Episode 1: The Beginning This education podcast that is dedicating to ESPORTS In Education is geared towards helping educators that are interested in learning more about ESPORTS. Perhaps you have heard of it during small talk, or in the news or your grandchildren, child, neighbors, students. The gaming industry can stem into so many pathways for students. Join as as we venture into gaming in education and see where it can take you.
Summary In this episode, Mario and Erick discuss their experiences in hosting large scale Esports events, focusing on the planning, execution, and attendee experience. They share insights on logistics, equipment setup, and the importance of community engagement. The conversation also touches on personal experiences at major gaming events such as the Halo Championship Series in Seattle, Washington in October '24 and the nostalgia associated with gaming culture. Takeaways Hosting large scale esports events requires meticulous planning and logistics. Location is crucial for accommodating participants and spectators. Technical setup must account for power and internet needs. Flexibility on execution day is essential for handling unexpected issues. Engaging attendees with activities and information enhances their experience. Feedback from participants can guide improvements for future events. Streaming can provide a way for parents to engage from afar. Nostalgia plays a significant role in the gaming community. Involving parents in events can create a more inclusive atmosphere. Learning from past experiences is key to successful event management. Chapters 00:00 Welcome Back and Recent Updates 02:44 Hosting Large Scale Esports Events 06:02 Planning and Logistics for Success 08:39 Equipment and Technical Considerations 11:49 Managing Participants and Engagement 14:43 Execution and Learning from Experience 32:12 Innovative Streaming Solutions for Events 39:27 Understanding the Attendee Experience 51:03 Creating Immersive Event Environments
Summary In this episode, the hosts discuss simulators versus games, the hardware budget for sim setups, and the importance of dreaming big. They highlight the realism and immersive experience of simulators like Gran Turismo, which aim to replicate real-world scenarios. They also explore the various types of simulators available, such as racing, farming, and flight simulators. The hosts emphasize the need to support students in pursuing their passions and provide them with access to resources and opportunities. The episode concludes with a nostalgic factor, featuring Gran Turismo 4 for the PlayStation 2. Takeaways Simulators aim to replicate real-world scenarios and provide an immersive experience. There are various types of simulators available, including racing, farming, and flight simulators. It is important to support students in pursuing their passions and provide them with access to resources and opportunities. Dreaming big is essential for personal and professional growth. Gran Turismo 4 for the PlayStation 2 is our nostalgia game for this episode as it offers a realistic racing experience that we admire. https://bit.ly/TheESPORTSinEducationPodcast
Summary In this episode, Lawyers Andres Hermosillo and Hayleigh Lidbury discuss the role of video games in relieving stress from high-stress jobs. They share their personal experiences and preferences for different types of games. The conversation then shifts to the topic of piracy in video games and the legal measures taken to protect intellectual property. Finally, they explore the impact of artificial intelligence (AI) in gaming and the potential ethical and legal implications of AI giving players an advantage. The conversation covered various topics, including the legal implications of AI in video games, the use of video games as a stress reliever for professionals, and the importance of protecting intellectual property. The guests shared their personal experiences and insights on these subjects. They also discussed their nostalgic video games, such as The Legend of Zelda: Ocarina of Time and Resident Evil. Overall, the conversation provided valuable information and sparked interesting discussions.
Summary In this episode, Mario and Erick discuss the timeline of different consoles released since the 1970s. They start with the Magnavox Odyssey, the first gaming console released in 1972, and then move on to the Home Pong, Atari 2600, and Nintendo Entertainment System (NES). They also talk about the Sega Genesis, Game Boy, Super Nintendo Entertainment System (SNES), and Sony PlayStation. They share their personal experiences with these consoles and discuss their impact on the video game industry. The conversation methodically reviews the evolution of gaming consoles, covering the Nintendo 3DS, PlayStation 1, Nintendo 64, Sega Saturn, PlayStation 2, Xbox, PlayStation 3, and Nintendo Wii. The Nintendo 3DS introduced 3D gaming without the need for glasses and was backwards compatible with the DS. The PlayStation 1 and Nintendo 64 were competitors, with the PS1 dominating the market. The PlayStation 2 was a revolutionary console with a built-in DVD player and backward compatibility. The Xbox introduced online play and the infamous red ring of death. The PlayStation 3 featured Blu-ray technology and iconic games like God of War and Uncharted. The Nintendo Wii brought motion-controlled gaming and backward compatibility with GameCube games. In this conversation, the hosts discuss various gaming consoles, including the PlayStation, Xbox, and Nintendo Switch. They highlight the advancements in graphics, processing power, and features of each console. The hosts also share their favorite games and experiences with these consoles. They touch on the nostalgia factor of classic games like Centipede and discuss the importance of inclusivity in the gaming industry. Overall, the conversation provides insights into the evolution of gaming consoles and the impact they have had on the gaming community. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this episode, the hosts discuss the concept of family and friends game nights. They share their own experiences and recommend games for these occasions. The recommended games include Super Mario Bros. Wonder, Pico Park, and It Takes Two. The conversation covered various games recommended for family game nights. The games mentioned include It Takes Two, FIFA/Madden/NBA 2K, Mario Party, Sequence, Monopoly, Just Dance, and Rock Band. The speakers discussed the gameplay, features, and personal experiences with each game. They highlighted the importance of teamwork, emotional intelligence, and understanding in games like It Takes Two. They also mentioned the nostalgia factor of games like Sonic the Hedgehog and the advancements in portable gaming devices. Takeaways Family game nights and friends game nights are a great way to bond and have fun. Video games can be a part of these game nights and provide entertainment for everyone. Super Mario Bros. Wonder is a recommended game for family game nights, as it allows for multiplayer and has a race mode. Pico Park is a challenging and chaotic game that requires teamwork and communication. It Takes Two is a cooperative game that explores the theme of family and relationships. It Takes Two is a game that promotes teamwork, understanding, and emotional intelligence. Sports games like FIFA, Madden, and NBA 2K are great for competitive multiplayer experiences. Mario Party and Sequence are fun board games that can be enjoyed by the whole family. Monopoly, Just Dance, and Rock Band offer nostalgic and interactive gaming experiences. Sonic the Hedgehog is a classic game that can now be played on the Nintendo Switch. Advancements in portable gaming devices allow for high-quality gaming on the go. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this conversation, Mario, Erick and Diego welcome Mrs. Veronica Mascorro, LPC and discuss the topics of social-emotional learning (SEL) and mental health in the context of ESPORTS. They explore how ESPORTS can contribute to (SEL) Social Emotional Learning and development as well as provide a sense of community for individuals who may not excel in traditional sports. They also discuss the importance of self-regulating emotions and strategies for maintaining mental health while gaming. Mrs. Mascorro emphasizes the need for self-awareness and taking breaks to disconnect from the game and reconnect with reality. The conversation highlights the positive impact of ESPORTS on social-emotional well-being and the importance of integrating mental health practices into esports programs. The conversation covered three main themes: social-emotional learning, mental health, and managing stress. Mrs. Mascorro and hosts discussed the importance of self-awareness, self-regulation, and building positive relationships in social-emotional learning. They also emphasized the need for mental health support and strategies for managing stress, such as disconnecting from technology, getting enough sleep, eating well, and exercising. The conversation ended with a nostalgia factor about the game Pac-Man. Takeaways Esports can contribute to social-emotional learning and provide a sense of community for individuals who may not excel in traditional sports. Self-regulating emotions is a crucial component of mental health, and integrating social-emotional learning in esports programs can help individuals develop this skill. Taking breaks and practicing self-awareness are important strategies for maintaining mental health while gaming. Esports programs should prioritize the well-being of players by providing cool down corners and promoting a healthy balance between gaming and other activities. Social-emotional learning is crucial for personal and academic success. Taking care of mental health is essential for overall well-being. Managing stress involves disconnecting from technology, getting enough sleep, eating well, and exercising. Nostalgia factor: Pac-Man was a popular game that brought back fond memories for the guests. Special Note: In the friends episode Mario mentioned, the game that was being played was Ms. Pac-Man, not Pac-Man. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Takeaways Esports can contribute to social-emotional learning and provide a sense of community for individuals who may not excel in traditional sports. Self-regulating emotions is a crucial component of mental health, and integrating social-emotional learning in esports programs can help individuals develop this skill. Taking breaks and practicing self-awareness are important strategies for maintaining mental health while gaming. Esports programs should prioritize the well-being of players by providing cool down corners and promoting a healthy balance between gaming and other activities. Social-emotional learning is crucial for personal and academic success. Taking care of mental health is essential for overall well-being. Managing stress involves disconnecting from technology, getting enough sleep, eating well, and exercising. Nostalgia factor: Pac-Man was a popular game that brought back fond memories for the guests. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
In this episode, the hosts discuss the history and growth of ESPORTS, the various industries connected to ESPORTS, the value and worth of the industry. They highlight the passion and grassroots nature of ESPORTS, the global reach of competitive gaming, and the increasing recognition and support from governments and major companies. They also emphasize the diverse career opportunities in the ESPORTS industry, from players to business managers to health experts. The hosts encourage listeners to explore the connections between ESPORTS and education, and to embrace the opportunities and growth in the industry. In this weeks Nostalgia Factor, they discuss the game Super Mario 64. Takeaways ESPORTS started in the 90s and grew rapidly with the explosion of the internet in the 2000s. ESPORTS has become a global phenomenon, with players from all over the world competing in the same games. The ESPORTS industry is connected to various industries, including health and wellness, video game development, PR, business, and more. ESPORTS offers diverse career opportunities, from players to business managers to health experts. The industry is worth billions of dollars and is supported by major companies and governments. ESPORTS provides valuable opportunities for education and career readiness. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
For Season 2: Episode 1, Mario, Erick and third host, Diego, discuss the integration of ESPORTS in educational institutions. They talk about creating fun gaming spaces, empowering students with titles and roles, and their favorite games. They also have a nostalgia moment discussing the Mortal Kombat series. Takeaways Creating a fun gaming room can enhance the gaming experience and improve acoustics. Empowering students with titles and roles in esports programs can develop leadership skills and transferable abilities. Streaming and shout casting in esports can improve speaking abilities and provide outreach opportunities. Favorite games can vary among individuals, but the enjoyment and competitive aspect are common factors. The Nostalgia Factor: The team discuss Mortal Kombat. The Mortal Kombat series has a rich history and offers a variety of characters and gameplay mechanics. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this episode, Mario and Erick discuss the topics of coaches, teams, and clubs; passing and practice; and tournaments and celebrations in the context of ESPORTS In Education. They emphasize the importance of building buy-in from stakeholders, creating a safe and inclusive environment, and monitoring academic performance. They also explore different tournament formats and the benefits of visualizing brackets. The episode concludes with a nostalgic discussion about the game Double Dragon. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Erick and Mario discuss the benefits of both tv and gaming monitors in ESPORTS and how they apply when building your ESPORTS program. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this episode, Mario and Erick discuss the structure of Esports in Education. They cover topics such as peripherals and accessories, the setup of the gaming area, and the importance of equipment in competitive gaming. They provide recommendations for gaming monitors and TVs, emphasizing the need to consider refresh rates, resolution, and response times. They also touch on the use of projectors for gaming and the importance of investing in equipment that provides a level playing field for all participants. In this part of the conversation, Erick and Mario discuss the setup and equipment needed for an esports program. They talk about the differences between console and PC setups, emphasizing the importance of ergonomics and comfortable seating. They also discuss the need for adaptable desks, especially for students with disabilities. The conversation then moves on to the topic of protecting investments and storage. They highlight the importance of future-proofing and making wise purchasing decisions. They also discuss the need for secure storage and accountability for equipment. The episode concludes with a segment on the nostalgia factor, where they briefly discuss the game Contra. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this episode, Mario and Eric discuss the structure of ESPORTS in education. They cover three main topics: ESRB ratings, game selection, and console options. They emphasize the importance of considering ESRB ratings to ensure age-appropriate content for students. They also highlight the need to conduct surveys to determine students' preferences and interests in games. Additionally, they discuss the different console options available and the budgetary and availability considerations associated with each. The episode concludes with a segment called 'The Nostalgia Factor,' where they reminisce about classic games like Duck Hunt. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message
Summary In this inaugural episode of the Sun City Esports in Education podcast, hosts Mario and Eric introduce themselves and discuss the concept of esports in education. They define esports as competitive video games and emphasize the educational and social-emotional benefits of gaming. They also touch on the growth and popularity of the video game industry, the different gaming platforms, and the integration of gaming into various aspects of society. The hosts express their passion for gaming and their goal of providing a safe and educational space for students through esports. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message