who have been excluded from the environment of publishing. So, yes, it is really hard to talk about this, and yet that's why I wanted to talk about it, because— There's so many variables for each individual and there's no situation that's the same, really, is there? Jeff: No, not at all. The things that I may need to do my work in the most efficient way possible is different from the way that you're going to work, is different than the way my husband's going to work, is different than every other person and the way that they're going to work. Which is why any kind of blanket statement about “I don't need something and therefore you shouldn't need it either” can just be so problematic, because we have no idea what someone else is going through. Either it's a permanent part of their lives or maybe it's something that is happening temporarily with them where they might need to leverage other tools. Jo: Yes. Talking about that temporary, I think I really got the first sense of this when I had COVID the first time, which was really bad. I remember I was so sick, the only thing I could do was listen to an audiobook. I couldn't think, I couldn't read. It was really probably months of not having my brain back. Then the other thing that's happened as I age, as women age, is menopause kicks in and the brain fog is a real thing. I've heard from other people too who've said having Claude or whoever, an AI tool, to help with the brain fog is so important because otherwise I just wouldn't be able to gather my thoughts. Again, as you said— Even if we don't need these things now, it's quite likely we're going to need them at some point, given ageing, given the potential for injury and disease. I mean, we don't escape this alive, do we? Jeff: Yes, that's a great point because unless we're extremely lucky as individuals, we're all likely to have some sort of a disability in our lives at some point. I know for me, as I age and my eyes get more and more tired after being in front of a screen all day for work, and then whatever creative stuff I do in the afternoon on a book—when it comes near bedtime and I do want to read, I probably want to do that with an audiobook, much more audio, especially for any long reading project. That can also be like, if I have a long document or a long article to read, I am likely to give it to ElevenReader, let it load itself up, and then listen to it, because I take the information in better than trying to follow words across a screen. Jo: Yes. Jonathan, my husband, now also listens to a lot of academic papers on ElevenReader. Most of us will know it as where we publish some audiobooks from ElevenLabs, or you can also publish other things there. So it is super useful to think about what we can do with ElevenReader. Another thing that I found really useful recently is NotebookLM. On NotebookLM, there is a free tier. You can put various things in there and then create a custom audio. So this is something I've been doing as part of research. You can put in, say, 10 YouTube videos or some PDFs or your book or whatever, and then you can create a custom audio. Then I'll go for a walk and I'll listen to the custom audio, and then I'll go back and look at the detail of what it was. It gives me the framework of whatever I'm thinking about on a broader level, and then I can come back to the details. So again, it's this multimodal approach that can help us manage our energy, I guess. Jeff: And it's all about the managing of the energy, I think, too. That is a great way to think about the accessibility of it all. You mentioned a great use there for NotebookLM. That could also be putting your book in there and having it help you build a world bible or something like that. Or building marketing materials off of that. There's a lot of things now that NotebookLM can do in terms of helping you create FAQs maybe for a newsletter or for your website, and building video stuff off of the material that it has. So there's a lot of options there, and ever-growing options that can be useful for someone to manage any number of the things that they may need in their creative business. Jo: Yes. In fact, talking about Claude, there are a lot of Claude plugins now, skills and integrations. Shopify just released a Claude plugin and many of us now have Shopify stores. I have a lot of products with a lot of different variations and the metadata. There's so much metadata. And again, I'm just so pleased now that I can work with Cowork and get it to actually update directly into Shopify. In fact, coming back, you mentioned updating alt tags earlier. That's something again that AI could help you update—the back list of your alt tags on a website. I've now got my Cowork doing EPUBs so I could finally update all my EPUBs with back matter and all of this kind of thing. So I feel like perhaps we could go beyond accessibility to talk about amplification. All the things that we didn't do because it was too tiring and we just couldn't be bothered, or it would just be way too much work, that now it's opened up as a possibility because of these tools. Jeff: Absolutely. I mean, you look at a backlist as large as yours and the things that you're now able to do. I didn't know that Claude had a Shopify plugin. So the abilities that we have now to maybe do things in the business that we hadn't before. One of the things I've been working with Claude on is rewriting my website and creating a more proper website for Will. I'm really making sure that it is not only SEO prepared but also GEO prepared, with all the metadata and all the backend code schema that it needs so that LLMs can find me, can understand what I do, can understand the books, branch out to the other areas that it needs to. Doing that through WordPress would've been so much more difficult, even with Claude, that to be able to rewrite the site in a way that is going to let me manage it better so that I will do it on a more consistent basis. Whatever that thing is, we're now able to do these things. That could be updating keywords in Amazon or making sure we're aligned across all of the sales platforms that we might be on and things like that, that Claude can do and do well. Jo: Yes, I think marketing is just the killer app really for people, isn't it? I think most authors do not enjoy marketing. I find Claude better for creative work, for strategic work, for doing work through Cowork or Code, but— ChatGPT with marketing copy is very, very good. So I've actually been using that as we record this. I've got a Kickstarter launching next week, so I've been getting it to do ad copy and social media copy and all that kind of thing. This is stuff when you have to produce—give me 20 taglines, give me 20 hooks, give me another 20 and another 20. I mean, we just cannot do it as humans, right? Jeff: Yes, I have found GPT wildly helpful. I mentioned trying to get Bargain Booksy and Fussy Librarian promos. Jo: Mm. Jeff: And you have to give it the marketing hook, and it can't just be the blurb that's on Amazon—it's got to be something fresh, and they each have slightly different requirements. Having GPT—here's the blurb, give me a dozen different options—and then I may take pieces of all of them and create one of my own. But it reworks that much faster than my brain was ever going to try to find the right thing I want to give to Bargain Booksy. Jo: Yes, you are right. Or it says write this in 300 characters or less. Jeff: Yes. Jo: I do exactly the same. That kind of transformative work can be really good. In fact, there was somebody I know who has been rampantly anti-AI for years and then said, “Would this help me? I have to do a synopsis for an agent, so I've got this 100,000-word book and it needs to be a 10-page synopsis. How would I do that with AI?” So I was encouraging her to take each chapter and ask it to summarise the chapter, and of course read through it and everything. But I mean, doing a synopsis once you've actually written a book—that can be super useful. So I think what we're saying is— There are levels of need in terms of both the author and the audience. Then there are levels of your personal use from one end of the spectrum to the other in terms of how far you want to go in every area of the business. And in that way, it's just different for everyone. Jeff: Yes, and I think getting to that mindset shift that we were talking about a little bit—it can be so easy to dip your toes in. That one author came to you and said, “Do you think it could do this?” And I think that's the beginning exploratory area for perhaps anyone. People are going to hear us talk about this and it might inspire them to go try something that we've talked about. But these things, whether it's Claude or GPT or Gemini or whichever one it is, you can come to it and say, “I'm an author, I have X, Y, Z going on in my life”—whether that's a disability, whether that's a time constraint because you have a day job and maybe you have kids and a family that need your attention—”I have these time constraints, I want to do X, Y, and Z in my business. How can you help me with that?” It's going to tell you what it can do to help you with that. I would even say, if you have the ability to have multiples of these, you could ask the same question to GPT and Claude, and they're going to give you similar answers in some instances, but they may also have different ones because of the abilities that the different platforms have around these things as well. That can help you make that mindset shift of, “Well, now I see that it can do that. Could it also do this?” And then ask it if it could do that. Because I know for me, Jo, I've taken so much from you and your journey with Cowork that it's like, “Oh, she did that. I wonder if I could do this.” And all of that piles on top of itself. Then eventually I think your brain starts to think on its own, “Oh, I have to do this task. Can Claude maybe do this for me? Let's go find out.” Jo: Yes, and if it couldn't do it for you yesterday, you never know, it might be able to do it tomorrow. Jeff: Right? Because I haven't tested yet its new ability to actually use your computer. Jo: Mm. Jeff: And I'm curious what that might open up. Because one of the things that I've seen that I wish it would do is be able to take the EPUB that's on my drive and actually put it into a platform I'm trying to upload to. Cowork on its own hasn't been able to cross that barrier, but I wonder if with computer use added to that, if it could. Like, “here's the EPUB, upload that over there,” be able to pick it from the file picker, essentially. Jo: Yes. I think, well, a little tip for everyone: I wouldn't give access to your entire file system to the AI. Jeff: That's a good point too. Jo: Yes. I have a Claude folder in my drive and it only has access there. So if you put files in that drive, it might be able to do that. But I know what you mean. I have been using it to help me publish things in German on KDP. Now I can use the browser, so you can actually do that. In terms of uploading the actual file, I know what you mean. These things will change. As we record this, again middle of April, we are almost about to get the next models being Mythos, which might be Claude 4.7 Opus, or also ChatGPT has a new model coming, and these models are getting very powerful. With every shift they can do more things. So as you say, the very first thing to do is ask it, “I want to do this—what are my options?” And some of them, for example, doing an AI-narrated audiobook, ChatGPT and Claude don't do that. You want ElevenLabs or one of the other services for that, but they can tell you what your options are. So that's one thing, but I wondered if you have any thoughts on the gaps that you are seeing. You mentioned one there around file uploads, but— What do you hope might come and some of the things that might be exciting if they arrive? Because you never know, they might be here already. Jeff: There's certainly some movement in some areas. One of the things I'll share is, in March I was at the 2026 CSUN Assistive Technology Conference—CSUN is California State University, Northridge—and they've run this conference for some 40 years now. One of the sessions I went to was from Tara Maisel—I hope I'm pronouncing her last name right. She's a senior project manager in books accessibility at Amazon, and she was doing a session specifically on readability. She had all kinds of statistics and information about what goes into making something readable. One of the things she talked about with AI was the future of personalised reading. If you think about the Kindle app, for example, there's a lot of settings you can make there—font size, colours, brightness, text spacing. There's a lot of tools in there. She was pointing out that potentially readers don't even know what they actually need for the optimised visual reading experience. She sees a world where AI can perhaps do an analysis of your reading behaviour and then help you find the optimal settings. Maybe even multiple optimal settings for, say, if you were reading in a room that had daylight versus at bedtime, and the ways you might shift it. I was almost thinking of this like when you're at the optometrist and they're like, “Which lens is better—this one or that one?” Jo: Oh, sometimes that is very hard. Jeff: Yes. It's that AI could step you through that a little bit to help you find that optimal reading experience in that moment. And then it might even notice, potentially, if you're changing something in the way that you're moving through a page, that it might flag to say, “Hey, do we need to adjust something?” Some other areas that I think are really exciting, for everyone and perhaps particularly for people who are disabled and needing the support of some assistive technology, is what we're seeing in the browsers. OpenAI's Operator has been out for quite a while now, since sometime I think autumn of last year. Perplexity Comet has been around even longer. Then we've got browser extensions from Gemini and Claude that are available, that can let you just type natural language. You know, “Please go find for me jeans in this size that are on sale on this website. Find me the best price for blue jeans on this site and this size,” and it'll just go do it. Which can certainly speed things up for people in the disabled community to find things quickly, to spend time navigating less, and maybe ending up with the AI coming back and saying, “I found these five things. Which one would you like me to buy for you?” Or, “I found this one thing that you do need and it's waiting for you in your shopping cart.” The ability for that on the horizon is an amazing jump from an accessibility point of view. But really it's one of those things that accessibility will then help everyone because we can all just shop that way, if we choose to. These are early days for these browsers and these extensions. The other side of it comes back to basic web accessibility too, because I've seen these types of activities not work so well on a site that may not actually be accessible on its own. A great example is something I ran into with Claude Cowork about a month ago. I was testing to see if it could help me navigate and get things uploaded together for a site where I wanted to upload books, knowing again that it's not going to upload the actual file, but it could fill in the metadata from my master database of metadata stuff. There were areas on the site that it actually couldn't hit the button, because the site itself was also not functional to a screen reader. So there are gaps there. It's early days, but I really see that as an interesting future that'll really help people with disabilities—but again, help everybody too, just manage time better. Jo: I know exactly what you mean there. I've done some collaborative work with Claude Code when it's like, “I can't click the button,” and I'm like, well, I'll click the button—you fill in everything else. Jeff: Exactly. Jo: It's actually quite a funny situation. But goodness, coming back to IngramSpark again—these things need APIs. We need better functions. It's funny because I think a lot of traditional publishers have these APIs or backend upload things that you can do. I'm like, well, we need to get to that with these systems. But I think things will change. Another thing that I think has also shifted is the use of voice. Voice for dictation—it used to be with dictation that you would have to say “comma,” “open quote,” “new line,” and all of that. And you'd also have to make sense. Whereas now I feel like you can just dictate a whole load of things to these AIs and then say, “Tidy that up,” and they will do a lot more than the old situation. So I think voice will also help. Also automatic translation. I don't know if you know this about X, and if you're on X anymore, but just this week they've made it multi-language. So I can read tweets by people who've posted in another language in English. I can read something from Korean or read something that someone French has posted and it gets translated. It has made a huge difference to the content I'm seeing, which is fascinating because I don't think we've ever had this kind of automatic “everything is translated into your language” situation. It's really got me thinking about how [automatic translation] might work for eBooks or other things if the rights are there. I don't know. Have you seen stuff like that? Jeff: There's so much available now with voice and the ability to not have to speak all the other stuff that went with it—comma, full stop, next line. It was a little mind-bending sometimes, trying to think about quote marks and all that stuff. And now it's so good. Different platforms do it to different degrees of ability. Even being able to speak your prompts into the very platforms themselves without having to type all of it. Chronic pain comes to mind, any kind of mobility thing—all the typing would be a drain or maybe even impossible. So the voice ability is so powerful there and unlocks more things. At the same time, those translation abilities—I believe AirPods now have the ability, if you've got the right stuff on your phone, that you could be talking to somebody, they may speak back to you in a language you don't speak, but your AirPods will give it to you in your language. Jo: Hmm. Jeff: Google has, I believe, a live captioning app that you can use. I think there's even a split screen—I don't know if that's available now or something in their future—where you could put the phone on the table and tell it who's looking at what side of the screen, and it'll put the language that I need on my side and the language the other person needs on the other. So there continues to be such a shift in how we're being able to translate stuff that really opens up communication and can open up our books to so many more people. I'm very interested to see—I haven't pulled the trigger on this yet—but how Amazon's auto-translation rolls out and how that's received in terms of the accessibility around our books and being able to put it in someone's hands who doesn't speak—I think it's only English to other languages right now—but who doesn't speak the language it was written in but wants to read that book. We could never, as indies, or really even big five publishers, wouldn't have the money to create custom translations everywhere. But if the AI can help do that and spread those books around so that everybody could have the story they want to read, I think that's such a win for the reading audience. Jo: Yes, I think it's so exciting to think what might be coming, and that's what I want to stay on the side of on the AI discussion. There's enough negativity out there and you can get that information somewhere else, but for me I want us to stay on the positive side of how this helps both the author and the reader. And hopefully the community, to create more and read more and enjoy being human more. Right? Because I find that I do get out more and listen to stuff, or I'm out walking instead of at my desk, and I mean, that's what it's about. I'm pretty excited about the future. How about you? Jeff: I am. I think there are, quite honestly, some scary things that could be out there in the future. I mean, there's been a lot of talk about what Mythos is capable of. But on the other side of it, there are all these advances. I also look back at Google and AlphaFold and what DeepMind was able to do there for science. There's more of that stuff out there, and individually for each of us, spending a little bit of time—and I do have to say, I think you need to spend time on a paid plan because the free stuff doesn't give you the idea of what these platforms are actually capable of. So if you only drop in, even briefly, to experiment on one of the $20-a-month plans and give it your situation, ask it what it can do for you, I think you'll see where, on a personal level, AI will help you unlock some things. It can help you move some things to the next level in your business that for whatever reason you haven't been able to do. You don't have to use it for everything. You may decide that it's still not for you for whatever reason, and that's fine. But I think there's so much to explore here and to let your curiosity run for a little bit to see what's possible and what you might unlock with it. Jo: Brilliant. So where can people find you and your books and everything you do online? Jeff: So pretty much everything lives at JeffAdamsWrites.com. Jo: Well, thanks so much for your time, Jeff. That was great. Jeff: I loved it, Jo. Thanks for having me..The post Accessibility And AI: How New Tools Are Opening Doors For Indie Authors With Jeff Adams first appeared on The Creative Penn.
Digital ownership is a myth. When you buy a digital game, you're buying a revocable license — not the game itself. And publishers know it.In this episode, Gregory and Uly break down the digital game ownership crisis: from server shutdowns that wiped paid libraries, to Ubisoft's landmark The Crew lawsuit, to the Stop Killing Games petition that forced the EU's hand with 1.3 million signatures. They also tackle the physical vs digital debate, why game collecting is making a comeback, and whether Game Pass is a lifeline or a trap.Topics covered: digital rights management (DRM) | server shutdowns | licensing vs ownership | California AB 2426 | Stop Killing Games EU petition | physical games vs digital games | game collecting | subscription models | consumer rights in gamingVisit our Website: gzchopshoppodcast.comJoin our newsletter!Support this show http://supporter.acast.com/gzchopshop. Hosted on Acast. See acast.com/privacy for more information.
First things first, have you got your copy of Absolute Green Arrow #1? Have you read it? Okay, good. You may proceed. This week, we're going full spoilers with writer Pornsak Pichetshote and artist Rafael Albuquerque, discussing the person behind the Longbow Killer's mask. We pitch our theories. Pornsak and Rafael hear them. We read their microexpressions for clues. Absolute Green Arrow #1 hit comic shops today (Wednesday, May 20th). It's bound to stir some serious conversation. Some folks will react with discomfort, and that discomfort is an invitation for consideration and conversation, a mode DC's Absolute Universe excels in. As Pornsak Pichetshote says during our chat, Absolute Green Arrow is an angry book. It's a reflection of the world outside our window today, and it should get you thinking about life beyond the pages you're holding. The extremity pursued in this book, and other Absolute titles, is about more than looking badass. It's a way to capture an emotional truth we're all experiencing in 2026. This week, we talk Longbow Killer suspects. We discuss the Italian horror slashers that inspired their green hooded killer, how unhinged wealth dehumanizes everyone, and why serialization is superior to binge entertainment. Absolute Green Arrow #1 is a single issue that excels as a single issue. The first chapter is out now. It's written by Pornsak Pichetshote, illustrated by Rafael Albuquerque, colored by Marcelo Maiolo, and lettered by Jeff Powell. Make sure you follow Pornsak Pichetshote on Bluesky and Instagram and Rafael Albuquerque on Bluesky and Instagram. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Scott Snyder and Nick Dragotta on Absolute Batman Comic Book Club: Supergirl: Woman of Tomorrow at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Send us Fan MailSpectrum had us paying big money for coax internet that still acts flaky, and the moment a fiber option showed up it felt like freedom. Then the real world kicked in: a line gets cut, the repair window stretches out, and suddenly you're solving work-from-home problems with a last-minute hotspot. We talk through what it's like living where the ISP knows they have leverage, why fiber vs coax actually matters, and how competition from fiber builds, 5G home internet, and even Starlink is changing the rural internet conversation.From there we get into the stuff that keeps our brains busy: studying for an AWS certification, what helps learning click, and why cloud architect interviews care about cost, tradeoffs, and real projects more than memorized terms. We also share what we've been collecting lately, from vinyl records logged in Discogs to the weird joy of finding out what old albums are worth, plus the daily battle of bird feeders versus squirrels (spicy bird seed really might be the cheat code).We also address a wild lesson from social media: how a 10-second clip can explode and spark arguments from people who never watched the full context. And since we can't resist tech news, we debate an Xbox disc-to-digital rumor and what it could mean for game ownership, DRM, and preservation, then pivot into Apple's innovation problem and why Macs keep earning their “buy once, use forever” reputation.If you like honest talk about tech, games, and real-life problem solving, subscribe, share the show with a friend, and leave a review. What's one thing you refuse to go fully digital on? https://www.carolinaotakus.com/
The phone calls could be harsh. Daniel Freedman talked to a lot of shop owners. They told him anthologies didn't sell. He explained that Stimulus was not an anthology; it was a short story collection. They continued to express cynicism. He went ahead and assembled an astonishing array of stories, galloping through numerous tones and showcasing an awesome stable of collaborators. Stimulus flaunts the heights that this medium can soar, and obliterates house style tastes. It's on those LCS shelves now. Here's your chance to prove the glass-half-empty folks that audiences crave structures free from corporate designs. The comics in Stimulus should have your mouth watering. They're science fiction and fantasy slanted idea outburts illustrated by - hold your breath - Robert Sammelin (Kali), Tomm Coker (Black Monday Murders), Filya Bratukhin(Nature's Labyrinth), Amilcar Pina (Galactic), Dilraj Mann (Dalstron Monsterzz), Lorenzo Nuti (Dragonero/Conan), Arianna Farricella (College Apocalypse), Gavin Dias (PENTHOUSE Comics), Debbie Tsoi (Split Fiction), Stefano Realdini (Captain Gaia), Dan Morison (HELL-BENT), and Henrik Sahlstrom (Mirror's Edge: Exordium). This week, we had a blast chatting with Daniel Freedman about Stimulus. The short story collection spans more than ten years of his life, and each tale explores Freedman working himself out as well as the world he finds himself trapped in. We discuss the autobiographic nature of all storytelling, the power of a short story collection, and why comics allow him to create where other mediums do not. And before all that, our kid on the beat cub reporter, Brad, regales Lisa with his journey to the Lower East Side and the Jack Kirby Way street-naming ceremony on May 11th. He discusses what and who he saw on Essex Street and even offers audio recordings of Jack Kirby Way presenters Roy Schwartz, NYC Council Member Christopher Marte, Tom Brevoort, Paul Levitz, and Jim Steranko. The King of Comics finally getting his name on an NYC street is a historic moment. Let's all celebrate as comic book readers. Stimulus is out now in trade paperback from Dark Horse Comics. Make sure you're following Daniel Freedman on Instagram. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Previously on CBCC: Todd McFarlane on Spawn Jack Kirby Way, as reported by The Beat Comic Book Club: Supergirl: Woman of Tomorrow at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Your favorite Blerds are back bringing you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are covering the latest in gaming and nerd culture, including new hardware releases, game sales, and industry controversies. They talk insights on Steam controller shortages, Sony's DRM policies, and recent game releases as well as tech, anime, and upcoming movies and shows. 00:00 Welcome Back to Nerd Culture 00:18 Nerdy Updates: Anime, Gaming, and More 05:04 Cosplay and Conventions: Highlights from the Villain's Ball 08:03 Vacation Tales: Bermuda Adventures 11:32 Daredevil and Invincible: Series Reviews 14:48 Steam News: Controllers and Game Compatibility 19:03 PlayStation's Latest Releases and Sales Performance 23:14 Sony's Legal Troubles and Digital Sales Issues 25:06 DRM Controversies and Consumer Reactions 30:32 Price Increases and Consumer Impact 34:56 Nintendo's New Announcements and Price Changes 41:35 Xbox Updates and Industry Comparisons 41:56 New Boot Animation and Xbox Integration 43:38 AI Developments in Gaming 45:53 Upscaling Technology and Game Preservation 48:03 Anime Adaptations and Hype 50:21 One Piece Remake and Expectations 53:53 Attack on Titan's 4K Release 55:40 Mortal Kombat 2 Review and Expectations Make sure to subscribe to us on Youtube and Apple Podcasts, Spotify or your podcast app of choice.
If the release calendar holds as currently constructed, Grand Theft Auto VI will launch into the waiting arms of millions upon millions of day-one players. And since it's likely to be the highest-grossing entertainment event in the history of mankind, it's fair to assume that the marketing push will be substantial. As we get ever-closer to the fall, Take Two's CEO has been giving revealing interviews about the insane money, expectations, and consequences behind Rockstar's much-anticipated project (and word on these digital streets is that Sony has secured the marketing rights to the game, which is absolutely massive for PlayStation 5). Are you ready to withstand a hype machine the likes of which you've never seen before? Plus: Strauss Zelnick expresses disappointment over Civilization VII and laments the lack of a new BioShock, a majority of consumers polled report never buying games at full price, Call of Duty is finally skipping PlayStation 4 moving forward, Yacht Club's Mina the Hollower gets a release date, and more. Then: Listener inquiries! Should Sony reform its existing refund system on PSN? Is there an alternate reality where Sony kept the 007 film license in the '90s, thus opening up PlayStation to a series of James Bond games? Should PlayStation explore surprise reveals a la the new Star Fox? Does Colin have a potential business opportunity in the works naming other people's children? This episode is sponsored by BetterHelp. Get 10% off at https://www.betterhelp.com/sacred Timestamps:Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:21:22 - Sacred missed connection UPDATE0:27:12 - Naming ceremony0:43:18 - Magnanimous Colin0:46:21 - DRM thoughts0:56:27 - New PSN settlement1:18:17 - Sony seemingly has the marketing rights to GTA VI1:45:27 - Zelnick on Bioshock and Civ VII2:09:08 - 62% of gamers don't buy full price2:25:56 - Call of Duty is done with PS42:28:36 - Sega reveals Stranger Than Heaven2:30:55 - Mina the Hollower has a release date2:48:45 - PSN April 2026 Sales2:52:24 - What We're Playing (Saros, Vampire Crawlers, Saint Slayer)3:21:28 - Better ways for DRM3:26:17 - Fix the refund system3:30:51 - Alternate 007 timeline3:37:40 - Easy modes3:44:10 - Surprise announcements3:50:49 - Marketing for Marathon Learn more about your ad choices. Visit podcastchoices.com/adchoices
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KAnalytic Dreamz breaks down one of the biggest questions in gaming right now: Is Capcom truly dominating 2026? From record-breaking releases to industry-shifting moves, this episode examines why Capcom stands out as the potential MVP of the year.In this packed episode, Analytic Dreamz delivers the latest gaming updates including PRAGMATA, the Assassin's Creed Black Flag remaster (resynced), WINDROSE, MOUSE PI, Tomodachi Life: Living the Dream, and even Candy Crush developments. We also cover major industry news like the Xbox Game Pass price decrease and the removal of Call of Duty perks.On the music side, Analytic Dreamz discusses new tracks and moments from Noah Kahan, Usher & Chris Brown, Ella Langley, Coachella highlights, Michael Movie, and Drake. Plus, a look at the Music Industry with Sony's latest DRM controversy.Drama segment dives into FaZe vs Core and updates on d4vd.Tune in for unfiltered gaming analysis, music talk, and industry breakdowns you won't find anywhere else. New episodes of The Notorious Mass Effect drop weekly — hosted by Analytic Dreamz.Subscribe, rate, and follow so you never miss an episode. Turn on notifications and join the conversation in the comments.Privacy & Opt-Out: https://redcircle.com/privacy
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KAnalytic Dreamz breaks down one of the biggest questions in gaming right now: Is Capcom truly dominating 2026? From record-breaking releases to industry-shifting moves, this episode examines why Capcom stands out as the potential MVP of the year.In this packed episode, Analytic Dreamz delivers the latest gaming updates including PRAGMATA, the Assassin's Creed Black Flag remaster (resynced), WINDROSE, MOUSE PI, Tomodachi Life: Living the Dream, and even Candy Crush developments. We also cover major industry news like the Xbox Game Pass price decrease and the removal of Call of Duty perks.On the music side, Analytic Dreamz discusses new tracks and moments from Noah Kahan, Usher & Chris Brown, Ella Langley, Coachella highlights, Michael Movie, and Drake. Plus, a look at the Music Industry with Sony's latest DRM controversy.Drama segment dives into FaZe vs Core and updates on d4vd.Tune in for unfiltered gaming analysis, music talk, and industry breakdowns you won't find anywhere else. New episodes of The Notorious Mass Effect drop weekly — hosted by Analytic Dreamz.Subscribe, rate, and follow so you never miss an episode. Turn on notifications and join the conversation in the comments.Privacy & Opt-Out: https://redcircle.com/privacy
Well, this is a surprise. Todd McFarlane returns to the podcast to discuss why he's suddenly switching up the creative rosters on several Spawn universe titles. Starting with issue 376, friend of the show Matthew Rosenberg will script alongside artist Stephen Segovia. Roseberg will also serve as writer on the sibling series, King Spawn, with Thomas Nachlik on art. In Gunslinger Spawn #54, writer Erica Schultz joins returning artist Carlo Barberi. And starting today, She-Spawn #1 launches with Gail Simone as writer and Ig Guara as artist. He's said it before, and he states it emphatically on this week's show: Todd McFarlane sees Spawn as his creative child, and as all parents want for their kids, Todd hopes to see him live long after he's gone. To secure that reality, he needs to let go of the reins. So, today, he's reflecting on his favorite comics and how regime changes propelled those books into legend. Before all that, however, we banter back and forth about this past weekend's Free Comic Book Day, and the awe-inspiring Charity Sketch Cover Auction Four Color Fantasies pulled off on Saturday, raising nearly $12,000 for the Literacy Volunteers of the Winchester Area. We discuss how we took that radical energy and moved it into our Comic Book Club on Sunday, and then work both events into the theme of community and how it bolsters the comic book industry, which leads directly into what Todd McFarlane is doing with his baby, Spawn. This week, it's all about the power of comics. Todd McFarlane details why he's always happy to have others play in his playground, how he still has an ending for Spawn even though he never wants to use it, and why there are nuances to that tired artist vs. writer debate. Spawn #376 arrives in shops from Image Comics on June 3rd, with Final Order Cutoff happening this upcoming Monday, the 11th. If you want to continue our discussion with Todd McFarlane, you can find him on BlueSky and Instagram, as well as his Website. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Help Send Chris Hacker to SDCC GoFundMe Previously on CBCC: Todd McFarlane and the Secret to His Success Previously on CBCC: Todd McFarlane and the 10 Best Spawn Comics Comic Book Club: Supergirl: Woman of Tomorrow at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Linktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KIn this segment of Notorious Mass Effect, Analytic Dreamz examines the major Sony PlayStation digital license controversy that erupted in April 2026. Following a quiet March 2026 system update on PlayStation 4 and PlayStation 5, players discovered 30-day “Valid Period” timers on newly purchased digital games, sparking widespread backlash and fears of mandatory monthly online checks.Analytic Dreamz breaks down Sony's official clarification, the actual one-time license verification process, and how the temporary license converts to permanent access after a single online connection. The segment explores the anti-fraud purpose behind the change, its limited scope to post-March 2026 digital purchases, and why the poor communication led to confusion and misinformation.This segment covers the full timeline, technical details, edge cases for offline users, industry implications for digital ownership, and comparisons to past DRM controversies. Analytic Dreamz provides clear facts on what the policy truly means for players and the broader conversation around game preservation and platform control.Tune in for a balanced, in-depth analysis of this significant PlayStation policy update.Privacy & Opt-Out: https://redcircle.com/privacy
В ваши подкастоприемники возвращается Завтракаст с новым выпуском про игры, технологии, искусственный интеллект, природу сознания, сериалы, кино и многое другое. В этот раз Максим болеет, так что отдуваются вдвоем Дима и Тимур! Тем не менее получилось насыщенно и интересно!
This week! Back in my Play's Kevin Larrabee joins CJ to talk Steam Controller, DRM, Resident Evil movie teaser, a LEGO Sega Genesis, Forbidden Solitaire, Konami Picross, Linux gaming on a Legion Go S, Doom the Dark Ages, Persona 3 Reload, and much, much more. Join us, won't you? https://youtube.com/live/CnXIQZEo8rE Links of interest: Kevin Larrabee on BlueSky Allied Strength Back In My Play DF Retro Bazzite 8BitDo Pro 2 controller Lian Li M3 case Ferrite (iPad podcast editing software) Kurt Kalata / Hardcore Gaming 101 Mike Mika Steam controller preorders happening May 4, $99 Denuvo DRM Cracked, So 2K Adds 14-Day Checks Resident Evil movie teaser LEGO Sega Genesis Forbidden Solitaire PICROSS S KONAMI ANTIQUES edition Legion Go S Doom The Dark Ages Persona 3 Reload Resident Evil Requiem Yellow Taxi Goes Vroom Mega Man Legacy Collection Greg Sewart's Extra Life Page Player One Podcast Discord Greg Streams on Twitch Games I Completed -2025 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 02:18:54
Sometimes, PlayStation's userbase gets upset over nothing, and this past week was a great example of that. Rumors and uninformed conjecture rapidly circulated about Sony unleashing a stringent DRM regimen on PlayStation that would force players to check-in with the PSN every 30 days, or lose their digital licenses. That (of course) was complete nonsense, obviously so -- Sony is instead attempting to throttle dishonest people from taking advantage of a quirk in their refund system -- but it didn't stop many talking points from taking hold. And really, isn't it Sony's fault, ultimately? All they had to do was communicate, good or bad. But they didn't, and so the ne'er-do-wells filled the vacuum. Then again, maybe players should be a little more mad at the actual villains: The losers and degenerates who take advantage of loopholes, steal games, and pirate anything they can get their hands on. We discuss at length. Plus: MLB: The Show Mobile slowly expands around the world, Rebel Wolves' extremely promising vampire title The Dawn of Bloodwalker gets a release date, classic NickToon Rugrats gets a games compilation, Star Wars comes to PowerWash Simulator 2, and more. Then: Listener inquiries! With Xbox's incessant will they/won't they going on, should we expect Microsoft-published games to continue to come to PS5? Is ARC Raiders and The Finals developer Embark guilty of overtuning their titles? What are the origins of "friendslop"-style games? Is Colin's wife quietly attempting to protect him from complete embarrassment by refusing to allow him to participate in the 100 Chicken Nugget Challenge? This episode is sponsored by BetterHelp. Get 10% off at https://www.betterhelp.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:22:19 - Sacred missed connection0:30:03 - Group podcast listening0:39:24 - Last Stand gambling ring0:47:17 - Micah saving Colin0:49:56 - Repropoised0:51:16 - Old IGN scores0:59:40 - PlayStation DRM story1:34:17 - MLB: The Show Mobile pre-register1:42:13 - Blood of Dawnwalker gets a release date and new info1:48:57 - Rugrats: Retro Rewind collection1:58:46 - Star Wars DLC for Power Wash Simulator 22:05:19 - May PS+ games2:09:05 - What We're Playing2:47:04 - Xbox's future on PlayStation3:04:20 - Investing in video game companies3:13:23 - Overfixing a game3:26:55 - Halo 3 = Friendslop?3:32:00 - Steam Controller and next gen controllers3:41:58 - Proud dad story Learn more about your ad choices. Visit podcastchoices.com/adchoices
When mom and dad go to war, it's the children who suffer the most. Family tension bleeds into every aspect of their lives, and frequently, they have nowhere to hide or even space to process the external and internal strife. As a kid, we fled to stories. Whether it was E.T. the Extra-Terrestrial or Mrs. Doubtfire, fiction helped us process the big emotions we witnessed flowing from our parents. This week on the podcast, we're talking with collaborators Jimmy Gaspero and Amber Akin about their new all-ages graphic novel, Penny and the Yeti. It's a comic designed to help kids navigate the world when the adult voices in their home get too darn loud. Currently, divorce rates in America fall between 40 and 50 percent. Whether a kid is personally affected by this rate or not, they'll certainly encounter divorce among friends. They will rely on stories like Penny and the Yeti to clarify this reality. And creating such stories bears an incredible responsibility. With Jimmy Gaspero and Amber Akin, we discuss Penny and the Yeti's origins, its ties to Gaspero's own daughter, and the joys of visualizing cryptids. Why a Yeti? If you know Jimmy and his work as a podcaster and journalist, you know the answer already. And we get into that specific aspect of his life as well. Penny and the Yeti is out now from Papercutz. It's written by Jimmy Gaspero, illustrated by Amber Akin, color flatted by Charlie Akin, and lettered by Buddy Beaudoin. You can continue this conversation by following Jimmy Gaspero on Instagram and BlueSky and Amber Akin on Instagram and BlueSky. This Week's Sponsors The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Everyone loves to talk and debate about comics, but few people get to see what it's actually like behind the scenes. Now, IDW Publishing is changing that with the launch of IDW Studios. The first monthly show is CreatorxCreator, a free-flowing, fun, and honest chat between two comic book creators as they discuss their craft, process, inspiration, and what life is really like as a creative. The second monthly show, Superlatives, brings IDW's knowledgeable and spirited editors head-to-head to debate each of these categories, with another editor stepping in as the moderator to pick the winner once the pros have made their arguments. Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Help Send Chris Hacker to SDCC GoFundMe Previously on CBCC: Kevin Alvir on Lisa Chees and Ghost Guitar Book 2 Comic Book Club: Beneath the Trees Where Nobody Sees at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Host JR Sparrow sits down with intellectual property attorney Kirk Sigmon to break down Sony's controversial new DRM policy requiring players to check in online every 30 days to maintain access to their digital games. What starts as a deep dive into the legal fine print turns into a wide-ranging conversation about game ownership, consumer rights, the evolution of console ecosystems, and the future of the gaming industry.Guest: Kirk Sigmon Kirk Sigmon is an intellectual property attorney with over a decade of experience working with companies across the U.S., Japan, Korea, China, and Europe. His specialties include patents, trademarks, and copyrights — with a particular focus on video game law. He is a graduate research cohort member at Dartmouth studying artificial intelligence, deep learning, machine vision, and FPGAs. He also co-founded Ban, a law firm specializing in tech and IP law, and Patent Arcade, a website dedicated to video game intellectual property.Topics CoveredSony's 30-Day DRM Check-In Policy – What it means, how it works, and why it became a controversyDo You Actually Own Your Digital Games? – The difference between ownership and licensing, and what "shrink wrap" and "click wrap" agreements really sayGame Delisting & Preservation – From PT to Cars 3: Driven to Win, what happens when games disappear from storefrontsThe Sony BMG Rootkit Scandal (2005) – A look back at Sony's history of controversial DRM decisionsThe Stop Killing Games Movement – Will legislation eventually force publishers to preserve access to digital titles?Microsoft vs. Sony vs. Everyone Else – How the Xbox One DRM debacle parallels today's Sony situation, and what it means for consumer trustThe Rise of PC & Steam Deck Gaming – Why console manufacturers are more at risk than ever of losing their audienceApple vs. Epic – A brief look at how that legal battle affected digital game access for consumersHalo on PlayStation – The duo's honest take on Microsoft exclusives coming to Sony's platform and what it means for console loyaltyMetal Gear Solid: The Twin Snakes – The legal and creative story behind the GameCube remake and its soundtrack licensing issuesKey TakeawaysWhen you buy a digital game, you are most likely purchasing a license, not ownership — the terms of service govern what you can and cannot do.Sony's DRM rollout suffered from a lack of transparency; much of the information surfaced through customer support chats rather than official announcements.Game companies are aware of the legal risk of class action suits and have, in some cases, proactively refunded players when online games shut down early.The gaming landscape is more competitive than ever — between PC, Steam Deck, and cross-platform releases, console makers can no longer take player loyalty for granted.Connect with Kirk SigmonLaw Firm: Ban (specializing in tech & IP law)Website: Patent Arcade – video game IP law news, analysis, and a database of 5,000+ gaming patents https://kelldann.com/gaming/https://larc.cardozo.yu.edu/clr/vol45/iss1/4/
Did Sony mean to put DRM back on offline games? And what DIDN'T Elon Musk say on the witness stand Tuesday. Starring Tom Merritt and Sarah Lane.Links to stories discussed in this episode can be found here. Hosted on Acast. See acast.com/privacy for more information.
We're sure you can relate to this sensation. You finish reading a comic, and as you close the back cover, you look over your shoulder. Has the creator responsible for this book been living in your home? Have they been watching you when you weren't looking? Cuz this comic seems made specifically for you. That's certainly how we feel about Kevin Alvir and his latest graphic novel, Lisa Cheese and Ghost Guitar: The Rock God Complex, out now from Top Shelf Productions. This second book in his Lisa Cheese and Ghost Guitar series sees Alvir upping his game. He's perfectly smashed the indie comics world with the superhero fantasy. As we state on the back of the book, in the pull-quote we're most proud of, “What if Jack Kirby tabled at @SPXComics? You'd get Lisa Cheese and Ghost Guitar!” If you understand that statement, you're already in. You should put this book in your hands immediately. Kevin Alvir masterfully blends the mundane with the extraordinary. His characters are struggling, but they're fighting the good fight, and they will overcome their internal and external battles. In this week's podcast, we discuss with the cartoonist how he leveled up for his sequel, the power of unhinged, righteous anger, and how reading and creating comics help you sort your stuff out. Every character in Lisa Cheese and Ghost Guitar: The Rock God Complex is searching for something: from guitar strings to vampire teeth to self-respect. What they eventually find carves a path for the reader to follow. It's a beautiful, affirming, human story with cybernetic unicorns, ghost guitarists, demons, and naysayers. Continue the conversation with Kevin Alvir by following him on Instagram and BlueSky. This Week's Sponsors Everyone loves to talk and debate about comics, but few people get to see what it's actually like behind the scenes. Now, IDW Publishing is changing that with the launch of IDW Studios. The first monthly show is CreatorxCreator, a free-flowing, fun, and honest chat between two comic book creators as they discuss their craft, process, inspiration, and what life is really like as a creative. The second monthly show, Superlatives, brings IDW's knowledgeable and spirited editors head-to-head to debate each of these categories, with another editor stepping in as the moderator to pick the winner once the pros have made their arguments. The Future is Calling! 2000 AD is the Galaxy's Greatest Comic, with new issues published every single week! Every 32-page issue of 2000 AD brings you the best in sci-fi and horror, featuring characters like Judge Dredd, Rogue Trooper, and more. Get a print subscription to 2000 AD and it'll arrive to your mailbox every week - and your first issue is free! Or subscribe digitally, and you can download DRM-free copies of each issue for only $9 a month. That's 128 pages of incredible comics every month for less than $10! Head to 2000AD.com and click on ‘subscribe' now – or download the 2000 AD app and start reading today! Other Relevant Links to This Week's Episode: Subscribe to the Comic Book Couples Counseling YouTube Channel Watch The Stacks, Comic Creators Name Their Favorite Comics Help Send Chris Hacker to SDCC GoFundMe Previously on CBCC: Kevin Alvir on Lisa Cheese and Ghost Guitar Book 1 Comic Book Club: Beneath the Trees Where Nobody Sees at Meanwhile...Coffee in Herndon, Virginia, on 5/3 at 3:30 PM Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
In FOLLOW UP, while countries race to ban kids from social media, Estonia is opting out — its education minister arguing that bans just offload responsibility onto kids while governments and platforms avoid accountability. Australia already shows the limits: 61% of banned kids are still online, 70% say it's easy to bypass, and major platforms are under investigation. The EU is rolling out an age-verification system using zero-knowledge proofs officials call “completely anonymized,” which sounds generous for a system that starts profiling you the moment it touches an account. Maybe retire the anonymity talking point.IN THE NEWS, the AI-brain-rot narrative keeps accelerating: one study found just ten minutes of AI use increases dependency and degrades performance once it's removed — with users simply “not willing to try.” ChatGPT praised a fart-noise “song” as having a “cool lo-fi, late-night, slightly eerie vibe,” which would be harmless if that same sycophancy wasn't showing up in darker contexts — including two mass shootings with ChatGPT in the background, and a lawsuit from a San Francisco woman claiming the tool helped her ex escalate harassment with AI-generated reports and threats. That same week, Sam Altman's house was attacked by a suspect targeting AI execs. Elsewhere: France is ditching Windows for Linux; Amazon faces scrutiny for allegedly keeping workers on shift next to a dead colleague; Snap cut 16% of staff blaming AI; Reddit is fighting an ICE subpoena to unmask a critic; Google is blending Polymarket odds into News; the FAA is recruiting gamers as air traffic controllers; and Allbirds briefly became an “AI company,” spiked, then crashed when reality set back in. Norway quietly cured another HIV patient, the rare story that isn't bleak.In APPS & DOODADS, California and New York are pushing DRM-style censorware for 3D printers, with New York tying it to felony penalties for certain files. The FCC's router ban is already inconsistent — Netgear got a quiet exemption while others face an opaque process that could stall Wi-Fi 7. The Trump T1 phone still looks rough at $499 with a $100 preorder hook. Overcast raised its subscription to $29.99/year. Hidden iOS trick: long-press the App Store to go directly to Updates. Meta, after a $375M loss over child safety, is developing “Name Tag,” facial recognition for Ray-Ban glasses tied to Instagram — widely condemned — and reportedly plans to roll it out quietly. They're also building an AI Zuckerberg clone for internal use. For older Kindles: jailbreak, use Calibre, and lean on Project Gutenberg.MEDIA CANDY: Live Nation was ruled a monopoly — remedies pending, appeal already filed, so ticket prices aren't changing soon. Anna's Archive got hit with a $322M judgment for scraping Spotify — far below the $13T ask. YouTube Premium is quietly raising prices again, following Netflix and Spotify; subscriptions are now a one-way ratchet. Good Omens returns May 13, Godzilla Minus Zero lands November 6, and Hunt for Gollum is set for December 2027 with a stacked cast. Meanwhile, streaming platforms still refuse to list actual drop times, which continues to annoy everyone.THE DARK SIDE WITH DAVE: The Claude Mythos AI scare turned out to be marketing. The hype cycle giveth, and taketh away. Plus: new Star Wars chatter, Disneyland antics, a rebranded Muppets coaster, and AI Oakleys nobody asked for.Sponsors:Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/742Watch on YouTube at https://youtu.be/Ogsa1dG1W_MFOLLOW UPEstonia is the rare EU country opposing child social media bansMajority of Australian kids are still on banned social media platforms, study findsEU Is Rolling Out an Online Age Verification App That Could Become the Global BlueprintIN THE NEWSFrench government says au revoir Windows, bienvenue LinuxAmazon Accused of Hiding Worker's Death for a Week, Making Employees Keep Working as Corpse Lay on FloorSnap is laying off 16 percent of its workforce, blames AIWoman Sues OpenAI, Saying ChatGPT Unleashed a Vicious Stalker Against Her and Did Nothing When She Begged for HelpWhy Do ChatGPT Users Keep Committing Mass Shootings?Two suspects have been arrested for allegedly shooting at Sam Altman's houseChatGPT's “Honest Reaction” to a “Song” Composed Entirely of Gas-Passing Noises Will Make You Question Whether It's Honestly Evaluating Your Other Brilliant IdeasThere's yet another study about how bad AI is for our brainsShoe company Allbirds pivots to AI compute in sign of a totally normal and healthy economyAllbirds Stock Now Crashing as Reality Sets in About Its Delusional AI PivotThe US government wants Reddit to snitch on one of its users through a grand juryGoogle has reportedly started to add Polymarket data to News resultsThe FAA is encouraging gamers to get jobs in air traffic controlNorway Man Cured of HIV With Brother's Stem CellsAPPS & DOODADSMeta warned by dozens of organizations that facial recognition on its smart glasses would empower predatorsMeta is reportedly building an AI clone of Mark ZuckerbergThe Dangers of California's Legislation to Censor 3D PrintingStop New York's Attack on 3D PrintingThe Trump Phone Still Looks Like Total TrashiOS 26.4 moves App Store updates, here's how to open them fastFCC exempts Netgear from ban on foreign routers, doesn't explain whyWhat to do if Amazon killed your KindleMEDIA CANDYYouTube Premium's US pricing is going upAnna's Archive told to pay Spotify and record labels $322 million over unprecedented music scrapingFederal jury finds concert business Live Nation is a monopolyGood Omens - Final Season Official Trailer | Prime VideoGODZILLA MINUS ZERO | First Look TeaserMonarch: Legacy of MonstersDaredevil: Born AgainThe Pitt'The Lord of the Rings: The Hunt for Gollum' cast has been revealed: Jamie Dornan as Aragorn, Elijah Wood, Ian McKellen, Kate Winslet and more.THE DARK SIDE WITH DAVEDave BittnerThe CyberWireHacking HumansCaveatControl LoopOnly Malware in the BuildingIs Claude Mythos “Terrifying”? | AI Reality CheckStar Wars: The Mandalorian and Grogu | Final Trailer | In Theaters May 22First look at Han Solo coming to Disneyland's Galaxy's Edge!Overcast Increased Premium pricing for new subscriptionsThe Electric Mayhem Arrives at Rock ‘n' Roller Coaster Starring The MuppetsAnyPodOakley Meta Performance AI glassesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.