The podcast where we overthink how the magic of D&D might shape your campaign in surprising and unexpected ways.
Benjamin Huffman & Dane Fox-McGraw
Welcome to Dispel Magic! The long awaited final ep of the season, we cover the Cleric class. Parallels with other classes, inherent nature of Devine magics, and once being a cleric always being a cleric whether you like it or not. We'll see y'all in a couple months! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on X! @DispelMagicPod or email: dispelmagicpodcast@gmail.com If you want to support us with gp, we're on Patreon: www.patreon.com/dispelmagic Art: Slim Mittens Producer: Benjamin Huffman @sterlingvermin Produced and Edited: Dane Fox-McGraw @daneindanger
Welcome to Dispel Magic! No doubt, this episode will leave you thinkin'. Detect Thoughts may have more applications than just advancing the plot. In fact, it does! Whether its high class Magneto hats or mime assassins', this spell finds it way into all sorts of hijinks. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on X! @DispelMagicPod or email: dispelmagicpodcast@gmail.com If you want to support us with gp, we're on Patreon: www.patreon.com/dispelmagic Art: Slim Mittens Producer: Benjamin Huffman @sterlingvermin Produced and Edited: Dane Fox-McGraw @daneindanger
Welcome to Dispel Magic! We are joined by Kurt from the podcast Sidekicks and Sidequests. We continue our exploration into morality and the Devine with the spell Hallow. Not just blessing or cursing a peice of land, Hallow may just re-shape how cities are built. Let in what you want, leave the rest out, and maybe a little something extra if you ask nice enough. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! More specifically, The Book of Exalted Deeds and The Book of Vile Darkness, these singular items supposedly hold great power. Sounds like it would impact a game pretty heavily, no? Well, maybe. We take a look at life changing security protocols, whether its moral to rat out your neighbors, and literal Good and Evil particles. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! We are joined by the fine folks at Kill Every Monster, Aram Vartian and Dylan Malenfant, to discuss different versions of Detect Evil and Good. Whether its a glorified creature detector or a quick way to read someone's energy for a reiki session, at least the Paladins will be happy. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! The ubiquitous Mimic. Cornerstone of any dungeon crawl, and potential actual cornerstone in a wall. These sticky, toothy, pseudopoded monsters may have one trick, namely looking like other stuff, but the potential they have is far more nuanced. We talk about colonies, utility, the conservation of mass, and Dane goes deep on adhesives. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Don't go changing for us, but do go changing for Polymorph. This spell is a straight up good time but beware! The lines between man and beast further blur when paired with a number of spells we've already covered. We also answer the age old question, can a warehouse be a backpack? Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Ranger, heal thy self! Well, you'd have to if there aren't doctors anymore. A world with Healing Word would be one of superstition and faith. With the help of Quinn and Alex from A Couple of Characters, we find out that thieves would make the best surgeons and there can be a such a thing as endless hamburgers. Yuck! Find Alex and Quinn here: https://acoupleofcharacterspodcast.com/ Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Would you believe the spell Sleep would most effect politics? Well if you can stay awake long enough, you'll find out. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Big show this week, and for good reason. Nystul's Magic Aura may be meta-gamey and seemingly pointless, but there's a good reason Benjamin might ban it from all his future games. It's that wild! I choose you, Dispel Magic! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this super sized ep, we have our first guest, Derrick from How Not to DM and Dragon Talk! We cover Zone of Truth, chosen by Derrick for its interesting existential properties. Yeah, we're getting philosophical in this one. Lotta self reflection. And you know we're bringing that good bureaucratic content! You can find Derrick and all his links here: https://linktr.ee/hn2dm Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Season 3 of Dispel Magic! We're back and we brought the ✨magic✨! This season is going to be full of twists and turns, but for our opener, we start on a firm foundation. Water Breathing can take you places, but mainly to the beach. Can it break a world setting? Yes it can. Partially submerged metropolis', octo-farmers, and a whole heaping helping of kelp is just the start to a deceptively simple spell. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! We have come to the end of another season and we have had so much fun! Thank you all for your responses and comments. This episode we go over the second half of Season 2 and let you know what's on the horizon for the show. Let us know what you think of the show or if we gave you any ideas for your game, find all our links here: https://linktr.ee/dispelmagicpod Art: Slim Mittens Producer: Benjamin Huffman @sterlingvermin Produced and Edited: Dane Fox-McGraw @daneindanger
Welcome to Dispel Magic! The Deck of Many Things can be a lot of things to a lot of people. A distraction, a disruption, entertainment, or a plain old plot bomb! In whatever the case, things are going to change when these ivory (?!) cards are in play. Folks could make a career on preparing for such an event. Or perhaps those that make these items start an airship casino to lure mortals to ruin their lives. So many things! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Call Lighting is a battle spell with an array implications. We explore how a setting can change when electricity is as prevalent as it it in D&D. Spell's, monsters, storms, it's everywhere! Of course it would be harnessed in one way or another. Power grids or steam powered city's, we run some numbers to figure it out. And no, we haven't read the Eberron book yet. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! The natural progression of the podcast continues. How can you talk about the magic of D&D and not discuss the folks who use magic the most? Wizards throw a lot of things out of whack, but its the particularly potent combo of spells that give us a world where a vast majority of people these particular magic users. Welcome to the wacky wizarding world of wizards! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Fabricate is what you make of it, to be sure, but what eventually happens when this spell is in the mix is singularly different to all the spell we've done before. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Lock up your spell slots, we're doing Arcane Lock. Keep things in, keep things out, it does it all. But we wanna talk about giant doors and towns make of chests. Well, Dane does. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! We're going over the all the magic we've covered so far this season and discuss all the feedback we got from you the listeners! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
So this ep is a little different. Dane put together a couple commercial skits based on some of the things we've talked about in the show. What would exterminators be like in a world with magic? How does someone change careers? Why can't I find a trustworthy Hedge Mage? We hope you enjoy this short dive into the world of Dispel Magic! Matty "Mac" McLaughlin- Fred, Announcer Even Widjaja- Client #1 https://www.evanwidjaja.com/ Megan Ratto- Client #2 Twitter- @MeganRattoVO You can reach out on twitter!
Welcome to Dispel Magic! Yawn. Demiplane. Big whoop, right? Its a room, great. It's a bag of holding, the place. WRONG! This spell will completely change how a setting functions. And would you believe it's a battle spell? It is. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Toot toot! Next stop is Tenser's Floating Disc. Whatever you think of this spell, you're probably on the right track. The spell helps you roll along with your loot, but after that it kinda runs out of steam. Well we have just the ticket to engineer this spell into a real kick in the caboose. All aboard! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Deep underground there is a race of fungal people. They shun the light, can make the dead do their bidding, and...... are really chill! Myconids aren't from any horror movie, they just want to get to that higher state of being, you know? We discuss drugs, movies, and what the singularity really means. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! No matter how big you are, you can always be bigger. At least that what my weight trainer tells me. The spell Enlarge Reduce subscribes to that to a point, but like anything in D&D there are restrictions. We're going through how to take advantage of those restrictions along with our thoughts on architecture, civic planning, and a host of traps Wile E Coyote would be proud of. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Season 2 of Dispel Magic! Dispel Magic is back all you Dispellers, and we're washing away the old and creating a-new with our first episode back, Create or Destroy Water. Pretty much does exactly what it says, this spell will have you scratching your head for uses outside of survivalist settings. Once you take a step back and see it's potential, whole avenues of Looney Tunes style encounters and distant water cults become available. Water...???...Prophet! Join us, won't you? The water is fine. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! BIG NEWS! Our patrons have spoken and we are covering the grand daddy of spells: Wish. What can't this spell do? There's a chance it can do a n y t h i n g. And 66% percent chance you can cast it again. In this ep, we're hitting all the things you love. Expected uses? Yes. Loopholes? Yes. Economic ramifications? You know it. Secret Societies? Heck yeah. MORE BUROCRACY?!?! Of. Course. Because... BIG NEWS! This marks our finale of Season One of Dispel Magic. We shall return soon with all these things listed above and more! Stay tuned and keep that components pouch full all you Dispellers out there, for we have just begun. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! Ring Ring Ring! Hello? Self awareness? None for me, thanks. We're talking about the spell Awaken. Right in line with tropes that cross genre, at first this spell seems like one of frivolity or vanity. Once the ramifications of bringing to life thousand year old Redwood trees sets in... well... imagine if a whole grove could jump at once. New sentient societies, Elephant wizards, and more await you in this weeks ep. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! No bones about it, we are covering Animate Dead. From actively deadly murder moats to mobile mp3 players, this spell isn't just training wheels for would-be necromancers. As an untapped, undead workforce, taking a person's bones can be quite lucrative. But what about all that sweet meat? Find out! No be scared. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this episode we talk about Scry. Take a look and you'll see into a world of pure observation. Scry may not be all that meets the eye in this subterfuge filled episode. Mob bosses have to go on hikes, gossip tabloid mages, what other hi-jinks do we get up to? Well at least some more bureaucracy and a secret society or two, that's for sure. Right, and the spy-craft wizard orphanage. Yikes. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this episode we talk about Charm Person. Taylor made for the fledgling con-artist or clumsy pick-pocket, Charm person comes with a social price tag. We go into the legal ramifications of a spell that makes you so well liked, people may just give you the shirt off their back! But how can the risky results of this spell work in your favor? And what exactly does necromancy magic taste like? Find out what we think and more in this charming episode. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! At the pleasure of our patron, Dispel Magic would like to present: Clone. Voted on by our patrons, Clone fits nicely into the conversation we had about the Raise Dead™ family of spells. The ultimate spa treatment and maybe the truest answer to immortality, this spell really opens up the options for DM's looking to bring back characters or interesting plot hooks. Also: does anyone really know what Quantum Leap is about? Who knows. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this episode we cover the spell Plant Growth. You may think this spell is just for the leaf lovers and tree huggers, but nay! We explore the full impact a gnarled thicket of vines and thorns can have on the whole of society. Rockstar's, Paw Paw fruits, and the total anchorage of the state of Rhode Island all await you in our untamed wilds of a podcast. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this episode we cover the spell Raise Dead. This spell may save your favorite character saver, but it does come at a cost. Literally! In diamonds! Raise Dead along with it's whole family of spells can keep you ticking after you bit the dust, but what happens when one person controls all diamonds? Glittering cults and Paladin life insurance agents await you in this weeks episode! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In a first for the show we cover a magical creature, the rust monster! These goofy looking dudes might seem innocuous at first, fine fodder for first level players, but digging deeper uncovers some surprises. From ruthless firbolg warlords to halfling druid knights to deep sea diving treasure hunters, the humble rust monster might just change your D&D game forever. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! In this very special BONUS episode, we run down a couple spells from Benjamin's new book, The Ultimate Adventurer's Handbook. Whether it's time manipulation or practical jokes, we talk about what you can do in your own game using these unique and original spells. You'll find these and many others, including new race options and subclasses in the UAH, now available in print and pdf on the DMsGuild! Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! This episode we cover out first magic item, an adventurers staple: Bag of Holding. A D&D classic, the Bag of Holding helps with many aspects of the game for players and DM's alike, but who would benefit most in world? Who would seek out these useful and affordable item's? We're not going to spoil it, but they might rhyme Flamazon. And yes, this bag can be used as a weapon, but maybe not as you'd expect. Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic's *Secret Show*! ssshhhhh...it's a secreeeeettt.... This episode we have an exciting announcement: we have a Patreon! Every month you will be able to download an extra episode much like this one, where we discuss our own D&D games and ideas, respond to listener feedback, re-evaluate past ideas, and generally nerd out! We hope you enjoy this *secret* episode and check us out at: www.patreon.com/dispelmagic Let us know what you think of the show or if we gave you any ideas for your game, you can reach out on twitter!
Welcome to Dispel Magic! This episode we talk about the spell, speak with dead. Often used in games to aid investigations into a creature's death, speak with dead has numerous applications obvious and obscure. Join us as we explore the grisly practices of assassin's guilds, the esoteric collections of tomb-libraries, and that creepy cabinet where you keep the skulls of your ancestors. Let us know what you think of the show or if this gave you any ideas for your game by reaching out on twitter!
Welcome to Dispel Magic! This episode we talk about the spell detect poison and disease. At first blush its a spell of few uses but on a closer look it opens up a huge array of worldbuilding concepts. From corrupt (or not!) dock masters to orders of masked magic users ensuring the health and safety of nobles and the elite, we dig in to this seemingly innocuous spell. Salud! Let us know what you think of the show or if this gave you any ideas for your game by reaching out on twitter!
Welcome to Dispel Magic! This episode we talk about the spell Teleportation Circle. A mark of achievement for any long-playing party of adventurers, Teleportation is the easiest and most reliable way of getting around. But what about the rest of society? And what happen when you put two together? And what about time travel? Now you're thinking with portals. Let us know what you think of the show or if this gave you any ideas for your game by reaching out on twitter!
Welcome to Dispel Magic! This episode we talk about the spell magic mouth. Underused, if used at all, we take this story-driven spell and start a real commotion, maybe even a revolution? Bring as much honeycomb and jade as you can carry, cause it's going to get weird. Let us know what you think of the show or if this gave you any ideas for your game by reaching out on twitter!
Welcome to Dispel Magic! The podcast where we overthink how the spells and magic items of D&D might shape your campaign setting in surprising and unexpected ways. We talk about the spell Speak with Animals, its effects on crime, and what it means to be a person. Let us know what you think or if this gave you any ideas for your game by reaching out on twitter @DispelMagicPod Art: Slim Mittens Producer: Benjamin Huffman @sterlingvermin Produced and Edited: Dane Fox-McGraw @daneindanger
Welcome to Dispel Magic! The podcast where we overthink how the spells and magic items of D&D might shape your campaign setting in surprising and unexpected ways. In this first episode we explain the premise of the show and dive into our first spell: Mending Let us know what you think or if this gave you any ideas for your game by reaching out on twitter @DispelMagicPod Art: Slim Mittens Producer: Benjamin Huffman @sterlingvermin Produced and Edited: Dane Fox-McGraw @daneindanger