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Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Somewhere in Golarion, a tiny halfling cleric stands on a battlefield declaring that war is bad and violence solves nothing. Seconds later, he charges into combat with a hammer-and-sickle-decorated glaive, threatening to enforce peace by force. Meanwhile, a dragon-worshiping kobold is handing out experimental body modifications like coupons, and an undead enthusiast is one bad day away from becoming a lich because dying once was already one time too many. Somehow, this became a cleric episode. Show Notes This week we tackled Pathfinder 2e Clerics from levels 1 through 10 and quickly discovered that none of us had any intention of making wholesome heal-bots. Instead, we ended up with a collection of morally questionable short kings dedicated to violence, dragons, and undeath. Before diving into the builds, we spent some time discussing Pathfinder's deities, faiths, and philosophies. Ash walked through the Laws of Mortality philosophy, which somehow manages to oppose religion while occasionally becoming just as fanatical as the people it criticizes. Randall immediately embraced the concept and created a pacifist war priest whose solution to conflict is apparently more conflict. Ash also shared details from a new Starfinder campaign involving amnesiac characters trapped aboard a failing space station, creepy recordings, reality-bending horrors, and accusations of stealing ideas from Randall. Ash clarified that any theft was actually from Knights of the Old Republic II, which is apparently perfectly acceptable. Once the episode officially started, we built three very different clerics. Tyler embraced undeath through Urgathoa, focusing on survivability and refusing to ever experience death again. Ash created a dragon-obsessed kobold devoted to Dahak with enough fire and draconic abilities to make every problem look flammable. Randall built a tiny anti-war field medic whose philosophy boils down to peace through overwhelming force. Along the way we discussed doctrines, domains, divine fonts, Battle Harbingers, favorite weapons, and why evil gods consistently seem to have the coolest toys. By the end of the first ten levels, we had accidentally assembled Team Fun Size: three short clerics with deeply questionable life choices and entirely too much confidence. Key Takeaways Pathfinder clerics are extremely front-loaded and gain many important features at level 1. Faiths and philosophies offer interesting roleplaying options but usually provide fewer mechanical benefits than traditional deities. Warpriests gain armor and weapon advantages while Cloistered Clerics focus more heavily on spellcasting. Divine Fonts are far more flexible after the remaster because they no longer depend on Charisma. Harm-focused clerics can become surprisingly durable through self-healing and temporary hit points. Domains provide powerful focus spells and can dramatically shape a cleric's playstyle. Battle Harbinger and class archetypes show how Pathfinder 2e can radically alter classes without creating entirely new ones. Short ancestries apparently became an accidental theme, resulting in Team Fun Size. Randall's anti-war cleric demonstrated that ideals and practical solutions do not always align. Ash's Starfinder campaign premise proves that creepy space stations never go out of style. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
When 33-year-old Sandra Bird, a devoted mother and the wife of popular Faith Lutheran Church pastor Tom Bird, was found dead in the Cottonwood River near Emporia, Kansas, the town mourned what appears to be a tragic car accident. But Kansas Highway Patrol Trooper John Rule felt like something was off. From a complete lack of skid marks to mysterious bloodstains found where they shouldn't have been, the physical evidence just didn't add up.Months later, the community was rocked again when Martin Anderson, the husband of the church's secretary, Lorna Anderson, was gunned down on a dark highway in an apparent robbery gone wrong.What followed was one of the most tangled criminal cases in Kansas history: competing trials, a jailhouse reversal, a made-for-TV movie, and a legal fight that stretched across nearly a decade.Today's snack: Biscoff Bala BaianaListen to part 2 on PatreonSources:Breneman, Allie. "Bird Bridge: What lies beneath." The ESU Bulletin, 30 Oct. 2025, https://esubulletin.com/19335/news/bird-bridge-what-lies-beneath/.Hrenchir, Tim. "Board grants parole to Lorna Anderson Moore." The Capital-Journal, 2 Feb. 2007. Google Groups, http://cjonline.com/stories/020207/bre_moore.shtml.Kraft, Scott. "Murderous Affair Shocks Kansas Town." Los Angeles Times, 17 Mar. 1986. Newspapers.com, https://www.newspapers.com/image/401821025/.Kraft, Scott. "Who Killed Sandy Bird?" Los Angeles Times, 2 May 2004.Norton, Bill. "A love worth killing for. Part I. The Preacher & The Spider Lady." The Kansas City Star, 1 Dec. 1985, p. 14. Newspapers.com, https://www.newspapers.com/image/679701233/.Norton, Bill. "Cleric convicted of killing spouse raps TV verdict." The Evansville Courier, 4 May 1987, p. 1. Newspapers.com, https://www.newspapers.com/image/768496369/.Sengupta, Sounak. "Martin Anderson Murder: What Happened to Lorna Elridge and Tom Bird?" 4 Nov. 2022.State v. Bird. 238 Kan. 160, 708 P.2d 946. Supreme Court of Kansas. 25 Oct. 1985.State v. Bird. 240 Kan. 288, 729 P.2d 1136. Supreme Court of Kansas. 5 Dec. 1986."A Murderous Minister & His Mistress in Emporia, Kansas | City Confidential | A&E." YouTube, uploaded by A&E, https://www.youtube.com/watch?v=rtEZYqZ69Vs
With the world being rewritten around them and more adventurers arriving every round, the team finds themselves in a most precarious predicament. Enjoy the multiplying madness. *** Do you suffer from Mage Pattern Baldness? Are you Magic Missle's missing the mark? Does your group's Cleric have to hit you with more than one Spare the Dying just to get you moving in the morning? If you could answer yes to any or all of these, then you are the perfect candidate for the upcoming summer seminar series being led by our learned staff expert, Horatio Haversham. Retake the power in your life. Join us live every Wednesday at 8:05 p.m. EST on Twitch Learn more about us, our past work, and current projects at our website, foolish.media © 2026 Foolish Media, LLC. All rights reserved. No part of this audio production may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.
Host Adam DeWees is joined by the Tiana as we talk about Clerics, the class that keeps the party alive and breathing! Patreon: patreon.com/MajesticGoose Discord: bit.ly/oneshotdiscord Website: MajesticGoose.com Twitch: twitch.tv/MajesticGooseNetwork All of our Links: LinkTree Learn more about your ad choices. Visit megaphone.fm/adchoices
TC PODCAST W/ FHASE 87 Born in 1987 in the North of France, François has been immersed in electronic music since a young age. His debut in Mix took place in 2001, and it was quite natural that he turned to composition in 2005. The year 2019 marks his emergence under the pseudonym "Fhase 87". After a few months and numerous releases on different labels, he acquired the support of many DJs from the Techno scene such as Laurent Garnier, Dave Clarke, Ben Klock, Ellen Alien , Sam Paganini, Anetha, Dax.J or Robert Hood, to name but a few. This is followed by various dates in Clubs, Events & Festivals (France, Belgium, Spain and Germany) alongside renowned artists such as Ben Sims, Marco Bailey, Tommy Four Seven, Rebekah, Cleric , Felicie, David Meiser, Jay Lumen , Quelza and more. In 2021, he launched his own label, "French Loops", delivering Raw Techno and Tribal grooves that have resonated with artists and fans worldwide. His DJ sets are a dynamic blend of Hardgroove, Detroit, and Chicago Techno, captivating crowds with high-energy vibes and unmatched flow. TRACKLIST: Sina XX - What Can You Do With Nothing Arnaud Le Texier - Myriad. Fireground - Activate Pierce - Secret Patterns Vrov - Warp The Chronics - Hold The Line (Hertz remix) Axel Karakasis - Pressure Mode SPCMSK - Sudaton Marq-Z - Black Hour DJ Dextro, Tommy Wada - We Are All Unique David Moleon - Hatshepsut JJ Mullor & Gombok Project - Macumbala. Fhase 87 - Club Xperience J-Dam - Marimba (Giacomo Stallone remix) Chlar - Milankovitch Inox Traxx - Mind Electric Rescue - The Man In A Hurry Dolby.D & Fhase 87 - Gamora Steve Redhead - Haunted Loops Connor Wall - Invert Cardao - Chord Leakage Albert Salvatierra - Aether Ferdinger - Time Well Spent Insolate - Torque Vannesa Gnz - Fading Notes Lewis Fautzi - Surface Horacio Cruz Oscar Escapa - Perverse Mind Ignez - Dawn (Sterac remix) Water Please - C'mon UMEK - Ritmoliscious HUJUS - Hungry For More Techflex - Savage Drift (Fhase 87 remix) SYM - Bloody Tower Jen Cruz - Finish It Huebl, Albin Brezlan - Ask Marco Raul Young Remix Duniz - Bae. Ignacio - Virton (Chris Liebing Remix) Follow FHASE 87 here: Facebook: https://www.facebook.com/Fhase87 Instagram: https://www.instagram.com/fhase87 Soundcloud: https://soundcloud.com/fhase87
Thank you Helix Sleep for sponsoring! Visit https://helixsleep.com/deepdive to take advantage of their Memorial Day Sale Exclusive Partner Offer and get 27% off sitewide!I'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Stores! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdivehttps://fantasy-scents.com/pages/d4-d-d-deep-diveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingIf you want to see a little "cheat sheet" of the numbers I've given for each class and subclass: https://docs.google.com/spreadsheets/d/1QA8dc8ZKjdWVZdaVsdew7d7I4nZpUiecTKF3LQwvwpQ/edit?usp=sharingFollow me:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveCheck out Randall Hampton:Twitter: https://twitter.com/Randall_HamptonInstagram: https://www.instagram.com/randallhampton/Website: https://www.randallhamptonart.com/Twitch: https://www.twitch.tv/randall_hamptonIntro 0:00Arcana 10:07Death 13:19Forge 15:51Grave 19:08Knowledge 22:12Life 25:30Light 28:04Nature 30:30Order 34:02Peace 38:28Tempest 44:15Trickery 47:09Twilight 51:16War 56:26Final Analysis/Meta Comparison 1:00:33Outtakes 1:09:07Thanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.com
In this episode, producer Loren Cantrell chats with Stanford professor Fiona Griffiths about her latest contribution to Speculum: A Journal of Medieval Studies, in which Griffiths revisits the famously complex relationship between Heloise and Abelard. Griffiths situates Heloise's striking language within the shifting landscape of 12th-century debates on clerical marriage and reform, offering a powerful reinterpretation of one of the Middle Ages' most challenging couples.For more information, visit www.multiculturalmiddleages.com.
The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast
Summary: In a disquieting liminal space, the Tribe is disoriented, unconscious, and close to death. Of Special Note: On tonight's Character Eight, the final answer - and reward - are revealed for The Maze Master's Grand Challenge. PLUS take the Circuit Dungeon Extra from the Extras Tab in order to begin mapping this new and impossible nightmare. Download Chapter 152: The Bunker Download All Future Episodes & Bonus Episodes --HERE-- The fiction of John Merle Holes is read for you, with his permission, on Travellers of the Maze. Follow John on Twitter The following recording for The Iron Realm Podcast by Guinefurrie was showcased on tonight's episode under the CC Attribution License 3.0: v5 and Bound 0 find Guinefurrie on FreeSound: Guinefurrie My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!
Iran's clerics are not just pursuing a nuclear weapon, they are following a religious mandate to unleash global chaos and summon their messiah, and I am going to show you why I believe the Bible already tells us who that figure really is. I am breaking down the prophetic parallels between the 12th Imam, end times scripture, and why providence may have put a modern day Cyrus in place to stop the Haman plot before it ignites World War Three and what the end times church must do before the window closes. Podcast Episode 2085: The Esther Prophecy, The 12th Imam + The End Times Church | don't miss this! Listen to more episodes of the Lance Wallnau Show at lancewallnau.com/podcast
This week I am very excited to have back on the show, the very talented DJ/Producer who is originally from Russia and now based in Athens, Ellie. I came across this talented artist just over a year ago and I immediately loved her trademark sound and knew she had a bright future ahead. she enoying techno from all aspects from hypnotic, Ambient Hard Techno and this week she has provided us with another awesome guest mix to feature on the weeks show. Ellie has already had very releases on labels such as dead Groovy Music, Neu Gravity, Toxic Records, Construct Records to name just a few. ⚡️Like the Show? Click the [Repost] ↻ button so more people can hear it!
Unearthed Arcana unlocks the power of EVIL for D&D 5.5e, with a villainous new Cleric, Druid, Fighter, and Sorcerer subclass. With villainous feats also empowering players, does WotC miss the point of playing evil characters?Delve into the Lairs of Etharis: https://ghostfiregaming.com/GGYT_GHLA_2026_4_236Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @dailydael Todd: @ToddKenreck Shawn: @shawnmerwinEditor: @jberrt Topics:00:00 - Intro07:00 - Lairs of Etharis x Mega Dungeon Month10:55 - Unearthed Arcana: Villainous Options27:10 - Villainous transformations32:52 - Hasbro vs the netrunners35:02 - Greyhawk: Shield Lands36:33 - Free League OGL
Sean Hannity reacts to violent crimes committed by illegal immigrants and argues that failed border policies have led to preventable tragedies. The panel breaks down real cases, political accountability, and why immigration has become a defining issue heading into future elections.
DMs Neal and Derrick sit down with Kate Korsak and talk about all things clerics. Kate Korsak Patreon @DMs_Block Discord Facebook Stitcher iTunes dungeonmasterblock@gmail.com Knocked Prone Badventure Club Episode edited by: Neal Powell
Dom Bettinelli, Fr. Andrew Kinstetter, and Joanne Mercier open their computer bags — from a priest's pocket essentials to a tactical backpack loaded with cables. The Vatican also has thoughts on the Church's digital future. The post Cables, Clerics, and Tactical Backpacks appeared first on StarQuest Media.
In this episode: gnomes go flying, enthusiasms get used, Clerics get crumpled, kisses get thrown, 3 D8's disappoint, and foreshadowing starts shadowing. It's a real blast! Support this podcast at — https://redcircle.com/role_radio/donations
The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you're the group's primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger, your decisions get more destructive, and your Metamagic makes the DM visibly tired. Show Notes In this episode, the hosts dive deep into D&D 5e Sorcerer levels 5 - 20, focusing on high-level spellcasting strategy and how to survive having fewer spells known than literally every other full caster in the game. The discussion begins with the defining problem of high-level Sorcerers: choice scarcity. Unlike Wizards who prepare spells or Clerics who access entire spell lists, the Sorcerer spell selection becomes a long-term commitment system. Every spell must justify permanent residence in your character sheet. A bad pick at level 7 can haunt you until level 17. The conversation then pivots to Metamagic combinations, the true engine of the Sorcerer's power. Twinned Spell, Quickened Spell, and Subtle Spell are analyzed not as flavor tools but as tools to get more power out of their limited spell selection. From there the hosts analyze essential Sorcerer spells from levels 5 - 20, covering staples like battlefield control, defensive reactions, and encounter-ending options. The episode stresses a core Sorcerer philosophy: your spell list should not just be diverse, it should be ruthlessly efficient. The episode closes by discussing late-game scaling, Sorcery Point economy, and why the optimized Sorcerer becomes less of a caster and more of a reality-editing problem for the DM. At tier 4 play, the class stops solving encounters and starts rewriting them. Key Takeaways D&D 5e Sorcerer levels 5–20 reward planning more than improvisation due to limited spells known Your spell list should focus on encounter-winning effects, not utility redundancy Metamagic optimization 5e is the class's real power — action economy beats raw spell damage Twinned Spell dramatically increases value of single-target spells Quickened Spell converts turns into burst rounds and enables combo casting Subtle Spell bypasses counterspell and social encounter restrictions The best Sorcerer spell choices high level 5e scale across multiple tiers of play Defensive reactions matter more than armor — positioning keeps Sorcerers alive Sorcery Points are a strategic resource, not a panic button A well-built Sorcerer removes threats before durability becomes relevant High-tier Sorcerers specialize in encounter control rather than damage output The optimized Sorcerer plays fewer spells — but each one reshapes the battlefield Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you're the group's primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger, your decisions get more destructive, and your Metamagic makes the DM visibly tired. Show Notes In this episode, the hosts dive deep into D&D 5e Sorcerer levels 5 - 20, focusing on high-level spellcasting strategy and how to survive having fewer spells known than literally every other full caster in the game. The discussion begins with the defining problem of high-level Sorcerers: choice scarcity. Unlike Wizards who prepare spells or Clerics who access entire spell lists, the Sorcerer spell selection becomes a long-term commitment system. Every spell must justify permanent residence in your character sheet. A bad pick at level 7 can haunt you until level 17. The conversation then pivots to Metamagic combinations, the true engine of the Sorcerer's power. Twinned Spell, Quickened Spell, and Subtle Spell are analyzed not as flavor tools but as tools to get more power out of their limited spell selection. From there the hosts analyze essential Sorcerer spells from levels 5 - 20, covering staples like battlefield control, defensive reactions, and encounter-ending options. The episode stresses a core Sorcerer philosophy: your spell list should not just be diverse, it should be ruthlessly efficient. The episode closes by discussing late-game scaling, Sorcery Point economy, and why the optimized Sorcerer becomes less of a caster and more of a reality-editing problem for the DM. At tier 4 play, the class stops solving encounters and starts rewriting them. Key Takeaways D&D 5e Sorcerer levels 5–20 reward planning more than improvisation due to limited spells known Your spell list should focus on encounter-winning effects, not utility redundancy Metamagic optimization 5e is the class's real power — action economy beats raw spell damage Twinned Spell dramatically increases value of single-target spells Quickened Spell converts turns into burst rounds and enables combo casting Subtle Spell bypasses counterspell and social encounter restrictions The best Sorcerer spell choices high level 5e scale across multiple tiers of play Defensive reactions matter more than armor — positioning keeps Sorcerers alive Sorcery Points are a strategic resource, not a panic button A well-built Sorcerer removes threats before durability becomes relevant High-tier Sorcerers specialize in encounter control rather than damage output The optimized Sorcerer plays fewer spells — but each one reshapes the battlefield Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Episode 230- Things are Going Well for America's Removal of Iran's Islamic Clerics, but Keep Your Head on a Swivel Join Alpha Sierra 288, Bravo Golf 592, and Kilo Romeo for discussions regarding the #HardTurth about today's stories the lamestream won't talk about. (X): https://x.com/Signal50Podcast GETTR: Follow Bravo Golf 592 below: https://gettr.com/user/bravogolf592 Truth Social: Follow Bravo Golf 592: https://truthsocial.com/@BravoGolf592 Truth Social: Follow Alpha Sierra 288: https://truthsocial.com/@AlphaSierra288 GETTR: Follow Alpha Sierra 288 below: https://gettr.com/user/alphasierra288 Parler Link to Signal50 Page: https://parler.com/#/user/Signal50podcast Message Us on Telegram: https://t.me/Signal50podcast Join our Telegram Group Channel: https://t.me/joinchat/HjXf6ZPLfWl9REdi Watch us on RUMBLE: https://rumble.com/c/Signal50Podcast Apple Podcast: Audio Only https://podcasts.apple.com/us/podcast/signal-50-podcast/id1533557486 Google Podcast: Audio Only https://www.google.com/podcasts?feed=aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL3NpZ25hbDUwcG9kY2FzdC9mZWVkLnhtbA%3D%3D Podbean: Audio Only https://signal50podcast.podbean.com Spotify: Audio Only https://open.spotify.com/show/6uO9fsmbEbhwfKaNYYAFYR Signal 50 on the web: www.signal50.com Email Alpha Sierra 288 and Bravo Golf 592 with your comments: Sig50podcast@protonmail.com
Members of the Iranian clerical body tasked with choosing a new supreme leader says there's consensus on a replacement for the late Ali Khamenei. In Iran, oil depots have been hit by intense US-Israeli aerial bombardment, with locals speaking of multiple explosions. Residents in Teheran report a blackened sky from thick smoke. Iranian forces have fired more drones and rockets at Iran's neighbours. We look at China's response to the the war as the UN warns of a dangerous moment for the world.The Global News Podcast brings you the breaking news you need to hear, as it happens. Listen for the latest headlines and current affairs from around the world. Politics, economics, climate, business, technology, health – we cover it all with expert analysis and insight. Get the news that matters, delivered twice a day on weekdays and daily at weekends, plus special bonus episodes reacting to urgent breaking stories. Follow or subscribe now and never miss a moment. Get in touch: globalpodcast@bbc.co.uk
Listen to the March 8th, 2026, daily headline round-up and find all the top news that you need to know.
Donald Trump confirms a 'substantial attack' on a meeting of Iranian leaders gathering to elect a new Supreme Leader.
Donald Trump confirms a 'substantial attack' on a meeting of Iranian leaders gathering to elect a new Supreme Leader.
The battle inside Camp Carrionclay rages on, as reinforcements arrive for the party — and the Dragon Army!Super-size special session = extra players!Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 7 dwarf Cleric of LightDarryl, level 7 human Berserker BarbarianEllowyn, level 7 kender Bard College of LoreElyas, level 7 human Divination WizardKazra, level 7 human Champion Fighter/PaladinKorl, level 7 dwarf Bard College of DancePy, level 7 gnome Ranger HunterRowan, level 7 elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
The party exits the Tomb of Callus and find themselves surrounded by the War Crest. Can they talk their way out of this?Consider Supporting us on Patreon, where you get exclusive perks like Early access to the next session right away, Ad-Free episodes, Private discord channels, unique videos only for you, and more! https://www.patreon.com/TalesOfAneria/You can also support us by buying some of our merch: https://talesofaneria.com/shopJoin us on the Tales of Aneria Discord: https://discord.gg/br9UhyXtWpFollow us on Twitter: https://twitter.com/TalesOfAneriaFollow our TikTok: https://www.tiktok.com/@talesofaneriaJoin us at our subreddit as well: https://www.reddit.com/r/TalesOfAneria/Sound Effects and Ambience:Provided by Syrinscape.Complete list of credits here: https://syrinscape.com/attributions/
Returning from the cave, the party properly visits the town of Heart's Hollow before approaching their most dangerous location yet - a dragon army encampment.Welcome to Patron DnD, where Platinum-level patrons and I get together to play Dungeons & Dragons via Discord and Roll20. Dragonlance: Shadow of the Dragon Queen is published by Wizards of the Coast, and set in the world of Krynn. We are using the updated 2024 5e rules.Recap at RogueWatson.comStarring:Cere, level 7 dwarf Cleric of LightDarryl, level 7 human Berserker BarbarianKorl, level 7 dwarf Bard College of DancePy, level 7 gnome Ranger HunterRowan, level 7 elf Ranger Gloomstalker/RogueShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlLicensed under Creative Commons: By Attribution 4.0https://creativecommons.org/licenses/by/4.0/Character art by DemnixChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we've experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.In this episode, Tony, Chris, and Dave sit down to discuss the class that is most effected by the inciting incident of Boomtown – namely, that arcane magic is derived from ancient technology being recovered in the Wastes. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!3:50 Naming our western Wizard.5:55 Do we rename the Wizard class like we changed Clerics to Prophets?7:55 We continue to nail down the idea that all classes receive Unarmored Defense.13:30 The idea behind low hit points for Wizards.16:05 Our customized Saving Throws.17:20 The all-important stat rolls.20:30 The changes to our Skill list.23:00 What do we mean when the technology is “warping”people?25:00 The Component Pouch.30:45 One last Frontier Pack and his starting equipment.33:45 We delve into how spellcasting works and some changes to make the Wizard preparing spells.45:30 Do Schools of Magic make sense in Boomtown? The idea of Wizards taking a Technology Path.53:15 Our 3rd Level Engineer!54:05 Final Thoughts.
PJ talks to Richard Coles who is leading the Church Away Days about his life in the Church, in the Communards, and his love of the Barrs GAA. He also talks to listener Ian who lives in Cork but comes from Kettering, loves the Communards and has a daughter who plays with the Barrs! Hosted on Acast. See acast.com/privacy for more information.
Magomyed was born in Saudi Arabia during a time of profound darkness. The morality police controlled the population through roadside checkpoints. They would halt vehicles and demand identification while aggressively interrogating passengers: “Who is this woman beside you?” Clerics cited ‘honour' in their sermons, urging men to tighten their control over the women of their families, warning that otherwise they would be “forced” to commit violence to safeguard familial honor. Teachings such as these, repeated endlessly, propelled thousands of young men into the ranks of Al-Qaeda, ISIS, and similar groups.At seventeen, Magomyed was on the way to answer the call for jihad in Syria. Only 50 kilometers from the Saudi–Iraqi border, he turned back, deciding he wanted to find a different way to serve the ummah. Over the next two years he completely deradicalized, and later moved to Canada to pursue an engineering degree. Mogamyed will join Yasmine to discuss the normalization of radicalization in Islamic countries, how quickly that radicalization can lead to giving up your life in the name of Allah, and discuss the difficulty of deradicalization and all of the obstacles and risks involved with making that decision.
Let's examine an alternate timeline that sees the Knights of Takhisis take over, corrupt Dragonlances and raise a flying Citadel from Icewall. Buy Legends of the Twins: https://www.dmsguild.com/en/product/3252/legends-of-the-twins-3-5?affiliate_id=50797 https://youtu.be/7ptaSEFzU0A Transcript Cold Open Winter should never come in summer. But in this timeline, the snow never stopped falling… And the dragonlances themselves became weapons of darkness. Intro Welcome to another DragonLance Saga episode. My name is Adam, and today we're taking a look at one of the alternate timelines found along the River of Time: the War of the Darklance. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Legends of the Twins sourcebook for this information. If I leave anything out or misspeak, please leave a comment below. Discussion The River of Time carries every age, every hero, and every tragedy forward—but it does not flow as a single, unbroken stream. Branching from it are countless tributaries, alternate Krynns shaped by small divergences or catastrophic changes. The War of the Darklance takes place in one such world. Here, the Graygem is never broken. Chaos is never released. Wild Sorcery and Mysticism never emerge. Ambient magic lies dormant, subdued, and tightly controlled. At first glance, this seems like a safer world. But without Chaos to disrupt the fabric of time, the Balance itself becomes rigid—and fragile. When evil learns from its failures and ceases to destroy itself, the result is not equilibrium. It is domination. At the center of this darkness stands Lord Ariakan, son of Ariakas. Unlike the Dragon Highlords of the past, Ariakan does not cling to pride, infighting, or ancient grudges. Instead, he creates something unprecedented: a unified knighthood modeled after the Knights of Solamnia, but devoted wholly to Queen Takhisis. The Knights of Takhisis embrace modern ideals. They wield magic without fear. They integrate warriors, priests, and mages into a single doctrine. And most importantly—evil does not turn against itself. For the first time, the Dark Queen's forces march with discipline, coordination, and purpose. The turning point of the war comes with an act so profane that it scars the world itself. The Knights of Takhisis cannot create weapons of light—but they can corrupt them. Captured dragonlances are brought before a ritual involving three unholy artifacts: the Altar of Takhisis, the Wand of Corruption, and the Hammer of Darkness. Placed upon the obsidian altar, the dragonlances smoke and weaken. The wand suspends them in a field of pure evil, tearing at their magical essence. Finally, the hammer strikes the blade, sealing the transformation. Thus, the darklance is born. These weapons strip the Whitestone forces of their greatest advantage. And the ritual's consequences ripple outward—into the sky, the land, and the seasons themselves. In the year 383 AC, Ansalon enters a nightmare remembered as the Summer of Frost. Temperatures steadily fall throughout spring. By summer, the world freezes. Crops fail. Livestock die. Starvation spreads faster than any army. The sky becomes perpetually overcast. Paladine seems powerless. Even Chislev cannot restore nature's order. Faith begins to crack. And it is in this moment of desperation that the invasion begins. The Knights of Takhisis strike swiftly. Kalaman falls. The Northern Wastes and Nordmaar collapse soon after. At Icewall, the dead Highlord Aren Feal-Thas is reborn as a death knight, cursed and bound to undeath. Icewall Glacier begins moving north—alive, jagged, relentless—guided by Feal-Thas's thoughts and emotions. Floating above it is Icewall Castle, transformed into a flying citadel. White dragons patrol the skies, wielding darklances, while thanoi, sivak draconians, and barbarian tribes march below. Entire villages vanish beneath the ice. As the Blood Sea freezes solid, the minotaurs see their moment. Led by Chot Es-Kalin, they march across the ice toward Ansalon, beginning a brutal campaign of genocide against the ogres. Though larger and stronger, the ogres lack discipline. Battle after battle, the minotaurs advance—until the thaw comes too late for Chot's secondary forces, which plunge into the Maelstrom beneath the melting ice. Chot himself remains stranded on the mainland, facing an ogre counteroffensive with no retreat. The war spares no one. The Qualinesti Forest burns, assaulted by dragons and Thorn Knights. Qualinost is destroyed. Elves flee—some to Ergoth, others east toward Silvanesti, where they are met with resentment and fear. The High Clerist's Tower falls for the first time in history. Tanis Half-Elven and Steel Brightblade die in its defense. Their fallen comrades are buried in mass graves, their names carved into stone. Palanthas surrenders without a fight. The Tower of High Sorcery is destroyed from within as Dalamar the Dark brings it down to prevent the Knights of the Thorn from reaching the portal to the Abyss. Whether Dalamar survives is unknown. Ergoth becomes the last refuge. Overcrowded. Hungry. Diseased. Clerics of Mishakal work tirelessly, overwhelmed by suffering. Gnomes abandon invention for joy and instead build engines of war. Even the kender feel the weight of despair. Yet resistance survives. Merinda uth Brishard leads roving Solamnic knights. Galvan Stonebreaker wages his private war. Underground movements form in Palanthas and Khur. And even within the darkness, evil begins to strain against itself. Aren Feal-Thas seeks to overthrow Ariakan. Mirielle Abrena consolidates her own power. The Blood War threatens Ariakan's eastern flank. The Balance may yet reassert itself. This timeline has no fixed ending. The Knights of Takhisis have conquered most of Ansalon. Winter still grips the land. Another natural winter is coming. The Heroes of the Lance are gone. Now, the fate of the world rests with new champions—thieves, killers, outcasts, and survivors—people who may have to abandon honor to preserve hope. If the war can be won, the scars will remain. The land will never be the same. And the people of Ansalon will carry this darkness forever. But if the fight is abandoned—then this tributary of the River of Time ends in ice, silence, and shadow. The War of the Darklance is a world where evil learned, adapted, and nearly won. A Krynn where hope is fragile, honor is costly, and the Balance hangs by a thread. And that makes it one of the most haunting alternate timelines in all of Dragonlance. Outro But that is all the time I have to talk about the Alternate Timeline: War of the Darklance. Do you like the idea of Dragonlance's being corrupted? Can the death Knight Feal-Thas rival Lord Soth? And finally will the Knights of Takhisis ever be overthrown? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: A chap who can point at you and say ‘die' has the distinct advantage.
We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners. Having been playing through the Lord of the Rings Roleplaying Game, we've experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.In this episode, Tony, Chris, and Dave sit down to discuss Clerics in a world where all the magic that is known seems to be technologically-based. We take them from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!4:00 The Name! Always start with the name. Introducing Sister Mercy Cain.5:30 Renaming the Cleric: The Prophet Class.7:20 Rolling Mercy's stats.10:50 Customizing Saving Throws.13:30 A short step back into Sneak Attack and finesse weapons in regards to Firearms.16:50 No Plate Mail in the western setting - Unarmored Defense for all classes.21:12 Skills and a discussion on a Preach skill instead of Religion.28:00 Everyone gets a Frontier Pack! Building out equipment and weapons.34:30 We begin to discuss spellcasting for the Prophet class – 3 separate ideas.42:50 Leveling Sister Mercy to 2nd level and our discussion on Channel Divinity, Domains, and Deities.53:00 Our 3rd Level Prophet!53:30 Final Thoughts.
At level 11, the Cleric stops being "the healer" and starts being "the department of cosmic corrections." Need a miracle? You've got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes' Feast and learned that your god's job description includes "professional problem solver, part-time artillery, full-time vibe check." Welcome to Cleric 11–20, where your faith is strong, your spell list is irresponsible, and your party suddenly thinks every plan can be solved by "ask the Cleric." Show Notes Episode Overview In this episode of RPGBOT.Podcast, we break down how to build and play a D&D 5e Cleric from levels 11–20, where your character graduates from "durable support" to "divine Swiss Army catastrophe." We cover late-tier class features, high-level spell priorities, feat and gear considerations, and how to stay impactful when the game gets weird (and the monsters start having resumes). What Changes at Levels 11–20 Your spell slots get absurd: 6th–9th level spells aren't just stronger—they change what "a problem" even means. Channel Divinity becomes a resource-management minigame: It's no longer "use it when you remember." It's "use it to control the pace of encounters." Your role expands: You're still support… but also control, emergency reset button, and occasionally the party's primary win condition. Late-Tier Cleric Priorities (The "Don't Waste Your Turn" Checklist) Action economy matters more than ever: high-level combats punish "I guess I cast Cure Wounds." Concentration discipline: pick the concentration spell that wins the fight, then protect it like it owes you money. Defenses scale or you get deleted: AC, saves, and positioning keep your miracles online. High-Level Spell Picks That Define Your Cleric Rather than listing everything, we focus on categories of "spells that win sessions," and how to choose within them: Battlefield control & tempo (deny actions, reshape positioning, force bad choices) Pre-fight power (buffs that make the party feel like they're cheating) Hard counters & problem solvers (condition removal, anti-magic, planar nonsense) Clutch buttons (resets, revives, "nope" spells for when the DM smiles too confidently) Feats, Ability Scores, and "High-Level Practicality" When to cap Wisdom, when to take resilience/defensive feats, and when a utility feat is secretly the MVP. War Caster vs. Resilient (Con) (and why your table's encounter style decides this). The "I'm level 15 and still miss" problem: improving reliability via positioning, spell choice, and save targeting. Gear and Magic Items (What You Want and Why) We talk about item functions instead of shopping lists: Concentration protection Mobility and positioning Defensive layers (AC, saves, resistances) Spellcasting flexibility (extra casts, broadened options, panic buttons) Playing Cleric at Tier 4 Without Becoming a Solo Game High-level Clerics can accidentally steal the spotlight. We discuss: How to enable party hero moments while still being decisive When to solve the plot and when to support the plot How to coordinate with the DM so divine power feels epic, not adversarial Key Takeaways Tier 4 Clerics are not "healers," they're strategists. Healing keeps the party alive; control and prevention win fights. Your best turns usually aren't reactive. Preempt threats with positioning, concentration, and proactive tempo spells. Protect concentration like it's your hit points. You can lose the fight without losing HP if you drop the spell that mattered. Pick one job per encounter and do it violently well. Control, buff, counter, rescue—trying to do all of it in one round leads to "meh" turns. Your spell list is a toolbox—prep is gameplay. The difference between "good Cleric" and "legendary Cleric" is often made at dawn. Don't build only for peak moments. Tier 4 is swingy; build for reliability so you're useful even when the boss is immune to your favorite trick. You can be the party's win condition without being the party's main character. Enable your allies' big turns, then drop the miracle when it counts.
At level 11, the Cleric stops being "the healer" and starts being "the department of cosmic corrections." Need a miracle? You've got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes' Feast and learned that your god's job description includes "professional problem solver, part-time artillery, full-time vibe check." Welcome to Cleric 11–20, where your faith is strong, your spell list is irresponsible, and your party suddenly thinks every plan can be solved by "ask the Cleric." Show Notes Episode Overview In this episode of RPGBOT.Podcast, we break down how to build and play a D&D 5e Cleric from levels 11–20, where your character graduates from "durable support" to "divine Swiss Army catastrophe." We cover late-tier class features, high-level spell priorities, feat and gear considerations, and how to stay impactful when the game gets weird (and the monsters start having resumes). What Changes at Levels 11–20 Your spell slots get absurd: 6th–9th level spells aren't just stronger—they change what "a problem" even means. Channel Divinity becomes a resource-management minigame: It's no longer "use it when you remember." It's "use it to control the pace of encounters." Your role expands: You're still support… but also control, emergency reset button, and occasionally the party's primary win condition. Late-Tier Cleric Priorities (The "Don't Waste Your Turn" Checklist) Action economy matters more than ever: high-level combats punish "I guess I cast Cure Wounds." Concentration discipline: pick the concentration spell that wins the fight, then protect it like it owes you money. Defenses scale or you get deleted: AC, saves, and positioning keep your miracles online. High-Level Spell Picks That Define Your Cleric Rather than listing everything, we focus on categories of "spells that win sessions," and how to choose within them: Battlefield control & tempo (deny actions, reshape positioning, force bad choices) Pre-fight power (buffs that make the party feel like they're cheating) Hard counters & problem solvers (condition removal, anti-magic, planar nonsense) Clutch buttons (resets, revives, "nope" spells for when the DM smiles too confidently) Feats, Ability Scores, and "High-Level Practicality" When to cap Wisdom, when to take resilience/defensive feats, and when a utility feat is secretly the MVP. War Caster vs. Resilient (Con) (and why your table's encounter style decides this). The "I'm level 15 and still miss" problem: improving reliability via positioning, spell choice, and save targeting. Gear and Magic Items (What You Want and Why) We talk about item functions instead of shopping lists: Concentration protection Mobility and positioning Defensive layers (AC, saves, resistances) Spellcasting flexibility (extra casts, broadened options, panic buttons) Playing Cleric at Tier 4 Without Becoming a Solo Game High-level Clerics can accidentally steal the spotlight. We discuss: How to enable party hero moments while still being decisive When to solve the plot and when to support the plot How to coordinate with the DM so divine power feels epic, not adversarial Key Takeaways Tier 4 Clerics are not "healers," they're strategists. Healing keeps the party alive; control and prevention win fights. Your best turns usually aren't reactive. Preempt threats with positioning, concentration, and proactive tempo spells. Protect concentration like it's your hit points. You can lose the fight without losing HP if you drop the spell that mattered. Pick one job per encounter and do it violently well. Control, buff, counter, rescue—trying to do all of it in one round leads to "meh" turns. Your spell list is a toolbox—prep is gameplay. The difference between "good Cleric" and "legendary Cleric" is often made at dawn. Don't build only for peak moments. Tier 4 is swingy; build for reliability so you're useful even when the boss is immune to your favorite trick. You can be the party's win condition without being the party's main character. Enable your allies' big turns, then drop the miracle when it counts.
This week we are talking about The Great Cleric, an Isekai that trades the typical overpowered hero trope for a salaryman just trying not to die a second time. We largely spend some time debating the show's unique mechanics, specifically the protagonist's grueling training regimen and his constant consumption of the mysterious "Substance X." Rick got hung up on some details but overall he felt that the show had a book end. Jack found it to be an easy watch and an incredibly easy binge so much so that he knocked it out in a single sitting. He's much more forgiving of the wide-open ending, viewing it as a setup that actually has him considering picking up the light novels just to see where the story goes next. About the anime:The Great Cleric takes a slightly different approach to the standard isekai formula. Instead of an overpowered hero being summoned to defeat a demon lord, we follow a salaryman who gets reincarnated as a 15-year-old named Luciel. And his main motivation is pure survival and since he's terrified of dying young again, he chooses the job class "Healer" as his main job. However, realizing that healers often get exploited or killed because they can't fight back he also chooses the martial arts skill as a back up to help him and he decides to train his body to an absurd degree at the Adventurer's Guild. Where more chaos ensues as we drinks something called "Substance X" with daily training. It's essentially a workplace drama disguised as a fantasy anime, focusing on bureaucracy, corruption in the Healer's Guild, and the grind of self-improvement.Next Week's Pick: “Burst Angel”Have you had the chance to watch The Great Cleric or any of our previous selections? We'd love to hear your thoughts and recommendations for future picks!Deals for You:Supporting your anime binge sessions is what we do best! Here are some exclusive deals that'll make your anime-watching experience even better.Crunchyroll Affiliate Offers:Get 15% off your first anime merch order here.Stream your favorite anime with Crunchyroll. Start Your Free TrialTokyoTreat Special: Use code "FEATUREDANIME" for $5 off your first box through this TokyoTreat link.Looking for some podcast merch? We've got you covered:Main StoreAlternative ShopSupport Our PodcastLove what we do? Support the podcast through Patreon! You can get access to ad-free episodes, bonus content, and more.Support us on PatreonStay Connected With UsDon't miss out on our latest episodes or discussions! Join us across our social channels and be part of the community:Contact UsAnime List: Check out our anime list on MyAnimeList.Twitch: Watch us live on twitch.tv/featuredanimepodcastEmail: info@featuredanimepodcast.comX (Twitter): @ThoseAnimeGuysFacebook: Featured Anime PodcastDiscord: Join our DiscordAnime Info and Our Ratings: Producers: TBS, Kodansha, Nichion, Moonbow, NetEase, Gree Entertainment, Chrunchyroll, Micro Magazine Publishing, MAGENETStudio: Yokohama Animation Lab, Cloud HeartsSource: Light NovelGenres: Fantasy, Isekai, Slice of Life, ComedyAired: July 2023 to September 2023Number of Episodes: 12Our Scores: Jack's Score: 9 / 10Rick's Score: 8 / 10
Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
AP's Lisa Dwyer reports on an Iranian cleric's call for the death penalty for detained protesters.
Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include: Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
How do you create a pantheon for a sandbox campaign? Episode 191 continues my 'How I Create a Sandbox' series. I explore the 20 Questions of world-building, focusing on the cleric's religion. Learn about building a three-point alignment system, naming deities using Icelandic roots, and creating conflict between the Northern and Southern kingdoms.Promised Links:The 20 Questions: https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.htmlShare your thoughts via:
In Dragonlance, The Orders of High Sorcery are governed by the three gods of Magic, Solinari, Lunitary, and Nuitari. Does that make the Wizards of High Sorcery Clerics? Buy Holy Orders of the Stars: https://www.dmsguild.com/en/product/3239/holy-orders-of-the-stars-3-5e?affiliate_id=50797 https://youtu.be/ubZWAe9_1Ks Transcript Cold Open Wizards of High Sorcery serve the gods, obey strict laws, and can lose their power if they stray. So… are they clerics? Intro Welcome to another DragonLance Saga episode. My name is Adam, and today I'm going to answer a question that comes up surprisingly often: are Wizards of High Sorcery clerics? I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing DLA Dragonlance Adventures, and the Chronicles and Legends for this information, if I leave anything out or misspeak, please leave a comment below. Discussion At a glance, Wizards of High Sorcery look very much like clerics. They draw power from divine beings. Their magic waxes and wanes according to heavenly bodies' cycles. They are bound by oaths, laws, and a rigid hierarchy. They can be punished, stripped of power, or even executed for violating doctrine. And like priests, their lives are defined by service to something greater than themselves. So the confusion is understandable. But in Dragonlance, Wizards of High Sorcery are not clerics, and the distinction matters greatly—both thematically and cosmologically. To understand why, we have to start with what the gods of magic actually are. Solinari, Lunitari, and Nuitari are gods, yes—but they are fundamentally different from the rest of the pantheon. When the other gods aligned themselves for the coming All-Saints War, the gods of magic refused to take sides. Instead of ruling from the heavens, they bound themselves to Krynn itself, revolving around the world as moons, anchoring magic directly into creation. They do not demand worship. They do not ask for prayer. They do not require devotion, sacrifice, or moral obedience. They grant access, not favor. A Wizard of High Sorcery does not serve a god in the way a cleric serves Mishakal, Paladine, or Takhisis. A wizard pledges loyalty to magic itself. This is explicitly stated in the doctrine of the Orders: a wizard's only loyalty is to magic. That single principle is the reason magic survives in Krynn at all. This is the first and most important difference. Clerics are instruments of divine will. Wizards are custodians of a cosmic force. Since the Second Dragon War, the gods of magic have not intervened to guide behavior. They do not issue commandments. They do not speak through visions demanding obedience. Instead, they allow the Orders to regulate themselves through law, tradition, and brutal accountability. The Conclave, not the gods, governs wizardry. The Test of High Sorcery, not divine judgment, determines worthiness. And the Test makes this distinction crystal clear. The Test of High Sorcery is not about faith. It is not about morality. It is not even about good or evil. Wizards are not judged on why they want power, but on whether they will use it responsibly. Failure does not mean excommunication. It means death. When a wizard takes the Test, they are not dedicating their soul to a god. They are pledging their entire life to magic. That pledge is enforced not by divine punishment, but by the Orders themselves. A wizard who breaks faith with their order does not lose magic because a god is displeased—they lose it because they have broken alignment with the cosmic structure that allows them to channel it. Even the moons reinforce this difference. A cleric's power flows continuously so long as they remain in good standing with their deity. A wizard's power fluctuates mechanically, predictably, impersonally. Solinari waxing does not reward a White Robe. Nuitari waning does not punish a Black Robe. The moons do not care. They simply are. When a wizard strays too far from the principles of their order, the moon ceases to affect them—not as judgment, but as consequence. And this brings us to the crucial dividing line. Clerics exist to serve divine purposes. Wizards exist to preserve balance. A White Robe wizard must pursue good, yes—but only because unrestrained magic is destructive. A Black Robe wizard pursues self-interest, but within boundaries. A Red Robe wizard stands between extremes, maintaining equilibrium. These are not moral callings. They are functional necessities. That is why White and Black Robes can slaughter each other on the battlefield, then calmly debate spell theory in a Tower of High Sorcery. Their loyalty is not to ideology, nation, or god—it is to magic's survival. And it is why renegade wizards are treated more harshly than apostate clerics. A fallen cleric has lost favor. A renegade wizard is a threat to reality. The Orders will hunt, capture, convert, or destroy renegades because uncontrolled magic destabilizes the world itself. This is not heresy—it is hazard containment. So while Wizards of High Sorcery share surface similarities with clerics—hierarchy, obligation, loss of power—their role in Dragonlance is entirely different. Clerics are servants. Wizards are stewards. Clerics submit to will. Wizards submit to law. And that distinction is at the very heart of Krynn's cosmology. Outro But that is all the time I have to talk about Wizards of High Sorcery and whether they are clerics. What do you think? Does the distinction matter to you as a player, or do they feel functionally the same at the table? And if you were playing a wizard in Dragonlance, which order would you choose, and why? Leave a comment below. I would like to invite you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos, and click the like button. It all helps other Dragonlance fans learn about this channel and its content. Thank you for watching — this has been Adam with DragonLance Saga, and until next time, remember: I go where I choose in this world, and I choose to go with you, Tanis Half-Elven.
In the second of a multi-part series, I talk about how I'm stealing from history to make Almsfjord different, and I ask about how I should continue the series.Promised Links:- The Trelleborg ring fort: https://en.wikipedia.org/wiki/Viking_ring_fortress- The 20 Questions: https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html- Riley's podcast: https://podcasts.apple.com/us/podcast/diegetic-advancement/id1720667088Share your thoughts via:
Let's build a control/support character who destroys enemy saving throws and freezes foes solid.I'd appreciate it if you'd consider supporting the channel by becoming a member or patron!https://www.patreon.com/c/dnddd ORhttps://www.youtube.com/channel/UC9jQ2IsZj_CAS0bZgA6O2pA/joinMerch Stores! (Let me know what I should add!) https://www.crwnstudios.com/collections/d4deepdivehttps://fantasy-scents.com/pages/d4-d-d-deep-diveTable of Contents of all D&D Builds to date: https://docs.google.com/spreadsheets/d/18lsjEdNIXayLCUsv9v-Afx-y3MEone2c2EGszBtGw8U/edit?usp=sharingFollow me here:Blue Sky: https://bsky.app/profile/colbypoulson.bsky.socialTwitter (X): https://twitter.com/ColbyPoulsonTikTok: https://www.tiktok.com/@dnddeepdiveIntro 0:00Level 1 7:58Level 2-6 14;37Level 7-9 26:01Level 10-13 37:46Level 14-17 44:37Final Thoughts 50:58Outtakes 54:29Thanks to LudicSavant for the amazing DPR calculator! https://forums.giantitp.com/showthread.php?582779-Comprehensive-DPR-Calculator-(v2-0))Music Credits:Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100340Artist: http://incompetech.com/Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200111Artist: http://incompetech.com/Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100297Artist: http://incompetech.com/Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400051Artist: http://incompetech.com/Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400022Artist: http://incompetech.com/Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400019Artist: http://incompetech.comTortoises for saleTortoise Town offers the best selection of healthy captive bred tortoises for sale online.
The Iron Realm Mega Dungeon Crawl & Dark Fantasy Solo RPG Gaming Podcast
Summary: The faces of all whom they have lost are before them now, at the lip of the Singularity. Of Special Note: On tonight's Creature Legends, the Ti'Miri. Download Chapter 151: The Runner Download All Future Episodes, the Kaylana Miniature & Bonus Episodes --HERE-- The following recording for The Iron Realm Podcast by Katie Otten was showcased on tonight's episode: Custom Audio created for The Iron Realm by Katie Otten I edited tracks for volume, length, pitch, and mood. Katie's aforementioned audio is included with permission. Find Katie Otten online on: katieotten.com katieotten13 on Twitter, Facebook, and Instagram The following music for The Iron Realm Podcast was contributed to The Iron Realm by Max at Coltrin Compositions: What is this Melody Lost Just Beeps The Entrance I edited tracks for volume, length, pitch, and mood. Find Coltrin Compositions online on: Max's Patreon Max's YouTube Max's aforementioned audio is included with permission. The following epic audio by Scribbler was featured during tonight's episode: Custom Audio created for The Iron Realm by Scribbler Johnny I edited tracks for volume, length, pitch, and mood. Click here to visit Scribbler on Twitter X Scribbler's aforementioned audio is included on The Iron Realm with permission. The following recording for The Iron Realm Podcast by Guinefurrie was showcased on tonight's episode under the CC Attribution License 3.0: Custom Audio created for The Iron Realm by Guinefurrie find Guinefurrie on FreeSound: Guinefurrie The following selection by AmeAngelofSin was featured during tonight's episoide: Custom Audio for The Iron Realm Podcast I edited tracks for volume, length, pitch and mood. Find AmeAngelofSin online on: X YouTube or email AmeAngelofSin at AMEANGELOFSIN AT GMAIL DOT COM AmeAngelofSin's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Crediting the talented Blue Siren for the voice of Seera (from FreeSound dot org): Custom Audio for The Iron Realm The following recording for The Iron Realm Podcast by Alexandra Drotz Ruhn was gratefully heard upon tonight's podcast: Custom Audio created for The Iron Realm by Alexandra I edited tracks for volume, length, pitch, and mood. (find Alexandra at freesound.org) Click here to visit her page Alexandra's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image/CC0 image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. A new Iron Realm Podcast is released periodically and each is a labor of my love for Solo RPG Gaming. Enjoy and support the show. And fare ye well, Traveler of The Maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!
In this explosive episode, Imam Mohammad Tawhidi breaks down why Iran is not a true republic, democracy, or traditional theocracy. He explains how the country is ruled under the Guardianship of the Jurist, giving the Supreme Leader absolute power under the claim of divine authority.Drawing from his firsthand experience studying inside Iran's clerical institutions, Imam Tawhidi exposes how elections are a façade, how clerics operate as a ruling cult rather than a government, and how Islam is weaponized into Islamism to control populations both in Iran and abroad. He dives into seminaries, IRGC influence, ideological indoctrination, and the export of revolutionary Islam to the West.
Imam Mohammad Tawhidi explains how the Prophet Muhammad is misunderstood in the West, outlining Islam's focus on monotheism, ethics, and reason. He directly addresses the Aisha controversy, challenges extremist narratives, and argues faith must withstand logic, history, and moral scrutiny.
Imam Mohammad Tawhidi exposes Iran's real power structure, detailing the corruption of the Khomeini family, inner-circle betrayals, and how the regime silences its own. Drawing from personal experience, he explains why Iran's leadership mirrors extremist movements, not religion.
CONFIRMING MADRID AND THE PARIS MEETING MYSTERY Colleague Craig Unger. Unger asserts the Madrid meeting between Casey and Iranian cleric Karrubi definitely occurred to sketch the deal. While less certain about George H.W. Bush's presence at the subsequent Paris meeting, Unger argues Bush's alibis were debunked, suggesting he likely attended to provide the high-level guarantee Iran demanded for the agreement. NUMBER 6
On today's Take 2 with Jerry & Debbie our topic is: What Does it Mean to You When Our Priests and Religious Wear Their Clerics and Habits?
◇ Vyrrk asks about GM Feedback, Steve in SoCal replies to our comments about Clerics & Warlocks being the same, & From the Archive 2023: Arrya from New Jersey asks about running a City campaign | Hosts: Kimi, Riley & Vixie ◇ 00:33◇ Welcome & Episode Summary 01:16◇ Announcements 02:43◇ Indie Designer of the Month: Ross Payton https://www.patreon.com/RPPR 05:45◇ Mailbag 1 30:03◇ Mailbag 2 51:38◇ Mailbag 3 - From the Archive 68:24◇ Episode Closing 73:49◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org
Craig Unger confirms the Madrid meeting in July 1980, where Bill Casey met with Iranian cleric Mehdi Karoubi, establishing the parameters of the October Surprise by asking Karoubi to delay the hostage release until after the presidential election. The alleged Paris meeting in October involving George H.W. Bush is harder to prove, though investigative work punctured Bush's alibis. Iran was motivated by desperation for American military spare parts, especially after Iraq invaded in September 1980. Unger believes the overall preponderance of evidence suggests the Paris meeting occurred, intended to secure the deal with the highest possible authority. Guest: Craig Unger.
HEADLINE: Confirmed Meetings: Casey in Madrid and the Question of Bush in Paris AUTHOR: Craig UngerSUMMARY: Craig Unger reports strong evidence that Bill Casey met with Iranian cleric Karoubi in Madrid in late July 1980 to set the parameters of the October Surprise deal, specifically demanding the delay of hostage release. While George H.W. Bush's alleged 1980 Paris meeting to "seal the deal" remains unproved, his alibis have been punctured.